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-rw-r--r--src/engine/bank05.asm38
-rw-r--r--src/engine/bank08.asm830
2 files changed, 859 insertions, 9 deletions
diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm
index 62529a4..e6d80c3 100644
--- a/src/engine/bank05.asm
+++ b/src/engine/bank05.asm
@@ -1765,8 +1765,42 @@ CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3)
ret
; 0x157c6
-Func_157c6: ; 157c6 (5:57c6)
- INCROM $157c6, $157f3
+; outputs in a total number of energy cards in hand
+; plus all the cards attached in Turn Duelist's Play Area.
+CountEnergyCardsInHandAndAttached: ; 157c6 (5:57c6)
+ xor a
+ ld [wTempAI], a
+ call CreateEnergyCardListFromHand
+ jr c, .attached
+
+; counts number of energy cards in hand
+ ld b, -1
+ ld hl, wDuelTempList
+.loop_hand
+ inc b
+ ld a, [hli]
+ cp $ff
+ jr nz, .loop_hand
+ ld a, b
+ ld [wTempAI], a
+
+; counts number of energy cards
+; that are attached in Play Area
+.attached
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld d, a
+ ld e, PLAY_AREA_ARENA
+.loop_play_area
+ call CountNumberOfEnergyCardsAttached
+ ld hl, wTempAI
+ add [hl]
+ ld [hl], a
+ inc e
+ dec d
+ jr nz, .loop_play_area
+ ret
+; 0x157f3
; returns carry if any card with ID in e is found
; in the list that is pointed by hl.
diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm
index 8faf31d..7e3127e 100644
--- a/src/engine/bank08.asm
+++ b/src/engine/bank08.asm
@@ -43,7 +43,7 @@ Data_20000: ; 20000 (8:4000)
unknown_data_20000 $05, MYSTERIOUS_FOSSIL, CheckWhetherToPlayClefairyDollOrMysteriousFossil, AIPlayClefairyDollOrMysteriousFossil
unknown_data_20000 $02, POKE_BALL, CheckWhetherToPlayPokeball, AIPlayPokeball
unknown_data_20000 $02, COMPUTER_SEARCH, AIDecideComputerSearch, AIPlayComputerSearch
- unknown_data_20000 $02, POKEMON_TRADER, $5d8f, $5d7a
+ unknown_data_20000 $02, POKEMON_TRADER, AIDecidePokemonTrader, AIPlayPokemonTrader
db $ff
Func_200e5: ; 200e5 (8:40e5)
@@ -5483,9 +5483,9 @@ AIDecideComputerSearch_FireCharge: ; 21cbb (8:5cbb)
AIDecideComputerSearch_Anger: ; 21d1e (8:5d1e)
; for each of the following cards,
; first run a check if there's a pre-evolution in
-; Play Area or in the hand. If there is, search for card.
+; Play Area or in the hand. If there is, choose it as target.
; otherwise, check if the evolution card is in
-; hand and if so, search for it instead.
+; hand and if so, choose it as target instead.
ld b, RATTATA
ld a, RATICATE
call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
@@ -5539,8 +5539,653 @@ AIDecideComputerSearch_Anger: ; 21d1e (8:5d1e)
ret
; 0x21d7a
-Func_21d7a: ; 21d7a (8:5d7a)
- INCROM $21d7a, $227f6
+AIPlayPokemonTrader: ; 21d7a (8:5d7a)
+ ld a, [wce16]
+ ldh [hTempCardIndex_ff9f], a
+ ld a, [wce19]
+ ldh [hTemp_ffa0], a
+ ld a, [wce1a]
+ ldh [hTempPlayAreaLocation_ffa1], a
+ ld a, $07
+ bank1call AIMakeDecision
+ ret
+; 0x21d8f
+
+AIDecidePokemonTrader: ; 21d8f (8:5d8f)
+; each deck has their own routine for picking
+; what Pokemon to look for.
+ ld a, [wOpponentDeckID]
+ cp LEGENDARY_MOLTRES_DECK_ID
+ jr z, AIDecidePokemonTrader_LegendaryMoltres
+ cp LEGENDARY_ARTICUNO_DECK_ID
+ jr z, AIDecidePokemonTrader_LegendaryArticuno
+ cp LEGENDARY_DRAGONITE_DECK_ID
+ jp z, AIDecidePokemonTrader_LegendaryDragonite
+ cp LEGENDARY_RONALD_DECK_ID
+ jp z, AIDecidePokemonTrader_LegendaryRonald
+ cp BLISTERING_POKEMON_DECK_ID
+ jp z, AIDecidePokemonTrader_BlisteringPokemon
+ cp SOUND_OF_THE_WAVES_DECK_ID
+ jp z, AIDecidePokemonTrader_SoundOfTheWaves
+ cp POWER_GENERATOR_DECK_ID
+ jp z, AIDecidePokemonTrader_PowerGenerator
+ cp FLOWER_GARDEN_DECK_ID
+ jp z, AIDecidePokemonTrader_FlowerGarden
+ cp STRANGE_POWER_DECK_ID
+ jp z, AIDecidePokemonTrader_StrangePower
+ cp FLAMETHROWER_DECK_ID
+ jp z, AIDecidePokemonTrader_Flamethrower
+ or a
+ ret
+
+AIDecidePokemonTrader_LegendaryMoltres: ; 21dc4 (8:5dc4)
+; look for Moltres2 card in deck to trade with a
+; card in hand different from Moltres1.
+ ld a, MOLTRES2
+ ld e, MOLTRES1
+ call LookForCardIDToTradeWithDifferentHandCard
+ jr nc, .no_carry
+; success
+ ld [wce1a], a
+ ld a, e
+ scf
+ ret
+.no_carry
+ or a
+ ret
+
+AIDecidePokemonTrader_LegendaryArticuno: ; 21dd5 (8:5dd5)
+; if has none of these cards in Hand or Play Area, proceed
+ ld a, ARTICUNO1
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+ ld a, LAPRAS
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+
+; if doesn't have Seel in Hand or Play Area,
+; look for it in the deck.
+; otherwise, look for Dewgong instead.
+ ld a, SEEL
+ call LookForCardIDInHandAndPlayArea
+ jr c, .dewgong
+
+ ld e, SEEL
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .dewgong
+ ld [wce1a], a
+ jr .check_hand
+
+.dewgong
+ ld a, DEWGONG
+ call LookForCardIDInHandAndPlayArea
+ jr c, .no_carry
+ ld e, DEWGONG
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+ ld [wce1a], a
+
+; a Seel or Dewgong was found in deck,
+; check hand for card to trade for
+.check_hand
+ ld a, CHANSEY
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, DITTO
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, ARTICUNO2
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; doesn't have any of the cards in hand
+
+.no_carry
+ or a
+ ret
+
+.set_carry
+ scf
+ ret
+; 0x21e24
+
+AIDecidePokemonTrader_LegendaryDragonite: ; 21e24 (8:5e24)
+; if has less than 5 cards of energy
+; and of Pokemon in hand/Play Area,
+; target a Kangaskhan in deck.
+ farcall CountEnergyCardsInHandAndAttached
+ cp 5
+ jr c, .kangaskhan
+ call CountPokemonCardsInHandAndInPlayArea
+ cp 5
+ jr c, .kangaskhan
+ ; total number of energy cards >= 5
+ ; total number of Pokemon cards >= 5
+
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, MAGIKARP
+ ld a, GYARADOS
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, MAGIKARP
+ ld b, GYARADOS
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, DRATINI
+ ld a, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, DRAGONAIR
+ ld a, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, DRATINI
+ ld b, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, DRAGONAIR
+ ld b, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, CHARMANDER
+ ld a, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, CHARMELEON
+ ld a, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, CHARMANDER
+ ld b, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, CHARMELEON
+ ld b, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+.kangaskhan
+ ld e, KANGASKHAN
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, DRAGONAIR
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, CHARMELEON
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, GYARADOS
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, MAGIKARP
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, CHARMANDER
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, DRATINI
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; non found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21ec9
+
+AIDecidePokemonTrader_LegendaryRonald: ; 21ec9 (8:5ec9)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, EEVEE
+ ld a, FLAREON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, EEVEE
+ ld a, VAPOREON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, EEVEE
+ ld a, JOLTEON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, FLAREON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, VAPOREON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, EEVEE
+ ld b, JOLTEON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, DRATINI
+ ld a, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld b, DRAGONAIR
+ ld a, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, DRATINI
+ ld b, DRAGONAIR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld a, DRAGONAIR
+ ld b, DRAGONITE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, ZAPDOS3
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ld a, ARTICUNO2
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ld a, MOLTRES2
+ call LookForCardIDInHandList_Bank8
+ jr c, .set_carry
+ ; none found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21f41
+
+AIDecidePokemonTrader_BlisteringPokemon: ; 21f41 (8:5f41)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, RHYHORN
+ ld a, RHYDON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, RHYHORN
+ ld b, RHYDON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, CUBONE
+ ld a, MAROWAK1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, CUBONE
+ ld b, MAROWAK1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, PONYTA
+ ld a, RAPIDASH
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, PONYTA
+ ld b, RAPIDASH
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x21f85
+
+AIDecidePokemonTrader_SoundOfTheWaves: ; 21f85 (8:5f85)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, SEEL
+ ld a, DEWGONG
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, SEEL
+ ld b, DEWGONG
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, KRABBY
+ ld a, KINGLER
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, KRABBY
+ ld b, KINGLER
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, SHELLDER
+ ld a, CLOYSTER
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, SHELLDER
+ ld b, CLOYSTER
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, HORSEA
+ ld a, SEADRA
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, HORSEA
