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authorjidoc01 <jidoc01@naver.com>2019-10-07 14:13:39 +0200
committerjidoc01 <jidoc01@naver.com>2019-10-07 14:13:39 +0200
commit14ac0d098d60b69e23fc31d95c196b553d5bbe11 (patch)
treed9ee46b66806569af89c798b7ab376e90652e238 /src
parentd65df63f9b40ac9a8e6613f9e81e2d601b361260 (diff)
Clean up codes in animation
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways.
Diffstat (limited to 'src')
-rw-r--r--src/constants/animation_constants.asm16
-rw-r--r--src/data/move_animations.asm832
2 files changed, 424 insertions, 424 deletions
diff --git a/src/constants/animation_constants.asm b/src/constants/animation_constants.asm
index 7060ea6..f326d5e 100644
--- a/src/constants/animation_constants.asm
+++ b/src/constants/animation_constants.asm
@@ -1,11 +1,11 @@
; Normal animations
-ANI_SPELL_MOVE EQU $01
-ANI_GET_HIT EQU $07
-ANI_THUNDER_SHOCK EQU $0a
-ANI_FURY_SWEEPES EQU $24
+ANIM_SPELL_MOVE EQU $01
+ANIM_GET_HIT EQU $07
+ANIM_THUNDER_SHOCK EQU $0a
+ANIM_FURY_SWEEPES EQU $24
; Special animations
-ANI_SHOW_DAMAGE EQU $09
-ANI_SHAKE1 EQU $fa
-ANI_SHAKE2 EQU $fb
-ANI_SHAKE3 EQU $fc \ No newline at end of file
+ANIM_SHOW_DAMAGE EQU $09
+ANIM_SHAKE1 EQU $fa
+ANIM_SHAKE2 EQU $fb
+ANIM_SHAKE3 EQU $fc \ No newline at end of file
diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm
index 4a74a20..c384cd8 100644
--- a/src/data/move_animations.asm
+++ b/src/data/move_animations.asm
@@ -168,746 +168,746 @@ PointerTable_MoveAnimation:
dw MoveAnimation_5673
MoveAnimation_52c6: ; (6:52c6)
- anim_player ANI_SPELL_MOVE
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_52cf:
- anim_player ANI_SPELL_MOVE
- anim_opponent $08
- anim_normal ANI_SHAKE2
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $08
+ anim_normal ANIM_SHAKE2
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_52d8:
- anim_player ANI_SPELL_MOVE
- anim_opponent ANI_THUNDER_SHOCK
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent ANIM_THUNDER_SHOCK
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_52e3:
- anim_player ANI_SPELL_MOVE
- anim_opponent $0b
- anim_opponent $0c
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $0b
+ anim_opponent $0c
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_52f0:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
- anim_normal $0d
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
+ anim_normal $0d
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_52fd:
- anim_player ANI_SPELL_MOVE
- anim_opponent $0e
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $0e
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5308:
- anim_player ANI_SPELL_MOVE
- anim_opponent $0f
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $0f
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5313:
- anim_player ANI_SPELL_MOVE
- anim_normal $10
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $10
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_531e:
- anim_player ANI_SPELL_MOVE
- anim_opponent $11
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $11
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5329:
- anim_player ANI_SPELL_MOVE
- anim_normal $12
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $12
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5334:
- anim_player ANI_SPELL_MOVE
- anim_opponent $13
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $13
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_533f:
- anim_player ANI_SPELL_MOVE
- anim_normal $14
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $14
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_534a:
- anim_player ANI_SPELL_MOVE
- anim_opponent $0b
- anim_opponent $13
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $0b
+ anim_opponent $13
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5357:
- anim_player ANI_SPELL_MOVE
- anim_opponent $15
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $15
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5362:
- anim_player ANI_SPELL_MOVE
- anim_normal $16
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $16
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_536d:
- anim_player ANI_SPELL_MOVE
- anim_opponent $17
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $17
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5378:
- anim_player ANI_SPELL_MOVE
- anim_opponent $18
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $18
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5383:
- anim_player ANI_SPELL_MOVE
- anim_opponent $19
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $19
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_538e:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1a
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1a
