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authorDaniel Harding <33dannye@gmail.com>2021-06-07 19:52:55 -0500
committerGitHub <noreply@github.com>2021-06-07 19:52:55 -0500
commit38c1766a56e183f036c1be795e3b5bf47ed9d67f (patch)
tree2221978851cadddf4343c16b277efd0ac6ae7b50 /src
parent36ef80903a5cb821ddf4660276709144df67f8b6 (diff)
parent119507e28423014d1027d284ec711c68e1dbe71e (diff)
Merge pull request #108 from ElectroDeoxys/master
Split banks 5 and 8
Diffstat (limited to 'src')
-rw-r--r--src/constants/card_data_constants.asm4
-rw-r--r--src/data/ai_trainer_card_logic.asm47
-rw-r--r--src/data/cards.asm50
-rw-r--r--src/engine/ai/attacks.asm721
-rw-r--r--src/engine/ai/boss_deck_set_up.asm167
-rw-r--r--src/engine/ai/common.asm970
-rw-r--r--src/engine/ai/core.asm2770
-rw-r--r--src/engine/ai/damage_calculation.asm450
-rw-r--r--src/engine/ai/deck_ai.asm (renamed from src/engine/deck_ai/deck_ai.asm)38
-rw-r--r--src/engine/ai/decks/fire_charge.asm (renamed from src/engine/deck_ai/decks/fire_charge.asm)0
-rw-r--r--src/engine/ai/decks/first_strike.asm (renamed from src/engine/deck_ai/decks/first_strike.asm)0
-rw-r--r--src/engine/ai/decks/flower_power.asm (renamed from src/engine/deck_ai/decks/flower_power.asm)0
-rw-r--r--src/engine/ai/decks/general.asm (renamed from src/engine/deck_ai/decks/general.asm)0
-rw-r--r--src/engine/ai/decks/general_no_retreat.asm (renamed from src/engine/deck_ai/decks/general_no_retreat.asm)0
-rw-r--r--src/engine/ai/decks/go_go_rain_dance.asm (renamed from src/engine/deck_ai/decks/go_go_rain_dance.asm)0
-rw-r--r--src/engine/ai/decks/im_ronald.asm (renamed from src/engine/deck_ai/decks/im_ronald.asm)0
-rw-r--r--src/engine/ai/decks/invincible_ronald.asm (renamed from src/engine/deck_ai/decks/invincible_ronald.asm)0
-rw-r--r--src/engine/ai/decks/legendary_articuno.asm (renamed from src/engine/deck_ai/decks/legendary_articuno.asm)0
-rw-r--r--src/engine/ai/decks/legendary_dragonite.asm (renamed from src/engine/deck_ai/decks/legendary_dragonite.asm)0
-rw-r--r--src/engine/ai/decks/legendary_moltres.asm (renamed from src/engine/deck_ai/decks/legendary_moltres.asm)0
-rw-r--r--src/engine/ai/decks/legendary_ronald.asm (renamed from src/engine/deck_ai/decks/legendary_ronald.asm)0
-rw-r--r--src/engine/ai/decks/legendary_zapdos.asm (renamed from src/engine/deck_ai/decks/legendary_zapdos.asm)0
-rw-r--r--src/engine/ai/decks/powerful_ronald.asm (renamed from src/engine/deck_ai/decks/powerful_ronald.asm)0
-rw-r--r--src/engine/ai/decks/rock_crusher.asm (renamed from src/engine/deck_ai/decks/rock_crusher.asm)0
-rw-r--r--src/engine/ai/decks/sams_practice.asm (renamed from src/engine/deck_ai/decks/sams_practice.asm)0
-rw-r--r--src/engine/ai/decks/strange_psyshock.asm (renamed from src/engine/deck_ai/decks/strange_psyshock.asm)0
-rw-r--r--src/engine/ai/decks/unreferenced.asm42
-rw-r--r--src/engine/ai/decks/wonders_of_science.asm (renamed from src/engine/deck_ai/decks/wonders_of_science.asm)0
-rw-r--r--src/engine/ai/decks/zapping_selfdestruct.asm (renamed from src/engine/deck_ai/decks/zapping_selfdestruct.asm)0
-rw-r--r--src/engine/ai/energy.asm1048
-rw-r--r--src/engine/ai/hand_pokemon.asm627
-rw-r--r--src/engine/ai/init.asm98
-rw-r--r--src/engine/ai/pkmn_powers.asm1228
-rw-r--r--src/engine/ai/retreat.asm1009
-rw-r--r--src/engine/ai/special_attacks.asm481
-rw-r--r--src/engine/ai/trainer_cards.asm (renamed from src/engine/bank08.asm)2260
-rw-r--r--src/engine/bank05.asm7406
-rw-r--r--src/engine/home.asm2
-rw-r--r--src/layout.link4
-rw-r--r--src/main.asm11
40 files changed, 9722 insertions, 9711 deletions
diff --git a/src/constants/card_data_constants.asm b/src/constants/card_data_constants.asm
index 2fc0bfc..15c3e58 100644
--- a/src/constants/card_data_constants.asm
+++ b/src/constants/card_data_constants.asm
@@ -211,7 +211,7 @@ FLAG_2_BIT_7_F EQU %111
; bit 1 covers a wide variety of effects
; bits 2-7 are unused
BOOST_IF_TAKEN_DAMAGE_F EQU %000
-FLAG_3_BIT_1_F EQU %001
+SPECIAL_AI_HANDLING_F EQU %001
; CARD_DATA_ATTACK*_FLAG1_F constants
INFLICT_POISON EQU $1 << INFLICT_POISON_F
@@ -238,7 +238,7 @@ FLAG_2_BIT_7 EQU $1 << FLAG_2_BIT_7_F
; bit 1 covers a wide variety of effects
; bits 2-7 are unused
BOOST_IF_TAKEN_DAMAGE EQU $1 << BOOST_IF_TAKEN_DAMAGE_F
-FLAG_3_BIT_1 EQU $1 << FLAG_3_BIT_1_F
+SPECIAL_AI_HANDLING EQU $1 << SPECIAL_AI_HANDLING_F
; special CARD_DATA_RETREAT_COST values
UNABLE_RETREAT EQU $64
diff --git a/src/data/ai_trainer_card_logic.asm b/src/data/ai_trainer_card_logic.asm
new file mode 100644
index 0000000..57bf90f
--- /dev/null
+++ b/src/data/ai_trainer_card_logic.asm
@@ -0,0 +1,47 @@
+ai_trainer_card_logic: MACRO
+ db \1 ; AI_TRAINER_CARD_PHASE_* constant
+ db \2 ; ID of trainer card
+ dw \3 ; function for AI decision to play card
+ dw \4 ; function for AI playing the card
+ENDM
+
+AITrainerCardLogic: ; 20000 (8:4000)
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch
+ ai_trainer_card_logic AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader
+ db $ff
diff --git a/src/data/cards.asm b/src/data/cards.asm
index c66702b..8f6654e 100644
--- a/src/data/cards.asm
+++ b/src/data/cards.asm
@@ -880,7 +880,7 @@ NidoranFCard: ; 31134 (c:5134)
dw NidoranFCallForFamilyEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -1288,7 +1288,7 @@ OddishCard: ; 3133c (c:533c)
dw OddishSproutEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -1645,7 +1645,7 @@ BellsproutCard: ; 31503 (c:5503)
dw BellsproutCallForFamilyEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -1937,7 +1937,7 @@ ExeggutorCard: ; 31689 (c:5689)
dw ExeggutorTeleportEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -2192,7 +2192,7 @@ ScytherCard: ; 317ce (c:57ce)
dw ScytherSwordsDanceEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -2549,7 +2549,7 @@ Ninetails2Card: ; 31995 (c:5995)
dw NinetailsMixUpEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -3379,7 +3379,7 @@ GolduckCard: ; 31da5 (c:5da5)
dw GolduckHyperBeamEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_HYPER_BEAM ; animation
@@ -3875,7 +3875,7 @@ KrabbyCard: ; 3202f (c:602f)
dw KrabbyCallForFamilyEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -4436,7 +4436,7 @@ Vaporeon1Card: ; 322fa (c:62fa)
dw VaporeonFocusEnergyEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -5470,7 +5470,7 @@ Electrode1Card: ; 3280e (c:680e)
dw ElectrodeEnergySpikeEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -5521,7 +5521,7 @@ Electrode2Card: ; 3284f (c:684f)
dw ElectrodeChainLightningEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_CHAIN_LIGHTNING ; animation
@@ -5878,7 +5878,7 @@ Zapdos3Card: ; 32a16 (c:6a16)
dw ZapdosBigThunderEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_BIG_THUNDER ; animation
@@ -6082,7 +6082,7 @@ DugtrioCard: ; 32b1a (c:6b1a)
dw DugtrioEarthquakeEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_HIT ; animation
@@ -6643,7 +6643,7 @@ Marowak1Card: ; 32de5 (c:6de5)
dw MarowakCallforFriendEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -6694,7 +6694,7 @@ Marowak2Card: ; 32e26 (c:6e26)
dw MarowakWailEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_CRY ; animation
@@ -7408,7 +7408,7 @@ Gastly1Card: ; 331b4 (c:71b4)
dw GastlyDestinyBondEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 3
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -7459,7 +7459,7 @@ Gastly2Card: ; 331f5 (c:71f5)
dw GastlyEnergyConversionEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 10
db ATK_ANIM_ENERGY_CONVERSION ; animation
@@ -7904,7 +7904,7 @@ Mewtwo2Card: ; 3343e (c:743e)
dw Mewtwo2EnergyAbsorptionEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -7955,7 +7955,7 @@ Mewtwo3Card: ; 3347f (c:747f)
dw Mewtwo3EnergyAbsorptionEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -8122,7 +8122,7 @@ Mew3Card: ; 33542 (c:7542)
dw MewDevolutionBeamEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_NONE ; animation
@@ -8720,7 +8720,7 @@ Jigglypuff2Card: ; 3384e (c:784e)
dw JigglypuffFriendshipSongEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_NONE ; animation
@@ -9281,7 +9281,7 @@ KangaskhanCard: ; 33b19 (c:7b19)
dw KangaskhanFetchEffectCommands ; effect commands
db DRAW_CARD ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -9485,7 +9485,7 @@ PorygonCard: ; 33c1d (c:7c1d)
dw PorygonConversion1EffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -9499,7 +9499,7 @@ PorygonCard: ; 33c1d (c:7c1d)
dw PorygonConversion2EffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_GLOW_EFFECT ; animation
@@ -9652,7 +9652,7 @@ DragonairCard: ; 33ce0 (c:7ce0)
dw DragonairHyperBeamEffectCommands ; effect commands
db NONE ; flags 1
db NONE ; flags 2
- db FLAG_3_BIT_1 ; flags 3
+ db SPECIAL_AI_HANDLING ; flags 3
db 0
db ATK_ANIM_HYPER_BEAM ; animation
diff --git a/src/engine/ai/attacks.asm b/src/engine/ai/attacks.asm
new file mode 100644
index 0000000..9f93c33
--- /dev/null
+++ b/src/engine/ai/attacks.asm
@@ -0,0 +1,721 @@
+; have AI choose an attack to use, but do not execute it.
+; return carry if an attack is chosen.
+AIProcessButDontUseAttack: ; 169ca (5:69ca)
+ ld a, $01
+ ld [wAIExecuteProcessedAttack], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+; copies wAIScore to wTempAIScore
+ ld a, [wAIScore]
+ ld [de], a
+ jr AIProcessAttacks
+
+; copies wTempPlayAreaAIScore to wPlayAreaAIScore
+; and loads wAIScore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup1.
+RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
+ push af
+ ld de, wPlayAreaAIScore
+ ld hl, wTempPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [hl]
+ ld [wAIScore], a
+ pop af
+ ret
+
+; have AI choose and execute an attack.
+; return carry if an attack was chosen and attempted.
+AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
+ xor a
+ ld [wAIExecuteProcessedAttack], a
+ ; fallthrough
+
+; checks which of the Active card's attacks for AI to use.
+; If any of the attacks has enough AI score to be used,
+; AI will use it if wAIExecuteProcessedAttack is 0.
+; in either case, return carry if an attack is chosen to be used.
+AIProcessAttacks: ; 169fc (5:69fc)
+; if AI used Pluspower, load its attack index
+ ld a, [wPreviousAIFlags]
+ and AI_FLAG_USED_PLUSPOWER
+ jr z, .no_pluspower
+ ld a, [wAIPluspowerAttack]
+ ld [wSelectedAttack], a
+ jr .attack_chosen
+
+.no_pluspower
+; if Player is running Mewtwo1 mill deck,
+; skip attack if Barrier counter is 0.
+ ld a, [wAIBarrierFlagCounter]
+ cp AI_MEWTWO_MILL + 0
+ jp z, .dont_attack
+
+; determine AI score of both attacks.
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ call GetAIScoreOfAttack
+ ld a, [wAIScore]
+ ld [wFirstAttackAIScore], a
+ ld a, SECOND_ATTACK
+ call GetAIScoreOfAttack
+
+; compare both attack scores
+ ld c, SECOND_ATTACK
+ ld a, [wFirstAttackAIScore]
+ ld b, a
+ ld a, [wAIScore]
+ cp b
+ jr nc, .check_score
+ ; first attack has higher score
+ dec c
+ ld a, b
+
+; c holds the attack index chosen by AI,
+; and a holds its AI score.
+; first check if chosen attack has at least minimum score.
+; then check if first attack is better than second attack
+; in case the second one was chosen.
+.check_score
+ cp $50 ; minimum score to use attack
+ jr c, .dont_attack
+ ; enough score, proceed
+
+ ld a, c
+ ld [wSelectedAttack], a
+ or a
+ jr z, .attack_chosen
+ call CheckWhetherToSwitchToFirstAttack
+
+.attack_chosen
+; check whether to execute the attack chosen
+ ld a, [wAIExecuteProcessedAttack]
+ or a
+ jr z, .execute
+
+; set carry and reset Play Area AI score
+; to the previous values.
+ scf
+ jp RetrievePlayAreaAIScoreFromBackup2
+
+.execute
+ ld a, AI_TRAINER_CARD_PHASE_14
+ call AIProcessHandTrainerCards
+
+; load this attack's damage output against
+; the current Defending Pokemon.
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+
+ or a
+ jr z, .check_damage_bench
+ ; if damage is not 0, fallthrough
+
+.can_damage
+ xor a
+ ld [wcdb4], a
+ jr .use_attack
+
+.check_damage_bench
+; check if it can otherwise damage player's bench
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr c, .can_damage
+
+; cannot damage either Defending Pokemon or Bench
+ ld hl, wcdb4
+ inc [hl]
+
+; return carry if attack is chosen
+; and AI tries to use it.
+.use_attack
+ ld a, $01
+ ld [wcddb], a
+ call AITryUseAttack
+ scf
+ ret
+
+.dont_attack
+ ld a, [wAIExecuteProcessedAttack]
+ or a
+ jr z, .failed_to_use
+
+; reset Play Area AI score
+; to the previous values.
+ jp RetrievePlayAreaAIScoreFromBackup2
+
+; return no carry if no viable attack.
+.failed_to_use
+ ld hl, wcdb4
+ inc [hl]
+ or a
+ ret
+
+; determines the AI score of attack index in a
+; of card in Play Area location hTempPlayAreaLocation_ff9d.
+GetAIScoreOfAttack: ; 16a86 (5:6a86)
+; initialize AI score.
+ ld [wSelectedAttack], a
+ ld a, $50
+ ld [wAIScore], a
+
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .usable
+
+; return zero AI score.
+.unusable
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+; load arena card IDs
+.usable
+ xor a
+ ld [wAICannotDamage], a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempTurnDuelistCardID], a
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempNonTurnDuelistCardID], a
+
+; handle the case where the player has No Damage substatus.
+; in the case the player does, check if this attack
+; has a residual effect, or if it can damage the opposing bench.
+; If none of those are true, render the attack unusable.
+; also if it's a PKMN power, consider it unusable as well.
+ bank1call HandleNoDamageOrEffectSubstatus
+ call SwapTurn
+ jr nc, .check_if_can_ko
+
+ ; player is under No Damage substatus
+ ld a, $01
+ ld [wAICannotDamage], a
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .unusable
+ and RESIDUAL
+ jr nz, .check_if_can_ko
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr nc, .unusable
+
+; calculate damage to player to check if attack can KO.
+; encourage attack if it's able to KO.
+.check_if_can_ko
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr c, .can_ko
+ jr z, .can_ko
+ jr .check_damage
+.can_ko
+ ld a, 20
+ call AddToAIScore
+
+; raise AI score by the number of damage counters that this attack deals.
+; if no damage is dealt, subtract AI score. in case wDamage is zero
+; but wMaxDamage is not, then encourage attack afterwards.
+; otherwise, if wMaxDamage is also zero, check for damage against
+; player's bench, and encourage attack in case there is.
+.check_damage
+ xor a
+ ld [wAIAttackIsNonDamaging], a
+ ld a, [wDamage]
+ ld [wTempAI], a
+ or a
+ jr z, .no_damage
+ call CalculateByteTensDigit
+ call AddToAIScore
+ jr .check_recoil
+.no_damage
+ ld a, $01
+ ld [wAIAttackIsNonDamaging], a
+ call SubFromAIScore
+ ld a, [wAIMaxDamage]
+ or a
+ jr z, .no_max_damage
+ ld a, 2
+ call AddToAIScore
+ xor a
+ ld [wAIAttackIsNonDamaging], a
+.no_max_damage
+ ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_recoil
+ ld a, 2
+ call AddToAIScore
+
+; handle recoil attacks (low and high recoil).
+.check_recoil
+ ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F
+ call CheckLoadedAttackFlag
+ jr c, .is_recoil
+ ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
+ call CheckLoadedAttackFlag
+ jp nc, .check_defending_can_ko
+.is_recoil
+ ; sub from AI score number of damage counters
+ ; that attack deals to itself.
+ ld a, [wLoadedAttackEffectParam]
+ or a
+ jp z, .check_defending_can_ko
+ ld [wDamage], a
+ call ApplyDamageModifiers_DamageToSelf
+ ld a, e
+ call CalculateByteTensDigit
+ call SubFromAIScore
+
+ push de
+ ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
+ call CheckLoadedAttackFlag
+ pop de
+ jr c, .high_recoil
+
+ ; if LOW_RECOIL KOs self, decrease AI score
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ cp e
+ jr c, .kos_self
+ jp nz, .check_defending_can_ko
+.kos_self
+ ld a, 10
+ call SubFromAIScore
+
+.high_recoil
+ ; dismiss this attack if no benched Pokémon
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ jr c, .dismiss_high_recoil_atk
+ ; has benched Pokémon
+
+; here the AI handles high recoil attacks differently
+; depending on what deck it's playing.
+ ld a, [wOpponentDeckID]
+ cp ROCK_CRUSHER_DECK_ID
+ jr z, .rock_crusher_deck
+ cp ZAPPING_SELFDESTRUCT_DECK_ID
+ jr z, .zapping_selfdestruct_deck
+ cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
+ jr z, .encourage_high_recoil_atk
+ ; Boom Boom Selfdestruct deck always encourages
+ cp POWER_GENERATOR_DECK_ID
+ jr nz, .high_recoil_generic_checks
+ ; Power Generator deck always dismisses
+
+.dismiss_high_recoil_atk
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+.encourage_high_recoil_atk
+ ld a, 20
+ call AddToAIScore
+ jp .done
+
+; Zapping Selfdestruct deck only uses this attack
+; if number of cards in deck >= 30 and
+; HP of active card is < half max HP.
+.zapping_selfdestruct_deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 31
+ jr nc, .high_recoil_generic_checks
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ sla a
+ cp c
+ jr c, .high_recoil_generic_checks
+ ld b, 0
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MAGNEMITE1
+ jr z, .magnemite1
+ ld b, 10 ; bench damage
+.magnemite1
+ ld a, 10
+ add b
+ ld b, a ; 20 bench damage if not Magnemite1
+
+; if this attack causes player to win the duel by
+; knocking out own Pokémon, dismiss attack.
+ ld a, 1 ; count active Pokémon as KO'd
+ call .check_if_kos_bench
+ jr c, .dismiss_high_recoil_atk
+ jr .encourage_high_recoil_atk
+
+; Rock Crusher Deck only uses this attack if
+; prize count is below 4 and attack wins (or potentially draws) the duel,
+; (i.e. at least gets KOs equal to prize cards left).
+.rock_crusher_deck
+ call CountPrizes
+ cp 4
+ jr nc, .dismiss_high_recoil_atk
+ ; prize count < 4
+ ld b, 20 ; damage dealt to bench
+ call SwapTurn
+ xor a
+ call .check_if_kos_bench
+ call SwapTurn
+ jr c, .encourage_high_recoil_atk
+
+; generic checks for all other deck IDs.
+; encourage attack if it wins (or potentially draws) the duel,
+; (i.e. at least gets KOs equal to prize cards left).
+; dismiss it if it causes the player to win.
+.high_recoil_generic_checks
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp CHANSEY
+ jr z, .chansey
+ cp MAGNEMITE1
+ jr z, .magnemite1_or_weezing
+ cp WEEZING
+ jr z, .magnemite1_or_weezing
+ ld b, 20 ; bench damage
+ jr .check_bench_kos
+.magnemite1_or_weezing
+ ld b, 10 ; bench damage
+ jr .check_bench_kos
+.chansey
+ ld b, 0 ; no bench damage
+
+.check_bench_kos
+ push bc
+ call SwapTurn
+ xor a
+ call .check_if_kos_bench
+ call SwapTurn
+ pop bc
+ jr c, .wins_the_duel
+ push de
+ ld a, 1
+ call .check_if_kos_bench
+ pop bc
+ jr nc, .count_own_ko_bench
+
+; attack causes player to draw all prize cards
+ xor a
+ ld [wAIScore], a
+ jp .done
+
+; attack causes CPU to draw all prize cards
+.wins_the_duel
+ ld a, 20
+ call AddToAIScore
+ jp .done
+
+; subtract from AI score number of own benched Pokémon KO'd
+.count_own_ko_bench
+ push bc
+ ld a, d
+ or a
+ jr z, .count_player_ko_bench
+ dec a
+ call SubFromAIScore
+
+; add to AI score number of player benched Pokémon KO'd
+.count_player_ko_bench
+ pop bc
+ ld a, b
+ call AddToAIScore
+ jr .check_defending_can_ko
+
+; local function that gets called to determine damage to
+; benched Pokémon caused by a HIGH_RECOIL attack.
+; return carry if using attack causes number of benched Pokémon KOs
+; equal to or larger than remaining prize cards.
+; this function is independent on duelist turn, so whatever
+; turn it is when this is called, it's that duelist's
+; bench/prize cards that get checked.
+; input:
+; a = initial number of KO's beside benched Pokémon,
+; so that if the active Pokémon is KO'd by the attack,
+; this counts towards the prize cards collected
+; b = damage dealt to bench Pokémon
+.check_if_kos_bench
+ ld d, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, PLAY_AREA_ARENA
+.loop
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ push hl
+ call GetTurnDuelistVariable
+ pop hl
+ cp b
+ jr z, .increase_count
+ jr nc, .loop
+.increase_count
+ ; increase d if damage dealt KOs
+ inc d
+ jr .loop
+.exit_loop
+ push de
+ call SwapTurn
+ call CountPrizes
+ call SwapTurn
+ pop de
+ cp d
+ jp c, .set_carry
+ jp z, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; if defending card can KO, encourage attack
+; unless attack is non-damaging.
+.check_defending_can_ko
+ ld a, [wSelectedAttack]
+ push af
+ call CheckIfDefendingPokemonCanKnockOut
+ pop bc
+ ld a, b
+ ld [wSelectedAttack], a
+ jr nc, .check_discard
+ ld a, 5
+ call AddToAIScore
+ ld a, [wAIAttackIsNonDamaging]
+ or a
+ jr z, .check_discard
+ ld a, 5
+ call SubFromAIScore
+
+; subtract from AI score if this attack requires
+; discarding any energy cards.
+.check_discard
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr nc, .asm_16ca6
+ ld a, 1
+ call SubFromAIScore
+ ld a, [wLoadedAttackEffectParam]
+ call SubFromAIScore
+
+.asm_16ca6
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_nullify_flag
+ ld a, [wLoadedAttackEffectParam]
+ call AddToAIScore
+
+; encourage attack if it has a nullify or weaken attack effect.
+.check_nullify_flag
+ ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_draw_flag
+ ld a, 1
+ call AddToAIScore
+
+; encourage attack if it has an effect to draw a card.
+.check_draw_flag
+ ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_heal_flag
+ ld a, 1
+ call AddToAIScore
+
+.check_heal_flag
+ ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_status_effect
+ ld a, [wLoadedAttackEffectParam]
+ cp 1
+ jr z, .tally_heal_score
+ ld a, [wTempAI]
+ call CalculateByteTensDigit
+ ld b, a
+ ld a, [wLoadedAttackEffectParam]
+ cp 3
+ jr z, .asm_16cec
+ srl b
+ jr nc, .asm_16cec
+ inc b
+.asm_16cec
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp b
+ jr c, .tally_heal_score
+ ld a, b
+.tally_heal_score
+ push af
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ call CalculateByteTensDigit
+ pop bc
+ cp b ; wLoadedAttackEffectParam
+ jr c, .add_heal_score
+ ld a, b
+.add_heal_score
+ call AddToAIScore
+
+.check_status_effect
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ ; skip if player has Snorlax
+ cp SNORLAX
+ jp z, .handle_special_atks
+
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetNonTurnDuelistVariable
+ ld [wTempAI], a
+
+; encourage a poison inflicting attack if opposing Pokémon
+; isn't (doubly) poisoned already.
+; if opposing Pokémon is only poisoned and not double poisoned,
+; and this attack has FLAG_2_BIT_6 set, discourage it
+; (possibly to make Nidoking's Toxic attack less likely to be chosen
+; if the other Pokémon is poisoned.)
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_sleep
+ ld a, [wTempAI]
+ and DOUBLE_POISONED
+ jr z, .add_poison_score
+ and $40 ; only double poisoned?
+ jr z, .check_sleep
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_sleep
+ ld a, 2
+ call SubFromAIScore
+ jr .check_sleep
+.add_poison_score
+ ld a, 2
+ call AddToAIScore
+
+; encourage sleep-inducing attack if other Pokémon isn't asleep.
+.check_sleep
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_paralysis
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .check_paralysis
+ ld a, 1
+ call AddToAIScore
+
+; encourage paralysis-inducing attack if other Pokémon isn't asleep.
+; otherwise, if other Pokémon is asleep, discourage attack.
+.check_paralysis
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_confusion
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .sub_prz_score
+ ld a, 1
+ call AddToAIScore
+ jr .check_confusion
+.sub_prz_score
+ ld a, 1
+ call SubFromAIScore
+
+; encourage confuse-inducing attack if other Pokémon isn't asleep
+; or confused already.
+; otherwise, if other Pokémon is asleep or confused,
+; discourage attack instead.
+.check_confusion
+ ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_if_confused
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jr z, .sub_cnf_score
+ ld a, [wTempAI]
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr z, .check_if_confused
+ ld a, 1
+ call AddToAIScore
+ jr .check_if_confused
+.sub_cnf_score
+ ld a, 1
+ call SubFromAIScore
+
+; if this Pokémon is confused, subtract from score.
+.check_if_confused
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr nz, .handle_special_atks
+ ld a, 1
+ call SubFromAIScore
+
+; SPECIAL_AI_HANDLING marks attacks that the AI handles individually.
+; each attack has its own checks and modifies AI score accordingly.
+.handle_special_atks
+ ld a, ATTACK_FLAG3_ADDRESS | SPECIAL_AI_HANDLING_F
+ call CheckLoadedAttackFlag
+ jr nc, .done
+ call HandleSpecialAIAttacks
+ cp $80
+ jr c, .negative_score
+ sub $80
+ call AddToAIScore
+ jr .done
+.negative_score
+ ld b, a
+ ld a, $80
+ sub b
+ call SubFromAIScore
+
+.done
+ ret
diff --git a/src/engine/ai/boss_deck_set_up.asm b/src/engine/ai/boss_deck_set_up.asm
new file mode 100644
index 0000000..fa3a262
--- /dev/null
+++ b/src/engine/ai/boss_deck_set_up.asm
@@ -0,0 +1,167 @@
+; sets up the initial hand of boss deck.
+; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
+; also sets up so that the next cards to be drawn have
+; some minimum number of Basic Pokemon and Energy cards.
+SetUpBossStartingHandAndDeck: ; 172af (5:72af)
+; shuffle all hand cards in deck
+ ld a, DUELVARS_HAND
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_hand
+ ld a, [hl]
+ call RemoveCardFromHand
+ call ReturnCardToDeck
+ dec b
+ jr nz, .loop_hand
+ jr .count_energy_basic
+
+.shuffle_deck
+ call ShuffleDeck
+
+; count number of Energy and basic Pokemon cards
+; in the first STARTING_HAND_SIZE in deck.
+.count_energy_basic
+ xor a
+ ld [wce06], a
+ ld [wce08], a
+
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.loop_deck_1
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_1
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_1
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_1
+
+.pokemon_card_1
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_1 ; not basic
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_1
+ dec b
+ jr nz, .loop_deck_1
+
+; tally the number of Energy and basic Pokemon cards
+; and if any of them is smaller than 2, re-shuffle deck.
+ ld a, [wce06]
+ cp 2
+ jr c, .shuffle_deck
+ ld a, [wce08]
+ cp 2
+ jr c, .shuffle_deck
+
+; now check the following 6 cards (prize cards).
+; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
+ ld b, 6
+.check_card_ids
+ ld a, [hli]
+ push bc
+ call .CheckIfIDIsInList
+ pop bc
+ jr c, .shuffle_deck
+ dec b
+ jr nz, .check_card_ids
+
+; finally, check 6 cards after that.
+; if Energy or Basic Pokemon counter is below 4
+; (counting with the ones found in the initial hand)
+; then re-shuffle deck.
+ ld b, 6
+.loop_deck_2
+ ld a, [hli]
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card_2
+ cp TYPE_TRAINER
+ jr z, .next_card_deck_2
+
+; energy card
+ ld a, [wce08]
+ inc a
+ ld [wce08], a
+ jr .next_card_deck_2
+
+.pokemon_card_2
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .next_card_deck_2
+ ld a, [wce06]
+ inc a
+ ld [wce06], a
+
+.next_card_deck_2
+ dec b
+ jr nz, .loop_deck_2
+
+ ld a, [wce06]
+ cp 4
+ jp c, .shuffle_deck
+ ld a, [wce08]
+ cp 4
+ jp c, .shuffle_deck
+
+; draw new set of hand cards
+ ld a, DUELVARS_DECK_CARDS
+ call GetTurnDuelistVariable
+ ld b, STARTING_HAND_SIZE
+.draw_loop
+ ld a, [hli]
+ call SearchCardInDeckAndAddToHand
+ call AddCardToHand
+ dec b
+ jr nz, .draw_loop
+ ret
+
+; expectation: return carry if card ID corresponding
+; to the input deck index is listed in wAICardListAvoidPrize;
+; reality: always returns no carry because when checking terminating
+; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
+; so it always ends up returning in the first item in list.
+; input:
+; - a = deck index of card to check
+.CheckIfIDIsInList ; 17366 (5:7366)
+ ld b, a
+ ld a, [wAICardListAvoidPrize + 1]
+ or a
+ ret z ; null
+ push hl
+ ld h, a
+ ld a, [wAICardListAvoidPrize]
+ ld l, a
+
+ ld a, b
+ call GetCardIDFromDeckIndex
+.loop_id_list
+ ld a, [hli]
+ cp a ; bug, should be 'or a'
+ jr z, .false
+ cp e
+ jr nz, .loop_id_list
+
+; true
+ pop hl
+ scf
+ ret
+.false
+ pop hl
+ or a
+ ret
diff --git a/src/engine/ai/common.asm b/src/engine/ai/common.asm
new file mode 100644
index 0000000..d4f1da4
--- /dev/null
+++ b/src/engine/ai/common.asm
@@ -0,0 +1,970 @@
+; runs through Player's whole deck and
+; sets carry if there's any Pokemon other
+; than Mewtwo1.
+CheckIfPlayerHasPokemonOtherThanMewtwo1: ; 227a9 (8:67a9)
+ call SwapTurn
+ ld e, 0
+.loop_deck
+ ld a, e
+ push de
+ call LoadCardDataToBuffer2_FromDeckIndex
+ pop de
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jp nc, .next ; can be a jr
+ ld a, [wLoadedCard2ID]
+ cp MEWTWO1
+ jr nz, .not_mewtwo1
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck
+
+; no carry
+ call SwapTurn
+ or a
+ ret
+
+.not_mewtwo1
+ call SwapTurn
+ scf
+ ret
+
+; returns no carry if, given the Player is using a Mewtwo1 mill deck,
+; the AI already has a Bench fully set up, in which case it
+; will process some Trainer cards in hand (namely Energy Removals).
+; this is used to check whether to skip some normal AI routines
+; this turn and jump right to the attacking phase.
+HandleAIAntiMewtwoDeckStrategy: ; 227d3 (8:67d3)
+; return carry if Player is not playing Mewtwo1 mill deck
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr z, .set_carry
+
+; else, check if there's been less than 2 turns
+; without the Player using Barrier.
+ cp AI_MEWTWO_MILL + 2
+ jr c, .count_bench
+
+; if there has been, reset wAIBarrierFlagCounter
+; and return carry.
+ xor a
+ ld [wAIBarrierFlagCounter], a
+ jr .set_carry
+
+; else, check number of Pokemon that are set up in Bench
+; if less than 4, return carry.
+.count_bench
+ farcall CountNumberOfSetUpBenchPokemon
+ cp 4
+ jr c, .set_carry
+
+; if there's at least 4 Pokemon in the Bench set up,
+; process Trainer hand cards of AI_TRAINER_CARD_PHASE_05
+ ld a, AI_TRAINER_CARD_PHASE_05
+ farcall AIProcessHandTrainerCards
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+
+; lists in wDuelTempList all the basic energy cards
+; in card location of a.
+; outputs in a number of cards found.
+; returns carry if none were found.
+; input:
+; a = CARD_LOCATION_* to look
+; output:
+; a = number of cards found
+FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6)
+ ld [wTempAI], a
+ lb de, 0, 0
+ ld hl, wDuelTempList
+
+; d = number of basic energy cards found
+; e = current card in deck
+; loop entire deck
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ push hl
+ call GetTurnDuelistVariable
+ ld hl, wTempAI
+ cp [hl]
+ pop hl
+ jr nz, .next_card
+
+; is in the card location we're looking for
+ ld a, e
+ push de
+ push hl
+ call GetCardIDFromDeckIndex
+ pop hl
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ ; only basic energy cards
+ ; will set carry here
+ jr nc, .next_card
+
+; is a basic energy card
+; add this card to the TempList
+ ld a, e
+ ld [hli], a
+ inc d
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+
+; check if any were found
+ ld a, d
+ or a
+ jr z, .set_carry
+
+; some were found, add the termination byte on TempList
+ ld a, $ff
+ ld [hl], a
+ ld a, d
+ ret
+
+.set_carry
+ scf
+ ret
+
+; returns in a the card index of energy card
+; attached to Pokémon in Play Area location a,
+; that is to be discarded by the AI for an effect.
+; outputs $ff is none was found.
+; input:
+; a = PLAY_AREA_* constant of card
+; output:
+; a = deck index of attached energy card chosen
+AIPickEnergyCardToDiscard: ; 2282e (8:682e)
+; load Pokémon's attached energy cards.
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CreateArenaOrBenchEnergyCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr z, .no_energy
+
+; load card's ID and type.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; find a card that is not useful.
+; if none is found, just return the first energy card attached.
+ ld hl, wDuelTempList
+.loop
+ ld a, [hl]
+ cp $ff
+ jr z, .not_found
+ farcall CheckIfEnergyIsUseful
+ jr nc, .found
+ inc hl
+ jr .loop
+
+.found
+ ld a, [hl]
+ ret
+.not_found
+ ld hl, wDuelTempList
+ ld a, [hl]
+ ret
+.no_energy
+ ld a, $ff
+ ret
+
+; returns in a the deck index of an energy card attached to card
+; in player's Play Area location a to remove.
+; prioritizes double colorless energy, then any useful energy,
+; then defaults to the first energy card attached if neither
+; of those are found.
+; returns $ff in a if there are no energy cards attached.
+; input:
+; a = Play Area location to check
+; output:
+; a = deck index of attached energy card
+PickAttachedEnergyCardToRemove: ; 22875 (8:6875)
+; construct energy list and check if there are any energy cards attached
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CreateArenaOrBenchEnergyCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr z, .no_energy
+
+; load card data and store its type
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+
+; first look for any double colorless energy
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hl]
+ cp $ff
+ jr z, .check_useful
+ push hl
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop hl
+ jr z, .found
+ inc hl
+ jr .loop_1
+
+; then look for any energy cards that are useful
+.check_useful
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hl]
+ cp $ff
+ jr z, .default
+ farcall CheckIfEnergyIsUseful
+ jr c, .found
+ inc hl
+ jr .loop_2
+
+; return the energy card that was found
+.found
+ ld a, [hl]
+ ret
+
+; if none were found with the above criteria,
+; just return the first option
+.default
+ ld hl, wDuelTempList
+ ld a, [hl]
+ ret
+
+; return $ff if no energy cards attached
+.no_energy
+ ld a, $ff
+ ret
+
+; stores in wTempAI and wCurCardCanAttack the deck indices
+; of energy cards attached to card in Play Area location a.
+; prioritizes double colorless energy, then any useful energy,
+; then defaults to the first two energy cards attached if neither
+; of those are found.
+; returns $ff in a if there are no energy cards attached.
+; input:
+; a = Play Area location to check
+; output:
+; [wTempAI] = deck index of attached energy card
+; [wCurCardCanAttack] = deck index of attached energy card
+PickTwoAttachedEnergyCards: ; 228d1 (8:68d1)
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CreateArenaOrBenchEnergyCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ farcall CountNumberOfEnergyCardsAttached
+ cp 2
+ jp c, .not_enough
+
+; load card data and store its type
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+ ld a, $ff
+ ld [wTempAI], a
+ ld [wCurCardCanAttack], a
+
+; first look for any double colorless energy
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hl]
+ cp $ff
+ jr z, .check_useful
+ push hl
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop hl
+ jr z, .found_double_colorless
+ inc hl
+ jr .loop_1
+.found_double_colorless
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .already_chosen_1
+ ld a, [hli]
+ ld [wTempAI], a
+ jr .loop_1
+.already_chosen_1
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+
+; then look for any energy cards that are useful
+.check_useful
+ ld hl, wDuelTempList
+.loop_2
+ ld a, [hl]
+ cp $ff
+ jr z, .default
+ farcall CheckIfEnergyIsUseful
+ jr c, .found_useful
+ inc hl
+ jr .loop_2
+.found_useful
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .already_chosen_2
+ ld a, [hli]
+ ld [wTempAI], a
+ jr .loop_2
+.already_chosen_2
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+
+; if none were found with the above criteria,
+; just return the first 2 options
+.default
+ ld hl, wDuelTempList
+ ld a, [wTempAI]
+ cp $ff
+ jr nz, .pick_one_card
+
+; pick 2 cards
+ ld a, [hli]
+ ld [wTempAI], a
+ ld a, [hl]
+ ld [wCurCardCanAttack], a
+ jr .done
+.pick_one_card
+ ld a, [wTempAI]
+ ld b, a
+.loop_3
+ ld a, [hli]
+ cp b
+ jr z, .loop_3 ; already picked
+ ld [wCurCardCanAttack], a
+
+.done
+ ld a, [wCurCardCanAttack]
+ ld b, a
+ ld a, [wTempAI]
+ ret
+
+; return $ff if no energy cards attached
+.not_enough
+ ld a, $ff
+ ret
+
+; copies $ff terminated buffer from hl to de
+CopyBuffer: ; 2297b (8:697b)
+ ld a, [hli]
+ ld [de], a
+ cp $ff
+ ret z
+ inc de
+ jr CopyBuffer
+
+; zeroes a bytes starting at hl
+ClearMemory_Bank8: ; 22983 (8:6983)
+ push af
+ push bc
+ push hl
+ ld b, a
+ xor a
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+ pop hl
+ pop bc
+ pop af
+ ret
+
+; counts number of energy cards found in hand
+; and outputs result in a
+; sets carry if none are found
+; output:
+; a = number of energy cards found
+CountOppEnergyCardsInHand: ; 22990 (8:6990)
+ farcall CreateEnergyCardListFromHand
+ ret c
+ ld b, -1
+ ld hl, wDuelTempList
+.loop
+ inc b
+ ld a, [hli]
+ cp $ff
+ jr nz, .loop
+ ld a, b
+ or a
+ ret
+
+; converts HP in a to number of equivalent damage counters
+; input:
+; a = HP
+; output:
+; a = number of damage counters
+ConvertHPToCounters: ; 229a3 (8:69a3)
+ push bc
+ ld c, 0
+.loop
+ sub 10
+ jr c, .carry
+ inc c
+ jr .loop
+.carry
+ ld a, c
+ pop bc
+ ret
+
+; calculates floor(hl / 10)
+CalculateWordTensDigit: ; 229b0 (8:69b0)
+ push bc
+ push de
+ lb bc, $ff, -10
+ lb de, $ff, -1
+.asm_229b8
+ inc de
+ add hl, bc
+ jr c, .asm_229b8
+ ld h, d
+ ld l, e
+ pop de
+ pop bc
+ ret
+
+; returns in a division of b by a
+CalculateBDividedByA_Bank8: ; 229c1 (8:69c1)
+ push bc
+ ld c, a
+ ld a, b
+ ld b, c
+ ld c, 0
+.loop
+ sub b
+ jr c, .done
+ inc c
+ jr .loop
+.done
+ ld a, c
+ pop bc
+ ret
+
+; returns in a the deck index of the first
+; instance of card with ID equal to the ID in e
+; in card location a.
+; returns carry if found.
+; input:
+; a = CARD_LOCATION_*
+; e = card ID to look for
+LookForCardIDInLocation: ; 229d0 (8:69d0)
+ ld b, a
+ ld c, e
+ lb de, $00, 0 ; d is never used
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp b
+ jr nz, .next
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp c
+ jr z, .found
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+
+; not found
+ or a
+ ret
+.found
+ ld a, e
+ scf
+ ret
+
+; return carry if card ID loaded in a is found in hand
+; and outputs in a the deck index of that card
+; input:
+; a = card ID
+; output:
+; a = card deck index, if found
+; carry set if found
+LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop
+ ld a, [hli]
+ cp $ff
+ ret z
+
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop
+
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+
+; searches in deck for card ID 1 in a, and
+; if found, searches in Hand/Play Area for card ID 2 in b, and
+; if found, searches for card ID 1 in Hand/Play Area, and
+; if none found, return carry and output deck index
+; of the card ID 1 in deck.
+; input:
+; a = card ID 1
+; b = card ID 2
+; output:
+; a = index of card ID 1 in deck
+LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10)
+; store a in wCurCardCanAttack
+; and b in wTempAI
+ ld c, a
+ ld a, b
+ ld [wTempAI], a
+ ld a, c
+ ld [wCurCardCanAttack], a
+
+; look for the card ID 1 in deck
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret nc
+
+; was found, store its deck index in memory
+ ld [wTempAIPokemonCard], a
+
+; look for the card ID 2
+; in Hand and Play Area, return if not found.
+ ld a, [wTempAI]
+ call LookForCardIDInHandAndPlayArea
+ ret nc
+
+; look for the card ID 1 in the Hand and Play Area
+; if any card is found, return no carry.
+ ld a, [wCurCardCanAttack]
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+; none found
+
+ ld a, [wTempAIPokemonCard]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+; returns carry if card ID in a
+; is found in Play Area or in hand
+; input:
+; a = card ID
+LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39)
+ ld b, a
+ push bc
+ call LookForCardIDInHandList_Bank8
+ pop bc
+ ret c
+
+ ld a, b
+ ld b, PLAY_AREA_ARENA
+ call LookForCardIDInPlayArea_Bank8
+ ret c
+ or a
+ ret
+
+; searches in deck for card ID 1 in a, and
+; if found, searches in Hand Area for card ID 2 in b, and
+; if found, searches for card ID 1 in Hand/Play Area, and
+; if none found, return carry and output deck index
+; of the card ID 1 in deck.
+; input:
+; a = card ID 1
+; b = card ID 2
+; output:
+; a = index of card ID 1 in deck
+LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49)
+; store a in wCurCardCanAttack
+; and b in wTempAI
+ ld c, a
+ ld a, b
+ ld [wTempAI], a
+ ld a, c
+ ld [wCurCardCanAttack], a
+
+; look for the card ID 1 in deck
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ ret nc
+
+; was found, store its deck index in memory
+ ld [wTempAIPokemonCard], a
+
+; look for the card ID 2 in hand, return if not found.
+ ld a, [wTempAI]
+ call LookForCardIDInHandList_Bank8
+ ret nc
+
+; look for the card ID 1 in the Hand and Play Area
+; if any card is found, return no carry.
+ ld a, [wCurCardCanAttack]
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+; none found
+
+ ld a, [wTempAIPokemonCard]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+; returns carry if card ID in a
+; is found in Play Area, starting with
+; location in b
+; input:
+; a = card ID
+; b = PLAY_AREA_* to start with
+; output:
+; a = PLAY_AREA_* of found card
+; carry set if found
+LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72)
+ ld [wTempCardIDToLook], a
+.loop
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ cp $ff
+ ret z
+
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld c, a
+ ld a, [wTempCardIDToLook]
+ cp c
+ jr z, .is_same
+
+ inc b
+ ld a, MAX_PLAY_AREA_POKEMON
+ cp b
+ jr nz, .loop
+ ld b, $ff
+ or a
+ ret
+
+.is_same
+ ld a, b
+ scf
+ ret
+
+; runs through list avoiding card in e.
+; removes first card in list not equal to e
+; and that has a type allowed to be removed, in d.
+; returns carry if successful in finding a card.
+; input:
+; d = type of card allowed to be removed
+; ($00 = Trainer, $01 = Pokemon, $02 = Energy)
+; e = card deck index to avoid removing
+; output:
+; a = card index of removed card
+RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95)
+ push hl
+ push de
+ push bc
+ call CountCardsInDuelTempList
+ call ShuffleCards
+
+; loop list until a card with
+; deck index different from e is found.
+.loop_list
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ cp e
+ jr z, .loop_list
+
+; get this card's type
+ ldh [hTempCardIndex_ff98], a
+ push de
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop de
+ cp TYPE_ENERGY
+ jr c, .pkmn_card
+ cp TYPE_TRAINER
+ jr nz, .energy
+
+; only remove from list specific type.
+
+; trainer
+ ld a, d
+ or a
+ jr nz, .loop_list
+ jr .remove_card
+.energy
+ ld a, d
+ cp $02
+ jr nz, .loop_list
+ jr .remove_card
+.pkmn_card
+ ld a, d
+ cp $01
+ jr nz, .loop_list
+ ; fallthrough
+
+.remove_card
+ ld d, h
+ ld e, l
+ dec hl
+.loop_remove
+ ld a, [de]
+ inc de
+ ld [hli], a
+ cp $ff
+ jr nz, .loop_remove
+
+; success
+ ldh a, [hTempCardIndex_ff98]
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+.no_carry
+ pop bc
+ pop de
+ pop hl
+ or a
+ ret
+
+; used in Pokemon Trader checks to look for a specific
+; card in the deck to trade with a card in hand that
+; has a card ID different from e.
+; returns carry if successful.
+; input:
+; a = card ID 1
+; e = card ID 2
+; output:
+; a = deck index of card ID 1 found in deck
+; e = deck index of Pokemon card in hand different than card ID 2
+LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0)
+ ld hl, wCurCardCanAttack
+ ld [hl], e
+ ld [wTempAI], a
+
+; if card ID 1 is in hand, return no carry.
+ call LookForCardIDInHandList_Bank8
+ jr c, .no_carry
+
+; if card ID 1 is not in deck, return no carry.
+ ld a, [wTempAI]
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+
+; store its deck index
+ ld [wTempAI], a
+
+; look in hand for Pokemon card ID that
+; is different from card ID 2.
+ ld a, [wCurCardCanAttack]
+ ld c, a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp c
+ jr z, .loop_hand
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+
+; found, output deck index of card ID 1 in deck
+; and deck index of card found in hand, and set carry
+ ld e, b
+ ld a, [wTempAI]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+
+; returns carry if at least one card in the hand
+; has the card ID of input. Outputs its index.
+; input:
+; a = card ID to look for
+; output:
+; a = deck index of card in hand found
+CheckIfHasCardIDInHand: ; 22b1f (8:6b1f)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld c, 0
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ ret z
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop_hand
+ ld a, c
+ or a
+ jr nz, .set_carry
+ inc c
+ jr nz, .loop_hand
+
+.set_carry
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+
+; outputs in a total number of Pokemon cards in hand
+; plus Pokemon in Turn Duelist's Play Area.
+CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+ ld a, [wTempAI]
+ inc a
+ ld [wTempAI], a
+ jr .loop_hand
+.done
+ ld a, [wTempAI]
+ ret
+
+; returns carry if a duplicate Pokemon card is found in hand.
+; outputs in a the deck index of one of them.
+FindDuplicatePokemonCards: ; 22b6f (8:6b6f)
+ ld a, $ff
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ push hl
+
+.loop_hand_outer
+ pop hl
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ ld b, e
+ push hl
+
+.loop_hand_inner
+ ld a, [hli]
+ cp $ff
+ jr z, .loop_hand_outer
+ ld c, a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp b
+ jr nz, .loop_hand_inner
+
+; found two cards with same ID,
+; if they are Pokemon cards, store its deck index.
+ push bc
+ call GetCardType
+ pop bc
+ cp TYPE_ENERGY
+ jr nc, .loop_hand_outer
+ ld a, c
+ ld [wTempAI], a
+ ; for some reason loop still continues
+ ; even though if some other duplicate
+ ; cards are found, it overwrites the result.
+ jr .loop_hand_outer
+
+.done
+ ld a, [wTempAI]
+ cp $ff
+ jr z, .no_carry
+
+; found
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+; return carry flag if attack is not high recoil.
+AICheckIfAttackIsHighRecoil: ; 22bad (8:6bad)
+ farcall AIProcessButDontUseAttack
+ ret nc
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
+ call CheckLoadedAttackFlag
+ ccf
+ ret
diff --git a/src/engine/ai/core.asm b/src/engine/ai/core.asm
new file mode 100644
index 0000000..f182375
--- /dev/null
+++ b/src/engine/ai/core.asm
@@ -0,0 +1,2770 @@
+INCLUDE "engine/ai/decks/unreferenced.asm"
+
+; returns carry if damage dealt from any of
+; a card's attacks KOs defending Pokémon
+; outputs index of the attack that KOs
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
+; output:
+; [wSelectedAttack] = attack index that KOs
+CheckIfAnyAttackKnocksOutDefendingCard: ; 140ae (5:40ae)
+ xor a ; first attack
+ call CheckIfAttackKnocksOutDefendingCard
+ ret c
+ ld a, SECOND_ATTACK
+; fallthrough
+
+CheckIfAttackKnocksOutDefendingCard: ; 140b5 (5:40b5)
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ ret c
+ ret nz
+ scf
+ ret
+
+; returns carry if any of the defending Pokémon's attacks
+; brings card at hTempPlayAreaLocation_ff9d down
+; to exactly 0 HP.
+; outputs that attack index in wSelectedAttack.
+CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5)
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ call .check_damage
+ ret c
+ ld a, SECOND_ATTACK
+
+.check_damage
+ call EstimateDamage_FromDefendingPokemon
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .true
+ ret
+.true
+ scf
+ ret
+
+; checks AI scores for all benched Pokémon
+; returns the location of the card with highest score
+; in a and [hTempPlayAreaLocation_ff9d]
+FindHighestBenchScore: ; 140df (5:40df)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, 0
+ ld e, c
+ ld d, c
+ ld hl, wPlayAreaAIScore + 1
+ jp .next
+
+.loop
+ ld a, [hli]
+ cp e
+ jr c, .next
+ ld e, a
+ ld d, c
+.next
+ inc c
+ dec b
+ jr nz, .loop
+
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ or a
+ ret
+
+; adds a to wAIScore
+; if there's overflow, it's capped at $ff
+; output:
+; a = a + wAIScore (capped at $ff)
+AddToAIScore: ; 140fe (5:40fe)
+ push hl
+ ld hl, wAIScore
+ add [hl]
+ jr nc, .no_cap
+ ld a, $ff
+.no_cap
+ ld [hl], a
+ pop hl
+ ret
+
+; subs a from wAIScore
+; if there's underflow, it's capped at $00
+SubFromAIScore: ; 1410a (5:410a)
+ push hl
+ push de
+ ld e, a
+ ld hl, wAIScore
+ ld a, [hl]
+ or a
+ jr z, .done
+ sub e
+ ld [hl], a
+ jr nc, .done
+ ld [hl], $00
+.done
+ pop de
+ pop hl
+ ret
+
+; loads defending Pokémon's weakness/resistance
+; and the number of prize cards in both sides
+LoadDefendingPokemonColorWRAndPrizeCards: ; 1411d (5:411d)
+ call SwapTurn
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld [wAIPlayerColor], a
+ call GetArenaCardWeakness
+ ld [wAIPlayerWeakness], a
+ call GetArenaCardResistance
+ ld [wAIPlayerResistance], a
+ call CountPrizes
+ ld [wAIPlayerPrizeCount], a
+ call SwapTurn
+ call CountPrizes
+ ld [wAIOpponentPrizeCount], a
+ ret
+
+; called when AI has chosen its attack.
