diff options
Diffstat (limited to 'src/engine')
-rw-r--r-- | src/engine/ai/attacks.asm | 1442 | ||||
-rw-r--r-- | src/engine/ai/boss_deck_set_up.asm | 334 | ||||
-rw-r--r-- | src/engine/ai/damage_calculation.asm | 900 | ||||
-rw-r--r-- | src/engine/ai/decks/unreferenced.asm | 84 | ||||
-rw-r--r-- | src/engine/ai/energy.asm | 2096 | ||||
-rw-r--r-- | src/engine/ai/hand_pokemon.asm | 1254 | ||||
-rw-r--r-- | src/engine/ai/init.asm | 196 | ||||
-rw-r--r-- | src/engine/ai/retreat.asm | 2018 | ||||
-rw-r--r-- | src/engine/ai/special_attacks.asm | 962 | ||||
-rw-r--r-- | src/engine/sequences/credits_sequence_commands.asm | 928 | ||||
-rw-r--r-- | src/engine/sequences/opening_sequence_commands.asm | 650 |
11 files changed, 5432 insertions, 5432 deletions
diff --git a/src/engine/ai/attacks.asm b/src/engine/ai/attacks.asm index 9f93c33..3b331a6 100644 --- a/src/engine/ai/attacks.asm +++ b/src/engine/ai/attacks.asm @@ -1,721 +1,721 @@ -; have AI choose an attack to use, but do not execute it.
-; return carry if an attack is chosen.
-AIProcessButDontUseAttack: ; 169ca (5:69ca)
- ld a, $01
- ld [wAIExecuteProcessedAttack], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
-; copies wAIScore to wTempAIScore
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAttacks
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup1.
-RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI choose and execute an attack.
-; return carry if an attack was chosen and attempted.
-AIProcessAndTryToUseAttack: ; 169f8 (5:69f8)
- xor a
- ld [wAIExecuteProcessedAttack], a
- ; fallthrough
-
-; checks which of the Active card's attacks for AI to use.
-; If any of the attacks has enough AI score to be used,
-; AI will use it if wAIExecuteProcessedAttack is 0.
-; in either case, return carry if an attack is chosen to be used.
-AIProcessAttacks: ; 169fc (5:69fc)
-; if AI used Pluspower, load its attack index
- ld a, [wPreviousAIFlags]
- and AI_FLAG_USED_PLUSPOWER
- jr z, .no_pluspower
- ld a, [wAIPluspowerAttack]
- ld [wSelectedAttack], a
- jr .attack_chosen
-
-.no_pluspower
-; if Player is running Mewtwo1 mill deck,
-; skip attack if Barrier counter is 0.
- ld a, [wAIBarrierFlagCounter]
- cp AI_MEWTWO_MILL + 0
- jp z, .dont_attack
-
-; determine AI score of both attacks.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- call GetAIScoreOfAttack
- ld a, [wAIScore]
- ld [wFirstAttackAIScore], a
- ld a, SECOND_ATTACK
- call GetAIScoreOfAttack
-
-; compare both attack scores
- ld c, SECOND_ATTACK
- ld a, [wFirstAttackAIScore]
- ld b, a
- ld a, [wAIScore]
- cp b
- jr nc, .check_score
- ; first attack has higher score
- dec c
- ld a, b
-
-; c holds the attack index chosen by AI,
-; and a holds its AI score.
-; first check if chosen attack has at least minimum score.
-; then check if first attack is better than second attack
-; in case the second one was chosen.
-.check_score
- cp $50 ; minimum score to use attack
- jr c, .dont_attack
- ; enough score, proceed
-
- ld a, c
- ld [wSelectedAttack], a
- or a
- jr z, .attack_chosen
- call CheckWhetherToSwitchToFirstAttack
-
-.attack_chosen
-; check whether to execute the attack chosen
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .execute
-
-; set carry and reset Play Area AI score
-; to the previous values.
- scf
- jp RetrievePlayAreaAIScoreFromBackup2
-
-.execute
- ld a, AI_TRAINER_CARD_PHASE_14
- call AIProcessHandTrainerCards
-
-; load this attack's damage output against
-; the current Defending Pokemon.
- xor a ; PLAY_AREA_ARENA
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
-
- or a
- jr z, .check_damage_bench
- ; if damage is not 0, fallthrough
-
-.can_damage
- xor a
- ld [wcdb4], a
- jr .use_attack
-
-.check_damage_bench
-; check if it can otherwise damage player's bench
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr c, .can_damage
-
-; cannot damage either Defending Pokemon or Bench
- ld hl, wcdb4
- inc [hl]
-
-; return carry if attack is chosen
-; and AI tries to use it.
-.use_attack
- ld a, $01
- ld [wcddb], a
- call AITryUseAttack
- scf
- ret
-
-.dont_attack
- ld a, [wAIExecuteProcessedAttack]
- or a
- jr z, .failed_to_use
-
-; reset Play Area AI score
-; to the previous values.
- jp RetrievePlayAreaAIScoreFromBackup2
-
-; return no carry if no viable attack.
-.failed_to_use
- ld hl, wcdb4
- inc [hl]
- or a
- ret
-
-; determines the AI score of attack index in a
-; of card in Play Area location hTempPlayAreaLocation_ff9d.
-GetAIScoreOfAttack: ; 16a86 (5:6a86)
-; initialize AI score.
- ld [wSelectedAttack], a
- ld a, $50
- ld [wAIScore], a
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .usable
-
-; return zero AI score.
-.unusable
- xor a
- ld [wAIScore], a
- jp .done
-
-; load arena card IDs
-.usable
- xor a
- ld [wAICannotDamage], a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempNonTurnDuelistCardID], a
-
-; handle the case where the player has No Damage substatus.
-; in the case the player does, check if this attack
-; has a residual effect, or if it can damage the opposing bench.
-; If none of those are true, render the attack unusable.
-; also if it's a PKMN power, consider it unusable as well.
- bank1call HandleNoDamageOrEffectSubstatus
- call SwapTurn
- jr nc, .check_if_can_ko
-
- ; player is under No Damage substatus
- ld a, $01
- ld [wAICannotDamage], a
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .unusable
- and RESIDUAL
- jr nz, .check_if_can_ko
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .unusable
-
-; calculate damage to player to check if attack can KO.
-; encourage attack if it's able to KO.
-.check_if_can_ko
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr c, .can_ko
- jr z, .can_ko
- jr .check_damage
-.can_ko
- ld a, 20
- call AddToAIScore
-
-; raise AI score by the number of damage counters that this attack deals.
-; if no damage is dealt, subtract AI score. in case wDamage is zero
-; but wMaxDamage is not, then encourage attack afterwards.
-; otherwise, if wMaxDamage is also zero, check for damage against
-; player's bench, and encourage attack in case there is.
-.check_damage
- xor a
- ld [wAIAttackIsNonDamaging], a
- ld a, [wDamage]
- ld [wTempAI], a
- or a
- jr z, .no_damage
- call CalculateByteTensDigit
- call AddToAIScore
- jr .check_recoil
-.no_damage
- ld a, $01
- ld [wAIAttackIsNonDamaging], a
- call SubFromAIScore
- ld a, [wAIMaxDamage]
- or a
- jr z, .no_max_damage
- ld a, 2
- call AddToAIScore
- xor a
- ld [wAIAttackIsNonDamaging], a
-.no_max_damage
- ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F
- call CheckLoadedAttackFlag
- jr nc, .check_recoil
- ld a, 2
- call AddToAIScore
-
-; handle recoil attacks (low and high recoil).
-.check_recoil
- ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F
- call CheckLoadedAttackFlag
- jr c, .is_recoil
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- jp nc, .check_defending_can_ko
-.is_recoil
- ; sub from AI score number of damage counters
- ; that attack deals to itself.
- ld a, [wLoadedAttackEffectParam]
- or a
- jp z, .check_defending_can_ko
- ld [wDamage], a
- call ApplyDamageModifiers_DamageToSelf
- ld a, e
- call CalculateByteTensDigit
- call SubFromAIScore
-
- push de
- ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F
- call CheckLoadedAttackFlag
- pop de
- jr c, .high_recoil
-
- ; if LOW_RECOIL KOs self, decrease AI score
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp e
- jr c, .kos_self
- jp nz, .check_defending_can_ko
-.kos_self
- ld a, 10
- call SubFromAIScore
-
-.high_recoil
- ; dismiss this attack if no benched Pokémon
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr c, .dismiss_high_recoil_atk
- ; has benched Pokémon
-
-; here the AI handles high recoil attacks differently
-; depending on what deck it's playing.
- ld a, [wOpponentDeckID]
- cp ROCK_CRUSHER_DECK_ID
- jr z, .rock_crusher_deck
- cp ZAPPING_SELFDESTRUCT_DECK_ID
- jr z, .zapping_selfdestruct_deck
- cp BOOM_BOOM_SELFDESTRUCT_DECK_ID
- jr z, .encourage_high_recoil_atk
- ; Boom Boom Selfdestruct deck always encourages
- cp POWER_GENERATOR_DECK_ID
- jr nz, .high_recoil_generic_checks
- ; Power Generator deck always dismisses
-
-.dismiss_high_recoil_atk
- xor a
- ld [wAIScore], a
- jp .done
-
-.encourage_high_recoil_atk
- ld a, 20
- call AddToAIScore
- jp .done
-
-; Zapping Selfdestruct deck only uses this attack
-; if number of cards in deck >= 30 and
-; HP of active card is < half max HP.
-.zapping_selfdestruct_deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 31
- jr nc, .high_recoil_generic_checks
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- sla a
- cp c
- jr c, .high_recoil_generic_checks
- ld b, 0
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MAGNEMITE1
- jr z, .magnemite1
- ld b, 10 ; bench damage
-.magnemite1
- ld a, 10
- add b
- ld b, a ; 20 bench damage if not Magnemite1
-
-; if this attack causes player to win the duel by
-; knocking out own Pokémon, dismiss attack.
- ld a, 1 ; count active Pokémon as KO'd
- call .check_if_kos_bench
- jr c, .dismiss_high_recoil_atk
- jr .encourage_high_recoil_atk
-
-; Rock Crusher Deck only uses this attack if
-; prize count is below 4 and attack wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-.rock_crusher_deck
- call CountPrizes
- cp 4
- jr nc, .dismiss_high_recoil_atk
- ; prize count < 4
- ld b, 20 ; damage dealt to bench
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- jr c, .encourage_high_recoil_atk
-
-; generic checks for all other deck IDs.
-; encourage attack if it wins (or potentially draws) the duel,
-; (i.e. at least gets KOs equal to prize cards left).
-; dismiss it if it causes the player to win.
-.high_recoil_generic_checks
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp CHANSEY
- jr z, .chansey
- cp MAGNEMITE1
- jr z, .magnemite1_or_weezing
- cp WEEZING
- jr z, .magnemite1_or_weezing
- ld b, 20 ; bench damage
- jr .check_bench_kos
-.magnemite1_or_weezing
- ld b, 10 ; bench damage
- jr .check_bench_kos
-.chansey
- ld b, 0 ; no bench damage
-
-.check_bench_kos
- push bc
- call SwapTurn
- xor a
- call .check_if_kos_bench
- call SwapTurn
- pop bc
- jr c, .wins_the_duel
- push de
- ld a, 1
- call .check_if_kos_bench
- pop bc
- jr nc, .count_own_ko_bench
-
-; attack causes player to draw all prize cards
- xor a
- ld [wAIScore], a
- jp .done
-
-; attack causes CPU to draw all prize cards
-.wins_the_duel
- ld a, 20
- call AddToAIScore
- jp .done
-
-; subtract from AI score number of own benched Pokémon KO'd
-.count_own_ko_bench
- push bc
- ld a, d
- or a
- jr z, .count_player_ko_bench
- dec a
- call SubFromAIScore
-
-; add to AI score number of player benched Pokémon KO'd
-.count_player_ko_bench
- pop bc
- ld a, b
- call AddToAIScore
- jr .check_defending_can_ko
-
-; local function that gets called to determine damage to
-; benched Pokémon caused by a HIGH_RECOIL attack.
-; return carry if using attack causes number of benched Pokémon KOs
-; equal to or larger than remaining prize cards.
-; this function is independent on duelist turn, so whatever
-; turn it is when this is called, it's that duelist's
-; bench/prize cards that get checked.
-; input:
-; a = initial number of KO's beside benched Pokémon,
-; so that if the active Pokémon is KO'd by the attack,
-; this counts towards the prize cards collected
-; b = damage dealt to bench Pokémon
-.check_if_kos_bench
- ld d, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, PLAY_AREA_ARENA
-.loop
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- push hl
- call GetTurnDuelistVariable
- pop hl
- cp b
- jr z, .increase_count
- jr nc, .loop
-.increase_count
- ; increase d if damage dealt KOs
- inc d
- jr .loop
-.exit_loop
- push de
- call SwapTurn
- call CountPrizes
- call SwapTurn
- pop de
- cp d
- jp c, .set_carry
- jp z, .set_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; if defending card can KO, encourage attack
-; unless attack is non-damaging.
-.check_defending_can_ko
- ld a, [wSelectedAttack]
- push af
- call CheckIfDefendingPokemonCanKnockOut
- pop bc
- ld a, b
- ld [wSelectedAttack], a
- jr nc, .check_discard
- ld a, 5
- call AddToAIScore
- ld a, [wAIAttackIsNonDamaging]
- or a
- jr z, .check_discard
- ld a, 5
- call SubFromAIScore
-
-; subtract from AI score if this attack requires
-; discarding any energy cards.
-.check_discard
- ld a, [wSelectedAttack]
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr nc, .asm_16ca6
- ld a, 1
- call SubFromAIScore
- ld a, [wLoadedAttackEffectParam]
- call SubFromAIScore
-
-.asm_16ca6
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_nullify_flag
- ld a, [wLoadedAttackEffectParam]
- call AddToAIScore
-
-; encourage attack if it has a nullify or weaken attack effect.
-.check_nullify_flag
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr nc, .check_draw_flag
- ld a, 1
- call AddToAIScore
-
-; encourage attack if it has an effect to draw a card.
-.check_draw_flag
- ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F
- call CheckLoadedAttackFlag
- jr nc, .check_heal_flag
- ld a, 1
- call AddToAIScore
-
-.check_heal_flag
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr nc, .check_status_effect
- ld a, [wLoadedAttackEffectParam]
- cp 1
- jr z, .tally_heal_score
- ld a, [wTempAI]
- call CalculateByteTensDigit
- ld b, a
- ld a, [wLoadedAttackEffectParam]
- cp 3
- jr z, .asm_16cec
- srl b
- jr nc, .asm_16cec
- inc b
-.asm_16cec
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp b
- jr c, .tally_heal_score
- ld a, b
-.tally_heal_score
- push af
- ld e, PLAY_AREA_ARENA
- call GetCardDamageAndMaxHP
- call CalculateByteTensDigit
- pop bc
- cp b ; wLoadedAttackEffectParam
- jr c, .add_heal_score
- ld a, b
-.add_heal_score
- call AddToAIScore
-
-.check_status_effect
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- ; skip if player has Snorlax
- cp SNORLAX
- jp z, .handle_special_atks
-
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- ld [wTempAI], a
-
-; encourage a poison inflicting attack if opposing Pokémon
-; isn't (doubly) poisoned already.
-; if opposing Pokémon is only poisoned and not double poisoned,
-; and this attack has FLAG_2_BIT_6 set, discourage it
-; (possibly to make Nidoking's Toxic attack less likely to be chosen
-; if the other Pokémon is poisoned.)
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, [wTempAI]
- and DOUBLE_POISONED
- jr z, .add_poison_score
- and $40 ; only double poisoned?
- jr z, .check_sleep
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F
- call CheckLoadedAttackFlag
- jr nc, .check_sleep
- ld a, 2
- call SubFromAIScore
- jr .check_sleep
-.add_poison_score
- ld a, 2
- call AddToAIScore
-
-; encourage sleep-inducing attack if other Pokémon isn't asleep.
-.check_sleep
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F
- call CheckLoadedAttackFlag
- jr nc, .check_paralysis
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .check_paralysis
- ld a, 1
- call AddToAIScore
-
-; encourage paralysis-inducing attack if other Pokémon isn't asleep.
-; otherwise, if other Pokémon is asleep, discourage attack.
-.check_paralysis
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F
- call CheckLoadedAttackFlag
- jr nc, .check_confusion
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_prz_score
- ld a, 1
- call AddToAIScore
- jr .check_confusion
-.sub_prz_score
- ld a, 1
- call SubFromAIScore
-
-; encourage confuse-inducing attack if other Pokémon isn't asleep
-; or confused already.
-; otherwise, if other Pokémon is asleep or confused,
-; discourage attack instead.
-.check_confusion
- ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F
- call CheckLoadedAttackFlag
- jr nc, .check_if_confused
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp ASLEEP
- jr z, .sub_cnf_score
- ld a, [wTempAI]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr z, .check_if_confused
- ld a, 1
- call AddToAIScore
- jr .check_if_confused
-.sub_cnf_score
- ld a, 1
- call SubFromAIScore
-
-; if this Pokémon is confused, subtract from score.
-.check_if_confused
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .handle_special_atks
- ld a, 1
- call SubFromAIScore
-
-; SPECIAL_AI_HANDLING marks attacks that the AI handles individually.
-; each attack has its own checks and modifies AI score accordingly.
-.handle_special_atks
- ld a, ATTACK_FLAG3_ADDRESS | SPECIAL_AI_HANDLING_F
- call CheckLoadedAttackFlag
- jr nc, .done
- call HandleSpecialAIAttacks
- cp $80
- jr c, .negative_score
- sub $80
- call AddToAIScore
- jr .done
-.negative_score
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.done
- ret
+; have AI choose an attack to use, but do not execute it. +; return carry if an attack is chosen. +AIProcessButDontUseAttack: ; 169ca (5:69ca) + ld a, $01 + ld [wAIExecuteProcessedAttack], a + +; backup wPlayAreaAIScore in wTempPlayAreaAIScore. + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + +; copies wAIScore to wTempAIScore + ld a, [wAIScore] + ld [de], a + jr AIProcessAttacks + +; copies wTempPlayAreaAIScore to wPlayAreaAIScore +; and loads wAIScore with value in wTempAIScore. +; identical to RetrievePlayAreaAIScoreFromBackup1. +RetrievePlayAreaAIScoreFromBackup2: ; 169e3 (5:69e3) + push af + ld de, wPlayAreaAIScore + ld hl, wTempPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + + ld a, [hl] + ld [wAIScore], a + pop af + ret + +; have AI choose and execute an attack. +; return carry if an attack was chosen and attempted. +AIProcessAndTryToUseAttack: ; 169f8 (5:69f8) + xor a + ld [wAIExecuteProcessedAttack], a + ; fallthrough + +; checks which of the Active card's attacks for AI to use. +; If any of the attacks has enough AI score to be used, +; AI will use it if wAIExecuteProcessedAttack is 0. +; in either case, return carry if an attack is chosen to be used. +AIProcessAttacks: ; 169fc (5:69fc) +; if AI used Pluspower, load its attack index + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PLUSPOWER + jr z, .no_pluspower + ld a, [wAIPluspowerAttack] + ld [wSelectedAttack], a + jr .attack_chosen + +.no_pluspower +; if Player is running Mewtwo1 mill deck, +; skip attack if Barrier counter is 0. + ld a, [wAIBarrierFlagCounter] + cp AI_MEWTWO_MILL + 0 + jp z, .dont_attack + +; determine AI score of both attacks. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call GetAIScoreOfAttack + ld a, [wAIScore] + ld [wFirstAttackAIScore], a + ld a, SECOND_ATTACK + call GetAIScoreOfAttack + +; compare both attack scores + ld c, SECOND_ATTACK + ld a, [wFirstAttackAIScore] + ld b, a + ld a, [wAIScore] + cp b + jr nc, .check_score + ; first attack has higher score + dec c + ld a, b + +; c holds the attack index chosen by AI, +; and a holds its AI score. +; first check if chosen attack has at least minimum score. +; then check if first attack is better than second attack +; in case the second one was chosen. +.check_score + cp $50 ; minimum score to use attack + jr c, .dont_attack + ; enough score, proceed + + ld a, c + ld [wSelectedAttack], a + or a + jr z, .attack_chosen + call CheckWhetherToSwitchToFirstAttack + +.attack_chosen +; check whether to execute the attack chosen + ld a, [wAIExecuteProcessedAttack] + or a + jr z, .execute + +; set carry and reset Play Area AI score +; to the previous values. + scf + jp RetrievePlayAreaAIScoreFromBackup2 + +.execute + ld a, AI_TRAINER_CARD_PHASE_14 + call AIProcessHandTrainerCards + +; load this attack's damage output against +; the current Defending Pokemon. + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + + or a + jr z, .check_damage_bench + ; if damage is not 0, fallthrough + +.can_damage + xor a + ld [wcdb4], a + jr .use_attack + +.check_damage_bench +; check if it can otherwise damage player's bench + ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedAttackFlag + jr c, .can_damage + +; cannot damage either Defending Pokemon or Bench + ld hl, wcdb4 + inc [hl] + +; return carry if attack is chosen +; and AI tries to use it. +.use_attack + ld a, $01 + ld [wcddb], a + call AITryUseAttack + scf + ret + +.dont_attack + ld a, [wAIExecuteProcessedAttack] + or a + jr z, .failed_to_use + +; reset Play Area AI score +; to the previous values. + jp RetrievePlayAreaAIScoreFromBackup2 + +; return no carry if no viable attack. +.failed_to_use + ld hl, wcdb4 + inc [hl] + or a + ret + +; determines the AI score of attack index in a +; of card in Play Area location hTempPlayAreaLocation_ff9d. +GetAIScoreOfAttack: ; 16a86 (5:6a86) +; initialize AI score. + ld [wSelectedAttack], a + ld a, $50 + ld [wAIScore], a + + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfSelectedAttackIsUnusable + jr nc, .usable + +; return zero AI score. +.unusable + xor a + ld [wAIScore], a + jp .done + +; load arena card IDs +.usable + xor a + ld [wAICannotDamage], a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempTurnDuelistCardID], a + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempNonTurnDuelistCardID], a + +; handle the case where the player has No Damage substatus. +; in the case the player does, check if this attack +; has a residual effect, or if it can damage the opposing bench. +; If none of those are true, render the attack unusable. +; also if it's a PKMN power, consider it unusable as well. + bank1call HandleNoDamageOrEffectSubstatus + call SwapTurn + jr nc, .check_if_can_ko + + ; player is under No Damage substatus + ld a, $01 + ld [wAICannotDamage], a + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wLoadedAttackCategory] + cp POKEMON_POWER + jr z, .unusable + and RESIDUAL + jr nz, .check_if_can_ko + ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedAttackFlag + jr nc, .unusable + +; calculate damage to player to check if attack can KO. +; encourage attack if it's able to KO. +.check_if_can_ko + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr c, .can_ko + jr z, .can_ko + jr .check_damage +.can_ko + ld a, 20 + call AddToAIScore + +; raise AI score by the number of damage counters that this attack deals. +; if no damage is dealt, subtract AI score. in case wDamage is zero +; but wMaxDamage is not, then encourage attack afterwards. +; otherwise, if wMaxDamage is also zero, check for damage against +; player's bench, and encourage attack in case there is. +.check_damage + xor a + ld [wAIAttackIsNonDamaging], a + ld a, [wDamage] + ld [wTempAI], a + or a + jr z, .no_damage + call CalculateByteTensDigit + call AddToAIScore + jr .check_recoil +.no_damage + ld a, $01 + ld [wAIAttackIsNonDamaging], a + call SubFromAIScore + ld a, [wAIMaxDamage] + or a + jr z, .no_max_damage + ld a, 2 + call AddToAIScore + xor a + ld [wAIAttackIsNonDamaging], a +.no_max_damage + ld a, ATTACK_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F + call CheckLoadedAttackFlag + jr nc, .check_recoil + ld a, 2 + call AddToAIScore + +; handle recoil attacks (low and high recoil). +.check_recoil + ld a, ATTACK_FLAG1_ADDRESS | LOW_RECOIL_F + call CheckLoadedAttackFlag + jr c, .is_recoil + ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedAttackFlag + jp nc, .check_defending_can_ko +.is_recoil + ; sub from AI score number of damage counters + ; that attack deals to itself. + ld a, [wLoadedAttackEffectParam] + or a + jp z, .check_defending_can_ko + ld [wDamage], a + call ApplyDamageModifiers_DamageToSelf + ld a, e + call CalculateByteTensDigit + call SubFromAIScore + + push de + ld a, ATTACK_FLAG1_ADDRESS | HIGH_RECOIL_F + call CheckLoadedAttackFlag + pop de + jr c, .high_recoil + + ; if LOW_RECOIL KOs self, decrease AI score + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + cp e + jr c, .kos_self + jp nz, .check_defending_can_ko +.kos_self + ld a, 10 + call SubFromAIScore + +.high_recoil + ; dismiss this attack if no benched Pokémon + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr c, .dismiss_high_recoil_atk + ; has benched Pokémon + +; here the AI handles high recoil attacks differently +; depending on what deck it's playing. + ld a, [wOpponentDeckID] + cp ROCK_CRUSHER_DECK_ID + jr z, .rock_crusher_deck + cp ZAPPING_SELFDESTRUCT_DECK_ID + jr z, .zapping_selfdestruct_deck + cp BOOM_BOOM_SELFDESTRUCT_DECK_ID + jr z, .encourage_high_recoil_atk + ; Boom Boom Selfdestruct deck always encourages + cp POWER_GENERATOR_DECK_ID + jr nz, .high_recoil_generic_checks + ; Power Generator deck always dismisses + +.dismiss_high_recoil_atk + xor a + ld [wAIScore], a + jp .done + +.encourage_high_recoil_atk + ld a, 20 + call AddToAIScore + jp .done + +; Zapping Selfdestruct deck only uses this attack +; if number of cards in deck >= 30 and +; HP of active card is < half max HP. +.zapping_selfdestruct_deck + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 31 + jr nc, .high_recoil_generic_checks + ld e, PLAY_AREA_ARENA + call GetCardDamageAndMaxHP + sla a + cp c + jr c, .high_recoil_generic_checks + ld b, 0 + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MAGNEMITE1 + jr z, .magnemite1 + ld b, 10 ; bench damage +.magnemite1 + ld a, 10 + add b + ld b, a ; 20 bench damage if not Magnemite1 + +; if this attack causes player to win the duel by +; knocking out own Pokémon, dismiss attack. + ld a, 1 ; count active Pokémon as KO'd + call .check_if_kos_bench + jr c, .dismiss_high_recoil_atk + jr .encourage_high_recoil_atk + +; Rock Crusher Deck only uses this attack if +; prize count is below 4 and attack wins (or potentially draws) the duel, +; (i.e. at least gets KOs equal to prize cards left). +.rock_crusher_deck + call CountPrizes + cp 4 + jr nc, .dismiss_high_recoil_atk + ; prize count < 4 + ld b, 20 ; damage dealt to bench + call SwapTurn + xor a + call .check_if_kos_bench + call SwapTurn + jr c, .encourage_high_recoil_atk + +; generic checks for all other deck IDs. +; encourage attack if it wins (or potentially draws) the duel, +; (i.e. at least gets KOs equal to prize cards left). +; dismiss it if it causes the player to win. +.high_recoil_generic_checks + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp CHANSEY + jr z, .chansey + cp MAGNEMITE1 + jr z, .magnemite1_or_weezing + cp WEEZING + jr z, .magnemite1_or_weezing + ld b, 20 ; bench damage + jr .check_bench_kos +.magnemite1_or_weezing + ld b, 10 ; bench damage + jr .check_bench_kos +.chansey + ld b, 0 ; no bench damage + +.check_bench_kos + push bc + call SwapTurn + xor a + call .check_if_kos_bench + call SwapTurn + pop bc + jr c, .wins_the_duel + push de + ld a, 1 + call .check_if_kos_bench + pop bc + jr nc, .count_own_ko_bench + +; attack causes player to draw all prize cards + xor a + ld [wAIScore], a + jp .done + +; attack causes CPU to draw all prize cards +.wins_the_duel + ld a, 20 + call AddToAIScore + jp .done + +; subtract from AI score number of own benched Pokémon KO'd +.count_own_ko_bench + push bc + ld a, d + or a + jr z, .count_player_ko_bench + dec a + call SubFromAIScore + +; add to AI score number of player benched Pokémon KO'd +.count_player_ko_bench + pop bc + ld a, b + call AddToAIScore + jr .check_defending_can_ko + +; local function that gets called to determine damage to +; benched Pokémon caused by a HIGH_RECOIL attack. +; return carry if using attack causes number of benched Pokémon KOs +; equal to or larger than remaining prize cards. +; this function is independent on duelist turn, so whatever +; turn it is when this is called, it's that duelist's +; bench/prize cards that get checked. +; input: +; a = initial number of KO's beside benched Pokémon, +; so that if the active Pokémon is KO'd by the attack, +; this counts towards the prize cards collected +; b = damage dealt to bench Pokémon +.check_if_kos_bench + ld d, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld e, PLAY_AREA_ARENA +.loop + inc e + ld a, [hli] + cp $ff + jr z, .exit_loop + ld a, e + add DUELVARS_ARENA_CARD_HP + push hl + call GetTurnDuelistVariable + pop hl + cp b + jr z, .increase_count + jr nc, .loop +.increase_count + ; increase d if damage dealt KOs + inc d + jr .loop +.exit_loop + push de + call SwapTurn + call CountPrizes + call SwapTurn + pop de + cp d + jp c, .set_carry + jp z, .set_carry + or a + ret +.set_carry + scf + ret + +; if defending card can KO, encourage attack +; unless attack is non-damaging. +.check_defending_can_ko + ld a, [wSelectedAttack] + push af + call CheckIfDefendingPokemonCanKnockOut + pop bc + ld a, b + ld [wSelectedAttack], a + jr nc, .check_discard + ld a, 5 + call AddToAIScore + ld a, [wAIAttackIsNonDamaging] + or a + jr z, .check_discard + ld a, 5 + call SubFromAIScore + +; subtract from AI score if this attack requires +; discarding any energy cards. +.check_discard + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyAttackDataAndDamage_FromDeckIndex + ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedAttackFlag + jr nc, .asm_16ca6 + ld a, 1 + call SubFromAIScore + ld a, [wLoadedAttackEffectParam] + call SubFromAIScore + +.asm_16ca6 + ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F + call CheckLoadedAttackFlag + jr nc, .check_nullify_flag + ld a, [wLoadedAttackEffectParam] + call AddToAIScore + +; encourage attack if it has a nullify or weaken attack effect. +.check_nullify_flag + ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F + call CheckLoadedAttackFlag + jr nc, .check_draw_flag + ld a, 1 + call AddToAIScore + +; encourage attack if it has an effect to draw a card. +.check_draw_flag + ld a, ATTACK_FLAG1_ADDRESS | DRAW_CARD_F + call CheckLoadedAttackFlag + jr nc, .check_heal_flag + ld a, 1 + call AddToAIScore + +.check_heal_flag + ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F + call CheckLoadedAttackFlag + jr nc, .check_status_effect + ld a, [wLoadedAttackEffectParam] + cp 1 + jr z, .tally_heal_score + ld a, [wTempAI] + call CalculateByteTensDigit + ld b, a + ld a, [wLoadedAttackEffectParam] + cp 3 + jr z, .asm_16cec + srl b + jr nc, .asm_16cec + inc b +.asm_16cec + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + call CalculateByteTensDigit + cp b + jr c, .tally_heal_score + ld a, b +.tally_heal_score + push af + ld e, PLAY_AREA_ARENA + call GetCardDamageAndMaxHP + call CalculateByteTensDigit + pop bc + cp b ; wLoadedAttackEffectParam + jr c, .add_heal_score + ld a, b +.add_heal_score + call AddToAIScore + +.check_status_effect + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + ; skip if player has Snorlax + cp SNORLAX + jp z, .handle_special_atks + + ld a, DUELVARS_ARENA_CARD_STATUS + call GetNonTurnDuelistVariable + ld [wTempAI], a + +; encourage a poison inflicting attack if opposing Pokémon +; isn't (doubly) poisoned already. +; if opposing Pokémon is only poisoned and not double poisoned, +; and this attack has FLAG_2_BIT_6 set, discourage it +; (possibly to make Nidoking's Toxic attack less likely to be chosen +; if the other Pokémon is poisoned.) + ld a, ATTACK_FLAG1_ADDRESS | INFLICT_POISON_F + call CheckLoadedAttackFlag + jr nc, .check_sleep + ld a, [wTempAI] + and DOUBLE_POISONED + jr z, .add_poison_score + and $40 ; only double poisoned? + jr z, .check_sleep + ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_6_F + call CheckLoadedAttackFlag + jr nc, .check_sleep + ld a, 2 + call SubFromAIScore + jr .check_sleep +.add_poison_score + ld a, 2 + call AddToAIScore + +; encourage sleep-inducing attack if other Pokémon isn't asleep. +.check_sleep + ld a, ATTACK_FLAG1_ADDRESS | INFLICT_SLEEP_F + call CheckLoadedAttackFlag + jr nc, .check_paralysis + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .check_paralysis + ld a, 1 + call AddToAIScore + +; encourage paralysis-inducing attack if other Pokémon isn't asleep. +; otherwise, if other Pokémon is asleep, discourage attack. +.check_paralysis + ld a, ATTACK_FLAG1_ADDRESS | INFLICT_PARALYSIS_F + call CheckLoadedAttackFlag + jr nc, .check_confusion + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .sub_prz_score + ld a, 1 + call AddToAIScore + jr .check_confusion +.sub_prz_score + ld a, 1 + call SubFromAIScore + +; encourage confuse-inducing attack if other Pokémon isn't asleep +; or confused already. +; otherwise, if other Pokémon is asleep or confused, +; discourage attack instead. +.check_confusion + ld a, ATTACK_FLAG1_ADDRESS | INFLICT_CONFUSION_F + call CheckLoadedAttackFlag + jr nc, .check_if_confused + ld a, [wTempAI] + and CNF_SLP_PRZ + cp ASLEEP + jr z, .sub_cnf_score + ld a, [wTempAI] + and CNF_SLP_PRZ + cp CONFUSED + jr z, .check_if_confused + ld a, 1 + call AddToAIScore + jr .check_if_confused +.sub_cnf_score + ld a, 1 + call SubFromAIScore + +; if this Pokémon is confused, subtract from score. +.check_if_confused + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jr nz, .handle_special_atks + ld a, 1 + call SubFromAIScore + +; SPECIAL_AI_HANDLING marks attacks that the AI handles individually. +; each attack has its own checks and modifies AI score accordingly. +.handle_special_atks + ld a, ATTACK_FLAG3_ADDRESS | SPECIAL_AI_HANDLING_F + call CheckLoadedAttackFlag + jr nc, .done + call HandleSpecialAIAttacks + cp $80 + jr c, .negative_score + sub $80 + call AddToAIScore + jr .done +.negative_score + ld b, a + ld a, $80 + sub b + call SubFromAIScore + +.done + ret diff --git a/src/engine/ai/boss_deck_set_up.asm b/src/engine/ai/boss_deck_set_up.asm index fa3a262..ebcd2ea 100644 --- a/src/engine/ai/boss_deck_set_up.asm +++ b/src/engine/ai/boss_deck_set_up.asm @@ -1,167 +1,167 @@ -; sets up the initial hand of boss deck.
-; always draws at least 2 Basic Pokemon cards and 2 Energy cards.
-; also sets up so that the next cards to be drawn have
-; some minimum number of Basic Pokemon and Energy cards.
-SetUpBossStartingHandAndDeck: ; 172af (5:72af)
-; shuffle all hand cards in deck
- ld a, DUELVARS_HAND
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_hand
- ld a, [hl]
- call RemoveCardFromHand
- call ReturnCardToDeck
- dec b
- jr nz, .loop_hand
- jr .count_energy_basic
-
-.shuffle_deck
- call ShuffleDeck
-
-; count number of Energy and basic Pokemon cards
-; in the first STARTING_HAND_SIZE in deck.
-.count_energy_basic
- xor a
- ld [wce06], a
- ld [wce08], a
-
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.loop_deck_1
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_1
- cp TYPE_TRAINER
- jr z, .next_card_deck_1
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_1
-
-.pokemon_card_1
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_1 ; not basic
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_1
- dec b
- jr nz, .loop_deck_1
-
-; tally the number of Energy and basic Pokemon cards
-; and if any of them is smaller than 2, re-shuffle deck.
- ld a, [wce06]
- cp 2
- jr c, .shuffle_deck
- ld a, [wce08]
- cp 2
- jr c, .shuffle_deck
-
-; now check the following 6 cards (prize cards).
-; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize.
- ld b, 6
-.check_card_ids
- ld a, [hli]
- push bc
- call .CheckIfIDIsInList
- pop bc
- jr c, .shuffle_deck
- dec b
- jr nz, .check_card_ids
-
-; finally, check 6 cards after that.
-; if Energy or Basic Pokemon counter is below 4
-; (counting with the ones found in the initial hand)
-; then re-shuffle deck.
- ld b, 6
-.loop_deck_2
- ld a, [hli]
- push bc
- call LoadCardDataToBuffer1_FromDeckIndex
- pop bc
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr c, .pokemon_card_2
- cp TYPE_TRAINER
- jr z, .next_card_deck_2
-
-; energy card
- ld a, [wce08]
- inc a
- ld [wce08], a
- jr .next_card_deck_2
-
-.pokemon_card_2
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .next_card_deck_2
- ld a, [wce06]
- inc a
- ld [wce06], a
-
-.next_card_deck_2
- dec b
- jr nz, .loop_deck_2
-
- ld a, [wce06]
- cp 4
- jp c, .shuffle_deck
- ld a, [wce08]
- cp 4
- jp c, .shuffle_deck
-
-; draw new set of hand cards
- ld a, DUELVARS_DECK_CARDS
- call GetTurnDuelistVariable
- ld b, STARTING_HAND_SIZE
-.draw_loop
- ld a, [hli]
- call SearchCardInDeckAndAddToHand
- call AddCardToHand
- dec b
- jr nz, .draw_loop
- ret
-
-; expectation: return carry if card ID corresponding
-; to the input deck index is listed in wAICardListAvoidPrize;
-; reality: always returns no carry because when checking terminating
-; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a',
-; so it always ends up returning in the first item in list.
-; input:
-; - a = deck index of card to check
-.CheckIfIDIsInList ; 17366 (5:7366)
- ld b, a
- ld a, [wAICardListAvoidPrize + 1]
- or a
- ret z ; null
- push hl
- ld h, a
- ld a, [wAICardListAvoidPrize]
- ld l, a
-
- ld a, b
- call GetCardIDFromDeckIndex
-.loop_id_list
- ld a, [hli]
- cp a ; bug, should be 'or a'
- jr z, .false
- cp e
- jr nz, .loop_id_list
-
-; true
- pop hl
- scf
- ret
-.false
- pop hl
- or a
- ret
+; sets up the initial hand of boss deck. +; always draws at least 2 Basic Pokemon cards and 2 Energy cards. +; also sets up so that the next cards to be drawn have +; some minimum number of Basic Pokemon and Energy cards. +SetUpBossStartingHandAndDeck: ; 172af (5:72af) +; shuffle all hand cards in deck + ld a, DUELVARS_HAND + call GetTurnDuelistVariable + ld b, STARTING_HAND_SIZE +.loop_hand + ld a, [hl] + call RemoveCardFromHand + call ReturnCardToDeck + dec b + jr nz, .loop_hand + jr .count_energy_basic + +.shuffle_deck + call ShuffleDeck + +; count number of Energy and basic Pokemon cards +; in the first STARTING_HAND_SIZE in deck. +.count_energy_basic + xor a + ld [wce06], a + ld [wce08], a + + ld a, DUELVARS_DECK_CARDS + call GetTurnDuelistVariable + ld b, STARTING_HAND_SIZE +.loop_deck_1 + ld a, [hli] + push bc + call LoadCardDataToBuffer1_FromDeckIndex + pop bc + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr c, .pokemon_card_1 + cp TYPE_TRAINER + jr z, .next_card_deck_1 + +; energy card + ld a, [wce08] + inc a + ld [wce08], a + jr .next_card_deck_1 + +.pokemon_card_1 + ld a, [wLoadedCard1Stage] + or a + jr nz, .next_card_deck_1 ; not basic + ld a, [wce06] + inc a + ld [wce06], a + +.next_card_deck_1 + dec b + jr nz, .loop_deck_1 + +; tally the number of Energy and basic Pokemon cards +; and if any of them is smaller than 2, re-shuffle deck. + ld a, [wce06] + cp 2 + jr c, .shuffle_deck + ld a, [wce08] + cp 2 + jr c, .shuffle_deck + +; now check the following 6 cards (prize cards). +; re-shuffle deck if any of these cards is listed in wAICardListAvoidPrize. + ld b, 6 +.check_card_ids + ld a, [hli] + push bc + call .CheckIfIDIsInList + pop bc + jr c, .shuffle_deck + dec b + jr nz, .check_card_ids + +; finally, check 6 cards after that. +; if Energy or Basic Pokemon counter is below 4 +; (counting with the ones found in the initial hand) +; then re-shuffle deck. + ld b, 6 +.loop_deck_2 + ld a, [hli] + push bc + call LoadCardDataToBuffer1_FromDeckIndex + pop bc + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr c, .pokemon_card_2 + cp TYPE_TRAINER + jr z, .next_card_deck_2 + +; energy card + ld a, [wce08] + inc a + ld [wce08], a + jr .next_card_deck_2 + +.pokemon_card_2 + ld a, [wLoadedCard1Stage] + or a + jr nz, .next_card_deck_2 + ld a, [wce06] + inc a + ld [wce06], a + +.next_card_deck_2 + dec b + jr nz, .loop_deck_2 + + ld a, [wce06] + cp 4 + jp c, .shuffle_deck + ld a, [wce08] + cp 4 + jp c, .shuffle_deck + +; draw new set of hand cards + ld a, DUELVARS_DECK_CARDS + call GetTurnDuelistVariable + ld b, STARTING_HAND_SIZE +.draw_loop + ld a, [hli] + call SearchCardInDeckAndAddToHand + call AddCardToHand + dec b + jr nz, .draw_loop + ret + +; expectation: return carry if card ID corresponding +; to the input deck index is listed in wAICardListAvoidPrize; +; reality: always returns no carry because when checking terminating +; byte in wAICardListAvoidPrize ($00), it wrongfully uses 'cp a' instead of 'or a', +; so it always ends up returning in the first item in list. +; input: +; - a = deck index of card to check +.CheckIfIDIsInList ; 17366 (5:7366) + ld b, a + ld a, [wAICardListAvoidPrize + 1] + or a + ret z ; null + push hl + ld h, a + ld a, [wAICardListAvoidPrize] + ld l, a + + ld a, b + call GetCardIDFromDeckIndex +.loop_id_list + ld a, [hli] + cp a ; bug, should be 'or a' + jr z, .false + cp e + jr nz, .loop_id_list + +; true + pop hl + scf + ret +.false + pop hl + or a + ret diff --git a/src/engine/ai/damage_calculation.asm b/src/engine/ai/damage_calculation.asm index a4fcd27..97c24b6 100644 --- a/src/engine/ai/damage_calculation.asm +++ b/src/engine/ai/damage_calculation.asm @@ -1,450 +1,450 @@ -; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the defending Pokémon by a given card and attack
-; input:
-; a = attack index to take into account
-; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider
-EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5)
- ld [wSelectedAttack], a
- ld e, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_VersusDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ; reset substatus1
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_VersusDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; calculates the damage that will be dealt to the player's active card
-; using the card that is located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker
-CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453)
- ld hl, wAIMinDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wAIMaxDamage
- call _CalculateDamage_VersusDefendingPokemon
- ld hl, wDamage
-; fallthrough
-
-_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load this card's data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
-
- ; load player's arena card data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
- call SwapTurn
-
- push de
- call HandleNoDamageOrEffectSubstatus
- pop de
- jr nc, .vulnerable
- ; invulnerable to damage
- ld de, $0
- jr .done
-.vulnerable
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDoubleDamageSubstatus
- ; skips the weak/res checks if unaffected.
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- ldh a, [hTempPlayAreaLocation_ff9d]
- call GetPlayAreaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- call GetArenaCardWeakness
- call SwapTurn
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- call SwapTurn
- call GetArenaCardResistance
- call SwapTurn
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedPluspower
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedDefender
- call HandleDamageReduction
- ; test if de underflowed
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .not_poisoned
- ld c, 20
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 10
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-.not_poisoned
- call SwapTurn
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ; cap damage
- ld a, $ff
- ld [hl], a
- ret
-
-; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage
-; done to the Pokémon at hTempPlayAreaLocation_ff9d
-; by the defending Pokémon, using the attack index at a
-; input:
-; a = attack index
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b)
- call SwapTurn
- ld [wSelectedAttack], a
- ld e, a
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr nz, .is_attack
-
-; is a Pokémon Power
-; set wDamage, wAIMinDamage and wAIMaxDamage to zero
- ld hl, wDamage
- xor a
- ld [hli], a
- ld [hl], a
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- ld e, a
- ld d, a
- ret
-
-.is_attack
-; set wAIMinDamage and wAIMaxDamage to damage of attack
-; these values take into account the range of damage
-; that the attack can span (e.g. min and max number of hits)
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, EFFECTCMDTYPE_AI
- call TryExecuteEffectCommandFunction
- pop af
- ldh [hTempPlayAreaLocation_ff9d], a
- call SwapTurn
- ld a, [wAIMinDamage]
- ld hl, wAIMaxDamage
- or [hl]
- jr nz, .calculation
- ld a, [wDamage]
- ld [wAIMinDamage], a
- ld [wAIMaxDamage], a
-
-.calculation
-; if temp. location is active, damage calculation can be done directly...
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr z, CalculateDamage_FromDefendingPokemon
-
-; ...otherwise substatuses need to be temporarily reset to account
-; for the switching, to obtain the right damage calculation...
- ld a, DUELVARS_ARENA_CARD_SUBSTATUS1
- call GetTurnDuelistVariable
- push af
- push hl
- ld [hl], $00
- ; reset substatus2
- ld l, DUELVARS_ARENA_CARD_SUBSTATUS2
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- ; reset changed resistance
- ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- ld a, [hl]
- push af
- push hl
- ld [hl], $00
- call CalculateDamage_FromDefendingPokemon
-; ...and subsequently recovered to continue the duel normally
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- pop hl
- pop af
- ld [hl], a
- ret
-
-; similar to CalculateDamage_VersusDefendingPokemon but reversed,
-; calculating damage of the defending Pokémon versus
-; the card located in hTempPlayAreaLocation_ff9d
-; taking into account weakness/resistance/pluspowers/defenders/etc
-; and poison damage for two turns
-; and outputs the result capped at a max of $ff
-; input:
-; [wAIMinDamage] = base damage
-; [wAIMaxDamage] = base damage
-; [wDamage] = base damage
-; [hTempPlayAreaLocation_ff9d] = location of card to calculate
-; damage as the receiver
-CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c)
- ld hl, wAIMinDamage
- call .CalculateDamage
- ld hl, wAIMaxDamage
- call .CalculateDamage
- ld hl, wDamage
- ; fallthrough
-
-.CalculateDamage ; 1459b (5:459b)
- ld e, [hl]
- ld d, $00
- push hl
-
- ; load player active card's data
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempTurnDuelistCardID], a
- call SwapTurn
-
- ; load opponent's card data
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- ld [wTempNonTurnDuelistCardID], a
-
- call SwapTurn
- call HandleDoubleDamageSubstatus
- bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d
- jr nz, .not_resistant
-
-; handle weakness
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_weak
- ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_weak
-
-.bench_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Weakness]
-.unchanged_weak
- and b
- jr z, .not_weak
- ; double de
- sla e
- rl d
-
-.not_weak
-; handle resistance
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench_res
- ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE
- call GetTurnDuelistVariable
- or a
- jr nz, .unchanged_res
-
-.bench_res
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Resistance]
-.unchanged_res
- and b
- jr z, .not_resistant
- ld hl, -30
- add hl, de
- ld e, l
- ld d, h
-
-.not_resistant
- ; apply pluspower and defender boosts
- call SwapTurn
- ld b, CARD_LOCATION_ARENA
- call ApplyAttachedPluspower
- call SwapTurn
- ldh a, [hTempPlayAreaLocation_ff9d]
- add CARD_LOCATION_ARENA
- ld b, a
- call ApplyAttachedDefender
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- call z, HandleDamageReduction
- bit 7, d
- jr z, .no_underflow
- ld de, $0
-
-.no_underflow
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .done
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .done
- ld c, 40
- and DOUBLE_POISONED & (POISONED ^ $ff)
- jr nz, .add_poison
- ld c, 20
-.add_poison
- ld a, c
- add e
- ld e, a
- ld a, $00
- adc d
- ld d, a
-
-.done
- pop hl
- ld [hl], e
- ld a, d
- or a
- ret z
- ld a, $ff
- ld [hl], a
- ret
+; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage +; done to the defending Pokémon by a given card and attack +; input: +; a = attack index to take into account +; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider +EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) + ld [wSelectedAttack], a + ld e, a + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyAttackDataAndDamage_FromDeckIndex + ld a, [wLoadedAttackCategory] + cp POKEMON_POWER + jr nz, .is_attack + +; is a Pokémon Power +; set wDamage, wAIMinDamage and wAIMaxDamage to zero + ld hl, wDamage + xor a + ld [hli], a + ld [hl], a + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + ld e, a + ld d, a + ret + +.is_attack +; set wAIMinDamage and wAIMaxDamage to damage of attack +; these values take into account the range of damage +; that the attack can span (e.g. min and max number of hits) + ld a, [wDamage] + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + ld a, EFFECTCMDTYPE_AI + call TryExecuteEffectCommandFunction + ld a, [wAIMinDamage] + ld hl, wAIMaxDamage + or [hl] + jr nz, .calculation + ld a, [wDamage] + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + +.calculation +; if temp. location is active, damage calculation can be done directly... + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr z, CalculateDamage_VersusDefendingPokemon + +; ...otherwise substatuses need to be temporarily reset to account +; for the switching, to obtain the right damage calculation... + ; reset substatus1 + ld a, DUELVARS_ARENA_CARD_SUBSTATUS1 + call GetTurnDuelistVariable + push af + push hl + ld [hl], $00 + ; reset substatus2 + ld l, DUELVARS_ARENA_CARD_SUBSTATUS2 + ld a, [hl] + push af + push hl + ld [hl], $00 + ; reset changed resistance + ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE + ld a, [hl] + push af + push hl + ld [hl], $00 + call CalculateDamage_VersusDefendingPokemon +; ...and subsequently recovered to continue the duel normally + pop hl + pop af + ld [hl], a + pop hl + pop af + ld [hl], a + pop hl + pop af + ld [hl], a + ret + +; calculates the damage that will be dealt to the player's active card +; using the card that is located in hTempPlayAreaLocation_ff9d +; taking into account weakness/resistance/pluspowers/defenders/etc +; and outputs the result capped at a max of $ff +; input: +; [wAIMinDamage] = base damage +; [wAIMaxDamage] = base damage +; [wDamage] = base damage +; [hTempPlayAreaLocation_ff9d] = turn holder's card location as the attacker +CalculateDamage_VersusDefendingPokemon: ; 14453 (5:4453) + ld hl, wAIMinDamage + call _CalculateDamage_VersusDefendingPokemon + ld hl, wAIMaxDamage + call _CalculateDamage_VersusDefendingPokemon + ld hl, wDamage +; fallthrough + +_CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462) + ld e, [hl] + ld d, $00 + push hl + + ; load this card's data + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2ID] + ld [wTempTurnDuelistCardID], a + + ; load player's arena card data + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2ID] + ld [wTempNonTurnDuelistCardID], a + call SwapTurn + + push de + call HandleNoDamageOrEffectSubstatus + pop de + jr nc, .vulnerable + ; invulnerable to damage + ld de, $0 + jr .done +.vulnerable + ldh a, [hTempPlayAreaLocation_ff9d] + or a + call z, HandleDoubleDamageSubstatus + ; skips the weak/res checks if unaffected. + bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d + res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d + jr nz, .not_resistant + +; handle weakness + ldh a, [hTempPlayAreaLocation_ff9d] + call GetPlayAreaCardColor + call TranslateColorToWR + ld b, a + call SwapTurn + call GetArenaCardWeakness + call SwapTurn + and b + jr z, .not_weak + ; double de + sla e + rl d + +.not_weak +; handle resistance + call SwapTurn + call GetArenaCardResistance + call SwapTurn + and b + jr z, .not_resistant + ld hl, -30 + add hl, de + ld e, l + ld d, h + +.not_resistant + ; apply pluspower and defender boosts + ldh a, [hTempPlayAreaLocation_ff9d] + add CARD_LOCATION_ARENA + ld b, a + call ApplyAttachedPluspower + call SwapTurn + ld b, CARD_LOCATION_ARENA + call ApplyAttachedDefender + call HandleDamageReduction + ; test if de underflowed + bit 7, d + jr z, .no_underflow + ld de, $0 + +.no_underflow + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and DOUBLE_POISONED + jr z, .not_poisoned + ld c, 20 + and DOUBLE_POISONED & (POISONED ^ $ff) + jr nz, .add_poison + ld c, 10 +.add_poison + ld a, c + add e + ld e, a + ld a, $00 + adc d + ld d, a +.not_poisoned + call SwapTurn + +.done + pop hl + ld [hl], e + ld a, d + or a + ret z + ; cap damage + ld a, $ff + ld [hl], a + ret + +; stores in wDamage, wAIMinDamage and wAIMaxDamage the calculated damage +; done to the Pokémon at hTempPlayAreaLocation_ff9d +; by the defending Pokémon, using the attack index at a +; input: +; a = attack index +; [hTempPlayAreaLocation_ff9d] = location of card to calculate +; damage as the receiver +EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) + call SwapTurn + ld [wSelectedAttack], a + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyAttackDataAndDamage_FromDeckIndex + call SwapTurn + ld a, [wLoadedAttackCategory] + cp POKEMON_POWER + jr nz, .is_attack + +; is a Pokémon Power +; set wDamage, wAIMinDamage and wAIMaxDamage to zero + ld hl, wDamage + xor a + ld [hli], a + ld [hl], a + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + ld e, a + ld d, a + ret + +.is_attack +; set wAIMinDamage and wAIMaxDamage to damage of attack +; these values take into account the range of damage +; that the attack can span (e.g. min and max number of hits) + ld a, [wDamage] + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + call SwapTurn + ldh a, [hTempPlayAreaLocation_ff9d] + push af + xor a + ldh [hTempPlayAreaLocation_ff9d], a + ld a, EFFECTCMDTYPE_AI + call TryExecuteEffectCommandFunction + pop af + ldh [hTempPlayAreaLocation_ff9d], a + call SwapTurn + ld a, [wAIMinDamage] + ld hl, wAIMaxDamage + or [hl] + jr nz, .calculation + ld a, [wDamage] + ld [wAIMinDamage], a + ld [wAIMaxDamage], a + +.calculation +; if temp. location is active, damage calculation can be done directly... + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr z, CalculateDamage_FromDefendingPokemon + +; ...otherwise substatuses need to be temporarily reset to account +; for the switching, to obtain the right damage calculation... + ld a, DUELVARS_ARENA_CARD_SUBSTATUS1 + call GetTurnDuelistVariable + push af + push hl + ld [hl], $00 + ; reset substatus2 + ld l, DUELVARS_ARENA_CARD_SUBSTATUS2 + ld a, [hl] + push af + push hl + ld [hl], $00 + ; reset changed resistance + ld l, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE + ld a, [hl] + push af + push hl + ld [hl], $00 + call CalculateDamage_FromDefendingPokemon +; ...and subsequently recovered to continue the duel normally + pop hl + pop af + ld [hl], a + pop hl + pop af + ld [hl], a + pop hl + pop af + ld [hl], a + ret + +; similar to CalculateDamage_VersusDefendingPokemon but reversed, +; calculating damage of the defending Pokémon versus +; the card located in hTempPlayAreaLocation_ff9d +; taking into account weakness/resistance/pluspowers/defenders/etc +; and poison damage for two turns +; and outputs the result capped at a max of $ff +; input: +; [wAIMinDamage] = base damage +; [wAIMaxDamage] = base damage +; [wDamage] = base damage +; [hTempPlayAreaLocation_ff9d] = location of card to calculate +; damage as the receiver +CalculateDamage_FromDefendingPokemon: ; 1458c (5:458c) + ld hl, wAIMinDamage + call .CalculateDamage + ld hl, wAIMaxDamage + call .CalculateDamage + ld hl, wDamage + ; fallthrough + +.CalculateDamage ; 1459b (5:459b) + ld e, [hl] + ld d, $00 + push hl + + ; load player active card's data + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2ID] + ld [wTempTurnDuelistCardID], a + call SwapTurn + + ; load opponent's card data + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2ID] + ld [wTempNonTurnDuelistCardID], a + + call SwapTurn + call HandleDoubleDamageSubstatus + bit UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d + res UNAFFECTED_BY_WEAKNESS_RESISTANCE_F, d + jr nz, .not_resistant + +; handle weakness + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call SwapTurn + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .bench_weak + ld a, DUELVARS_ARENA_CARD_CHANGED_WEAKNESS + call GetTurnDuelistVariable + or a + jr nz, .unchanged_weak + +.bench_weak + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2Weakness] +.unchanged_weak + and b + jr z, .not_weak + ; double de + sla e + rl d + +.not_weak +; handle resistance + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .bench_res + ld a, DUELVARS_ARENA_CARD_CHANGED_RESISTANCE + call GetTurnDuelistVariable + or a + jr nz, .unchanged_res + +.bench_res + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2Resistance] +.unchanged_res + and b + jr z, .not_resistant + ld hl, -30 + add hl, de + ld e, l + ld d, h + +.not_resistant + ; apply pluspower and defender boosts + call SwapTurn + ld b, CARD_LOCATION_ARENA + call ApplyAttachedPluspower + call SwapTurn + ldh a, [hTempPlayAreaLocation_ff9d] + add CARD_LOCATION_ARENA + ld b, a + call ApplyAttachedDefender + ldh a, [hTempPlayAreaLocation_ff9d] + or a + call z, HandleDamageReduction + bit 7, d + jr z, .no_underflow + ld de, $0 + +.no_underflow + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .done + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and DOUBLE_POISONED + jr z, .done + ld c, 40 + and DOUBLE_POISONED & (POISONED ^ $ff) + jr nz, .add_poison + ld c, 20 +.add_poison + ld a, c + add e + ld e, a + ld a, $00 + adc d + ld d, a + +.done + pop hl + ld [hl], e + ld a, d + or a + ret z + ld a, $ff + ld [hl], a + ret diff --git a/src/engine/ai/decks/unreferenced.asm b/src/engine/ai/decks/unreferenced.asm index 3cd56c3..8722a27 100644 --- a/src/engine/ai/decks/unreferenced.asm +++ b/src/engine/ai/decks/unreferenced.asm @@ -1,42 +1,42 @@ -AIActionTable_Unreferenced: ; 1406a (5:406a)
- dw $406c
- dw .do_turn
- dw .do_turn
- dw .star_duel
- dw .forced_switch
- dw .ko_switch
- dw .take_prize
-
-.do_turn
- call AIDecidePlayPokemonCard
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
- call AIDecideWhetherToRetreat
- jr nc, .try_attack
- call AIDecideBenchPokemonToSwitchTo
- call AITryToRetreat
-.try_attack
- call AIProcessAndTryToPlayEnergy
- call AIProcessAndTryToUseAttack
- ret c
- ld a, OPPACTION_FINISH_NO_ATTACK
- bank1call AIMakeDecision
- ret
-
-.star_duel
- call AIPlayInitialBasicCards
- ret
-
-.forced_switch
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.ko_switch
- call AIDecideBenchPokemonToSwitchTo
- ret
-
-.take_prize
- call AIPickPrizeCards
- ret
+AIActionTable_Unreferenced: ; 1406a (5:406a) + dw $406c + dw .do_turn + dw .do_turn + dw .star_duel + dw .forced_switch + dw .ko_switch + dw .take_prize + +.do_turn + call AIDecidePlayPokemonCard + call AIDecideWhetherToRetreat + jr nc, .try_attack + call AIDecideBenchPokemonToSwitchTo + call AITryToRetreat + call AIDecideWhetherToRetreat + jr nc, .try_attack + call AIDecideBenchPokemonToSwitchTo + call AITryToRetreat +.try_attack + call AIProcessAndTryToPlayEnergy + call AIProcessAndTryToUseAttack + ret c + ld a, OPPACTION_FINISH_NO_ATTACK + bank1call AIMakeDecision + ret + +.star_duel + call AIPlayInitialBasicCards + ret + +.forced_switch + call AIDecideBenchPokemonToSwitchTo + ret + +.ko_switch + call AIDecideBenchPokemonToSwitchTo + ret + +.take_prize + call AIPickPrizeCards + ret diff --git a/src/engine/ai/energy.asm b/src/engine/ai/energy.asm index af1aa32..ce8c037 100644 --- a/src/engine/ai/energy.asm +++ b/src/engine/ai/energy.asm @@ -1,1048 +1,1048 @@ -; processes AI energy card playing logic
-; with AI_ENERGY_FLAG_DONT_PLAY flag on
-; unreferenced
-Func_16488: ; 16488 (5:6488)
- ld a, AI_ENERGY_FLAG_DONT_PLAY
- ld [wAIEnergyAttachLogicFlags], a
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [wAIScore]
- ld [de], a
- jr AIProcessAndTryToPlayEnergy.has_logic_flags
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Play Area card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; have AI choose an energy card to play, but do not play it.
-; does not consider whether the cards have evolutions to be played.
-; return carry if an energy card is chosen to use in any Bench card,
-; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d.
-AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba)
- ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD
- ld [wAIEnergyAttachLogicFlags], a
-
-; backup wPlayAreaAIScore in wTempPlayAreaAIScore.
- ld de, wTempPlayAreaAIScore
- ld hl, wPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
-
- ld a, [wAIScore]
- ld [de], a
-
- jr AIProcessEnergyCards
-
-; copies wTempPlayAreaAIScore to wPlayAreaAIScore
-; and loads wAIScore with value in wTempAIScore.
-; identical to RetrievePlayAreaAIScoreFromBackup2.
-RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3)
- push af
- ld de, wPlayAreaAIScore
- ld hl, wTempPlayAreaAIScore
- ld b, MAX_PLAY_AREA_POKEMON
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ld a, [hl]
- ld [wAIScore], a
- pop af
- ret
-
-; have AI decide whether to play energy card from hand
-; and determine which card is best to attach it.
-AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8)
- xor a
- ld [wAIEnergyAttachLogicFlags], a
-
-.has_logic_flags
- call CreateEnergyCardListFromHand
- jr nc, AIProcessEnergyCards
-
-; no energy
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .exit
- jp RetrievePlayAreaAIScoreFromBackup1
-.exit
- or a
- ret
-
-; have AI decide whether to play energy card
-; and determine which card is best to attach it.
-AIProcessEnergyCards: ; 164fc (5:64fc)
-; initialize Play Area AI score
- ld a, $80
- ld b, MAX_PLAY_AREA_POKEMON
- ld hl, wPlayAreaEnergyAIScore
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
-
-; Legendary Articuno Deck has its own energy card logic
- call HandleLegendaryArticunoEnergyScoring
-
-; start the main Play Area loop
- ld b, PLAY_AREA_ARENA
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
-
-.loop_play_area
- push bc
- ld a, b
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, $80
- ld [wAIScore], a
- ld a, $ff
- ld [wTempAI], a
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_EVOLUTION
- jr nz, .check_venusaur
-
-; check if energy needed is found in hand
-; and if there's an evolution in hand or deck
-; and if so, add to AI score
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld [wCurCardCanAttack], a
- call GetAttacksEnergyCostBits
- ld hl, wDuelTempList
- call CheckEnergyFlagsNeededInList
- jp nc, .store_score
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInList
- jr nc, .no_evolution_in_hand
- ld [wTempAI], a ; store evolution card found
- ld a, 2
- call AddToAIScore
- jr .check_venusaur
-
-.no_evolution_in_hand
- ld a, [wCurCardCanAttack]
- call CheckForEvolutionInDeck
- jr nc, .check_venusaur
- ld a, 1
- call AddToAIScore
-
-; if there's no Muk in any Play Area
-; and there's Venusaur2 in own Play Area,
-; add to AI score
-.check_venusaur
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .check_if_active
- ld a, VENUSAUR2
- call CountPokemonIDInPlayArea
- jr nc, .check_if_active
- ld a, 1
- call AddToAIScore
-
-.check_if_active
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .bench
-
-; arena
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .add_to_score
-
-; subtract from score instead
-; if Player is running Mewtwo1 mill deck.
- ld a, 5
- call SubFromAIScore
- jr .check_defending_can_ko
-
-.add_to_score
- ld a, 4
- call AddToAIScore
-
-; lower AI score if poison/double poison
-; will KO Pokémon between turns
-; or if the defending Pokémon can KO
- ld a, DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .check_defending_can_ko
- ; hp < 30
- cp 2
- jr z, .has_20_hp
- ; hp = 10
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and POISONED
- jr z, .check_defending_can_ko
- jr .poison_will_ko
-.has_20_hp
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and DOUBLE_POISONED
- jr z, .check_defending_can_ko
-.poison_will_ko
- ld a, 10
- call SubFromAIScore
- jr .check_bench
-.check_defending_can_ko
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .ai_score_bonus
- ld a, 10
- call SubFromAIScore
-
-; if either poison will KO or defending Pokémon can KO,
-; check if there are bench Pokémon,
-; if there are not, add AI score
-.check_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr nz, .ai_score_bonus
- ld a, 6
- call AddToAIScore
- jr .ai_score_bonus
-
-; lower AI score by 3 - (bench HP)/10
-; if bench HP < 30
-.bench
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- call CalculateByteTensDigit
- cp 3
- jr nc, .ai_score_bonus
-; hp < 30
- ld b, a
- ld a, 3
- sub b
- call SubFromAIScore
-
-; check list in wAICardListEnergyBonus
-.ai_score_bonus
- ld a, [wAICardListEnergyBonus + 1]
- or a
- jr z, .check_boss_deck ; is null
- ld h, a
- ld a, [wAICardListEnergyBonus]
- ld l, a
-
- push hl
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- pop hl
-
-.loop_id_list
- ld a, [hli]
- or a
- jr z, .check_boss_deck
- cp e
- jr nz, .next_id
-
- ; number of attached energy cards
- ld a, [hli]
- ld d, a
- push de
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- pop de
- cp d
- jr c, .check_id_score
- ; already reached target number of energy cards
- ld a, 10
- call SubFromAIScore
- jr .store_score
-
-.check_id_score
- ld a, [hli]
- cp $80
- jr c, .decrease_score_1
- sub $80
- call AddToAIScore
- jr .check_boss_deck
-
-.decrease_score_1
- ld d, a
- ld a, $80
- sub d
- call SubFromAIScore
- jr .check_boss_deck
-
-.next_id
- inc hl
- inc hl
- jr .loop_id_list
-
-; if it's a boss deck, call Func_174f2
-; and apply to the AI score the values
-; determined for this card
-.check_boss_deck
- call CheckIfNotABossDeckID
- jr c, .skip_boss_deck
-
- call Func_174f2
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaEnergyAIScore
- add hl, bc
- ld a, [hl]
- cp $80
- jr c, .decrease_score_2
- sub $80
- call AddToAIScore
- jr .skip_boss_deck
-
-.decrease_score_2
- ld b, a
- ld a, $80
- sub b
- call SubFromAIScore
-
-.skip_boss_deck
- ld a, 1
- call AddToAIScore
-
-; add AI score for both attacks,
-; according to their energy requirements.
- xor a ; first attack
- call DetermineAIScoreOfAttackEnergyRequirement
- ld a, SECOND_ATTACK
- call DetermineAIScoreOfAttackEnergyRequirement
-
-; store bench score for this card.
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc b
- dec c
- jp nz, .loop_play_area
-
-; the Play Area loop is over and the score
-; for each card has been calculated.
-; now to determine the highest score.
- call FindPlayAreaCardWithHighestAIScore
- jp nc, .not_found
-
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .play_card
- scf
- jp RetrievePlayAreaAIScoreFromBackup1
-
-.play_card
- call CreateEnergyCardListFromHand
- jp AITryToPlayEnergyCard
-
-.not_found: ; 1668a (5:668a)
- ld a, [wAIEnergyAttachLogicFlags]
- or a
- jr z, .no_carry
- jp RetrievePlayAreaAIScoreFromBackup1
-.no_carry
- or a
- ret
-
-; checks score related to selected attack,
-; in order to determine whether to play energy card.
-; the AI score is increased/decreased accordingly.
-; input:
-; [wSelectedAttack] = attack to check.
-DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695)
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jp c, .not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .attached_energy_boost
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .discard_energy
- jp .check_evolution
-
-.attached_energy_boost
- ld a, [wLoadedAttackEffectParam]
- cp MAX_ENERGY_BOOST_IS_LIMITED
- jr z, .check_surplus_energy
-
- ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED,
- ; which is equal to 3, add to score.
- call AddToAIScore
- jp .check_evolution
-
-.check_surplus_energy
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- cp 3 ; check how much surplus energy
- jr c, .asm_166cd
-
-.asm_166c5
- ld a, 5
- call SubFromAIScore
- jp .check_evolution
-
-.asm_166cd
- ld a, 2
- call AddToAIScore
-
-; check whether attack has ATTACHED_ENERGY_BOOST flag
-; and add to AI score if attaching another energy
-; will KO defending Pokémon.
-; add more to score if this is currently active Pokémon.
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jp nc, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jp c, .check_evolution
- jp z, .check_evolution
- ld a, [wDamage]
- add 10 ; boost gained by attaching another energy card
- ld b, a
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- sub b
- jr c, .attaching_kos_player
- jr nz, .check_evolution
-
-.attaching_kos_player
- ld a, 20
- call AddToAIScore
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
- jr .check_evolution
-
-; checks if there is surplus energy for attack
-; that discards attached energy card.
-; if current card is Zapdos2, don't add to score.
-; if there is no surplus energy, encourage playing energy.
-.discard_energy
- ld a, [wLoadedCard1ID]
- cp ZAPDOS2
- jr z, .check_evolution
- call CheckIfNoSurplusEnergyForAttack
- jr c, .asm_166cd
- jr .asm_166c5
-
-.not_enough_energy
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr nc, .check_color_needed
- ld a, 5
- call SubFromAIScore
-
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
-.check_color_needed
- ld a, b
- or a
- jr z, .check_colorless_needed
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed
- ld a, 4
- call AddToAIScore
- jr .check_total_needed
-.check_colorless_needed
- ld a, c
- or a
- jr z, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if only one energy card is needed for attack,
-; encourage playing energy card.
-.check_total_needed
- ld a, b
- add c
- dec a
- jr nz, .check_evolution
- ld a, 3
- call AddToAIScore
-
-; if the attack KOs player and this is the active card, add to AI score.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .atk_kos_defending
- jr nc, .check_evolution
-.atk_kos_defending
- ld a, 20
- call AddToAIScore
-
-; this is possibly a bug.
-; this is an identical check as above to test whether this card is active.
-; in case it is active, the score gets added 10 more points,
-; in addition to the 20 points already added above.
-; what was probably intended was to add 20 points
-; plus 10 in case it is the Arena card.
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .check_evolution
- ld a, 10
- call AddToAIScore
-
-.check_evolution
- ld a, [wTempAI] ; evolution in hand
- cp $ff
- ret z
-
-; temporarily replace this card with evolution in hand.
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
-
-; check for energy still needed for evolution to attack.
-; if FLAG_2_BIT_5 is not set, check what color is needed.
-; if the energy card color needed is in hand, increase AI score.
-; if a colorless card is needed, increase AI score.
- call CheckEnergyNeededForAttack
- jr nc, .done
- ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F
- call CheckLoadedAttackFlag
- jr c, .done
- ld a, b
- or a
- jr z, .check_colorless_needed_evo
- ld a, e
- call LookForCardIDInHand
- jr c, .check_colorless_needed_evo
- ld a, 2
- call AddToAIScore
- jr .done
-.check_colorless_needed_evo
- ld a, c
- or a
- jr z, .done
- ld a, 1
- call AddToAIScore
-
-; recover the original card in the Play Area location.
-.done
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ret
-
-; returns in hTempPlayAreaLocation_ff9d the Play Area location
-; of the card with the highest Play Area AI score, unless
-; the highest score is below $85.
-; if it succeeds in return a card location, set carry.
-; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags
-; doesn't include the Arena card and there's no minimum score.
-FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5)
- ld a, [wAIEnergyAttachLogicFlags]
- and AI_ENERGY_FLAG_SKIP_ARENA_CARD
- jr nz, .only_bench
-
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- ld e, c
- ld d, c
- ld hl, wPlayAreaAIScore
-; find highest Play Area AI score.
-.loop_1
- ld a, [hli]
- cp e
- jr c, .next_1
- jr z, .next_1
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_1
- inc c
- dec b
- jr nz, .loop_1
-
-; if highest AI score is below $85, return no carry.
-; else, store Play Area location and return carry.
- ld a, e
- cp $85
- jr c, .not_enough_score
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.not_enough_score
- or a
- ret
-
-; same as above but only check bench Pokémon scores.
-.only_bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- dec a
- jr z, .no_carry
-
- ld b, a
- ld e, 0
- ld c, PLAY_AREA_BENCH_1
- ld d, c
- ld hl, wPlayAreaAIScore + 1
-.loop_2
- ld a, [hli]
- cp e
- jr c, .next_2
- jr z, .next_2
- ld e, a ; overwrite highest score found
- ld d, c ; overwrite Play Area of highest score
-.next_2
- inc c
- dec b
- jr nz, .loop_2
-
-; in this case, there is no minimum threshold AI score.
- ld a, d
- ldh [hTempPlayAreaLocation_ff9d], a
- scf
- ret
-.no_carry
- or a
- ret
-
-; returns carry if there's an evolution card
-; that can evolve card in hTempPlayAreaLocation_ff9d,
-; and that card needs energy to use wSelectedAttack.
-CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805)
- call CreateHandCardList
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call CheckCardEvolutionInHandOrDeck
- jr c, .has_evolution
- or a
- ret
-
-.has_evolution
- ld b, a
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld [hl], b
- call CheckEnergyNeededForAttack
- jr c, .not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- or a
- ret
-
-.not_enough_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- scf
- ret
-
-; returns in e the card ID of the energy required for
-; the Discard/Energy Boost attack loaded in wSelectedAttack.
-; if it's Zapdos2's Thunderbolt attack, return no carry.
-; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion
-; attack, don't return energy card ID, but set carry.
-; output:
-; b = 1 if needs color energy, 0 otherwise;
-; c = 1 if only needs colorless energy, 0 otherwise;
-; carry set if not Zapdos2's Thunderbolt attack.
-GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b)
-; load card ID and check selected attack index.
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld b, a
- ld a, [wSelectedAttack]
- or a
- jr z, .first_attack
-
-; check if second attack is Zapdos2's Thunderbolt,
-; Charizard's Fire Spin or Exeggutor's Big Eggsplosion,
-; for these to be treated differently.
-; for both attacks, load its energy cost.
- ld a, b
- cp ZAPDOS2
- jr z, .zapdos2
- cp CHARIZARD
- jr z, .charizard_or_exeggutor
- cp EXEGGUTOR
- jr z, .charizard_or_exeggutor
- ld hl, wLoadedCard2Atk2EnergyCost
- jr .fire
-.first_attack
- ld hl, wLoadedCard2Atk1EnergyCost
-
-; check which energy color the attack requires,
-; and load in e the card ID of corresponding energy card,
-; then return carry flag set.
-.fire
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .grass
- ld e, FIRE_ENERGY
- jr .set_carry
-.grass
- ld a, b
- and $0f
- jr z, .lightning
- ld e, GRASS_ENERGY
- jr .set_carry
-.lightning
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .water
- ld e, LIGHTNING_ENERGY
- jr .set_carry
-.water
- ld a, b
- and $0f
- jr z, .fighting
- ld e, WATER_ENERGY
- jr .set_carry
-.fighting
- ld a, [hli]
- ld b, a
- and $f0
- jr z, .psychic
- ld e, FIGHTING_ENERGY
- jr .set_carry
-.psychic
- ld e, PSYCHIC_ENERGY
-
-.set_carry
- lb bc, $01, $00
- scf
- ret
-
-; for Zapdos2's Thunderbolt attack, return with no carry.
-.zapdos2
- or a
- ret
-
-; Charizard's Fire Spin and Exeggutor's Big Eggsplosion,
-; return carry.
-.charizard_or_exeggutor
- lb bc, $00, $01
- scf
- ret
-
-; called after the AI has decided which card to attach
-; energy from hand. AI does checks to determine whether
-; this card needs more energy or not, and chooses the
-; right energy card to play. If the card is played,
-; return with carry flag set.
-AITryToPlayEnergyCard: ; 1689f (5:689f)
-; check if energy cards are still needed for attacks.
-; if first attack doesn't need, test for the second attack.
- xor a
- ld [wTempAI], a
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .second_attack
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-.second_attack
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- jr nc, .check_discard_or_energy_boost
- ld a, b
- or a
- jr nz, .check_deck
- ld a, c
- or a
- jr nz, .check_deck
-
-; neither attack needs energy cards to be used.
-; check whether these attacks can be given
-; extra energy cards for their effects.
-.check_discard_or_energy_boost
- ld a, $01
- ld [wTempAI], a
-
-; for both attacks, check if it has the effect of
-; discarding energy cards or attached energy boost.
- xor a ; FIRST_ATTACK_OR_PKMN_POWER
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckEnergyNeededForAttack
- ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
- ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F
- call CheckLoadedAttackFlag
- jr c, .energy_boost_or_discard_energy
-
-; if none of the attacks have those flags, do an additional
-; check to ascertain whether evolution card needs energy
-; to use second attack. Return if all these checks fail.
- call CheckIfEvolutionNeedsEnergyForAttack
- ret nc
- call CreateEnergyCardListFromHand
- jr .check_deck
-
-; for attacks that discard energy or get boost for
-; additional energy cards, get the energy card ID required by attack.
-; if it's Zapdos2's Thunderbolt attack, return.
-.energy_boost_or_discard_energy
- call GetEnergyCardForDiscardOrEnergyBoostAttack
- ret nc
-
-; some decks allow basic Pokémon to be given double colorless
-; in anticipation for evolution, so play card if that is the case.
-.check_deck
- call CheckSpecificDecksToAttachDoubleColorless
- jr c, .play_energy_card
-
- ld a, b
- or a
- jr z, .colorless_energy
-
-; in this case, Pokémon needs a specific basic energy card.
-; look for basic energy card needed in hand and play it.
- ld a, e
- call LookForCardIDInHand
- ldh [hTemp_ffa0], a
- jr nc, .play_energy_card
-
-; in this case Pokémon just needs colorless (any basic energy card).
-; if active card, check if it needs 2 colorless.
-; if it does (and also doesn't additionally need a color energy),
-; look for double colorless card in hand and play it if found.
-.colorless_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a
- jr nz, .look_for_any_energy
- ld a, c
- or a
- jr z, .check_if_done
- cp 2
- jr nz, .look_for_any_energy
-
- ; needs two colorless
- ld hl, wDuelTempList
-.loop_1
- ld a, [hli]
- cp $ff
- jr z, .look_for_any_energy
- ldh [hTemp_ffa0], a
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_1
- jr .play_energy_card
-
-; otherwise, look for any card and play it.
-; if it's a boss deck, only play double colorless in this situation.
-.look_for_any_energy
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_2
- ld a, [hli]
- cp $ff
- jr z, .check_if_done
- call CheckIfOpponentHasBossDeckID
- jr nc, .load_card
- push af
- call GetCardIDFromDeckIndex
- ld a, e
- cp DOUBLE_COLORLESS_ENERGY
- pop bc
- jr z, .loop_2
- ld a, b
-.load_card
- ldh [hTemp_ffa0], a
-
-; plays energy card loaded in hTemp_ffa0 and sets carry flag.
-.play_energy_card
- ldh a, [hTempPlayAreaLocation_ff9d]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
- scf
- ret
-
-; wTempAI is 1 if the attack had a Discard/Energy Boost effect,
-; and 0 otherwise. If 1, then return. If not one, check if
-; there is still a second attack to check.
-.check_if_done
- ld a, [wTempAI]
- or a
- jr z, .check_first_attack
- ret
-.check_first_attack
- ld a, [wSelectedAttack]
- or a
- jp z, .second_attack
- ret
-
-; check if playing certain decks so that AI can decide whether to play
-; double colorless to some specific cards.
-; these are cards that do not need double colorless to any of their attacks
-; but are required by their evolutions.
-; return carry if there's a double colorless in hand to attach
-; and it's one of the card IDs from these decks.
-; output:
-; [hTemp_ffa0] = card index of double colorless in hand;
-; carry set if can play energy card.
-CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e)
- push bc
- push de
- push hl
-
-; check if AI is playing any of the applicable decks.
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite_deck
- cp FIRE_CHARGE_DECK_ID
- jr z, .fire_charge_deck
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald_deck
-
-.no_carry
- pop hl
- pop de
- pop bc
- or a
- ret
-
-; if playing Legendary Dragonite deck,
-; check for Charmander and Dratini.
-.legendary_dragonite_deck
- call .get_id
- cp CHARMANDER
- jr z, .check_colorless_attached
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Fire Charge deck,
-; check for Growlithe.
-.fire_charge_deck
- call .get_id
- cp GROWLITHE
- jr z, .check_colorless_attached
- jr .no_carry
-
-; if playing Legendary Ronald deck,
-; check for Dratini.
-.legendary_ronald_deck
- call .get_id
- cp DRATINI
- jr z, .check_colorless_attached
- jr .no_carry
-
-; check if card has any colorless energy cards attached,
-; and if there are any, return no carry.
-.check_colorless_attached
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wAttachedEnergies + COLORLESS]
- or a
- jr nz, .no_carry
-
-; card has no colorless energy, so look for double colorless
-; in hand and if found, return carry and its card index.
- ld a, DOUBLE_COLORLESS_ENERGY
- call LookForCardIDInHand
- jr c, .no_carry
- ldh [hTemp_ffa0], a
- pop hl
- pop de
- pop bc
- scf
- ret
-
-.get_id:
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ret
+; processes AI energy card playing logic +; with AI_ENERGY_FLAG_DONT_PLAY flag on +; unreferenced +Func_16488: ; 16488 (5:6488) + ld a, AI_ENERGY_FLAG_DONT_PLAY + ld [wAIEnergyAttachLogicFlags], a + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + ld a, [wAIScore] + ld [de], a + jr AIProcessAndTryToPlayEnergy.has_logic_flags + +; have AI choose an energy card to play, but do not play it. +; does not consider whether the cards have evolutions to be played. +; return carry if an energy card is chosen to use in any Play Area card, +; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d. +AIProcessButDontPlayEnergy_SkipEvolution: ; 164a1 (5:64a1) + ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION + ld [wAIEnergyAttachLogicFlags], a + +; backup wPlayAreaAIScore in wTempPlayAreaAIScore. + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + + ld a, [wAIScore] + ld [de], a + + jr AIProcessEnergyCards + +; have AI choose an energy card to play, but do not play it. +; does not consider whether the cards have evolutions to be played. +; return carry if an energy card is chosen to use in any Bench card, +; and if so, return its Play Area location in hTempPlayAreaLocation_ff9d. +AIProcessButDontPlayEnergy_SkipEvolutionAndArena: ; 164ba (5:64ba) + ld a, AI_ENERGY_FLAG_DONT_PLAY | AI_ENERGY_FLAG_SKIP_EVOLUTION | AI_ENERGY_FLAG_SKIP_ARENA_CARD + ld [wAIEnergyAttachLogicFlags], a + +; backup wPlayAreaAIScore in wTempPlayAreaAIScore. + ld de, wTempPlayAreaAIScore + ld hl, wPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + + ld a, [wAIScore] + ld [de], a + + jr AIProcessEnergyCards + +; copies wTempPlayAreaAIScore to wPlayAreaAIScore +; and loads wAIScore with value in wTempAIScore. +; identical to RetrievePlayAreaAIScoreFromBackup2. +RetrievePlayAreaAIScoreFromBackup1: ; 164d3 (5:64d3) + push af + ld de, wPlayAreaAIScore + ld hl, wTempPlayAreaAIScore + ld b, MAX_PLAY_AREA_POKEMON +.loop + ld a, [hli] + ld [de], a + inc de + dec b + jr nz, .loop + ld a, [hl] + ld [wAIScore], a + pop af + ret + +; have AI decide whether to play energy card from hand +; and determine which card is best to attach it. +AIProcessAndTryToPlayEnergy: ; 164e8 (5:64e8) + xor a + ld [wAIEnergyAttachLogicFlags], a + +.has_logic_flags + call CreateEnergyCardListFromHand + jr nc, AIProcessEnergyCards + +; no energy + ld a, [wAIEnergyAttachLogicFlags] + or a + jr z, .exit + jp RetrievePlayAreaAIScoreFromBackup1 +.exit + or a + ret + +; have AI decide whether to play energy card +; and determine which card is best to attach it. +AIProcessEnergyCards: ; 164fc (5:64fc) +; initialize Play Area AI score + ld a, $80 + ld b, MAX_PLAY_AREA_POKEMON + ld hl, wPlayAreaEnergyAIScore +.loop + ld [hli], a + dec b + jr nz, .loop + +; Legendary Articuno Deck has its own energy card logic + call HandleLegendaryArticunoEnergyScoring + +; start the main Play Area loop + ld b, PLAY_AREA_ARENA + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + +.loop_play_area + push bc + ld a, b + ldh [hTempPlayAreaLocation_ff9d], a + ld a, $80 + ld [wAIScore], a + ld a, $ff + ld [wTempAI], a + ld a, [wAIEnergyAttachLogicFlags] + and AI_ENERGY_FLAG_SKIP_EVOLUTION + jr nz, .check_venusaur + +; check if energy needed is found in hand +; and if there's an evolution in hand or deck +; and if so, add to AI score + call CreateHandCardList + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld [wCurCardCanAttack], a + call GetAttacksEnergyCostBits + ld hl, wDuelTempList + call CheckEnergyFlagsNeededInList + jp nc, .store_score + ld a, [wCurCardCanAttack] + call CheckForEvolutionInList + jr nc, .no_evolution_in_hand + ld [wTempAI], a ; store evolution card found + ld a, 2 + call AddToAIScore + jr .check_venusaur + +.no_evolution_in_hand + ld a, [wCurCardCanAttack] + call CheckForEvolutionInDeck + jr nc, .check_venusaur + ld a, 1 + call AddToAIScore + +; if there's no Muk in any Play Area +; and there's Venusaur2 in own Play Area, +; add to AI score +.check_venusaur + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .check_if_active + ld a, VENUSAUR2 + call CountPokemonIDInPlayArea + jr nc, .check_if_active + ld a, 1 + call AddToAIScore + +.check_if_active + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .bench + +; arena + ld a, [wAIBarrierFlagCounter] + bit AI_MEWTWO_MILL_F, a + jr z, .add_to_score + +; subtract from score instead +; if Player is running Mewtwo1 mill deck. + ld a, 5 + call SubFromAIScore + jr .check_defending_can_ko + +.add_to_score + ld a, 4 + call AddToAIScore + +; lower AI score if poison/double poison +; will KO Pokémon between turns +; or if the defending Pokémon can KO + ld a, DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + call CalculateByteTensDigit + cp 3 + jr nc, .check_defending_can_ko + ; hp < 30 + cp 2 + jr z, .has_20_hp + ; hp = 10 + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and POISONED + jr z, .check_defending_can_ko + jr .poison_will_ko +.has_20_hp + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and DOUBLE_POISONED + jr z, .check_defending_can_ko +.poison_will_ko + ld a, 10 + call SubFromAIScore + jr .check_bench +.check_defending_can_ko + call CheckIfDefendingPokemonCanKnockOut + jr nc, .ai_score_bonus + ld a, 10 + call SubFromAIScore + +; if either poison will KO or defending Pokémon can KO, +; check if there are bench Pokémon, +; if there are not, add AI score +.check_bench + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + dec a + jr nz, .ai_score_bonus + ld a, 6 + call AddToAIScore + jr .ai_score_bonus + +; lower AI score by 3 - (bench HP)/10 +; if bench HP < 30 +.bench + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + call CalculateByteTensDigit + cp 3 + jr nc, .ai_score_bonus +; hp < 30 + ld b, a + ld a, 3 + sub b + call SubFromAIScore + +; check list in wAICardListEnergyBonus +.ai_score_bonus + ld a, [wAICardListEnergyBonus + 1] + or a + jr z, .check_boss_deck ; is null + ld h, a + ld a, [wAICardListEnergyBonus] + ld l, a + + push hl + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + pop hl + +.loop_id_list + ld a, [hli] + or a + jr z, .check_boss_deck + cp e + jr nz, .next_id + + ; number of attached energy cards + ld a, [hli] + ld d, a + push de + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + pop de + cp d + jr c, .check_id_score + ; already reached target number of energy cards + ld a, 10 + call SubFromAIScore + jr .store_score + +.check_id_score + ld a, [hli] + cp $80 + jr c, .decrease_score_1 + sub $80 + call AddToAIScore + jr .check_boss_deck + +.decrease_score_1 + ld d, a + ld a, $80 + sub d + call SubFromAIScore + jr .check_boss_deck + +.next_id + inc hl + inc hl + jr .loop_id_list + +; if it's a boss deck, call Func_174f2 +; and apply to the AI score the values +; determined for this card +.check_boss_deck + call CheckIfNotABossDeckID + jr c, .skip_boss_deck + + call Func_174f2 + ldh a, [hTempPlayAreaLocation_ff9d] + ld c, a + ld b, $00 + ld hl, wPlayAreaEnergyAIScore + add hl, bc + ld a, [hl] + cp $80 + jr c, .decrease_score_2 + sub $80 + call AddToAIScore + jr .skip_boss_deck + +.decrease_score_2 + ld b, a + ld a, $80 + sub b + call SubFromAIScore + +.skip_boss_deck + ld a, 1 + call AddToAIScore + +; add AI score for both attacks, +; according to their energy requirements. + xor a ; first attack + call DetermineAIScoreOfAttackEnergyRequirement + ld a, SECOND_ATTACK + call DetermineAIScoreOfAttackEnergyRequirement + +; store bench score for this card. +.store_score + ldh a, [hTempPlayAreaLocation_ff9d] + ld c, a + ld b, $00 + ld hl, wPlayAreaAIScore + add hl, bc + ld a, [wAIScore] + ld [hl], a + pop bc + inc b + dec c + jp nz, .loop_play_area + +; the Play Area loop is over and the score +; for each card has been calculated. +; now to determine the highest score. + call FindPlayAreaCardWithHighestAIScore + jp nc, .not_found + + ld a, [wAIEnergyAttachLogicFlags] + or a + jr z, .play_card + scf + jp RetrievePlayAreaAIScoreFromBackup1 + +.play_card + call CreateEnergyCardListFromHand + jp AITryToPlayEnergyCard + +.not_found: ; 1668a (5:668a) + ld a, [wAIEnergyAttachLogicFlags] + or a + jr z, .no_carry + jp RetrievePlayAreaAIScoreFromBackup1 +.no_carry + or a + ret + +; checks score related to selected attack, +; in order to determine whether to play energy card. +; the AI score is increased/decreased accordingly. +; input: +; [wSelectedAttack] = attack to check. +DetermineAIScoreOfAttackEnergyRequirement: ; 16695 (5:6695) + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + jp c, .not_enough_energy + ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedAttackFlag + jr c, .attached_energy_boost + ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedAttackFlag + jr c, .discard_energy + jp .check_evolution + +.attached_energy_boost + ld a, [wLoadedAttackEffectParam] + cp MAX_ENERGY_BOOST_IS_LIMITED + jr z, .check_surplus_energy + + ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED, + ; which is equal to 3, add to score. + call AddToAIScore + jp .check_evolution + +.check_surplus_energy + call CheckIfNoSurplusEnergyForAttack + jr c, .asm_166cd + cp 3 ; check how much surplus energy + jr c, .asm_166cd + +.asm_166c5 + ld a, 5 + call SubFromAIScore + jp .check_evolution + +.asm_166cd + ld a, 2 + call AddToAIScore + +; check whether attack has ATTACHED_ENERGY_BOOST flag +; and add to AI score if attaching another energy +; will KO defending Pokémon. +; add more to score if this is currently active Pokémon. + ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedAttackFlag + jp nc, .check_evolution + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jp c, .check_evolution + jp z, .check_evolution + ld a, [wDamage] + add 10 ; boost gained by attaching another energy card + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + sub b + jr c, .attaching_kos_player + jr nz, .check_evolution + +.attaching_kos_player + ld a, 20 + call AddToAIScore + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .check_evolution + ld a, 10 + call AddToAIScore + jr .check_evolution + +; checks if there is surplus energy for attack +; that discards attached energy card. +; if current card is Zapdos2, don't add to score. +; if there is no surplus energy, encourage playing energy. +.discard_energy + ld a, [wLoadedCard1ID] + cp ZAPDOS2 + jr z, .check_evolution + call CheckIfNoSurplusEnergyForAttack + jr c, .asm_166cd + jr .asm_166c5 + +.not_enough_energy + ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F + call CheckLoadedAttackFlag + jr nc, .check_color_needed + ld a, 5 + call SubFromAIScore + +; if the energy card color needed is in hand, increase AI score. +; if a colorless card is needed, increase AI score. +.check_color_needed + ld a, b + or a + jr z, .check_colorless_needed + ld a, e + call LookForCardIDInHand + jr c, .check_colorless_needed + ld a, 4 + call AddToAIScore + jr .check_total_needed +.check_colorless_needed + ld a, c + or a + jr z, .check_evolution + ld a, 3 + call AddToAIScore + +; if only one energy card is needed for attack, +; encourage playing energy card. +.check_total_needed + ld a, b + add c + dec a + jr nz, .check_evolution + ld a, 3 + call AddToAIScore + +; if the attack KOs player and this is the active card, add to AI score. + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .check_evolution + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr z, .atk_kos_defending + jr nc, .check_evolution +.atk_kos_defending + ld a, 20 + call AddToAIScore + +; this is possibly a bug. +; this is an identical check as above to test whether this card is active. +; in case it is active, the score gets added 10 more points, +; in addition to the 20 points already added above. +; what was probably intended was to add 20 points +; plus 10 in case it is the Arena card. + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .check_evolution + ld a, 10 + call AddToAIScore + +.check_evolution + ld a, [wTempAI] ; evolution in hand + cp $ff + ret z + +; temporarily replace this card with evolution in hand. + ld b, a + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + push af + ld [hl], b + +; check for energy still needed for evolution to attack. +; if FLAG_2_BIT_5 is not set, check what color is needed. +; if the energy card color needed is in hand, increase AI score. +; if a colorless card is needed, increase AI score. + call CheckEnergyNeededForAttack + jr nc, .done + ld a, ATTACK_FLAG2_ADDRESS | FLAG_2_BIT_5_F + call CheckLoadedAttackFlag + jr c, .done + ld a, b + or a + jr z, .check_colorless_needed_evo + ld a, e + call LookForCardIDInHand + jr c, .check_colorless_needed_evo + ld a, 2 + call AddToAIScore + jr .done +.check_colorless_needed_evo + ld a, c + or a + jr z, .done + ld a, 1 + call AddToAIScore + +; recover the original card in the Play Area location. +.done + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + ret + +; returns in hTempPlayAreaLocation_ff9d the Play Area location +; of the card with the highest Play Area AI score, unless +; the highest score is below $85. +; if it succeeds in return a card location, set carry. +; if AI_ENERGY_FLAG_SKIP_ARENA_CARD is set in wAIEnergyAttachLogicFlags +; doesn't include the Arena card and there's no minimum score. +FindPlayAreaCardWithHighestAIScore: ; 167b5 (5:67b5) + ld a, [wAIEnergyAttachLogicFlags] + and AI_ENERGY_FLAG_SKIP_ARENA_CARD + jr nz, .only_bench + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, PLAY_AREA_ARENA + ld e, c + ld d, c + ld hl, wPlayAreaAIScore +; find highest Play Area AI score. +.loop_1 + ld a, [hli] + cp e + jr c, .next_1 + jr z, .next_1 + ld e, a ; overwrite highest score found + ld d, c ; overwrite Play Area of highest score +.next_1 + inc c + dec b + jr nz, .loop_1 + +; if highest AI score is below $85, return no carry. +; else, store Play Area location and return carry. + ld a, e + cp $85 + jr c, .not_enough_score + ld a, d + ldh [hTempPlayAreaLocation_ff9d], a + scf + ret +.not_enough_score + or a + ret + +; same as above but only check bench Pokémon scores. +.only_bench + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + dec a + jr z, .no_carry + + ld b, a + ld e, 0 + ld c, PLAY_AREA_BENCH_1 + ld d, c + ld hl, wPlayAreaAIScore + 1 +.loop_2 + ld a, [hli] + cp e + jr c, .next_2 + jr z, .next_2 + ld e, a ; overwrite highest score found + ld d, c ; overwrite Play Area of highest score +.next_2 + inc c + dec b + jr nz, .loop_2 + +; in this case, there is no minimum threshold AI score. + ld a, d + ldh [hTempPlayAreaLocation_ff9d], a + scf + ret +.no_carry + or a + ret + +; returns carry if there's an evolution card +; that can evolve card in hTempPlayAreaLocation_ff9d, +; and that card needs energy to use wSelectedAttack. +CheckIfEvolutionNeedsEnergyForAttack: ; 16805 (5:6805) + call CreateHandCardList + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call CheckCardEvolutionInHandOrDeck + jr c, .has_evolution + or a + ret + +.has_evolution + ld b, a + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + push af + ld [hl], b + call CheckEnergyNeededForAttack + jr c, .not_enough_energy + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + or a + ret + +.not_enough_energy + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + scf + ret + +; returns in e the card ID of the energy required for +; the Discard/Energy Boost attack loaded in wSelectedAttack. +; if it's Zapdos2's Thunderbolt attack, return no carry. +; if it's Charizard's Fire Spin or Exeggutor's Big Eggsplosion +; attack, don't return energy card ID, but set carry. +; output: +; b = 1 if needs color energy, 0 otherwise; +; c = 1 if only needs colorless energy, 0 otherwise; +; carry set if not Zapdos2's Thunderbolt attack. +GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b) +; load card ID and check selected attack index. + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld b, a + ld a, [wSelectedAttack] + or a + jr z, .first_attack + +; check if second attack is Zapdos2's Thunderbolt, +; Charizard's Fire Spin or Exeggutor's Big Eggsplosion, +; for these to be treated differently. +; for both attacks, load its energy cost. + ld a, b + cp ZAPDOS2 + jr z, .zapdos2 + cp CHARIZARD + jr z, .charizard_or_exeggutor + cp EXEGGUTOR + jr z, .charizard_or_exeggutor + ld hl, wLoadedCard2Atk2EnergyCost + jr .fire +.first_attack + ld hl, wLoadedCard2Atk1EnergyCost + +; check which energy color the attack requires, +; and load in e the card ID of corresponding energy card, +; then return carry flag set. +.fire + ld a, [hli] + ld b, a + and $f0 + jr z, .grass + ld e, FIRE_ENERGY + jr .set_carry +.grass + ld a, b + and $0f + jr z, .lightning + ld e, GRASS_ENERGY + jr .set_carry +.lightning + ld a, [hli] + ld b, a + and $f0 + jr z, .water + ld e, LIGHTNING_ENERGY + jr .set_carry +.water + ld a, b + and $0f + jr z, .fighting + ld e, WATER_ENERGY + jr .set_carry +.fighting + ld a, [hli] + ld b, a + and $f0 + jr z, .psychic + ld e, FIGHTING_ENERGY + jr .set_carry +.psychic + ld e, PSYCHIC_ENERGY + +.set_carry + lb bc, $01, $00 + scf + ret + +; for Zapdos2's Thunderbolt attack, return with no carry. +.zapdos2 + or a + ret + +; Charizard's Fire Spin and Exeggutor's Big Eggsplosion, +; return carry. +.charizard_or_exeggutor + lb bc, $00, $01 + scf + ret + +; called after the AI has decided which card to attach +; energy from hand. AI does checks to determine whether +; this card needs more energy or not, and chooses the +; right energy card to play. If the card is played, +; return with carry flag set. +AITryToPlayEnergyCard: ; 1689f (5:689f) +; check if energy cards are still needed for attacks. +; if first attack doesn't need, test for the second attack. + xor a + ld [wTempAI], a + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + jr nc, .second_attack + ld a, b + or a + jr nz, .check_deck + ld a, c + or a + jr nz, .check_deck + +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + jr nc, .check_discard_or_energy_boost + ld a, b + or a + jr nz, .check_deck + ld a, c + or a + jr nz, .check_deck + +; neither attack needs energy cards to be used. +; check whether these attacks can be given +; extra energy cards for their effects. +.check_discard_or_energy_boost + ld a, $01 + ld [wTempAI], a + +; for both attacks, check if it has the effect of +; discarding energy cards or attached energy boost. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedAttackFlag + jr c, .energy_boost_or_discard_energy + ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedAttackFlag + jr c, .energy_boost_or_discard_energy + + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckEnergyNeededForAttack + ld a, ATTACK_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F + call CheckLoadedAttackFlag + jr c, .energy_boost_or_discard_energy + ld a, ATTACK_FLAG2_ADDRESS | DISCARD_ENERGY_F + call CheckLoadedAttackFlag + jr c, .energy_boost_or_discard_energy + +; if none of the attacks have those flags, do an additional +; check to ascertain whether evolution card needs energy +; to use second attack. Return if all these checks fail. + call CheckIfEvolutionNeedsEnergyForAttack + ret nc + call CreateEnergyCardListFromHand + jr .check_deck + +; for attacks that discard energy or get boost for +; additional energy cards, get the energy card ID required by attack. +; if it's Zapdos2's Thunderbolt attack, return. +.energy_boost_or_discard_energy + call GetEnergyCardForDiscardOrEnergyBoostAttack + ret nc + +; some decks allow basic Pokémon to be given double colorless +; in anticipation for evolution, so play card if that is the case. +.check_deck + call CheckSpecificDecksToAttachDoubleColorless + jr c, .play_energy_card + + ld a, b + or a + jr z, .colorless_energy + +; in this case, Pokémon needs a specific basic energy card. +; look for basic energy card needed in hand and play it. + ld a, e + call LookForCardIDInHand + ldh [hTemp_ffa0], a + jr nc, .play_energy_card + +; in this case Pokémon just needs colorless (any basic energy card). +; if active card, check if it needs 2 colorless. +; if it does (and also doesn't additionally need a color energy), +; look for double colorless card in hand and play it if found. +.colorless_energy + ldh a, [hTempPlayAreaLocation_ff9d] + or a + jr nz, .look_for_any_energy + ld a, c + or a + jr z, .check_if_done + cp 2 + jr nz, .look_for_any_energy + + ; needs two colorless + ld hl, wDuelTempList +.loop_1 + ld a, [hli] + cp $ff + jr z, .look_for_any_energy + ldh [hTemp_ffa0], a + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + jr nz, .loop_1 + jr .play_energy_card + +; otherwise, look for any card and play it. +; if it's a boss deck, only play double colorless in this situation. +.look_for_any_energy + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards +.loop_2 + ld a, [hli] + cp $ff + jr z, .check_if_done + call CheckIfOpponentHasBossDeckID + jr nc, .load_card + push af + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop bc + jr z, .loop_2 + ld a, b +.load_card + ldh [hTemp_ffa0], a + +; plays energy card loaded in hTemp_ffa0 and sets carry flag. +.play_energy_card + ldh a, [hTempPlayAreaLocation_ff9d] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_PLAY_ENERGY + bank1call AIMakeDecision + scf + ret + +; wTempAI is 1 if the attack had a Discard/Energy Boost effect, +; and 0 otherwise. If 1, then return. If not one, check if +; there is still a second attack to check. +.check_if_done + ld a, [wTempAI] + or a + jr z, .check_first_attack + ret +.check_first_attack + ld a, [wSelectedAttack] + or a + jp z, .second_attack + ret + +; check if playing certain decks so that AI can decide whether to play +; double colorless to some specific cards. +; these are cards that do not need double colorless to any of their attacks +; but are required by their evolutions. +; return carry if there's a double colorless in hand to attach +; and it's one of the card IDs from these decks. +; output: +; [hTemp_ffa0] = card index of double colorless in hand; +; carry set if can play energy card. +CheckSpecificDecksToAttachDoubleColorless: ; 1696e (5:696e) + push bc + push de + push hl + +; check if AI is playing any of the applicable decks. + ld a, [wOpponentDeckID] + cp LEGENDARY_DRAGONITE_DECK_ID + jr z, .legendary_dragonite_deck + cp FIRE_CHARGE_DECK_ID + jr z, .fire_charge_deck + cp LEGENDARY_RONALD_DECK_ID + jr z, .legendary_ronald_deck + +.no_carry + pop hl + pop de + pop bc + or a + ret + +; if playing Legendary Dragonite deck, +; check for Charmander and Dratini. +.legendary_dragonite_deck + call .get_id + cp CHARMANDER + jr z, .check_colorless_attached + cp DRATINI + jr z, .check_colorless_attached + jr .no_carry + +; if playing Fire Charge deck, +; check for Growlithe. +.fire_charge_deck + call .get_id + cp GROWLITHE + jr z, .check_colorless_attached + jr .no_carry + +; if playing Legendary Ronald deck, +; check for Dratini. +.legendary_ronald_deck + call .get_id + cp DRATINI + jr z, .check_colorless_attached + jr .no_carry + +; check if card has any colorless energy cards attached, +; and if there are any, return no carry. +.check_colorless_attached + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wAttachedEnergies + COLORLESS] + or a + jr nz, .no_carry + +; card has no colorless energy, so look for double colorless +; in hand and if found, return carry and its card index. + ld a, DOUBLE_COLORLESS_ENERGY + call LookForCardIDInHand + jr c, .no_carry + ldh [hTemp_ffa0], a + pop hl + pop de + pop bc + scf + ret + +.get_id: + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ret diff --git a/src/engine/ai/hand_pokemon.asm b/src/engine/ai/hand_pokemon.asm index 28ff6b1..27a4176 100644 --- a/src/engine/ai/hand_pokemon.asm +++ b/src/engine/ai/hand_pokemon.asm @@ -1,627 +1,627 @@ -; determine whether AI plays
-; basic cards from hand
-AIDecidePlayPokemonCard: ; 15eae (5:5eae)
- call CreateHandCardList
- call SortTempHandByIDList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, AIDecideEvolution
-
- ld [wTempAIPokemonCard], a
- push hl
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jr nc, .skip
- ; skip non-pokemon cards
-
- ld a, [wLoadedCard1Stage]
- or a
- jr nz, .skip
- ; skip non-basic pokemon
-
- ld a, 130
- ld [wAIScore], a
- call AIDecidePlayLegendaryBirds
-
-; if Play Area has more than 4 Pokémon, decrease AI score
-; else, increase AI score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 4
- jr c, .has_4_or_fewer
- ld a, 20
- call SubFromAIScore
- jr .check_defending_can_ko
-.has_4_or_fewer
- ld a, 50
- call AddToAIScore
-
-; if defending Pokémon can KO active card, increase AI score
-.check_defending_can_ko
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_energy_cards
- ld a, 20
- call AddToAIScore
-
-; if energy cards are found in hand
-; for this card's attacks, raise AI score
-.check_energy_cards
- ld a, [wTempAIPokemonCard]
- call GetAttacksEnergyCostBits
- call CheckEnergyFlagsNeededInList
- jr nc, .check_evolution_hand
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in hand
-; for this card, raise AI score
-.check_evolution_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_evolution_deck
- ld a, 20
- call AddToAIScore
-
-; if evolution card is found in deck
-; for this card, raise AI score
-.check_evolution_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_score
- ld a, 10
- call AddToAIScore
-
-; if AI score is >= 180, play card from hand
-.check_score
- ld a, [wAIScore]
- cp 180
- jr c, .skip
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- call CheckIfCardCanBePlayed
- jr c, .skip
- ld a, OPPACTION_PLAY_BASIC_PKMN
- bank1call AIMakeDecision
- jr c, .done
-.skip
- pop hl
- jp .next_hand_card
-.done
- pop hl
- ret
-
-; determine whether AI evolves
-; Pokémon in the Play Area
-AIDecideEvolution: ; 15f4c (5:5f4c)
- call CreateHandCardList
- ld hl, wDuelTempList
- ld de, wHandTempList
- call CopyHandCardList
- ld hl, wHandTempList
-
-.next_hand_card
- ld a, [hli]
- cp $ff
- jp z, .done
- ld [wTempAIPokemonCard], a
-
-; check if Prehistoric Power is active
-; and if so, skip to next card in hand
- push hl
- call IsPrehistoricPowerActive
- jp c, .done_hand_card
-
-; load evolution data to buffer1
-; skip if it's not a Pokémon card
-; and if it's a basic stage card
- ld a, [wTempAIPokemonCard]
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- cp TYPE_ENERGY
- jp nc, .done_hand_card
- ld a, [wLoadedCard1Stage]
- or a
- jp z, .done_hand_card
-
-; start looping Pokémon in Play Area
-; to find a card to evolve
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld c, a
- ld b, 0
-.next_bench_pokemon
- push bc
- ld e, b
- ld a, [wTempAIPokemonCard]
- ld d, a
- call CheckIfCanEvolveInto
- pop bc
- push bc
- jp c, .done_bench_pokemon
-
-; store this Play Area location in wTempAI
-; and initialize the AI score
- ld a, b
- ld [wTempAI], a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, $80
- ld [wAIScore], a
- call AIDecideSpecialEvolutions
-
-; check if the card can use any attacks
-; and if any of those attacks can KO
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .cant_attack_or_ko
-.can_attack
- ld a, $01
- ld [wCurCardCanAttack], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_evolution_attacks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_evolution_attacks
- ld a, $01
- ld [wCurCardCanKO], a
- jr .check_evolution_attacks
-.cant_attack_or_ko
- xor a
- ld [wCurCardCanAttack], a
- ld [wCurCardCanKO], a
-
-; check evolution to see if it can use any of its attacks:
-; if it can, raise AI score;
-; if it can't, decrease AI score and if an energy card that is needed
-; can be played from the hand, raise AI score.
-.check_evolution_attacks
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- push af
- ld a, [wTempAIPokemonCard]
- ld [hl], a
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr nc, .evolution_can_attack
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_attack
-.evolution_can_attack
- ld a, 5
- call AddToAIScore
- jr .check_evolution_ko
-.evolution_cant_attack
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_evolution_ko
- ld a, 2
- call SubFromAIScore
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_evolution_ko
- call LookForEnergyNeededInHand
- jr nc, .check_evolution_ko
- ld a, 7
- call AddToAIScore
-
-; if it's an active card:
-; if evolution can't KO but the current card can, lower AI score;
-; if evolution can KO as well, raise AI score.
-.check_evolution_ko
- ld a, [wCurCardCanAttack]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_defending_can_ko_evolution
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .evolution_cant_ko
- call CheckIfSelectedAttackIsUnusable
- jr c, .evolution_cant_ko
- ld a, 5
- call AddToAIScore
- jr .check_defending_can_ko_evolution
-.evolution_cant_ko
- ld a, [wCurCardCanKO]
- or a
- jr z, .check_defending_can_ko_evolution
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO evolution, lower AI score
-.check_defending_can_ko_evolution
- ld a, [wTempAI]
- or a
- jr nz, .check_mr_mime
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_mr_mime
- ld a, 5
- call SubFromAIScore
-
-; if evolution can't damage player's Mr Mime, lower AI score
-.check_mr_mime
- ld a, [wTempAI]
- call CheckDamageToMrMime
- jr c, .check_defending_can_ko
- ld a, 20
- call SubFromAIScore
-
-; if defending Pokémon can KO current card, raise AI score
-.check_defending_can_ko
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- pop af
- ld [hl], a
- ld a, [wTempAI]
- or a
- jr nz, .check_2nd_stage_hand
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_status
- ld a, 5
- call AddToAIScore
-
-; if current card has a status condition, raise AI score
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_2nd_stage_hand
- ld a, 4
- call AddToAIScore
-
-; if hand has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_hand
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInList
- jr nc, .check_2nd_stage_deck
- ld a, 2
- call AddToAIScore
- jr .check_damage
-
-; if deck has 2nd stage card to evolve evolution card, raise AI score
-.check_2nd_stage_deck
- ld a, [wTempAIPokemonCard]
- call CheckForEvolutionInDeck
- jr nc, .check_damage
- ld a, 1
- call AddToAIScore
-
-; decrease AI score proportional to damage
-; AI score -= floor(Damage / 40)
-.check_damage
- ld a, [wTempAI]
- ld e, a
- call GetCardDamageAndMaxHP
- or a
- jr z, .check_mysterious_fossil
- srl a
- srl a
- call CalculateByteTensDigit
- call SubFromAIScore
-
-; if is Mysterious Fossil or
-; wLoadedCard1Unknown2 is set to $02,
-; raise AI score
-.check_mysterious_fossil
- ld a, [wTempAI]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil
- ld a, [wLoadedCard1Unknown2]
- cp $02
- jr nz, .pikachu_deck
- ld a, 2
- call AddToAIScore
- jr .pikachu_deck
-
-.mysterious_fossil
- ld a, 5
- call AddToAIScore
-
-; in Pikachu Deck, decrease AI score for evolving Pikachu
-.pikachu_deck
- ld a, [wOpponentDeckID]
- cp PIKACHU_DECK_ID
- jr nz, .check_score
- ld a, [wLoadedCard1ID]
- cp PIKACHU1
- jr z, .pikachu
- cp PIKACHU2
- jr z, .pikachu
- cp PIKACHU3
- jr z, .pikachu
- cp PIKACHU4
- jr nz, .check_score
-.pikachu
- ld a, 3
- call SubFromAIScore
-
-; if AI score >= 133, go through with the evolution
-.check_score
- ld a, [wAIScore]
- cp 133
- jr c, .done_bench_pokemon
- ld a, [wTempAI]
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, [wTempAIPokemonCard]
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_EVOLVE_PKMN
- bank1call AIMakeDecision
- pop bc
- jr .done_hand_card
-
-.done_bench_pokemon
- pop bc
- inc b
- dec c
- jp nz, .next_bench_pokemon
-.done_hand_card
- pop hl
- jp .next_hand_card
-.done
- or a
- ret
-
-; determine AI score for evolving
-; Charmeleon, Magikarp, Dragonair and Grimer
-; in certain decks
-AIDecideSpecialEvolutions: ; 16120 (5:6120)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_DRAGONITE_DECK_ID
- jr z, .legendary_dragonite
- cp INVINCIBLE_RONALD_DECK_ID
- jr z, .invincible_ronald
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .legendary_ronald
- ret
-
-.legendary_dragonite
- ld a, [wLoadedCard2ID]
- cp CHARMELEON
- jr z, .charmeleon
- cp MAGIKARP
- jr z, .magikarp
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-; check if number of energy cards attached to Charmeleon are at least 3
-; and if adding the energy cards in hand makes at least 6 energy cards
-.charmeleon
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 3
- jr c, .not_enough_energy
- push af
- farcall CountOppEnergyCardsInHand
- pop bc
- add b
- cp 6
- jr c, .not_enough_energy
- ld a, 3
- call AddToAIScore
- ret
-.not_enough_energy
- ld a, 10
- call SubFromAIScore
- ret
-
-; check if Magikarp is not the active card
-; and has at least 2 energy cards attached
-.magikarp
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld e, a
- call CountNumberOfEnergyCardsAttached
- cp 2
- ret c
- ld a, 3
- call AddToAIScore
- ret
-
-.invincible_ronald
- ld a, [wLoadedCard2ID]
- cp GRIMER
- jr z, .grimer
- ret
-
-; check if Grimer is not active card
-.grimer
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- ret z
- ld a, 10
- call AddToAIScore
- ret
-
-.legendary_ronald
- ld a, [wLoadedCard2ID]
- cp DRAGONAIR
- jr z, .dragonair
- ret
-
-.dragonair
- ldh a, [hTempPlayAreaLocation_ff9d]
- or a ; active card
- jr z, .is_active
-
-; if Dragonair is benched, check all Pokémon in Play Area
-; and sum all the damage in HP of all cards
-; if this result is >= 70, check if there's
-; a Muk in any duelist's Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, 0
-.loop
- dec b
- ld e, b
- push bc
- call GetCardDamageAndMaxHP
- pop bc
- add c
- ld c, a
- ld a, b
- or a
- jr nz, .loop
- ld a, 70
- cp c
- jr c, .check_muk
-.lower_score
- ld a, 10
- call SubFromAIScore
- ret
-
-; if there's no Muk, raise score
-.check_muk
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .lower_score
- ld a, 10
- call AddToAIScore
- ret
-
-; if Dragonair is active, check its damage in HP
-; if this result is >= 50,
-; and if at least 3 energy cards attached,
-; check if there's a Muk in any duelist's Play Area
-.is_active
- ld e, 0
- call GetCardDamageAndMaxHP
- cp 50
- jr c, .lower_score
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- cp 3
- jr c, .lower_score
- jr .check_muk
-
-; determine AI score for the legendary cards
-; Moltres, Zapdos and Articuno
-AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5)
-; check if deck applies
- ld a, [wOpponentDeckID]
- cp LEGENDARY_ZAPDOS_DECK_ID
- jr z, .begin
- cp LEGENDARY_ARTICUNO_DECK_ID
- jr z, .begin
- cp LEGENDARY_RONALD_DECK_ID
- jr z, .begin
- ret
-
-; check if card applies
-.begin
- ld a, [wLoadedCard1ID]
- cp ARTICUNO2
- jr z, .articuno
- cp MOLTRES2
- jr z, .moltres
- cp ZAPDOS3
- jr z, .zapdos
- ret
-
-.articuno
- ; exit if not enough Pokemon in Play Area
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
- call CheckIfActiveCardCanKnockOut
- jr c, .subtract
- call CheckIfActivePokemonCanUseAnyNonResidualAttack
- jr nc, .subtract
- call AIDecideWhetherToRetreat
- jr c, .subtract
-
- ; checks for player's active card status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetNonTurnDuelistVariable
- and CNF_SLP_PRZ
- or a
- jr nz, .subtract
-
- ; checks for player's Pokemon Power
- call SwapTurn
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, $00
- call CopyAttackDataAndDamage_FromDeckIndex
- call SwapTurn
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- jr z, .check_muk_and_snorlax
-
- ; return if no space on the bench
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr c, .check_muk_and_snorlax
- ret
-
-.check_muk_and_snorlax
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ; checks if player's active card is Snorlax
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp SNORLAX
- jr z, .subtract
-
-; add
- ld a, 70
- call AddToAIScore
- ret
-.subtract
- ld a, 100
- call SubFromAIScore
- ret
-
-.moltres
- ; checks if there's enough cards in deck
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 56 ; max number of cards not in deck to activate
- jr nc, .subtract
- ret
-
-.zapdos
- ; checks for Muk in both Play Areas
- ld a, MUK
- call CountPokemonIDInBothPlayAreas
- jr c, .subtract
- ret
+; determine whether AI plays +; basic cards from hand +AIDecidePlayPokemonCard: ; 15eae (5:5eae) + call CreateHandCardList + call SortTempHandByIDList + ld hl, wDuelTempList + ld de, wHandTempList + call CopyHandCardList + ld hl, wHandTempList + +.next_hand_card + ld a, [hli] + cp $ff + jp z, AIDecideEvolution + + ld [wTempAIPokemonCard], a + push hl + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .skip + ; skip non-pokemon cards + + ld a, [wLoadedCard1Stage] + or a + jr nz, .skip + ; skip non-basic pokemon + + ld a, 130 + ld [wAIScore], a + call AIDecidePlayLegendaryBirds + +; if Play Area has more than 4 Pokémon, decrease AI score +; else, increase AI score + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 4 + jr c, .has_4_or_fewer + ld a, 20 + call SubFromAIScore + jr .check_defending_can_ko +.has_4_or_fewer + ld a, 50 + call AddToAIScore + +; if defending Pokémon can KO active card, increase AI score +.check_defending_can_ko + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfDefendingPokemonCanKnockOut + jr nc, .check_energy_cards + ld a, 20 + call AddToAIScore + +; if energy cards are found in hand +; for this card's attacks, raise AI score +.check_energy_cards + ld a, [wTempAIPokemonCard] + call GetAttacksEnergyCostBits + call CheckEnergyFlagsNeededInList + jr nc, .check_evolution_hand + ld a, 20 + call AddToAIScore + +; if evolution card is found in hand +; for this card, raise AI score +.check_evolution_hand + ld a, [wTempAIPokemonCard] + call CheckForEvolutionInList + jr nc, .check_evolution_deck + ld a, 20 + call AddToAIScore + +; if evolution card is found in deck +; for this card, raise AI score +.check_evolution_deck + ld a, [wTempAIPokemonCard] + call CheckForEvolutionInDeck + jr nc, .check_score + ld a, 10 + call AddToAIScore + +; if AI score is >= 180, play card from hand +.check_score + ld a, [wAIScore] + cp 180 + jr c, .skip + ld a, [wTempAIPokemonCard] + ldh [hTemp_ffa0], a + call CheckIfCardCanBePlayed + jr c, .skip + ld a, OPPACTION_PLAY_BASIC_PKMN + bank1call AIMakeDecision + jr c, .done +.skip + pop hl + jp .next_hand_card +.done + pop hl + ret + +; determine whether AI evolves +; Pokémon in the Play Area +AIDecideEvolution: ; 15f4c (5:5f4c) + call CreateHandCardList + ld hl, wDuelTempList + ld de, wHandTempList + call CopyHandCardList + ld hl, wHandTempList + +.next_hand_card + ld a, [hli] + cp $ff + jp z, .done + ld [wTempAIPokemonCard], a + +; check if Prehistoric Power is active +; and if so, skip to next card in hand + push hl + call IsPrehistoricPowerActive + jp c, .done_hand_card + +; load evolution data to buffer1 +; skip if it's not a Pokémon card +; and if it's a basic stage card + ld a, [wTempAIPokemonCard] + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jp nc, .done_hand_card + ld a, [wLoadedCard1Stage] + or a + jp z, .done_hand_card + +; start looping Pokémon in Play Area +; to find a card to evolve + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld b, 0 +.next_bench_pokemon + push bc + ld e, b + ld a, [wTempAIPokemonCard] + ld d, a + call CheckIfCanEvolveInto + pop bc + push bc + jp c, .done_bench_pokemon + +; store this Play Area location in wTempAI +; and initialize the AI score + ld a, b + ld [wTempAI], a + ldh [hTempPlayAreaLocation_ff9d], a + ld a, $80 + ld [wAIScore], a + call AIDecideSpecialEvolutions + +; check if the card can use any attacks +; and if any of those attacks can KO + xor a + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr nc, .can_attack + ld a, $01 + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr c, .cant_attack_or_ko +.can_attack + ld a, $01 + ld [wCurCardCanAttack], a + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .check_evolution_attacks + call CheckIfSelectedAttackIsUnusable + jr c, .check_evolution_attacks + ld a, $01 + ld [wCurCardCanKO], a + jr .check_evolution_attacks +.cant_attack_or_ko + xor a + ld [wCurCardCanAttack], a + ld [wCurCardCanKO], a + +; check evolution to see if it can use any of its attacks: +; if it can, raise AI score; +; if it can't, decrease AI score and if an energy card that is needed +; can be played from the hand, raise AI score. +.check_evolution_attacks + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + push af + ld a, [wTempAIPokemonCard] + ld [hl], a + xor a + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr nc, .evolution_can_attack + ld a, $01 + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr c, .evolution_cant_attack +.evolution_can_attack + ld a, 5 + call AddToAIScore + jr .check_evolution_ko +.evolution_cant_attack + ld a, [wCurCardCanAttack] + or a + jr z, .check_evolution_ko + ld a, 2 + call SubFromAIScore + ld a, [wAlreadyPlayedEnergy] + or a + jr nz, .check_evolution_ko + call LookForEnergyNeededInHand + jr nc, .check_evolution_ko + ld a, 7 + call AddToAIScore + +; if it's an active card: +; if evolution can't KO but the current card can, lower AI score; +; if evolution can KO as well, raise AI score. +.check_evolution_ko + ld a, [wCurCardCanAttack] + or a + jr z, .check_defending_can_ko_evolution + ld a, [wTempAI] + or a + jr nz, .check_defending_can_ko_evolution + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .evolution_cant_ko + call CheckIfSelectedAttackIsUnusable + jr c, .evolution_cant_ko + ld a, 5 + call AddToAIScore + jr .check_defending_can_ko_evolution +.evolution_cant_ko + ld a, [wCurCardCanKO] + or a + jr z, .check_defending_can_ko_evolution + ld a, 20 + call SubFromAIScore + +; if defending Pokémon can KO evolution, lower AI score +.check_defending_can_ko_evolution + ld a, [wTempAI] + or a + jr nz, .check_mr_mime + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfDefendingPokemonCanKnockOut + jr nc, .check_mr_mime + ld a, 5 + call SubFromAIScore + +; if evolution can't damage player's Mr Mime, lower AI score +.check_mr_mime + ld a, [wTempAI] + call CheckDamageToMrMime + jr c, .check_defending_can_ko + ld a, 20 + call SubFromAIScore + +; if defending Pokémon can KO current card, raise AI score +.check_defending_can_ko + ld a, [wTempAI] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + pop af + ld [hl], a + ld a, [wTempAI] + or a + jr nz, .check_2nd_stage_hand + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfDefendingPokemonCanKnockOut + jr nc, .check_status + ld a, 5 + call AddToAIScore + +; if current card has a status condition, raise AI score +.check_status + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + or a + jr z, .check_2nd_stage_hand + ld a, 4 + call AddToAIScore + +; if hand has 2nd stage card to evolve evolution card, raise AI score +.check_2nd_stage_hand + ld a, [wTempAIPokemonCard] + call CheckForEvolutionInList + jr nc, .check_2nd_stage_deck + ld a, 2 + call AddToAIScore + jr .check_damage + +; if deck has 2nd stage card to evolve evolution card, raise AI score +.check_2nd_stage_deck + ld a, [wTempAIPokemonCard] + call CheckForEvolutionInDeck + jr nc, .check_damage + ld a, 1 + call AddToAIScore + +; decrease AI score proportional to damage +; AI score -= floor(Damage / 40) +.check_damage + ld a, [wTempAI] + ld e, a + call GetCardDamageAndMaxHP + or a + jr z, .check_mysterious_fossil + srl a + srl a + call CalculateByteTensDigit + call SubFromAIScore + +; if is Mysterious Fossil or +; wLoadedCard1Unknown2 is set to $02, +; raise AI score +.check_mysterious_fossil + ld a, [wTempAI] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1ID] + cp MYSTERIOUS_FOSSIL + jr z, .mysterious_fossil + ld a, [wLoadedCard1Unknown2] + cp $02 + jr nz, .pikachu_deck + ld a, 2 + call AddToAIScore + jr .pikachu_deck + +.mysterious_fossil + ld a, 5 + call AddToAIScore + +; in Pikachu Deck, decrease AI score for evolving Pikachu +.pikachu_deck + ld a, [wOpponentDeckID] + cp PIKACHU_DECK_ID + jr nz, .check_score + ld a, [wLoadedCard1ID] + cp PIKACHU1 + jr z, .pikachu + cp PIKACHU2 + jr z, .pikachu + cp PIKACHU3 + jr z, .pikachu + cp PIKACHU4 + jr nz, .check_score +.pikachu + ld a, 3 + call SubFromAIScore + +; if AI score >= 133, go through with the evolution +.check_score + ld a, [wAIScore] + cp 133 + jr c, .done_bench_pokemon + ld a, [wTempAI] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wTempAIPokemonCard] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EVOLVE_PKMN + bank1call AIMakeDecision + pop bc + jr .done_hand_card + +.done_bench_pokemon + pop bc + inc b + dec c + jp nz, .next_bench_pokemon +.done_hand_card + pop hl + jp .next_hand_card +.done + or a + ret + +; determine AI score for evolving +; Charmeleon, Magikarp, Dragonair and Grimer +; in certain decks +AIDecideSpecialEvolutions: ; 16120 (5:6120) +; check if deck applies + ld a, [wOpponentDeckID] + cp LEGENDARY_DRAGONITE_DECK_ID + jr z, .legendary_dragonite + cp INVINCIBLE_RONALD_DECK_ID + jr z, .invincible_ronald + cp LEGENDARY_RONALD_DECK_ID + jr z, .legendary_ronald + ret + +.legendary_dragonite + ld a, [wLoadedCard2ID] + cp CHARMELEON + jr z, .charmeleon + cp MAGIKARP + jr z, .magikarp + cp DRAGONAIR + jr z, .dragonair + ret + +; check if number of energy cards attached to Charmeleon are at least 3 +; and if adding the energy cards in hand makes at least 6 energy cards +.charmeleon + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call CountNumberOfEnergyCardsAttached + cp 3 + jr c, .not_enough_energy + push af + farcall CountOppEnergyCardsInHand + pop bc + add b + cp 6 + jr c, .not_enough_energy + ld a, 3 + call AddToAIScore + ret +.not_enough_energy + ld a, 10 + call SubFromAIScore + ret + +; check if Magikarp is not the active card +; and has at least 2 energy cards attached +.magikarp + ldh a, [hTempPlayAreaLocation_ff9d] + or a ; active card + ret z + ld e, a + call CountNumberOfEnergyCardsAttached + cp 2 + ret c + ld a, 3 + call AddToAIScore + ret + +.invincible_ronald + ld a, [wLoadedCard2ID] + cp GRIMER + jr z, .grimer + ret + +; check if Grimer is not active card +.grimer + ldh a, [hTempPlayAreaLocation_ff9d] + or a ; active card + ret z + ld a, 10 + call AddToAIScore + ret + +.legendary_ronald + ld a, [wLoadedCard2ID] + cp DRAGONAIR + jr z, .dragonair + ret + +.dragonair + ldh a, [hTempPlayAreaLocation_ff9d] + or a ; active card + jr z, .is_active + +; if Dragonair is benched, check all Pokémon in Play Area +; and sum all the damage in HP of all cards +; if this result is >= 70, check if there's +; a Muk in any duelist's Play Area + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, 0 +.loop + dec b + ld e, b + push bc + call GetCardDamageAndMaxHP + pop bc + add c + ld c, a + ld a, b + or a + jr nz, .loop + ld a, 70 + cp c + jr c, .check_muk +.lower_score + ld a, 10 + call SubFromAIScore + ret + +; if there's no Muk, raise score +.check_muk + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .lower_score + ld a, 10 + call AddToAIScore + ret + +; if Dragonair is active, check its damage in HP +; if this result is >= 50, +; and if at least 3 energy cards attached, +; check if there's a Muk in any duelist's Play Area +.is_active + ld e, 0 + call GetCardDamageAndMaxHP + cp 50 + jr c, .lower_score + ld e, PLAY_AREA_ARENA + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp 3 + jr c, .lower_score + jr .check_muk + +; determine AI score for the legendary cards +; Moltres, Zapdos and Articuno +AIDecidePlayLegendaryBirds: ; 161d5 (5:61d5) +; check if deck applies + ld a, [wOpponentDeckID] + cp LEGENDARY_ZAPDOS_DECK_ID + jr z, .begin + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, .begin + cp LEGENDARY_RONALD_DECK_ID + jr z, .begin + ret + +; check if card applies +.begin + ld a, [wLoadedCard1ID] + cp ARTICUNO2 + jr z, .articuno + cp MOLTRES2 + jr z, .moltres + cp ZAPDOS3 + jr z, .zapdos + ret + +.articuno + ; exit if not enough Pokemon in Play Area + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + ret c + + call CheckIfActiveCardCanKnockOut + jr c, .subtract + call CheckIfActivePokemonCanUseAnyNonResidualAttack + jr nc, .subtract + call AIDecideWhetherToRetreat + jr c, .subtract + + ; checks for player's active card status + ld a, DUELVARS_ARENA_CARD_STATUS + call GetNonTurnDuelistVariable + and CNF_SLP_PRZ + or a + jr nz, .subtract + + ; checks for player's Pokemon Power + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + ld e, $00 + call CopyAttackDataAndDamage_FromDeckIndex + call SwapTurn + ld a, [wLoadedAttackCategory] + cp POKEMON_POWER + jr z, .check_muk_and_snorlax + + ; return if no space on the bench + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr c, .check_muk_and_snorlax + ret + +.check_muk_and_snorlax + ; checks for Muk in both Play Areas + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .subtract + ; checks if player's active card is Snorlax + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp SNORLAX + jr z, .subtract + +; add + ld a, 70 + call AddToAIScore + ret +.subtract + ld a, 100 + call SubFromAIScore + ret + +.moltres + ; checks if there's enough cards in deck + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 56 ; max number of cards not in deck to activate + jr nc, .subtract + ret + +.zapdos + ; checks for Muk in both Play Areas + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .subtract + ret diff --git a/src/engine/ai/init.asm b/src/engine/ai/init.asm index cda2387..9f252d6 100644 --- a/src/engine/ai/init.asm +++ b/src/engine/ai/init.asm @@ -1,98 +1,98 @@ -InitAIDuelVars: ; 15636 (5:5636)
- ld a, $10
- ld hl, wcda5
- call ClearMemory_Bank5
- ld a, 5
- ld [wAIPokedexCounter], a
- ld a, $ff
- ld [wcda5], a
- ret
-
-; initializes some variables and sets value of wAIBarrierFlagCounter.
