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authorjidoc01 <jidoc01@naver.com>2019-10-07 11:40:03 +0200
committerjidoc01 <jidoc01@naver.com>2019-10-07 11:40:03 +0200
commit97491d489dd56ffd9edcaa2888b9ca6b06c73189 (patch)
tree677f4808d82fbb71cf6472984972dcfc47a424c8 /src
parente717bccded4f0fed817e7897491e798cfdc67c8d (diff)
Replace spaces with tabs, and ani_ with anim_
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual.
Diffstat (limited to 'src')
-rw-r--r--src/data/move_animations.asm1066
1 files changed, 533 insertions, 533 deletions
diff --git a/src/data/move_animations.asm b/src/data/move_animations.asm
index 0db0ae2..4a74a20 100644
--- a/src/data/move_animations.asm
+++ b/src/data/move_animations.asm
@@ -1,22 +1,22 @@
-ani_end: MACRO
+anim_end: MACRO
db $00
ENDM
-ani_normal: MACRO
+anim_normal: MACRO
db $01, \1
ENDM
-ani_player: MACRO
+anim_player: MACRO
db $02, \1
ENDM
-ani_opponent: MACRO
+anim_opponent: MACRO
db $03, \1
ENDM
-ani_unknown: MACRO
+anim_unknown: MACRO
db $04, \1
ENDM
-ani_unknown2: MACRO
+anim_unknown2: MACRO
db $05, \1
ENDM
-ani_end2: MACRO
+anim_end2: MACRO
db $06
ENDM
@@ -168,747 +168,747 @@ PointerTable_MoveAnimation:
dw MoveAnimation_5673
MoveAnimation_52c6: ; (6:52c6)
- ani_player ANI_SPELL_MOVE
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_52cf:
- ani_player ANI_SPELL_MOVE
- ani_opponent $08
- ani_normal ANI_SHAKE2
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $08
+ anim_normal ANI_SHAKE2
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_52d8:
- ani_player ANI_SPELL_MOVE
- ani_opponent ANI_THUNDER_SHOCK
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent ANI_THUNDER_SHOCK
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_52e3:
- ani_player ANI_SPELL_MOVE
- ani_opponent $0b
- ani_opponent $0c
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $0b
+ anim_opponent $0c
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_52f0:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_normal $0d
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_normal $0d
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_52fd:
- ani_player ANI_SPELL_MOVE
- ani_opponent $0e
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $0e
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5308:
- ani_player ANI_SPELL_MOVE
- ani_opponent $0f
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $0f
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5313:
- ani_player ANI_SPELL_MOVE
- ani_normal $10
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $10
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_531e:
- ani_player ANI_SPELL_MOVE
- ani_opponent $11
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $11
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5329:
- ani_player ANI_SPELL_MOVE
- ani_normal $12
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $12
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5334:
- ani_player ANI_SPELL_MOVE
- ani_opponent $13
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $13
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_533f:
- ani_player ANI_SPELL_MOVE
- ani_normal $14
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $14
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_534a:
- ani_player ANI_SPELL_MOVE
- ani_opponent $0b
- ani_opponent $13
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $0b
+ anim_opponent $13
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5357:
- ani_player ANI_SPELL_MOVE
- ani_opponent $15
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $15
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5362:
- ani_player ANI_SPELL_MOVE
- ani_normal $16
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $16
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_536d:
- ani_player ANI_SPELL_MOVE
- ani_opponent $17
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $17
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5378:
- ani_player ANI_SPELL_MOVE
- ani_opponent $18
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $18
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5383:
- ani_player ANI_SPELL_MOVE
- ani_opponent $19
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $19
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_538e:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1a
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1a
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5399:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1b
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1b
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53a4:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1c
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1c
