diff options
Diffstat (limited to 'src/engine/ai/decks/legendary_dragonite.asm')
-rw-r--r-- | src/engine/ai/decks/legendary_dragonite.asm | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/src/engine/ai/decks/legendary_dragonite.asm b/src/engine/ai/decks/legendary_dragonite.asm deleted file mode 100644 index 597f72c..0000000 --- a/src/engine/ai/decks/legendary_dragonite.asm +++ /dev/null @@ -1,166 +0,0 @@ -AIActionTable_LegendaryDragonite: ; 14d60 (05:4d60) - dw .do_turn ; unused - dw .do_turn - dw .start_duel - dw .forced_switch - dw .ko_switch - dw .take_prize - -.do_turn ; 14d6c (5:4d6c) - call AIDoTurn_LegendaryDragonite - ret - -.start_duel ; 14d70 (5:4d70) - call InitAIDuelVars - call .store_list_pointers - call SetUpBossStartingHandAndDeck - call TrySetUpBossStartingPlayArea - ret nc - call AIPlayInitialBasicCards - ret - -.forced_switch ; 14d81 (5:4d81) - call AIDecideBenchPokemonToSwitchTo - ret - -.ko_switch ; 14d85 (5:4d85) - call AIDecideBenchPokemonToSwitchTo - ret - -.take_prize ; 14d89 (5:4d89) - call AIPickPrizeCards - ret - -.list_arena ; 14d8d (5:4d8d) - db KANGASKHAN - db LAPRAS - db CHARMANDER - db DRATINI - db MAGIKARP - db $00 - -.list_bench ; 14d93 (5:4d93) - db CHARMANDER - db MAGIKARP - db DRATINI - db LAPRAS - db KANGASKHAN - db $00 - -.list_retreat ; 14d99 (5:4d99) - ai_retreat CHARMANDER, -1 - ai_retreat MAGIKARP, -5 - db $00 - -.list_energy ; 14d9e (5:4d9e) - ai_energy CHARMANDER, 3, +1 - ai_energy CHARMELEON, 4, +1 - ai_energy CHARIZARD, 5, +0 - ai_energy MAGIKARP, 3, +1 - ai_energy GYARADOS, 4, -1 - ai_energy DRATINI, 2, +0 - ai_energy DRAGONAIR, 4, +0 - ai_energy DRAGONITE1, 3, -1 - ai_energy KANGASKHAN, 2, -2 - ai_energy LAPRAS, 3, +0 - db $00 - -.list_prize ; 14dbd (5:4dbd) - db GAMBLER - db DRAGONITE1 - db KANGASKHAN - db $00 - -.store_list_pointers ; 14dc1 (5:4dc1) - store_list_pointer wAICardListAvoidPrize, .list_prize - store_list_pointer wAICardListArenaPriority, .list_arena - store_list_pointer wAICardListBenchPriority, .list_bench - store_list_pointer wAICardListPlayFromHandPriority, .list_bench - ; missing store_list_pointer wAICardListRetreatBonus, .list_retreat - store_list_pointer wAICardListEnergyBonus, .list_energy - ret - -AIDoTurn_LegendaryDragonite: ; 14def (5:4def) -; initialize variables - call InitAITurnVars - ld a, AI_TRAINER_CARD_PHASE_01 - call AIProcessHandTrainerCards - farcall HandleAIAntiMewtwoDeckStrategy - jp nc, .try_attack -; process Trainer cards - ld a, AI_TRAINER_CARD_PHASE_02 - call AIProcessHandTrainerCards -; play Pokemon from hand - call AIDecidePlayPokemonCard - ret c ; return if turn ended - ld a, AI_TRAINER_CARD_PHASE_07 - call AIProcessHandTrainerCards - call AIProcessRetreat - ld a, AI_TRAINER_CARD_PHASE_10 - call AIProcessHandTrainerCards - ld a, AI_TRAINER_CARD_PHASE_11 - call AIProcessHandTrainerCards -; play Energy card if possible - ld a, [wAlreadyPlayedEnergy] - or a - jr nz, .skip_energy_attach_1 - -; if Arena card is Kangaskhan and doesn't -; have Energy cards attached, try attaching from hand. -; otherwise run normal AI energy attach routine. - ld a, DUELVARS_ARENA_CARD - call GetTurnDuelistVariable - call GetCardIDFromDeckIndex - ld a, KANGASKHAN - cp e - jr nz, .attach_normally - call CreateEnergyCardListFromHand - jr c, .skip_energy_attach_1 - ld e, PLAY_AREA_ARENA - call CountNumberOfEnergyCardsAttached - or a - jr nz, .attach_normally - xor a - ldh [hTempPlayAreaLocation_ff9d], a - call AITryToPlayEnergyCard - jr c, .skip_energy_attach_1 -.attach_normally - call AIProcessAndTryToPlayEnergy - -.skip_energy_attach_1 -; play Pokemon from hand again - call AIDecidePlayPokemonCard - ld a, AI_TRAINER_CARD_PHASE_15 - call AIProcessHandTrainerCards -; if used Professor Oak, process new hand -; if not, then proceed to attack. - ld a, [wPreviousAIFlags] - and AI_FLAG_USED_PROFESSOR_OAK - jr z, .try_attack - ld a, AI_TRAINER_CARD_PHASE_01 - call AIProcessHandTrainerCards - ld a, AI_TRAINER_CARD_PHASE_02 - call AIProcessHandTrainerCards - call AIDecidePlayPokemonCard - ret c ; return if turn ended - ld a, AI_TRAINER_CARD_PHASE_07 - call AIProcessHandTrainerCards - call AIProcessRetreat - ld a, AI_TRAINER_CARD_PHASE_10 - call AIProcessHandTrainerCards - ld a, AI_TRAINER_CARD_PHASE_11 - call AIProcessHandTrainerCards - ld a, [wAlreadyPlayedEnergy] - or a - jr nz, .skip_energy_attach_2 - call AIProcessAndTryToPlayEnergy -.skip_energy_attach_2 - call AIDecidePlayPokemonCard -.try_attack -; attack if possible, if not, -; finish turn without attacking. - call AIProcessAndTryToUseAttack - ret c ; return if turn ended - ld a, OPPACTION_FINISH_NO_ATTACK - bank1call AIMakeDecision - ret |