diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/constants/card_data_constants.asm | 13 | ||||
-rw-r--r-- | src/constants/duel_constants.asm | 26 | ||||
-rw-r--r-- | src/data/cards.asm | 18 | ||||
-rw-r--r-- | src/engine/bank01.asm | 10 | ||||
-rw-r--r-- | src/engine/bank05.asm | 441 | ||||
-rw-r--r-- | src/engine/bank08.asm | 6406 | ||||
-rw-r--r-- | src/engine/home.asm | 16 | ||||
-rw-r--r-- | src/macros/wram.asm | 2 | ||||
-rw-r--r-- | src/text/text1.asm | 2 | ||||
-rw-r--r-- | src/text/text_offsets.asm | 2 | ||||
-rw-r--r-- | src/wram.asm | 53 |
11 files changed, 6632 insertions, 357 deletions
diff --git a/src/constants/card_data_constants.asm b/src/constants/card_data_constants.asm index 9d4c88f..3f26e4d 100644 --- a/src/constants/card_data_constants.asm +++ b/src/constants/card_data_constants.asm @@ -41,7 +41,7 @@ CARD_DATA_MOVE1_EFFECT_COMMANDS EQU $18 CARD_DATA_MOVE1_FLAG1 EQU $1a CARD_DATA_MOVE1_FLAG2 EQU $1b CARD_DATA_MOVE1_FLAG3 EQU $1c -CARD_DATA_MOVE1_UNKNOWN1 EQU $1d +CARD_DATA_MOVE1_EFFECT_PARAM EQU $1d CARD_DATA_MOVE1_ANIMATION EQU $1e ; TYPE_PKMN card only @@ -55,7 +55,7 @@ CARD_DATA_MOVE2_EFFECT_COMMANDS EQU $2b CARD_DATA_MOVE2_FLAG1 EQU $2d CARD_DATA_MOVE2_FLAG2 EQU $2e CARD_DATA_MOVE2_FLAG3 EQU $2f -CARD_DATA_MOVE2_UNKNOWN1 EQU $30 +CARD_DATA_MOVE2_EFFECT_PARAM EQU $30 CARD_DATA_MOVE2_ANIMATION EQU $31 ; TYPE_PKMN card only @@ -226,3 +226,12 @@ FLAG_3_BIT_1 EQU $1 << FLAG_3_BIT_1_F ; special CARD_DATA_RETREAT_COST values UNABLE_RETREAT EQU $64 + +; attack index constants +FIRST_ATTACK_OR_PKMN_POWER EQU $0 +SECOND_ATTACK EQU $1 + +; whether move with the ATTACHED_ENERGY_BOOST flag +; has limit on attached energy cards boost. +MAX_ENERGY_BOOST_IS_LIMITED EQU $2 +MAX_ENERGY_BOOST_IS_NOT_LIMITED EQU $3 diff --git a/src/constants/duel_constants.asm b/src/constants/duel_constants.asm index f3e2912..65f58e3 100644 --- a/src/constants/duel_constants.asm +++ b/src/constants/duel_constants.asm @@ -224,3 +224,29 @@ EFFECT_FAILED_UNSUCCESSFUL EQU $02 ; wAnimationQueue length ANIMATION_QUEUE_LENGTH EQU 7 + +; wPreviousAIFlags and wCurrentAIFlags constants +AI_FLAG_USED_PLUSPOWER EQU 1 << 0 +AI_FLAG_USED_SWITCH EQU 1 << 1 +AI_FLAG_USED_PROFESSOR_OAK EQU 1 << 2 +AI_FLAG_MODIFIED_HAND EQU 1 << 3 +AI_FLAG_USED_GUST_OF_WIND EQU 1 << 4 + +; used to determine which Trainer cards for AI +; to process in AIProcessHandTrainerCards. +; aside from a few exceptions, these go in chronological order. +AI_TRAINER_CARD_PHASE_01 EQU $1 +AI_TRAINER_CARD_PHASE_02 EQU $2 +AI_TRAINER_CARD_PHASE_03 EQU $3 +AI_TRAINER_CARD_PHASE_04 EQU $4 +AI_TRAINER_CARD_PHASE_05 EQU $5 +AI_TRAINER_CARD_PHASE_06 EQU $6 +AI_TRAINER_CARD_PHASE_07 EQU $7 +AI_TRAINER_CARD_PHASE_08 EQU $8 +AI_TRAINER_CARD_PHASE_09 EQU $9 +AI_TRAINER_CARD_PHASE_10 EQU $a +AI_TRAINER_CARD_PHASE_11 EQU $b +AI_TRAINER_CARD_PHASE_12 EQU $c +AI_TRAINER_CARD_PHASE_13 EQU $d +AI_TRAINER_CARD_PHASE_14 EQU $e +AI_TRAINER_CARD_PHASE_15 EQU $f diff --git a/src/data/cards.asm b/src/data/cards.asm index 8bbc091..48a1ba2 100644 --- a/src/data/cards.asm +++ b/src/data/cards.asm @@ -1952,7 +1952,7 @@ ExeggutorCard: ; 31689 (c:5689) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 3 + db MAX_ENERGY_BOOST_IS_NOT_LIMITED db 2 ; animation db 3 ; retreat cost @@ -3278,7 +3278,7 @@ BlastoiseCard: ; 31d23 (c:5d23) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 22 ; animation db 3 ; retreat cost @@ -3417,7 +3417,7 @@ PoliwagCard: ; 31de6 (c:5de6) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -3519,7 +3519,7 @@ PoliwrathCard: ; 31e68 (c:5e68) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4029,7 +4029,7 @@ SeadraCard: ; 320f2 (c:60f2) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4386,7 +4386,7 @@ LaprasCard: ; 322b9 (c:62b9) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 @@ -4502,7 +4502,7 @@ Vaporeon2Card: ; 3233b (c:633b) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation db 1 ; retreat cost @@ -4553,7 +4553,7 @@ OmanyteCard: ; 3237c (c:637c) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation db 1 ; retreat cost @@ -4590,7 +4590,7 @@ OmastarCard: ; 323bd (c:63bd) db NONE ; flags 1 db ATTACHED_ENERGY_BOOST ; flags 2 db NONE ; flags 3 - db 2 + db MAX_ENERGY_BOOST_IS_LIMITED db 19 ; animation ; move 2 diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm index 5131025..b73b47c 100644 --- a/src/engine/bank01.asm +++ b/src/engine/bank01.asm @@ -3055,7 +3055,7 @@ PracticeDuelVerify_Turn2: ; 5438 (1:5438) ld a, [wTempCardID_ccc2] cp SEAKING jp nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jp nz, ReturnWrongAction ld e, PLAY_AREA_ARENA @@ -3090,7 +3090,7 @@ PracticeDuelVerify_Turn4: ; 5467 (1:5467) ld a, [wTempCardID_ccc2] cp SEAKING jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -3127,7 +3127,7 @@ PracticeDuelVerify_Turn7Or8: ; 54b7 (1:54b7) ld a, [wTempCardID_ccc2] cp STARMIE jr nz, ReturnWrongAction - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp 1 jr nz, ReturnWrongAction ret @@ -6041,7 +6041,7 @@ DisplayOpponentUsedMoveScreen: ; 6635 (1:6635) ld a, CARDPAGE_POKEMON_OVERVIEW ld [wCardPageNumber], a ld hl, wLoadedCard1Move1Name - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr z, .first_move ld hl, wLoadedCard1Move2Name @@ -6886,7 +6886,7 @@ OppAction_6b3e: ; 6b3e (1:6b3e) call SwapTurn ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ld a, [wTempCardID_ccc2] ld [wPlayerAttackingCardID], a diff --git a/src/engine/bank05.asm b/src/engine/bank05.asm index 251f5c5..ee45de4 100644 --- a/src/engine/bank05.asm +++ b/src/engine/bank05.asm @@ -91,7 +91,7 @@ Func_1409e: ; 1409e (5:409e) ; input: ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider ; output: -; [wSelectedMoveIndex] = move index that KOs +; [wSelectedAttack] = move index that KOs CheckIfAnyMoveKnocksOutDefendingCard: ; 140ae (5:40ae) xor a ; first move call CheckIfMoveKnocksOutDefendingCard @@ -116,10 +116,10 @@ CheckIfMoveKnocksOutDefendingCard: ; 140b5 (5:40b5) ; to exactly 0 HP. ; outputs that attack index in wSelectedMove. CheckIfAnyDefendingPokemonAttackDealsSameDamageAsHP: ; 140c5 (5:40c5) - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER call .check_damage ret c - ld a, $01 ; second attack + ld a, SECOND_ATTACK .check_damage call EstimateDamage_FromDefendingPokemon @@ -326,7 +326,7 @@ Func_14226: ; 14226 (5:4226) ; can't use a move or if that selected move doesn't have enough energy ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ldh a, [hTempPlayAreaLocation_ff9d] or a @@ -340,7 +340,7 @@ CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex call HandleAmnesiaSubstatus @@ -361,7 +361,7 @@ CheckIfSelectedMoveIsUnusable: ; 1424b (5:424b) ; and checks if there is enough energy to execute the selected move ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine ; output: ; b = basic energy still needed ; c = colorless energy still needed @@ -374,7 +374,7 @@ CheckEnergyNeededForAttack: ; 14279 (5:4279) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -634,7 +634,7 @@ CreateEnergyCardListFromHand: ; 1438c (5:438c) ; looks for card ID in hand and ; sets carry if a card wasn't found -; as opposed to LookForCardIDInHandList +; as opposed to LookForCardIDInHandList_Bank5 ; this function doesn't create a list ; and preserves hl, de and bc ; input: @@ -686,7 +686,7 @@ LookForCardIDInHand: ; 143bf (5:43bf) ; a = move index to take into account ; [hTempPlayAreaLocation_ff9d] = location of attacking card to consider EstimateDamage_VersusDefendingCard: ; 143e5 (5:43e5) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD @@ -903,7 +903,7 @@ _CalculateDamage_VersusDefendingPokemon: ; 14462 (5:4462) ; damage as the receiver EstimateDamage_FromDefendingPokemon: ; 1450b (5:450b) call SwapTurn - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -1135,8 +1135,8 @@ _CalculateDamage_FromDefendingPokemon: ; 1459b (5:459b) ret ; 0x14663 -Func_14663: ; 14663 (5:4663) - farcall Func_200e5 +AIProcessHandTrainerCards: ; 14663 (5:4663) + farcall _AIProcessHandTrainerCards ret ; GENERAL DECK POINTER LIST - Not sure on all of these. @@ -1175,7 +1175,7 @@ Func_14687: ; 14687 (5:4687) Func_1468b: ; 1468b (5:468b) call Func_15649 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards farcall $8, $67d3 jp nc, $4776 farcall $8, $6790 @@ -1184,28 +1184,28 @@ Func_1468b: ; 1468b (5:468b) ret c farcall $8, $662d ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_146ed @@ -1220,37 +1220,37 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards ld a, $f - call Func_14663 - ld a, [wce20] - and $4 + call AIProcessHandTrainerCards + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PROFESSOR_OAK jr z, .asm_14776 ld a, $1 - call Func_14663 + call AIProcessHandTrainerCards ld a, $2 - call Func_14663 + call AIProcessHandTrainerCards ld a, $3 - call Func_14663 + call AIProcessHandTrainerCards ld a, $4 - call Func_14663 + call AIProcessHandTrainerCards call $5eae ret c ld a, $5 - call Func_14663 + call AIProcessHandTrainerCards ld a, $6 - call Func_14663 + call AIProcessHandTrainerCards ld a, $7 - call Func_14663 + call AIProcessHandTrainerCards ld a, $8 - call Func_14663 + call AIProcessHandTrainerCards call $4786 ld a, $a - call Func_14663 + call AIProcessHandTrainerCards ld a, $b - call Func_14663 + call AIProcessHandTrainerCards ld a, $c - call Func_14663 + call AIProcessHandTrainerCards ld a, [wAlreadyPlayedEnergy] or a jr nz, .asm_1475b @@ -1265,7 +1265,7 @@ Func_1468b: ; 1468b (5:468b) ld a, $d farcall $8, $619b ld a, $d - call Func_14663 + call AIProcessHandTrainerCards .asm_14776 ld a, $e @@ -1317,7 +1317,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .lapras ld a, LAPRAS ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .articuno ld e, a call CountNumberOfEnergyCardsAttached @@ -1330,7 +1330,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .articuno ld a, ARTICUNO1 ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .dewgong ld a, ARTICUNO1 call RaiseAIScoreToAllMatchingIDsInBench @@ -1339,7 +1339,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .dewgong ld a, DEWGONG ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 jr nc, .seel ld a, DEWGONG call RaiseAIScoreToAllMatchingIDsInBench @@ -1348,7 +1348,7 @@ ScoreLegendaryArticunoCards: ; 14c91 (5:4c91) .seel ld a, SEEL ld b, PLAY_AREA_BENCH_1 - call LookForCardIDInBench + call LookForCardIDInPlayArea_Bank5 ret nc ld a, SEEL call RaiseAIScoreToAllMatchingIDsInBench @@ -1386,7 +1386,7 @@ Data_1514f: ; 1514f (5:514f) ; output: ; a = card deck index, if found ; carry set if found -LookForCardIDInHandList: ; 155d2 (5:55d2) +LookForCardIDInHandList_Bank5: ; 155d2 (5:55d2) ld [wTempCardIDToLook], a call CreateHandCardList ld hl, wDuelTempList @@ -1408,7 +1408,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; 0x155ef ; returns carry if card ID in a -; is found in bench, starting with +; is found in Play Area, starting with ; location in b ; input: ; a = card ID @@ -1416,7 +1416,7 @@ LookForCardIDInHandList: ; 155d2 (5:55d2) ; ouput: ; a = PLAY_AREA_* of found card ; carry set if found -LookForCardIDInBench: ; 155ef (5:55ef) +LookForCardIDInPlayArea_Bank5: ; 155ef (5:55ef) ld [wTempCardIDToLook], a .loop @@ -1450,7 +1450,7 @@ Func_15612: ; 15612 (5:5612) Func_15636: ; 15636 (5:5636) ld a, $10 ld hl, wcda5 - call ZeroData + call ClearMemory_Bank5 ld a, $5 ld [wcda6], a ld a, $ff @@ -1462,7 +1462,7 @@ Func_15649: ; 15649 (5:5649) inc a ld [wcda6], a xor a - ld [wce20], a + ld [wPreviousAIFlags], a ld [wcddb], a ld [wcddc], a ld [wce03], a @@ -1530,7 +1530,7 @@ Func_15649: ; 15649 (5:5649) ; after removing that attached energy card. ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine ; output: ; b = basic energy still needed ; c = colorless energy still needed @@ -1543,7 +1543,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -1561,7 +1561,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) .is_attack ldh a, [hTempPlayAreaLocation_ff9d] - farcall GetEnergyCardToDiscard + farcall AIPickEnergyCardToDiscard call LoadCardDataToBuffer1_FromDeckIndex cp DOUBLE_COLORLESS_ENERGY jr z, .colorless @@ -1642,7 +1642,7 @@ CheckEnergyNeededForAttackAfterDiscard: ; 156c3 (5:56c3) ; 0x1575e ; zeroes a bytes starting at hl -ZeroData: ; 1575e (5:575e) +ClearMemory_Bank5: ; 1575e (5:575e) push af push bc push hl @@ -1659,7 +1659,7 @@ ZeroData: ; 1575e (5:575e) ; 0x1576b ; returns in a the tens digit of value in a -CalculateTensDigit: ; 1576b (5:576b) +CalculateByteTensDigit: ; 1576b (5:576b) push bc ld c, 0 .loop @@ -1678,7 +1678,7 @@ CalculateTensDigit: ; 1576b (5:576b) ; input: ; a = divisor ; b = dividend -CalculateBDividedByA: ; 15778 (5:5778) +CalculateBDividedByA_Bank5: ; 15778 (5:5778) push bc ld c, a ld a, b @@ -1765,8 +1765,99 @@ CheckIfAnyCardIDinLocation: ; 157a3 (5:57a3) ret ; 0x157c6 -Func_157c6: ; 157c6 (5:57c6) - INCROM $157c6, $158b2 +; counts total number of energy cards in opponent's hand +; plus all the cards attached in Turn Duelist's Play Area. +; output: +; a and wTempAI = total number of energy cards. +CountOppEnergyCardsInHandAndAttached: ; 157c6 (5:57c6) + xor a + ld [wTempAI], a + call CreateEnergyCardListFromHand + jr c, .attached + +; counts number of energy cards in hand + ld b, -1 + ld hl, wDuelTempList +.loop_hand + inc b + ld a, [hli] + cp $ff + jr nz, .loop_hand + ld a, b + ld [wTempAI], a + +; counts number of energy cards +; that are attached in Play Area +.attached + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +.loop_play_area + call CountNumberOfEnergyCardsAttached + ld hl, wTempAI + add [hl] + ld [hl], a + inc e + dec d + jr nz, .loop_play_area + ret +; 0x157f3 + +; returns carry if any card with ID in e is found +; in the list that is pointed by hl. +; if one is found, it is removed from the list. +; input: +; e = card ID to look for. +; hl = list to look in +RemoveCardIDInList: ; 157f3 (5:57f3) + push hl + push de + push bc + ld c, e + +.loop_1 + ld a, [hli] + cp $ff + jr z, .no_carry + + ldh [hTempCardIndex_ff98], a + call GetCardIDFromDeckIndex + ld a, c + cp e + jr nz, .loop_1 + +; found + ld d, h + ld e, l + dec hl + +; remove this index from the list +; and reposition the rest of the list ahead. +.loop_2 + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_2 + + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret + +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x1581b + +Func_1581b: ; 1581b (5:581b) + INCROM $1581b, $158b2 ; determine AI score for retreating ; return carry if AI decides to retreat @@ -1779,7 +1870,7 @@ AIDecideWhetherToRetreat: ; 158b2 (5:58b2) call LoadDefendingPokemonColorWRAndPrizeCards ld a, 128 ; initial retreat score ld [wAIScore], a - ld a, [$cdb4] + ld a, [wcdb4] or a jr z, .check_status srl a @@ -2283,11 +2374,11 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; to raise AI score accordingly .check_can_use_moves xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable call nc, .calculate_damage jr .check_energy_card @@ -2296,10 +2387,10 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; it can inflict to the defending Pokémon ; AI score += floor(Damage / 10) + 1 .calculate_damage - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit inc a call AddToAIScore ret @@ -2310,10 +2401,10 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) .check_energy_card call LookForEnergyNeededInHand jr nc, .check_attached_energy - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] - call CalculateTensDigit + call CalculateByteTensDigit srl a call AddToAIScore @@ -2440,8 +2531,8 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) .add_hp_score ld b, a ld a, 4 - call CalculateBDividedByA - call CalculateTensDigit + call CalculateBDividedByA_Bank5 + call CalculateByteTensDigit call AddToAIScore ; raise AI score if @@ -2530,7 +2621,7 @@ AIDecideBenchPokemonToSwitchTo: ; 15b72 (5:5b72) ; done xor a - ld [$cdb4], a + ld [wcdb4], a