-; if Player uses Barrier 3 times in a row, AI checks if Player's deck
-; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck).
-InitAITurnVars: ; 15649 (5:5649)
-; increase Pokedex counter by 1
- ld a, [wAIPokedexCounter]
- inc a
- ld [wAIPokedexCounter], a
-
- xor a
- ld [wPreviousAIFlags], a
- ld [wcddb], a
- ld [wcddc], a
- ld [wAIRetreatedThisTurn], a
-
-; checks if the Player used an attack last turn
-; and if it was the second attack of their card.
- ld a, [wPlayerAttackingAttackIndex]
- cp $ff
- jr z, .check_flag
- or a
- jr z, .check_flag
- ld a, [wPlayerAttackingCardIndex]
- cp $ff
- jr z, .check_flag
-
-; if the card is Mewtwo1, it means the Player
-; used its second attack, Barrier.
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .check_flag
- ; Player used Barrier last turn
-
-; check if flag was already set, if so,
-; reset wAIBarrierFlagCounter to $80.
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr nz, .set_flag
-
-; if not, increase it by 1 and check if it exceeds 2.
- inc a
- ld [wAIBarrierFlagCounter], a
- cp 3
- jr c, .done
-
-; this means that the Player used Barrier
-; at least 3 turns in a row.
-; check if Player is running Mewtwo1-only deck,
-; if so, set wAIBarrierFlagCounter flag.
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MEWTWO1
- jr nz, .reset_1
- farcall CheckIfPlayerHasPokemonOtherThanMewtwo1
- jr nc, .set_flag
-.reset_1
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.set_flag
- ld a, AI_MEWTWO_MILL
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.check_flag
-; increase counter by 1 if flag is set
- ld a, [wAIBarrierFlagCounter]
- bit AI_MEWTWO_MILL_F, a
- jr z, .reset_2
- inc a
- ld [wAIBarrierFlagCounter], a
- jr .done
-
-.reset_2
-; reset wAIBarrierFlagCounter
- xor a
- ld [wAIBarrierFlagCounter], a
-.done
- ret
+InitAIDuelVars: ; 15636 (5:5636) + ld a, $10 + ld hl, wcda5 + call ClearMemory_Bank5 + ld a, 5 + ld [wAIPokedexCounter], a + ld a, $ff + ld [wcda5], a + ret + +; initializes some variables and sets value of wAIBarrierFlagCounter. +; if Player uses Barrier 3 times in a row, AI checks if Player's deck +; has only Mewtwo1 Pokemon cards (running a Mewtwo1 mill deck). +InitAITurnVars: ; 15649 (5:5649) +; increase Pokedex counter by 1 + ld a, [wAIPokedexCounter] + inc a + ld [wAIPokedexCounter], a + + xor a + ld [wPreviousAIFlags], a + ld [wcddb], a + ld [wcddc], a + ld [wAIRetreatedThisTurn], a + +; checks if the Player used an attack last turn +; and if it was the second attack of their card. + ld a, [wPlayerAttackingAttackIndex] + cp $ff + jr z, .check_flag + or a + jr z, .check_flag + ld a, [wPlayerAttackingCardIndex] + cp $ff + jr z, .check_flag + +; if the card is Mewtwo1, it means the Player +; used its second attack, Barrier. + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MEWTWO1 + jr nz, .check_flag + ; Player used Barrier last turn + +; check if flag was already set, if so, +; reset wAIBarrierFlagCounter to $80. + ld a, [wAIBarrierFlagCounter] + bit AI_MEWTWO_MILL_F, a + jr nz, .set_flag + +; if not, increase it by 1 and check if it exceeds 2. + inc a + ld [wAIBarrierFlagCounter], a + cp 3 + jr c, .done + +; this means that the Player used Barrier +; at least 3 turns in a row. +; check if Player is running Mewtwo1-only deck, +; if so, set wAIBarrierFlagCounter flag. + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MEWTWO1 + jr nz, .reset_1 + farcall CheckIfPlayerHasPokemonOtherThanMewtwo1 + jr nc, .set_flag +.reset_1 +; reset wAIBarrierFlagCounter + xor a + ld [wAIBarrierFlagCounter], a + jr .done + +.set_flag + ld a, AI_MEWTWO_MILL + ld [wAIBarrierFlagCounter], a + jr .done + +.check_flag +; increase counter by 1 if flag is set + ld a, [wAIBarrierFlagCounter] + bit AI_MEWTWO_MILL_F, a + jr z, .reset_2 + inc a + ld [wAIBarrierFlagCounter], a + jr .done + +.reset_2 +; reset wAIBarrierFlagCounter + xor a + ld [wAIBarrierFlagCounter], a +.done + ret diff --git a/src/engine/ai/retreat.asm b/src/engine/ai/retreat.asm index 618e859..04fc415 100644 --- a/src/engine/ai/retreat.asm +++ b/src/engine/ai/retreat.asm @@ -1,1009 +1,1009 @@ -; determine AI score for retreating
-; return carry if AI decides to retreat
-AIDecideWhetherToRetreat: ; 158b2 (5:58b2)
- ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
- or a
- jp nz, .no_carry
- xor a
- ld [wAIPlayEnergyCardForRetreat], a
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, $80 ; initial retreat score
- ld [wAIScore], a
- ld a, [wcdb4]
- or a
- jr z, .check_status
- srl a
- srl a
- sla a
- call AddToAIScore
-
-.check_status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- or a
- jr z, .check_ko_1 ; no status
- and DOUBLE_POISONED
- jr z, .check_cnf ; no poison
- ld a, 2
- call AddToAIScore
-.check_cnf
- ld a, [hl]
- and CNF_SLP_PRZ
- cp CONFUSED
- jr nz, .check_ko_1
- ld a, 1
- call AddToAIScore
-
-.check_ko_1
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_1
- call CheckIfSelectedAttackIsUnusable
- jp nc, .active_cant_use_atk
- call LookForEnergyNeededForAttackInHand
- jr nc, .active_cant_ko_1
-
-.active_cant_use_atk
- ld a, 5
- call SubFromAIScore
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .active_cant_ko_1
- ld a, 35
- call SubFromAIScore
-
-.active_cant_ko_1
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .defending_cant_ko
- ld a, 2
- call AddToAIScore
-
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.defending_cant_ko
- call CheckIfNotABossDeckID
- jr c, .check_resistance_1
- ld a, [wAIPlayerPrizeCount]
- cp 2
- jr nc, .check_prize_count
- ld a, 2
- call AddToAIScore
-
-.check_prize_count
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_resistance_1
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerResistance]
- and b
- jr z, .check_weakness_1
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending card is not resistant to
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerResistance]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_resistance_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- and b
- jr nz, .loop_resistance_1
- jr .check_weakness_1
-.exit_loop_resistance_1
- ld a, 2
- call SubFromAIScore
-
-.check_weakness_1
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardWeakness
- and b
- jr z, .check_resistance_2
- ld a, 2
- call AddToAIScore
-
-; check bench for Pokémon that
-; is not weak to defending Pokémon
-; if one is found, skip SubFromAIScore
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_weakness_1
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_weakness_1
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Weakness]
- and b
- jr nz, .loop_weakness_1
- jr .check_resistance_2
-.exit_loop_weakness_1
- ld a, 3
- call SubFromAIScore
-
-.check_resistance_2
- ld a, [wAIPlayerColor]
- ld b, a
- call GetArenaCardResistance
- and b
- jr z, .check_weakness_2
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is the defending Pokémon's weakness
-; if none is found, skip AddToAIScore
-.check_weakness_2
- ld a, [wAIPlayerWeakness]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, $00
-.loop_weakness_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .check_resistance_3
- push de
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- pop de
- and b
- jr z, .loop_weakness_2
- ld a, 2
- call AddToAIScore
-
- push de
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp PORYGON
- jr nz, .check_weakness_3
-
-; handle Porygon
- ld a, e
- call CheckIfCanDamageDefendingPokemon
- jr nc, .check_weakness_3
- ld a, 10
- call AddToAIScore
- jr .check_resistance_3
-
-.check_weakness_3
- call GetArenaCardColor
- call TranslateColorToWR
- ld b, a
- ld a, [wAIPlayerWeakness]
- and b
- jr z, .check_resistance_3
- ld a, 3
- call SubFromAIScore
-
-; check bench for Pokémon that
-; is resistant to defending Pokémon
-; if none is found, skip AddToAIScore
-.check_resistance_3
- ld a, [wAIPlayerColor]
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_resistance_2
- ld a, [hli]
- cp $ff
- jr z, .check_ko_2
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Resistance]
- and b
- jr z, .loop_resistance_2
- ld a, 1
- call AddToAIScore
-
-; check bench for Pokémon that
-; can KO defending Pokémon
-; if none is found, skip AddToAIScore
-.check_ko_2
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_ko_1
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_defending_id
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- push hl
- push bc
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .no_ko
- call CheckIfSelectedAttackIsUnusable
- jr nc, .success
- call LookForEnergyNeededForAttackInHand
- jr c, .success
-.no_ko
- pop bc
- pop hl
- jr .loop_ko_1
-.success
- pop bc
- pop hl
- ld a, 2
- call AddToAIScore
-
-; a bench Pokémon was found that can KO
-; if this is a boss deck and it's at last prize card
-; if arena Pokémon cannot KO, add to AI score
-; and set wAIPlayEnergyCardForRetreat to $01
-
- ld a, [wAIOpponentPrizeCount]
- cp 2
- jr nc, .check_defending_id
- call CheckIfNotABossDeckID
- jr c, .check_defending_id
-
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .active_cant_ko_2
- call CheckIfSelectedAttackIsUnusable
- jp nc, .check_defending_id
-.active_cant_ko_2
- ld a, 40
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-.check_defending_id
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call GetCardIDFromDeckIndex
- call SwapTurn
- ld a, e
- cp MR_MIME
- jr z, .mr_mime_or_hitmonlee
- cp HITMONLEE ; ??
- jr nz, .check_retreat_cost
-
-; check bench if there's any Pokémon
-; that can damage defending Pokémon
-; this is done because of Mr. Mime's PKMN PWR
-; but why Hitmonlee ($87) as well?
-.mr_mime_or_hitmonlee
- xor a
- call CheckIfCanDamageDefendingPokemon
- jr c, .check_retreat_cost
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld c, 0
-.loop_damage
- inc c
- ld a, [hli]
- cp $ff
- jr z, .check_retreat_cost
- ld a, c
- push hl
- push bc
- call CheckIfCanDamageDefendingPokemon
- jr c, .can_damage
- pop bc
- pop hl
- jr .loop_damage
-.can_damage
- pop bc
- pop hl
- ld a, 5
- call AddToAIScore
- ld a, $01
- ld [wAIPlayEnergyCardForRetreat], a
-
-; subtract from wAIScore if retreat cost is larger than 1
-; then check if any cards have at least half HP,
-; are final evolutions and can use second attack in the bench
-; and adds to wAIScore if the active Pokémon doesn't meet
-; these conditions
-.check_retreat_cost
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- cp 3
- jr nc, .three_or_more
- ; exactly two
- ld a, 1
- call SubFromAIScore
- jr .one_or_none
-
-.three_or_more
- ld a, 2
- call SubFromAIScore
-
-.one_or_none
- call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
- jr c, .check_defending_can_ko
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .check_defending_can_ko
- call AddToAIScore
-
-; check bench for Pokémon that
-; the defending Pokémon can't knock out
-; if none is found, skip SubFromAIScore
-.check_defending_can_ko
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
- ld e, 0
-.loop_ko_2
- inc e
- ld a, [hli]
- cp $ff
- jr z, .exit_loop_ko
- push de
- push hl
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2ID]
- pop hl
- pop de
- cp MYSTERIOUS_FOSSIL
- jr z, .loop_ko_2
- cp CLEFAIRY_DOLL
- jr z, .loop_ko_2
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- push hl
- call CheckIfDefendingPokemonCanKnockOut
- pop hl
- pop de
- jr c, .loop_ko_2
- jr .check_active_id
-.exit_loop_ko
- ld a, 20
- call SubFromAIScore
-
-.check_active_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jr z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jr z, .mysterious_fossil_or_clefairy_doll
-
-; if wAIScore is at least 131, set carry
- ld a, [wAIScore]
- cp 131
- jr nc, .set_carry
-.no_carry
- or a
- ret
-.set_carry
- scf
- ret
-
-; set carry regardless if active card is
-; either Mysterious Fossil or Clefairy Doll
-; and there's a bench Pokémon who is not KO'd
-; by defending Pokémon and can damage it
-.mysterious_fossil_or_clefairy_doll
- ld e, 0
-.loop_ko_3
- inc e
- ld a, e
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- cp $ff
- jr z, .no_carry
- ld a, e
- ldh [hTempPlayAreaLocation_ff9d], a
- push de
- call CheckIfDefendingPokemonCanKnockOut
- pop de
- jr c, .loop_ko_3
- ld a, e
- push de
- call CheckIfCanDamageDefendingPokemon
- pop de
- jr nc, .loop_ko_3
- jr .set_carry
-
-; if player's turn and loaded attack is not a Pokémon Power OR
-; if opponent's turn and wcddb == 0
-; set wcdda's bit 7 flag
-Func_15b54: ; 15b54 (5:5b54)
- xor a
- ld [wcdda], a
- ld a, [wWhoseTurn]
- cp OPPONENT_TURN
- jr z, .opponent
-
-; player
- ld a, [wLoadedAttackCategory]
- cp POKEMON_POWER
- ret z
- jr .set_flag
-
-.opponent
- ld a, [wcddb]
- or a
- ret nz
-
-.set_flag
- ld a, %10000000
- ld [wcdda], a
- ret
-
-; calculates AI score for bench Pokémon
-; returns in a and [hTempPlayAreaLocation_ff9d] the
-; Play Area location of best card to switch to.
-; returns carry if no Bench Pokemon.
-AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- ret c
-
-; has at least 2 Pokémon in Play Area
- call Func_15b54
- call LoadDefendingPokemonColorWRAndPrizeCards
- ld a, 50
- ld [wAIScore], a
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- ld b, a
- ld c, PLAY_AREA_ARENA
- push bc
- jp .store_score
-
-.next_bench
- push bc
- ld a, c
- ldh [hTempPlayAreaLocation_ff9d], a
- ld a, 50
- ld [wAIScore], a
-
-; check if card can KO defending Pokémon
-; if it can, raise AI score
-; if on last prize card, raise AI score again
- call CheckIfAnyAttackKnocksOutDefendingCard
- jr nc, .check_can_use_atks
- call CheckIfSelectedAttackIsUnusable
- jr c, .check_can_use_atks
- ld a, 10
- call AddToAIScore
- ld a, [wcdda]
- or %00000001
- ld [wcdda], a
- call CountPrizes
- cp 2
- jp nc, .check_defending_weak
- ld a, 10
- call AddToAIScore
-
-; calculates damage of both attacks
-; to raise AI score accordingly
-.check_can_use_atks
- xor a
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- ld a, $01
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- call nc, .HandleAttackDamageScore
- jr .check_energy_card
-
-; adds to AI score depending on amount of damage
-; it can inflict to the defending Pokémon
-; AI score += floor(Damage / 10) + 1
-.HandleAttackDamageScore
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- inc a
- call AddToAIScore
- ret
-
-; if an energy card that is needed is found in hand
-; calculate damage of the move and raise AI score
-; AI score += floor(Damage / 20)
-.check_energy_card
- call LookForEnergyNeededInHand
- jr nc, .check_attached_energy
- ld a, [wSelectedAttack]
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- call CalculateByteTensDigit
- srl a
- call AddToAIScore
-
-; if no energies attached to card, lower AI score
-.check_attached_energy
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld e, a
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- or a
- jr nz, .check_mr_mime
- ld a, 1
- call SubFromAIScore
-
-; if can damage Mr Mime, raise AI score
-.check_mr_mime
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- cp MR_MIME
- jr nz, .check_defending_weak
- xor a
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr nz, .can_damage
- ld a, $01
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jr z, .check_defending_weak
-.can_damage
- ld a, 5
- call AddToAIScore
-
-; if defending card is weak to this card, raise AI score
-.check_defending_weak
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- ld a, [wLoadedCard1Type]
- call TranslateColorToWR
- ld c, a
- ld hl, wAIPlayerWeakness
- and [hl]
- jr z, .check_defending_resist
- ld a, 3
- call AddToAIScore
-
-; if defending card is resistant to this card, lower AI score
-.check_defending_resist
- ld a, c
- ld hl, wAIPlayerResistance
- and [hl]
- jr z, .check_resistance
- ld a, 2
- call SubFromAIScore
-
-; if this card is resistant to defending Pokémon, raise AI score
-.check_resistance
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Resistance
- and [hl]
- jr z, .check_weakness
- ld a, 2
- call AddToAIScore
-
-; if this card is weak to defending Pokémon, lower AI score
-.check_weakness
- ld a, [wAIPlayerColor]
- ld hl, wLoadedCard1Weakness
- and [hl]
- jr z, .check_retreat_cost
- ld a, 3
- call SubFromAIScore
-
-; if this card's retreat cost < 2, raise AI score
-; if this card's retreat cost > 2, lower AI score
-.check_retreat_cost
- call GetPlayAreaCardRetreatCost
- cp 2
- jr c, .one_or_none
- jr z, .check_player_prize_count
- ld a, 1
- call SubFromAIScore
- jr .check_player_prize_count
-.one_or_none
- ld a, 1
- call AddToAIScore
-
-; if wcdda != $81
-; if defending Pokémon can KO this card
-; if player is not at last prize card, lower 3 from AI score
-; if player is at last prize card, lower 10 from AI score
-.check_player_prize_count
- ld a, [wcdda]
- cp %10000000 | %00000001
- jr z, .check_hp
- call CheckIfDefendingPokemonCanKnockOut
- jr nc, .check_hp
- ld e, 3
- ld a, [wAIPlayerPrizeCount]
- cp 1
- jr nz, .lower_score_1
- ld e, 10
-.lower_score_1
- ld a, e
- call SubFromAIScore
-
-; if this card's HP is 0, make AI score 0
-.check_hp
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- or a
- jr nz, .add_hp_score
- ld [wAIScore], a
- jr .store_score
-
-; AI score += floor(HP/40)
-.add_hp_score
- ld b, a
- ld a, 4
- call CalculateBDividedByA_Bank5
- call CalculateByteTensDigit
- call AddToAIScore
-
-; raise AI score if
-; - is a Mr Mime OR
-; - is a Mew1 and defending card is not basic stage
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call LoadCardDataToBuffer1_FromDeckIndex
- cp MR_MIME
- jr z, .raise_score
- cp MEW1
- jr nz, .asm_15cf0
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
- call LoadCardDataToBuffer2_FromDeckIndex
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .asm_15cf0
-.raise_score
- ld a, 5
- call AddToAIScore
-
-; if wLoadedCard1Unknown2 == $01, lower AI score
-.asm_15cf0
- ld a, [wLoadedCard1Unknown2]
- cp $01
- jr nz, .mysterious_fossil_or_clefairy_doll
- ld a, 2
- call SubFromAIScore
-
-; if card is Mysterious Fossil or Clefairy Doll,
-; lower AI score
-.mysterious_fossil_or_clefairy_doll
- ld a, [wLoadedCard1ID]
- cp MYSTERIOUS_FOSSIL
- jr z, .lower_score_2
- cp CLEFAIRY_DOLL
- jr nz, .ai_score_bonus
-.lower_score_2
- ld a, 10
- call SubFromAIScore
-
-.ai_score_bonus
- ld b, a
- ld a, [wAICardListRetreatBonus + 1]
- or a
- jr z, .store_score
- ld h, a
- ld a, [wAICardListRetreatBonus]
- ld l, a
-
-.loop_ids
- ld a, [hli]
- or a
- jr z, .store_score ; list is over
- cp b
- jr nz, .next_id
- ld a, [hl]
- cp $80
- jr c, .subtract_score
- sub $80
- call AddToAIScore
- jr .next_id
-.subtract_score
- ld c, a
- ld a, $80
- sub c
- call SubFromAIScore
-.next_id
- inc hl
- jr .loop_ids
-
-.store_score
- ldh a, [hTempPlayAreaLocation_ff9d]
- ld c, a
- ld b, $00
- ld hl, wPlayAreaAIScore
- add hl, bc
- ld a, [wAIScore]
- ld [hl], a
- pop bc
- inc c
- dec b
- jp nz, .next_bench
-
-; done
- xor a
- ld [wcdb4], a
- jp FindHighestBenchScore
-
-; handles AI action of retreating Arena Pokémon
-; and chooses which energy cards to discard.
-; if card can't discard, return carry.
-; in case it's Clefairy Doll or Mysterious Fossil,
-; handle its effect to discard itself instead of retreating.
-; input:
-; - a = Play Area location (PLAY_AREA_*) of card to retreat to.
