diff options
author | xCrystal <rgr.crystal@gmail.com> | 2020-04-24 20:23:51 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-04-24 20:23:51 +0200 |
commit | ebd79f9631342cd5969b57eb8215ef1a23becbb9 (patch) | |
tree | 44a9d03f62e0a462e6efb5ae431daf2520a5186c /src | |
parent | e360e0102a7332dc9a026327e2cbcce71c6cdcd4 (diff) | |
parent | 9aa5cba752d247f94179b0c9fc6a558f26f77a47 (diff) |
Merge branch 'master' into master
Diffstat (limited to 'src')
-rw-r--r-- | src/constants/card_data_constants.asm | 13 | ||||
-rw-r--r-- | src/constants/duel_constants.asm | 26 | ||||
-rw-r--r-- | src/data/cards.asm | 18 | ||||
-rw-r--r-- | src/engine/bank01.asm | 10 | ||||
-rw-r--r-- | src/engine/bank05.asm | 441 | ||||
-rw-r--r-- | src/engine/bank08.asm | 6406 | ||||
-rw-r--r-- | src/engine/home.asm | 16 | ||||
-rw-r--r-- | src/macros/wram.asm | 2 | ||||
-rw-r--r-- | src/text/text1.asm | 2 | ||||
-rw-r--r-- | src/text/text_offsets.asm | 5982 | ||||
-rw-r--r-- | src/wram.asm | 53 |
11 files changed, 9622 insertions, 3347 deletions
diff --git a/src/constants/card_data_constants.asm b/src/constants/card_data_constants.asm index 9d4c88f..3f26e4d 100644 --- a/src/constants/card_data_constants.asm +++ b/src/constants/card_data_constants.asm @@ -41,7 +41,7 @@ CARD_DATA_MOVE1_EFFECT_COMMANDS EQU $18 CARD_DATA_MOVE1_FLAG1 EQU $1a CARD_DATA_MOVE1_FLAG2 EQU $1b CARD_DATA_MOVE1_FLAG3 EQU $1c -CARD_DATA_MOVE1_UNKNOWN1 EQU $1d +CARD_DATA_MOVE1_EFFECT_PARAM EQU $1d CARD_DATA_MOVE1_ANIMATION EQU $1e ; TYPE_PKMN card only @@ -55,7 +55,7 @@ CARD_DATA_MOVE2_EFFECT_COMMANDS EQU $2b CARD_DATA_MOVE2_FLAG1 EQU $2d CARD_DATA_MOVE2_FLAG2 EQU $2e CARD_DATA_MOVE2_FLAG3 EQU $2f -CARD_DATA_MOVE2_UNKNOWN1 EQU $30 +CARD_DATA_MOVE2_EFFECT_PARAM EQU $30 CARD_DATA_MOVE2_ANIMATION EQU $31 ; TYPE_PKMN card only @@ -226,3 +226,12 @@ FLAG_3_BIT_1 EQU $1 << FLAG_3_BIT_1_F ; special CARD_DATA_RETREAT_COST values UNABLE_RETREAT EQU $64 + +; attack index constants +FIRST_ATTACK_OR_PKMN_POWER EQU $0 +SECOND_ATTACK EQU $1 + +; whether move with the ATTACHED_ENERGY_BOOST flag +; has limit on attached energy cards boost. +MAX_ENERGY_BOOST_IS_LIMITED EQU $2 +MAX_ENERGY_BOOST_IS_NOT_LIMITED EQU $3 diff --git a/src/constants/duel_constants.asm b/src/constants/duel_constants.asm index f3e2912..65f58e3 100644 --- a/src/constants/duel_constants.asm +++ b/src/constants/duel_constants.asm @@ -224,3 +224,29 @@ EFFECT_FAILED_UNSUCCESSFUL EQU $02 ; wAnimationQueue length ANIMATION_QUEUE_LENGTH EQU 7 + +; wPreviousAIFlags and wCurrentAIFlags constants +AI_FLAG_USED_PLUSPOWER EQU 1 << 0 +AI_FLAG_USED_SWITCH EQU 1 << 1 +AI_FLAG_USED_PROFESSOR_OAK EQU 1 << 2 +AI_FLAG_MODIFIED_HAND EQU 1 << 3 +AI_FLAG_USED_GUST_OF_WIND EQU 1 << 4 + +; used to determine which Trainer cards for AI +; to process in AIProcessHandTrainerCards. +; aside from a few exceptions, these go in chronological order. +AI_TRAINER_CARD_PHASE_01 EQU $1 +AI_TRAINER_CARD_PHASE_02 EQU $2 +AI_TRAINER_CARD_PHASE_03 EQU $3 +AI_TRAINER_CARD_PHASE_04 EQU $4 +AI_TRAINER_CARD_PHASE_05 EQU $5 +AI_TRAINER_CARD_PHASE_06 EQU $6 +AI_TRAINER_CARD_PHASE_07 EQU $7 +AI_TRAINER_CARD_PHASE_08 EQU $8 +AI_TRAINER_CARD_PHASE_09 EQU $9 +AI_TRAINER_CARD_PHASE_10 EQU $a +AI_TRAINER_CARD_PHASE_11 EQU $b +AI_TRAINER_CARD_PHASE_12 EQU $c +AI_TRAINER_CARD_PHASE_13 EQU $d +AI_TRAINER_CARD_PHASE_14 EQU $e +AI_TRAINER_CARD_PHASE_15 EQU $f diff --git a/src/data/cards.asm b/src/data/cards.asm index a15f0e5..e601f98 100644 --- a/src/data/cards.asm +++ b/src/data/cards.asm @@ -1952,7 +1952,7 @@ ExeggutorCard: ; 31689 (c:5689) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 3 + db MAX_ENERGY_BOOST_IS_NOT_LIMITED db 2 ; animation db 3 ; retreat cost @@ -3278,7 +3278,7 @@ BlastoiseCard: ; 31d23 (c:5d23) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 22 ; animation db 3 ; retreat cost @@ -3417,7 +3417,7 @@ PoliwagCard: ; 31de6 (c:5de6) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -3519,7 +3519,7 @@ PoliwrathCard: ; 31e68 (c:5e68) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4029,7 +4029,7 @@ SeadraCard: ; 320f2 (c:60f2) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4386,7 +4386,7 @@ LaprasCard: ; 322b9 (c:62b9) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4502,7 +4502,7 @@ Vaporeon2Card: ; 3233b (c:633b) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation db 1 ; retreat cost @@ -4553,7 +4553,7 @@ OmanyteCard: ; 3237c (c:637c) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation db 1 ; retreat cost @@ -4590,7 +4590,7 @@ OmastarCard: ; 323bd (c:63bd) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index 5131025..b73b47c 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -3055,7 +3055,7 @@ PracticeDuelVerify_Turn2: ; 5438 (1:5438) ld a, [wTempCardID_ccc2] cp SEAKING jp nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jp nz, ReturnWrongAction ld e, PLAY_AREA_ARENA @@ -3090,7 +3090,7 @@ PracticeDuelVerify_Turn4: ; 5467 (1:5467) ld a, [wTempCardID_ccc2] cp SEAKING jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -3127,7 +3127,7 @@ PracticeDuelVerify_Turn7Or8: ; 54b7 (1:54b7) ld a, [wTempCardID_ccc2] cp STARMIE jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -6041,7 +6041,7 @@ DisplayOpponentUsedMoveScreen: ; 6635 (1:6635) ld a, CARDPAGE_POKEMON_OVERVIEW ld [wCardPageNumber], a ld hl, wLoadedCard1Move1Name - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr z, .first_move ld hl, wLoadedCard1Move2Name @@ -6886,7 +6886,7 @@ OppAction_6b3e: ; 6b3e (1:6b3e) call SwapTurn ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ld a, [wTempCardID_ccc2] ld [wPlayerAttackingCardID], a diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm index 251f5c5..ee45de4 100644 --- a/src/engine/bank05.asm +++ b/src/engine/bank05.asm @@ -91,7 +91,7 @@ Func_1409e: ; 1409e (5:409e) ; input: ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider ; output: -; [wSelectedMoveIndex] = move index that KOs +; [wSelectedAttack] = move index that KOs CheckIfAnyMoveKnocksOutDefendingCard: ; 140ae (5:40ae) xor a ; first move call CheckIfMoveKnocksOutDefendingCard @@ -116,10 +116,10 @@ CheckIfMoveKnocksOutDefendingCard: ; 140b5 (5:40b5) ; to exactly 0 HP. ; outputs that attack index in wSelectedMove. CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5) - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER call .check_damage ret c - ld a, $01 ; second attack + ld a, SECOND_ATTACK .check_damage call EstimateDamage_FromDefendingPokemon @@ -326,7 +326,7 @@ Func_14226: ; 14226 (5:4226) ; can't use a move or if that selected move doesn't have enough energy ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ldh a, [hTempPlayAreaLocation_ff9d] or a @@ -340,7 +340,7 @@ CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex call HandleAmnesiaSubstatus @@ -361,7 +361,7 @@ CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ; and checks if there is enough energy to execute the selected move ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine ; output: ; b = basic energy still needed ; c = colorless energy still needed @@ -374,7 +374,7 @@ CheckEnergyNeededForAttack: ; 14279 (5:4279) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -634,7 +634,7 @@ CreateEnergyCardListFromHand: ; 1438c (5:438c) ; looks for card ID in hand and ; sets carry if a card wasn't found -; as opposed to LookForCardIDInHandList +; as opposed to LookForCardIDInHandList_Bank5 ; this function doesn't create a list ; and preserves hl, de and bc ; input: @@ -686,7 +686,7 @@ LookForCardIDInHand: ; 143bf (5:43bf) ; a = move index to take into account ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD @@ -903,7 +903,7 @@ _CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462) ; damage as the receiver EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) call SwapTurn - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -1135,8 +1135,8 @@ _CalculateDamage_FromDefendingPokemon: ; 1459b (5:459b) ret ; 0x14663 -Func_14663: ; 14663 (5:4663) - farcall Func_200e5 +AIProcessHandTrainerCards: ; 14663 (5:4663) + farcall _AIProcessHandTrainerCards ret ; GENERAL DECK POINTER LIST - Not sure on all of these. @@ -1175,7 +1175,7 @@ Func_14687: ; 14687 (5:4687) Func_1468b: ; 1468b (5:468b) call Func_15649 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards farcall $8, $67d3 jp nc, $4776 farcall $8, $6790 @@ -1184,28 +1184,28 @@ Func_1468b: ; 1468b (5:468b) ret c farcall $8, $662d ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_146ed @@ -1220,37 +1220,37 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards ld a, $f - call Func_14663 - ld a, [wce20] - and $4 + call AIProcessHandTrainerCards + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PROFESSOR_OAK jr z, .asm_14776 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_1475b @@ -1265,7 +1265,7 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards .asm_14776 ld a, $e @@ -1317,7 +1317,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .lapras ld a, LAPRAS ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .articuno ld e, a call CountNumberOfEnergyCardsAttached @@ -1330,7 +1330,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .articuno ld a, ARTICUNO1 ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .dewgong ld a, ARTICUNO1 call RaiseAIScoreToAllMatchingIDsInBench @@ -1339,7 +1339,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .dewgong ld a, DEWGONG ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .seel ld a, DEWGONG call RaiseAIScoreToAllMatchingIDsInBench @@ -1348,7 +1348,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .seel ld a, SEEL ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 ret nc ld a, SEEL call RaiseAIScoreToAllMatchingIDsInBench @@ -1386,7 +1386,7 @@ Data_1514f: ; 1514f (5:514f) ; output: ; a = card deck index, if found ; carry set if found -LookForCardIDInHandList: ; 155d2 (5:55d2) +LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2) ld [wTempCardIDToLook], a call CreateHandCardList ld hl, wDuelTempList @@ -1408,7 +1408,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; 0x155ef ; returns carry if card ID in a -; is found in bench, starting with +; is found in Play Area, starting with ; location in b ; input: ; a = card ID @@ -1416,7 +1416,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; ouput: ; a = PLAY_AREA_* of found card ; carry set if found -LookForCardIDInBench: ; 155ef (5:55ef) +LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef) ld [wTempCardIDToLook], a .loop @@ -1450,7 +1450,7 @@ Func_15612: ; 15612 (5:5612) Func_15636: ; 15636 (5:5636) ld a, $10 ld hl, wcda5 - call ZeroData + call ClearMemory_Bank5 ld a, $5 ld [wcda6], a ld a, $ff @@ -1462,7 +1462,7 @@ Func_15649: ; 15649 (5:5649) inc a ld [wcda6], a xor a - ld [wce20], a + ld [wPreviousAIFlags], a ld [wcddb], a ld [wcddc], a ld [wce03], a @@ -1530,7 +1530,7 @@ Func_15649: ; 15649 (5:5649) ; after removing that attached energy card. ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine ; output: ; b = basic energy still needed ; c = colorless energy still needed @@ -1543,7 +1543,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -1561,7 +1561,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) .is_attack ldh a, [hTempPlayAreaLocation_ff9d] - farcall GetEnergyCardToDiscard + farcall AIPickEnergyCardToDiscard call LoadCardDataToBuffer1_FromDeckIndex cp DOUBLE_COLORLESS_ENERGY jr z, .colorless @@ -1642,7 +1642,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) ; 0x1575e ; zeroes a bytes starting at hl -ZeroData: ; 1575e (5:575e) +ClearMemory_Bank5: ; 1575e (5:575e) push af push bc push hl @@ -1659,7 +1659,7 @@ ZeroData: ; 1575e (5:575e) ; 0x1576b ; returns in a the tens digit of value in a -CalculateTensDigit: ; 1576b (5:576b) +CalculateByteTensDigit: ; 1576b (5:576b) push bc ld c, 0 .loop @@ -1678,7 +1678,7 @@ CalculateTensDigit: ; 1576b (5:576b) ; input: ; a = divisor ; b = dividend -CalculateBDividedByA: ; 15778 (5:5778) +CalculateBDividedByA_Bank5: ; 15778 (5:5778) push bc ld c, a ld a, b @@ -1765,8 +1765,99 @@ CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3) ret ; 0x157c6 -Func_157c6: ; 157c6 (5:57c6) - INCROM $157c6, $158b2 +; counts total number of energy cards in opponent's hand +; plus all the cards attached in Turn Duelist's Play Area. +; output: +; a and wTempAI = total number of energy cards. +CountOppEnergyCardsInHandAndAttached: ; 157c6 (5:57c6) + xor a + ld [wTempAI], a + call CreateEnergyCardListFromHand + jr c, .attached + +; counts number of energy cards in hand + ld b, -1 + ld hl, wDuelTempList +.loop_hand + inc b + ld a, [hli] + cp $ff + jr nz, .loop_hand + ld a, b + ld [wTempAI], a + +; counts number of energy cards +; that are attached in Play Area +.attached + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +.loop_play_area + call CountNumberOfEnergyCardsAttached + ld hl, wTempAI + add [hl] + ld [hl], a + inc e + dec d + jr nz, .loop_play_area + ret +; 0x157f3 + +; returns carry if any card with ID in e is found +; in the list that is pointed by hl. +; if one is found, it is removed from the list. +; input: +; e = card ID to look for. +; hl = list to look in +RemoveCardIDInList: ; 157f3 (5:57f3) + push hl + push de + push bc + ld c, e + +.loop_1 + ld a, [hli] + cp $ff + jr z, .no_carry + + ldh [hTempCardIndex_ff98], a + call GetCardIDFromDeckIndex + ld a, c + cp e + jr nz, .loop_1 + +; found + ld d, h + ld e, l + dec hl + +; remove this index from the list +; and reposition the rest of the list ahead. +.loop_2 + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_2 + + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret + +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x1581b + +Func_1581b: ; 1581b (5:581b) + INCROM $1581b, $158b2 ; determine AI score for retreating ; return carry if AI decides to retreat @@ -1779,7 +1870,7 @@ AIDecideWhetherToRetreat: ; 158b2 (5:58b2) call LoadDefendingPokemonColorWRAndPrizeCards ld a, 128 ; initial retreat score ld [wAIScore], a - ld a, [$cdb4] + ld a, [wcdb4] or a jr z, .check_status srl a @@ -2283,11 +2374,11 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; to raise AI score accordingly .check_can_use_moves xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage jr .check_energy_card @@ -2296,10 +2387,10 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; it can inflict to the defending Pokémon ; AI score += floor(Damage / 10) + 1 .calculate_damage - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit inc a call AddToAIScore ret @@ -2310,10 +2401,10 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) .check_energy_card call LookForEnergyNeededInHand jr nc, .check_attached_energy - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit srl a call AddToAIScore @@ -2440,8 +2531,8 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) .add_hp_score ld b, a ld a, 4 - call CalculateBDividedByA - call CalculateTensDigit + call CalculateBDividedByA_Bank5 + call CalculateByteTensDigit call AddToAIScore ; raise AI score if @@ -2530,7 +2621,7 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; done xor a - ld [$cdb4], a + ld [wcdb4], a jp FindHighestBenchScore ; 0x15d4f @@ -2948,11 +3039,11 @@ AIDecideEvolution: ; 15f4c (5:5f4c) ; check if the card can use any moves ; and if any of those moves can KO xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr nc, .can_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .cant_attack_or_ko .can_attack @@ -2982,11 +3073,11 @@ AIDecideEvolution: ; 15f4c (5:5f4c) ld a, [wTempAIPokemonCard] ld [hl], a xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr nc, .evolution_can_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .evolution_cant_attack .evolution_can_attack @@ -3104,7 +3195,7 @@ AIDecideEvolution: ; 15f4c (5:5f4c) jr z, .check_mysterious_fossil srl a srl a - call CalculateTensDigit + call CalculateByteTensDigit call SubFromAIScore ; if is Mysterious Fossil or @@ -3206,7 +3297,7 @@ Func_16120: ; 16120 (5:6120) cp 3 jr c, .not_enough_energy push af - farcall CountEnergyCardsInHand + farcall CountOppEnergyCardsInHand pop bc add b cp 6 @@ -3466,7 +3557,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .next_move ld a, [wLoadedMoveCategory] @@ -3476,7 +3567,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) .next_move ; second move ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .fail ld a, [wLoadedMoveCategory] @@ -3502,7 +3593,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card LookForEnergyNeededInHand: ; 162c8 (5:62c8) xor a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c @@ -3516,7 +3607,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) .second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c @@ -3536,7 +3627,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry @@ -3548,7 +3639,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry ; 0x16311 @@ -3562,7 +3653,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) ; return carry if successful in finding card ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) call CheckEnergyNeededForAttack ld a, b @@ -3583,7 +3674,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done @@ -3595,7 +3686,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done ; 0x1633f @@ -4080,7 +4171,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .check_defending_can_ko ; hp < 30 @@ -4124,7 +4215,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) .bench add DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .asm_165e1 ; hp < 30 @@ -4271,9 +4362,9 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) ; in order to determine whether to play energy card. ; the AI score is increased/decreased accordingly. ; input: -; [wSelectedMoveIndex] = move to check. +; [wSelectedAttack] = move to check. DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jp c, .not_enough_energy ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F @@ -4285,9 +4376,12 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) jp .check_evolution .attached_energy_boost - ld a, [wLoadedMoveUnknown1] - cp $02 + ld a, [wLoadedMoveEffectParam] + cp MAX_ENERGY_BOOST_IS_LIMITED jr z, .check_surplus_energy + + ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED, + ; which is equal to 3, add to score. call AddToAIScore jp .check_evolution @@ -4313,7 +4407,7 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag jp nc, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -4392,7 +4486,7 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) ldh a, [hTempPlayAreaLocation_ff9d] or a jr nz, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -4580,7 +4674,7 @@ CheckIfEvolutionNeedsEnergyForMove: ; 16805 (5:6805) ; 0x1683b ; returns in e the card ID of the energy required for -; the Discard/Energy Boost attack loaded in wSelectedMoveIndex. +; the Discard/Energy Boost attack loaded in wSelectedAttack. ; if it's Zapdos2's Thunderbolt attack, return no carry. ; if it's Charizard's Fire Spin or Exeggutor's Big Eggplosion ; attack, don't return energy card ID, but set carry. @@ -4595,7 +4689,7 @@ GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b) call GetTurnDuelistVariable call LoadCardDataToBuffer2_FromDeckIndex ld b, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr z, .first_attack @@ -4682,7 +4776,7 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) ; if first attack doesn't need, test for the second attack. xor a ld [wTempAI], a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jr nc, .second_attack ld a, b @@ -4693,8 +4787,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) jr nz, .check_deck .second_attack - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jr nc, .check_discard_or_energy_boost ld a, b @@ -4713,8 +4807,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) ; for both attacks, check if it has the effect of ; discarding energy cards or attached energy boost. - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag @@ -4723,8 +4817,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) call CheckLoadedMoveFlag jr c, .energy_boost_or_discard_energy - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag @@ -4832,7 +4926,7 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) jr z, .check_first_attack ret .check_first_attack - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jp z, .second_attack ret @@ -4940,14 +5034,14 @@ Func_169ca: ; 169ca (5:69ca) dec b jr nz, .loop +; copies wAIScore to wcde3 ld a, [wAIScore] ld [de], a - jr Func_169f8.asm_169fc + jr Func_169fc ; copies wTempPlayAreaAIScore to wPlayAreaAIScore ; and loads wAIscore with value in wcde3. ; identical to Func_164d3. -; TODO: reconsider function structure here. Func_169e3: ; 169e3 (5:69e3) push af ld de, wPlayAreaAIScore @@ -4959,6 +5053,7 @@ Func_169e3: ; 169e3 (5:69e3) inc de dec b jr nz, .loop + ld a, [hl] ld [wAIScore], a pop af @@ -4968,27 +5063,32 @@ Func_169e3: ; 169e3 (5:69e3) Func_169f8: ; 169f8 (5:69f8) xor a ld [wcdd9], a -.asm_169fc - ld a, [wce20] - and $01 - jr z, .asm_16a0b - ld a, [wcdd6] - ld [wSelectedMoveIndex], a - jr .first_attack - -.asm_16a0b + ; fallthrough + +Func_169fc: ; 169fc (5:69fc) +; if AI used Pluspower, load its attack index + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PLUSPOWER + jr z, .no_pluspower + ld a, [wAIPluspowerAttack] + ld [wSelectedAttack], a + jr .attack_chosen + +.no_pluspower ld a, [wcda7] cp $80 jp z, .asm_16a77 ; determine AI score of both attacks. - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER call GetAIScoreOfAttack ld a, [wAIScore] ld [wPlayAreaAIScore], a - ld a, $01 ; second attack + ld a, SECOND_ATTACK call GetAIScoreOfAttack - ld c, $01 + +; compare both attack scores + ld c, SECOND_ATTACK ld a, [wPlayAreaAIScore] ld b, a ld a, [wAIScore] @@ -5006,13 +5106,15 @@ Func_169f8: ; 169f8 (5:69f8) .asm_16a30 cp $50 ; minimum score to use attack jr c, .asm_16a77 + ; enough score, proceed + ld a, c - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a or a - jr z, .first_attack + jr z, .attack_chosen call CheckWhetherToSwitchToFirstAttack -.first_attack +.attack_chosen ld a, [wcdd9] or a jr z, .asm_16a48 @@ -5021,23 +5123,30 @@ Func_169f8: ; 169f8 (5:69f8) .asm_16a48 ld a, $0e - call Func_14663 - xor a + call AIProcessHandTrainerCards + +; load this attack's damage output against +; the current Defending Pokemon. + xor a ; PLAY_AREA_ARENA ldh [hTempPlayAreaLocation_ff9d], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] + or a jr z, .asm_16a62 -.asm_16a5c + ; if damage is 0, fallthrough + +.cannot_damage xor a - ld [$cdb4], a + ld [wcdb4], a jr .asm_16a6d + .asm_16a62 ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F call CheckLoadedMoveFlag - jr c, .asm_16a5c - ld hl, $cdb4 + jr c, .cannot_damage + ld hl, wcdb4 inc [hl] .asm_16a6d ld a, $01 @@ -5051,7 +5160,7 @@ Func_169f8: ; 169f8 (5:69f8) jr z, .asm_16a80 jp Func_169e3 .asm_16a80 - ld hl, $cdb4 + ld hl, wcdb4 inc [hl] or a ret @@ -5060,7 +5169,7 @@ Func_169f8: ; 169f8 (5:69f8) ; determines the AI score of attack index in a. GetAIScoreOfAttack: ; 16a86 (5:6a86) ; initialize AI score. - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, $50 ld [wAIScore], a @@ -5103,7 +5212,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; player is under No Damage substatus ld a, $01 ld [wAICannotDamage], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wLoadedMoveCategory] cp POKEMON_POWER @@ -5117,7 +5226,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; calculate damage to player to check if move can KO. ; encourage move if it's able to KO. .check_if_can_ko - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -5142,7 +5251,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ld [wTempAI], a or a jr z, .no_damage - call CalculateTensDigit + call CalculateByteTensDigit call AddToAIScore jr .check_recoil .no_damage @@ -5174,13 +5283,13 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) .is_recoil ; sub from AI score number of damage counters ; that move deals to itself. - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] or a jp z, .check_defending_can_ko ld [wDamage], a call ApplyDamageModifiers_DamageToSelf ld a, e - call CalculateTensDigit + call CalculateByteTensDigit call SubFromAIScore push de @@ -5395,12 +5504,12 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; if defending card can KO, encourage move ; unless move is non-damaging. .check_defending_can_ko - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] push af call CheckIfDefendingPokemonCanKnockOut pop bc ld a, b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a jr nc, .check_discard ld a, 5 call AddToAIScore @@ -5413,7 +5522,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; subtract from AI score if this move requires ; discarding any energy cards. .check_discard - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -5424,14 +5533,14 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) jr nc, .asm_16ca6 ld a, 1 call SubFromAIScore - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] call SubFromAIScore .asm_16ca6 ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_6_F call CheckLoadedMoveFlag jr nc, .check_nullify_flag - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] call AddToAIScore ; encourage move if it has a nullify or weaken attack effect. @@ -5454,13 +5563,13 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ld a, MOVE_FLAG2_ADDRESS | HEAL_USER_F call CheckLoadedMoveFlag jr nc, .check_status_effect - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] cp 1 jr z, .tally_heal_score ld a, [wTempAI] - call CalculateTensDigit + call CalculateByteTensDigit ld b, a - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] cp 3 jr z, .asm_16cec srl b @@ -5469,7 +5578,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) .asm_16cec ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp b jr c, .tally_heal_score ld a, b @@ -5477,9 +5586,9 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) push af ld e, PLAY_AREA_ARENA call GetCardDamage - call CalculateTensDigit + call CalculateByteTensDigit pop bc - cp b ; wLoadedMoveUnknown1 + cp b ; wLoadedMoveEffectParam jr c, .add_heal_score ld a, b .add_heal_score @@ -5771,7 +5880,7 @@ HandleSwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb) or a jr nz, .success ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .success ld a, $01 ; second move @@ -5828,7 +5937,7 @@ HandlePorygonConversion: ; 16f18 (5:6f18) cp CONFUSED jp z, HandleSpecialAIMoves.zero - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr nz, .conversion_2 @@ -6053,11 +6162,11 @@ CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019) jr c, .keep_second_attack ; switch to first attack xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ret .keep_second_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ret ; 0x17057 @@ -6186,7 +6295,7 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push hl call CheckIfSelectedMoveIsUnusable pop hl @@ -6209,7 +6318,7 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_BENCH @@ -6253,7 +6362,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc push hl call CheckIfSelectedMoveIsUnusable @@ -6267,7 +6376,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -6282,11 +6391,11 @@ Func_17161 ; 17161 (5:7161) ; return carry if Pokémon at play area location ; in hTempPlayAreaLocation_ff9d does not have -; energy required for the move index in wSelectedMoveIndex +; energy required for the move index in wSelectedAttack ; or has exactly the same amount of energy needed ; input: ; [hTempPlayAreaLocation_ff9d] = play area location -; [wSelectedMoveIndex] = move index to check +; [wSelectedAttack] = move index to check ; output: ; a = number of extra energy cards attached CheckIfNoSurplusEnergyForMove: ; 171fb (5:71fb) @@ -6294,7 +6403,7 @@ CheckIfNoSurplusEnergyForMove: ; 171fb (5:71fb) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -6448,7 +6557,7 @@ Func_172af ; 172af (5:72af) CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383) ldh [hTempPlayAreaLocation_ff9d], a xor a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .second_attack xor a @@ -6459,7 +6568,7 @@ CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383) .second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .no_carry