diff options
author | jidoc01 <jidoc01@naver.com> | 2019-10-07 14:13:39 +0200 |
---|---|---|
committer | jidoc01 <jidoc01@naver.com> | 2019-10-07 14:13:39 +0200 |
commit | 14ac0d098d60b69e23fc31d95c196b553d5bbe11 (patch) | |
tree | d9ee46b66806569af89c798b7ab376e90652e238 /src | |
parent | d65df63f9b40ac9a8e6613f9e81e2d601b361260 (diff) |
Clean up codes in animation
Now I will use only a tab(no 4 spaces) when a new line initiates a
instruction or a macro.
And for code alignment, I will use spaces(no tabs) between code
and operands. Even though you could see aligned codes just with
tabs in editors, some of environments, like a web, print them in
various ways.
Diffstat (limited to 'src')
-rw-r--r-- | src/constants/animation_constants.asm | 16 | ||||
-rw-r--r-- | src/data/move_animations.asm | 832 |
2 files changed, 424 insertions, 424 deletions
diff --git a/src/constants/animation_constants.asm b/src/constants/animation_constants.asm index 7060ea6..f326d5e 100644 --- a/src/constants/animation_constants.asm +++ b/src/constants/animation_constants.asm @@ -1,11 +1,11 @@ ; Normal animations -ANI_SPELL_MOVE EQU $01 -ANI_GET_HIT EQU $07 -ANI_THUNDER_SHOCK EQU $0a -ANI_FURY_SWEEPES EQU $24 +ANIM_SPELL_MOVE EQU $01 +ANIM_GET_HIT EQU $07 +ANIM_THUNDER_SHOCK EQU $0a +ANIM_FURY_SWEEPES EQU $24 ; Special animations -ANI_SHOW_DAMAGE EQU $09 -ANI_SHAKE1 EQU $fa -ANI_SHAKE2 EQU $fb -ANI_SHAKE3 EQU $fc
\ No newline at end of file +ANIM_SHOW_DAMAGE EQU $09 +ANIM_SHAKE1 EQU $fa +ANIM_SHAKE2 EQU $fb +ANIM_SHAKE3 EQU $fc
\ No newline at end of file diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm index 4a74a20..c384cd8 100644 --- a/src/data/move_animations.asm +++ b/src/data/move_animations.asm @@ -168,746 +168,746 @@ PointerTable_MoveAnimation: dw MoveAnimation_5673 MoveAnimation_52c6: ; (6:52c6) - anim_player ANI_SPELL_MOVE - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52cf: - anim_player ANI_SPELL_MOVE - anim_opponent $08 - anim_normal ANI_SHAKE2 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $08 + anim_normal ANIM_SHAKE2 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52d8: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_THUNDER_SHOCK - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_THUNDER_SHOCK + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52e3: - anim_player ANI_SPELL_MOVE - anim_opponent $0b - anim_opponent $0c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0b + anim_opponent $0c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52f0: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_normal $0d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_normal $0d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_52fd: - anim_player ANI_SPELL_MOVE - anim_opponent $0e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5308: - anim_player ANI_SPELL_MOVE - anim_opponent $0f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5313: - anim_player ANI_SPELL_MOVE - anim_normal $10 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $10 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_531e: - anim_player ANI_SPELL_MOVE - anim_opponent $11 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $11 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5329: - anim_player ANI_SPELL_MOVE - anim_normal $12 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $12 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5334: - anim_player ANI_SPELL_MOVE - anim_opponent $13 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $13 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_533f: - anim_player ANI_SPELL_MOVE - anim_normal $14 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $14 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_534a: - anim_player ANI_SPELL_MOVE - anim_opponent $0b - anim_opponent $13 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $0b + anim_opponent $13 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5357: - anim_player ANI_SPELL_MOVE - anim_opponent $15 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $15 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5362: - anim_player ANI_SPELL_MOVE - anim_normal $16 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $16 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_536d: - anim_player ANI_SPELL_MOVE - anim_opponent $17 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $17 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5378: - anim_player ANI_SPELL_MOVE - anim_opponent $18 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $18 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5383: - anim_player ANI_SPELL_MOVE - anim_opponent $19 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $19 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_538e: - anim_player ANI_SPELL_MOVE - anim_opponent $1a - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1a + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5399: - anim_player ANI_SPELL_MOVE - anim_opponent $1b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53a4: - anim_player ANI_SPELL_MOVE - anim_opponent $1c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53af: - anim_player ANI_SPELL_MOVE - anim_opponent $1d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53ba: - anim_player ANI_SPELL_MOVE - anim_opponent $1e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53c5: - anim_player ANI_SPELL_MOVE - anim_opponent $1f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $1f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53d0: - anim_player ANI_SPELL_MOVE - anim_player $20 + anim_player ANIM_SPELL_MOVE + anim_player $20 anim_end MoveAnimation_53d5: - anim_player ANI_SPELL_MOVE - anim_opponent $21 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $21 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53e0: - anim_player ANI_SPELL_MOVE - anim_opponent $22 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $22 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53eb: - anim_player ANI_SPELL_MOVE - anim_opponent $23 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $23 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_53f6: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_FURY_SWEEPES - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_FURY_SWEEPES + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5401: - anim_player ANI_SPELL_MOVE - anim_opponent $25 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $25 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_540c: - anim_player ANI_SPELL_MOVE - anim_opponent $26 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $26 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5417: - anim_player ANI_SPELL_MOVE - anim_opponent $27 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $27 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5422: - anim_player ANI_SPELL_MOVE - anim_opponent $28 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $28 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_542d: - anim_player ANI_SPELL_MOVE - anim_opponent $29 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $29 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5438: - anim_player ANI_SPELL_MOVE - anim_opponent $2a - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2a + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5443: - anim_player ANI_SPELL_MOVE - anim_opponent $2b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_544e: - anim_player ANI_SPELL_MOVE - anim_opponent $2b + anim_player ANIM_SPELL_MOVE + anim_opponent $2b anim_end MoveAnimation_5453: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5460: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 anim_end MoveAnimation_5467: - anim_player ANI_SPELL_MOVE - anim_opponent $2d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5472: - anim_player ANI_SPELL_MOVE - anim_opponent $2e - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2e + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_547d: - anim_player ANI_SPELL_MOVE - anim_opponent $2f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $2f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5488: - anim_player ANI_SPELL_MOVE - anim_player $30 - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_player $30 + anim_normal $66 anim_end MoveAnimation_548f: - anim_player ANI_SPELL_MOVE - anim_normal $66 - anim_opponent $31 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $66 + anim_opponent $31 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_549c: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_opponent $32 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_opponent $32 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54a9: - anim_player ANI_SPELL_MOVE - anim_opponent $33 + anim_player ANIM_SPELL_MOVE + anim_opponent $33 anim_end MoveAnimation_54ae: - anim_player ANI_SPELL_MOVE - anim_opponent $34 + anim_player ANIM_SPELL_MOVE + anim_opponent $34 anim_end MoveAnimation_54b3: - anim_player ANI_SPELL_MOVE - anim_normal $35 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $35 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54be: - anim_player ANI_SPELL_MOVE - anim_player $36 + anim_player ANIM_SPELL_MOVE + anim_player $36 anim_end MoveAnimation_54c3: - anim_player ANI_SPELL_MOVE - anim_player $37 + anim_player ANIM_SPELL_MOVE + anim_player $37 anim_end MoveAnimation_54c8: - anim_player ANI_SPELL_MOVE - anim_normal $38 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_normal $38 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54d3: - anim_player ANI_SPELL_MOVE - anim_normal $38 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_player $36 + anim_player ANIM_SPELL_MOVE + anim_normal $38 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_player $36 anim_end MoveAnimation_54e0: - anim_player ANI_SPELL_MOVE - anim_opponent $39 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $39 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_54eb: - anim_player ANI_SPELL_MOVE - anim_player $3a - anim_normal ANI_SHAKE1 + anim_player ANIM_SPELL_MOVE + anim_player $3a + anim_normal ANIM_SHAKE1 anim_end MoveAnimation_54f2: - anim_player ANI_SPELL_MOVE - anim_normal ANI_SHAKE1 - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_normal ANIM_SHAKE1 + anim_opponent $3b anim_end MoveAnimation_54f9: - anim_player ANI_SPELL_MOVE - anim_player $3c - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $3c + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5504: - anim_player ANI_SPELL_MOVE - anim_player $3d - anim_normal $65 - anim_player $41 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $3d + anim_normal $65 + anim_player $41 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5513: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_5516: - anim_player ANI_SPELL_MOVE - anim_opponent $3f - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $3f + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5521: - anim_player ANI_SPELL_MOVE - anim_opponent $40 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_opponent $40 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_opponent $3b anim_end MoveAnimation_552e: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_5533: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_opponent $01 + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_opponent $01 anim_end MoveAnimation_553a: - anim_player ANI_SPELL_MOVE - anim_normal $65 - anim_unknown $04 - anim_unknown2 $46 + anim_player ANIM_SPELL_MOVE + anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 anim_end MoveAnimation_5543: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 anim_end MoveAnimation_554a: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $65 - anim_unknown2 $47 - anim_unknown2 $47 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_unknown2 $47 + anim_unknown2 $47 anim_end MoveAnimation_5555: - anim_unknown $04 - anim_unknown2 $46 - anim_normal $45 - anim_unknown $01 + anim_unknown $04 + anim_unknown2 $46 + anim_normal $45 + anim_unknown $01 anim_end MoveAnimation_555e: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown2 $44 - anim_unknown $04 - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $44 + anim_unknown $04 + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_556d: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown2 $49 + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $49 anim_end MoveAnimation_5574: - anim_player ANI_SPELL_MOVE - anim_unknown $04 - anim_normal $4a + anim_player ANIM_SPELL_MOVE + anim_unknown $04 + anim_normal $4a anim_end MoveAnimation_557b: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_557e: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_5583: - anim_player ANI_SPELL_MOVE - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_558c: - anim_player ANI_SPELL_MOVE - anim_opponent $29 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $29 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_5597: - anim_player ANI_SPELL_MOVE - anim_player $33 + anim_player ANIM_SPELL_MOVE + anim_player $33 anim_end MoveAnimation_559c: - anim_player ANI_SPELL_MOVE - anim_player $4b + anim_player ANIM_SPELL_MOVE + anim_player $4b anim_end MoveAnimation_55a1: - anim_player ANI_SPELL_MOVE + anim_player ANIM_SPELL_MOVE anim_end MoveAnimation_55a4: - anim_player ANI_SPELL_MOVE - anim_player $4d + anim_player ANIM_SPELL_MOVE + anim_player $4d anim_end