+; executes all effects and damage.
+; handles AI choosing parameters for certain attacks as well.
+AITryUseAttack: ; 14145 (5:4145)
+ ld a, [wSelectedAttack]
+ ldh [hTemp_ffa0], a
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_BEGIN_ATTACK
+ bank1call AIMakeDecision
+ ret c
+
+ call AISelectSpecialAttackParameters
+ jr c, .use_attack
+ ld a, EFFECTCMDTYPE_AI_SELECTION
+ call TryExecuteEffectCommandFunction
+
+.use_attack
+ ld a, [wSelectedAttack]
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_USE_ATTACK
+ bank1call AIMakeDecision
+ ret c
+
+ ld a, EFFECTCMDTYPE_AI_SWITCH_DEFENDING_PKMN
+ call TryExecuteEffectCommandFunction
+ ld a, OPPACTION_ATTACK_ANIM_AND_DAMAGE
+ bank1call AIMakeDecision
+ ret
+
+; return carry if any of the following is satisfied:
+; - deck index in a corresponds to a double colorless energy card;
+; - card type in wTempCardType is colorless;
+; - card ID in wTempCardID is a Pokémon card that has
+; attacks that require energy other than its color and
+; the deck index in a corresponds to that energy type;
+; - card ID is Eevee and a corresponds to an energy type
+; of water, fire or lightning;
+; - type of card in register a is the same as wTempCardType.
+; used for knowing if a given energy card can be discarded
+; from a given Pokémon card
+; input:
+; a = energy card attached to Pokémon to check
+; [wTempCardType] = TYPE_ENERGY_* of given Pokémon
+; [wTempCardID] = card index of Pokémon card to check
+CheckIfEnergyIsUseful: ; 14184 (5:4184)
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ jr z, .set_carry
+ ld a, [wTempCardType]
+ cp TYPE_ENERGY_DOUBLE_COLORLESS
+ jr z, .set_carry
+ ld a, [wTempCardID]
+
+ ld d, PSYCHIC_ENERGY
+ cp EXEGGCUTE
+ jr z, .check_energy
+ cp EXEGGUTOR
+ jr z, .check_energy
+ cp PSYDUCK
+ jr z, .check_energy
+ cp GOLDUCK
+ jr z, .check_energy
+
+ ld d, WATER_ENERGY
+ cp SURFING_PIKACHU1
+ jr z, .check_energy
+ cp SURFING_PIKACHU2
+ jr z, .check_energy
+
+ cp EEVEE
+ jr nz, .check_type
+ ld a, e
+ cp WATER_ENERGY
+ jr z, .set_carry
+ cp FIRE_ENERGY
+ jr z, .set_carry
+ cp LIGHTNING_ENERGY
+ jr z, .set_carry
+
+.check_type
+ ld d, $00 ; unnecessary?
+ call GetCardType
+ ld d, a
+ ld a, [wTempCardType]
+ cp d
+ jr z, .set_carry
+ pop de
+ or a
+ ret
+
+.check_energy
+ ld a, d
+ cp e
+ jr nz, .check_type
+.set_carry
+ pop de
+ scf
+ ret
+
+; pick a random Pokemon in the bench.
+; output:
+; - a = PLAY_AREA_* of Bench Pokemon picked.
+PickRandomBenchPokemon: ; 141da (5:41da)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ call Random
+ inc a
+ ret
+
+AIPickPrizeCards: ; 141e5 (5:41e5)
+ ld a, [wNumberPrizeCardsToTake]
+ ld b, a
+.loop
+ call .PickPrizeCard
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ or a
+ jr z, .done
+ dec b
+ jr nz, .loop
+.done
+ ret
+
+; picks a prize card at random
+; and adds it to the hand.
+.PickPrizeCard: ; 141f8 (5:41f8)
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ push hl
+ ld c, a
+
+; choose a random prize card until
+; one is found that isn't taken already.
+.loop_pick_prize
+ ld a, 6
+ call Random
+ ld e, a
+ ld d, $00
+ ld hl, .prize_flags
+ add hl, de
+ ld a, [hl]
+ and c
+ jr z, .loop_pick_prize ; no prize
+
+; prize card was found
+; remove this prize from wOpponentPrizes
+ ld a, [hl]
+ pop hl
+ cpl
+ and [hl]
+ ld [hl], a
+
+; add this prize card to the hand
+ ld a, e
+ add DUELVARS_PRIZE_CARDS
+ call GetTurnDuelistVariable
+ call AddCardToHand
+ ret
+
+.prize_flags ; 1421e (5:421e)
+ db $1 << 0
+ db $1 << 1
+ db $1 << 2
+ db $1 << 3
+ db $1 << 4
+ db $1 << 5
+ db $1 << 6
+ db $1 << 7
+
+; routine for AI to play all Basic cards from its hand
+; in the beginning of the Duel.
+AIPlayInitialBasicCards: ; 14226 (5:4226)
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.check_for_next_card
+ ld a, [hli]
+ ldh [hTempCardIndex_ff98], a
+ cp $ff
+ ret z ; return when done
+
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .check_for_next_card ; skip if not Pokemon card
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .check_for_next_card ; skip if not Basic Stage
+
+; play Basic card from hand
+ push hl
+ ldh a, [hTempCardIndex_ff98]
+ call PutHandPokemonCardInPlayArea
+ pop hl
+ jr .check_for_next_card
+
+; returns carry if Pokémon at hTempPlayAreaLocation_ff9d
+; can't use an attack or if that selected attack doesn't have enough energy
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
+; [wSelectedAttack] = selected attack to examine
+CheckIfSelectedAttackIsUnusable: ; 1424b (5:424b)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench
+
+ bank1call HandleCantAttackSubstatus
+ ret c
+ bank1call CheckIfActiveCardParalyzedOrAsleep
+ ret c
+
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call HandleAmnesiaSubstatus
+ ret c
+ ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
+ call TryExecuteEffectCommandFunction
+ ret c
+
+.bench
+ call CheckEnergyNeededForAttack
+ ret c ; can't be used
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
+ call CheckLoadedAttackFlag
+ ret
+
+; load selected attack from Pokémon in hTempPlayAreaLocation_ff9d
+; and checks if there is enough energy to execute the selected attack
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
+; [wSelectedAttack] = selected attack to examine
+; output:
+; b = basic energy still needed
+; c = colorless energy still needed
+; e = output of ConvertColorToEnergyCardID, or $0 if not an attack
+; carry set if no attack
+; OR if it's a Pokémon Power
+; OR if not enough energy for attack
+CheckEnergyNeededForAttack: ; 14279 (5:4279)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld hl, wLoadedAttackName
+ ld a, [hli]
+ or [hl]
+ jr z, .no_attack
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+.no_attack
+ lb bc, 0, 0
+ ld e, c
+ scf
+ ret
+
+.is_attack
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ bank1call HandleEnergyBurn
+
+ xor a
+ ld [wTempLoadedAttackEnergyCost], a
+ ld [wTempLoadedAttackEnergyNeededAmount], a
+ ld [wTempLoadedAttackEnergyNeededType], a
+
+ ld hl, wAttachedEnergies
+ ld de, wLoadedAttackEnergyCost
+ ld b, 0
+ ld c, (NUM_TYPES / 2) - 1
+
+.loop
+ ; check all basic energy cards except colorless
+ ld a, [de]
+ swap a
+ call CheckIfEnoughParticularAttachedEnergy
+ ld a, [de]
+ call CheckIfEnoughParticularAttachedEnergy
+ inc de
+ dec c
+ jr nz, .loop
+
+; running CheckIfEnoughParticularAttachedEnergy back to back like this
+; overwrites the results of a previous call of this function,
+; however, no attack in the game has energy requirements for two
+; different energy types (excluding colorless), so this routine
+; will always just return the result for one type of basic energy,
+; while all others will necessarily have an energy cost of 0
+; if attacks are added to the game with energy requirements of
+; two different basic energy types, then this routine only accounts
+; for the type with the highest index
+
+ ; colorless
+ ld a, [de]
+ swap a
+ and %00001111
+ ld b, a ; colorless energy still needed
+ ld a, [wTempLoadedAttackEnergyCost]
+ ld hl, wTempLoadedAttackEnergyNeededAmount
+ sub [hl]
+ ld c, a ; basic energy still needed
+ ld a, [wTotalAttachedEnergies]
+ sub c
+ sub b
+ jr c, .not_enough
+
+ ld a, [wTempLoadedAttackEnergyNeededAmount]
+ or a
+ ret z
+
+; being here means the energy cost isn't satisfied,
+; including with colorless energy
+ xor a
+.not_enough
+ cpl
+ inc a
+ ld c, a ; colorless energy still needed
+ ld a, [wTempLoadedAttackEnergyNeededAmount]
+ ld b, a ; basic energy still needed
+ ld a, [wTempLoadedAttackEnergyNeededType]
+ call ConvertColorToEnergyCardID
+ ld e, a
+ ld d, 0
+ scf
+ ret
+
+; takes as input the energy cost of an attack for a
+; particular energy, stored in the lower nibble of a
+; if the attack costs some amount of this energy, the lower nibble of a != 0,
+; and this amount is stored in wTempLoadedAttackEnergyCost
+; sets carry flag if not enough energy of this type attached
+; input:
+; a = this energy cost of attack (lower nibble)
+; [hl] = attached energy
+; output:
+; carry set if not enough of this energy type attached
+CheckIfEnoughParticularAttachedEnergy: ; 142f4 (5:42f4)
+ and %00001111
+ jr nz, .check
+.has_enough
+ inc hl
+ inc b
+ or a
+ ret
+
+.check
+ ld [wTempLoadedAttackEnergyCost], a
+ sub [hl]
+ jr z, .has_enough
+ jr c, .has_enough
+
+ ; not enough energy
+ ld [wTempLoadedAttackEnergyNeededAmount], a
+ ld a, b
+ ld [wTempLoadedAttackEnergyNeededType], a
+ inc hl
+ inc b
+ scf
+ ret
+
+; input:
+; a = energy type
+; output:
+; a = energy card ID
+ConvertColorToEnergyCardID: ; 1430f (5:430f)
+ push hl
+ push de
+ ld e, a
+ ld d, 0
+ ld hl, .card_id
+ add hl, de
+ ld a, [hl]
+ pop de
+ pop hl
+ ret
+
+.card_id
+ db FIRE_ENERGY
+ db GRASS_ENERGY
+ db LIGHTNING_ENERGY
+ db WATER_ENERGY
+ db FIGHTING_ENERGY
+ db PSYCHIC_ENERGY
+ db DOUBLE_COLORLESS_ENERGY
+
+; returns carry if loaded attack effect has
+; an "initial effect 2" or "require selection" command type
+; unreferenced
+Func_14323: ; 14323 (5:4323)
+ ld hl, wLoadedAttackEffectCommands
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
+ push hl
+ call CheckMatchingCommand
+ pop hl
+ jr nc, .set_carry
+ ld a, EFFECTCMDTYPE_REQUIRE_SELECTION
+ call CheckMatchingCommand
+ jr nc, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; return carry depending on card index in a:
+; - if energy card, return carry if no energy card has been played yet
+; - if basic Pokémon card, return carry if there's space in bench
+; - if evolution card, return carry if there's a Pokémon
+; in Play Area it can evolve
+; - if trainer card, return carry if it can be used
+; input:
+; a = card index to check
+CheckIfCardCanBePlayed: ; 1433d (5:433d)
+ ldh [hTempCardIndex_ff9f], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr c, .pokemon_card
+ cp TYPE_TRAINER
+ jr z, .trainer_card
+
+; energy card
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ ret z
+ scf
+ ret
+
+.pokemon_card
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .evolution_card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ ccf
+ ret
+
+.evolution_card
+ bank1call IsPrehistoricPowerActive
+ ret c
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld b, 0
+.loop
+ push bc
+ ld e, b
+ ldh a, [hTempCardIndex_ff9f]
+ ld d, a
+ call CheckIfCanEvolveInto
+ pop bc
+ ret nc
+ inc b
+ dec c
+ jr nz, .loop
+ scf
+ ret
+
+.trainer_card
+ bank1call CheckCantUseTrainerDueToHeadache
+ ret c
+ call LoadNonPokemonCardEffectCommands
+ ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
+ call TryExecuteEffectCommandFunction
+ ret
+
+; loads all the energy cards
+; in hand in wDuelTempList
+; return carry if no energy cards found
+CreateEnergyCardListFromHand: ; 1438c (5:438c)
+ push hl
+ push de
+ push bc
+ ld de, wDuelTempList
+ ld b, a
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ ld c, a
+ inc c
+ ld l, LOW(wOpponentHand)
+ jr .decrease
+
+.loop
+ ld a, [hli]
+ push de
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop de
+ and TYPE_ENERGY
+ jr z, .decrease
+ dec hl
+ ld a, [hli]
+ ld [de], a
+ inc de
+.decrease
+ dec c
+ jr nz, .loop
+
+ ld a, $ff
+ ld [de], a
+ pop bc
+ pop de
+ pop hl
+ ld a, [wDuelTempList]
+ cp $ff
+ ccf
+ ret
+
+; looks for card ID in hand and
+; sets carry if a card wasn't found
+; as opposed to LookForCardIDInHandList_Bank5
+; this function doesn't create a list
+; and preserves hl, de and bc
+; input:
+; a = card ID
+; output:
+; a = card deck index, if found
+; carry set if NOT found
+LookForCardIDInHand: ; 143bf (5:43bf)
+ push hl
+ push de
+ push bc
+ ld b, a
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetTurnDuelistVariable
+ ld c, a
+ inc c
+ ld l, DUELVARS_HAND
+ jr .next
+
+.loop
+ ld a, [hli]
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp b
+ jr z, .no_carry
+.next
+ dec c
+ jr nz, .loop
+
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+
+.no_carry
+ dec hl
+ ld a, [hl]
+ pop bc
+ pop de
+ pop hl
+ or a
+ ret
+
+INCLUDE "engine/ai/damage_calculation.asm"
+
+AIProcessHandTrainerCards: ; 14663 (5:4663)
+ farcall _AIProcessHandTrainerCards
+ ret
+
+INCLUDE "engine/ai/deck_ai.asm"
+
+; return carry if card ID loaded in a is found in hand
+; and outputs in a the deck index of that card
+; as opposed to LookForCardIDInHand, this function
+; creates a list in wDuelTempList
+; input:
+; a = card ID
+; output:
+; a = card deck index, if found
+; carry set if found
+LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop
+ ld a, [hli]
+ cp $ff
+ ret z
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop
+
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+
+; returns carry if card ID in a
+; is found in Play Area, starting with
+; location in b
+; input:
+; a = card ID
+; b = PLAY_AREA_* to start with
+; output:
+; a = PLAY_AREA_* of found card
+; carry set if found
+LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef)
+ ld [wTempCardIDToLook], a
+
+.loop
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ cp $ff
+ ret z
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld c, a
+ ld a, [wTempCardIDToLook]
+ cp c
+ jr z, .found
+ inc b
+ ld a, MAX_PLAY_AREA_POKEMON
+ cp b
+ jr nz, .loop
+
+ ld b, $ff
+ or a
+ ret
+.found
+ ld a, b
+ scf
+ ret
+
+; check if energy card ID in e is in AI hand and,
+; if so, attaches it to card ID in d in Play Area.
+; input:
+; e = Energy card ID
+; d = Pokemon card ID
+AIAttachEnergyInHandToCardInPlayArea: ; 15612 (5:5612)
+ ld a, e
+ push de
+ call LookForCardIDInHandList_Bank5
+ pop de
+ ret nc ; not in hand
+ ld b, PLAY_AREA_ARENA
+
+.attach
+ ld e, a
+ ld a, d
+ call LookForCardIDInPlayArea_Bank5
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, e
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+ ret
+
+; same as AIAttachEnergyInHandToCardInPlayArea but
+; only look for card ID in the Bench.
+AIAttachEnergyInHandToCardInBench: ; 1562b (5:562b)
+ ld a, e
+ push de
+ call LookForCardIDInHandList_Bank5
+ pop de
+ ret nc
+ ld b, PLAY_AREA_BENCH_1
+ jr AIAttachEnergyInHandToCardInPlayArea.attach
+
+INCLUDE "engine/ai/init.asm"
+
+; load selected attack from Pokémon in hTempPlayAreaLocation_ff9d,
+; gets an energy card to discard and subsequently
+; check if there is enough energy to execute the selected attack
+; after removing that attached energy card.
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
+; [wSelectedAttack] = selected attack to examine
+; output:
+; b = basic energy still needed
+; c = colorless energy still needed
+; e = output of ConvertColorToEnergyCardID, or $0 if not an attack
+; carry set if no attack
+; OR if it's a Pokémon Power
+; OR if not enough energy for attack
+CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld hl, wLoadedAttackName
+ ld a, [hli]
+ or [hl]
+ jr z, .no_attack
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+.no_attack
+ lb bc, 0, 0
+ ld e, c
+ scf
+ ret
+
+.is_attack
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ farcall AIPickEnergyCardToDiscard
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp DOUBLE_COLORLESS_ENERGY
+ jr z, .colorless
+
+; color energy
+; decrease respective attached energy by 1.
+ ld hl, wAttachedEnergies
+ dec a
+ ld c, a
+ ld b, $00
+ add hl, bc
+ dec [hl]
+ ld hl, wTotalAttachedEnergies
+ dec [hl]
+ jr .asm_1570c
+; decrease attached colorless by 2.
+.colorless
+ ld hl, wAttachedEnergies + COLORLESS
+ dec [hl]
+ dec [hl]
+ ld hl, wTotalAttachedEnergies
+ dec [hl]
+ dec [hl]
+
+.asm_1570c
+ bank1call HandleEnergyBurn
+ xor a
+ ld [wTempLoadedAttackEnergyCost], a
+ ld [wTempLoadedAttackEnergyNeededAmount], a
+ ld [wTempLoadedAttackEnergyNeededType], a
+ ld hl, wAttachedEnergies
+ ld de, wLoadedAttackEnergyCost
+ ld b, 0
+ ld c, (NUM_TYPES / 2) - 1
+.loop
+ ; check all basic energy cards except colorless
+ ld a, [de]
+ swap a
+ call CheckIfEnoughParticularAttachedEnergy
+ ld a, [de]
+ call CheckIfEnoughParticularAttachedEnergy
+ inc de
+ dec c
+ jr nz, .loop
+
+ ld a, [de]
+ swap a
+ and $0f
+ ld b, a ; colorless energy still needed
+ ld a, [wTempLoadedAttackEnergyCost]
+ ld hl, wTempLoadedAttackEnergyNeededAmount
+ sub [hl]
+ ld c, a ; basic energy still needed
+ ld a, [wTotalAttachedEnergies]
+ sub c
+ sub b
+ jr c, .not_enough_energy
+
+ ld a, [wTempLoadedAttackEnergyNeededAmount]
+ or a
+ ret z
+
+; being here means the energy cost isn't satisfied,
+; including with colorless energy
+ xor a
+.not_enough_energy
+ cpl
+ inc a
+ ld c, a ; colorless energy still needed
+ ld a, [wTempLoadedAttackEnergyNeededAmount]
+ ld b, a ; basic energy still needed
+ ld a, [wTempLoadedAttackEnergyNeededType]
+ call ConvertColorToEnergyCardID
+ ld e, a
+ ld d, 0
+ scf
+ ret
+
+; zeroes a bytes starting at hl
+ClearMemory_Bank5: ; 1575e (5:575e)
+ push af
+ push bc
+ push hl
+ ld b, a
+ xor a
+.clear_loop
+ ld [hli], a
+ dec b
+ jr nz, .clear_loop
+ pop hl
+ pop bc
+ pop af
+ ret
+
+; returns in a the tens digit of value in a
+CalculateByteTensDigit: ; 1576b (5:576b)
+ push bc
+ ld c, 0
+.loop
+ sub 10
+ jr c, .done
+ inc c
+ jr .loop
+.done
+ ld a, c
+ pop bc
+ ret
+
+; returns in a the result of
+; dividing b by a, rounded down
+; input:
+; a = divisor
+; b = dividend
+CalculateBDividedByA_Bank5: ; 15778 (5:5778)
+ push bc
+ ld c, a
+ ld a, b
+ ld b, c
+ ld c, 0
+.loop
+ sub b
+ jr c, .done
+ inc c
+ jr .loop
+.done
+ ld a, c
+ pop bc
+ ret
+
+; returns in a the number of energy cards attached
+; to Pokémon in location held by e
+; this assumes that colorless are paired so
+; that one colorless energy card provides 2 colorless energy
+; input:
+; e = location to check, i.e. PLAY_AREA_*
+; output:
+; a = number of energy cards attached
+CountNumberOfEnergyCardsAttached: ; 15787 (5:5787)
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ ret z
+
+ xor a
+ push hl
+ push bc
+ ld b, NUM_COLORED_TYPES
+ ld hl, wAttachedEnergies
+; sum all the attached energies
+.loop
+ add [hl]
+ inc hl
+ dec b
+ jr nz, .loop
+
+ ld b, [hl]
+ srl b
+; counts colorless ad halves it
+ add b
+ pop bc
+ pop hl
+ ret
+
+; returns carry if any card with ID in e is found
+; in card location in a
+; input:
+; a = card location to look in;
+; e = card ID to look for.
+; output:
+; a = deck index of card found, if any
+CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3)
+ ld b, a
+ ld c, e
+ lb de, 0, 0
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp b
+ jr nz, .next
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp c
+ jr z, .set_carry
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+ or a
+ ret
+.set_carry
+ ld a, e
+ scf
+ ret
+
+; counts total number of energy cards in opponent's hand
+; plus all the cards attached in Turn Duelist's Play Area.
+; output:
+; a and wTempAI = total number of energy cards.
+CountOppEnergyCardsInHandAndAttached: ; 157c6 (5:57c6)
+ xor a
+ ld [wTempAI], a
+ call CreateEnergyCardListFromHand
+ jr c, .attached
+
+; counts number of energy cards in hand
+ ld b, -1
+ ld hl, wDuelTempList
+.loop_hand
+ inc b
+ ld a, [hli]
+ cp $ff
+ jr nz, .loop_hand
+ ld a, b
+ ld [wTempAI], a
+
+; counts number of energy cards
+; that are attached in Play Area
+.attached
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+.loop_play_area
+ call CountNumberOfEnergyCardsAttached
+ ld hl, wTempAI
+ add [hl]
+ ld [hl], a
+ inc e
+ dec d
+ jr nz, .loop_play_area
+ ret
+
+; returns carry if any card with ID in e is found
+; in the list that is pointed by hl.
+; if one is found, it is removed from the list.
+; input:
+; e = card ID to look for.
+; hl = list to look in
+RemoveCardIDInList: ; 157f3 (5:57f3)
+ push hl
+ push de
+ push bc
+ ld c, e
+
+.loop_1
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+
+ ldh [hTempCardIndex_ff98], a
+ call GetCardIDFromDeckIndex
+ ld a, c
+ cp e
+ jr nz, .loop_1
+
+; found
+ ld d, h
+ ld e, l
+ dec hl
+
+; remove this index from the list
+; and reposition the rest of the list ahead.
+.loop_2
+ ld a, [de]
+ inc de
+ ld [hli], a
+ cp $ff
+ jr nz, .loop_2
+
+ ldh a, [hTempCardIndex_ff98]
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+
+.no_carry
+ pop bc
+ pop de
+ pop hl
+ or a
+ ret
+
+; play Pokemon cards from the hand to set the starting
+; Play Area of Boss decks.
+; each Boss deck has two ID lists in order of preference.
+; one list is for the Arena card is the other is for the Bench cards.
+; if Arena card could not be set (due to hand not having any card in its list)
+; or if list is null, return carry and do not play any cards.
+TrySetUpBossStartingPlayArea: ; 1581b (5:581b)
+ ld de, wAICardListArenaPriority
+ ld a, d
+ or a
+ jr z, .set_carry ; return if null
+
+; pick Arena card
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wAICardListArenaPriority
+ call .PlayPokemonCardInOrder
+ ret c
+
+; play Pokemon cards to Bench until there are
+; a maximum of 3 cards in Play Area.
+.loop
+ ld de, wAICardListBenchPriority
+ call .PlayPokemonCardInOrder
+ jr c, .done
+ cp 3
+ jr c, .loop
+
+.done
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; runs through input card ID list in de.
+; plays to Play Area first card that is found in hand.
+; returns carry if none of the cards in the list are found.
+; returns number of Pokemon in Play Area in a.
+.PlayPokemonCardInOrder ; 1583f (5:583f)
+ ld a, [de]
+ ld c, a
+ inc de
+ ld a, [de]
+ ld d, a
+ ld e, c
+
+; go in order of the list in de and
+; add first card that matches ID.
+; returns carry if hand doesn't have any card in list.
+.loop_id_list
+ ld a, [de]
+ inc de
+ or a
+ jr z, .not_found
+ push de
+ ld e, a
+ call RemoveCardIDInList
+ pop de
+ jr nc, .loop_id_list
+
+ ; play this card to Play Area and return
+ push hl
+ call PutHandPokemonCardInPlayArea
+ pop hl
+ or a
+ ret
+
+.not_found
+ scf
+ ret
+
+; expects a $00-terminated list of 3-byte data with the following:
+; - non-zero value (anything but $1 is ignored)
+; - card ID to look for in Play Area
+; - number of energy cards
+; returns carry if a card ID is found in bench with at least the
+; listed number of energy cards
+; unreferenced
+Func_1585b: ; 1585b (5:585b)
+ ld a, [hli]
+ or a
+ jr z, .no_carry
+ dec a
+ jr nz, .next_1
+ ld a, [hli]
+ ld b, PLAY_AREA_BENCH_1
+ push hl
+ call LookForCardIDInPlayArea_Bank5
+ jr nc, .next_2
+ ld e, a
+ push de
+ call CountNumberOfEnergyCardsAttached
+ pop de
+ pop hl
+ ld b, [hl]
+ cp b
+ jr nc, .set_carry
+ inc hl
+ jr Func_1585b
+
+.next_1
+ inc hl
+ inc hl
+ jr Func_1585b
+
+.next_2
+ pop hl
+ inc hl
+ jr Func_1585b
+
+.no_carry
+ or a
+ ret
+
+.set_carry
+ ld a, e
+ scf
+ ret
+
+; expects a $00-terminated list of 3-byte data with the following:
+; - non-zero value
+; - card ID
+; - number of energy cards
+; goes through the given list and if a card with a listed ID is found
+; with less than the number of energy cards corresponding to its entry
+; then have AI try to play an energy card from the hand to it
+; unreferenced
+Func_15886: ; 15886 (5:5886)
+ push hl
+ call CreateEnergyCardListFromHand
+ pop hl
+ ret c ; quit if no energy cards in hand
+
+.loop_energy_cards
+ ld a, [hli]
+ or a
+ ret z ; done
+ ld a, [hli]
+ ld b, PLAY_AREA_ARENA
+ push hl
+ call LookForCardIDInPlayArea_Bank5
+ jr nc, .next ; skip if not found in Play Area
+ ld e, a
+ push de
+ call CountNumberOfEnergyCardsAttached
+ pop de
+ pop hl
+ cp [hl]
+ inc hl
+ jr nc, .loop_energy_cards
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push hl
+ call AITryToPlayEnergyCard
+ pop hl
+ ret c
+ jr .loop_energy_cards
+.next
+ pop hl
+ inc hl
+ jr .loop_energy_cards
+
+INCLUDE "engine/ai/retreat.asm"
+
+; Copy cards from wDuelTempList in hl to wHandTempList in de
+CopyHandCardList: ; 15ea6 (5:5ea6)
+ ld a, [hli]
+ ld [de], a
+ cp $ff
+ ret z
+ inc de
+ jr CopyHandCardList
+
+INCLUDE "engine/ai/hand_pokemon.asm"
+
+; check if player's active Pokémon is Mr Mime
+; if it isn't, set carry
+; if it is, check if Pokémon at a
+; can damage it, and if it can, set carry
+; input:
+; a = location of Pokémon card
+CheckDamageToMrMime: ; 16270 (5:6270)
+ push af
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MR_MIME
+ pop bc
+ jr nz, .set_carry
+ ld a, b
+ call CheckIfCanDamageDefendingPokemon
+ jr c, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; returns carry if arena card
+; can knock out defending Pokémon
+CheckIfActiveCardCanKnockOut: ; 1628f (5:628f)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .fail
+ call CheckIfSelectedAttackIsUnusable
+ jp c, .fail
+ scf
+ ret
+
+.fail
+ or a
+ ret
+
+; outputs carry if any of the active Pokémon attacks
+; can be used and are not residual
+CheckIfActivePokemonCanUseAnyNonResidualAttack: ; 162a1 (5:62a1)
+ xor a ; active card
+ ldh [hTempPlayAreaLocation_ff9d], a
+; first atk
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .next_atk
+ ld a, [wLoadedAttackCategory]
+ and RESIDUAL
+ jr z, .ok
+
+.next_atk
+; second atk
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .fail
+ ld a, [wLoadedAttackCategory]
+ and RESIDUAL
+ jr z, .ok
+.fail
+ or a
+ ret
+
+.ok
+ scf
+ ret
+
+; looks for energy card(s) in hand depending on
+; what is needed for selected card, for both attacks
+; - if one basic energy is required, look for that energy;
+; - if one colorless is required, create a list at wDuelTempList
+; of all energy cards;
+; - if two colorless are required, look for double colorless;
+; return carry if successful in finding card
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
+LookForEnergyNeededInHand: ; 162c8 (5:62c8)
+ xor a ; first attack
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, b
+ add c
+ cp 1
+ jr z, .one_energy
+ cp 2
+ jr nz, .second_attack
+ ld a, c
+ cp 2
+ jr z, .two_colorless
+
+.second_attack
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, b
+ add c
+ cp 1
+ jr z, .one_energy
+ cp 2
+ jr nz, .no_carry
+ ld a, c
+ cp 2
+ jr z, .two_colorless
+.no_carry
+ or a
+ ret
+
+.one_energy
+ ld a, b
+ or a
+ jr z, .one_colorless
+ ld a, e
+ call LookForCardIDInHandList_Bank5
+ ret c
+ jr .no_carry
+
+.one_colorless
+ call CreateEnergyCardListFromHand
+ jr c, .no_carry
+ scf
+ ret
+
+.two_colorless
+ ld a, DOUBLE_COLORLESS_ENERGY
+ call LookForCardIDInHandList_Bank5
+ ret c
+ jr .no_carry
+
+; looks for energy card(s) in hand depending on
+; what is needed for selected card and attack
+; - if one basic energy is required, look for that energy;
+; - if one colorless is required, create a list at wDuelTempList
+; of all energy cards;
+; - if two colorless are required, look for double colorless;
+; return carry if successful in finding card
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
+; [wSelectedAttack] = selected attack to examine
+LookForEnergyNeededForAttackInHand: ; 16311 (5:6311)
+ call CheckEnergyNeededForAttack
+ ld a, b
+ add c
+ cp 1
+ jr z, .one_energy
+ cp 2
+ jr nz, .done
+ ld a, c
+ cp 2
+ jr z, .two_colorless
+.done
+ or a
+ ret
+
+.one_energy
+ ld a, b
+ or a
+ jr z, .one_colorless
+ ld a, e
+ call LookForCardIDInHandList_Bank5
+ ret c
+ jr .done
+
+.one_colorless
+ call CreateEnergyCardListFromHand
+ jr c, .done
+ scf
+ ret
+
+.two_colorless
+ ld a, DOUBLE_COLORLESS_ENERGY
+ call LookForCardIDInHandList_Bank5
+ ret c
+ jr .done
+
+; goes through $00 terminated list pointed
+; by wAICardListPlayFromHandPriority and compares it to each card in hand.
+; Sorts the hand in wDuelTempList so that the found card IDs
+; are in the same order as the list pointed by de.
+SortTempHandByIDList: ; 1633f (5:633f)
+ ld a, [wAICardListPlayFromHandPriority+1]
+ or a
+ ret z ; return if list is empty
+
+; start going down the ID list
+ ld d, a
+ ld a, [wAICardListPlayFromHandPriority]
+ ld e, a
+ ld c, 0
+.loop_list_id
+; get this item's ID
+; if $00, list has ended
+ ld a, [de]
+ or a
+ ret z ; return when list is over
+ inc de
+ ld hl, wDuelTempList
+ ld b, 0
+ add hl, bc
+ ld b, a
+
+; search in the hand card list
+.next_hand_card
+ ld a, [hl]
+ ldh [hTempCardIndex_ff98], a
+ cp -1
+ jr z, .loop_list_id
+ push bc
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ pop bc
+ cp b
+ jr nz, .not_same
+
+; found
+; swap this hand card with the spot
+; in hand corresponding to c
+ push bc
+ push hl
+ ld b, 0
+ ld hl, wDuelTempList
+ add hl, bc
+ ld b, [hl]
+ ldh a, [hTempCardIndex_ff98]
+ ld [hl], a
+ pop hl
+ ld [hl], b
+ pop bc
+ inc c
+.not_same
+ inc hl
+ jr .next_hand_card
+
+; looks for energy card(s) in list at wDuelTempList
+; depending on energy flags set in a
+; return carry if successful in finding card
+; input:
+; a = energy flags needed
+CheckEnergyFlagsNeededInList: ; 1637b (5:637b)
+ ld e, a
+ ld hl, wDuelTempList
+.next_card
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+
+; fire
+ cp FIRE_ENERGY
+ jr nz, .grass
+ ld a, FIRE_F
+ jr .check_energy
+.grass
+ cp GRASS_ENERGY
+ jr nz, .lightning
+ ld a, GRASS_F
+ jr .check_energy
+.lightning
+ cp LIGHTNING_ENERGY
+ jr nz, .water
+ ld a, LIGHTNING_F
+ jr .check_energy
+.water
+ cp WATER_ENERGY
+ jr nz, .fighting
+ ld a, WATER_F
+ jr .check_energy
+.fighting
+ cp FIGHTING_ENERGY
+ jr nz, .psychic
+ ld a, FIGHTING_F
+ jr .check_energy
+.psychic
+ cp PSYCHIC_ENERGY
+ jr nz, .colorless
+ ld a, PSYCHIC_F
+ jr .check_energy
+.colorless
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .next_card
+ ld a, COLORLESS_F
+
+; if energy card matches required energy, return carry
+.check_energy
+ ld d, e
+ and e
+ ld e, d
+ jr z, .next_card
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+; returns in a the energy cost of both attacks from card index in a
+; represented by energy flags
+; i.e. each bit represents a different energy type cost
+; if any colorless energy is required, all bits are set
+; input:
+; a = card index
+; output:
+; a = bits of each energy requirement
+GetAttacksEnergyCostBits: ; 163c9 (5:63c9)
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld hl, wLoadedCard2Atk1EnergyCost
+ call GetEnergyCostBits
+ ld b, a
+
+ push bc
+ ld hl, wLoadedCard2Atk2EnergyCost
+ call GetEnergyCostBits
+ pop bc
+ or b
+ ret
+
+; returns in a the energy cost of an attack in [hl]
+; represented by energy flags
+; i.e. each bit represents a different energy type cost
+; if any colorless energy is required, all bits are set
+; input:
+; [hl] = Loaded card attack energy cost
+; output:
+; a = bits of each energy requirement
+GetEnergyCostBits: ; 163dd (5:63dd)
+ ld c, $00
+ ld a, [hli]
+ ld b, a
+
+; fire
+ and $f0
+ jr z, .grass
+ ld c, FIRE_F
+.grass
+ ld a, b
+ and $0f
+ jr z, .lightning
+ ld a, GRASS_F
+ or c
+ ld c, a
+.lightning
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .water
+ ld a, LIGHTNING_F
+ or c
+ ld c, a
+.water
+ ld a, b
+ and $0f
+ jr z, .fighting
+ ld a, WATER_F
+ or c
+ ld c, a
+.fighting
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .psychic
+ ld a, FIGHTING_F
+ or c
+ ld c, a
+.psychic
+ ld a, b
+ and $0f
+ jr z, .colorless
+ ld a, PSYCHIC_F
+ or c
+ ld c, a
+.colorless
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .done
+ ld a, %11111111
+ or c ; unnecessary
+ ld c, a
+.done
+ ld a, c
+ ret
+
+; set carry flag if any card in
+; wDuelTempList evolves card index in a
+; if found, the evolution card index is returned in a
+; input:
+; a = card index to check evolution
+; output:
+; a = card index of evolution found
+CheckForEvolutionInList: ; 16422 (5:6422)
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+
+ push af
+ ld [hl], b
+ ld hl, wDuelTempList
+.loop
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+ push de
+ push hl
+ call CheckIfCanEvolveInto
+ pop hl
+ pop de
+ jr c, .loop
+
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, d
+ scf
+ ret
+
+.no_carry
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ or a
+ ret
+
+; set carry if it finds an evolution for
+; the card index in a in the deck
+; if found, return that evolution card index in a
+; input:
+; a = card index to check evolution
+; output:
+; a = card index of evolution found
+CheckForEvolutionInDeck: ; 16451 (5:6451)
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+
+ push af
+ ld [hl], b
+ ld e, 0
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_DECK
+ jr nz, .not_in_deck
+ push de
+ ld d, e
+ ld e, PLAY_AREA_ARENA
+ call CheckIfCanEvolveInto
+ pop de
+ jr nc, .set_carry
+
+; exit when it gets to the prize cards
+.not_in_deck
+ inc e
+ ld a, DUELVARS_PRIZE_CARDS
+ cp e
+ jr nz, .loop
+
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ or a
+ ret
+
+.set_carry
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, e
+ scf
+ ret
+
+INCLUDE "engine/ai/energy.asm"
+
+INCLUDE "engine/ai/attacks.asm"
+
+INCLUDE "engine/ai/special_attacks.asm"
+
+; checks in other Play Area for non-basic cards.
+; afterwards, that card is checked for damage,
+; and if the damage counters it has is greater than or equal
+; to the max HP of the card stage below it,
+; return carry and that card's Play Area location in a.
+; output:
+; a = card location of Pokémon card, if found;
+; carry set if such a card is found.
+LookForCardThatIsKnockedOutOnDevolution: ; 17080 (5:7080)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ push af
+ call SwapTurn
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+
+.loop
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push bc
+ bank1call GetCardOneStageBelow
+ pop bc
+ jr c, .next
+ ; is not a basic card
+ ; compare its HP with current damage
+ ld a, d
+ push bc
+ call LoadCardDataToBuffer2_FromDeckIndex
+ pop bc
+ ld a, [wLoadedCard2HP]
+ ld [wTempAI], a
+ ld e, c
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ ld e, a
+ ld a, [wTempAI]
+ cp e
+ jr c, .set_carry
+ jr z, .set_carry
+.next
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop
+
+ call SwapTurn
+ pop af
+ ldh [hTempPlayAreaLocation_ff9d], a
+ or a
+ ret
+
+.set_carry
+ call SwapTurn
+ pop af
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, c
+ scf
+ ret
+
+; returns carry if the following conditions are met:
+; - arena card HP >= half max HP
+; - arena card Unknown2's 4 bit is not set or
+; is set but there's no evolution of card in hand/deck
+; - arena card can use second attack
+CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack: ; 170c9 (5:70c9)
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ push de
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wLoadedCard1HP]
+ rrca
+ cp d
+ pop de
+ jr nc, .no_carry
+
+ ld a, [wLoadedCard1Unknown2]
+ and %00010000
+ jr z, .check_second_attack
+ ld a, d
+ call CheckCardEvolutionInHandOrDeck
+ jr c, .no_carry
+
+.check_second_attack
+ xor a ; active card
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ push hl
+ call CheckIfSelectedAttackIsUnusable
+ pop hl
+ jr c, .no_carry
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+; count Pokemon in the Bench that
+; meet the following conditions:
+; - card HP > half max HP
+; - card Unknown2's 4 bit is not set or
+; is set but there's no evolution of card in hand/deck
+; - card can use second attack
+; Outputs the number of Pokémon in bench
+; that meet these requirements in a
+; and returns carry if at least one is found
+CountNumberOfSetUpBenchPokemon: ; 17101 (5:7101)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ push de
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ lb bc, 0, 0
+ push hl
+
+.next
+ inc c
+ pop hl
+ ld a, [hli]
+ push hl
+ cp $ff
+ jr z, .done
+
+ ld d, a
+ push de
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+
+; compares card's current HP with max HP
+ ld a, c
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wLoadedCard1HP]
+ rrca
+
+; a = max HP / 2
+; d = current HP
+; jumps if (current HP) <= (max HP / 2)
+ cp d
+ pop de
+ jr nc, .next
+
+ ld a, [wLoadedCard1Unknown2]
+ and $10
+ jr z, .check_second_attack
+
+ ld a, d
+ push bc
+ call CheckCardEvolutionInHandOrDeck
+ pop bc
+ jr c, .next
+
+.check_second_attack
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ push bc
+ push hl
+ call CheckIfSelectedAttackIsUnusable
+ pop hl
+ pop bc
+ jr c, .next
+ inc b
+ jr .next
+
+.done
+ pop hl
+ pop de
+ ld a, e
+ ld [wSelectedAttack], a
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, b
+ or a
+ ret z
+ scf
+ ret
+
+; handles AI logic to determine some selections regarding certain attacks,
+; if any of these attacks were chosen to be used.
+; returns carry if selection was successful,
+; and no carry if unable to make one.
+; outputs in hTempPlayAreaLocation_ffa1 the chosen parameter.
+AISelectSpecialAttackParameters: ; 17161 (5:7161)
+ ld a, [wSelectedAttack]
+ push af
+ call .SelectAttackParameters
+ pop bc
+ ld a, b
+ ld [wSelectedAttack], a
+ ret
+
+.SelectAttackParameters: ; 1716e (5:716e)
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MEW3
+ jr z, .DevolutionBeam
+ cp MEWTWO3
+ jr z, .EnergyAbsorption
+ cp MEWTWO2
+ jr z, .EnergyAbsorption
+ cp EXEGGUTOR
+ jr z, .Teleport
+ cp ELECTRODE1
+ jr z, .EnergySpike
+ ; fallthrough
+
+.no_carry
+ or a
+ ret
+
+.DevolutionBeam
+; in case selected attack is Devolution Beam
+; store in hTempPlayAreaLocation_ffa1
+; the location of card to select to devolve
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .no_carry ; can be jr
+
+ ld a, $01
+ ldh [hTemp_ffa0], a
+ call LookForCardThatIsKnockedOutOnDevolution
+ ldh [hTempPlayAreaLocation_ffa1], a
+
+.set_carry_1
+ scf
+ ret
+
+.EnergyAbsorption
+; in case selected attack is Energy Absorption
+; make list from energy cards in Discard Pile
+ ld a, [wSelectedAttack]
+ or a
+ jp nz, .no_carry ; can be jr
+
+ ld a, $ff
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ldh [hTempRetreatCostCards], a
+
+; search for Psychic energy cards in Discard Pile
+ ld e, PSYCHIC_ENERGY
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call CheckIfAnyCardIDinLocation
+ ldh [hTemp_ffa0], a
+ farcall CreateEnergyCardListFromDiscardPile_AllEnergy
+
+; find any energy card different from
+; the one found by CheckIfAnyCardIDinLocation.
+; since using this attack requires a Psychic energy card,
+; and another one is in hTemp_ffa0,
+; then any other energy card would account
+; for the Energy Cost of Psyburn.
+ ld hl, wDuelTempList
+.loop_energy_cards
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry_2
+ ld b, a
+ ldh a, [hTemp_ffa0]
+ cp b
+ jr z, .loop_energy_cards ; same card, keep looking
+
+; store the deck index of energy card found
+ ld a, b
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ; fallthrough
+
+.set_carry_2
+ scf
+ ret
+
+.Teleport
+; in case selected attack is Teleport
+; decide Bench card to switch to.
+ ld a, [wSelectedAttack]
+ or a
+ jp nz, .no_carry ; can be jr
+ call AIDecideBenchPokemonToSwitchTo
+ jr c, .no_carry
+ ldh [hTemp_ffa0], a
+ scf
+ ret
+
+.EnergySpike
+; in case selected attack is Energy Spike
+; decide basic energy card to fetch from Deck.
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .no_carry ; can be jr
+
+ ld a, CARD_LOCATION_DECK
+ ld e, LIGHTNING_ENERGY
+
+; if none were found in Deck, return carry...
+ call CheckIfAnyCardIDinLocation
+ ldh [hTemp_ffa0], a
+ jp nc, .no_carry ; can be jr
+
+; ...else find a suitable Play Area Pokemon to
+; attach the energy card to.
+ call AIProcessButDontPlayEnergy_SkipEvolution
+ jp nc, .no_carry ; can be jr
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ scf
+ ret
+
+; return carry if Pokémon at play area location
+; in hTempPlayAreaLocation_ff9d does not have
+; energy required for the attack index in wSelectedAttack
+; or has exactly the same amount of energy needed
+; input:
+; [hTempPlayAreaLocation_ff9d] = play area location
+; [wSelectedAttack] = attack index to check
+; output:
+; a = number of extra energy cards attached
+CheckIfNoSurplusEnergyForAttack: ; 171fb (5:71fb)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld hl, wLoadedAttackName
+ ld a, [hli]
+ or [hl]
+ jr z, .not_attack
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+.not_attack
+ scf
+ ret
+
+.is_attack
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ bank1call HandleEnergyBurn
+ xor a
+ ld [wTempLoadedAttackEnergyCost], a
+ ld [wTempLoadedAttackEnergyNeededAmount], a
+ ld [wTempLoadedAttackEnergyNeededType], a
+ ld hl, wAttachedEnergies
+ ld de, wLoadedAttackEnergyCost
+ ld b, 0
+ ld c, (NUM_TYPES / 2) - 1
+.loop
+ ; check all basic energy cards except colorless
+ ld a, [de]
+ swap a
+ call CalculateParticularAttachedEnergyNeeded
+ ld a, [de]
+ call CalculateParticularAttachedEnergyNeeded
+ inc de
+ dec c
+ jr nz, .loop
+
+ ; colorless
+ ld a, [de]
+ swap a
+ and %00001111
+ ld b, a
+ ld hl, wTempLoadedAttackEnergyCost
+ ld a, [wTotalAttachedEnergies]
+ sub [hl]
+ sub b
+ ret c ; return if not enough energy
+
+ or a
+ ret nz ; return if surplus energy
+
+ ; exactly the amount of energy needed
+ scf
+ ret
+
+; takes as input the energy cost of an attack for a
+; particular energy, stored in the lower nibble of a
+; if the attack costs some amount of this energy, the lower nibble of a != 0,
+; and this amount is stored in wTempLoadedAttackEnergyCost
+; also adds the amount of energy still needed
+; to wTempLoadedAttackEnergyNeededAmount
+; input:
+; a = this energy cost of attack (lower nibble)
+; [hl] = attached energy
+; output:
+; carry set if not enough of this energy type attached
+CalculateParticularAttachedEnergyNeeded: ; 17258 (5:7258)
+ and %00001111
+ jr nz, .check
+.done
+ inc hl
+ inc b
+ ret
+
+.check
+ ld [wTempLoadedAttackEnergyCost], a
+ sub [hl]
+ jr z, .done
+ jr nc, .done
+ push bc
+ ld a, [wTempLoadedAttackEnergyCost]
+ ld b, a
+ ld a, [hl]
+ sub b
+ pop bc
+ ld [wTempLoadedAttackEnergyNeededAmount], a
+ jr .done
+
+; return carry if there is a card that
+; can evolve a Pokémon in hand or deck.
+; input:
+; a = deck index of card to check;
+; output:
+; a = deck index of evolution in hand, if found;
+; carry set if there's a card in hand that can evolve.
+CheckCardEvolutionInHandOrDeck: ; 17274 (5:7274)
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld [hl], b
+ ld e, 0
+
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_DECK
+ jr z, .deck_or_hand
+ cp CARD_LOCATION_HAND
+ jr nz, .next
+.deck_or_hand
+ push de
+ ld d, e
+ ld e, PLAY_AREA_ARENA
+ call CheckIfCanEvolveInto
+ pop de
+ jr nc, .set_carry
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ or a
+ ret
+
+.set_carry
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, e
+ scf
+ ret
+
+INCLUDE "engine/ai/boss_deck_set_up.asm"
+
+; returns carry if Pokemon at PLAY_AREA* in a
+; can damage defending Pokémon with any of its attacks
+; input:
+; a = location of card to check
+CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383)
+ ldh [hTempPlayAreaLocation_ff9d], a
+ xor a ; first attack
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .second_attack
+ xor a
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr nz, .set_carry
+
+.second_attack
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .no_carry
+ ld a, $01
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr nz, .set_carry
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; checks if defending Pokémon can knock out
+; card at hTempPlayAreaLocation_ff9d with any of its attacks
+; and if so, stores the damage to wce00 and wce01
+; sets carry if any on the attacks knocks out
+; also outputs the largest damage dealt in a
+; input:
+; [hTempPlayAreaLocation_ff9d] = location of card to check
+; output:
+; a = largest damage of both attacks
+; carry set if can knock out
+CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1)
+ xor a ; first attack
+ ld [wce00], a
+ ld [wce01], a
+ call CheckIfDefendingPokemonCanKnockOutWithAttack
+ jr nc, .second_attack
+ ld a, [wDamage]
+ ld [wce00], a
+
+.second_attack
+ ld a, SECOND_ATTACK
+ call CheckIfDefendingPokemonCanKnockOutWithAttack
+ jr nc, .return_if_neither_kos
+ ld a, [wDamage]
+ ld [wce01], a
+ jr .compare
+
+.return_if_neither_kos
+ ld a, [wce00]
+ or a
+ ret z
+
+.compare
+ ld a, [wce00]
+ ld b, a
+ ld a, [wce01]
+ cp b
+ jr nc, .set_carry
+ ld a, b
+.set_carry
+ scf
+ ret
+
+; return carry if defending Pokémon can knock out
+; card at hTempPlayAreaLocation_ff9d
+; input:
+; a = attack index
+; [hTempPlayAreaLocation_ff9d] = location of card to check
+CheckIfDefendingPokemonCanKnockOutWithAttack: ; 173e4 (5:73e4)
+ ld [wSelectedAttack], a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call SwapTurn
+ call CheckIfSelectedAttackIsUnusable
+ call SwapTurn
+ pop bc
+ ld a, b
+ ldh [hTempPlayAreaLocation_ff9d], a
+ jr c, .done
+
+; player's active Pokémon can use attack
+ ld a, [wSelectedAttack]
+ call EstimateDamage_FromDefendingPokemon
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .set_carry
+ ret
+
+.set_carry
+ scf
+ ret
+
+.done
+ or a
+ ret
+
+; sets carry if Opponent's deck ID
+; is between LEGENDARY_MOLTRES_DECK_ID (inclusive)
+; and MUSCLES_FOR_BRAINS_DECK_ID (exclusive)
+; these are the decks for Grandmaster/Club Master/Ronald
+CheckIfOpponentHasBossDeckID: ; 17414 (5:7414)
+ push af
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_MOLTRES_DECK_ID
+ jr c, .no_carry
+ cp MUSCLES_FOR_BRAINS_DECK_ID
+ jr nc, .no_carry
+ pop af
+ scf
+ ret
+
+.no_carry
+ pop af
+ or a
+ ret
+
+; sets carry if not a boss fight
+; and if hasn't received legendary cards yet
+CheckIfNotABossDeckID: ; 17426 (5:7426)
+ call EnableSRAM
+ ld a, [sReceivedLegendaryCards]
+ call DisableSRAM
+ or a
+ jr nz, .no_carry
+ call CheckIfOpponentHasBossDeckID
+ jr nc, .set_carry
+.no_carry
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+
+; probability to return carry:
+; - 50% if deck AI is playing is on the list;
+; - 25% for all other decks;
+; - 0% for boss decks.
+; used for certain decks to randomly choose
+; not to play Trainer card or use PKMN Power
+AIChooseRandomlyNotToDoAction: ; 1743b (5:743b)
+; boss decks always use Trainer cards.