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5399:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1b
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1b
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53a4:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1c
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1c
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53af:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1d
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1d
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53ba:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1e
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1e
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53c5:
- anim_player ANI_SPELL_MOVE
- anim_opponent $1f
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $1f
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53d0:
- anim_player ANI_SPELL_MOVE
- anim_player $20
+ anim_player ANIM_SPELL_MOVE
+ anim_player $20
anim_end
MoveAnimation_53d5:
- anim_player ANI_SPELL_MOVE
- anim_opponent $21
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $21
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53e0:
- anim_player ANI_SPELL_MOVE
- anim_opponent $22
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $22
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53eb:
- anim_player ANI_SPELL_MOVE
- anim_opponent $23
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $23
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_53f6:
- anim_player ANI_SPELL_MOVE
- anim_opponent ANI_FURY_SWEEPES
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent ANIM_FURY_SWEEPES
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5401:
- anim_player ANI_SPELL_MOVE
- anim_opponent $25
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $25
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_540c:
- anim_player ANI_SPELL_MOVE
- anim_opponent $26
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $26
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5417:
- anim_player ANI_SPELL_MOVE
- anim_opponent $27
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $27
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5422:
- anim_player ANI_SPELL_MOVE
- anim_opponent $28
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $28
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_542d:
- anim_player ANI_SPELL_MOVE
- anim_opponent $29
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $29
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5438:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2a
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2a
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5443:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2b
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2b
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_544e:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2b
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2b
anim_end
MoveAnimation_5453:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2c
- anim_normal $66
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5460:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2c
- anim_normal $66
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
anim_end
MoveAnimation_5467:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2d
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2d
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5472:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2e
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2e
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_547d:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2f
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2f
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5488:
- anim_player ANI_SPELL_MOVE
- anim_player $30
- anim_normal $66
+ anim_player ANIM_SPELL_MOVE
+ anim_player $30
+ anim_normal $66
anim_end
MoveAnimation_548f:
- anim_player ANI_SPELL_MOVE
- anim_normal $66
- anim_opponent $31
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $66
+ anim_opponent $31
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_549c:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
- anim_opponent $32
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
+ anim_opponent $32
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_54a9:
- anim_player ANI_SPELL_MOVE
- anim_opponent $33
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $33
anim_end
MoveAnimation_54ae:
- anim_player ANI_SPELL_MOVE
- anim_opponent $34
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $34
anim_end
MoveAnimation_54b3:
- anim_player ANI_SPELL_MOVE
- anim_normal $35
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $35
