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-rw-r--r--src/engine/link/ir_functions.asm323
1 files changed, 323 insertions, 0 deletions
diff --git a/src/engine/link/ir_functions.asm b/src/engine/link/ir_functions.asm
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+++ b/src/engine/link/ir_functions.asm
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+; hl = text ID
+LoadLinkConnectingScene:
+ push hl
+ call SetSpriteAnimationsAsVBlankFunction
+ ld a, SCENE_GAMEBOY_LINK_CONNECTING
+ lb bc, 0, 0
+ call LoadScene
+ pop hl
+ call DrawWideTextBox_PrintText
+ call EnableLCD
+ ret
+
+; shows Link Not Connected scene
+; then asks the player whether they want to try again
+; if the player selects "no", return carry
+; input:
+; - hl = text ID
+LoadLinkNotConnectedSceneAndAskWhetherToTryAgain:
+ push hl
+ call RestoreVBlankFunction
+ call SetSpriteAnimationsAsVBlankFunction
+ ld a, SCENE_GAMEBOY_LINK_NOT_CONNECTED
+ lb bc, 0, 0
+ call LoadScene
+ pop hl
+ call DrawWideTextBox_WaitForInput
+ ldtx hl, WouldYouLikeToTryAgainText
+ call YesOrNoMenuWithText_SetCursorToYes
+; fallthrough
+
+ClearRPAndRestoreVBlankFunction:
+ push af
+ call ClearRP
+ call RestoreVBlankFunction
+ pop af
+ ret
+
+; prepares IR communication parameter data
+; a = a IRPARAM_* constant for the function of this connection
+InitIRCommunications:
+ ld hl, wOwnIRCommunicationParams
+ ld [hl], a
+ inc hl
+ ld [hl], $50
+ inc hl
+ ld [hl], $4b
+ inc hl
+ ld [hl], $31
+ ld a, $ff
+ ld [wIRCommunicationErrorCode], a
+ ld a, PLAYER_TURN
+ ldh [hWhoseTurn], a
+; clear wNameBuffer and wOpponentName
+ xor a
+ ld [wNameBuffer], a
+ ld hl, wOpponentName
+ ld [hli], a
+ ld [hl], a
+; loads player's name from SRAM
+; to wDefaultText
+ call EnableSRAM
+ ld hl, sPlayerName
+ ld de, wDefaultText
+ ld c, NAME_BUFFER_LENGTH
+.loop
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec c
+ jr nz, .loop
+ call DisableSRAM
+ ret
+
+; returns carry if communication was unsuccessful
+; if a = 0, then it was a communication error
+; if a = 1, then operation was cancelled by the player
+PrepareSendCardOrDeckConfigurationThroughIR:
+ call InitIRCommunications
+
+; pressing A button triggers request for IR communication
+.loop_frame
+ call DoFrame
+ ldh a, [hKeysPressed]
+ bit B_BUTTON_F, a
+ jr nz, .b_btn
+ ldh a, [hKeysHeld]
+ bit A_BUTTON_F, a
+ jr z, .loop_frame
+; a btn
+ call TrySendIRRequest
+ jr nc, .request_success
+ or a
+ jr z, .loop_frame
+ xor a
+ scf
+ ret
+
+.b_btn
+ ; cancelled by the player
+ ld a, $01
+ scf
+ ret
+
+.request_success
+ call ExchangeIRCommunicationParameters
+ ret c
+ ld a, [wOtherIRCommunicationParams + 3]
+ cp $31
+ jr nz, SetIRCommunicationErrorCode_Error
+ or a
+ ret
+
+; exchanges player names and IR communication parameters
+; checks whether parameters for communication match
+; and if they don't, an error is issued
+ExchangeIRCommunicationParameters:
+ ld hl, wOwnIRCommunicationParams
+ ld de, wOtherIRCommunicationParams
+ ld c, 4
+ call RequestDataTransmissionThroughIR
+ jr c, .error
+ ld hl, wOtherIRCommunicationParams + 1
+ ld a, [hli]
+ cp $50
+ jr nz, .error
+ ld a, [hli]
+ cp $4b
+ jr nz, .error
+ ld a, [wOwnIRCommunicationParams]
+ ld hl, wOtherIRCommunicationParams
+ cp [hl] ; do parameters match?
+ jr nz, SetIRCommunicationErrorCode_Error
+
+; receives wDefaultText from other device
+; and writes it to wNameBuffer
+ ld hl, wDefaultText
+ ld de, wNameBuffer
+ ld c, NAME_BUFFER_LENGTH
+ call RequestDataTransmissionThroughIR
+ jr c, .error
+; transmits wDefaultText to be
+; written in wNameBuffer in the other device
+ ld hl, wDefaultText
+ ld de, wNameBuffer
+ ld c, NAME_BUFFER_LENGTH
+ call RequestDataReceivalThroughIR
+ jr c, .error
+ or a
+ ret
+
+.error
+ xor a
+ scf
+ ret
+
+SetIRCommunicationErrorCode_Error:
+ ld hl, wIRCommunicationErrorCode
+ ld [hl], $01
+ ld de, wIRCommunicationErrorCode
+ ld c, 1
+ call RequestDataReceivalThroughIR
+ call RequestCloseIRCommunication
+ ld a, $01
+ scf
+ ret
+
+SetIRCommunicationErrorCode_NoError:
+ ld hl, wOwnIRCommunicationParams
+ ld [hl], $00
+ ld de, wIRCommunicationErrorCode
+ ld c, 1
+ call RequestDataReceivalThroughIR
+ ret c
+ call RequestCloseIRCommunication
+ or a
+ ret
+
+; makes device receptive to receive data from other device
+; to write in wDuelTempList (either list of cards or a deck configuration)
+; returns carry if some error occurred
+TryReceiveCardOrDeckConfigurationThroughIR:
+ call InitIRCommunications
+.loop_receive_request
+ xor a
+ ld [wDuelTempList], a
+ call TryReceiveIRRequest
+ jr nc, .receive_data
+ bit 1, a
+ jr nz, .cancelled
+ jr .loop_receive_request
+.receive_data
+ call ExecuteReceivedIRCommands
+ ld a, [wIRCommunicationErrorCode]
+ or a
+ ret z ; no error
+ xor a
+ scf
+ ret
+
+.cancelled
+ ld a, $01
+ scf
+ ret
+
+; returns carry if card(s) wasn't successfully sent
+_SendCard:
+ call StopMusic
+ ldtx hl, SendingACardText
+ call LoadLinkConnectingScene
+ ld a, IRPARAM_SEND_CARDS
+ call PrepareSendCardOrDeckConfigurationThroughIR
+ jr c, .fail
+
+ ; send cards
+ xor a
+ ld [wDuelTempList + DECK_SIZE], a
+ ld hl, wDuelTempList
+ ld e, l
+ ld d, h
+ ld c, DECK_SIZE + 1
+ call RequestDataReceivalThroughIR
+ jr c, .fail
+ call SetIRCommunicationErrorCode_NoError
+ jr c, .fail
+ call ExecuteReceivedIRCommands
+ jr c, .fail
+ ld a, [wOwnIRCommunicationParams + 1]
+ cp $4f
+ jr nz, .fail
+ call PlayCardPopSong
+ xor a
+ call ClearRPAndRestoreVBlankFunction
+ ret
+
+.fail
+ call PlayCardPopSong
+ ldtx hl, CardTransferWasntSuccessful1Text
+ call LoadLinkNotConnectedSceneAndAskWhetherToTryAgain
+ jr nc, _SendCard ; loop back and try again
+ ; failed
+ scf
+ ret
+
+PlayCardPopSong:
+ ld a, MUSIC_CARD_POP
+ jp PlaySong
+
+_ReceiveCard:
+ call StopMusic
+ ldtx hl, ReceivingACardText
+ call LoadLinkConnectingScene
+ ld a, IRPARAM_SEND_CARDS
+ call TryReceiveCardOrDeckConfigurationThroughIR
+ ld a, $4f
+ ld [wOwnIRCommunicationParams + 1], a
+ ld hl, wOwnIRCommunicationParams
+ ld e, l
+ ld d, h
+ ld c, 4
+ call RequestDataReceivalThroughIR
+ jr c, .fail
+ call RequestCloseIRCommunication
+ jr c, .fail
+ call PlayCardPopSong
+ or a
+ call ClearRPAndRestoreVBlankFunction
+ ret
+
+.fail
+ call PlayCardPopSong
+ ldtx hl, CardTransferWasntSuccessful2Text
+ call LoadLinkNotConnectedSceneAndAskWhetherToTryAgain
+ jr nc, _ReceiveCard
+ scf
+ ret
+
+_SendDeckConfiguration:
+ call StopMusic
+ ldtx hl, SendingADeckConfigurationText
+ call LoadLinkConnectingScene
+ ld a, IRPARAM_SEND_DECK
+ call PrepareSendCardOrDeckConfigurationThroughIR
+ jr c, .fail
+ ld hl, wDuelTempList
+ ld e, l
+ ld d, h
+ ld c, DECK_STRUCT_SIZE
+ call RequestDataReceivalThroughIR
+ jr c, .fail
+ call SetIRCommunicationErrorCode_NoError
+ jr c, .fail
+ call PlayCardPopSong
+ call ClearRPAndRestoreVBlankFunction
+ or a
+ ret
+
+.fail
+ call PlayCardPopSong
+ ldtx hl, DeckConfigurationTransferWasntSuccessful1Text
+ call LoadLinkNotConnectedSceneAndAskWhetherToTryAgain
+ jr nc, _SendDeckConfiguration
+ scf
+ ret
+
+_ReceiveDeckConfiguration:
+ call StopMusic
+ ldtx hl, ReceivingDeckConfigurationText
+ call LoadLinkConnectingScene
+ ld a, IRPARAM_SEND_DECK
+ call TryReceiveCardOrDeckConfigurationThroughIR
+ jr c, .fail
+ call PlayCardPopSong
+ call ClearRPAndRestoreVBlankFunction
+ or a
+ ret
+
+.fail
+ call PlayCardPopSong
+ ldtx hl, DeckConfigurationTransferWasntSuccessful2Text
+ call LoadLinkNotConnectedSceneAndAskWhetherToTryAgain
+ jr nc, _ReceiveDeckConfiguration ; loop back and try again
+ scf
+ ret