+ push hl
+ push de
+ call CheckIfNotABossDeckID
+ jr c, .check_deck
+ pop de
+ pop hl
+ ret
+
+.check_deck
+ ld a, [wOpponentDeckID]
+ cp MUSCLES_FOR_BRAINS_DECK_ID
+ jr z, .carry_50_percent
+ cp BLISTERING_POKEMON_DECK_ID
+ jr z, .carry_50_percent
+ cp WATERFRONT_POKEMON_DECK_ID
+ jr z, .carry_50_percent
+ cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
+ jr z, .carry_50_percent
+ cp KALEIDOSCOPE_DECK_ID
+ jr z, .carry_50_percent
+ cp RESHUFFLE_DECK_ID
+ jr z, .carry_50_percent
+
+; carry 25 percent
+ ld a, 4
+ call Random
+ cp 1
+ pop de
+ pop hl
+ ret
+
+.carry_50_percent
+ ld a, 4
+ call Random
+ cp 2
+ pop de
+ pop hl
+ ret
+
+; checks if any bench Pokémon has same ID
+; as input, and sets carry if it has more than
+; half health and can use its second attack
+; input:
+; a = card ID to check for
+; output:
+; carry set if the above requirements are met
+CheckForBenchIDAtHalfHPAndCanUseSecondAttack: ; 17474 (5:7474)
+ ld [wcdf9], a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld d, a
+ ld a, [wSelectedAttack]
+ ld e, a
+ push de
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ lb bc, 0, PLAY_AREA_ARENA
+ push hl
+
+.loop
+ inc c
+ pop hl
+ ld a, [hli]
+ push hl
+ cp $ff
+ jr z, .done
+ ld d, a
+ push de
+ push bc
+ call LoadCardDataToBuffer1_FromDeckIndex
+ pop bc
+ ld a, c
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld d, a
+ ld a, [wLoadedCard1HP]
+ rrca
+ cp d
+ pop de
+ jr nc, .loop
+ ; half max HP < current HP
+ ld a, [wLoadedCard1ID]
+ ld hl, wcdf9
+ cp [hl]
+ jr nz, .loop
+
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ push bc
+ call CheckIfSelectedAttackIsUnusable
+ pop bc
+ jr c, .loop
+ inc b
+.done
+ pop hl
+ pop de
+ ld a, e
+ ld [wSelectedAttack], a
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, b
+ or a
+ ret z
+ scf
+ ret
+
+; add 5 to wPlayAreaEnergyAIScore AI score corresponding to all cards
+; in bench that have same ID as register a
+; input:
+; a = card ID to look for
+RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd)
+ ld d, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, 0
+.loop
+ inc e
+ ld a, [hli]
+ cp $ff
+ ret z
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp d
+ jr nz, .loop
+ ld c, e
+ ld b, $00
+ push hl
+ ld hl, wPlayAreaEnergyAIScore
+ add hl, bc
+ ld a, 5
+ add [hl]
+ ld [hl], a
+ pop hl
+ jr .loop
+
+; goes through each play area Pokémon, and
+; for all cards of the same ID, determine which
+; card has highest value calculated from Func_17583
+; the card with highest value gets increased wPlayAreaEnergyAIScore
+; while all others get decreased wPlayAreaEnergyAIScore
+Func_174f2: ; 174f2 (5:74f2)
+ ld a, MAX_PLAY_AREA_POKEMON
+ ld hl, wcdfa
+ call ClearMemory_Bank5
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, 0
+
+.loop_play_area
+ push hl
+ ld a, MAX_PLAY_AREA_POKEMON
+ ld hl, wcdea
+ call ClearMemory_Bank5
+ pop hl
+ inc e
+ ld a, [hli]
+ cp $ff
+ ret z
+
+ ld [wcdf9], a
+ push de
+ push hl
+
+; checks wcdfa + play area location in e
+; if != 0, go to next in play area
+ ld d, $00
+ ld hl, wcdfa
+ add hl, de
+ ld a, [hl]
+ or a
+ pop hl
+ pop de
+ jr nz, .loop_play_area
+
+; loads wcdf9 with card ID
+; and call Func_17583
+ push de
+ ld a, [wcdf9]
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wcdf9], a
+ pop de
+ push hl
+ push de
+ call Func_17583
+
+; check play area Pokémon ahead
+; if there is a card with the same ID,
+; call Func_17583 for it as well
+.loop_1
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .check_if_repeated_id
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, [wcdf9]
+ cp e
+ pop de
+ jr nz, .loop_1
+ call Func_17583
+ jr .loop_1
+
+; if there are more than 1 of the same ID
+; in play area, iterate bench backwards
+; and determines which card has highest
+; score in wcdea
+.check_if_repeated_id
+ call Func_175a8
+ jr c, .next
+ lb bc, 0, 0
+ ld hl, wcdea + MAX_BENCH_POKEMON
+ ld d, MAX_PLAY_AREA_POKEMON
+.loop_2
+ dec d
+ jr z, .asm_17560
+ ld a, [hld]
+ cp b
+ jr c, .loop_2
+ ld b, a
+ ld c, d
+ jr .loop_2
+
+; c = play area location of highest score
+; decrease wPlayAreaEnergyAIScore score for all cards with same ID
+; except for the one with highest score
+; increase wPlayAreaEnergyAIScore score for card with highest ID
+.asm_17560
+ ld hl, wPlayAreaEnergyAIScore
+ ld de, wcdea
+ ld b, PLAY_AREA_ARENA
+.loop_3
+ ld a, c
+ cp b
+ jr z, .card_with_highest
+ ld a, [de]
+ or a
+ jr z, .check_next
+; decrease score
+ dec [hl]
+ jr .check_next
+.card_with_highest
+; increase score
+ inc [hl]
+.check_next
+ inc b
+ ld a, MAX_PLAY_AREA_POKEMON
+ cp b
+ jr z, .next
+ inc de
+ inc hl
+ jr .loop_3
+
+.next
+ pop de
+ pop hl
+ jp .loop_play_area
+
+; loads wcdea + play area location in e
+; with energy * 2 + $80 - floor(dam / 10)
+; loads wcdfa + play area location in e
+; with $01
+Func_17583: ; 17583 (5:7583)
+ push hl
+ push de
+ call GetCardDamageAndMaxHP
+ call CalculateByteTensDigit
+ ld b, a
+ push bc
+ call CountNumberOfEnergyCardsAttached
+ pop bc
+ sla a
+ add $80
+ sub b
+ pop de
+ push de
+ ld d, $00
+ ld hl, wcdea
+ add hl, de
+ ld [hl], a
+ ld hl, wcdfa
+ add hl, de
+ ld [hl], $01
+ pop de
+ pop hl
+ ret
+
+; counts how many play area locations in wcdea
+; are != 0, and outputs result in a
+; also returns carry if result is < 2
+Func_175a8: ; 175a8 (5:75a8)
+ ld hl, wcdea
+ ld d, $00
+ ld e, MAX_PLAY_AREA_POKEMON + 1
+.loop
+ dec e
+ jr z, .done
+ ld a, [hli]
+ or a
+ jr z, .loop
+ inc d
+ jr .loop
+.done
+ ld a, d
+ cp 2
+ ret
+
+; handle how AI scores giving out Energy Cards
+; when using Legendary Articuno deck
+HandleLegendaryArticunoEnergyScoring: ; 175bd (5:75bd)
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, .articuno_deck
+ ret
+.articuno_deck
+ call ScoreLegendaryArticunoCards
+ ret
diff --git a/src/engine/ai/damage_calculation.asm b/src/engine/ai/damage_calculation.asm
new file mode 100644
index 0000000..a4fcd27
--- /dev/null
+++ b/src/engine/ai/damage_calculation.asm
@@ -0,0 +1,450 @@
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the defending Pokémon by a given card and attack
+; input:
+; a = attack index to take into account
+; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
+EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
+ ld [wSelectedAttack], a
+ ld e, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_VersusDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ; reset substatus1
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_VersusDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; calculates the damage that will be dealt to the player's active card
+; using the card that is located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
+CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
+ ld hl, wAIMinDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wAIMaxDamage
+ call _CalculateDamage_VersusDefendingPokemon
+ ld hl, wDamage
+; fallthrough
+
+_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load this card's data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+
+ ; load player's arena card data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+ call SwapTurn
+
+ push de
+ call HandleNoDamageOrEffectSubstatus
+ pop de
+ jr nc, .vulnerable
+ ; invulnerable to damage
+ ld de, $0
+ jr .done
+.vulnerable
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDoubleDamageSubstatus
+ ; skips the weak/res checks if unaffected.
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ call GetPlayAreaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ call SwapTurn
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ call SwapTurn
+ call GetArenaCardResistance
+ call SwapTurn
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedDefender
+ call HandleDamageReduction
+ ; test if de underflowed
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .not_poisoned
+ ld c, 20
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 10
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+.not_poisoned
+ call SwapTurn
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ; cap damage
+ ld a, $ff
+ ld [hl], a
+ ret
+
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
+; done to the Pokémon at hTempPlayAreaLocation_ff9d
+; by the defending Pokémon, using the attack index at a
+; input:
+; a = attack index
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
+ call SwapTurn
+ ld [wSelectedAttack], a
+ ld e, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr nz, .is_attack
+
+; is a Pokémon Power
+; set wDamage, wAIMinDamage and wAIMaxDamage to zero
+ ld hl, wDamage
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ ld e, a
+ ld d, a
+ ret
+
+.is_attack
+; set wAIMinDamage and wAIMaxDamage to damage of attack
+; these values take into account the range of damage
+; that the attack can span (e.g. min and max number of hits)
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, EFFECTCMDTYPE_AI
+ call TryExecuteEffectCommandFunction
+ pop af
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call SwapTurn
+ ld a, [wAIMinDamage]
+ ld hl, wAIMaxDamage
+ or [hl]
+ jr nz, .calculation
+ ld a, [wDamage]
+ ld [wAIMinDamage], a
+ ld [wAIMaxDamage], a
+
+.calculation
+; if temp. location is active, damage calculation can be done directly...
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr z, CalculateDamage_FromDefendingPokemon
+
+; ...otherwise substatuses need to be temporarily reset to account
+; for the switching, to obtain the right damage calculation...
+ ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
+ call GetTurnDuelistVariable
+ push af
+ push hl
+ ld [hl], $00
+ ; reset substatus2
+ ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ ; reset changed resistance
+ ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ ld a, [hl]
+ push af
+ push hl
+ ld [hl], $00
+ call CalculateDamage_FromDefendingPokemon
+; ...and subsequently recovered to continue the duel normally
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; similar to CalculateDamage_VersusDefendingPokemon but reversed,
+; calculating damage of the defending Pokémon versus
+; the card located in hTempPlayAreaLocation_ff9d
+; taking into account weakness/resistance/pluspowers/defenders/etc
+; and poison damage for two turns
+; and outputs the result capped at a max of $ff
+; input:
+; [wAIMinDamage] = base damage
+; [wAIMaxDamage] = base damage
+; [wDamage] = base damage
+; [hTempPlayAreaLocation_ff9d] = location of card to calculate
+; damage as the receiver
+CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
+ ld hl, wAIMinDamage
+ call .CalculateDamage
+ ld hl, wAIMaxDamage
+ call .CalculateDamage
+ ld hl, wDamage
+ ; fallthrough
+
+.CalculateDamage ; 1459b (5:459b)
+ ld e, [hl]
+ ld d, $00
+ push hl
+
+ ; load player active card's data
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempTurnDuelistCardID], a
+ call SwapTurn
+
+ ; load opponent's card data
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ ld [wTempNonTurnDuelistCardID], a
+
+ call SwapTurn
+ call HandleDoubleDamageSubstatus
+ bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
+ jr nz, .not_resistant
+
+; handle weakness
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_weak
+ ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_weak
+
+.bench_weak
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Weakness]
+.unchanged_weak
+ and b
+ jr z, .not_weak
+ ; double de
+ sla e
+ rl d
+
+.not_weak
+; handle resistance
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench_res
+ ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .unchanged_res
+
+.bench_res
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Resistance]
+.unchanged_res
+ and b
+ jr z, .not_resistant
+ ld hl, -30
+ add hl, de
+ ld e, l
+ ld d, h
+
+.not_resistant
+ ; apply pluspower and defender boosts
+ call SwapTurn
+ ld b, CARD_LOCATION_ARENA
+ call ApplyAttachedPluspower
+ call SwapTurn
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add CARD_LOCATION_ARENA
+ ld b, a
+ call ApplyAttachedDefender
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ call z, HandleDamageReduction
+ bit 7, d
+ jr z, .no_underflow
+ ld de, $0
+
+.no_underflow
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .done
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .done
+ ld c, 40
+ and DOUBLE_POISONED & (POISONED ^ $ff)
+ jr nz, .add_poison
+ ld c, 20
+.add_poison
+ ld a, c
+ add e
+ ld e, a
+ ld a, $00
+ adc d
+ ld d, a
+
+.done
+ pop hl
+ ld [hl], e
+ ld a, d
+ or a
+ ret z
+ ld a, $ff
+ ld [hl], a
+ ret
diff --git a/src/engine/deck_ai/deck_ai.asm b/src/engine/ai/deck_ai.asm
index 97093c7..c330418 100644
--- a/src/engine/deck_ai/deck_ai.asm
+++ b/src/engine/ai/deck_ai.asm
@@ -61,22 +61,22 @@ ENDM
; wAICardListRetreatBonus : scores given to certain cards for retreat;
; wAICardListEnergyBonus : max number of energy cards and card scores.
-INCLUDE "engine/deck_ai/decks/general.asm"
-INCLUDE "engine/deck_ai/decks/sams_practice.asm"
-INCLUDE "engine/deck_ai/decks/general_no_retreat.asm"
-INCLUDE "engine/deck_ai/decks/legendary_moltres.asm"
-INCLUDE "engine/deck_ai/decks/legendary_zapdos.asm"
-INCLUDE "engine/deck_ai/decks/legendary_articuno.asm"
-INCLUDE "engine/deck_ai/decks/legendary_dragonite.asm"
-INCLUDE "engine/deck_ai/decks/first_strike.asm"
-INCLUDE "engine/deck_ai/decks/rock_crusher.asm"
-INCLUDE "engine/deck_ai/decks/go_go_rain_dance.asm"
-INCLUDE "engine/deck_ai/decks/zapping_selfdestruct.asm"
-INCLUDE "engine/deck_ai/decks/flower_power.asm"
-INCLUDE "engine/deck_ai/decks/strange_psyshock.asm"
-INCLUDE "engine/deck_ai/decks/wonders_of_science.asm"
-INCLUDE "engine/deck_ai/decks/fire_charge.asm"
-INCLUDE "engine/deck_ai/decks/im_ronald.asm"
-INCLUDE "engine/deck_ai/decks/powerful_ronald.asm"
-INCLUDE "engine/deck_ai/decks/invincible_ronald.asm"
-INCLUDE "engine/deck_ai/decks/legendary_ronald.asm"
+INCLUDE "engine/ai/decks/general.asm"
+INCLUDE "engine/ai/decks/sams_practice.asm"
+INCLUDE "engine/ai/decks/general_no_retreat.asm"
+INCLUDE "engine/ai/decks/legendary_moltres.asm"
+INCLUDE "engine/ai/decks/legendary_zapdos.asm"
+INCLUDE "engine/ai/decks/legendary_articuno.asm"
+INCLUDE "engine/ai/decks/legendary_dragonite.asm"
+INCLUDE "engine/ai/decks/first_strike.asm"
+INCLUDE "engine/ai/decks/rock_crusher.asm"
+INCLUDE "engine/ai/decks/go_go_rain_dance.asm"
+INCLUDE "engine/ai/decks/zapping_selfdestruct.asm"
+INCLUDE "engine/ai/decks/flower_power.asm"
+INCLUDE "engine/ai/decks/strange_psyshock.asm"
+INCLUDE "engine/ai/decks/wonders_of_science.asm"
+INCLUDE "engine/ai/decks/fire_charge.asm"
+INCLUDE "engine/ai/decks/im_ronald.asm"
+INCLUDE "engine/ai/decks/powerful_ronald.asm"
+INCLUDE "engine/ai/decks/invincible_ronald.asm"
+INCLUDE "engine/ai/decks/legendary_ronald.asm"
diff --git a/src/engine/deck_ai/decks/fire_charge.asm b/src/engine/ai/decks/fire_charge.asm
index f5b347b..f5b347b 100644
--- a/src/engine/deck_ai/decks/fire_charge.asm
+++ b/src/engine/ai/decks/fire_charge.asm
diff --git a/src/engine/deck_ai/decks/first_strike.asm b/src/engine/ai/decks/first_strike.asm
index 2e636e1..2e636e1 100644
--- a/src/engine/deck_ai/decks/first_strike.asm
+++ b/src/engine/ai/decks/first_strike.asm
diff --git a/src/engine/deck_ai/decks/flower_power.asm b/src/engine/ai/decks/flower_power.asm
index 4d423a3..4d423a3 100644
--- a/src/engine/deck_ai/decks/flower_power.asm
+++ b/src/engine/ai/decks/flower_power.asm
diff --git a/src/engine/deck_ai/decks/general.asm b/src/engine/ai/decks/general.asm
index 039e101..039e101 100644
--- a/src/engine/deck_ai/decks/general.asm
+++ b/src/engine/ai/decks/general.asm
diff --git a/src/engine/deck_ai/decks/general_no_retreat.asm b/src/engine/ai/decks/general_no_retreat.asm
index 20d84e3..20d84e3 100644
--- a/src/engine/deck_ai/decks/general_no_retreat.asm
+++ b/src/engine/ai/decks/general_no_retreat.asm
diff --git a/src/engine/deck_ai/decks/go_go_rain_dance.asm b/src/engine/ai/decks/go_go_rain_dance.asm
index 23547e2..23547e2 100644
--- a/src/engine/deck_ai/decks/go_go_rain_dance.asm
+++ b/src/engine/ai/decks/go_go_rain_dance.asm
diff --git a/src/engine/deck_ai/decks/im_ronald.asm b/src/engine/ai/decks/im_ronald.asm
index b002d83..b002d83 100644
--- a/src/engine/deck_ai/decks/im_ronald.asm
+++ b/src/engine/ai/decks/im_ronald.asm
diff --git a/src/engine/deck_ai/decks/invincible_ronald.asm b/src/engine/ai/decks/invincible_ronald.asm
index 463560b..463560b 100644
--- a/src/engine/deck_ai/decks/invincible_ronald.asm
+++ b/src/engine/ai/decks/invincible_ronald.asm
diff --git a/src/engine/deck_ai/decks/legendary_articuno.asm b/src/engine/ai/decks/legendary_articuno.asm
index 6409330..6409330 100644
--- a/src/engine/deck_ai/decks/legendary_articuno.asm
+++ b/src/engine/ai/decks/legendary_articuno.asm
diff --git a/src/engine/deck_ai/decks/legendary_dragonite.asm b/src/engine/ai/decks/legendary_dragonite.asm
index 597f72c..597f72c 100644
--- a/src/engine/deck_ai/decks/legendary_dragonite.asm
+++ b/src/engine/ai/decks/legendary_dragonite.asm
diff --git a/src/engine/deck_ai/decks/legendary_moltres.asm b/src/engine/ai/decks/legendary_moltres.asm
index d07afb9..d07afb9 100644
--- a/src/engine/deck_ai/decks/legendary_moltres.asm
+++ b/src/engine/ai/decks/legendary_moltres.asm
diff --git a/src/engine/deck_ai/decks/legendary_ronald.asm b/src/engine/ai/decks/legendary_ronald.asm
index 3356838..3356838 100644
--- a/src/engine/deck_ai/decks/legendary_ronald.asm
+++ b/src/engine/ai/decks/legendary_ronald.asm
diff --git a/src/engine/deck_ai/decks/legendary_zapdos.asm b/src/engine/ai/decks/legendary_zapdos.asm
index cc99f0c..cc99f0c 100644
--- a/src/engine/deck_ai/decks/legendary_zapdos.asm
+++ b/src/engine/ai/decks/legendary_zapdos.asm
diff --git a/src/engine/deck_ai/decks/powerful_ronald.asm b/src/engine/ai/decks/powerful_ronald.asm
index 096fbea..096fbea 100644
--- a/src/engine/deck_ai/decks/powerful_ronald.asm
+++ b/src/engine/ai/decks/powerful_ronald.asm
diff --git a/src/engine/deck_ai/decks/rock_crusher.asm b/src/engine/ai/decks/rock_crusher.asm
index 41a50fa..41a50fa 100644
--- a/src/engine/deck_ai/decks/rock_crusher.asm
+++ b/src/engine/ai/decks/rock_crusher.asm
diff --git a/src/engine/deck_ai/decks/sams_practice.asm b/src/engine/ai/decks/sams_practice.asm
index dddce61..dddce61 100644
--- a/src/engine/deck_ai/decks/sams_practice.asm
+++ b/src/engine/ai/decks/sams_practice.asm
diff --git a/src/engine/deck_ai/decks/strange_psyshock.asm b/src/engine/ai/decks/strange_psyshock.asm
index ef378b0..ef378b0 100644
--- a/src/engine/deck_ai/decks/strange_psyshock.asm
+++ b/src/engine/ai/decks/strange_psyshock.asm
diff --git a/src/engine/ai/decks/unreferenced.asm b/src/engine/ai/decks/unreferenced.asm
new file mode 100644
index 0000000..3cd56c3
--- /dev/null
+++ b/src/engine/ai/decks/unreferenced.asm
@@ -0,0 +1,42 @@
+AIActionTable_Unreferenced: ; 1406a (5:406a)
+ dw $406c
+ dw .do_turn
+ dw .do_turn
+ dw .star_duel
+ dw .forced_switch
+ dw .ko_switch
+ dw .take_prize
+
+.do_turn
+ call AIDecidePlayPokemonCard
+ call AIDecideWhetherToRetreat
+ jr nc, .try_attack
+ call AIDecideBenchPokemonToSwitchTo
+ call AITryToRetreat
+ call AIDecideWhetherToRetreat
+ jr nc, .try_attack
+ call AIDecideBenchPokemonToSwitchTo
+ call AITryToRetreat
+.try_attack
+ call AIProcessAndTryToPlayEnergy
+ call AIProcessAndTryToUseAttack
+ ret c
+ ld a, OPPACTION_FINISH_NO_ATTACK
+ bank1call AIMakeDecision
+ ret
+
+.star_duel
+ call AIPlayInitialBasicCards
+ ret
+
+.forced_switch
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.ko_switch
+ call AIDecideBenchPokemonToSwitchTo
+ ret
+
+.take_prize
+ call AIPickPrizeCards
+ ret
diff --git a/src/engine/deck_ai/decks/wonders_of_science.asm b/src/engine/ai/decks/wonders_of_science.asm
index 706a7e6..706a7e6 100644
--- a/src/engine/deck_ai/decks/wonders_of_science.asm
+++ b/src/engine/ai/decks/wonders_of_science.asm
diff --git a/src/engine/deck_ai/decks/zapping_selfdestruct.asm b/src/engine/ai/decks/zapping_selfdestruct.asm
index da5e7c6..da5e7c6 100644
--- a/src/engine/deck_ai/decks/zapping_selfdestruct.asm
+++ b/src/engine/ai/decks/zapping_selfdestruct.asm
diff --git a/src/engine/ai/energy.asm b/src/engine/ai/energy.asm
new file mode 100644
index 0000000..af1aa32
--- /dev/null
+++ b/src/engine/ai/energy.asm
@@ -0,0 +1,1048 @@
+; processes AI energy card playing logic
+; with AI_ENERGY_FLAG_DONT_PLAY flag on
+; unreferenced
+Func_16488: ; 16488 (5:6488)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY
+ ld [wAIEnergyAttachLogicFlags], a
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [wAIScore]
+ ld [de], a
+ jr AIProcessAndTryToPlayEnergy.has_logic_flags
+
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Play Area card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [wAIScore]
+ ld [de], a
+
+ jr AIProcessEnergyCards
+
+; have AI choose an energy card to play, but do not play it.
+; does not consider whether the cards have evolutions to be played.
+; return carry if an energy card is chosen to use in any Bench card,
+; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
+AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
+ ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ ld [wAIEnergyAttachLogicFlags], a
+
+; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
+ ld de, wTempPlayAreaAIScore
+ ld hl, wPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+
+ ld a, [wAIScore]
+ ld [de], a
+
+ jr AIProcessEnergyCards
+
+; copies wTempPlayAreaAIScore to wPlayAreaAIScore
+; and loads wAIScore with value in wTempAIScore.
+; identical to RetrievePlayAreaAIScoreFromBackup2.
+RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
+ push af
+ ld de, wPlayAreaAIScore
+ ld hl, wTempPlayAreaAIScore
+ ld b, MAX_PLAY_AREA_POKEMON
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .loop
+ ld a, [hl]
+ ld [wAIScore], a
+ pop af
+ ret
+
+; have AI decide whether to play energy card from hand
+; and determine which card is best to attach it.
+AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
+ xor a
+ ld [wAIEnergyAttachLogicFlags], a
+
+.has_logic_flags
+ call CreateEnergyCardListFromHand
+ jr nc, AIProcessEnergyCards
+
+; no energy
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .exit
+ jp RetrievePlayAreaAIScoreFromBackup1
+.exit
+ or a
+ ret
+
+; have AI decide whether to play energy card
+; and determine which card is best to attach it.
+AIProcessEnergyCards: ; 164fc (5:64fc)
+; initialize Play Area AI score
+ ld a, $80
+ ld b, MAX_PLAY_AREA_POKEMON
+ ld hl, wPlayAreaEnergyAIScore
+.loop
+ ld [hli], a
+ dec b
+ jr nz, .loop
+
+; Legendary Articuno Deck has its own energy card logic
+ call HandleLegendaryArticunoEnergyScoring
+
+; start the main Play Area loop
+ ld b, PLAY_AREA_ARENA
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+
+.loop_play_area
+ push bc
+ ld a, b
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, $80
+ ld [wAIScore], a
+ ld a, $ff
+ ld [wTempAI], a
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_EVOLUTION
+ jr nz, .check_venusaur
+
+; check if energy needed is found in hand
+; and if there's an evolution in hand or deck
+; and if so, add to AI score
+ call CreateHandCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld [wCurCardCanAttack], a
+ call GetAttacksEnergyCostBits
+ ld hl, wDuelTempList
+ call CheckEnergyFlagsNeededInList
+ jp nc, .store_score
+ ld a, [wCurCardCanAttack]
+ call CheckForEvolutionInList
+ jr nc, .no_evolution_in_hand
+ ld [wTempAI], a ; store evolution card found
+ ld a, 2
+ call AddToAIScore
+ jr .check_venusaur
+
+.no_evolution_in_hand
+ ld a, [wCurCardCanAttack]
+ call CheckForEvolutionInDeck
+ jr nc, .check_venusaur
+ ld a, 1
+ call AddToAIScore
+
+; if there's no Muk in any Play Area
+; and there's Venusaur2 in own Play Area,
+; add to AI score
+.check_venusaur
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .check_if_active
+ ld a, VENUSAUR2
+ call CountPokemonIDInPlayArea
+ jr nc, .check_if_active
+ ld a, 1
+ call AddToAIScore
+
+.check_if_active
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .bench
+
+; arena
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr z, .add_to_score
+
+; subtract from score instead
+; if Player is running Mewtwo1 mill deck.
+ ld a, 5
+ call SubFromAIScore
+ jr .check_defending_can_ko
+
+.add_to_score
+ ld a, 4
+ call AddToAIScore
+
+; lower AI score if poison/double poison
+; will KO Pokémon between turns
+; or if the defending Pokémon can KO
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp 3
+ jr nc, .check_defending_can_ko
+ ; hp < 30
+ cp 2
+ jr z, .has_20_hp
+ ; hp = 10
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and POISONED
+ jr z, .check_defending_can_ko
+ jr .poison_will_ko
+.has_20_hp
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and DOUBLE_POISONED
+ jr z, .check_defending_can_ko
+.poison_will_ko
+ ld a, 10
+ call SubFromAIScore
+ jr .check_bench
+.check_defending_can_ko
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .ai_score_bonus
+ ld a, 10
+ call SubFromAIScore
+
+; if either poison will KO or defending Pokémon can KO,
+; check if there are bench Pokémon,
+; if there are not, add AI score
+.check_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ jr nz, .ai_score_bonus
+ ld a, 6
+ call AddToAIScore
+ jr .ai_score_bonus
+
+; lower AI score by 3 - (bench HP)/10
+; if bench HP < 30
+.bench
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ call CalculateByteTensDigit
+ cp 3
+ jr nc, .ai_score_bonus
+; hp < 30
+ ld b, a
+ ld a, 3
+ sub b
+ call SubFromAIScore
+
+; check list in wAICardListEnergyBonus
+.ai_score_bonus
+ ld a, [wAICardListEnergyBonus + 1]
+ or a
+ jr z, .check_boss_deck ; is null
+ ld h, a
+ ld a, [wAICardListEnergyBonus]
+ ld l, a
+
+ push hl
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ pop hl
+
+.loop_id_list
+ ld a, [hli]
+ or a
+ jr z, .check_boss_deck
+ cp e
+ jr nz, .next_id
+
+ ; number of attached energy cards
+ ld a, [hli]
+ ld d, a
+ push de
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ pop de
+ cp d
+ jr c, .check_id_score
+ ; already reached target number of energy cards
+ ld a, 10
+ call SubFromAIScore
+ jr .store_score
+
+.check_id_score
+ ld a, [hli]
+ cp $80
+ jr c, .decrease_score_1
+ sub $80
+ call AddToAIScore
+ jr .check_boss_deck
+
+.decrease_score_1
+ ld d, a
+ ld a, $80
+ sub d
+ call SubFromAIScore
+ jr .check_boss_deck
+
+.next_id
+ inc hl
+ inc hl
+ jr .loop_id_list
+
+; if it's a boss deck, call Func_174f2
+; and apply to the AI score the values
+; determined for this card
+.check_boss_deck
+ call CheckIfNotABossDeckID
+ jr c, .skip_boss_deck
+
+ call Func_174f2
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaEnergyAIScore
+ add hl, bc
+ ld a, [hl]
+ cp $80
+ jr c, .decrease_score_2
+ sub $80
+ call AddToAIScore
+ jr .skip_boss_deck
+
+.decrease_score_2
+ ld b, a
+ ld a, $80
+ sub b
+ call SubFromAIScore
+
+.skip_boss_deck
+ ld a, 1
+ call AddToAIScore
+
+; add AI score for both attacks,
+; according to their energy requirements.
+ xor a ; first attack
+ call DetermineAIScoreOfAttackEnergyRequirement
+ ld a, SECOND_ATTACK
+ call DetermineAIScoreOfAttackEnergyRequirement
+
+; store bench score for this card.
+.store_score
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaAIScore
+ add hl, bc
+ ld a, [wAIScore]
+ ld [hl], a
+ pop bc
+ inc b
+ dec c
+ jp nz, .loop_play_area
+
+; the Play Area loop is over and the score
+; for each card has been calculated.
+; now to determine the highest score.
+ call FindPlayAreaCardWithHighestAIScore
+ jp nc, .not_found
+
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .play_card
+ scf
+ jp RetrievePlayAreaAIScoreFromBackup1
+
+.play_card
+ call CreateEnergyCardListFromHand
+ jp AITryToPlayEnergyCard
+
+.not_found: ; 1668a (5:668a)
+ ld a, [wAIEnergyAttachLogicFlags]
+ or a
+ jr z, .no_carry
+ jp RetrievePlayAreaAIScoreFromBackup1
+.no_carry
+ or a
+ ret
+
+; checks score related to selected attack,
+; in order to determine whether to play energy card.
+; the AI score is increased/decreased accordingly.
+; input:
+; [wSelectedAttack] = attack to check.
+DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695)
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jp c, .not_enough_energy
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .attached_energy_boost
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .discard_energy
+ jp .check_evolution
+
+.attached_energy_boost
+ ld a, [wLoadedAttackEffectParam]
+ cp MAX_ENERGY_BOOST_IS_LIMITED
+ jr z, .check_surplus_energy
+
+ ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED,
+ ; which is equal to 3, add to score.
+ call AddToAIScore
+ jp .check_evolution
+
+.check_surplus_energy
+ call CheckIfNoSurplusEnergyForAttack
+ jr c, .asm_166cd
+ cp 3 ; check how much surplus energy
+ jr c, .asm_166cd
+
+.asm_166c5
+ ld a, 5
+ call SubFromAIScore
+ jp .check_evolution
+
+.asm_166cd
+ ld a, 2
+ call AddToAIScore
+
+; check whether attack has ATTACHED_ENERGY_BOOST flag
+; and add to AI score if attaching another energy
+; will KO defending Pokémon.
+; add more to score if this is currently active Pokémon.
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jp nc, .check_evolution
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jp c, .check_evolution
+ jp z, .check_evolution
+ ld a, [wDamage]
+ add 10 ; boost gained by attaching another energy card
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ sub b
+ jr c, .attaching_kos_player
+ jr nz, .check_evolution
+
+.attaching_kos_player
+ ld a, 20
+ call AddToAIScore
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, 10
+ call AddToAIScore
+ jr .check_evolution
+
+; checks if there is surplus energy for attack
+; that discards attached energy card.
+; if current card is Zapdos2, don't add to score.
+; if there is no surplus energy, encourage playing energy.
+.discard_energy
+ ld a, [wLoadedCard1ID]
+ cp ZAPDOS2
+ jr z, .check_evolution
+ call CheckIfNoSurplusEnergyForAttack
+ jr c, .asm_166cd
+ jr .asm_166c5
+
+.not_enough_energy
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
+ call CheckLoadedAttackFlag
+ jr nc, .check_color_needed
+ ld a, 5
+ call SubFromAIScore
+
+; if the energy card color needed is in hand, increase AI score.
+; if a colorless card is needed, increase AI score.
+.check_color_needed
+ ld a, b
+ or a
+ jr z, .check_colorless_needed
+ ld a, e
+ call LookForCardIDInHand
+ jr c, .check_colorless_needed
+ ld a, 4
+ call AddToAIScore
+ jr .check_total_needed
+.check_colorless_needed
+ ld a, c
+ or a
+ jr z, .check_evolution
+ ld a, 3
+ call AddToAIScore
+
+; if only one energy card is needed for attack,
+; encourage playing energy card.
+.check_total_needed
+ ld a, b
+ add c
+ dec a
+ jr nz, .check_evolution
+ ld a, 3
+ call AddToAIScore
+
+; if the attack KOs player and this is the active card, add to AI score.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .atk_kos_defending
+ jr nc, .check_evolution
+.atk_kos_defending
+ ld a, 20
+ call AddToAIScore
+
+; this is possibly a bug.
+; this is an identical check as above to test whether this card is active.
+; in case it is active, the score gets added 10 more points,
+; in addition to the 20 points already added above.
+; what was probably intended was to add 20 points
+; plus 10 in case it is the Arena card.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .check_evolution
+ ld a, 10
+ call AddToAIScore
+
+.check_evolution
+ ld a, [wTempAI] ; evolution in hand
+ cp $ff
+ ret z
+
+; temporarily replace this card with evolution in hand.
+ ld b, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld [hl], b
+
+; check for energy still needed for evolution to attack.
+; if FLAG_2_BIT_5 is not set, check what color is needed.
+; if the energy card color needed is in hand, increase AI score.
+; if a colorless card is needed, increase AI score.
+ call CheckEnergyNeededForAttack
+ jr nc, .done
+ ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
+ call CheckLoadedAttackFlag
+ jr c, .done
+ ld a, b
+ or a
+ jr z, .check_colorless_needed_evo
+ ld a, e
+ call LookForCardIDInHand
+ jr c, .check_colorless_needed_evo
+ ld a, 2
+ call AddToAIScore
+ jr .done
+.check_colorless_needed_evo
+ ld a, c
+ or a
+ jr z, .done
+ ld a, 1
+ call AddToAIScore
+
+; recover the original card in the Play Area location.
+.done
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ret
+
+; returns in hTempPlayAreaLocation_ff9d the Play Area location
+; of the card with the highest Play Area AI score, unless
+; the highest score is below $85.
+; if it succeeds in return a card location, set carry.
+; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
+; doesn't include the Arena card and there's no minimum score.
+FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
+ ld a, [wAIEnergyAttachLogicFlags]
+ and AI_ENERGY_FLAG_SKIP_ARENA_CARD
+ jr nz, .only_bench
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld e, c
+ ld d, c
+ ld hl, wPlayAreaAIScore
+; find highest Play Area AI score.
+.loop_1
+ ld a, [hli]
+ cp e
+ jr c, .next_1
+ jr z, .next_1
+ ld e, a ; overwrite highest score found
+ ld d, c ; overwrite Play Area of highest score
+.next_1
+ inc c
+ dec b
+ jr nz, .loop_1
+
+; if highest AI score is below $85, return no carry.
+; else, store Play Area location and return carry.
+ ld a, e
+ cp $85
+ jr c, .not_enough_score
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ scf
+ ret
+.not_enough_score
+ or a
+ ret
+
+; same as above but only check bench Pokémon scores.
+.only_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ jr z, .no_carry
+
+ ld b, a
+ ld e, 0
+ ld c, PLAY_AREA_BENCH_1
+ ld d, c
+ ld hl, wPlayAreaAIScore + 1
+.loop_2
+ ld a, [hli]
+ cp e
+ jr c, .next_2
+ jr z, .next_2
+ ld e, a ; overwrite highest score found
+ ld d, c ; overwrite Play Area of highest score
+.next_2
+ inc c
+ dec b
+ jr nz, .loop_2
+
+; in this case, there is no minimum threshold AI score.
+ ld a, d
+ ldh [hTempPlayAreaLocation_ff9d], a
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+; returns carry if there's an evolution card
+; that can evolve card in hTempPlayAreaLocation_ff9d,
+; and that card needs energy to use wSelectedAttack.
+CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805)
+ call CreateHandCardList
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call CheckCardEvolutionInHandOrDeck
+ jr c, .has_evolution
+ or a
+ ret
+
+.has_evolution
+ ld b, a
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld [hl], b
+ call CheckEnergyNeededForAttack
+ jr c, .not_enough_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ or a
+ ret
+
+.not_enough_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ scf
+ ret
+
+; returns in e the card ID of the energy required for
+; the Discard/Energy Boost attack loaded in wSelectedAttack.
+; if it's Zapdos2's Thunderbolt attack, return no carry.
+; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion
+; attack, don't return energy card ID, but set carry.
+; output:
+; b = 1 if needs color energy, 0 otherwise;
+; c = 1 if only needs colorless energy, 0 otherwise;
+; carry set if not Zapdos2's Thunderbolt attack.
+GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
+; load card ID and check selected attack index.
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld b, a
+ ld a, [wSelectedAttack]
+ or a
+ jr z, .first_attack
+
+; check if second attack is Zapdos2's Thunderbolt,
+; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
+; for these to be treated differently.
+; for both attacks, load its energy cost.
+ ld a, b
+ cp ZAPDOS2
+ jr z, .zapdos2
+ cp CHARIZARD
+ jr z, .charizard_or_exeggutor
+ cp EXEGGUTOR
+ jr z, .charizard_or_exeggutor
+ ld hl, wLoadedCard2Atk2EnergyCost
+ jr .fire
+.first_attack
+ ld hl, wLoadedCard2Atk1EnergyCost
+
+; check which energy color the attack requires,
+; and load in e the card ID of corresponding energy card,
+; then return carry flag set.
+.fire
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .grass
+ ld e, FIRE_ENERGY
+ jr .set_carry
+.grass
+ ld a, b
+ and $0f
+ jr z, .lightning
+ ld e, GRASS_ENERGY
+ jr .set_carry
+.lightning
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .water
+ ld e, LIGHTNING_ENERGY
+ jr .set_carry
+.water
+ ld a, b
+ and $0f
+ jr z, .fighting
+ ld e, WATER_ENERGY
+ jr .set_carry
+.fighting
+ ld a, [hli]
+ ld b, a
+ and $f0
+ jr z, .psychic
+ ld e, FIGHTING_ENERGY
+ jr .set_carry
+.psychic
+ ld e, PSYCHIC_ENERGY
+
+.set_carry
+ lb bc, $01, $00
+ scf
+ ret
+
+; for Zapdos2's Thunderbolt attack, return with no carry.
+.zapdos2
+ or a
+ ret
+
+; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
+; return carry.
+.charizard_or_exeggutor
+ lb bc, $00, $01
+ scf
+ ret
+
+; called after the AI has decided which card to attach
+; energy from hand. AI does checks to determine whether
+; this card needs more energy or not, and chooses the
+; right energy card to play. If the card is played,
+; return with carry flag set.
+AITryToPlayEnergyCard: ; 1689f (5:689f)
+; check if energy cards are still needed for attacks.
+; if first attack doesn't need, test for the second attack.
+ xor a
+ ld [wTempAI], a
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jr nc, .second_attack
+ ld a, b
+ or a
+ jr nz, .check_deck
+ ld a, c
+ or a
+ jr nz, .check_deck
+
+.second_attack
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ jr nc, .check_discard_or_energy_boost
+ ld a, b
+ or a
+ jr nz, .check_deck
+ ld a, c
+ or a
+ jr nz, .check_deck
+
+; neither attack needs energy cards to be used.
+; check whether these attacks can be given
+; extra energy cards for their effects.
+.check_discard_or_energy_boost
+ ld a, $01
+ ld [wTempAI], a
+
+; for both attacks, check if it has the effect of
+; discarding energy cards or attached energy boost.
+ xor a ; FIRST_ATTACK_OR_PKMN_POWER
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckEnergyNeededForAttack
+ ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+ ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
+ call CheckLoadedAttackFlag
+ jr c, .energy_boost_or_discard_energy
+
+; if none of the attacks have those flags, do an additional
+; check to ascertain whether evolution card needs energy
+; to use second attack. Return if all these checks fail.
+ call CheckIfEvolutionNeedsEnergyForAttack
+ ret nc
+ call CreateEnergyCardListFromHand
+ jr .check_deck
+
+; for attacks that discard energy or get boost for
+; additional energy cards, get the energy card ID required by attack.
+; if it's Zapdos2's Thunderbolt attack, return.
+.energy_boost_or_discard_energy
+ call GetEnergyCardForDiscardOrEnergyBoostAttack
+ ret nc
+
+; some decks allow basic Pokémon to be given double colorless
+; in anticipation for evolution, so play card if that is the case.
+.check_deck
+ call CheckSpecificDecksToAttachDoubleColorless
+ jr c, .play_energy_card
+
+ ld a, b
+ or a
+ jr z, .colorless_energy
+
+; in this case, Pokémon needs a specific basic energy card.
+; look for basic energy card needed in hand and play it.
+ ld a, e
+ call LookForCardIDInHand
+ ldh [hTemp_ffa0], a
+ jr nc, .play_energy_card
+
+; in this case Pokémon just needs colorless (any basic energy card).
+; if active card, check if it needs 2 colorless.
+; if it does (and also doesn't additionally need a color energy),
+; look for double colorless card in hand and play it if found.
+.colorless_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a
+ jr nz, .look_for_any_energy
+ ld a, c
+ or a
+ jr z, .check_if_done
+ cp 2
+ jr nz, .look_for_any_energy
+
+ ; needs two colorless
+ ld hl, wDuelTempList
+.loop_1
+ ld a, [hli]
+ cp $ff
+ jr z, .look_for_any_energy
+ ldh [hTemp_ffa0], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .loop_1
+ jr .play_energy_card
+
+; otherwise, look for any card and play it.
+; if it's a boss deck, only play double colorless in this situation.
+.look_for_any_energy
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+.loop_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_if_done
+ call CheckIfOpponentHasBossDeckID
+ jr nc, .load_card
+ push af
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp DOUBLE_COLORLESS_ENERGY
+ pop bc
+ jr z, .loop_2
+ ld a, b
+.load_card
+ ldh [hTemp_ffa0], a
+
+; plays energy card loaded in hTemp_ffa0 and sets carry flag.
+.play_energy_card
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+ scf
+ ret
+
+; wTempAI is 1 if the attack had a Discard/Energy Boost effect,
+; and 0 otherwise. If 1, then return. If not one, check if
+; there is still a second attack to check.
+.check_if_done
+ ld a, [wTempAI]
+ or a
+ jr z, .check_first_attack
+ ret
+.check_first_attack
+ ld a, [wSelectedAttack]
+ or a
+ jp z, .second_attack
+ ret
+
+; check if playing certain decks so that AI can decide whether to play
+; double colorless to some specific cards.
+; these are cards that do not need double colorless to any of their attacks
+; but are required by their evolutions.
+; return carry if there's a double colorless in hand to attach
+; and it's one of the card IDs from these decks.
+; output:
+; [hTemp_ffa0] = card index of double colorless in hand;
+; carry set if can play energy card.
+CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
+ push bc
+ push de
+ push hl
+
+; check if AI is playing any of the applicable decks.
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jr z, .legendary_dragonite_deck
+ cp FIRE_CHARGE_DECK_ID
+ jr z, .fire_charge_deck
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .legendary_ronald_deck
+
+.no_carry
+ pop hl
+ pop de
+ pop bc
+ or a
+ ret
+
+; if playing Legendary Dragonite deck,
+; check for Charmander and Dratini.
+.legendary_dragonite_deck
+ call .get_id
+ cp CHARMANDER
+ jr z, .check_colorless_attached
+ cp DRATINI
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; if playing Fire Charge deck,
+; check for Growlithe.
+.fire_charge_deck
+ call .get_id
+ cp GROWLITHE
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; if playing Legendary Ronald deck,
+; check for Dratini.
+.legendary_ronald_deck
+ call .get_id
+ cp DRATINI
+ jr z, .check_colorless_attached
+ jr .no_carry
+
+; check if card has any colorless energy cards attached,
+; and if there are any, return no carry.
+.check_colorless_attached
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + COLORLESS]
+ or a
+ jr nz, .no_carry
+
+; card has no colorless energy, so look for double colorless
+; in hand and if found, return carry and its card index.
+ ld a, DOUBLE_COLORLESS_ENERGY
+ call LookForCardIDInHand
+ jr c, .no_carry
+ ldh [hTemp_ffa0], a
+ pop hl
+ pop de
+ pop bc
+ scf
+ ret
+
+.get_id:
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ret
diff --git a/src/engine/ai/hand_pokemon.asm b/src/engine/ai/hand_pokemon.asm
new file mode 100644
index 0000000..28ff6b1
--- /dev/null
+++ b/src/engine/ai/hand_pokemon.asm
@@ -0,0 +1,627 @@
+; determine whether AI plays
+; basic cards from hand
+AIDecidePlayPokemonCard: ; 15eae (5:5eae)
+ call CreateHandCardList
+ call SortTempHandByIDList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, AIDecideEvolution
+
+ ld [wTempAIPokemonCard], a
+ push hl
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .skip
+ ; skip non-pokemon cards
+
+ ld a, [wLoadedCard1Stage]
+ or a
+ jr nz, .skip
+ ; skip non-basic pokemon
+
+ ld a, 130
+ ld [wAIScore], a
+ call AIDecidePlayLegendaryBirds
+
+; if Play Area has more than 4 Pokémon, decrease AI score
+; else, increase AI score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 4
+ jr c, .has_4_or_fewer
+ ld a, 20
+ call SubFromAIScore
+ jr .check_defending_can_ko
+.has_4_or_fewer
+ ld a, 50
+ call AddToAIScore
+
+; if defending Pokémon can KO active card, increase AI score
+.check_defending_can_ko
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_energy_cards
+ ld a, 20
+ call AddToAIScore
+
+; if energy cards are found in hand
+; for this card's attacks, raise AI score
+.check_energy_cards
+ ld a, [wTempAIPokemonCard]
+ call GetAttacksEnergyCostBits
+ call CheckEnergyFlagsNeededInList
+ jr nc, .check_evolution_hand
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in hand
+; for this card, raise AI score
+.check_evolution_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_evolution_deck
+ ld a, 20
+ call AddToAIScore
+
+; if evolution card is found in deck
+; for this card, raise AI score
+.check_evolution_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_score
+ ld a, 10
+ call AddToAIScore
+
+; if AI score is >= 180, play card from hand
+.check_score
+ ld a, [wAIScore]
+ cp 180
+ jr c, .skip
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ call CheckIfCardCanBePlayed
+ jr c, .skip
+ ld a, OPPACTION_PLAY_BASIC_PKMN
+ bank1call AIMakeDecision
+ jr c, .done
+.skip
+ pop hl
+ jp .next_hand_card
+.done
+ pop hl
+ ret
+
+; determine whether AI evolves
+; Pokémon in the Play Area
+AIDecideEvolution: ; 15f4c (5:5f4c)
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld de, wHandTempList
+ call CopyHandCardList
+ ld hl, wHandTempList
+
+.next_hand_card
+ ld a, [hli]
+ cp $ff
+ jp z, .done
+ ld [wTempAIPokemonCard], a
+
+; check if Prehistoric Power is active
+; and if so, skip to next card in hand
+ push hl
+ call IsPrehistoricPowerActive
+ jp c, .done_hand_card
+
+; load evolution data to buffer1
+; skip if it's not a Pokémon card
+; and if it's a basic stage card
+ ld a, [wTempAIPokemonCard]
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jp nc, .done_hand_card
+ ld a, [wLoadedCard1Stage]
+ or a
+ jp z, .done_hand_card
+
+; start looping Pokémon in Play Area
+; to find a card to evolve
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld c, a
+ ld b, 0
+.next_bench_pokemon
+ push bc
+ ld e, b
+ ld a, [wTempAIPokemonCard]
+ ld d, a
+ call CheckIfCanEvolveInto
+ pop bc
+ push bc
+ jp c, .done_bench_pokemon
+
+; store this Play Area location in wTempAI
+; and initialize the AI score
+ ld a, b
+ ld [wTempAI], a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, $80
+ ld [wAIScore], a
+ call AIDecideSpecialEvolutions
+
+; check if the card can use any attacks
+; and if any of those attacks can KO
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .cant_attack_or_ko
+.can_attack
+ ld a, $01
+ ld [wCurCardCanAttack], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .check_evolution_attacks
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .check_evolution_attacks
+ ld a, $01
+ ld [wCurCardCanKO], a
+ jr .check_evolution_attacks
+.cant_attack_or_ko
+ xor a
+ ld [wCurCardCanAttack], a
+ ld [wCurCardCanKO], a
+
+; check evolution to see if it can use any of its attacks:
+; if it can, raise AI score;
+; if it can't, decrease AI score and if an energy card that is needed
+; can be played from the hand, raise AI score.
+.check_evolution_attacks
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push af
+ ld a, [wTempAIPokemonCard]
+ ld [hl], a
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .evolution_can_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_attack
+.evolution_can_attack
+ ld a, 5
+ call AddToAIScore
+ jr .check_evolution_ko
+.evolution_cant_attack
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_evolution_ko
+ ld a, 2
+ call SubFromAIScore
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .check_evolution_ko
+ call LookForEnergyNeededInHand
+ jr nc, .check_evolution_ko
+ ld a, 7
+ call AddToAIScore
+
+; if it's an active card:
+; if evolution can't KO but the current card can, lower AI score;
+; if evolution can KO as well, raise AI score.
+.check_evolution_ko
+ ld a, [wCurCardCanAttack]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_defending_can_ko_evolution
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .evolution_cant_ko
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .evolution_cant_ko
+ ld a, 5
+ call AddToAIScore
+ jr .check_defending_can_ko_evolution
+.evolution_cant_ko
+ ld a, [wCurCardCanKO]
+ or a
+ jr z, .check_defending_can_ko_evolution
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO evolution, lower AI score
+.check_defending_can_ko_evolution
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_mr_mime
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_mr_mime
+ ld a, 5
+ call SubFromAIScore
+
+; if evolution can't damage player's Mr Mime, lower AI score
+.check_mr_mime
+ ld a, [wTempAI]
+ call CheckDamageToMrMime
+ jr c, .check_defending_can_ko
+ ld a, 20
+ call SubFromAIScore
+
+; if defending Pokémon can KO current card, raise AI score
+.check_defending_can_ko
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ pop af
+ ld [hl], a
+ ld a, [wTempAI]
+ or a
+ jr nz, .check_2nd_stage_hand
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_status
+ ld a, 5
+ call AddToAIScore
+
+; if current card has a status condition, raise AI score
+.check_status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ or a
+ jr z, .check_2nd_stage_hand
+ ld a, 4
+ call AddToAIScore
+
+; if hand has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_hand
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInList
+ jr nc, .check_2nd_stage_deck
+ ld a, 2
+ call AddToAIScore
+ jr .check_damage
+
+; if deck has 2nd stage card to evolve evolution card, raise AI score
+.check_2nd_stage_deck
+ ld a, [wTempAIPokemonCard]
+ call CheckForEvolutionInDeck
+ jr nc, .check_damage
+ ld a, 1
+ call AddToAIScore
+
+; decrease AI score proportional to damage
+; AI score -= floor(Damage / 40)
+.check_damage
+ ld a, [wTempAI]
+ ld e, a
+ call GetCardDamageAndMaxHP
+ or a
+ jr z, .check_mysterious_fossil
+ srl a
+ srl a
+ call CalculateByteTensDigit
+ call SubFromAIScore
+
+; if is Mysterious Fossil or
+; wLoadedCard1Unknown2 is set to $02,
+; raise AI score
+.check_mysterious_fossil
+ ld a, [wTempAI]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1ID]
+ cp MYSTERIOUS_FOSSIL
+ jr z, .mysterious_fossil
+ ld a, [wLoadedCard1Unknown2]
+ cp $02
+ jr nz, .pikachu_deck
+ ld a, 2
+ call AddToAIScore
+ jr .pikachu_deck
+
+.mysterious_fossil
+ ld a, 5
+ call AddToAIScore
+
+; in Pikachu Deck, decrease AI score for evolving Pikachu
+.pikachu_deck
+ ld a, [wOpponentDeckID]
+ cp PIKACHU_DECK_ID
+ jr nz, .check_score
+ ld a, [wLoadedCard1ID]
+ cp PIKACHU1
+ jr z, .pikachu
+ cp PIKACHU2
+ jr z, .pikachu
+ cp PIKACHU3
+ jr z, .pikachu
+ cp PIKACHU4
+ jr nz, .check_score
+.pikachu
+ ld a, 3
+ call SubFromAIScore
+
+; if AI score >= 133, go through with the evolution
+.check_score
+ ld a, [wAIScore]
+ cp 133
+ jr c, .done_bench_pokemon
+ ld a, [wTempAI]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wTempAIPokemonCard]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_EVOLVE_PKMN
+ bank1call AIMakeDecision
+ pop bc
+ jr .done_hand_card
+
+.done_bench_pokemon
+ pop bc
+ inc b
+ dec c
+ jp nz, .next_bench_pokemon
+.done_hand_card
+ pop hl
+ jp .next_hand_card
+.done
+ or a
+ ret
+
+; determine AI score for evolving
+; Charmeleon, Magikarp, Dragonair and Grimer
+; in certain decks
+AIDecideSpecialEvolutions: ; 16120 (5:6120)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jr z, .legendary_dragonite
+ cp INVINCIBLE_RONALD_DECK_ID
+ jr z, .invincible_ronald
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .legendary_ronald
+ ret
+
+.legendary_dragonite
+ ld a, [wLoadedCard2ID]
+ cp CHARMELEON
+ jr z, .charmeleon
+ cp MAGIKARP
+ jr z, .magikarp
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+; check if number of energy cards attached to Charmeleon are at least 3
+; and if adding the energy cards in hand makes at least 6 energy cards
+.charmeleon
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 3
+ jr c, .not_enough_energy
+ push af
+ farcall CountOppEnergyCardsInHand
+ pop bc
+ add b
+ cp 6
+ jr c, .not_enough_energy
+ ld a, 3
+ call AddToAIScore
+ ret
+.not_enough_energy
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; check if Magikarp is not the active card
+; and has at least 2 energy cards attached
+.magikarp
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld e, a
+ call CountNumberOfEnergyCardsAttached
+ cp 2
+ ret c
+ ld a, 3
+ call AddToAIScore
+ ret
+
+.invincible_ronald
+ ld a, [wLoadedCard2ID]
+ cp GRIMER
+ jr z, .grimer
+ ret
+
+; check if Grimer is not active card
+.grimer
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ ret z
+ ld a, 10
+ call AddToAIScore
+ ret
+
+.legendary_ronald
+ ld a, [wLoadedCard2ID]
+ cp DRAGONAIR
+ jr z, .dragonair
+ ret
+
+.dragonair
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ or a ; active card
+ jr z, .is_active
+
+; if Dragonair is benched, check all Pokémon in Play Area
+; and sum all the damage in HP of all cards
+; if this result is >= 70, check if there's
+; a Muk in any duelist's Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, 0
+.loop
+ dec b
+ ld e, b
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ add c
+ ld c, a
+ ld a, b
+ or a
+ jr nz, .loop
+ ld a, 70
+ cp c
+ jr c, .check_muk
+.lower_score
+ ld a, 10
+ call SubFromAIScore
+ ret
+
+; if there's no Muk, raise score
+.check_muk
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .lower_score
+ ld a, 10
+ call AddToAIScore
+ ret
+
+; if Dragonair is active, check its damage in HP
+; if this result is >= 50,
+; and if at least 3 energy cards attached,
+; check if there's a Muk in any duelist's Play Area
+.is_active
+ ld e, 0
+ call GetCardDamageAndMaxHP
+ cp 50
+ jr c, .lower_score
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ cp 3
+ jr c, .lower_score
+ jr .check_muk
+
+; determine AI score for the legendary cards
+; Moltres, Zapdos and Articuno
+AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5)
+; check if deck applies
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_ZAPDOS_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, .begin
+ cp LEGENDARY_RONALD_DECK_ID
+ jr z, .begin
+ ret
+
+; check if card applies
+.begin
+ ld a, [wLoadedCard1ID]
+ cp ARTICUNO2
+ jr z, .articuno
+ cp MOLTRES2
+ jr z, .moltres
+ cp ZAPDOS3
+ jr z, .zapdos
+ ret
+
+.articuno
+ ; exit if not enough Pokemon in Play Area
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ ret c
+
+ call CheckIfActiveCardCanKnockOut
+ jr c, .subtract
+ call CheckIfActivePokemonCanUseAnyNonResidualAttack
+ jr nc, .subtract
+ call AIDecideWhetherToRetreat
+ jr c, .subtract
+
+ ; checks for player's active card status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetNonTurnDuelistVariable
+ and CNF_SLP_PRZ
+ or a
+ jr nz, .subtract
+
+ ; checks for player's Pokemon Power
+ call SwapTurn
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, $00
+ call CopyAttackDataAndDamage_FromDeckIndex
+ call SwapTurn
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .check_muk_and_snorlax
+
+ ; return if no space on the bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr c, .check_muk_and_snorlax
+ ret
+
+.check_muk_and_snorlax
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ; checks if player's active card is Snorlax
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp SNORLAX
+ jr z, .subtract
+
+; add
+ ld a, 70
+ call AddToAIScore
+ ret
+.subtract
+ ld a, 100
+ call SubFromAIScore
+ ret
+
+.moltres
+ ; checks if there's enough cards in deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 56 ; max number of cards not in deck to activate
+ jr nc, .subtract
+ ret
+
+.zapdos
+ ; checks for Muk in both Play Areas
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ jr c, .subtract
+ ret
diff --git a/src/engine/ai/init.asm b/src/engine/ai/init.asm
new file mode 100644
index 0000000..cda2387
--- /dev/null
+++ b/src/engine/ai/init.asm
@@ -0,0 +1,98 @@
+InitAIDuelVars: ; 15636 (5:5636)
+ ld a, $10
+ ld hl, wcda5
+ call ClearMemory_Bank5
+ ld a, 5
+ ld [wAIPokedexCounter], a
+ ld a, $ff
+ ld [wcda5], a
+ ret
+
+; initializes some variables and sets value of wAIBarrierFlagCounter.
+; if Player uses Barrier 3 times in a row, AI checks if Player's deck
+; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
+InitAITurnVars: ; 15649 (5:5649)
+; increase Pokedex counter by 1
+ ld a, [wAIPokedexCounter]
+ inc a
+ ld [wAIPokedexCounter], a
+
+ xor a
+ ld [wPreviousAIFlags], a
+ ld [wcddb], a
+ ld [wcddc], a
+ ld [wAIRetreatedThisTurn], a
+
+; checks if the Player used an attack last turn
+; and if it was the second attack of their card.
+ ld a, [wPlayerAttackingAttackIndex]
+ cp $ff
+ jr z, .check_flag
+ or a
+ jr z, .check_flag
+ ld a, [wPlayerAttackingCardIndex]
+ cp $ff
+ jr z, .check_flag
+
+; if the card is Mewtwo1, it means the Player
+; used its second attack, Barrier.
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MEWTWO1
+ jr nz, .check_flag
+ ; Player used Barrier last turn
+
+; check if flag was already set, if so,
+; reset wAIBarrierFlagCounter to $80.
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr nz, .set_flag
+
+; if not, increase it by 1 and check if it exceeds 2.
+ inc a
+ ld [wAIBarrierFlagCounter], a
+ cp 3
+ jr c, .done
+
+; this means that the Player used Barrier
+; at least 3 turns in a row.
+; check if Player is running Mewtwo1-only deck,
+; if so, set wAIBarrierFlagCounter flag.
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MEWTWO1
+ jr nz, .reset_1
+ farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
+ jr nc, .set_flag
+.reset_1
+; reset wAIBarrierFlagCounter
+ xor a
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.set_flag
+ ld a, AI_MEWTWO_MILL
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.check_flag
+; increase counter by 1 if flag is set
+ ld a, [wAIBarrierFlagCounter]
+ bit AI_MEWTWO_MILL_F, a
+ jr z, .reset_2
+ inc a
+ ld [wAIBarrierFlagCounter], a
+ jr .done
+
+.reset_2
+; reset wAIBarrierFlagCounter
+ xor a
+ ld [wAIBarrierFlagCounter], a
+.done
+ ret
diff --git a/src/engine/ai/pkmn_powers.asm b/src/engine/ai/pkmn_powers.asm
new file mode 100644
index 0000000..52a8036
--- /dev/null
+++ b/src/engine/ai/pkmn_powers.asm
@@ -0,0 +1,1228 @@
+; handle AI routines for Energy Trans.
+; uses AI_ENERGY_TRANS_* constants as input:
+; - AI_ENERGY_TRANS_RETREAT: transfers enough Grass Energy cards to
+; Arena Pokemon for it to be able to pay the Retreat Cost;
+; - AI_ENERGY_TRANS_ATTACK: transfers enough Grass Energy cards to
+; Arena Pokemon for it to be able to use its second attack;
+; - AI_ENERGY_TRANS_TO_BENCH: transfers all Grass Energy cards from
+; Arena Pokemon to Bench in case Arena card will be KO'd.
+HandleAIEnergyTrans: ; 2219b (8:619b)
+ ld [wce06], a
+
+; choose to randomly return
+ farcall AIChooseRandomlyNotToDoAction
+ ret c
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ret z ; return if no Bench cards
+
+ ld a, VENUSAUR2
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Venusaur2 found in own Play Area
+
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if Muk found in any Play Area
+
+ ld a, [wce06]
+ cp AI_ENERGY_TRANS_RETREAT
+ jr z, .check_retreat
+
+ cp AI_ENERGY_TRANS_TO_BENCH
+ jp z, AIEnergyTransTransferEnergyToBench
+
+ ; AI_ENERGY_TRANS_ATTACK
+ call .CheckEnoughGrassEnergyCardsForAttack
+ ret nc
+ jr .TransferEnergyToArena
+
+.check_retreat
+ call .CheckEnoughGrassEnergyCardsForRetreatCost
+ ret nc
+
+; use Energy Trans to transfer number of Grass energy cards
+; equal to input a from the Bench to the Arena card.
+.TransferEnergyToArena
+ ld [wAINumberOfEnergyTransCards], a
+
+; look for Venusaur2 in Play Area
+; so that its PKMN Power can be used.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ld b, a
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp VENUSAUR2
+ jr z, .use_pkmn_power
+
+ ld a, b
+ or a
+ ret z ; return when finished Play Area loop
+
+ dec b
+ jr .loop_play_area
+
+; use Energy Trans Pkmn Power
+.use_pkmn_power
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hAIEnergyTransPlayAreaLocation], a
+ ld a, [wAINumberOfEnergyTransCards]
+ ld d, a
+
+; look for Grass energy cards that
+; are currently attached to a Bench card.
+ ld e, 0
+.loop_deck_locations
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ and %00011111
+ cp CARD_LOCATION_BENCH_1
+ jr c, .next_card
+
+ and %00001111
+ ldh [hTempPlayAreaLocation_ffa1], a
+
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .next_card
+
+ ; store the deck index of energy card
+ ld a, e
+ ldh [hAIEnergyTransEnergyCard], a
+
+ push de
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec d
+ jr z, .done_transfer
+
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck_locations
+
+; transfer is done, perform delay
+; and return to main scene.
+.done_transfer
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; checks if the Arena card needs energy for its second attack,
+; and if it does, return carry if transferring Grass energy from Bench
+; would be enough to use it. Outputs number of energy cards needed in a.
+.CheckEnoughGrassEnergyCardsForAttack ; 22246 (8:6246)
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp EXEGGUTOR
+ jr z, .is_exeggutor
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ farcall CheckEnergyNeededForAttack
+ jr nc, .attack_false ; return if no energy needed
+
+; check if colorless energy is needed...
+ ld a, c
+ or a
+ jr nz, .count_if_enough
+
+; ...otherwise check if basic energy card is needed
+; and it's grass energy.
+ ld a, b
+ or a
+ jr z, .attack_false
+ ld a, e
+ cp GRASS_ENERGY
+ jr nz, .attack_false
+ ld c, b
+ jr .count_if_enough
+
+.attack_false
+ or a
+ ret
+
+.count_if_enough
+; if there's enough Grass energy cards in Bench
+; to satisfy the attack energy cost, return carry.
+ push bc
+ call .CountGrassEnergyInBench
+ pop bc
+ cp c
+ jr c, .attack_false
+ ld a, c
+ scf
+ ret
+
+.is_exeggutor
+; in case it's Exeggutor in Arena, return carry
+; if there are any Grass energy cards in Bench.
+ call .CountGrassEnergyInBench
+ or a
+ jr z, .attack_false
+
+ scf
+ ret
+
+; outputs in a the number of Grass energy cards
+; currently attached to Bench cards.
+.CountGrassEnergyInBench ; 22286 (8:6286)
+ lb de, 0, 0
+.count_loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ and %00011111
+ cp CARD_LOCATION_BENCH_1
+ jr c, .count_next
+
+; is in bench
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .count_next
+ inc d
+.count_next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .count_loop
+ ld a, d
+ ret
+
+; returns carry if there are enough Grass energy cards in Bench
+; to satisfy the retreat cost of the Arena card.
+; if so, output the number of energy cards still needed in a.
+.CheckEnoughGrassEnergyCardsForRetreatCost ; 222a9 (8:62a9)
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ ld b, a
+ ld e, PLAY_AREA_ARENA
+ farcall CountNumberOfEnergyCardsAttached
+ cp b
+ jr nc, .retreat_false ; return if enough to retreat
+
+; see if there's enough Grass energy cards
+; in the Bench to satisfy retreat cost
+ ld c, a
+ ld a, b
+ sub c
+ ld c, a
+ push bc
+ call .CountGrassEnergyInBench
+ pop bc
+ cp c
+ jr c, .retreat_false ; return if less cards than needed
+
+; output number of cards needed to retreat
+ ld a, c
+ scf
+ ret
+.retreat_false
+ or a
+ ret
+
+; AI logic to determine whether to use Energy Trans Pkmn Power
+; to transfer energy cards attached from the Arena Pokemon to
+; some card in the Bench.
+AIEnergyTransTransferEnergyToBench: ; 222ca (8:62ca)
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfDefendingPokemonCanKnockOut
+ ret nc ; return if Defending can't KO
+
+; processes attacks and see if any attack would be used by AI.
+; if so, return.
+ farcall AIProcessButDontUseAttack
+ ret c
+
+; return if Arena card has no Grass energy cards attached.
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + GRASS]
+ or a
+ ret z
+
+; if no energy card attachment is needed, return.
+ farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
+ ret nc
+
+; AI decided that an energy card is needed
+; so look for Venusaur2 in Play Area
+; so that its PKMN Power can be used.
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ld b, a
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add b
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld [wAIVenusaur2DeckIndex], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp VENUSAUR2
+ jr z, .use_pkmn_power
+
+ ld a, b
+ or a
+ ret z ; return when Play Area loop is ended
+
+ dec b
+ jr .loop_play_area
+
+; use Energy Trans Pkmn Power
+.use_pkmn_power
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld [wAIVenusaur2PlayAreaLocation], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+; loop for each energy cards that are going to be transferred.
+.loop_energy
+ xor a
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, [wAIVenusaur2PlayAreaLocation]
+ ldh [hTemp_ffa0], a
+
+ ; returns when Arena card has no Grass energy cards attached.
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wAttachedEnergies + GRASS]
+ or a
+ jr z, .done_transfer
+
+; look for Grass energy cards that
+; are currently attached to Arena card.
+ ld e, 0
+.loop_deck_locations
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_ARENA
+ jr nz, .next_card
+
+ ld a, e
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp GRASS_ENERGY
+ jr nz, .next_card
+
+ ; store the deck index of energy card
+ ld a, e
+ ldh [hAIEnergyTransEnergyCard], a
+ jr .transfer
+
+.next_card
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop_deck_locations
+ jr .done_transfer
+
+.transfer
+; get the Bench card location to transfer Grass energy card to.
+ farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
+ jr nc, .done_transfer
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ldh [hAIEnergyTransPlayAreaLocation], a
+
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ ld a, [wAIVenusaur2DeckIndex]
+ ldh [hTempCardIndex_ff9f], a
+ ld d, a
+ ld e, FIRST_ATTACK_OR_PKMN_POWER
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ jr .loop_energy
+
+; transfer is done, perform delay
+; and return to main scene.
+.done_transfer
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; handles AI logic for using some Pkmn Powers.
+; Pkmn Powers handled here are:
+; - Heal;
+; - Shift;
+; - Peek;
+; - Strange Behavior;
+; - Curse.
+; returns carry if turn ended.
+HandleAIPkmnPowers: ; 2237f (8:637f)
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ccf
+ ret nc ; return no carry if Muk is in play
+
+ farcall AIChooseRandomlyNotToDoAction
+ ccf
+ ret nc ; return no carry if AI randomly decides to
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ jr nz, .next_2
+
+.loop_play_area
+ ld a, DUELVARS_ARENA_CARD
+ add c
+ call GetTurnDuelistVariable
+ ld [wce08], a
+
+ push af
+ push bc
+ ld d, a
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld e, FIRST_ATTACK_OR_PKMN_POWER
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ jr z, .execute_effect
+ pop bc
+ jr .next_3
+
+.execute_effect
+ ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
+ bank1call TryExecuteEffectCommandFunction
+ pop bc
+ jr c, .next_3
+
+; TryExecuteEffectCommandFunction was successful,
+; so check what Pkmn Power this is through card's ID.
+ pop af
+ call GetCardIDFromDeckIndex
+ ld a, e
+ push bc
+
+; check heal
+ cp VILEPLUME
+ jr nz, .check_shift
+ call HandleAIHeal
+ jr .next_1
+.check_shift
+ cp VENOMOTH
+ jr nz, .check_peek
+ call HandleAIShift
+ jr .next_1
+.check_peek
+ cp MANKEY
+ jr nz, .check_strange_behavior
+ call HandleAIPeek
+ jr .next_1
+.check_strange_behavior
+ cp SLOWBRO
+ jr nz, .check_curse
+ call HandleAIStrangeBehavior
+ jr .next_1
+.check_curse
+ cp GENGAR
+ jr nz, .next_1
+ call z, HandleAICurse
+ jr c, .done
+
+.next_1
+ pop bc
+.next_2
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop_play_area
+ ret
+
+.next_3
+ pop af
+ jr .next_2
+
+.done
+ pop bc
+ ret
+
+; checks whether AI uses Heal on Pokemon in Play Area.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Vileplume.
+HandleAIHeal: ; 22402 (8:6402)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ call .CheckHealTarget
+ ret nc ; return if no target to heal
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hPlayAreaEffectTarget], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; finds a target suitable for AI to use Heal on.
+; only heals Arena card if the Defending Pokemon
+; cannot KO it after Heal is used.
+; returns carry if target was found and outputs
+; in a the Play Area location of that card.
+.CheckHealTarget ; 22422 (8:6422)
+; check if Arena card has any damage counters,
+; if not, check Bench instead.
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ or a
+ jr z, .check_bench
+
+ xor a ; PLAY_AREA_ARENA
+ ldh [hTempPlayAreaLocation_ff9d], a
+ farcall CheckIfDefendingPokemonCanKnockOut
+ jr nc, .set_carry ; return carry if can't KO
+ ld d, a
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ ld h, a
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ ; this seems useless since it was already
+ ; checked that Arena card has damage,
+ ; so card damage is at least 10.
+ cp 10 + 1
+ jr c, .check_remaining
+ ld a, 10
+ ; a = min(10, CardDamage)
+
+; checks if Defending Pokemon can still KO
+; if Heal is used on this card.
+; if Heal prevents KO, return carry.
+.check_remaining
+ ld l, a
+ ld a, h ; load remaining HP
+ add l ; add 1 counter to account for heal
+ sub d ; subtract damage of strongest opponent attack
+ jr c, .check_bench
+ jr z, .check_bench
+
+.set_carry
+ xor a ; PLAY_AREA_ARENA
+ scf
+ ret
+
+; check Bench for Pokemon with damage counters
+; and find the one with the most damage.
+.check_bench
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ lb bc, 0, 0
+ ld e, PLAY_AREA_BENCH_1
+.loop_bench
+ ld a, e
+ cp d
+ jr z, .done
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ cp b
+ jr c, .next_bench
+ jr z, .next_bench
+ ld b, a ; store this damage
+ ld c, e ; store this Play Area location
+.next_bench
+ inc e
+ jr .loop_bench
+
+; check if a Pokemon with damage counters was found
+; in the Bench and, if so, return carry.
+.done
+ ld a, c
+ or a
+ jr z, .not_found
+; found
+ scf
+ ret
+.not_found
+ or a
+ ret
+
+; checks whether AI uses Shift.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Venomoth
+HandleAIShift: ; 22476 (8:6476)
+ ld a, c
+ or a
+ ret nz ; return if Venomoth is not Arena card
+
+ ldh [hTemp_ffa0], a
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ call SwapTurn
+ call GetArenaCardWeakness
+ ld [wAIDefendingPokemonWeakness], a
+ call SwapTurn
+ or a
+ ret z ; return if Defending Pokemon has no weakness
+ and b
+ ret nz ; return if Venomoth is already Defending card's weakness type
+
+; check whether there's a card in play with
+; the same color as the Player's card weakness
+ call .CheckWhetherTurnDuelistHasColor
+ jr c, .found
+ call SwapTurn
+ call .CheckWhetherTurnDuelistHasColor
+ call SwapTurn
+ ret nc ; return if no color found
+
+.found
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+
+; converts WR_* to appropriate color
+ ld a, [wAIDefendingPokemonWeakness]
+ ld b, 0
+.loop_color
+ bit 7, a
+ jr nz, .done
+ inc b
+ rlca
+ jr .loop_color
+
+; use Pkmn Power effect
+.done
+ ld a, b
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; returns carry if turn Duelist has a Pokemon
+; with same color as wAIDefendingPokemonWeakness.
+.CheckWhetherTurnDuelistHasColor ; 224c6 (8:64c6)
+ ld a, [wAIDefendingPokemonWeakness]
+ ld b, a
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+.loop_play_area
+ ld a, [hli]
+ cp $ff
+ jr z, .false
+ push bc
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ ; in case this is a Mysterious Fossil or Clefairy Doll card,
+ ; AI might read the type of the card incorrectly here.
+ ; uncomment the following lines to account for this
+ ; cp TYPE_TRAINER
+ ; jr nz, .not_trainer
+ ; pop bc
+ ; jr .loop_play_area
+; .not_trainer
+ call TranslateColorToWR
+ pop bc
+ and b
+ jr z, .loop_play_area
+; true
+ scf
+ ret
+.false
+ or a
+ ret
+
+; checks whether AI uses Peek.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Mankey.
+HandleAIPeek: ; 224e6 (8:64e6)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ ld a, 50
+ call Random
+ cp 3
+ ret nc ; return 47 out of 50 times
+
+; choose what to use Peek on at random
+ ld a, 3
+ call Random
+ or a
+ jr z, .check_ai_prizes
+ cp 2
+ jr c, .check_player_hand
+
+; check Player's Deck
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetNonTurnDuelistVariable
+ cp DECK_SIZE - 1
+ ret nc ; return if Player has one or no cards in Deck
+ ld a, AI_PEEK_TARGET_DECK
+ jr .use_peek
+
+.check_ai_prizes
+ ld a, DUELVARS_PRIZES
+ call GetTurnDuelistVariable
+ ld hl, wcda5
+ and [hl]
+ ld [hl], a
+ or a
+ ret z ; return if no prizes
+
+ ld c, a
+ ld b, $1
+ ld d, 0
+.loop_prizes
+ ld a, c
+ and b
+ jr nz, .found_prize
+ sla b
+ inc d
+ jr .loop_prizes
+.found_prize
+; remove this prize's flag from the prize list
+; and use Peek on first one in list (lowest bit set)
+ ld a, c
+ sub b
+ ld [hl], a
+ ld a, AI_PEEK_TARGET_PRIZE
+ add d
+ jr .use_peek
+
+.check_player_hand
+ call SwapTurn
+ call CreateHandCardList
+ call SwapTurn
+ or a
+ ret z ; return if no cards in Hand
+; shuffle list and pick the first entry to Peek
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+ ld a, [wDuelTempList]
+ or AI_PEEK_TARGET_HAND
+
+.use_peek
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; checks whether AI uses Strange Behavior.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Slowbro.
+HandleAIStrangeBehavior: ; 2255d (8:655d)
+ ld a, c
+ or a
+ ret z ; return if Slowbro is Arena card
+
+ ldh [hTemp_ffa0], a
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ or a
+ ret z ; return if Arena card has no damage counters
+
+ ld [wce06], a
+ ldh a, [hTemp_ffa0]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ sub 10
+ ret z ; return if Slowbro has only 10 HP remaining
+
+; if Slowbro can't receive all damage counters,
+; only transfer remaining HP - 10 damage
+ ld hl, wce06
+ cp [hl]
+ jr c, .use_strange_behavior
+ ld a, [hl] ; can receive all damage counters
+
+.use_strange_behavior
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ xor a
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ pop af
+
+; loop counters chosen to transfer and use Pkmn Power
+ call ConvertHPToCounters
+ ld e, a
+.loop_counters
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+ push de
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec e
+ jr nz, .loop_counters
+
+; return to main scene
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; checks whether AI uses Curse.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Gengar.
+HandleAICurse: ; 225b5 (8:65b5)
+ ld a, c
+ ldh [hTemp_ffa0], a
+
+; loop Player's Play Area and checks their damage.
+; finds the card with lowest remaining HP and
+; stores its HP and its Play Area location
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+ lb bc, 0, $ff
+ ld h, PLAY_AREA_ARENA
+ call SwapTurn
+.loop_play_area_1
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ or a
+ jr z, .next_1
+
+ inc b
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ push hl
+ call GetTurnDuelistVariable
+ pop hl
+ cp c
+ jr nc, .next_1
+ ; lower HP than one stored
+ ld c, a ; store this HP
+ ld h, e ; store this Play Area location
+
+.next_1
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_1 ; reached end of Play Area
+
+ ld a, 1
+ cp b
+ jr nc, .failed ; return if less than 2 cards with damage
+
+; card in Play Area with lowest HP remaining was found.
+; look for another card to take damage counter from.
+ ld a, h
+ ldh [hTempRetreatCostCards], a
+ ld b, a
+ ld a, 10
+ cp c
+ jr z, .hp_10_remaining
+ ; if has more than 10 HP remaining,
+ ; skip Arena card in choosing which
+ ; card to take damage counter from.
+ ld e, PLAY_AREA_BENCH_1
+ jr .second_card
+
+.hp_10_remaining
+ ; if Curse can KO, then include
+ ; Player's Arena card to take
+ ; damage counter from.
+ ld e, PLAY_AREA_ARENA
+
+.second_card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+.loop_play_area_2
+ ld a, e
+ cp b
+ jr z, .next_2 ; skip same Pokemon card
+ push bc
+ call GetCardDamageAndMaxHP
+ pop bc
+ jr nz, .use_curse ; has damage counters, choose this card
+.next_2
+ inc e
+ ld a, e
+ cp d
+ jr nz, .loop_play_area_2
+
+.failed
+ call SwapTurn
+ or a
+ ret
+
+.use_curse
+ ld a, e
+ ldh [hAIPkmnPowerEffectParam], a
+ call SwapTurn
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+; handles AI logic for Cowardice
+HandleAICowardice: ; 2262d (8:662d)
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+ farcall AIChooseRandomlyNotToDoAction
+ ret c ; randomly return
+
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 1
+ ret z ; return if only one Pokemon in Play Area
+
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ jr nz, .next
+.loop
+ ld a, DUELVARS_ARENA_CARD
+ add c
+ call GetTurnDuelistVariable
+ ld [wce08], a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ push bc
+ cp TENTACOOL
+ call z, .CheckWhetherToUseCowardice
+ pop bc
+ jr nc, .next
+
+ dec b ; subtract 1 from number of Pokemon in Play Area
+ ld a, 1
+ cp b
+ ret z ; return if no longer has Bench Pokemon
+ ld c, PLAY_AREA_ARENA ; reset back to Arena
+ jr .loop
+
+.next
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop
+ ret
+
+; checks whether AI uses Cowardice.
+; return carry if Pkmn Power was used.
+; input:
+; c = Play Area location (PLAY_AREA_*) of Tentacool.
+.CheckWhetherToUseCowardice ; 22671 (8:6671)
+ ld a, c
+ ldh [hTemp_ffa0], a
+ ld e, a
+ call GetCardDamageAndMaxHP
+.asm_22678
+ or a
+ ret z ; return if has no damage counters
+
+ ldh a, [hTemp_ffa0]
+ or a
+ jr nz, .is_benched
+
+ ; this part is buggy if AIDecideBenchPokemonToSwitchTo returns carry
+ ; but since this was already checked beforehand, this never happens.
+ ; so jr c, .asm_22678 can be safely removed.
+ farcall AIDecideBenchPokemonToSwitchTo
+ jr c, .asm_22678 ; bug, this jumps in the middle of damage checking
+ jr .use_cowardice
+.is_benched
+ ld a, $ff
+.use_cowardice
+ push af
+ ld a, [wce08]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ scf
+ ret
+
+; AI logic for Damage Swap to transfer damage from Arena card
+; to a card in Bench with more than 10 HP remaining
+; and with no energy cards attached.
+HandleAIDamageSwap: ; 226a3 (8:66a3)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ dec a
+ ret z ; return if no Bench Pokemon
+
+ farcall AIChooseRandomlyNotToDoAction
+ ret c
+
+ ld a, ALAKAZAM
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Alakazam
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+; only take damage off certain cards in Arena
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp ALAKAZAM
+ jr z, .ok
+ cp KADABRA
+ jr z, .ok
+ cp ABRA
+ jr z, .ok
+ cp MR_MIME
+ ret nz
+
+.ok
+ ld e, PLAY_AREA_ARENA
+ call GetCardDamageAndMaxHP
+ or a
+ ret z ; return if no damage
+
+ call ConvertHPToCounters
+ ld [wce06], a
+ ld a, ALAKAZAM
+ ld b, PLAY_AREA_BENCH_1
+ farcall LookForCardIDInPlayArea_Bank5
+ jr c, .is_in_bench
+
+; Alakazam is Arena card
+ xor a
+.is_in_bench
+ ld [wce08], a
+ call .CheckForDamageSwapTargetInBench
+ ret c ; return if not found
+
+; use Damage Swap
+ ld a, [wce08]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce08]
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+
+ ld a, [wce06]
+ ld e, a
+.loop_damage
+ ld d, 30
+.small_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .small_delay_loop
+
+ push de
+ call .CheckForDamageSwapTargetInBench
+ jr c, .no_more_target
+
+ ldh [hTempRetreatCostCards], a
+ xor a ; PLAY_AREA_ARENA
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_6B15
+ bank1call AIMakeDecision
+ pop de
+ dec e
+ jr nz, .loop_damage
+
+.done
+; return to main scene
+ ld d, 60
+.big_delay_loop
+ call DoFrame
+ dec d
+ jr nz, .big_delay_loop
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ ret
+
+.no_more_target
+ pop de
+ jr .done
+
+; looks for a target in the bench to receive damage counters.
+; returns carry if one is found, and outputs remaining HP in a.
+.CheckForDamageSwapTargetInBench ; 2273c (8:673c)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_BENCH_1
+ lb de, $ff, $ff
+
+; look for candidates in bench to get the damage counters
+; only target specific card IDs.
+.loop_bench
+ ld a, c
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp CHANSEY
+ jr z, .found_candidate
+ cp KANGASKHAN
+ jr z, .found_candidate
+ cp SNORLAX
+ jr z, .found_candidate
+ cp MR_MIME
+ jr z, .found_candidate
+
+.next_play_area
+ inc c
+ ld a, c
+ cp b
+ jr nz, .loop_bench
+
+; done
+ ld a, e
+ cp $ff
+ jr nz, .no_carry
+ ld a, d
+ cp $ff
+ jr z, .set_carry
+.no_carry
+ or a
+ ret
+
+.found_candidate
+; found a potential candidate to receive damage counters
+ ld a, DUELVARS_ARENA_CARD_HP
+ add c
+ call GetTurnDuelistVariable
+ cp 20
+ jr c, .next_play_area ; ignore cards with only 10 HP left
+
+ ld d, c ; store damage
+ push de
+ push bc
+ ld e, c
+ farcall CountNumberOfEnergyCardsAttached
+ pop bc
+ pop de
+ or a
+ jr nz, .next_play_area ; ignore cards with attached energy
+ ld e, c ; store deck index
+ jr .next_play_area
+
+.set_carry
+ scf
+ ret
+
+; handles AI logic for attaching energy cards
+; in Go Go Rain Dance deck.
+HandleAIGoGoRainDanceEnergy: ; 22790 (8:6790)
+ ld a, [wOpponentDeckID]
+ cp GO_GO_RAIN_DANCE_DECK_ID
+ ret nz ; return if not Go Go Rain Dance deck
+
+ ld a, BLASTOISE
+ call CountPokemonIDInPlayArea
+ ret nc ; return if no Blastoise
+ ld a, MUK
+ call CountPokemonIDInBothPlayAreas
+ ret c ; return if there's Muk in play
+
+; play all the energy cards that is needed.
+.loop
+ farcall AIProcessAndTryToPlayEnergy
+ jr c, .loop
+ ret
diff --git a/src/engine/ai/retreat.asm b/src/engine/ai/retreat.asm
new file mode 100644
index 0000000..618e859
--- /dev/null
+++ b/src/engine/ai/retreat.asm
@@ -0,0 +1,1009 @@
+; determine AI score for retreating
+; return carry if AI decides to retreat
+AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
+ ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
+ or a
+ jp nz, .no_carry
+ xor a
+ ld [wAIPlayEnergyCardForRetreat], a
+ call LoadDefendingPokemonColorWRAndPrizeCards
+ ld a, $80 ; initial retreat score
+ ld [wAIScore], a
+ ld a, [wcdb4]
+ or a
+ jr z, .check_status
+ srl a
+ srl a
+ sla a
+ call AddToAIScore
+
+.check_status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ or a
+ jr z, .check_ko_1 ; no status
+ and DOUBLE_POISONED
+ jr z, .check_cnf ; no poison
+ ld a, 2
+ call AddToAIScore
+.check_cnf
+ ld a, [hl]
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jr nz, .check_ko_1
+ ld a, 1
+ call AddToAIScore
+
+.check_ko_1
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .active_cant_ko_1
+ call CheckIfSelectedAttackIsUnusable
+ jp nc, .active_cant_use_atk
+ call LookForEnergyNeededForAttackInHand
+ jr nc, .active_cant_ko_1
+
+.active_cant_use_atk
+ ld a, 5
+ call SubFromAIScore
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .active_cant_ko_1
+ ld a, 35
+ call SubFromAIScore
+
+.active_cant_ko_1
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .defending_cant_ko
+ ld a, 2
+ call AddToAIScore
+
+ call CheckIfNotABossDeckID
+ jr c, .check_resistance_1
+ ld a, [wAIPlayerPrizeCount]
+ cp 2
+ jr nc, .check_prize_count
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+.defending_cant_ko
+ call CheckIfNotABossDeckID
+ jr c, .check_resistance_1
+ ld a, [wAIPlayerPrizeCount]
+ cp 2
+ jr nc, .check_prize_count
+ ld a, 2
+ call AddToAIScore
+
+.check_prize_count
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .check_resistance_1
+ ld a, 2
+ call SubFromAIScore
+
+.check_resistance_1
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ ld a, [wAIPlayerResistance]
+ and b
+ jr z, .check_weakness_1
+ ld a, 1
+ call AddToAIScore
+
+; check bench for Pokémon that
+; the defending card is not resistant to
+; if one is found, skip SubFromAIScore
+ ld a, [wAIPlayerResistance]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_resistance_1
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_resistance_1
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ and b
+ jr nz, .loop_resistance_1
+ jr .check_weakness_1
+.exit_loop_resistance_1
+ ld a, 2
+ call SubFromAIScore
+
+.check_weakness_1
+ ld a, [wAIPlayerColor]
+ ld b, a
+ call GetArenaCardWeakness
+ and b
+ jr z, .check_resistance_2
+ ld a, 2
+ call AddToAIScore
+
+; check bench for Pokémon that
+; is not weak to defending Pokémon
+; if one is found, skip SubFromAIScore
+ ld a, [wAIPlayerColor]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_weakness_1
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_weakness_1
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Weakness]
+ and b
+ jr nz, .loop_weakness_1
+ jr .check_resistance_2
+.exit_loop_weakness_1
+ ld a, 3
+ call SubFromAIScore
+
+.check_resistance_2
+ ld a, [wAIPlayerColor]
+ ld b, a
+ call GetArenaCardResistance
+ and b
+ jr z, .check_weakness_2
+ ld a, 3
+ call SubFromAIScore
+
+; check bench for Pokémon that
+; is the defending Pokémon's weakness
+; if none is found, skip AddToAIScore
+.check_weakness_2
+ ld a, [wAIPlayerWeakness]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, $00
+.loop_weakness_2
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .check_resistance_3
+ push de
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ pop de
+ and b
+ jr z, .loop_weakness_2
+ ld a, 2
+ call AddToAIScore
+
+ push de
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp PORYGON
+ jr nz, .check_weakness_3
+
+; handle Porygon
+ ld a, e
+ call CheckIfCanDamageDefendingPokemon
+ jr nc, .check_weakness_3
+ ld a, 10
+ call AddToAIScore
+ jr .check_resistance_3
+
+.check_weakness_3
+ call GetArenaCardColor
+ call TranslateColorToWR
+ ld b, a
+ ld a, [wAIPlayerWeakness]
+ and b
+ jr z, .check_resistance_3
+ ld a, 3
+ call SubFromAIScore
+
+; check bench for Pokémon that
+; is resistant to defending Pokémon
+; if none is found, skip AddToAIScore
+.check_resistance_3
+ ld a, [wAIPlayerColor]
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_resistance_2
+ ld a, [hli]
+ cp $ff
+ jr z, .check_ko_2
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Resistance]
+ and b
+ jr z, .loop_resistance_2
+ ld a, 1
+ call AddToAIScore
+
+; check bench for Pokémon that
+; can KO defending Pokémon
+; if none is found, skip AddToAIScore
+.check_ko_2
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld c, 0
+.loop_ko_1
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .check_defending_id
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push hl
+ push bc
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .no_ko
+ call CheckIfSelectedAttackIsUnusable
+ jr nc, .success
+ call LookForEnergyNeededForAttackInHand
+ jr c, .success
+.no_ko
+ pop bc
+ pop hl
+ jr .loop_ko_1
+.success
+ pop bc
+ pop hl
+ ld a, 2
+ call AddToAIScore
+
+; a bench Pokémon was found that can KO
+; if this is a boss deck and it's at last prize card
+; if arena Pokémon cannot KO, add to AI score
+; and set wAIPlayEnergyCardForRetreat to $01
+
+ ld a, [wAIOpponentPrizeCount]
+ cp 2
+ jr nc, .check_defending_id
+ call CheckIfNotABossDeckID
+ jr c, .check_defending_id
+
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .active_cant_ko_2
+ call CheckIfSelectedAttackIsUnusable
+ jp nc, .check_defending_id
+.active_cant_ko_2
+ ld a, 40
+ call AddToAIScore
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+.check_defending_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call GetCardIDFromDeckIndex
+ call SwapTurn
+ ld a, e
+ cp MR_MIME
+ jr z, .mr_mime_or_hitmonlee
+ cp HITMONLEE ; ??
+ jr nz, .check_retreat_cost
+
+; check bench if there's any Pokémon
+; that can damage defending Pokémon
+; this is done because of Mr. Mime's PKMN PWR
+; but why Hitmonlee ($87) as well?
+.mr_mime_or_hitmonlee
+ xor a
+ call CheckIfCanDamageDefendingPokemon
+ jr c, .check_retreat_cost
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld c, 0
+.loop_damage
+ inc c
+ ld a, [hli]
+ cp $ff
+ jr z, .check_retreat_cost
+ ld a, c
+ push hl
+ push bc
+ call CheckIfCanDamageDefendingPokemon
+ jr c, .can_damage
+ pop bc
+ pop hl
+ jr .loop_damage
+.can_damage
+ pop bc
+ pop hl
+ ld a, 5
+ call AddToAIScore
+ ld a, $01
+ ld [wAIPlayEnergyCardForRetreat], a
+
+; subtract from wAIScore if retreat cost is larger than 1
+; then check if any cards have at least half HP,
+; are final evolutions and can use second attack in the bench
+; and adds to wAIScore if the active Pokémon doesn't meet
+; these conditions
+.check_retreat_cost
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ cp 2
+ jr c, .one_or_none
+ cp 3
+ jr nc, .three_or_more
+ ; exactly two
+ ld a, 1
+ call SubFromAIScore
+ jr .one_or_none
+
+.three_or_more
+ ld a, 2
+ call SubFromAIScore
+
+.one_or_none
+ call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
+ jr c, .check_defending_can_ko
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr c, .check_defending_can_ko
+ call AddToAIScore
+
+; check bench for Pokémon that
+; the defending Pokémon can't knock out
+; if none is found, skip SubFromAIScore
+.check_defending_can_ko
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+ ld e, 0
+.loop_ko_2
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .exit_loop_ko
+ push de
+ push hl
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2ID]
+ pop hl
+ pop de
+ cp MYSTERIOUS_FOSSIL
+ jr z, .loop_ko_2
+ cp CLEFAIRY_DOLL
+ jr z, .loop_ko_2
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push de
+ push hl
+ call CheckIfDefendingPokemonCanKnockOut
+ pop hl
+ pop de
+ jr c, .loop_ko_2
+ jr .check_active_id
+.exit_loop_ko
+ ld a, 20
+ call SubFromAIScore
+
+.check_active_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MYSTERIOUS_FOSSIL
+ jr z, .mysterious_fossil_or_clefairy_doll
+ cp CLEFAIRY_DOLL
+ jr z, .mysterious_fossil_or_clefairy_doll
+
+; if wAIScore is at least 131, set carry
+ ld a, [wAIScore]
+ cp 131
+ jr nc, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; set carry regardless if active card is
+; either Mysterious Fossil or Clefairy Doll
+; and there's a bench Pokémon who is not KO'd
+; by defending Pokémon and can damage it
+.mysterious_fossil_or_clefairy_doll
+ ld e, 0
+.loop_ko_3
+ inc e
+ ld a, e
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ cp $ff
+ jr z, .no_carry
+ ld a, e
+ ldh [hTempPlayAreaLocation_ff9d], a
+ push de
+ call CheckIfDefendingPokemonCanKnockOut
+ pop de
+ jr c, .loop_ko_3
+ ld a, e
+ push de
+ call CheckIfCanDamageDefendingPokemon
+ pop de
+ jr nc, .loop_ko_3
+ jr .set_carry
+
+; if player's turn and loaded attack is not a Pokémon Power OR
+; if opponent's turn and wcddb == 0
+; set wcdda's bit 7 flag
+Func_15b54: ; 15b54 (5:5b54)
+ xor a
+ ld [wcdda], a
+ ld a, [wWhoseTurn]
+ cp OPPONENT_TURN
+ jr z, .opponent
+
+; player
+ ld a, [wLoadedAttackCategory]
+ cp POKEMON_POWER
+ ret z
+ jr .set_flag
+
+.opponent
+ ld a, [wcddb]
+ or a
+ ret nz
+
+.set_flag
+ ld a, %10000000
+ ld [wcdda], a
+ ret
+
+; calculates AI score for bench Pokémon
+; returns in a and [hTempPlayAreaLocation_ff9d] the
+; Play Area location of best card to switch to.
+; returns carry if no Bench Pokemon.
+AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ ret c
+
+; has at least 2 Pokémon in Play Area
+ call Func_15b54
+ call LoadDefendingPokemonColorWRAndPrizeCards
+ ld a, 50
+ ld [wAIScore], a
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld b, a
+ ld c, PLAY_AREA_ARENA
+ push bc
+ jp .store_score
+
+.next_bench
+ push bc
+ ld a, c
+ ldh [hTempPlayAreaLocation_ff9d], a
+ ld a, 50
+ ld [wAIScore], a
+
+; check if card can KO defending Pokémon
+; if it can, raise AI score
+; if on last prize card, raise AI score again
+ call CheckIfAnyAttackKnocksOutDefendingCard
+ jr nc, .check_can_use_atks
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .check_can_use_atks
+ ld a, 10
+ call AddToAIScore
+ ld a, [wcdda]
+ or %00000001
+ ld [wcdda], a
+ call CountPrizes
+ cp 2
+ jp nc, .check_defending_weak
+ ld a, 10
+ call AddToAIScore
+
+; calculates damage of both attacks
+; to raise AI score accordingly
+.check_can_use_atks
+ xor a
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ call nc, .HandleAttackDamageScore
+ ld a, $01
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ call nc, .HandleAttackDamageScore
+ jr .check_energy_card
+
+; adds to AI score depending on amount of damage
+; it can inflict to the defending Pokémon
+; AI score += floor(Damage / 10) + 1
+.HandleAttackDamageScore
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ call CalculateByteTensDigit
+ inc a
+ call AddToAIScore
+ ret
+
+; if an energy card that is needed is found in hand
+; calculate damage of the move and raise AI score
+; AI score += floor(Damage / 20)
+.check_energy_card
+ call LookForEnergyNeededInHand
+ jr nc, .check_attached_energy
+ ld a, [wSelectedAttack]
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ call CalculateByteTensDigit
+ srl a
+ call AddToAIScore
+
+; if no energies attached to card, lower AI score
+.check_attached_energy
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld e, a
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ or a
+ jr nz, .check_mr_mime
+ ld a, 1
+ call SubFromAIScore
+
+; if can damage Mr Mime, raise AI score
+.check_mr_mime
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call SwapTurn
+ call LoadCardDataToBuffer2_FromDeckIndex
+ call SwapTurn
+ cp MR_MIME
+ jr nz, .check_defending_weak
+ xor a
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr nz, .can_damage
+ ld a, $01
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jr z, .check_defending_weak
+.can_damage
+ ld a, 5
+ call AddToAIScore
+
+; if defending card is weak to this card, raise AI score
+.check_defending_weak
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld a, [wLoadedCard1Type]
+ call TranslateColorToWR
+ ld c, a
+ ld hl, wAIPlayerWeakness
+ and [hl]
+ jr z, .check_defending_resist
+ ld a, 3
+ call AddToAIScore
+
+; if defending card is resistant to this card, lower AI score
+.check_defending_resist
+ ld a, c
+ ld hl, wAIPlayerResistance
+ and [hl]
+ jr z, .check_resistance
+ ld a, 2
+ call SubFromAIScore
+
+; if this card is resistant to defending Pokémon, raise AI score
+.check_resistance
+ ld a, [wAIPlayerColor]
+ ld hl, wLoadedCard1Resistance
+ and [hl]
+ jr z, .check_weakness
+ ld a, 2
+ call AddToAIScore
+
+; if this card is weak to defending Pokémon, lower AI score
+.check_weakness
+ ld a, [wAIPlayerColor]
+ ld hl, wLoadedCard1Weakness
+ and [hl]
+ jr z, .check_retreat_cost
+ ld a, 3
+ call SubFromAIScore
+
+; if this card's retreat cost < 2, raise AI score
+; if this card's retreat cost > 2, lower AI score
+.check_retreat_cost
+ call GetPlayAreaCardRetreatCost
+ cp 2
+ jr c, .one_or_none
+ jr z, .check_player_prize_count
+ ld a, 1
+ call SubFromAIScore
+ jr .check_player_prize_count
+.one_or_none
+ ld a, 1
+ call AddToAIScore
+
+; if wcdda != $81
+; if defending Pokémon can KO this card
+; if player is not at last prize card, lower 3 from AI score
+; if player is at last prize card, lower 10 from AI score
+.check_player_prize_count
+ ld a, [wcdda]
+ cp %10000000 | %00000001
+ jr z, .check_hp
+ call CheckIfDefendingPokemonCanKnockOut
+ jr nc, .check_hp
+ ld e, 3
+ ld a, [wAIPlayerPrizeCount]
+ cp 1
+ jr nz, .lower_score_1
+ ld e, 10
+.lower_score_1
+ ld a, e
+ call SubFromAIScore
+
+; if this card's HP is 0, make AI score 0
+.check_hp
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ or a
+ jr nz, .add_hp_score
+ ld [wAIScore], a
+ jr .store_score
+
+; AI score += floor(HP/40)
+.add_hp_score
+ ld b, a
+ ld a, 4
+ call CalculateBDividedByA_Bank5
+ call CalculateByteTensDigit
+ call AddToAIScore
+
+; raise AI score if
+; - is a Mr Mime OR
+; - is a Mew1 and defending card is not basic stage
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp MR_MIME
+ jr z, .raise_score
+ cp MEW1
+ jr nz, .asm_15cf0
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+ call LoadCardDataToBuffer2_FromDeckIndex
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr z, .asm_15cf0
+.raise_score
+ ld a, 5
+ call AddToAIScore
+
+; if wLoadedCard1Unknown2 == $01, lower AI score
+.asm_15cf0
+ ld a, [wLoadedCard1Unknown2]
+ cp $01
+ jr nz, .mysterious_fossil_or_clefairy_doll
+ ld a, 2
+ call SubFromAIScore
+
+; if card is Mysterious Fossil or Clefairy Doll,
+; lower AI score
+.mysterious_fossil_or_clefairy_doll
+ ld a, [wLoadedCard1ID]
+ cp MYSTERIOUS_FOSSIL
+ jr z, .lower_score_2
+ cp CLEFAIRY_DOLL
+ jr nz, .ai_score_bonus
+.lower_score_2
+ ld a, 10
+ call SubFromAIScore
+
+.ai_score_bonus
+ ld b, a
+ ld a, [wAICardListRetreatBonus + 1]
+ or a
+ jr z, .store_score
+ ld h, a
+ ld a, [wAICardListRetreatBonus]
+ ld l, a
+
+.loop_ids
+ ld a, [hli]
+ or a
+ jr z, .store_score ; list is over
+ cp b
+ jr nz, .next_id
+ ld a, [hl]
+ cp $80
+ jr c, .subtract_score
+ sub $80
+ call AddToAIScore
+ jr .next_id
+.subtract_score
+ ld c, a
+ ld a, $80
+ sub c
+ call SubFromAIScore
+.next_id
+ inc hl
+ jr .loop_ids
+
+.store_score
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ ld c, a
+ ld b, $00
+ ld hl, wPlayAreaAIScore
+ add hl, bc
+ ld a, [wAIScore]
+ ld [hl], a
+ pop bc
+ inc c
+ dec b
+ jp nz, .next_bench
+
+; done
+ xor a
+ ld [wcdb4], a
+ jp FindHighestBenchScore
+
+; handles AI action of retreating Arena Pokémon
+; and chooses which energy cards to discard.
+; if card can't discard, return carry.
+; in case it's Clefairy Doll or Mysterious Fossil,
+; handle its effect to discard itself instead of retreating.