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_54be:
- anim_player ANI_SPELL_MOVE
- anim_player $36
+ anim_player ANIM_SPELL_MOVE
+ anim_player $36
anim_end
MoveAnimation_54c3:
- anim_player ANI_SPELL_MOVE
- anim_player $37
+ anim_player ANIM_SPELL_MOVE
+ anim_player $37
anim_end
MoveAnimation_54c8:
- anim_player ANI_SPELL_MOVE
- anim_normal $38
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $38
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_54d3:
- anim_player ANI_SPELL_MOVE
- anim_normal $38
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
- anim_player $36
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $38
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
+ anim_player $36
anim_end
MoveAnimation_54e0:
- anim_player ANI_SPELL_MOVE
- anim_opponent $39
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $39
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_54eb:
- anim_player ANI_SPELL_MOVE
- anim_player $3a
- anim_normal ANI_SHAKE1
+ anim_player ANIM_SPELL_MOVE
+ anim_player $3a
+ anim_normal ANIM_SHAKE1
anim_end
MoveAnimation_54f2:
- anim_player ANI_SPELL_MOVE
- anim_normal ANI_SHAKE1
- anim_opponent $3b
+ anim_player ANIM_SPELL_MOVE
+ anim_normal ANIM_SHAKE1
+ anim_opponent $3b
anim_end
MoveAnimation_54f9:
- anim_player ANI_SPELL_MOVE
- anim_player $3c
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_player $3c
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5504:
- anim_player ANI_SPELL_MOVE
- anim_player $3d
- anim_normal $65
- anim_player $41
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_player $3d
+ anim_normal $65
+ anim_player $41
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5513:
- anim_player ANI_SPELL_MOVE
+ anim_player ANIM_SPELL_MOVE
anim_end
MoveAnimation_5516:
- anim_player ANI_SPELL_MOVE
- anim_opponent $3f
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $3f
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5521:
- anim_player ANI_SPELL_MOVE
- anim_opponent $40
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
- anim_opponent $3b
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $40
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
+ anim_opponent $3b
anim_end
MoveAnimation_552e:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
anim_end
MoveAnimation_5533:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
- anim_opponent $01
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
+ anim_opponent $01
anim_end
MoveAnimation_553a:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
- anim_unknown $04
- anim_unknown2 $46
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
+ anim_unknown $04
+ anim_unknown2 $46
anim_end
MoveAnimation_5543:
- anim_unknown $04
- anim_unknown2 $46
- anim_normal $65
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $65
anim_end
MoveAnimation_554a:
- anim_unknown $04
- anim_unknown2 $46
- anim_normal $65
- anim_unknown2 $47
- anim_unknown2 $47
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $65
+ anim_unknown2 $47
+ anim_unknown2 $47
anim_end
MoveAnimation_5555:
- anim_unknown $04
- anim_unknown2 $46
- anim_normal $45
- anim_unknown $01
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $45
+ anim_unknown $01
anim_end
MoveAnimation_555e:
- anim_unknown $04
- anim_unknown2 $46
- anim_unknown2 $44
- anim_unknown $04
- anim_unknown2 $07
- anim_normal ANI_SHAKE1
- anim_unknown2 ANI_SHOW_DAMAGE
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown2 $44
+ anim_unknown $04
+ anim_unknown2 $07
+ anim_normal ANIM_SHAKE1
+ anim_unknown2 ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_556d:
- anim_unknown $04
- anim_unknown2 $46
- anim_unknown2 $49
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown2 $49
anim_end
MoveAnimation_5574:
- anim_player ANI_SPELL_MOVE
- anim_unknown $04
- anim_normal $4a
+ anim_player ANIM_SPELL_MOVE
+ anim_unknown $04
+ anim_normal $4a
anim_end
MoveAnimation_557b:
- anim_player ANI_SPELL_MOVE
+ anim_player ANIM_SPELL_MOVE
anim_end
MoveAnimation_557e:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
anim_end
MoveAnimation_5583:
- anim_player ANI_SPELL_MOVE
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_558c:
- anim_player ANI_SPELL_MOVE
- anim_opponent $29
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $29
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5597:
- anim_player ANI_SPELL_MOVE
- anim_player $33
+ anim_player ANIM_SPELL_MOVE
+ anim_player $33
anim_end
MoveAnimation_559c:
- anim_player ANI_SPELL_MOVE
- anim_player $4b
+ anim_player ANIM_SPELL_MOVE
+ anim_player $4b
anim_end
MoveAnimation_55a1:
- anim_player ANI_SPELL_MOVE
+ anim_player ANIM_SPELL_MOVE
anim_end
MoveAnimation_55a4:
- anim_player ANI_SPELL_MOVE
- anim_player $4d
+ anim_player ANIM_SPELL_MOVE
+ anim_player $4d
anim_end
