diff options
Diffstat (limited to 'src/engine/menus/deck_configuration.asm')
-rw-r--r-- | src/engine/menus/deck_configuration.asm | 3617 |
1 files changed, 3617 insertions, 0 deletions
diff --git a/src/engine/menus/deck_configuration.asm b/src/engine/menus/deck_configuration.asm new file mode 100644 index 0000000..e309de2 --- /dev/null +++ b/src/engine/menus/deck_configuration.asm @@ -0,0 +1,3617 @@ +; goes through whole deck in hl +; for each card ID, goes to its corresponding +; entry in sCardCollection and decrements its count +DecrementDeckCardsInCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + ld hl, sCardCollection + add hl, bc + dec [hl] + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; like AddDeckToCollection, but takes care to +; check if increasing the collection count would +; go over MAX_AMOUNT_OF_CARD and caps it +; this is because it's used within Gift Center, +; so we cannot assume that the deck configuration +; won't make it go over MAX_AMOUNT_OF_CARD +; hl = deck configuration, with cards to add +AddGiftCenterDeckCardsToCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + push de + push bc + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + pop bc + pop de + ld hl, wTempCardCollection + add hl, bc + ld a, [hl] + cp MAX_AMOUNT_OF_CARD + jr z, .next_card ; capped + call EnableSRAM ; no DisableSRAM + ld hl, sCardCollection + add hl, bc + ld a, [hl] + cp CARD_NOT_OWNED + jr nz, .incr + ; not owned + xor a + ld [hl], a +.incr + inc [hl] +.next_card + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; adds all cards in deck in hl to player's collection +; assumes SRAM is enabled +; hl = pointer to deck cards +AddDeckToCollection: + push hl + ld b, $0 + ld d, DECK_SIZE +.loop_deck + ld a, [hli] + or a + jr z, .done + ld c, a + push hl + ld hl, sCardCollection + add hl, bc + inc [hl] + pop hl + dec d + jr nz, .loop_deck +.done + pop hl + ret + +; draws the screen which shows the player's current +; deck configurations +; a = DECK_* flags to pick which deck names to show +DrawDecksScreen: + ld [hffb5], a + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + lb de, 0, 0 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 3 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 6 + lb bc, 20, 4 + call DrawRegularTextBox + lb de, 0, 9 + lb bc, 20, 4 + call DrawRegularTextBox + ld hl, DeckNameMenuData + call PlaceTextItems + +; mark all decks as invalid + ld a, NUM_DECKS + ld hl, wDecksValid + call ClearNBytesFromHL + +; for each deck, check if it has cards and if so +; mark is as valid in wDecksValid + +; deck 1 + ld a, [hffb5] ; should be ldh + bit 0, a + jr z, .skip_name_1 + ld hl, sDeck1Name + lb de, 6, 2 + call PrintDeckName +.skip_name_1 + ld hl, sDeck1Cards + call CheckIfDeckHasCards + jr c, .deck_2 + ld a, TRUE + ld [wDeck1Valid], a + +.deck_2 + ld a, [hffb5] ; should be ldh + bit 1, a + jr z, .skip_name_2 + ld hl, sDeck2Name + lb de, 6, 5 + call PrintDeckName +.skip_name_2 + ld hl, sDeck2Cards + call CheckIfDeckHasCards + jr c, .deck_3 + ld a, TRUE + ld [wDeck2Valid], a + +.deck_3 + ld a, [hffb5] ; should be ldh + bit 2, a + jr z, .skip_name_3 + ld hl, sDeck3Name + lb de, 6, 8 + call PrintDeckName +.skip_name_3 + ld hl, sDeck3Cards + call CheckIfDeckHasCards + jr c, .deck_4 + ld a, TRUE + ld [wDeck3Valid], a + +.deck_4 + ld a, [hffb5] ; should be ldh + bit 3, a + jr z, .skip_name_4 + ld hl, sDeck4Name + lb de, 6, 11 + call PrintDeckName +.skip_name_4 + ld hl, sDeck4Cards + call CheckIfDeckHasCards + jr c, .place_cursor + ld a, TRUE + ld [wDeck4Valid], a + +.place_cursor +; places cursor on sCurrentlySelectedDeck +; if it's an empty deck, then advance the cursor +; until it's selecting a valid deck + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + ld c, a + ld b, $0 + ld d, 2 +.check_valid_deck + ld hl, wDecksValid + add hl, bc + ld a, [hl] + or a + jr nz, .valid_selected_deck + inc c + ld a, NUM_DECKS + cp c + jr nz, .check_valid_deck + ld c, 0 ; roll back to deck 1 + dec d + jr z, .valid_selected_deck + jr .check_valid_deck + +.valid_selected_deck + ld a, c + ld [sCurrentlySelectedDeck], a + call DisableSRAM + call DrawHandCardsTileOnCurDeck + call EnableLCD + ret + +DeckNameMenuData: + textitem 4, 2, Deck1Text + textitem 4, 5, Deck2Text + textitem 4, 8, Deck3Text + textitem 4, 11, Deck4Text + db $ff + +; copies text from hl to wDefaultText +; with " deck" appended to the end +; hl = ptr to deck name +CopyDeckName: + ld de, wDefaultText + call CopyListFromHLToDE + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + ret + +; prints deck name given in hl in position de +; if it's an empty deck, print "NEW DECK" instead +; returns carry if it's an empty deck +; hl = deck name (sDeck1Name ~ sDeck4Name) +; de = coordinates to print text +PrintDeckName: + push hl + call CheckIfDeckHasCards + pop hl + jr c, .new_deck + +; print "<deck name> deck" + push de + ld de, wDefaultText + call CopyListFromHLToDEInSRAM + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + pop de + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + or a + ret + +.new_deck +; print "NEW DECK" + call InitTextPrinting + ldtx hl, NewDeckText + call ProcessTextFromID + scf + ret + +DeckNameSuffix: + db " deck" + done + +; copies a $00-terminated list from hl to de +CopyListFromHLToDE: + ld a, [hli] + ld [de], a + or a + ret z + inc de + jr CopyListFromHLToDE + +; same as CopyListFromHLToDE, but for SRAM copying +CopyListFromHLToDEInSRAM: + call EnableSRAM + call CopyListFromHLToDE + call DisableSRAM + ret + +; appends text in hl to wDefaultText +; then adds "deck" to the end +; returns carry if deck has no cards +; hl = text to append +; de = input to InitTextPrinting +AppendDeckName: + push hl + call CheckIfDeckHasCards + pop hl + ret c ; no cards + + push de + ; append the text from hl + ld de, wDefaultText + call CopyListFromHLToDEInSRAM + + ; get string length (up to DECK_NAME_SIZE_WO_SUFFIX) + ld hl, wDefaultText + call GetTextLengthInTiles + ld a, c + cp DECK_NAME_SIZE_WO_SUFFIX + jr c, .got_len + ld c, DECK_NAME_SIZE_WO_SUFFIX +.got_len + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ; append "deck" starting from the given length + ld hl, .text_start + ld b, .text_end - .text_start + call CopyNBytesFromHLToDE + xor a ; TX_END + ld [wDefaultText + DECK_NAME_SIZE + 2], a + pop de + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + or a + ret + +.text_start + db " deck " +.text_end + +; returns carry if the deck in hl +; is not valid, that is, has no cards +; alternatively, the direct address of the cards +; can be used, since DECK_SIZE > DECK_NAME_SIZE +; hl = deck name (sDeck1Name ~ sDeck4Name) +; or deck cards (sDeck1Cards ~ sDeck4Cards) +CheckIfDeckHasCards: + ld bc, DECK_NAME_SIZE + add hl, bc + call EnableSRAM + ld a, [hl] + call DisableSRAM + ; being max size means last char + ; is not TX_END, i.e. $0 + or a + jr nz, .max_size + scf + ret +.max_size + or a + ret + +; calculates the y coordinate of the currently selected deck +; and draws the hands card tile at that position +DrawHandCardsTileOnCurDeck: + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + call DisableSRAM + ld h, 3 + ld l, a + call HtimesL + ld e, l + inc e ; (sCurrentlySelectedDeck * 3) + 1 + ld d, 2 +; fallthrough + +; de = coordinates to draw rectangle +DrawHandCardsTileAtDE: + ld a, $38 ; hand cards tile + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + ret + +; handles user input when selecting a card filter +; when building a deck configuration +; the handling of selecting cards themselves from the list +; to add/remove to the deck is done in HandleDeckCardSelectionList +HandleDeckBuildScreen: + call WriteCardListsTerminatorBytes + call CountNumberOfCardsForEachCardType +.skip_count + call DrawCardTypeIconsAndPrintCardCounts + + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a ; FILTER_GRASS + call PrintFilteredCardList + +.skip_draw + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams +.wait_input + call DoFrame + ldh a, [hDPadHeld] + and START + jr z, .no_start_btn_1 + ld a, $01 + call PlaySFXConfirmOrCancel + call ConfirmDeckConfiguration + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + jr .wait_input + +.no_start_btn_1 + ld a, [wCurCardTypeFilter] + ld b, a + ld a, [wTempCardTypeFilter] + cp b + jr z, .check_down_btn + ; need to refresh the filtered card list + ld [wCurCardTypeFilter], a + ld hl, wCardListVisibleOffset + ld [hl], 0 + call PrintFilteredCardList + ld a, NUM_FILTERS + ld [wCardListNumCursorPositions], a + +.check_down_btn + ldh a, [hDPadHeld] + and D_DOWN + jr z, .no_down_btn + call ConfirmSelectionAndReturnCarry + jr .jump_to_list + +.no_down_btn + call HandleCardSelectionInput + jr nc, .wait_input + ld a, [hffb3] + cp $ff ; operation cancelled? + jp z, OpenDeckConfigurationMenu + +; input was made to jump to the card list +.jump_to_list + ld a, [wNumEntriesInCurFilter] + or a + jr z, .wait_input + xor a +.wait_list_input + ld hl, FilteredCardListSelectionParams + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .ok + ; if total number of entries is greater than or equal to + ; the number of visible entries, then set number of cursor positions + ; as number of visible entries + ld [wCardListNumCursorPositions], a +.ok + ld hl, PrintDeckBuildingCardList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + ld a, $01 + ld [wced2], a +.loop_input + call DoFrame + ldh a, [hDPadHeld] + and START + jr z, .no_start_btn_2 + ld a, $01 + call PlaySFXConfirmOrCancel + + ; temporarily store current cursor position + ; to retrieve it later + ld a, [wCardListCursorPos] + ld [wTempFilteredCardListNumCursorPositions], a + call ConfirmDeckConfiguration + ld a, [wTempFilteredCardListNumCursorPositions] + jr .wait_list_input + +.no_start_btn_2 + call HandleSelectUpAndDownInList + jr c, .loop_input + call HandleDeckCardSelectionList + jr c, .selection_made + jr .loop_input + +.open_card_page + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call DrawCardTypeIconsAndPrintCardCounts + + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintDeckBuildingCardList + ld hl, FilteredCardListSelectionParams + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_input + +.selection_made + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .open_card_page + ; cancelled + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + jp .wait_input + +OpenDeckConfigurationMenu: + xor a + ld [wYourOrOppPlayAreaCurPosition], a + ld de, wDeckConfigurationMenuTransitionTable + ld hl, wMenuInputTablePointer + ld a, [de] + ld [hli], a + inc de + ld a, [de] + ld [hl], a + ld a, $ff + ld [wDuelInitialPrizesUpperBitsSet], a +.skip_init + xor a + ld [wCheckMenuCursorBlinkCounter], a + ld hl, wDeckConfigurationMenuHandlerFunction + ld a, [hli] + ld h, [hl] + ld l, a + jp hl + +HandleDeckConfigurationMenu: + lb de, 0, 0 + lb bc, 20, 6 + call DrawRegularTextBox + ld hl, DeckBuildMenuData + call PlaceTextItems + +.do_frame + ld a, $1 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr nc, .do_frame + ld [wced6], a + cp $ff + jr nz, .asm_94b5 +.draw_icons + call DrawCardTypeIconsAndPrintCardCounts + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + jp HandleDeckBuildScreen.skip_draw + +.asm_94b5 + push af + call YourOrOppPlayAreaScreen_HandleInput.draw_cursor + ld a, $01 + ld [wVBlankOAMCopyToggle], a + pop af + ld hl, .func_table + call JumpToFunctionInTable + jr OpenDeckConfigurationMenu.skip_init + +.func_table + dw ConfirmDeckConfiguration ; Confirm + dw ModifyDeckConfiguration ; Modify + dw ChangeDeckName ; Name + dw SaveDeckConfiguration ; Save + dw DismantleDeck ; Dismantle + dw CancelDeckModifications ; Cancel + +ConfirmDeckConfiguration: + ld hl, wCardListVisibleOffset + ld a, [hl] + ld hl, wCardListVisibleOffsetBackup + ld [hl], a + call HandleDeckConfirmationMenu + ld hl, wCardListVisibleOffsetBackup + ld a, [hl] + ld hl, wCardListVisibleOffset + ld [hl], a + call DrawCardTypeIconsAndPrintCardCounts + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +ModifyDeckConfiguration: + add sp, $2 + jr HandleDeckConfigurationMenu.draw_icons + +; returns carry set if player chose to go back +CancelDeckModifications: +; if deck was not changed, cancel modification immediately + call CheckIfCurrentDeckWasChanged + jr nc, .cancel_modification +; else prompt the player to confirm + ldtx hl, QuitModifyingTheDeckText + call YesOrNoMenuWithText + jr c, SaveDeckConfiguration.go_back +.cancel_modification + add sp, $2 + or a + ret + +SaveDeckConfiguration: +; handle deck configuration size + ld a, [wTotalCardCount] + cp DECK_SIZE + jp z, .ask_to_save_deck ; can be jr + ldtx hl, ThisIsntA60CardDeckText + call DrawWideTextBox_WaitForInput + ldtx hl, ReturnToOriginalConfigurationText + call YesOrNoMenuWithText + jr c, .print_deck_size_warning +; return no carry + add sp, $2 + or a + ret +.print_deck_size_warning + ldtx hl, TheDeckMustInclude60CardsText + call DrawWideTextBox_WaitForInput + jr .go_back + +.ask_to_save_deck + ldtx hl, SaveThisDeckText + call YesOrNoMenuWithText + jr c, .go_back + call CheckIfThereAreAnyBasicCardsInDeck + jr c, .set_carry + ldtx hl, ThereAreNoBasicPokemonInThisDeckText + call DrawWideTextBox_WaitForInput + ldtx hl, YouMustIncludeABasicPokemonInTheDeckText + call DrawWideTextBox_WaitForInput + +.go_back + call DrawCardTypeIconsAndPrintCardCounts + call PrintDeckBuildingCardList + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +.set_carry + add sp, $2 + scf + ret + +DismantleDeck: + ldtx hl, DismantleThisDeckText + call YesOrNoMenuWithText + jr c, SaveDeckConfiguration.go_back + call CheckIfHasOtherValidDecks + jp nc, .Dismantle ; can be jr + ldtx hl, ThereIsOnly1DeckSoCannotBeDismantledText + call DrawWideTextBox_WaitForInput + call EmptyScreen + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintDeckBuildingCardList + call EnableLCD + ld a, [wced6] + ld [wCardListCursorPos], a + ret + +.Dismantle + call EnableSRAM + call GetPointerToDeckName + ld a, [hl] + or a + jr z, .done_dismantle + ld a, NAME_BUFFER_LENGTH + call ClearNBytesFromHL + call GetPointerToDeckCards + call AddDeckToCollection + ld a, DECK_SIZE + call ClearNBytesFromHL +.done_dismantle + call DisableSRAM + add sp, $2 + ret + +ChangeDeckName: + call InputCurDeckName + add sp, $2 + jp HandleDeckBuildScreen.skip_count + +; returns carry if current deck was changed +; either through its card configuration or its name +CheckIfCurrentDeckWasChanged: + ld a, [wTotalCardCount] + or a + jr z, .skip_size_check + cp DECK_SIZE + jr nz, .set_carry +.skip_size_check + +; copy the selected deck to wCurDeckCardChanges + call GetPointerToDeckCards + ld de, wCurDeckCardChanges + ld b, DECK_SIZE + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + +; loops through cards in wCurDeckCards +; then if that card is found in wCurDeckCardChanges +; overwrite it by $0 + ld a, $ff ; terminator byte + ld [wCurDeckCardChanges + DECK_SIZE], a + ld de, wCurDeckCards +.loop_outer + ld a, [de] + or a + jr z, .check_empty + ld b, a + inc de + ld hl, wCurDeckCardChanges +.loop_inner + ld a, [hli] + cp $ff + jr z, .loop_outer + cp b + jr nz, .loop_inner + ; found + dec hl + xor a + ld [hli], a ; remove + jr .loop_outer + +.check_empty + ld hl, wCurDeckCardChanges +.loop_check_empty + ld a, [hli] + cp $ff + jr z, .is_empty + or a + jr nz, .set_carry + jr .loop_check_empty + +.is_empty +; wCurDeckCardChanges is empty (all $0) +; check if name was changed + call GetPointerToDeckName + ld de, wCurDeckName + call EnableSRAM +.loop_name + ld a, [de] + cp [hl] + jr nz, .set_carry + inc de + inc hl + or a + jr nz, .loop_name + call DisableSRAM + ret + +.set_carry + call DisableSRAM + scf + ret + +; returns carry if doesn't have a valid deck +; aside from the current deck +CheckIfHasOtherValidDecks: + ld hl, wDecksValid + lb bc, 0, 0 +.loop + inc b + ld a, NUM_DECKS + cp b + jr c, .check_has_cards + ld a, [hli] + or a + jr z, .loop + ; is valid + inc c + ld a, 1 + cp c + jr nc, .loop ; just 1 valid + ; at least 2 decks are valid +.no_carry + or a + ret + +.check_has_cards +; doesn't have at least 2 valid decks +; check if current deck is the only one +; that is valid (i.e. has cards) + call GetPointerToDeckCards + call EnableSRAM + ld a, [hl] + call DisableSRAM + or a + jr z, .no_carry ; no cards + ; has cards, is the only valid deck! + scf + ret + +; checks if wCurDeckCards has any basics +; returns carry set if there is at least +; 1 Basic Pokemon card +CheckIfThereAreAnyBasicCardsInDeck: + ld hl, wCurDeckCards +.loop_cards + ld a, [hli] + ld e, a + or a + jr z, .no_carry + call LoadCardDataToBuffer1_FromCardID + jr c, .no_carry + ld a, [wLoadedCard1Type] + and TYPE_ENERGY + jr nz, .loop_cards + ld a, [wLoadedCard1Stage] + or a + jr nz, .loop_cards + ; is basic card + scf + ret +.no_carry + or a + ret + +FiltersCardSelectionParams: + db 1 ; x pos + db 1 ; y pos + db 0 ; y spacing + db 2 ; x spacing + db NUM_FILTERS ; num entries + db SYM_CURSOR_D ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +FilteredCardListSelectionParams: + db 0 ; x pos + db 7 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db NUM_FILTERED_LIST_VISIBLE_CARDS ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +DeckConfigurationMenu_TransitionTable: + cursor_transition $10, $20, $00, $03, $03, $01, $02 + cursor_transition $48, $20, $00, $04, $04, $02, $00 + cursor_transition $80, $20, $00, $05, $05, $00, $01 + cursor_transition $10, $30, $00, $00, $00, $04, $05 + cursor_transition $48, $30, $00, $01, $01, $05, $03 + cursor_transition $80, $30, $00, $02, $02, $03, $04 + +; draws each card type icon in a line +; the respective card counts underneath each icon +; and prints"X/60" in the upper-right corner, +; where X is the total card count +DrawCardTypeIconsAndPrintCardCounts: + call Set_OBJ_8x8 + call Func_8d78 + lb bc, 0, 5 + ld a, SYM_BOX_TOP + call FillBGMapLineWithA + call DrawCardTypeIcons + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + lb de, 17, 0 + call PrintSlashSixty + call EnableLCD + ret + +; fills one line at coordinate bc in BG Map +; with the byte in register a +; fills the same line with $04 in VRAM1 if in CGB +; bc = coordinates +FillBGMapLineWithA: + call BCCoordToBGMap0Address + ld b, SCREEN_WIDTH + call FillDEWithA + ld a, [wConsole] + cp CONSOLE_CGB + ret nz ; return if not CGB + ld a, $04 + ld b, SCREEN_WIDTH + call BankswitchVRAM1 + call FillDEWithA + call BankswitchVRAM0 + ret + +; saves the count of each type of card that is in wCurDeckCards +; stores these values in wCardFilterCounts +CountNumberOfCardsForEachCardType: + ld hl, wCardFilterCounts + ld de, CardTypeFilters +.loop + ld a, [de] + cp -1 + ret z + inc de + call CountNumberOfCardsOfType + ld [hli], a + jr .loop + +; fills de with b bytes of the value in register a +FillDEWithA: + push hl + ld l, e + ld h, d +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + ret + +; draws all the card type icons +; in a line specified by .CardTypeIcons +DrawCardTypeIcons: + ld hl, .CardTypeIcons +.loop + ld a, [hli] + or a + ret z ; done + ld d, [hl] ; x coord + inc hl + ld e, [hl] ; y coord + inc hl + call .DrawIcon + jr .loop + +; input: +; de = coordinates +.DrawIcon + push hl + push af + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + pop af + call GetCardTypeIconPalette + ld b, a + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .not_cgb + ld a, b + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.not_cgb + pop hl + ret + +.CardTypeIcons +; icon tile, x coord, y coord + db ICON_TILE_GRASS, 1, 2 + db ICON_TILE_FIRE, 3, 2 + db ICON_TILE_WATER, 5, 2 + db ICON_TILE_LIGHTNING, 7, 2 + db ICON_TILE_FIGHTING, 9, 2 + db ICON_TILE_PSYCHIC, 11, 2 + db ICON_TILE_COLORLESS, 13, 2 + db ICON_TILE_TRAINER, 15, 2 + db ICON_TILE_ENERGY, 17, 2 + db $00 + +DeckBuildMenuData: + ; x, y, text id + textitem 2, 2, ConfirmText + textitem 9, 2, ModifyText + textitem 16, 2, NameText + textitem 2, 4, SaveText + textitem 9, 4, DismantleText + textitem 16, 4, CancelText + db $ff + +; prints "/60" to the coordinates given in de +PrintSlashSixty: + ld hl, wDefaultText + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_SLASH + ld [hli], a + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_6 + ld [hli], a + ld a, TX_SYMBOL + ld [hli], a + ld a, SYM_0 + ld [hli], a + ld [hl], TX_END + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; creates two separate lists given the card type in register a +; if a card matches the card type given, then it's added to wFilteredCardList +; if a card has been owned by the player, and its card count is at least 1, +; (or in case it's 0 if it's in any deck configurations saved) +; then its collection count is also added to wOwnedCardsCountList +; if input a is $ff, then all card types are included +CreateFilteredCardList: + push af + push bc + push de + push hl + +; clear wOwnedCardsCountList and wFilteredCardList + push af + ld a, DECK_SIZE + ld hl, wOwnedCardsCountList + call ClearNBytesFromHL + ld a, DECK_SIZE + ld hl, wFilteredCardList + call ClearNBytesFromHL + pop af + +; loops all cards in collection + ld hl, $0 + ld de, $0 + ld b, a ; input card type +.loop_card_ids + inc e + call GetCardType + jr c, .store_count + ld c, a + ld a, b + cp $ff + jr z, .add_card + and FILTER_ENERGY + cp FILTER_ENERGY + jr z, .check_energy + ld a, c + cp b + jr nz, .loop_card_ids + jr .add_card +.check_energy + ld a, c + and TYPE_ENERGY + cp TYPE_ENERGY + jr nz, .loop_card_ids + +.add_card + push bc + push hl + ld bc, wFilteredCardList + add hl, bc + ld [hl], e + ld hl, wTempCardCollection + add hl, de + ld a, [hl] + pop hl + cp CARD_NOT_OWNED + jr z, .next_card ; jump if never seen card + or a + jr nz, .ok ; has at least 1 + call IsCardInAnyDeck + jr c, .next_card ; jump if not in any deck +.ok + push hl + ld bc, wOwnedCardsCountList + add hl, bc + ld [hl], a + pop hl + inc l +.next_card + pop bc + jr .loop_card_ids + +.store_count + ld a, l + ld [wNumEntriesInCurFilter], a +; add terminator bytes in both lists + xor a + ld c, l + ld b, h + ld hl, wFilteredCardList + add hl, bc + ld [hl], a ; $00 + ld a, $ff + ld hl, wOwnedCardsCountList + add hl, bc + ld [hl], a ; $ff + pop hl + pop de + pop bc + pop af + ret + +; returns carry if card ID in register e is not +; found in any of the decks saved in SRAM +IsCardInAnyDeck: + push af + push hl + ld hl, sDeck1Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck2Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck3Cards + call .FindCardInDeck + jr nc, .found_card + ld hl, sDeck4Cards + call .FindCardInDeck + jr nc, .found_card + pop hl + pop af + scf + ret +.found_card + pop hl + pop af + or a + ret + +; returns carry if input card ID in register e +; is not found in deck given by hl +.FindCardInDeck + call EnableSRAM + ld b, DECK_SIZE +.loop + ld a, [hli] + cp e + jr z, .not_found + dec b + jr nz, .loop +; not found + call DisableSRAM + scf + ret +.not_found + call DisableSRAM + or a + ret + +; preserves all registers +; hl = start of bytes to set to $0 +; a = number of bytes to set to $0 +ClearNBytesFromHL: + push af + push bc + push hl + ld b, a + xor a +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + pop bc + pop af + ret + +; returns the number of times that card e +; appears in wCurDeckCards +GetCountOfCardInCurDeck: + push hl + ld hl, wCurDeckCards + ld d, 0 +.loop + ld a, [hli] + or a + jr z, .done + cp e + jr nz, .loop + inc d + jr .loop +.done + ld a, d + pop hl + ret + +; returns total count of card ID e +; looks it up in wFilteredCardList +; then uses the index to retrieve the count +; value from wOwnedCardsCountList +GetOwnedCardCount: + push hl + ld hl, wFilteredCardList + ld d, -1 +.loop + inc d + ld a, [hli] + or a + jr z, .not_found + cp e + jr nz, .loop + ld hl, wOwnedCardsCountList + push de + ld e, d + ld d, $00 + add hl, de + pop de + ld a, [hl] + pop hl + ret +.not_found + xor a + pop hl + ret + +; appends text "X/Y", where X is the number of included cards +; and Y is the total number of cards in storage of a given card ID +; input: +; e = card ID +AppendOwnedCardCountAndStorageCountNumbers: + push af + push bc + push de + push hl +; count how many bytes until $00 +.loop + ld a, [hl] + or a + jr z, .print + inc hl + jr .loop +.print + push de + call GetCountOfCardInCurDeck + call ConvertToNumericalDigits + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_SLASH + inc hl + pop de + call GetOwnedCardCount + call ConvertToNumericalDigits + ld [hl], TX_END + pop hl + pop de + pop bc + pop af + ret + +; determines the ones and tens digits in a for printing +; the ones place is added $20 (SYM_0) so that it maps to a numerical character +; if the tens is 0, it maps to an empty character +; a = value to calculate digits +CalculateOnesAndTensDigits: + push af + push bc + push de + push hl + ld c, -1 +.loop + inc c + sub 10 + jr nc, .loop + jr z, .zero1 + add 10 + ; a = a mod 10 + ; c = floor(a / 10) +.zero1 +; ones digit + add SYM_0 + ld hl, wOnesAndTensPlace + ld [hli], a + +; tens digit + ld a, c + or a + jr z, .zero2 + add SYM_0 +.zero2 + ld [hl], a + + pop hl + pop de + pop bc + pop af + ret + +; converts value in register a to +; numerical symbols for ProcessText +; places the symbols in hl +ConvertToNumericalDigits: + call CalculateOnesAndTensDigits + push hl + ld hl, wOnesAndTensPlace + ld a, [hli] + ld b, a + ld a, [hl] + pop hl + ld [hl], TX_SYMBOL + inc hl + ld [hli], a + ld [hl], TX_SYMBOL + inc hl + ld a, b + ld [hli], a + ret + +; counts the number of cards in wCurDeckCards +; that are the same type as input in register a +; if input is $20, counts all energy cards instead +; input: +; - a = card type +; output: +; - a = number of cards of same type +CountNumberOfCardsOfType: + push de + push hl + ld hl, $0 + ld b, a + ld c, 0 +.loop_cards + push hl + push bc + ld bc, wCurDeckCards + add hl, bc + ld a, [hl] + pop bc + pop hl + inc l + or a + jr z, .done ; end of card list + +; get card type and compare it with input type +; if input is FILTER_ENERGY, run a separate comparison +; if it's the same type, increase the count + ld e, a + call GetCardType + jr c, .done + push hl + ld l, a + ld a, b + and FILTER_ENERGY + cp FILTER_ENERGY + jr z, .check_energy + ld a, l + pop hl + cp b + jr nz, .loop_cards + jr .incr_count + +; counts all energy cards as the same +.check_energy + ld a, l + pop hl + and TYPE_ENERGY + cp TYPE_ENERGY + jr nz, .loop_cards +.incr_count + inc c + jr .loop_cards +.done + ld a, c + pop hl + pop de + ret + +; prints the card count of each individual card type +; assumes CountNumberOfCardsForEachCardType was already called +; this is done by processing text in a single line +; and concatenating all digits +PrintCardTypeCounts: + ld bc, $0 + ld hl, wDefaultText +.loop + push hl + ld hl, wCardFilterCounts + add hl, bc + ld a, [hl] + pop hl + push bc + call ConvertToNumericalDigits + pop bc + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld [hl], TX_END + lb de, 1, 4 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; prints the list of cards, applying the filter from register a +; the counts of each card displayed is taken from wCurDeck +; a = card type filter +PrintFilteredCardList: + push af + ld hl, CardTypeFilters + ld b, $00 + ld c, a + add hl, bc + ld a, [hl] + push af + +; copy sCardCollection to wTempCardCollection + call EnableSRAM + ld hl, sCardCollection + ld de, wTempCardCollection + ld b, CARD_COLLECTION_SIZE - 1 + call CopyNBytesFromHLToDE + call DisableSRAM + + ld a, [wIncludeCardsInDeck] + or a + jr z, .ok + call GetPointerToDeckCards + ld d, h + ld e, l + call IncrementDeckCardsInTempCollection +.ok + pop af + + call CreateFilteredCardList + ld a, NUM_FILTERED_LIST_VISIBLE_CARDS + ld [wNumVisibleCardListEntries], a + lb de, 1, 7 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + call PrintDeckBuildingCardList + pop af + ret + +; used to filter the cards in the deck building/card selection screen +CardTypeFilters: + db FILTER_GRASS + db FILTER_FIRE + db FILTER_WATER + db FILTER_LIGHTNING + db FILTER_FIGHTING + db FILTER_PSYCHIC + db FILTER_COLORLESS + db FILTER_TRAINER + db FILTER_ENERGY + db -1 ; end of list + +; counts all the cards from each card type +; (stored in wCardFilterCounts) and store it in wTotalCardCount +; also prints it in coordinates de +PrintTotalCardCount: + push de + ld bc, $0 + ld hl, wCardFilterCounts +.loop + ld a, [hli] + add b + ld b, a + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld hl, wDefaultText + ld a, b + ld [wTotalCardCount], a + push bc + call ConvertToNumericalDigits + pop bc + ld [hl], TX_END + pop de + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; prints the name, level and storage count of the cards +; that are visible in the list window +; in the form: +; CARD NAME/LEVEL X/Y +; where X is the current count of that card +; and Y is the storage count of that card +PrintDeckBuildingCardList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + dec c + ld a, [wCardListVisibleOffset] + or a + jr z, .no_cursor + ld a, SYM_CURSOR_U + jr .got_cursor_tile +.no_cursor + ld a, SYM_SPACE +.got_cursor_tile + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wFilteredCardList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_filtered_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .invalid_card ; card ID of 0 + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ld a, 13 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call AppendOwnedCardCountAndStorageCountNumbers + pop hl + pop bc + pop de + push hl + call InitTextPrinting + ld hl, wDefaultText + jr .process_text + +.invalid_card + pop de + push hl + call InitTextPrinting + ld hl, Text_9a30 +.process_text + call ProcessText + pop hl + + ld a, b + dec a + inc e + inc e + jr .loop_filtered_cards + +.exit_loop + ld a, [hli] + or a + jr z, .cannot_scroll + pop de +; draw down cursor because +; there are still more cards +; to be scrolled down + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .draw_cursor +.cannot_scroll + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_SPACE +.draw_cursor + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +Text_9a30: + db TX_SYMBOL, TX_END + +Text_9a32: + db TX_SYMBOL, TX_END + +Text_9a34: + db TX_SYMBOL, TX_END + +Text_9a36: + db TX_SYMBOL, TX_END + +Text_9a38: + db TX_SYMBOL, TX_END + +Text_9a3a: + db TX_SYMBOL, TX_END + +Text_9a3c: + db TX_SYMBOL, TX_END + +Text_9a3e: + db TX_SYMBOL, TX_END + +Text_9a40: + db TX_SYMBOL, TX_END + +Text_9a42: + db TX_SYMBOL, TX_END + +Text_9a44: + db TX_SYMBOL, TX_END + +Text_9a46: + db TX_SYMBOL, TX_END + +Text_9a48: + db TX_SYMBOL, TX_END + +Text_9a4a: + db TX_SYMBOL, TX_END + +Text_9a4c: + db TX_SYMBOL, TX_END + +Text_9a4e: + db TX_SYMBOL, TX_END + +Text_9a50: + db TX_SYMBOL, TX_END + +Text_9a52: + db TX_SYMBOL, TX_END + +Text_9a54: + db TX_SYMBOL, TX_END + +Text_9a56: + db TX_SYMBOL, TX_END + +Text_9a58: + done + +; writes the card ID in register e to wVisibleListCardIDs +; given its position in the list in register b +; input: +; b = list position (starts from bottom) +; e = card ID +AddCardIDToVisibleList: + push af + push bc + push hl + ld hl, wVisibleListCardIDs + ld c, b + ld a, [wNumVisibleCardListEntries] + sub c + ld c, a ; wNumVisibleCardListEntries - b + ld b, $0 + add hl, bc + ld [hl], e + pop hl + pop bc + pop af + ret + +; copies data from hl to: +; wCardListCursorXPos +; wCardListCursorYPos +; wCardListYSpacing +; wCardListXSpacing +; wCardListNumCursorPositions +; wVisibleCursorTile +; wInvisibleCursorTile +; wCardListHandlerFunction +InitCardSelectionParams: + ld [wCardListCursorPos], a + ld [hffb3], a + ld de, wCardListCursorXPos + ld b, $9 +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + xor a + ld [wCheckMenuCursorBlinkCounter], a + ret + +HandleCardSelectionInput: + xor a ; FALSE + ld [wPlaysSfx], a + ldh a, [hDPadHeld] + or a + jr z, .handle_ab_btns + +; handle d-pad + ld b, a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_LEFT_F, b + jr z, .check_d_right + dec a + bit 7, a + jr z, .got_cursor_pos + ; if underflow, set to max cursor pos + ld a, [wCardListNumCursorPositions] + dec a + jr .got_cursor_pos +.check_d_right + bit D_RIGHT_F, b + jr z, .handle_ab_btns + inc a + cp c + jr c, .got_cursor_pos + ; if over max pos, set to pos 0 + xor a +.got_cursor_pos + push af + ld a, TRUE + ld [wPlaysSfx], a + call DrawHorizontalListCursor_Invisible + pop af + ld [wCardListCursorPos], a + xor a + ld [wCheckMenuCursorBlinkCounter], a + +.handle_ab_btns + ld a, [wCardListCursorPos] + ld [hffb3], a + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, HandleCardSelectionCursorBlink + and A_BUTTON + jr nz, ConfirmSelectionAndReturnCarry + ; b button + ld a, $ff + ld [hffb3], a + call PlaySFXConfirmOrCancel + scf + ret + +; outputs cursor position in e and selection in a +ConfirmSelectionAndReturnCarry: + call DrawHorizontalListCursor_Visible + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld e, a + ld a, [hffb3] + scf + ret + +HandleCardSelectionCursorBlink: + ld a, [wPlaysSfx] + or a + jr z, .skip_sfx + call PlaySFX +.skip_sfx + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and $0f + ret nz + ld a, [wVisibleCursorTile] + bit 4, [hl] + jr z, DrawHorizontalListCursor + +DrawHorizontalListCursor_Invisible: + ld a, [wInvisibleCursorTile] +; fallthrough + +; like DrawListCursor but only +; for lists with one line, and each entry +; being laid horizontally +; a = tile to write +DrawHorizontalListCursor: + ld e, a + ld a, [wCardListXSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorXPos + add [hl] + ld b, a ; x coord + ld hl, wCardListCursorYPos + ld a, [hl] + ld c, a ; y coord + ld a, e + call WriteByteToBGMap0 + or a + ret + +DrawHorizontalListCursor_Visible: + ld a, [wVisibleCursorTile] + jr DrawHorizontalListCursor + +; handles user input when selecting cards to add +; to deck configuration +; returns carry if a selection was made +; (either selected card or cancelled) +; outputs in a the list index if selection was made +; or $ff if operation was cancelled +HandleDeckCardSelectionList: + xor a ; FALSE + ld [wPlaysSfx], a + + ldh a, [hDPadHeld] + or a + jp z, .asm_9bb9 + + ld b, a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_UP_F, b + jr z, .check_d_down + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + dec a + bit 7, a + jr z, .asm_9b8f + ld a, [wCardListVisibleOffset] + or a + jr z, .asm_9b5a + dec a + ld [wCardListVisibleOffset], a + ld hl, wCardListUpdateFunction + call CallIndirect + xor a + jr .asm_9b8f +.asm_9b5a + xor a + ld [wPlaysSfx], a + jr .asm_9b8f + +.check_d_down + bit D_DOWN_F, b + jr z, .asm_9b9d + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + inc a + cp c + jr c, .asm_9b8f + push af + ld a, [wUnableToScrollDown] + or a + jr nz, .cannot_scroll_down + ld a, [wCardListVisibleOffset] + inc a + ld [wCardListVisibleOffset], a + ld hl, wCardListUpdateFunction + call CallIndirect + pop af + dec a + jr .asm_9b8f + +.cannot_scroll_down + pop af + dec a + push af + xor a ; FALSE + ld [wPlaysSfx], a + pop af + +.asm_9b8f + push af + call DrawListCursor_Invisible + pop af + ld [wCardListCursorPos], a + xor a + ld [wCheckMenuCursorBlinkCounter], a + jr .asm_9bb9 +.asm_9b9d + ld a, [wced2] + or a + jr z, .asm_9bb9 + + bit D_LEFT_F, b + jr z, .check_d_right + call GetSelectedVisibleCardID + call RemoveCardFromDeckAndUpdateCount + jr .asm_9bb9 +.check_d_right + bit D_RIGHT_F, b + jr z, .asm_9bb9 + call GetSelectedVisibleCardID + call AddCardToDeckAndUpdateCount + +.asm_9bb9 + ld a, [wCardListCursorPos] + ld [hffb3], a + ld hl, wCardListHandlerFunction + ld a, [hli] + or [hl] + jr z, .handle_ab_btns + + ; this code seemingly never runs + ; because wCardListHandlerFunction is always NULL + ld a, [hld] + ld l, [hl] + ld h, a + ld a, [hffb3] + call CallHL + jr nc, .handle_blink + +.select_card + call DrawListCursor_Visible + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld e, a + ld a, [hffb3] + scf + ret + +.handle_ab_btns + ldh a, [hKeysPressed] + and A_BUTTON | B_BUTTON + jr z, .check_sfx + and A_BUTTON + jr nz, .select_card + ld a, $ff + ld [hffb3], a + call PlaySFXConfirmOrCancel + scf + ret + +.check_sfx + ld a, [wPlaysSfx] + or a + jr z, .handle_blink + call PlaySFX +.handle_blink + ld hl, wCheckMenuCursorBlinkCounter + ld a, [hl] + inc [hl] + and $0f + ret nz + ld a, [wVisibleCursorTile] + bit 4, [hl] + jr z, DrawListCursor +; fallthrough + +DrawListCursor_Invisible: + ld a, [wInvisibleCursorTile] +; fallthrough + +; draws cursor considering wCardListCursorPos +; spaces each entry horizontally by wCardListXSpacing +; and vertically by wCardListYSpacing +; a = tile to write +DrawListCursor: + ld e, a + ld a, [wCardListXSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorXPos + add [hl] + ld b, a ; x coord + ld a, [wCardListYSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorYPos + add [hl] + ld c, a ; y coord + ld a, e + call WriteByteToBGMap0 + or a + ret + +DrawListCursor_Visible: + ld a, [wVisibleCursorTile] + jr DrawListCursor + +OpenCardPageFromCardList: +; get the card index that is selected +; and open its card page + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wCardListCursorPos] + ld c, a + ld b, $0 + add hl, bc + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + add hl, bc + ld e, [hl] + ld d, $0 + push de + call LoadCardDataToBuffer1_FromCardID + lb de, $38, $9f + call SetupText + bank1call OpenCardPage_FromCheckHandOrDiscardPile + pop de + +.handle_input + ldh a, [hDPadHeld] + ld b, a + and A_BUTTON | B_BUTTON | SELECT | START + jp nz, .exit + +; check d-pad +; if UP or DOWN is pressed, change the +; card that is being shown, given the +; order in the current card list + xor a ; FALSE + ld [wPlaysSfx], a + ld a, [wCardListNumCursorPositions] + ld c, a + ld a, [wCardListCursorPos] + bit D_UP_F, b + jr z, .check_d_down + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + dec a + bit 7, a + jr z, .reopen_card_page + ld a, [wCardListVisibleOffset] + or a + jr z, .handle_regular_card_page_input + dec a + ld [wCardListVisibleOffset], a + xor a + jr .reopen_card_page + +.check_d_down + bit D_DOWN_F, b + jr z, .handle_regular_card_page_input + push af + ld a, TRUE + ld [wPlaysSfx], a + pop af + inc a + cp c + jr c, .reopen_card_page + push af + ld hl, wCurCardListPtr + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [wCardListCursorPos] + ld c, a + ld b, $0 + add hl, bc + ld a, [wCardListVisibleOffset] + inc a + ld c, a + ld b, $0 + add hl, bc + ld a, [hl] + or a + jr z, .skip_change_card + ld a, [wCardListVisibleOffset] + inc a + ld [wCardListVisibleOffset], a + pop af + dec a +.reopen_card_page + ld [wCardListCursorPos], a + ld a, [wPlaysSfx] + or a + jp z, OpenCardPageFromCardList + call PlaySFX + jp OpenCardPageFromCardList + +.skip_change_card + pop af + jr .handle_regular_card_page_input ; unnecessary jr +.handle_regular_card_page_input + push de + bank1call OpenCardPage.input_loop + pop de + jp .handle_input + +.exit + ld a, $1 + ld [wVBlankOAMCopyToggle], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ret + +; opens card page from the card list +Func_9ced: ; unreferenced + ld hl, wVisibleListCardIDs + ld a, [wCardListCursorPos] + ld c, a + ld b, $00 + add hl, bc + ld e, [hl] + inc hl + ld d, [hl] + call LoadCardDataToBuffer1_FromCardID + ld de, $389f + call SetupText + bank1call OpenCardPage_FromHand + ld a, $01 + ld [wVBlankOAMCopyToggle], a + ret + +; adds card in register e to deck configuration +; and updates the values shown for its count +; in the card selection list +; input: +; e = card ID +AddCardToDeckAndUpdateCount: + call TryAddCardToDeck + ret c ; failed to add card + push de + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + pop de + call GetCountOfCardInCurDeck + call PrintNumberValueInCursorYPos + ret + +; tries to add card ID in register e to wCurDeckCards +; fails to add card if one of the following conditions are met: +; - total cards are equal to wMaxNumCardsAllowed +; - cards with the same name as it reached the allowed limit +; - player doesn't own more copies in the collection +; returns carry if fails +; otherwise, writes card ID to first empty slot in wCurDeckCards +; input: +; e = card ID +TryAddCardToDeck: + ld a, [wMaxNumCardsAllowed] + ld d, a + ld a, [wTotalCardCount] + cp d + jr nz, .not_equal + ; wMaxNumCardsAllowed == wTotalCardCount + scf + ret + +.not_equal + push de + call .CheckIfCanAddCardWithSameName + pop de + ret c ; cannot add more cards with this name + + push de + call GetCountOfCardInCurDeck + ld b, a + ld hl, wOwnedCardsCountList + ld d, $0 + ld a, [wCardListVisibleOffset] + ld e, a + add hl, de + ld a, [wCardListCursorPos] + ld e, a + add hl, de + ld d, [hl] + ld a, b + cp d + pop de + scf + ret z ; cannot add because player doesn't own more copies + + ld a, SFX_01 + call PlaySFX + push de + call .AddCardToCurDeck + ld a, [wCurCardTypeFilter] + ld c, a + ld b, $0 + ld hl, wCardFilterCounts + add hl, bc + inc [hl] + pop de + or a + ret + +; finds first empty slot in wCurDeckCards +; then writes the value in e to it +.AddCardToCurDeck + ld hl, wCurDeckCards +.loop + ld a, [hl] + or a + jr z, .empty + inc hl + jr .loop +.empty + ld [hl], e + inc hl + xor a + ld [hl], a + ret + +; returns carry if card ID in e cannot be +; added to the current deck configuration +; due to having reached the maximum number +; of cards allowed with that same name +; e = card id +.CheckIfCanAddCardWithSameName + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY_DOUBLE_COLORLESS + jr z, .double_colorless + ; basic energy cards have no limit + and TYPE_ENERGY + cp TYPE_ENERGY + jr z, .exit ; return if basic energy card +.double_colorless + +; compare this card's name to +; the names of cards in list wCurDeckCards + ld a, [wLoadedCard1Name + 0] + ld c, a + ld a, [wLoadedCard1Name + 1] + ld b, a + ld hl, wCurDeckCards + ld d, 0 + push de +.loop_cards + ld a, [hli] + or a + jr z, .exit_pop_de + ld e, a + ld d, $0 + call GetCardName + ld a, e + cp c + jr nz, .loop_cards + ld a, d + cp b + jr nz, .loop_cards + ; has same name + pop de + inc d ; increment counter of cards with this name + ld a, [wSameNameCardsLimit] + cp d + push de + jr nz, .loop_cards + ; reached the maximum number + ; of cards with same name allowed + pop de + scf + ret + +.exit_pop_de + pop de +.exit + or a + ret + +; gets the element in wVisibleListCardIDs +; corresponding to index wCardListCursorPos +GetSelectedVisibleCardID: + ld