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authorDaniel Harding <33dannye@gmail.com>2021-09-19 00:21:14 -0500
committerGitHub <noreply@github.com>2021-09-19 00:21:14 -0500
commitdf67aac83b466dadf5f74c881bf84dd9ef19bdfc (patch)
tree47501aced2d256052b8f78bc97328d5af5703add /src/home/objects.asm
parente4bce9b7ee5e89f8edfd921de2379f0fa06af206 (diff)
parent8dee6b7a11e85d6d4b9f8ec9fb9d53a499fd37dc (diff)
Merge pull request #110 from ElectroDeoxys/master
Split Home bank
Diffstat (limited to 'src/home/objects.asm')
-rw-r--r--src/home/objects.asm85
1 files changed, 85 insertions, 0 deletions
diff --git a/src/home/objects.asm b/src/home/objects.asm
new file mode 100644
index 0000000..c9a9885
--- /dev/null
+++ b/src/home/objects.asm
@@ -0,0 +1,85 @@
+; set attributes for [hl] sprites starting from wOAM + [wOAMOffset] / 4
+; return carry if reached end of wOAM before finishing
+SetManyObjectsAttributes: ; 950 (0:950)
+ push hl
+ ld a, [wOAMOffset]
+ ld c, a
+ ld b, HIGH(wOAM)
+ cp 40 * 4
+ jr nc, .beyond_oam
+ pop hl
+ ld a, [hli] ; [hl] = how many obj?
+.copy_obj_loop
+ push af
+ ld a, [hli]
+ add e
+ ld [bc], a ; Y Position <- [hl + 1 + 4*i] + e
+ inc bc
+ ld a, [hli]
+ add d
+ ld [bc], a ; X Position <- [hl + 2 + 4*i] + d
+ inc bc
+ ld a, [hli]
+ ld [bc], a ; Tile/Pattern Number <- [hl + 3 + 4*i]
+ inc bc
+ ld a, [hli]
+ ld [bc], a ; Attributes/Flags <- [hl + 4 + 4*i]
+ inc bc
+ ld a, c
+ cp 40 * 4
+ jr nc, .beyond_oam
+ pop af
+ dec a
+ jr nz, .copy_obj_loop
+ or a
+.done
+ ld hl, wOAMOffset
+ ld [hl], c
+ ret
+.beyond_oam
+ pop hl
+ scf
+ jr .done
+
+; for the sprite at wOAM + [wOAMOffset] / 4, set its attributes from registers e, d, c, b
+; return carry if [wOAMOffset] > 40 * 4 (beyond the end of wOAM)
+SetOneObjectAttributes:
+ push hl
+ ld a, [wOAMOffset]
+ ld l, a
+ ld h, HIGH(wOAM)
+ cp 40 * 4
+ jr nc, .beyond_oam
+ ld [hl], e ; Y Position
+ inc hl
+ ld [hl], d ; X Position
+ inc hl
+ ld [hl], c ; Tile/Pattern Number
+ inc hl
+ ld [hl], b ; Attributes/Flags
+ inc hl
+ ld a, l
+ ld [wOAMOffset], a
+ pop hl
+ or a
+ ret
+.beyond_oam
+ pop hl
+ scf
+ ret
+
+; set the Y Position and X Position of all sprites in wOAM to $00
+ZeroObjectPositions:
+ xor a
+ ld [wOAMOffset], a
+ ld hl, wOAM
+ ld c, 40
+ xor a
+.loop
+ ld [hli], a
+ ld [hli], a
+ inc hl
+ inc hl
+ dec c
+ jr nz, .loop
+ ret