jp FindHighestBenchScore ; 0x15d4f @@ -2948,11 +3039,11 @@ AIDecideEvolution: ; 15f4c (5:5f4c) ; check if the card can use any moves ; and if any of those moves can KO xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr nc, .can_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .cant_attack_or_ko .can_attack @@ -2982,11 +3073,11 @@ AIDecideEvolution: ; 15f4c (5:5f4c) ld a, [wTempAIPokemonCard] ld [hl], a xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr nc, .evolution_can_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .evolution_cant_attack .evolution_can_attack @@ -3104,7 +3195,7 @@ AIDecideEvolution: ; 15f4c (5:5f4c) jr z, .check_mysterious_fossil srl a srl a - call CalculateTensDigit + call CalculateByteTensDigit call SubFromAIScore ; if is Mysterious Fossil or @@ -3206,7 +3297,7 @@ Func_16120: ; 16120 (5:6120) cp 3 jr c, .not_enough_energy push af - farcall CountEnergyCardsInHand + farcall CountOppEnergyCardsInHand pop bc add b cp 6 @@ -3466,7 +3557,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .next_move ld a, [wLoadedMoveCategory] @@ -3476,7 +3567,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) .next_move ; second move ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .fail ld a, [wLoadedMoveCategory] @@ -3502,7 +3593,7 @@ CheckIfActivePokemonCanUseAnyNonResidualMove: ; 162a1 (5:62a1) ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card LookForEnergyNeededInHand: ; 162c8 (5:62c8) xor a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c @@ -3516,7 +3607,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) .second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, b add c @@ -3536,7 +3627,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry @@ -3548,7 +3639,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .no_carry ; 0x16311 @@ -3562,7 +3653,7 @@ LookForEnergyNeededInHand: ; 162c8 (5:62c8) ; return carry if successful in finding card ; input: ; [hTempPlayAreaLocation_ff9d] = location of Pokémon card -; [wSelectedMoveIndex] = selected move to examine +; [wSelectedAttack] = selected move to examine LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) call CheckEnergyNeededForAttack ld a, b @@ -3583,7 +3674,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) or a jr z, .one_colorless ld a, e - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done @@ -3595,7 +3686,7 @@ LookForEnergyNeededForMoveInHand: ; 16311 (5:6311) .two_colorless ld a, DOUBLE_COLORLESS_ENERGY - call LookForCardIDInHandList + call LookForCardIDInHandList_Bank5 ret c jr .done ; 0x1633f @@ -4080,7 +4171,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .check_defending_can_ko ; hp < 30 @@ -4124,7 +4215,7 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) .bench add DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp 3 jr nc, .asm_165e1 ; hp < 30 @@ -4271,9 +4362,9 @@ AIDecideWhichCardToAttachEnergy: ; 164fc (5:64fc) ; in order to determine whether to play energy card. ; the AI score is increased/decreased accordingly. ; input: -; [wSelectedMoveIndex] = move to check. +; [wSelectedAttack] = move to check. DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jp c, .not_enough_energy ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F @@ -4285,9 +4376,12 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) jp .check_evolution .attached_energy_boost - ld a, [wLoadedMoveUnknown1] - cp $02 + ld a, [wLoadedMoveEffectParam] + cp MAX_ENERGY_BOOST_IS_LIMITED jr z, .check_surplus_energy + + ; is MAX_ENERGY_BOOST_IS_NOT_LIMITED, + ; which is equal to 3, add to score. call AddToAIScore jp .check_evolution @@ -4313,7 +4407,7 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag jp nc, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -4392,7 +4486,7 @@ DetermineAIScoreOfMoveEnergyRequirement: ; 16695 (5:6695) ldh a, [hTempPlayAreaLocation_ff9d] or a jr nz, .check_evolution - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -4580,7 +4674,7 @@ CheckIfEvolutionNeedsEnergyForMove: ; 16805 (5:6805) ; 0x1683b ; returns in e the card ID of the energy required for -; the Discard/Energy Boost attack loaded in wSelectedMoveIndex. +; the Discard/Energy Boost attack loaded in wSelectedAttack. ; if it's Zapdos2's Thunderbolt attack, return no carry. ; if it's Charizard's Fire Spin or Exeggutor's Big Eggplosion ; attack, don't return energy card ID, but set carry. @@ -4595,7 +4689,7 @@ GetEnergyCardForDiscardOrEnergyBoostAttack: ; 1683b (5:683b) call GetTurnDuelistVariable call LoadCardDataToBuffer2_FromDeckIndex ld b, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr z, .first_attack @@ -4682,7 +4776,7 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) ; if first attack doesn't need, test for the second attack. xor a ld [wTempAI], a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jr nc, .second_attack ld a, b @@ -4693,8 +4787,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) jr nz, .check_deck .second_attack - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a call CheckEnergyNeededForAttack jr nc, .check_discard_or_energy_boost ld a, b @@ -4713,8 +4807,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) ; for both attacks, check if it has the effect of ; discarding energy cards or attached energy boost. - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag @@ -4723,8 +4817,8 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) call CheckLoadedMoveFlag jr c, .energy_boost_or_discard_energy - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a call CheckEnergyNeededForAttack ld a, MOVE_FLAG2_ADDRESS | ATTACHED_ENERGY_BOOST_F call CheckLoadedMoveFlag @@ -4832,7 +4926,7 @@ AITryToPlayEnergyCard: ; 1689f (5:689f) jr z, .check_first_attack ret .check_first_attack - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jp z, .second_attack ret @@ -4940,14 +5034,14 @@ Func_169ca: ; 169ca (5:69ca) dec b jr nz, .loop +; copies wAIScore to wcde3 ld a, [wAIScore] ld [de], a - jr Func_169f8.asm_169fc + jr Func_169fc ; copies wTempPlayAreaAIScore to wPlayAreaAIScore ; and loads wAIscore with value in wcde3. ; identical to Func_164d3. -; TODO: reconsider function structure here. Func_169e3: ; 169e3 (5:69e3) push af ld de, wPlayAreaAIScore @@ -4959,6 +5053,7 @@ Func_169e3: ; 169e3 (5:69e3) inc de dec b jr nz, .loop + ld a, [hl] ld [wAIScore], a pop af @@ -4968,27 +5063,32 @@ Func_169e3: ; 169e3 (5:69e3) Func_169f8: ; 169f8 (5:69f8) xor a ld [wcdd9], a -.asm_169fc - ld a, [wce20] - and $01 - jr z, .asm_16a0b - ld a, [wcdd6] - ld [wSelectedMoveIndex], a - jr .first_attack - -.asm_16a0b + ; fallthrough + +Func_169fc: ; 169fc (5:69fc) +; if AI used Pluspower, load its attack index + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_PLUSPOWER + jr z, .no_pluspower + ld a, [wAIPluspowerAttack] + ld [wSelectedAttack], a + jr .attack_chosen + +.no_pluspower ld a, [wcda7] cp $80 jp z, .asm_16a77 ; determine AI score of both attacks. - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER call GetAIScoreOfAttack ld a, [wAIScore] ld [wPlayAreaAIScore], a - ld a, $01 ; second attack + ld a, SECOND_ATTACK call GetAIScoreOfAttack - ld c, $01 + +; compare both attack scores + ld c, SECOND_ATTACK ld a, [wPlayAreaAIScore] ld b, a ld a, [wAIScore] @@ -5006,13 +5106,15 @@ Func_169f8: ; 169f8 (5:69f8) .asm_16a30 cp $50 ; minimum score to use attack jr c, .asm_16a77 + ; enough score, proceed + ld a, c - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a or a - jr z, .first_attack + jr z, .attack_chosen call CheckWhetherToSwitchToFirstAttack -.first_attack +.attack_chosen ld a, [wcdd9] or a jr z, .asm_16a48 @@ -5021,23 +5123,30 @@ Func_169f8: ; 169f8 (5:69f8) .asm_16a48 ld a, $0e - call Func_14663 - xor a + call AIProcessHandTrainerCards + +; load this attack's damage output against +; the current Defending Pokemon. + xor a ; PLAY_AREA_ARENA ldh [hTempPlayAreaLocation_ff9d], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wDamage] + or a jr z, .asm_16a62 -.asm_16a5c + ; if damage is 0, fallthrough + +.cannot_damage xor a - ld [$cdb4], a + ld [wcdb4], a jr .asm_16a6d + .asm_16a62 ld a, MOVE_FLAG1_ADDRESS | DAMAGE_TO_OPPONENT_BENCH_F call CheckLoadedMoveFlag - jr c, .asm_16a5c - ld hl, $cdb4 + jr c, .cannot_damage + ld hl, wcdb4 inc [hl] .asm_16a6d ld a, $01 @@ -5051,7 +5160,7 @@ Func_169f8: ; 169f8 (5:69f8) jr z, .asm_16a80 jp Func_169e3 .asm_16a80 - ld hl, $cdb4 + ld hl, wcdb4 inc [hl] or a ret @@ -5060,7 +5169,7 @@ Func_169f8: ; 169f8 (5:69f8) ; determines the AI score of attack index in a. GetAIScoreOfAttack: ; 16a86 (5:6a86) ; initialize AI score. - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, $50 ld [wAIScore], a @@ -5103,7 +5212,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; player is under No Damage substatus ld a, $01 ld [wAICannotDamage], a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, [wLoadedMoveCategory] cp POKEMON_POWER @@ -5117,7 +5226,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; calculate damage to player to check if move can KO. ; encourage move if it's able to KO. .check_if_can_ko - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -5142,7 +5251,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ld [wTempAI], a or a jr z, .no_damage - call CalculateTensDigit + call CalculateByteTensDigit call AddToAIScore jr .check_recoil .no_damage @@ -5174,13 +5283,13 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) .is_recoil ; sub from AI score number of damage counters ; that move deals to itself. - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] or a jp z, .check_defending_can_ko ld [wDamage], a call ApplyDamageModifiers_DamageToSelf ld a, e - call CalculateTensDigit + call CalculateByteTensDigit call SubFromAIScore push de @@ -5395,12 +5504,12 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; if defending card can KO, encourage move ; unless move is non-damaging. .check_defending_can_ko - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] push af call CheckIfDefendingPokemonCanKnockOut pop bc ld a, b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a jr nc, .check_discard ld a, 5 call AddToAIScore @@ -5413,7 +5522,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ; subtract from AI score if this move requires ; discarding any energy cards. .check_discard - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -5424,14 +5533,14 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) jr nc, .asm_16ca6 ld a, 1 call SubFromAIScore - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] call SubFromAIScore .asm_16ca6 ld a, MOVE_FLAG2_ADDRESS | FLAG_2_BIT_6_F call CheckLoadedMoveFlag jr nc, .check_nullify_flag - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] call AddToAIScore ; encourage move if it has a nullify or weaken attack effect. @@ -5454,13 +5563,13 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) ld a, MOVE_FLAG2_ADDRESS | HEAL_USER_F call CheckLoadedMoveFlag jr nc, .check_status_effect - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] cp 1 jr z, .tally_heal_score ld a, [wTempAI] - call CalculateTensDigit + call CalculateByteTensDigit ld b, a - ld a, [wLoadedMoveUnknown1] + ld a, [wLoadedMoveEffectParam] cp 3 jr z, .asm_16cec srl b @@ -5469,7 +5578,7 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) .asm_16cec ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable - call CalculateTensDigit + call CalculateByteTensDigit cp b jr c, .tally_heal_score ld a, b @@ -5477,9 +5586,9 @@ GetAIScoreOfAttack: ; 16a86 (5:6a86) push af ld e, PLAY_AREA_ARENA call GetCardDamage - call CalculateTensDigit + call CalculateByteTensDigit pop bc - cp b ; wLoadedMoveUnknown1 + cp b ; wLoadedMoveEffectParam jr c, .add_heal_score ld a, b .add_heal_score @@ -5771,7 +5880,7 @@ HandleSwordsDanceAndFocusEnergy: ; 16ecb (5:6ecb) or a jr nz, .success ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .success ld a, $01 ; second move @@ -5828,7 +5937,7 @@ HandlePorygonConversion: ; 16f18 (5:6f18) cp CONFUSED jp z, HandleSpecialAIMoves.zero - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr nz, .conversion_2 @@ -6053,11 +6162,11 @@ CheckWhetherToSwitchToFirstAttack: ; 17019 (5:7019) jr c, .keep_second_attack ; switch to first attack xor a - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ret .keep_second_attack ld a, $01 - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ret ; 0x17057 @@ -6186,7 +6295,7 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) xor a ; active card ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push hl call CheckIfSelectedMoveIsUnusable pop hl @@ -6209,7 +6318,7 @@ CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondMove: ; 170c9 (5:70c9) CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_BENCH @@ -6253,7 +6362,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc push hl call CheckIfSelectedMoveIsUnusable @@ -6267,7 +6376,7 @@ CheckIfBenchCardsAreAtHalfHPCanEvolveAndUseSecondMove: ; 17101 (5:7101) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -6282,11 +6391,11 @@ Func_17161 ; 17161 (5:7161) ; return carry if Pokémon at play area location ; in hTempPlayAreaLocation_ff9d does not have -; energy required for the move index in wSelectedMoveIndex +; energy required for the move index in wSelectedAttack ; or has exactly the same amount of energy needed ; input: ; [hTempPlayAreaLocation_ff9d] = play area location -; [wSelectedMoveIndex] = move index to check +; [wSelectedAttack] = move index to check ; output: ; a = number of extra energy cards attached CheckIfNoSurplusEnergyForMove: ; 171fb (5:71fb) @@ -6294,7 +6403,7 @@ CheckIfNoSurplusEnergyForMove: ; 171fb (5:71fb) add DUELVARS_ARENA_CARD call GetTurnDuelistVariable ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a call CopyMoveDataAndDamage_FromDeckIndex ld hl, wLoadedMoveName @@ -6448,7 +6557,7 @@ Func_172af ; 172af (5:72af) CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383) ldh [hTempPlayAreaLocation_ff9d], a xor a ; first move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .second_attack xor a @@ -6459,7 +6568,7 @@ CheckIfCanDamageDefendingPokemon: ; 17383 (5:7383) .second_attack ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a call CheckIfSelectedMoveIsUnusable jr c, .no_carry ld a, $01 @@ -6526,7 +6635,7 @@ CheckIfDefendingPokemonCanKnockOut: ; 173b1 (5:73b1) ; a = move index ; [hTempPlayAreaLocation_ff9d] = location of card to check CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ldh a, [hTempPlayAreaLocation_ff9d] push af xor a @@ -6540,7 +6649,7 @@ CheckIfDefendingPokemonCanKnockOutWithMove: ; 173e4 (5:73e4) jr c, .done ; player's active Pokémon can use move - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] call EstimateDamage_FromDefendingPokemon ldh a, [hTempPlayAreaLocation_ff9d] add DUELVARS_ARENA_CARD_HP @@ -6601,8 +6710,12 @@ CheckIfNotABossDeckID: ; 17426 (5:7426) ; probability to return carry: ; - 50% if deck AI is playing is on the list; -; - 25% for all other decks. -Func_1743b: ; 1743b (5:743b) +; - 25% for all other decks; +; - 0% for boss decks. +; used for certain decks to randomly choose +; not to play Trainer card in hand. +ChooseRandomlyNotToPlayTrainerCard: ; 1743b (5:743b) +; boss decks always use Trainer cards. push hl push de call CheckIfNotABossDeckID @@ -6654,7 +6767,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld [wcdf9], a ldh a, [hTempPlayAreaLocation_ff9d] ld d, a - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a push de ld a, DUELVARS_ARENA_CARD @@ -6692,7 +6805,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) ld a, c ldh [hTempPlayAreaLocation_ff9d], a ld a, $01 ; second move - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push bc call CheckIfSelectedMoveIsUnusable pop bc @@ -6702,7 +6815,7 @@ CheckForBenchIDAtHalfHPAndCanUseSecondMove: ; 17474 (5:7474) pop hl pop de ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempPlayAreaLocation_ff9d], a