diff options
author | xCrystal <rgr.crystal@gmail.com> | 2019-08-20 20:24:03 +0200 |
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committer | GitHub <noreply@github.com> | 2019-08-20 20:24:03 +0200 |
commit | b5623a352c7d6056b87071fa6baca97a3eb833a4 (patch) | |
tree | 6cd273711151810194c494656c652859415048e6 /src/wram.asm | |
parent | b5e5b355cdc355630d777fe73e0ed19e609d5461 (diff) | |
parent | 814737a08b86c52d545e9a96a21b8ae3fa3f949b (diff) |
Merge pull request #58 from ElectroDeoxys/master
Disassemble bank 5
Diffstat (limited to 'src/wram.asm')
-rw-r--r-- | src/wram.asm | 150 |
1 files changed, 147 insertions, 3 deletions
diff --git a/src/wram.asm b/src/wram.asm index a2e01a2..395a3f8 100644 --- a/src/wram.asm +++ b/src/wram.asm @@ -1184,7 +1184,95 @@ wcda6:: ; cda6 wcda7:: ; cda7 ds $1 - ds $33 + ds $6 + +; pointer to a list of card IDs for sorting AI hand +wcdae:: ; cdae + ds $2 + + ds $2 + +; these seem to hold pointer to some kind of +; card ID list with attached energy and score +wcdb2:: ; cdb2 + ds $1 +wcdb3:: ; cdb3 + ds $1 + + ds $1 + +; information about various properties of +; loaded move for AI calculations +wTempLoadedMoveEnergyCost:: ; cdb5 + ds $1 +wTempLoadedMoveEnergyNeededType:: ; cdb6 + ds $1 +wTempLoadedMoveEnergyNeededAmount:: ; cdb7 + ds $1 + +; used for the AI to store various +; details about a given card +wTempCardRetreatCost:: ; cdb8 + ds $1 +wTempCardID:: ; cdb9 + ds $1 +wTempCardType:: ; cdba + ds $1 + + ds $3 + +; used for AI to score decisions for actions +wAIScore:: ; cdbe + ds $1 + +wBenchAIScore:: ; cdbf + ds MAX_PLAY_AREA_POKEMON + + ds $0a + +; information about the defending Pokémon and +; the prize card count on both sides for AI: +; player's active Pokémon color +wAIPlayerColor:: ; cdcf + ds $1 +; player's active Pokémon weakness +wAIPlayerWeakness:: ; cdd0 + ds $1 +; player's active Pokémon resistance +wAIPlayerResistance:: ; cdd1 + ds $1 +; player's prize count +wAIPlayerPrizeCount:: ; cdd2 + ds $1 +; opponent's prize count +wAIOpponentPrizeCount:: ; cdd3 + ds $1 + +; AI stores the card ID to look for here +wTempCardIDToLook:: ; cdd4 + ds $1 + +wcdd5:: ; cdd5 + ds $1 + +wcdd6:: ; cdd6 + ds $1 + +; whether AI is allowed to play an energy card +; from the hand in order to retreat arena card +; $00 = not allowed +; $01 = allowed +wAIPlayEnergyCardForRetreat:: ; cdd7 + ds $1 + +wcdd8:: ; cdd8 + ds $1 + +wcdd9:: ; cdd9 + ds $1 + +wcdda:: ; cdda + ds $1 wcddb:: ; cddb ds $1 @@ -1192,7 +1280,57 @@ wcddb:: ; cddb wcddc:: ; cddc ds $1 - ds $26 +wcddd:: ; cddd + ds MAX_PLAY_AREA_POKEMON + +wcde3:: ; cde3 + ds $1 + +wcde4:: ; cde4 + ds MAX_PLAY_AREA_POKEMON + +wcdea:: ; cdea + ds MAX_PLAY_AREA_POKEMON + + ds $1 + +; a PLAY_AREA_* constant (0: arena card, 1-5: bench card) +; used by the AI to temporarily store card location +wCurCardPlayAreaLocation:: ; cdf1 + ds $1 + +; used for AI to store whether this card can use any attack +; $00 = can't attack +; $01 = can attack +wCurCardCanAttack:: ; cdf2 + ds $1 + +; used to temporarily store the card deck index +; while AI is deciding whether to evolve Pokémon +; or deciding whether to play Pokémon card from hand +wTempAIPokemonCard:: ; cdf3 + ds $1 + +; used for AI to store whether this card can KO defending Pokémon +; $00 = can't KO +; $01 = can KO +wCurCardCanKO:: ; cdf4 + ds $1 + + ds $4 + +wcdf9:: ; cdf9 + ds $1 + +wcdfa:: ; cdfa + ds MAX_PLAY_AREA_POKEMON + +wce00:: ; ce00 + ds $1 +wce01:: ; ce01 + ds $1 + + ds $1 wce03:: ; ce03 ds $1 @@ -1502,7 +1640,13 @@ wcecc:: ; cecc wcece:: ; cece ds $2 - ds $47 + ds $a + +; pointer to memory to store AI temporary hand card list +wHandTempList:: ; ceda + ds $2 + + ds $3b ; used in bank2, probably related to wTempHandCardList (another temp list?) wcf17:: ; cf17 |