ld a, $01 @@ -6526,7 +6635,7 @@ CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1) ; a = move index ; [hTempPlayAreaLocation_ff9d] = location of card to check CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ldh a, [hTempPlayAreaLocation_ff9d] push af xor a @@ -6540,7 +6649,7 @@ CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) jr c, .done ; player's active Pokémon can use move - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_FromDefendingPokemon ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD_HP @@ -6601,8 +6710,12 @@ CheckIfNotABossDeckID: ; 17426 (5:7426) ; probability to return carry: ; - 50% if deck AI is playing is on the list; -; - 25% for all other decks. -Func_1743b: ; 1743b (5:743b) +; - 25% for all other decks; +; - 0% for boss decks. +; used for certain decks to randomly choose +; not to play Trainer card in hand. +ChooseRandomlyNotToPlayTrainerCard: ; 1743b (5:743b) +; boss decks always use Trainer cards. push hl push de call CheckIfNotABossDeckID @@ -6654,7 +6767,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld [wcdf9], a ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_ARENA_CARD @@ -6692,7 +6805,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc call CheckIfSelectedMoveIsUnusable pop bc @@ -6702,7 +6815,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -6752,7 +6865,7 @@ RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd) Func_174f2: ; 174f2 (5:74f2) ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdfa - call ZeroData + call ClearMemory_Bank5 ld a, DUELVARS_BENCH call GetTurnDuelistVariable ld e, 0 @@ -6761,7 +6874,7 @@ Func_174f2: ; 174f2 (5:74f2) push hl ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdea - call ZeroData + call ClearMemory_Bank5 pop hl inc e ld a, [hli] @@ -6875,7 +6988,7 @@ Func_17583: ; 17583 (5:7583) push hl push de call GetCardDamage - call CalculateTensDigit + call CalculateByteTensDigit ld b, a push bc call CountNumberOfEnergyCardsAttached diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm index 48ed23f..5a0f535 100644 --- a/src/engine/bank08.asm +++ b/src/engine/bank08.asm @@ -6,47 +6,47 @@ unknown_data_20000: MACRO ENDM Data_20000: ; 20000 (8:4000) - unknown_data_20000 $07, POTION, CheckIfPotionPreventsKnockOut, AIPlayPotion - unknown_data_20000 $0a, POTION, FindTargetCardForPotion, AIPlayPotion - unknown_data_20000 $08, SUPER_POTION, CheckIfSuperPotionPreventsKnockOut, AIPlaySuperPotion - unknown_data_20000 $0b, SUPER_POTION, FindTargetCardForSuperPotion, AIPlaySuperPotion - unknown_data_20000 $0d, DEFENDER, CheckIfDefenderPreventsKnockOut, AIPlayDefender - unknown_data_20000 $0e, DEFENDER, CheckIfDefenderPreventsRecoilKnockOut, AIPlayDefender - unknown_data_20000 $0d, PLUSPOWER, $4501, AIPlayPluspower - unknown_data_20000 $0e, PLUSPOWER, $45a5, AIPlayPluspower - unknown_data_20000 $09, SWITCH, $462e, $4612 - unknown_data_20000 $07, GUST_OF_WIND, $467e, $4666 - unknown_data_20000 $0a, GUST_OF_WIND, $467e, $4666 - unknown_data_20000 $04, BILL, $4878, $486d - unknown_data_20000 $05, ENERGY_REMOVAL, $4895, $4880 - unknown_data_20000 $05, SUPER_ENERGY_REMOVAL, $49bc, $4994 - unknown_data_20000 $07, POKEMON_BREEDER, $4b1b, $4b06 - unknown_data_20000 $0f, PROFESSOR_OAK, $4cc1, $4cae - unknown_data_20000 $0a, ENERGY_RETRIEVAL, $4e6e, $4e44 - unknown_data_20000 $0b, SUPER_ENERGY_RETRIEVAL, $4fc1, $4f80 - unknown_data_20000 $06, POKEMON_CENTER, $50eb, $50e0 - unknown_data_20000 $07, IMPOSTER_PROFESSOR_OAK, $517b, $5170 - unknown_data_20000 $0c, ENERGY_SEARCH, $51aa, $519a - unknown_data_20000 $03, POKEDEX, $52dc, $52b4 - unknown_data_20000 $07, FULL_HEAL, $5428, $541d - unknown_data_20000 $0a, MR_FUJI, $54a7, $5497 - unknown_data_20000 $0a, SCOOP_UP, $5506, $54f1 - unknown_data_20000 $02, MAINTENANCE, $562c, $560f - unknown_data_20000 $03, RECYCLE, $56b8, $569a - unknown_data_20000 $0d, LASS, $5768, $5755 - unknown_data_20000 $04, ITEM_FINDER, $57b1, $578f - unknown_data_20000 $01, IMAKUNI_CARD, $581e, $5813 - unknown_data_20000 $01, GAMBLER, $5875, $582d - unknown_data_20000 $05, REVIVE, $58a9, $5899 - unknown_data_20000 $0d, POKEMON_FLUTE, $58e8, $58d8 - unknown_data_20000 $05, CLEFAIRY_DOLL, $5982, $5977 - unknown_data_20000 $05, MYSTERIOUS_FOSSIL, $5982, $5977 - unknown_data_20000 $02, POKE_BALL, $59c6, $59a6 - unknown_data_20000 $02, COMPUTER_SEARCH, $5b34, $5b12 - unknown_data_20000 $02, POKEMON_TRADER, $5d8f, $5d7a + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder + unknown_data_20000 AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader db $ff -Func_200e5: ; 200e5 (8:40e5) +_AIProcessHandTrainerCards: ; 200e5 (8:40e5) ld [wce18], a ; create hand list in wDuelTempList and wTempHandCardList. call CreateHandCardList @@ -57,7 +57,7 @@ Func_200e5: ; 200e5 (8:40e5) .loop_hand ld a, [hli] - ld [wce16], a + ld [wAITrainerCardToPlay], a cp $ff ret z @@ -67,7 +67,7 @@ Func_200e5: ; 200e5 (8:40e5) ld hl, Data_20000 .loop_data xor a - ld [wce21], a + ld [wCurrentAIFlags], a ld a, [hli] cp $ff jp z, .pop_hl @@ -75,16 +75,18 @@ Func_200e5: ; 200e5 (8:40e5) ; compare input to first byte in data and continue if equal. cp d jp nz, .inc_hl_by_5 + ld a, [hli] ld [wce17], a - ld a, [wce16] + ld a, [wAITrainerCardToPlay] call LoadCardDataToBuffer1_FromDeckIndex + cp SWITCH jr nz, .skip_switch_check ld b, a - ld a, [wce20] - and $02 + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_SWITCH jr nz, .inc_hl_by_4 ld a, b @@ -95,61 +97,79 @@ Func_200e5: ; 200e5 (8:40e5) cp b jr nz, .inc_hl_by_4 +; found Trainer card push hl push de - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a + +; if Headache effects prevent playing card +; move on to the next item in list. bank1call CheckCantUseTrainerDueToHeadache jp c, .next_in_data + call LoadNonPokemonCardEffectCommands ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1 call TryExecuteEffectCommandFunction jp c, .next_in_data - farcall Func_1743b + +; AI can randomly choose not to play card. + farcall ChooseRandomlyNotToPlayTrainerCard jr c, .next_in_data + +; call routine to decide whether to play Trainer card pop de pop hl push hl call CallIndirect pop hl jr nc, .inc_hl_by_4 + +; routine returned carry, which means +; this card should be played. inc hl inc hl - ld [wce19], a + ld [wAITrainerCardParameter], a +; show Play Trainer Card screen push de push hl - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a ld a, OPPACTION_PLAY_TRAINER bank1call AIMakeDecision pop hl pop de jr c, .inc_hl_by_2 + +; execute the effects of the Trainer card push hl call CallIndirect pop hl inc hl inc hl - ld a, [wce20] + ld a, [wPreviousAIFlags] ld b, a - ld a, [wce21] + ld a, [wCurrentAIFlags] or b - ld [wce20], a + ld [wPreviousAIFlags], a pop hl - and $08 + and AI_FLAG_MODIFIED_HAND jp z, .loop_hand -.asm_20186 ; 20186 (8:4186) +; the hand was modified during the Trainer effect +; so it needs to be re-listed again and +; looped from the top. call CreateHandCardList ld hl, wDuelTempList ld de, wTempHandCardList call CopyBuffer ld hl, wTempHandCardList - ld a, [wce20] - and $f7 - ld [wce20], a +; clear the AI_FLAG_MODIFIED_HAND flag + ld a, [wPreviousAIFlags] + and ~AI_FLAG_MODIFIED_HAND + ld [wPreviousAIFlags], a jp .loop_hand .inc_hl_by_5 @@ -177,10 +197,10 @@ Func_200e5: ; 200e5 (8:40e5) ; 0x201b5 ; makes AI use Potion card. -AIPlayPotion: ; 201b5 (8:41b5) - ld a, [wce16] +AIPlay_Potion: ; 201b5 (8:41b5) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ldh [hTemp_ffa0], a ld e, a call GetCardDamage @@ -199,7 +219,7 @@ AIPlayPotion: ; 201b5 (8:41b5) ; next turn after using Potion. ; if it cannot, return carry. ; also take into account whether move is high recoil. -CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1) +AIDecide_Potion1: ; 201d1 (8:41d1) farcall AIDecideWhetherToRetreat jr c, .no_carry call Func_22bad @@ -242,7 +262,7 @@ CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1) ; output: ; a = card to use Potion on; ; carry set if Potion should be used. -FindTargetCardForPotion: ; 20204 (8:4204) +AIDecide_Potion2: ; 20204 (8:4204) xor a ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfDefendingPokemonCanKnockOut @@ -342,16 +362,16 @@ FindTargetCardForPotion: ; 20204 (8:4204) ; and have the BOOST_IF_TAKEN_DAMAGE effect. .check_boost_if_taken_damage ; 2027e (8:427e) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .second_attack ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F call CheckLoadedMoveFlag jr c, .set_carry .second_attack - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .false ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F @@ -368,14 +388,14 @@ FindTargetCardForPotion: ; 20204 (8:4204) ; 0x202a8 ; makes AI use Super Potion card. -AIPlaySuperPotion: ; 202a8 (8:42a8) - ld a, [wce16] +AIPlay_SuperPotion: ; 202a8 (8:42a8) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ldh [hTempPlayAreaLocation_ffa1], a - call GetEnergyCardToDiscard + call AIPickEnergyCardToDiscard ldh [hTemp_ffa0], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ld e, a call GetCardDamage cp 40 @@ -393,7 +413,7 @@ AIPlaySuperPotion: ; 202a8 (8:42a8) ; active card next turn after using Super Potion. ; if it cannot, return carry. ; also take into account whether move is high recoil. -CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) +AIDecide_SuperPotion1: ; 202cc (8:42cc) farcall AIDecideWhetherToRetreat jr c, .no_carry call Func_22bad @@ -411,7 +431,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable ld h, a - ld e, $00 + ld e, PLAY_AREA_ARENA call GetCardDamage cp 40 + 1 ; if damage < 40 jr c, .calculate_hp @@ -447,7 +467,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) ; output: ; a = card to use Super Potion on; ; carry set if Super Potion should be used. -FindTargetCardForSuperPotion: ; 2030f (8:430f) +AIDecide_SuperPotion2: ; 2030f (8:430f) xor a ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfDefendingPokemonCanKnockOut @@ -457,7 +477,7 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable ld h, a - ld e, $00 + ld e, PLAY_AREA_ARENA call GetCardDamage cp 40 + 1 ; if damage < 40 jr c, .calculate_hp @@ -564,16 +584,16 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ; and have the BOOST_IF_TAKEN_DAMAGE effect. .check_boost_if_taken_damage ; 2039e (8:439e) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .second_attack_1 ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F call CheckLoadedMoveFlag jr c, .true_1 .second_attack_1 - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .false_1 ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F @@ -593,8 +613,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ; given that they have enough energy to be used before discarding. .check_energy_cost ; 203c8 (8:43c8) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a ld a, e ldh [hTempPlayAreaLocation_ff9d], a farcall CheckEnergyNeededForAttack @@ -605,8 +625,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) .second_attack_2 pop de push de - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a ld a, e ldh [hTempPlayAreaLocation_ff9d], a farcall CheckEnergyNeededForAttack @@ -624,8 +644,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ret ; 0x203f8 -AIPlayDefender: ; 203f8 (8:43f8) - ld a, [wce16] +AIPlay_Defender: ; 203f8 (8:43f8) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a xor a ldh [hTemp_ffa0], a @@ -637,17 +657,17 @@ AIPlayDefender: ; 203f8 (8:43f8) ; returns carry if using Defender can prevent a KO ; by the defending Pokémon. ; this takes into account both attacks and whether they're useable. -CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) - xor a +AIDecide_Defender1: ; 20406 (8:4406) + xor a ; PLAY_AREA_ARENA ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfAnyMoveKnocksOutDefendingCard - jr nc, .asm_2041b + jr nc, .cannot_ko farcall CheckIfSelectedMoveIsUnusable jr nc, .no_carry farcall LookForEnergyNeededForMoveInHand jr c, .no_carry -.asm_2041b +.cannot_ko ; check if any of the defending Pokémon's attacks deal ; damage exactly equal to current HP, and if so, ; only continue if that move is useable. @@ -658,7 +678,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) call SwapTurn jr c, .no_carry - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] farcall EstimateDamage_FromDefendingPokemon ld a, [wDamage] ld [wce06], a @@ -666,11 +686,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; load in a the attack that was not selected, ; and check if it is useable. - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld b, a ld a, $01 sub b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push de call SwapTurn farcall CheckIfSelectedMoveIsUnusable @@ -680,7 +700,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; the other attack is useable. ; compare its damage to the selected move. - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] push de farcall EstimateDamage_FromDefendingPokemon pop de @@ -692,11 +712,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; and deals less damage than the selected move, ; switch back to the other attack. .switch_back - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld b, a ld a, $01 sub b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, [wce06] ld [wDamage], a @@ -722,7 +742,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; return carry if using Defender prevents Pokémon ; from being knocked out by an attack with recoil. -CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) +AIDecide_Defender2: ; 20486 (8:4486) ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F call CheckLoadedMoveFlag jr c, .recoil @@ -736,14 +756,14 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable call LoadCardDataToBuffer2_FromDeckIndex - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr nz, .second_attack ; first attack - ld a, [wLoadedCard2Move1Unknown1] + ld a, [wLoadedCard2Move1EffectParam] jr .check_weak .second_attack - ld a, [wLoadedCard2Move2Unknown1] + ld a, [wLoadedCard2Move2EffectParam] ; double recoil damage if card is weak to its own color. .check_weak @@ -795,20 +815,23 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) ret ; 0x204e8 -AIPlayPluspower: ; 204e8 (8:44e8) - ld a, [wce21] - or $01 - ld [wce21], a - ld a, [wce19] - ld [wcdd6], a - ld a, [wce16] +AIPlay_Pluspower: ; 204e8 (8:44e8) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PLUSPOWER + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardParameter] + ld [wAIPluspowerAttack], a + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS bank1call AIMakeDecision ret ; 0x20501 -Func_20501: ; 20501 (8:4501) +; returns carry if using a Pluspower can KO defending Pokémon +; if active card cannot KO without the boost. +; outputs in a the attack to use. +AIDecide_Pluspower1: ; 20501 (8:4501) ; this is mistakenly duplicated xor a ldh [hTempPlayAreaLocation_ff9d], a @@ -848,36 +871,44 @@ Func_20501: ; 20501 (8:4501) call SwapTurn jr c, .no_carry - xor a ; first attack - ld [wSelectedMoveIndex], a - call .asm_20562 - jr c, .asm_20551 - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a - call .asm_20562 - jr c, .asm_20559 +; check both attacks and decide which one +; can KO with Pluspower boost. +; if neither can KO, return no carry. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_1 + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_2 .no_carry or a ret -.asm_20551 - call .asm_20589 + +; first attack can KO with Pluspower. +.kos_with_pluspower_1 + call .check_mr_mime jr nc, .no_carry - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER scf ret -.asm_20559 - call .asm_20589 +; second attack can KO with Pluspower. +.kos_with_pluspower_2 + call .check_mr_mime jr nc, .no_carry - ld a, $01 ; first attack + ld a, SECOND_ATTACK scf ret ; 0x20562 -.asm_20562 ; 20562 (8:4562) +; return carry if move is useable and KOs +; defending Pokémon with Pluspower boost. +.check_ko_with_pluspower ; 20562 (8:4562) farcall CheckIfSelectedMoveIsUnusable jr c, .unusable - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] farcall EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -887,23 +918,25 @@ Func_20501: ; 20501 (8:4501) jr c, .no_carry jr z, .no_carry ld a, [hl] - add 10 + add 10 ; add Pluspower boost ld c, a ld a, b sub c - ret c - ret nz + ret c ; return carry if damage > HP left + ret nz ; does not KO scf - ret + ret ; KOs with Pluspower boost .unusable or a ret ; 0x20589 -.asm_20589 ; 20589 (8:4589) +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 20589 (8:4589) ld a, [wDamage] - add 10 - cp 30 + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage ret c call SwapTurn ld a, DUELVARS_ARENA_CARD @@ -911,41 +944,5359 @@ Func_20501: ; 20501 (8:4501) call GetCardIDFromDeckIndex call SwapTurn ld a, e - cp $9b + cp MR_MIME ret z +; damage is >= 30 but not Mr. Mime scf ret ; 0x205a5 -Func_205a5: ; 205a5 (8:45a5) +; returns carry 7/10 of the time +; if selected move is useable, can't KO without Pluspower boost +; can damage Mr. Mime even with Pluspower boost +; and has a minimum damage > 0. +; outputs in a the attack to use. +AIDecide_Pluspower2: ; 205a5 (8:45a5) xor a ldh [hTempPlayAreaLocation_ff9d], a - call Func_205d7 - jr nc, .asm_205b9 - call Func_205f6 - jr nc, .asm_205b9 - call Func_205bb - jr nc, .asm_205b9 + call .check_can_ko + jr nc, .no_carry + call .check_random + jr nc, .no_carry + call .check_mr_mime + jr nc, .no_carry scf ret -.asm_205b9 +.no_carry or a ret ; 0x205bb -Func_205bb: ; 205bb (8:45bb) - INCROM $205bb, $205d7 +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 205bb (8:45bb) + ld a, [wDamage] + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage + ret c + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MR_MIME + ret z +; damage is >= 30 but not Mr. Mime + scf + ret +; 0x205d7 + +; return carry if move is useable but cannot KO. +.check_can_ko ; 205d7 (8:45d7) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld hl, wDamage + sub [hl] + jr c, .no_carry + jr z, .no_carry +; can't KO. + scf + ret +.unuseable + or a + ret +; 0x205f6 + +; return carry 7/10 of the time if +; move is useable and minimum damage > 0. +.check_random ; 205f6 (8:45f6) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMinDamage] + cp 10 + jr c, .unuseable + ld a, 10 + call Random + cp 3 + ret +; 0x20612 + +AIPlay_Switch: ; 20612 (8:4612) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_SWITCH + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + xor a + ld [wcdb4], a + ret +; 0x2062e + +; returns carry if the active card has less energy cards +; than the retreat cost and if AI can't play an energy +; card from the hand to fulfill the cost +AIDecide_Switch: ; 2062e (8:462e) +; check if AI can already play an energy card from hand to retreat + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr z, .check_cost_amount + +; can't play energy card from hand to retreat +; compare number of energy cards attached to retreat cost + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + ld b, a + pop af + sub b + ; jump if cards attached > retreat cost + jr c, .check_cost_amount + cp 2 + ; jump if retreat cost is 2 more energy cards + ; than the number of cards attached + jr nc, .switch + +.check_cost_amount + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + cp 3 + ; jump if retreat cost >= 3 + jr nc, .switch + + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + pop bc + cp b + ; jump if energy cards attached < retreat cost + jr c, .switch + ret + +.switch + farcall AIDecideBenchPokemonToSwitchTo + ccf + ret +; 0x20666 + +AIPlay_GustOfWind: ; 20666 (8:4666) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_GUST_OF_WIND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2067e + +AIDecide_GustOfWind: ; 2067e (8:467e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + dec a + or a + ret z ; no bench cards + +; if used Gust Of Wind already, +; do not use it again. + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_GUST_OF_WIND + ret nz + + farcall CheckIfActivePokemonCanUseAnyNonResidualMove + ret nc ; no non-residual move can be used + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_id ; if can't KO + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry ; if KO move is useable + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry ; if energy card is in hand + +.check_id + ; skip if current active card is MEW3 or MEWTWO1 + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MEW3 + jr z, .no_carry + cp MEWTWO1 + jr z, .no_carry + + call .FindBenchCardToKnockOut + ret c + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfNoAttackDealsDamage + jr c, .check_bench_energy + + ; skip if current arena card's color is + ; the defending card's weakness + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call SwapTurn + call GetArenaCardWeakness + call SwapTurn + and b + jr nz, .no_carry + +; check weakness + call .FindBenchCardWithWeakness + ret nc ; no bench card weak to arena card + scf + ret ; found bench card weak to arena card + +.no_carry + or a + ret + +; being here means AI's arena card cannot damage player's arena card + +; first check if there is a card in player's bench that +; has no attached energy cards and that the AI can damage +.check_bench_energy + ; return carry if there's a bench card with weakness + call .FindBenchCardWithWeakness + ret c + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +; loop through bench and check attached energy cards +.loop_1 + inc e + dec d + jr z, .check_bench_hp + call SwapTurn + call GetPlayAreaCardAttachedEnergies + call SwapTurn + ld a, [wTotalAttachedEnergies] + or a + jr nz, .loop_1 ; skip if has energy attached + call .CheckIfCanDamageBenchedCard + jr nc, .loop_1 + ld a, e + scf + ret + +.check_bench_hp + ld a, $ff + ld [wce06], a + xor a + ld [wce08], a + ld e, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + +; find bench card with least amount of available HP +.loop_2 + inc e + dec d + jr z, .check_found + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, [wce06] + inc b + cp b + jr c, .loop_2 + call .CheckIfCanDamageBenchedCard + jr nc, .loop_2 + dec b + ld a, b + ld [wce06], a + ld a, e + ld [wce08], a + jr .loop_2 + +.check_found + ld a, [wce08] + or a + jr z, .no_carry +; a card was found + +.set_carry + scf + ret + +.check_can_damage + push bc + push hl + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + pop hl + pop bc + jr nc, .loop_3 + ld a, c + scf + ret + +; returns carry if any of the player's +; benched cards is weak to color in b +; and has a way to damage it +.FindBenchCardWithWeakness ; 2074d (8:474d) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld c, PLAY_AREA_ARENA +.loop_3 + inc c + ld a, [hli] + cp $ff + jr z, .no_carry + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Weakness] + and b + jr nz, .check_can_damage + jr .loop_3 + +; returns carry if neither attack can deal damage +.CheckIfNoAttackDealsDamage ; 2076b (8:476b) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .second_attack + ret +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .true + ret +.true + scf + ret + +; returns carry if attack is Pokemon Power +; or otherwise doesn't deal any damage +.CheckIfAttackDealsNoDamage ; 20782 (8:4782) + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyMoveDataAndDamage_FromDeckIndex + ld a, [wLoadedMoveCategory] + + ; skip if move is a Power or has 0 damage + cp POKEMON_POWER + jr z, .no_damage + ld a, [wDamage] + or a + ret z + + ; check damage against defending card + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMaxDamage] + or a + ret nz + +.no_damage + scf + ret + +; returns carry if there is a player's bench card that +; the opponent's current active card can KO +.FindBenchCardToKnockOut ; 207a9 (8:47a9) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld e, PLAY_AREA_BENCH_1 + +.loop_4 + ld a, [hli] + cp $ff + ret z + +; overwrite the player's active card and its HP +; with the current bench card that is being checked + push hl + push de + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfAnyAttackKnocksOut + jr nc, .next + farcall CheckIfSelectedMoveIsUnusable + jr nc, .found + farcall LookForEnergyNeededForMoveInHand + jr c, .found + +; the following two local routines can be condensed into one +; since they both revert the player's arena card +.next + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + inc e + pop hl + jr .loop_4 + +; revert player's arena card and set carry +.found + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + ld a, e + pop hl + scf + ret + +; returns carry if any of arena card's attacks +; KOs player card in location stored in e +.CheckIfAnyAttackKnocksOut ; 20806 (8:4806) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call .CheckIfAttackKnocksOut + ret c + ld a, SECOND_ATTACK + +; returns carry if attack KOs player card +; in location stored in e +.CheckIfAttackKnocksOut + push de + farcall EstimateDamage_VersusDefendingCard + pop de + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + ret c + ret nz + scf + ret + +; returns carry if opponent's arena card can damage +; this benched card if it were switched with +; the player's arena card +.CheckIfCanDamageBenchedCard ; 20821 (8:4821) + push bc + push de + push hl + + ; overwrite arena card data + ld a, e + add DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + + ; overwrite arena card HP + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr c, .can_damage + +; the following two local routines can be condensed into one +; since they both revert the player's arena card + +; can't damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + or a + ret + +.can_damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + scf + ret +; 0x2086d + +AIPlay_Bill: ; 2086d (8:486d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20878 + +; return carry if cards in deck > 9 +AIDecide_Bill: ; 20878 (8:4878) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 9 + ret +; 0x20880 + +AIPlay_EnergyRemoval: ; 20880 (8:4880) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20895 + +; picks an energy card in the player's Play Area to remove +AIDecide_EnergyRemoval: ; 20895 (8:4895) +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + ld a, PLAY_AREA_BENCH_1 + ld [wce0f], a + jr .check_bench_energy +.cannot_ko + ; start checking from the arena card + xor a ; PLAY_AREA_ARENA + ld [wce0f], a + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick an energy card to remove +.check_bench_energy + call SwapTurn + ld a, [wce0f] + ld e, a +.loop_1 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .default + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .pick_energy ; jump if enough energy to attack +.next_1 + inc e + jr .loop_1 + +.pick_energy +; a play area card was picked to remove energy +; store the picked energy card to remove in wce1a +; and set carry + ld a, e + push af + call PickAttachedEnergyCardToRemove + ld [wce1a], a + pop af + call SwapTurn + scf + ret + +; if no card in player's Play Area was found with enough energy +; to attack, just pick an energy card from player's active card +; (in case the AI cannot KO it this turn) +.default + ld a, [wce0f] + or a + jr nz, .check_bench_damage ; not active card + call .CheckIfCardHasEnergyAttached + jr c, .pick_energy + +; lastly, check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_2 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_2 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry ; skip if none found + ld e, a + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if this card has any energy cards attached +.CheckIfCardHasEnergyAttached ; 2091a (8:491a) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + ret z + scf + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20924 (8:4924) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, return carry +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + pop de + ccf + ret + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 2094f (8:494f) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20994 + +AIPlay_SuperEnergyRemoval: ; 20994 (8:4994) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [hTempRetreatCostCards + 1], a + ld a, [wce1d] + ldh [hTempRetreatCostCards + 2], a + ld a, $ff + ldh [hTempRetreatCostCards + 3], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x209bc + +; picks two energy cards in the player's Play Area to remove +AIDecide_SuperEnergyRemoval: ; 209bc (8:49bc) + ld e, PLAY_AREA_BENCH_1 +.loop_1 +; first find an Arena card with a color energy card +; to discard for card effect +; return immediately if no Arena cards + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .exit + + ld d, a + push de + call .LookForNonDoubleColorless + pop de + jr c, .not_double_colorless + inc e + jr .loop_1 + +; returns carry if an energy card other than double colorless +; is found attached to the card in play area location e +.LookForNonDoubleColorless + ld a, e + call CreateArenaOrBenchEnergyCardList + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + ret z + call LoadCardDataToBuffer1_FromDeckIndex + cp DOUBLE_COLORLESS_ENERGY + ; any basic energy card + ; will set carry flag here + jr nc, .loop_2 + ret + +.exit + or a + ret + +; card in Play Area location e was found with +; a basic energy card +.not_double_colorless + ld a, e + ld [wce0f], a + +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + call SwapTurn + ld e, PLAY_AREA_BENCH_1 + jr .loop_3 +.cannot_ko + ; start checking from the arena card + call SwapTurn + ld e, PLAY_AREA_ARENA + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick energy cards to remove +.loop_3 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .no_carry + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .found_card ; jump if enough energy to attack +.next_1 + inc e + jr .loop_3 + +.found_card +; a play area card was picked to remove energy +; if this is not the Arena Card, then check +; entire bench to pick the highest damage + ld a, e + or a + jr nz, .check_bench_damage + +; store the picked energy card to remove in wce1a +; and set carry +.pick_energy + ld [wce1b], a + call PickTwoAttachedEnergyCards + ld [wce1c], a + ld a, b + ld [wce1d], a + call SwapTurn + ld a, [wce0f] + push af + call AIPickEnergyCardToDiscard + ld [wce1a], a + pop af + scf + ret + +; check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_4 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_2 + call .CheckIfNotEnoughEnergyToAttack + jr c, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_4 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if the number of energy cards attached +; is fewer than 2, or if all energy combined yields +; fewer than 2 energy +.CheckIfFewerThanTwoEnergyCards ; 20a77 (8:4a77) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp 2 + ret c ; return if fewer than 2 attached cards + +; count all energy attached +; i.e. colored energy card = 1 +; and double colorless energy card = 2 + xor a + ld b, NUM_COLORED_TYPES + ld hl, wAttachedEnergies +.loop_5 + add [hl] + inc hl + dec b + jr nz, .loop_5 + ld b, [hl] + srl b + add b + cp 2 + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20a92 (8:4a92) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, +; return carry if this surplus energy is at least 2 +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + cp 2 + jr c, .enough_energy + pop de + scf + ret +; 0x20ac1 + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 20ac1 (8:4ac1) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20b06 + +AIPlay_PokemonBreeder: ; 20b06 (8:4b06) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20b1b + +AIDecide_PokemonBreeder: ; 20b1b (8:4b1b) + call IsPrehistoricPowerActive + jp c, .done + + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .not_found_in_hand + +; check if card in hand is any of the following +; stage 2 Pokemon cards + ld d, a + call LoadCardDataToBuffer1_FromDeckIndex + cp VENUSAUR1 + jr z, .found + cp VENUSAUR2 + jr z, .found + cp BLASTOISE + jr z, .found + cp VILEPLUME + jr z, .found + cp ALAKAZAM + jr z, .found + cp GENGAR + jr nz, .loop_hand_1 + +.found + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + push hl + call GetTurnDuelistVariable + pop hl + ld c, a + ld e, PLAY_AREA_ARENA + +; check Play Area for card that can evolve into +; the picked stage 2 Pokemon +.loop_play_area_1 + push hl + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .can_evolve + pop bc + pop hl + inc e + dec c + jr nz, .loop_play_area_1 + jr .loop_hand_1 + +.can_evolve + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetTurnDuelistVariable + call ConvertHPToCounters + swap a + ld b, a + +; count number of energy cards attached and keep +; the lowest 4 bits (capped at $0f) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp $10 + jr c, .not_maxed_out + ld a, %00001111 +.not_maxed_out + or b + +; 4 high bits of a = HP counters Pokemon still has +; 4 low bits of a = number of energy cards attached + +; store this score in wce08 + PLAY_AREA* + ld hl, wce08 + ld c, e + ld b, $00 + add hl, bc + ld [hl], a + +; store the deck index of stage 2 Pokemon in wce0f + PLAY_AREA* + ld hl, wce0f + add hl, bc + ld [hl], d + +; increase wce06 by one + ld hl, wce06 + inc [hl] + ret + +.not_found_in_hand + ld a, [wce06] + or a + jr z, .check_evolution_and_dragonite + +; an evolution has been found before + xor a + ld [wce06], a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 +.loop_score_1 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .not_higher + +; store this score to wce06 + ld a, [hl] + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.not_higher + inc e + dec c + jr nz, .loop_score_1 + +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld a, [wce07] + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.check_evolution_and_dragonite + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_2 + pop hl + ld a, [hli] + cp $ff + jr z, .check_evolution_found + + push hl + ld d, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 +; check if evolution is possible + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .HandleDragonite1Evolution + call nc, .can_evolve + +; not possible to evolve or returned carry +; when handling Dragonite1 evolution + pop bc + inc e + dec c + jr nz, .loop_play_area_2 + jr .loop_hand_2 + +.check_evolution_found + ld a, [wce06] + or a + jr nz, .evolution_was_found +; no evolution was found before + or a + ret + +.evolution_was_found + xor a + ld [wce06], a + ld a, $ff + ld [wce07], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 with at least +; 2 energy cards attached +.loop_score_2 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .next_score + +; take the lower 4 bits (total energy cards) +; and skip if less than 2 + ld a, [hl] + ld b, a + and %00001111 + cp 2 + jr c, .next_score + +; has at least 2 energy cards +; store the score in wce06 + ld a, b + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.next_score + inc e + dec c + jr nz, .loop_score_2 + + ld a, [wce07] + cp $ff + jr z, .done + +; a card to evolve was found +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.done + or a + ret + +; return carry if card is evolving to Dragonite1 and if +; - the card that is evolving is not Arena card and +; number of damage counters in Play Area is under 8; +; - the card that is evolving is Arena card and has under 5 +; damage counters or has less than 3 energy cards attached. +.HandleDragonite1Evolution ; 20c5c (8:4c5c) + push af + push bc + push de + push hl + push de + +; check card ID + ld a, d + call GetCardIDFromDeckIndex + ld a, e + pop de + cp DRAGONITE1 + jr nz, .no_carry + +; check card Play Area location + ld a, e + or a + jr z, .active_card_dragonite + +; the card that is evolving is not active card + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, 0 + +; count damage counters in Play Area +.loop_play_area_damage + dec b + ld e, b + push bc + call GetCardDamage + pop bc + call ConvertHPToCounters + add c + ld c, a + + ld a, b + or a + jr nz, .loop_play_area_damage + +; compare number of total damage counters +; with 7, if less or equal to that, set carry + ld a, 7 + cp c + jr c, .no_carry + jr .set_carry + +.active_card_dragonite +; the card that is evolving is active card +; compare number of this card's damage counters +; with 5, if less than that, set carry + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 5 + jr c, .set_carry + +; compare number of this card's attached energy cards +; with 3, if less than that, set carry + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp 3 + jr c, .set_carry + jr .no_carry + +.no_carry + pop hl + pop de + pop bc + pop af + ret + +.set_carry + pop hl + pop de + pop bc + pop af + scf + ret +; 0x20cae + +AIPlay_ProfessorOak: ; 20cae (8:4cae) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PROFESSOR_OAK | AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20cc1 + +; sets carry if AI determines a score of playing +; Professor Oak is over a certain threshold. +AIDecide_ProfessorOak: ; 20cc1 (8:4cc1) +; return if cards in deck <= 6 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 6 + ret nc + + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jp z, .HandleLegendaryArticunoDeck + cp EXCAVATION_DECK_ID + jp z, .HandleExcavationDeck + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, .HandleWondersOfScienceDeck + +; return if cards in deck <= 14 +.check_cards_deck + ld a, [hl] + cp DECK_SIZE - 14 + ret nc + +; initialize score + ld a, $1e + ld [wce06], a + +; check number of cards in hand +.check_cards_hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr nc, .more_than_3_cards + +; less than 4 cards in hand + ld a, [wce06] + add $32 + ld [wce06], a + jr .check_energy_cards + +.more_than_3_cards + cp 9 + jr c, .check_energy_cards + +; more than 8 cards + ld a, [wce06] + sub $1e + ld [wce06], a + +.check_energy_cards + farcall CreateEnergyCardListFromHand + jr nc, .handle_blastoise + +; no energy cards in hand + ld a, [wce06] + add $28 + ld [wce06], a + +.handle_blastoise + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .check_hand + +; no Muk in Play Area + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jr nc, .check_hand + +; at least one Blastoise in AI Play Area + ld a, WATER_ENERGY + farcall LookForCardIDInHand + jr nc, .check_hand + +; no Water energy in hand + ld a, [wce06] + add $0a + ld [wce06], a + +; this part seems buggy +; the AI loops through all the cards in hand and checks +; if any of them is not a Pokemon card and has Basic stage. +; it seems like the intention was that if there was +; any Basic Pokemon still in hand, the AI would add to the score. +.check_hand + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .check_evolution + + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr c, .loop_hand ; bug, should be jr nc + + ld a, [wLoadedCard1Stage] + or a + jr nz, .loop_hand + + ld a, [wce06] + add $0a + ld [wce06], a + +.check_evolution + xor a + ld [wce0f], a + ld [wce0f + 1], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + push de + call .LookForEvolution + pop de + jr nc, .not_in_hand + +; there's a card in hand that can evolve + ld a, $01 + ld [wce0f], a + +.not_in_hand +; check if a card that can evolve was found at all +; if not, go to the next card in the Play Area + ld a, [wce08] + cp $01 + jr nz, .next_play_area + +; if it was found, set wce0f + 1 to $01 + ld a, $01 + ld [wce0f + 1], a + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; if a card was found that evolves... + ld a, [wce0f + 1] + or a + jr z, .check_score + +; ...but that card is not in the hand... + ld a, [wce0f] + or a + jr nz, .check_score + +; ...add to the score + ld a, [wce06] + add $0a + ld [wce06], a + +; only return carry if score > $3c +.check_score + ld a, [wce06] + ld b, $3c + cp b + jr nc, .set_carry + or a + ret + +.set_carry + scf + ret +; 0x20d9d + +; return carry if there's a card in the hand that +; can evolve the card in Play Area location in e. +; sets wce08 to $01 if any card is found that can +; evolve regardless of card location. +.LookForEvolution ; 20d9d (8:4d9d) + xor a + ld [wce08], a + ld d, 0 + +; loop through the whole deck to check if there's +; a card that can evolve this Pokemon. +.loop_deck_evolution + push de + call CheckIfCanEvolveInto + pop de + jr nc, .can_evolve +.evolution_not_in_hand + inc d + ld a, DECK_SIZE + cp d + jr nz, .loop_deck_evolution + + or a + ret + +; a card was found that can evolve, set wce08 to $01 +; and if the card is in the hand, return carry. +; otherwise resume looping through deck. +.can_evolve + ld a, $01 + ld [wce08], a + ld a, DUELVARS_CARD_LOCATIONS + add d + call GetTurnDuelistVariable + cp CARD_LOCATION_HAND + jr nz, .evolution_not_in_hand + + scf + ret +; 0x20dc3 + +; handles Legendary Articuno Deck AI logic. +.HandleLegendaryArticunoDeck ; 20dc3 (8:4dc3) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr nc, .check_playable_cards + +; has less than 3 Pokemon in Play Area. + push af + call CreateHandCardList + pop af + ld d, a + ld e, PLAY_AREA_ARENA + +; if no cards in hand evolve cards in Play Area, +; returns carry. +.loop_play_area_articuno + ld a, DUELVARS_ARENA_CARD + add e + + push de + call GetTurnDuelistVariable + farcall CheckForEvolutionInList + pop de + jr c, .check_playable_cards + + inc e + ld a, d + cp e + jr nz, .loop_play_area_articuno + +.set_carry_articuno + scf + ret + +; if there are more than 3 energy cards in hand, +; return no carry, otherwise check for playable cards. +.check_playable_cards + call CountOppEnergyCardsInHand + cp 4 + jr nc, .no_carry_articuno + +; remove both Professor Oak cards from list +; before checking for playable cards + call CreateHandCardList + ld hl, wDuelTempList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + +; look in hand for cards that can be played. +; if a card that cannot be played is found, return no carry. +; otherwise return carry. +.loop_hand_articuno + ld a, [hli] + cp $ff + jr z, .set_carry_articuno + push hl + farcall CheckIfCardCanBePlayed + pop hl + jr c, .loop_hand_articuno + +.no_carry_articuno + or a + ret +; 0x20e11 + +; handles Excavation deck AI logic. +; sets score depending on whether there's no +; Mysterious Fossil in play and in hand. +.HandleExcavationDeck ; 20e11 (8:4e11) +; return no carry if cards in deck < 15 + ld a, [hl] + cp 46 + ret nc + +; look for Mysterious Fossil + ld a, MYSTERIOUS_FOSSIL + call LookForCardIDInHandAndPlayArea + jr c, .found_mysterious_fossil + ld a, $50 + ld [wce06], a + jp .check_cards_hand +.found_mysterious_fossil + ld a, $1e + ld [wce06], a + jp .check_cards_hand +; 0x20e2c + +; handles Wonders of Science AI logic. +; if there's either Grimer or Muk in hand, +; do not play Professor Oak. +.HandleWondersOfScienceDeck ; 20e2c (8:4e2c) + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + jp .check_cards_deck + +.found_grimer_or_muk + or a + ret +; 0x20e44 + +AIPlay_EnergyRetrieval: ; 20e44 (8:4e44) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + cp $ff + jr z, .asm_20e68 + ld a, $ff + ldh [$ffa3], a +.asm_20e68 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20e6e + +; checks whether AI can play Energy Retrieval and +; picks the energy cards from the discard pile, +; and duplicate cards in hand to discard. +AIDecide_EnergyRetrieval: ; 20e6e (8:4e6e) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + + ld [wce06], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1a], a + ld [wce1b], a + ld [wce1c], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + + ld a, [wce1a] + cp $ff + jr nz, .second_energy_1 + +; check if there were already chosen cards, +; if this is the second chosen card, return carry + +; first energy card found + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .next_play_area +.second_energy_1 + ld a, b + ld [wce1b], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1a] + cp $ff + jr nz, .second_energy_2 + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, b + ld [wce1b], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1a] + cp $ff + jr nz, .set_carry +.no_carry + or a + ret + +.set_carry + ld a, [wce06] + scf + ret +; 0x20f27 + +; remove an element from the list +; and shortens it accordingly +; input: +; hl = pointer to element after the one to remove +RemoveCardFromList: ; 20f27 (8:4f27) + push de + ld d, h + ld e, l + dec hl + push hl +.loop_remove + ld a, [de] + ld [hli], a + cp $ff + jr z, .done_remove + inc de + jr .loop_remove +.done_remove + pop hl + pop de + ret +; 0x20f38 + +; finds duplicates in card list in hl. +; if a duplicate of Pokemon cards are found, return in +; a the deck index of the second one. +; otherwise, if a duplicate of non-Pokemon cards are found +; return in a the deck index of the second one. +; if no duplicates found, return carry. +; input: +; hl = list to look in +; output: +; a = deck index of duplicate card +FindDuplicateCards: ; 20f38 (8:4f38) + ld a, $ff + ld [wce0f], a + ld [wce0f + 1], a + push hl + +.loop_outer +; get ID of current card + pop hl + ld a, [hli] + cp $ff + jr z, .check_found + call GetCardIDFromDeckIndex + ld b, e + push hl + +; loop the rest of the list to find +; another card with the same ID +.loop_inner + ld a, [hli] + cp $ff + jr z, .loop_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_inner + +; found two cards with same ID + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr c, .not_energy + +; they are energy or trainer cards +; loads wce0f+1 with this card deck index + ld a, c + ld [wce0f + 1], a + jr .loop_outer + +.not_energy +; they are Pokemon cards +; loads wce0f with this card deck index + ld a, c + ld [wce0f], a + jr .loop_outer + +.check_found + ld a, [wce0f] + cp $ff + jr nz, .no_carry + ld a, [wce0f + 1] + cp $ff + jr nz, .no_carry + +; only set carry if duplicate cards were not found + scf + ret + +.no_carry +; two cards with the same ID were found +; of either Pokemon or Non-Pokemon cards + or a + ret +; 0x20f80 + +AIPlay_SuperEnergyRetrieval: ; 20f80 (8:4f80) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [$ffa3], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1d] + ldh [$ffa4], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1e] + ldh [$ffa5], a + cp $ff + jr z, .asm_20fbb + ld a, $ff + ldh [$ffa6], a +.asm_20fbb + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20fc1 + +AIDecide_SuperEnergyRetrieval: ; 20fc1 (8:4fc1) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + +; remove the duplicate card in hand +; and run the hand check again + ld [wce06], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList + call FindDuplicateCards + jp c, .no_carry + + ld [wce08], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1b], a + ld [wce1c], a + ld [wce1d], a + ld [wce1e], a + ld [wce1f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + +; first energy + ld a, [wce1b] + cp $ff + jr nz, .second_energy_1 + ld a, b + ld [wce1b], a + call RemoveCardFromList + jr .next_play_area + +.second_energy_1 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_1 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .next_play_area + +.third_energy_1 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy_1 + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .next_play_area + +.fourth_energy_1 + ld a, b + ld [wce1e], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1b] + cp $ff + jr nz, .second_energy_2 + ld a, b + +; first energy + ld [wce1b], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_2 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.third_energy_2 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.fourth_energy + ld a, b + ld [wce1e], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1b] + cp $ff + jr nz, .set_carry + +.no_carry + or a + ret +.set_carry + ld a, [wce08] + ld [wce1a], a + ld a, [wce06] + scf + ret +; 0x210d5 + +; finds the card with deck index a in list hl, +; and removes it from the list. +; the card HAS to exist in the list, since this +; routine does not check for the terminating byte $ff! +; input: +; a = card deck index to look +; hl = pointer to list of cards +FindAndRemoveCardFromList: ; 210d5 (8:50d5) + push hl + ld b, a +.loop_duplicate + ld a, [hli] + cp b + jr nz, .loop_duplicate + call RemoveCardFromList + pop hl + ret +; 0x210e0 + +AIPlay_PokemonCenter: ; 210e0 (8:50e0) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x210eb + +AIDecide_PokemonCenter: ; 210eb (8:50eb) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; return if active Pokemon can KO player's card. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .start + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.start + xor a + ld [wce06], a + ld [wce08], a + ld [wce0f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, e ; useless instruction + pop de + +; get this Pokemon's current HP in number of counters +; and add it to the total. + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld b, a + ld a, [wce06] + add b + ld [wce06], a + +; get this Pokemon's current damage counters +; and add it to the total. + call GetCardDamage + call ConvertHPToCounters + ld b, a + ld a, [wce08] + add b + ld [wce08], a + +; get this Pokemon's number of attached energy cards +; and add it to the total. +; if there's overflow, return no carry. + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + ld b, a + ld a, [wce0f] + add b + jr c, .no_carry + ld [wce0f], a + + inc e + dec d + jr nz, .loop_play_area + +; if (number of damage counters / 2) < (total energy cards attached) +; return no carry. + ld a, [wce08] + srl a + ld hl, wce0f + cp [hl] + jr c, .no_carry + +; if (number of HP counters * 6 / 10) >= (number of damage counters) +; return no carry. + ld a, [wce06] + ld l, a + ld h, 6 + call HtimesL + call CalculateWordTensDigit + ld a, l + ld hl, wce08 + cp [hl] + jr nc, .no_carry + + scf + ret + +.no_carry + or a + ret +; 0x21170 + +AIPlay_ImposterProfessorOak: ; 21170 (8:5170) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2117b + +; sets carry depending on player's number of cards +; in deck in in hand. +AIDecide_ImposterProfessorOak: ; 2117b (8:517b) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetNonTurnDuelistVariable + cp DECK_SIZE - 14 + jr c, .more_than_14_cards + +; if player has less than 14 cards in deck, only +; set carry if number of cards in their hands < 6 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 6 + jr c, .set_carry +.no_carry + or a + ret + +; if player has more than 14 cards in deck, only +; set carry if number of cards in their hands >= 9 +.more_than_14_cards + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 9 + jr c, .no_carry +.set_carry + scf + ret +; 0x2119a + +AIPlay_EnergySearch: ; 2119a (8:519a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x211aa + +; AI checks for playing Energy Search +AIDecide_EnergySearch: ; 211aa (8:51aa) + farcall CreateEnergyCardListFromHand + jr c, .start + call .CheckForUsefulEnergyCards + jr c, .start + +; there are energy cards in hand and at least +; one of them is useful to a card in Play Area +.no_carry + or a + ret + +.start + ld a, [wOpponentDeckID] + cp HEATED_BATTLE_DECK_ID + jr z, .heated_battle + cp WONDERS_OF_SCIENCE_DECK_ID + jr z, .wonders_of_science + +; if no energy cards in deck, return no carry + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + +; if any of the energy cards in deck is useful +; return carry right away... + call .CheckForUsefulEnergyCards + jr c, .no_useful + scf + ret + +; ...otherwise save the list in a before return carry. +.no_useful + ld a, [wDuelTempList] + scf + ret + +; Heated Battle deck only searches for Fire and Lightning +; if they are found to be useful to some card in Play Area +.heated_battle + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret + +; this subroutine has a bug. +; it was supposed to use the .CheckUsefulGrassEnergy subroutine +; but uses .CheckUsefulFireOrLightningEnergy instead. +.wonders_of_science + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret +; 0x211f1 + +; return carry if cards in wDuelTempList are not +; useful to any of the Play Area Pokemon +.CheckForUsefulEnergyCards ; 211f1 (8:51f1) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_1 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; store ID and type of card + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; look in list for a useful energy, +; is any is found return no carry. + ld hl, wDuelTempList +.loop_energy_1 + ld a, [hli] + cp $ff + jr z, .none_found + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_1 + + ld a, b + or a + ret + +.none_found + inc e + ld a, e + cp d + jr nz, .loop_play_area_1 + + scf + ret +; 0x2122e + +; checks whether there are useful energies +; only for Fire and Lightning type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulFireOrLightningEnergy ; 2122e (8:522e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type +; is either Fire or Lightning + cp TYPE_ENERGY_FIRE + jr z, .fire_or_lightning + cp TYPE_ENERGY_LIGHTNING + jr nz, .next_play_area + +; loop each energy card in list +.fire_or_lightning + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_2 + ld a, [hli] + cp $ff + jr z, .next_play_area + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_2 + + ld a, b + or a + ret + +.next_play_area + inc e + ld a, e + cp d + jr nz, .loop_play_area_2 + +; no card was found to be useful +; for Fire/Lightning type Pokemon card. + scf + ret +; 0x21273 + +; checks whether there are useful energies +; only for Grass type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulGrassEnergy ; 21273 (8:5273) +; unreferenced + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_3 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type is Grass + cp TYPE_ENERGY_GRASS + jr nz, .next_play_area_3 + +; loop each energy card in list + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_3 + ld a, [hli] + cp $ff + jr z, .next_play_area_3 + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_3 + + ld a, b + or a + ret + +.next_play_area_3 + inc e + ld a, e + cp d + jr nz, .loop_play_area_3 + +; no card was found to be useful +; for Grass type Pokemon card. + scf + ret +; 0x212b4 + +AIPlay_Pokedex: ; 212b4 (8:52b4) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1c] + ldh [hTempRetreatCostCards], a + ld a, [wce1d] + ldh [$ffa3], a + ld a, [wce1e] + ldh [$ffa4], a + ld a, $ff + ldh [$ffa5], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x212dc + +AIDecide_Pokedex: ; 212dc (8:52dc) + ld a, [wcda6] + cp $06 + jr c, .no_carry + +; return no carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .no_carry + +; has a 3 in 10 chance of actually playing card + ld a, 10 + call Random + cp 3 + jr c, .pick_cards + +.no_carry + or a + ret + +.pick_cards +; the following comparison is disregarded +; the Wonders of Science deck was probably intended +; to use PickPokedexCards_Unreferenced instead + ld a, [wOpponentDeckID] + cp WONDERS_OF_SCIENCE_DECK_ID + jp PickPokedexCards ; bug, should be jp nz +; 0x212ff + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises Pokemon cards, then Trainer cards, then energy cards. +; stores the resulting order in wce1a. +PickPokedexCards_Unreferenced: ; 212ff (8:52ff) +; unreferenced + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find Pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .find_energy + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.find_energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .done + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.done + scf + ret +; 0x21383 + +.GetCardType ; 21383 (8:5383) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2138e + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises energy cards, then Pokemon cards, then Trainer cards. +; stores the resulting order in wce1a. +PickPokedexCards: ; 2138e (8:538e) + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .find_pokemon + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.find_pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .done + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.done + scf + ret +; 0x21412 + +.GetCardType ; 21412 (8:5412) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2141d + +AIPlay_FullHeal: ; 2141d (8:541d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21428 + +AIDecide_FullHeal: ; 21428 (8:5428) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + +; skip if no status on arena card + or a ; NO_STATUS + jr z, .no_carry + + and CNF_SLP_PRZ + cp PARALYZED + jr z, .paralyzed + cp ASLEEP + jr z, .asleep + cp CONFUSED + jr z, .confused + ; if either PSN or DBLPSN, fallthrough + +.set_carry + scf + ret + +.asleep +; set carry if any of the following +; cards are in the Play Area. + ld a, GASTLY1 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, GASTLY2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, HAUNTER2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + +; otherwise fallthrough + +.paralyzed +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_prz + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_prz +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry + +; if not, check whether it's a card it would rather retreat, +; and if it isn't, set carry. + farcall AIDecideWhetherToRetreat + jr nc, .set_carry + +.no_carry + or a + ret + +.confused +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_cnf + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_cnf +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry +; if not, return no carry. + jr .no_carry +; 0x21497 + +AIPlay_MrFuji: ; 21497 (8:5497) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x214a7 + +; AI logic for playing Mr Fuji +AIDecide_MrFuji: ; 214a7 (8:54a7) + ld a, $ff + ld [wce06], a + ld [wce08], a + +; if just one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 1 + ret z + + dec a + ld d, a + ld e, PLAY_AREA_BENCH_1 + +; find a Pokemon in the bench that has damage counters. +.loop_bench + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + pop de + + ld a, [wLoadedCard1HP] + ld b, a + + ; skip if zero damage counters + call GetCardDamage + call ConvertHPToCounters + or a + jr z, .next + +; a = damage counters +; b = hp left + call CalculateBDividedByA_Bank8 + cp 20 + jr nc, .next + +; here, HP left in counters is less than twice +; the number of damage counters, that is: +; HP < 1/3 max HP + +; if value is less than the one found before, store this one. + ld hl, wce08 + cp [hl] + jr nc, .next + ld [hl], a + ld a, e + ld [wce06], a +.next + inc e + dec d + jr nz, .loop_bench + + ld a, [wce06] + cp $ff + ret z + + scf + ret +; 0x214f1 + +AIPlay_ScoopUp: ; 214f1 (8:54f1) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21506 + +AIDecide_ScoopUp: ; 21506 (8:5506) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; if only one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr c, .no_carry + +; handle some decks differently + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, .HandleLegendaryArticuno + cp LEGENDARY_RONALD_DECK_ID + jp z, .HandleLegendaryRonald + +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.cannot_ko + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp PARALYZED + jr z, .cannot_retreat + cp ASLEEP + jr z, .cannot_retreat + +; doesn't have a status that prevents retreat. +; so check if it has enough energy to retreat. +; if not, return no carry. + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + ld b, a + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp b + jr c, .cannot_retreat + +.no_carry + or a + ret + +.cannot_retreat +; store damage and total HP left + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld d, a + +; skip if card has no damage counters. + ld e, PLAY_AREA_ARENA + call GetCardDamage + or a + jr z, .no_carry + +; if (total damage / total HP counters) < 7 +; return carry. +; (this corresponds to damage counters +; being under 70% of the max HP) + ld b, a + ld a, d + call CalculateBDividedByA_Bank8 + cp 7 + jr c, .no_carry + +; store Pokemon to switch to in wce1a and set carry. +.decide_switch + farcall AIDecideBenchPokemonToSwitchTo + jr c, .no_carry + ld [wce1a], a + xor a + scf + ret + +; this deck will use Scoop Up on a benched Articuno2. +; it checks if the defending Pokemon is a Snorlax, +; but interestingly does not check for Muk in both Play Areas. +; will also use Scoop Up on +.HandleLegendaryArticuno +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; look for Articuno2 in bench + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + +; check Arena card + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp ARTICUNO2 + jr z, .articuno_or_chansey + cp CHANSEY + jr nz, .no_carry + +; here either Articuno2 or Chansey +; is the Arena Card. +.articuno_or_chansey +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry +.check_ko + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .no_carry + jr .decide_switch + +.articuno_bench +; skip if the defending card is Snorlax + push af + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp SNORLAX + pop bc + jr z, .no_carry + +; check attached energy cards. +; if it has any, return no carry. + ld a, b +.check_attached_energy + ld e, a + push af + farcall CountNumberOfEnergyCardsAttached + or a + pop bc + ld a, b + jr z, .no_energy + jp .no_carry + +.no_energy +; has decided to Scoop Up benched card, +; store $ff as the Pokemon card to switch to +; because there's no need to switch. + push af + ld a, $ff + ld [wce1a], a + pop af + scf + ret +; 0x215e7 + +; this deck will use Scoop Up on a benched Articuno2, Zapdos3 or Molres2. +; interestingly, does not check for Muk in both Play Areas. +.HandleLegendaryRonald ; 215e7 (8:55e7) +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jp c, .no_carry + + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + ld a, ZAPDOS3 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + ld a, MOLTRES2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + jp .no_carry +; 0x2160f + +AIPlay_Maintenance: ; 2160f (8:560f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2162c + +; AI logic for playing Maintenance +AIDecide_Maintenance: ; 2162c (8:562c) +; Imakuni? has his own thing + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + +; skip if number of cars in hand < 4. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr c, .no_carry + +; list out all the hand cards and remove +; wAITrainerCardToPlay from list.Then find any duplicate cards. + call CreateHandCardList + ld hl, wDuelTempList + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the first duplicate card and remove it from the list. +; run duplicate check again. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the second duplicate card and return carry. + ld [wce1b], a + scf + ret + +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of not skipping. + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; skip if number of cards in hand < 3. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; shuffle hand cards + call CreateHandCardList + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards + +; go through each card and find +; cards that are different from wAITrainerCardToPlay. +; if found, add those cards to wce1a and wce1a+1. + ld a, [wAITrainerCardToPlay] + ld b, a + ld c, 2 + ld de, wce1a + +.loop + ld a, [hli] + cp $ff + jr z, .no_carry + cp b + jr z, .loop + ld [de], a + inc de + dec c + jr nz, .loop + +; two cards were found, return carry. + scf + ret +; 0x2169a + +AIPlay_Recycle: ; 2169a (8:569a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + jr nc, .asm_216ae + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + jr .asm_216b2 +.asm_216ae + ld a, $ff + ldh [hTemp_ffa0], a +.asm_216b2 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x216b8 + +; lists cards to look for in the Discard Pile. +; has priorities for Ghost Deck, and a "default" priority list +; (which is the Fire Charge deck, since it's the only other +; deck that runs a Recycle card in it.) +AIDecide_Recycle: ; 216b8 (8:56b8) +; no use checking if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + + ld a, $ff + ld [wce08], a + ld [wce08 + 1], a + ld [wce08 + 2], a + ld [wce08 + 3], a + ld [wce08 + 4], a + +; handle Ghost deck differently + ld hl, wDuelTempList + ld a, [wOpponentDeckID] + cp GHOST_DECK_ID + jr z, .loop_2 + +; priority list for Fire Charge deck +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; double colorless + cp DOUBLE_COLORLESS_ENERGY + jr nz, .chansey + ld a, b + ld [wce08], a + jr .loop_1 + +.chansey + cp CHANSEY + jr nz, .tauros + ld a, b + ld [wce08 + 1], a + jr .loop_1 + +.tauros + cp TAUROS + jr nz, .jigglypuff + ld a, b + ld [wce08 + 2], a + jr .loop_1 + +.jigglypuff + cp JIGGLYPUFF1 + jr nz, .loop_1 + ld a, b + ld [wce08 + 3], a + jr .loop_1 + +; loop through wce08 and set carry +; on the first that was found in Discard Pile. +; if none were found, return no carry. +.done + ld hl, wce08 + ld b, 5 +.loop_found + ld a, [hli] + cp $ff + jr nz, .set_carry + dec b + jr nz, .loop_found +.no_carry + or a + ret +.set_carry + scf + ret + +; priority list for Ghost deck +.loop_2 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; gastly2 + cp GASTLY2 + jr nz, .gastly1 + ld a, b + ld [wce08], a + jr .loop_2 + +.gastly1 + cp GASTLY1 + jr nz, .zubat + ld a, b + ld [wce08 + 1], a + jr .loop_2 + +.zubat + cp ZUBAT + jr nz, .ditto + ld a, b + ld [wce08 + 2], a + jr .loop_2 + +.ditto + cp DITTO + jr nz, .meowth + ld a, b + ld [wce08 + 3], a + jr .loop_2 + +.meowth + cp MEOWTH2 + jr nz, .loop_2 + ld a, b + ld [wce08 + 4], a + jr .loop_2 +; 0x21755 + +AIPlay_Lass: ; 21755 (8:5755) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21768 + +AIDecide_Lass: ; 21768 (8:5768) +; skip if player has less than 7 cards in hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 7 + jr c, .no_carry + +; look for Trainer cards in hand (except for Lass) +; if any is found, return no carry. +; otherwise, return carry. + call CreateHandCardList + ld hl, wDuelTempList +.loop + ld a, [hli] + cp $ff + jr z, .set_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp LASS + jr z, .loop + ld a, [wLoadedCard1Type] + cp TYPE_TRAINER + jr nz, .loop +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2178f + +AIPlay_ItemFinder: ; 2178f (8:578f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x217b1 + +; checks whether there's Energy Removal in Discard Pile. +; if so, find duplicate cards in hand to discard +; that are not Mr Mime and Pokemon Trader cards. +; this logic is suitable only for Strange Psyshock deck. +AIDecide_ItemFinder: ; 217b1 (8:57b1) +; skip if no Discard Pile. + call CreateDiscardPileCardList + jr c, .no_carry + +; look for Energy Removal in Discard Pile + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp ENERGY_REMOVAL + jr nz, .loop_discard_pile +; found, store this deck index + ld a, b + ld [wce06], a + +; before looking for cards to discard in hand, +; remove any Mr Mime and Pokemon Trader cards. +; this way these are guaranteed to not be discarded. + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .choose_discard + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp MR_MIME + jr nz, .pkmn_trader + call RemoveCardFromList + jr .loop_hand +.pkmn_trader + cp POKEMON_TRADER + jr nz, .loop_hand + call RemoveCardFromList + jr .loop_hand + +; choose cards to discard from hand. +.choose_discard + ld hl, wDuelTempList + +; do not discard wAITrainerCardToPlay + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; find any duplicates, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1a and +; remove it from the hand list. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; find duplicates again, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1b. +; output the card to be recovered from the Discard Pile. + ld [wce1b], a + ld a, [wce06] + scf + ret + +.no_carry + or a + ret +; 0x21813 + +AIPlay_Imakuni: ; 21813 (8:5813) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2181e + +; only sets carry if Active card is not confused. +AIDecide_Imakuni: ; 2181e (8:581e) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jr z, .confused + scf + ret +.confused + or a + ret +; 0x2182d + +AIPlay_Gambler: ; 2182d (8:582d) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .asm_2186a + ld hl, wRNG1 + ld a, [hli] + ld [wce06], a + ld a, [hli] + ld [wce08], a + ld a, [hl] + ld [wce0f], a + ld a, $50 + ld [hld], a + ld [hld], a + ld [hl], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ld hl, wRNG1 + ld a, [wce06] + ld [hli], a + ld a, [wce08] + ld [hli], a + ld a, [wce0f] + ld [hl], a + ret +.asm_2186a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21875 + +; checks whether to play Gambler. +; aside from Imakuni, all other opponents only +; play if there's less than 4 cards in the deck. +AIDecide_Gambler: ; 21875 (8:5875) +; Imakuni? has his own routine + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, [wcda7] + and $80 + jr z, .no_carry + +; set carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .set_carry +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of returning carry + ld a, 10 + call Random + cp 2 + jr nc, .no_carry +.set_carry + scf + ret +; 0x21899 + +AIPlay_Revive: ; 21899 (8:5899) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218a9 + +; checks certain cards in Discard Pile to use Revive on. +; suitable for Muscle For Brains deck only. +AIDecide_Revive: ; 218a9 (8:58a9) +; skip if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + +; skip if number of Pokemon cards in Play Area >= 4 + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 4 + jr nc, .no_carry + +; look in Discard Pile for specific cards. + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; these checks have a bug. +; it works fine for Hitmonchan and Hitmonlee, +; but in case it's a Tauros card, the routine will fallthrough +; into the Kangaskhan check. since it will never be equal to Kangaskhan, +; it will fallthrough into the set carry branch. +; in case it's a Kangaskhan card, the check will fail in the Tauros check +; and jump back into the loop. so just by accident the Tauros check works, +; but Kangaskhan will never be correctly checked because of this. + cp HITMONCHAN + jr z, .set_carry + cp HITMONLEE + jr z, .set_carry + cp TAUROS + jr nz, .loop_discard_pile ; bug, these two lines should be swapped + cp KANGASKHAN + jr z, .set_carry ; bug, these two lines should be swapped + +.set_carry + ld a, b + scf + ret +.no_carry + or a + ret +; 0x218d8 + +AIPlay_PokemonFlute: ; 218d8 (8:58d8) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218e8 + +AIDecide_PokemonFlute: ; 218e8 (8:58e8) +; if player has no Discard Pile, skip. + call SwapTurn + call CreateDiscardPileCardList + call SwapTurn + jr c, .no_carry + +; if player's Play Area is already full, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, $ff + ld [wce06], a + ld [wce08], a + +; find Basic stage Pokemon with lowest HP in Discard Pile + ld hl, wDuelTempList +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn +; skip this card if it's not Pokemon card + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_1 +; skip this card if it's not Basic Stage + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_1 + +; compare this HP with one stored + ld a, [wLoadedCard1HP] + push hl + ld hl, wce06 + cp [hl] + pop hl + jr nc, .loop_1 +; if lower, store this one + ld [wce06], a + ld a, b + ld [wce08], a + jr .loop_1 + +.done +; if lowest HP found >= 50, return no carry + ld a, [wce06] + cp 50 + jr nc, .no_carry +; otherwise output its deck index in a and set carry. + ld a, [wce08] + scf + ret +.no_carry + or a + ret + +.imakuni +; has 2 in 10 chance of not skipping + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; look for any Basic Pokemon card + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_2 + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_2 + +; a Basic stage Pokemon was found, return carry + ld a, b + scf + ret +; 0x21977 + +AIPlay_ClefairyDollOrMysteriousFossil: ; 21977 (8:5977) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21982 + +; AI logic for playing Clefairy Doll +AIDecide_ClefairyDollOrMysteriousFossil: ; 21982 (8:5982) +; if has max number of Play Area Pokemon, skip + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + +; store number of Play Area Pokemon cards + ld [wce06], a + +; if the Arena card is Wigglytuff, return carry + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp WIGGLYTUFF + jr z, .set_carry + +; if number of Play Area Pokemon >= 4, return no carry + ld a, [wce06] + cp 4 + jr nc, .no_carry + +.set_carry + scf + ret +.no_carry + or a + ret +; 0x219a6 + +AIPlay_Pokeball: ; 219a6 (8:59a6) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + ldh [hTemp_ffa0], a + jr nc, .asm_219bc + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + jr .asm_219c0 +.asm_219bc + ld a, $ff + ldh [hTempPlayAreaLocation_ffa1], a +.asm_219c0 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x219c6 + +AIDecide_Pokeball: ; 219c6 (8:59c6) +; go to the routines associated with deck ID + ld a, [wOpponentDeckID] + cp FIRE_CHARGE_DECK_ID + jr z, .fire_charge + cp HARD_POKEMON_DECK_ID + jr z, .hard_pokemon + cp PIKACHU_DECK_ID + jr z, .pikachu + cp ETCETERA_DECK_ID + jr z, .etcetera + cp LOVELY_NIDORAN_DECK_ID + jp z, .lovely_nidoran + or a + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.fire_charge + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.hard_pokemon + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, RHYDON + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, ONIX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.pikachu + ld e, PIKACHU2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU3 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU4 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, FLYING_PIKACHU + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +; given a specific energy card in hand. +; also it avoids redundancy, so if it already +; has that card ID in the hand, it is skipped. +.etcetera +; fire + ld a, FIRE_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .lightning + ld a, CHARMANDER + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld a, MAGMAR2 + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld e, CHARMANDER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGMAR2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.lightning + ld a, LIGHTNING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .fighting + ld a, PIKACHU1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld a, MAGNEMITE1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGNEMITE1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.fighting + ld a, FIGHTING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .psychic + ld a, DIGLETT + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld a, MACHOP + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld e, DIGLETT + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MACHOP + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.psychic + ld a, PSYCHIC_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .done_etcetera + ld a, GASTLY1 + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld a, JYNX + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld e, GASTLY1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JYNX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c +.done_etcetera + or a + ret + +; this deck looks for card evolutions if +; its pre-evolution is in hand or in Play Area. +; if none of these are found, it looks for pre-evolutions +; of cards it has in hand. +; it does this for both the NidoranM (first) +; and NidoranF (second) families. +.lovely_nidoran + ld b, NIDORANM + ld a, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINO + ld a, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANM + ld b, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINO + ld b, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld b, NIDORANF + ld a, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINA + ld a, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANF + ld b, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINA + ld b, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ret +; 0x21b12 + +AIPlay_ComputerSearch: ; 21b12 (8:5b12) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21b34 + +; checks what Deck ID AI is playing and handle +; them in their own routine. +AIDecide_ComputerSearch: ; 21b34 (8:5b34) +; skip if number of cards in hand < 3 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + + ld a, [wOpponentDeckID] + cp ROCK_CRUSHER_DECK_ID + jr z, AIDecide_ComputerSearch_RockCrusher + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, AIDecide_ComputerSearch_WondersOfScience + cp FIRE_CHARGE_DECK_ID + jp z, AIDecide_ComputerSearch_FireCharge + cp ANGER_DECK_ID + jp z, AIDecide_ComputerSearch_Anger + +.no_carry + or a + ret + +AIDecide_ComputerSearch_RockCrusher: ; 21b55 (8:5b55) +; if number of cards in hand is equal to 3, +; target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr nz, .graveler + + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr c, .find_discard_cards_1 + ; no Professor Oak in deck, fallthrough + +.no_carry + or a + ret + +.find_discard_cards_1 + ld [wce06], a + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + call CreateHandCardList + ld hl, wDuelTempList + ld de, wce1a +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .check_discard_cards + + ld c, a + call LoadCardDataToBuffer1_FromDeckIndex + +; if any of the following cards are in the hand, +; return no carry. + cp PROFESSOR_OAK + jr z, .no_carry + cp FIGHTING_ENERGY + jr z, .no_carry + cp DOUBLE_COLORLESS_ENERGY + jr z, .no_carry + cp DIGLETT + jr z, .no_carry + cp GEODUDE + jr z, .no_carry + cp ONIX + jr z, .no_carry + cp RHYHORN + jr z, .no_carry + +; if it's same as wAITrainerCardToPlay, skip this card. + ld a, [wAITrainerCardToPlay] + ld b, a + ld a, c + cp b + jr z, .loop_hand_1 + +; store this card index in memory + ld [de], a + inc de + jr .loop_hand_1 + +.check_discard_cards +; check if two cards were found +; if so, output in a the deck index +; of Professor Oak card found in deck and set carry. + ld a, [wce1b] + cp $ff + jr z, .no_carry + ld a, [wce06] + scf + ret + +; more than 3 cards in hand, so look for +; specific evolution cards. + +; checks if there is a Graveler card in the deck to target. +; if so, check if there's Geodude in hand or Play Area, +; and if there's no Graveler card in hand, proceed. +; also removes Geodude from hand list so that it is not discarded. +.graveler + ld e, GRAVELER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .golem + ld [wce06], a + ld a, GEODUDE + call LookForCardIDInHandAndPlayArea + jr nc, .golem + ld a, GRAVELER + call LookForCardIDInHandList_Bank8 + jr c, .golem + call CreateHandCardList + ld hl, wDuelTempList + ld e, GEODUDE + farcall RemoveCardIDInList + jr .find_discard_cards_2 + +; checks if there is a Golem card in the deck to target. +; if so, check if there's Graveler in Play Area, +; and if there's no Golem card in hand, proceed. +.golem + ld e, GOLEM + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dugtrio + ld [wce06], a + ld a, GRAVELER + call LookForCardIDInPlayArea_Bank8 + jr nc, .dugtrio + ld a, GOLEM + call LookForCardIDInHandList_Bank8 + jr c, .dugtrio + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +; checks if there is a Dugtrio card in the deck to target. +; if so, check if there's Diglett in Play Area, +; and if there's no Dugtrio card in hand, proceed. +.dugtrio + ld e, DUGTRIO + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + ld a, DIGLETT + call LookForCardIDInPlayArea_Bank8 + jp nc, .no_carry + ld a, DUGTRIO + call LookForCardIDInHandList_Bank8 + jp c, .no_carry + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +.find_discard_cards_2 + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + ld bc, wce1a + ld d, $00 ; start considering Trainer cards only + +; stores wAITrainerCardToPlay in e so that +; all routines ignore it for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + +; this loop will store in wce1a cards to discard from hand. +; at the start it will only consider Trainer cards, +; then if there are still needed to discard, +; move on to Pokemon cards, and finally to Energy cards. +.loop_hand_2 + call RemoveFromListDifferentCardOfGivenType + jr c, .found + inc d ; move on to next type (Pokemon, then Energy) + ld a, $03 + cp d + jp z, .no_carry ; no more types to look + jr .loop_hand_2 +.found +; store this card in memory, +; and if there's still one more card to search for, +; jump back into the loop. + ld [bc], a + inc bc + ld a, [wce1b] + cp $ff + jr z, .loop_hand_2 + +; output in a Computer Search target and set carry. + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_WondersOfScience: ; 21c56 (8:5c56) +; if number of cards in hand < 5, target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 5 + jr nc, .look_in_hand + +; target Professor Oak for Computer Search + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .look_in_hand ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; Professor Oak not in deck, move on to +; look for other cards instead. +; if Grimer or Muk are not in hand, +; check whether to use Computer Search on them. +.look_in_hand + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr nc, .target_grimer + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr nc, .target_muk + +.no_carry + or a + ret + +; first check Grimer +; if in deck, check cards to discard. +.target_grimer + ld e, GRIMER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; first check Muk +; if in deck, check cards to discard. +.target_muk + ld e, MUK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_FireCharge: ; 21cbb (8:5cbb) +; pick target card in deck from highest to lowest priority. +; if not found in hand, go to corresponding branch. + ld a, CHANSEY + call LookForCardIDInHandList_Bank8 + jr nc, .chansey + ld a, TAUROS + call LookForCardIDInHandList_Bank8 + jr nc, .tauros + ld a, JIGGLYPUFF1 + call LookForCardIDInHandList_Bank8 + jr nc, .jigglypuff + ; fallthrough + +.no_carry + or a + ret + +; for each card targeted, check if it's in deck and, +; if not, then return no carry. +; else, look for cards to discard. +.chansey + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.tauros + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.jigglypuff + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards -Func_205d7: ; 205d7 (8:45d7) - INCROM $205d7, $205f6 +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d1e -Func_205f6: ; 205f6 (8:45f6) - INCROM $205f6, $2282e +AIDecide_ComputerSearch_Anger: ; 21d1e (8:5d1e) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RATTATA + ld a, RATICATE + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, RATTATA + ld b, RATICATE + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, GROWLITHE + ld a, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, GROWLITHE + ld b, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, DODUO + ld a, DODRIO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, DODUO + ld b, DODRIO + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ; fallthrough + +.no_carry + or a + ret + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d7a + +AIPlay_PokemonTrader: ; 21d7a (8:5d7a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21d8f + +AIDecide_PokemonTrader: ; 21d8f (8:5d8f) +; each deck has their own routine for picking +; what Pokemon to look for. + ld a, [wOpponentDeckID] + cp LEGENDARY_MOLTRES_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryMoltres + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryArticuno + cp LEGENDARY_DRAGONITE_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryDragonite + cp LEGENDARY_RONALD_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryRonald + cp BLISTERING_POKEMON_DECK_ID + jp z, AIDecide_PokemonTrader_BlisteringPokemon + cp SOUND_OF_THE_WAVES_DECK_ID + jp z, AIDecide_PokemonTrader_SoundOfTheWaves + cp POWER_GENERATOR_DECK_ID + jp z, AIDecide_PokemonTrader_PowerGenerator + cp FLOWER_GARDEN_DECK_ID + jp z, AIDecide_PokemonTrader_FlowerGarden + cp STRANGE_POWER_DECK_ID + jp z, AIDecide_PokemonTrader_StrangePower + cp FLAMETHROWER_DECK_ID + jp z, AIDecide_PokemonTrader_Flamethrower + or a + ret + +AIDecide_PokemonTrader_LegendaryMoltres: ; 21dc4 (8:5dc4) +; look for Moltres2 card in deck to trade with a +; card in hand different from Moltres1. + ld a, MOLTRES2 + ld e, MOLTRES1 + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; success + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret + +AIDecide_PokemonTrader_LegendaryArticuno: ; 21dd5 (8:5dd5) +; if has none of these cards in Hand or Play Area, proceed + ld a, ARTICUNO1 + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld a, LAPRAS + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + +; if doesn't have Seel in Hand or Play Area, +; look for it in the deck. +; otherwise, look for Dewgong instead. + ld a, SEEL + call LookForCardIDInHandAndPlayArea + jr c, .dewgong + + ld e, SEEL + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dewgong + ld [wce1a], a + jr .check_hand + +.dewgong + ld a, DEWGONG + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld e, DEWGONG + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + ld [wce1a], a + +; a Seel or Dewgong was found in deck, +; check hand for card to trade for +.check_hand + ld a, CHANSEY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DITTO + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, ARTICUNO2 + call CheckIfHasCardIDInHand + jr c, .set_carry + ; doesn't have any of the cards in hand + +.no_carry + or a + ret + +.set_carry + scf + ret +; 0x21e24 + +AIDecide_PokemonTrader_LegendaryDragonite: ; 21e24 (8:5e24) +; if has less than 5 cards of energy +; and of Pokemon in hand/Play Area, +; target a Kangaskhan in deck. + farcall CountOppEnergyCardsInHandAndAttached + cp 5 + jr c, .kangaskhan + call CountPokemonCardsInHandAndInPlayArea + cp 5 + jr c, .kangaskhan + ; total number of energy cards >= 5 + ; total number of Pokemon cards >= 5 + +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, MAGIKARP + ld a, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, MAGIKARP + ld b, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +.kangaskhan + ld e, KANGASKHAN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, DRAGONAIR + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMELEON + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, GYARADOS + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, MAGIKARP + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMANDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DRATINI + call CheckIfHasCardIDInHand + jr c, .set_carry + ; non found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21ec9 + +AIDecide_PokemonTrader_LegendaryRonald: ; 21ec9 (8:5ec9) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, EEVEE + ld a, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, EEVEE + ld b, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, ZAPDOS3 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, ARTICUNO2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, MOLTRES2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f41 + +AIDecide_PokemonTrader_BlisteringPokemon: ; 21f41 (8:5f41) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RHYHORN + ld a, RHYDON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, RHYHORN + ld b, RHYDON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, CUBONE + ld a, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CUBONE + ld b, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, PONYTA + ld a, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PONYTA + ld b, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f85 + +AIDecide_PokemonTrader_SoundOfTheWaves: ; 21f85 (8:5f85) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, SEEL + ld a, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SEEL + ld b, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, KRABBY + ld a, KINGLER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, KRABBY + ld b, KINGLER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, SHELLDER + ld a, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SHELLDER + ld b, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, HORSEA + ld a, SEADRA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, HORSEA + ld b, SEADRA + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, TENTACOOL + ld a, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, TENTACOOL + ld b, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, SEEL + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, KRABBY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, HORSEA + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, SHELLDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, TENTACOOL + call CheckIfHasCardIDInHand + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2200b + +AIDecide_PokemonTrader_PowerGenerator: ; 2200b (8:600b) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, PIKACHU2 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jp c, .find_duplicates + ld b, PIKACHU1 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PIKACHU2 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, PIKACHU1 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ; bug, missing jr .no_carry + +; since this last check falls through regardless of result, +; register a might hold an invalid deck index, +; which might lead to hilarious results like Brandon +; trading a Pikachu with a Grass Energy from the deck. +; however, since it's deep in a tower of conditionals, +; reaching here is extremely unlikely. + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry + or a + ret +.set_carry + scf + ret +; 0x220a8 + +AIDecide_PokemonTrader_FlowerGarden: ; 220a8 (8:60a8) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, BULBASAUR + ld a, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, IVYSAUR + ld a, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BULBASAUR + ld b, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, IVYSAUR + ld b, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, BELLSPROUT + ld a, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, WEEPINBELL + ld a, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BELLSPROUT + ld b, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, WEEPINBELL + ld b, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, ODDISH + ld a, GLOOM + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, GLOOM + ld a, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, ODDISH + ld b, GLOOM + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, GLOOM + ld b, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .found +.no_carry + or a + ret +.found + scf + ret +; 0x22122 + +AIDecide_PokemonTrader_StrangePower: ; 22122 (8:6122) +; looks for a Pokemon in hand to trade with Mr Mime in deck. +; inputing Mr Mime in register e for the function is redundant +; since it already checks whether a Mr Mime exists in the hand. + ld a, MR_MIME + ld e, MR_MIME + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; found + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret +; 0x22133 + +AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VULPIX + ld a, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VULPIX + ld b, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, GROWLITHE + ld a, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, GROWLITHE + ld b, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, EEVEE + ld a, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, EEVEE + ld b, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2219b + +Func_2219b: ; 2219b (8:219b) + INCROM $2219b, $227f6 + +; lists in wDuelTempList all the basic energy cards +; in card location of a. +; outputs in a number of cards found. +; returns carry if none were found. +; input: +; a = CARD_LOCATION_* to look +; output: +; a = number of cards found +FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6) + ld [wTempAI], a + lb de, 0, 0 + ld hl, wDuelTempList + +; d = number of basic energy cards found +; e = current card in deck +; loop entire deck +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + push hl + call GetTurnDuelistVariable + ld hl, wTempAI + cp [hl] + pop hl + jr nz, .next_card + +; is in the card location we're looking for + ld a, e + push de + push hl + call GetCardIDFromDeckIndex + pop hl + ld a, e + pop de + cp DOUBLE_COLORLESS_ENERGY + ; only basic energy cards + ; will set carry here + jr nc, .next_card + +; is a basic energy card +; add this card to the TempList + ld a, e + ld [hli], a + inc d +.next_card + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; check if any were found + ld a, d + or a + jr z, .set_carry + +; some were found, add the termination byte on TempList + ld a, $ff + ld [hl], a + ld a, d + ret + +.set_carry + scf + ret +; 0x2282e ; returns in a the card index of energy card ; attached to Pokémon in Play Area location a, -; that is to be discarded. -GetEnergyCardToDiscard: ; 2282e (8:682e) +; that is to be discarded by the AI for an effect. +; outputs $ff is none was found. +; input: +; a = PLAY_AREA_* constant of card +; output: +; a = deck index of attached energy card chosen +AIPickEnergyCardToDiscard: ; 2282e (8:682e) ; load Pokémon's attached energy cards. ldh [hTempPlayAreaLocation_ff9d], a call CreateArenaOrBenchEnergyCardList @@ -994,8 +6345,206 @@ GetEnergyCardToDiscard: ; 2282e (8:682e) ret ; 0x22875 -Func_22875: ; 22875 (8:6875) - INCROM $22875, $2297b +; returns in a the deck index of an energy card attached to card +; in player's Play Area location a to remove. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first energy card attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; a = deck index of attached energy card +PickAttachedEnergyCardToRemove: ; 22875 (8:6875) +; construct energy list and check if there are any energy cards attached + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + jr z, .no_energy + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found + inc hl + jr .loop_1 + +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found + inc hl + jr .loop_2 + +; return the energy card that was found +.found + ld a, [hl] + ret + +; if none were found with the above criteria, +; just return the first option +.default + ld hl, wDuelTempList + ld a, [hl] + ret + +; return $ff if no energy cards attached +.no_energy + ld a, $ff + ret +; 0x228d1 + +; stores in wTempAI and wCurCardCanAttack the deck indices +; of energy cards attached to card in Play Area location a. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first two energy cards attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; [wTempAI] = deck index of attached energy card +; [wCurCardCanAttack] = deck index of attached energy card +PickTwoAttachedEnergyCards: ; 228d1 (8:68d1) + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + farcall CountNumberOfEnergyCardsAttached + cp 2 + jp c, .not_enough + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + ld a, $ff + ld [wTempAI], a + ld [wCurCardCanAttack], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found_double_colorless + inc hl + jr .loop_1 +.found_double_colorless + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_1 + ld a, [hli] + ld [wTempAI], a + jr .loop_1 +.already_chosen_1 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done + +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found_useful + inc hl + jr .loop_2 +.found_useful + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_2 + ld a, [hli] + ld [wTempAI], a + jr .loop_2 +.already_chosen_2 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done + +; if none were found with the above criteria, +; just return the first 2 options +.default + ld hl, wDuelTempList + ld a, [wTempAI] + cp $ff + jr nz, .pick_one_card + +; pick 2 cards + ld a, [hli] + ld [wTempAI], a + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done +.pick_one_card + ld a, [wTempAI] + ld b, a +.loop_3 + ld a, [hli] + cp b + jr z, .loop_3 ; already picked + ld [wCurCardCanAttack], a + +.done + ld a, [wCurCardCanAttack] + ld b, a + ld a, [wTempAI] + ret + +; return $ff if no energy cards attached +.not_enough + ld a, $ff + ret +; 0x2297b ; copies $ff terminated buffer from hl to de CopyBuffer: ; 2297b (8:697b) @@ -1007,15 +6556,29 @@ CopyBuffer: ; 2297b (8:697b) jr CopyBuffer ; 0x22983 -Func_22983: ; 22983 (8:6983) - INCROM $22983, $22990 +; zeroes a bytes starting at hl +ClearMemory_Bank8: ; 22983 (8:6983) + push af + push bc + push hl + ld b, a + xor a +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + pop bc + pop af + ret +; 0x22990 ; counts number of energy cards found in hand ; and outputs result in a ; sets carry if none are found ; output: ; a = number of energy cards found -CountEnergyCardsInHand: ; 22990 (8:6990) +CountOppEnergyCardsInHand: ; 22990 (8:6990) farcall CreateEnergyCardListFromHand ret c ld b, -1 @@ -1030,14 +6593,544 @@ CountEnergyCardsInHand: ; 22990 (8:6990) ret ; 0x229a3 -Func_229a3 ; 229a3 (8:69a3) - INCROM $229a3, $22bad +; converts HP in a to number of equivalent damage counters +; input: +; a = HP +; output: +; a = number of damage counters +ConvertHPToCounters: ; 229a3 (8:69a3) + push bc + ld c, 0 +.loop + sub 10 + jr c, .carry + inc c + jr .loop +.carry + ld a, c + pop bc + ret +; 0x229b0 + +; calculates floor(hl / 10) +CalculateWordTensDigit: ; 229b0 (8:69b0) + push bc + push de + lb bc, $ff, -10 + lb de, $ff, -1 +.asm_229b8 + inc de + add hl, bc + jr c, .asm_229b8 + ld h, d + ld l, e + pop de + pop bc + ret +; 0x229c1 + +; returns in a division of b by a +CalculateBDividedByA_Bank8: ; 229c1 (8:69c1) + push bc + ld c, a + ld a, b + ld b, c + ld c, 0 +.loop + sub b + jr c, .done + inc c + jr .loop +.done + ld a, c + pop bc + ret +; 0x229d0 + +; returns in a the deck index of the first +; instance of card with ID equal to the ID in e +; in card location a. +; returns carry if found. +; input: +; a = CARD_LOCATION_* +; e = card ID to look for +LookForCardIDInLocation: ; 229d0 (8:69d0) + ld b, a + ld c, e + lb de, $00, 0 ; d is never used +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp b + jr nz, .next + ld a, e + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp c + jr z, .found +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; not found + or a + ret +.found + ld a, e + scf + ret +; 0x229f3 + +; return carry if card ID loaded in a is found in hand +; and outputs in a the deck index of that card +; input: +; a = card ID +; output: +; a = card deck index, if found +; carry set if found +LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop + ld a, [hli] + cp $ff + ret z + + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop + + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22a10 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand/Play Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 +; in Hand and Play Area, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandAndPlayArea + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a39 + +; returns carry if card ID in a +; is found in Play Area or in hand +; input: +; a = card ID +LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39) + ld b, a + push bc + call LookForCardIDInHandList_Bank8 + pop bc + ret c + + ld a, b + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + ret c + or a + ret +; 0x22a49 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 in hand, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandList_Bank8 + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a72 + +; returns carry if card ID in a +; is found in Play Area, starting with +; location in b +; input: +; a = card ID +; b = PLAY_AREA_* to start with +; ouput: +; a = PLAY_AREA_* of found card +; carry set if found +LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72) + ld [wTempCardIDToLook], a +.loop + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + cp $ff + ret z + + call LoadCardDataToBuffer1_FromDeckIndex + ld c, a + ld a, [wTempCardIDToLook] + cp c + jr z, .is_same + + inc b + ld a, MAX_PLAY_AREA_POKEMON + cp b + jr nz, .loop + ld b, $ff + or a + ret + +.is_same + ld a, b + scf + ret +; 0x22a95 + +; runs through list avoiding card in e. +; removes first card in list not equal to e +; and that has a type allowed to be removed, in d. +; returns carry if successful in finding a card. +; input: +; d = type of card allowed to be removed +; ($00 = Trainer, $01 = Pokemon, $02 = Energy) +; e = card deck index to avoid removing +; output: +; a = card index of removed card +RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95) + push hl + push de + push bc + call CountCardsInDuelTempList + call ShuffleCards + +; loop list until a card with +; deck index different from e is found. +.loop_list + ld a, [hli] + cp $ff + jr z, .no_carry + cp e + jr z, .loop_list + +; get this card's type + ldh [hTempCardIndex_ff98], a + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + cp TYPE_ENERGY + jr c, .pkmn_card + cp TYPE_TRAINER + jr nz, .energy + +; only remove from list specific type. + +; trainer + ld a, d + or a + jr nz, .loop_list + jr .remove_card +.energy + ld a, d + cp $02 + jr nz, .loop_list + jr .remove_card +.pkmn_card + ld a, d + cp $01 + jr nz, .loop_list + ; fallthrough + +.remove_card + ld d, h + ld e, l + dec hl +.loop_remove + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_remove + +; success + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x22ae0 + +; used in Pokemon Trader checks to look for a specific +; card in the deck to trade with a card in hand that +; has a card ID different from e. +; returns carry if successful. +; input: +; a = card ID 1 +; e = card ID 2 +; output: +; a = deck index of card ID 1 found in deck +; e = deck index of Pokemon card in hand dfferent than card ID 2 +LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0) + ld hl, wCurCardCanAttack + ld [hl], e + ld [wTempAI], a + +; if card ID 1 is in hand, return no carry. + call LookForCardIDInHandList_Bank8 + jr c, .no_carry + +; if card ID 1 is not in deck, return no carry. + ld a, [wTempAI] + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; store its deck index + ld [wTempAI], a + +; look in hand for Pokemon card ID that +; is different from card ID 2. + ld a, [wCurCardCanAttack] + ld c, a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp c + jr z, .loop_hand + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_hand + +; found, output deck index of card ID 1 in deck +; and deck index of card found in hand, and set carry + ld e, b + ld a, [wTempAI] + scf + ret + +.no_carry + or a + ret +; 0x22b1f + +; returns carry if at least one card in the hand +; has the card ID of input. Outputs its index. +; input: +; a = card ID to look for +; output: +; a = deck index of card in hand found +CheckIfHasCardIDInHand: ; 22b1f (8:6b1f) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + ld c, 0 + +.loop_hand + ld a, [hli] + cp $ff + ret z + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop_hand + ld a, c + or a + jr nz, .set_carry + inc c + jr nz, .loop_hand + +.set_carry + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22b45 + +; outputs in a total number of Pokemon cards in hand +; plus Pokemon in Turn Duelist's Play Area. +CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + call GetCardType + cp TYPE_ENERGY + jr nc, .loop_hand + ld a, [wTempAI] + inc a + ld [wTempAI], a + jr .loop_hand +.done + ld a, [wTempAI] + ret +; 0x22b6f + +; returns carry if a duplicate Pokemon card is found in hand. +; outputs in a the deck index of one of them. +FindDuplicatePokemonCards: ; 22b6f (8:6b6f) + ld a, $ff + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_outer + pop hl + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + ld b, e + push hl + +.loop_hand_inner + ld a, [hli] + cp $ff + jr z, .loop_hand_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_hand_inner + +; found two cards with same ID, +; if they are Pokemon cards, store its deck index. + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr nc, .loop_hand_outer + ld a, c + ld [wTempAI], a + ; for some reason loop still continues + ; even though if some other duplicate + ; cards are found, it overwrites the result. + jr .loop_hand_outer + +.done + ld a, [wTempAI] + cp $ff + jr z, .no_carry + +; found + scf + ret +.no_carry + or a + ret +; 0x22bad ; return carry flag if move is not high recoil. Func_22bad: ; 22bad (8:6bad) farcall Func_169ca ret nc - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -1049,5 +7142,6 @@ Func_22bad: ; 22bad (8:6bad) ret ; 0x22bc6 -Func_22bc6 ; 22bc6 (8:6bc6) - INCROM $22bc6, $24000 +rept $143a + db $ff +endr diff --git a/src/engine/home.asm b/src/engine/home.asm index b7374aa..545995a 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -4376,7 +4376,7 @@ Func_161e: ; 161e (0:161e) ; 0x16ad ; copies, given a card identified by register a (card ID): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage @@ -4384,7 +4384,7 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) push de push af ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a pop af @@ -4395,13 +4395,13 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) jr CopyMoveDataAndDamage ; copies, given a card identified by register d (0-59 deck index): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage CopyMoveDataAndDamage_FromDeckIndex: ; 16c0 (0:16c0) ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a call LoadCardDataToBuffer1_FromDeckIndex @@ -4465,7 +4465,7 @@ Func_16f6: ; 16f6 (0:16f6) ; Use an attack (from DuelMenu_Attack) or a Pokemon Power (from DuelMenu_PkmnPower) UseAttackOrPokemonPower: ; 1730 (0:1730) - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a @@ -5259,7 +5259,7 @@ MoveCardToDiscardPileIfInArena: ; 1c13 (0:1c13) ret ; 0x1c35 -; calculate damage of card at CARD_LOCATION_PLAY_AREA + e +; calculate damage of card at CARD_LOCATION_* in e ; return the result in a GetCardDamage: ; 1c35 (0:1c35) push hl @@ -9858,7 +9858,7 @@ HandleCantAttackSubstatus: ; 33c1 (0:33c1) ret ; return carry if the turn holder's arena Pokemon cannot use -; selected move at wSelectedMoveIndex due to amnesia +; selected move at wSelectedAttack due to amnesia HandleAmnesiaSubstatus: ; 33e1 (0:33e1) ld a, DUELVARS_ARENA_CARD_SUBSTATUS2 call GetTurnDuelistVariable @@ -9874,7 +9874,7 @@ HandleAmnesiaSubstatus: ; 33e1 (0:33e1) .affected_by_amnesia ld a, DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX call GetTurnDuelistVariable - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp [hl] jr nz, .not_the_disabled_move ldtx hl, UnableToUseAttackDueToAmnesiaText diff --git a/src/macros/wram.asm b/src/macros/wram.asm index ca8a9d0..ef7d8b2 100644 --- a/src/macros/wram.asm +++ b/src/macros/wram.asm @@ -35,7 +35,7 @@ move_data_struct: MACRO \1Flag1:: ds 1 \1Flag2:: ds 1 \1Flag3:: ds 1 -\1Unknown1:: ds 1 +\1EffectParam:: ds 1 \1Animation:: ds 1 ENDM diff --git a/src/text/text1.asm b/src/text/text1.asm index 1bfcf54..69f44f6 100644 --- a/src/text/text1.asm +++ b/src/text/text1.asm @@ -1123,7 +1123,7 @@ Text00ee: ; 37eb8 (d:7eb8) line "If Heads, Attack is successful!" done -Text00ef: ; 37eea (d:7eea) +TrainerCardSuccessCheckText: ; 37eea (d:7eea) text "Trainer card success check!" line "If Heads, you're successful!" done diff --git a/src/text/text_offsets.asm b/src/text/text_offsets.asm index d8e4855..3149307 100644 --- a/src/text/text_offsets.asm +++ b/src/text/text_offsets.asm @@ -1,2993 +1,2993 @@ const_def 1 -TextOffsets:: ; 34000 (d:4000) - dwb $0000, $00 ; 0x0000 - textpointer HandText ; 0x0001 - textpointer CheckText ; 0x0002 - textpointer AttackText ; 0x0003 - textpointer PKMNPowerText ; 0x0004 - textpointer DoneText ; 0x0005 - textpointer TypeText ; 0x0006 - textpointer RetreatText ; 0x0007 - textpointer WeaknessText ; 0x0008 - textpointer ResistanceText ; 0x0009 - textpointer PKMNPWRText ; 0x000a - textpointer Text000b ; 0x000b - textpointer LengthText ; 0x000c - textpointer WeightText ; 0x000d - textpointer PokemonText ; 0x000e - textpointer MetresText ; 0x000f - textpointer LbsText ; 0x0010 - textpointer PromostarRarityText ; 0x0011 - textpointer CircleRarityText ; 0x0012 - textpointer DiamondRarityText ; 0x0013 - textpointer StarRarityText ; 0x0014 - textpointer AllCardsOwnedText ; 0x0015 - textpointer TotalNumberOfCardsText ; 0x0016 - textpointer TypesOfCardsText ; 0x0017 - textpointer GrassPokemonText ; 0x0018 - textpointer FirePokemonText ; 0x0019 - textpointer WaterPokemonText ; 0x001a - textpointer LightningPokemonText ; 0x001b - textpointer FightingPokemonText ; 0x001c - textpointer PsychicPokemonText ; 0x001d - textpointer ColorlessPokemonText ; 0x001e - textpointer TrainerCardText ; 0x001f - textpointer EnergyCardText ; 0x0020 - textpointer Text0021 ; 0x0021 - textpointer Text0022 ; 0x0022 - textpointer NoPokemonOnTheBenchText ; 0x0023 - textpointer UnableDueToSleepText ; 0x0024 - textpointer UnableDueToParalysisText ; 0x0025 - textpointer Received10DamageDueToPoisonText ; 0x0026 - textpointer Received20DamageDueToPoisonText ; 0x0027 - textpointer IsStillAsleepText ; 0x0028 - textpointer IsCuredOfSleepText ; 0x0029 - textpointer IsCuredOfParalysisText ; 0x002a - textpointer BetweenTurnsText ; 0x002b - textpointer UnableToUseItText ; 0x002c - textpointer NoEnergyCardsText ; 0x002d - textpointer IsThisOKText ; 0x002e - textpointer YesOrNoText ; 0x002f - textpointer DiscardName ; 0x0030 - textpointer IncompleteText ; 0x0031 - textpointer Text0032 ; 0x0032 - textpointer UsedText ; 0x0033 - textpointer Text0034 ; 0x0034 - textpointer PokemonsAttackText ; 0x0035 - textpointer ResistanceLessDamageText ; 0x0036 - textpointer Text0037 ; 0x0037 - textpointer Text0038 ; 0x0038 - textpointer ResistanceNoDamageText ; 0x0039 - textpointer AttackDamageText ; 0x003a - textpointer NoDamageText ; 0x003b - textpointer NoSelectableAttackText ; 0x003c - textpointer UnableToRetreatText ; 0x003d - textpointer MayOnlyAttachOneEnergyCardText ; 0x003e - textpointer UseThisPokemonPowerText ; 0x003f - textpointer PokemonPowerSelectNotRequiredText ; 0x0040 - textpointer DiscardDescription ; 0x0041 - textpointer WillDrawNPrizesText ; 0x0042 - textpointer DrewNPrizesText ; 0x0043 - textpointer DuelistPlacedACardText ; 0x0044 - textpointer Text0045 ; 0x0045 - textpointer Text0046 ; 0x0046 - textpointer Text0047 ; 0x0047 - textpointer Text0048 ; 0x0048 - textpointer Text0049 ; 0x0049 - textpointer Text004a ; 0x004a - textpointer Text004b ; 0x004b - textpointer Text004c ; 0x004c - textpointer Text004d ; 0x004d - textpointer KnockOutText ; 0x004e - textpointer DamageToSelfDueToConfusionText ; 0x004f - textpointer ChooseEnergyCardToDiscardText ; 0x0050 - textpointer ChooseNextActivePokemonText ; 0x0051 - textpointer PressStartWhenReadyText ; 0x0052 - textpointer YouPlayFirstText ; 0x0053 - textpointer YouPlaySecondText ; 0x0054 - textpointer TransmissionErrorText ; 0x0055 - textpointer ChooseTheCardYouWishToExamineText ; 0x0056 - textpointer TransmitingDataText ; 0x0057 - textpointer WaitingHandExamineText ; 0x0058 - textpointer SelectingBenchPokemonHandExamineBackText ; 0x0059 - textpointer RetreatedToTheBenchText ; 0x005a - textpointer RetreatWasUnsuccessfulText ; 0x005b - textpointer WillUseThePokemonPowerText ; 0x005c - textpointer FinishedTurnWithoutAttackingText ; 0x005d - textpointer DuelistTurnText ; 0x005e - textpointer AttachedEnergyToPokemonText ; 0x005f - textpointer PokemonEvolvedIntoPokemonText ; 0x0060 - textpointer PlacedOnTheBenchText ; 0x0061 - textpointer PlacedInTheArenaText ; 0x0062 - textpointer ShufflesTheDeckText ; 0x0063 - textpointer ThisIsJustPracticeDoNotShuffleText ; 0x0064 - textpointer EachPlayerShuffleOpponentsDeckText ; 0x0065 - textpointer EachPlayerDraw7CardsText ; 0x0066 - textpointer Drew7CardsText ; 0x0067 - textpointer DeckHasXCardsText ; 0x0068 - textpointer ChooseBasicPkmnToPlaceInArenaText ; 0x0069 - textpointer ThereAreNoBasicPokemonInHand ; 0x006a - textpointer NeitherPlayerHasBasicPkmnText ; 0x006b - textpointer ReturnCardsToDeckAndDrawAgainText ; 0x006c - textpointer ChooseUpTo5BasicPkmnToPlaceOnBenchText ; 0x006d - textpointer PleaseChooseAnActivePokemonText ; 0x006e - textpointer ChooseYourBenchPokemonText ; 0x006f - textpointer YouDrewText ; 0x0070 - textpointer YouCannotSelectThisCardText ; 0x0071 - textpointer PlacingThePrizesText ; 0x0072 - textpointer PleasePlacePrizesText ; 0x0073 - textpointer IfHeadsDuelistPlaysFirstText ; 0x0074 - textpointer CoinTossToDecideWhoPlaysFirstText ; 0x0075 - textpointer DecisionText ; 0x0076 - textpointer DuelWasADrawText ; 0x0077 - textpointer WonDuelText ; 0x0078 - textpointer LostDuelText ; 0x0079 - textpointer StartSuddenDeathMatchText ; 0x007a - textpointer PrizesLeftActivePokemonCardsInDeckText ; 0x007b - textpointer NoneText ; 0x007c - textpointer YesText ; 0x007d - textpointer CardsText ; 0x007e - textpointer TookAllThePrizesText ; 0x007f - textpointer ThereAreNoPokemonInPlayAreaText ; 0x0080 - textpointer WasKnockedOutText ; 0x0081 - textpointer HavePokemonPowerText ; 0x0082 - textpointer UnableToUsePkmnPowerDueToToxicGasText ; 0x0083 - textpointer PlayCheck1Text ; 0x0084 - textpointer PlayCheck2Text ; 0x0085 - textpointer SelectCheckText ; 0x0086 - textpointer Text0087 ; 0x0087 - textpointer DuelistIsThinkingText ; 0x0088 - textpointer Text0089 ; 0x0089 - textpointer SelectComputerOpponentText ; 0x008a - textpointer Text008b ; 0x008b - textpointer Text008c ; 0x008c - textpointer Text008d ; 0x008d - textpointer Text008e ; 0x008e - textpointer Text008f ; 0x008f - textpointer Text0090 ; 0x0090 - textpointer Text0091 ; 0x0091 - textpointer Player2Text ; 0x0092 - textpointer Text0093 ; 0x0093 - textpointer Text0094 ; 0x0094 - textpointer Text0095 ; 0x0095 - textpointer Text0096 ; 0x0096 - textpointer Text0097 ; 0x0097 - textpointer Text0098 ; 0x0098 - textpointer Text0099 ; 0x0099 - textpointer Text009a ; 0x009a - textpointer Text009b ; 0x009b - textpointer Text009c ; 0x009c - textpointer Text009d ; 0x009d - textpointer Text009e ; 0x009e - textpointer Text009f ; 0x009f - textpointer Text00a0 ; 0x00a0 - textpointer Text00a1 ; 0x00a1 - textpointer ResetBackUpRamText ; 0x00a2 - textpointer Text00a3 ; 0x00a3 - textpointer NoCardsInHandText ; 0x00a4 - textpointer TheDiscardPileHasNoCardsText ; 0x00a5 - textpointer PlayerDiscardPileText ; 0x00a6 - textpointer DuelistHandText ; 0x00a7 - textpointer DuelistPlayAreaText ; 0x00a8 - textpointer DuelistDeckText ; 0x00a9 - textpointer PleaseSelectHandText ; 0x00aa - textpointer PleaseSelectCardText ; 0x00ab - textpointer NoPokemonWithDamageCountersText ; 0x00ac - textpointer NoDamageCountersText ; 0x00ad - textpointer NoEnergyAttachedToOpponentsActiveText ; 0x00ae - textpointer Text00af ; 0x00af - textpointer Text00b0 ; 0x00b0 - textpointer Text00b1 ; 0x00b1 - textpointer NoSpaceOnTheBenchText ; 0x00b2 - textpointer NoPokemonCapableOfEvolvingText ; 0x00b3 - textpointer CantEvolvePokemonInSameTurnItsPlacedText ; 0x00b4 - textpointer Text00b5 ; 0x00b5 - textpointer Text00b6 ; 0x00b6 - textpointer Text00b7 ; 0x00b7 - textpointer Text00b8 ; 0x00b8 - textpointer Text00b9 ; 0x00b9 - textpointer Text00ba ; 0x00ba - textpointer Text00bb ; 0x00bb - textpointer Text00bc ; 0x00bc - textpointer Text00bd ; 0x00bd - textpointer Text00be ; 0x00be - textpointer EnergyCardsRequiredToRetreatText ; 0x00bf - textpointer NotEnoughEnergyCardsText ; 0x00c0 - textpointer Text00c1 ; 0x00c1 - textpointer Text00c2 ; 0x00c2 - textpointer Text00c3 ; 0x00c3 - textpointer Text00c4 ; 0x00c4 - textpointer Text00c5 ; 0x00c5 - textpointer Text00c6 ; 0x00c6 - textpointer Text00c7 ; 0x00c7 - textpointer Text00c8 ; 0x00c8 - textpointer Text00c9 ; 0x00c9 - textpointer Text00ca ; 0x00ca - textpointer CannotUseDueToStatusText ; 0x00cb - textpointer Text00cc ; 0x00cc - textpointer Text00cd ; 0x00cd - textpointer Text00ce ; 0x00ce - textpointer Text00cf ; 0x00cf - textpointer Text00d0 ; 0x00d0 - textpointer Text00d1 ; 0x00d1 - textpointer Text00d2 ; 0x00d2 - textpointer Text00d3 ; 0x00d3 - textpointer UnableDueToToxicGasText ; 0x00d4 - textpointer Text00d5 ; 0x00d5 - textpointer BackUpIsBrokenText ; 0x00d6 - textpointer Text00d7 ; 0x00d7 - textpointer Text00d8 ; 0x00d8 - textpointer Text00d9 ; 0x00d9 - textpointer Text00da ; 0x00da - textpointer Text00db ; 0x00db - textpointer Text00dc ; 0x00dc - textpointer Text00dd ; 0x00dd - textpointer SandAttackCheckText ; 0x00de - textpointer SmokescreenCheckText ; 0x00df - textpointer ParalysisCheckText ; 0x00e0 - textpointer SleepCheckText ; 0x00e1 - textpointer PoisonCheckText ; 0x00e2 - textpointer ConfusionCheckText ; 0x00e3 - textpointer VenomPowderCheckText ; 0x00e4 - textpointer Text00e5 ; 0x00e5 - textpointer Text00e6 ; 0x00e6 - textpointer Text00e7 ; 0x00e7 - textpointer Text00e8 ; 0x00e8 - textpointer IfHeadPlus10IfTails10ToYourselfText ; 0x00e9 - textpointer Text00ea ; 0x00ea - textpointer Text00eb ; 0x00eb - textpointer Text00ec ; 0x00ec - textpointer Text00ed ; 0x00ed - textpointer Text00ee ; 0x00ee - textpointer Text00ef ; 0x00ef - textpointer Text00f0 ; 0x00f0 - textpointer IfHeadsNoDamageNextTurnText ; 0x00f1 - textpointer Text00f2 ; 0x00f2 - textpointer DamageCheckIfHeadsPlusDamageText ; 0x00f3 - textpointer DamageCheckIfHeadsXDamageText ; 0x00f4 - textpointer AcidCheckText ; 0x00f5 - textpointer TransparencyCheckText ; 0x00f6 - textpointer ConfusionCheckDamageText ; 0x00f7 - textpointer ConfusionCheckRetreatText ; 0x00f8 - textpointer PokemonsSleepCheckText ; 0x00f9 - textpointer PoisonedIfHeadsConfusedIfTailsText ; 0x00fa - textpointer Text00fb ; 0x00fb - textpointer Text00fc ; 0x00fc - textpointer AttackUnsuccessfulText ; 0x00fd - textpointer UnableToRetreatDueToAcidText ; 0x00fe - textpointer UnableToUseTrainerDueToHeadacheText ; 0x00ff - textpointer UnableToAttackDueToTailWagText ; 0x0100 - textpointer UnableToAttackDueToLeerText ; 0x0101 - textpointer UnableToAttackDueToBoneAttackText ; 0x0102 - textpointer UnableToUseAttackDueToAmnesiaText ; 0x0103 - textpointer KnockedOutDueToDestinyBondText ; 0x0104 - textpointer ReceivesDamageDueToStrikesBackText ; 0x0105 - textpointer UnableToEvolveDueToPrehistoricPowerText ; 0x0106 - textpointer NoDamageOrEffectDueToFlyText ; 0x0107 - textpointer NoDamageOrEffectDueToBarrierText ; 0x0108 - textpointer NoDamageOrEffectDueToAgilityText ; 0x0109 - textpointer UnableToUseAttackDueToNShieldText ; 0x010a - textpointer NoDamageOrEffectDueToNShieldText ; 0x010b - textpointer NoDamageOrEffectDueToTransparencyText ; 0x010c - textpointer Text010d ; 0x010d - textpointer SelectPkmnOnBenchToSwitchWithActiveText ; 0x010e - textpointer SelectPokemonToPlaceInTheArenaText ; 0x010f - textpointer DuelistIsSelectingPokemonToPlaceInArenaText ; 0x0110 - textpointer Text0111 ; 0x0111 - textpointer Text0112 ; 0x0112 - textpointer Text0113 ; 0x0113 - textpointer Text0114 ; 0x0114 - textpointer Text0115 ; 0x0115 - textpointer Text0116 ; 0x0116 - textpointer Text0117 ; 0x0117 - textpointer DrawCardsFromTheDeckText ; 0x0118 - textpointer CannotDrawCardBecauseNoCardsInDeckText ; 0x0119 - textpointer Text011a ; 0x011a - textpointer Text011b ; 0x011b - textpointer Text011c ; 0x011c - textpointer Text011d ; 0x011d - textpointer Text011e ; 0x011e - textpointer Text011f ; 0x011f - textpointer Text0120 ; 0x0120 - textpointer Text0121 ; 0x0121 - textpointer Text0122 ; 0x0122 - textpointer Text0123 ; 0x0123 - textpointer Text0124 ; 0x0124 - textpointer Text0125 ; 0x0125 - textpointer Text0126 ; 0x0126 - textpointer Text0127 ; 0x0127 - textpointer Text0128 ; 0x0128 - textpointer Text0129 ; 0x0129 - textpointer Text012a ; 0x012a - textpointer Text012b ; 0x012b - textpointer Text012c ; 0x012c - textpointer Text012d ; 0x012d - textpointer Text012e ; 0x012e - textpointer Text012f ; 0x012f - textpointer Text0130 ; 0x0130 - textpointer Text0131 ; 0x0131 - textpointer Text0132 ; 0x0132 - textpointer Text0133 ; 0x0133 - textpointer Text0134 ; 0x0134 - textpointer Text0135 ; 0x0135 - textpointer Text0136 ; 0x0136 - textpointer Text0137 ; 0x0137 - textpointer Text0138 ; 0x0138 - textpointer Text0139 ; 0x0139 - textpointer Text013a ; 0x013a - textpointer Text013b ; 0x013b - textpointer Text013c ; 0x013c - textpointer Text013d ; 0x013d - textpointer Text013e ; 0x013e - textpointer Text013f ; 0x013f - textpointer Text0140 ; 0x0140 - textpointer Text0141 ; 0x0141 - textpointer Text0142 ; 0x0142 - textpointer Text0143 ; 0x0143 - textpointer Text0144 ; 0x0144 - textpointer Text0145 ; 0x0145 - textpointer Text0146 ; 0x0146 - textpointer Text0147 ; 0x0147 - textpointer Text0148 ; 0x0148 - textpointer Text0149 ; 0x0149 - textpointer WasUnsuccessfulText ; 0x014a - textpointer ThereWasNoEffectFromTxRam2Text ; 0x014b - textpointer Text014c ; 0x014c - textpointer Text014d ; 0x014d - textpointer Text014e ; 0x014e - textpointer Text014f ; 0x014f - textpointer Text0150 ; 0x0150 - textpointer Text0151 ; 0x0151 - textpointer Text0152 ; 0x0152 - textpointer Text0153 ; 0x0153 - textpointer Text0154 ; 0x0154 - textpointer Text0155 ; 0x0155 - textpointer Text0156 ; 0x0156 - textpointer Text0157 ; 0x0157 - textpointer Text0158 ; 0x0158 - textpointer Text0159 ; 0x0159 - textpointer Text015a ; 0x015a - textpointer Text015b ; 0x015b - textpointer Text015c ; 0x015c - textpointer Text015d ; 0x015d - textpointer Text015e ; 0x015e - textpointer Text015f ; 0x015f - textpointer Text0160 ; 0x0160 - textpointer Text0161 ; 0x0161 - textpointer Text0162 ; 0x0162 - textpointer Text0163 ; 0x0163 - textpointer Text0164 ; 0x0164 - textpointer Text0165 ; 0x0165 - textpointer Text0166 ; 0x0166 - textpointer Text0167 ; 0x0167 - textpointer Text0168 ; 0x0168 - textpointer Text0169 ; 0x0169 - textpointer Text016a ; 0x016a - textpointer Text016b ; 0x016b - textpointer Text016c ; 0x016c - textpointer Text016d ; 0x016d - textpointer Text016e ; 0x016e - textpointer Text016f ; 0x016f - textpointer TheCardYouReceivedText ; 0x0170 - textpointer YouReceivedTheseCardsText ; 0x0171 - textpointer Text0172 ; 0x0172 - textpointer Text0173 ; 0x0173 - textpointer Text0174 ; 0x0174 - textpointer Text0175 ; 0x0175 - textpointer Text0176 ; 0x0176 - textpointer Text0177 ; 0x0177 - textpointer Text0178 ; 0x0178 - textpointer Text0179 ; 0x0179 - textpointer Text017a ; 0x017a - textpointer Text017b ; 0x017b - textpointer Text017c ; 0x017c - textpointer Text017d ; 0x017d - textpointer ThereWasNoEffectFromToxicText ; 0x017e - textpointer ThereWasNoEffectFromPoisonText ; 0x017f - textpointer ThereWasNoEffectFromSleepText ; 0x0180 - textpointer ThereWasNoEffectFromParalysisText ; 0x0181 - textpointer ThereWasNoEffectFromConfusionText ; 0x0182 - textpointer ThereWasNoEffectFromPoisonConfusionText ; 0x0183 - textpointer Text0184 ; 0x0184 - textpointer Text0185 ; 0x0185 - textpointer Text0186 ; 0x0186 - textpointer Text0187 ; 0x0187 - textpointer Text0188 ; 0x0188 - textpointer Text0189 ; 0x0189 - textpointer Text018a ; 0x018a - textpointer Text018b ; 0x018b - textpointer Text018c ; 0x018c - textpointer Text018d ; 0x018d - textpointer Text018e ; 0x018e - textpointer ReceivedCardText ; 0x018f - textpointer ReceivedPromotionalCardText ; 0x0190 - textpointer ReceivedLegendaryCardText ; 0x0191 - textpointer ReceivedPromotionalFlyingPikachuText ; 0x0192 - textpointer ReceivedPromotionalSurfingPikachuText ; 0x0193 - textpointer Text0194 ; 0x0194 - textpointer Text0195 ; 0x0195 - textpointer Text0196 ; 0x0196 - textpointer Text0197 ; 0x0197 - textpointer Text0198 ; 0x0198 - textpointer Text0199 ; 0x0199 - textpointer Text019a ; 0x019a - textpointer Text019b ; 0x019b - textpointer Text019c ; 0x019c - textpointer Text019d ; 0x019d - textpointer Text019e ; 0x019e - textpointer Text019f ; 0x019f - textpointer Text01a0 ; 0x01a0 - textpointer Text01a1 ; 0x01a1 - textpointer Text01a2 ; 0x01a2 - textpointer DrMasonText ; 0x01a3 - textpointer DrawSevenCardsPracticeDuelText ; 0x01a4 - textpointer ChooseGoldeenPracticeDuelText ; 0x01a5 - textpointer PutPokemonOnBenchPracticeDuelText ; 0x01a6 - textpointer ChooseStaryuPracticeDuelText ; 0x01a7 - textpointer PressBToFinishPracticeDuelText ; 0x01a8 - textpointer Turn1Instr1PracticeDuelText ; 0x01a9 - textpointer Turn1Instr2PracticeDuelText ; 0x01aa - textpointer Turn1Instr3PracticeDuelText ; 0x01ab - textpointer Turn2Instr1PracticeDuelText ; 0x01ac - textpointer Turn2Instr2PracticeDuelText ; 0x01ad - textpointer Turn2Instr3PracticeDuelText ; 0x01ae - textpointer Turn3Instr1PracticeDuelText ; 0x01af - textpointer Turn3Instr2PracticeDuelText ; 0x01b0 - textpointer Turn3Instr3PracticeDuelText ; 0x01b1 - textpointer Turn4Instr1PracticeDuelText ; 0x01b2 - textpointer Turn4Instr2PracticeDuelText ; 0x01b3 - textpointer Turn4Instr3PracticeDuelText ; 0x01b4 - textpointer Turn5Instr1PracticeDuelText ; 0x01b5 - textpointer Turn5Instr2PracticeDuelText ; 0x01b6 - textpointer Turn6Instr1PracticeDuelText ; 0x01b7 - textpointer Turn6Instr2PracticeDuelText ; 0x01b8 - textpointer Turn6Instr3PracticeDuelText ; 0x01b9 - textpointer Turn7Instr1PracticeDuelText ; 0x01ba - textpointer Turn7Instr2PracticeDuelText ; 0x01bb - textpointer Turn8Instr1PracticeDuelText ; 0x01bc - textpointer Turn8Instr2PracticeDuelText ; 0x01bd - textpointer SamTurn4Instr1PracticeDuelText ; 0x01be - textpointer SamTurn4Instr2PracticeDuelText ; 0x01bf - textpointer Turn1DrMason1PracticeDuelText ; 0x01c0 - textpointer Turn1DrMason2PracticeDuelText ; 0x01c1 - textpointer Turn1DrMason3PracticeDuelText ; 0x01c2 - textpointer Turn2DrMason1PracticeDuelText ; 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0x03e9 - textpointer Text03ea ; 0x03ea - textpointer Text03eb ; 0x03eb - textpointer Text03ec ; 0x03ec - textpointer Text03ed ; 0x03ed - textpointer Text03ee ; 0x03ee - textpointer Text03ef ; 0x03ef - textpointer Text03f0 ; 0x03f0 - textpointer Text03f1 ; 0x03f1 - textpointer Text03f2 ; 0x03f2 - textpointer Text03f3 ; 0x03f3 - textpointer Text03f4 ; 0x03f4 - textpointer Text03f5 ; 0x03f5 - textpointer Text03f6 ; 0x03f6 - textpointer Text03f7 ; 0x03f7 - textpointer Text03f8 ; 0x03f8 - textpointer Text03f9 ; 0x03f9 - textpointer Text03fa ; 0x03fa - textpointer Text03fb ; 0x03fb - textpointer Text03fc ; 0x03fc - textpointer Text03fd ; 0x03fd - textpointer Text03fe ; 0x03fe - textpointer Text03ff ; 0x03ff - textpointer Text0400 ; 0x0400 - textpointer Text0401 ; 0x0401 - textpointer Text0402 ; 0x0402 - textpointer Text0403 ; 0x0403 - textpointer Text0404 ; 0x0404 - textpointer Text0405 ; 0x0405 - textpointer Text0406 ; 0x0406 - textpointer Text0407 ; 0x0407 - textpointer Text0408 ; 0x0408 - textpointer Text0409 ; 0x0409 - textpointer Text040a ; 0x040a - textpointer Text040b ; 0x040b - textpointer Text040c ; 0x040c - textpointer Text040d ; 0x040d - textpointer Text040e ; 0x040e - textpointer Text040f ; 0x040f - textpointer Text0410 ; 0x0410 - textpointer Text0411 ; 0x0411 - textpointer Text0412 ; 0x0412 - textpointer Text0413 ; 0x0413 - textpointer Text0414 ; 0x0414 - textpointer Text0415 ; 0x0415 - textpointer Text0416 ; 0x0416 - textpointer Text0417 ; 0x0417 - textpointer Text0418 ; 0x0418 - textpointer Text0419 ; 0x0419 - textpointer Text041a ; 0x041a - textpointer Text041b ; 0x041b - textpointer Text041c ; 0x041c - textpointer Text041d ; 0x041d - textpointer Text041e ; 0x041e - textpointer Text041f ; 0x041f - textpointer Text0420 ; 0x0420 - textpointer Text0421 ; 0x0421 - textpointer Text0422 ; 0x0422 - textpointer Text0423 ; 0x0423 - textpointer Text0424 ; 0x0424 - textpointer Text0425 ; 0x0425 - textpointer Text0426 ; 0x0426 - textpointer Text0427 ; 0x0427 - textpointer Text0428 ; 0x0428 - textpointer Text0429 ; 0x0429 - textpointer Text042a ; 0x042a - textpointer Text042b ; 0x042b - textpointer Text042c ; 0x042c - textpointer Text042d ; 0x042d - textpointer Text042e ; 0x042e - textpointer Text042f ; 0x042f - textpointer Text0430 ; 0x0430 - textpointer Text0431 ; 0x0431 - textpointer Text0432 ; 0x0432 - textpointer Text0433 ; 0x0433 - textpointer Text0434 ; 0x0434 - textpointer Text0435 ; 0x0435 - textpointer Text0436 ; 0x0436 - textpointer Text0437 ; 0x0437 - textpointer Text0438 ; 0x0438 - textpointer Text0439 ; 0x0439 - textpointer Text043a ; 0x043a - textpointer Text043b ; 0x043b - textpointer Text043c ; 0x043c - textpointer Text043d ; 0x043d - textpointer Text043e ; 0x043e - textpointer Text043f ; 0x043f - textpointer Text0440 ; 0x0440 - textpointer Text0441 ; 0x0441 - textpointer Text0442 ; 0x0442 - textpointer Text0443 ; 0x0443 - textpointer Text0444 ; 0x0444 - textpointer Text0445 ; 0x0445 - textpointer Text0446 ; 0x0446 - textpointer Text0447 ; 0x0447 - textpointer Text0448 ; 0x0448 - textpointer Text0449 ; 0x0449 - textpointer Text044a ; 0x044a - textpointer Text044b ; 0x044b - textpointer Text044c ; 0x044c - textpointer Text044d ; 0x044d - textpointer Text044e ; 0x044e - textpointer Text044f ; 0x044f - textpointer Text0450 ; 0x0450 - textpointer Text0451 ; 0x0451 - textpointer Text0452 ; 0x0452 - textpointer Text0453 ; 0x0453 - textpointer Text0454 ; 0x0454 - textpointer Text0455 ; 0x0455 - textpointer Text0456 ; 0x0456 - textpointer Text0457 ; 0x0457 - textpointer Text0458 ; 0x0458 - textpointer Text0459 ; 0x0459 - textpointer Text045a ; 0x045a - textpointer Text045b ; 0x045b - textpointer Text045c ; 0x045c - textpointer Text045d ; 0x045d - textpointer Text045e ; 0x045e - textpointer Text045f ; 0x045f - textpointer Text0460 ; 0x0460 - textpointer Text0461 ; 0x0461 - textpointer Text0462 ; 0x0462 - textpointer Text0463 ; 0x0463 - textpointer Text0464 ; 0x0464 - textpointer Text0465 ; 0x0465 - textpointer Text0466 ; 0x0466 - textpointer Text0467 ; 0x0467 - textpointer Text0468 ; 0x0468 - textpointer Text0469 ; 0x0469 - textpointer Text046a ; 0x046a - textpointer Text046b ; 0x046b - textpointer Text046c ; 0x046c - textpointer Text046d ; 0x046d - textpointer Text046e ; 0x046e - textpointer Text046f ; 0x046f - textpointer Text0470 ; 0x0470 - textpointer Text0471 ; 0x0471 - textpointer Text0472 ; 0x0472 - textpointer Text0473 ; 0x0473 - textpointer Text0474 ; 0x0474 - textpointer Text0475 ; 0x0475 - textpointer Text0476 ; 0x0476 - textpointer Text0477 ; 0x0477 - textpointer Text0478 ; 0x0478 - textpointer Text0479 ; 0x0479 - textpointer Text047a ; 0x047a - textpointer Text047b ; 0x047b - textpointer Text047c ; 0x047c - textpointer Text047d ; 0x047d - textpointer Text047e ; 0x047e - textpointer Text047f ; 0x047f - textpointer Text0480 ; 0x0480 - textpointer Text0481 ; 0x0481 - textpointer Text0482 ; 0x0482 - textpointer Text0483 ; 0x0483 - textpointer Text0484 ; 0x0484 - textpointer Text0485 ; 0x0485 - textpointer Text0486 ; 0x0486 - textpointer Text0487 ; 0x0487 - textpointer Text0488 ; 0x0488 - textpointer Text0489 ; 0x0489 - textpointer Text048a ; 0x048a - textpointer Text048b ; 0x048b - textpointer Text048c ; 0x048c - textpointer Text048d ; 0x048d - textpointer Text048e ; 0x048e - textpointer Text048f ; 0x048f - textpointer Text0490 ; 0x0490 - textpointer Text0491 ; 0x0491 - textpointer Text0492 ; 0x0492 - textpointer Text0493 ; 0x0493 - textpointer Text0494 ; 0x0494 - textpointer Text0495 ; 0x0495 - textpointer Text0496 ; 0x0496 - textpointer Text0497 ; 0x0497 - textpointer Text0498 ; 0x0498 - textpointer Text0499 ; 0x0499 - textpointer Text049a ; 0x049a - textpointer Text049b ; 0x049b - textpointer Text049c ; 0x049c - textpointer Text049d ; 0x049d - textpointer Text049e ; 0x049e - textpointer Text049f ; 0x049f - textpointer Text04a0 ; 0x04a0 - textpointer Text04a1 ; 0x04a1 - textpointer Text04a2 ; 0x04a2 - textpointer Text04a3 ; 0x04a3 - textpointer Text04a4 ; 0x04a4 - textpointer Text04a5 ; 0x04a5 - textpointer Text04a6 ; 0x04a6 - textpointer Text04a7 ; 0x04a7 - textpointer Text04a8 ; 0x04a8 - textpointer Text04a9 ; 0x04a9 - textpointer Text04aa ; 0x04aa - textpointer Text04ab ; 0x04ab - textpointer Text04ac ; 0x04ac - textpointer Text04ad ; 0x04ad - textpointer Text04ae ; 0x04ae - textpointer Text04af ; 0x04af - textpointer Text04b0 ; 0x04b0 - textpointer Text04b1 ; 0x04b1 - textpointer Text04b2 ; 0x04b2 - textpointer Text04b3 ; 0x04b3 - textpointer Text04b4 ; 0x04b4 - textpointer Text04b5 ; 0x04b5 - textpointer Text04b6 ; 0x04b6 - textpointer Text04b7 ; 0x04b7 - textpointer Text04b8 ; 0x04b8 - textpointer Text04b9 ; 0x04b9 - textpointer Text04ba ; 0x04ba - textpointer Text04bb ; 0x04bb - textpointer Text04bc ; 0x04bc - textpointer Text04bd ; 0x04bd - textpointer Text04be ; 0x04be - textpointer Text04bf ; 0x04bf - textpointer Text04c0 ; 0x04c0 - textpointer Text04c1 ; 0x04c1 - textpointer Text04c2 ; 0x04c2 - textpointer Text04c3 ; 0x04c3 - textpointer Text04c4 ; 0x04c4 - textpointer Text04c5 ; 0x04c5 - textpointer Text04c6 ; 0x04c6 - textpointer Text04c7 ; 0x04c7 - textpointer Text04c8 ; 0x04c8 - textpointer Text04c9 ; 0x04c9 - textpointer Text04ca ; 0x04ca - textpointer Text04cb ; 0x04cb - textpointer Text04cc ; 0x04cc - textpointer Text04cd ; 0x04cd - textpointer Text04ce ; 0x04ce - textpointer Text04cf ; 0x04cf - textpointer Text04d0 ; 0x04d0 - textpointer Text04d1 ; 0x04d1 - textpointer Text04d2 ; 0x04d2 - textpointer Text04d3 ; 0x04d3 - textpointer Text04d4 ; 0x04d4 - textpointer Text04d5 ; 0x04d5 - textpointer Text04d6 ; 0x04d6 - textpointer Text04d7 ; 0x04d7 - textpointer Text04d8 ; 0x04d8 - textpointer Text04d9 ; 0x04d9 - textpointer Text04da ; 0x04da - textpointer Text04db ; 0x04db - textpointer Text04dc ; 0x04dc - textpointer Text04dd ; 0x04dd - textpointer Text04de ; 0x04de - textpointer Text04df ; 0x04df - textpointer Text04e0 ; 0x04e0 - textpointer Text04e1 ; 0x04e1 - textpointer Text04e2 ; 0x04e2 - textpointer Text04e3 ; 0x04e3 - textpointer Text04e4 ; 0x04e4 - textpointer Text04e5 ; 0x04e5 - textpointer Text04e6 ; 0x04e6 - textpointer Text04e7 ; 0x04e7 - textpointer Text04e8 ; 0x04e8 - textpointer Text04e9 ; 0x04e9 - textpointer Text04ea ; 0x04ea - textpointer Text04eb ; 0x04eb - textpointer Text04ec ; 0x04ec - textpointer Text04ed ; 0x04ed - textpointer Text04ee ; 0x04ee - textpointer Text04ef ; 0x04ef - textpointer Text04f0 ; 0x04f0 - textpointer Text04f1 ; 0x04f1 - textpointer Text04f2 ; 0x04f2 - textpointer Text04f3 ; 0x04f3 - textpointer Text04f4 ; 0x04f4 - textpointer Text04f5 ; 0x04f5 - textpointer Text04f6 ; 0x04f6 - textpointer Text04f7 ; 0x04f7 - textpointer Text04f8 ; 0x04f8 - textpointer Text04f9 ; 0x04f9 - textpointer Text04fa ; 0x04fa - textpointer Text04fb ; 0x04fb - textpointer Text04fc ; 0x04fc - textpointer Text04fd ; 0x04fd - textpointer Text04fe ; 0x04fe - textpointer Text04ff ; 0x04ff - textpointer Text0500 ; 0x0500 - textpointer Text0501 ; 0x0501 - textpointer Text0502 ; 0x0502 - textpointer Text0503 ; 0x0503 - textpointer Text0504 ; 0x0504 - textpointer Text0505 ; 0x0505 - textpointer Text0506 ; 0x0506 - textpointer Text0507 ; 0x0507 - textpointer Text0508 ; 0x0508 - textpointer Text0509 ; 0x0509 - textpointer Text050a ; 0x050a - textpointer Text050b ; 0x050b - textpointer Text050c ; 0x050c - textpointer Text050d ; 0x050d - textpointer Text050e ; 0x050e - textpointer Text050f ; 0x050f - textpointer Text0510 ; 0x0510 - textpointer Text0511 ; 0x0511 - textpointer Text0512 ; 0x0512 - textpointer Text0513 ; 0x0513 - textpointer Text0514 ; 0x0514 - textpointer Text0515 ; 0x0515 - textpointer Text0516 ; 0x0516 - textpointer Text0517 ; 0x0517 - textpointer Text0518 ; 0x0518 - textpointer Text0519 ; 0x0519 - textpointer Text051a ; 0x051a - textpointer Text051b ; 0x051b - textpointer Text051c ; 0x051c - textpointer Text051d ; 0x051d - textpointer Text051e ; 0x051e - textpointer Text051f ; 0x051f - textpointer Text0520 ; 0x0520 - textpointer Text0521 ; 0x0521 - textpointer Text0522 ; 0x0522 - textpointer Text0523 ; 0x0523 - textpointer Text0524 ; 0x0524 - textpointer Text0525 ; 0x0525 - textpointer Text0526 ; 0x0526 - textpointer Text0527 ; 0x0527 - textpointer Text0528 ; 0x0528 - textpointer Text0529 ; 0x0529 - textpointer Text052a ; 0x052a - textpointer Text052b ; 0x052b - textpointer Text052c ; 0x052c - textpointer Text052d ; 0x052d - textpointer Text052e ; 0x052e - textpointer Text052f ; 0x052f - textpointer Text0530 ; 0x0530 - textpointer Text0531 ; 0x0531 - textpointer Text0532 ; 0x0532 - textpointer Text0533 ; 0x0533 - textpointer Text0534 ; 0x0534 - textpointer Text0535 ; 0x0535 - textpointer Text0536 ; 0x0536 - textpointer Text0537 ; 0x0537 - textpointer Text0538 ; 0x0538 - textpointer Text0539 ; 0x0539 - textpointer Text053a ; 0x053a - textpointer Text053b ; 0x053b - textpointer Text053c ; 0x053c - textpointer Text053d ; 0x053d - textpointer Text053e ; 0x053e - textpointer Text053f ; 0x053f - textpointer Text0540 ; 0x0540 - textpointer Text0541 ; 0x0541 - textpointer Text0542 ; 0x0542 - textpointer Text0543 ; 0x0543 - textpointer Text0544 ; 0x0544 - textpointer Text0545 ; 0x0545 - textpointer Text0546 ; 0x0546 - textpointer Text0547 ; 0x0547 - textpointer Text0548 ; 0x0548 - textpointer Text0549 ; 0x0549 - textpointer Text054a ; 0x054a - textpointer Text054b ; 0x054b - textpointer Text054c ; 0x054c - textpointer Text054d ; 0x054d - textpointer Text054e ; 0x054e - textpointer Text054f ; 0x054f - textpointer Text0550 ; 0x0550 - textpointer Text0551 ; 0x0551 - textpointer Text0552 ; 0x0552 - textpointer Text0553 ; 0x0553 - textpointer Text0554 ; 0x0554 - textpointer Text0555 ; 0x0555 - textpointer Text0556 ; 0x0556 - textpointer Text0557 ; 0x0557 - textpointer Text0558 ; 0x0558 - textpointer Text0559 ; 0x0559 - textpointer Text055a ; 0x055a - textpointer Text055b ; 0x055b - textpointer Text055c ; 0x055c - textpointer Text055d ; 0x055d - textpointer Text055e ; 0x055e - textpointer Text055f ; 0x055f - textpointer Text0560 ; 0x0560 - textpointer Text0561 ; 0x0561 - textpointer Text0562 ; 0x0562 - textpointer Text0563 ; 0x0563 - textpointer Text0564 ; 0x0564 - textpointer Text0565 ; 0x0565 - textpointer Text0566 ; 0x0566 - textpointer Text0567 ; 0x0567 - textpointer Text0568 ; 0x0568 - textpointer Text0569 ; 0x0569 - textpointer Text056a ; 0x056a - textpointer Text056b ; 0x056b - textpointer Text056c ; 0x056c - textpointer Text056d ; 0x056d - textpointer Text056e ; 0x056e - textpointer Text056f ; 0x056f - textpointer Text0570 ; 0x0570 - textpointer Text0571 ; 0x0571 - textpointer Text0572 ; 0x0572 - textpointer Text0573 ; 0x0573 - textpointer Text0574 ; 0x0574 - textpointer Text0575 ; 0x0575 - textpointer Text0576 ; 0x0576 - textpointer Text0577 ; 0x0577 - textpointer Text0578 ; 0x0578 - textpointer Text0579 ; 0x0579 - textpointer Text057a ; 0x057a - textpointer Text057b ; 0x057b - textpointer Text057c ; 0x057c - textpointer Text057d ; 0x057d - textpointer Text057e ; 0x057e - textpointer Text057f ; 0x057f - textpointer Text0580 ; 0x0580 - textpointer Text0581 ; 0x0581 - textpointer Text0582 ; 0x0582 - textpointer Text0583 ; 0x0583 - textpointer Text0584 ; 0x0584 - textpointer Text0585 ; 0x0585 - textpointer Text0586 ; 0x0586 - textpointer Text0587 ; 0x0587 - textpointer Text0588 ; 0x0588 - textpointer Text0589 ; 0x0589 - textpointer Text058a ; 0x058a - textpointer Text058b ; 0x058b - textpointer Text058c ; 0x058c - textpointer Text058d ; 0x058d - textpointer Text058e ; 0x058e - textpointer Text058f ; 0x058f - textpointer Text0590 ; 0x0590 - textpointer Text0591 ; 0x0591 - textpointer Text0592 ; 0x0592 - textpointer Text0593 ; 0x0593 - textpointer Text0594 ; 0x0594 - textpointer Text0595 ; 0x0595 - textpointer Text0596 ; 0x0596 - textpointer Text0597 ; 0x0597 - textpointer Text0598 ; 0x0598 - textpointer Text0599 ; 0x0599 - textpointer Text059a ; 0x059a - textpointer Text059b ; 0x059b - textpointer Text059c ; 0x059c - textpointer Text059d ; 0x059d - textpointer Text059e ; 0x059e - textpointer Text059f ; 0x059f - textpointer Text05a0 ; 0x05a0 - textpointer Text05a1 ; 0x05a1 - textpointer Text05a2 ; 0x05a2 - textpointer Text05a3 ; 0x05a3 - textpointer Text05a4 ; 0x05a4 - textpointer Text05a5 ; 0x05a5 - textpointer Text05a6 ; 0x05a6 - textpointer Text05a7 ; 0x05a7 - textpointer Text05a8 ; 0x05a8 - textpointer Text05a9 ; 0x05a9 - textpointer Text05aa ; 0x05aa - textpointer Text05ab ; 0x05ab - textpointer Text05ac ; 0x05ac - textpointer Text05ad ; 0x05ad - textpointer Text05ae ; 0x05ae - textpointer Text05af ; 0x05af - textpointer Text05b0 ; 0x05b0 - textpointer Text05b1 ; 0x05b1 - textpointer Text05b2 ; 0x05b2 - textpointer Text05b3 ; 0x05b3 - textpointer Text05b4 ; 0x05b4 - textpointer Text05b5 ; 0x05b5 - textpointer Text05b6 ; 0x05b6 - textpointer Text05b7 ; 0x05b7 - textpointer Text05b8 ; 0x05b8 - textpointer Text05b9 ; 0x05b9 - textpointer Text05ba ; 0x05ba - textpointer Text05bb ; 0x05bb - textpointer Text05bc ; 0x05bc - textpointer Text05bd ; 0x05bd - textpointer Text05be ; 0x05be - textpointer Text05bf ; 0x05bf - textpointer Text05c0 ; 0x05c0 - textpointer Text05c1 ; 0x05c1 - textpointer Text05c2 ; 0x05c2 - textpointer Text05c3 ; 0x05c3 - textpointer Text05c4 ; 0x05c4 - textpointer Text05c5 ; 0x05c5 - textpointer Text05c6 ; 0x05c6 - textpointer Text05c7 ; 0x05c7 - textpointer Text05c8 ; 0x05c8 - textpointer Text05c9 ; 0x05c9 - textpointer Text05ca ; 0x05ca - textpointer Text05cb ; 0x05cb - textpointer Text05cc ; 0x05cc - textpointer Text05cd ; 0x05cd - textpointer Text05ce ; 0x05ce - textpointer Text05cf ; 0x05cf - textpointer Text05d0 ; 0x05d0 - textpointer Text05d1 ; 0x05d1 - textpointer Text05d2 ; 0x05d2 - textpointer Text05d3 ; 0x05d3 - textpointer Text05d4 ; 0x05d4 - textpointer Text05d5 ; 0x05d5 - textpointer Text05d6 ; 0x05d6 - textpointer Text05d7 ; 0x05d7 - textpointer Text05d8 ; 0x05d8 - textpointer Text05d9 ; 0x05d9 - textpointer Text05da ; 0x05da - textpointer Text05db ; 0x05db - textpointer Text05dc ; 0x05dc - textpointer Text05dd ; 0x05dd - textpointer Text05de ; 0x05de - textpointer Text05df ; 0x05df - textpointer Text05e0 ; 0x05e0 - textpointer Text05e1 ; 0x05e1 - textpointer Text05e2 ; 0x05e2 - textpointer Text05e3 ; 0x05e3 - textpointer Text05e4 ; 0x05e4 - textpointer Text05e5 ; 0x05e5 - textpointer Text05e6 ; 0x05e6 - textpointer Text05e7 ; 0x05e7 - textpointer Text05e8 ; 0x05e8 - textpointer Text05e9 ; 0x05e9 - textpointer Text05ea ; 0x05ea - textpointer Text05eb ; 0x05eb - textpointer Text05ec ; 0x05ec - textpointer Text05ed ; 0x05ed - textpointer Text05ee ; 0x05ee - textpointer Text05ef ; 0x05ef - textpointer Text05f0 ; 0x05f0 - textpointer Text05f1 ; 0x05f1 - textpointer Text05f2 ; 0x05f2 - textpointer Text05f3 ; 0x05f3 - textpointer Text05f4 ; 0x05f4 - textpointer Text05f5 ; 0x05f5 - textpointer Text05f6 ; 0x05f6 - textpointer Text05f7 ; 0x05f7 - textpointer Text05f8 ; 0x05f8 - textpointer Text05f9 ; 0x05f9 - textpointer Text05fa ; 0x05fa - textpointer Text05fb ; 0x05fb - textpointer Text05fc ; 0x05fc - textpointer Text05fd ; 0x05fd - textpointer Text05fe ; 0x05fe - textpointer Text05ff ; 0x05ff - textpointer Text0600 ; 0x0600 - textpointer Text0601 ; 0x0601 - textpointer Text0602 ; 0x0602 - textpointer Text0603 ; 0x0603 - textpointer Text0604 ; 0x0604 - textpointer Text0605 ; 0x0605 - textpointer Text0606 ; 0x0606 - textpointer Text0607 ; 0x0607 - textpointer Text0608 ; 0x0608 - textpointer Text0609 ; 0x0609 - textpointer Text060a ; 0x060a - textpointer Text060b ; 0x060b - textpointer Text060c ; 0x060c - textpointer Text060d ; 0x060d - textpointer Text060e ; 0x060e - textpointer Text060f ; 0x060f - textpointer Text0610 ; 0x0610 - textpointer Text0611 ; 0x0611 - textpointer Text0612 ; 0x0612 - textpointer Text0613 ; 0x0613 - textpointer Text0614 ; 0x0614 - textpointer Text0615 ; 0x0615 - textpointer Text0616 ; 0x0616 - textpointer Text0617 ; 0x0617 - textpointer Text0618 ; 0x0618 - textpointer Text0619 ; 0x0619 - textpointer Text061a ; 0x061a - textpointer Text061b ; 0x061b - textpointer Text061c ; 0x061c - textpointer Text061d ; 0x061d - textpointer Text061e ; 0x061e - textpointer Text061f ; 0x061f - textpointer Text0620 ; 0x0620 - textpointer Text0621 ; 0x0621 - textpointer Text0622 ; 0x0622 - textpointer Text0623 ; 0x0623 - textpointer Text0624 ; 0x0624 - textpointer Text0625 ; 0x0625 - textpointer Text0626 ; 0x0626 - textpointer Text0627 ; 0x0627 - textpointer Text0628 ; 0x0628 - textpointer Text0629 ; 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0x089f - textpointer AcidName ; 0x08a0 - textpointer VictreebelsAcidDescription ; 0x08a1 - textpointer VictreebelDescription ; 0x08a2 - textpointer GrimerName ; 0x08a3 - textpointer NastyGooName ; 0x08a4 - textpointer MinimizeName ; 0x08a5 - textpointer GrimersMinimizeDescription ; 0x08a6 - textpointer SludgeName ; 0x08a7 - textpointer GrimerDescription ; 0x08a8 - textpointer MukName ; 0x08a9 - textpointer ToxicGasName ; 0x08aa - textpointer ToxicGasDescription ; 0x08ab - textpointer MukDescription ; 0x08ac - textpointer ExeggcuteName ; 0x08ad - textpointer HypnosisName ; 0x08ae - textpointer ExeggcutesLeechSeedDescription ; 0x08af - textpointer EggName ; 0x08b0 - textpointer ExeggcuteDescription ; 0x08b1 - textpointer ExeggutorName ; 0x08b2 - textpointer TeleportName ; 0x08b3 - textpointer TeleportDescription ; 0x08b4 - textpointer BigEggsplosionName ; 0x08b5 - textpointer BigEggsplosionDescription ; 0x08b6 - textpointer CoconutName ; 0x08b7 - textpointer ExeggutorDescription ; 0x08b8 - textpointer KoffingName ; 0x08b9 - textpointer FoulGasName ; 0x08ba - textpointer FoulGasDescription ; 0x08bb - textpointer PoisonGasName ; 0x08bc - textpointer KoffingDescription ; 0x08bd - textpointer WeezingName ; 0x08be - textpointer SmogName ; 0x08bf - textpointer SelfdestructName ; 0x08c0 - textpointer WeezingsSelfdestructDescription ; 0x08c1 - textpointer WeezingDescription ; 0x08c2 - textpointer TangelaName ; 0x08c3 - textpointer BindName ; 0x08c4 - textpointer VineName ; 0x08c5 - textpointer Tangela1Description ; 0x08c6 - textpointer PoisonWhipName ; 0x08c7 - textpointer Tangela2Description ; 0x08c8 - textpointer ScytherName ; 0x08c9 - textpointer SwordsDanceName ; 0x08ca - textpointer SwordsDanceDescription ; 0x08cb - textpointer MantisName ; 0x08cc - textpointer ScytherDescription ; 0x08cd - textpointer PinsirName ; 0x08ce - textpointer IronGripName ; 0x08cf - textpointer GuillotineName ; 0x08d0 - textpointer StagbeetleName ; 0x08d1 - textpointer PinsirDescription ; 0x08d2 - textpointer CharmanderName ; 0x08d3 - textpointer EmberName ; 0x08d4 - textpointer EmberDescription ; 0x08d5 - textpointer LizardName ; 0x08d6 - textpointer CharmanderDescription ; 0x08d7 - textpointer CharmeleonName ; 0x08d8 - textpointer FlamethrowerName ; 0x08d9 - textpointer CharmeleonsFlamethrowerDescription ; 0x08da - textpointer FlameName ; 0x08db - textpointer CharmeleonDescription ; 0x08dc - textpointer CharizardName ; 0x08dd - textpointer EnergyBurnName ; 0x08de - textpointer EnergyBurnDescription ; 0x08df - textpointer FireSpinName ; 0x08e0 - textpointer FireSpinDescription ; 0x08e1 - textpointer CharizardDescription ; 0x08e2 - textpointer VulpixName ; 0x08e3 - textpointer ConfuseRayName ; 0x08e4 - textpointer FoxName ; 0x08e5 - textpointer VulpixDescription ; 0x08e6 - textpointer NinetailsName ; 0x08e7 - textpointer NinetailsLureDescription ; 0x08e8 - textpointer FireBlastName ; 0x08e9 - textpointer FireBlastDescription ; 0x08ea - textpointer Ninetails1Description ; 0x08eb - textpointer MixUpName ; 0x08ec - textpointer MixUpDescription ; 0x08ed - textpointer MixUpDescriptionCont ; 0x08ee - textpointer DancingEmbersName ; 0x08ef - textpointer DancingEmbersDescription ; 0x08f0 - textpointer Ninetails2Description ; 0x08f1 - textpointer GrowlitheName ; 0x08f2 - textpointer FlareName ; 0x08f3 - textpointer PuppyName ; 0x08f4 - textpointer GrowlitheDescription ; 0x08f5 - textpointer ArcanineName ; 0x08f6 - textpointer QuickAttackName ; 0x08f7 - textpointer QuickAttackDescription ; 0x08f8 - textpointer FlamesOfRageName ; 0x08f9 - textpointer FlamesOfRageDescription ; 0x08fa - textpointer LegendaryName ; 0x08fb - textpointer Arcanine1Description ; 0x08fc - textpointer ArcaninesFlamethrowerDescription ; 0x08fd - textpointer TakeDownName ; 0x08fe - textpointer TakeDownDescription ; 0x08ff - textpointer Arcanine2Description ; 0x0900 - textpointer PonytaName ; 0x0901 - textpointer SmashKickName ; 0x0902 - textpointer FlameTailName ; 0x0903 - textpointer FireHorseName ; 0x0904 - textpointer PonytaDescription ; 0x0905 - textpointer RapidashName ; 0x0906 - textpointer StompName ; 0x0907 - textpointer StompDescription ; 0x0908 - textpointer AgilityName ; 0x0909 - textpointer RapidashsAgilityDescription ; 0x090a - textpointer RapidashDescription ; 0x090b - textpointer MagmarName ; 0x090c - textpointer FirePunchName ; 0x090d - textpointer FirePunchDescription ; 0x090e - textpointer SpitfireName ; 0x090f - textpointer Magmar1Description ; 0x0910 - textpointer SmokescreenName ; 0x0911 - textpointer MagmarsSmokescreenDescription ; 0x0912 - textpointer Magmar2Description ; 0x0913 - textpointer FlareonName ; 0x0914 - textpointer EeveeName ; 0x0915 - textpointer BiteName ; 0x0916 - textpointer RageName ; 0x0917 - textpointer FlareonsRageDescription ; 0x0918 - textpointer Flareon1Description ; 0x0919 - textpointer FlareonsFlamethrowerDescription ; 0x091a - textpointer Flareon2Description ; 0x091b - textpointer MoltresName ; 0x091c - textpointer WildfireName ; 0x091d - textpointer WildfireDescription ; 0x091e - textpointer DiveBombName ; 0x091f - textpointer Moltres1Description ; 0x0920 - textpointer FiregiverName ; 0x0921 - textpointer FiregiverDescription ; 0x0922 - textpointer Moltres2Description ; 0x0923 - textpointer SquirtleName ; 0x0924 - textpointer BubbleName ; 0x0925 - textpointer WithdrawName ; 0x0926 - textpointer SquirtlesWithdrawDescription ; 0x0927 - textpointer TinyTurtleName ; 0x0928 - textpointer SquirtleDescription ; 0x0929 - textpointer WartortleName ; 0x092a - textpointer WartortlesWithdrawDescription ; 0x092b - textpointer TurtleName ; 0x092c - textpointer WartortleDescription ; 0x092d - textpointer BlastoiseName ; 0x092e - textpointer RainDanceName ; 0x092f - textpointer RainDanceDescription ; 0x0930 - textpointer RainDanceDescriptionCont ; 0x0931 - textpointer HydroPumpName ; 0x0932 - textpointer HydroPumpDescription ; 0x0933 - textpointer ShellfishName ; 0x0934 - textpointer BlastoiseDescription ; 0x0935 - textpointer PsyduckName ; 0x0936 - textpointer HeadacheName ; 0x0937 - textpointer HeadacheDescription ; 0x0938 - textpointer DuckName ; 0x0939 - textpointer PsyduckDescription ; 0x093a - textpointer GolduckName ; 0x093b - textpointer PsyshockName ; 0x093c - textpointer HyperBeamName ; 0x093d - textpointer Discard1EnergyFromTargetDescription ; 0x093e - textpointer GolduckDescription ; 0x093f - textpointer PoliwagName ; 0x0940 - textpointer WaterGunName ; 0x0941 - textpointer PoliwagsWaterGunDescription ; 0x0942 - textpointer TadpoleName ; 0x0943 - textpointer PoliwagDescription ; 0x0944 - textpointer PoliwhirlName ; 0x0945 - textpointer AmnesiaName ; 0x0946 - textpointer PoliwhirlsAmnesiaDescription ; 0x0947 - textpointer DoubleslapName ; 0x0948 - textpointer PoliwhirlsDescription ; 0x0949 - textpointer PoliwrathName ; 0x094a - textpointer PoliwrathsWaterGunDescription ; 0x094b - textpointer WhirlpoolName ; 0x094c - textpointer PoliwrathDescription ; 0x094d - textpointer TentacoolName ; 0x094e - textpointer CowardiceName ; 0x094f - textpointer CowardiceDescription ; 0x0950 - textpointer JellyfishName ; 0x0951 - textpointer TentacoolDescription ; 0x0952 - textpointer TentacruelName ; 0x0953 - textpointer JellyfishStingName ; 0x0954 - textpointer TentacruelDescription ; 0x0955 - textpointer SeelName ; 0x0956 - textpointer HeadbuttName ; 0x0957 - textpointer SeaLionName ; 0x0958 - textpointer SeelDescription ; 0x0959 - textpointer DewgongName ; 0x095a - textpointer AuroraBeamName ; 0x095b - textpointer IceBeamName ; 0x095c - textpointer DewgongDescription ; 0x095d - textpointer ShellderName ; 0x095e - textpointer HideInShellName ; 0x095f - textpointer HideInShellDescription ; 0x0960 - textpointer BivalveName ; 0x0961 - textpointer ShellderDescription ; 0x0962 - textpointer CloysterName ; 0x0963 - textpointer ClampName ; 0x0964 - textpointer ClampDescription ; 0x0965 - textpointer SpikeCannonName ; 0x0966 - textpointer CloysterDescription ; 0x0967 - textpointer KrabbyName ; 0x0968 - textpointer KrabbysCallForFamilyDescription ; 0x0969 - textpointer RiverCrabName ; 0x096a - textpointer KrabbyDescription ; 0x096b - textpointer KinglerName ; 0x096c - textpointer FlailName ; 0x096d - textpointer KinglersFlailDescription ; 0x096e - textpointer CrabhammerName ; 0x096f - textpointer PincerName ; 0x0970 - textpointer KinglerDescription ; 0x0971 - textpointer HorseaName ; 0x0972 - textpointer OpponentAttackMayDoNothingDescription ; 0x0973 - textpointer DragonName ; 0x0974 - textpointer HorseaDescription ; 0x0975 - textpointer SeadraName ; 0x0976 - textpointer SeadrasWaterGunDescription ; 0x0977 - textpointer SeadrasAgilityDescription ; 0x0978 - textpointer SeadraDescription ; 0x0979 - textpointer GoldeenName ; 0x097a - textpointer HornAttackName ; 0x097b - textpointer GoldfishName ; 0x097c - textpointer GoldeenDescription ; 0x097d - textpointer SeakingName ; 0x097e - textpointer WaterfallName ; 0x097f - textpointer SeakingDescription ; 0x0980 - textpointer StaryuName ; 0x0981 - textpointer SlapName ; 0x0982 - textpointer StarshapeName ; 0x0983 - textpointer StaryuDescription ; 0x0984 - textpointer StarmieName ; 0x0985 - textpointer RecoverName ; 0x0986 - textpointer StarmiesRecoverDescription ; 0x0987 - textpointer StarFreezeName ; 0x0988 - textpointer MysteriousName ; 0x0989 - textpointer StarmieDescription ; 0x098a - textpointer MagikarpName ; 0x098b - textpointer TackleName ; 0x098c - textpointer MagikarpsFlailDescription ; 0x098d - textpointer FishName ; 0x098e - textpointer MagikarpDescription ; 0x098f - textpointer GyaradosName ; 0x0990 - textpointer DragonRageName ; 0x0991 - textpointer BubblebeamName ; 0x0992 - textpointer AtrociousName ; 0x0993 - textpointer GyaradosDescription ; 0x0994 - textpointer LaprasName ; 0x0995 - textpointer LaprasWaterGunDescription ; 0x0996 - textpointer TransportName ; 0x0997 - textpointer LaprasDescription ; 0x0998 - textpointer VaporeonName ; 0x0999 - textpointer FocusEnergyName ; 0x099a - textpointer FocusEnergyDescription ; 0x099b - textpointer BubbleJetName ; 0x099c - textpointer Vaporeon1Description ; 0x099d - textpointer VaporeonsWaterGunDescription ; 0x099e - textpointer Vaporeon2Description ; 0x099f - textpointer OmanyteName ; 0x09a0 - textpointer MysteriousFossilName ; 0x09a1 - textpointer ClairvoyanceName ; 0x09a2 - textpointer ClairvoyanceDescription ; 0x09a3 - textpointer OmanytesWaterGunDescription ; 0x09a4 - textpointer SpiralName ; 0x09a5 - textpointer OmanyteDescription ; 0x09a6 - textpointer OmastarName ; 0x09a7 - textpointer OmastarsWaterGunDescription ; 0x09a8 - textpointer OmastarDescription ; 0x09a9 - textpointer ArticunoName ; 0x09aa - textpointer FreezeDryName ; 0x09ab - textpointer BlizzardName ; 0x09ac - textpointer BlizzardDescription ; 0x09ad - textpointer FreezeName ; 0x09ae - textpointer Articuno1Description ; 0x09af - textpointer QuickfreezeName ; 0x09b0 - textpointer QuickfreezeDescription ; 0x09b1 - textpointer IceBreathName ; 0x09b2 - textpointer IceBreathDescription ; 0x09b3 - textpointer Articuno2Description ; 0x09b4 - textpointer PikachuName ; 0x09b5 - textpointer GnawName ; 0x09b6 - textpointer ThunderJoltName ; 0x09b7 - textpointer ThunderJoltDescription ; 0x09b8 - textpointer MouseName ; 0x09b9 - textpointer Pikachu1Description ; 0x09ba - textpointer SparkName ; 0x09bb - textpointer SparkDescription ; 0x09bc - textpointer Pikachu2Description ; 0x09bd - textpointer GrowlName ; 0x09be - textpointer GrowlDescription ; 0x09bf - textpointer ThundershockName ; 0x09c0 - textpointer Pikachu3Description ; 0x09c1 - textpointer FlyingPikachuName ; 0x09c2 - textpointer FlyName ; 0x09c3 - textpointer FlyDescription ; 0x09c4 - textpointer FlyingPikachuDescription ; 0x09c5 - textpointer SurfingPikachuName ; 0x09c6 - textpointer SurfName ; 0x09c7 - textpointer SurfingPikachuDescription ; 0x09c8 - textpointer RaichuName ; 0x09c9 - textpointer RaichusAgilityDescription ; 0x09ca - textpointer ThunderName ; 0x09cb - textpointer RaichusThunderDescription ; 0x09cc - textpointer Raichu1Description ; 0x09cd - textpointer GigashockName ; 0x09ce - textpointer GigashockDescription ; 0x09cf - textpointer Raichu2Description ; 0x09d0 - textpointer MagnemiteName ; 0x09d1 - textpointer ThunderWaveName ; 0x09d2 - textpointer MagnemitesSelfdestructDescription ; 0x09d3 - textpointer MagnetName ; 0x09d4 - textpointer Magnemite1Description ; 0x09d5 - textpointer MagneticStormName ; 0x09d6 - textpointer MagneticStormDescription ; 0x09d7 - textpointer Magnemite2Description ; 0x09d8 - textpointer MagnetonName ; 0x09d9 - textpointer Magneton1sSelfdestructDescription ; 0x09da - textpointer Magneton1Description ; 0x09db - textpointer SonicboomName ; 0x09dc - textpointer SonicboomDescription ; 0x09dd - textpointer Magneton2sSelfdestructDescription ; 0x09de - textpointer Magneton2Description ; 0x09df - textpointer VoltorbName ; 0x09e0 - textpointer BallName ; 0x09e1 - textpointer VoltorbDescription ; 0x09e2 - textpointer ElectrodeName ; 0x09e3 - textpointer EnergySpikeName ; 0x09e4 - textpointer EnergySpikeDescription ; 0x09e5 - textpointer Electrode1Description ; 0x09e6 - textpointer ChainLightningName ; 0x09e7 - textpointer ChainLightningDescription ; 0x09e8 - textpointer Electrode2Description ; 0x09e9 - textpointer ElectabuzzName ; 0x09ea - textpointer LightScreenName ; 0x09eb - textpointer LightScreenDescription ; 0x09ec - textpointer LightScreenDescriptionCont ; 0x09ed - textpointer ElectabuzzsQuickAttackDescription ; 0x09ee - textpointer ElectricName ; 0x09ef - textpointer Electabuzz1Description ; 0x09f0 - textpointer ThunderpunchName ; 0x09f1 - textpointer ThunderpunchDescription ; 0x09f2 - textpointer Electabuzz2Description ; 0x09f3 - textpointer JolteonName ; 0x09f4 - textpointer DoubleAttackX20Description ; 0x09f5 - textpointer StunNeedleName ; 0x09f6 - textpointer LightningName ; 0x09f7 - textpointer Jolteon1Description ; 0x09f8 - textpointer PinMissileName ; 0x09f9 - textpointer QuadrupleAttackX20Description ; 0x09fa - textpointer Jolteon2Description ; 0x09fb - textpointer ZapdosName ; 0x09fc - textpointer ThunderstormName ; 0x09fd - textpointer ThunderstormDescription ; 0x09fe - textpointer Zapdos1Description ; 0x09ff - textpointer ZapdosThunderDescription ; 0x0a00 - textpointer ThunderboltName ; 0x0a01 - textpointer ThunderboltDescription ; 0x0a02 - textpointer Zapdos2Description ; 0x0a03 - textpointer PealOfThunderName ; 0x0a04 - textpointer PealOfThunderDescription ; 0x0a05 - textpointer BigThunderName ; 0x0a06 - textpointer BigThunderDescription ; 0x0a07 - textpointer Zapdos3Description ; 0x0a08 - textpointer SandshrewName ; 0x0a09 - textpointer SandAttackName ; 0x0a0a - textpointer SandshrewDescription ; 0x0a0b - textpointer SandslashName ; 0x0a0c - textpointer TripleAttackX20Description ; 0x0a0d - textpointer SandslashDescription ; 0x0a0e - textpointer DiglettName ; 0x0a0f - textpointer DigName ; 0x0a10 - textpointer MudSlapName ; 0x0a11 - textpointer MoleName ; 0x0a12 - textpointer DiglettDescription ; 0x0a13 - textpointer DugtrioName ; 0x0a14 - textpointer EarthquakeName ; 0x0a15 - textpointer EarthquakeDescription ; 0x0a16 - textpointer DugtrioDescription ; 0x0a17 - textpointer MankeyName ; 0x0a18 - textpointer PeekName ; 0x0a19 - textpointer PeekDescription ; 0x0a1a - textpointer PeekDescriptionCont ; 0x0a1b - textpointer PigMonkeyName ; 0x0a1c - textpointer MankeyDescription ; 0x0a1d - textpointer PrimeapeName ; 0x0a1e - textpointer TantrumName ; 0x0a1f - textpointer TantrumDescription ; 0x0a20 - textpointer PrimeapeDescription ; 0x0a21 - textpointer MachopName ; 0x0a22 - textpointer LowKickName ; 0x0a23 - textpointer SuperpowerName ; 0x0a24 - textpointer MachopDescription ; 0x0a25 - textpointer MachokeName ; 0x0a26 - textpointer KarateChopName ; 0x0a27 - textpointer KarateChopDescription ; 0x0a28 - textpointer SubmissionName ; 0x0a29 - textpointer SubmissionDescription ; 0x0a2a - textpointer MachokeDescription ; 0x0a2b - textpointer MachampName ; 0x0a2c - textpointer StrikesBackName ; 0x0a2d - textpointer StrikesBackDescription ; 0x0a2e - textpointer StrikesBackDescriptionCont ; 0x0a2f - textpointer SeismicTossName ; 0x0a30 - textpointer MachampDescription ; 0x0a31 - textpointer GeodudeName ; 0x0a32 - textpointer StoneBarrageName ; 0x0a33 - textpointer StoneBarrageDescription ; 0x0a34 - textpointer RockName ; 0x0a35 - textpointer GeodudeDescription ; 0x0a36 - textpointer GravelerName ; 0x0a37 - textpointer HardenName ; 0x0a38 - textpointer GravelersHardenDescription ; 0x0a39 - textpointer RockThrowName ; 0x0a3a - textpointer GravelerDescription ; 0x0a3b - textpointer GolemName ; 0x0a3c - textpointer AvalancheName ; 0x0a3d - textpointer GolemsSelfdestructDescription ; 0x0a3e - textpointer MegatonName ; 0x0a3f - textpointer GolemDescription ; 0x0a40 - textpointer OnixName ; 0x0a41 - textpointer OnixsHardenDescription ; 0x0a42 - textpointer RockSnakeName ; 0x0a43 - textpointer OnixDescription ; 0x0a44 - textpointer CuboneName ; 0x0a45 - textpointer SnivelName ; 0x0a46 - textpointer SnivelDescription ; 0x0a47 - textpointer CubonesRageDescription ; 0x0a48 - textpointer LonelyName ; 0x0a49 - textpointer CuboneDescription ; 0x0a4a - textpointer MarowakName ; 0x0a4b - textpointer BonemerangName ; 0x0a4c - textpointer CallforFriendName ; 0x0a4d - textpointer CallforFriendDescription ; 0x0a4e - textpointer BonekeeperName ; 0x0a4f - textpointer Marowak1Description ; 0x0a50 - textpointer BoneAttackName ; 0x0a51 - textpointer BoneAttackDescription ; 0x0a52 - textpointer WailName ; 0x0a53 - textpointer WailDescription ; 0x0a54 - textpointer Marowak2Description ; 0x0a55 - textpointer HitmonleeName ; 0x0a56 - textpointer StretchKickName ; 0x0a57 - textpointer StretchKickDescription ; 0x0a58 - textpointer HighJumpKickName ; 0x0a59 - textpointer KickingName ; 0x0a5a - textpointer HitmonleeDescription ; 0x0a5b - textpointer HitmonchanName ; 0x0a5c - textpointer JabName ; 0x0a5d - textpointer SpecialPunch ; 0x0a5e - textpointer PunchingName ; 0x0a5f - textpointer HitmonchanDescription ; 0x0a60 - textpointer RhyhornName ; 0x0a61 - textpointer LeerName ; 0x0a62 - textpointer LeerDescription ; 0x0a63 - textpointer SpikeName ; 0x0a64 - textpointer RhyhornDescription ; 0x0a65 - textpointer RhydonName ; 0x0a66 - textpointer RamName ; 0x0a67 - textpointer RamDescription ; 0x0a68 - textpointer RamDescriptionCont ; 0x0a69 - textpointer RhydonDescription ; 0x0a6a - textpointer KabutoName ; 0x0a6b - textpointer KabutoArmorName ; 0x0a6c - textpointer KabutoArmorDescription ; 0x0a6d - textpointer KabutoArmorDescriptionCont ; 0x0a6e - textpointer KabutoDescription ; 0x0a6f - textpointer KabutopsName ; 0x0a70 - textpointer SharpSickleName ; 0x0a71 - textpointer AbsorbName ; 0x0a72 - textpointer AbsorbDescription ; 0x0a73 - textpointer AbsorbDescriptionCont ; 0x0a74 - textpointer KabutopsDescription ; 0x0a75 - textpointer AerodactylName ; 0x0a76 - textpointer PrehistoricPowerName ; 0x0a77 - textpointer PrehistoricPowerDescription ; 0x0a78 - textpointer FossilName ; 0x0a79 - textpointer AerodactylDescription ; 0x0a7a - textpointer AbraName ; 0x0a7b - textpointer PsiName ; 0x0a7c - textpointer AbraDescription ; 0x0a7d - textpointer KadabraName ; 0x0a7e - textpointer KadabrasRecoverDescription ; 0x0a7f - textpointer SuperPsiName ; 0x0a80 - textpointer KadabraDescription ; 0x0a81 - textpointer AlakazamName ; 0x0a82 - textpointer DamageSwapName ; 0x0a83 - textpointer DamageSwapDescription ; 0x0a84 - textpointer AlakazamDescription ; 0x0a85 - textpointer SlowpokeName ; 0x0a86 - textpointer SlowpokesAmnesiaDescription ; 0x0a87 - textpointer DopeyName ; 0x0a88 - textpointer Slowpoke1Description ; 0x0a89 - textpointer SpacingOutName ; 0x0a8a - textpointer SpacingOutDescription ; 0x0a8b - textpointer ScavengeName ; 0x0a8c - textpointer ScavengeDescription ; 0x0a8d - textpointer SlowbroName ; 0x0a8e - textpointer StrangeBehaviorName ; 0x0a8f - textpointer StrangeBehaviorDescription ; 0x0a90 - textpointer HermitcrabName ; 0x0a91 - textpointer SlowbroDescription ; 0x0a92 - textpointer GastlyName ; 0x0a93 - textpointer SleepingGasName ; 0x0a94 - textpointer MayInflictSleepDescription ; 0x0a95 - textpointer DestinyBondName ; 0x0a96 - textpointer DestinyBondDescription ; 0x0a97 - textpointer GasName ; 0x0a98 - textpointer Gastly1Description ; 0x0a99 - textpointer LickName ; 0x0a9a - textpointer EnergyConversionName ; 0x0a9b - textpointer EnergyConversionDescription ; 0x0a9c - textpointer Gastly2Description ; 0x0a9d - textpointer HaunterName ; 0x0a9e - textpointer TransparencyName ; 0x0a9f - textpointer TransparencyDescription ; 0x0aa0 - textpointer NightmareName ; 0x0aa1 - textpointer HaunterDescription ; 0x0aa2 - textpointer DreamEaterName ; 0x0aa3 - textpointer DreamEaterDescription ; 0x0aa4 - textpointer GengarName ; 0x0aa5 - textpointer CurseName ; 0x0aa6 - textpointer CurseDescription ; 0x0aa7 - textpointer DarkMindName ; 0x0aa8 - textpointer DarkMindDescription ; 0x0aa9 - textpointer ShadowName ; 0x0aaa - textpointer GengarDescription ; 0x0aab - textpointer DrowzeeName ; 0x0aac - textpointer PoundName ; 0x0aad - textpointer DrowzeeDescription ; 0x0aae - textpointer HypnoName ; 0x0aaf - textpointer ProphecyName ; 0x0ab0 - textpointer ProphecyDescription ; 0x0ab1 - textpointer HypnoDescription ; 0x0ab2 - textpointer MrMimeName ; 0x0ab3 - textpointer InvisibleWallName ; 0x0ab4 - textpointer InvisibleWallDescription ; 0x0ab5 - textpointer InvisibleWallDescriptionCont ; 0x0ab6 - textpointer MeditateName ; 0x0ab7 - textpointer MrMimesMeditateDescription ; 0x0ab8 - textpointer BarrierName ; 0x0ab9 - textpointer MrMimeDescription ; 0x0aba - textpointer JynxName ; 0x0abb - textpointer DoubleAttackX10Description ; 0x0abc - textpointer JynxsMeditateDescription ; 0x0abd - textpointer HumanShapeName ; 0x0abe - textpointer JynxDescription ; 0x0abf - textpointer MewtwoName ; 0x0ac0 - textpointer PsychicName ; 0x0ac1 - textpointer PsychicDescription ; 0x0ac2 - textpointer BarrierDescription ; 0x0ac3 - textpointer GeneticName ; 0x0ac4 - textpointer Mewtwo1Description ; 0x0ac5 - textpointer EnergyAbsorptionName ; 0x0ac6 - textpointer EnergyAbsorptionDescription ; 0x0ac7 - textpointer PsyburnName ; 0x0ac8 - textpointer Mewtwo2Description ; 0x0ac9 - textpointer MewName ; 0x0aca - textpointer NeutralizingShieldName ; 0x0acb - textpointer NeutralizingShieldDescription ; 0x0acc - textpointer NewSpeciesName ; 0x0acd - textpointer Mew1Description ; 0x0ace - textpointer MysteryAttackName ; 0x0acf - textpointer MysteryAttackDescription ; 0x0ad0 - textpointer Mew2Description ; 0x0ad1 - textpointer PsywaveName ; 0x0ad2 - textpointer PsywaveDescription ; 0x0ad3 - textpointer DevolutionBeamName ; 0x0ad4 - textpointer DevolutionBeamDescription ; 0x0ad5 - textpointer PidgeyName ; 0x0ad6 - textpointer TinyBirdName ; 0x0ad7 - textpointer PidgeyDescription ; 0x0ad8 - textpointer PidgeottoName ; 0x0ad9 - textpointer MirrorMoveName ; 0x0ada - textpointer PidgeottosMirrorMoveDescription ; 0x0adb - textpointer BirdName ; 0x0adc - textpointer PidgeottoDescription ; 0x0add - textpointer PidgeotName ; 0x0ade - textpointer SlicingWindName ; 0x0adf - textpointer SlicingWildDescription ; 0x0ae0 - textpointer GaleName ; 0x0ae1 - textpointer GaleDescription ; 0x0ae2 - textpointer Pidgeot1Description ; 0x0ae3 - textpointer HurricaneName ; 0x0ae4 - textpointer HurricaneDescription ; 0x0ae5 - textpointer Pidgeot2Description ; 0x0ae6 - textpointer RattataName ; 0x0ae7 - textpointer RatName ; 0x0ae8 - textpointer RattataDescription ; 0x0ae9 - textpointer RaticateName ; 0x0aea - textpointer SuperFangName ; 0x0aeb - textpointer SuperFangDescription ; 0x0aec - textpointer RaticateDescription ; 0x0aed - textpointer SpearowName ; 0x0aee - textpointer PeckName ; 0x0aef - textpointer SpearowsMirrorMoveDescription ; 0x0af0 - textpointer SpearowDescription ; 0x0af1 - textpointer FearowName ; 0x0af2 - textpointer FearowsAgilityDescription ; 0x0af3 - textpointer DrillPeckName ; 0x0af4 - textpointer BeakName ; 0x0af5 - textpointer FearowDescription ; 0x0af6 - textpointer ClefairyName ; 0x0af7 - textpointer SingName ; 0x0af8 - textpointer MetronomeName ; 0x0af9 - textpointer ClefairysMetronomeDescription ; 0x0afa - textpointer FairyName ; 0x0afb - textpointer ClefairyDescription ; 0x0afc - textpointer ClefableName ; 0x0afd - textpointer ClefablesMetronomeDescription ; 0x0afe - textpointer ClefablesMinimizeDescription ; 0x0aff - textpointer ClefableDescription ; 0x0b00 - textpointer JigglypuffName ; 0x0b01 - textpointer FirstAidName ; 0x0b02 - textpointer