diff options
Diffstat (limited to 'src/engine/effect_functions.asm')
-rw-r--r-- | src/engine/effect_functions.asm | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/src/engine/effect_functions.asm b/src/engine/effect_functions.asm index b381661..63a3642 100644 --- a/src/engine/effect_functions.asm +++ b/src/engine/effect_functions.asm @@ -477,7 +477,7 @@ ApplyAndAnimateHPRecovery: ; 2c221 (b:4221) ; load correct animation push de - ld a, $79 + ld a, ATK_ANIM_HEAL ld [wLoadedMoveAnimation], a ld bc, $01 ; arrow bank1call PlayMoveAnimation @@ -1466,7 +1466,7 @@ SpitPoison_Poison50PercentEffect: ; 2c6f8 (b:46f8) ldtx de, PoisonCheckText call TossCoin_BankB jp c, PoisonEffect - ld a, $8c + ld a, ATK_ANIM_SPIT_POISON_SUCCESS ld [wLoadedMoveAnimation], a call SetNoEffectFromStatus ret @@ -1590,7 +1590,7 @@ KakunaStiffenEffect: ; 2c7a0 (b:47a0) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -1699,7 +1699,7 @@ MetapodStiffenEffect: ; 2c836 (b:4836) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_STIFFEN call ApplySubstatus1ToDefendingCard @@ -2110,7 +2110,7 @@ HornHazard_NoDamage50PercentEffect: ; 2ca96 (b:4a96) call SetWasUnsuccessful ret .heads - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a ret ; 0x2caac @@ -2797,7 +2797,7 @@ SolarPower_CheckUse: ; 2ce53 (b:4e53) ; 0x2ce82 SolarPower_RemoveStatusEffect: ; 2ce82 (b:4e82) - ld a, $8e + ld a, ATK_ANIM_HEAL_BOTH_SIDES ld [wLoadedMoveAnimation], a bank1call Func_7415 ldh a, [hTempPlayAreaLocation_ff9d] @@ -2940,7 +2940,7 @@ WartortleWithdrawEffect: ; 2cf32 (b:4f32) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3180,7 +3180,7 @@ SeadraAgilityEffect: ; 2d08b (b:508b) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -3197,7 +3197,7 @@ HideInShellEffect: ; 2d0a4 (b:50a4) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_11 call ApplySubstatus1ToDefendingCard @@ -3281,7 +3281,7 @@ SquirtleWithdrawEffect: ; 2d120 (b:5120) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $4f + ld a, ATK_ANIM_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_10 call ApplySubstatus1ToDefendingCard @@ -3473,13 +3473,13 @@ PoliwagWaterGunEffect: ; 2d227 (b:5227) ; 0x2d22d ClampEffect: ; 2d22d (b:522d) - ld a, $05 + ld a, ATK_ANIM_HIT_EFFECT ld [wLoadedMoveAnimation], a ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jp c, ParalysisEffect ; unsuccessful - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful @@ -3816,7 +3816,7 @@ RapidashAgilityEffect: ; 2d413 (b:5413) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; return if tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -4043,7 +4043,7 @@ Moltres1DiveBomb_Success50PercentEffect: ; 2d52b (b:552b) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d541 @@ -4403,14 +4403,14 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) .ok ldh [hCurSelectionItem], a -; load correct Move animation depending +; load correct attack animation depending ; on what side the effect is from. - ld d, $84 + ld d, ATK_ANIM_FIREGIVER_PLAYER ld a, [wDuelistType] cp DUELIST_TYPE_PLAYER jr