+ ld b, SEADRA
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ ld b, TENTACOOL
+ ld a, TENTACRUEL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .choose_hand
+ ld a, TENTACOOL
+ ld b, TENTACRUEL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .choose_hand
+ jr .no_carry
+
+; card was found as target in deck,
+; look for card in hand to trade with
+.choose_hand
+ ld [wce1a], a
+ ld a, SEEL
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, KRABBY
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, HORSEA
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, SHELLDER
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ld a, TENTACOOL
+ call CheckIfHasCardIDInHand
+ jr c, .set_carry
+ ; none found
+
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x2200b
+
+AIDecidePokemonTrader_PowerGenerator: ; 2200b (8:600b)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, PIKACHU2
+ ld a, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jp c, .find_duplicates
+ ld b, PIKACHU1
+ ld a, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, PIKACHU2
+ ld b, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, PIKACHU1
+ ld b, RAICHU1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, VOLTORB
+ ld a, ELECTRODE2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, VOLTORB
+ ld a, ELECTRODE1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, VOLTORB
+ ld b, ELECTRODE2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, VOLTORB
+ ld b, ELECTRODE1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, MAGNEMITE1
+ ld a, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE2
+ ld a, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE1
+ ld a, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, MAGNEMITE2
+ ld a, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, MAGNEMITE2
+ ld b, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE1
+ ld b, MAGNETON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE2
+ ld b, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, MAGNEMITE1
+ ld b, MAGNETON1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ; bug, missing jr .no_carry
+
+; since this last check falls through regardless of result,
+; register a might hold an invalid deck index,
+; which might lead to hilarious results like Brandon
+; trading a Pikachu with a Grass Energy from the deck.
+; however, since it's deep in a tower of conditionals,
+; reaching here is extremely unlikely.
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x220a8
+
+AIDecidePokemonTrader_FlowerGarden: ; 220a8 (8:60a8)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, BULBASAUR
+ ld a, IVYSAUR
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, IVYSAUR
+ ld a, VENUSAUR2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, BULBASAUR
+ ld b, IVYSAUR
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, IVYSAUR
+ ld b, VENUSAUR2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, BELLSPROUT
+ ld a, WEEPINBELL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, WEEPINBELL
+ ld a, VICTREEBEL
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, BELLSPROUT
+ ld b, WEEPINBELL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, WEEPINBELL
+ ld b, VICTREEBEL
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, ODDISH
+ ld a, GLOOM
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, GLOOM
+ ld a, VILEPLUME
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, ODDISH
+ ld b, GLOOM
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, GLOOM
+ ld b, VILEPLUME
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .asm_22120
+.no_carry
+ or a
+ ret
+.asm_22120
+ scf
+ ret
+; 0x22122
+
+AIDecidePokemonTrader_StrangePower: ; 22122 (8:6122)
+; looks for a Pokemon in hand to trade with Mr Mime in deck.
+; inputing Mr Mime in register e for the function is redundant
+; since it already checks whether a Mr Mime exists in the hand.
+ ld a, MR_MIME
+ ld e, MR_MIME
+ call LookForCardIDToTradeWithDifferentHandCard
+ jr nc, .no_carry
+; found
+ ld [wce1a], a
+ ld a, e
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x22133
+
+AIDecidePokemonTrader_Flamethrower: ; 22133 (8:6133)
+; for each of the following cards,
+; first run a check if there's a pre-evolution in
+; Play Area or in the hand. If there is, choose it as target.
+; otherwise, check if the evolution card is in
+; hand and if so, choose it as target instead.
+ ld b, CHARMANDER
+ ld a, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld b, CHARMELEON
+ ld a, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, CHARMANDER
+ ld b, CHARMELEON
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld a, CHARMELEON
+ ld b, CHARIZARD
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, VULPIX
+ ld a, NINETAILS1
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, VULPIX
+ ld b, NINETAILS1
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, GROWLITHE
+ ld a, ARCANINE2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, GROWLITHE
+ ld b, ARCANINE2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ ld b, EEVEE
+ ld a, FLAREON2
+ call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea
+ jr c, .find_duplicates
+ ld a, EEVEE
+ ld b, FLAREON2
+ call LookForCardIDInDeck_GivenCardIDInHand
+ jr c, .find_duplicates
+ jr .no_carry
+
+; a card in deck was found to look for,
+; check if there are duplicates in hand to trade with.
