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authorAndrew Martinek <andrewrmartinek@gmail.com>2019-10-06 23:00:27 -0400
committerAndrew Martinek <andrewrmartinek@gmail.com>2019-10-06 23:00:27 -0400
commita44f17b9a15cf1a572d5e8056a69c368265729f2 (patch)
treee8137a71e6c6fb2cbb56d3d58be084f3958ba39e /src/wram.asm
parentfda59356c20813bb57d59de8d9b2b100f0fe275d (diff)
Fixed a few macros that were giving weird code. Updated tcgdisasm
Diffstat (limited to 'src/wram.asm')
-rw-r--r--src/wram.asm24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/wram.asm b/src/wram.asm
index 0259c7a..fd24dbd 100644
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -1819,11 +1819,9 @@ wd0c4:: ; d0c4
wd0c5:: ; d0c5
ds $1
-wd0c6:: ; d0c6
- ds $1
-
-wd0c7:: ; d0c7
- ds $1
+; used to store the location of an overworld sequence, which is jumped to later
+wNextOWSequence:: ; d0c6
+ ds $2
wCurrentNPCNameTx:: ; d0c8
ds $2
@@ -1998,7 +1996,7 @@ wd332:: ; d332
wd333:: ; d333
ds $1
-wd334:: ; d334
+wPlayerDirection:: ; d334
ds $1
wd335:: ; d335
@@ -2063,11 +2061,17 @@ wd348:: ; d348
wd349:: ; d349
ds $1
-; some kind of array with 8 sets of c data
-wd34a:: ; d34a
- ds $60
+wLoadedNPCs:: ; d34a
+ loaded_npc_struct wLoadedNPC1
+ loaded_npc_struct wLoadedNPC2
+ loaded_npc_struct wLoadedNPC3
+ loaded_npc_struct wLoadedNPC4
+ loaded_npc_struct wLoadedNPC5
+ loaded_npc_struct wLoadedNPC6
+ loaded_npc_struct wLoadedNPC7
+ loaded_npc_struct wLoadedNPC8
-wd3aa:: ; d3aa
+wLoadedNPCTempIndex:: ; d3aa
ds $1
wTempNPC:: ; d3ab