-AITryToRetreat: ; 15d4f (5:5d4f)
- push af
- ld a, [wAIPlayEnergyCardForRetreat]
- or a
- jr z, .check_id
-
-; AI is allowed to play an energy card
-; from the hand in order to provide
-; the necessary energy for retreat cost
-
-; check status
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .check_id
- cp PARALYZED
- jp z, .check_id
-
-; if an energy card hasn't been played yet,
-; checks if the Pokémon needs just one more energy to retreat
-; if it does, check if there are any energy cards in hand
-; and if there are, play that energy card
- ld a, [wAlreadyPlayedEnergy]
- or a
- jr nz, .check_id
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- push af
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- pop bc
- cp b
- jr c, .check_id
- jr z, .check_id
- ; energy attached < retreat cost
- sub b
- cp 1
- jr nz, .check_id
- call CreateEnergyCardListFromHand
- jr c, .check_id
- ld a, [wDuelTempList]
- ldh [hTemp_ffa0], a
- xor a
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, OPPACTION_PLAY_ENERGY
- bank1call AIMakeDecision
-
-.check_id
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- cp MYSTERIOUS_FOSSIL
- jp z, .mysterious_fossil_or_clefairy_doll
- cp CLEFAIRY_DOLL
- jp z, .mysterious_fossil_or_clefairy_doll
-
-; if card is Asleep or Paralyzed, set carry and exit
-; else, load the status in hTemp_ffa0
- pop af
- ldh [hTempPlayAreaLocation_ffa1], a
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- ld b, a
- and CNF_SLP_PRZ
- cp ASLEEP
- jp z, .set_carry
- cp PARALYZED
- jp z, .set_carry
- ld a, b
- ldh [hTemp_ffa0], a
- ld a, $ff
- ldh [hTempRetreatCostCards], a
-
-; check energy required to retreat
-; if the cost is 0, retreat right away
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call GetPlayAreaCardRetreatCost
- ld [wTempCardRetreatCost], a
- or a
- jp z, .retreat
-
-; if cost > 0 and number of energy cards attached == cost
-; discard them all
- xor a
- call CreateArenaOrBenchEnergyCardList
- ld e, PLAY_AREA_ARENA
- call GetPlayAreaCardAttachedEnergies
- ld a, [wTotalAttachedEnergies]
- ld c, a
- ld a, [wTempCardRetreatCost]
- cp c
- jr nz, .choose_energy_discard
-
- ld hl, hTempRetreatCostCards
- ld de, wDuelTempList
-.loop_1
- ld a, [de]
- inc de
- ld [hli], a
- cp $ff
- jr nz, .loop_1
- jp .retreat
-
-; if cost > 0 and number of energy cards attached > cost
-; choose energy cards to discard according to color
-.choose_energy_discard
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
- ld [wTempCardID], a
- call LoadCardDataToBuffer1_FromCardID
- ld a, [wLoadedCard1Type]
- or TYPE_ENERGY
- ld [wTempCardType], a
- ld a, [wTempCardRetreatCost]
- ld c, a
-
-; first, look for and discard double colorless energy
-; if retreat cost is >= 2
- ld hl, wDuelTempList
- ld de, hTempRetreatCostCards
-.loop_2
- ld a, c
- cp 2
- jr c, .energy_not_same_color
- ld a, [hli]
- cp $ff
- jr z, .energy_not_same_color
- ld [de], a
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .loop_2
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- dec c
- jr nz, .loop_2
- jr .end_retreat_list
-
-; second, shuffle attached cards and discard energy cards
-; that are not of the same type as the Pokémon
-; the exception for this are cards that are needed for
-; some attacks but are not of the same color as the Pokémon
-; (i.e. Psyduck's Headache attack)
-; and energy cards attached to Eevee corresponding to a
-; color of any of its evolutions (water, fire, lightning)
-.energy_not_same_color
- ld hl, wDuelTempList
- call CountCardsInDuelTempList
- call ShuffleCards
-.loop_3
- ld a, [hli]
- cp $ff
- jr z, .any_energy
- ld [de], a
- call CheckIfEnergyIsUseful
- jr c, .loop_3
- ld a, [de]
- call RemoveCardFromDuelTempList
- dec hl
- inc de
- dec c
- jr nz, .loop_3
- jr .end_retreat_list
-
-; third, discard any card until
-; cost requirement is met
-.any_energy
- ld hl, wDuelTempList
-.loop_4
- ld a, [hli]
- cp $ff
- jr z, .set_carry
- ld [de], a
- inc de
- push de
- call GetCardIDFromDeckIndex
- ld a, e
- pop de
- cp DOUBLE_COLORLESS_ENERGY
- jr nz, .not_double_colorless
- dec c
- jr z, .end_retreat_list
-.not_double_colorless
- dec c
- jr nz, .loop_4
-
-.end_retreat_list
- ld a, $ff
- ld [de], a
-
-.retreat
- ld a, OPPACTION_ATTEMPT_RETREAT
- bank1call AIMakeDecision
- or a
- ret
-.set_carry
- scf
- ret
-
-; handle Mysterious Fossil and Clefairy Doll
-; if there are bench Pokémon, use effect to discard card
-; this is equivalent to using its Pokémon Power
-.mysterious_fossil_or_clefairy_doll
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp 2
- jr nc, .has_bench
- ; doesn't have any bench
- pop af
- jr .set_carry
-
-.has_bench
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ldh [hTempCardIndex_ff9f], a
- xor a
- ldh [hTemp_ffa0], a
- ld a, OPPACTION_USE_PKMN_POWER
- bank1call AIMakeDecision
- pop af
- ldh [hAIPkmnPowerEffectParam], a
- ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
- bank1call AIMakeDecision
- ld a, OPPACTION_DUEL_MAIN_SCENE
- bank1call AIMakeDecision
- or a
- ret
+; determine AI score for retreating +; return carry if AI decides to retreat +AIDecideWhetherToRetreat: ; 158b2 (5:58b2) + ld a, [wGotHeadsFromConfusionCheckDuringRetreat] + or a + jp nz, .no_carry + xor a + ld [wAIPlayEnergyCardForRetreat], a + call LoadDefendingPokemonColorWRAndPrizeCards + ld a, $80 ; initial retreat score + ld [wAIScore], a + ld a, [wcdb4] + or a + jr z, .check_status + srl a + srl a + sla a + call AddToAIScore + +.check_status + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + or a + jr z, .check_ko_1 ; no status + and DOUBLE_POISONED + jr z, .check_cnf ; no poison + ld a, 2 + call AddToAIScore +.check_cnf + ld a, [hl] + and CNF_SLP_PRZ + cp CONFUSED + jr nz, .check_ko_1 + ld a, 1 + call AddToAIScore + +.check_ko_1 + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .active_cant_ko_1 + call CheckIfSelectedAttackIsUnusable + jp nc, .active_cant_use_atk + call LookForEnergyNeededForAttackInHand + jr nc, .active_cant_ko_1 + +.active_cant_use_atk + ld a, 5 + call SubFromAIScore + ld a, [wAIOpponentPrizeCount] + cp 2 + jr nc, .active_cant_ko_1 + ld a, 35 + call SubFromAIScore + +.active_cant_ko_1 + call CheckIfDefendingPokemonCanKnockOut + jr nc, .defending_cant_ko + ld a, 2 + call AddToAIScore + + call CheckIfNotABossDeckID + jr c, .check_resistance_1 + ld a, [wAIPlayerPrizeCount] + cp 2 + jr nc, .check_prize_count + ld a, $01 + ld [wAIPlayEnergyCardForRetreat], a + +.defending_cant_ko + call CheckIfNotABossDeckID + jr c, .check_resistance_1 + ld a, [wAIPlayerPrizeCount] + cp 2 + jr nc, .check_prize_count + ld a, 2 + call AddToAIScore + +.check_prize_count + ld a, [wAIOpponentPrizeCount] + cp 2 + jr nc, .check_resistance_1 + ld a, 2 + call SubFromAIScore + +.check_resistance_1 + call GetArenaCardColor + call TranslateColorToWR + ld b, a + ld a, [wAIPlayerResistance] + and b + jr z, .check_weakness_1 + ld a, 1 + call AddToAIScore + +; check bench for Pokémon that +; the defending card is not resistant to +; if one is found, skip SubFromAIScore + ld a, [wAIPlayerResistance] + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop_resistance_1 + ld a, [hli] + cp $ff + jr z, .exit_loop_resistance_1 + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + call TranslateColorToWR + and b + jr nz, .loop_resistance_1 + jr .check_weakness_1 +.exit_loop_resistance_1 + ld a, 2 + call SubFromAIScore + +.check_weakness_1 + ld a, [wAIPlayerColor] + ld b, a + call GetArenaCardWeakness + and b + jr z, .check_resistance_2 + ld a, 2 + call AddToAIScore + +; check bench for Pokémon that +; is not weak to defending Pokémon +; if one is found, skip SubFromAIScore + ld a, [wAIPlayerColor] + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop_weakness_1 + ld a, [hli] + cp $ff + jr z, .exit_loop_weakness_1 + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Weakness] + and b + jr nz, .loop_weakness_1 + jr .check_resistance_2 +.exit_loop_weakness_1 + ld a, 3 + call SubFromAIScore + +.check_resistance_2 + ld a, [wAIPlayerColor] + ld b, a + call GetArenaCardResistance + and b + jr z, .check_weakness_2 + ld a, 3 + call SubFromAIScore + +; check bench for Pokémon that +; is the defending Pokémon's weakness +; if none is found, skip AddToAIScore +.check_weakness_2 + ld a, [wAIPlayerWeakness] + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld e, $00 +.loop_weakness_2 + inc e + ld a, [hli] + cp $ff + jr z, .check_resistance_3 + push de + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + call TranslateColorToWR + pop de + and b + jr z, .loop_weakness_2 + ld a, 2 + call AddToAIScore + + push de + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + pop de + cp PORYGON + jr nz, .check_weakness_3 + +; handle Porygon + ld a, e + call CheckIfCanDamageDefendingPokemon + jr nc, .check_weakness_3 + ld a, 10 + call AddToAIScore + jr .check_resistance_3 + +.check_weakness_3 + call GetArenaCardColor + call TranslateColorToWR + ld b, a + ld a, [wAIPlayerWeakness] + and b + jr z, .check_resistance_3 + ld a, 3 + call SubFromAIScore + +; check bench for Pokémon that +; is resistant to defending Pokémon +; if none is found, skip AddToAIScore +.check_resistance_3 + ld a, [wAIPlayerColor] + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop_resistance_2 + ld a, [hli] + cp $ff + jr z, .check_ko_2 + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Resistance] + and b + jr z, .loop_resistance_2 + ld a, 1 + call AddToAIScore + +; check bench for Pokémon that +; can KO defending Pokémon +; if none is found, skip AddToAIScore +.check_ko_2 + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld c, 0 +.loop_ko_1 + inc c + ld a, [hli] + cp $ff + jr z, .check_defending_id + ld a, c + ldh [hTempPlayAreaLocation_ff9d], a + push hl + push bc + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .no_ko + call CheckIfSelectedAttackIsUnusable + jr nc, .success + call LookForEnergyNeededForAttackInHand + jr c, .success +.no_ko + pop bc + pop hl + jr .loop_ko_1 +.success + pop bc + pop hl + ld a, 2 + call AddToAIScore + +; a bench Pokémon was found that can KO +; if this is a boss deck and it's at last prize card +; if arena Pokémon cannot KO, add to AI score +; and set wAIPlayEnergyCardForRetreat to $01 + + ld a, [wAIOpponentPrizeCount] + cp 2 + jr nc, .check_defending_id + call CheckIfNotABossDeckID + jr c, .check_defending_id + + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .active_cant_ko_2 + call CheckIfSelectedAttackIsUnusable + jp nc, .check_defending_id +.active_cant_ko_2 + ld a, 40 + call AddToAIScore + ld a, $01 + ld [wAIPlayEnergyCardForRetreat], a + +.check_defending_id + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MR_MIME + jr z, .mr_mime_or_hitmonlee + cp HITMONLEE ; ?? + jr nz, .check_retreat_cost + +; check bench if there's any Pokémon +; that can damage defending Pokémon +; this is done because of Mr. Mime's PKMN PWR +; but why Hitmonlee ($87) as well? +.mr_mime_or_hitmonlee + xor a + call CheckIfCanDamageDefendingPokemon + jr c, .check_retreat_cost + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld c, 0 +.loop_damage + inc c + ld a, [hli] + cp $ff + jr z, .check_retreat_cost + ld a, c + push hl + push bc + call CheckIfCanDamageDefendingPokemon + jr c, .can_damage + pop bc + pop hl + jr .loop_damage +.can_damage + pop bc + pop hl + ld a, 5 + call AddToAIScore + ld a, $01 + ld [wAIPlayEnergyCardForRetreat], a + +; subtract from wAIScore if retreat cost is larger than 1 +; then check if any cards have at least half HP, +; are final evolutions and can use second attack in the bench +; and adds to wAIScore if the active Pokémon doesn't meet +; these conditions +.check_retreat_cost + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + cp 2 + jr c, .one_or_none + cp 3 + jr nc, .three_or_more + ; exactly two + ld a, 1 + call SubFromAIScore + jr .one_or_none + +.three_or_more + ld a, 2 + call SubFromAIScore + +.one_or_none + call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack + jr c, .check_defending_can_ko + call CountNumberOfSetUpBenchPokemon + cp 2 + jr c, .check_defending_can_ko + call AddToAIScore + +; check bench for Pokémon that +; the defending Pokémon can't knock out +; if none is found, skip SubFromAIScore +.check_defending_can_ko + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + ld e, 0 +.loop_ko_2 + inc e + ld a, [hli] + cp $ff + jr z, .exit_loop_ko + push de + push hl + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2ID] + pop hl + pop de + cp MYSTERIOUS_FOSSIL + jr z, .loop_ko_2 + cp CLEFAIRY_DOLL + jr z, .loop_ko_2 + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + push de + push hl + call CheckIfDefendingPokemonCanKnockOut + pop hl + pop de + jr c, .loop_ko_2 + jr .check_active_id +.exit_loop_ko + ld a, 20 + call SubFromAIScore + +.check_active_id + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MYSTERIOUS_FOSSIL + jr z, .mysterious_fossil_or_clefairy_doll + cp CLEFAIRY_DOLL + jr z, .mysterious_fossil_or_clefairy_doll + +; if wAIScore is at least 131, set carry + ld a, [wAIScore] + cp 131 + jr nc, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret + +; set carry regardless if active card is +; either Mysterious Fossil or Clefairy Doll +; and there's a bench Pokémon who is not KO'd +; by defending Pokémon and can damage it +.mysterious_fossil_or_clefairy_doll + ld e, 0 +.loop_ko_3 + inc e + ld a, e + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + cp $ff + jr z, .no_carry + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + push de + call CheckIfDefendingPokemonCanKnockOut + pop de + jr c, .loop_ko_3 + ld a, e + push de + call CheckIfCanDamageDefendingPokemon + pop de + jr nc, .loop_ko_3 + jr .set_carry + +; if player's turn and loaded attack is not a Pokémon Power OR +; if opponent's turn and wcddb == 0 +; set wcdda's bit 7 flag +Func_15b54: ; 15b54 (5:5b54) + xor a + ld [wcdda], a + ld a, [wWhoseTurn] + cp OPPONENT_TURN + jr z, .opponent + +; player + ld a, [wLoadedAttackCategory] + cp POKEMON_POWER + ret z + jr .set_flag + +.opponent + ld a, [wcddb] + or a + ret nz + +.set_flag + ld a, %10000000 + ld [wcdda], a + ret + +; calculates AI score for bench Pokémon +; returns in a and [hTempPlayAreaLocation_ff9d] the +; Play Area location of best card to switch to. +; returns carry if no Bench Pokemon. +AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + ret c + +; has at least 2 Pokémon in Play Area + call Func_15b54 + call LoadDefendingPokemonColorWRAndPrizeCards + ld a, 50 + ld [wAIScore], a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, PLAY_AREA_ARENA + push bc + jp .store_score + +.next_bench + push bc + ld a, c + ldh [hTempPlayAreaLocation_ff9d], a + ld a, 50 + ld [wAIScore], a + +; check if card can KO defending Pokémon +; if it can, raise AI score +; if on last prize card, raise AI score again + call CheckIfAnyAttackKnocksOutDefendingCard + jr nc, .check_can_use_atks + call CheckIfSelectedAttackIsUnusable + jr c, .check_can_use_atks + ld a, 10 + call AddToAIScore + ld a, [wcdda] + or %00000001 + ld [wcdda], a + call CountPrizes + cp 2 + jp nc, .check_defending_weak + ld a, 10 + call AddToAIScore + +; calculates damage of both attacks +; to raise AI score accordingly +.check_can_use_atks + xor a + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + call nc, .HandleAttackDamageScore + ld a, $01 + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + call nc, .HandleAttackDamageScore + jr .check_energy_card + +; adds to AI score depending on amount of damage +; it can inflict to the defending Pokémon +; AI score += floor(Damage / 10) + 1 +.HandleAttackDamageScore + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + call CalculateByteTensDigit + inc a + call AddToAIScore + ret + +; if an energy card that is needed is found in hand +; calculate damage of the move and raise AI score +; AI score += floor(Damage / 20) +.check_energy_card + call LookForEnergyNeededInHand + jr nc, .check_attached_energy + ld a, [wSelectedAttack] + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + call CalculateByteTensDigit + srl a + call AddToAIScore + +; if no energies attached to card, lower AI score +.check_attached_energy + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + jr nz, .check_mr_mime + ld a, 1 + call SubFromAIScore + +; if can damage Mr Mime, raise AI score +.check_mr_mime + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call LoadCardDataToBuffer2_FromDeckIndex + call SwapTurn + cp MR_MIME + jr nz, .check_defending_weak + xor a + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr nz, .can_damage + ld a, $01 + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .check_defending_weak +.can_damage + ld a, 5 + call AddToAIScore + +; if defending card is weak to this card, raise AI score +.check_defending_weak + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + call TranslateColorToWR + ld c, a + ld hl, wAIPlayerWeakness + and [hl] + jr z, .check_defending_resist + ld a, 3 + call AddToAIScore + +; if defending card is resistant to this card, lower AI score +.check_defending_resist + ld a, c + ld hl, wAIPlayerResistance + and [hl] + jr z, .check_resistance + ld a, 2 + call SubFromAIScore + +; if this card is resistant to defending Pokémon, raise AI score +.check_resistance + ld a, [wAIPlayerColor] + ld hl, wLoadedCard1Resistance + and [hl] + jr z, .check_weakness + ld a, 2 + call AddToAIScore + +; if this card is weak to defending Pokémon, lower AI score +.check_weakness + ld a, [wAIPlayerColor] + ld hl, wLoadedCard1Weakness + and [hl] + jr z, .check_retreat_cost + ld a, 3 + call SubFromAIScore + +; if this card's retreat cost < 2, raise AI score +; if this card's retreat cost > 2, lower AI score +.check_retreat_cost + call GetPlayAreaCardRetreatCost + cp 2 + jr c, .one_or_none + jr z, .check_player_prize_count + ld a, 1 + call SubFromAIScore + jr .check_player_prize_count +.one_or_none + ld a, 1 + call AddToAIScore + +; if wcdda != $81 +; if defending Pokémon can KO this card +; if player is not at last prize card, lower 3 from AI score +; if player is at last prize card, lower 10 from AI score +.check_player_prize_count + ld a, [wcdda] + cp %10000000 | %00000001 + jr z, .check_hp + call CheckIfDefendingPokemonCanKnockOut + jr nc, .check_hp + ld e, 3 + ld a, [wAIPlayerPrizeCount] + cp 1 + jr nz, .lower_score_1 + ld e, 10 +.lower_score_1 + ld a, e + call SubFromAIScore + +; if this card's HP is 0, make AI score 0 +.check_hp + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + or a + jr nz, .add_hp_score + ld [wAIScore], a + jr .store_score + +; AI score += floor(HP/40) +.add_hp_score + ld b, a + ld a, 4 + call CalculateBDividedByA_Bank5 + call CalculateByteTensDigit + call AddToAIScore + +; raise AI score if +; - is a Mr Mime OR +; - is a Mew1 and defending card is not basic stage + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + cp MR_MIME + jr z, .raise_score + cp MEW1 + jr nz, .asm_15cf0 + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call LoadCardDataToBuffer2_FromDeckIndex + ld a, [wLoadedCard2Stage] + or a + jr z, .asm_15cf0 +.raise_score + ld a, 5 + call AddToAIScore + +; if wLoadedCard1Unknown2 == $01, lower AI score +.asm_15cf0 + ld a, [wLoadedCard1Unknown2] + cp $01 + jr nz, .mysterious_fossil_or_clefairy_doll + ld a, 2 + call SubFromAIScore + +; if card is Mysterious Fossil or Clefairy Doll, +; lower AI score +.mysterious_fossil_or_clefairy_doll + ld a, [wLoadedCard1ID] + cp MYSTERIOUS_FOSSIL + jr z, .lower_score_2 + cp CLEFAIRY_DOLL + jr nz, .ai_score_bonus +.lower_score_2 + ld a, 10 + call SubFromAIScore + +.ai_score_bonus + ld b, a + ld a, [wAICardListRetreatBonus + 1] + or a + jr z, .store_score + ld h, a + ld a, [wAICardListRetreatBonus] + ld l, a + +.loop_ids + ld a, [hli] + or a + jr z, .store_score ; list is over + cp b + jr nz, .next_id + ld a, [hl] + cp $80 + jr c, .subtract_score + sub $80 + call AddToAIScore + jr .next_id +.subtract_score + ld c, a + ld a, $80 + sub c + call SubFromAIScore +.next_id + inc hl + jr .loop_ids + +.store_score + ldh a, [hTempPlayAreaLocation_ff9d] + ld c, a + ld b, $00 + ld hl, wPlayAreaAIScore + add hl, bc + ld a, [wAIScore] + ld [hl], a + pop bc + inc c + dec b + jp nz, .next_bench + +; done + xor a + ld [wcdb4], a + jp FindHighestBenchScore + +; handles AI action of retreating Arena Pokémon +; and chooses which energy cards to discard. +; if card can't discard, return carry. +; in case it's Clefairy Doll or Mysterious Fossil, +; handle its effect to discard itself instead of retreating. +; input: +; - a = Play Area location (PLAY_AREA_*) of card to retreat to. +AITryToRetreat: ; 15d4f (5:5d4f) + push af + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr z, .check_id + +; AI is allowed to play an energy card +; from the hand in order to provide +; the necessary energy for retreat cost + +; check status + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp ASLEEP + jp z, .check_id + cp PARALYZED + jp z, .check_id + +; if an energy card hasn't been played yet, +; checks if the Pokémon needs just one more energy to retreat +; if it does, check if there are any energy cards in hand +; and if there are, play that energy card + ld a, [wAlreadyPlayedEnergy] + or a + jr nz, .check_id + ld e, PLAY_AREA_ARENA + call CountNumberOfEnergyCardsAttached + push af + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + pop bc + cp b + jr c, .check_id + jr z, .check_id + ; energy attached < retreat cost + sub b + cp 1 + jr nz, .check_id + call CreateEnergyCardListFromHand + jr c, .check_id + ld a, [wDuelTempList] + ldh [hTemp_ffa0], a + xor a + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_PLAY_ENERGY + bank1call AIMakeDecision + +.check_id + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MYSTERIOUS_FOSSIL + jp z, .mysterious_fossil_or_clefairy_doll + cp CLEFAIRY_DOLL + jp z, .mysterious_fossil_or_clefairy_doll + +; if card is Asleep or Paralyzed, set carry and exit +; else, load the status in hTemp_ffa0 + pop af + ldh [hTempPlayAreaLocation_ffa1], a + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + ld b, a + and CNF_SLP_PRZ + cp ASLEEP + jp z, .set_carry + cp PARALYZED + jp z, .set_carry + ld a, b + ldh [hTemp_ffa0], a + ld a, $ff + ldh [hTempRetreatCostCards], a + +; check energy required to retreat +; if the cost is 0, retreat right away + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + ld [wTempCardRetreatCost], a + or a + jp z, .retreat + +; if cost > 0 and number of energy cards attached == cost +; discard them all + xor a + call CreateArenaOrBenchEnergyCardList + ld e, PLAY_AREA_ARENA + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + ld c, a + ld a, [wTempCardRetreatCost] + cp c + jr nz, .choose_energy_discard + + ld hl, hTempRetreatCostCards + ld de, wDuelTempList +.loop_1 + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_1 + jp .retreat + +; if cost > 0 and number of energy cards attached > cost +; choose energy cards to discard according to color +.choose_energy_discard + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + ld a, [wTempCardRetreatCost] + ld c, a + +; first, look for and discard double colorless energy +; if retreat cost is >= 2 + ld hl, wDuelTempList + ld de, hTempRetreatCostCards +.loop_2 + ld a, c + cp 2 + jr c, .energy_not_same_color + ld a, [hli] + cp $ff + jr z, .energy_not_same_color + ld [de], a + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp DOUBLE_COLORLESS_ENERGY + jr nz, .loop_2 + ld a, [de] + call RemoveCardFromDuelTempList + dec hl + inc de + dec c + dec c + jr nz, .loop_2 + jr .end_retreat_list + +; second, shuffle attached cards and discard energy cards +; that are not of the same type as the Pokémon +; the exception for this are cards that are needed for +; some attacks but are not of the same color as the Pokémon +; (i.e. Psyduck's Headache attack) +; and energy cards attached to Eevee corresponding to a +; color of any of its evolutions (water, fire, lightning) +.energy_not_same_color + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards +.loop_3 + ld a, [hli] + cp $ff + jr z, .any_energy + ld [de], a + call CheckIfEnergyIsUseful + jr c, .loop_3 + ld a, [de] + call RemoveCardFromDuelTempList + dec hl + inc de + dec c + jr nz, .loop_3 + jr .end_retreat_list + +; third, discard any card until +; cost requirement is met +.any_energy + ld hl, wDuelTempList +.loop_4 + ld a, [hli] + cp $ff + jr z, .set_carry + ld [de], a + inc de + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp DOUBLE_COLORLESS_ENERGY + jr nz, .not_double_colorless + dec c + jr z, .end_retreat_list +.not_double_colorless + dec c + jr nz, .loop_4 + +.end_retreat_list + ld a, $ff + ld [de], a + +.retreat + ld a, OPPACTION_ATTEMPT_RETREAT + bank1call AIMakeDecision + or a + ret +.set_carry + scf + ret + +; handle Mysterious Fossil and Clefairy Doll +; if there are bench Pokémon, use effect to discard card +; this is equivalent to using its Pokémon Power +.mysterious_fossil_or_clefairy_doll + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr nc, .has_bench + ; doesn't have any bench + pop af + jr .set_carry + +.has_bench + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ldh [hTempCardIndex_ff9f], a + xor a + ldh [hTemp_ffa0], a + ld a, OPPACTION_USE_PKMN_POWER + bank1call AIMakeDecision + pop af + ldh [hAIPkmnPowerEffectParam], a + ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT + bank1call AIMakeDecision + ld a, OPPACTION_DUEL_MAIN_SCENE + bank1call AIMakeDecision + or a + ret diff --git a/src/engine/ai/special_attacks.asm b/src/engine/ai/special_attacks.asm index 5ec465e..770324e 100644 --- a/src/engine/ai/special_attacks.asm +++ b/src/engine/ai/special_attacks.asm @@ -1,481 +1,481 @@ -; this function handles attacks with the SPECIAL_AI_HANDLING set,
-; and makes specific checks in each of these attacks
-; to either return a positive score (value above $80)
-; or a negative score (value below $80).
-; input:
-; hTempPlayAreaLocation_ff9d = location of card with attack.
-HandleSpecialAIAttacks: ; 16dcd (5:6dcd)
- ldh a, [hTempPlayAreaLocation_ff9d]
- add DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- call GetCardIDFromDeckIndex
- ld a, e
-
- cp NIDORANF
- jr z, .NidoranFCallForFamily
- cp ODDISH
- jr z, .CallForFamily
- cp BELLSPROUT
- jr z, .CallForFamily
- cp EXEGGUTOR
- jp z, .Teleport
- cp SCYTHER
- jp z, .SwordsDanceAndFocusEnergy
- cp KRABBY
- jr z, .CallForFamily
- cp VAPOREON1
- jp z, .SwordsDanceAndFocusEnergy
- cp ELECTRODE2
- jp z, .ChainLightning
- cp MAROWAK1
- jr z, .CallForFriend
- cp MEW3
- jp z, .DevolutionBeam
- cp JIGGLYPUFF2
- jp z, .FriendshipSong
- cp PORYGON
- jp z, .Conversion
- cp MEWTWO3
- jp z, .EnergyAbsorption
- cp MEWTWO2
- jp z, .EnergyAbsorption
- cp NINETALES2
- jp z, .MixUp
- cp ZAPDOS3
- jp z, .BigThunder
- cp KANGASKHAN
- jp z, .Fetch
- cp DUGTRIO
- jp z, .Earthquake
- cp ELECTRODE1
- jp z, .EnergySpike
- cp GOLDUCK
- jp z, .HyperBeam
- cp DRAGONAIR
- jp z, .HyperBeam
-
-; return zero score.
-.zero_score
- xor a
- ret
-
-; if any of card ID in a is found in deck,
-; return a score of $80 + slots available in bench.
-.CallForFamily: ; 16e3e (5:6e3e)
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any of NidoranM or NidoranF is found in deck,
-; return a score of $80 + slots available in bench.
-.NidoranFCallForFamily: ; 16e55 (5:6e55)
- ld e, NIDORANM
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_nidoran
- ld e, NIDORANF
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr nc, .zero_score
-.found_nidoran
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; checks for certain card IDs of Fighting color in deck.
-; if any of them are found, return a score of
-; $80 + slots available in bench.
-.CallForFriend: ; 16e77 (5:6e77)
- ld e, GEODUDE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, ONIX
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, CUBONE
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- ld e, RHYHORN
- ld a, CARD_LOCATION_DECK
- call CheckIfAnyCardIDinLocation
- jr c, .found_fighting_card
- jr .zero_score
-.found_fighting_card
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_BENCH_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_BENCH_POKEMON
- sub b
- add $80
- ret
-
-; if any basic cards are found in deck,
-; return a score of $80 + slots available in bench.
-.FriendshipSong: ; 16ead (5:6ead)
- call CheckIfAnyBasicPokemonInDeck
- jr nc, .zero_score
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetTurnDuelistVariable
- cp MAX_PLAY_AREA_POKEMON
- jr nc, .zero_score
- ld b, a
- ld a, MAX_PLAY_AREA_POKEMON
- sub b
- add $80
- ret
-
-; if AI decides to retreat, return a score of $80 + 10.
-.Teleport: ; 16ec2 (5:6ec2)
- call AIDecideWhetherToRetreat
- jp nc, .zero_score
- ld a, $8a
- ret
-
-; tests for the following conditions:
-; - player is under No Damage substatus;
-; - second attack is unusable;
-; - second attack deals no damage;
-; if any are true, returns score of $80 + 5.
-.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb)
- ld a, [wAICannotDamage]
- or a
- jr nz, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- ld [wSelectedAttack], a
- call CheckIfSelectedAttackIsUnusable
- jr c, .swords_dance_focus_energy_success
- ld a, SECOND_ATTACK
- call EstimateDamage_VersusDefendingCard
- ld a, [wDamage]
- or a
- jp nz, .zero_score
-.swords_dance_focus_energy_success
- ld a, $85
- ret
-
-; checks player's active card color, then
-; loops through bench looking for a Pokémon
-; with that same color.
-; if none are found, returns score of $80 + 2.
-.ChainLightning: ; 16eea (5:6eea)
- call SwapTurn
- call GetArenaCardColor
- call SwapTurn
- ld b, a
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-.loop_chain_lightning_bench
- ld a, [hli]
- cp $ff
- jr z, .chain_lightning_success
- push bc
- call GetCardIDFromDeckIndex
- call GetCardType
- pop bc
- cp b
- jr nz, .loop_chain_lightning_bench
- jp .zero_score
-.chain_lightning_success
- ld a, $82
- ret
-
-.DevolutionBeam: ; 16f0f (5:6f0f)
- call LookForCardThatIsKnockedOutOnDevolution
- jp nc, .zero_score
- ld a, $85
- ret
-
-; first checks if card is confused, and if so return 0.
-; then checks number of Pokémon in bench that are viable to use:
-; - if that number is < 2 and this attack is Conversion 1 OR
-; - if that number is >= 2 and this attack is Conversion 2
-; then return score of $80 + 2.
-; otherwise return score of $80 + 1.
-.Conversion: ; 16f18 (5:6f18)
- ld a, DUELVARS_ARENA_CARD_STATUS
- call GetTurnDuelistVariable
- and CNF_SLP_PRZ
- cp CONFUSED
- jp z, .zero_score
-
- ld a, [wSelectedAttack]
- or a
- jr nz, .conversion_2
-
-; conversion 1
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr c, .low_conversion_score
- ld a, $82
- ret
-
-.conversion_2
- call CountNumberOfSetUpBenchPokemon
- cp 2
- jr nc, .low_conversion_score
- ld a, $82
- ret
-
-.low_conversion_score
- ld a, $81
- ret
-
-; if any Psychic Energy is found in the Discard Pile,
-; return a score of $80 + 2.
-.EnergyAbsorption: ; 16f41 (5:6f41)
- ld e, PSYCHIC_ENERGY
- ld a, CARD_LOCATION_DISCARD_PILE
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- ld a, $82
- ret
-
-; if player has cards in hand, AI calls Random:
-; - 1/3 chance to encourage attack regardless;
-; - 1/3 chance to dismiss attack regardless;
-; - 1/3 change to make some checks to player's hand.
-; AI tallies number of basic cards in hand, and if this
-; number is >= 2, encourage attack.
-; otherwise, if it finds an evolution card in hand that
-; can evolve a card in player's deck, encourage.
-; if encouraged, returns a score of $80 + 3.
-.MixUp: ; 16f4e (5:6f4e)
- ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
- call GetNonTurnDuelistVariable
- or a
- ret z
-
- ld a, 3
- call Random
- or a
- jr z, .encourage_mix_up
- dec a
- ret z
- call SwapTurn
- call CreateHandCardList
- call SwapTurn
- or a
- ret z ; return if no hand cards (again)
- ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
- call GetNonTurnDuelistVariable
- cp 3
- jr nc, .mix_up_check_play_area
-
- ld hl, wDuelTempList
- ld b, 0
-.loop_mix_up_hand
- ld a, [hli]
- cp $ff
- jr z, .tally_basic_cards
- push bc
- call SwapTurn
- call LoadCardDataToBuffer2_FromDeckIndex
- call SwapTurn
- pop bc
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .loop_mix_up_hand
- ld a, [wLoadedCard2Stage]
- or a
- jr nz, .loop_mix_up_hand
- ; is a basic Pokémon card
- inc b
- jr .loop_mix_up_hand
-.tally_basic_cards
- ld a, b
- cp 2
- jr nc, .encourage_mix_up
-
-; less than 2 basic cards in hand
-.mix_up_check_play_area
- ld a, DUELVARS_ARENA_CARD
- call GetNonTurnDuelistVariable
-.loop_mix_up_play_area
- ld a, [hli]
- cp $ff
- jp z, .zero_score
- push hl
- call SwapTurn
- call CheckForEvolutionInList
- call SwapTurn
- pop hl
- jr nc, .loop_mix_up_play_area
-
-.encourage_mix_up
- ld a, $83
- ret
-
-; return score of $80 + 3.
-.BigThunder: ; 16fb8 (5:6fb8)
- ld a, $83
- ret
-
-; dismiss attack if cards in deck <= 20.
-; otherwise return a score of $80 + 0.
-.Fetch: ; 16fbb (5:6fbb)
- ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
- call GetTurnDuelistVariable
- cp 41
- jp nc, .zero_score
- ld a, $80
- ret
-
-; dismiss attack if number of own benched cards which would
-; be KOd is greater than or equal to the number
-; of prize cards left for player.
-.Earthquake: ; 16fc8 (5:6fc8)
- ld a, DUELVARS_BENCH
- call GetTurnDuelistVariable
-
- lb de, 0, 0
-.loop_earthquake
- inc e
- ld a, [hli]
- cp $ff
- jr z, .count_prizes
- ld a, e
- add DUELVARS_ARENA_CARD_HP
- call GetTurnDuelistVariable
- cp 20
- jr nc, .loop_earthquake
- inc d
- jr .loop_earthquake
-
-.count_prizes
- push de
- call CountPrizes
- pop de
- cp d
- jp c, .zero_score
- jp z, .zero_score
- ld a, $80
- ret
-
-; if there's any lightning energy cards in deck,
-; return a score of $80 + 3.
-.EnergySpike: ; 16ff2 (5:6ff2)
- ld a, CARD_LOCATION_DECK
- ld e, LIGHTNING_ENERGY
- call CheckIfAnyCardIDinLocation
- jp nc, .zero_score
- call AIProcessButDontPlayEnergy_SkipEvolution
- jp nc, .zero_score
- ld a, $83
- ret
-
-; only incentivize attack if player's active card,
-; has any energy cards attached, and if so,
-; return a score of $80 + 3.
-.HyperBeam: ; 17005 (5:7005)
- call SwapTurn
- ld e, PLAY_AREA_ARENA
- call CountNumberOfEnergyCardsAttached
- call SwapTurn
- or a
- jr z, .hyper_beam_neutral
- ld a, $83
- ret
-.hyper_beam_neutral
- ld a, $80
- ret
-
-; called when second attack is determined by AI to have
-; more AI score than the first attack, so that it checks
-; whether the first attack is a better alternative.
-CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019)
-; this checks whether the first attack is also viable
-; (has more than minimum score to be used)
- ld a, [wFirstAttackAIScore]
- cp $50
- jr c, .keep_second_attack
-
-; first attack has more than minimum score to be used.
-; check if second attack can KO.
-; in case it can't, the AI keeps it as the attack to be used.
-; (possibly due to the assumption that if the
-; second attack cannot KO, the first attack can't KO as well.)
- xor a
- ldh [hTempPlayAreaLocation_ff9d], a
- call EstimateDamage_VersusDefendingCard
- ld a, DUELVARS_ARENA_CARD_HP
- call GetNonTurnDuelistVariable
- ld hl, wDamage
- sub [hl]
- jr z, .check_flag
- jr nc, .keep_second_attack
-
-; second attack can ko, check its flag.
-; in case its effect is to heal user or nullify/weaken damage
-; next turn, keep second attack as the option.
-; otherwise switch to the first attack.
-.check_flag
- ld a, DUELVARS_ARENA_CARD
- call GetTurnDuelistVariable
- ld d, a
- ld e, SECOND_ATTACK
- call CopyAttackDataAndDamage_FromDeckIndex
- ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
- ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F
- call CheckLoadedAttackFlag
- jr c, .keep_second_attack
-; switch to first attack
- xor a
- ld [wSelectedAttack], a
- ret
-.keep_second_attack
- ld a, $01
- ld [wSelectedAttack], a
- ret
-
-; returns carry if there are
-; any basic Pokémon cards in deck.
-CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057)
- ld e, 0
-.loop
- ld a, DUELVARS_CARD_LOCATIONS
- add e
- call GetTurnDuelistVariable
- cp CARD_LOCATION_DECK
- jr nz, .next
- push de
- ld a, e
- call LoadCardDataToBuffer2_FromDeckIndex
- pop de
- ld a, [wLoadedCard2Type]
- cp TYPE_ENERGY
- jr nc, .next
- ld a, [wLoadedCard2Stage]
- or a
- jr z, .set_carry
-.next
- inc e
- ld a, DECK_SIZE
- cp e
- jr nz, .loop
- or a
- ret
-.set_carry
- scf
- ret
+; this function handles attacks with the SPECIAL_AI_HANDLING set, +; and makes specific checks in each of these attacks +; to either return a positive score (value above $80) +; or a negative score (value below $80). +; input: +; hTempPlayAreaLocation_ff9d = location of card with attack. +HandleSpecialAIAttacks: ; 16dcd (5:6dcd) + ldh a, [hTempPlayAreaLocation_ff9d] + add DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + + cp NIDORANF + jr z, .NidoranFCallForFamily + cp ODDISH + jr z, .CallForFamily + cp BELLSPROUT + jr z, .CallForFamily + cp EXEGGUTOR + jp z, .Teleport + cp SCYTHER + jp z, .SwordsDanceAndFocusEnergy + cp KRABBY + jr z, .CallForFamily + cp VAPOREON1 + jp z, .SwordsDanceAndFocusEnergy + cp ELECTRODE2 + jp z, .ChainLightning + cp MAROWAK1 + jr z, .CallForFriend + cp MEW3 + jp z, .DevolutionBeam + cp JIGGLYPUFF2 + jp z, .FriendshipSong + cp PORYGON + jp z, .Conversion + cp MEWTWO3 + jp z, .EnergyAbsorption + cp MEWTWO2 + jp z, .EnergyAbsorption + cp NINETALES2 + jp z, .MixUp + cp ZAPDOS3 + jp z, .BigThunder + cp KANGASKHAN + jp z, .Fetch + cp DUGTRIO + jp z, .Earthquake + cp ELECTRODE1 + jp z, .EnergySpike + cp GOLDUCK + jp z, .HyperBeam + cp DRAGONAIR + jp z, .HyperBeam + +; return zero score. +.zero_score + xor a + ret + +; if any of card ID in a is found in deck, +; return a score of $80 + slots available in bench. +.CallForFamily: ; 16e3e (5:6e3e) + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, .zero_score + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any of NidoranM or NidoranF is found in deck, +; return a score of $80 + slots available in bench. +.NidoranFCallForFamily: ; 16e55 (5:6e55) + ld e, NIDORANM + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_nidoran + ld e, NIDORANF + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr nc, .zero_score +.found_nidoran + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; checks for certain card IDs of Fighting color in deck. +; if any of them are found, return a score of +; $80 + slots available in bench. +.CallForFriend: ; 16e77 (5:6e77) + ld e, GEODUDE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, ONIX + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, CUBONE + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call CheckIfAnyCardIDinLocation + jr c, .found_fighting_card + jr .zero_score +.found_fighting_card + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_BENCH_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_BENCH_POKEMON + sub b + add $80 + ret + +; if any basic cards are found in deck, +; return a score of $80 + slots available in bench. +.FriendshipSong: ; 16ead (5:6ead) + call CheckIfAnyBasicPokemonInDeck + jr nc, .zero_score + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .zero_score + ld b, a + ld a, MAX_PLAY_AREA_POKEMON + sub b + add $80 + ret + +; if AI decides to retreat, return a score of $80 + 10. +.Teleport: ; 16ec2 (5:6ec2) + call AIDecideWhetherToRetreat + jp nc, .zero_score + ld a, $8a + ret + +; tests for the following conditions: +; - player is under No Damage substatus; +; - second attack is unusable; +; - second attack deals no damage; +; if any are true, returns score of $80 + 5. +.SwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb) + ld a, [wAICannotDamage] + or a + jr nz, .swords_dance_focus_energy_success + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call CheckIfSelectedAttackIsUnusable + jr c, .swords_dance_focus_energy_success + ld a, SECOND_ATTACK + call EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jp nz, .zero_score +.swords_dance_focus_energy_success + ld a, $85 + ret + +; checks player's active card color, then +; loops through bench looking for a Pokémon +; with that same color. +; if none are found, returns score of $80 + 2. +.ChainLightning: ; 16eea (5:6eea) + call SwapTurn + call GetArenaCardColor + call SwapTurn + ld b, a + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable +.loop_chain_lightning_bench + ld a, [hli] + cp $ff + jr z, .chain_lightning_success + push bc + call GetCardIDFromDeckIndex + call GetCardType + pop bc + cp b + jr nz, .loop_chain_lightning_bench + jp .zero_score +.chain_lightning_success + ld a, $82 + ret + +.DevolutionBeam: ; 16f0f (5:6f0f) + call LookForCardThatIsKnockedOutOnDevolution + jp nc, .zero_score + ld a, $85 + ret + +; first checks if card is confused, and if so return 0. +; then checks number of Pokémon in bench that are viable to use: +; - if that number is < 2 and this attack is Conversion 1 OR +; - if that number is >= 2 and this attack is Conversion 2 +; then return score of $80 + 2. +; otherwise return score of $80 + 1. +.Conversion: ; 16f18 (5:6f18) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jp z, .zero_score + + ld a, [wSelectedAttack] + or a + jr nz, .conversion_2 + +; conversion 1 + call CountNumberOfSetUpBenchPokemon + cp 2 + jr c, .low_conversion_score + ld a, $82 + ret + +.conversion_2 + call CountNumberOfSetUpBenchPokemon + cp 2 + jr nc, .low_conversion_score + ld a, $82 + ret + +.low_conversion_score + ld a, $81 + ret + +; if any Psychic Energy is found in the Discard Pile, +; return a score of $80 + 2. +.EnergyAbsorption: ; 16f41 (5:6f41) + ld e, PSYCHIC_ENERGY + ld a, CARD_LOCATION_DISCARD_PILE + call CheckIfAnyCardIDinLocation + jp nc, .zero_score + ld a, $82 + ret + +; if player has cards in hand, AI calls Random: +; - 1/3 chance to encourage attack regardless; +; - 1/3 chance to dismiss attack regardless; +; - 1/3 change to make some checks to player's hand. +; AI tallies number of basic cards in hand, and if this +; number is >= 2, encourage attack. +; otherwise, if it finds an evolution card in hand that +; can evolve a card in player's deck, encourage. +; if encouraged, returns a score of $80 + 3. +.MixUp: ; 16f4e (5:6f4e) + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + or a + ret z + + ld a, 3 + call Random + or a + jr z, .encourage_mix_up + dec a + ret z + call SwapTurn + call CreateHandCardList + call SwapTurn + or a + ret z ; return if no hand cards (again) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp 3 + jr nc, .mix_up_check_play_area + + ld hl, wDuelTempList + ld b, 0 +.loop_mix_up_hand + ld a, [hli] + cp $ff + jr z, .tally_basic_cards + push bc + call SwapTurn + call LoadCardDataToBuffer2_FromDeckIndex + call SwapTurn + pop bc + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .loop_mix_up_hand + ld a, [wLoadedCard2Stage] + or a + jr nz, .loop_mix_up_hand + ; is a basic Pokémon card + inc b + jr .loop_mix_up_hand +.tally_basic_cards + ld a, b + cp 2 + jr nc, .encourage_mix_up + +; less than 2 basic cards in hand +.mix_up_check_play_area + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable +.loop_mix_up_play_area + ld a, [hli] + cp $ff + jp z, .zero_score + push hl + call SwapTurn + call CheckForEvolutionInList + call SwapTurn + pop hl + jr nc, .loop_mix_up_play_area + +.encourage_mix_up + ld a, $83 + ret + +; return score of $80 + 3. +.BigThunder: ; 16fb8 (5:6fb8) + ld a, $83 + ret + +; dismiss attack if cards in deck <= 20. +; otherwise return a score of $80 + 0. +.Fetch: ; 16fbb (5:6fbb) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp 41 + jp nc, .zero_score + ld a, $80 + ret + +; dismiss attack if number of own benched cards which would +; be KOd is greater than or equal to the number +; of prize cards left for player. +.Earthquake: ; 16fc8 (5:6fc8) + ld a, DUELVARS_BENCH + call GetTurnDuelistVariable + + lb de, 0, 0 +.loop_earthquake + inc e + ld a, [hli] + cp $ff + jr z, .count_prizes + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetTurnDuelistVariable + cp 20 + jr nc, .loop_earthquake + inc d + jr .loop_earthquake + +.count_prizes + push de + call CountPrizes + pop de + cp d + jp c, .zero_score + jp z, .zero_score + ld a, $80 + ret + +; if there's any lightning energy cards in deck, +; return a score of $80 + 3. +.EnergySpike: ; 16ff2 (5:6ff2) + ld a, CARD_LOCATION_DECK + ld e, LIGHTNING_ENERGY + call CheckIfAnyCardIDinLocation + jp nc, .zero_score + call AIProcessButDontPlayEnergy_SkipEvolution + jp nc, .zero_score + ld a, $83 + ret + +; only incentivize attack if player's active card, +; has any energy cards attached, and if so, +; return a score of $80 + 3. +.HyperBeam: ; 17005 (5:7005) + call SwapTurn + ld e, PLAY_AREA_ARENA + call CountNumberOfEnergyCardsAttached + call SwapTurn + or a + jr z, .hyper_beam_neutral + ld a, $83 + ret +.hyper_beam_neutral + ld a, $80 + ret + +; called when second attack is determined by AI to have +; more AI score than the first attack, so that it checks +; whether the first attack is a better alternative. +CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019) +; this checks whether the first attack is also viable +; (has more than minimum score to be used) + ld a, [wFirstAttackAIScore] + cp $50 + jr c, .keep_second_attack + +; first attack has more than minimum score to be used. +; check if second attack can KO. +; in case it can't, the AI keeps it as the attack to be used. +; (possibly due to the assumption that if the +; second attack cannot KO, the first attack can't KO as well.) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + jr z, .check_flag + jr nc, .keep_second_attack + +; second attack can ko, check its flag. +; in case its effect is to heal user or nullify/weaken damage +; next turn, keep second attack as the option. +; otherwise switch to the first attack. +.check_flag + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + ld e, SECOND_ATTACK + call CopyAttackDataAndDamage_FromDeckIndex + ld a, ATTACK_FLAG2_ADDRESS | HEAL_USER_F + call CheckLoadedAttackFlag + jr c, .keep_second_attack + ld a, ATTACK_FLAG2_ADDRESS | NULLIFY_OR_WEAKEN_ATTACK_F + call CheckLoadedAttackFlag + jr c, .keep_second_attack +; switch to first attack + xor a + ld [wSelectedAttack], a + ret +.keep_second_attack + ld a, $01 + ld [wSelectedAttack], a + ret + +; returns carry if there are +; any basic Pokémon cards in deck. +CheckIfAnyBasicPokemonInDeck: ; 17057 (5:7057) + ld e, 0 +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp CARD_LOCATION_DECK + jr nz, .next + push de + ld a, e + call LoadCardDataToBuffer2_FromDeckIndex + pop de + ld a, [wLoadedCard2Type] + cp TYPE_ENERGY + jr nc, .next + ld a, [wLoadedCard2Stage] + or a + jr z, .set_carry +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + or a + ret +.set_carry + scf + ret diff --git a/src/engine/sequences/credits_sequence_commands.asm b/src/engine/sequences/credits_sequence_commands.asm index 9b66fd4..0fde871 100644 --- a/src/engine/sequences/credits_sequence_commands.asm +++ b/src/engine/sequences/credits_sequence_commands.asm @@ -1,464 +1,464 @@ -SetCreditsSequenceCmdPtr: ; 1d7fc (7:57fc)
- ld a, LOW(CreditsSequence)
- ld [wSequenceCmdPtr + 0], a
- ld a, HIGH(CreditsSequence)
- ld [wSequenceCmdPtr + 1], a
- xor a
- ld [wSequenceDelay], a
- ret
-
-ExecuteCreditsSequenceCmd: ; 1d80b (7:580b)
- ld a, [wSequenceDelay]
- or a
- jr z, .call_func
- cp $ff
- ret z ; sequence ended
-
- dec a ; still waiting
- ld [wSequenceDelay], a
- ret
-
-.call_func
- ld a, [wSequenceCmdPtr + 0]
- ld l, a
- ld a, [wSequenceCmdPtr + 1]
- ld h, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push de
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- pop hl
- call CallHL2
- jr ExecuteCreditsSequenceCmd
-
- ret ; stray ret
-
-AdvanceCreditsSequenceCmdPtrBy2: ; 1d835 (7:5835)
- ld a, 2
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy3: ; 1d839 (7:5839)
- ld a, 3
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy5: ; 1d83d (7:583d)
- ld a, 5
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy6: ; 1d841 (7:5841)
- ld a, 6
- jr AdvanceCreditsSequenceCmdPtr
-
-AdvanceCreditsSequenceCmdPtrBy4: ; 1d845 (7:5845)
- ld a, 4
-; fallthrough
-
-AdvanceCreditsSequenceCmdPtr: ; 1d847 (7:5847)
- push hl
- ld hl, wSequenceCmdPtr
- add [hl]
- ld [hli], a
- ld a, [hl]
- adc 0
- ld [hl], a
- pop hl
- ret
-
-CreditsSequenceCmd_Wait: ; 1d853 (7:5853)
- ld a, c
- ld [wSequenceDelay], a
- jp AdvanceCreditsSequenceCmdPtrBy3
-
-CreditsSequenceCmd_LoadScene: ; 1d85a (7:585a)
- push bc
- push de
- farcall ClearNumLoadedFramesetSubgroups
- call EmptyScreen
- xor a
- ldh [hSCX], a
- ldh [hSCY], a
- farcall Func_1288c
- pop de
- pop bc
- ld a, c
- ld c, b
- ld b, a
- ld a, e
- call LoadScene
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_LoadBooster: ; 1d878 (7:5878)
- push bc
- push de
- farcall ClearNumLoadedFramesetSubgroups
- call EmptyScreen
- xor a
- ldh [hSCX], a
- ldh [hSCY], a
- farcall Func_1288c
- pop de
- pop bc
- ld a, c
- ld c, b
- ld b, a
- ld a, e
- farcall LoadBoosterGfx
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_LoadClubMap: ; 1d897 (7:5897)
- ld b, $00
- ld hl, wMastersBeatenList
- add hl, bc
- ld a, [hl]
- or a
- jr nz, .at_least_1
- inc a
-.at_least_1
- dec a
- ld c, a
- add a
- add a
- add c ; *5
- ld c, a
- ld hl, .CreditsOWClubMaps
- add hl, bc
- ld a, [hli] ; map x coord
- ld c, a
- ld a, [hli] ; map y coord
- ld b, a
- ld a, [hli] ; map ID
- ld e, a
- push hl
- call LoadOWMapForCreditsSequence
- pop hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- or h
- jr z, .done
-
-.loop_npcs
- ld a, [hli] ; NPC ID
- or a
- jr z, .done
- ld d, a
- ld a, [hli] ; NPC x coord
- ld c, a
- ld a, [hli] ; NPC y coord
- ld b, a
- ld a, [hli] ; NPC direction
- ld e, a
- push hl
- call LoadNPCForCreditsSequence
- pop hl
- jr .loop_npcs
-
-.done
- jp AdvanceCreditsSequenceCmdPtrBy3
-
-credits_club_map: MACRO
- db \1 ; x
- db \2 ; y
- db \3 ; OW map
- dw \4 ; list of NPCs to load
-ENDM
-
-.CreditsOWClubMaps
- credits_club_map 16, 0, FIGHTING_CLUB, .CreditsNPCs_FightingClub
- credits_club_map 32, 0, ROCK_CLUB, .CreditsNPCs_RockClub
- credits_club_map 64, 0, WATER_CLUB, .CreditsNPCs_WaterClub
- credits_club_map 32, 0, LIGHTNING_CLUB, .CreditsNPCs_LightningClub
- credits_club_map 32, 0, GRASS_CLUB, .CreditsNPCs_GrassClub
- credits_club_map 32, 16, PSYCHIC_CLUB, .CreditsNPCs_PsychicClub
- credits_club_map 0, 0, SCIENCE_CLUB, .CreditsNPCs_ScienceClub
- credits_club_map 32, 0, FIRE_CLUB, .CreditsNPCs_FireClub
- credits_club_map 32, 0, CHALLENGE_HALL, .CreditsNPCs_ChallengeHall
- credits_club_map 48, 0, POKEMON_DOME, .CreditsNPCs_PokemonDome
-
-.CreditsNPCs_FightingClub
- ; NPC ID, x, y, direction
- db NPC_CHRIS, 4, 8, SOUTH
- db NPC_MICHAEL, 14, 10, SOUTH
- db NPC_JESSICA, 18, 6, EAST
- db NPC_MITCH, 10, 4, SOUTH
- db NPC_PLAYER_CREDITS, 10, 6, NORTH
- db $00
-
-.CreditsNPCs_RockClub
- ; NPC ID, x, y, direction
- db NPC_RYAN, 20, 14, EAST
- db NPC_GENE, 12, 6, SOUTH
- db NPC_PLAYER_CREDITS, 12, 8, NORTH
- db $00
-
-.CreditsNPCs_WaterClub
- ; NPC ID, x, y, direction
- db NPC_JOSHUA, 22, 8, SOUTH
- db NPC_AMY, 22, 4, NORTH
- db NPC_PLAYER_CREDITS, 18, 10, NORTH
- db $00
-
-.CreditsNPCs_LightningClub
- ; NPC ID, x, y, direction
- db NPC_NICHOLAS, 6, 10, SOUTH
- db NPC_BRANDON, 22, 12, NORTH
- db NPC_ISAAC, 12, 4, NORTH
- db NPC_PLAYER_CREDITS, 12, 10, NORTH
- db $00
-
-.CreditsNPCs_GrassClub
- ; NPC ID, x, y, direction
- db NPC_KRISTIN, 4, 10, EAST
- db NPC_HEATHER, 14, 16, SOUTH
- db NPC_NIKKI, 12, 4, SOUTH
- db NPC_PLAYER_CREDITS, 12, 6, NORTH
- db $00
-
-.CreditsNPCs_PsychicClub
- ; NPC ID, x, y, direction
- db NPC_DANIEL, 8, 8, NORTH
- db NPC_STEPHANIE, 22, 12, EAST
- db NPC_MURRAY1, 12, 6, SOUTH
- db NPC_PLAYER_CREDITS, 12, 8, NORTH
- db $00
-
-.CreditsNPCs_ScienceClub
- ; NPC ID, x, y, direction
- db NPC_JOSEPH, 10, 10, WEST
- db NPC_RICK, 4, 4, SOUTH
- db NPC_PLAYER_CREDITS, 4, 6, NORTH
- db $00
-
-.CreditsNPCs_FireClub
- ; NPC ID, x, y, direction
- db NPC_ADAM, 8, 14, SOUTH
- db NPC_JONATHAN, 18, 10, SOUTH
- db NPC_KEN, 14, 4, SOUTH
- db NPC_PLAYER_CREDITS, 14, 6, NORTH
- db $00
-
-.CreditsNPCs_ChallengeHall
- ; NPC ID, x, y, direction
- db NPC_HOST, 14, 4, SOUTH
- db NPC_RONALD1, 18, 8, WEST
- db NPC_PLAYER_CREDITS, 12, 8, EAST
- db $00
-
-.CreditsNPCs_PokemonDome
- ; NPC ID, x, y, direction
- db NPC_COURTNEY, 18, 4, SOUTH
- db NPC_STEVE, 22, 4, SOUTH
- db NPC_JACK, 8, 4, SOUTH
- db NPC_ROD, 14, 6, SOUTH
- db NPC_PLAYER_CREDITS, 14, 10, NORTH
- db $00
-
-; bc = coordinates
-; e = OW map
-LoadOWMapForCreditsSequence: ; 1d9a6 (7:59a6)
- push bc
- push de
- call EmptyScreen
- pop de
- pop bc
-
- ; set input coordinates and map
- ld a, c
- ldh [hSCX], a
- ld a, b
- ldh [hSCY], a
- ld a, e
- ld [wCurMap], a
-
- farcall LoadMapTilesAndPals
- farcall Func_c9c7
- farcall SafelyCopyBGMapFromSRAMToVRAM
- farcall DoMapOWFrame
- xor a
- ld [wd4ca], a
- ld [wd4cb], a
- ld a, PALETTE_29
- farcall LoadPaletteData
- ret
-
-CreditsSequenceCmd_LoadOWMap: ; 1d9d5 (7:59d5)
- call LoadOWMapForCreditsSequence
- jp AdvanceCreditsSequenceCmdPtrBy5
-
-CreditsSequenceCmd_DisableLCD: ; 1d9db (7:59db)
- call DisableLCD
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_FadeIn: ; 1d9e1 (7:59e1)
- call DisableLCD
- call Set_WD_on
- farcall Func_10af9
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_FadeOut: ; 1d9ee (7:59ee)
- farcall Func_10ab4
- call Func_3ca4
- call EnableLCD
- call DoFrameIfLCDEnabled
- call DisableLCD
- call Set_WD_off
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_DrawRectangle: ; 1da04 (7:5a04)
- ld a, c
- or $20
- ld e, a
- ld d, $00
- ld c, b
- ld b, 20
- xor a
- lb hl, 0, 0
- call FillRectangle
- jp AdvanceCreditsSequenceCmdPtrBy4
-
-CreditsSequenceCmd_PrintText: ; 1da17 (7:5a17)
- ld a, $01
- ld [wLineSeparation], a
- push de
- ld d, c
- ld a, b
- or $20
- ld e, a
- call InitTextPrinting
- pop hl
- call PrintTextNoDelay
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_PrintTextBox: ; 1da2c (7:5a2c)
- ld a, $01
- ld [wLineSeparation], a
- push de
- ld d, c
- ld e, b
- call InitTextPrinting
- pop hl
- call PrintTextNoDelay
