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authordannye <corrnondacqb@yahoo.com>2016-01-26 18:21:50 -0600
committerdannye <corrnondacqb@yahoo.com>2016-01-26 18:42:39 -0600
commit6c26c7672160100920051d92f17f1d57df4ae9b7 (patch)
tree9f376d5c84588b0d88b7f3430bd3d983416eb197 /src/engine
parentfea25ae342192c6b8658cacc58707e5f6e65edae (diff)
Clean up white space
Diffstat (limited to 'src/engine')
-rwxr-xr-xsrc/engine/home.asm52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/engine/home.asm b/src/engine/home.asm
index 195641e..01def47 100755
--- a/src/engine/home.asm
+++ b/src/engine/home.asm
@@ -1200,7 +1200,7 @@ ClearExtRAMBank: ; 0863 (0:0863)
pop af
ret
-; returns h * l in hl
+; returns h * l in hl
HtimesL: ; 0879 (0:0879)
push de
ld a, h
@@ -1658,7 +1658,7 @@ SGB_MLT_REQ_1: ; 0bab (0:0bab)
SGB_MLT_REQ_2: ; 0bbb (0:0bbb)
SGB MLT_REQ, 1 ; sgb_command, length
db $01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
-
+
INCBIN "baserom.gbc",$0bcb,$0c08 - $0bcb
; loops 63000 * bc cycles (~15 * bc ms)
@@ -2331,7 +2331,7 @@ Memcpy: ; 1dca (0:1dca)
.asm_1dd8
jp MemcpyDEHL_hblank
-; calculates $9800 + SCREEN_WIDTH * e + d to map the screen coordinates at de
+; calculates $9800 + SCREEN_WIDTH * e + d to map the screen coordinates at de
; to the corresponding BG Map 0 address in VRAM.
CalculateBGMap0Address: ; 1ddb (0:1ddb)
ld l, e
@@ -2349,7 +2349,7 @@ CalculateBGMap0Address: ; 1ddb (0:1ddb)
ld h, a
ret
-; Apply window correction to xy coordinates at de
+; Apply window correction to xy coordinates at de
AdjustCoordinatesForWindow: ; 1deb (0:1deb)
push af
ld a, [hSCX]
@@ -2370,7 +2370,7 @@ AdjustCoordinatesForWindow: ; 1deb (0:1deb)
ret
; 0x1e00
-; Draws a bxc text box at de printing a name in the left side of the top border.
+; Draws a bxc text box at de printing a name in the left side of the top border.
; The name's text offset must be at hl when this function is called.
; Mostly used to print text boxes for talked-to NPCs, but occasionally used in duels as well.
DrawLabeledTextBox: ; 1e00 (0:1e00)
@@ -2463,7 +2463,7 @@ DrawLabeledTextBox: ; 1e00 (0:1e00)
; top border done, draw the rest of the text box
jp ContinueDrawingTextBoxCGB
-; Draws a bxc text box at de to print menu data in the overworld.
+; Draws a bxc text box at de to print menu data in the overworld.
; Also used to print a text box during a duel.
; When talking to NPCs, DrawLabeledTextBox is used instead.
