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authorDaniel Harding <33dannye@gmail.com>2021-11-15 13:31:15 -0600
committerGitHub <noreply@github.com>2021-11-15 13:31:15 -0600
commitf516a91f5fa02a741631c77b9097598f466d1328 (patch)
treebac2ee5e3fad02983b061580f5c085baecb5439a /src/home/load_animation.asm
parent15e986d374fdd11ed0f412fbdc9b858d4c4b9f50 (diff)
parent1fd16cd27fcd4f432bfc09fc5b7a262798b72430 (diff)
Merge pull request #114 from ElectroDeoxys/masterHEADmaster
Some more bank splitting
Diffstat (limited to 'src/home/load_animation.asm')
-rw-r--r--src/home/load_animation.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/home/load_animation.asm b/src/home/load_animation.asm
index 46b46ba..777fc3f 100644
--- a/src/home/load_animation.asm
+++ b/src/home/load_animation.asm
@@ -272,7 +272,7 @@ DrawPlayerPortrait:
ld a, TILEMAP_PLAYER
; fallthrough
-Func_3e17:
+DrawPortrait:
ld [wCurTilemap], a
ldh a, [hBankROM]
push af
@@ -284,10 +284,10 @@ Func_3e17:
ret
; draws opponent's portrait given in a at b,c
-Func_3e2a:
+DrawOpponentPortrait:
ld [wd61e], a
ld a, TILEMAP_OPPONENT
- jr Func_3e17
+ jr DrawPortrait
Func_3e31:
ldh a, [hBankROM]