diff options
author | dannye <corrnondacqb@yahoo.com> | 2016-02-15 09:25:07 -0600 |
---|---|---|
committer | dannye <corrnondacqb@yahoo.com> | 2016-02-15 09:25:07 -0600 |
commit | 657df44253ac8283859133afa2737d12f5df4fee (patch) | |
tree | 1624fb64c50865ff7aeee7377efc1807135cdf1c /src | |
parent | dc06e764c0d0a4f56d01474c5397a8e47aa0aa13 (diff) |
Replace a few static addresses
Diffstat (limited to 'src')
-rw-r--r-- | src/data/effect_commands.asm | 16 | ||||
-rwxr-xr-x | src/engine/bank1.asm | 72 | ||||
-rw-r--r-- | src/hram.asm | 6 | ||||
-rwxr-xr-x | src/wram.asm | 6 |
4 files changed, 50 insertions, 50 deletions
diff --git a/src/data/effect_commands.asm b/src/data/effect_commands.asm index 46ff81c..969693f 100644 --- a/src/data/effect_commands.asm +++ b/src/data/effect_commands.asm @@ -19,42 +19,42 @@ EkansSpitPoisonEffectCommands: dbw $03, $46F8 dbw $09, $46F0 db $00 - + EkansWrapEffectCommands: dbw $03, $4011 db $00 - + ArbokTerrorStrikeEffectCommands: dbw $04, $4726 dbw $05, $470A dbw $0A, $470A db $00 - + ArbokPoisonFangEffectCommands: dbw $03, $4007 dbw $09, $4730 db $00 - + WeepinbellPoisonPowderEffectCommands: dbw $03, $4000 dbw $09, $4738 db $00 - + VictreebelLureEffectCommands: dbw $01, $4740 dbw $04, $476A dbw $05, $474B dbw $08, $4764 db $00 - + VictreebelAcidEffectCommands: dbw $03, $477E db $00 - + PinsirIronGripEffectCommands: dbw $03, $4011 db $00 - + CaterpieStringShotEffectCommands: dbw $03, $4011 db $00 diff --git a/src/engine/bank1.asm b/src/engine/bank1.asm index 9ddc787..2e1abe4 100755 --- a/src/engine/bank1.asm +++ b/src/engine/bank1.asm @@ -107,7 +107,7 @@ StartDuel: ; 409f (1:409f) ld a, [$cc09] cp $80 jr z, .asm_4126 - + .asm_4121 call GetOpposingTurnDuelistVariable_SwapTurn jr .mainDuelLoop @@ -235,14 +235,14 @@ StartDuel: ; 409f (1:409f) INCBIN "baserom.gbc",$420b,$4225 - $420b Func_4225: ; 4225 (1:4225) - ld a, $f1 + ld a, wPlayerDuelistType & $ff call GetTurnDuelistVariable ld [$CC0D], a ld a, [$cc06] cp a, $02 jr c, .asm_4237 call $70f6 - + .asm_4237 call $70e6 call $4933 @@ -263,15 +263,15 @@ Func_4225: ; 4225 (1:4225) call GetOpposingTurnDuelistVariable_SwapTurn call c, $4b2c jr Func_426d - + Func_4262: call $4b2c call $100b - + Func_4268: ld a, $06 call $51e7 - + Func_426d: call $4f9d ld a, [$cc0d] @@ -300,7 +300,7 @@ Func_4295: ret nz ld a, [wBattleMenuSelection] call $2710 - + Func_42ac: call DoFrame ldh a, [hButtonsHeld] @@ -317,7 +317,7 @@ Func_42ac: jr nz, Func_4317 bit 3, a jp nz, $4364 - + .asm_42cc ldh a, [hButtonsPressed] and a, $08 @@ -334,7 +334,7 @@ Func_42ac: jr nc, Func_42ac ldh a, [hCurrentMenuItem] ld hl, BattleMenuFunctionTable - jp JumpToFunctionInTable + jp JumpToFunctionInTable BattleMenuFunctionTable: ; 42f1 (1:42f1) dw OpenHandMenu @@ -343,26 +343,26 @@ BattleMenuFunctionTable: ; 42f1 (1:42f1) dw OpenPokemonPowerMenu dw PlayerRetreat dw PlayerEndTurn - + INCBIN "baserom.gbc",$42fd, $430b - $42fd - + Func_430b: ; 430b (1:430b) call Func_4329 - jp $426d - + jp Func_426d + Func_4311: ; 4311 (1:4311) call Func_4333 - jp $426d + jp Func_426d Func_4317: ; 4317 (1:4317) call Func_4339 - jp c, $4295 - jp $426d + jp c, Func_4295 + jp