MoveAnimation_55a9:
- anim_player ANI_SPELL_MOVE
- anim_opponent $22
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $22
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55b4:
- anim_player ANI_SPELL_MOVE
- anim_player $4d
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_player $4d
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55bf:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2b
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2b
anim_end
MoveAnimation_55c4:
- anim_player ANI_SPELL_MOVE
- anim_opponent $17
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $17
anim_end
MoveAnimation_55c9:
- anim_player ANI_SPELL_MOVE
- anim_normal $65
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $65
anim_end
MoveAnimation_55ce:
- anim_player ANI_SPELL_MOVE
- anim_opponent $18
- anim_opponent $3b
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $18
+ anim_opponent $3b
anim_end
MoveAnimation_55d5:
- anim_player ANI_SPELL_MOVE
- anim_player $04
- anim_player $07
- anim_normal ANI_SHAKE3
- anim_player ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_player $04
+ anim_player $07
+ anim_normal ANIM_SHAKE3
+ anim_player ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55e0:
- anim_player ANI_SPELL_MOVE
- anim_normal $12
+ anim_player ANIM_SPELL_MOVE
+ anim_normal $12
anim_end
MoveAnimation_55e5:
anim_end
MoveAnimation_55e6:
- anim_unknown $04
- anim_unknown2 $06
- anim_unknown2 ANI_SHOW_DAMAGE
+ anim_unknown $04
+ anim_unknown2 $06
+ anim_unknown2 ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55ed:
- anim_player $3e
- anim_player ANI_SHOW_DAMAGE
+ anim_player $3e
+ anim_player ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55f2:
- anim_unknown $01
- anim_player $07
- anim_normal ANI_SHAKE3
- anim_player ANI_SHOW_DAMAGE
+ anim_unknown $01
+ anim_player $07
+ anim_normal ANIM_SHAKE3
+ anim_player ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_55fb:
- anim_opponent $05
+ anim_opponent $05
anim_end
MoveAnimation_55fe:
- anim_opponent $04
+ anim_opponent $04
anim_end
MoveAnimation_5601:
- anim_opponent $02
+ anim_opponent $02
anim_end
MoveAnimation_5604:
- anim_opponent $03
+ anim_opponent $03
anim_end
MoveAnimation_5607:
- anim_player $04
+ anim_player $04
anim_end
MoveAnimation_560a:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2a
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2a
anim_end
MoveAnimation_560f:
- anim_opponent $3b
+ anim_opponent $3b
anim_end
MoveAnimation_5612:
- anim_unknown $04
- anim_unknown2 $44
- anim_unknown2 $07
- anim_normal ANI_SHAKE1
- anim_unknown2 ANI_SHOW_DAMAGE
+ anim_unknown $04
+ anim_unknown2 $44
+ anim_unknown2 $07
+ anim_normal ANIM_SHAKE1
+ anim_unknown2 ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_561d:
- anim_unknown $04
- anim_unknown2 $4c
- anim_unknown2 $07
- anim_normal ANI_SHAKE1
- anim_unknown2 ANI_SHOW_DAMAGE
+ anim_unknown $04
+ anim_unknown2 $4c
+ anim_unknown2 $07
+ anim_normal ANIM_SHAKE1
+ anim_unknown2 ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5628:
- anim_unknown $04
- anim_normal $4e
+ anim_unknown $04
+ anim_normal $4e
anim_end
MoveAnimation_562d:
- anim_unknown $04
- anim_normal $4f
+ anim_unknown $04
+ anim_normal $4f
anim_end
MoveAnimation_5632:
- anim_unknown $04
- anim_unknown2 ANI_SHOW_DAMAGE
+ anim_unknown $04
+ anim_unknown2 ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5637:
- anim_player ANI_SPELL_MOVE
- anim_opponent $39
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
- anim_normal $65
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $39
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
+ anim_normal $65
anim_end
MoveAnimation_5644:
- anim_player ANI_SPELL_MOVE
- anim_player $4b
- anim_opponent ANI_GET_HIT
- anim_normal ANI_SHAKE1
- anim_opponent ANI_SHOW_DAMAGE
+ anim_player ANIM_SPELL_MOVE
+ anim_player $4b
+ anim_opponent ANIM_GET_HIT
+ anim_normal ANIM_SHAKE1
+ anim_opponent ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_564f:
- anim_player $05
- anim_player ANI_SHOW_DAMAGE
+ anim_player $05
+ anim_player ANIM_SHOW_DAMAGE
anim_end
MoveAnimation_5654:
- anim_player $3e
- anim_normal $98
+ anim_player $3e
+ anim_normal $98
anim_end
MoveAnimation_5659:
- anim_player $03
- anim_normal $98
+ anim_player $03
+ anim_normal $98
anim_end
MoveAnimation_565e:
- anim_player ANI_SPELL_MOVE
- anim_opponent $2c
- anim_normal $66
+ anim_player ANIM_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
anim_end
MoveAnimation_5665:
- anim_opponent $39
+ anim_opponent $39
anim_end
MoveAnimation_5668:
- anim_unknown $04
- anim_unknown2 $46
- anim_unknown $01
- anim_player $3e
- anim_opponent $3e
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown $01
+ anim_player $3e
+ anim_opponent $3e
anim_end
MoveAnimation_5673: