diff options
author | jidoc01 <jidoc01@naver.com> | 2019-10-07 11:40:03 +0200 |
---|---|---|
committer | jidoc01 <jidoc01@naver.com> | 2019-10-07 11:40:03 +0200 |
commit | 97491d489dd56ffd9edcaa2888b9ca6b06c73189 (patch) | |
tree | 677f4808d82fbb71cf6472984972dcfc47a424c8 /src | |
parent | e717bccded4f0fed817e7897491e798cfdc67c8d (diff) |
Replace spaces with tabs, and ani_ with anim_
For code readability, removed spaces, and added tabs.
And the prefix 'ani' in macro name was changed to 'anim', as
the latter seems more usual.
Diffstat (limited to 'src')
-rw-r--r-- | src/data/move_animations.asm | 1066 |
1 files changed, 533 insertions, 533 deletions
diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm index 0db0ae2..4a74a20 100644 --- a/src/data/move_animations.asm +++ b/src/data/move_animations.asm @@ -1,22 +1,22 @@ -ani_end: MACRO +anim_end: MACRO db $00 ENDM -ani_normal: MACRO +anim_normal: MACRO db $01, \1 ENDM -ani_player: MACRO +anim_player: MACRO db $02, \1 ENDM -ani_opponent: MACRO +anim_opponent: MACRO db $03, \1 ENDM -ani_unknown: MACRO +anim_unknown: MACRO db $04, \1 ENDM -ani_unknown2: MACRO +anim_unknown2: MACRO db $05, \1 ENDM -ani_end2: MACRO +anim_end2: MACRO db $06 ENDM @@ -168,747 +168,747 @@ PointerTable_MoveAnimation: dw MoveAnimation_5673 MoveAnimation_52c6: ; (6:52c6) - ani_player ANI_SPELL_MOVE - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52cf: - ani_player ANI_SPELL_MOVE - ani_opponent $08 - ani_normal ANI_SHAKE2 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $08 + anim_normal ANI_SHAKE2 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52d8: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_THUNDER_SHOCK - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_THUNDER_SHOCK + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52e3: - ani_player ANI_SPELL_MOVE - ani_opponent $0b - ani_opponent $0c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0b + anim_opponent $0c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52f0: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_normal $0d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_normal $0d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_52fd: - ani_player ANI_SPELL_MOVE - ani_opponent $0e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5308: - ani_player ANI_SPELL_MOVE - ani_opponent $0f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5313: - ani_player ANI_SPELL_MOVE - ani_normal $10 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $10 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_531e: - ani_player ANI_SPELL_MOVE - ani_opponent $11 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $11 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5329: - ani_player ANI_SPELL_MOVE - ani_normal $12 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $12 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5334: - ani_player ANI_SPELL_MOVE - ani_opponent $13 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $13 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_533f: - ani_player ANI_SPELL_MOVE - ani_normal $14 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $14 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_534a: - ani_player ANI_SPELL_MOVE - ani_opponent $0b - ani_opponent $13 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $0b + anim_opponent $13 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5357: - ani_player ANI_SPELL_MOVE - ani_opponent $15 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $15 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5362: - ani_player ANI_SPELL_MOVE - ani_normal $16 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $16 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_536d: - ani_player ANI_SPELL_MOVE - ani_opponent $17 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $17 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5378: - ani_player ANI_SPELL_MOVE - ani_opponent $18 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $18 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5383: - ani_player ANI_SPELL_MOVE - ani_opponent $19 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $19 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_538e: - ani_player ANI_SPELL_MOVE - ani_opponent $1a - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1a + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5399: - ani_player ANI_SPELL_MOVE - ani_opponent $1b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53a4: - ani_player ANI_SPELL_MOVE - ani_opponent $1c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53af: - ani_player ANI_SPELL_MOVE - ani_opponent $1d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53ba: - ani_player ANI_SPELL_MOVE - ani_opponent $1e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53c5: - ani_player ANI_SPELL_MOVE - ani_opponent $1f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $1f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53d0: - ani_player ANI_SPELL_MOVE - ani_player $20 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $20 + anim_end MoveAnimation_53d5: - ani_player ANI_SPELL_MOVE - ani_opponent $21 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $21 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53e0: - ani_player ANI_SPELL_MOVE - ani_opponent $22 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $22 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53eb: - ani_player ANI_SPELL_MOVE - ani_opponent $23 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $23 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_53f6: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_FURY_SWEEPES - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_FURY_SWEEPES + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5401: - ani_player ANI_SPELL_MOVE - ani_opponent $25 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $25 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_540c: - ani_player ANI_SPELL_MOVE - ani_opponent $26 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $26 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5417: - ani_player ANI_SPELL_MOVE - ani_opponent $27 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $27 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5422: - ani_player ANI_SPELL_MOVE - ani_opponent $28 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $28 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_542d: - ani_player ANI_SPELL_MOVE - ani_opponent $29 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $29 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5438: - ani_player ANI_SPELL_MOVE - ani_opponent $2a - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2a + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5443: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_544e: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_end MoveAnimation_5453: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5460: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_end MoveAnimation_5467: - ani_player ANI_SPELL_MOVE - ani_opponent $2d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5472: - ani_player ANI_SPELL_MOVE - ani_opponent $2e - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2e + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_547d: - ani_player ANI_SPELL_MOVE - ani_opponent $2f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5488: - ani_player ANI_SPELL_MOVE - ani_player $30 - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $30 + anim_normal $66 + anim_end MoveAnimation_548f: - ani_player ANI_SPELL_MOVE - ani_normal $66 - ani_opponent $31 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $66 + anim_opponent $31 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_549c: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_opponent $32 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_opponent $32 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54a9: - ani_player ANI_SPELL_MOVE - ani_opponent $33 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $33 + anim_end MoveAnimation_54ae: - ani_player ANI_SPELL_MOVE - ani_opponent $34 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $34 + anim_end MoveAnimation_54b3: - ani_player ANI_SPELL_MOVE - ani_normal $35 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $35 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54be: - ani_player ANI_SPELL_MOVE - ani_player $36 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $36 + anim_end MoveAnimation_54c3: - ani_player ANI_SPELL_MOVE - ani_player $37 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $37 + anim_end MoveAnimation_54c8: - ani_player ANI_SPELL_MOVE - ani_normal $38 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $38 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54d3: - ani_player ANI_SPELL_MOVE - ani_normal $38 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_player $36 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $38 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_player $36 + anim_end MoveAnimation_54e0: - ani_player ANI_SPELL_MOVE - ani_opponent $39 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $39 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_54eb: - ani_player ANI_SPELL_MOVE - ani_player $3a - ani_normal ANI_SHAKE1 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3a + anim_normal ANI_SHAKE1 + anim_end MoveAnimation_54f2: - ani_player ANI_SPELL_MOVE - ani_normal ANI_SHAKE1 - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_normal ANI_SHAKE1 + anim_opponent $3b + anim_end MoveAnimation_54f9: - ani_player ANI_SPELL_MOVE - ani_player $3c - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3c + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5504: - ani_player ANI_SPELL_MOVE - ani_player $3d - ani_normal $65 - ani_player $41 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $3d + anim_normal $65 + anim_player $41 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5513: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_5516: - ani_player ANI_SPELL_MOVE - ani_opponent $3f - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $3f + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5521: - ani_player ANI_SPELL_MOVE - ani_opponent $40 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $40 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_opponent $3b + anim_end MoveAnimation_552e: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_5533: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_opponent $01 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_opponent $01 + anim_end MoveAnimation_553a: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_unknown $04 - ani_unknown2 $46 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_unknown $04 + anim_unknown2 $46 + anim_end MoveAnimation_5543: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $65 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_end MoveAnimation_554a: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $65 - ani_unknown2 $47 - ani_unknown2 $47 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $65 + anim_unknown2 $47 + anim_unknown2 $47 + anim_end MoveAnimation_5555: - ani_unknown $04 - ani_unknown2 $46 - ani_normal $45 - ani_unknown $01 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_normal $45 + anim_unknown $01 + anim_end MoveAnimation_555e: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown2 $44 - ani_unknown $04 - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $44 + anim_unknown $04 + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_556d: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown2 $49 - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown2 $49 + anim_end MoveAnimation_5574: - ani_player ANI_SPELL_MOVE - ani_unknown $04 - ani_normal $4a - ani_end + anim_player ANI_SPELL_MOVE + anim_unknown $04 + anim_normal $4a + anim_end MoveAnimation_557b: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_557e: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_5583: - ani_player ANI_SPELL_MOVE - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_558c: - ani_player ANI_SPELL_MOVE - ani_opponent $29 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $29 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_5597: - ani_player ANI_SPELL_MOVE - ani_player $33 - ani_end + anim_player ANI_SPELL_MOVE + anim_player $33 + anim_end MoveAnimation_559c: - ani_player ANI_SPELL_MOVE - ani_player $4b - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4b + anim_end MoveAnimation_55a1: - ani_player ANI_SPELL_MOVE - ani_end + anim_player ANI_SPELL_MOVE + anim_end MoveAnimation_55a4: - ani_player ANI_SPELL_MOVE - ani_player $4d - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4d + anim_end MoveAnimation_55a9: - ani_player ANI_SPELL_MOVE - ani_opponent $22 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $22 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_55b4: - ani_player ANI_SPELL_MOVE - ani_player $4d - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4d + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_55bf: - ani_player ANI_SPELL_MOVE - ani_opponent $2b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2b + anim_end MoveAnimation_55c4: - ani_player ANI_SPELL_MOVE - ani_opponent $17 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $17 + anim_end MoveAnimation_55c9: - ani_player ANI_SPELL_MOVE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $65 + anim_end MoveAnimation_55ce: - ani_player ANI_SPELL_MOVE - ani_opponent $18 - ani_opponent $3b - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $18 + anim_opponent $3b + anim_end MoveAnimation_55d5: - ani_player ANI_SPELL_MOVE - ani_player $04 - ani_player $07 - ani_normal ANI_SHAKE3 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $04 + anim_player $07 + anim_normal ANI_SHAKE3 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55e0: - ani_player ANI_SPELL_MOVE - ani_normal $12 - ani_end + anim_player ANI_SPELL_MOVE + anim_normal $12 + anim_end MoveAnimation_55e5: - ani_end + anim_end MoveAnimation_55e6: - ani_unknown $04 - ani_unknown2 $06 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $06 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_55ed: - ani_player $3e - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player $3e + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55f2: - ani_unknown $01 - ani_player $07 - ani_normal ANI_SHAKE3 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_unknown $01 + anim_player $07 + anim_normal ANI_SHAKE3 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_55fb: - ani_opponent $05 - ani_end + anim_opponent $05 + anim_end MoveAnimation_55fe: - ani_opponent $04 - ani_end + anim_opponent $04 + anim_end MoveAnimation_5601: - ani_opponent $02 - ani_end + anim_opponent $02 + anim_end MoveAnimation_5604: - ani_opponent $03 - ani_end + anim_opponent $03 + anim_end MoveAnimation_5607: - ani_player $04 - ani_end + anim_player $04 + anim_end MoveAnimation_560a: - ani_player ANI_SPELL_MOVE - ani_opponent $2a - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2a + anim_end MoveAnimation_560f: - ani_opponent $3b - ani_end + anim_opponent $3b + anim_end MoveAnimation_5612: - ani_unknown $04 - ani_unknown2 $44 - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $44 + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_561d: - ani_unknown $04 - ani_unknown2 $4c - ani_unknown2 $07 - ani_normal ANI_SHAKE1 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 $4c + anim_unknown2 $07 + anim_normal ANI_SHAKE1 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_5628: - ani_unknown $04 - ani_normal $4e - ani_end + anim_unknown $04 + anim_normal $4e + anim_end MoveAnimation_562d: - ani_unknown $04 - ani_normal $4f - ani_end + anim_unknown $04 + anim_normal $4f + anim_end MoveAnimation_5632: - ani_unknown $04 - ani_unknown2 ANI_SHOW_DAMAGE - ani_end + anim_unknown $04 + anim_unknown2 ANI_SHOW_DAMAGE + anim_end MoveAnimation_5637: - ani_player ANI_SPELL_MOVE - ani_opponent $39 - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_normal $65 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $39 + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_normal $65 + anim_end MoveAnimation_5644: - ani_player ANI_SPELL_MOVE - ani_player $4b - ani_opponent ANI_GET_HIT - ani_normal ANI_SHAKE1 - ani_opponent ANI_SHOW_DAMAGE - ani_end + anim_player ANI_SPELL_MOVE + anim_player $4b + anim_opponent ANI_GET_HIT + anim_normal ANI_SHAKE1 + anim_opponent ANI_SHOW_DAMAGE + anim_end MoveAnimation_564f: - ani_player $05 - ani_player ANI_SHOW_DAMAGE - ani_end + anim_player $05 + anim_player ANI_SHOW_DAMAGE + anim_end MoveAnimation_5654: - ani_player $3e - ani_normal $98 - ani_end + anim_player $3e + anim_normal $98 + anim_end MoveAnimation_5659: - ani_player $03 - ani_normal $98 - ani_end + anim_player $03 + anim_normal $98 + anim_end MoveAnimation_565e: - ani_player ANI_SPELL_MOVE - ani_opponent $2c - ani_normal $66 - ani_end + anim_player ANI_SPELL_MOVE + anim_opponent $2c + anim_normal $66 + anim_end MoveAnimation_5665: - ani_opponent $39 - ani_end + anim_opponent $39 + anim_end MoveAnimation_5668: - ani_unknown $04 - ani_unknown2 $46 - ani_unknown $01 - ani_player $3e - ani_opponent $3e - ani_end + anim_unknown $04 + anim_unknown2 $46 + anim_unknown $01 + anim_player $3e + anim_opponent $3e + anim_end MoveAnimation_5673: - ani_end
\ No newline at end of file + anim_end
\ No newline at end of file |