Func_426d Func_4320: ; 4320 (1:4320) call Func_4342 - jp c, $4295 - jp $426d + jp c, Func_4295 + jp Func_426d Func_4329: ; 4329 (1:4329) call GetOpposingTurnDuelistVariable_SwapTurn @@ -378,7 +378,7 @@ Func_4339: ; 4339 (1:4339) call GetOpposingTurnDuelistVariable_SwapTurn call $5550 jp GetOpposingTurnDuelistVariable_SwapTurn - + Func_4342: ; 4342 (1:4342) jp $5550 @@ -401,10 +401,10 @@ PlayerEndTurn: ; 439a (1:439a) ld a, $05 call $0f7f call $717a - ret - + ret + PlayerRetreat: ; 43ab (1:43ab) - ld a, $f0 + ld a, wPlayerArenaCardStatus & $ff call GetTurnDuelistVariable and a,$0f cp a, $01 @@ -433,7 +433,7 @@ PlayerRetreat: ; 43ab (1:43ab) Func_43e8: ; 43e8 ld hl, $003d call DrawWideTextBox_WaitForInput - jp $4295 + jp Func_4295 Func_43f1: ; 43f1 (1:43f1) call $45bb @@ -459,23 +459,23 @@ Func_441c: ; 441c (1:441c) Func_441f: ; 441f (1:441f) call DrawWideTextBox_WaitForInput - jp $4295 - + jp Func_4295 + OpenHandMenu: ; 4425 (1:4425) - ld a, $ee + ld a, wPlayerNumberOfCardsInHand & $ff call GetTurnDuelistVariable or a jr nz, Func_4436 ld hl, $00a4 call DrawWideTextBox_WaitForInput - jp $4295 - + jp Func_4295 + Func_4436: ; 4436 (1:4436) INCBIN "baserom.gbc",$4436, $4585 - $4436 OpenBattleCheckMenu: ; 4585 (1:4585) call $3b31 - call $3096 + call Func_3096 jp Func_426d INCBIN "baserom.gbc",$458e, $46fc - $458e @@ -486,10 +486,10 @@ OpenBattleAttackMenu: ; 46fc (1:46fc) jr c, .asm_4706 call $4918 jr nc, .asm_470c - + .asm_4706 call DrawWideTextBox_WaitForInput - jp $4295 + jp Func_4295 .asm_470c xor a @@ -501,7 +501,7 @@ Func_4710: ; 4710 (1:4710) jr nz, Func_471f ld hl, $003c call DrawWideTextBox_WaitForInput - jp $4295 + jp Func_4295 Func_471f: ; 471f (1:471f) push af @@ -512,7 +512,7 @@ Func_471f: ; 471f (1:471f) ld [wNumMenuItems], a ldh a, [hWhoseTurn] ld h, a - ld l, $bb + ld l, wPlayerArenaCard & $ff ld a, [hl] call $1376 .asm_4736 @@ -523,7 +523,7 @@ Func_471f: ; 471f (1:471f) call Func_264b jr nc, .asm_4736 cp a, $ff - jp z, $4295 + jp z, Func_4295 ld [wBattleSubMenuSelected], a call $488f jr nc, Func_4759 @@ -554,12 +554,12 @@ Func_4759: ; 4759 (1:4759) Func_477d: ; 477d (1:477d) call DrawWideTextBox_WaitForInput jr Func_4710 - + Func_4782: ; 4782 (1:4782) call $478b call $4f9d jp Func_4710 - + INCBIN "baserom.gbc",$478b, $5aeb - $478b diff --git a/src/hram.asm b/src/hram.asm index 978501c..38347fc 100644 --- a/src/hram.asm +++ b/src/hram.asm @@ -49,14 +49,14 @@ hWhoseTurn:: ; ff97 hffaf:: ; ffaf ds 1 - + ds 1 hCurrentMenuItem:: ds 1 - + ds 3 - + hffb5:: ; ffb5 ds 1 diff --git a/src/wram.asm b/src/wram.asm index 17c9878..387ccab 100755 --- a/src/wram.asm +++ b/src/wram.asm @@ -278,10 +278,10 @@ wBattleMenuSelection:: ; $cbc6 ds $1 ds $4 -wBenchSelectedPokemon:: ; $cbcb +wBenchSelectedPokemon:: ; $cbcb ds $1 ds $3 - + ;When you're in a battle menu like your hand ;and you press a, this keeps track of where the cursor was wBattleSubMenuSelected:: ; $cbcf @@ -294,7 +294,7 @@ wBattleSubMenuSelected:: ; $cbcf wBattleFinished:: ; $cc07 ds $1 ds $6 - + ; this seems to hold the current opponent's deck id - 2, ; perhaps to account for the two unused pointers at the ; beginning of DeckPointers |