+; input:
+; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
+AITryToRetreat: ; 15d4f (5:5d4f)
+ push af
+ ld a, [wAIPlayEnergyCardForRetreat]
+ or a
+ jr z, .check_id
+
+; AI is allowed to play an energy card
+; from the hand in order to provide
+; the necessary energy for retreat cost
+
+; check status
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jp z, .check_id
+ cp PARALYZED
+ jp z, .check_id
+
+; if an energy card hasn't been played yet,
+; checks if the Pokémon needs just one more energy to retreat
+; if it does, check if there are any energy cards in hand
+; and if there are, play that energy card
+ ld a, [wAlreadyPlayedEnergy]
+ or a
+ jr nz, .check_id
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ push af
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ pop bc
+ cp b
+ jr c, .check_id
+ jr z, .check_id
+ ; energy attached < retreat cost
+ sub b
+ cp 1
+ jr nz, .check_id
+ call CreateEnergyCardListFromHand
+ jr c, .check_id
+ ld a, [wDuelTempList]
+ ldh [hTemp_ffa0], a
+ xor a
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, OPPACTION_PLAY_ENERGY
+ bank1call AIMakeDecision
+
+.check_id
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp MYSTERIOUS_FOSSIL
+ jp z, .mysterious_fossil_or_clefairy_doll
+ cp CLEFAIRY_DOLL
+ jp z, .mysterious_fossil_or_clefairy_doll
+
+; if card is Asleep or Paralyzed, set carry and exit
+; else, load the status in hTemp_ffa0
+ pop af
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ ld b, a
+ and CNF_SLP_PRZ
+ cp ASLEEP
+ jp z, .set_carry
+ cp PARALYZED
+ jp z, .set_carry
+ ld a, b
+ ldh [hTemp_ffa0], a
+ ld a, $ff
+ ldh [hTempRetreatCostCards], a
+
+; check energy required to retreat
+; if the cost is 0, retreat right away
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call GetPlayAreaCardRetreatCost
+ ld [wTempCardRetreatCost], a
+ or a
+ jp z, .retreat
+
+; if cost > 0 and number of energy cards attached == cost
+; discard them all
+ xor a
+ call CreateArenaOrBenchEnergyCardList
+ ld e, PLAY_AREA_ARENA
+ call GetPlayAreaCardAttachedEnergies
+ ld a, [wTotalAttachedEnergies]
+ ld c, a
+ ld a, [wTempCardRetreatCost]
+ cp c
+ jr nz, .choose_energy_discard
+
+ ld hl, hTempRetreatCostCards
+ ld de, wDuelTempList
+.loop_1
+ ld a, [de]
+ inc de
+ ld [hli], a
+ cp $ff
+ jr nz, .loop_1
+ jp .retreat
+
+; if cost > 0 and number of energy cards attached > cost
+; choose energy cards to discard according to color
+.choose_energy_discard
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+ ld [wTempCardID], a
+ call LoadCardDataToBuffer1_FromCardID
+ ld a, [wLoadedCard1Type]
+ or TYPE_ENERGY
+ ld [wTempCardType], a
+ ld a, [wTempCardRetreatCost]
+ ld c, a
+
+; first, look for and discard double colorless energy
+; if retreat cost is >= 2
+ ld hl, wDuelTempList
+ ld de, hTempRetreatCostCards
+.loop_2
+ ld a, c
+ cp 2
+ jr c, .energy_not_same_color
+ ld a, [hli]
+ cp $ff
+ jr z, .energy_not_same_color
+ ld [de], a
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .loop_2
+ ld a, [de]
+ call RemoveCardFromDuelTempList
+ dec hl
+ inc de
+ dec c
+ dec c
+ jr nz, .loop_2
+ jr .end_retreat_list
+
+; second, shuffle attached cards and discard energy cards
+; that are not of the same type as the Pokémon
+; the exception for this are cards that are needed for
+; some attacks but are not of the same color as the Pokémon
+; (i.e. Psyduck's Headache attack)
+; and energy cards attached to Eevee corresponding to a
+; color of any of its evolutions (water, fire, lightning)
+.energy_not_same_color
+ ld hl, wDuelTempList
+ call CountCardsInDuelTempList
+ call ShuffleCards
+.loop_3
+ ld a, [hli]
+ cp $ff
+ jr z, .any_energy
+ ld [de], a
+ call CheckIfEnergyIsUseful
+ jr c, .loop_3
+ ld a, [de]
+ call RemoveCardFromDuelTempList
+ dec hl
+ inc de
+ dec c
+ jr nz, .loop_3
+ jr .end_retreat_list
+
+; third, discard any card until
+; cost requirement is met
+.any_energy
+ ld hl, wDuelTempList
+.loop_4
+ ld a, [hli]
+ cp $ff
+ jr z, .set_carry
+ ld [de], a
+ inc de
+ push de
+ call GetCardIDFromDeckIndex
+ ld a, e
+ pop de
+ cp DOUBLE_COLORLESS_ENERGY
+ jr nz, .not_double_colorless
+ dec c
+ jr z, .end_retreat_list
+.not_double_colorless
+ dec c
+ jr nz, .loop_4
+
+.end_retreat_list
+ ld a, $ff
+ ld [de], a
+
+.retreat
+ ld a, OPPACTION_ATTEMPT_RETREAT
+ bank1call AIMakeDecision
+ or a
+ ret
+.set_carry
+ scf
+ ret
+
+; handle Mysterious Fossil and Clefairy Doll
+; if there are bench Pokémon, use effect to discard card
+; this is equivalent to using its Pokémon Power
+.mysterious_fossil_or_clefairy_doll
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp 2
+ jr nc, .has_bench
+ ; doesn't have any bench
+ pop af
+ jr .set_carry
+
+.has_bench
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ldh [hTempCardIndex_ff9f], a
+ xor a
+ ldh [hTemp_ffa0], a
+ ld a, OPPACTION_USE_PKMN_POWER
+ bank1call AIMakeDecision
+ pop af
+ ldh [hAIPkmnPowerEffectParam], a
+ ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
+ bank1call AIMakeDecision
+ ld a, OPPACTION_DUEL_MAIN_SCENE
+ bank1call AIMakeDecision
+ or a
+ ret
diff --git a/src/engine/ai/special_attacks.asm b/src/engine/ai/special_attacks.asm
new file mode 100644
index 0000000..0ed3c8e
--- /dev/null
+++ b/src/engine/ai/special_attacks.asm
@@ -0,0 +1,481 @@
+; this function handles attacks with the SPECIAL_AI_HANDLING set,
+; and makes specific checks in each of these attacks
+; to either return a positive score (value above $80)
+; or a negative score (value below $80).
+; input:
+; hTempPlayAreaLocation_ff9d = location of card with attack.
+HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
+ ldh a, [hTempPlayAreaLocation_ff9d]
+ add DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ call GetCardIDFromDeckIndex
+ ld a, e
+
+ cp NIDORANF
+ jr z, .NidoranFCallForFamily
+ cp ODDISH
+ jr z, .CallForFamily
+ cp BELLSPROUT
+ jr z, .CallForFamily
+ cp EXEGGUTOR
+ jp z, .Teleport
+ cp SCYTHER
+ jp z, .SwordsDanceAndFocusEnergy
+ cp KRABBY
+ jr z, .CallForFamily
+ cp VAPOREON1
+ jp z, .SwordsDanceAndFocusEnergy
+ cp ELECTRODE2
+ jp z, .ChainLightning
+ cp MAROWAK1
+ jr z, .CallForFriend
+ cp MEW3
+ jp z, .DevolutionBeam
+ cp JIGGLYPUFF2
+ jp z, .FriendshipSong
+ cp PORYGON
+ jp z, .Conversion
+ cp MEWTWO3
+ jp z, .EnergyAbsorption
+ cp MEWTWO2
+ jp z, .EnergyAbsorption
+ cp NINETAILS2
+ jp z, .MixUp
+ cp ZAPDOS3
+ jp z, .BigThunder
+ cp KANGASKHAN
+ jp z, .Fetch
+ cp DUGTRIO
+ jp z, .Earthquake
+ cp ELECTRODE1
+ jp z, .EnergySpike
+ cp GOLDUCK
+ jp z, .HyperBeam
+ cp DRAGONAIR
+ jp z, .HyperBeam
+
+; return zero score.
+.zero_score
+ xor a
+ ret
+
+; if any of card ID in a is found in deck,
+; return a score of $80 + slots available in bench.
+.CallForFamily: ; 16e3e (5:6e3e)
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr nc, .zero_score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_BENCH_POKEMON
+ sub b
+ add $80
+ ret
+
+; if any of NidoranM or NidoranF is found in deck,
+; return a score of $80 + slots available in bench.
+.NidoranFCallForFamily: ; 16e55 (5:6e55)
+ ld e, NIDORANM
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_nidoran
+ ld e, NIDORANF
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr nc, .zero_score
+.found_nidoran
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_PLAY_AREA_POKEMON
+ sub b
+ add $80
+ ret
+
+; checks for certain card IDs of Fighting color in deck.
+; if any of them are found, return a score of
+; $80 + slots available in bench.
+.CallForFriend: ; 16e77 (5:6e77)
+ ld e, GEODUDE
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, ONIX
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, CUBONE
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ ld e, RHYHORN
+ ld a, CARD_LOCATION_DECK
+ call CheckIfAnyCardIDinLocation
+ jr c, .found_fighting_card
+ jr .zero_score
+.found_fighting_card
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_BENCH_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_BENCH_POKEMON
+ sub b
+ add $80
+ ret
+
+; if any basic cards are found in deck,
+; return a score of $80 + slots available in bench.
+.FriendshipSong: ; 16ead (5:6ead)
+ call CheckIfAnyBasicPokemonInDeck
+ jr nc, .zero_score
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ cp MAX_PLAY_AREA_POKEMON
+ jr nc, .zero_score
+ ld b, a
+ ld a, MAX_PLAY_AREA_POKEMON
+ sub b
+ add $80
+ ret
+
+; if AI decides to retreat, return a score of $80 + 10.
+.Teleport: ; 16ec2 (5:6ec2)
+ call AIDecideWhetherToRetreat
+ jp nc, .zero_score
+ ld a, $8a
+ ret
+
+; tests for the following conditions:
+; - player is under No Damage substatus;
+; - second attack is unusable;
+; - second attack deals no damage;
+; if any are true, returns score of $80 + 5.
+.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
+ ld a, [wAICannotDamage]
+ or a
+ jr nz, .swords_dance_focus_energy_success
+ ld a, SECOND_ATTACK
+ ld [wSelectedAttack], a
+ call CheckIfSelectedAttackIsUnusable
+ jr c, .swords_dance_focus_energy_success
+ ld a, SECOND_ATTACK
+ call EstimateDamage_VersusDefendingCard
+ ld a, [wDamage]
+ or a
+ jp nz, .zero_score
+.swords_dance_focus_energy_success
+ ld a, $85
+ ret
+
+; checks player's active card color, then
+; loops through bench looking for a Pokémon
+; with that same color.
+; if none are found, returns score of $80 + 2.
+.ChainLightning: ; 16eea (5:6eea)
+ call SwapTurn
+ call GetArenaCardColor
+ call SwapTurn
+ ld b, a
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+.loop_chain_lightning_bench
+ ld a, [hli]
+ cp $ff
+ jr z, .chain_lightning_success
+ push bc
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ pop bc
+ cp b
+ jr nz, .loop_chain_lightning_bench
+ jp .zero_score
+.chain_lightning_success
+ ld a, $82
+ ret
+
+.DevolutionBeam: ; 16f0f (5:6f0f)
+ call LookForCardThatIsKnockedOutOnDevolution
+ jp nc, .zero_score
+ ld a, $85
+ ret
+
+; first checks if card is confused, and if so return 0.
+; then checks number of Pokémon in bench that are viable to use:
+; - if that number is < 2 and this attack is Conversion 1 OR
+; - if that number is >= 2 and this attack is Conversion 2
+; then return score of $80 + 2.
+; otherwise return score of $80 + 1.
+.Conversion: ; 16f18 (5:6f18)
+ ld a, DUELVARS_ARENA_CARD_STATUS
+ call GetTurnDuelistVariable
+ and CNF_SLP_PRZ
+ cp CONFUSED
+ jp z, .zero_score
+
+ ld a, [wSelectedAttack]
+ or a
+ jr nz, .conversion_2
+
+; conversion 1
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr c, .low_conversion_score
+ ld a, $82
+ ret
+
+.conversion_2
+ call CountNumberOfSetUpBenchPokemon
+ cp 2
+ jr nc, .low_conversion_score
+ ld a, $82
+ ret
+
+.low_conversion_score
+ ld a, $81
+ ret
+
+; if any Psychic Energy is found in the Discard Pile,
+; return a score of $80 + 2.
+.EnergyAbsorption: ; 16f41 (5:6f41)
+ ld e, PSYCHIC_ENERGY
+ ld a, CARD_LOCATION_DISCARD_PILE
+ call CheckIfAnyCardIDinLocation
+ jp nc, .zero_score
+ ld a, $82
+ ret
+
+; if player has cards in hand, AI calls Random:
+; - 1/3 chance to encourage attack regardless;
+; - 1/3 chance to dismiss attack regardless;
+; - 1/3 change to make some checks to player's hand.
+; AI tallies number of basic cards in hand, and if this
+; number is >= 2, encourage attack.
+; otherwise, if it finds an evolution card in hand that
+; can evolve a card in player's deck, encourage.
+; if encouraged, returns a score of $80 + 3.
+.MixUp: ; 16f4e (5:6f4e)
+ ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
+ call GetNonTurnDuelistVariable
+ or a
+ ret z
+
+ ld a, 3
+ call Random
+ or a
+ jr z, .encourage_mix_up
+ dec a
+ ret z
+ call SwapTurn
+ call CreateHandCardList
+ call SwapTurn
+ or a
+ ret z ; return if no hand cards (again)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetNonTurnDuelistVariable
+ cp 3
+ jr nc, .mix_up_check_play_area
+
+ ld hl, wDuelTempList
+ ld b, 0
+.loop_mix_up_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .tally_basic_cards
+ push bc
+ call SwapTurn
+ call LoadCardDataToBuffer2_FromDeckIndex
+ call SwapTurn
+ pop bc
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_mix_up_hand
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr nz, .loop_mix_up_hand
+ ; is a basic Pokémon card
+ inc b
+ jr .loop_mix_up_hand
+.tally_basic_cards
+ ld a, b
+ cp 2
+ jr nc, .encourage_mix_up
+
+; less than 2 basic cards in hand
+.mix_up_check_play_area
+ ld a, DUELVARS_ARENA_CARD
+ call GetNonTurnDuelistVariable
+.loop_mix_up_play_area
+ ld a, [hli]
+ cp $ff
+ jp z, .zero_score
+ push hl
+ call SwapTurn
+ call CheckForEvolutionInList
+ call SwapTurn
+ pop hl
+ jr nc, .loop_mix_up_play_area
+
+.encourage_mix_up
+ ld a, $83
+ ret
+
+; return score of $80 + 3.
+.BigThunder: ; 16fb8 (5:6fb8)
+ ld a, $83
+ ret
+
+; dismiss attack if cards in deck <= 20.
+; otherwise return a score of $80 + 0.
+.Fetch: ; 16fbb (5:6fbb)
+ ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
+ call GetTurnDuelistVariable
+ cp 41
+ jp nc, .zero_score
+ ld a, $80
+ ret
+
+; dismiss attack if number of own benched cards which would
+; be KOd is greater than or equal to the number
+; of prize cards left for player.
+.Earthquake: ; 16fc8 (5:6fc8)
+ ld a, DUELVARS_BENCH
+ call GetTurnDuelistVariable
+
+ lb de, 0, 0
+.loop_earthquake
+ inc e
+ ld a, [hli]
+ cp $ff
+ jr z, .count_prizes
+ ld a, e
+ add DUELVARS_ARENA_CARD_HP
+ call GetTurnDuelistVariable
+ cp 20
+ jr nc, .loop_earthquake
+ inc d
+ jr .loop_earthquake
+
+.count_prizes
+ push de
+ call CountPrizes
+ pop de
+ cp d
+ jp c, .zero_score
+ jp z, .zero_score
+ ld a, $80
+ ret
+
+; if there's any lightning energy cards in deck,
+; return a score of $80 + 3.
+.EnergySpike: ; 16ff2 (5:6ff2)
+ ld a, CARD_LOCATION_DECK
+ ld e, LIGHTNING_ENERGY
+ call CheckIfAnyCardIDinLocation
+ jp nc, .zero_score
+ call AIProcessButDontPlayEnergy_SkipEvolution
+ jp nc, .zero_score
+ ld a, $83
+ ret
+
+; only incentivize attack if player's active card,
+; has any energy cards attached, and if so,
+; return a score of $80 + 3.
+.HyperBeam: ; 17005 (5:7005)
+ call SwapTurn
+ ld e, PLAY_AREA_ARENA
+ call CountNumberOfEnergyCardsAttached
+ call SwapTurn
+ or a
+ jr z, .hyper_beam_neutral
+ ld a, $83
+ ret
+.hyper_beam_neutral
+ ld a, $80
+ ret
+
+; called when second attack is determined by AI to have
+; more AI score than the first attack, so that it checks
+; whether the first attack is a better alternative.
+CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
+; this checks whether the first attack is also viable
+; (has more than minimum score to be used)
+ ld a, [wFirstAttackAIScore]
+ cp $50
+ jr c, .keep_second_attack
+
+; first attack has more than minimum score to be used.
+; check if second attack can KO.
+; in case it can't, the AI keeps it as the attack to be used.
+; (possibly due to the assumption that if the
+; second attack cannot KO, the first attack can't KO as well.)
+ xor a
+ ldh [hTempPlayAreaLocation_ff9d], a
+ call EstimateDamage_VersusDefendingCard
+ ld a, DUELVARS_ARENA_CARD_HP
+ call GetNonTurnDuelistVariable
+ ld hl, wDamage
+ sub [hl]
+ jr z, .check_flag
+ jr nc, .keep_second_attack
+
+; second attack can ko, check its flag.
+; in case its effect is to heal user or nullify/weaken damage
+; next turn, keep second attack as the option.
+; otherwise switch to the first attack.
+.check_flag
+ ld a, DUELVARS_ARENA_CARD
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, SECOND_ATTACK
+ call CopyAttackDataAndDamage_FromDeckIndex
+ ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
+ call CheckLoadedAttackFlag
+ jr c, .keep_second_attack
+ ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
+ call CheckLoadedAttackFlag
+ jr c, .keep_second_attack
+; switch to first attack
+ xor a
+ ld [wSelectedAttack], a
+ ret
+.keep_second_attack
+ ld a, $01
+ ld [wSelectedAttack], a
+ ret
+
+; returns carry if there are
+; any basic Pokémon cards in deck.
+CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
+ ld e, 0
+.loop
+ ld a, DUELVARS_CARD_LOCATIONS
+ add e
+ call GetTurnDuelistVariable
+ cp CARD_LOCATION_DECK
+ jr nz, .next
+ push de
+ ld a, e
+ call LoadCardDataToBuffer2_FromDeckIndex
+ pop de
+ ld a, [wLoadedCard2Type]
+ cp TYPE_ENERGY
+ jr nc, .next
+ ld a, [wLoadedCard2Stage]
+ or a
+ jr z, .set_carry
+.next
+ inc e
+ ld a, DECK_SIZE
+ cp e
+ jr nz, .loop
+ or a
+ ret
+.set_carry
+ scf
+ ret
diff --git a/src/engine/bank08.asm b/src/engine/ai/trainer_cards.asm
index 4b4444c..cd87a4b 100644
--- a/src/engine/bank08.asm
+++ b/src/engine/ai/trainer_cards.asm
@@ -1,50 +1,4 @@
-; unknown byte / card ID / function pointer 1 / function pointer 2
-unknown_data_20000: MACRO
- db \1, \2
- dw \3
- dw \4
-ENDM
-
-Data_20000: ; 20000 (8:4000)
- unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion
- unknown_data_20000 AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion
- unknown_data_20000 AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion
- unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion
- unknown_data_20000 AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender
- unknown_data_20000 AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender
- unknown_data_20000 AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower
- unknown_data_20000 AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower
- unknown_data_20000 AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch
- unknown_data_20000 AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
- unknown_data_20000 AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind
- unknown_data_20000 AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill
- unknown_data_20000 AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval
- unknown_data_20000 AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval
- unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder
- unknown_data_20000 AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak
- unknown_data_20000 AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval
- unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval
- unknown_data_20000 AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter
- unknown_data_20000 AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak
- unknown_data_20000 AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch
- unknown_data_20000 AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex
- unknown_data_20000 AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal
- unknown_data_20000 AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji
- unknown_data_20000 AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp
- unknown_data_20000 AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance
- unknown_data_20000 AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle
- unknown_data_20000 AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass
- unknown_data_20000 AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder
- unknown_data_20000 AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni
- unknown_data_20000 AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler
- unknown_data_20000 AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive
- unknown_data_20000 AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute
- unknown_data_20000 AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
- unknown_data_20000 AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil
- unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball
- unknown_data_20000 AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch
- unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader
- db $ff
+INCLUDE "data/ai_trainer_card_logic.asm"
_AIProcessHandTrainerCards: ; 200e5 (8:40e5)
ld [wce18], a
@@ -64,7 +18,7 @@ _AIProcessHandTrainerCards: ; 200e5 (8:40e5)
push hl
ld a, [wce18]
ld d, a
- ld hl, Data_20000
+ ld hl, AITrainerCardLogic
.loop_data
xor a
ld [wCurrentAIFlags], a
@@ -220,7 +174,7 @@ AIPlay_Potion: ; 201b5 (8:41b5)
AIDecide_Potion1: ; 201d1 (8:41d1)
farcall AIDecideWhetherToRetreat
jr c, .no_carry
- call Func_22bad
+ call AICheckIfAttackIsHighRecoil
jr c, .no_carry
xor a ; active card
ldh [hTempPlayAreaLocation_ff9d], a
@@ -341,10 +295,10 @@ AIDecide_Potion2: ; 20204 (8:4204)
scf
ret
-; return carry for active card if not Hgh Recoil.
+; return carry for active card if not High Recoil.
.active_card
push de
- call Func_22bad
+ call AICheckIfAttackIsHighRecoil
pop de
jr c, .no_carry
ld a, e
@@ -410,7 +364,7 @@ AIPlay_SuperPotion: ; 202a8 (8:42a8)
AIDecide_SuperPotion1: ; 202cc (8:42cc)
farcall AIDecideWhetherToRetreat
jr c, .no_carry
- call Func_22bad
+ call AICheckIfAttackIsHighRecoil
jr c, .no_carry
xor a
ldh [hTempPlayAreaLocation_ff9d], a
@@ -551,7 +505,7 @@ AIDecide_SuperPotion2: ; 2030f (8:430f)
; return carry for active card if not Hgh Recoil.
.active_card
push de
- call Func_22bad
+ call AICheckIfAttackIsHighRecoil
pop de
jr c, .no_carry
ld a, e
@@ -6117,2203 +6071,3 @@ AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133)
.set_carry
scf
ret
-
-; handle AI routines for Energy Trans.
-; uses AI_ENERGY_TRANS_* constants as input:
-; - AI_ENERGY_TRANS_RETREAT: transfers enough Grass Energy cards to
-; Arena Pokemon for it to be able to pay the Retreat Cost;
-; - AI_ENERGY_TRANS_ATTACK: transfers enough Grass Energy cards to
-; Arena Pokemon for it to be able to use its second attack;
-; - AI_ENERGY_TRANS_TO_BENCH: transfers all Grass Energy cards from
-; Arena Pokemon to Bench in case Arena card will be KO'd.
-HandleAIEnergyTrans: ; 2219b (8:619b)
- ld [wce06], a
-
-; choose to randomly return
- farcall AIChooseRandomlyNotToDoAction
- ret c
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- ret z ; return if no Bench cards
-
- ld a, VENUSAUR2
- call CountPokemonIDInPlayArea
- ret nc ; return if no Venusaur2 found in own Play Area
-
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- ret c ; return if Muk found in any Play Area
-
- ld a, [wce06]
- cp AI_ENERGY_TRANS_RETREAT
- jr z, .check_retreat
-
- cp AI_ENERGY_TRANS_TO_BENCH
- jp z, AIEnergyTransTransferEnergyToBench
-
- ; AI_ENERGY_TRANS_ATTACK
- call .CheckEnoughGrassEnergyCardsForAttack
- ret nc
- jr .TransferEnergyToArena
-
-.check_retreat
- call .CheckEnoughGrassEnergyCardsForRetreatCost
- ret nc
-
-; use Energy Trans to transfer number of Grass energy cards
-; equal to input a from the Bench to the Arena card.
-.TransferEnergyToArena
- ld [wAINumberOfEnergyTransCards], a
-
-; look for Venusaur2 in Play Area
-; so that its PKMN Power can be used.
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- ld b, a
-.loop_play_area
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- call GetCardIDFromDeckIndex
- ld a, e
- cp VENUSAUR2
- jr z, .use_pkmn_power
-
- ld a, b
- or a
- ret z ; return when finished Play Area loop
-
- dec b
- jr .loop_play_area
-
-; use Energy Trans Pkmn Power
-.use_pkmn_power
- ld a, b
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
-
- xor a ; PLAY_AREA_ARENA
- ldh [hAIEnergyTransPlayAreaLocation], a
- ld a, [wAINumberOfEnergyTransCards]
- ld d, a
-
-; look for Grass energy cards that
-; are currently attached to a Bench card.
- ld e, 0
-.loop_deck_locations
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- and %00011111
- cp CARD_LOCATION_BENCH_1
- jr c, .next_card
-
- and %00001111
- ldh [hTempPlayAreaLocation_ffa1], a
-
- ld a, e
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp GRASS_ENERGY
- jr nz, .next_card
-
- ; store the deck index of energy card
- ld a, e
- ldh [hAIEnergyTransEnergyCard], a
-
- push de
- ld d, 30
-.small_delay_loop
- call DoFrame
- dec d
- jr nz, .small_delay_loop
-
- ld a, OPPACTION_6B15
- bank1call AIMakeDecision
- pop de
- dec d
- jr z, .done_transfer
-
-.next_card
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop_deck_locations
-
-; transfer is done, perform delay
-; and return to main scene.
-.done_transfer
- ld d, 60
-.big_delay_loop
- call DoFrame
- dec d
- jr nz, .big_delay_loop
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; checks if the Arena card needs energy for its second attack,
-; and if it does, return carry if transferring Grass energy from Bench
-; would be enough to use it. Outputs number of energy cards needed in a.
-.CheckEnoughGrassEnergyCardsForAttack ; 22246 (8:6246)
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp EXEGGUTOR
- jr z, .is_exeggutor
-
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- farcall CheckEnergyNeededForAttack
- jr nc, .attack_false ; return if no energy needed
-
-; check if colorless energy is needed...
- ld a, c
- or a
- jr nz, .count_if_enough
-
-; ...otherwise check if basic energy card is needed
-; and it's grass energy.
- ld a, b
- or a
- jr z, .attack_false
- ld a, e
- cp GRASS_ENERGY
- jr nz, .attack_false
- ld c, b
- jr .count_if_enough
-
-.attack_false
- or a
- ret
-
-.count_if_enough
-; if there's enough Grass energy cards in Bench
-; to satisfy the attack energy cost, return carry.
- push bc
- call .CountGrassEnergyInBench
- pop bc
- cp c
- jr c, .attack_false
- ld a, c
- scf
- ret
-
-.is_exeggutor
-; in case it's Exeggutor in Arena, return carry
-; if there are any Grass energy cards in Bench.
- call .CountGrassEnergyInBench
- or a
- jr z, .attack_false
-
- scf
- ret
-
-; outputs in a the number of Grass energy cards
-; currently attached to Bench cards.
-.CountGrassEnergyInBench ; 22286 (8:6286)
- lb de, 0, 0
-.count_loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- and %00011111
- cp CARD_LOCATION_BENCH_1
- jr c, .count_next
-
-; is in bench
- ld a, e
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp GRASS_ENERGY
- jr nz, .count_next
- inc d
-.count_next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .count_loop
- ld a, d
- ret
-
-; returns carry if there are enough Grass energy cards in Bench
-; to satisfy the retreat cost of the Arena card.
-; if so, output the number of energy cards still needed in a.
-.CheckEnoughGrassEnergyCardsForRetreatCost ; 222a9 (8:62a9)
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- ld b, a
- ld e, PLAY_AREA_ARENA
- farcall CountNumberOfEnergyCardsAttached
- cp b
- jr nc, .retreat_false ; return if enough to retreat
-
-; see if there's enough Grass energy cards
-; in the Bench to satisfy retreat cost
- ld c, a
- ld a, b
- sub c
- ld c, a
- push bc
- call .CountGrassEnergyInBench
- pop bc
- cp c
- jr c, .retreat_false ; return if less cards than needed
-
-; output number of cards needed to retreat
- ld a, c
- scf
- ret
-.retreat_false
- or a
- ret
-
-; AI logic to determine whether to use Energy Trans Pkmn Power
-; to transfer energy cards attached from the Arena Pokemon to
-; some card in the Bench.
-AIEnergyTransTransferEnergyToBench: ; 222ca (8:62ca)
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- farcall CheckIfDefendingPokemonCanKnockOut
- ret nc ; return if Defending can't KO
-
-; processes attacks and see if any attack would be used by AI.
-; if so, return.
- farcall AIProcessButDontUseAttack
- ret c
-
-; return if Arena card has no Grass energy cards attached.
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wAttachedEnergies + GRASS]
- or a
- ret z
-
-; if no energy card attachment is needed, return.
- farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
- ret nc
-
-; AI decided that an energy card is needed
-; so look for Venusaur2 in Play Area
-; so that its PKMN Power can be used.
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- ld b, a
-.loop_play_area
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- ld [wAIVenusaur2DeckIndex], a
- call GetCardIDFromDeckIndex
- ld a, e
- cp VENUSAUR2
- jr z, .use_pkmn_power
-
- ld a, b
- or a
- ret z ; return when Play Area loop is ended
-
- dec b
- jr .loop_play_area
-
-; use Energy Trans Pkmn Power
-.use_pkmn_power
- ld a, b
- ldh [hTemp_ffa0], a
- ld [wAIVenusaur2PlayAreaLocation], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
-
-; loop for each energy cards that are going to be transferred.
-.loop_energy
- xor a
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, [wAIVenusaur2PlayAreaLocation]
- ldh [hTemp_ffa0], a
-
- ; returns when Arena card has no Grass energy cards attached.
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wAttachedEnergies + GRASS]
- or a
- jr z, .done_transfer
-
-; look for Grass energy cards that
-; are currently attached to Arena card.
- ld e, 0
-.loop_deck_locations
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_ARENA
- jr nz, .next_card
-
- ld a, e
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp GRASS_ENERGY
- jr nz, .next_card
-
- ; store the deck index of energy card
- ld a, e
- ldh [hAIEnergyTransEnergyCard], a
- jr .transfer
-
-.next_card
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop_deck_locations
- jr .done_transfer
-
-.transfer
-; get the Bench card location to transfer Grass energy card to.
- farcall AIProcessButDontPlayEnergy_SkipEvolutionAndArena
- jr nc, .done_transfer
- ldh a, [hTempPlayAreaLocation_ff9d]
- ldh [hAIEnergyTransPlayAreaLocation], a
-
- ld d, 30
-.small_delay_loop
- call DoFrame
- dec d
- jr nz, .small_delay_loop
-
- ld a, [wAIVenusaur2DeckIndex]
- ldh [hTempCardIndex_ff9f], a
- ld d, a
- ld e, FIRST_ATTACK_OR_PKMN_POWER
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, OPPACTION_6B15
- bank1call AIMakeDecision
- jr .loop_energy
-
-; transfer is done, perform delay
-; and return to main scene.
-.done_transfer
- ld d, 60
-.big_delay_loop
- call DoFrame
- dec d
- jr nz, .big_delay_loop
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; handles AI logic for using some Pkmn Powers.
-; Pkmn Powers handled here are:
-; - Heal;
-; - Shift;
-; - Peek;
-; - Strange Behavior;
-; - Curse.
-; returns carry if turn ended.
-HandleAIPkmnPowers: ; 2237f (8:637f)
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- ccf
- ret nc ; return no carry if Muk is in play
-
- farcall AIChooseRandomlyNotToDoAction
- ccf
- ret nc ; return no carry if AI randomly decides to
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- jr nz, .next_2
-
-.loop_play_area
- ld a, DUELVARS_ARENA_CARD
- add c
- call GetTurnDuelistVariable
- ld [wce08], a
-
- push af
- push bc
- ld d, a
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld e, FIRST_ATTACK_OR_PKMN_POWER
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .execute_effect
- pop bc
- jr .next_3
-
-.execute_effect
- ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
- bank1call TryExecuteEffectCommandFunction
- pop bc
- jr c, .next_3
-
-; TryExecuteEffectCommandFunction was successful,
-; so check what Pkmn Power this is through card's ID.
- pop af
- call GetCardIDFromDeckIndex
- ld a, e
- push bc
-
-; check heal
- cp VILEPLUME
- jr nz, .check_shift
- call HandleAIHeal
- jr .next_1
-.check_shift
- cp VENOMOTH
- jr nz, .check_peek
- call HandleAIShift
- jr .next_1
-.check_peek
- cp MANKEY
- jr nz, .check_strange_behavior
- call HandleAIPeek
- jr .next_1
-.check_strange_behavior
- cp SLOWBRO
- jr nz, .check_curse
- call HandleAIStrangeBehavior
- jr .next_1
-.check_curse
- cp GENGAR
- jr nz, .next_1
- call z, HandleAICurse
- jr c, .done
-
-.next_1
- pop bc
-.next_2
- inc c
- ld a, c
- cp b
- jr nz, .loop_play_area
- ret
-
-.next_3
- pop af
- jr .next_2
-
-.done
- pop bc
- ret
-
-; checks whether AI uses Heal on Pokemon in Play Area.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Vileplume.
-HandleAIHeal: ; 22402 (8:6402)
- ld a, c
- ldh [hTemp_ffa0], a
- call .CheckHealTarget
- ret nc ; return if no target to heal
- push af
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hPlayAreaEffectTarget], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; finds a target suitable for AI to use Heal on.
-; only heals Arena card if the Defending Pokemon
-; cannot KO it after Heal is used.
-; returns carry if target was found and outputs
-; in a the Play Area location of that card.
-.CheckHealTarget ; 22422 (8:6422)
-; check if Arena card has any damage counters,
-; if not, check Bench instead.
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- or a
- jr z, .check_bench
-
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- farcall CheckIfDefendingPokemonCanKnockOut
- jr nc, .set_carry ; return carry if can't KO
- ld d, a
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld h, a
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- ; this seems useless since it was already
- ; checked that Arena card has damage,
- ; so card damage is at least 10.
- cp 10 + 1
- jr c, .check_remaining
- ld a, 10
- ; a = min(10, CardDamage)
-
-; checks if Defending Pokemon can still KO
-; if Heal is used on this card.
-; if Heal prevents KO, return carry.
-.check_remaining
- ld l, a
- ld a, h ; load remaining HP
- add l ; add 1 counter to account for heal
- sub d ; subtract damage of strongest opponent attack
- jr c, .check_bench
- jr z, .check_bench
-
-.set_carry
- xor a ; PLAY_AREA_ARENA
- scf
- ret
-
-; check Bench for Pokemon with damage counters
-; and find the one with the most damage.
-.check_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld d, a
- lb bc, 0, 0
- ld e, PLAY_AREA_BENCH_1
-.loop_bench
- ld a, e
- cp d
- jr z, .done
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- cp b
- jr c, .next_bench
- jr z, .next_bench
- ld b, a ; store this damage
- ld c, e ; store this Play Area location
-.next_bench
- inc e
- jr .loop_bench
-
-; check if a Pokemon with damage counters was found
-; in the Bench and, if so, return carry.
-.done
- ld a, c
- or a
- jr z, .not_found
-; found
- scf
- ret
-.not_found
- or a
- ret
-
-; checks whether AI uses Shift.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Venomoth
-HandleAIShift: ; 22476 (8:6476)
- ld a, c
- or a
- ret nz ; return if Venomoth is not Arena card
-
- ldh [hTemp_ffa0], a
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- call GetArenaCardWeakness
- ld [wAIDefendingPokemonWeakness], a
- call SwapTurn
- or a
- ret z ; return if Defending Pokemon has no weakness
- and b
- ret nz ; return if Venomoth is already Defending card's weakness type
-
-; check whether there's a card in play with
-; the same color as the Player's card weakness
- call .CheckWhetherTurnDuelistHasColor
- jr c, .found
- call SwapTurn
- call .CheckWhetherTurnDuelistHasColor
- call SwapTurn
- ret nc ; return if no color found
-
-.found
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
-
-; converts WR_* to appropriate color
- ld a, [wAIDefendingPokemonWeakness]
- ld b, 0
-.loop_color
- bit 7, a
- jr nz, .done
- inc b
- rlca
- jr .loop_color
-
-; use Pkmn Power effect
-.done
- ld a, b
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; returns carry if turn Duelist has a Pokemon
-; with same color as wAIDefendingPokemonWeakness.
-.CheckWhetherTurnDuelistHasColor ; 224c6 (8:64c6)
- ld a, [wAIDefendingPokemonWeakness]
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
-.loop_play_area
- ld a, [hli]
- cp $ff
- jr z, .false
- push bc
- call GetCardIDFromDeckIndex
- call GetCardType
- ; in case this is a Mysterious Fossil or Clefairy Doll card,
- ; AI might read the type of the card incorrectly here.
- ; uncomment the following lines to account for this
- ; cp TYPE_TRAINER
- ; jr nz, .not_trainer
- ; pop bc
- ; jr .loop_play_area
-; .not_trainer
- call TranslateColorToWR
- pop bc
- and b
- jr z, .loop_play_area
-; true
- scf
- ret
-.false
- or a
- ret
-
-; checks whether AI uses Peek.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Mankey.
-HandleAIPeek: ; 224e6 (8:64e6)
- ld a, c
- ldh [hTemp_ffa0], a
- ld a, 50
- call Random
- cp 3
- ret nc ; return 47 out of 50 times
-
-; choose what to use Peek on at random
- ld a, 3
- call Random
- or a
- jr z, .check_ai_prizes
- cp 2
- jr c, .check_player_hand
-
-; check Player's Deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetNonTurnDuelistVariable
- cp DECK_SIZE - 1
- ret nc ; return if Player has one or no cards in Deck
- ld a, AI_PEEK_TARGET_DECK
- jr .use_peek
-
-.check_ai_prizes
- ld a, DUELVARS_PRIZES
- call GetTurnDuelistVariable
- ld hl, wcda5
- and [hl]
- ld [hl], a
- or a
- ret z ; return if no prizes
-
- ld c, a
- ld b, $1
- ld d, 0
-.loop_prizes
- ld a, c
- and b
- jr nz, .found_prize
- sla b
- inc d
- jr .loop_prizes
-.found_prize
-; remove this prize's flag from the prize list
-; and use Peek on first one in list (lowest bit set)
- ld a, c
- sub b
- ld [hl], a
- ld a, AI_PEEK_TARGET_PRIZE
- add d
- jr .use_peek
-
-.check_player_hand
- call SwapTurn
- call CreateHandCardList
- call SwapTurn
- or a
- ret z ; return if no cards in Hand
-; shuffle list and pick the first entry to Peek
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
- ld a, [wDuelTempList]
- or AI_PEEK_TARGET_HAND
-
-.use_peek
- push af
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; checks whether AI uses Strange Behavior.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Slowbro.
-HandleAIStrangeBehavior: ; 2255d (8:655d)
- ld a, c
- or a
- ret z ; return if Slowbro is Arena card
-
- ldh [hTemp_ffa0], a
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- or a
- ret z ; return if Arena card has no damage counters
-
- ld [wce06], a
- ldh a, [hTemp_ffa0]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- sub 10
- ret z ; return if Slowbro has only 10 HP remaining
-
-; if Slowbro can't receive all damage counters,
-; only transfer remaining HP - 10 damage
- ld hl, wce06
- cp [hl]
- jr c, .use_strange_behavior
- ld a, [hl] ; can receive all damage counters
-
-.use_strange_behavior
- push af
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- xor a
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- pop af
-
-; loop counters chosen to transfer and use Pkmn Power
- call ConvertHPToCounters
- ld e, a
-.loop_counters
- ld d, 30
-.small_delay_loop
- call DoFrame
- dec d
- jr nz, .small_delay_loop
- push de
- ld a, OPPACTION_6B15
- bank1call AIMakeDecision
- pop de
- dec e
- jr nz, .loop_counters
-
-; return to main scene
- ld d, 60
-.big_delay_loop
- call DoFrame
- dec d
- jr nz, .big_delay_loop
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; checks whether AI uses Curse.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Gengar.
-HandleAICurse: ; 225b5 (8:65b5)
- ld a, c
- ldh [hTemp_ffa0], a
-
-; loop Player's Play Area and checks their damage.
-; finds the card with lowest remaining HP and
-; stores its HP and its Play Area location
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetNonTurnDuelistVariable
- ld d, a
- ld e, PLAY_AREA_ARENA
- lb bc, 0, $ff
- ld h, PLAY_AREA_ARENA
- call SwapTurn
-.loop_play_area_1
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- or a
- jr z, .next_1
-
- inc b
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- push hl
- call GetTurnDuelistVariable
- pop hl
- cp c
- jr nc, .next_1
- ; lower HP than one stored
- ld c, a ; store this HP
- ld h, e ; store this Play Area location
-
-.next_1
- inc e
- ld a, e
- cp d
- jr nz, .loop_play_area_1 ; reached end of Play Area
-
- ld a, 1
- cp b
- jr nc, .failed ; return if less than 2 cards with damage
-
-; card in Play Area with lowest HP remaining was found.
-; look for another card to take damage counter from.
- ld a, h
- ldh [hTempRetreatCostCards], a
- ld b, a
- ld a, 10
- cp c
- jr z, .hp_10_remaining
- ; if has more than 10 HP remaining,
- ; skip Arena card in choosing which
- ; card to take damage counter from.
- ld e, PLAY_AREA_BENCH_1
- jr .second_card
-
-.hp_10_remaining
- ; if Curse can KO, then include
- ; Player's Arena card to take
- ; damage counter from.
- ld e, PLAY_AREA_ARENA
-
-.second_card
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld d, a
-.loop_play_area_2
- ld a, e
- cp b
- jr z, .next_2 ; skip same Pokemon card
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- jr nz, .use_curse ; has damage counters, choose this card
-.next_2
- inc e
- ld a, e
- cp d
- jr nz, .loop_play_area_2
-
-.failed
- call SwapTurn
- or a
- ret
-
-.use_curse
- ld a, e
- ldh [hAIPkmnPowerEffectParam], a
- call SwapTurn
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-; handles AI logic for Cowardice
-HandleAICowardice: ; 2262d (8:662d)
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- ret c ; return if there's Muk in play
-
- farcall AIChooseRandomlyNotToDoAction
- ret c ; randomly return
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 1
- ret z ; return if only one Pokemon in Play Area
-
- ld b, a
- ld c, PLAY_AREA_ARENA
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- jr nz, .next
-.loop
- ld a, DUELVARS_ARENA_CARD
- add c
- call GetTurnDuelistVariable
- ld [wce08], a
- call GetCardIDFromDeckIndex
- ld a, e
- push bc
- cp TENTACOOL
- call z, .CheckWhetherToUseCowardice
- pop bc
- jr nc, .next
-
- dec b ; subtract 1 from number of Pokemon in Play Area
- ld a, 1
- cp b
- ret z ; return if no longer has Bench Pokemon
- ld c, PLAY_AREA_ARENA ; reset back to Arena
- jr .loop
-
-.next
- inc c
- ld a, c
- cp b
- jr nz, .loop
- ret
-
-; checks whether AI uses Cowardice.
-; return carry if Pkmn Power was used.
-; input:
-; c = Play Area location (PLAY_AREA_*) of Tentacool.
-.CheckWhetherToUseCowardice ; 22671 (8:6671)
- ld a, c
- ldh [hTemp_ffa0], a
- ld e, a
- call GetCardDamageAndMaxHP
-.asm_22678
- or a
- ret z ; return if has no damage counters
-
- ldh a, [hTemp_ffa0]
- or a
- jr nz, .is_benched
-
- ; this part is buggy if AIDecideBenchPokemonToSwitchTo returns carry
- ; but since this was already checked beforehand, this never happens.
- ; so jr c, .asm_22678 can be safely removed.
- farcall AIDecideBenchPokemonToSwitchTo
- jr c, .asm_22678 ; bug, this jumps in the middle of damage checking
- jr .use_cowardice
-.is_benched
- ld a, $ff
-.use_cowardice
- push af
- ld a, [wce08]
- ldh [hTempCardIndex_ff9f], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- scf
- ret
-
-; AI logic for Damage Swap to transfer damage from Arena card
-; to a card in Bench with more than 10 HP remaining
-; and with no energy cards attached.
-HandleAIDamageSwap: ; 226a3 (8:66a3)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- ret z ; return if no Bench Pokemon
-
- farcall AIChooseRandomlyNotToDoAction
- ret c
-
- ld a, ALAKAZAM
- call CountPokemonIDInPlayArea
- ret nc ; return if no Alakazam
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- ret c ; return if there's Muk in play
-
-; only take damage off certain cards in Arena
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp ALAKAZAM
- jr z, .ok
- cp KADABRA
- jr z, .ok
- cp ABRA
- jr z, .ok
- cp MR_MIME
- ret nz
-
-.ok
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- or a
- ret z ; return if no damage
-
- call ConvertHPToCounters
- ld [wce06], a
- ld a, ALAKAZAM
- ld b, PLAY_AREA_BENCH_1
- farcall LookForCardIDInPlayArea_Bank5
- jr c, .is_in_bench
-
-; Alakazam is Arena card
- xor a
-.is_in_bench
- ld [wce08], a
- call .CheckForDamageSwapTargetInBench
- ret c ; return if not found
-
-; use Damage Swap
- ld a, [wce08]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- ld a, [wce08]
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
-
- ld a, [wce06]
- ld e, a
-.loop_damage
- ld d, 30
-.small_delay_loop
- call DoFrame
- dec d
- jr nz, .small_delay_loop
-
- push de
- call .CheckForDamageSwapTargetInBench
- jr c, .no_more_target
-
- ldh [hTempRetreatCostCards], a
- xor a ; PLAY_AREA_ARENA
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_6B15
- bank1call AIMakeDecision
- pop de
- dec e
- jr nz, .loop_damage
-
-.done
-; return to main scene
- ld d, 60
-.big_delay_loop
- call DoFrame
- dec d
- jr nz, .big_delay_loop
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- ret
-
-.no_more_target
- pop de
- jr .done
-
-; looks for a target in the bench to receive damage counters.
-; returns carry if one is found, and outputs remaining HP in a.
-.CheckForDamageSwapTargetInBench ; 2273c (8:673c)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_BENCH_1
- lb de, $ff, $ff
-
-; look for candidates in bench to get the damage counters
-; only target specific card IDs.
-.loop_bench
- ld a, c
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp CHANSEY
- jr z, .found_candidate
- cp KANGASKHAN
- jr z, .found_candidate
- cp SNORLAX
- jr z, .found_candidate
- cp MR_MIME
- jr z, .found_candidate
-
-.next_play_area
- inc c
- ld a, c
- cp b
- jr nz, .loop_bench
-
-; done
- ld a, e
- cp $ff
- jr nz, .no_carry
- ld a, d
- cp $ff
- jr z, .set_carry
-.no_carry
- or a
- ret
-
-.found_candidate
-; found a potential candidate to receive damage counters
- ld a, DUELVARS_ARENA_CARD_HP
- add c
- call GetTurnDuelistVariable
- cp 20
- jr c, .next_play_area ; ignore cards with only 10 HP left
-
- ld d, c ; store damage
- push de
- push bc
- ld e, c
- farcall CountNumberOfEnergyCardsAttached
- pop bc
- pop de
- or a
- jr nz, .next_play_area ; ignore cards with attached energy
- ld e, c ; store deck index
- jr .next_play_area
-
-.set_carry
- scf
- ret
-
-; handles AI logic for attaching energy cards
-; in Go Go Rain Dance deck.
-HandleAIGoGoRainDanceEnergy: ; 22790 (8:6790)
- ld a, [wOpponentDeckID]
- cp GO_GO_RAIN_DANCE_DECK_ID
- ret nz ; return if not Go Go Rain Dance deck
-
- ld a, BLASTOISE
- call CountPokemonIDInPlayArea
- ret nc ; return if no Blastoise
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- ret c ; return if there's Muk in play
-
-; play all the energy cards that is needed.
-.loop
- farcall AIProcessAndTryToPlayEnergy
- jr c, .loop
- ret
-
-; runs through Player's whole deck and
-; sets carry if there's any Pokemon other
-; than Mewtwo1.
-CheckIfPlayerHasPokemonOtherThanMewtwo1: ; 227a9 (8:67a9)
- call SwapTurn
- ld e, 0
-.loop_deck
- ld a, e
- push de
- call LoadCardDataToBuffer2_FromDeckIndex
- pop de
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jp nc, .next ; can be a jr
- ld a, [wLoadedCard2ID]
- cp MEWTWO1
- jr nz, .not_mewtwo1
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop_deck
-
-; no carry
- call SwapTurn
- or a
- ret
-
-.not_mewtwo1
- call SwapTurn
- scf
- ret
-
-; returns no carry if, given the Player is using a Mewtwo1 mill deck,
-; the AI already has a Bench fully set up, in which case it
-; will process some Trainer cards in hand (namely Energy Removals).
-; this is used to check whether to skip some normal AI routines
-; this turn and jump right to the attacking phase.
-HandleAIAntiMewtwoDeckStrategy: ; 227d3 (8:67d3)
-; return carry if Player is not playing Mewtwo1 mill deck
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .set_carry
-
-; else, check if there's been less than 2 turns
-; without the Player using Barrier.
- cp AI_MEWTWO_MILL + 2
- jr c, .count_bench
-
-; if there has been, reset wAIBarrierFlagCounter
-; and return carry.
- xor a
- ld [wAIBarrierFlagCounter], a
- jr .set_carry
-
-; else, check number of Pokemon that are set up in Bench
-; if less than 4, return carry.
-.count_bench
- farcall CountNumberOfSetUpBenchPokemon
- cp 4
- jr c, .set_carry
-
-; if there's at least 4 Pokemon in the Bench set up,
-; process Trainer hand cards of AI_TRAINER_CARD_PHASE_05
- ld a, AI_TRAINER_CARD_PHASE_05
- farcall AIProcessHandTrainerCards
- or a
- ret
-
-.set_carry
- scf
- ret
-
-; lists in wDuelTempList all the basic energy cards
-; in card location of a.
-; outputs in a number of cards found.
-; returns carry if none were found.
-; input:
-; a = CARD_LOCATION_* to look
-; output:
-; a = number of cards found
-FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6)
- ld [wTempAI], a
- lb de, 0, 0
- ld hl, wDuelTempList
-
-; d = number of basic energy cards found
-; e = current card in deck
-; loop entire deck
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- push hl
- call GetTurnDuelistVariable
- ld hl, wTempAI
- cp [hl]
- pop hl
- jr nz, .next_card
-
-; is in the card location we're looking for
- ld a, e
- push de
- push hl
- call GetCardIDFromDeckIndex
- pop hl
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- ; only basic energy cards
- ; will set carry here
- jr nc, .next_card
-
-; is a basic energy card
-; add this card to the TempList
- ld a, e
- ld [hli], a
- inc d
-.next_card
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
-
-; check if any were found
- ld a, d
- or a
- jr z, .set_carry
-
-; some were found, add the termination byte on TempList
- ld a, $ff
- ld [hl], a
- ld a, d
- ret
-
-.set_carry
- scf
- ret
-
-; returns in a the card index of energy card
-; attached to Pokémon in Play Area location a,
-; that is to be discarded by the AI for an effect.
-; outputs $ff is none was found.
-; input:
-; a = PLAY_AREA_* constant of card
-; output:
-; a = deck index of attached energy card chosen
-AIPickEnergyCardToDiscard: ; 2282e (8:682e)
-; load Pokémon's attached energy cards.
- ldh [hTempPlayAreaLocation_ff9d], a
- call CreateArenaOrBenchEnergyCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- jr z, .no_energy
-
-; load card's ID and type.
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
-
-; find a card that is not useful.
-; if none is found, just return the first energy card attached.
- ld hl, wDuelTempList
-.loop
- ld a, [hl]
- cp $ff
- jr z, .not_found
- farcall CheckIfEnergyIsUseful
- jr nc, .found
- inc hl
- jr .loop
-
-.found
- ld a, [hl]
- ret
-.not_found
- ld hl, wDuelTempList
- ld a, [hl]
- ret
-.no_energy
- ld a, $ff
- ret
-
-; returns in a the deck index of an energy card attached to card
-; in player's Play Area location a to remove.
-; prioritizes double colorless energy, then any useful energy,
-; then defaults to the first energy card attached if neither
-; of those are found.
-; returns $ff in a if there are no energy cards attached.
-; input:
-; a = Play Area location to check
-; output:
-; a = deck index of attached energy card
-PickAttachedEnergyCardToRemove: ; 22875 (8:6875)
-; construct energy list and check if there are any energy cards attached
- ldh [hTempPlayAreaLocation_ff9d], a
- call CreateArenaOrBenchEnergyCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- jr z, .no_energy
-
-; load card data and store its type
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
-
-; first look for any double colorless energy
- ld hl, wDuelTempList
-.loop_1
- ld a, [hl]
- cp $ff
- jr z, .check_useful
- push hl
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- pop hl
- jr z, .found
- inc hl
- jr .loop_1
-
-; then look for any energy cards that are useful
-.check_useful
- ld hl, wDuelTempList
-.loop_2
- ld a, [hl]
- cp $ff
- jr z, .default
- farcall CheckIfEnergyIsUseful
- jr c, .found
- inc hl
- jr .loop_2
-
-; return the energy card that was found
-.found
- ld a, [hl]
- ret
-
-; if none were found with the above criteria,
-; just return the first option
-.default
- ld hl, wDuelTempList
- ld a, [hl]
- ret
-
-; return $ff if no energy cards attached
-.no_energy
- ld a, $ff
- ret
-
-; stores in wTempAI and wCurCardCanAttack the deck indices
-; of energy cards attached to card in Play Area location a.
-; prioritizes double colorless energy, then any useful energy,
-; then defaults to the first two energy cards attached if neither
-; of those are found.
-; returns $ff in a if there are no energy cards attached.