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_InitOverlay: ; 1da3e (7:5a3e)
- ld a, c
- ld [wd647], a
- ld a, b
- ld [wd648], a
- ld a, e
- ld [wd649], a
- ld a, d
- ld [wd64a], a
- call Func_1d765
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-CreditsSequenceCmd_LoadNPC: ; 1da54 (7:5a54)
- call LoadNPCForCreditsSequence
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-; bc = coordinates
-; e = direction
-; d = NPC ID
-LoadNPCForCreditsSequence: ; 1da5a (7:5a5a)
- ld a, c
- ld [wLoadNPCXPos], a
- ld a, b
- ld [wLoadNPCYPos], a
- ld a, e
- ld [wLoadNPCDirection], a
- ld a, d
- farcall LoadNPCSpriteData
- ld a, [wNPCSpriteID]
- farcall CreateSpriteAndAnimBufferEntry
-
- ld c, SPRITE_ANIM_COORD_X
- call GetSpriteAnimBufferProperty
- ldh a, [hSCX]
- ld c, a
- ld a, [wLoadNPCXPos]
- add a
- add a
- add a ; *8
- add 8
- sub c
- ld [hli], a ; x
- ldh a, [hSCY]
- ld c, a
- ld a, [wLoadNPCYPos]
- add a
- add a
- add a ; *8
- add 16
- sub c
- ld [hli], a ; y
-
- ld a, [wNPCAnim]
- ld c, a
- ld a, [wLoadNPCDirection]
- add c
- farcall StartNewSpriteAnimation
- ret
-
-CreditsSequenceCmd_InitVolcanoSprite: ; 1da9e (7:5a9e)
- farcall OverworldMap_InitVolcanoSprite
- jp AdvanceCreditsSequenceCmdPtrBy2
-
-CreditsSequenceCmd_TransformOverlay: ; 1daa5 (7:5aa5)
-; either stretches or shrinks overlay
-; to the input configurations
- ld l, 0
- ld a, [wd647]
- call .Func_1dade
- ld [wd647], a
- ld a, [wd648]
- ld c, b
- call .Func_1dade
- ld [wd648], a
- ld a, [wd649]
- ld c, e
- call .Func_1dade
- ld [wd649], a
- ld a, [wd64a]
- ld c, d
- call .Func_1dade
- ld [wd64a], a
- ld a, l
- or a
- jr z, .advance_sequence
- ld a, 1
- ld [wSequenceDelay], a
- ret
-
-.advance_sequence
- call Func_1d765
- jp AdvanceCreditsSequenceCmdPtrBy6
-
-; compares a with c
-; if it's smaller: increase by 2 and increment l
-; if it's larger: decrease by 2 and increment l
-; if it's equal or $ff: do nothing
-.Func_1dade
- cp $ff
- jr z, .done
- cp c
- jr z, .done
- inc l
- jr c, .incr_a
-; decr a
- dec a
- dec a
- jr .done
-.incr_a
- inc a
- inc a
-.done
- ret
+SetCreditsSequenceCmdPtr: ; 1d7fc (7:57fc) + ld a, LOW(CreditsSequence) + ld [wSequenceCmdPtr + 0], a + ld a, HIGH(CreditsSequence) + ld [wSequenceCmdPtr + 1], a + xor a + ld [wSequenceDelay], a + ret + +ExecuteCreditsSequenceCmd: ; 1d80b (7:580b) + ld a, [wSequenceDelay] + or a + jr z, .call_func + cp $ff + ret z ; sequence ended + + dec a ; still waiting + ld [wSequenceDelay], a + ret + +.call_func + ld a, [wSequenceCmdPtr + 0] + ld l, a + ld a, [wSequenceCmdPtr + 1] + ld h, a + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + push de + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + pop hl + call CallHL2 + jr ExecuteCreditsSequenceCmd + + ret ; stray ret + +AdvanceCreditsSequenceCmdPtrBy2: ; 1d835 (7:5835) + ld a, 2 + jr AdvanceCreditsSequenceCmdPtr + +AdvanceCreditsSequenceCmdPtrBy3: ; 1d839 (7:5839) + ld a, 3 + jr AdvanceCreditsSequenceCmdPtr + +AdvanceCreditsSequenceCmdPtrBy5: ; 1d83d (7:583d) + ld a, 5 + jr AdvanceCreditsSequenceCmdPtr + +AdvanceCreditsSequenceCmdPtrBy6: ; 1d841 (7:5841) + ld a, 6 + jr AdvanceCreditsSequenceCmdPtr + +AdvanceCreditsSequenceCmdPtrBy4: ; 1d845 (7:5845) + ld a, 4 +; fallthrough + +AdvanceCreditsSequenceCmdPtr: ; 1d847 (7:5847) + push hl + ld hl, wSequenceCmdPtr + add [hl] + ld [hli], a + ld a, [hl] + adc 0 + ld [hl], a + pop hl + ret + +CreditsSequenceCmd_Wait: ; 1d853 (7:5853) + ld a, c + ld [wSequenceDelay], a + jp AdvanceCreditsSequenceCmdPtrBy3 + +CreditsSequenceCmd_LoadScene: ; 1d85a (7:585a) + push bc + push de + farcall ClearNumLoadedFramesetSubgroups + call EmptyScreen + xor a + ldh [hSCX], a + ldh [hSCY], a + farcall Func_1288c + pop de + pop bc + ld a, c + ld c, b + ld b, a + ld a, e + call LoadScene + jp AdvanceCreditsSequenceCmdPtrBy5 + +CreditsSequenceCmd_LoadBooster: ; 1d878 (7:5878) + push bc + push de + farcall ClearNumLoadedFramesetSubgroups + call EmptyScreen + xor a + ldh [hSCX], a + ldh [hSCY], a + farcall Func_1288c + pop de + pop bc + ld a, c + ld c, b + ld b, a + ld a, e + farcall LoadBoosterGfx + jp AdvanceCreditsSequenceCmdPtrBy5 + +CreditsSequenceCmd_LoadClubMap: ; 1d897 (7:5897) + ld b, $00 + ld hl, wMastersBeatenList + add hl, bc + ld a, [hl] + or a + jr nz, .at_least_1 + inc a +.at_least_1 + dec a + ld c, a + add a + add a + add c ; *5 + ld c, a + ld hl, .CreditsOWClubMaps + add hl, bc + ld a, [hli] ; map x coord + ld c, a + ld a, [hli] ; map y coord + ld b, a + ld a, [hli] ; map ID + ld e, a + push hl + call LoadOWMapForCreditsSequence + pop hl + ld a, [hli] + ld h, [hl] + ld l, a + or h + jr z, .done + +.loop_npcs + ld a, [hli] ; NPC ID + or a + jr z, .done + ld d, a + ld a, [hli] ; NPC x coord + ld c, a + ld a, [hli] ; NPC y coord + ld b, a + ld a, [hli] ; NPC direction + ld e, a + push hl + call LoadNPCForCreditsSequence + pop hl + jr .loop_npcs + +.done + jp AdvanceCreditsSequenceCmdPtrBy3 + +credits_club_map: MACRO + db \1 ; x + db \2 ; y + db \3 ; OW map + dw \4 ; list of NPCs to load +ENDM + +.CreditsOWClubMaps + credits_club_map 16, 0, FIGHTING_CLUB, .CreditsNPCs_FightingClub + credits_club_map 32, 0, ROCK_CLUB, .CreditsNPCs_RockClub + credits_club_map 64, 0, WATER_CLUB, .CreditsNPCs_WaterClub + credits_club_map 32, 0, LIGHTNING_CLUB, .CreditsNPCs_LightningClub + credits_club_map 32, 0, GRASS_CLUB, .CreditsNPCs_GrassClub + credits_club_map 32, 16, PSYCHIC_CLUB, .CreditsNPCs_PsychicClub + credits_club_map 0, 0, SCIENCE_CLUB, .CreditsNPCs_ScienceClub + credits_club_map 32, 0, FIRE_CLUB, .CreditsNPCs_FireClub + credits_club_map 32, 0, CHALLENGE_HALL, .CreditsNPCs_ChallengeHall + credits_club_map 48, 0, POKEMON_DOME, .CreditsNPCs_PokemonDome + +.CreditsNPCs_FightingClub + ; NPC ID, x, y, direction + db NPC_CHRIS, 4, 8, SOUTH + db NPC_MICHAEL, 14, 10, SOUTH + db NPC_JESSICA, 18, 6, EAST + db NPC_MITCH, 10, 4, SOUTH + db NPC_PLAYER_CREDITS, 10, 6, NORTH + db $00 + +.CreditsNPCs_RockClub + ; NPC ID, x, y, direction + db NPC_RYAN, 20, 14, EAST + db NPC_GENE, 12, 6, SOUTH + db NPC_PLAYER_CREDITS, 12, 8, NORTH + db $00 + +.CreditsNPCs_WaterClub + ; NPC ID, x, y, direction + db NPC_JOSHUA, 22, 8, SOUTH + db NPC_AMY, 22, 4, NORTH + db NPC_PLAYER_CREDITS, 18, 10, NORTH + db $00 + +.CreditsNPCs_LightningClub + ; NPC ID, x, y, direction + db NPC_NICHOLAS, 6, 10, SOUTH + db NPC_BRANDON, 22, 12, NORTH + db NPC_ISAAC, 12, 4, NORTH + db NPC_PLAYER_CREDITS, 12, 10, NORTH + db $00 + +.CreditsNPCs_GrassClub + ; NPC ID, x, y, direction + db NPC_KRISTIN, 4, 10, EAST + db NPC_HEATHER, 14, 16, SOUTH + db NPC_NIKKI, 12, 4, SOUTH + db NPC_PLAYER_CREDITS, 12, 6, NORTH + db $00 + +.CreditsNPCs_PsychicClub + ; NPC ID, x, y, direction + db NPC_DANIEL, 8, 8, NORTH + db NPC_STEPHANIE, 22, 12, EAST + db NPC_MURRAY1, 12, 6, SOUTH + db NPC_PLAYER_CREDITS, 12, 8, NORTH + db $00 + +.CreditsNPCs_ScienceClub + ; NPC ID, x, y, direction + db NPC_JOSEPH, 10, 10, WEST + db NPC_RICK, 4, 4, SOUTH + db NPC_PLAYER_CREDITS, 4, 6, NORTH + db $00 + +.CreditsNPCs_FireClub + ; NPC ID, x, y, direction + db NPC_ADAM, 8, 14, SOUTH + db NPC_JONATHAN, 18, 10, SOUTH + db NPC_KEN, 14, 4, SOUTH + db NPC_PLAYER_CREDITS, 14, 6, NORTH + db $00 + +.CreditsNPCs_ChallengeHall + ; NPC ID, x, y, direction + db NPC_HOST, 14, 4, SOUTH + db NPC_RONALD1, 18, 8, WEST + db NPC_PLAYER_CREDITS, 12, 8, EAST + db $00 + +.CreditsNPCs_PokemonDome + ; NPC ID, x, y, direction + db NPC_COURTNEY, 18, 4, SOUTH + db NPC_STEVE, 22, 4, SOUTH + db NPC_JACK, 8, 4, SOUTH + db NPC_ROD, 14, 6, SOUTH + db NPC_PLAYER_CREDITS, 14, 10, NORTH + db $00 + +; bc = coordinates +; e = OW map +LoadOWMapForCreditsSequence: ; 1d9a6 (7:59a6) + push bc + push de + call EmptyScreen + pop de + pop bc + + ; set input coordinates and map + ld a, c + ldh [hSCX], a + ld a, b + ldh [hSCY], a + ld a, e + ld [wCurMap], a + + farcall LoadMapTilesAndPals + farcall Func_c9c7 + farcall SafelyCopyBGMapFromSRAMToVRAM + farcall DoMapOWFrame + xor a + ld [wd4ca], a + ld [wd4cb], a + ld a, PALETTE_29 + farcall LoadPaletteData + ret + +CreditsSequenceCmd_LoadOWMap: ; 1d9d5 (7:59d5) + call LoadOWMapForCreditsSequence + jp AdvanceCreditsSequenceCmdPtrBy5 + +CreditsSequenceCmd_DisableLCD: ; 1d9db (7:59db) + call DisableLCD + jp AdvanceCreditsSequenceCmdPtrBy2 + +CreditsSequenceCmd_FadeIn: ; 1d9e1 (7:59e1) + call DisableLCD + call Set_WD_on + farcall Func_10af9 + jp AdvanceCreditsSequenceCmdPtrBy2 + +CreditsSequenceCmd_FadeOut: ; 1d9ee (7:59ee) + farcall Func_10ab4 + call Func_3ca4 + call EnableLCD + call DoFrameIfLCDEnabled + call DisableLCD + call Set_WD_off + jp AdvanceCreditsSequenceCmdPtrBy2 + +CreditsSequenceCmd_DrawRectangle: ; 1da04 (7:5a04) + ld a, c + or $20 + ld e, a + ld d, $00 + ld c, b + ld b, 20 + xor a + lb hl, 0, 0 + call FillRectangle + jp AdvanceCreditsSequenceCmdPtrBy4 + +CreditsSequenceCmd_PrintText: ; 1da17 (7:5a17) + ld a, $01 + ld [wLineSeparation], a + push de + ld d, c + ld a, b + or $20 + ld e, a + call InitTextPrinting + pop hl + call PrintTextNoDelay + jp AdvanceCreditsSequenceCmdPtrBy6 + +CreditsSequenceCmd_PrintTextBox: ; 1da2c (7:5a2c) + ld a, $01 + ld [wLineSeparation], a + push de + ld d, c + ld e, b + call InitTextPrinting + pop hl + call PrintTextNoDelay + jp AdvanceCreditsSequenceCmdPtrBy6 + +CreditsSequenceCmd_InitOverlay: ; 1da3e (7:5a3e) + ld a, c + ld [wd647], a + ld a, b + ld [wd648], a + ld a, e + ld [wd649], a + ld a, d + ld [wd64a], a + call Func_1d765 + jp AdvanceCreditsSequenceCmdPtrBy6 + +CreditsSequenceCmd_LoadNPC: ; 1da54 (7:5a54) + call LoadNPCForCreditsSequence + jp AdvanceCreditsSequenceCmdPtrBy6 + +; bc = coordinates +; e = direction +; d = NPC ID +LoadNPCForCreditsSequence: ; 1da5a (7:5a5a) + ld a, c + ld [wLoadNPCXPos], a + ld a, b + ld [wLoadNPCYPos], a + ld a, e + ld [wLoadNPCDirection], a + ld a, d + farcall LoadNPCSpriteData + ld a, [wNPCSpriteID] + farcall CreateSpriteAndAnimBufferEntry + + ld c, SPRITE_ANIM_COORD_X + call GetSpriteAnimBufferProperty + ldh a, [hSCX] + ld c, a + ld a, [wLoadNPCXPos] + add a + add a + add a ; *8 + add 8 + sub c + ld [hli], a ; x + ldh a, [hSCY] + ld c, a + ld a, [wLoadNPCYPos] + add a + add a + add a ; *8 + add 16 + sub c + ld [hli], a ; y + + ld a, [wNPCAnim] + ld c, a + ld a, [wLoadNPCDirection] + add c + farcall StartNewSpriteAnimation + ret + +CreditsSequenceCmd_InitVolcanoSprite: ; 1da9e (7:5a9e) + farcall OverworldMap_InitVolcanoSprite + jp AdvanceCreditsSequenceCmdPtrBy2 + +CreditsSequenceCmd_TransformOverlay: ; 1daa5 (7:5aa5) +; either stretches or shrinks overlay +; to the input configurations + ld l, 0 + ld a, [wd647] + call .Func_1dade + ld [wd647], a + ld a, [wd648] + ld c, b + call .Func_1dade + ld [wd648], a + ld a, [wd649] + ld c, e + call .Func_1dade + ld [wd649], a + ld a, [wd64a] + ld c, d + call .Func_1dade + ld [wd64a], a + ld a, l + or a + jr z, .advance_sequence + ld a, 1 + ld [wSequenceDelay], a + ret + +.advance_sequence + call Func_1d765 + jp AdvanceCreditsSequenceCmdPtrBy6 + +; compares a with c +; if it's smaller: increase by 2 and increment l +; if it's larger: decrease by 2 and increment l +; if it's equal or $ff: do nothing +.Func_1dade + cp $ff + jr z, .done + cp c + jr z, .done + inc l + jr c, .incr_a +; decr a + dec a + dec a + jr .done +.incr_a + inc a + inc a +.done + ret diff --git a/src/engine/sequences/opening_sequence_commands.asm b/src/engine/sequences/opening_sequence_commands.asm index fac3aa7..6697b11 100644 --- a/src/engine/sequences/opening_sequence_commands.asm +++ b/src/engine/sequences/opening_sequence_commands.asm @@ -1,325 +1,325 @@ -ExecuteOpeningSequenceCmd: ; 1d408 (7:5408)
- ld a, [wSequenceDelay]
- or a
- jr z, .call_function
- cp $ff
- ret z ; sequence ended
-
- dec a ; still waiting
- ld [wSequenceDelay], a
- ret
-
-.call_function
- ld a, [wSequenceCmdPtr + 0]
- ld l, a
- ld a, [wSequenceCmdPtr + 1]
- ld h, a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld l, e
- ld h, d
- call CallHL2
- jr c, ExecuteOpeningSequenceCmd
- ret
-
-AdvanceOpeningSequenceCmdPtrBy2: ; 1d42e (7:542e)
- ld a, 2
- jr AdvanceOpeningSequenceCmdPtr
-
-AdvanceOpeningSequenceCmdPtrBy3: ; 1d432 (7:5432)
- ld a, 3
- jr AdvanceOpeningSequenceCmdPtr
-
-AdvanceOpeningSequenceCmdPtrBy4: ; 1d436 (7:5436)
- ld a, 4
-; fallthrough
-
-AdvanceOpeningSequenceCmdPtr: ; 1d438 (7:5438)
- push hl
- ld hl, wSequenceCmdPtr
- add [hl]
- ld [hli], a
- ld a, [hl]
- adc 0
- ld [hl], a
- pop hl
- ret
-
-OpeningSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444)
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- ld a, [de]
- ld [wWhichSprite], a
- farcall GetSpriteAnimCounter
- cp $ff
- jr nz, .no_carry
- inc de
- dec c
- jr nz, .loop
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-.no_carry
- or a
- ret
-
-OpeningSequenceCmd_Wait: ; 1d460 (7:5460)
- ld a, c
- ld [wSequenceDelay], a
- call AdvanceOpeningSequenceCmdPtrBy3
- scf
- ret
-
-OpeningSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469)
- ld l, c
- ld h, b
-
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- push bc
- push de
- ld a, [de]
- ld [wWhichSprite], a
- ld a, [hli]
- farcall StartSpriteAnimation
- pop de
- pop bc
- inc de
- dec c
- jr nz, .loop
-
- call AdvanceOpeningSequenceCmdPtrBy4
- scf
- ret
-
-OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486)
- ld l, c
- ld h, b
-
- ld c, $7
- ld de, wTitleScreenSprites
-.loop
- push bc
- push de
- ld a, [de]
- ld [wWhichSprite], a
- push hl
- ld c, SPRITE_ANIM_COORD_X
- call GetSpriteAnimBufferProperty
- ld e, l
- ld d, h
- pop hl
- ld a, [hli]
- add 8
- ld [de], a ; x
- inc de
- ld a, [hli]
- add 16
- ld [de], a ; y
- pop de
- pop bc
- inc de
- dec c
- jr nz, .loop
-
- call AdvanceOpeningSequenceCmdPtrBy4
- scf
- ret
-
-OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0)
- db $c0 ; GRASS
- db $c1 ; FIRE
- db $c1 ; WATER
- db $c0 ; COLORLESS
- db $c1 ; LIGHTNING
- db $c0 ; PSYCHIC
- db $c1 ; FIGHTING
-
-OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7)
- ; x coord, y coord
- db 240, 28 ; GRASS
- db 160, 120 ; FIRE
- db 160, 8 ; WATER
- db 240, 64 ; COLORLESS
- db 160, 84 ; LIGHTNING
- db 240, 100 ; PSYCHIC
- db 160, 44 ; FIGHTING
-
-OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5)
- db $c1 ; GRASS
- db $c0 ; FIRE
- db $c0 ; WATER
- db $c1 ; COLORLESS
- db $c0 ; LIGHTNING
- db $c1 ; PSYCHIC
- db $c0 ; FIGHTING
-
-OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc)
- ; x coord, y coord
- db 160, 28 ; GRASS
- db 240, 120 ; FIRE
- db 240, 8 ; WATER
- db 160, 64 ; COLORLESS
- db 240, 84 ; LIGHTNING
- db 160, 100 ; PSYCHIC
- db 240, 44 ; FIGHTING
-
-OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da)
- db $c2 ; GRASS
- db $c5 ; FIRE
- db $c8 ; WATER
- db $cb ; COLORLESS
- db $ce ; LIGHTNING
- db $d1 ; PSYCHIC
- db $d4 ; FIGHTING
-
-OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1)
- ; x coord, y coord
- db 240, 32 ; GRASS
- db 160, 112 ; FIRE
- db 160, 16 ; WATER
- db 240, 64 ; COLORLESS
- db 160, 80 ; LIGHTNING
- db 240, 96 ; PSYCHIC
- db 160, 48 ; FIGHTING
-
-OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef)
- db $c3 ; GRASS
- db $c6 ; FIRE
- db $c9 ; WATER
- db $cc ; COLORLESS
- db $cf ; LIGHTNING
- db $d2 ; PSYCHIC
- db $d5 ; FIGHTING
-
-OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6)
- ; x coord, y coord
- db 112, 144 ; GRASS
- db 12, 144 ; FIRE
- db 32, 144 ; WATER
- db 92, 144 ; COLORLESS
- db 52, 144 ; LIGHTNING
- db 132, 144 ; PSYCHIC
- db 72, 144 ; FIGHTING
-
-OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504)
- db $c4 ; GRASS
- db $c7 ; FIRE
- db $ca ; WATER
- db $cd ; COLORLESS
- db $d0 ; LIGHTNING
- db $d3 ; PSYCHIC
- db $d6 ; FIGHTING
-
-OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b)
- ; x coord, y coord
- db 112, 76 ; GRASS
- db 0, 28 ; FIRE
- db 32, 76 ; WATER
- db 92, 252 ; COLORLESS
- db 52, 252 ; LIGHTNING
- db 144, 28 ; PSYCHIC
- db 72, 76 ; FIGHTING
-
-OpeningSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519)
- ld a, MUSIC_TITLESCREEN
- call PlaySong
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_WaitSFX: ; 1d523 (7:5523)
- call AssertSFXFinished
- or a
- jr nz, .no_carry
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-.no_carry
- or a
- ret
-
-OpeningSequenceCmd_PlaySFX: ; 1d530 (7:5530)
- ld a, c
- call PlaySFX
- call AdvanceOpeningSequenceCmdPtrBy3
- scf
- ret
-
-OpeningSequenceCmd_FadeIn: ; 1d539 (7:5539)
- ld a, TRUE
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_FadeOut: ; 1d543 (7:5543)
- farcall Func_10d50
- ld a, TRUE
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- scf
- ret
-
-OpeningSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551)
- lb bc, 6, 3
- ld a, SCENE_CHARIZARD_INTRO
- jr LoadOpeningSceneAndUpdateSGBBorder
-
-OpeningSequenceCmd_LoadScytherScene: ; 1d558 (7:5558)
- lb bc, 6, 3
- ld a, SCENE_SCYTHER_INTRO
- jr LoadOpeningSceneAndUpdateSGBBorder
-
-OpeningSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f)
- lb bc, 6, 3
- ld a, SCENE_AERODACTYL_INTRO
-; fallthrough
-
-LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564)
- call LoadOpeningScene
- ld l, %001010
- lb bc, 0, 0
- lb de, 20, 18
- farcall Func_70498
- scf
- ret
-
-OpeningSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575)
- lb bc, 0, 0
- ld a, SCENE_TITLE_SCREEN
- call LoadOpeningScene
- call OpeningSequenceEmptyFunc
- scf
- ret
-
-; a = scene ID
-; bc = coordinates for scene
-LoadOpeningScene: ; 1d582 (7:5582)
- push af
- push bc
- call DisableLCD
- pop bc
- pop af
-
- farcall _LoadScene ; TODO change func name?
- farcall Func_10d17
-
- xor a
- ld [wOpeningSequencePalsNeedUpdate], a
- call AdvanceOpeningSequenceCmdPtrBy2
- call EnableLCD
- ret
-
-OpeningSequenceEmptyFunc: ; 1d59c (7:559c)
- ret
+ExecuteOpeningSequenceCmd: ; 1d408 (7:5408) + ld a, [wSequenceDelay] + or a + jr z, .call_function + cp $ff + ret z ; sequence ended + + dec a ; still waiting + ld [wSequenceDelay], a + ret + +.call_function + ld a, [wSequenceCmdPtr + 0] + ld l, a + ld a, [wSequenceCmdPtr + 1] + ld h, a + ld a, [hli] + ld e, a + ld a, [hli] + ld d, a + ld a, [hli] + ld c, a + ld a, [hli] + ld b, a + ld l, e + ld h, d + call CallHL2 + jr c, ExecuteOpeningSequenceCmd + ret + +AdvanceOpeningSequenceCmdPtrBy2: ; 1d42e (7:542e) + ld a, 2 + jr AdvanceOpeningSequenceCmdPtr + +AdvanceOpeningSequenceCmdPtrBy3: ; 1d432 (7:5432) + ld a, 3 + jr AdvanceOpeningSequenceCmdPtr + +AdvanceOpeningSequenceCmdPtrBy4: ; 1d436 (7:5436) + ld a, 4 +; fallthrough + +AdvanceOpeningSequenceCmdPtr: ; 1d438 (7:5438) + push hl + ld hl, wSequenceCmdPtr + add [hl] + ld [hli], a + ld a, [hl] + adc 0 + ld [hl], a + pop hl + ret + +OpeningSequenceCmd_WaitOrbsAnimation: ; 1d444 (7:5444) + ld c, $7 + ld de, wTitleScreenSprites +.loop + ld a, [de] + ld [wWhichSprite], a + farcall GetSpriteAnimCounter + cp $ff + jr nz, .no_carry + inc de + dec c + jr nz, .loop + call AdvanceOpeningSequenceCmdPtrBy2 + scf + ret + +.no_carry + or a + ret + +OpeningSequenceCmd_Wait: ; 1d460 (7:5460) + ld a, c + ld [wSequenceDelay], a + call AdvanceOpeningSequenceCmdPtrBy3 + scf + ret + +OpeningSequenceCmd_SetOrbsAnimations: ; 1d469 (7:5469) + ld l, c + ld h, b + + ld c, $7 + ld de, wTitleScreenSprites +.loop + push bc + push de + ld a, [de] + ld [wWhichSprite], a + ld a, [hli] + farcall StartSpriteAnimation + pop de + pop bc + inc de + dec c + jr nz, .loop + + call AdvanceOpeningSequenceCmdPtrBy4 + scf + ret + +OpeningSequenceCmd_SetOrbsCoordinates: ; 1d486 (7:5486) + ld l, c + ld h, b + + ld c, $7 + ld de, wTitleScreenSprites +.loop + push bc + push de + ld a, [de] + ld [wWhichSprite], a + push hl + ld c, SPRITE_ANIM_COORD_X + call GetSpriteAnimBufferProperty + ld e, l + ld d, h + pop hl + ld a, [hli] + add 8 + ld [de], a ; x + inc de + ld a, [hli] + add 16 + ld [de], a ; y + pop de + pop bc + inc de + dec c + jr nz, .loop + + call AdvanceOpeningSequenceCmdPtrBy4 + scf + ret + +OpeningOrbAnimations_CharizardScene: ; 1d4b0 (7:54b0) + db $c0 ; GRASS + db $c1 ; FIRE + db $c1 ; WATER + db $c0 ; COLORLESS + db $c1 ; LIGHTNING + db $c0 ; PSYCHIC + db $c1 ; FIGHTING + +OpeningOrbCoordinates_CharizardScene: ; 1d4b7 (7:54b7) + ; x coord, y coord + db 240, 28 ; GRASS + db 160, 120 ; FIRE + db 160, 8 ; WATER + db 240, 64 ; COLORLESS + db 160, 84 ; LIGHTNING + db 240, 100 ; PSYCHIC + db 160, 44 ; FIGHTING + +OpeningOrbAnimations_ScytherScene: ; 1d4c5 (7:54c5) + db $c1 ; GRASS + db $c0 ; FIRE + db $c0 ; WATER + db $c1 ; COLORLESS + db $c0 ; LIGHTNING + db $c1 ; PSYCHIC + db $c0 ; FIGHTING + +OpeningOrbCoordinates_ScytherScene: ; 1d4cc (7:54cc) + ; x coord, y coord + db 160, 28 ; GRASS + db 240, 120 ; FIRE + db 240, 8 ; WATER + db 160, 64 ; COLORLESS + db 240, 84 ; LIGHTNING + db 160, 100 ; PSYCHIC + db 240, 44 ; FIGHTING + +OpeningOrbAnimations_AerodactylScene: ; 1d4da (7:54da) + db $c2 ; GRASS + db $c5 ; FIRE + db $c8 ; WATER + db $cb ; COLORLESS + db $ce ; LIGHTNING + db $d1 ; PSYCHIC + db $d4 ; FIGHTING + +OpeningOrbCoordinates_AerodactylScene: ; 1d4e1 (7:54e1) + ; x coord, y coord + db 240, 32 ; GRASS + db 160, 112 ; FIRE + db 160, 16 ; WATER + db 240, 64 ; COLORLESS + db 160, 80 ; LIGHTNING + db 240, 96 ; PSYCHIC + db 160, 48 ; FIGHTING + +OpeningOrbAnimations_InitialTitleScreen: ; 1d4ef (7:54ef) + db $c3 ; GRASS + db $c6 ; FIRE + db $c9 ; WATER + db $cc ; COLORLESS + db $cf ; LIGHTNING + db $d2 ; PSYCHIC + db $d5 ; FIGHTING + +OpeningOrbCoordinates_InitialTitleScreen: ; 1d4f6 (7:54f6) + ; x coord, y coord + db 112, 144 ; GRASS + db 12, 144 ; FIRE + db 32, 144 ; WATER + db 92, 144 ; COLORLESS + db 52, 144 ; LIGHTNING + db 132, 144 ; PSYCHIC + db 72, 144 ; FIGHTING + +OpeningOrbAnimations_InTitleScreen: ; 1d504 (7:5504) + db $c4 ; GRASS + db $c7 ; FIRE + db $ca ; WATER + db $cd ; COLORLESS + db $d0 ; LIGHTNING + db $d3 ; PSYCHIC + db $d6 ; FIGHTING + +OpeningOrbCoordinates_InTitleScreen: ; 1d50b (7:550b) + ; x coord, y coord + db 112, 76 ; GRASS + db 0, 28 ; FIRE + db 32, 76 ; WATER + db 92, 252 ; COLORLESS + db 52, 252 ; LIGHTNING + db 144, 28 ; PSYCHIC + db 72, 76 ; FIGHTING + +OpeningSequenceCmd_PlayTitleScreenMusic: ; 1d519 (7:5519) + ld a, MUSIC_TITLESCREEN + call PlaySong + call AdvanceOpeningSequenceCmdPtrBy2 + scf + ret + +OpeningSequenceCmd_WaitSFX: ; 1d523 (7:5523) + call AssertSFXFinished + or a + jr nz, .no_carry + call AdvanceOpeningSequenceCmdPtrBy2 + scf + ret + +.no_carry + or a + ret + +OpeningSequenceCmd_PlaySFX: ; 1d530 (7:5530) + ld a, c + call PlaySFX + call AdvanceOpeningSequenceCmdPtrBy3 + scf + ret + +OpeningSequenceCmd_FadeIn: ; 1d539 (7:5539) + ld a, TRUE + ld [wOpeningSequencePalsNeedUpdate], a + call AdvanceOpeningSequenceCmdPtrBy2 + scf + ret + +OpeningSequenceCmd_FadeOut: ; 1d543 (7:5543) + farcall Func_10d50 + ld a, TRUE + ld [wOpeningSequencePalsNeedUpdate], a + call AdvanceOpeningSequenceCmdPtrBy2 + scf + ret + +OpeningSequenceCmd_LoadCharizardScene: ; 1d551 (7:5551) + lb bc, 6, 3 + ld a, SCENE_CHARIZARD_INTRO + jr LoadOpeningSceneAndUpdateSGBBorder + +OpeningSequenceCmd_LoadScytherScene: ; 1d558 (7:5558) + lb bc, 6, 3 + ld a, SCENE_SCYTHER_INTRO + jr LoadOpeningSceneAndUpdateSGBBorder + +OpeningSequenceCmd_LoadAerodactylScene: ; 1d55f (7:555f) + lb bc, 6, 3 + ld a, SCENE_AERODACTYL_INTRO +; fallthrough + +LoadOpeningSceneAndUpdateSGBBorder: ; 1d564 (7:5564) + call LoadOpeningScene + ld l, %001010 + lb bc, 0, 0 + lb de, 20, 18 + farcall Func_70498 + scf + ret + +OpeningSequenceCmd_LoadTitleScreenScene: ; 1d575 (7:5575) + lb bc, 0, 0 + ld a, SCENE_TITLE_SCREEN + call LoadOpeningScene + call OpeningSequenceEmptyFunc + scf + ret + +; a = scene ID +; bc = coordinates for scene +LoadOpeningScene: ; 1d582 (7:5582) + push af + push bc + call DisableLCD + pop bc + pop af + + farcall _LoadScene ; TODO change func name? + farcall Func_10d17 + + xor a + ld [wOpeningSequencePalsNeedUpdate], a + call AdvanceOpeningSequenceCmdPtrBy2 + call EnableLCD + ret + +OpeningSequenceEmptyFunc: ; 1d59c (7:559c) + ret |