hl, wVisibleListCardIDs + ld a, [wCardListCursorPos] + ld e, a + ld d, $00 + add hl, de + ld e, [hl] + ret + +; appends the digits of value in register a to wDefaultText +; then prints it in cursor Y position +; a = value to convert to numerical digits +PrintNumberValueInCursorYPos: + ld hl, wDefaultText + call ConvertToNumericalDigits + ld [hl], TX_END + ld a, [wCardListYSpacing] + ld l, a + ld a, [wCardListCursorPos] + ld h, a + call HtimesL + ld a, l + ld hl, wCardListCursorYPos + add [hl] + ld e, a + ld d, 14 + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + ret + +; removes card in register e from deck configuration +; and updates the values shown for its count +; in the card selection list +; input: +; e = card ID +RemoveCardFromDeckAndUpdateCount: + call RemoveCardFromDeck + ret nc + push de + call PrintCardTypeCounts + lb de, 15, 0 + call PrintTotalCardCount + pop de + call GetCountOfCardInCurDeck + call PrintNumberValueInCursorYPos + ret + +; removes card ID in e from wCurDeckCards +RemoveCardFromDeck: + push de + call GetCountOfCardInCurDeck + pop de + or a + ret z ; card is not in deck + ld a, SFX_01 + call PlaySFX + push de + call .RemoveCard + ld a, [wCurCardTypeFilter] + ld c, a + ld b, $0 + ld hl, wCardFilterCounts + add hl, bc + dec [hl] + pop de + scf + ret + +; remove first card instance of card ID in e +; and shift all elements up by one +.RemoveCard + ld hl, wCurDeckCards + ld d, 0 ; unnecessary +.loop_1 + inc d ; unnecessary + ld a, [hli] + cp e + jr nz, .loop_1 + ld c, l + ld b, h + dec bc + +.loop_2 + inc d ; unnecessary + ld a, [hli] + or a + jr z, .done + ld [bc], a + inc bc + jr .loop_2 + +.done + xor a + ld [bc], a + ret + +UpdateConfirmationCardScreen: + ld hl, hffb0 + ld [hl], $01 + call PrintCurDeckNumberAndName + ld hl, hffb0 + ld [hl], $00 + jp PrintConfirmationCardList + +HandleDeckConfirmationMenu: +; if deck is empty, just show deck info header with empty card list + ld a, [wTotalCardCount] + or a + jp z, ShowDeckInfoHeaderAndWaitForBButton + +; create list of all unique cards + call SortCurDeckCardsByID + call CreateCurDeckUniqueCardList + + xor a + ld [wCardListVisibleOffset], a +.init_params + ld hl, .CardSelectionParams + call InitCardSelectionParams + ld a, [wNumUniqueCards] + ld [wNumCardListEntries], a + cp NUM_DECK_CONFIRMATION_VISIBLE_CARDS + jr c, .no_cap + ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS +.no_cap + ld [wCardListNumCursorPositions], a + ld [wNumVisibleCardListEntries], a + call ShowConfirmationCardScreen + + ld hl, UpdateConfirmationCardScreen + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + + xor a + ld [wced2], a +.loop_input + call DoFrame + call HandleDeckCardSelectionList + jr c, .selection_made + call HandleLeftRightInCardList + jr c, .loop_input + ldh a, [hDPadHeld] + and START + jr z, .loop_input + +.selected_card + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListCursorPos] + ld [wced7], a + + ; set wOwnedCardsCountList as current card list + ; and show card page screen + ld de, wOwnedCardsCountList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + jr .init_params + +.selection_made + ld a, [hffb3] + cp $ff + ret z ; operation cancelled + jr .selected_card + +.CardSelectionParams + db 0 ; x pos + db 5 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 7 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +; handles pressing left/right in card lists +; scrolls up/down a number of wCardListNumCursorPositions +; entries respectively +; returns carry if scrolling happened +HandleLeftRightInCardList: + ld a, [wCardListNumCursorPositions] + ld d, a + ld a, [wCardListVisibleOffset] + ld c, a + ldh a, [hDPadHeld] + cp D_RIGHT + jr z, .right + cp D_LEFT + jr z, .left + or a + ret + +.right + ld a, [wCardListVisibleOffset] + add d + ld b, a + add d + ld hl, wNumCardListEntries + cp [hl] + jr c, .got_new_pos + ld a, [wNumCardListEntries] + sub d + ld b, a + jr .got_new_pos + +.left + ld a, [wCardListVisibleOffset] + sub d + ld b, a + jr nc, .got_new_pos + ld b, 0 ; first index +.got_new_pos + ld a, b + ld [wCardListVisibleOffset], a + cp c + jr z, .asm_9efa + ld a, SFX_01 + call PlaySFX + ld hl, wCardListUpdateFunction + call CallIndirect +.asm_9efa + scf + ret + +; handles scrolling up and down with Select button +; in this case, the cursor position goes up/down +; by wCardListNumCursorPositions entries respectively +; return carry if scrolling happened, otherwise no carry +HandleSelectUpAndDownInList: + ld a, [wCardListNumCursorPositions] + ld d, a + ld a, [wCardListVisibleOffset] + ld c, a + ldh a, [hDPadHeld] + cp SELECT | D_DOWN + jr z, .sel_down + cp SELECT | D_UP + jr z, .sel_up + or a + ret + +.sel_down + ld a, [wCardListVisibleOffset] + add d + ld b, a ; wCardListVisibleOffset + wCardListNumCursorPositions + add d + ld hl, wNumCardListEntries + cp [hl] + jr c, .got_new_pos + ld a, [wNumCardListEntries] + sub d + ld b, a ; wNumCardListEntries - wCardListNumCursorPositions + jr .got_new_pos +.sel_up + ld a, [wCardListVisibleOffset] + sub d + ld b, a ; wCardListVisibleOffset - wCardListNumCursorPositions + jr nc, .got_new_pos + ld b, 0 ; go to first position + +.got_new_pos + ld a, b + ld [wCardListVisibleOffset], a + cp c + jr z, .set_carry + ld a, SFX_01 + call PlaySFX + ld hl, wCardListUpdateFunction + call CallIndirect +.set_carry + scf + ret + +; simply draws the deck info header +; then awaits a b button press to exit +ShowDeckInfoHeaderAndWaitForBButton: + call ShowDeckInfoHeader +.wait_input + call DoFrame + ldh a, [hKeysPressed] + and B_BUTTON + jr z, .wait_input + ld a, $ff + call PlaySFXConfirmOrCancel + ret + +ShowConfirmationCardScreen: + call ShowDeckInfoHeader + lb de, 3, 5 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + call PrintConfirmationCardList + ret + +; counts all values stored in wCardFilterCounts +; if the total count is 0, then +; prints "No cards chosen." +TallyCardsInCardFilterLists: + lb bc, 0, 0 + ld hl, wCardFilterCounts +.loop + ld a, [hli] + add b + ld b, a + inc c + ld a, NUM_FILTERS + cp c + jr nz, .loop + ld a, b + or a + ret nz + lb de, 11, 1 + call InitTextPrinting + ldtx hl, NoCardsChosenText + call ProcessTextFromID + ret + +; draws a box on the top of the screen +; with wCurDeck's number, name and card count +; and draws the Hand Cards icon if it's +; the current dueling deck +ShowDeckInfoHeader: + call EmptyScreenAndLoadFontDuelAndHandCardsIcons + lb de, 0, 0 + lb bc, 20, 4 + call DrawRegularTextBox + ld a, [wCurDeckName] + or a + jp z, .print_card_count ; can be jr + +; draw hand cards icon if it's the current dueling deck + call PrintCurDeckNumberAndName + ld a, [wCurDeck] + ld b, a + call EnableSRAM + ld a, [sCurrentlySelectedDeck] + call DisableSRAM + cp b + jr nz, .print_card_count + lb de, 2, 1 + call DrawHandCardsTileAtDE + +.print_card_count + lb de, 14, 1 + call PrintTotalCardCount + lb de, 16, 1 + call PrintSlashSixty + call TallyCardsInCardFilterLists + call EnableLCD + ret + +; prints the name of wCurDeck in the form +; "X· <deck name> deck", where X is the number +; of the deck in the given menu +; if no current deck, print blank line +PrintCurDeckNumberAndName: + ld a, [wCurDeck] + cp $ff + jr z, .skip_deck_numeral + +; print the deck number in the menu +; in the form "X·" + lb de, 3, 2 + call InitTextPrinting + ld a, [wCurDeck] + bit 7, a + jr z, .incr_by_one + and $7f + jr .got_deck_numeral +.incr_by_one + inc a +.got_deck_numeral + ld hl, wDefaultText + call ConvertToNumericalDigits + ld [hl], "FW0_·" + inc hl + ld [hl], TX_END + ld hl, wDefaultText + call ProcessText + +.skip_deck_numeral + ld hl, wCurDeckName + ld de, wDefaultText + call CopyListFromHLToDE + ld a, [wCurDeck] + cp $ff + jr z, .blank_deck_name + +; print "<deck name> deck" + ld hl, wDefaultText + call GetTextLengthInTiles + ld b, $0 + ld hl, wDefaultText + add hl, bc + ld d, h + ld e, l + ld hl, DeckNameSuffix + call CopyListFromHLToDE + lb de, 6, 2 + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + ret + +.blank_deck_name + lb de, 2, 2 + ld hl, wDefaultText + call InitTextPrinting + call ProcessText + ret + +; sorts wCurDeckCards by ID +SortCurDeckCardsByID: +; wOpponentDeck is used to temporarily store deck's cards +; so that it can be later sorted by ID + ld hl, wCurDeckCards + ld de, wOpponentDeck + ld bc, wDuelTempList + ld a, -1 + ld [bc], a +.loop_copy + inc a ; incr deck index + push af + ld a, [hli] + ld [de], a + inc de + or a + jr z, .sort_cards + pop af + ld [bc], a ; store