ld a, b @@ -6752,7 +6865,7 @@ RaiseAIScoreToAllMatchingIDsInBench: ; 174cd (5:74cd) Func_174f2: ; 174f2 (5:74f2) ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdfa - call ZeroData + call ClearMemory_Bank5 ld a, DUELVARS_BENCH call GetTurnDuelistVariable ld e, 0 @@ -6761,7 +6874,7 @@ Func_174f2: ; 174f2 (5:74f2) push hl ld a, MAX_PLAY_AREA_POKEMON ld hl, wcdea - call ZeroData + call ClearMemory_Bank5 pop hl inc e ld a, [hli] @@ -6875,7 +6988,7 @@ Func_17583: ; 17583 (5:7583) push hl push de call GetCardDamage - call CalculateTensDigit + call CalculateByteTensDigit ld b, a push bc call CountNumberOfEnergyCardsAttached diff --git a/src/engine/bank08.asm b/src/engine/bank08.asm index 48ed23f..5a0f535 100644 --- a/src/engine/bank08.asm +++ b/src/engine/bank08.asm @@ -6,47 +6,47 @@ unknown_data_20000: MACRO ENDM Data_20000: ; 20000 (8:4000) - unknown_data_20000 $07, POTION, CheckIfPotionPreventsKnockOut, AIPlayPotion - unknown_data_20000 $0a, POTION, FindTargetCardForPotion, AIPlayPotion - unknown_data_20000 $08, SUPER_POTION, CheckIfSuperPotionPreventsKnockOut, AIPlaySuperPotion - unknown_data_20000 $0b, SUPER_POTION, FindTargetCardForSuperPotion, AIPlaySuperPotion - unknown_data_20000 $0d, DEFENDER, CheckIfDefenderPreventsKnockOut, AIPlayDefender - unknown_data_20000 $0e, DEFENDER, CheckIfDefenderPreventsRecoilKnockOut, AIPlayDefender - unknown_data_20000 $0d, PLUSPOWER, $4501, AIPlayPluspower - unknown_data_20000 $0e, PLUSPOWER, $45a5, AIPlayPluspower - unknown_data_20000 $09, SWITCH, $462e, $4612 - unknown_data_20000 $07, GUST_OF_WIND, $467e, $4666 - unknown_data_20000 $0a, GUST_OF_WIND, $467e, $4666 - unknown_data_20000 $04, BILL, $4878, $486d - unknown_data_20000 $05, ENERGY_REMOVAL, $4895, $4880 - unknown_data_20000 $05, SUPER_ENERGY_REMOVAL, $49bc, $4994 - unknown_data_20000 $07, POKEMON_BREEDER, $4b1b, $4b06 - unknown_data_20000 $0f, PROFESSOR_OAK, $4cc1, $4cae - unknown_data_20000 $0a, ENERGY_RETRIEVAL, $4e6e, $4e44 - unknown_data_20000 $0b, SUPER_ENERGY_RETRIEVAL, $4fc1, $4f80 - unknown_data_20000 $06, POKEMON_CENTER, $50eb, $50e0 - unknown_data_20000 $07, IMPOSTER_PROFESSOR_OAK, $517b, $5170 - unknown_data_20000 $0c, ENERGY_SEARCH, $51aa, $519a - unknown_data_20000 $03, POKEDEX, $52dc, $52b4 - unknown_data_20000 $07, FULL_HEAL, $5428, $541d - unknown_data_20000 $0a, MR_FUJI, $54a7, $5497 - unknown_data_20000 $0a, SCOOP_UP, $5506, $54f1 - unknown_data_20000 $02, MAINTENANCE, $562c, $560f - unknown_data_20000 $03, RECYCLE, $56b8, $569a - unknown_data_20000 $0d, LASS, $5768, $5755 - unknown_data_20000 $04, ITEM_FINDER, $57b1, $578f - unknown_data_20000 $01, IMAKUNI_CARD, $581e, $5813 - unknown_data_20000 $01, GAMBLER, $5875, $582d - unknown_data_20000 $05, REVIVE, $58a9, $5899 - unknown_data_20000 $0d, POKEMON_FLUTE, $58e8, $58d8 - unknown_data_20000 $05, CLEFAIRY_DOLL, $5982, $5977 - unknown_data_20000 $05, MYSTERIOUS_FOSSIL, $5982, $5977 - unknown_data_20000 $02, POKE_BALL, $59c6, $59a6 - unknown_data_20000 $02, COMPUTER_SEARCH, $5b34, $5b12 - unknown_data_20000 $02, POKEMON_TRADER, $5d8f, $5d7a + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POTION, AIDecide_Potion1, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, POTION, AIDecide_Potion2, AIPlay_Potion + unknown_data_20000 AI_TRAINER_CARD_PHASE_08, SUPER_POTION, AIDecide_SuperPotion1, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_POTION, AIDecide_SuperPotion2, AIPlay_SuperPotion + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, DEFENDER, AIDecide_Defender1, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, DEFENDER, AIDecide_Defender2, AIPlay_Defender + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, PLUSPOWER, AIDecide_Pluspower1, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_14, PLUSPOWER, AIDecide_Pluspower2, AIPlay_Pluspower + unknown_data_20000 AI_TRAINER_CARD_PHASE_09, SWITCH, AIDecide_Switch, AIPlay_Switch + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, GUST_OF_WIND, AIDecide_GustOfWind, AIPlay_GustOfWind + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, BILL, AIDecide_Bill, AIPlay_Bill + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, ENERGY_REMOVAL, AIDecide_EnergyRemoval, AIPlay_EnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, SUPER_ENERGY_REMOVAL, AIDecide_SuperEnergyRemoval, AIPlay_SuperEnergyRemoval + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, POKEMON_BREEDER, AIDecide_PokemonBreeder, AIPlay_PokemonBreeder + unknown_data_20000 AI_TRAINER_CARD_PHASE_15, PROFESSOR_OAK, AIDecide_ProfessorOak, AIPlay_ProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, ENERGY_RETRIEVAL, AIDecide_EnergyRetrieval, AIPlay_EnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_11, SUPER_ENERGY_RETRIEVAL, AIDecide_SuperEnergyRetrieval, AIPlay_SuperEnergyRetrieval + unknown_data_20000 AI_TRAINER_CARD_PHASE_06, POKEMON_CENTER, AIDecide_PokemonCenter, AIPlay_PokemonCenter + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, IMPOSTER_PROFESSOR_OAK, AIDecide_ImposterProfessorOak, AIPlay_ImposterProfessorOak + unknown_data_20000 AI_TRAINER_CARD_PHASE_12, ENERGY_SEARCH, AIDecide_EnergySearch, AIPlay_EnergySearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, POKEDEX, AIDecide_Pokedex, AIPlay_Pokedex + unknown_data_20000 AI_TRAINER_CARD_PHASE_07, FULL_HEAL, AIDecide_FullHeal, AIPlay_FullHeal + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, MR_FUJI, AIDecide_MrFuji, AIPlay_MrFuji + unknown_data_20000 AI_TRAINER_CARD_PHASE_10, SCOOP_UP, AIDecide_ScoopUp, AIPlay_ScoopUp + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, MAINTENANCE, AIDecide_Maintenance, AIPlay_Maintenance + unknown_data_20000 AI_TRAINER_CARD_PHASE_03, RECYCLE, AIDecide_Recycle, AIPlay_Recycle + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, LASS, AIDecide_Lass, AIPlay_Lass + unknown_data_20000 AI_TRAINER_CARD_PHASE_04, ITEM_FINDER, AIDecide_ItemFinder, AIPlay_ItemFinder + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, IMAKUNI_CARD, AIDecide_Imakuni, AIPlay_Imakuni + unknown_data_20000 AI_TRAINER_CARD_PHASE_01, GAMBLER, AIDecide_Gambler, AIPlay_Gambler + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, REVIVE, AIDecide_Revive, AIPlay_Revive + unknown_data_20000 AI_TRAINER_CARD_PHASE_13, POKEMON_FLUTE, AIDecide_PokemonFlute, AIPlay_PokemonFlute + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, CLEFAIRY_DOLL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_05, MYSTERIOUS_FOSSIL, AIDecide_ClefairyDollOrMysteriousFossil, AIPlay_ClefairyDollOrMysteriousFossil + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKE_BALL, AIDecide_Pokeball, AIPlay_Pokeball + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, COMPUTER_SEARCH, AIDecide_ComputerSearch, AIPlay_ComputerSearch + unknown_data_20000 AI_TRAINER_CARD_PHASE_02, POKEMON_TRADER, AIDecide_PokemonTrader, AIPlay_PokemonTrader db $ff -Func_200e5: ; 200e5 (8:40e5) +_AIProcessHandTrainerCards: ; 200e5 (8:40e5) ld [wce18], a ; create hand list in wDuelTempList and wTempHandCardList. call CreateHandCardList @@ -57,7 +57,7 @@ Func_200e5: ; 200e5 (8:40e5) .loop_hand ld a, [hli] - ld [wce16], a + ld [wAITrainerCardToPlay], a cp $ff ret z @@ -67,7 +67,7 @@ Func_200e5: ; 200e5 (8:40e5) ld hl, Data_20000 .loop_data xor a - ld [wce21], a + ld [wCurrentAIFlags], a ld a, [hli] cp $ff jp z, .pop_hl @@ -75,16 +75,18 @@ Func_200e5: ; 200e5 (8:40e5) ; compare input to first byte in data and continue if equal. cp d jp nz, .inc_hl_by_5 + ld a, [hli] ld [wce17], a - ld a, [wce16] + ld a, [wAITrainerCardToPlay] call LoadCardDataToBuffer1_FromDeckIndex + cp SWITCH jr nz, .skip_switch_check ld b, a - ld a, [wce20] - and $02 + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_SWITCH jr nz, .inc_hl_by_4 ld a, b @@ -95,61 +97,79 @@ Func_200e5: ; 200e5 (8:40e5) cp b jr nz, .inc_hl_by_4 +; found Trainer card push hl push de - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a + +; if Headache effects prevent playing card +; move on to the next item in list. bank1call CheckCantUseTrainerDueToHeadache jp c, .next_in_data + call LoadNonPokemonCardEffectCommands ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1 call TryExecuteEffectCommandFunction jp c, .next_in_data - farcall Func_1743b + +; AI can randomly choose not to play card. + farcall ChooseRandomlyNotToPlayTrainerCard jr c, .next_in_data + +; call routine to decide whether to play Trainer card pop de pop hl push hl call CallIndirect pop hl jr nc, .inc_hl_by_4 + +; routine returned carry, which means +; this card should be played. inc hl inc hl - ld [wce19], a + ld [wAITrainerCardParameter], a +; show Play Trainer Card screen push de push hl - ld a, [wce16] + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a ld a, OPPACTION_PLAY_TRAINER bank1call AIMakeDecision pop hl pop de jr c, .inc_hl_by_2 + +; execute the effects of the Trainer card push hl call CallIndirect pop hl inc hl inc hl - ld a, [wce20] + ld a, [wPreviousAIFlags] ld b, a - ld a, [wce21] + ld a, [wCurrentAIFlags] or b - ld [wce20], a + ld [wPreviousAIFlags], a pop hl - and $08 + and AI_FLAG_MODIFIED_HAND jp z, .loop_hand -.asm_20186 ; 20186 (8:4186) +; the hand was modified during the Trainer effect +; so it needs to be re-listed again and +; looped from the top. call CreateHandCardList ld hl, wDuelTempList ld de, wTempHandCardList call CopyBuffer ld hl, wTempHandCardList - ld a, [wce20] - and $f7 - ld [wce20], a +; clear the AI_FLAG_MODIFIED_HAND flag + ld a, [wPreviousAIFlags] + and ~AI_FLAG_MODIFIED_HAND + ld [wPreviousAIFlags], a jp .loop_hand .inc_hl_by_5 @@ -177,10 +197,10 @@ Func_200e5: ; 200e5 (8:40e5) ; 0x201b5 ; makes AI use Potion card. -AIPlayPotion: ; 201b5 (8:41b5) - ld a, [wce16] +AIPlay_Potion: ; 201b5 (8:41b5) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ldh [hTemp_ffa0], a ld e, a call GetCardDamage @@ -199,7 +219,7 @@ AIPlayPotion: ; 201b5 (8:41b5) ; next turn after using Potion. ; if it cannot, return carry. ; also take into account whether move is high recoil. -CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1) +AIDecide_Potion1: ; 201d1 (8:41d1) farcall AIDecideWhetherToRetreat jr c, .no_carry call Func_22bad @@ -242,7 +262,7 @@ CheckIfPotionPreventsKnockOut: ; 201d1 (8:41d1) ; output: ; a = card to use Potion on; ; carry set if Potion should be used. -FindTargetCardForPotion: ; 20204 (8:4204) +AIDecide_Potion2: ; 20204 (8:4204) xor a ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfDefendingPokemonCanKnockOut @@ -342,16 +362,16 @@ FindTargetCardForPotion: ; 20204 (8:4204) ; and have the BOOST_IF_TAKEN_DAMAGE effect. .check_boost_if_taken_damage ; 2027e (8:427e) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .second_attack ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F call CheckLoadedMoveFlag jr c, .set_carry .second_attack - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .false ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F @@ -368,14 +388,14 @@ FindTargetCardForPotion: ; 20204 (8:4204) ; 0x202a8 ; makes AI use Super Potion card. -AIPlaySuperPotion: ; 202a8 (8:42a8) - ld a, [wce16] +AIPlay_SuperPotion: ; 202a8 (8:42a8) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ldh [hTempPlayAreaLocation_ffa1], a - call GetEnergyCardToDiscard + call AIPickEnergyCardToDiscard ldh [hTemp_ffa0], a - ld a, [wce19] + ld a, [wAITrainerCardParameter] ld e, a call GetCardDamage cp 40 @@ -393,7 +413,7 @@ AIPlaySuperPotion: ; 202a8 (8:42a8) ; active card next turn after using Super Potion. ; if it cannot, return carry. ; also take into account whether move is high recoil. -CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) +AIDecide_SuperPotion1: ; 202cc (8:42cc) farcall AIDecideWhetherToRetreat jr c, .no_carry call Func_22bad @@ -411,7 +431,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable ld h, a - ld e, $00 + ld e, PLAY_AREA_ARENA call GetCardDamage cp 40 + 1 ; if damage < 40 jr c, .calculate_hp @@ -447,7 +467,7 @@ CheckIfSuperPotionPreventsKnockOut: ; 202cc (8:42cc) ; output: ; a = card to use Super Potion on; ; carry set if Super Potion should be used. -FindTargetCardForSuperPotion: ; 2030f (8:430f) +AIDecide_SuperPotion2: ; 2030f (8:430f) xor a ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfDefendingPokemonCanKnockOut @@ -457,7 +477,7 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ld a, DUELVARS_ARENA_CARD_HP call GetTurnDuelistVariable ld h, a - ld e, $00 + ld e, PLAY_AREA_ARENA call GetCardDamage cp 40 + 1 ; if damage < 40 jr c, .calculate_hp @@ -564,16 +584,16 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ; and have the BOOST_IF_TAKEN_DAMAGE effect. .check_boost_if_taken_damage ; 2039e (8:439e) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .second_attack_1 ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F call CheckLoadedMoveFlag jr c, .true_1 .second_attack_1 - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a farcall CheckIfSelectedMoveIsUnusable jr c, .false_1 ld a, MOVE_FLAG3_ADDRESS | BOOST_IF_TAKEN_DAMAGE_F @@ -593,8 +613,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ; given that they have enough energy to be used before discarding. .check_energy_cost ; 203c8 (8:43c8) push de - xor a ; first attack - ld [wSelectedMoveIndex], a + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a ld a, e ldh [hTempPlayAreaLocation_ff9d], a farcall CheckEnergyNeededForAttack @@ -605,8 +625,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) .second_attack_2 pop de push de - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a + ld a, SECOND_ATTACK + ld [wSelectedAttack], a ld a, e ldh [hTempPlayAreaLocation_ff9d], a farcall CheckEnergyNeededForAttack @@ -624,8 +644,8 @@ FindTargetCardForSuperPotion: ; 2030f (8:430f) ret ; 0x203f8 -AIPlayDefender: ; 203f8 (8:43f8) - ld a, [wce16] +AIPlay_Defender: ; 203f8 (8:43f8) + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a xor a ldh [hTemp_ffa0], a @@ -637,17 +657,17 @@ AIPlayDefender: ; 203f8 (8:43f8) ; returns carry if using Defender can prevent a KO ; by the defending Pokémon. ; this takes into account both attacks and whether they're useable. -CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) - xor a +AIDecide_Defender1: ; 20406 (8:4406) + xor a ; PLAY_AREA_ARENA ldh [hTempPlayAreaLocation_ff9d], a farcall CheckIfAnyMoveKnocksOutDefendingCard - jr nc, .asm_2041b + jr nc, .cannot_ko farcall CheckIfSelectedMoveIsUnusable jr nc, .no_carry farcall LookForEnergyNeededForMoveInHand jr c, .no_carry -.asm_2041b +.cannot_ko ; check if any of the defending Pokémon's attacks deal ; damage exactly equal to current HP, and if so, ; only continue if that move is useable. @@ -658,7 +678,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) call SwapTurn jr c, .no_carry - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] farcall EstimateDamage_FromDefendingPokemon ld a, [wDamage] ld [wce06], a @@ -666,11 +686,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; load in a the attack that was not selected, ; and check if it is useable. - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld b, a ld a, $01 sub b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a push de call SwapTurn farcall CheckIfSelectedMoveIsUnusable @@ -680,7 +700,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; the other attack is useable. ; compare its damage to the selected move. - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] push de farcall EstimateDamage_FromDefendingPokemon pop de @@ -692,11 +712,11 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; and deals less damage than the selected move, ; switch back to the other attack. .switch_back - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld b, a ld a, $01 sub b - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, [wce06] ld [wDamage], a @@ -722,7 +742,7 @@ CheckIfDefenderPreventsKnockOut: ; 20406 (8:4406) ; return carry if using Defender