+.find_duplicates
+ ld [wce1a], a
+ call FindDuplicatePokemonCards
+ jr c, .set_carry
+.no_carry
+ or a
+ ret
+.set_carry
+ scf
+ ret
+; 0x2219b
+
+Func_2219b: ; 2219b (8:219b)
+ INCROM $2219b, $227f6
; lists in wDuelTempList all the basic energy cards
; is card location of a.
@@ -6263,8 +6908,179 @@ RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95)
ret
; 0x22ae0
-Func_22ae0 ; 22ae0 (8:6ae0)
- INCROM $22ae0, $22bad
+; used in Pokemon Trader checks to look for a specific
+; card in the deck to trade with a card in hand that
+; has a card ID different from e.
+; returns carry if successful.
+; input:
+; a = card ID 1
+; e = card ID 2
+; output:
+; a = deck index of card ID 1 found in deck
+; e = deck index of Pokemon card in hand dfferent than card ID 2
+LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0)
+ ld hl, wCurCardCanAttack
+ ld [hl], e
+ ld [wTempAI], a
+
+; if card ID 1 is in hand, return no carry.
+ call LookForCardIDInHandList_Bank8
+ jr c, .no_carry
+
+; if card ID 1 is not in deck, return no carry.
+ ld a, [wTempAI]
+ ld e, a
+ ld a, CARD_LOCATION_DECK
+ call LookForCardIDInLocation
+ jr nc, .no_carry
+
+; store its deck index
+ ld [wTempAI], a
+
+; look in hand for Pokemon card ID that
+; is different from card ID 2.
+ ld a, [wCurCardCanAttack]
+ ld c, a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .no_carry
+ ld b, a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ cp c
+ jr z, .loop_hand
+ ld a, [wLoadedCard1Type]
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+
+; found, output deck index of card ID 1 in deck
+; and deck index of card found in hand, and set carry
+ ld e, b
+ ld a, [wTempAI]
+ scf
+ ret
+
+.no_carry
+ or a
+ ret
+; 0x22b1f
+
+; returns carry if at least one card in the hand
+; has the card ID of input. Outputs its index.
+; input:
+; a = card ID to look for
+; output:
+; a = deck index of card in hand found
+CheckIfHasCardIDInHand: ; 22b1f (8:6b1f)
+ ld [wTempCardIDToLook], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ ld c, 0
+
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ ret z
+ ldh [hTempCardIndex_ff98], a
+ call LoadCardDataToBuffer1_FromDeckIndex
+ ld b, a
+ ld a, [wTempCardIDToLook]
+ cp b
+ jr nz, .loop_hand
+ ld a, c
+ or a
+ jr nz, .set_carry
+ inc c
+ jr nz, .loop_hand
+
+.set_carry
+ ldh a, [hTempCardIndex_ff98]
+ scf
+ ret
+; 0x22b45
+
+; outputs in a total number of Pokemon cards in hand
+; plus Pokemon in Turn Duelist's Play Area.
+CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45)
+ ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
+ call GetTurnDuelistVariable
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+.loop_hand
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ call GetCardType
+ cp TYPE_ENERGY
+ jr nc, .loop_hand
+ ld a, [wTempAI]
+ inc a
+ ld [wTempAI], a
+ jr .loop_hand
+.done
+ ld a, [wTempAI]
+ ret
+; 0x22b6f
+
+; returns carry if a duplicate Pokemon card is found in hand.
+; outputs in a the deck index of one of them.
+FindDuplicatePokemonCards: ; 22b6f (8:6b6f)
+ ld a, $ff
+ ld [wTempAI], a
+ call CreateHandCardList
+ ld hl, wDuelTempList
+ push hl
+
+.loop_hand_outer
+ pop hl
+ ld a, [hli]
+ cp $ff
+ jr z, .done
+ call GetCardIDFromDeckIndex
+ ld b, e
+ push hl
+
+.loop_hand_inner
+ ld a, [hli]
+ cp $ff
+ jr z, .loop_hand_outer
+ ld c, a
+ call GetCardIDFromDeckIndex
+ ld a, e
+ cp b
+ jr nz, .loop_hand_inner
+
+; found two cards with same ID,
+; if they are Pokemon cards, store its deck index.
+ push bc
+ call GetCardType
+ pop bc
+ cp TYPE_ENERGY
+ jr nc, .loop_hand_outer
+ ld a, c
+ ld [wTempAI], a
+ ; for some reason loop still continues
+ ; even though if some other duplicate
+ ; cards are found, it overwrites the result.
+ jr .loop_hand_outer
+
+.done
+ ld a, [wTempAI]
+ cp $ff
+ jr z, .no_carry
+
+; found
+ scf
+ ret
+.no_carry
+ or a
+ ret
+; 0x22bad
; return carry flag if move is not high recoil.
Func_22bad: ; 22bad (8:6bad)