-; input:
-; a = Play Area location to check
-; output:
-; [wTempAI] = deck index of attached energy card
-; [wCurCardCanAttack] = deck index of attached energy card
-PickTwoAttachedEnergyCards: ; 228d1 (8:68d1)
- ldh [hTempPlayAreaLocation_ff9d], a
- call CreateArenaOrBenchEnergyCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- farcall CountNumberOfEnergyCardsAttached
- cp 2
- jp c, .not_enough
-
-; load card data and store its type
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
- ld a, $ff
- ld [wTempAI], a
- ld [wCurCardCanAttack], a
-
-; first look for any double colorless energy
- ld hl, wDuelTempList
-.loop_1
- ld a, [hl]
- cp $ff
- jr z, .check_useful
- push hl
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- pop hl
- jr z, .found_double_colorless
- inc hl
- jr .loop_1
-.found_double_colorless
- ld a, [wTempAI]
- cp $ff
- jr nz, .already_chosen_1
- ld a, [hli]
- ld [wTempAI], a
- jr .loop_1
-.already_chosen_1
- ld a, [hl]
- ld [wCurCardCanAttack], a
- jr .done
-
-; then look for any energy cards that are useful
-.check_useful
- ld hl, wDuelTempList
-.loop_2
- ld a, [hl]
- cp $ff
- jr z, .default
- farcall CheckIfEnergyIsUseful
- jr c, .found_useful
- inc hl
- jr .loop_2
-.found_useful
- ld a, [wTempAI]
- cp $ff
- jr nz, .already_chosen_2
- ld a, [hli]
- ld [wTempAI], a
- jr .loop_2
-.already_chosen_2
- ld a, [hl]
- ld [wCurCardCanAttack], a
- jr .done
-
-; if none were found with the above criteria,
-; just return the first 2 options
-.default
- ld hl, wDuelTempList
- ld a, [wTempAI]
- cp $ff
- jr nz, .pick_one_card
-
-; pick 2 cards
- ld a, [hli]
- ld [wTempAI], a
- ld a, [hl]
- ld [wCurCardCanAttack], a
- jr .done
-.pick_one_card
- ld a, [wTempAI]
- ld b, a
-.loop_3
- ld a, [hli]
- cp b
- jr z, .loop_3 ; already picked
- ld [wCurCardCanAttack], a
-
-.done
- ld a, [wCurCardCanAttack]
- ld b, a
- ld a, [wTempAI]
- ret
-
-; return $ff if no energy cards attached
-.not_enough
- ld a, $ff
- ret
-
-; copies $ff terminated buffer from hl to de
-CopyBuffer: ; 2297b (8:697b)
- ld a, [hli]
- ld [de], a
- cp $ff
- ret z
- inc de
- jr CopyBuffer
-
-; zeroes a bytes starting at hl
-ClearMemory_Bank8: ; 22983 (8:6983)
- push af
- push bc
- push hl
- ld b, a
- xor a
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
- pop hl
- pop bc
- pop af
- ret
-
-; counts number of energy cards found in hand
-; and outputs result in a
-; sets carry if none are found
-; output:
-; a = number of energy cards found
-CountOppEnergyCardsInHand: ; 22990 (8:6990)
- farcall CreateEnergyCardListFromHand
- ret c
- ld b, -1
- ld hl, wDuelTempList
-.loop
- inc b
- ld a, [hli]
- cp $ff
- jr nz, .loop
- ld a, b
- or a
- ret
-
-; converts HP in a to number of equivalent damage counters
-; input:
-; a = HP
-; output:
-; a = number of damage counters
-ConvertHPToCounters: ; 229a3 (8:69a3)
- push bc
- ld c, 0
-.loop
- sub 10
- jr c, .carry
- inc c
- jr .loop
-.carry
- ld a, c
- pop bc
- ret
-
-; calculates floor(hl / 10)
-CalculateWordTensDigit: ; 229b0 (8:69b0)
- push bc
- push de
- lb bc, $ff, -10
- lb de, $ff, -1
-.asm_229b8
- inc de
- add hl, bc
- jr c, .asm_229b8
- ld h, d
- ld l, e
- pop de
- pop bc
- ret
-
-; returns in a division of b by a
-CalculateBDividedByA_Bank8: ; 229c1 (8:69c1)
- push bc
- ld c, a
- ld a, b
- ld b, c
- ld c, 0
-.loop
- sub b
- jr c, .done
- inc c
- jr .loop
-.done
- ld a, c
- pop bc
- ret
-
-; returns in a the deck index of the first
-; instance of card with ID equal to the ID in e
-; in card location a.
-; returns carry if found.
-; input:
-; a = CARD_LOCATION_*
-; e = card ID to look for
-LookForCardIDInLocation: ; 229d0 (8:69d0)
- ld b, a
- ld c, e
- lb de, $00, 0 ; d is never used
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp b
- jr nz, .next
- ld a, e
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp c
- jr z, .found
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
-
-; not found
- or a
- ret
-.found
- ld a, e
- scf
- ret
-
-; return carry if card ID loaded in a is found in hand
-; and outputs in a the deck index of that card
-; input:
-; a = card ID
-; output:
-; a = card deck index, if found
-; carry set if found
-LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3)
- ld [wTempCardIDToLook], a
- call CreateHandCardList
- ld hl, wDuelTempList
-
-.loop
- ld a, [hli]
- cp $ff
- ret z
-
- ldh [hTempCardIndex_ff98], a
- call LoadCardDataToBuffer1_FromDeckIndex
- ld b, a
- ld a, [wTempCardIDToLook]
- cp b
- jr nz, .loop
-
- ldh a, [hTempCardIndex_ff98]
- scf
- ret
-
-; searches in deck for card ID 1 in a, and
-; if found, searches in Hand/Play Area for card ID 2 in b, and
-; if found, searches for card ID 1 in Hand/Play Area, and
-; if none found, return carry and output deck index
-; of the card ID 1 in deck.
-; input:
-; a = card ID 1
-; b = card ID 2
-; output:
-; a = index of card ID 1 in deck
-LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10)
-; store a in wCurCardCanAttack
-; and b in wTempAI
- ld c, a
- ld a, b
- ld [wTempAI], a
- ld a, c
- ld [wCurCardCanAttack], a
-
-; look for the card ID 1 in deck
- ld e, a
- ld a, CARD_LOCATION_DECK
- call LookForCardIDInLocation
- ret nc
-
-; was found, store its deck index in memory
- ld [wTempAIPokemonCard], a
-
-; look for the card ID 2
-; in Hand and Play Area, return if not found.
- ld a, [wTempAI]
- call LookForCardIDInHandAndPlayArea
- ret nc
-
-; look for the card ID 1 in the Hand and Play Area
-; if any card is found, return no carry.
- ld a, [wCurCardCanAttack]
- call LookForCardIDInHandAndPlayArea
- jr c, .no_carry
-; none found
-
- ld a, [wTempAIPokemonCard]
- scf
- ret
-
-.no_carry
- or a
- ret
-
-; returns carry if card ID in a
-; is found in Play Area or in hand
-; input:
-; a = card ID
-LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39)
- ld b, a
- push bc
- call LookForCardIDInHandList_Bank8
- pop bc
- ret c
-
- ld a, b
- ld b, PLAY_AREA_ARENA
- call LookForCardIDInPlayArea_Bank8
- ret c
- or a
- ret
-
-; searches in deck for card ID 1 in a, and
-; if found, searches in Hand Area for card ID 2 in b, and
-; if found, searches for card ID 1 in Hand/Play Area, and
-; if none found, return carry and output deck index
-; of the card ID 1 in deck.
-; input:
-; a = card ID 1
-; b = card ID 2
-; output:
-; a = index of card ID 1 in deck
-LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49)
-; store a in wCurCardCanAttack
-; and b in wTempAI
- ld c, a
- ld a, b
- ld [wTempAI], a
- ld a, c
- ld [wCurCardCanAttack], a
-
-; look for the card ID 1 in deck
- ld e, a
- ld a, CARD_LOCATION_DECK
- call LookForCardIDInLocation
- ret nc
-
-; was found, store its deck index in memory
- ld [wTempAIPokemonCard], a
-
-; look for the card ID 2 in hand, return if not found.
- ld a, [wTempAI]
- call LookForCardIDInHandList_Bank8
- ret nc
-
-; look for the card ID 1 in the Hand and Play Area
-; if any card is found, return no carry.
- ld a, [wCurCardCanAttack]
- call LookForCardIDInHandAndPlayArea
- jr c, .no_carry
-; none found
-
- ld a, [wTempAIPokemonCard]
- scf
- ret
-
-.no_carry
- or a
- ret
-
-; returns carry if card ID in a
-; is found in Play Area, starting with
-; location in b
-; input:
-; a = card ID
-; b = PLAY_AREA_* to start with
-; output:
-; a = PLAY_AREA_* of found card
-; carry set if found
-LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72)
- ld [wTempCardIDToLook], a
-.loop
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- cp $ff
- ret z
-
- call LoadCardDataToBuffer1_FromDeckIndex
- ld c, a
- ld a, [wTempCardIDToLook]
- cp c
- jr z, .is_same
-
- inc b
- ld a, MAX_PLAY_AREA_POKEMON
- cp b
- jr nz, .loop
- ld b, $ff
- or a
- ret
-
-.is_same
- ld a, b
- scf
- ret
-
-; runs through list avoiding card in e.
-; removes first card in list not equal to e
-; and that has a type allowed to be removed, in d.
-; returns carry if successful in finding a card.
-; input:
-; d = type of card allowed to be removed
-; ($00 = Trainer, $01 = Pokemon, $02 = Energy)
-; e = card deck index to avoid removing
-; output:
-; a = card index of removed card
-RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95)
- push hl
- push de
- push bc
- call CountCardsInDuelTempList
- call ShuffleCards
-
-; loop list until a card with
-; deck index different from e is found.
-.loop_list
- ld a, [hli]
- cp $ff
- jr z, .no_carry
- cp e
- jr z, .loop_list
-
-; get this card's type
- ldh [hTempCardIndex_ff98], a
- push de
- call GetCardIDFromDeckIndex
- call GetCardType
- pop de
- cp TYPE_ENERGY
- jr c, .pkmn_card
- cp TYPE_TRAINER
- jr nz, .energy
-
-; only remove from list specific type.
-
-; trainer
- ld a, d
- or a
- jr nz, .loop_list
- jr .remove_card
-.energy
- ld a, d
- cp $02
- jr nz, .loop_list
- jr .remove_card
-.pkmn_card
- ld a, d
- cp $01
- jr nz, .loop_list
- ; fallthrough
-
-.remove_card
- ld d, h
- ld e, l
- dec hl
-.loop_remove
- ld a, [de]
- inc de
- ld [hli], a
- cp $ff
- jr nz, .loop_remove
-
-; success
- ldh a, [hTempCardIndex_ff98]
- pop bc
- pop de
- pop hl
- scf
- ret
-.no_carry
- pop bc
- pop de
- pop hl
- or a
- ret
-
-; used in Pokemon Trader checks to look for a specific
-; card in the deck to trade with a card in hand that
-; has a card ID different from e.
-; returns carry if successful.
-; input:
-; a = card ID 1
-; e = card ID 2
-; output:
-; a = deck index of card ID 1 found in deck
-; e = deck index of Pokemon card in hand different than card ID 2
-LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0)
- ld hl, wCurCardCanAttack
- ld [hl], e
- ld [wTempAI], a
-
-; if card ID 1 is in hand, return no carry.
- call LookForCardIDInHandList_Bank8
- jr c, .no_carry
-
-; if card ID 1 is not in deck, return no carry.
- ld a, [wTempAI]
- ld e, a
- ld a, CARD_LOCATION_DECK
- call LookForCardIDInLocation
- jr nc, .no_carry
-
-; store its deck index
- ld [wTempAI], a
-
-; look in hand for Pokemon card ID that
-; is different from card ID 2.
- ld a, [wCurCardCanAttack]
- ld c, a
- call CreateHandCardList
- ld hl, wDuelTempList
-
-.loop_hand
- ld a, [hli]
- cp $ff
- jr z, .no_carry
- ld b, a
- call LoadCardDataToBuffer1_FromDeckIndex
- cp c
- jr z, .loop_hand
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr nc, .loop_hand
-
-; found, output deck index of card ID 1 in deck
-; and deck index of card found in hand, and set carry
- ld e, b
- ld a, [wTempAI]
- scf
- ret
-
-.no_carry
- or a
- ret
-
-; returns carry if at least one card in the hand
-; has the card ID of input. Outputs its index.
-; input:
-; a = card ID to look for
-; output:
-; a = deck index of card in hand found
-CheckIfHasCardIDInHand: ; 22b1f (8:6b1f)
- ld [wTempCardIDToLook], a
- call CreateHandCardList
- ld hl, wDuelTempList
- ld c, 0
-
-.loop_hand
- ld a, [hli]
- cp $ff
- ret z
- ldh [hTempCardIndex_ff98], a
- call LoadCardDataToBuffer1_FromDeckIndex
- ld b, a
- ld a, [wTempCardIDToLook]
- cp b
- jr nz, .loop_hand
- ld a, c
- or a
- jr nz, .set_carry
- inc c
- jr nz, .loop_hand
-
-.set_carry
- ldh a, [hTempCardIndex_ff98]
- scf
- ret
-
-; outputs in a total number of Pokemon cards in hand
-; plus Pokemon in Turn Duelist's Play Area.
-CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld [wTempAI], a
- call CreateHandCardList
- ld hl, wDuelTempList
-.loop_hand
- ld a, [hli]
- cp $ff
- jr z, .done
- call GetCardIDFromDeckIndex
- call GetCardType
- cp TYPE_ENERGY
- jr nc, .loop_hand
- ld a, [wTempAI]
- inc a
- ld [wTempAI], a
- jr .loop_hand
-.done
- ld a, [wTempAI]
- ret
-
-; returns carry if a duplicate Pokemon card is found in hand.
-; outputs in a the deck index of one of them.
-FindDuplicatePokemonCards: ; 22b6f (8:6b6f)
- ld a, $ff
- ld [wTempAI], a
- call CreateHandCardList
- ld hl, wDuelTempList
- push hl
-
-.loop_hand_outer
- pop hl
- ld a, [hli]
- cp $ff
- jr z, .done
- call GetCardIDFromDeckIndex
- ld b, e
- push hl
-
-.loop_hand_inner
- ld a, [hli]
- cp $ff
- jr z, .loop_hand_outer
- ld c, a
- call GetCardIDFromDeckIndex
- ld a, e
- cp b
- jr nz, .loop_hand_inner
-
-; found two cards with same ID,
-; if they are Pokemon cards, store its deck index.
- push bc
- call GetCardType
- pop bc
- cp TYPE_ENERGY
- jr nc, .loop_hand_outer
- ld a, c
- ld [wTempAI], a
- ; for some reason loop still continues
- ; even though if some other duplicate
- ; cards are found, it overwrites the result.
- jr .loop_hand_outer
-
-.done
- ld a, [wTempAI]
- cp $ff
- jr z, .no_carry
-
-; found
- scf
- ret
-.no_carry
- or a
- ret
-
-; return carry flag if attack is not high recoil.
-Func_22bad: ; 22bad (8:6bad)
- farcall AIProcessButDontUseAttack
- ret nc
- ld a, [wSelectedAttack]
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- ccf
- ret
diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm
deleted file mode 100644
index 75ca6b9..0000000
--- a/src/engine/bank05.asm
+++ /dev/null
@@ -1,7406 +0,0 @@
-INCLUDE "data/deck_ai_pointers.asm"
-
-AIActionTable_Unreferenced: ; 1406a (5:406a)
- dw $406c
- dw .do_turn
- dw .do_turn
- dw .star_duel
- dw .forced_switch
- dw .ko_switch
- dw .take_prize
-
-.do_turn ; 14078 (5:4078)
- call AIDecidePlayPokemonCard
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
-.try_attack
- call AIProcessAndTryToPlayEnergy
- call AIProcessAndTryToUseAttack
- ret c
- ld a, OPPACTION_FINISH_NO_ATTACK
- bank1call AIMakeDecision
- ret
-
-.star_duel ; 1409e (5:409e)
- call AIPlayInitialBasicCards
- ret
-
-.forced_switch ; 140a2 (5:40a2)
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.ko_switch ; 140a6 (5:40a6)
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.take_prize ; 140aa (5:40aa)
- call AIPickPrizeCards
- ret
-
-; returns carry if damage dealt from any of
-; a card's attacks KOs defending Pokémon
-; outputs index of the attack that KOs
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
-; output:
-; [wSelectedAttack] = attack index that KOs
-CheckIfAnyAttackKnocksOutDefendingCard: ; 140ae (5:40ae)
- xor a ; first attack
- call CheckIfAttackKnocksOutDefendingCard
- ret c
- ld a, SECOND_ATTACK
-; fallthrough
-
-CheckIfAttackKnocksOutDefendingCard: ; 140b5 (5:40b5)
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- ret c
- ret nz
- scf
- ret
-
-; returns carry if any of the defending Pokémon's attacks
-; brings card at hTempPlayAreaLocation_ff9d down
-; to exactly 0 HP.
-; outputs that attack index in wSelectedAttack.
-CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5)
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- call .check_damage
- ret c
- ld a, SECOND_ATTACK
-
-.check_damage
- call EstimateDamage_FromDefendingPokemon
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .true
- ret
-.true
- scf
- ret
-
-; checks AI scores for all benched Pokémon
-; returns the location of the card with highest score
-; in a and [hTempPlayAreaLocation_ff9d]
-FindHighestBenchScore: ; 140df (5:40df)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, 0
- ld e, c
- ld d, c
- ld hl, wPlayAreaAIScore + 1
- jp .next
-
-.loop
- ld a, [hli]
- cp e
- jr c, .next
- ld e, a
- ld d, c
-.next
- inc c
- dec b
- jr nz, .loop
-
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- or a
- ret
-
-; adds a to wAIScore
-; if there's overflow, it's capped at $ff
-; output:
-; a = a + wAIScore (capped at $ff)
-AddToAIScore: ; 140fe (5:40fe)
- push hl
- ld hl, wAIScore
- add [hl]
- jr nc, .no_cap
- ld a, $ff
-.no_cap
- ld [hl], a
- pop hl
- ret
-
-; subs a from wAIScore
-; if there's underflow, it's capped at $00
-SubFromAIScore: ; 1410a (5:410a)
- push hl
- push de
- ld e, a
- ld hl, wAIScore
- ld a, [hl]
- or a
- jr z, .done
- sub e
- ld [hl], a
- jr nc, .done
- ld [hl], $00
-.done
- pop de
- pop hl
- ret
-
-; loads defending Pokémon's weakness/resistance
-; and the number of prize cards in both sides
-LoadDefendingPokemonColorWRAndPrizeCards: ; 1411d (5:411d)
- call SwapTurn
- call GetArenaCardColor
- call TranslateColorToWR
- ld [wAIPlayerColor], a
- call GetArenaCardWeakness
- ld [wAIPlayerWeakness], a
- call GetArenaCardResistance
- ld [wAIPlayerResistance], a
- call CountPrizes
- ld [wAIPlayerPrizeCount], a
- call SwapTurn
- call CountPrizes
- ld [wAIOpponentPrizeCount], a
- ret
-
-; called when AI has chosen its attack.
-; executes all effects and damage.
-; handles AI choosing parameters for certain attacks as well.
-AITryUseAttack: ; 14145 (5:4145)
- ld a, [wSelectedAttack]
- ldh [hTemp_ffa0], a
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, OPPACTION_BEGIN_ATTACK
- bank1call AIMakeDecision
- ret c
-
- call AISelectSpecialAttackParameters
- jr c, .use_attack
- ld a, EFFECTCMDTYPE_AI_SELECTION
- call TryExecuteEffectCommandFunction
-
-.use_attack
- ld a, [wSelectedAttack]
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, OPPACTION_USE_ATTACK
- bank1call AIMakeDecision
- ret c
-
- ld a, EFFECTCMDTYPE_AI_SWITCH_DEFENDING_PKMN
- call TryExecuteEffectCommandFunction
- ld a, OPPACTION_ATTACK_ANIM_AND_DAMAGE
- bank1call AIMakeDecision
- ret
-
-; return carry if any of the following is satisfied:
-; - deck index in a corresponds to a double colorless energy card;
-; - card type in wTempCardType is colorless;
-; - card ID in wTempCardID is a Pokémon card that has
-; attacks that require energy other than its color and
-; the deck index in a corresponds to that energy type;
-; - card ID is Eevee and a corresponds to an energy type
-; of water, fire or lightning;
-; - type of card in register a is the same as wTempCardType.
-; used for knowing if a given energy card can be discarded
-; from a given Pokémon card
-; input:
-; a = energy card attached to Pokémon to check
-; [wTempCardType] = TYPE_ENERGY_* of given Pokémon
-; [wTempCardID] = card index of Pokémon card to check
-CheckIfEnergyIsUseful: ; 14184 (5:4184)
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- jr z, .set_carry
- ld a, [wTempCardType]
- cp TYPE_ENERGY_DOUBLE_COLORLESS
- jr z, .set_carry
- ld a, [wTempCardID]
-
- ld d, PSYCHIC_ENERGY
- cp EXEGGCUTE
- jr z, .check_energy
- cp EXEGGUTOR
- jr z, .check_energy
- cp PSYDUCK
- jr z, .check_energy
- cp GOLDUCK
- jr z, .check_energy
-
- ld d, WATER_ENERGY
- cp SURFING_PIKACHU1
- jr z, .check_energy
- cp SURFING_PIKACHU2
- jr z, .check_energy
-
- cp EEVEE
- jr nz, .check_type
- ld a, e
- cp WATER_ENERGY
- jr z, .set_carry
- cp FIRE_ENERGY
- jr z, .set_carry
- cp LIGHTNING_ENERGY
- jr z, .set_carry
-
-.check_type
- ld d, $00 ; unnecessary?
- call GetCardType
- ld d, a
- ld a, [wTempCardType]
- cp d
- jr z, .set_carry
- pop de
- or a
- ret
-
-.check_energy
- ld a, d
- cp e
- jr nz, .check_type
-.set_carry
- pop de
- scf
- ret
-
-; pick a random Pokemon in the bench.
-; output:
-; - a = PLAY_AREA_* of Bench Pokemon picked.
-PickRandomBenchPokemon: ; 141da (5:41da)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- call Random
- inc a
- ret
-
-AIPickPrizeCards: ; 141e5 (5:41e5)
- ld a, [wNumberPrizeCardsToTake]
- ld b, a
-.loop
- call .PickPrizeCard
- ld a, DUELVARS_PRIZES
- call GetTurnDuelistVariable
- or a
- jr z, .done
- dec b
- jr nz, .loop
-.done
- ret
-
-; picks a prize card at random
-; and adds it to the hand.
-.PickPrizeCard: ; 141f8 (5:41f8)
- ld a, DUELVARS_PRIZES
- call GetTurnDuelistVariable
- push hl
- ld c, a
-
-; choose a random prize card until
-; one is found that isn't taken already.
-.loop_pick_prize
- ld a, 6
- call Random
- ld e, a
- ld d, $00
- ld hl, .prize_flags
- add hl, de
- ld a, [hl]
- and c
- jr z, .loop_pick_prize ; no prize
-
-; prize card was found
-; remove this prize from wOpponentPrizes
- ld a, [hl]
- pop hl
- cpl
- and [hl]
- ld [hl], a
-
-; add this prize card to the hand
- ld a, e
- add DUELVARS_PRIZE_CARDS
- call GetTurnDuelistVariable
- call AddCardToHand
- ret
-
-.prize_flags ; 1421e (5:421e)
- db $1 << 0
- db $1 << 1
- db $1 << 2
- db $1 << 3
- db $1 << 4
- db $1 << 5
- db $1 << 6
- db $1 << 7
-
-; routine for AI to play all Basic cards from its hand
-; in the beginning of the Duel.
-AIPlayInitialBasicCards: ; 14226 (5:4226)
- call CreateHandCardList
- ld hl, wDuelTempList
-.check_for_next_card
- ld a, [hli]
- ldh [hTempCardIndex_ff98], a
- cp $ff
- ret z ; return when done
-
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr nc, .check_for_next_card ; skip if not Pokemon card
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .check_for_next_card ; skip if not Basic Stage
-
-; play Basic card from hand
- push hl
- ldh a, [hTempCardIndex_ff98]
- call PutHandPokemonCardInPlayArea
- pop hl
- jr .check_for_next_card
-
-; returns carry if Pokémon at hTempPlayAreaLocation_ff9d
-; can't use an attack or if that selected attack doesn't have enough energy
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
-; [wSelectedAttack] = selected attack to examine
-CheckIfSelectedAttackIsUnusable: ; 1424b (5:424b)
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench
-
- bank1call HandleCantAttackSubstatus
- ret c
- bank1call CheckIfActiveCardParalyzedOrAsleep
- ret c
-
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- call CopyAttackDataAndDamage_FromDeckIndex
- call HandleAmnesiaSubstatus
- ret c
- ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
- call TryExecuteEffectCommandFunction
- ret c
-
-.bench
- call CheckEnergyNeededForAttack
- ret c ; can't be used
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- ret
-
-; load selected attack from Pokémon in hTempPlayAreaLocation_ff9d
-; and checks if there is enough energy to execute the selected attack
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
-; [wSelectedAttack] = selected attack to examine
-; output:
-; b = basic energy still needed
-; c = colorless energy still needed
-; e = output of ConvertColorToEnergyCardID, or $0 if not an attack
-; carry set if no attack
-; OR if it's a Pokémon Power
-; OR if not enough energy for attack
-CheckEnergyNeededForAttack: ; 14279 (5:4279)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld hl, wLoadedAttackName
- ld a, [hli]
- or [hl]
- jr z, .no_attack
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-.no_attack
- lb bc, 0, 0
- ld e, c
- scf
- ret
-
-.is_attack
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- bank1call HandleEnergyBurn
-
- xor a
- ld [wTempLoadedAttackEnergyCost], a
- ld [wTempLoadedAttackEnergyNeededAmount], a
- ld [wTempLoadedAttackEnergyNeededType], a
-
- ld hl, wAttachedEnergies
- ld de, wLoadedAttackEnergyCost
- ld b, 0
- ld c, (NUM_TYPES / 2) - 1
-
-.loop
- ; check all basic energy cards except colorless
- ld a, [de]
- swap a
- call CheckIfEnoughParticularAttachedEnergy
- ld a, [de]
- call CheckIfEnoughParticularAttachedEnergy
- inc de
- dec c
- jr nz, .loop
-
-; running CheckIfEnoughParticularAttachedEnergy back to back like this
-; overwrites the results of a previous call of this function,
-; however, no attack in the game has energy requirements for two
-; different energy types (excluding colorless), so this routine
-; will always just return the result for one type of basic energy,
-; while all others will necessarily have an energy cost of 0
-; if attacks are added to the game with energy requirements of
-; two different basic energy types, then this routine only accounts
-; for the type with the highest index
-
- ; colorless
- ld a, [de]
- swap a
- and %00001111
- ld b, a ; colorless energy still needed
- ld a, [wTempLoadedAttackEnergyCost]
- ld hl, wTempLoadedAttackEnergyNeededAmount
- sub [hl]
- ld c, a ; basic energy still needed
- ld a, [wTotalAttachedEnergies]
- sub c
- sub b
- jr c, .not_enough
-
- ld a, [wTempLoadedAttackEnergyNeededAmount]
- or a
- ret z
-
-; being here means the energy cost isn't satisfied,
-; including with colorless energy
- xor a
-.not_enough
- cpl
- inc a
- ld c, a ; colorless energy still needed
- ld a, [wTempLoadedAttackEnergyNeededAmount]
- ld b, a ; basic energy still needed
- ld a, [wTempLoadedAttackEnergyNeededType]
- call ConvertColorToEnergyCardID
- ld e, a
- ld d, 0
- scf
- ret
-
-; takes as input the energy cost of an attack for a
-; particular energy, stored in the lower nibble of a
-; if the attack costs some amount of this energy, the lower nibble of a != 0,
-; and this amount is stored in wTempLoadedAttackEnergyCost
-; sets carry flag if not enough energy of this type attached
-; input:
-; a = this energy cost of attack (lower nibble)
-; [hl] = attached energy
-; output:
-; carry set if not enough of this energy type attached
-CheckIfEnoughParticularAttachedEnergy: ; 142f4 (5:42f4)
- and %00001111
- jr nz, .check
-.has_enough
- inc hl
- inc b
- or a
- ret
-
-.check
- ld [wTempLoadedAttackEnergyCost], a
- sub [hl]
- jr z, .has_enough
- jr c, .has_enough
-
- ; not enough energy
- ld [wTempLoadedAttackEnergyNeededAmount], a
- ld a, b
- ld [wTempLoadedAttackEnergyNeededType], a
- inc hl
- inc b
- scf
- ret
-
-; input:
-; a = energy type
-; output:
-; a = energy card ID
-ConvertColorToEnergyCardID: ; 1430f (5:430f)
- push hl
- push de
- ld e, a
- ld d, 0
- ld hl, .card_id
- add hl, de
- ld a, [hl]
- pop de
- pop hl
- ret
-
-.card_id
- db FIRE_ENERGY
- db GRASS_ENERGY
- db LIGHTNING_ENERGY
- db WATER_ENERGY
- db FIGHTING_ENERGY
- db PSYCHIC_ENERGY
- db DOUBLE_COLORLESS_ENERGY
-
-; returns carry if loaded attack effect has
-; an "initial effect 2" or "require selection" command type
-; unreferenced?
-Func_14323: ; 14323 (5:4323)
- ld hl, wLoadedAttackEffectCommands
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, EFFECTCMDTYPE_INITIAL_EFFECT_2
- push hl
- call CheckMatchingCommand
- pop hl
- jr nc, .set_carry
- ld a, EFFECTCMDTYPE_REQUIRE_SELECTION
- call CheckMatchingCommand
- jr nc, .set_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; return carry depending on card index in a:
-; - if energy card, return carry if no energy card has been played yet
-; - if basic Pokémon card, return carry if there's space in bench
-; - if evolution card, return carry if there's a Pokémon
-; in Play Area it can evolve
-; - if trainer card, return carry if it can be used
-; input:
-; a = card index to check
-CheckIfCardCanBePlayed: ; 1433d (5:433d)
- ldh [hTempCardIndex_ff9f], a
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card
- cp TYPE_TRAINER
- jr z, .trainer_card
-
-; energy card
- ld a, [wAlreadyPlayedEnergy]
- or a
- ret z
- scf
- ret
-
-.pokemon_card
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .evolution_card
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- ccf
- ret
-
-.evolution_card
- bank1call IsPrehistoricPowerActive
- ret c
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
- ld b, 0
-.loop
- push bc
- ld e, b
- ldh a, [hTempCardIndex_ff9f]
- ld d, a
- call CheckIfCanEvolveInto
- pop bc
- ret nc
- inc b
- dec c
- jr nz, .loop
- scf
- ret
-
-.trainer_card
- bank1call CheckCantUseTrainerDueToHeadache
- ret c
- call LoadNonPokemonCardEffectCommands
- ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
- call TryExecuteEffectCommandFunction
- ret
-
-; loads all the energy cards
-; in hand in wDuelTempList
-; return carry if no energy cards found
-CreateEnergyCardListFromHand: ; 1438c (5:438c)
- push hl
- push de
- push bc
- ld de, wDuelTempList
- ld b, a
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetTurnDuelistVariable
- ld c, a
- inc c
- ld l, LOW(wOpponentHand)
- jr .decrease
-
-.loop
- ld a, [hli]
- push de
- call GetCardIDFromDeckIndex
- call GetCardType
- pop de
- and TYPE_ENERGY
- jr z, .decrease
- dec hl
- ld a, [hli]
- ld [de], a
- inc de
-.decrease
- dec c
- jr nz, .loop
-
- ld a, $ff
- ld [de], a
- pop bc
- pop de
- pop hl
- ld a, [wDuelTempList]
- cp $ff
- ccf
- ret
-
-; looks for card ID in hand and
-; sets carry if a card wasn't found
-; as opposed to LookForCardIDInHandList_Bank5
-; this function doesn't create a list
-; and preserves hl, de and bc
-; input:
-; a = card ID
-; output:
-; a = card deck index, if found
-; carry set if NOT found
-LookForCardIDInHand: ; 143bf (5:43bf)
- push hl
- push de
- push bc
- ld b, a
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetTurnDuelistVariable
- ld c, a
- inc c
- ld l, DUELVARS_HAND
- jr .next
-
-.loop
- ld a, [hli]
- call GetCardIDFromDeckIndex
- ld a, e
- cp b
- jr z, .no_carry
-.next
- dec c
- jr nz, .loop
-
- pop bc
- pop de
- pop hl
- scf
- ret
-
-.no_carry
- dec hl
- ld a, [hl]
- pop bc
- pop de
- pop hl
- or a
- ret
-
-; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the defending Pokémon by a given card and attack
-; input:
-; a = attack index to take into account
-; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
-EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
- ld [wSelectedAttack], a
- ld e, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_VersusDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ; reset substatus1
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_VersusDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; calculates the damage that will be dealt to the player's active card
-; using the card that is located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
-CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
- ld hl, wAIMinDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wAIMaxDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wDamage
-; fallthrough
-
-_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load this card's data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
-
- ; load player's arena card data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
- call SwapTurn
-
- push de
- call HandleNoDamageOrEffectSubstatus
- pop de
- jr nc, .vulnerable
- ; invulnerable to damage
- ld de, $0
- jr .done
-.vulnerable
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDoubleDamageSubstatus
- ; skips the weak/res checks if unaffected.
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- ldh a, [hTempPlayAreaLocation_ff9d]
- call GetPlayAreaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- call GetArenaCardWeakness
- call SwapTurn
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- call SwapTurn
- call GetArenaCardResistance
- call SwapTurn
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedPluspower
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedDefender
- call HandleDamageReduction
- ; test if de underflowed
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .not_poisoned
- ld c, 20
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 10
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-.not_poisoned
- call SwapTurn
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ; cap damage
- ld a, $ff
- ld [hl], a
- ret
-
-; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the Pokémon at hTempPlayAreaLocation_ff9d
-; by the defending Pokémon, using the attack index at a
-; input:
-; a = attack index
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
- call SwapTurn
- ld [wSelectedAttack], a
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- pop af
- ldh [hTempPlayAreaLocation_ff9d], a
- call SwapTurn
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_FromDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_FromDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; similar to CalculateDamage_VersusDefendingPokemon but reversed,
-; calculating damage of the defending Pokémon versus
-; the card located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and poison damage for two turns
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
- ld hl, wAIMinDamage
- call .CalculateDamage
- ld hl, wAIMaxDamage
- call .CalculateDamage
- ld hl, wDamage
- ; fallthrough
-
-.CalculateDamage ; 1459b (5:459b)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load player active card's data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
-
- ; load opponent's card data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
-
- call SwapTurn
- call HandleDoubleDamageSubstatus
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_weak
- ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_weak
-
-.bench_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Weakness]
-.unchanged_weak
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_res
- ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_res
-
-.bench_res
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Resistance]
-.unchanged_res
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedPluspower
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedDefender
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDamageReduction
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .done
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .done
- ld c, 40
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 20
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ld a, $ff
- ld [hl], a
- ret
-
-AIProcessHandTrainerCards: ; 14663 (5:4663)
- farcall _AIProcessHandTrainerCards
- ret
-
-INCLUDE "engine/deck_ai/deck_ai.asm"
-
-; return carry if card ID loaded in a is found in hand
-; and outputs in a the deck index of that card
-; as opposed to LookForCardIDInHand, this function
-; creates a list in wDuelTempList
-; input:
-; a = card ID
-; output:
-; a = card deck index, if found
-; carry set if found
-LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2)
- ld [wTempCardIDToLook], a
- call CreateHandCardList
- ld hl, wDuelTempList
-
-.loop
- ld a, [hli]
- cp $ff
- ret z
- ldh [hTempCardIndex_ff98], a
- call LoadCardDataToBuffer1_FromDeckIndex
- ld b, a
- ld a, [wTempCardIDToLook]
- cp b
- jr nz, .loop
-
- ldh a, [hTempCardIndex_ff98]
- scf
- ret
-
-; returns carry if card ID in a
-; is found in Play Area, starting with
-; location in b
-; input:
-; a = card ID
-; b = PLAY_AREA_* to start with
-; output:
-; a = PLAY_AREA_* of found card
-; carry set if found
-LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef)
- ld [wTempCardIDToLook], a
-
-.loop
- ld a, DUELVARS_ARENA_CARD
- add b
- call GetTurnDuelistVariable
- cp $ff
- ret z
- call LoadCardDataToBuffer1_FromDeckIndex
- ld c, a
- ld a, [wTempCardIDToLook]
- cp c
- jr z, .found
- inc b
- ld a, MAX_PLAY_AREA_POKEMON
- cp b
- jr nz, .loop
-
- ld b, $ff
- or a
- ret
-.found
- ld a, b
- scf
- ret
-
-; check if energy card ID in e is in AI hand and,
-; if so, attaches it to card ID in d in Play Area.
-; input:
-; e = Energy card ID
-; d = Pokemon card ID
-AIAttachEnergyInHandToCardInPlayArea: ; 15612 (5:5612)
- ld a, e
- push de
- call LookForCardIDInHandList_Bank5
- pop de
- ret nc ; not in hand
- ld b, PLAY_AREA_ARENA
-
-.attach
- ld e, a
- ld a, d
- call LookForCardIDInPlayArea_Bank5
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, e
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
- ret
-
-; same as AIAttachEnergyInHandToCardInPlayArea but
-; only look for card ID in the Bench.
-AIAttachEnergyInHandToCardInBench: ; 1562b (5:562b)
- ld a, e
- push de
- call LookForCardIDInHandList_Bank5
- pop de
- ret nc
- ld b, PLAY_AREA_BENCH_1
- jr AIAttachEnergyInHandToCardInPlayArea.attach
-
-InitAIDuelVars: ; 15636 (5:5636)
- ld a, $10
- ld hl, wcda5
- call ClearMemory_Bank5
- ld a, 5
- ld [wAIPokedexCounter], a
- ld a, $ff
- ld [wcda5], a
- ret
-
-; initializes some variables and sets value of wAIBarrierFlagCounter.
-; if Player uses Barrier 3 times in a row, AI checks if Player's deck
-; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
-InitAITurnVars: ; 15649 (5:5649)
-; increase Pokedex counter by 1
- ld a, [wAIPokedexCounter]
- inc a
- ld [wAIPokedexCounter], a
-
- xor a
- ld [wPreviousAIFlags], a
- ld [wcddb], a
- ld [wcddc], a
- ld [wAIRetreatedThisTurn], a
-
-; checks if the Player used an attack last turn
-; and if it was the second attack of their card.
- ld a, [wPlayerAttackingAttackIndex]
- cp $ff
- jr z, .check_flag
- or a
- jr z, .check_flag
- ld a, [wPlayerAttackingCardIndex]
- cp $ff
- jr z, .check_flag
-
-; if the card is Mewtwo1, it means the Player
-; used its second attack, Barrier.
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .check_flag
- ; Player used Barrier last turn
-
-; check if flag was already set, if so,
-; reset wAIBarrierFlagCounter to $80.
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr nz, .set_flag
-
-; if not, increase it by 1 and check if it exceeds 2.
- inc a
- ld [wAIBarrierFlagCounter], a
- cp 3
- jr c, .done
-
-; this means that the Player used Barrier
-; at least 3 turns in a row.
-; check if Player is running Mewtwo1-only deck,
-; if so, set wAIBarrierFlagCounter flag.
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .reset_1
- farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
- jr nc, .set_flag
-.reset_1
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.set_flag
- ld a, AI_MEWTWO_MILL
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.check_flag
-; increase counter by 1 if flag is set
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .reset_2
- inc a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.reset_2
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
-.done
- ret
-
-; load selected attack from Pokémon in hTempPlayAreaLocation_ff9d,
-; gets an energy card to discard and subsequently
-; check if there is enough energy to execute the selected attack
-; after removing that attached energy card.
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
-; [wSelectedAttack] = selected attack to examine
-; output:
-; b = basic energy still needed
-; c = colorless energy still needed
-; e = output of ConvertColorToEnergyCardID, or $0 if not an attack
-; carry set if no attack
-; OR if it's a Pokémon Power
-; OR if not enough energy for attack
-CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld hl, wLoadedAttackName
- ld a, [hli]
- or [hl]
- jr z, .no_attack
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-.no_attack
- lb bc, 0, 0
- ld e, c
- scf
- ret
-
-.is_attack
- ldh a, [hTempPlayAreaLocation_ff9d]
- farcall AIPickEnergyCardToDiscard
- call LoadCardDataToBuffer1_FromDeckIndex
- cp DOUBLE_COLORLESS_ENERGY
- jr z, .colorless
-
-; color energy
-; decrease respective attached energy by 1.
- ld hl, wAttachedEnergies
- dec a
- ld c, a
- ld b, $00
- add hl, bc
- dec [hl]
- ld hl, wTotalAttachedEnergies
- dec [hl]
- jr .asm_1570c
-; decrease attached colorless by 2.
-.colorless
- ld hl, wAttachedEnergies + COLORLESS
- dec [hl]
- dec [hl]
- ld hl, wTotalAttachedEnergies
- dec [hl]
- dec [hl]
-
-.asm_1570c
- bank1call HandleEnergyBurn
- xor a
- ld [wTempLoadedAttackEnergyCost], a
- ld [wTempLoadedAttackEnergyNeededAmount], a
- ld [wTempLoadedAttackEnergyNeededType], a
- ld hl, wAttachedEnergies
- ld de, wLoadedAttackEnergyCost
- ld b, 0
- ld c, (NUM_TYPES / 2) - 1
-.loop
- ; check all basic energy cards except colorless
- ld a, [de]
- swap a
- call CheckIfEnoughParticularAttachedEnergy
- ld a, [de]
- call CheckIfEnoughParticularAttachedEnergy
- inc de
- dec c
- jr nz, .loop
-
- ld a, [de]
- swap a
- and $0f
- ld b, a ; colorless energy still needed
- ld a, [wTempLoadedAttackEnergyCost]
- ld hl, wTempLoadedAttackEnergyNeededAmount
- sub [hl]
- ld c, a ; basic energy still needed
- ld a, [wTotalAttachedEnergies]
- sub c
- sub b
- jr c, .not_enough_energy
-
- ld a, [wTempLoadedAttackEnergyNeededAmount]
- or a
- ret z
-
-; being here means the energy cost isn't satisfied,
-; including with colorless energy
- xor a
-.not_enough_energy
- cpl
- inc a
- ld c, a ; colorless energy still needed
- ld a, [wTempLoadedAttackEnergyNeededAmount]
- ld b, a ; basic energy still needed
- ld a, [wTempLoadedAttackEnergyNeededType]
- call ConvertColorToEnergyCardID
- ld e, a
- ld d, 0
- scf
- ret
-
-; zeroes a bytes starting at hl
-ClearMemory_Bank5: ; 1575e (5:575e)
- push af
- push bc
- push hl
- ld b, a
- xor a
-.clear_loop
- ld [hli], a
- dec b
- jr nz, .clear_loop
- pop hl
- pop bc
- pop af
- ret
-
-; returns in a the tens digit of value in a
-CalculateByteTensDigit: ; 1576b (5:576b)
- push bc
- ld c, 0
-.loop
- sub 10
- jr c, .done
- inc c
- jr .loop
-.done
- ld a, c
- pop bc
- ret
-
-; returns in a the result of
-; dividing b by a, rounded down
-; input:
-; a = divisor
-; b = dividend
-CalculateBDividedByA_Bank5: ; 15778 (5:5778)
- push bc
- ld c, a
- ld a, b
- ld b, c
- ld c, 0
-.loop
- sub b
- jr c, .done
- inc c
- jr .loop
-.done
- ld a, c
- pop bc
- ret
-
-; returns in a the number of energy cards attached
-; to Pokémon in location held by e
-; this assumes that colorless are paired so
-; that one colorless energy card provides 2 colorless energy
-; input:
-; e = location to check, i.e. PLAY_AREA_*
-; output:
-; a = number of energy cards attached
-CountNumberOfEnergyCardsAttached: ; 15787 (5:5787)
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- ret z
-
- xor a
- push hl
- push bc
- ld b, NUM_COLORED_TYPES
- ld hl, wAttachedEnergies
-; sum all the attached energies
-.loop
- add [hl]
- inc hl
- dec b
- jr nz, .loop
-
- ld b, [hl]
- srl b
-; counts colorless ad halves it
- add b
- pop bc
- pop hl
- ret
-
-; returns carry if any card with ID in e is found
-; in card location in a
-; input:
-; a = card location to look in;
-; e = card ID to look for.
-; output:
-; a = deck index of card found, if any
-CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3)
- ld b, a
- ld c, e
- lb de, 0, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp b
- jr nz, .next
- ld a, e
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp c
- jr z, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
- or a
- ret
-.set_carry
- ld a, e
- scf
- ret
-
-; counts total number of energy cards in opponent's hand
-; plus all the cards attached in Turn Duelist's Play Area.
-; output:
-; a and wTempAI = total number of energy cards.
-CountOppEnergyCardsInHandAndAttached: ; 157c6 (5:57c6)
- xor a
- ld [wTempAI], a
- call CreateEnergyCardListFromHand
- jr c, .attached
-
-; counts number of energy cards in hand
- ld b, -1
- ld hl, wDuelTempList
-.loop_hand
- inc b
- ld a, [hli]
- cp $ff
- jr nz, .loop_hand
- ld a, b
- ld [wTempAI], a
-
-; counts number of energy cards
-; that are attached in Play Area
-.attached
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld d, a
- ld e, PLAY_AREA_ARENA
-.loop_play_area
- call CountNumberOfEnergyCardsAttached
- ld hl, wTempAI
- add [hl]
- ld [hl], a
- inc e
- dec d
- jr nz, .loop_play_area
- ret
-
-; returns carry if any card with ID in e is found
-; in the list that is pointed by hl.
-; if one is found, it is removed from the list.
-; input:
-; e = card ID to look for.
-; hl = list to look in
-RemoveCardIDInList: ; 157f3 (5:57f3)
- push hl
- push de
- push bc
- ld c, e
-
-.loop_1
- ld a, [hli]
- cp $ff
- jr z, .no_carry
-
- ldh [hTempCardIndex_ff98], a
- call GetCardIDFromDeckIndex
- ld a, c
- cp e
- jr nz, .loop_1
-
-; found
- ld d, h
- ld e, l
- dec hl
-
-; remove this index from the list
-; and reposition the rest of the list ahead.
-.loop_2
- ld a, [de]
- inc de
- ld [hli], a
- cp $ff
- jr nz, .loop_2
-
- ldh a, [hTempCardIndex_ff98]
- pop bc
- pop de
- pop hl
- scf
- ret
-
-.no_carry
- pop bc
- pop de
- pop hl
- or a
- ret
-
-; play Pokemon cards from the hand to set the starting
-; Play Area of Boss decks.
-; each Boss deck has two ID lists in order of preference.
-; one list is for the Arena card is the other is for the Bench cards.
-; if Arena card could not be set (due to hand not having any card in its list)
-; or if list is null, return carry and do not play any cards.
-TrySetUpBossStartingPlayArea: ; 1581b (5:581b)
- ld de, wAICardListArenaPriority
- ld a, d
- or a
- jr z, .set_carry ; return if null
-
-; pick Arena card
- call CreateHandCardList
- ld hl, wDuelTempList
- ld de, wAICardListArenaPriority
- call .PlayPokemonCardInOrder
- ret c
-
-; play Pokemon cards to Bench until there are
-; a maximum of 3 cards in Play Area.
-.loop
- ld de, wAICardListBenchPriority
- call .PlayPokemonCardInOrder
- jr c, .done
- cp 3
- jr c, .loop
-
-.done
- or a
- ret
-.set_carry
- scf
- ret
-
-; runs through input card ID list in de.
-; plays to Play Area first card that is found in hand.
-; returns carry if none of the cards in the list are found.
-; returns number of Pokemon in Play Area in a.
-.PlayPokemonCardInOrder ; 1583f (5:583f)
- ld a, [de]
- ld c, a
- inc de
- ld a, [de]
- ld d, a
- ld e, c
-
-; go in order of the list in de and
-; add first card that matches ID.
-; returns carry if hand doesn't have any card in list.
-.loop_id_list
- ld a, [de]
- inc de
- or a
- jr z, .not_found
- push de
- ld e, a
- call RemoveCardIDInList
- pop de
- jr nc, .loop_id_list
-
- ; play this card to Play Area and return
- push hl
- call PutHandPokemonCardInPlayArea
- pop hl
- or a
- ret
-
-.not_found
- scf
- ret
-
-; expects a $00-terminated list of 3-byte data with the following:
-; - non-zero value (anything but $1 is ignored)
-; - card ID to look for in Play Area
-; - number of energy cards
-; returns carry if a card ID is found in bench with at least the
-; listed number of energy cards
-; unreferenced?
-Func_1585b: ; 1585b (5:585b)
- ld a, [hli]
- or a
- jr z, .no_carry
- dec a
- jr nz, .next_1
- ld a, [hli]
- ld b, PLAY_AREA_BENCH_1
- push hl
- call LookForCardIDInPlayArea_Bank5
- jr nc, .next_2
- ld e, a
- push de
- call CountNumberOfEnergyCardsAttached
- pop de
- pop hl
- ld b, [hl]
- cp b
- jr nc, .set_carry
- inc hl
- jr Func_1585b
-
-.next_1
- inc hl
- inc hl
- jr Func_1585b
-
-.next_2
- pop hl
- inc hl
- jr Func_1585b
-
-.no_carry
- or a
- ret
-
-.set_carry
- ld a, e
- scf
- ret
-
-; expects a $00-terminated list of 3-byte data with the following:
-; - non-zero value
-; - card ID
-; - number of energy cards
-; goes through the given list and if a card with a listed ID is found
-; with less than the number of energy cards corresponding to its entry
-; then have AI try to play an energy card from the hand to it
-; unreferenced?
-Func_15886: ; 15886 (5:5886)
- push hl
- call CreateEnergyCardListFromHand
- pop hl
- ret c ; quit if no energy cards in hand
-
-.loop_energy_cards
- ld a, [hli]
- or a
- ret z ; done
- ld a, [hli]
- ld b, PLAY_AREA_ARENA
- push hl
- call LookForCardIDInPlayArea_Bank5
- jr nc, .next ; skip if not found in Play Area
- ld e, a
- push de
- call CountNumberOfEnergyCardsAttached
- pop de
- pop hl
- cp [hl]
- inc hl
- jr nc, .loop_energy_cards
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push hl
- call AITryToPlayEnergyCard
- pop hl
- ret c
- jr .loop_energy_cards
-.next
- pop hl
- inc hl
- jr .loop_energy_cards
-
-; determine AI score for retreating
-; return carry if AI decides to retreat
-AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
- ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
- or a
- jp nz, .no_carry
- xor a
- ld [wAIPlayEnergyCardForRetreat], a
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, 128 ; initial retreat score
- ld [wAIScore], a
- ld a, [wcdb4]
- or a
- jr z, .check_status
- srl a
- srl a
- sla a
- call AddToAIScore
-
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_ko_1 ; no status
- and DOUBLE_POISONED
- jr z, .check_cnf ; no poison
- ld a, 2
- call AddToAIScore
-.check_cnf
- ld a, [hl]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .check_ko_1
- ld a, 1
- call AddToAIScore
-
-.check_ko_1
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_1
- call CheckIfSelectedAttackIsUnusable
- jp nc, .active_cant_use_atk
- call LookForEnergyNeededForAttackInHand
- jr nc, .active_cant_ko_1
-
-.active_cant_use_atk
- ld a, 5
- call SubFromAIScore
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .active_cant_ko_1
- ld a, 35
- call SubFromAIScore
-
-.active_cant_ko_1
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .defending_cant_ko
- ld a, 2
- call AddToAIScore
-
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.defending_cant_ko
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, 2
- call AddToAIScore
-
-.check_prize_count
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_resistance_1
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerResistance]
- and b
- jr z, .check_weakness_1
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending card is not resistant to
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerResistance]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_resistance_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- and b
- jr nz, .loop_resistance_1
- jr .check_weakness_1
-.exit_loop_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_weakness_1
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardWeakness
- and b
- jr z, .check_resistance_2
- ld a, 2
- call AddToAIScore
-
-; check bench for Pokémon that
-; is not weak to defending Pokémon
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_weakness_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_weakness_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Weakness]
- and b
- jr nz, .loop_weakness_1
- jr .check_resistance_2
-.exit_loop_weakness_1
- ld a, 3
- call SubFromAIScore
-
-.check_resistance_2
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardResistance
- and b
- jr z, .check_weakness_2
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is the defending Pokémon's weakness
-; if none is found, skip AddToAIScore
-.check_weakness_2
- ld a, [wAIPlayerWeakness]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, $00
-.loop_weakness_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .check_resistance_3
- push de
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- pop de
- and b
- jr z, .loop_weakness_2
- ld a, 2
- call AddToAIScore
-
- push de
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp PORYGON
- jr nz, .check_weakness_3
-
-; handle Porygon
- ld a, e
- call CheckIfCanDamageDefendingPokemon
- jr nc, .check_weakness_3
- ld a, 10
- call AddToAIScore
- jr .check_resistance_3
-
-.check_weakness_3
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerWeakness]
- and b
- jr z, .check_resistance_3
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is resistant to defending Pokémon
-; if none is found, skip AddToAIScore
-.check_resistance_3
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_2
- ld a, [hli]
- cp $ff
- jr z, .check_ko_2
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Resistance]
- and b
- jr z, .loop_resistance_2
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; can KO defending Pokémon
-; if none is found, skip AddToAIScore
-.check_ko_2
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_ko_1
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_defending_id
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- push hl
- push bc
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .no_ko
- call CheckIfSelectedAttackIsUnusable
- jr nc, .success
- call LookForEnergyNeededForAttackInHand
- jr c, .success
-.no_ko
- pop bc
- pop hl
- jr .loop_ko_1
-.success
- pop bc
- pop hl
- ld a, 2
- call AddToAIScore
-
-; a bench Pokémon was found that can KO
-; if this is a boss deck and it's at last prize card
-; if arena Pokémon cannot KO, add to AI score
-; and set wAIPlayEnergyCardForRetreat to $01
-
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_defending_id
- call CheckIfNotABossDeckID
- jr c, .check_defending_id
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_2
- call CheckIfSelectedAttackIsUnusable
- jp nc, .check_defending_id
-.active_cant_ko_2
- ld a, 40
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.check_defending_id
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MR_MIME
- jr z, .mr_mime_or_hitmonlee
- cp HITMONLEE ; ??