prevents Pokémon ; from being knocked out by an attack with recoil. -CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) +AIDecide_Defender2: ; 20486 (8:4486) ld a, MOVE_FLAG1_ADDRESS | HIGH_RECOIL_F call CheckLoadedMoveFlag jr c, .recoil @@ -736,14 +756,14 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable call LoadCardDataToBuffer2_FromDeckIndex - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] or a jr nz, .second_attack ; first attack - ld a, [wLoadedCard2Move1Unknown1] + ld a, [wLoadedCard2Move1EffectParam] jr .check_weak .second_attack - ld a, [wLoadedCard2Move2Unknown1] + ld a, [wLoadedCard2Move2EffectParam] ; double recoil damage if card is weak to its own color. .check_weak @@ -795,20 +815,23 @@ CheckIfDefenderPreventsRecoilKnockOut: ; 20486 (8:4486) ret ; 0x204e8 -AIPlayPluspower: ; 204e8 (8:44e8) - ld a, [wce21] - or $01 - ld [wce21], a - ld a, [wce19] - ld [wcdd6], a - ld a, [wce16] +AIPlay_Pluspower: ; 204e8 (8:44e8) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PLUSPOWER + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardParameter] + ld [wAIPluspowerAttack], a + ld a, [wAITrainerCardToPlay] ldh [hTempCardIndex_ff9f], a ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS bank1call AIMakeDecision ret ; 0x20501 -Func_20501: ; 20501 (8:4501) +; returns carry if using a Pluspower can KO defending Pokémon +; if active card cannot KO without the boost. +; outputs in a the attack to use. +AIDecide_Pluspower1: ; 20501 (8:4501) ; this is mistakenly duplicated xor a ldh [hTempPlayAreaLocation_ff9d], a @@ -848,36 +871,44 @@ Func_20501: ; 20501 (8:4501) call SwapTurn jr c, .no_carry - xor a ; first attack - ld [wSelectedMoveIndex], a - call .asm_20562 - jr c, .asm_20551 - ld a, $01 ; second attack - ld [wSelectedMoveIndex], a - call .asm_20562 - jr c, .asm_20559 +; check both attacks and decide which one +; can KO with Pluspower boost. +; if neither can KO, return no carry. + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_1 + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .check_ko_with_pluspower + jr c, .kos_with_pluspower_2 .no_carry or a ret -.asm_20551 - call .asm_20589 + +; first attack can KO with Pluspower. +.kos_with_pluspower_1 + call .check_mr_mime jr nc, .no_carry - xor a ; first attack + xor a ; FIRST_ATTACK_OR_PKMN_POWER scf ret -.asm_20559 - call .asm_20589 +; second attack can KO with Pluspower. +.kos_with_pluspower_2 + call .check_mr_mime jr nc, .no_carry - ld a, $01 ; first attack + ld a, SECOND_ATTACK scf ret ; 0x20562 -.asm_20562 ; 20562 (8:4562) +; return carry if move is useable and KOs +; defending Pokémon with Pluspower boost. +.check_ko_with_pluspower ; 20562 (8:4562) farcall CheckIfSelectedMoveIsUnusable jr c, .unusable - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] farcall EstimateDamage_VersusDefendingCard ld a, DUELVARS_ARENA_CARD_HP call GetNonTurnDuelistVariable @@ -887,23 +918,25 @@ Func_20501: ; 20501 (8:4501) jr c, .no_carry jr z, .no_carry ld a, [hl] - add 10 + add 10 ; add Pluspower boost ld c, a ld a, b sub c - ret c - ret nz + ret c ; return carry if damage > HP left + ret nz ; does not KO scf - ret + ret ; KOs with Pluspower boost .unusable or a ret ; 0x20589 -.asm_20589 ; 20589 (8:4589) +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 20589 (8:4589) ld a, [wDamage] - add 10 - cp 30 + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage ret c call SwapTurn ld a, DUELVARS_ARENA_CARD @@ -911,41 +944,5359 @@ Func_20501: ; 20501 (8:4501) call GetCardIDFromDeckIndex call SwapTurn ld a, e - cp $9b + cp MR_MIME ret z +; damage is >= 30 but not Mr. Mime scf ret ; 0x205a5 -Func_205a5: ; 205a5 (8:45a5) +; returns carry 7/10 of the time +; if selected move is useable, can't KO without Pluspower boost +; can damage Mr. Mime even with Pluspower boost +; and has a minimum damage > 0. +; outputs in a the attack to use. +AIDecide_Pluspower2: ; 205a5 (8:45a5) xor a ldh [hTempPlayAreaLocation_ff9d], a - call Func_205d7 - jr nc, .asm_205b9 - call Func_205f6 - jr nc, .asm_205b9 - call Func_205bb - jr nc, .asm_205b9 + call .check_can_ko + jr nc, .no_carry + call .check_random + jr nc, .no_carry + call .check_mr_mime + jr nc, .no_carry scf ret -.asm_205b9 +.no_carry or a ret ; 0x205bb -Func_205bb: ; 205bb (8:45bb) - INCROM $205bb, $205d7 +; returns carry if Pluspower boost does +; not exceed 30 damage when facing Mr. Mime. +.check_mr_mime ; 205bb (8:45bb) + ld a, [wDamage] + add 10 ; add Pluspower boost + cp 30 ; no danger in preventing damage + ret c + call SwapTurn + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp MR_MIME + ret z +; damage is >= 30 but not Mr. Mime + scf + ret +; 0x205d7 + +; return carry if move is useable but cannot KO. +.check_can_ko ; 205d7 (8:45d7) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld hl, wDamage + sub [hl] + jr c, .no_carry + jr z, .no_carry +; can't KO. + scf + ret +.unuseable + or a + ret +; 0x205f6 + +; return carry 7/10 of the time if +; move is useable and minimum damage > 0. +.check_random ; 205f6 (8:45f6) + farcall CheckIfSelectedMoveIsUnusable + jr c, .unuseable + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMinDamage] + cp 10 + jr c, .unuseable + ld a, 10 + call Random + cp 3 + ret +; 0x20612 + +AIPlay_Switch: ; 20612 (8:4612) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_SWITCH + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + xor a + ld [wcdb4], a + ret +; 0x2062e + +; returns carry if the active card has less energy cards +; than the retreat cost and if AI can't play an energy +; card from the hand to fulfill the cost +AIDecide_Switch: ; 2062e (8:462e) +; check if AI can already play an energy card from hand to retreat + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr z, .check_cost_amount + +; can't play energy card from hand to retreat +; compare number of energy cards attached to retreat cost + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + ld b, a + pop af + sub b + ; jump if cards attached > retreat cost + jr c, .check_cost_amount + cp 2 + ; jump if retreat cost is 2 more energy cards + ; than the number of cards attached + jr nc, .switch + +.check_cost_amount + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + cp 3 + ; jump if retreat cost >= 3 + jr nc, .switch + + push af + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + pop bc + cp b + ; jump if energy cards attached < retreat cost + jr c, .switch + ret + +.switch + farcall AIDecideBenchPokemonToSwitchTo + ccf + ret +; 0x20666 + +AIPlay_GustOfWind: ; 20666 (8:4666) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_GUST_OF_WIND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2067e + +AIDecide_GustOfWind: ; 2067e (8:467e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + dec a + or a + ret z ; no bench cards + +; if used Gust Of Wind already, +; do not use it again. + ld a, [wPreviousAIFlags] + and AI_FLAG_USED_GUST_OF_WIND + ret nz + + farcall CheckIfActivePokemonCanUseAnyNonResidualMove + ret nc ; no non-residual move can be used + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_id ; if can't KO + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry ; if KO move is useable + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry ; if energy card is in hand + +.check_id + ; skip if current active card is MEW3 or MEWTWO1 + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp MEW3 + jr z, .no_carry + cp MEWTWO1 + jr z, .no_carry + + call .FindBenchCardToKnockOut + ret c + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfNoAttackDealsDamage + jr c, .check_bench_energy + + ; skip if current arena card's color is + ; the defending card's weakness + call GetArenaCardColor + call TranslateColorToWR + ld b, a + call SwapTurn + call GetArenaCardWeakness + call SwapTurn + and b + jr nz, .no_carry + +; check weakness + call .FindBenchCardWithWeakness + ret nc ; no bench card weak to arena card + scf + ret ; found bench card weak to arena card + +.no_carry + or a + ret + +; being here means AI's arena card cannot damage player's arena card + +; first check if there is a card in player's bench that +; has no attached energy cards and that the AI can damage +.check_bench_energy + ; return carry if there's a bench card with weakness + call .FindBenchCardWithWeakness + ret c + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA +; loop through bench and check attached energy cards +.loop_1 + inc e + dec d + jr z, .check_bench_hp + call SwapTurn + call GetPlayAreaCardAttachedEnergies + call SwapTurn + ld a, [wTotalAttachedEnergies] + or a + jr nz, .loop_1 ; skip if has energy attached + call .CheckIfCanDamageBenchedCard + jr nc, .loop_1 + ld a, e + scf + ret + +.check_bench_hp + ld a, $ff + ld [wce06], a + xor a + ld [wce08], a + ld e, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + ld d, a + +; find bench card with least amount of available HP +.loop_2 + inc e + dec d + jr z, .check_found + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, [wce06] + inc b + cp b + jr c, .loop_2 + call .CheckIfCanDamageBenchedCard + jr nc, .loop_2 + dec b + ld a, b + ld [wce06], a + ld a, e + ld [wce08], a + jr .loop_2 + +.check_found + ld a, [wce08] + or a + jr z, .no_carry +; a card was found + +.set_carry + scf + ret + +.check_can_damage + push bc + push hl + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + pop hl + pop bc + jr nc, .loop_3 + ld a, c + scf + ret + +; returns carry if any of the player's +; benched cards is weak to color in b +; and has a way to damage it +.FindBenchCardWithWeakness ; 2074d (8:474d) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld c, PLAY_AREA_ARENA +.loop_3 + inc c + ld a, [hli] + cp $ff + jr z, .no_carry + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Weakness] + and b + jr nz, .check_can_damage + jr .loop_3 + +; returns carry if neither attack can deal damage +.CheckIfNoAttackDealsDamage ; 2076b (8:476b) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .second_attack + ret +.second_attack + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + call .CheckIfAttackDealsNoDamage + jr c, .true + ret +.true + scf + ret + +; returns carry if attack is Pokemon Power +; or otherwise doesn't deal any damage +.CheckIfAttackDealsNoDamage ; 20782 (8:4782) + ld a, [wSelectedAttack] + ld e, a + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + ld d, a + call CopyMoveDataAndDamage_FromDeckIndex + ld a, [wLoadedMoveCategory] + + ; skip if move is a Power or has 0 damage + cp POKEMON_POWER + jr z, .no_damage + ld a, [wDamage] + or a + ret z + + ; check damage against defending card + ld a, [wSelectedAttack] + farcall EstimateDamage_VersusDefendingCard + ld a, [wAIMaxDamage] + or a + ret nz + +.no_damage + scf + ret + +; returns carry if there is a player's bench card that +; the opponent's current active card can KO +.FindBenchCardToKnockOut ; 207a9 (8:47a9) + ld a, DUELVARS_BENCH + call GetNonTurnDuelistVariable + ld e, PLAY_AREA_BENCH_1 + +.loop_4 + ld a, [hli] + cp $ff + ret z + +; overwrite the player's active card and its HP +; with the current bench card that is being checked + push hl + push de + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + call .CheckIfAnyAttackKnocksOut + jr nc, .next + farcall CheckIfSelectedMoveIsUnusable + jr nc, .found + farcall LookForEnergyNeededForMoveInHand + jr c, .found + +; the following two local routines can be condensed into one +; since they both revert the player's arena card +.next + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + inc e + pop hl + jr .loop_4 + +; revert player's arena card and set carry +.found + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop de + ld a, e + pop hl + scf + ret + +; returns carry if any of arena card's attacks +; KOs player card in location stored in e +.CheckIfAnyAttackKnocksOut ; 20806 (8:4806) + xor a ; FIRST_ATTACK_OR_PKMN_POWER + call .CheckIfAttackKnocksOut + ret c + ld a, SECOND_ATTACK + +; returns carry if attack KOs player card +; in location stored in e +.CheckIfAttackKnocksOut + push de + farcall EstimateDamage_VersusDefendingCard + pop de + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetNonTurnDuelistVariable + ld hl, wDamage + sub [hl] + ret c + ret nz + scf + ret + +; returns carry if opponent's arena card can damage +; this benched card if it were switched with +; the player's arena card +.CheckIfCanDamageBenchedCard ; 20821 (8:4821) + push bc + push de + push hl + + ; overwrite arena card data + ld a, e + add DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + push af + ld [hl], b + + ; overwrite arena card HP + ld a, e + add DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + ld b, a + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + push af + ld [hl], b + + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr c, .can_damage + +; the following two local routines can be condensed into one +; since they both revert the player's arena card + +; can't damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + or a + ret + +.can_damage + ld a, DUELVARS_ARENA_CARD_HP + call GetNonTurnDuelistVariable + pop af + ld [hl], a + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + pop af + ld [hl], a + pop hl + pop de + pop bc + scf + ret +; 0x2086d + +AIPlay_Bill: ; 2086d (8:486d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20878 + +; return carry if cards in deck > 9 +AIDecide_Bill: ; 20878 (8:4878) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 9 + ret +; 0x20880 + +AIPlay_EnergyRemoval: ; 20880 (8:4880) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20895 + +; picks an energy card in the player's Play Area to remove +AIDecide_EnergyRemoval: ; 20895 (8:4895) +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + ld a, PLAY_AREA_BENCH_1 + ld [wce0f], a + jr .check_bench_energy +.cannot_ko + ; start checking from the arena card + xor a ; PLAY_AREA_ARENA + ld [wce0f], a + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick an energy card to remove +.check_bench_energy + call SwapTurn + ld a, [wce0f] + ld e, a +.loop_1 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .default + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .pick_energy ; jump if enough energy to attack +.next_1 + inc e + jr .loop_1 + +.pick_energy +; a play area card was picked to remove energy +; store the picked energy card to remove in wce1a +; and set carry + ld a, e + push af + call PickAttachedEnergyCardToRemove + ld [wce1a], a + pop af + call SwapTurn + scf + ret + +; if no card in player's Play Area was found with enough energy +; to attack, just pick an energy card from player's active card +; (in case the AI cannot KO it this turn) +.default + ld a, [wce0f] + or a + jr nz, .check_bench_damage ; not active card + call .CheckIfCardHasEnergyAttached + jr c, .pick_energy + +; lastly, check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_2 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfCardHasEnergyAttached + jr nc, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_2 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry ; skip if none found + ld e, a + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if this card has any energy cards attached +.CheckIfCardHasEnergyAttached ; 2091a (8:491a) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + ret z + scf + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20924 (8:4924) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, return carry +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + pop de + ccf + ret + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 2094f (8:494f) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20994 + +AIPlay_SuperEnergyRemoval: ; 20994 (8:4994) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [hTempRetreatCostCards + 1], a + ld a, [wce1d] + ldh [hTempRetreatCostCards + 2], a + ld a, $ff + ldh [hTempRetreatCostCards + 3], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x209bc + +; picks two energy cards in the player's Play Area to remove +AIDecide_SuperEnergyRemoval: ; 209bc (8:49bc) + ld e, PLAY_AREA_BENCH_1 +.loop_1 +; first find an Arena card with a color energy card +; to discard for card effect +; return immediately if no Arena cards + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .exit + + ld d, a + push de + call .LookForNonDoubleColorless + pop de + jr c, .not_double_colorless + inc e + jr .loop_1 + +; returns carry if an energy card other than double colorless +; is found attached to the card in play area location e +.LookForNonDoubleColorless + ld a, e + call CreateArenaOrBenchEnergyCardList + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + ret z + call LoadCardDataToBuffer1_FromDeckIndex + cp DOUBLE_COLORLESS_ENERGY + ; any basic energy card + ; will set carry flag here + jr nc, .loop_2 + ret + +.exit + or a + ret + +; card in Play Area location e was found with +; a basic energy card +.not_double_colorless + ld a, e + ld [wce0f], a + +; check if the current active card can KO player's card +; if it's possible to KO, then do not consider the player's +; active card to remove its attached energy + xor a ; PLAY_AREA_ARENA + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .can_ko + farcall LookForEnergyNeededForMoveInHand + jr nc, .cannot_ko + +.can_ko + ; start checking from the bench + call SwapTurn + ld e, PLAY_AREA_BENCH_1 + jr .loop_3 +.cannot_ko + ; start checking from the arena card + call SwapTurn + ld e, PLAY_AREA_ARENA + +; loop each card and check if it has enough energy to use any attack +; if it does, then proceed to pick energy cards to remove +.loop_3 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .no_carry + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_1 + call .CheckIfNotEnoughEnergyToAttack + jr nc, .found_card ; jump if enough energy to attack +.next_1 + inc e + jr .loop_3 + +.found_card +; a play area card was picked to remove energy +; if this is not the Arena Card, then check +; entire bench to pick the highest damage + ld a, e + or a + jr nz, .check_bench_damage + +; store the picked energy card to remove in wce1a +; and set carry +.pick_energy + ld [wce1b], a + call PickTwoAttachedEnergyCards + ld [wce1c], a + ld a, b + ld [wce1d], a + call SwapTurn + ld a, [wce0f] + push af + call AIPickEnergyCardToDiscard + ld [wce1a], a + pop af + scf + ret + +; check what attack on player's Play Area is highest damaging +; and pick an energy card attached to that Pokemon to remove +.check_bench_damage + xor a + ld [wce06], a + ld [wce08], a + + ld e, PLAY_AREA_BENCH_1 +.loop_4 + ld a, DUELVARS_ARENA_CARD + add e + call GetTurnDuelistVariable + cp $ff + jr z, .found_damage + + ld d, a + call .CheckIfFewerThanTwoEnergyCards + jr c, .next_2 + call .CheckIfNotEnoughEnergyToAttack + jr c, .next_2 + call .FindHighestDamagingAttack +.next_2 + inc e + jr .loop_4 + +.found_damage + ld a, [wce08] + or a + jr z, .no_carry + jr .pick_energy +.no_carry + call SwapTurn + or a + ret + +; returns carry if the number of energy cards attached +; is fewer than 2, or if all energy combined yields +; fewer than 2 energy +.CheckIfFewerThanTwoEnergyCards ; 20a77 (8:4a77) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp 2 + ret c ; return if fewer than 2 attached cards + +; count all energy attached +; i.e. colored energy card = 1 +; and double colorless energy card = 2 + xor a + ld b, NUM_COLORED_TYPES + ld hl, wAttachedEnergies +.loop_5 + add [hl] + inc hl + dec b + jr nz, .loop_5 + ld b, [hl] + srl b + add b + cp 2 + ret + +; returns carry if this card does not +; have enough energy for either of its attacks +.CheckIfNotEnoughEnergyToAttack ; 20a92 (8:4a92) + push de + xor a ; FIRST_ATTACK_OR_PKMN_POWER + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .enough_energy + pop de + + push de + ld a, SECOND_ATTACK + ld [wSelectedAttack], a + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + farcall CheckEnergyNeededForAttack + jr nc, .check_surplus + pop de + +; neither attack has enough energy + scf + ret + +.enough_energy + pop de + or a + ret + +; first attack doesn't have enough energy (or is just a Pokemon Power) +; but second attack has enough energy to be used +; check if there's surplus energy for attack and, if so, +; return carry if this surplus energy is at least 2 +.check_surplus + farcall CheckIfNoSurplusEnergyForMove + cp 2 + jr c, .enough_energy + pop de + scf + ret +; 0x20ac1 + +; stores in wce06 the highest damaging attack +; for the card in play area location in e +; and stores this card's location in wce08 +.FindHighestDamagingAttack ; 20ac1 (8:4ac1) + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + xor a ; FIRST_ATTACK_OR_PKMN_POWER + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_1 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_1 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + jr .second_attack + +.skip_1 + pop de + +.second_attack + push de + ld a, e + ldh [hTempPlayAreaLocation_ff9d], a + + ld a, SECOND_ATTACK + farcall EstimateDamage_VersusDefendingCard + ld a, [wDamage] + or a + jr z, .skip_2 + ld e, a + ld a, [wce06] + cp e + jr nc, .skip_2 + ld a, e + ld [wce06], a ; store this damage value + pop de + ld a, e + ld [wce08], a ; store this location + ret +.skip_2 + pop de + ret +; 0x20b06 + +AIPlay_PokemonBreeder: ; 20b06 (8:4b06) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20b1b + +AIDecide_PokemonBreeder: ; 20b1b (8:4b1b) + call IsPrehistoricPowerActive + jp c, .done + + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .not_found_in_hand + +; check if card in hand is any of the following +; stage 2 Pokemon cards + ld d, a + call LoadCardDataToBuffer1_FromDeckIndex + cp VENUSAUR1 + jr z, .found + cp VENUSAUR2 + jr z, .found + cp BLASTOISE + jr z, .found + cp VILEPLUME + jr z, .found + cp ALAKAZAM + jr z, .found + cp GENGAR + jr nz, .loop_hand_1 + +.found + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + push hl + call GetTurnDuelistVariable + pop hl + ld c, a + ld e, PLAY_AREA_ARENA + +; check Play Area for card that can evolve into +; the picked stage 2 Pokemon +.loop_play_area_1 + push hl + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .can_evolve + pop bc + pop hl + inc e + dec c + jr nz, .loop_play_area_1 + jr .loop_hand_1 + +.can_evolve + ld a, DUELVARS_ARENA_CARD_HP + add e + call GetTurnDuelistVariable + call ConvertHPToCounters + swap a + ld b, a + +; count number of energy cards attached and keep +; the lowest 4 bits (capped at $0f) + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + cp $10 + jr c, .not_maxed_out + ld a, %00001111 +.not_maxed_out + or b + +; 4 high bits of a = HP counters Pokemon still has +; 4 low bits of a = number of energy cards attached + +; store this score in wce08 + PLAY_AREA* + ld hl, wce08 + ld c, e + ld b, $00 + add hl, bc + ld [hl], a + +; store the deck index of stage 2 Pokemon in wce0f + PLAY_AREA* + ld hl, wce0f + add hl, bc + ld [hl], d + +; increase wce06 by one + ld hl, wce06 + inc [hl] + ret + +.not_found_in_hand + ld a, [wce06] + or a + jr z, .check_evolution_and_dragonite + +; an evolution has been found before + xor a + ld [wce06], a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 +.loop_score_1 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .not_higher + +; store this score to wce06 + ld a, [hl] + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.not_higher + inc e + dec c + jr nz, .loop_score_1 + +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld a, [wce07] + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.check_evolution_and_dragonite + ld a, 7 + ld hl, wce08 + call ClearMemory_Bank8 + + xor a + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_2 + pop hl + ld a, [hli] + cp $ff + jr z, .check_evolution_found + + push hl + ld d, a + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 +; check if evolution is possible + push bc + push de + call CheckIfCanEvolveInto_BasicToStage2 + pop de + call nc, .HandleDragonite1Evolution + call nc, .can_evolve + +; not possible to evolve or returned carry +; when handling Dragonite1 evolution + pop bc + inc e + dec c + jr nz, .loop_play_area_2 + jr .loop_hand_2 + +.check_evolution_found + ld a, [wce06] + or a + jr nz, .evolution_was_found +; no evolution was found before + or a + ret + +.evolution_was_found + xor a + ld [wce06], a + ld a, $ff + ld [wce07], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld c, a + ld e, $00 + ld d, $00 + +; find highest score in wce08 with at least +; 2 energy cards attached +.loop_score_2 + ld hl, wce08 + add hl, de + ld a, [wce06] + cp [hl] + jr nc, .next_score + +; take the lower 4 bits (total energy cards) +; and skip if less than 2 + ld a, [hl] + ld b, a + and %00001111 + cp 2 + jr c, .next_score + +; has at least 2 energy cards +; store the score in wce06 + ld a, b + ld [wce06], a +; store this PLay Area location to wce07 + ld a, e + ld [wce07], a + +.next_score + inc e + dec c + jr nz, .loop_score_2 + + ld a, [wce07] + cp $ff + jr z, .done + +; a card to evolve was found +; store the deck index of the stage 2 card +; that has been decided in wce1a, +; return the Play Area location of card +; to evolve in a and return carry + ld e, a + ld hl, wce0f + add hl, de + ld a, [hl] + ld [wce1a], a + ld a, [wce07] + scf + ret + +.done + or a + ret + +; return carry if card is evolving to Dragonite1 and if +; - the card that is evolving is not Arena card and +; number of damage counters in Play Area is under 8; +; - the card that is evolving is Arena card and has under 5 +; damage counters or has less than 3 energy cards attached. +.HandleDragonite1Evolution ; 20c5c (8:4c5c) + push af + push bc + push de + push hl + push de + +; check card ID + ld a, d + call GetCardIDFromDeckIndex + ld a, e + pop de + cp DRAGONITE1 + jr nz, .no_carry + +; check card Play Area location + ld a, e + or a + jr z, .active_card_dragonite + +; the card that is evolving is not active card + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld b, a + ld c, 0 + +; count damage counters in Play Area +.loop_play_area_damage + dec b + ld e, b + push bc + call GetCardDamage + pop bc + call ConvertHPToCounters + add c + ld c, a + + ld a, b + or a + jr nz, .loop_play_area_damage + +; compare number of total damage counters +; with 7, if less or equal to that, set carry + ld a, 7 + cp c + jr c, .no_carry + jr .set_carry + +.active_card_dragonite +; the card that is evolving is active card +; compare number of this card's damage counters +; with 5, if less than that, set carry + ld e, PLAY_AREA_ARENA + call GetCardDamage + cp 5 + jr c, .set_carry + +; compare number of this card's attached energy cards +; with 3, if less than that, set carry + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp 3 + jr c, .set_carry + jr .no_carry + +.no_carry + pop hl + pop de + pop bc + pop af + ret + +.set_carry + pop hl + pop de + pop bc + pop af + scf + ret +; 0x20cae + +AIPlay_ProfessorOak: ; 20cae (8:4cae) + ld a, [wCurrentAIFlags] + or AI_FLAG_USED_PROFESSOR_OAK | AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20cc1 + +; sets carry if AI determines a score of playing +; Professor Oak is over a certain threshold. +AIDecide_ProfessorOak: ; 20cc1 (8:4cc1) +; return if cards in deck <= 6 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 6 + ret nc + + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jp z, .HandleLegendaryArticunoDeck + cp EXCAVATION_DECK_ID + jp z, .HandleExcavationDeck + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, .HandleWondersOfScienceDeck + +; return if cards in deck <= 14 +.check_cards_deck + ld a, [hl] + cp DECK_SIZE - 14 + ret nc + +; initialize score + ld a, $1e + ld [wce06], a + +; check number of cards in hand +.check_cards_hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr nc, .more_than_3_cards + +; less than 4 cards in hand + ld a, [wce06] + add $32 + ld [wce06], a + jr .check_energy_cards + +.more_than_3_cards + cp 9 + jr c, .check_energy_cards + +; more than 8 cards + ld a, [wce06] + sub $1e + ld [wce06], a + +.check_energy_cards + farcall CreateEnergyCardListFromHand + jr nc, .handle_blastoise + +; no energy cards in hand + ld a, [wce06] + add $28 + ld [wce06], a + +.handle_blastoise + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .check_hand + +; no Muk in Play Area + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jr nc, .check_hand + +; at least one Blastoise in AI Play Area + ld a, WATER_ENERGY + farcall LookForCardIDInHand + jr nc, .check_hand + +; no Water energy in hand + ld a, [wce06] + add $0a + ld [wce06], a + +; this part seems buggy +; the AI loops through all the cards in hand and checks +; if any of them is not a Pokemon card and has Basic stage. +; it seems like the intention was that if there was +; any Basic Pokemon still in hand, the AI would add to the score. +.check_hand + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .check_evolution + + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr c, .loop_hand ; bug, should be jr nc + + ld a, [wLoadedCard1Stage] + or a + jr nz, .loop_hand + + ld a, [wce06] + add $0a + ld [wce06], a + +.check_evolution + xor a + ld [wce0f], a + ld [wce0f + 1], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + push de + call .LookForEvolution + pop de + jr nc, .not_in_hand + +; there's a card in hand that can evolve + ld a, $01 + ld [wce0f], a + +.not_in_hand +; check if a card that can evolve was found at all +; if not, go to the next card in the Play Area + ld a, [wce08] + cp $01 + jr nz, .next_play_area + +; if it was found, set wce0f + 1 to $01 + ld a, $01 + ld [wce0f + 1], a + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; if a card was found that evolves... + ld a, [wce0f + 1] + or a + jr z, .check_score + +; ...but that card is not in the hand... + ld a, [wce0f] + or a + jr nz, .check_score + +; ...add to the score + ld a, [wce06] + add $0a + ld [wce06], a + +; only return carry if score > $3c +.check_score + ld a, [wce06] + ld b, $3c + cp b + jr nc, .set_carry + or a + ret + +.set_carry + scf + ret +; 0x20d9d + +; return carry if there's a card in the hand that +; can evolve the card in Play Area location in e. +; sets wce08 to $01 if any card is found that can +; evolve regardless of card location. +.LookForEvolution ; 20d9d (8:4d9d) + xor a + ld [wce08], a + ld d, 0 + +; loop through the whole deck to check if there's +; a card that can evolve this Pokemon. +.loop_deck_evolution + push de + call CheckIfCanEvolveInto + pop de + jr nc, .can_evolve +.evolution_not_in_hand + inc d + ld a, DECK_SIZE + cp d + jr nz, .loop_deck_evolution + + or a + ret + +; a card was found that can evolve, set wce08 to $01 +; and if the card is in the hand, return carry. +; otherwise resume looping through deck. +.can_evolve + ld a, $01 + ld [wce08], a + ld a, DUELVARS_CARD_LOCATIONS + add d + call GetTurnDuelistVariable + cp CARD_LOCATION_HAND + jr nz, .evolution_not_in_hand + + scf + ret +; 0x20dc3 + +; handles Legendary Articuno Deck AI logic. +.HandleLegendaryArticunoDeck ; 20dc3 (8:4dc3) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr nc, .check_playable_cards + +; has less than 3 Pokemon in Play Area. + push af + call CreateHandCardList + pop af + ld d, a + ld e, PLAY_AREA_ARENA + +; if no cards in hand evolve cards in Play Area, +; returns carry. +.loop_play_area_articuno + ld a, DUELVARS_ARENA_CARD + add e + + push de + call GetTurnDuelistVariable + farcall CheckForEvolutionInList + pop de + jr c, .check_playable_cards + + inc e + ld a, d + cp e + jr nz, .loop_play_area_articuno + +.set_carry_articuno + scf + ret + +; if there are more than 3 energy cards in hand, +; return no carry, otherwise check for playable cards. +.check_playable_cards + call CountOppEnergyCardsInHand + cp 4 + jr nc, .no_carry_articuno + +; remove