DrawRegularTextBox: ; 1e7c (0:1e7c)
@@ -2475,7 +2475,7 @@ DrawRegularTextBox: ; 1e7c (0:1e7c)
; fallthrough
DrawRegularTextBoxDMG: ; 1e88 (0:1e88)
call CalculateBGMap0Address
- ; top line (border) of the text box
+ ; top line (border) of the text box
ld a, $1c
ld de, $1819
call CopyLine
@@ -2528,14 +2528,14 @@ CopyLine: ; 1ea5 (0:1ea5)
add hl, de
add sp, $20
ret
-
+
DrawRegularTextBoxCGB:
call CalculateBGMap0Address
; top line (border) of the text box
ld a, $1c
ld de, $1819
call CopyCurrentLineTilesAndAttrCGB
-ContinueDrawingTextBoxCGB
+ContinueDrawingTextBoxCGB
dec c
dec c
.drawTextBoxBodyLoop
@@ -2624,7 +2624,7 @@ ColorizeTextBoxSGB
SGB_ATTR_BLK_1f4f: ; 1f4f (0:1f4f)
SGB ATTR_BLK, 1 ; sgb_command, length
- db $01,$03,$04,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
+ db $01,$03,$04,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00
Func_1f5f: ; 1f5f (0:1f5f)
push de
@@ -3471,13 +3471,13 @@ Func_26c0: ; 26c0 (0:26c0)
call Func_3796
pop af
ret
-
+
HandleMenuInput: ; 2d61 (0:2d61)
ld a, [$cd99]
or a
jr z, HandleTextBoxInput
call Func_3796
-; fallthrough
+; fallthrough
HandleTextBoxInput: ; 26da (0:26da)
ld hl, wCursorBlinkCounter
ld a, [hl]
@@ -3618,7 +3618,7 @@ WaitForWideTextBoxInput: ; 2aae (0:2aae)
WideTextBoxPromptCursorData: ; 2ac8 (0:2ac8)
db $12, $11, $1, $1, $2f, $1d, $0, $0
-
+
INCBIN "baserom.gbc",$2ad0,$2af0 - $2ad0
Func_2af0: ; 2af0 (0:2af0)
@@ -4137,7 +4137,7 @@ GetCardPointer: ; 2f7c (0:2f7c)
pop bc
pop de
ret
-; 0x2fa0
+; 0x2fa0
LoadCardGfx: ; 2fa0 (0:2fa0)
ld a, [hBankROM]
@@ -4176,14 +4176,14 @@ Func_2fcb: ; 2fcb (0:2fcb)
call CopyGfxData
call BankpopHome
ret
-; 0x2fd9
-
+; 0x2fd9
+
; Checks if the command ID at a is one of the commands of the move or card effect currently in use,
; and executes its associated function if so.
; input: a = move or trainer card effect command ID
TryExecuteEffectCommandFunction: ; 2fd9 (0:2fd9)
push af
-; grab pointer to command list from wCurrentMoveOrCardEffect
+; grab pointer to command list from wCurrentMoveOrCardEffect
ld hl, wCurrentMoveOrCardEffect
ld a, [hli]
ld h, [hl]
@@ -4191,7 +4191,7 @@ TryExecuteEffectCommandFunction: ; 2fd9 (0:2fd9)
pop af
call CheckMatchingCommand
jr nc, .executeFunction
-; return if input command ID wasn't found
+; return if input command ID wasn't found
or a
ret
@@ -4204,14 +4204,14 @@ TryExecuteEffectCommandFunction: ; 2fd9 (0:2fd9)
or a
call CallHL
push af
-; restore original bank and return
+; restore original bank and return
pop bc
pop af
call BankswitchHome
push bc
pop af
ret
-; 0x2ffe
+; 0x2ffe
; input:
; a = command ID to check
@@ -4225,7 +4225,7 @@ CheckMatchingCommand: ; 2ffe (0:2ffe)
; return c if pointer is $0000
scf
ret
-
+
.notNullPointer
ld a, [hBankROM]
push af
@@ -4240,11 +4240,11 @@ CheckMatchingCommand: ; 2ffe (0:2ffe)
jr z, .noMoreCommands
cp c
jr z, .matchingCommandFound
-; skip function pointer for this command and move to the next one
+; skip function pointer for this command and move to the next one
inc hl
inc hl
jr .checkCommandLoop
-
+
.matchingCommandFound
; load function pointer for this command
ld a, [hli]
@@ -4255,12 +4255,12 @@ CheckMatchingCommand: ; 2ffe (0:2ffe)
call BankswitchHome
or a
ret
-; restore bank and return c
-.noMoreCommands
+; restore bank and return c
+.noMoreCommands
pop af
call BankswitchHome
scf
- ret
+ ret
; 0x302c
; loads the deck id in a from DeckPointers