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-rw-r--r--src/data/move_effects.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/data/move_effects.asm b/src/data/move_effects.asm
index 9efa901..ea8a0b9 100644
--- a/src/data/move_effects.asm
+++ b/src/data/move_effects.asm
@@ -1,9 +1,9 @@
MoveEffectCommands: ; 186f7 (6:46f7)
; Each move has a two-byte effect pointer (move's 7th param) that points to one of these structures:
-; db CommandId ($01 - $09)
+; db CommandId ($01 - $09)
; dw Function
; ...
-; db db $00
+; db $00
; Apparently every command has a "time", and a function is called multiple times during a turn
; with an argument identifying the command Id. If said command Id is found in the