z, .player_1 ; opponent - ld d, $85 + ld d, ATK_ANIM_FIREGIVER_OPP .player_1 ld a, d ld [wLoadedMoveAnimation], a @@ -4433,7 +4433,7 @@ Firegiver_AddToHandEffect: ; 2d6c2 (b:56c2) lb bc, 18, 7 ; x, y for hand number ld e, 3 ; y for deck number ld a, [wLoadedMoveAnimation] - cp $84 + cp ATK_ANIM_FIREGIVER_PLAYER jr z, .player_2 lb bc, 4, 5 ; x, y for hand number ld e, 10 ; y for deck number @@ -4488,7 +4488,7 @@ Moltres2DiveBomb_Success50PercentEffect: ; 2d776 (b:5776) call SetWasUnsuccessful ret .heads - ld a, $11 + ld a, ATK_ANIM_DIVE_BOMB ld [wLoadedMoveAnimation], a ret ; 0x2d78c @@ -5492,7 +5492,7 @@ DevolutionBeam_AISelectEffect: ; 2dc9e (b:5c9e) ; 0x2dcb6 DevolutionBeam_LoadAnimation: ; 2dcb6 (b:5cb6) - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a ret ; 0x2dcbb @@ -5517,7 +5517,7 @@ DevolutionBeam_DevolveEffect: ; 2dcbb (b:5cbb) ret .DevolvePokemon - ld a, $5d + ld a, ATK_ANIM_DEVOLUTION_BEAM ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ffa1] ld b, a @@ -5923,7 +5923,7 @@ SpacingOut_Success50PercentEffect: ; 2dee0 (b:5ee0) call TossCoin_BankB ldh [hTemp_ffa0], a jp nc, SetWasUnsuccessful - ld a, $58 + ld a, ATK_ANIM_RECOVER ld [wLoadedMoveAnimation], a ret ; 0x2def1 @@ -6152,7 +6152,7 @@ MysteryAttack_RandomEffect: ; 2e009 (b:6009) ret .no_damage - ld a, $5b + ld a, ATK_ANIM_GLOW_EFFECT ld [wLoadedMoveAnimation], a xor a call SetDefiniteDamage @@ -6234,7 +6234,7 @@ TantrumEffect: ; 2e099 (b:6099) call TossCoin_BankB ret c ; return if heads ; confuse Pokemon - ld a, $29 + ld a, ATK_ANIM_MULTIPLE_SLASH ld [wLoadedMoveAnimation], a call SwapTurn call ConfusionEffect @@ -6505,7 +6505,7 @@ LeerEffect: ; 2e21d (b:621d) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $74 + ld a, ATK_ANIM_LEER ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_LEER call ApplySubstatus2ToDefendingCard @@ -7001,13 +7001,13 @@ Fly_Success50PercentEffect: ; 2e4fc (b:64fc) ldtx de, SuccessCheckIfHeadsAttackIsSuccessfulText call TossCoin_BankB jr c, .heads - xor a + xor a ; ATK_ANIM_NONE ld [wLoadedMoveAnimation], a call SetDefiniteDamage call SetWasUnsuccessful ret .heads - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_FLY call ApplySubstatus1ToDefendingCard @@ -7153,7 +7153,7 @@ RaichuAgilityEffect: ; 2e5dc (b:65dc) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc ; skip if got tails - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -7506,7 +7506,7 @@ RandomlyDamagePlayAreaPokemon: ; 2e78d (b:678d) jr z, RandomlyDamagePlayAreaPokemon ; re-roll Pokemon to attack .damage - ld a, $82 + ld a, ATK_ANIM_THUNDER_PLAY_AREA ld [wLoadedMoveAnimation], a call DealDamageToPlayAreaPokemon ret @@ -7818,7 +7818,7 @@ TailWagEffect: ; 2e94e (b:694e) ldtx de, IfHeadsOpponentCannotAttackText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $46 + ld a, ATK_ANIM_LURE ld [wLoadedMoveAnimation], a ld a, SUBSTATUS2_TAIL_WAG call ApplySubstatus2ToDefendingCard @@ -7964,7 +7964,7 @@ MirrorMoveEffects: ; 2e98c (b:698c) ld [de], a or [hl] jr z, .no_damage - ld a, $01 + ld a, ATK_ANIM_HIT ld [wLoadedMoveAnimation], a .no_damage inc hl @@ -8094,7 +8094,7 @@ FearowAgilityEffect: ; 2eab8 (b:6ab8) ldtx de, IfHeadsDoNotReceiveDamageOrEffectText call TossCoin_BankB ret nc - ld a, $52 + ld a, ATK_ANIM_AGILITY_PROTECT ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_AGILITY call ApplySubstatus1ToDefendingCard @@ -8890,7 +8890,7 @@ ScrunchEffect: ; 2eee7 (b:6ee7) ldtx de, IfHeadsNoDamageNextTurnText call TossCoin_BankB jp nc, SetWasUnsuccessful - ld a, $6b + ld a, ATK_ANIM_SCRUNCH ld [wLoadedMoveAnimation], a ld a, SUBSTATUS1_NO_DAMAGE_17 call ApplySubstatus1ToDefendingCard @@ -8975,7 +8975,7 @@ HealingWind_PlayAreaHealEffect: ; 2ef53 (b:6f53) ld h, a bank1call PlayMoveAnimation bank1call WaitMoveAnimation - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a @@ -9078,7 +9078,7 @@ CatPunchEffect: ; 2efe0 (b:6fe0) call SwapTurn call PickRandomPlayAreaCard ld b, a - ld a, $83 + ld a, ATK_ANIM_CAT_PUNCH_PLAY_AREA ld [wLoadedMoveAnimation], a ld de, 20 call DealDamageToPlayAreaPokemon @@ -9234,7 +9234,7 @@ SlicingWindEffect: ; 2f0bf (b:70bf) ; 0x2f0d0 Gale_LoadAnimation: ; 2f0d0 (b:70d0) - ld a, $87 + ld a, ATK_ANIM_GALE ld [wLoadedMoveAnimation], a ret ; 0x2f0d6 @@ -9305,7 +9305,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) .successful call PickRandomBasicCardFromDeck jr nc, .put_in_bench - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e call .none_came_text call Func_2c0bd @@ -9315,7 +9315,7 @@ FriendshipSong_AddToBench50PercentEffect: ; 2f119 (b:7119) call SearchCardInDeckAndAddToHand call AddCardToHand call PutHandPokemonCardInPlayArea - ld a, $6a + ld a, ATK_ANIM_FRIENDSHIP_SONG call Func_2c12e ldh a, [hTempCardIndex_ff98] ldtx hl, CameToTheBenchText @@ -9488,7 +9488,7 @@ ImakuniEffect: ; 2f216 (b:7216) .failed ; play confusion animation and print failure text - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ldtx hl, ThereWasNoEffectText call DrawWideTextBox_WaitForInput @@ -9496,7 +9496,7 @@ ImakuniEffect: ; 2f216 (b:7216) .success ; play confusion animation and confuse card - ld a, $7f + ld a, ATK_ANIM_IMAKUNI_CONFUSION call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -9936,7 +9936,7 @@ FullHeal_StatusCheck: ; 2f4c5 (b:74c5) ; 0x2f4d1 FullHeal_ClearStatusEffect: ; 2f4d1 (b:74d1) - ld a, $8a + ld a, ATK_ANIM_FULL_HEAL call Func_2fea9 ld a, DUELVARS_ARENA_CARD_STATUS call GetTurnDuelistVariable @@ -11739,7 +11739,7 @@ GustOfWind_PlayerSelection: ; 2fe79 (b:7e79) GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; play whirlwind animation - ld a, $8d + ld a, ATK_ANIM_GUST_OF_WIND call Func_2fea9 ; switch Arena card @@ -11755,7 +11755,7 @@ GustOfWind_SwitchEffect: ; 2fe90 (b:7e90) ; 0x2fea9 ; input: -; a = move animation to play +; a = attack animation to play Func_2fea9: ; 2fea9 (b:7ea9) ld [wLoadedMoveAnimation], a bank1call Func_7415 @@ -11780,7 +11780,7 @@ HealPlayAreaCardHP: ; 2febc (b:7ebc) ; play heal animation push de bank1call Func_7415 - ld a, $86 + ld a, ATK_ANIM_HEALING_WIND_PLAY_AREA ld [wLoadedMoveAnimation], a ldh a, [hTempPlayAreaLocation_ff9d] ld b, a |