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53af:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1d
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1d
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53ba:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1e
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1e
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53c5:
- ani_player ANI_SPELL_MOVE
- ani_opponent $1f
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $1f
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53d0:
- ani_player ANI_SPELL_MOVE
- ani_player $20
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $20
+ anim_end
MoveAnimation_53d5:
- ani_player ANI_SPELL_MOVE
- ani_opponent $21
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $21
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53e0:
- ani_player ANI_SPELL_MOVE
- ani_opponent $22
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $22
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53eb:
- ani_player ANI_SPELL_MOVE
- ani_opponent $23
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $23
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_53f6:
- ani_player ANI_SPELL_MOVE
- ani_opponent ANI_FURY_SWEEPES
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent ANI_FURY_SWEEPES
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5401:
- ani_player ANI_SPELL_MOVE
- ani_opponent $25
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $25
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_540c:
- ani_player ANI_SPELL_MOVE
- ani_opponent $26
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $26
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5417:
- ani_player ANI_SPELL_MOVE
- ani_opponent $27
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $27
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5422:
- ani_player ANI_SPELL_MOVE
- ani_opponent $28
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $28
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_542d:
- ani_player ANI_SPELL_MOVE
- ani_opponent $29
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $29
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5438:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2a
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2a
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5443:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2b
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2b
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_544e:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2b
+ anim_end
MoveAnimation_5453:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2c
- ani_normal $66
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5460:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2c
- ani_normal $66
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
+ anim_end
MoveAnimation_5467:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2d
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2d
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5472:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2e
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2e
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_547d:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2f
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2f
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5488:
- ani_player ANI_SPELL_MOVE
- ani_player $30
- ani_normal $66
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $30
+ anim_normal $66
+ anim_end
MoveAnimation_548f:
- ani_player ANI_SPELL_MOVE
- ani_normal $66
- ani_opponent $31
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $66
+ anim_opponent $31
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_549c:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_opponent $32
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_opponent $32
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_54a9:
- ani_player ANI_SPELL_MOVE
- ani_opponent $33
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $33
+ anim_end
MoveAnimation_54ae:
- ani_player ANI_SPELL_MOVE
- ani_opponent $34
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $34
+ anim_end
MoveAnimation_54b3:
- ani_player ANI_SPELL_MOVE
- ani_normal $35
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $35
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_54be:
- ani_player ANI_SPELL_MOVE
- ani_player $36
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $36
+ anim_end
MoveAnimation_54c3:
- ani_player ANI_SPELL_MOVE
- ani_player $37
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $37
+ anim_end
MoveAnimation_54c8:
