diff options
Diffstat (limited to 'src/constants')
-rw-r--r-- | src/constants/card_data_constants.asm | 33 | ||||
-rw-r--r-- | src/constants/duel_constants.asm | 12 | ||||
-rw-r--r-- | src/constants/menu_constants.asm | 48 |
3 files changed, 78 insertions, 15 deletions
diff --git a/src/constants/card_data_constants.asm b/src/constants/card_data_constants.asm index 3b775b0..2fc0bfc 100644 --- a/src/constants/card_data_constants.asm +++ b/src/constants/card_data_constants.asm @@ -8,9 +8,14 @@ CARD_NOT_OWNED EQU 1 << CARD_NOT_OWNED_F CARD_COUNT_MASK EQU $7f ; sDeck* and generic deck constants -NUM_DECKS EQU 4 -DECK_NAME_SIZE EQU 24 -DECK_SIZE EQU 60 +NUM_DECKS EQU 4 +DECK_NAME_SIZE EQU 24 +DECK_NAME_SIZE_WO_SUFFIX EQU 21 ; name part before "deck" +DECK_SIZE EQU 60 +DECK_STRUCT_SIZE EQU DECK_NAME_SIZE + DECK_SIZE +DECK_CONFIG_BUFFER_SIZE EQU 80 +MAX_NUM_SAME_NAME_CARDS EQU 4 +MAX_UNNAMED_DECK_NUM EQU 999 ; card data offsets (data/cards.asm and card_data_struct) @@ -128,13 +133,23 @@ DIAMOND EQU $1 STAR EQU $2 PROMOSTAR EQU $ff +; card set constants (set 1) + const_def + const CARD_SET_COLOSSEUM ; $0 + const CARD_SET_EVOLUTION ; $1 + const CARD_SET_MYSTERY ; $2 + const CARD_SET_LABORATORY ; $3 + const CARD_SET_PROMOTIONAL ; $4 + const CARD_SET_ENERGY ; $5 +NUM_CARD_SETS EQU const_value - 1 + ; CARD_DATA_SET constants (set 1) -COLOSSEUM EQU $0 << 4 -EVOLUTION EQU $1 << 4 -MYSTERY EQU $2 << 4 -LABORATORY EQU $3 << 4 -PROMOTIONAL EQU $4 << 4 -ENERGY EQU $5 << 4 +COLOSSEUM EQU CARD_SET_COLOSSEUM << 4 +EVOLUTION EQU CARD_SET_EVOLUTION << 4 +MYSTERY EQU CARD_SET_MYSTERY << 4 +LABORATORY EQU CARD_SET_LABORATORY << 4 +PROMOTIONAL EQU CARD_SET_PROMOTIONAL << 4 +ENERGY EQU CARD_SET_ENERGY << 4 ; CARD_DATA_SET constants (set 2) JUNGLE EQU $1 diff --git a/src/constants/duel_constants.asm b/src/constants/duel_constants.asm index fe21753..89377dc 100644 --- a/src/constants/duel_constants.asm +++ b/src/constants/duel_constants.asm @@ -257,12 +257,12 @@ EFFECT_FAILED_UNSUCCESSFUL EQU $02 ; wAnimationQueue length ANIMATION_QUEUE_LENGTH EQU 7 -PRIZES_1 EQU $01 -PRIZES_2 EQU $02 -PRIZES_3 EQU $03 -PRIZES_4 EQU $04 -PRIZES_5 EQU $05 -PRIZES_6 EQU $06 +PRIZES_1 EQU $01 +PRIZES_2 EQU $02 +PRIZES_3 EQU $03 +PRIZES_4 EQU $04 +PRIZES_5 EQU $05 +PRIZES_6 EQU $06 ; constants to use as input to LookForCardInDeck SEARCHEFFECT_CARD_ID EQU $0 diff --git a/src/constants/menu_constants.asm b/src/constants/menu_constants.asm new file mode 100644 index 0000000..86df8bf --- /dev/null +++ b/src/constants/menu_constants.asm @@ -0,0 +1,48 @@ +; filter types for CardTypeFilters
+; used to categorise the different cards
+; i.e. in the deck building screen
+FILTER_FIRE EQUS "TYPE_PKMN_FIRE"
+FILTER_GRASS EQUS "TYPE_PKMN_GRASS"
+FILTER_LIGHTNING EQUS "TYPE_PKMN_LIGHTNING"
+FILTER_WATER EQUS "TYPE_PKMN_WATER"
+FILTER_FIGHTING EQUS "TYPE_PKMN_FIGHTING"
+FILTER_PSYCHIC EQUS "TYPE_PKMN_PSYCHIC"
+FILTER_COLORLESS EQUS "TYPE_PKMN_COLORLESS"
+FILTER_TRAINER EQUS "TYPE_TRAINER"
+FILTER_ENERGY EQU $20
+
+NUM_FILTERS EQU 9
+
+NUM_DECK_CONFIRMATION_VISIBLE_CARDS EQU 7
+NUM_CARD_ALBUM_VISIBLE_CARDS EQU 7
+NUM_FILTERED_LIST_VISIBLE_CARDS EQU 6
+NUM_DECK_MACHINE_VISIBLE_DECKS EQU 5
+
+; deck flags
+ const_def
+ const DECK_1_F ; $0
+ const DECK_2_F ; $1
+ const DECK_3_F ; $2
+ const DECK_4_F ; $3
+
+DECK_1 EQU 1 << DECK_1_F ; $1
+DECK_2 EQU 1 << DECK_2_F ; $2
+DECK_3 EQU 1 << DECK_3_F ; $4
+DECK_4 EQU 1 << DECK_4_F ; $8
+
+ALL_DECKS EQU $ff
+
+NUM_DECK_SAVE_MACHINE_SLOTS EQU 60
+NUM_DECK_MACHINE_SLOTS EQU 5
+
+; TODO find a way to not have these hardcoded?
+NUM_CARDS_COLOSSEUM EQU 56
+NUM_CARDS_EVOLUTION EQU 50
+NUM_CARDS_MYSTERY EQU 51
+NUM_CARDS_LABORATORY EQU 51
+NUM_CARDS_PROMOTIONAL EQU 20
+
+; wOwnedPhantomCardFlags flags
+ const_def
+ const VENUSAUR_OWNED_PHANTOM_F ; $0
+ const MEW_OWNED_PHANTOM_F ; $1
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