deck index + inc bc + jr .loop_copy + +.sort_cards + pop af + ld a, $ff ; terminator byte for wDuelTempList + ld [bc], a + +; force Opp Turn so that SortCardsInDuelTempListByID can be used + ldh a, [hWhoseTurn] + push af + ld a, OPPONENT_TURN + ldh [hWhoseTurn], a + call SortCardsInDuelTempListByID + pop af + ldh [hWhoseTurn], a + +; given the ordered cards in wOpponentDeck, +; each entry in it corresponds to its deck index +; (first ordered card is deck index 0, second is deck index 1, etc) +; place these in this order in wCurDeckCards + ld hl, wCurDeckCards + ld de, wDuelTempList +.loop_order_by_deck_index + ld a, [de] + cp $ff + jr z, .done + ld c, a + ld b, $0 + push hl + ld hl, wOpponentDeck + add hl, bc + ld a, [hl] + pop hl + ld [hli], a + inc de + jr .loop_order_by_deck_index + +.done + xor a + ld [hl], a + ret + +; goes through list in wCurDeckCards, and for each card in it +; creates list in wUniqueDeckCardList of all unique cards +; it finds (assuming wCurDeckCards is sorted by ID) +; also counts the total number of the different cards +CreateCurDeckUniqueCardList: + ld b, 0 + ld c, $0 + ld hl, wCurDeckCards + ld de, wUniqueDeckCardList +.loop + ld a, [hli] + cp c + jr z, .loop + ld c, a + ld [de], a + inc de + or a + jr z, .done + inc b + jr .loop +.done + ld a, b + ld [wNumUniqueCards], a + ret + +; prints the list of cards visible in the window +; of the confirmation screen +; card info is presented with name, level and +; its count preceded by "x" +PrintConfirmationCardList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + dec c + ld a, [wCardListVisibleOffset] + or a + jr z, .no_cursor + ld a, SYM_CURSOR_U + jr .got_cursor_tile_1 +.no_cursor + ld a, SYM_SPACE +.got_cursor_tile_1 + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wOwnedCardsCountList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .no_more_cards + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ; places in wDefaultText the card's name and level + ; then appends at the end "x" with the count of that card + ; draws the card's type icon as well + ld a, 13 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call .PrintCardCount + pop hl + pop bc + pop de + call .DrawCardTypeIcon + push hl + call InitTextPrinting + ld hl, wDefaultText + call ProcessText + pop hl + ld a, b + dec a + inc e + inc e + jr .loop_cards + +.exit_loop + ld a, [hli] + or a + jr z, .no_more_cards + pop de + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_cursor_tile_2 + +.no_more_cards + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, SYM_SPACE +.got_cursor_tile_2 + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +; prints the card count preceded by a cross +; for example "x42" +.PrintCardCount + push af + push bc + push de + push hl +.loop_search + ld a, [hl] + or a + jr z, .found_card_id + inc hl + jr .loop_search +.found_card_id + call GetCountOfCardInCurDeck + ld [hl], TX_SYMBOL + inc hl + ld [hl], SYM_CROSS + inc hl + call ConvertToNumericalDigits + ld [hl], TX_END + pop hl + pop de + pop bc + pop af + ret + +; draws the icon corresponding to the loaded card's type +; can be any of Pokemon stages (basic, 1st and 2nd stage) +; Energy or Trainer +; draws it 2 tiles to the left and 1 up to +; the current coordinate in de +.DrawCardTypeIcon + push hl + push de + push bc + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .not_pkmn_card + +; pokemon card + ld a, [wLoadedCard1Stage] + ld b, a + add b + add b + add b ; *4 + add ICON_TILE_BASIC_POKEMON + jr .got_tile + +.not_pkmn_card + cp TYPE_TRAINER + jr nc, .trainer_card + +; energy card + sub TYPE_ENERGY + ld b, a + add b + add b + add b ; *4 + add ICON_TILE_FIRE + jr .got_tile + +.trainer_card + ld a, ICON_TILE_TRAINER +.got_tile + dec d + dec d + dec e + push af + lb hl, 1, 2 + lb bc, 2, 2 + call FillRectangle + pop af + + call GetCardTypeIconPalette + ld b, a + ld a, [wConsole] + cp CONSOLE_CGB + jr nz, .skip_pal + ld a, b + lb bc, 2, 2 + lb hl, 0, 0 + call BankswitchVRAM1 + call FillRectangle + call BankswitchVRAM0 +.skip_pal + pop bc + pop de + pop hl + ret + +; returns in a the BG Pal corresponding to the +; card type icon in input register a +; if not found, returns $00 +GetCardTypeIconPalette: + push bc + push hl + ld b, a + ld hl, .CardTypeIconPalettes +.loop + ld a, [hli] + or a + jr z, .done + cp b + jr z, .done + inc hl + jp .loop ; can be jr +.done + ld a, [hl] + pop hl + pop bc + ret + +.CardTypeIconPalettes +; icon tile, BG pal + db ICON_TILE_FIRE, 1 + db ICON_TILE_GRASS, 2 + db ICON_TILE_LIGHTNING, 1 + db ICON_TILE_WATER, 2 + db ICON_TILE_FIGHTING, 3 + db ICON_TILE_PSYCHIC, 3 + db ICON_TILE_COLORLESS, 0 + db ICON_TILE_ENERGY, 2 + db ICON_TILE_BASIC_POKEMON, 2 + db ICON_TILE_STAGE_1_POKEMON, 2 + db ICON_TILE_STAGE_2_POKEMON, 1 + db ICON_TILE_TRAINER, 2 + db $00, $ff + +; inits WRAM vars to start creating deck configuration to send +PrepareToBuildDeckConfigurationToSend: + ld hl, wCurDeckCards + ld a, wCurDeckCardsEnd - wCurDeckCards + call ClearNBytesFromHL + ld a, $ff + ld [wCurDeck], a + ld hl, .text + ld de, wCurDeckName + call CopyListFromHLToDE + ld hl, .DeckConfigurationParams + call InitDeckBuildingParams + call HandleDeckBuildScreen + ret + +.text + text "Cards chosen to send" + done + +.DeckConfigurationParams + db DECK_SIZE ; max number of cards + db 60 ; max number of same name cards + db FALSE ; whether to include deck cards + dw HandleSendDeckConfigurationMenu + dw SendDeckConfigurationMenu_TransitionTable + +SendDeckConfigurationMenu_TransitionTable: + cursor_transition $10, $20, $00, $00, $00, $01, $02 + cursor_transition $48, $20, $00, $01, $01, $02, $00 + cursor_transition $80, $20, $00, $02, $02, $00, $01 + +SendDeckConfigurationMenuData: + textitem 2, 2, ConfirmText + textitem 9, 2, SendText + textitem 16, 2, CancelText + db $ff + +HandleSendDeckConfigurationMenu: + ld de, $0 + lb bc, 20, 6 + call DrawRegularTextBox + ld hl, SendDeckConfigurationMenuData + call PlaceTextItems + ld a, $ff + ld [wDuelInitialPrizesUpperBitsSet], a +.loop_input + ld a, $01 + ld [wVBlankOAMCopyToggle], a + call DoFrame + call YourOrOppPlayAreaScreen_HandleInput + jr nc, .loop_input + ld [wced6], a + cp $ff + jr nz, .asm_a23b + call DrawCardTypeIconsAndPrintCardCounts + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + ld a, [wCurCardTypeFilter] + call PrintFilteredCardList + jp HandleDeckBuildScreen.skip_draw +.asm_a23b + ld hl, .func_table + call JumpToFunctionInTable + jp OpenDeckConfigurationMenu.skip_init + +.func_table + dw ConfirmDeckConfiguration ; Confirm + dw .SendDeckConfiguration ; Send + dw .CancelSendDeckConfiguration ; Cancel + +.SendDeckConfiguration + ld a, [wCurDeckCards] + or a + jr z, .CancelSendDeckConfiguration + xor a + ld [wCardListVisibleOffset], a + ld hl, Data_b04a + call InitCardSelectionParams + ld hl, wCurDeckCards + ld de, wDuelTempList + call CopyListFromHLToDE + call PrintCardToSendText + call Func_b088 + call EnableLCD + ldtx hl, SendTheseCardsText + call YesOrNoMenuWithText + jr nc, .asm_a279 + add sp, $2 + jp HandleDeckBuildScreen.skip_count +.asm_a279 + add sp, $2 + scf + ret + +.CancelSendDeckConfiguration + add sp, $2 + or a + ret + +; copies b bytes from hl to de +CopyNBytesFromHLToDE: + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, CopyNBytesFromHLToDE + ret + +; handles the screen showing all the player's cards +HandlePlayersCardsScreen: + call WriteCardListsTerminatorBytes + call PrintPlayersCardsHeaderInfo + xor a + ld [wCardListVisibleOffset], a + ld [wCurCardTypeFilter], a + call PrintFilteredCardSelectionList + call EnableLCD + xor a + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams +.wait_input + call DoFrame + ld a, [wCurCardTypeFilter] + ld b, a + ld a, [wTempCardTypeFilter] + cp b + jr z, .check_d_down + ld [wCurCardTypeFilter], a + ld hl, wCardListVisibleOffset + ld [hl], $00 + call PrintFilteredCardSelectionList + + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + + ld a, NUM_FILTERS + ld [wCardListNumCursorPositions], a +.check_d_down + ldh a, [hDPadHeld] + and D_DOWN + jr z, .no_d_down + call ConfirmSelectionAndReturnCarry + jr .jump_to_list + +.no_d_down + call HandleCardSelectionInput + jr nc, .wait_input + ld a, [hffb3] + cp $ff ; operation cancelled + jr nz, .jump_to_list + ret + +.jump_to_list + ld a, [wNumEntriesInCurFilter] + or a + jr z, .wait_input + + xor a + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wNumEntriesInCurFilter] + ld [wNumCardListEntries], a + ld hl, wNumVisibleCardListEntries + cp [hl] + jr nc, .asm_a300 + ld [wCardListNumCursorPositions], a +.asm_a300 + ld hl, PrintCardSelectionList + ld d, h + ld a, l + ld hl, wCardListUpdateFunction + ld [hli], a + ld [hl], d + xor a + ld [wced2], a + +.loop_input + call DoFrame + call HandleSelectUpAndDownInList + jr c, .loop_input + call HandleDeckCardSelectionList + jr c, .asm_a36a + ldh a, [hDPadHeld] + and START + jr z, .loop_input + ; start btn pressed + +.open_card_page + ld a, $01 + call PlaySFXConfirmOrCancel + ld a, [wCardListNumCursorPositions] + ld [wTempCardListNumCursorPositions], a + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + + ; set wFilteredCardList as current card list + ; and show card page screen + ld de, wFilteredCardList + ld hl, wCurCardListPtr + ld [hl], e + inc hl + ld [hl], d + call OpenCardPageFromCardList + call PrintPlayersCardsHeaderInfo + + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + call DrawHorizontalListCursor_Visible + call PrintCardSelectionList + call EnableLCD + ld hl, Data_a396 + call InitCardSelectionParams + ld a, [wTempCardListNumCursorPositions] + ld [wCardListNumCursorPositions], a + ld a, [wTempCardListCursorPos] + ld [wCardListCursorPos], a + jr .loop_input + +.asm_a36a + call DrawListCursor_Invisible + ld a, [wCardListCursorPos] + ld [wTempCardListCursorPos], a + ld a, [hffb3] + cp $ff + jr nz, .open_card_page + ld hl, FiltersCardSelectionParams + call InitCardSelectionParams + ld a, [wCurCardTypeFilter] + ld [wTempCardTypeFilter], a + ld hl, hffb0 + ld [hl], $01 + call PrintPlayersCardsText + ld hl, hffb0 + ld [hl], $00 + jp .wait_input + +Data_a396: + db 1 ; x pos + db 5 ; y pos + db 2 ; y spacing + db 0 ; x spacing + db 7 ; num entries + db SYM_CURSOR_R ; visible cursor tile + db SYM_SPACE ; invisible cursor tile + dw NULL ; wCardListHandlerFunction + +; a = which card type filter +PrintFilteredCardSelectionList: + push af + ld hl, CardTypeFilters + ld b, $00 + ld c, a + add hl, bc + ld a, [hl] + push af + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + pop af + call CreateFilteredCardList + + ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS + ld [wNumVisibleCardListEntries], a + lb de, 2, 5 + ld hl, wCardListCoords + ld [hl], e + inc hl + ld [hl], d + ld a, SYM_SPACE + ld [wCursorAlternateTile], a + call PrintCardSelectionList + pop af + ret + +; outputs in wTempCardCollection all the cards in sCardCollection +; plus the cards that are being used in built decks +; a = DECK_* flags for which decks to include in the collection +CreateCardCollectionListWithDeckCards: + ld [hffb5], a +; copies sCardCollection to wTempCardCollection + ld hl, sCardCollection + ld de, wTempCardCollection + ld b, CARD_COLLECTION_SIZE - 1 + call EnableSRAM + call CopyNBytesFromHLToDE + call DisableSRAM + +; deck_1 + ld a, [hffb5] ; should be ldh + bit DECK_1_F, a + jr z, .deck_2 + ld de, sDeck1Cards + call IncrementDeckCardsInTempCollection +.deck_2 + ld a, [hffb5] ; should be ldh + bit DECK_2_F, a + jr z, .deck_3 + ld de, sDeck2Cards + call IncrementDeckCardsInTempCollection +.deck_3 + ld a, [hffb5] ; should be ldh + bit DECK_3_F, a + jr z, .deck_4 + ld de, sDeck3Cards + call IncrementDeckCardsInTempCollection +.deck_4 + ld a, [hffb5] ; should be ldh + bit DECK_4_F, a + ret z + ld de, sDeck4Cards + call IncrementDeckCardsInTempCollection + ret + +; goes through cards in deck in de +; and for each card ID, increments its corresponding +; entry in wTempCardCollection +IncrementDeckCardsInTempCollection: + call EnableSRAM + ld bc, wTempCardCollection + ld h, DECK_SIZE +.loop + ld a, [de] + inc de + or a + jr z, .done + push hl + ld h, $0 + ld l, a + add hl, bc + inc [hl] + pop hl + dec h + jr nz, .loop +.done + call DisableSRAM + ret + +; prints the name, level and storage count of the cards +; that are visible in the list window +; in the form: +; CARD NAME/LEVEL X +; where X is the current count of that card +PrintCardSelectionList: + push bc + ld hl, wCardListCoords + ld e, [hl] + inc hl + ld d, [hl] + ld b, 19 ; x coord + ld c, e + ld a, [wCardListVisibleOffset] + or a + jr z, .alternate_cursor_tile + ld a, SYM_CURSOR_U + jr .got_cursor_tile_1 +.alternate_cursor_tile + ld a, [wCursorAlternateTile] +.got_cursor_tile_1 + call WriteByteToBGMap0 + +; iterates by decreasing value in wNumVisibleCardListEntries +; by 1 until it reaches 0 + ld a, [wCardListVisibleOffset] + ld c, a + ld b, $0 + ld hl, wFilteredCardList + add hl, bc + ld a, [wNumVisibleCardListEntries] +.loop_filtered_cards + push de + or a + jr z, .exit_loop + ld b, a + ld a, [hli] + or a + jr z, .invalid_card ; card ID of 0 + ld e, a + call AddCardIDToVisibleList + call LoadCardDataToBuffer1_FromCardID + ; places in wDefaultText the card's name and level + ; then appends at the end the count of that card + ; in the card storage + ld a, 14 + push bc + push hl + push de + call CopyCardNameAndLevel + pop de + call AppendOwnedCardCountNumber + pop hl + pop bc + pop de + push hl + call InitTextPrinting + ld hl, wDefaultText + jr .process_text +.invalid_card + pop de + push hl + call InitTextPrinting + ld hl, Text_9a36 +.process_text + call ProcessText + pop hl + + ld a, b + dec a + inc e + inc e + jr .loop_filtered_cards + +.exit_loop + ld a, [hli] + or a + jr z, .cannot_scroll + pop de +; draw down cursor because +; there are still more cards +; to be scrolled down + xor a ; FALSE + ld [wUnableToScrollDown], a + ld a, SYM_CURSOR_D + jr .got_cursor_tile_2 +.cannot_scroll + pop de + ld a, TRUE + ld [wUnableToScrollDown], a + ld a, [wCursorAlternateTile] +.got_cursor_tile_2 + ld b, 19 ; x coord + ld c, e + dec c + dec c + call WriteByteToBGMap0 + pop bc + ret + +; appends the card count given in register e +; to the list in hl, in numerical form +; (i.e. its numeric symbol representation) +AppendOwnedCardCountNumber: + push af + push bc + push de + push hl +; increment hl until end is reached ($00 byte) +.loop + ld a, [hl] + or a + jr z, .end + inc hl + jr .loop +.end + call GetOwnedCardCount + call ConvertToNumericalDigits + ld [hl], $00 ; insert byte terminator + pop hl + pop de + pop bc + pop af + ret + +; print header info (card count and player name) +PrintPlayersCardsHeaderInfo: + call Set_OBJ_8x8 + call Func_8d78 +.skip_empty_screen + lb bc, 0, 4 + ld a, SYM_BOX_TOP + call FillBGMapLineWithA + call PrintTotalNumberOfCardsInCollection + call PrintPlayersCardsText + call DrawCardTypeIcons + ret + +; prints "<PLAYER>'s cards" +PrintPlayersCardsText: + lb de, 1, 0 + call InitTextPrinting + ld de, wDefaultText + call CopyPlayerName + ld hl, wDefaultText + call ProcessText + ld hl, wDefaultText + call GetTextLengthInTiles + inc b + ld d, b + ld e, 0 + call InitTextPrinting + ldtx hl, SCardsText + call ProcessTextFromID + ret + +PrintTotalNumberOfCardsInCollection: + ld a, ALL_DECKS + call CreateCardCollectionListWithDeckCards + +; count all the cards in collection + ld de, wTempCardCollection + 1 + ld b, 0 + ld hl, 0 +.loop_all_cards + ld a, [de] + inc de + and $7f + push bc + ld b, $00 + ld c, a + add hl, bc + pop bc + inc b + ld a, NUM_CARDS + cp b + jr nz, .loop_all_cards + +; hl = total number of cards in collection + call .GetTotalCountDigits + ld hl, wTempCardCollection + ld de, wOnesAndTensPlace + ld b, $00 + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + call .PlaceNumericalChar + ld a, $07 + ld [hli], a + ld [hl], TX_END + lb de, 13, 0 + call InitTextPrinting + ld hl, wTempCardCollection + call ProcessText + ret + +; places a numerical character in hl from de +; doesn't place a 0 if no non-0 +; numerical character has been placed before +; this makes it so that there are no +; 0s in more significant digits +.PlaceNumericalChar + ld [hl], TX_SYMBOL + inc hl + ld a, b + or a + jr z, .leading_num + ld a, [de] + inc de + ld [hli], a + ret +.leading_num +; don't place a 0 as a leading number + ld a, [de] + inc de + cp SYM_0 + jr z, .space_char + ld [hli], a + ld b, $01 ; at least one non-0 char was placed + ret +.space_char + xor a ; SYM_SPACE + ld [hli], a + ret + +; gets the digits in decimal form +; of value stored in hl +; stores the result in wOnesAndTensPlace +.GetTotalCountDigits + ld de, wOnesAndTensPlace + ld bc, -10000 + call .GetDigit + ld bc, -1000 + call .GetDigit + ld bc, -100 + call .GetDigit + ld bc, -10 + call .GetDigit + ld bc, -1 + call .GetDigit + ret + +.GetDigit + ld a, SYM_0 - 1 +.loop + inc a + add hl, bc + jr c, .loop + ld [de], a + inc de + ld a, l + sub c + ld l, a + ld a, h + sbc b + ld h, a + ret |