- jr nz, .check_retreat_cost
-
-; check bench if there's any Pokémon
-; that can damage defending Pokémon
-; this is done because of Mr. Mime's PKMN PWR
-; but why Hitmonlee ($87) as well?
-.mr_mime_or_hitmonlee
- xor a
- call CheckIfCanDamageDefendingPokemon
- jr c, .check_retreat_cost
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_damage
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_retreat_cost
- ld a, c
- push hl
- push bc
- call CheckIfCanDamageDefendingPokemon
- jr c, .can_damage
- pop bc
- pop hl
- jr .loop_damage
-.can_damage
- pop bc
- pop hl
- ld a, 5
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-; subtract from wAIScore if retreat cost is larger than 1
-; then check if any cards have at least half HP,
-; are final evolutions and can use second attack in the bench
-; and adds to wAIScore if the active Pokémon doesn't meet
-; these conditions
-.check_retreat_cost
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- cp 3
- jr nc, .three_or_more
- ; exactly two
- ld a, 1
- call SubFromAIScore
- jr .one_or_none
-
-.three_or_more
- ld a, 2
- call SubFromAIScore
-
-.one_or_none
- call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
- jr c, .check_defending_can_ko
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .check_defending_can_ko
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending Pokémon can't knock out
-; if none is found, skip SubFromAIScore
-.check_defending_can_ko
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, 0
-.loop_ko_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_ko
- push de
- push hl
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- pop hl
- pop de
- cp MYSTERIOUS_FOSSIL
- jr z, .loop_ko_2
- cp CLEFAIRY_DOLL
- jr z, .loop_ko_2
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- push hl
- call CheckIfDefendingPokemonCanKnockOut
- pop hl
- pop de
- jr c, .loop_ko_2
- jr .check_active_id
-.exit_loop_ko
- ld a, 20
- call SubFromAIScore
-
-.check_active_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jr z, .mysterious_fossil_or_clefairy_doll
-
-; if wAIScore is at least 131, set carry
- ld a, [wAIScore]
- cp 131
- jr nc, .set_carry
-.no_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; set carry regardless if active card is
-; either Mysterious Fossil or Clefairy Doll
-; and there's a bench Pokémon who is not KO'd
-; by defending Pokémon and can damage it
-.mysterious_fossil_or_clefairy_doll
- ld e, 0
-.loop_ko_3
- inc e
- ld a, e
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- cp $ff
- jr z, .no_carry
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- call CheckIfDefendingPokemonCanKnockOut
- pop de
- jr c, .loop_ko_3
- ld a, e
- push de
- call CheckIfCanDamageDefendingPokemon
- pop de
- jr nc, .loop_ko_3
- jr .set_carry
-
-; if player's turn and loaded attack is not a Pokémon Power OR
-; if opponent's turn and wcddb == 0
-; set wcdda's bit 7 flag
-Func_15b54: ; 15b54 (5:5b54)
- xor a
- ld [wcdda], a
- ld a, [wWhoseTurn]
- cp OPPONENT_TURN
- jr z, .opponent
-
-; player
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- ret z
- jr .set_flag
-
-.opponent
- ld a, [wcddb]
- or a
- ret nz
-
-.set_flag
- ld a, %10000000
- ld [wcdda], a
- ret
-
-; calculates AI score for bench Pokémon
-; returns in a and [hTempPlayAreaLocation_ff9d] the
-; Play Area location of best card to switch to.
-; returns carry if no Bench Pokemon.
-AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
-; has at least 2 Pokémon in Play Area
- call Func_15b54
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, 50
- ld [wAIScore], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- push bc
- jp .store_score
-
-.next_bench
- push bc
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, 50
- ld [wAIScore], a
-
-; check if card can KO defending Pokémon
-; if it can, raise AI score
-; if on last prize card, raise AI score again
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_can_use_atks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_can_use_atks
- ld a, 10
- call AddToAIScore
- ld a, [wcdda]
- or %00000001
- ld [wcdda], a
- call CountPrizes
- cp 2
- jp nc, .check_defending_weak
- ld a, 10
- call AddToAIScore
-
-; calculates damage of both attacks
-; to raise AI score accordingly
-.check_can_use_atks
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- jr .check_energy_card
-
-; adds to AI score depending on amount of damage
-; it can inflict to the defending Pokémon
-; AI score += floor(Damage / 10) + 1
-.HandleAttackDamageScore
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- inc a
- call AddToAIScore
- ret
-
-; if an energy card that is needed is found in hand
-; calculate damage of the move and raise AI score
-; AI score += floor(Damage / 20)
-.check_energy_card
- call LookForEnergyNeededInHand
- jr nc, .check_attached_energy
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- srl a
- call AddToAIScore
-
-; if no energies attached to card, lower AI score
-.check_attached_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- jr nz, .check_mr_mime
- ld a, 1
- call SubFromAIScore
-
-; if can damage Mr Mime, raise AI score
-.check_mr_mime
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- cp MR_MIME
- jr nz, .check_defending_weak
- xor a
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr nz, .can_damage
- ld a, $01
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr z, .check_defending_weak
-.can_damage
- ld a, 5
- call AddToAIScore
-
-; if defending card is weak to this card, raise AI score
-.check_defending_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- ld c, a
- ld hl, wAIPlayerWeakness
- and [hl]
- jr z, .check_defending_resist
- ld a, 3
- call AddToAIScore
-
-; if defending card is resistant to this card, lower AI score
-.check_defending_resist
- ld a, c
- ld hl, wAIPlayerResistance
- and [hl]
- jr z, .check_resistance
- ld a, 2
- call SubFromAIScore
-
-; if this card is resistant to defending Pokémon, raise AI score
-.check_resistance
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Resistance
- and [hl]
- jr z, .check_weakness
- ld a, 2
- call AddToAIScore
-
-; if this card is weak to defending Pokémon, lower AI score
-.check_weakness
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Weakness
- and [hl]
- jr z, .check_retreat_cost
- ld a, 3
- call SubFromAIScore
-
-; if this card's retreat cost < 2, raise AI score
-; if this card's retreat cost > 2, lower AI score
-.check_retreat_cost
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- jr z, .check_player_prize_count
- ld a, 1
- call SubFromAIScore
- jr .check_player_prize_count
-.one_or_none
- ld a, 1
- call AddToAIScore
-
-; if wcdda != $81
-; if defending Pokémon can KO this card
-; if player is not at last prize card, lower 3 from AI score
-; if player is at last prize card, lower 10 from AI score
-.check_player_prize_count
- ld a, [wcdda]
- cp %10000000 | %00000001
- jr z, .check_hp
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_hp
- ld e, 3
- ld a, [wAIPlayerPrizeCount]
- cp 1
- jr nz, .lower_score_1
- ld e, 10
-.lower_score_1
- ld a, e
- call SubFromAIScore
-
-; if this card's HP is 0, make AI score 0
-.check_hp
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- or a
- jr nz, .add_hp_score
- ld [wAIScore], a
- jr .store_score
-
-; AI score += floor(HP/40)
-.add_hp_score
- ld b, a
- ld a, 4
- call CalculateBDividedByA_Bank5
- call CalculateByteTensDigit
- call AddToAIScore
-
-; raise AI score if
-; - is a Mr Mime OR
-; - is a Mew1 and defending card is not basic stage
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- cp MR_MIME
- jr z, .raise_score
- cp MEW1
- jr nz, .asm_15cf0
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .asm_15cf0
-.raise_score
- ld a, 5
- call AddToAIScore
-
-; if wLoadedCard1Unknown2 == $01, lower AI score
-.asm_15cf0
- ld a, [wLoadedCard1Unknown2]
- cp $01
- jr nz, .mysterious_fossil_or_clefairy_doll
- ld a, 2
- call SubFromAIScore
-
-; if card is Mysterious Fossil or Clefairy Doll,
-; lower AI score
-.mysterious_fossil_or_clefairy_doll
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .lower_score_2
- cp CLEFAIRY_DOLL
- jr nz, .ai_score_bonus
-.lower_score_2
- ld a, 10
- call SubFromAIScore
-
-.ai_score_bonus
- ld b, a
- ld a, [wAICardListRetreatBonus + 1]
- or a
- jr z, .store_score
- ld h, a
- ld a, [wAICardListRetreatBonus]
- ld l, a
-
-.loop_ids
- ld a, [hli]
- or a
- jr z, .store_score ; list is over
- cp b
- jr nz, .next_id
- ld a, [hl]
- cp $80
- jr c, .subtract_score
- sub $80
- call AddToAIScore
- jr .next_id
-.subtract_score
- ld c, a
- ld a, $80
- sub c
- call SubFromAIScore
-.next_id
- inc hl
- jr .loop_ids
-
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc c
- dec b
- jp nz, .next_bench
-
-; done
- xor a
- ld [wcdb4], a
- jp FindHighestBenchScore
-
-; handles AI action of retreating Arena Pokémon
-; and chooses which energy cards to discard.
-; if card can't discard, return carry.
-; in case it's Clefairy Doll or Mysterious Fossil,
-; handle its effect to discard itself instead of retreating.
-; input:
-; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
-AITryToRetreat: ; 15d4f (5:5d4f)
- push af
- ld a, [wAIPlayEnergyCardForRetreat]
- or a
- jr z, .check_id
-
-; AI is allowed to play an energy card
-; from the hand in order to provide
-; the necessary energy for retreat cost
-
-; check status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .check_id
- cp PARALYZED
- jp z, .check_id
-
-; if an energy card hasn't been played yet,
-; checks if the Pokémon needs just one more energy to retreat
-; if it does, check if there are any energy cards in hand
-; and if there are, play that energy card
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_id
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- pop bc
- cp b
- jr c, .check_id
- jr z, .check_id
- ; energy attached < retreat cost
- sub b
- cp 1
- jr nz, .check_id
- call CreateEnergyCardListFromHand
- jr c, .check_id
- ld a, [wDuelTempList]
- ldh [hTemp_ffa0], a
- xor a
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
-
-.check_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jp z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jp z, .mysterious_fossil_or_clefairy_doll
-
-; if card is Asleep or Paralyzed, set carry and exit
-; else, load the status in hTemp_ffa0
- pop af
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- ld b, a
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .set_carry
- cp PARALYZED
- jp z, .set_carry
- ld a, b
- ldh [hTemp_ffa0], a
- ld a, $ff
- ldh [hTempRetreatCostCards], a
-
-; check energy required to retreat
-; if the cost is 0, retreat right away
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- ld [wTempCardRetreatCost], a
- or a
- jp z, .retreat
-
-; if cost > 0 and number of energy cards attached == cost
-; discard them all
- xor a
- call CreateArenaOrBenchEnergyCardList
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- ld c, a
- ld a, [wTempCardRetreatCost]
- cp c
- jr nz, .choose_energy_discard
-
- ld hl, hTempRetreatCostCards
- ld de, wDuelTempList
-.loop_1
- ld a, [de]
- inc de
- ld [hli], a
- cp $ff
- jr nz, .loop_1
- jp .retreat
-
-; if cost > 0 and number of energy cards attached > cost
-; choose energy cards to discard according to color
-.choose_energy_discard
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
- ld a, [wTempCardRetreatCost]
- ld c, a
-
-; first, look for and discard double colorless energy
-; if retreat cost is >= 2
- ld hl, wDuelTempList
- ld de, hTempRetreatCostCards
-.loop_2
- ld a, c
- cp 2
- jr c, .energy_not_same_color
- ld a, [hli]
- cp $ff
- jr z, .energy_not_same_color
- ld [de], a
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_2
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- dec c
- jr nz, .loop_2
- jr .end_retreat_list
-
-; second, shuffle attached cards and discard energy cards
-; that are not of the same type as the Pokémon
-; the exception for this are cards that are needed for
-; some attacks but are not of the same color as the Pokémon
-; (i.e. Psyduck's Headache attack)
-; and energy cards attached to Eevee corresponding to a
-; color of any of its evolutions (water, fire, lightning)
-.energy_not_same_color
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_3
- ld a, [hli]
- cp $ff
- jr z, .any_energy
- ld [de], a
- call CheckIfEnergyIsUseful
- jr c, .loop_3
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- jr nz, .loop_3
- jr .end_retreat_list
-
-; third, discard any card until
-; cost requirement is met
-.any_energy
- ld hl, wDuelTempList
-.loop_4
- ld a, [hli]
- cp $ff
- jr z, .set_carry
- ld [de], a
- inc de
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .not_double_colorless
- dec c
- jr z, .end_retreat_list
-.not_double_colorless
- dec c
- jr nz, .loop_4
-
-.end_retreat_list
- ld a, $ff
- ld [de], a
-
-.retreat
- ld a, OPPACTION_ATTEMPT_RETREAT
- bank1call AIMakeDecision
- or a
- ret
-.set_carry
- scf
- ret
-
-; handle Mysterious Fossil and Clefairy Doll
-; if there are bench Pokémon, use effect to discard card
-; this is equivalent to using its Pokémon Power
-.mysterious_fossil_or_clefairy_doll
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr nc, .has_bench
- ; doesn't have any bench
- pop af
- jr .set_carry
-
-.has_bench
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- xor a
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- or a
- ret
-
-; Copy cards from wDuelTempList in hl to wHandTempList in de
-CopyHandCardList: ; 15ea6 (5:5ea6)
- ld a, [hli]
- ld [de], a
- cp $ff
- ret z
- inc de
- jr CopyHandCardList
-
-; determine whether AI plays
-; basic cards from hand
-AIDecidePlayPokemonCard: ; 15eae (5:5eae)
- call CreateHandCardList
- call SortTempHandByIDList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, AIDecideEvolution
-
- ld [wTempAIPokemonCard], a
- push hl
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr nc, .skip
- ; skip non-pokemon cards
-
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .skip
- ; skip non-basic pokemon
-
- ld a, 130
- ld [wAIScore], a
- call Func_161d5
-
-; if Play Area has more than 4 Pokémon, decrease AI score
-; else, increase AI score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 4
- jr c, .has_4_or_fewer
- ld a, 20
- call SubFromAIScore
- jr .check_defending_can_ko
-.has_4_or_fewer
- ld a, 50
- call AddToAIScore
-
-; if defending Pokémon can KO active card, increase AI score
-.check_defending_can_ko
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_energy_cards
- ld a, 20
- call AddToAIScore
-
-; if energy cards are found in hand
-; for this card's attacks, raise AI score
-.check_energy_cards
- ld a, [wTempAIPokemonCard]
- call GetAttacksEnergyCostBits
- call CheckEnergyFlagsNeededInList
- jr nc, .check_evolution_hand
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in hand
-; for this card, raise AI score
-.check_evolution_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_evolution_deck
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in deck
-; for this card, raise AI score
-.check_evolution_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_score
- ld a, 10
- call AddToAIScore
-
-; if AI score is >= 180, play card from hand
-.check_score
- ld a, [wAIScore]
- cp 180
- jr c, .skip
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- call CheckIfCardCanBePlayed
- jr c, .skip
- ld a, OPPACTION_PLAY_BASIC_PKMN
- bank1call AIMakeDecision
- jr c, .done
-.skip
- pop hl
- jp .next_hand_card
-.done
- pop hl
- ret
-
-; determine whether AI evolves
-; Pokémon in the Play Area
-AIDecideEvolution: ; 15f4c (5:5f4c)
- call CreateHandCardList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, .done
- ld [wTempAIPokemonCard], a
-
-; check if Prehistoric Power is active
-; and if so, skip to next card in hand
- push hl
- call IsPrehistoricPowerActive
- jp c, .done_hand_card
-
-; load evolution data to buffer1
-; skip if it's not a Pokémon card
-; and if it's a basic stage card
- ld a, [wTempAIPokemonCard]
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jp nc, .done_hand_card
- ld a, [wLoadedCard1Stage]
- or a
- jp z, .done_hand_card
-
-; start looping Pokémon in Play Area
-; to find a card to evolve
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
- ld b, 0
-.next_bench_pokemon
- push bc
- ld e, b
- ld a, [wTempAIPokemonCard]
- ld d, a
- call CheckIfCanEvolveInto
- pop bc
- push bc
- jp c, .done_bench_pokemon
-
-; store this Play Area location in wTempAI
-; and initialize the AI score
- ld a, b
- ld [wTempAI], a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, 128
- ld [wAIScore], a
- call Func_16120
-
-; check if the card can use any attacks
-; and if any of those attacks can KO
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .cant_attack_or_ko
-.can_attack
- ld a, $01
- ld [wCurCardCanAttack], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_evolution_attacks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_evolution_attacks
- ld a, $01
- ld [wCurCardCanKO], a
- jr .check_evolution_attacks
-.cant_attack_or_ko
- xor a
- ld [wCurCardCanAttack], a
- ld [wCurCardCanKO], a
-
-; check evolution to see if it can use any of its attacks:
-; if it can, raise AI score;
-; if it can't, decrease AI score and if an energy card that is needed
-; can be played from the hand, raise AI score.
-.check_evolution_attacks
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld a, [wTempAIPokemonCard]
- ld [hl], a
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .evolution_can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_attack
-.evolution_can_attack
- ld a, 5
- call AddToAIScore
- jr .check_evolution_ko
-.evolution_cant_attack
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_evolution_ko
- ld a, 2
- call SubFromAIScore
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_evolution_ko
- call LookForEnergyNeededInHand
- jr nc, .check_evolution_ko
- ld a, 7
- call AddToAIScore
-
-; if it's an active card:
-; if evolution can't KO but the current card can, lower AI score;
-; if evolution can KO as well, raise AI score.
-.check_evolution_ko
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_defending_can_ko_evolution
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .evolution_cant_ko
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_ko
- ld a, 5
- call AddToAIScore
- jr .check_defending_can_ko_evolution
-.evolution_cant_ko
- ld a, [wCurCardCanKO]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO evolution, lower AI score
-.check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_mr_mime
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_mr_mime
- ld a, 5
- call SubFromAIScore
-
-; if evolution can't damage player's Mr Mime, lower AI score
-.check_mr_mime
- ld a, [wTempAI]
- call CheckDamageToMrMime
- jr c, .check_defending_can_ko
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO current card, raise AI score
-.check_defending_can_ko
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, [wTempAI]
- or a
- jr nz, .check_2nd_stage_hand
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_status
- ld a, 5
- call AddToAIScore
-
-; if current card has a status condition, raise AI score
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_2nd_stage_hand
- ld a, 4
- call AddToAIScore
-
-; if hand has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_2nd_stage_deck
- ld a, 2
- call AddToAIScore
- jr .check_damage
-
-; if deck has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_damage
- ld a, 1
- call AddToAIScore
-
-; decrease AI score proportional to damage
-; AI score -= floor(Damage / 40)
-.check_damage
- ld a, [wTempAI]
- ld e, a
- call GetCardDamageAndMaxHP
- or a
- jr z, .check_mysterious_fossil
- srl a
- srl a
- call CalculateByteTensDigit
- call SubFromAIScore
-
-; if is Mysterious Fossil or
-; wLoadedCard1Unknown2 is set to $02,
-; raise AI score
-.check_mysterious_fossil
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil
- ld a, [wLoadedCard1Unknown2]
- cp $02
- jr nz, .pikachu_deck
- ld a, 2
- call AddToAIScore
- jr .pikachu_deck
-
-.mysterious_fossil
- ld a, 5
- call AddToAIScore
-
-; in Pikachu Deck, decrease AI score for evolving Pikachu
-.pikachu_deck
- ld a, [wOpponentDeckID]
- cp PIKACHU_DECK_ID
- jr nz, .check_score
- ld a, [wLoadedCard1ID]
- cp PIKACHU1
- jr z, .pikachu
- cp PIKACHU2
- jr z, .pikachu
- cp PIKACHU3
- jr z, .pikachu
- cp PIKACHU4
- jr nz, .check_score
-.pikachu
- ld a, 3
- call SubFromAIScore
-
-; if AI score >= 133, go through with the evolution
-.check_score
- ld a, [wAIScore]
- cp 133
- jr c, .done_bench_pokemon
- ld a, [wTempAI]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_EVOLVE_PKMN
- bank1call AIMakeDecision
- pop bc
- jr .done_hand_card
-
-.done_bench_pokemon
- pop bc
- inc b
- dec c
- jp nz, .next_bench_pokemon
-.done_hand_card
- pop hl
- jp .next_hand_card
-.done
- or a
- ret
-
-; determine AI score for evolving
-; Charmeleon, Magikarp, Dragonair and Grimer
-; in certain decks
-Func_16120: ; 16120 (5:6120)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite
- cp INVINCIBLE_RONALD_DECK_ID
- jr z, .invincible_ronald
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald
- ret
-
-.legendary_dragonite
- ld a, [wLoadedCard2ID]
- cp CHARMELEON
- jr z, .charmeleon
- cp MAGIKARP
- jr z, .magikarp
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-; check if number of energy cards attached to Charmeleon are at least 3
-; and if adding the energy cards in hand makes at least 6 energy cards
-.charmeleon
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 3
- jr c, .not_enough_energy
- push af
- farcall CountOppEnergyCardsInHand
- pop bc
- add b
- cp 6
- jr c, .not_enough_energy
- ld a, 3
- call AddToAIScore
- ret
-.not_enough_energy
- ld a, 10
- call SubFromAIScore
- ret
-
-; check if Magikarp is not the active card
-; and has at least 2 energy cards attached
-.magikarp
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 2
- ret c
- ld a, 3
- call AddToAIScore
- ret
-
-.invincible_ronald
- ld a, [wLoadedCard2ID]
- cp GRIMER
- jr z, .grimer
- ret
-
-; check if Grimer is not active card
-.grimer
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld a, 10
- call AddToAIScore
- ret
-
-.legendary_ronald
- ld a, [wLoadedCard2ID]
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-.dragonair
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- jr z, .is_active
-
-; if Dragonair is benched, check all Pokémon in Play Area
-; and sum all the damage in HP of all cards
-; if this result is >= 70, check if there's
-; a Muk in any duelist's Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, 0
-.loop
- dec b
- ld e, b
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- add c
- ld c, a
- ld a, b
- or a
- jr nz, .loop
- ld a, 70
- cp c
- jr c, .check_muk
-.lower_score
- ld a, 10
- call SubFromAIScore
- ret
-
-; if there's no Muk, raise score
-.check_muk
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .lower_score
- ld a, 10
- call AddToAIScore
- ret
-
-; if Dragonair is active, check its damage in HP
-; if this result is >= 50,
-; and if at least 3 energy cards attached,
-; check if there's a Muk in any duelist's Play Area
-.is_active
- ld e, 0
- call GetCardDamageAndMaxHP
- cp 50
- jr c, .lower_score
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- cp 3
- jr c, .lower_score
- jr .check_muk
-
-; determine AI score for the legendary cards
-; Moltres, Zapdos and Articuno
-Func_161d5: ; 161d5 (5:61d5)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_ZAPDOS_DECK_ID
- jr z, .begin
- cp LEGENDARY_ARTICUNO_DECK_ID
- jr z, .begin
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .begin
- ret
-
-; check if card applies
-.begin
- ld a, [wLoadedCard1ID]
- cp ARTICUNO2
- jr z, .articuno
- cp MOLTRES2
- jr z, .moltres
- cp ZAPDOS3
- jr z, .zapdos
- ret
-
-.articuno
- ; exit if not enough Pokemon in Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
- call CheckIfActiveCardCanKnockOut
- jr c, .subtract
- call CheckIfActivePokemonCanUseAnyNonResidualAttack
- jr nc, .subtract
- call AIDecideWhetherToRetreat
- jr c, .subtract
-
- ; checks for player's active card status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- and CNF_SLP_PRZ
- or a
- jr nz, .subtract
-
- ; checks for player's Pokemon Power
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, $00
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .check_muk_and_snorlax
-
- ; return if no space on the bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr c, .check_muk_and_snorlax
- ret
-
-.check_muk_and_snorlax
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ; checks if player's active card is Snorlax
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp SNORLAX
- jr z, .subtract
-
-; add
- ld a, 70
- call AddToAIScore
- ret
-.subtract
- ld a, 100
- call SubFromAIScore
- ret
-
-.moltres
- ; checks if there's enough cards in deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 56 ; max number of cards not in deck to activate
- jr nc, .subtract
- ret
-
-.zapdos
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ret
-
-; check if player's active Pokémon is Mr Mime
-; if it isn't, set carry
-; if it is, check if Pokémon at a
-; can damage it, and if it can, set carry
-; input:
-; a = location of Pokémon card
-CheckDamageToMrMime: ; 16270 (5:6270)
- push af
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MR_MIME
- pop bc
- jr nz, .set_carry
- ld a, b
- call CheckIfCanDamageDefendingPokemon
- jr c, .set_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; returns carry if arena card
-; can knock out defending Pokémon
-CheckIfActiveCardCanKnockOut: ; 1628f (5:628f)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .fail
- call CheckIfSelectedAttackIsUnusable
- jp c, .fail
- scf
- ret
-
-.fail
- or a
- ret
-
-; outputs carry if any of the active Pokémon attacks
-; can be used and are not residual
-CheckIfActivePokemonCanUseAnyNonResidualAttack: ; 162a1 (5:62a1)
- xor a ; active card
- ldh [hTempPlayAreaLocation_ff9d], a
-; first atk
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .next_atk
- ld a, [wLoadedAttackCategory]
- and RESIDUAL
- jr z, .ok
-
-.next_atk
-; second atk
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .fail
- ld a, [wLoadedAttackCategory]
- and RESIDUAL
- jr z, .ok
-.fail
- or a
- ret
-
-.ok
- scf
- ret
-
-; looks for energy card(s) in hand depending on
-; what is needed for selected card, for both attacks
-; - if one basic energy is required, look for that energy;
-; - if one colorless is required, create a list at wDuelTempList
-; of all energy cards;
-; - if two colorless are required, look for double colorless;
-; return carry if successful in finding card
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
-LookForEnergyNeededInHand: ; 162c8 (5:62c8)
- xor a ; first attack
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, b
- add c
- cp 1
- jr z, .one_energy
- cp 2
- jr nz, .second_attack
- ld a, c
- cp 2
- jr z, .two_colorless
-
-.second_attack
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, b
- add c
- cp 1
- jr z, .one_energy
- cp 2
- jr nz, .no_carry
- ld a, c
- cp 2
- jr z, .two_colorless
-.no_carry
- or a
- ret
-
-.one_energy
- ld a, b
- or a
- jr z, .one_colorless
- ld a, e
- call LookForCardIDInHandList_Bank5
- ret c
- jr .no_carry
-
-.one_colorless
- call CreateEnergyCardListFromHand
- jr c, .no_carry
- scf
- ret
-
-.two_colorless
- ld a, DOUBLE_COLORLESS_ENERGY
- call LookForCardIDInHandList_Bank5
- ret c
- jr .no_carry
-
-; looks for energy card(s) in hand depending on
-; what is needed for selected card and attack
-; - if one basic energy is required, look for that energy;
-; - if one colorless is required, create a list at wDuelTempList
-; of all energy cards;
-; - if two colorless are required, look for double colorless;
-; return carry if successful in finding card
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of Pokémon card
-; [wSelectedAttack] = selected attack to examine
-LookForEnergyNeededForAttackInHand: ; 16311 (5:6311)
- call CheckEnergyNeededForAttack
- ld a, b
- add c
- cp 1
- jr z, .one_energy
- cp 2
- jr nz, .done
- ld a, c
- cp 2
- jr z, .two_colorless
-.done
- or a
- ret
-
-.one_energy
- ld a, b
- or a
- jr z, .one_colorless
- ld a, e
- call LookForCardIDInHandList_Bank5
- ret c
- jr .done
-
-.one_colorless
- call CreateEnergyCardListFromHand
- jr c, .done
- scf
- ret
-
-.two_colorless
- ld a, DOUBLE_COLORLESS_ENERGY
- call LookForCardIDInHandList_Bank5
- ret c
- jr .done
-
-; goes through $00 terminated list pointed
-; by wAICardListPlayFromHandPriority and compares it to each card in hand.
-; Sorts the hand in wDuelTempList so that the found card IDs
-; are in the same order as the list pointed by de.
-SortTempHandByIDList: ; 1633f (5:633f)
- ld a, [wAICardListPlayFromHandPriority+1]
- or a
- ret z ; return if list is empty
-
-; start going down the ID list
- ld d, a
- ld a, [wAICardListPlayFromHandPriority]
- ld e, a
- ld c, 0
-.loop_list_id
-; get this item's ID
-; if $00, list has ended
- ld a, [de]
- or a
- ret z ; return when list is over
- inc de
- ld hl, wDuelTempList
- ld b, 0
- add hl, bc
- ld b, a
-
-; search in the hand card list
-.next_hand_card
- ld a, [hl]
- ldh [hTempCardIndex_ff98], a
- cp -1
- jr z, .loop_list_id
- push bc
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- pop bc
- cp b
- jr nz, .not_same
-
-; found
-; swap this hand card with the spot
-; in hand corresponding to c
- push bc
- push hl
- ld b, 0
- ld hl, wDuelTempList
- add hl, bc
- ld b, [hl]
- ldh a, [hTempCardIndex_ff98]
- ld [hl], a
- pop hl
- ld [hl], b
- pop bc
- inc c
-.not_same
- inc hl
- jr .next_hand_card
-
-; looks for energy card(s) in list at wDuelTempList
-; depending on energy flags set in a
-; return carry if successful in finding card
-; input:
-; a = energy flags needed
-CheckEnergyFlagsNeededInList: ; 1637b (5:637b)
- ld e, a
- ld hl, wDuelTempList
-.next_card
- ld a, [hli]
- cp $ff
- jr z, .no_carry
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
-
-; fire
- cp FIRE_ENERGY
- jr nz, .grass
- ld a, FIRE_F
- jr .check_energy
-.grass
- cp GRASS_ENERGY
- jr nz, .lightning
- ld a, GRASS_F
- jr .check_energy
-.lightning
- cp LIGHTNING_ENERGY
- jr nz, .water
- ld a, LIGHTNING_F
- jr .check_energy
-.water
- cp WATER_ENERGY
- jr nz, .fighting
- ld a, WATER_F
- jr .check_energy
-.fighting
- cp FIGHTING_ENERGY
- jr nz, .psychic
- ld a, FIGHTING_F
- jr .check_energy
-.psychic
- cp PSYCHIC_ENERGY
- jr nz, .colorless
- ld a, PSYCHIC_F
- jr .check_energy
-.colorless
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .next_card
- ld a, COLORLESS_F
-
-; if energy card matches required energy, return carry
-.check_energy
- ld d, e
- and e
- ld e, d
- jr z, .next_card
- scf
- ret
-.no_carry
- or a
- ret
-
-; returns in a the energy cost of both attacks from card index in a
-; represented by energy flags
-; i.e. each bit represents a different energy type cost
-; if any colorless energy is required, all bits are set
-; input:
-; a = card index
-; output:
-; a = bits of each energy requirement
-GetAttacksEnergyCostBits: ; 163c9 (5:63c9)
- call LoadCardDataToBuffer2_FromDeckIndex
- ld hl, wLoadedCard2Atk1EnergyCost
- call GetEnergyCostBits
- ld b, a
-
- push bc
- ld hl, wLoadedCard2Atk2EnergyCost
- call GetEnergyCostBits
- pop bc
- or b
- ret
-
-; returns in a the energy cost of an attack in [hl]
-; represented by energy flags
-; i.e. each bit represents a different energy type cost
-; if any colorless energy is required, all bits are set
-; input:
-; [hl] = Loaded card attack energy cost
-; output:
-; a = bits of each energy requirement
-GetEnergyCostBits: ; 163dd (5:63dd)
- ld c, $00
- ld a, [hli]
- ld b, a
-
-; fire
- and $f0
- jr z, .grass
- ld c, FIRE_F
-.grass
- ld a, b
- and $0f
- jr z, .lightning
- ld a, GRASS_F
- or c
- ld c, a
-.lightning
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .water
- ld a, LIGHTNING_F
- or c
- ld c, a
-.water
- ld a, b
- and $0f
- jr z, .fighting
- ld a, WATER_F
- or c
- ld c, a
-.fighting
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .psychic
- ld a, FIGHTING_F
- or c
- ld c, a
-.psychic
- ld a, b
- and $0f
- jr z, .colorless
- ld a, PSYCHIC_F
- or c
- ld c, a
-.colorless
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .done
- ld a, %11111111
- or c ; unnecessary
- ld c, a
-.done
- ld a, c
- ret
-
-; set carry flag if any card in
-; wDuelTempList evolves card index in a
-; if found, the evolution card index is returned in a
-; input:
-; a = card index to check evolution
-; output:
-; a = card index of evolution found
-CheckForEvolutionInList: ; 16422 (5:6422)
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
-
- push af
- ld [hl], b
- ld hl, wDuelTempList
-.loop
- ld a, [hli]
- cp $ff
- jr z, .no_carry
- ld d, a
- ld e, PLAY_AREA_ARENA
- push de
- push hl
- call CheckIfCanEvolveInto
- pop hl
- pop de
- jr c, .loop
-
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, d
- scf
- ret
-
-.no_carry
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-; set carry if it finds an evolution for
-; the card index in a in the deck
-; if found, return that evolution card index in a
-; input:
-; a = card index to check evolution
-; output:
-; a = card index of evolution found
-CheckForEvolutionInDeck: ; 16451 (5:6451)
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
-
- push af
- ld [hl], b
- ld e, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr nz, .not_in_deck
- push de
- ld d, e
- ld e, PLAY_AREA_ARENA
- call CheckIfCanEvolveInto
- pop de
- jr nc, .set_carry
-
-; exit when it gets to the prize cards
-.not_in_deck
- inc e
- ld a, DUELVARS_PRIZE_CARDS
- cp e
- jr nz, .loop
-
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-.set_carry
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, e
- scf
- ret
-
-; processes AI energy card playing logic
-; with AI_ENERGY_FLAG_DONT_PLAY flag on
-; unreferenced?
-Func_16488: ; 16488 (5:6488)
- ld a, AI_ENERGY_FLAG_DONT_PLAY
- ld [wAIEnergyAttachLogicFlags], a
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAndTryToPlayEnergy.has_logic_flags
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Play Area card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Bench card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup2.
-RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI decide whether to play energy card from hand
-; and determine which card is best to attach it.
-AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
- xor a
- ld [wAIEnergyAttachLogicFlags], a
-
-.has_logic_flags
- call CreateEnergyCardListFromHand
- jr nc, AIProcessEnergyCards
-
-; no energy
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .exit
- jp RetrievePlayAreaAIScoreFromBackup1
-.exit
- or a
- ret
-
-; have AI decide whether to play energy card
-; and determine which card is best to attach it.
-AIProcessEnergyCards: ; 164fc (5:64fc)
-; initialize Play Area AI score
- ld a, $80
- ld b, MAX_PLAY_AREA_POKEMON
- ld hl, wPlayAreaEnergyAIScore
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
-
-; Legendary Articuno Deck has its own energy card logic
- call HandleLegendaryArticunoEnergyScoring
-
-; start the main Play Area loop
- ld b, PLAY_AREA_ARENA
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
-
-.loop_play_area
- push bc
- ld a, b
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, $80
- ld [wAIScore], a
- ld a, $ff
- ld [wTempAI], a
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_EVOLUTION
- jr nz, .check_venusaur
-
-; check if energy needed is found in hand
-; and if there's an evolution in hand or deck
-; and if so, add to AI score
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld [wCurCardCanAttack], a
- call GetAttacksEnergyCostBits
- ld hl, wDuelTempList
- call CheckEnergyFlagsNeededInList
- jp nc, .store_score
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInList
- jr nc, .no_evolution_in_hand
- ld [wTempAI], a ; store evolution card found
- ld a, 2
- call AddToAIScore
- jr .check_venusaur
-
-.no_evolution_in_hand
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInDeck
- jr nc, .check_venusaur
- ld a, 1
- call AddToAIScore
-
-; if there's no Muk in any Play Area
-; and there's Venusaur2 in own Play Area,
-; add to AI score
-.check_venusaur
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .check_if_active
- ld a, VENUSAUR2
- call CountPokemonIDInPlayArea
- jr nc, .check_if_active
- ld a, 1
- call AddToAIScore
-
-.check_if_active
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench
-
-; arena
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .add_to_score
-
-; subtract from score instead
-; if Player is running Mewtwo1 mill deck.
- ld a, 5
- call SubFromAIScore
- jr .check_defending_can_ko
-
-.add_to_score
- ld a, 4
- call AddToAIScore
-
-; lower AI score if poison/double poison
-; will KO Pokémon between turns
-; or if the defending Pokémon can KO
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .check_defending_can_ko
- ; hp < 30
- cp 2
- jr z, .has_20_hp
- ; hp = 10
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and POISONED
- jr z, .check_defending_can_ko
- jr .poison_will_ko
-.has_20_hp
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .check_defending_can_ko
-.poison_will_ko
- ld a, 10
- call SubFromAIScore
- jr .check_bench
-.check_defending_can_ko
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .ai_score_bonus
- ld a, 10
- call SubFromAIScore
-
-; if either poison will KO or defending Pokémon can KO,
-; check if there are bench Pokémon,
-; if there are not, add AI score
-.check_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr nz, .ai_score_bonus
- ld a, 6
- call AddToAIScore
- jr .ai_score_bonus
-
-; lower AI score by 3 - (bench HP)/10
-; if bench HP < 30
-.bench
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .ai_score_bonus
-; hp < 30
- ld b, a
- ld a, 3
- sub b
- call SubFromAIScore
-
-; check list in wAICardListEnergyBonus
-.ai_score_bonus
- ld a, [wAICardListEnergyBonus + 1]
- or a
- jr z, .check_boss_deck ; is null
- ld h, a
- ld a, [wAICardListEnergyBonus]
- ld l, a
-
- push hl
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- pop hl
-
-.loop_id_list
- ld a, [hli]
- or a
- jr z, .check_boss_deck
- cp e
- jr nz, .next_id
-
- ; number of attached energy cards
- ld a, [hli]
- ld d, a
- push de
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- pop de
- cp d
- jr c, .check_id_score
- ; already reached target number of energy cards
- ld a, 10
- call SubFromAIScore
- jr .store_score
-
-.check_id_score
- ld a, [hli]
- cp $80
- jr c, .decrease_score_1
- sub $80
- call AddToAIScore
- jr .check_boss_deck
-
-.decrease_score_1
- ld d, a
- ld a, $80
- sub d
- call SubFromAIScore
- jr .check_boss_deck
-
-.next_id
- inc hl
- inc hl
- jr .loop_id_list
-
-; if it's a boss deck, call Func_174f2
-; and apply to the AI score the values
-; determined for this card
-.check_boss_deck
- call CheckIfNotABossDeckID
- jr c, .skip_boss_deck
-
- call Func_174f2
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaEnergyAIScore
- add hl, bc
- ld a, [hl]
- cp $80
- jr c, .decrease_score_2
- sub $80
- call AddToAIScore
- jr .skip_boss_deck
-
-.decrease_score_2
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.skip_boss_deck
- ld a, 1
- call AddToAIScore
-
-; add AI score for both attacks,
-; according to their energy requirements.
- xor a ; first attack
- call DetermineAIScoreOfAttackEnergyRequirement
- ld a, SECOND_ATTACK
- call DetermineAIScoreOfAttackEnergyRequirement
-
-; store bench score for this card.
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc b
- dec c
- jp nz, .loop_play_area
-
-; the Play Area loop is over and the score
-; for each card has been calculated.
-; now to determine the highest score.
- call FindPlayAreaCardWithHighestAIScore
- jp nc, .not_found
-
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .play_card
- scf
- jp RetrievePlayAreaAIScoreFromBackup1
-
-.play_card
- call CreateEnergyCardListFromHand
- jp AITryToPlayEnergyCard
-
-.not_found: ; 1668a (5:668a)
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .no_carry
- jp RetrievePlayAreaAIScoreFromBackup1
-.no_carry
- or a
- ret
-
-; checks score related to selected attack,
-; in order to determine whether to play energy card.
-; the AI score is increased/decreased accordingly.
-; input:
-; [wSelectedAttack] = attack to check.
-DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695)
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jp c, .not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .attached_energy_boost
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .discard_energy
- jp .check_evolution
-
-.attached_energy_boost
- ld a, [wLoadedAttackEffectParam]
- cp MAX_ENERGY_BOOST_IS_LIMITED
- jr z, .check_surplus_energy
-
- ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED,
- ; which is equal to 3, add to score.
- call AddToAIScore
- jp .check_evolution
-
-.check_surplus_energy
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- cp 3 ; check how much surplus energy
- jr c, .asm_166cd
-
-.asm_166c5
- ld a, 5
- call SubFromAIScore
- jp .check_evolution
-
-.asm_166cd
- ld a, 2
- call AddToAIScore
-
-; check whether attack has ATTACHED_ENERGY_BOOST flag
-; and add to AI score if attaching another energy
-; will KO defending Pokémon.
-; add more to score if this is currently active Pokémon.
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jp nc, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jp c, .check_evolution
- jp z, .check_evolution
- ld a, [wDamage]
- add 10 ; boost gained by attaching another energy card
- ld b, a
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- sub b
- jr c, .attaching_kos_player
- jr nz, .check_evolution
-
-.attaching_kos_player
- ld a, 20
- call AddToAIScore
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
- jr .check_evolution
-
-; checks if there is surplus energy for attack
-; that discards attached energy card.
-; if current card is Zapdos2, don't add to score.
-; if there is no surplus energy, encourage playing energy.
-.discard_energy
- ld a, [wLoadedCard1ID]
- cp ZAPDOS2
- jr z, .check_evolution
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- jr .asm_166c5
-
-.not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr nc, .check_color_needed
- ld a, 5
- call SubFromAIScore
-
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
-.check_color_needed
- ld a, b
- or a
- jr z, .check_colorless_needed
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed
- ld a, 4
- call AddToAIScore
- jr .check_total_needed
-.check_colorless_needed
- ld a, c
- or a
- jr z, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if only one energy card is needed for attack,
-; encourage playing energy card.
-.check_total_needed
- ld a, b
- add c
- dec a
- jr nz, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if the attack KOs player and this is the active card, add to AI score.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .atk_kos_defending
- jr nc, .check_evolution
-.atk_kos_defending
- ld a, 20
- call AddToAIScore
-
-; this is possibly a bug.
-; this is an identical check as above to test whether this card is active.
-; in case it is active, the score gets added 10 more points,
-; in addition to the 20 points already added above.
-; what was probably intended was to add 20 points
-; plus 10 in case it is the Arena card.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
-
-.check_evolution
- ld a, [wTempAI] ; evolution in hand
- cp $ff
- ret z
-
-; temporarily replace this card with evolution in hand.
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
-
-; check for energy still needed for evolution to attack.
-; if FLAG_2_BIT_5 is not set, check what color is needed.
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
- call CheckEnergyNeededForAttack
- jr nc, .done
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr c, .done
- ld a, b
- or a
- jr z, .check_colorless_needed_evo
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed_evo
- ld a, 2
- call AddToAIScore
- jr .done
-.check_colorless_needed_evo
- ld a, c
- or a
- jr z, .done
- ld a, 1
- call AddToAIScore
-
-; recover the original card in the Play Area location.
-.done
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ret
-
-; returns in hTempPlayAreaLocation_ff9d the Play Area location
-; of the card with the highest Play Area AI score, unless
-; the highest score is below $85.
-; if it succeeds in return a card location, set carry.
-; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
-; doesn't include the Arena card and there's no minimum score.
-FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_ARENA_CARD
- jr nz, .only_bench
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- ld e, c
- ld d, c
- ld hl, wPlayAreaAIScore
-; find highest Play Area AI score.
-.loop_1
- ld a, [hli]
- cp e
- jr c, .next_1
- jr z, .next_1
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_1
- inc c
- dec b
- jr nz, .loop_1
-
-; if highest AI score is below $85, return no carry.
-; else, store Play Area location and return carry.
- ld a, e
- cp $85
- jr c, .not_enough_score
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.not_enough_score
- or a
- ret
-
-; same as above but only check bench Pokémon scores.
-.only_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr z, .no_carry
-
- ld b, a
- ld e, 0
- ld c, PLAY_AREA_BENCH_1
- ld d, c
- ld hl, wPlayAreaAIScore + 1
-.loop_2
- ld a, [hli]
- cp e
- jr c, .next_2
- jr z, .next_2
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_2
- inc c
- dec b
- jr nz, .loop_2
-
-; in this case, there is no minimum threshold AI score.
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.no_carry
- or a
- ret
-
-; returns carry if there's an evolution card
-; that can evolve card in hTempPlayAreaLocation_ff9d,
-; and that card needs energy to use wSelectedAttack.
-CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805)
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call CheckCardEvolutionInHandOrDeck
- jr c, .has_evolution
- or a
- ret
-
-.has_evolution
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
- call CheckEnergyNeededForAttack
- jr c, .not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-.not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- scf
- ret
-
-; returns in e the card ID of the energy required for
-; the Discard/Energy Boost attack loaded in wSelectedAttack.
-; if it's Zapdos2's Thunderbolt attack, return no carry.
-; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion
-; attack, don't return energy card ID, but set carry.
-; output:
-; b = 1 if needs color energy, 0 otherwise;
-; c = 1 if only needs colorless energy, 0 otherwise;
-; carry set if not Zapdos2's Thunderbolt attack.
-GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
-; load card ID and check selected attack index.
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld b, a
- ld a, [wSelectedAttack]
- or a
- jr z, .first_attack
-
-; check if second attack is Zapdos2's Thunderbolt,
-; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
-; for these to be treated differently.
-; for both attacks, load its energy cost.
- ld a, b
- cp ZAPDOS2
- jr z, .zapdos2
- cp CHARIZARD
- jr z, .charizard_or_exeggutor
- cp EXEGGUTOR
- jr z, .charizard_or_exeggutor
- ld hl, wLoadedCard2Atk2EnergyCost
- jr .fire
-.first_attack
- ld hl, wLoadedCard2Atk1EnergyCost
-
-; check which energy color the attack requires,
-; and load in e the card ID of corresponding energy card,
-; then return carry flag set.
-.fire
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .grass
- ld e, FIRE_ENERGY
- jr .set_carry
-.grass
- ld a, b
- and $0f
- jr z, .lightning
- ld e, GRASS_ENERGY
- jr .set_carry
-.lightning
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .water
- ld e, LIGHTNING_ENERGY
- jr .set_carry
-.water
- ld a, b
- and $0f
- jr z, .fighting
- ld e, WATER_ENERGY
- jr .set_carry
-.fighting
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .psychic
- ld e, FIGHTING_ENERGY
- jr .set_carry
-.psychic
- ld e, PSYCHIC_ENERGY
-
-.set_carry
- lb bc, $01, $00
- scf
- ret
-
-; for Zapdos2's Thunderbolt attack, return with no carry.
-.zapdos2
- or a
- ret
-
-; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
-; return carry.
-.charizard_or_exeggutor
- lb bc, $00, $01
- scf
- ret
-
-; called after the AI has decided which card to attach
-; energy from hand. AI does checks to determine whether
-; this card needs more energy or not, and chooses the
-; right energy card to play. If the card is played,
-; return with carry flag set.
-AITryToPlayEnergyCard: ; 1689f (5:689f)
-; check if energy cards are still needed for attacks.
-; if first attack doesn't need, test for the second attack.
- xor a
- ld [wTempAI], a
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .second_attack
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-.second_attack
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .check_discard_or_energy_boost
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-; neither attack needs energy cards to be used.
-; check whether these attacks can be given
-; extra energy cards for their effects.
-.check_discard_or_energy_boost
- ld a, $01
- ld [wTempAI], a
-
-; for both attacks, check if it has the effect of
-; discarding energy cards or attached energy boost.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
-; if none of the attacks have those flags, do an additional
-; check to ascertain whether evolution card needs energy
-; to use second attack. Return if all these checks fail.
- call CheckIfEvolutionNeedsEnergyForAttack
- ret nc
- call CreateEnergyCardListFromHand
- jr .check_deck
-
-; for attacks that discard energy or get boost for
-; additional energy cards, get the energy card ID required by attack.
-; if it's Zapdos2's Thunderbolt attack, return.
-.energy_boost_or_discard_energy
- call GetEnergyCardForDiscardOrEnergyBoostAttack
- ret nc
-
-; some decks allow basic Pokémon to be given double colorless
-; in anticipation for evolution, so play card if that is the case.
-.check_deck
- call CheckSpecificDecksToAttachDoubleColorless
- jr c, .play_energy_card
-
- ld a, b
- or a
- jr z, .colorless_energy
-
-; in this case, Pokémon needs a specific basic energy card.
-; look for basic energy card needed in hand and play it.
- ld a, e
- call LookForCardIDInHand
- ldh [hTemp_ffa0], a
- jr nc, .play_energy_card
-
-; in this case Pokémon just needs colorless (any basic energy card).
-; if active card, check if it needs 2 colorless.
-; if it does (and also doesn't additionally need a color energy),
-; look for double colorless card in hand and play it if found.
-.colorless_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .look_for_any_energy
- ld a, c
- or a
- jr z, .check_if_done
- cp 2
- jr nz, .look_for_any_energy
-
- ; needs two colorless
- ld hl, wDuelTempList
-.loop_1
- ld a, [hli]
- cp $ff
- jr z, .look_for_any_energy
- ldh [hTemp_ffa0], a
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_1
- jr .play_energy_card
-
-; otherwise, look for any card and play it.
-; if it's a boss deck, only play double colorless in this situation.
-.look_for_any_energy
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_2
- ld a, [hli]
- cp $ff
- jr z, .check_if_done
- call CheckIfOpponentHasBossDeckID
- jr nc, .load_card
- push af
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- pop bc
- jr z, .loop_2
- ld a, b
-.load_card
- ldh [hTemp_ffa0], a
-
-; plays energy card loaded in hTemp_ffa0 and sets carry flag.
-.play_energy_card
- ldh a, [hTempPlayAreaLocation_ff9d]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
- scf
- ret
-
-; wTempAI is 1 if the attack had a Discard/Energy Boost effect,
-; and 0 otherwise. If 1, then return. If not one, check if
-; there is still a second attack to check.
-.check_if_done
- ld a, [wTempAI]
- or a
- jr z, .check_first_attack
- ret
-.check_first_attack
- ld a, [wSelectedAttack]
- or a
- jp z, .second_attack
- ret
-
-; check if playing certain decks so that AI can decide whether to play
-; double colorless to some specific cards.
-; these are cards that do not need double colorless to any of their attacks
-; but are required by their evolutions.
-; return carry if there's a double colorless in hand to attach
-; and it's one of the card IDs from these decks.
-; output:
-; [hTemp_ffa0] = card index of double colorless in hand;
-; carry set if can play energy card.
-CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
- push bc
- push de
- push hl
-
-; check if AI is playing any of the applicable decks.
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite_deck
- cp FIRE_CHARGE_DECK_ID
- jr z, .fire_charge_deck
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald_deck
-
-.no_carry
- pop hl
- pop de
- pop bc
- or a
- ret
-
-; if playing Legendary Dragonite deck,
-; check for Charmander and Dratini.
-.legendary_dragonite_deck
- call .get_id
- cp CHARMANDER
- jr z, .check_colorless_attached
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Fire Charge deck,
-; check for Growlithe.
-.fire_charge_deck
- call .get_id
- cp GROWLITHE
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Legendary Ronald deck,
-; check for Dratini.
-.legendary_ronald_deck
- call .get_id
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; check if card has any colorless energy cards attached,
-; and if there are any, return no carry.
-.check_colorless_attached
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wAttachedEnergies + COLORLESS]
- or a
- jr nz, .no_carry
-
-; card has no colorless energy, so look for double colorless
-; in hand and if found, return carry and its card index.
