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authoranmart <andrewrmartinek@gmail.com>2016-02-15 00:36:57 -0500
committeranmart <andrewrmartinek@gmail.com>2016-02-15 00:36:57 -0500
commitdc06e764c0d0a4f56d01474c5397a8e47aa0aa13 (patch)
tree37b5cae89ef34f4da5653e9e541dae92ef28398c /src/wram.asm
parent6df8da7bb2e5c0a3953c8e61446ee826680c1fdf (diff)
Disassembled Battle Submenu functions
Disassembled a pointer table to each battle submenu and some code mentioned in their functions, documented two wram bytes
Diffstat (limited to 'src/wram.asm')
-rwxr-xr-xsrc/wram.asm12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/wram.asm b/src/wram.asm
index cb50d68..17c9878 100755
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -276,7 +276,17 @@ wSerialRecvBuf:: ; $cba5 - $cbc4
wBattleMenuSelection:: ; $cbc6
ds $1
- ds $40
+ ds $4
+
+wBenchSelectedPokemon:: ; $cbcb
+ ds $1
+ ds $3
+
+;When you're in a battle menu like your hand
+;and you press a, this keeps track of where the cursor was
+wBattleSubMenuSelected:: ; $cbcf
+ ds $1
+ ds $37
; 0 = no one has won battle yet
; 1 = player whose turn it is has won the battle