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authorElectroDeoxys <ElectroDeoxys@gmail.com>2020-12-26 19:23:07 +0000
committerElectroDeoxys <ElectroDeoxys@gmail.com>2020-12-26 19:23:07 +0000
commitb016f02688759c90e96567033dc1478ab0cd73ef (patch)
tree3ec1033421ee8ce4b05bb32c0c22a6d75d86ed0b /src/wram.asm
parent86303d1158a19845896b118cc18112871aa9612f (diff)
Work on animation-related WRAM and sprite IDs
Diffstat (limited to 'src/wram.asm')
-rw-r--r--src/wram.asm10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/wram.asm b/src/wram.asm
index 794ff56..8912533 100644
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -2279,7 +2279,8 @@ wd3b1:: ; d3b1
wd3b2:: ; d3b2
ds $1
-wd3b3:: ; d3b3
+; sprite ID of the NPC to load
+wNPCSpriteID:: ; d3b3
ds $1
ds $2
@@ -2373,7 +2374,12 @@ wd4ac:: ; d4ac
wd4ad:: ; d4ad
ds $1
-wd4ae:: ; d4ae
+; used to know what coordinate offsets to use to place animations
+; for use in GetAnimCoordsAndFlags
+; DUEL_ANIM_SCREEN_MAIN_SCENE = main scene
+; DUEL_ANIM_SCREEN_PLAYER_PLAY_AREA = Player's Play Area screen
+; DUEL_ANIM_SCREEN_OPP_PLAY_AREA = Opponent's Play Area screen
+wDuelAnimationScreen:: ; d4ae
ds $1
wd4af:: ; d4af