- ld a, DOUBLE_COLORLESS_ENERGY
- call LookForCardIDInHand
- jr c, .no_carry
- ldh [hTemp_ffa0], a
- pop hl
- pop de
- pop bc
- scf
- ret
-
-.get_id:
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ret
-
-; have AI choose an attack to use, but do not execute it.
-; return carry if an attack is chosen.
-AIProcessButDontUseAttack: ; 169ca (5:69ca)
- ld a, $01
- ld [wAIExecuteProcessedAttack], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
-; copies wAIScore to wTempAIScore
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAttacks
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup1.
-RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI choose and execute an attack.
-; return carry if an attack was chosen and attempted.
-AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
- xor a
- ld [wAIExecuteProcessedAttack], a
- ; fallthrough
-
-; checks which of the Active card's attacks for AI to use.
-; If any of the attacks has enough AI score to be used,
-; AI will use it if wAIExecuteProcessedAttack is 0.
-; in either case, return carry if an attack is chosen to be used.
-AIProcessAttacks: ; 169fc (5:69fc)
-; if AI used Pluspower, load its attack index
- ld a, [wPreviousAIFlags]
- and AI_FLAG_USED_PLUSPOWER
- jr z, .no_pluspower
- ld a, [wAIPluspowerAttack]
- ld [wSelectedAttack], a
- jr .attack_chosen
-
-.no_pluspower
-; if Player is running Mewtwo1 mill deck,
-; skip attack if Barrier counter is 0.
- ld a, [wAIBarrierFlagCounter]
- cp AI_MEWTWO_MILL + 0
- jp z, .dont_attack
-
-; determine AI score of both attacks.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- call GetAIScoreOfAttack
- ld a, [wAIScore]
- ld [wFirstAttackAIScore], a
- ld a, SECOND_ATTACK
- call GetAIScoreOfAttack
-
-; compare both attack scores
- ld c, SECOND_ATTACK
- ld a, [wFirstAttackAIScore]
- ld b, a
- ld a, [wAIScore]
- cp b
- jr nc, .check_score
- ; first attack has higher score
- dec c
- ld a, b
-
-; c holds the attack index chosen by AI,
-; and a holds its AI score.
-; first check if chosen attack has at least minimum score.
-; then check if first attack is better than second attack
-; in case the second one was chosen.
-.check_score
- cp $50 ; minimum score to use attack
- jr c, .dont_attack
- ; enough score, proceed
-
- ld a, c
- ld [wSelectedAttack], a
- or a
- jr z, .attack_chosen
- call CheckWhetherToSwitchToFirstAttack
-
-.attack_chosen
-; check whether to execute the attack chosen
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .execute
-
-; set carry and reset Play Area AI score
-; to the previous values.
- scf
- jp RetrievePlayAreaAIScoreFromBackup2
-
-.execute
- ld a, AI_TRAINER_CARD_PHASE_14
- call AIProcessHandTrainerCards
-
-; load this attack's damage output against
-; the current Defending Pokemon.
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
-
- or a
- jr z, .check_damage_bench
- ; if damage is not 0, fallthrough
-
-.can_damage
- xor a
- ld [wcdb4], a
- jr .use_attack
-
-.check_damage_bench
-; check if it can otherwise damage player's bench
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr c, .can_damage
-
-; cannot damage either Defending Pokemon or Bench
- ld hl, wcdb4
- inc [hl]
-
-; return carry if attack is chosen
-; and AI tries to use it.
-.use_attack
- ld a, $01
- ld [wcddb], a
- call AITryUseAttack
- scf
- ret
-
-.dont_attack
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .failed_to_use
-
-; reset Play Area AI score
-; to the previous values.
- jp RetrievePlayAreaAIScoreFromBackup2
-
-; return no carry if no viable attack.
-.failed_to_use
- ld hl, wcdb4
- inc [hl]
- or a
- ret
-
-; determines the AI score of attack index in a
-; of card in Play Area location hTempPlayAreaLocation_ff9d.
-GetAIScoreOfAttack: ; 16a86 (5:6a86)
-; initialize AI score.
- ld [wSelectedAttack], a
- ld a, $50
- ld [wAIScore], a
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .usable
-
-; return zero AI score.
-.unusable
- xor a
- ld [wAIScore], a
- jp .done
-
-; load arena card IDs
-.usable
- xor a
- ld [wAICannotDamage], a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempNonTurnDuelistCardID], a
-
-; handle the case where the player has No Damage substatus.
-; in the case the player does, check if this attack
-; has a residual effect, or if it can damage the opposing bench.
-; If none of those are true, render the attack unusable.
-; also if it's a PKMN power, consider it unusable as well.
- bank1call HandleNoDamageOrEffectSubstatus
- call SwapTurn
- jr nc, .check_if_can_ko
-
- ; player is under No Damage substatus
- ld a, $01
- ld [wAICannotDamage], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .unusable
- and RESIDUAL
- jr nz, .check_if_can_ko
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .unusable
-
-; calculate damage to player to check if attack can KO.
-; encourage attack if it's able to KO.
-.check_if_can_ko
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr c, .can_ko
- jr z, .can_ko
- jr .check_damage
-.can_ko
- ld a, 20
- call AddToAIScore
-
-; raise AI score by the number of damage counters that this attack deals.
-; if no damage is dealt, subtract AI score. in case wDamage is zero
-; but wMaxDamage is not, then encourage attack afterwards.
-; otherwise, if wMaxDamage is also zero, check for damage against
-; player's bench, and encourage attack in case there is.
-.check_damage
- xor a
- ld [wAIAttackIsNonDamaging], a
- ld a, [wDamage]
- ld [wTempAI], a
- or a
- jr z, .no_damage
- call CalculateByteTensDigit
- call AddToAIScore
- jr .check_recoil
-.no_damage
- ld a, $01
- ld [wAIAttackIsNonDamaging], a
- call SubFromAIScore
- ld a, [wAIMaxDamage]
- or a
- jr z, .no_max_damage
- ld a, 2
- call AddToAIScore
- xor a
- ld [wAIAttackIsNonDamaging], a
-.no_max_damage
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .check_recoil
- ld a, 2
- call AddToAIScore
-
-; handle recoil attacks (low and high recoil).
-.check_recoil
- ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F
- call CheckLoadedAttackFlag
- jr c, .is_recoil
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- jp nc, .check_defending_can_ko
-.is_recoil
- ; sub from AI score number of damage counters
- ; that attack deals to itself.
- ld a, [wLoadedAttackEffectParam]
- or a
- jp z, .check_defending_can_ko
- ld [wDamage], a
- call ApplyDamageModifiers_DamageToSelf
- ld a, e
- call CalculateByteTensDigit
- call SubFromAIScore
-
- push de
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- pop de
- jr c, .high_recoil
-
- ; if LOW_RECOIL KOs self, decrease AI score
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp e
- jr c, .kos_self
- jp nz, .check_defending_can_ko
-.kos_self
- ld a, 10
- call SubFromAIScore
-
-.high_recoil
- ; dismiss this attack if no benched Pokémon
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr c, .dismiss_high_recoil_atk
- ; has benched Pokémon
-
-; here the AI handles high recoil attacks differently
-; depending on what deck it's playing.
- ld a, [wOpponentDeckID]
- cp ROCK_CRUSHER_DECK_ID
- jr z, .rock_crusher_deck
- cp ZAPPING_SELFDESTRUCT_DECK_ID
- jr z, .zapping_selfdestruct_deck
- cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
- jr z, .encourage_high_recoil_atk
- ; Boom Boom Selfdestruct deck always encourages
- cp POWER_GENERATOR_DECK_ID
- jr nz, .high_recoil_generic_checks
- ; Power Generator deck always dismisses
-
-.dismiss_high_recoil_atk
- xor a
- ld [wAIScore], a
- jp .done
-
-.encourage_high_recoil_atk
- ld a, 20
- call AddToAIScore
- jp .done
-
-; Zapping Selfdestruct deck only uses this attack
-; if number of cards in deck >= 30 and
-; HP of active card is < half max HP.
-.zapping_selfdestruct_deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 31
- jr nc, .high_recoil_generic_checks
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- sla a
- cp c
- jr c, .high_recoil_generic_checks
- ld b, 0
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MAGNEMITE1
- jr z, .magnemite1
- ld b, 10 ; bench damage
-.magnemite1
- ld a, 10
- add b
- ld b, a ; 20 bench damage if not Magnemite1
-
-; if this attack causes player to win the duel by
-; knocking out own Pokémon, dismiss attack.
- ld a, 1 ; count active Pokémon as KO'd
- call .check_if_kos_bench
- jr c, .dismiss_high_recoil_atk
- jr .encourage_high_recoil_atk
-
-; Rock Crusher Deck only uses this attack if
-; prize count is below 4 and attack wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-.rock_crusher_deck
- call CountPrizes
- cp 4
- jr nc, .dismiss_high_recoil_atk
- ; prize count < 4
- ld b, 20 ; damage dealt to bench
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- jr c, .encourage_high_recoil_atk
-
-; generic checks for all other deck IDs.
-; encourage attack if it wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-; dismiss it if it causes the player to win.
-.high_recoil_generic_checks
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp CHANSEY
- jr z, .chansey
- cp MAGNEMITE1
- jr z, .magnemite1_or_weezing
- cp WEEZING
- jr z, .magnemite1_or_weezing
- ld b, 20 ; bench damage
- jr .check_bench_kos
-.magnemite1_or_weezing
- ld b, 10 ; bench damage
- jr .check_bench_kos
-.chansey
- ld b, 0 ; no bench damage
-
-.check_bench_kos
- push bc
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- pop bc
- jr c, .wins_the_duel
- push de
- ld a, 1
- call .check_if_kos_bench
- pop bc
- jr nc, .count_own_ko_bench
-
-; attack causes player to draw all prize cards
- xor a
- ld [wAIScore], a
- jp .done
-
-; attack causes CPU to draw all prize cards
-.wins_the_duel
- ld a, 20
- call AddToAIScore
- jp .done
-
-; subtract from AI score number of own benched Pokémon KO'd
-.count_own_ko_bench
- push bc
- ld a, d
- or a
- jr z, .count_player_ko_bench
- dec a
- call SubFromAIScore
-
-; add to AI score number of player benched Pokémon KO'd
-.count_player_ko_bench
- pop bc
- ld a, b
- call AddToAIScore
- jr .check_defending_can_ko
-
-; local function that gets called to determine damage to
-; benched Pokémon caused by a HIGH_RECOIL attack.
-; return carry if using attack causes number of benched Pokémon KOs
-; equal to or larger than remaining prize cards.
-; this function is independent on duelist turn, so whatever
-; turn it is when this is called, it's that duelist's
-; bench/prize cards that get checked.
-; input:
-; a = initial number of KO's beside benched Pokémon,
-; so that if the active Pokémon is KO'd by the attack,
-; this counts towards the prize cards collected
-; b = damage dealt to bench Pokémon
-.check_if_kos_bench
- ld d, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, PLAY_AREA_ARENA
-.loop
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- push hl
- call GetTurnDuelistVariable
- pop hl
- cp b
- jr z, .increase_count
- jr nc, .loop
-.increase_count
- ; increase d if damage dealt KOs
- inc d
- jr .loop
-.exit_loop
- push de
- call SwapTurn
- call CountPrizes
- call SwapTurn
- pop de
- cp d
- jp c, .set_carry
- jp z, .set_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; if defending card can KO, encourage attack
-; unless attack is non-damaging.
-.check_defending_can_ko
- ld a, [wSelectedAttack]
- push af
- call CheckIfDefendingPokemonCanKnockOut
- pop bc
- ld a, b
- ld [wSelectedAttack], a
- jr nc, .check_discard
- ld a, 5
- call AddToAIScore
- ld a, [wAIAttackIsNonDamaging]
- or a
- jr z, .check_discard
- ld a, 5
- call SubFromAIScore
-
-; subtract from AI score if this attack requires
-; discarding any energy cards.
-.check_discard
- ld a, [wSelectedAttack]
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr nc, .asm_16ca6
- ld a, 1
- call SubFromAIScore
- ld a, [wLoadedAttackEffectParam]
- call SubFromAIScore
-
-.asm_16ca6
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_nullify_flag
- ld a, [wLoadedAttackEffectParam]
- call AddToAIScore
-
-; encourage attack if it has a nullify or weaken attack effect.
-.check_nullify_flag
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr nc, .check_draw_flag
- ld a, 1
- call AddToAIScore
-
-; encourage attack if it has an effect to draw a card.
-.check_draw_flag
- ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F
- call CheckLoadedAttackFlag
- jr nc, .check_heal_flag
- ld a, 1
- call AddToAIScore
-
-.check_heal_flag
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr nc, .check_status_effect
- ld a, [wLoadedAttackEffectParam]
- cp 1
- jr z, .tally_heal_score
- ld a, [wTempAI]
- call CalculateByteTensDigit
- ld b, a
- ld a, [wLoadedAttackEffectParam]
- cp 3
- jr z, .asm_16cec
- srl b
- jr nc, .asm_16cec
- inc b
-.asm_16cec
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp b
- jr c, .tally_heal_score
- ld a, b
-.tally_heal_score
- push af
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- call CalculateByteTensDigit
- pop bc
- cp b ; wLoadedAttackEffectParam
- jr c, .add_heal_score
- ld a, b
-.add_heal_score
- call AddToAIScore
-
-.check_status_effect
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- ; skip if player has Snorlax
- cp SNORLAX
- jp z, .handle_flag3_bit1
-
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- ld [wTempAI], a
-
-; encourage a poison inflicting attack if opposing Pokémon
-; isn't (doubly) poisoned already.
-; if opposing Pokémon is only poisoned and not double poisoned,
-; and this attack has FLAG_2_BIT_6 set, discourage it
-; (possibly to make Nidoking's Toxic attack less likely to be chosen
-; if the other Pokémon is poisoned.)
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, [wTempAI]
- and DOUBLE_POISONED
- jr z, .add_poison_score
- and $40 ; only double poisoned?
- jr z, .check_sleep
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, 2
- call SubFromAIScore
- jr .check_sleep
-.add_poison_score
- ld a, 2
- call AddToAIScore
-
-; encourage sleep-inducing attack if other Pokémon isn't asleep.
-.check_sleep
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F
- call CheckLoadedAttackFlag
- jr nc, .check_paralysis
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .check_paralysis
- ld a, 1
- call AddToAIScore
-
-; encourage paralysis-inducing attack if other Pokémon isn't asleep.
-; otherwise, if other Pokémon is asleep, discourage attack.
-.check_paralysis
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F
- call CheckLoadedAttackFlag
- jr nc, .check_confusion
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_prz_score
- ld a, 1
- call AddToAIScore
- jr .check_confusion
-.sub_prz_score
- ld a, 1
- call SubFromAIScore
-
-; encourage confuse-inducing attack if other Pokémon isn't asleep
-; or confused already.
-; otherwise, if other Pokémon is asleep or confused,
-; discourage attack instead.
-.check_confusion
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F
- call CheckLoadedAttackFlag
- jr nc, .check_if_confused
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_cnf_score
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr z, .check_if_confused
- ld a, 1
- call AddToAIScore
- jr .check_if_confused
-.sub_cnf_score
- ld a, 1
- call SubFromAIScore
-
-; if this Pokémon is confused, subtract from score.
-.check_if_confused
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .handle_flag3_bit1
- ld a, 1
- call SubFromAIScore
-
-; flag3_bit1 marks attacks that the AI handles individually.
-; each attack has its own checks and modifies AI score accordingly.
-.handle_flag3_bit1
- ld a, ATTACK_FLAG3_ADDRESS | FLAG_3_BIT_1_F
- call CheckLoadedAttackFlag
- jr nc, .done
- call HandleSpecialAIAttacks
- cp $80
- jr c, .negative_score
- sub $80
- call AddToAIScore
- jr .done
-.negative_score
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.done
- ret
-
-; this function handles attacks with the FLAG_3_BIT_1 set,
-; and makes specific checks in each of these attacks
-; to either return a positive score (value above $80)
-; or a negative score (value below $80).
-; input:
-; hTempPlayAreaLocation_ff9d = location of card with attack.
-HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
-
- cp NIDORANF
- jr z, HandleNidoranFCallForFamily
- cp ODDISH
- jr z, HandleCallForFamily
- cp BELLSPROUT
- jr z, HandleCallForFamily
- cp EXEGGUTOR
- jp z, HandleExeggutorTeleport
- cp SCYTHER
- jp z, HandleSwordsDanceAndFocusEnergy
- cp KRABBY
- jr z, HandleCallForFamily
- cp VAPOREON1
- jp z, HandleSwordsDanceAndFocusEnergy
- cp ELECTRODE2
- jp z, HandleElectrode2ChainLightning
- cp MAROWAK1
- jr z, HandleMarowak1CallForFriend
- cp MEW3
- jp z, HandleMew3DevolutionBeam
- cp JIGGLYPUFF2
- jp z, HandleJigglypuff2FriendshipSong
- cp PORYGON
- jp z, HandlePorygonConversion
- cp MEWTWO3
- jp z, HandleEnergyAbsorption
- cp MEWTWO2
- jp z, HandleEnergyAbsorption
- cp NINETAILS2
- jp z, HandleNinetalesMixUp
- cp ZAPDOS3
- jp z, HandleZapdos3BigThunder
- cp KANGASKHAN
- jp z, HandleKangaskhanFetch
- cp DUGTRIO
- jp z, HandleDugtrioEarthquake
- cp ELECTRODE1
- jp z, HandleElectrode1EnergySpike
- cp GOLDUCK
- jp z, HandleHyperBeam
- cp DRAGONAIR
- jp z, HandleHyperBeam
-
-; return zero score.
-.zero
- xor a
- ret
-
-; if any of card ID in a is found in deck,
-; return a score of $80 + slots available in bench.
-HandleCallForFamily: ; 16e3e (5:6e3e)
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, HandleSpecialAIAttacks.zero
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, HandleSpecialAIAttacks.zero
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any of NidoranM or NidoranF is found in deck,
-; return a score of $80 + slots available in bench.
-HandleNidoranFCallForFamily: ; 16e55 (5:6e55)
- ld e, NIDORANM
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found
- ld e, NIDORANF
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, HandleSpecialAIAttacks.zero
-.found
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, HandleSpecialAIAttacks.zero
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; checks for certain card IDs of Fighting color in deck.
-; if any of them are found, return a score of
-; $80 + slots available in bench.
-HandleMarowak1CallForFriend: ; 16e77 (5:6e77)
- ld e, GEODUDE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found
- ld e, ONIX
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found
- ld e, CUBONE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found
- ld e, RHYHORN
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found
- jr HandleSpecialAIAttacks.zero
-.found
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, HandleSpecialAIAttacks.zero
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any basic cards are found in deck,
-; return a score of $80 + slots available in bench.
-HandleJigglypuff2FriendshipSong: ; 16ead (5:6ead)
- call CheckIfAnyBasicPokemonInDeck
- jr nc, HandleSpecialAIAttacks.zero
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, HandleSpecialAIAttacks.zero
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; if AI decides to retreat, return a score of $80 + 10.
-HandleExeggutorTeleport: ; 16ec2 (5:6ec2)
- call AIDecideWhetherToRetreat
- jp nc, HandleSpecialAIAttacks.zero
- ld a, $8a
- ret
-
-; tests for the following conditions:
-; - player is under No Damage substatus;
-; - second attack is unusable;
-; - second attack deals no damage;
-; if any are true, returns score of $80 + 5.
-HandleSwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
- ld a, [wAICannotDamage]
- or a
- jr nz, .success
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .success
- ld a, SECOND_ATTACK
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jp nz, HandleSpecialAIAttacks.zero
-.success
- ld a, $85
- ret
-
-; checks player's active card color, then
-; loops through bench looking for a Pokémon
-; with that same color.
-; if none are found, returns score of $80 + 2.
-HandleElectrode2ChainLightning: ; 16eea (5:6eea)
- call SwapTurn
- call GetArenaCardColor
- call SwapTurn
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop
- ld a, [hli]
- cp $ff
- jr z, .success
- push bc
- call GetCardIDFromDeckIndex
- call GetCardType
- pop bc
- cp b
- jr nz, .loop
- jp HandleSpecialAIAttacks.zero
-.success
- ld a, $82
- ret
-
-HandleMew3DevolutionBeam: ; 16f0f (5:6f0f)
- call LookForCardThatIsKnockedOutOnDevolution
- jp nc, HandleSpecialAIAttacks.zero
- ld a, $85
- ret
-
-; first checks if card is confused, and if so return 0.
-; then checks number of Pokémon in bench that are viable to use:
-; - if that number is < 2 and this attack is Conversion 1 OR
-; - if that number is >= 2 and this attack is Conversion 2
-; then return score of $80 + 2.
-; otherwise return score of $80 + 1.
-HandlePorygonConversion: ; 16f18 (5:6f18)
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jp z, HandleSpecialAIAttacks.zero
-
- ld a, [wSelectedAttack]
- or a
- jr nz, .conversion_2
-
-; conversion 1
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .low_score
- ld a, $82
- ret
-
-.conversion_2
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr nc, .low_score
- ld a, $82
- ret
-
-.low_score
- ld a, $81
- ret
-
-; if any Psychic Energy is found in the Discard Pile,
-; return a score of $80 + 2.
-HandleEnergyAbsorption: ; 16f41 (5:6f41)
- ld e, PSYCHIC_ENERGY
- ld a, CARD_LOCATION_DISCARD_PILE
- call CheckIfAnyCardIDinLocation
- jp nc, HandleSpecialAIAttacks.zero
- ld a, $82
- ret
-
-; if player has cards in hand, AI calls Random:
-; - 1/3 chance to encourage attack regardless;
-; - 1/3 chance to dismiss attack regardless;
-; - 1/3 change to make some checks to player's hand.
-; AI tallies number of basic cards in hand, and if this
-; number is >= 2, encourage attack.
-; otherwise, if it finds an evolution card in hand that
-; can evolve a card in player's deck, encourage.
-; if encouraged, returns a score of $80 + 3.
-HandleNinetalesMixUp: ; 16f4e (5:6f4e)
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetNonTurnDuelistVariable
- or a
- ret z
-
- ld a, 3
- call Random
- or a
- jr z, .encourage
- dec a
- ret z
- call SwapTurn
- call CreateHandCardList
- call SwapTurn
- or a
- ret z ; return if no hand cards (again)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetNonTurnDuelistVariable
- cp 3
- jr nc, .check_play_area
-
- ld hl, wDuelTempList
- ld b, 0
-.loop_hand
- ld a, [hli]
- cp $ff
- jr z, .tally_basic_cards
- push bc
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- pop bc
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .loop_hand
- ld a, [wLoadedCard2Stage]
- or a
- jr nz, .loop_hand
- ; is a basic Pokémon card
- inc b
- jr .loop_hand
-.tally_basic_cards
- ld a, b
- cp 2
- jr nc, .encourage
-
-; less than 2 basic cards in hand
-.check_play_area
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
-.loop_play_area
- ld a, [hli]
- cp $ff
- jp z, HandleSpecialAIAttacks.zero
- push hl
- call SwapTurn
- call CheckForEvolutionInList
- call SwapTurn
- pop hl
- jr nc, .loop_play_area
-
-.encourage
- ld a, $83
- ret
-
-; return score of $80 + 3.
-HandleZapdos3BigThunder: ; 16fb8 (5:6fb8)
- ld a, $83
- ret
-
-; dismiss attack if cards in deck <= 20.
-; otherwise return a score of $80 + 0.
-HandleKangaskhanFetch: ; 16fbb (5:6fbb)
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 41
- jp nc, HandleSpecialAIAttacks.zero
- ld a, $80
- ret
-
-; dismiss attack if number of own benched cards which would
-; be KOd is greater than or equal to the number
-; of prize cards left for player.
-HandleDugtrioEarthquake: ; 16fc8 (5:6fc8)
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-
- lb de, 0, 0
-.loop
- inc e
- ld a, [hli]
- cp $ff
- jr z, .count_prizes
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp 20
- jr nc, .loop
- inc d
- jr .loop
-
-.count_prizes
- push de
- call CountPrizes
- pop de
- cp d
- jp c, HandleSpecialAIAttacks.zero
- jp z, HandleSpecialAIAttacks.zero
- ld a, $80
- ret
-
-; if there's any lightning energy cards in deck,
-; return a score of $80 + 3.
-HandleElectrode1EnergySpike: ; 16ff2 (5:6ff2)
- ld a, CARD_LOCATION_DECK
- ld e, LIGHTNING_ENERGY
- call CheckIfAnyCardIDinLocation
- jp nc, HandleSpecialAIAttacks.zero
- call AIProcessButDontPlayEnergy_SkipEvolution
- jp nc, HandleSpecialAIAttacks.zero
- ld a, $83
- ret
-
-; only incentivize attack if player's active card,
-; has any energy cards attached, and if so,
-; return a score of $80 + 3.
-HandleHyperBeam: ; 17005 (5:7005)
- call SwapTurn
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- call SwapTurn
- or a
- jr z, .keep_score
- ld a, $83
- ret
-.keep_score
- ld a, $80
- ret
-
-; called when second attack is determined by AI to have
-; more AI score than the first attack, so that it checks
-; whether the first attack is a better alternative.
-CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
-; this checks whether the first attack is also viable
-; (has more than minimum score to be used)
- ld a, [wFirstAttackAIScore]
- cp $50
- jr c, .keep_second_attack
-
-; first attack has more than minimum score to be used.
-; check if second attack can KO.
-; in case it can't, the AI keeps it as the attack to be used.
-; (possibly due to the assumption that if the
-; second attack cannot KO, the first attack can't KO as well.)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .check_flag
- jr nc, .keep_second_attack
-
-; second attack can ko, check its flag.
-; in case its effect is to heal user or nullify/weaken damage
-; next turn, keep second attack as the option.
-; otherwise switch to the first attack.
-.check_flag
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, SECOND_ATTACK
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
-; switch to first attack
- xor a
- ld [wSelectedAttack], a
- ret
-.keep_second_attack
- ld a, $01
- ld [wSelectedAttack], a
- ret
-
-; returns carry if there are
-; any basic Pokémon cards in deck.
-CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
- ld e, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr nz, .next
- push de
- ld a, e
- call LoadCardDataToBuffer2_FromDeckIndex
- pop de
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .next
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
- or a
- ret
-.set_carry
- scf
- ret
-
-; checks in other Play Area for non-basic cards.
-; afterwards, that card is checked for damage,
-; and if the damage counters it has is greater than or equal
-; to the max HP of the card stage below it,
-; return carry and that card's Play Area location in a.
-; output:
-; a = card location of Pokémon card, if found;
-; carry set if such a card is found.
-LookForCardThatIsKnockedOutOnDevolution: ; 17080 (5:7080)
- ldh a, [hTempPlayAreaLocation_ff9d]
- push af
- call SwapTurn
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
-
-.loop
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- push bc
- bank1call GetCardOneStageBelow
- pop bc
- jr c, .next
- ; is not a basic card
- ; compare its HP with current damage
- ld a, d
- push bc
- call LoadCardDataToBuffer2_FromDeckIndex
- pop bc
- ld a, [wLoadedCard2HP]
- ld [wTempAI], a
- ld e, c
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- ld e, a
- ld a, [wTempAI]
- cp e
- jr c, .set_carry
- jr z, .set_carry
-.next
- inc c
- ld a, c
- cp b
- jr nz, .loop
-
- call SwapTurn
- pop af
- ldh [hTempPlayAreaLocation_ff9d], a
- or a
- ret
-
-.set_carry
- call SwapTurn
- pop af
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, c
- scf
- ret
-
-; returns carry if the following conditions are met:
-; - arena card HP >= half max HP
-; - arena card Unknown2's 4 bit is not set or
-; is set but there's no evolution of card in hand/deck
-; - arena card can use second attack
-CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack: ; 170c9 (5:70c9)
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- push de
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wLoadedCard1HP]
- rrca
- cp d
- pop de
- jr nc, .no_carry
-
- ld a, [wLoadedCard1Unknown2]
- and %00010000
- jr z, .check_second_attack
- ld a, d
- call CheckCardEvolutionInHandOrDeck
- jr c, .no_carry
-
-.check_second_attack
- xor a ; active card
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- push hl
- call CheckIfSelectedAttackIsUnusable
- pop hl
- jr c, .no_carry
- scf
- ret
-.no_carry
- or a
- ret
-
-; count Pokemon in the Bench that
-; meet the following conditions:
-; - card HP > half max HP
-; - card Unknown2's 4 bit is not set or
-; is set but there's no evolution of card in hand/deck
-; - card can use second attack
-; Outputs the number of Pokémon in bench
-; that meet these requirements in a
-; and returns carry if at least one is found
-CountNumberOfSetUpBenchPokemon: ; 17101 (5:7101)
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- push de
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- lb bc, 0, 0
- push hl
-
-.next
- inc c
- pop hl
- ld a, [hli]
- push hl
- cp $ff
- jr z, .done
-
- ld d, a
- push de
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
-
-; compares card's current HP with max HP
- ld a, c
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wLoadedCard1HP]
- rrca
-
-; a = max HP / 2
-; d = current HP
-; jumps if (current HP) <= (max HP / 2)
- cp d
- pop de
- jr nc, .next
-
- ld a, [wLoadedCard1Unknown2]
- and $10
- jr z, .check_second_attack
-
- ld a, d
- push bc
- call CheckCardEvolutionInHandOrDeck
- pop bc
- jr c, .next
-
-.check_second_attack
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- push bc
- push hl
- call CheckIfSelectedAttackIsUnusable
- pop hl
- pop bc
- jr c, .next
- inc b
- jr .next
-
-.done
- pop hl
- pop de
- ld a, e
- ld [wSelectedAttack], a
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, b
- or a
- ret z
- scf
- ret
-
-; handles AI logic to determine some selections regarding certain attacks,
-; if any of these attacks were chosen to be used.
-; returns carry if selection was successful,
-; and no carry if unable to make one.
-; outputs in hTempPlayAreaLocation_ffa1 the chosen parameter.
-AISelectSpecialAttackParameters: ; 17161 (5:7161)
- ld a, [wSelectedAttack]
- push af
- call .SelectAttackParameters
- pop bc
- ld a, b
- ld [wSelectedAttack], a
- ret
-
-.SelectAttackParameters: ; 1716e (5:716e)
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MEW3
- jr z, .devolution_beam
- cp MEWTWO3
- jr z, .energy_absorption
- cp MEWTWO2
- jr z, .energy_absorption
- cp EXEGGUTOR
- jr z, .teleport
- cp ELECTRODE1
- jr z, .energy_spike
- ; fallthrough
-
-.no_carry
- or a
- ret
-
-.devolution_beam
-; in case selected attack is Devolution Beam
-; store in hTempPlayAreaLocation_ffa1
-; the location of card to select to devolve
- ld a, [wSelectedAttack]
- or a
- jp z, .no_carry ; can be jr
-
- ld a, $01
- ldh [hTemp_ffa0], a
- call LookForCardThatIsKnockedOutOnDevolution
- ldh [hTempPlayAreaLocation_ffa1], a
-
-.set_carry_1
- scf
- ret
-
-.energy_absorption
-; in case selected attack is Energy Absorption
-; make list from energy cards in Discard Pile
- ld a, [wSelectedAttack]
- or a
- jp nz, .no_carry ; can be jr
-
- ld a, $ff
- ldh [hTempPlayAreaLocation_ffa1], a
- ldh [hTempRetreatCostCards], a
-
-; search for Psychic energy cards in Discard Pile
- ld e, PSYCHIC_ENERGY
- ld a, CARD_LOCATION_DISCARD_PILE
- call CheckIfAnyCardIDinLocation
- ldh [hTemp_ffa0], a
- farcall CreateEnergyCardListFromDiscardPile_AllEnergy
-
-; find any energy card different from
-; the one found by CheckIfAnyCardIDinLocation.
-; since using this attack requires a Psychic energy card,
-; and another one is in hTemp_ffa0,
-; then any other energy card would account
-; for the Energy Cost of Psyburn.
- ld hl, wDuelTempList
-.loop_energy_cards
- ld a, [hli]
- cp $ff
- jr z, .set_carry_2
- ld b, a
- ldh a, [hTemp_ffa0]
- cp b
- jr z, .loop_energy_cards ; same card, keep looking
-
-; store the deck index of energy card found
- ld a, b
- ldh [hTempPlayAreaLocation_ffa1], a
- ; fallthrough
-
-.set_carry_2
- scf
- ret
-
-.teleport
-; in case selected attack is Teleport
-; decide Bench card to switch to.
- ld a, [wSelectedAttack]
- or a
- jp nz, .no_carry ; can be jr
- call AIDecideBenchPokemonToSwitchTo
- jr c, .no_carry
- ldh [hTemp_ffa0], a
- scf
- ret
-
-.energy_spike
-; in case selected attack is Energy Spike
-; decide basic energy card to fetch from Deck.
- ld a, [wSelectedAttack]
- or a
- jp z, .no_carry ; can be jr
-
- ld a, CARD_LOCATION_DECK
- ld e, LIGHTNING_ENERGY
-
-; if none were found in Deck, return carry...
- call CheckIfAnyCardIDinLocation
- ldh [hTemp_ffa0], a
- jp nc, .no_carry ; can be jr
-
-; ...else find a suitable Play Area Pokemon to
-; attach the energy card to.
- call AIProcessButDontPlayEnergy_SkipEvolution
- jp nc, .no_carry ; can be jr
- ldh a, [hTempPlayAreaLocation_ff9d]
- ldh [hTempPlayAreaLocation_ffa1], a
- scf
- ret
-
-; return carry if Pokémon at play area location
-; in hTempPlayAreaLocation_ff9d does not have
-; energy required for the attack index in wSelectedAttack
-; or has exactly the same amount of energy needed
-; input:
-; [hTempPlayAreaLocation_ff9d] = play area location
-; [wSelectedAttack] = attack index to check
-; output:
-; a = number of extra energy cards attached
-CheckIfNoSurplusEnergyForAttack: ; 171fb (5:71fb)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld hl, wLoadedAttackName
- ld a, [hli]
- or [hl]
- jr z, .not_attack
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-.not_attack
- scf
- ret
-
-.is_attack
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- bank1call HandleEnergyBurn
- xor a
- ld [wTempLoadedAttackEnergyCost], a
- ld [wTempLoadedAttackEnergyNeededAmount], a
- ld [wTempLoadedAttackEnergyNeededType], a
- ld hl, wAttachedEnergies
- ld de, wLoadedAttackEnergyCost
- ld b, 0
- ld c, (NUM_TYPES / 2) - 1
-.loop
- ; check all basic energy cards except colorless
- ld a, [de]
- swap a
- call CalculateParticularAttachedEnergyNeeded
- ld a, [de]
- call CalculateParticularAttachedEnergyNeeded
- inc de
- dec c
- jr nz, .loop
-
- ; colorless
- ld a, [de]
- swap a
- and %00001111
- ld b, a
- ld hl, wTempLoadedAttackEnergyCost
- ld a, [wTotalAttachedEnergies]
- sub [hl]
- sub b
- ret c ; return if not enough energy
-
- or a
- ret nz ; return if surplus energy
-
- ; exactly the amount of energy needed
- scf
- ret
-
-; takes as input the energy cost of an attack for a
-; particular energy, stored in the lower nibble of a
-; if the attack costs some amount of this energy, the lower nibble of a != 0,
-; and this amount is stored in wTempLoadedAttackEnergyCost
-; also adds the amount of energy still needed
-; to wTempLoadedAttackEnergyNeededAmount
-; input:
-; a = this energy cost of attack (lower nibble)
-; [hl] = attached energy
-; output:
-; carry set if not enough of this energy type attached
-CalculateParticularAttachedEnergyNeeded: ; 17258 (5:7258)
- and %00001111
- jr nz, .check
-.done
- inc hl
- inc b
- ret
-
-.check
- ld [wTempLoadedAttackEnergyCost], a
- sub [hl]
- jr z, .done
- jr nc, .done
- push bc
- ld a, [wTempLoadedAttackEnergyCost]
- ld b, a
- ld a, [hl]
- sub b
- pop bc
- ld [wTempLoadedAttackEnergyNeededAmount], a
- jr .done
-
-; return carry if there is a card that
-; can evolve a Pokémon in hand or deck.
-; input:
-; a = deck index of card to check;
-; output:
-; a = deck index of evolution in hand, if found;
-; carry set if there's a card in hand that can evolve.
-CheckCardEvolutionInHandOrDeck: ; 17274 (5:7274)
- ld b, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
- ld e, 0
-
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr z, .deck_or_hand
- cp CARD_LOCATION_HAND
- jr nz, .next
-.deck_or_hand
- push de
- ld d, e
- ld e, PLAY_AREA_ARENA
- call CheckIfCanEvolveInto
- pop de
- jr nc, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
-
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-.set_carry
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, e
- scf
- ret
-
-; sets up the initial hand of boss deck.
-; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
-; also sets up so that the next cards to be drawn have
-; some minimum number of Basic Pokemon and Energy cards.
-SetUpBossStartingHandAndDeck: ; 172af (5:72af)
-; shuffle all hand cards in deck
- ld a, DUELVARS_HAND
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_hand
- ld a, [hl]
- call RemoveCardFromHand
- call ReturnCardToDeck
- dec b
- jr nz, .loop_hand
- jr .count_energy_basic
-
-.shuffle_deck
- call ShuffleDeck
-
-; count number of Energy and basic Pokemon cards
-; in the first STARTING_HAND_SIZE in deck.
-.count_energy_basic
- xor a
- ld [wce06], a
- ld [wce08], a
-
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_deck_1
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_1
- cp TYPE_TRAINER
- jr z, .next_card_deck_1
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_1
-
-.pokemon_card_1
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_1 ; not basic
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_1
- dec b
- jr nz, .loop_deck_1
-
-; tally the number of Energy and basic Pokemon cards
-; and if any of them is smaller than 2, re-shuffle deck.
- ld a, [wce06]
- cp 2
- jr c, .shuffle_deck
- ld a, [wce08]
- cp 2
- jr c, .shuffle_deck
-
-; now check the following 6 cards (prize cards).
-; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
- ld b, 6
-.check_card_ids
- ld a, [hli]
- push bc
- call .CheckIfIDIsInList
- pop bc
- jr c, .shuffle_deck
- dec b
- jr nz, .check_card_ids
-
-; finally, check 6 cards after that.
-; if Energy or Basic Pokemon counter is below 4
-; (counting with the ones found in the initial hand)
-; then re-shuffle deck.
- ld b, 6
-.loop_deck_2
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_2
- cp TYPE_TRAINER
- jr z, .next_card_deck_2
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_2
-
-.pokemon_card_2
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_2
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_2
- dec b
- jr nz, .loop_deck_2
-
- ld a, [wce06]
- cp 4
- jp c, .shuffle_deck
- ld a, [wce08]
- cp 4
- jp c, .shuffle_deck
-
-; draw new set of hand cards
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.draw_loop
- ld a, [hli]
- call SearchCardInDeckAndAddToHand
- call AddCardToHand
- dec b
- jr nz, .draw_loop
- ret
-
-; expectation: return carry if card ID corresponding
-; to the input deck index is listed in wAICardListAvoidPrize;
-; reality: always returns no carry because when checking terminating
-; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
-; so it always ends up returning in the first item in list.
-; input:
-; - a = deck index of card to check
-.CheckIfIDIsInList ; 17366 (5:7366)
- ld b, a
- ld a, [wAICardListAvoidPrize + 1]
- or a
- ret z ; null
- push hl
- ld h, a
- ld a, [wAICardListAvoidPrize]
- ld l, a
-
- ld a, b
- call GetCardIDFromDeckIndex
-.loop_id_list
- ld a, [hli]
- cp a ; bug, should be 'or a'
- jr z, .false
- cp e
- jr nz, .loop_id_list
-
-; true
- pop hl
- scf
- ret
-.false
- pop hl
- or a
- ret
-
-; returns carry if Pokemon at PLAY_AREA* in a
-; can damage defending Pokémon with any of its attacks
-; input:
-; a = location of card to check
-CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383)
- ldh [hTempPlayAreaLocation_ff9d], a
- xor a ; first attack
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .second_attack
- xor a
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr nz, .set_carry
-
-.second_attack
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .no_carry
- ld a, $01
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr nz, .set_carry
-
-.no_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; checks if defending Pokémon can knock out
-; card at hTempPlayAreaLocation_ff9d with any of its attacks
-; and if so, stores the damage to wce00 and wce01
-; sets carry if any on the attacks knocks out
-; also outputs the largest damage dealt in a
-; input:
-; [hTempPlayAreaLocation_ff9d] = location of card to check
-; output:
-; a = largest damage of both attacks
-; carry set if can knock out
-CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1)
- xor a ; first attack
- ld [wce00], a
- ld [wce01], a
- call CheckIfDefendingPokemonCanKnockOutWithAttack
- jr nc, .second_attack
- ld a, [wDamage]
- ld [wce00], a
-
-.second_attack
- ld a, SECOND_ATTACK
- call CheckIfDefendingPokemonCanKnockOutWithAttack
- jr nc, .return_if_neither_kos
- ld a, [wDamage]
- ld [wce01], a
- jr .compare
-
-.return_if_neither_kos
- ld a, [wce00]
- or a
- ret z
-
-.compare
- ld a, [wce00]
- ld b, a
- ld a, [wce01]
- cp b
- jr nc, .set_carry
- ld a, b
-.set_carry
- scf
- ret
-
-; return carry if defending Pokémon can knock out
-; card at hTempPlayAreaLocation_ff9d
-; input:
-; a = attack index
-; [hTempPlayAreaLocation_ff9d] = location of card to check
-CheckIfDefendingPokemonCanKnockOutWithAttack: ; 173e4 (5:73e4)
- ld [wSelectedAttack], a
- ldh a, [hTempPlayAreaLocation_ff9d]
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call SwapTurn
- call CheckIfSelectedAttackIsUnusable
- call SwapTurn
- pop bc
- ld a, b
- ldh [hTempPlayAreaLocation_ff9d], a
- jr c, .done
-
-; player's active Pokémon can use attack
- ld a, [wSelectedAttack]
- call EstimateDamage_FromDefendingPokemon
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .set_carry
- ret
-
-.set_carry
- scf
- ret
-
-.done
- or a
- ret
-
-; sets carry if Opponent's deck ID
-; is between LEGENDARY_MOLTRES_DECK_ID (inclusive)
-; and MUSCLES_FOR_BRAINS_DECK_ID (exclusive)
-; these are the decks for Grandmaster/Club Master/Ronald
-CheckIfOpponentHasBossDeckID: ; 17414 (5:7414)
- push af
- ld a, [wOpponentDeckID]
- cp LEGENDARY_MOLTRES_DECK_ID
- jr c, .no_carry
- cp MUSCLES_FOR_BRAINS_DECK_ID
- jr nc, .no_carry
- pop af
- scf
- ret
-
-.no_carry
- pop af
- or a
- ret
-
-; sets carry if not a boss fight
-; and if hasn't received legendary cards yet
-CheckIfNotABossDeckID: ; 17426 (5:7426)
- call EnableSRAM
- ld a, [sReceivedLegendaryCards]
- call DisableSRAM
- or a
- jr nz, .no_carry
- call CheckIfOpponentHasBossDeckID
- jr nc, .set_carry
-.no_carry
- or a
- ret
-
-.set_carry
- scf
- ret
-
-; probability to return carry:
-; - 50% if deck AI is playing is on the list;
-; - 25% for all other decks;
-; - 0% for boss decks.
-; used for certain decks to randomly choose
-; not to play Trainer card or use PKMN Power
-AIChooseRandomlyNotToDoAction: ; 1743b (5:743b)
-; boss decks always use Trainer cards.
- push hl
- push de
- call CheckIfNotABossDeckID
- jr c, .check_deck
- pop de
- pop hl
- ret
-
-.check_deck
- ld a, [wOpponentDeckID]
- cp MUSCLES_FOR_BRAINS_DECK_ID
- jr z, .carry_50_percent
- cp BLISTERING_POKEMON_DECK_ID
- jr z, .carry_50_percent
- cp WATERFRONT_POKEMON_DECK_ID
- jr z, .carry_50_percent
- cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
- jr z, .carry_50_percent
- cp KALEIDOSCOPE_DECK_ID
- jr z, .carry_50_percent
- cp RESHUFFLE_DECK_ID
- jr z, .carry_50_percent
-
-; carry 25 percent
- ld a, 4
- call Random
- cp 1
- pop de
- pop hl
- ret
-
-.carry_50_percent
- ld a, 4
- call Random
- cp 2
- pop de
- pop hl
- ret
-
-; checks if any bench Pokémon has same ID
-; as input, and sets carry if it has more than
-; half health and can use its second attack
-; input:
-; a = card ID to check for
-; output:
-; carry set if the above requirements are met
-CheckForBenchIDAtHalfHPAndCanUseSecondAttack: ; 17474 (5:7474)
- ld [wcdf9], a
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld d, a
- ld a, [wSelectedAttack]
- ld e, a
- push de
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- lb bc, 0, PLAY_AREA_ARENA
- push hl
-
-.loop
- inc c
- pop hl
- ld a, [hli]
- push hl
- cp $ff
- jr z, .done
- ld d, a
- push de
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, c
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- ld d, a
- ld a, [wLoadedCard1HP]
- rrca
- cp d
- pop de
- jr nc, .loop
- ; half max HP < current HP
- ld a, [wLoadedCard1ID]
- ld hl, wcdf9
- cp [hl]
- jr nz, .loop
-
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- push bc
- call CheckIfSelectedAttackIsUnusable
- pop bc
- jr c, .loop
- inc b
-.done
- pop hl
- pop de
- ld a, e
- ld [wSelectedAttack], a
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, b
- or a
- ret z
- scf
- ret
-
-; add 5 to wPlayAreaEnergyAIScore AI score corresponding to all cards
-; in bench that have same ID as register a
-; input:
-; a = card ID to look for
-RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd)
- ld d, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, 0
-.loop
- inc e
- ld a, [hli]
- cp $ff
- ret z
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp d
- jr nz, .loop
- ld c, e
- ld b, $00
- push hl
- ld hl, wPlayAreaEnergyAIScore
- add hl, bc
- ld a, 5
- add [hl]
- ld [hl], a
- pop hl
- jr .loop
-
-; goes through each play area Pokémon, and
-; for all cards of the same ID, determine which
-; card has highest value calculated from Func_17583
-; the card with highest value gets increased wPlayAreaEnergyAIScore
-; while all others get decreased wPlayAreaEnergyAIScore
-Func_174f2: ; 174f2 (5:74f2)
- ld a, MAX_PLAY_AREA_POKEMON
- ld hl, wcdfa
- call ClearMemory_Bank5
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, 0
-
-.loop_play_area
- push hl
- ld a, MAX_PLAY_AREA_POKEMON
- ld hl, wcdea
- call ClearMemory_Bank5
- pop hl
- inc e
- ld a, [hli]
- cp $ff
- ret z
-
- ld [wcdf9], a
- push de
- push hl
-
-; checks wcdfa + play area location in e
-; if != 0, go to next in play area
- ld d, $00
- ld hl, wcdfa
- add hl, de
- ld a, [hl]
- or a
- pop hl
- pop de
- jr nz, .loop_play_area
-
-; loads wcdf9 with card ID
-; and call Func_17583
- push de
- ld a, [wcdf9]
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wcdf9], a
- pop de
- push hl
- push de
- call Func_17583
-
-; check play area Pokémon ahead
-; if there is a card with the same ID,
-; call Func_17583 for it as well
-.loop_1
- inc e
- ld a, [hli]
- cp $ff
- jr z, .check_if_repeated_id
- push de
- call GetCardIDFromDeckIndex
- ld a, [wcdf9]
- cp e
- pop de
- jr nz, .loop_1
- call Func_17583
- jr .loop_1
-
-; if there are more than 1 of the same ID
-; in play area, iterate bench backwards
-; and determines which card has highest
-; score in wcdea
-.check_if_repeated_id
- call Func_175a8
- jr c, .next
- lb bc, 0, 0
- ld hl, wcdea + MAX_BENCH_POKEMON
- ld d, MAX_PLAY_AREA_POKEMON
-.loop_2
- dec d
- jr z, .asm_17560
- ld a, [hld]
- cp b
- jr c, .loop_2
- ld b, a
- ld c, d
- jr .loop_2
-
-; c = play area location of highest score
-; decrease wPlayAreaEnergyAIScore score for all cards with same ID
-; except for the one with highest score
-; increase wPlayAreaEnergyAIScore score for card with highest ID
-.asm_17560
- ld hl, wPlayAreaEnergyAIScore
- ld de, wcdea
- ld b, PLAY_AREA_ARENA
-.loop_3
- ld a, c
- cp b
- jr z, .card_with_highest
- ld a, [de]
- or a
- jr z, .check_next
-; decrease score
- dec [hl]
- jr .check_next
-.card_with_highest
-; increase score
- inc [hl]
-.check_next
- inc b
- ld a, MAX_PLAY_AREA_POKEMON
- cp b
- jr z, .next
- inc de
- inc hl
- jr .loop_3
-
-.next
- pop de
- pop hl
- jp .loop_play_area
-
-; loads wcdea + play area location in e
-; with energy * 2 + $80 - floor(dam / 10)
-; loads wcdfa + play area location in e
-; with $01
-Func_17583: ; 17583 (5:7583)
- push hl
- push de
- call GetCardDamageAndMaxHP
- call CalculateByteTensDigit
- ld b, a
- push bc
- call CountNumberOfEnergyCardsAttached
- pop bc
- sla a
- add $80
- sub b
- pop de
- push de
- ld d, $00
- ld hl, wcdea
- add hl, de
- ld [hl], a
- ld hl, wcdfa
- add hl, de
- ld [hl], $01
- pop de
- pop hl
- ret
-
-; counts how many play area locations in wcdea
-; are != 0, and outputs result in a
-; also returns carry if result is < 2
-Func_175a8: ; 175a8 (5:75a8)
- ld hl, wcdea
- ld d, $00
- ld e, MAX_PLAY_AREA_POKEMON + 1
-.loop
- dec e
- jr z, .done
- ld a, [hli]
- or a
- jr z, .loop
- inc d
- jr .loop
-.done
- ld a, d
- cp 2
- ret
-
-; handle how AI scores giving out Energy Cards
-; when using Legendary Articuno deck
-HandleLegendaryArticunoEnergyScoring: ; 175bd (5:75bd)
- ld a, [wOpponentDeckID]
- cp LEGENDARY_ARTICUNO_DECK_ID
- jr z, .articuno_deck
- ret
-.articuno_deck
- call ScoreLegendaryArticunoCards
- ret
diff --git a/src/engine/home.asm b/src/engine/home.asm
index 87deaaa..670557f 100644
--- a/src/engine/home.asm
+++ b/src/engine/home.asm
@@ -8258,7 +8258,7 @@ AIDoAction_TakePrize: ; 2bd7 (0:2bd7)
jr AIDoAction ; this line is not needed
; calls the appropriate AI routine to handle action,
-; depending on the deck ID (see engine/deck_ai/deck_ai.asm)
+; depending on the deck ID (see engine/ai/deck_ai.asm)
; input:
; - a = AIACTION_* constant
AIDoAction: ; 2bdb (0:2bdb)
diff --git a/src/layout.link b/src/layout.link
index 413f9b8..75f199e 100644
--- a/src/layout.link
+++ b/src/layout.link
@@ -39,6 +39,8 @@ ROMX $03
"Bank 3"
ROMX $04
"Bank 4"
+ROMX $05
+ "AI Logic 1"
ROMX $06
"Bank 6"
ROMX $07
@@ -46,7 +48,7 @@ ROMX $07
"Credits Sequence"
"Booster Packs"
ROMX $08
- "Bank 8"
+ "AI Logic 2"
ROMX $0b
"Effect Functions"
ROMX $0c
diff --git a/src/main.asm b/src/main.asm
index b331dc8..8c36282 100644
--- a/src/main.asm
+++ b/src/main.asm
@@ -15,8 +15,9 @@ INCLUDE "engine/bank03.asm"
SECTION "Bank 4", ROMX
INCLUDE "engine/bank04.asm"
-SECTION "Bank 5", ROMX
-INCLUDE "engine/bank05.asm"
+SECTION "AI Logic 1", ROMX
+INCLUDE "data/deck_ai_pointers.asm"
+INCLUDE "engine/ai/core.asm"
SECTION "Bank 6", ROMX
INCLUDE "engine/bank06.asm"
@@ -31,8 +32,10 @@ INCLUDE "data/sequences/credits_sequence.asm"
SECTION "Booster Packs", ROMX
INCLUDE "engine/booster_packs.asm"
-SECTION "Bank 8", ROMX
-INCLUDE "engine/bank08.asm"
+SECTION "AI Logic 2", ROMX
+INCLUDE "engine/ai/trainer_cards.asm"
+INCLUDE "engine/ai/pkmn_powers.asm"
+INCLUDE "engine/ai/common.asm"
SECTION "Effect Functions", ROMX
INCLUDE "engine/effect_functions.asm"