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authorDaniel Harding <33dannye@gmail.com>2021-09-19 00:21:14 -0500
committerGitHub <noreply@github.com>2021-09-19 00:21:14 -0500
commitdf67aac83b466dadf5f74c881bf84dd9ef19bdfc (patch)
tree47501aced2d256052b8f78bc97328d5af5703add /src/home/frames.asm
parente4bce9b7ee5e89f8edfd921de2379f0fa06af206 (diff)
parent8dee6b7a11e85d6d4b9f8ec9fb9d53a499fd37dc (diff)
Merge pull request #110 from ElectroDeoxys/master
Split Home bank
Diffstat (limited to 'src/home/frames.asm')
-rw-r--r--src/home/frames.asm65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/home/frames.asm b/src/home/frames.asm
new file mode 100644
index 0000000..c32053d
--- /dev/null
+++ b/src/home/frames.asm
@@ -0,0 +1,65 @@
+; calls DoFrame a times
+DoAFrames:
+.loop
+ push af
+ call DoFrame
+ pop af
+ dec a
+ jr nz, .loop
+ ret
+
+; updates background, sprites and other game variables, halts until vblank, and reads user input
+; if wDebugPauseAllowed is not 0, the game can be paused (and resumed) by pressing the SELECT button
+DoFrame:
+ push af
+ push hl
+ push de
+ push bc
+ ld hl, wDoFrameFunction ; context-specific function
+ call CallIndirect
+ call WaitForVBlank
+ call ReadJoypad
+ call HandleDPadRepeat
+ ld a, [wDebugPauseAllowed]
+ or a
+ jr z, .done
+ ldh a, [hKeysPressed]
+ and SELECT
+ jr z, .done
+.game_paused_loop
+ call WaitForVBlank
+ call ReadJoypad
+ call HandleDPadRepeat
+ ldh a, [hKeysPressed]
+ and SELECT
+ jr z, .game_paused_loop
+.done
+ pop bc
+ pop de
+ pop hl
+ pop af
+ ret
+
+; handle D-pad repeat counter
+; used to quickly scroll through menus when a relevant D-pad key is held
+HandleDPadRepeat:
+ ldh a, [hKeysHeld]
+ ldh [hDPadHeld], a
+ and D_PAD
+ jr z, .done
+ ld hl, hDPadRepeat
+ ldh a, [hKeysPressed]
+ and D_PAD
+ jr z, .dpad_key_held
+ ld [hl], 24
+ ret
+.dpad_key_held
+ dec [hl]
+ jr nz, .done
+ ld [hl], 6
+ ret
+.done
+ ldh a, [hKeysPressed]
+ and BUTTONS
+ ldh [hDPadHeld], a
+ ret