- ani_player ANI_SPELL_MOVE
- ani_normal $38
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $38
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_54d3:
- ani_player ANI_SPELL_MOVE
- ani_normal $38
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_player $36
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $38
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_player $36
+ anim_end
MoveAnimation_54e0:
- ani_player ANI_SPELL_MOVE
- ani_opponent $39
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $39
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_54eb:
- ani_player ANI_SPELL_MOVE
- ani_player $3a
- ani_normal ANI_SHAKE1
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $3a
+ anim_normal ANI_SHAKE1
+ anim_end
MoveAnimation_54f2:
- ani_player ANI_SPELL_MOVE
- ani_normal ANI_SHAKE1
- ani_opponent $3b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal ANI_SHAKE1
+ anim_opponent $3b
+ anim_end
MoveAnimation_54f9:
- ani_player ANI_SPELL_MOVE
- ani_player $3c
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $3c
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5504:
- ani_player ANI_SPELL_MOVE
- ani_player $3d
- ani_normal $65
- ani_player $41
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $3d
+ anim_normal $65
+ anim_player $41
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5513:
- ani_player ANI_SPELL_MOVE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_end
MoveAnimation_5516:
- ani_player ANI_SPELL_MOVE
- ani_opponent $3f
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $3f
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5521:
- ani_player ANI_SPELL_MOVE
- ani_opponent $40
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_opponent $3b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $40
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_opponent $3b
+ anim_end
MoveAnimation_552e:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_end
MoveAnimation_5533:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_opponent $01
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_opponent $01
+ anim_end
MoveAnimation_553a:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_unknown $04
- ani_unknown2 $46
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_end
MoveAnimation_5543:
- ani_unknown $04
- ani_unknown2 $46
- ani_normal $65
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $65
+ anim_end
MoveAnimation_554a:
- ani_unknown $04
- ani_unknown2 $46
- ani_normal $65
- ani_unknown2 $47
- ani_unknown2 $47
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $65
+ anim_unknown2 $47
+ anim_unknown2 $47
+ anim_end
MoveAnimation_5555:
- ani_unknown $04
- ani_unknown2 $46
- ani_normal $45
- ani_unknown $01
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_normal $45
+ anim_unknown $01
+ anim_end
MoveAnimation_555e:
- ani_unknown $04
- ani_unknown2 $46
- ani_unknown2 $44
- ani_unknown $04
- ani_unknown2 $07
- ani_normal ANI_SHAKE1
- ani_unknown2 ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown2 $44
+ anim_unknown $04
+ anim_unknown2 $07
+ anim_normal ANI_SHAKE1
+ anim_unknown2 ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_556d:
- ani_unknown $04
- ani_unknown2 $46
- ani_unknown2 $49
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown2 $49
+ anim_end
MoveAnimation_5574:
- ani_player ANI_SPELL_MOVE
- ani_unknown $04
- ani_normal $4a
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_unknown $04
+ anim_normal $4a
+ anim_end
MoveAnimation_557b:
- ani_player ANI_SPELL_MOVE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_end
MoveAnimation_557e:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_end
MoveAnimation_5583:
- ani_player ANI_SPELL_MOVE
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_558c:
- ani_player ANI_SPELL_MOVE
- ani_opponent $29
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $29
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5597:
- ani_player ANI_SPELL_MOVE
- ani_player $33
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $33
+ anim_end
MoveAnimation_559c:
- ani_player ANI_SPELL_MOVE
- ani_player $4b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $4b
+ anim_end
MoveAnimation_55a1:
- ani_player ANI_SPELL_MOVE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_end
MoveAnimation_55a4:
- ani_player ANI_SPELL_MOVE
- ani_player $4d
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $4d
+ anim_end
MoveAnimation_55a9:
- ani_player ANI_SPELL_MOVE
- ani_opponent $22
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $22
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55b4:
- ani_player ANI_SPELL_MOVE
- ani_player $4d
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $4d