MoveAnimation_55a9: - anim_player ANI_SPELL_MOVE - anim_opponent $22 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_opponent $22 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_55b4: - anim_player ANI_SPELL_MOVE - anim_player $4d - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $4d + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_55bf: - anim_player ANI_SPELL_MOVE - anim_opponent $2b + anim_player ANIM_SPELL_MOVE + anim_opponent $2b anim_end MoveAnimation_55c4: - anim_player ANI_SPELL_MOVE - anim_opponent $17 + anim_player ANIM_SPELL_MOVE + anim_opponent $17 anim_end MoveAnimation_55c9: - anim_player ANI_SPELL_MOVE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_normal $65 anim_end MoveAnimation_55ce: - anim_player ANI_SPELL_MOVE - anim_opponent $18 - anim_opponent $3b + anim_player ANIM_SPELL_MOVE + anim_opponent $18 + anim_opponent $3b anim_end MoveAnimation_55d5: - anim_player ANI_SPELL_MOVE - anim_player $04 - anim_player $07 - anim_normal ANI_SHAKE3 - anim_player ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $04 + anim_player $07 + anim_normal ANIM_SHAKE3 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55e0: - anim_player ANI_SPELL_MOVE - anim_normal $12 + anim_player ANIM_SPELL_MOVE + anim_normal $12 anim_end MoveAnimation_55e5: anim_end MoveAnimation_55e6: - anim_unknown $04 - anim_unknown2 $06 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $06 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_55ed: - anim_player $3e - anim_player ANI_SHOW_DAMAGE + anim_player $3e + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55f2: - anim_unknown $01 - anim_player $07 - anim_normal ANI_SHAKE3 - anim_player ANI_SHOW_DAMAGE + anim_unknown $01 + anim_player $07 + anim_normal ANIM_SHAKE3 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_55fb: - anim_opponent $05 + anim_opponent $05 anim_end MoveAnimation_55fe: - anim_opponent $04 + anim_opponent $04 anim_end MoveAnimation_5601: - anim_opponent $02 + anim_opponent $02 anim_end MoveAnimation_5604: - anim_opponent $03 + anim_opponent $03 anim_end MoveAnimation_5607: - anim_player $04 + anim_player $04 anim_end MoveAnimation_560a: - anim_player ANI_SPELL_MOVE - anim_opponent $2a + anim_player ANIM_SPELL_MOVE + anim_opponent $2a anim_end MoveAnimation_560f: - anim_opponent $3b + anim_opponent $3b anim_end MoveAnimation_5612: - anim_unknown $04 - anim_unknown2 $44 - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $44 + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_561d: - anim_unknown $04 - anim_unknown2 $4c - anim_unknown2 $07 - anim_normal ANI_SHAKE1 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 $4c + anim_unknown2 $07 + anim_normal ANIM_SHAKE1 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_5628: - anim_unknown $04 - anim_normal $4e + anim_unknown $04 + anim_normal $4e anim_end MoveAnimation_562d: - anim_unknown $04 - anim_normal $4f + anim_unknown $04 + anim_normal $4f anim_end MoveAnimation_5632: - anim_unknown $04 - anim_unknown2 ANI_SHOW_DAMAGE + anim_unknown $04 + anim_unknown2 ANIM_SHOW_DAMAGE anim_end MoveAnimation_5637: - anim_player ANI_SPELL_MOVE - anim_opponent $39 - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE - anim_normal $65 + anim_player ANIM_SPELL_MOVE + anim_opponent $39 + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE + anim_normal $65 anim_end MoveAnimation_5644: - anim_player ANI_SPELL_MOVE - anim_player $4b - anim_opponent ANI_GET_HIT - anim_normal ANI_SHAKE1 - anim_opponent ANI_SHOW_DAMAGE + anim_player ANIM_SPELL_MOVE + anim_player $4b + anim_opponent ANIM_GET_HIT + anim_normal ANIM_SHAKE1 + anim_opponent ANIM_SHOW_DAMAGE anim_end MoveAnimation_564f: - anim_player $05 - anim_player ANI_SHOW_DAMAGE + anim_player $05 + anim_player ANIM_SHOW_DAMAGE anim_end MoveAnimation_5654: - anim_player $3e - anim_normal $98 + anim_player $3e + anim_normal $98 anim_end MoveAnimation_5659: - anim_player $03 - anim_normal $98 + anim_player $03 + anim_normal $98 anim_end MoveAnimation_565e: - anim_player ANI_SPELL_MOVE - anim_opponent $2c - anim_normal $66 + anim_player ANIM_SPELL_MOVE + anim_opponent $2c + anim_normal $66 anim_end MoveAnimation_5665: - anim_opponent $39 + anim_opponent $39 anim_end MoveAnimation_5668: - anim_unknown $04 - anim_unknown2 $46 - anim_unknown $01 - anim_player $3e - anim_opponent $3e + anim_unknown $04 + anim_unknown2 $46 + anim_unknown $01 + anim_player $3e + anim_opponent $3e anim_end MoveAnimation_5673: |