FirstAidDescription ; 0x0b03 - textpointer DoubleEdgeName ; 0x0b04 - textpointer JigglypuffsDoubleEdgeDescription ; 0x0b05 - textpointer BalloonName ; 0x0b06 - textpointer Jigglypuff1Description ; 0x0b07 - textpointer FriendshipSongName ; 0x0b08 - textpointer FriendshipSongDescription ; 0x0b09 - textpointer ExpandName ; 0x0b0a - textpointer ExpandDescription ; 0x0b0b - textpointer Jigglypuff2Description ; 0x0b0c - textpointer LullabyName ; 0x0b0d - textpointer Jigglypuff3Description ; 0x0b0e - textpointer WigglytuffName ; 0x0b0f - textpointer DoTheWaveName ; 0x0b10 - textpointer DoTheWaveDescription ; 0x0b11 - textpointer WigglytuffDescription ; 0x0b12 - textpointer MeowthName ; 0x0b13 - textpointer CatPunchName ; 0x0b14 - textpointer CatPunchDescription ; 0x0b15 - textpointer ScratchCatName ; 0x0b16 - textpointer Meowth1Description ; 0x0b17 - textpointer PayDayName ; 0x0b18 - textpointer PayDayDescription ; 0x0b19 - textpointer Meowth2Description ; 0x0b1a - textpointer PersianName ; 0x0b1b - textpointer PounceName ; 0x0b1c - textpointer PounceDescription ; 0x0b1d - textpointer ClassyCatName ; 0x0b1e - textpointer PersianDescription ; 0x0b1f - textpointer FarfetchdName ; 0x0b20 - textpointer LeekSlapName ; 0x0b21 - textpointer LeekSlapDescription ; 0x0b22 - textpointer PotSmashName ; 0x0b23 - textpointer WildDuckName ; 0x0b24 - textpointer FarfetchdDescription ; 0x0b25 - textpointer DoduoName ; 0x0b26 - textpointer FuryAttackName ; 0x0b27 - textpointer TwinBirdName ; 0x0b28 - textpointer DoduoDescription ; 0x0b29 - textpointer DodrioName ; 0x0b2a - textpointer RetreatAidName ; 0x0b2b - textpointer RetreatAidDescription ; 0x0b2c - textpointer DodriosRageDescription ; 0x0b2d - textpointer TriplebirdName ; 0x0b2e - textpointer DodrioDescription ; 0x0b2f - textpointer LickitungName ; 0x0b30 - textpointer TongueWrapName ; 0x0b31 - textpointer LickingName ; 0x0b32 - textpointer LickitungDescription ; 0x0b33 - textpointer ChanseyName ; 0x0b34 - textpointer ScrunchName ; 0x0b35 - textpointer ScrunchDescription ; 0x0b36 - textpointer ChanseysDoubleEdgeDescription ; 0x0b37 - textpointer ChanseyDescription ; 0x0b38 - textpointer KangaskhanName ; 0x0b39 - textpointer FetchName ; 0x0b3a - textpointer FetchDescription ; 0x0b3b - textpointer CometPunchName ; 0x0b3c - textpointer ParentName ; 0x0b3d - textpointer KangaskhanDescription ; 0x0b3e - textpointer TaurosName ; 0x0b3f - textpointer RampageName ; 0x0b40 - textpointer RampageDescription ; 0x0b41 - textpointer WildBullName ; 0x0b42 - textpointer TaurosDescription ; 0x0b43 - textpointer DittoName ; 0x0b44 - textpointer MorphName ; 0x0b45 - textpointer MorphDescription ; 0x0b46 - textpointer MorphDescriptionCont ; 0x0b47 - textpointer TransformName ; 0x0b48 - textpointer DittoDescription ; 0x0b49 - textpointer TailWagName ; 0x0b4a - textpointer TailWagDescription ; 0x0b4b - textpointer EvolutionName ; 0x0b4c - textpointer EeveeDescription ; 0x0b4d - textpointer PorygonName ; 0x0b4e - textpointer Conversion1Name ; 0x0b4f - textpointer Conversion1Description ; 0x0b50 - textpointer Conversion2Name ; 0x0b51 - textpointer Conversion2Description ; 0x0b52 - textpointer VirtualName ; 0x0b53 - textpointer PorygonDescription ; 0x0b54 - textpointer SnorlaxName ; 0x0b55 - textpointer ThickSkinnedName ; 0x0b56 - textpointer ThickSkinnedDescription ; 0x0b57 - textpointer BodySlamName ; 0x0b58 - textpointer SleepingName ; 0x0b59 - textpointer SnorlaxDescription ; 0x0b5a - textpointer DratiniName ; 0x0b5b - textpointer DratiniDescription ; 0x0b5c - textpointer DragonairName ; 0x0b5d - textpointer SlamName ; 0x0b5e - textpointer DragonairDescription ; 0x0b5f - textpointer DragoniteName ; 0x0b60 - textpointer HealingWindName ; 0x0b61 - textpointer HealingWindDescription ; 0x0b62 - textpointer Dragonite1Description ; 0x0b63 - textpointer StepInName ; 0x0b64 - textpointer StepInDescription ; 0x0b65 - textpointer DoubleAttackX40Description ; 0x0b66 - textpointer DragoniteDescription ; 0x0b67 - textpointer ProfessorOakName ; 0x0b68 - textpointer ProfessorOakDescription ; 0x0b69 - textpointer ImposterProfessorOakName ; 0x0b6a - textpointer ImposterProfessorOakDescription ; 0x0b6b - textpointer BillName ; 0x0b6c - textpointer BillDescription ; 0x0b6d - textpointer MrFujiName ; 0x0b6e - textpointer MrFujiDescription ; 0x0b6f - textpointer LassName ; 0x0b70 - textpointer LassDescription ; 0x0b71 - textpointer ImakuniName ; 0x0b72 - textpointer ImakuniDescription ; 0x0b73 - textpointer PokemonTraderName ; 0x0b74 - textpointer PokemonTraderDescription ; 0x0b75 - textpointer PokemonBreederName ; 0x0b76 - textpointer PokemonBreederDescription ; 0x0b77 - textpointer ClefairyDollName ; 0x0b78 - textpointer ClefairyDollDescription ; 0x0b79 - textpointer ClefairyDollDescriptionCont ; 0x0b7a - textpointer MysteriousFossilDescription ; 0x0b7b - textpointer MysteriousFossilDescriptionCont ; 0x0b7c - textpointer EnergyRetrievalName ; 0x0b7d - textpointer EnergyRetrievalDescription ; 0x0b7e - textpointer SuperEnergyRetrievalName ; 0x0b7f - textpointer SuperEnergyRetrievalDescription ; 0x0b80 - textpointer EnergySearchName ; 0x0b81 - textpointer EnergySearchDescription ; 0x0b82 - textpointer EnergyRemovalName ; 0x0b83 - textpointer EnergyRemovalDescription ; 0x0b84 - textpointer SuperEnergyRemovalName ; 0x0b85 - textpointer SuperEnergyRemovalDescription ; 0x0b86 - textpointer SwitchName ; 0x0b87 - textpointer SwitchDescription ; 0x0b88 - textpointer PokemonCenterName ; 0x0b89 - textpointer PokemonCenterDescription ; 0x0b8a - textpointer PokeBallName ; 0x0b8b - textpointer PokeBallDescription ; 0x0b8c - textpointer ScoopUpName ; 0x0b8d - textpointer ScoopUpDescription ; 0x0b8e - textpointer ComputerSearchName ; 0x0b8f - textpointer ComputerSearchDescription ; 0x0b90 - textpointer PokedexName ; 0x0b91 - textpointer PokedexDescription ; 0x0b92 - textpointer PlusPowerName ; 0x0b93 - textpointer PlusPowerDescription ; 0x0b94 - textpointer DefenderName ; 0x0b95 - textpointer DefenderDescription ; 0x0b96 - textpointer ItemFinderName ; 0x0b97 - textpointer ItemFinderDescription ; 0x0b98 - textpointer GustOfWindName ; 0x0b99 - textpointer GustOfWindDescription ; 0x0b9a - textpointer DevolutionSprayName ; 0x0b9b - textpointer DevolutionSprayDescription ; 0x0b9c - textpointer DevolutionSprayDescriptionCont ; 0x0b9d - textpointer PotionName ; 0x0b9e - textpointer PotionDescription ; 0x0b9f - textpointer SuperPotionName ; 0x0ba0 - textpointer SuperPotionDescription ; 0x0ba1 - textpointer FullHealName ; 0x0ba2 - textpointer FullHealDescription ; 0x0ba3 - textpointer ReviveName ; 0x0ba4 - textpointer ReviveDescription ; 0x0ba5 - textpointer MaintenanceName ; 0x0ba6 - textpointer MaintenanceDescription ; 0x0ba7 - textpointer PokemonFluteName ; 0x0ba8 - textpointer PokemonFluteDescription ; 0x0ba9 - textpointer GamblerName ; 0x0baa - textpointer GamblerDescription ; 0x0bab - textpointer RecycleName ; 0x0bac - textpointer RecycleDescription ; 0x0bad +TextOffsets:: ; 34000 (d:4000) + dwb $0000, $00 ; 0x0000 + textpointer HandText ; 0x0001 + textpointer CheckText ; 0x0002 + textpointer AttackText ; 0x0003 + textpointer PKMNPowerText ; 0x0004 + textpointer DoneText ; 0x0005 + textpointer TypeText ; 0x0006 + textpointer RetreatText ; 0x0007 + textpointer WeaknessText ; 0x0008 + textpointer ResistanceText ; 0x0009 + textpointer PKMNPWRText ; 0x000a + textpointer Text000b ; 0x000b + textpointer LengthText ; 0x000c + textpointer WeightText ; 0x000d + textpointer PokemonText ; 0x000e + textpointer MetresText ; 0x000f + textpointer LbsText ; 0x0010 + textpointer PromostarRarityText ; 0x0011 + textpointer CircleRarityText ; 0x0012 + textpointer DiamondRarityText ; 0x0013 + textpointer StarRarityText ; 0x0014 + textpointer AllCardsOwnedText ; 0x0015 + textpointer TotalNumberOfCardsText ; 0x0016 + textpointer TypesOfCardsText ; 0x0017 + textpointer GrassPokemonText ; 0x0018 + textpointer FirePokemonText ; 0x0019 + textpointer WaterPokemonText ; 0x001a + textpointer LightningPokemonText ; 0x001b + textpointer FightingPokemonText ; 0x001c + textpointer PsychicPokemonText ; 0x001d + textpointer ColorlessPokemonText ; 0x001e + textpointer TrainerCardText ; 0x001f + textpointer EnergyCardText ; 0x0020 + textpointer Text0021 ; 0x0021 + textpointer Text0022 ; 0x0022 + textpointer NoPokemonOnTheBenchText ; 0x0023 + textpointer UnableDueToSleepText ; 0x0024 + textpointer UnableDueToParalysisText ; 0x0025 + textpointer Received10DamageDueToPoisonText ; 0x0026 + textpointer Received20DamageDueToPoisonText ; 0x0027 + textpointer IsStillAsleepText ; 0x0028 + textpointer IsCuredOfSleepText ; 0x0029 + textpointer IsCuredOfParalysisText ; 0x002a + textpointer BetweenTurnsText ; 0x002b + textpointer UnableToUseItText ; 0x002c + textpointer NoEnergyCardsText ; 0x002d + textpointer IsThisOKText ; 0x002e + textpointer YesOrNoText ; 0x002f + textpointer DiscardName ; 0x0030 + textpointer IncompleteText ; 0x0031 + textpointer Text0032 ; 0x0032 + textpointer UsedText ; 0x0033 + textpointer Text0034 ; 0x0034 + textpointer PokemonsAttackText ; 0x0035 + textpointer ResistanceLessDamageText ; 0x0036 + textpointer Text0037 ; 0x0037 + textpointer Text0038 ; 0x0038 + textpointer ResistanceNoDamageText ; 0x0039 + textpointer AttackDamageText ; 0x003a + textpointer NoDamageText ; 0x003b + textpointer NoSelectableAttackText ; 0x003c + textpointer UnableToRetreatText ; 0x003d + textpointer MayOnlyAttachOneEnergyCardText ; 0x003e + textpointer UseThisPokemonPowerText ; 0x003f + textpointer PokemonPowerSelectNotRequiredText ; 0x0040 + textpointer DiscardDescription ; 0x0041 + textpointer WillDrawNPrizesText ; 0x0042 + textpointer DrewNPrizesText ; 0x0043 + textpointer DuelistPlacedACardText ; 0x0044 + textpointer Text0045 ; 0x0045 + textpointer Text0046 ; 0x0046 + textpointer Text0047 ; 0x0047 + textpointer Text0048 ; 0x0048 + textpointer Text0049 ; 0x0049 + textpointer Text004a ; 0x004a + textpointer Text004b ; 0x004b + textpointer Text004c ; 0x004c + textpointer Text004d ; 0x004d + textpointer KnockOutText ; 0x004e + textpointer DamageToSelfDueToConfusionText ; 0x004f + textpointer ChooseEnergyCardToDiscardText ; 0x0050 + textpointer ChooseNextActivePokemonText ; 0x0051 + textpointer PressStartWhenReadyText ; 0x0052 + textpointer YouPlayFirstText ; 0x0053 + textpointer YouPlaySecondText ; 0x0054 + textpointer TransmissionErrorText ; 0x0055 + textpointer ChooseTheCardYouWishToExamineText ; 0x0056 + textpointer TransmitingDataText ; 0x0057 + textpointer WaitingHandExamineText ; 0x0058 + textpointer SelectingBenchPokemonHandExamineBackText ; 0x0059 + textpointer RetreatedToTheBenchText ; 0x005a + textpointer RetreatWasUnsuccessfulText ; 0x005b + textpointer WillUseThePokemonPowerText ; 0x005c + textpointer FinishedTurnWithoutAttackingText ; 0x005d + textpointer DuelistTurnText ; 0x005e + textpointer AttachedEnergyToPokemonText ; 0x005f + textpointer PokemonEvolvedIntoPokemonText ; 0x0060 + textpointer PlacedOnTheBenchText ; 0x0061 + textpointer PlacedInTheArenaText ; 0x0062 + textpointer ShufflesTheDeckText ; 0x0063 + textpointer ThisIsJustPracticeDoNotShuffleText ; 0x0064 + textpointer EachPlayerShuffleOpponentsDeckText ; 0x0065 + textpointer EachPlayerDraw7CardsText ; 0x0066 + textpointer Drew7CardsText ; 0x0067 + textpointer DeckHasXCardsText ; 0x0068 + textpointer ChooseBasicPkmnToPlaceInArenaText ; 0x0069 + textpointer ThereAreNoBasicPokemonInHand ; 0x006a + textpointer NeitherPlayerHasBasicPkmnText ; 0x006b + textpointer ReturnCardsToDeckAndDrawAgainText ; 0x006c + textpointer ChooseUpTo5BasicPkmnToPlaceOnBenchText ; 0x006d + textpointer PleaseChooseAnActivePokemonText ; 0x006e + textpointer ChooseYourBenchPokemonText ; 0x006f + textpointer YouDrewText ; 0x0070 + textpointer YouCannotSelectThisCardText ; 0x0071 + textpointer PlacingThePrizesText ; 0x0072 + textpointer PleasePlacePrizesText ; 0x0073 + textpointer IfHeadsDuelistPlaysFirstText ; 0x0074 + textpointer CoinTossToDecideWhoPlaysFirstText ; 0x0075 + textpointer DecisionText ; 0x0076 + textpointer DuelWasADrawText ; 0x0077 + textpointer WonDuelText ; 0x0078 + textpointer LostDuelText ; 0x0079 + textpointer StartSuddenDeathMatchText ; 0x007a + textpointer PrizesLeftActivePokemonCardsInDeckText ; 0x007b + textpointer NoneText ; 0x007c + textpointer YesText ; 0x007d + textpointer CardsText ; 0x007e + textpointer TookAllThePrizesText ; 0x007f + textpointer ThereAreNoPokemonInPlayAreaText ; 0x0080 + textpointer WasKnockedOutText ; 0x0081 + textpointer HavePokemonPowerText ; 0x0082 + textpointer UnableToUsePkmnPowerDueToToxicGasText ; 0x0083 + textpointer PlayCheck1Text ; 0x0084 + textpointer PlayCheck2Text ; 0x0085 + textpointer SelectCheckText ; 0x0086 + textpointer Text0087 ; 0x0087 + textpointer DuelistIsThinkingText ; 0x0088 + textpointer Text0089 ; 0x0089 + textpointer SelectComputerOpponentText ; 0x008a + textpointer Text008b ; 0x008b + textpointer Text008c ; 0x008c + textpointer Text008d ; 0x008d + textpointer Text008e ; 0x008e + textpointer Text008f ; 0x008f + textpointer Text0090 ; 0x0090 + textpointer Text0091 ; 0x0091 + textpointer Player2Text ; 0x0092 + textpointer Text0093 ; 0x0093 + textpointer Text0094 ; 0x0094 + textpointer Text0095 ; 0x0095 + textpointer Text0096 ; 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0x00b1 + textpointer NoSpaceOnTheBenchText ; 0x00b2 + textpointer NoPokemonCapableOfEvolvingText ; 0x00b3 + textpointer CantEvolvePokemonInSameTurnItsPlacedText ; 0x00b4 + textpointer Text00b5 ; 0x00b5 + textpointer Text00b6 ; 0x00b6 + textpointer Text00b7 ; 0x00b7 + textpointer Text00b8 ; 0x00b8 + textpointer Text00b9 ; 0x00b9 + textpointer Text00ba ; 0x00ba + textpointer Text00bb ; 0x00bb + textpointer Text00bc ; 0x00bc + textpointer Text00bd ; 0x00bd + textpointer Text00be ; 0x00be + textpointer EnergyCardsRequiredToRetreatText ; 0x00bf + textpointer NotEnoughEnergyCardsText ; 0x00c0 + textpointer Text00c1 ; 0x00c1 + textpointer Text00c2 ; 0x00c2 + textpointer Text00c3 ; 0x00c3 + textpointer Text00c4 ; 0x00c4 + textpointer Text00c5 ; 0x00c5 + textpointer Text00c6 ; 0x00c6 + textpointer Text00c7 ; 0x00c7 + textpointer Text00c8 ; 0x00c8 + textpointer Text00c9 ; 0x00c9 + textpointer Text00ca ; 0x00ca + textpointer CannotUseDueToStatusText ; 0x00cb + textpointer Text00cc ; 0x00cc + textpointer Text00cd ; 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0x00e9 + textpointer Text00ea ; 0x00ea + textpointer Text00eb ; 0x00eb + textpointer Text00ec ; 0x00ec + textpointer Text00ed ; 0x00ed + textpointer Text00ee ; 0x00ee + textpointer TrainerCardSuccessCheckText ; 0x00ef + textpointer Text00f0 ; 0x00f0 + textpointer IfHeadsNoDamageNextTurnText ; 0x00f1 + textpointer Text00f2 ; 0x00f2 + textpointer DamageCheckIfHeadsPlusDamageText ; 0x00f3 + textpointer DamageCheckIfHeadsXDamageText ; 0x00f4 + textpointer AcidCheckText ; 0x00f5 + textpointer TransparencyCheckText ; 0x00f6 + textpointer ConfusionCheckDamageText ; 0x00f7 + textpointer ConfusionCheckRetreatText ; 0x00f8 + textpointer PokemonsSleepCheckText ; 0x00f9 + textpointer PoisonedIfHeadsConfusedIfTailsText ; 0x00fa + textpointer Text00fb ; 0x00fb + textpointer Text00fc ; 0x00fc + textpointer AttackUnsuccessfulText ; 0x00fd + textpointer UnableToRetreatDueToAcidText ; 0x00fe + textpointer UnableToUseTrainerDueToHeadacheText ; 0x00ff + textpointer UnableToAttackDueToTailWagText ; 0x0100 + textpointer UnableToAttackDueToLeerText ; 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0x08a9 + textpointer ToxicGasName ; 0x08aa + textpointer ToxicGasDescription ; 0x08ab + textpointer MukDescription ; 0x08ac + textpointer ExeggcuteName ; 0x08ad + textpointer HypnosisName ; 0x08ae + textpointer ExeggcutesLeechSeedDescription ; 0x08af + textpointer EggName ; 0x08b0 + textpointer ExeggcuteDescription ; 0x08b1 + textpointer ExeggutorName ; 0x08b2 + textpointer TeleportName ; 0x08b3 + textpointer TeleportDescription ; 0x08b4 + textpointer BigEggsplosionName ; 0x08b5 + textpointer BigEggsplosionDescription ; 0x08b6 + textpointer CoconutName ; 0x08b7 + textpointer ExeggutorDescription ; 0x08b8 + textpointer KoffingName ; 0x08b9 + textpointer FoulGasName ; 0x08ba + textpointer FoulGasDescription ; 0x08bb + textpointer PoisonGasName ; 0x08bc + textpointer KoffingDescription ; 0x08bd + textpointer WeezingName ; 0x08be + textpointer SmogName ; 0x08bf + textpointer SelfdestructName ; 0x08c0 + textpointer WeezingsSelfdestructDescription ; 0x08c1 + textpointer WeezingDescription ; 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0x0abf + textpointer MewtwoName ; 0x0ac0 + textpointer PsychicName ; 0x0ac1 + textpointer PsychicDescription ; 0x0ac2 + textpointer BarrierDescription ; 0x0ac3 + textpointer GeneticName ; 0x0ac4 + textpointer Mewtwo1Description ; 0x0ac5 + textpointer EnergyAbsorptionName ; 0x0ac6 + textpointer EnergyAbsorptionDescription ; 0x0ac7 + textpointer PsyburnName ; 0x0ac8 + textpointer Mewtwo2Description ; 0x0ac9 + textpointer MewName ; 0x0aca + textpointer NeutralizingShieldName ; 0x0acb + textpointer NeutralizingShieldDescription ; 0x0acc + textpointer NewSpeciesName ; 0x0acd + textpointer Mew1Description ; 0x0ace + textpointer MysteryAttackName ; 0x0acf + textpointer MysteryAttackDescription ; 0x0ad0 + textpointer Mew2Description ; 0x0ad1 + textpointer PsywaveName ; 0x0ad2 + textpointer PsywaveDescription ; 0x0ad3 + textpointer DevolutionBeamName ; 0x0ad4 + textpointer DevolutionBeamDescription ; 0x0ad5 + textpointer PidgeyName ; 0x0ad6 + textpointer TinyBirdName ; 0x0ad7 + textpointer PidgeyDescription ; 0x0ad8 + textpointer PidgeottoName ; 0x0ad9 + textpointer MirrorMoveName ; 0x0ada + textpointer PidgeottosMirrorMoveDescription ; 0x0adb + textpointer BirdName ; 0x0adc + textpointer PidgeottoDescription ; 0x0add + textpointer PidgeotName ; 0x0ade + textpointer SlicingWindName ; 0x0adf + textpointer SlicingWildDescription ; 0x0ae0 + textpointer GaleName ; 0x0ae1 + textpointer GaleDescription ; 0x0ae2 + textpointer Pidgeot1Description ; 0x0ae3 + textpointer HurricaneName ; 0x0ae4 + textpointer HurricaneDescription ; 0x0ae5 + textpointer Pidgeot2Description ; 0x0ae6 + textpointer RattataName ; 0x0ae7 + textpointer RatName ; 0x0ae8 + textpointer RattataDescription ; 0x0ae9 + textpointer RaticateName ; 0x0aea + textpointer SuperFangName ; 0x0aeb + textpointer SuperFangDescription ; 0x0aec + textpointer RaticateDescription ; 0x0aed + textpointer SpearowName ; 0x0aee + textpointer PeckName ; 0x0aef + textpointer SpearowsMirrorMoveDescription ; 0x0af0 + textpointer SpearowDescription ; 0x0af1 + textpointer FearowName ; 0x0af2 + textpointer FearowsAgilityDescription ; 0x0af3 + textpointer DrillPeckName ; 0x0af4 + textpointer BeakName ; 0x0af5 + textpointer FearowDescription ; 0x0af6 + textpointer ClefairyName ; 0x0af7 + textpointer SingName ; 0x0af8 + textpointer MetronomeName ; 0x0af9 + textpointer ClefairysMetronomeDescription ; 0x0afa + textpointer FairyName ; 0x0afb + textpointer ClefairyDescription ; 0x0afc + textpointer ClefableName ; 0x0afd + textpointer ClefablesMetronomeDescription ; 0x0afe + textpointer ClefablesMinimizeDescription ; 0x0aff + textpointer ClefableDescription ; 0x0b00 + textpointer JigglypuffName ; 0x0b01 + textpointer FirstAidName ; 0x0b02 + textpointer FirstAidDescription ; 0x0b03 + textpointer DoubleEdgeName ; 0x0b04 + textpointer JigglypuffsDoubleEdgeDescription ; 0x0b05 + textpointer BalloonName ; 0x0b06 + textpointer Jigglypuff1Description ; 0x0b07 + textpointer FriendshipSongName ; 0x0b08 + textpointer FriendshipSongDescription ; 0x0b09 + textpointer ExpandName ; 0x0b0a + textpointer ExpandDescription ; 0x0b0b + textpointer Jigglypuff2Description ; 0x0b0c + textpointer LullabyName ; 0x0b0d + textpointer Jigglypuff3Description ; 0x0b0e + textpointer WigglytuffName ; 0x0b0f + textpointer DoTheWaveName ; 0x0b10 + textpointer DoTheWaveDescription ; 0x0b11 + textpointer WigglytuffDescription ; 0x0b12 + textpointer MeowthName ; 0x0b13 + textpointer CatPunchName ; 0x0b14 + textpointer CatPunchDescription ; 0x0b15 + textpointer ScratchCatName ; 0x0b16 + textpointer Meowth1Description ; 0x0b17 + textpointer PayDayName ; 0x0b18 + textpointer PayDayDescription ; 0x0b19 + textpointer Meowth2Description ; 0x0b1a + textpointer PersianName ; 0x0b1b + textpointer PounceName ; 0x0b1c + textpointer PounceDescription ; 0x0b1d + textpointer ClassyCatName ; 0x0b1e + textpointer PersianDescription ; 0x0b1f + textpointer FarfetchdName ; 0x0b20 + textpointer LeekSlapName ; 0x0b21 + textpointer LeekSlapDescription ; 0x0b22 + textpointer PotSmashName ; 0x0b23 + textpointer WildDuckName ; 0x0b24 + textpointer FarfetchdDescription ; 0x0b25 + textpointer DoduoName ; 0x0b26 + textpointer FuryAttackName ; 0x0b27 + textpointer TwinBirdName ; 0x0b28 + textpointer DoduoDescription ; 0x0b29 + textpointer DodrioName ; 0x0b2a + textpointer RetreatAidName ; 0x0b2b + textpointer RetreatAidDescription ; 0x0b2c + textpointer DodriosRageDescription ; 0x0b2d + textpointer TriplebirdName ; 0x0b2e + textpointer DodrioDescription ; 0x0b2f + textpointer LickitungName ; 0x0b30 + textpointer TongueWrapName ; 0x0b31 + textpointer LickingName ; 0x0b32 + textpointer LickitungDescription ; 0x0b33 + textpointer ChanseyName ; 0x0b34 + textpointer ScrunchName ; 0x0b35 + textpointer ScrunchDescription ; 0x0b36 + textpointer ChanseysDoubleEdgeDescription ; 0x0b37 + textpointer ChanseyDescription ; 0x0b38 + textpointer KangaskhanName ; 0x0b39 + textpointer FetchName ; 0x0b3a + textpointer FetchDescription ; 0x0b3b + textpointer CometPunchName ; 0x0b3c + textpointer ParentName ; 0x0b3d + textpointer KangaskhanDescription ; 0x0b3e + textpointer TaurosName ; 0x0b3f + textpointer RampageName ; 0x0b40 + textpointer RampageDescription ; 0x0b41 + textpointer WildBullName ; 0x0b42 + textpointer TaurosDescription ; 0x0b43 + textpointer DittoName ; 0x0b44 + textpointer MorphName ; 0x0b45 + textpointer MorphDescription ; 0x0b46 + textpointer MorphDescriptionCont ; 0x0b47 + textpointer TransformName ; 0x0b48 + textpointer DittoDescription ; 0x0b49 + textpointer TailWagName ; 0x0b4a + textpointer TailWagDescription ; 0x0b4b + textpointer EvolutionName ; 0x0b4c + textpointer EeveeDescription ; 0x0b4d + textpointer PorygonName ; 0x0b4e + textpointer Conversion1Name ; 0x0b4f + textpointer Conversion1Description ; 0x0b50 + textpointer Conversion2Name ; 0x0b51 + textpointer Conversion2Description ; 0x0b52 + textpointer VirtualName ; 0x0b53 + textpointer PorygonDescription ; 0x0b54 + textpointer SnorlaxName ; 0x0b55 + textpointer ThickSkinnedName ; 0x0b56 + textpointer ThickSkinnedDescription ; 0x0b57 + textpointer BodySlamName ; 0x0b58 + textpointer SleepingName ; 0x0b59 + textpointer SnorlaxDescription ; 0x0b5a + textpointer DratiniName ; 0x0b5b + textpointer DratiniDescription ; 0x0b5c + textpointer DragonairName ; 0x0b5d + textpointer SlamName ; 0x0b5e + textpointer DragonairDescription ; 0x0b5f + textpointer DragoniteName ; 0x0b60 + textpointer HealingWindName ; 0x0b61 + textpointer HealingWindDescription ; 0x0b62 + textpointer Dragonite1Description ; 0x0b63 + textpointer StepInName ; 0x0b64 + textpointer StepInDescription ; 0x0b65 + textpointer DoubleAttackX40Description ; 0x0b66 + textpointer DragoniteDescription ; 0x0b67 + textpointer ProfessorOakName ; 0x0b68 + textpointer ProfessorOakDescription ; 0x0b69 + textpointer ImposterProfessorOakName ; 0x0b6a + textpointer ImposterProfessorOakDescription ; 0x0b6b + textpointer BillName ; 0x0b6c + textpointer BillDescription ; 0x0b6d + textpointer MrFujiName ; 0x0b6e + textpointer MrFujiDescription ; 0x0b6f + textpointer LassName ; 0x0b70 + textpointer LassDescription ; 0x0b71 + textpointer ImakuniName ; 0x0b72 + textpointer ImakuniDescription ; 0x0b73 + textpointer PokemonTraderName ; 0x0b74 + textpointer PokemonTraderDescription ; 0x0b75 + textpointer PokemonBreederName ; 0x0b76 + textpointer PokemonBreederDescription ; 0x0b77 + textpointer ClefairyDollName ; 0x0b78 + textpointer ClefairyDollDescription ; 0x0b79 + textpointer ClefairyDollDescriptionCont ; 0x0b7a + textpointer MysteriousFossilDescription ; 0x0b7b + textpointer MysteriousFossilDescriptionCont ; 0x0b7c + textpointer EnergyRetrievalName ; 0x0b7d + textpointer EnergyRetrievalDescription ; 0x0b7e + textpointer SuperEnergyRetrievalName ; 0x0b7f + textpointer SuperEnergyRetrievalDescription ; 0x0b80 + textpointer EnergySearchName ; 0x0b81 + textpointer EnergySearchDescription ; 0x0b82 + textpointer EnergyRemovalName ; 0x0b83 + textpointer EnergyRemovalDescription ; 0x0b84 + textpointer SuperEnergyRemovalName ; 0x0b85 + textpointer SuperEnergyRemovalDescription ; 0x0b86 + textpointer SwitchName ; 0x0b87 + textpointer SwitchDescription ; 0x0b88 + textpointer PokemonCenterName ; 0x0b89 + textpointer PokemonCenterDescription ; 0x0b8a + textpointer PokeBallName ; 0x0b8b + textpointer PokeBallDescription ; 0x0b8c + textpointer ScoopUpName ; 0x0b8d + textpointer ScoopUpDescription ; 0x0b8e + textpointer ComputerSearchName ; 0x0b8f + textpointer ComputerSearchDescription ; 0x0b90 + textpointer PokedexName ; 0x0b91 + textpointer PokedexDescription ; 0x0b92 + textpointer PlusPowerName ; 0x0b93 + textpointer PlusPowerDescription ; 0x0b94 + textpointer DefenderName ; 0x0b95 + textpointer DefenderDescription ; 0x0b96 + textpointer ItemFinderName ; 0x0b97 + textpointer ItemFinderDescription ; 0x0b98 + textpointer GustOfWindName ; 0x0b99 + textpointer GustOfWindDescription ; 0x0b9a + textpointer DevolutionSprayName ; 0x0b9b + textpointer DevolutionSprayDescription ; 0x0b9c + textpointer DevolutionSprayDescriptionCont ; 0x0b9d + textpointer PotionName ; 0x0b9e + textpointer PotionDescription ; 0x0b9f + textpointer SuperPotionName ; 0x0ba0 + textpointer SuperPotionDescription ; 0x0ba1 + textpointer FullHealName ; 0x0ba2 + textpointer FullHealDescription ; 0x0ba3 + textpointer ReviveName ; 0x0ba4 + textpointer ReviveDescription ; 0x0ba5 + textpointer MaintenanceName ; 0x0ba6 + textpointer MaintenanceDescription ; 0x0ba7 + textpointer PokemonFluteName ; 0x0ba8 + textpointer PokemonFluteDescription ; 0x0ba9 + textpointer GamblerName ; 0x0baa + textpointer GamblerDescription ; 0x0bab + textpointer RecycleName ; 0x0bac + textpointer RecycleDescription ; 0x0bad diff --git a/src/wram.asm b/src/wram.asm index 20abcf6..e5fc9c6 100644 --- a/src/wram.asm +++ b/src/wram.asm @@ -955,8 +955,10 @@ wTempNonTurnDuelistCardID:: ; ccc4 wccc5:: ; ccc5 ds $1 -; may contain 0 or 1 depending on which move was selected -wSelectedMoveIndex:: ; ccc6 +; *_ATTACK constants for selected attack +; 0 for the first attack (or PKMN Power) +; 1 for the second attack +wSelectedAttack:: ; ccc6 ds $1 ; if affected by a no damage or effect substatus, this flag indicates what the cause was @@ -1201,6 +1203,7 @@ wcdb2:: ; cdb2 wcdb3:: ; cdb3 ds $1 +wcdb4:: ; cdb4 ds $1 ; information about various properties of @@ -1259,7 +1262,9 @@ wTempCardIDToLook:: ; cdd4 wcdd5:: ; cdd5 ds $1 -wcdd6:: ; cdd6 +; the index of attack chosen by AI +; to use with Pluspower. +wAIPluspowerAttack:: ; cdd6 ds $1 ; whether AI is allowed to play an energy card @@ -1355,9 +1360,18 @@ wce03:: ; ce03 wce06:: ; ce06 ds $1 - ds $0f +wce07:: ; ce07 + ds $1 + +wce08:: ; ce08 + ds $7 + +wce0f:: ; ce0f + ds $7 -wce16:: ; ce16 +; stores the deck index (0-59) of the Trainer card +; the AI intends to play from hand. +wAITrainerCardToPlay:: ; ce16 ds $1 wce17:: ; ce17 @@ -1366,15 +1380,34 @@ wce17:: ; ce17 wce18:: ; ce18 ds $1 -wce19:: ; ce19 +; parameters output by AI Trainer card logic routines +; (e.g. what Pokemon in Play Area to use card on, etc) +wAITrainerCardParameter:: ; ce19 ds $1 - ds $6 +wce1a:: ; ce1a + ds $1 + +wce1b:: ; ce1b + ds $1 + +wce1c:: ; ce1c + ds $1 + +wce1d:: ; ce1d + ds $1 + +wce1e:: ; ce1e + ds $1 -wce20:: ; ce20 +wce1f:: ; ce1f ds $1 -wce21:: ; ce21 +; used to store previous/current flags of AI actions +; see AI_FLAG_* constants +wPreviousAIFlags:: ; ce20 + ds $1 +wCurrentAIFlags:: ; ce21 ds $1 ; During a duel, this is always $b after the first attack. @@ -1676,7 +1709,7 @@ wcf17:: ; cf17 ds $15 -; used by Func_200e5, AI related +; used by _AIProcessHandTrainerCards, AI related wTempHandCardList:: ; cf68 ds DECK_SIZE |