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55bf:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2b
+ anim_end
MoveAnimation_55c4:
- ani_player ANI_SPELL_MOVE
- ani_opponent $17
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $17
+ anim_end
MoveAnimation_55c9:
- ani_player ANI_SPELL_MOVE
- ani_normal $65
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $65
+ anim_end
MoveAnimation_55ce:
- ani_player ANI_SPELL_MOVE
- ani_opponent $18
- ani_opponent $3b
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $18
+ anim_opponent $3b
+ anim_end
MoveAnimation_55d5:
- ani_player ANI_SPELL_MOVE
- ani_player $04
- ani_player $07
- ani_normal ANI_SHAKE3
- ani_player ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $04
+ anim_player $07
+ anim_normal ANI_SHAKE3
+ anim_player ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55e0:
- ani_player ANI_SPELL_MOVE
- ani_normal $12
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_normal $12
+ anim_end
MoveAnimation_55e5:
- ani_end
+ anim_end
MoveAnimation_55e6:
- ani_unknown $04
- ani_unknown2 $06
- ani_unknown2 ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $04
+ anim_unknown2 $06
+ anim_unknown2 ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55ed:
- ani_player $3e
- ani_player ANI_SHOW_DAMAGE
- ani_end
+ anim_player $3e
+ anim_player ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55f2:
- ani_unknown $01
- ani_player $07
- ani_normal ANI_SHAKE3
- ani_player ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $01
+ anim_player $07
+ anim_normal ANI_SHAKE3
+ anim_player ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_55fb:
- ani_opponent $05
- ani_end
+ anim_opponent $05
+ anim_end
MoveAnimation_55fe:
- ani_opponent $04
- ani_end
+ anim_opponent $04
+ anim_end
MoveAnimation_5601:
- ani_opponent $02
- ani_end
+ anim_opponent $02
+ anim_end
MoveAnimation_5604:
- ani_opponent $03
- ani_end
+ anim_opponent $03
+ anim_end
MoveAnimation_5607:
- ani_player $04
- ani_end
+ anim_player $04
+ anim_end
MoveAnimation_560a:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2a
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2a
+ anim_end
MoveAnimation_560f:
- ani_opponent $3b
- ani_end
+ anim_opponent $3b
+ anim_end
MoveAnimation_5612:
- ani_unknown $04
- ani_unknown2 $44
- ani_unknown2 $07
- ani_normal ANI_SHAKE1
- ani_unknown2 ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $04
+ anim_unknown2 $44
+ anim_unknown2 $07
+ anim_normal ANI_SHAKE1
+ anim_unknown2 ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_561d:
- ani_unknown $04
- ani_unknown2 $4c
- ani_unknown2 $07
- ani_normal ANI_SHAKE1
- ani_unknown2 ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $04
+ anim_unknown2 $4c
+ anim_unknown2 $07
+ anim_normal ANI_SHAKE1
+ anim_unknown2 ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5628:
- ani_unknown $04
- ani_normal $4e
- ani_end
+ anim_unknown $04
+ anim_normal $4e
+ anim_end
MoveAnimation_562d:
- ani_unknown $04
- ani_normal $4f
- ani_end
+ anim_unknown $04
+ anim_normal $4f
+ anim_end
MoveAnimation_5632:
- ani_unknown $04
- ani_unknown2 ANI_SHOW_DAMAGE
- ani_end
+ anim_unknown $04
+ anim_unknown2 ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5637:
- ani_player ANI_SPELL_MOVE
- ani_opponent $39
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_normal $65
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $39
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_normal $65
+ anim_end
MoveAnimation_5644:
- ani_player ANI_SPELL_MOVE
- ani_player $4b
- ani_opponent ANI_GET_HIT
- ani_normal ANI_SHAKE1
- ani_opponent ANI_SHOW_DAMAGE
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_player $4b
+ anim_opponent ANI_GET_HIT
+ anim_normal ANI_SHAKE1
+ anim_opponent ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_564f:
- ani_player $05
- ani_player ANI_SHOW_DAMAGE
- ani_end
+ anim_player $05
+ anim_player ANI_SHOW_DAMAGE
+ anim_end
MoveAnimation_5654:
- ani_player $3e
- ani_normal $98
- ani_end
+ anim_player $3e
+ anim_normal $98
+ anim_end
MoveAnimation_5659:
- ani_player $03
- ani_normal $98
- ani_end
+ anim_player $03
+ anim_normal $98
+ anim_end
MoveAnimation_565e:
- ani_player ANI_SPELL_MOVE
- ani_opponent $2c
- ani_normal $66
- ani_end
+ anim_player ANI_SPELL_MOVE
+ anim_opponent $2c
+ anim_normal $66
+ anim_end
MoveAnimation_5665:
- ani_opponent $39
- ani_end
+ anim_opponent $39
+ anim_end
MoveAnimation_5668:
- ani_unknown $04
- ani_unknown2 $46
- ani_unknown $01
- ani_player $3e
- ani_opponent $3e
- ani_end
+ anim_unknown $04
+ anim_unknown2 $46
+ anim_unknown $01
+ anim_player $3e
+ anim_opponent $3e
+ anim_end
MoveAnimation_5673:
- ani_end \ No newline at end of file
+ anim_end \ No newline at end of file