both Professor Oak cards from list +; before checking for playable cards + call CreateHandCardList + ld hl, wDuelTempList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + ld e, PROFESSOR_OAK + farcall RemoveCardIDInList + +; look in hand for cards that can be played. +; if a card that cannot be played is found, return no carry. +; otherwise return carry. +.loop_hand_articuno + ld a, [hli] + cp $ff + jr z, .set_carry_articuno + push hl + farcall CheckIfCardCanBePlayed + pop hl + jr c, .loop_hand_articuno + +.no_carry_articuno + or a + ret +; 0x20e11 + +; handles Excavation deck AI logic. +; sets score depending on whether there's no +; Mysterious Fossil in play and in hand. +.HandleExcavationDeck ; 20e11 (8:4e11) +; return no carry if cards in deck < 15 + ld a, [hl] + cp 46 + ret nc + +; look for Mysterious Fossil + ld a, MYSTERIOUS_FOSSIL + call LookForCardIDInHandAndPlayArea + jr c, .found_mysterious_fossil + ld a, $50 + ld [wce06], a + jp .check_cards_hand +.found_mysterious_fossil + ld a, $1e + ld [wce06], a + jp .check_cards_hand +; 0x20e2c + +; handles Wonders of Science AI logic. +; if there's either Grimer or Muk in hand, +; do not play Professor Oak. +.HandleWondersOfScienceDeck ; 20e2c (8:4e2c) + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr c, .found_grimer_or_muk + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + jp .check_cards_deck + +.found_grimer_or_muk + or a + ret +; 0x20e44 + +AIPlay_EnergyRetrieval: ; 20e44 (8:4e44) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + cp $ff + jr z, .asm_20e68 + ld a, $ff + ldh [$ffa3], a +.asm_20e68 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20e6e + +; checks whether AI can play Energy Retrieval and +; picks the energy cards from the discard pile, +; and duplicate cards in hand to discard. +AIDecide_EnergyRetrieval: ; 20e6e (8:4e6e) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + + ld [wce06], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1a], a + ld [wce1b], a + ld [wce1c], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + + ld a, [wce1a] + cp $ff + jr nz, .second_energy_1 + +; check if there were already chosen cards, +; if this is the second chosen card, return carry + +; first energy card found + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .next_play_area +.second_energy_1 + ld a, b + ld [wce1b], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1a] + cp $ff + jr nz, .second_energy_2 + ld a, b + ld [wce1a], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, b + ld [wce1b], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1a] + cp $ff + jr nz, .set_carry +.no_carry + or a + ret + +.set_carry + ld a, [wce06] + scf + ret +; 0x20f27 + +; remove an element from the list +; and shortens it accordingly +; input: +; hl = pointer to element after the one to remove +RemoveCardFromList: ; 20f27 (8:4f27) + push de + ld d, h + ld e, l + dec hl + push hl +.loop_remove + ld a, [de] + ld [hli], a + cp $ff + jr z, .done_remove + inc de + jr .loop_remove +.done_remove + pop hl + pop de + ret +; 0x20f38 + +; finds duplicates in card list in hl. +; if a duplicate of Pokemon cards are found, return in +; a the deck index of the second one. +; otherwise, if a duplicate of non-Pokemon cards are found +; return in a the deck index of the second one. +; if no duplicates found, return carry. +; input: +; hl = list to look in +; output: +; a = deck index of duplicate card +FindDuplicateCards: ; 20f38 (8:4f38) + ld a, $ff + ld [wce0f], a + ld [wce0f + 1], a + push hl + +.loop_outer +; get ID of current card + pop hl + ld a, [hli] + cp $ff + jr z, .check_found + call GetCardIDFromDeckIndex + ld b, e + push hl + +; loop the rest of the list to find +; another card with the same ID +.loop_inner + ld a, [hli] + cp $ff + jr z, .loop_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_inner + +; found two cards with same ID + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr c, .not_energy + +; they are energy or trainer cards +; loads wce0f+1 with this card deck index + ld a, c + ld [wce0f + 1], a + jr .loop_outer + +.not_energy +; they are Pokemon cards +; loads wce0f with this card deck index + ld a, c + ld [wce0f], a + jr .loop_outer + +.check_found + ld a, [wce0f] + cp $ff + jr nz, .no_carry + ld a, [wce0f + 1] + cp $ff + jr nz, .no_carry + +; only set carry if duplicate cards were not found + scf + ret + +.no_carry +; two cards with the same ID were found +; of either Pokemon or Non-Pokemon cards + or a + ret +; 0x20f80 + +AIPlay_SuperEnergyRetrieval: ; 20f80 (8:4f80) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1b] + ldh [hTempRetreatCostCards], a + ld a, [wce1c] + ldh [$ffa3], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1d] + ldh [$ffa4], a + cp $ff + jr z, .asm_20fbb + ld a, [wce1e] + ldh [$ffa5], a + cp $ff + jr z, .asm_20fbb + ld a, $ff + ldh [$ffa6], a +.asm_20fbb + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x20fc1 + +AIDecide_SuperEnergyRetrieval: ; 20fc1 (8:4fc1) +; return no carry if no cards in hand + farcall CreateEnergyCardListFromHand + jp nc, .no_carry + +; handle Go Go Rain Dance deck +; return no carry if there's no Muk card in play and +; if there's no Blastoise card in Play Area +; if there's a Muk in play, continue as normal + ld a, [wOpponentDeckID] + cp GO_GO_RAIN_DANCE_DECK_ID + jr nz, .start + ld a, MUK + call CountPokemonIDInBothPlayAreas + jr c, .start + ld a, BLASTOISE + call CountPokemonIDInPlayArea + jp nc, .no_carry + +.start +; find duplicate cards in hand + call CreateHandCardList + ld hl, wDuelTempList + call FindDuplicateCards + jp c, .no_carry + +; remove the duplicate card in hand +; and run the hand check again + ld [wce06], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList + call FindDuplicateCards + jp c, .no_carry + + ld [wce08], a + ld a, CARD_LOCATION_DISCARD_PILE + call FindBasicEnergyCardsInLocation + jp c, .no_carry + +; some basic energy cards were found in Discard Pile + ld a, $ff + ld [wce1b], a + ld [wce1c], a + ld [wce1d], a + ld [wce1e], a + ld [wce1f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +; first check if there are useful energy cards in the list +; and choose them for retrieval first +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + +; load this card's ID in wTempCardID +; and this card's Type in wTempCardType + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; loop the energy cards in the Discard Pile +; and check if they are useful for this Pokemon + ld hl, wDuelTempList +.loop_energy_cards_1 + ld a, [hli] + cp $ff + jr z, .next_play_area + + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_cards_1 + +; first energy + ld a, [wce1b] + cp $ff + jr nz, .second_energy_1 + ld a, b + ld [wce1b], a + call RemoveCardFromList + jr .next_play_area + +.second_energy_1 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_1 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .next_play_area + +.third_energy_1 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy_1 + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .next_play_area + +.fourth_energy_1 + ld a, b + ld [wce1e], a + jr .set_carry + +.next_play_area + inc e + dec d + jr nz, .loop_play_area + +; next, if there are still energy cards left to choose, +; loop through the energy cards again and select +; them in order. + ld hl, wDuelTempList +.loop_energy_cards_2 + ld a, [hli] + cp $ff + jr z, .check_chosen + ld b, a + ld a, [wce1b] + cp $ff + jr nz, .second_energy_2 + ld a, b + +; first energy + ld [wce1b], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.second_energy_2 + ld a, [wce1c] + cp $ff + jr nz, .third_energy_2 + ld a, b + ld [wce1c], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.third_energy_2 + ld a, [wce1d] + cp $ff + jr nz, .fourth_energy + ld a, b + ld [wce1d], a + call RemoveCardFromList + jr .loop_energy_cards_2 + +.fourth_energy + ld a, b + ld [wce1e], a + jr .set_carry + +; will set carry if at least one has been chosen +.check_chosen + ld a, [wce1b] + cp $ff + jr nz, .set_carry + +.no_carry + or a + ret +.set_carry + ld a, [wce08] + ld [wce1a], a + ld a, [wce06] + scf + ret +; 0x210d5 + +; finds the card with deck index a in list hl, +; and removes it from the list. +; the card HAS to exist in the list, since this +; routine does not check for the terminating byte $ff! +; input: +; a = card deck index to look +; hl = pointer to list of cards +FindAndRemoveCardFromList: ; 210d5 (8:50d5) + push hl + ld b, a +.loop_duplicate + ld a, [hli] + cp b + jr nz, .loop_duplicate + call RemoveCardFromList + pop hl + ret +; 0x210e0 + +AIPlay_PokemonCenter: ; 210e0 (8:50e0) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x210eb + +AIDecide_PokemonCenter: ; 210eb (8:50eb) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; return if active Pokemon can KO player's card. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .start + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.start + xor a + ld [wce06], a + ld [wce08], a + ld [wce0f], a + + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, e ; useless instruction + pop de + +; get this Pokemon's current HP in number of counters +; and add it to the total. + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld b, a + ld a, [wce06] + add b + ld [wce06], a + +; get this Pokemon's current damage counters +; and add it to the total. + call GetCardDamage + call ConvertHPToCounters + ld b, a + ld a, [wce08] + add b + ld [wce08], a + +; get this Pokemon's number of attached energy cards +; and add it to the total. +; if there's overflow, return no carry. + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + ld b, a + ld a, [wce0f] + add b + jr c, .no_carry + ld [wce0f], a + + inc e + dec d + jr nz, .loop_play_area + +; if (number of damage counters / 2) < (total energy cards attached) +; return no carry. + ld a, [wce08] + srl a + ld hl, wce0f + cp [hl] + jr c, .no_carry + +; if (number of HP counters * 6 / 10) >= (number of damage counters) +; return no carry. + ld a, [wce06] + ld l, a + ld h, 6 + call HtimesL + call CalculateWordTensDigit + ld a, l + ld hl, wce08 + cp [hl] + jr nc, .no_carry + + scf + ret + +.no_carry + or a + ret +; 0x21170 + +AIPlay_ImposterProfessorOak: ; 21170 (8:5170) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2117b + +; sets carry depending on player's number of cards +; in deck in in hand. +AIDecide_ImposterProfessorOak: ; 2117b (8:517b) + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetNonTurnDuelistVariable + cp DECK_SIZE - 14 + jr c, .more_than_14_cards + +; if player has less than 14 cards in deck, only +; set carry if number of cards in their hands < 6 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 6 + jr c, .set_carry +.no_carry + or a + ret + +; if player has more than 14 cards in deck, only +; set carry if number of cards in their hands >= 9 +.more_than_14_cards + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 9 + jr c, .no_carry +.set_carry + scf + ret +; 0x2119a + +AIPlay_EnergySearch: ; 2119a (8:519a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x211aa + +; AI checks for playing Energy Search +AIDecide_EnergySearch: ; 211aa (8:51aa) + farcall CreateEnergyCardListFromHand + jr c, .start + call .CheckForUsefulEnergyCards + jr c, .start + +; there are energy cards in hand and at least +; one of them is useful to a card in Play Area +.no_carry + or a + ret + +.start + ld a, [wOpponentDeckID] + cp HEATED_BATTLE_DECK_ID + jr z, .heated_battle + cp WONDERS_OF_SCIENCE_DECK_ID + jr z, .wonders_of_science + +; if no energy cards in deck, return no carry + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + +; if any of the energy cards in deck is useful +; return carry right away... + call .CheckForUsefulEnergyCards + jr c, .no_useful + scf + ret + +; ...otherwise save the list in a before return carry. +.no_useful + ld a, [wDuelTempList] + scf + ret + +; Heated Battle deck only searches for Fire and Lightning +; if they are found to be useful to some card in Play Area +.heated_battle + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret + +; this subroutine has a bug. +; it was supposed to use the .CheckUsefulGrassEnergy subroutine +; but uses .CheckUsefulFireOrLightningEnergy instead. +.wonders_of_science + ld a, CARD_LOCATION_DECK + call FindBasicEnergyCardsInLocation + jr c, .no_carry + call .CheckUsefulFireOrLightningEnergy + jr c, .no_carry + scf + ret +; 0x211f1 + +; return carry if cards in wDuelTempList are not +; useful to any of the Play Area Pokemon +.CheckForUsefulEnergyCards ; 211f1 (8:51f1) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_1 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; store ID and type of card + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; look in list for a useful energy, +; is any is found return no carry. + ld hl, wDuelTempList +.loop_energy_1 + ld a, [hli] + cp $ff + jr z, .none_found + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_1 + + ld a, b + or a + ret + +.none_found + inc e + ld a, e + cp d + jr nz, .loop_play_area_1 + + scf + ret +; 0x2122e + +; checks whether there are useful energies +; only for Fire and Lightning type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulFireOrLightningEnergy ; 2122e (8:522e) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_2 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type +; is either Fire or Lightning + cp TYPE_ENERGY_FIRE + jr z, .fire_or_lightning + cp TYPE_ENERGY_LIGHTNING + jr nz, .next_play_area + +; loop each energy card in list +.fire_or_lightning + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_2 + ld a, [hli] + cp $ff + jr z, .next_play_area + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_2 + + ld a, b + or a + ret + +.next_play_area + inc e + ld a, e + cp d + jr nz, .loop_play_area_2 + +; no card was found to be useful +; for Fire/Lightning type Pokemon card. + scf + ret +; 0x21273 + +; checks whether there are useful energies +; only for Grass type Pokemon cards +; in Play Area. If none found, return carry. +.CheckUsefulGrassEnergy ; 21273 (8:5273) +; unreferenced + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld d, a + ld e, PLAY_AREA_ARENA + +.loop_play_area_3 + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + +; get card's ID and Type + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + pop de + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + +; only do check if the Pokemon's type is Grass + cp TYPE_ENERGY_GRASS + jr nz, .next_play_area_3 + +; loop each energy card in list + ld [wTempCardType], a + ld hl, wDuelTempList +.loop_energy_3 + ld a, [hli] + cp $ff + jr z, .next_play_area_3 + +; if this energy card is useful, +; return no carry. + ld b, a + push hl + farcall CheckIfEnergyIsUseful + pop hl + jr nc, .loop_energy_3 + + ld a, b + or a + ret + +.next_play_area_3 + inc e + ld a, e + cp d + jr nz, .loop_play_area_3 + +; no card was found to be useful +; for Grass type Pokemon card. + scf + ret +; 0x212b4 + +AIPlay_Pokedex: ; 212b4 (8:52b4) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wce1c] + ldh [hTempRetreatCostCards], a + ld a, [wce1d] + ldh [$ffa3], a + ld a, [wce1e] + ldh [$ffa4], a + ld a, $ff + ldh [$ffa5], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x212dc + +AIDecide_Pokedex: ; 212dc (8:52dc) + ld a, [wcda6] + cp $06 + jr c, .no_carry + +; return no carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .no_carry + +; has a 3 in 10 chance of actually playing card + ld a, 10 + call Random + cp 3 + jr c, .pick_cards + +.no_carry + or a + ret + +.pick_cards +; the following comparison is disregarded +; the Wonders of Science deck was probably intended +; to use PickPokedexCards_Unreferenced instead + ld a, [wOpponentDeckID] + cp WONDERS_OF_SCIENCE_DECK_ID + jp PickPokedexCards ; bug, should be jp nz +; 0x212ff + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises Pokemon cards, then Trainer cards, then energy cards. +; stores the resulting order in wce1a. +PickPokedexCards_Unreferenced: ; 212ff (8:52ff) +; unreferenced + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find Pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .find_energy + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.find_energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .done + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.done + scf + ret +; 0x21383 + +.GetCardType ; 21383 (8:5383) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2138e + +; picks order of the cards in deck from the effects of Pokedex. +; prioritises energy cards, then Pokemon cards, then Trainer cards. +; stores the resulting order in wce1a. +PickPokedexCards: ; 2138e (8:538e) + xor a + ld [wcda6], a + + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + add DUELVARS_DECK_CARDS + ld l, a + lb de, $00, $00 + ld b, 5 + +; run through 5 of the remaining cards in deck +.next_card + ld a, [hli] + ld c, a + call .GetCardType + +; load this card's deck index and type in memory +; wce08 = card types +; wce0f = card deck indices + push hl + ld hl, wce08 + add hl, de + ld [hl], a + ld hl, wce0f + add hl, de + ld [hl], c + pop hl + + inc e + dec b + jr nz, .next_card + +; terminate the wce08 list + ld a, $ff + ld [wce08 + 5], a + + ld de, wce1a + +; find energy + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any energy cards. +.loop_energy + inc c + ld a, [hli] + cp $ff + jr z, .find_pokemon + and TYPE_ENERGY + jr z, .loop_energy +; found an energy card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_energy + +.find_pokemon + ld hl, wce08 + ld c, -1 + ld b, $00 + +; run through the stored cards +; and look for any Pokemon cards. +.loop_pokemon + inc c + ld a, [hli] + cp $ff + jr z, .find_trainers + cp TYPE_ENERGY + jr nc, .loop_pokemon +; found a Pokemon card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_pokemon + +; run through the stored cards +; and look for any Trainer cards. +.find_trainers + ld hl, wce08 + ld c, -1 + ld b, $00 + +.loop_trainers + inc c + ld a, [hli] + cp $ff + jr z, .done + cp TYPE_TRAINER + jr nz, .loop_trainers +; found a Trainer card +; store it in wce1a list + push hl + ld hl, wce0f + add hl, bc + ld a, [hl] + pop hl + ld [de], a + inc de + jr .loop_trainers + +.done + scf + ret +; 0x21412 + +.GetCardType ; 21412 (8:5412) + push bc + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + pop bc + ret +; 0x2141d + +AIPlay_FullHeal: ; 2141d (8:541d) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21428 + +AIDecide_FullHeal: ; 21428 (8:5428) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + +; skip if no status on arena card + or a ; NO_STATUS + jr z, .no_carry + + and CNF_SLP_PRZ + cp PARALYZED + jr z, .paralyzed + cp ASLEEP + jr z, .asleep + cp CONFUSED + jr z, .confused + ; if either PSN or DBLPSN, fallthrough + +.set_carry + scf + ret + +.asleep +; set carry if any of the following +; cards are in the Play Area. + ld a, GASTLY1 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, GASTLY2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + ld a, HAUNTER2 + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + jr c, .set_carry + +; otherwise fallthrough + +.paralyzed +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_prz + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_prz +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry + +; if not, check whether it's a card it would rather retreat, +; and if it isn't, set carry. + farcall AIDecideWhetherToRetreat + jr nc, .set_carry + +.no_carry + or a + ret + +.confused +; if Scoop Up is in hand and decided to be played, skip. + ld a, SCOOP_UP + call LookForCardIDInHandList_Bank8 + jr nc, .no_scoop_up_cnf + call AIDecide_ScoopUp + jr c, .no_carry + +.no_scoop_up_cnf +; if card can damage defending Pokemon... + xor a ; PLAY_AREA_ARENA + farcall CheckIfCanDamageDefendingPokemon + jr nc, .no_carry +; ...and can play an energy card to retreat, set carry. + ld a, [wAIPlayEnergyCardForRetreat] + or a + jr nz, .set_carry +; if not, return no carry. + jr .no_carry +; 0x21497 + +AIPlay_MrFuji: ; 21497 (8:5497) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x214a7 + +; AI logic for playing Mr Fuji +AIDecide_MrFuji: ; 214a7 (8:54a7) + ld a, $ff + ld [wce06], a + ld [wce08], a + +; if just one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 1 + ret z + + dec a + ld d, a + ld e, PLAY_AREA_BENCH_1 + +; find a Pokemon in the bench that has damage counters. +.loop_bench + ld a, DUELVARS_ARENA_CARD + add e + push de + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + pop de + + ld a, [wLoadedCard1HP] + ld b, a + + ; skip if zero damage counters + call GetCardDamage + call ConvertHPToCounters + or a + jr z, .next + +; a = damage counters +; b = hp left + call CalculateBDividedByA_Bank8 + cp 20 + jr nc, .next + +; here, HP left in counters is less than twice +; the number of damage counters, that is: +; HP < 1/3 max HP + +; if value is less than the one found before, store this one. + ld hl, wce08 + cp [hl] + jr nc, .next + ld [hl], a + ld a, e + ld [wce06], a +.next + inc e + dec d + jr nz, .loop_bench + + ld a, [wce06] + cp $ff + ret z + + scf + ret +; 0x214f1 + +AIPlay_ScoopUp: ; 214f1 (8:54f1) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21506 + +AIDecide_ScoopUp: ; 21506 (8:5506) + xor a + ldh [hTempPlayAreaLocation_ff9d], a + +; if only one Pokemon in Play Area, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 2 + jr c, .no_carry + +; handle some decks differently + ld a, [wOpponentDeckID] + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, .HandleLegendaryArticuno + cp LEGENDARY_RONALD_DECK_ID + jp z, .HandleLegendaryRonald + +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .cannot_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry + +.cannot_ko + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp PARALYZED + jr z, .cannot_retreat + cp ASLEEP + jr z, .cannot_retreat + +; doesn't have a status that prevents retreat. +; so check if it has enough energy to retreat. +; if not, return no carry. + xor a + ldh [hTempPlayAreaLocation_ff9d], a + call GetPlayAreaCardRetreatCost + ld b, a + ld e, PLAY_AREA_ARENA + farcall CountNumberOfEnergyCardsAttached + cp b + jr c, .cannot_retreat + +.no_carry + or a + ret + +.cannot_retreat +; store damage and total HP left + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call LoadCardDataToBuffer1_FromDeckIndex + ld a, [wLoadedCard1HP] + call ConvertHPToCounters + ld d, a + +; skip if card has no damage counters. + ld e, PLAY_AREA_ARENA + call GetCardDamage + or a + jr z, .no_carry + +; if (total damage / total HP counters) < 7 +; return carry. +; (this corresponds to damage counters +; being under 70% of the max HP) + ld b, a + ld a, d + call CalculateBDividedByA_Bank8 + cp 7 + jr c, .no_carry + +; store Pokemon to switch to in wce1a and set carry. +.decide_switch + farcall AIDecideBenchPokemonToSwitchTo + jr c, .no_carry + ld [wce1a], a + xor a + scf + ret + +; this deck will use Scoop Up on a benched Articuno2. +; it checks if the defending Pokemon is a Snorlax, +; but interestingly does not check for Muk in both Play Areas. +; will also use Scoop Up on +.HandleLegendaryArticuno +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; look for Articuno2 in bench + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + +; check Arena card + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp ARTICUNO2 + jr z, .articuno_or_chansey + cp CHANSEY + jr nz, .no_carry + +; here either Articuno2 or Chansey +; is the Arena Card. +.articuno_or_chansey +; if can't KO defending Pokemon, check if defending Pokemon +; can KO this card. If so, then continue. +; If not, return no carry. + +; if it can KO the defending Pokemon this turn, +; return no carry. + farcall CheckIfAnyMoveKnocksOutDefendingCard + jr nc, .check_ko + farcall CheckIfSelectedMoveIsUnusable + jr nc, .no_carry + farcall LookForEnergyNeededForMoveInHand + jr c, .no_carry +.check_ko + farcall CheckIfDefendingPokemonCanKnockOut + jr nc, .no_carry + jr .decide_switch + +.articuno_bench +; skip if the defending card is Snorlax + push af + ld a, DUELVARS_ARENA_CARD + call GetNonTurnDuelistVariable + call SwapTurn + call GetCardIDFromDeckIndex + call SwapTurn + ld a, e + cp SNORLAX + pop bc + jr z, .no_carry + +; check attached energy cards. +; if it has any, return no carry. + ld a, b +.check_attached_energy + ld e, a + push af + farcall CountNumberOfEnergyCardsAttached + or a + pop bc + ld a, b + jr z, .no_energy + jp .no_carry + +.no_energy +; has decided to Scoop Up benched card, +; store $ff as the Pokemon card to switch to +; because there's no need to switch. + push af + ld a, $ff + ld [wce1a], a + pop af + scf + ret +; 0x215e7 + +; this deck will use Scoop Up on a benched Articuno2, Zapdos3 or Molres2. +; interestingly, does not check for Muk in both Play Areas. +.HandleLegendaryRonald ; 215e7 (8:55e7) +; if less than 3 Play Area Pokemon cards, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 3 + jp c, .no_carry + + ld a, ARTICUNO2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .articuno_bench + ld a, ZAPDOS3 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + ld a, MOLTRES2 + ld b, PLAY_AREA_BENCH_1 + call LookForCardIDInPlayArea_Bank8 + jr c, .check_attached_energy + jp .no_carry +; 0x2160f + +AIPlay_Maintenance: ; 2160f (8:560f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2162c + +; AI logic for playing Maintenance +AIDecide_Maintenance: ; 2162c (8:562c) +; Imakuni? has his own thing + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + +; skip if number of cars in hand < 4. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 4 + jr c, .no_carry + +; list out all the hand cards and remove +; wAITrainerCardToPlay from list.Then find any duplicate cards. + call CreateHandCardList + ld hl, wDuelTempList + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the first duplicate card and remove it from the list. +; run duplicate check again. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; if duplicates are not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the second duplicate card and return carry. + ld [wce1b], a + scf + ret + +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of not skipping. + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; skip if number of cards in hand < 3. + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + +; shuffle hand cards + call CreateHandCardList + ld hl, wDuelTempList + call CountCardsInDuelTempList + call ShuffleCards + +; go through each card and find +; cards that are different from wAITrainerCardToPlay. +; if found, add those cards to wce1a and wce1a+1. + ld a, [wAITrainerCardToPlay] + ld b, a + ld c, 2 + ld de, wce1a + +.loop + ld a, [hli] + cp $ff + jr z, .no_carry + cp b + jr z, .loop + ld [de], a + inc de + dec c + jr nz, .loop + +; two cards were found, return carry. + scf + ret +; 0x2169a + +AIPlay_Recycle: ; 2169a (8:569a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + jr nc, .asm_216ae + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + jr .asm_216b2 +.asm_216ae + ld a, $ff + ldh [hTemp_ffa0], a +.asm_216b2 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x216b8 + +; lists cards to look for in the Discard Pile. +; has priorities for Ghost Deck, and a "default" priority list +; (which is the Fire Charge deck, since it's the only other +; deck that runs a Recycle card in it.) +AIDecide_Recycle: ; 216b8 (8:56b8) +; no use checking if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + + ld a, $ff + ld [wce08], a + ld [wce08 + 1], a + ld [wce08 + 2], a + ld [wce08 + 3], a + ld [wce08 + 4], a + +; handle Ghost deck differently + ld hl, wDuelTempList + ld a, [wOpponentDeckID] + cp GHOST_DECK_ID + jr z, .loop_2 + +; priority list for Fire Charge deck +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; double colorless + cp DOUBLE_COLORLESS_ENERGY + jr nz, .chansey + ld a, b + ld [wce08], a + jr .loop_1 + +.chansey + cp CHANSEY + jr nz, .tauros + ld a, b + ld [wce08 + 1], a + jr .loop_1 + +.tauros + cp TAUROS + jr nz, .jigglypuff + ld a, b + ld [wce08 + 2], a + jr .loop_1 + +.jigglypuff + cp JIGGLYPUFF1 + jr nz, .loop_1 + ld a, b + ld [wce08 + 3], a + jr .loop_1 + +; loop through wce08 and set carry +; on the first that was found in Discard Pile. +; if none were found, return no carry. +.done + ld hl, wce08 + ld b, 5 +.loop_found + ld a, [hli] + cp $ff + jr nz, .set_carry + dec b + jr nz, .loop_found +.no_carry + or a + ret +.set_carry + scf + ret + +; priority list for Ghost deck +.loop_2 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; gastly2 + cp GASTLY2 + jr nz, .gastly1 + ld a, b + ld [wce08], a + jr .loop_2 + +.gastly1 + cp GASTLY1 + jr nz, .zubat + ld a, b + ld [wce08 + 1], a + jr .loop_2 + +.zubat + cp ZUBAT + jr nz, .ditto + ld a, b + ld [wce08 + 2], a + jr .loop_2 + +.ditto + cp DITTO + jr nz, .meowth + ld a, b + ld [wce08 + 3], a + jr .loop_2 + +.meowth + cp MEOWTH2 + jr nz, .loop_2 + ld a, b + ld [wce08 + 4], a + jr .loop_2 +; 0x21755 + +AIPlay_Lass: ; 21755 (8:5755) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21768 + +AIDecide_Lass: ; 21768 (8:5768) +; skip if player has less than 7 cards in hand + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetNonTurnDuelistVariable + cp 7 + jr c, .no_carry + +; look for Trainer cards in hand (except for Lass) +; if any is found, return no carry. +; otherwise, return carry. + call CreateHandCardList + ld hl, wDuelTempList +.loop + ld a, [hli] + cp $ff + jr z, .set_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp LASS + jr z, .loop + ld a, [wLoadedCard1Type] + cp TYPE_TRAINER + jr nz, .loop +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2178f + +AIPlay_ItemFinder: ; 2178f (8:578f) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x217b1 + +; checks whether there's Energy Removal in Discard Pile. +; if so, find duplicate cards in hand to discard +; that are not Mr Mime and Pokemon Trader cards. +; this logic is suitable only for Strange Psyshock deck. +AIDecide_ItemFinder: ; 217b1 (8:57b1) +; skip if no Discard Pile. + call CreateDiscardPileCardList + jr c, .no_carry + +; look for Energy Removal in Discard Pile + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp ENERGY_REMOVAL + jr nz, .loop_discard_pile +; found, store this deck index + ld a, b + ld [wce06], a + +; before looking for cards to discard in hand, +; remove any Mr Mime and Pokemon Trader cards. +; this way these are guaranteed to not be discarded. + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .choose_discard + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp MR_MIME + jr nz, .pkmn_trader + call RemoveCardFromList + jr .loop_hand +.pkmn_trader + cp POKEMON_TRADER + jr nz, .loop_hand + call RemoveCardFromList + jr .loop_hand + +; choose cards to discard from hand. +.choose_discard + ld hl, wDuelTempList + +; do not discard wAITrainerCardToPlay + ld a, [wAITrainerCardToPlay] + call FindAndRemoveCardFromList +; find any duplicates, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1a and +; remove it from the hand list. + ld [wce1a], a + ld hl, wDuelTempList + call FindAndRemoveCardFromList +; find duplicates again, if not found, return no carry. + call FindDuplicateCards + jp c, .no_carry + +; store the duplicate found in wce1b. +; output the card to be recovered from the Discard Pile. + ld [wce1b], a + ld a, [wce06] + scf + ret + +.no_carry + or a + ret +; 0x21813 + +AIPlay_Imakuni: ; 21813 (8:5813) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x2181e + +; only sets carry if Active card is not confused. +AIDecide_Imakuni: ; 2181e (8:581e) + ld a, DUELVARS_ARENA_CARD_STATUS + call GetTurnDuelistVariable + and CNF_SLP_PRZ + cp CONFUSED + jr z, .confused + scf + ret +.confused + or a + ret +; 0x2182d + +AIPlay_Gambler: ; 2182d (8:582d) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .asm_2186a + ld hl, wRNG1 + ld a, [hli] + ld [wce06], a + ld a, [hli] + ld [wce08], a + ld a, [hl] + ld [wce0f], a + ld a, $50 + ld [hld], a + ld [hld], a + ld [hl], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ld hl, wRNG1 + ld a, [wce06] + ld [hli], a + ld a, [wce08] + ld [hli], a + ld a, [wce0f] + ld [hl], a + ret +.asm_2186a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21875 + +; checks whether to play Gambler. +; aside from Imakuni, all other opponents only +; play if there's less than 4 cards in the deck. +AIDecide_Gambler: ; 21875 (8:5875) +; Imakuni? has his own routine + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, [wcda7] + and $80 + jr z, .no_carry + +; set carry if number of cards in deck <= 4 + ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK + call GetTurnDuelistVariable + cp DECK_SIZE - 4 + jr nc, .set_carry +.no_carry + or a + ret + +.imakuni +; has a 2 in 10 chance of returning carry + ld a, 10 + call Random + cp 2 + jr nc, .no_carry +.set_carry + scf + ret +; 0x21899 + +AIPlay_Revive: ; 21899 (8:5899) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218a9 + +; checks certain cards in Discard Pile to use Revive on. +; suitable for Muscle For Brains deck only. +AIDecide_Revive: ; 218a9 (8:58a9) +; skip if no cards in Discard Pile + call CreateDiscardPileCardList + jr c, .no_carry + +; skip if number of Pokemon cards in Play Area >= 4 + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp 4 + jr nc, .no_carry + +; look in Discard Pile for specific cards. + ld hl, wDuelTempList +.loop_discard_pile + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + +; these checks have a bug. +; it works fine for Hitmonchan and Hitmonlee, +; but in case it's a Tauros card, the routine will fallthrough +; into the Kangaskhan check. since it will never be equal to Kangaskhan, +; it will fallthrough into the set carry branch. +; in case it's a Kangaskhan card, the check will fail in the Tauros check +; and jump back into the loop. so just by accident the Tauros check works, +; but Kangaskhan will never be correctly checked because of this. + cp HITMONCHAN + jr z, .set_carry + cp HITMONLEE + jr z, .set_carry + cp TAUROS + jr nz, .loop_discard_pile ; bug, these two lines should be swapped + cp KANGASKHAN + jr z, .set_carry ; bug, these two lines should be swapped + +.set_carry + ld a, b + scf + ret +.no_carry + or a + ret +; 0x218d8 + +AIPlay_PokemonFlute: ; 218d8 (8:58d8) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x218e8 + +AIDecide_PokemonFlute: ; 218e8 (8:58e8) +; if player has no Discard Pile, skip. + call SwapTurn + call CreateDiscardPileCardList + call SwapTurn + jr c, .no_carry + +; if player's Play Area is already full, skip. + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetNonTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + + ld a, [wOpponentDeckID] + cp IMAKUNI_DECK_ID + jr z, .imakuni + + ld a, $ff + ld [wce06], a + ld [wce08], a + +; find Basic stage Pokemon with lowest HP in Discard Pile + ld hl, wDuelTempList +.loop_1 + ld a, [hli] + cp $ff + jr z, .done + + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn +; skip this card if it's not Pokemon card + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_1 +; skip this card if it's not Basic Stage + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_1 + +; compare this HP with one stored + ld a, [wLoadedCard1HP] + push hl + ld hl, wce06 + cp [hl] + pop hl + jr nc, .loop_1 +; if lower, store this one + ld [wce06], a + ld a, b + ld [wce08], a + jr .loop_1 + +.done +; if lowest HP found >= 50, return no carry + ld a, [wce06] + cp 50 + jr nc, .no_carry +; otherwise output its deck index in a and set carry. + ld a, [wce08] + scf + ret +.no_carry + or a + ret + +.imakuni +; has 2 in 10 chance of not skipping + ld a, 10 + call Random + cp 2 + jr nc, .no_carry + +; look for any Basic Pokemon card + ld hl, wDuelTempList +.loop_2 + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call SwapTurn + call LoadCardDataToBuffer1_FromDeckIndex + call SwapTurn + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_2 + ld a, [wLoadedCard1Stage] + or a ; BASIC + jr nz, .loop_2 + +; a Basic stage Pokemon was found, return carry + ld a, b + scf + ret +; 0x21977 + +AIPlay_ClefairyDollOrMysteriousFossil: ; 21977 (8:5977) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21982 + +; AI logic for playing Clefairy Doll +AIDecide_ClefairyDollOrMysteriousFossil: ; 21982 (8:5982) +; if has max number of Play Area Pokemon, skip + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + cp MAX_PLAY_AREA_POKEMON + jr nc, .no_carry + +; store number of Play Area Pokemon cards + ld [wce06], a + +; if the Arena card is Wigglytuff, return carry + ld a, DUELVARS_ARENA_CARD + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + cp WIGGLYTUFF + jr z, .set_carry + +; if number of Play Area Pokemon >= 4, return no carry + ld a, [wce06] + cp 4 + jr nc, .no_carry + +.set_carry + scf + ret +.no_carry + or a + ret +; 0x219a6 + +AIPlay_Pokeball: ; 219a6 (8:59a6) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ldtx de, TrainerCardSuccessCheckText + bank1call TossCoin + ldh [hTemp_ffa0], a + jr nc, .asm_219bc + ld a, [wAITrainerCardParameter] + ldh [hTempPlayAreaLocation_ffa1], a + jr .asm_219c0 +.asm_219bc + ld a, $ff + ldh [hTempPlayAreaLocation_ffa1], a +.asm_219c0 + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x219c6 + +AIDecide_Pokeball: ; 219c6 (8:59c6) +; go to the routines associated with deck ID + ld a, [wOpponentDeckID] + cp FIRE_CHARGE_DECK_ID + jr z, .fire_charge + cp HARD_POKEMON_DECK_ID + jr z, .hard_pokemon + cp PIKACHU_DECK_ID + jr z, .pikachu + cp ETCETERA_DECK_ID + jr z, .etcetera + cp LOVELY_NIDORAN_DECK_ID + jp z, .lovely_nidoran + or a + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.fire_charge + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.hard_pokemon + ld e, RHYHORN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, RHYDON + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, ONIX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +.pikachu + ld e, PIKACHU2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU3 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU4 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, FLYING_PIKACHU + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ret + +; this deck runs a deck check for specific +; card IDs in order of decreasing priority +; given a specific energy card in hand. +; also it avoids redundancy, so if it already +; has that card ID in the hand, it is skipped. +.etcetera +; fire + ld a, FIRE_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .lightning + ld a, CHARMANDER + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld a, MAGMAR2 + call LookForCardIDInHandList_Bank8 + jr c, .lightning + ld e, CHARMANDER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGMAR2 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.lightning + ld a, LIGHTNING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .fighting + ld a, PIKACHU1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld a, MAGNEMITE1 + call LookForCardIDInHandList_Bank8 + jr c, .fighting + ld e, PIKACHU1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MAGNEMITE1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.fighting + ld a, FIGHTING_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .psychic + ld a, DIGLETT + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld a, MACHOP + call LookForCardIDInHandList_Bank8 + jr c, .psychic + ld e, DIGLETT + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, MACHOP + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + +.psychic + ld a, PSYCHIC_ENERGY + call LookForCardIDInHandList_Bank8 + jr nc, .done_etcetera + ld a, GASTLY1 + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld a, JYNX + call LookForCardIDInHandList_Bank8 + jr c, .done_etcetera + ld e, GASTLY1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c + ld e, JYNX + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret c +.done_etcetera + or a + ret + +; this deck looks for card evolutions if +; its pre-evolution is in hand or in Play Area. +; if none of these are found, it looks for pre-evolutions +; of cards it has in hand. +; it does this for both the NidoranM (first) +; and NidoranF (second) families. +.lovely_nidoran + ld b, NIDORANM + ld a, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINO + ld a, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANM + ld b, NIDORINO + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINO + ld b, NIDOKING + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld b, NIDORANF + ld a, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld b, NIDORINA + ld a, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + ret c + ld a, NIDORANF + ld b, NIDORINA + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ld a, NIDORINA + ld b, NIDOQUEEN + call LookForCardIDInDeck_GivenCardIDInHand + ret c + ret +; 0x21b12 + +AIPlay_ComputerSearch: ; 21b12 (8:5b12) + ld a, [wCurrentAIFlags] + or AI_FLAG_MODIFIED_HAND + ld [wCurrentAIFlags], a + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTempRetreatCostCards], a + ld a, [wce1a] + ldh [hTemp_ffa0], a + ld a, [wce1b] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21b34 + +; checks what Deck ID AI is playing and handle +; them in their own routine. +AIDecide_ComputerSearch: ; 21b34 (8:5b34) +; skip if number of cards in hand < 3 + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr c, .no_carry + + ld a, [wOpponentDeckID] + cp ROCK_CRUSHER_DECK_ID + jr z, AIDecide_ComputerSearch_RockCrusher + cp WONDERS_OF_SCIENCE_DECK_ID + jp z, AIDecide_ComputerSearch_WondersOfScience + cp FIRE_CHARGE_DECK_ID + jp z, AIDecide_ComputerSearch_FireCharge + cp ANGER_DECK_ID + jp z, AIDecide_ComputerSearch_Anger + +.no_carry + or a + ret + +AIDecide_ComputerSearch_RockCrusher: ; 21b55 (8:5b55) +; if number of cards in hand is equal to 3, +; target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 3 + jr nz, .graveler + + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr c, .find_discard_cards_1 + ; no Professor Oak in deck, fallthrough + +.no_carry + or a + ret + +.find_discard_cards_1 + ld [wce06], a + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + call CreateHandCardList + ld hl, wDuelTempList + ld de, wce1a +.loop_hand_1 + ld a, [hli] + cp $ff + jr z, .check_discard_cards + + ld c, a + call LoadCardDataToBuffer1_FromDeckIndex + +; if any of the following cards are in the hand, +; return no carry. + cp PROFESSOR_OAK + jr z, .no_carry + cp FIGHTING_ENERGY + jr z, .no_carry + cp DOUBLE_COLORLESS_ENERGY + jr z, .no_carry + cp DIGLETT + jr z, .no_carry + cp GEODUDE + jr z, .no_carry + cp ONIX + jr z, .no_carry + cp RHYHORN + jr z, .no_carry + +; if it's same as wAITrainerCardToPlay, skip this card. + ld a, [wAITrainerCardToPlay] + ld b, a + ld a, c + cp b + jr z, .loop_hand_1 + +; store this card index in memory + ld [de], a + inc de + jr .loop_hand_1 + +.check_discard_cards +; check if two cards were found +; if so, output in a the deck index +; of Professor Oak card found in deck and set carry. + ld a, [wce1b] + cp $ff + jr z, .no_carry + ld a, [wce06] + scf + ret + +; more than 3 cards in hand, so look for +; specific evolution cards. + +; checks if there is a Graveler card in the deck to target. +; if so, check if there's Geodude in hand or Play Area, +; and if there's no Graveler card in hand, proceed. +; also removes Geodude from hand list so that it is not discarded. +.graveler + ld e, GRAVELER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .golem + ld [wce06], a + ld a, GEODUDE + call LookForCardIDInHandAndPlayArea + jr nc, .golem + ld a, GRAVELER + call LookForCardIDInHandList_Bank8 + jr c, .golem + call CreateHandCardList + ld hl, wDuelTempList + ld e, GEODUDE + farcall RemoveCardIDInList + jr .find_discard_cards_2 + +; checks if there is a Golem card in the deck to target. +; if so, check if there's Graveler in Play Area, +; and if there's no Golem card in hand, proceed. +.golem + ld e, GOLEM + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dugtrio + ld [wce06], a + ld a, GRAVELER + call LookForCardIDInPlayArea_Bank8 + jr nc, .dugtrio + ld a, GOLEM + call LookForCardIDInHandList_Bank8 + jr c, .dugtrio + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +; checks if there is a Dugtrio card in the deck to target. +; if so, check if there's Diglett in Play Area, +; and if there's no Dugtrio card in hand, proceed. +.dugtrio + ld e, DUGTRIO + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + ld a, DIGLETT + call LookForCardIDInPlayArea_Bank8 + jp nc, .no_carry + ld a, DUGTRIO + call LookForCardIDInHandList_Bank8 + jp c, .no_carry + call CreateHandCardList + ld hl, wDuelTempList + jr .find_discard_cards_2 + +.find_discard_cards_2 + ld a, $ff + ld [wce1a], a + ld [wce1b], a + + ld bc, wce1a + ld d, $00 ; start considering Trainer cards only + +; stores wAITrainerCardToPlay in e so that +; all routines ignore it for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + +; this loop will store in wce1a cards to discard from hand. +; at the start it will only consider Trainer cards, +; then if there are still needed to discard, +; move on to Pokemon cards, and finally to Energy cards. +.loop_hand_2 + call RemoveFromListDifferentCardOfGivenType + jr c, .found + inc d ; move on to next type (Pokemon, then Energy) + ld a, $03 + cp d + jp z, .no_carry ; no more types to look + jr .loop_hand_2 +.found +; store this card in memory, +; and if there's still one more card to search for, +; jump back into the loop. + ld [bc], a + inc bc + ld a, [wce1b] + cp $ff + jr z, .loop_hand_2 + +; output in a Computer Search target and set carry. + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_WondersOfScience: ; 21c56 (8:5c56) +; if number of cards in hand < 5, target Professor Oak in deck + ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND + call GetTurnDuelistVariable + cp 5 + jr nc, .look_in_hand + +; target Professor Oak for Computer Search + ld e, PROFESSOR_OAK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .look_in_hand ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; Professor Oak not in deck, move on to +; look for other cards instead. +; if Grimer or Muk are not in hand, +; check whether to use Computer Search on them. +.look_in_hand + ld a, GRIMER + call LookForCardIDInHandList_Bank8 + jr nc, .target_grimer + ld a, MUK + call LookForCardIDInHandList_Bank8 + jr nc, .target_muk + +.no_carry + or a + ret + +; first check Grimer +; if in deck, check cards to discard. +.target_grimer + ld e, GRIMER + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + jr .find_discard_cards + +; first check Muk +; if in deck, check cards to discard. +.target_muk + ld e, MUK + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry ; can be a jr + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret + +AIDecide_ComputerSearch_FireCharge: ; 21cbb (8:5cbb) +; pick target card in deck from highest to lowest priority. +; if not found in hand, go to corresponding branch. + ld a, CHANSEY + call LookForCardIDInHandList_Bank8 + jr nc, .chansey + ld a, TAUROS + call LookForCardIDInHandList_Bank8 + jr nc, .tauros + ld a, JIGGLYPUFF1 + call LookForCardIDInHandList_Bank8 + jr nc, .jigglypuff + ; fallthrough + +.no_carry + or a + ret + +; for each card targeted, check if it's in deck and, +; if not, then return no carry. +; else, look for cards to discard. +.chansey + ld e, CHANSEY + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.tauros + ld e, TAUROS + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + jr .find_discard_cards +.jigglypuff + ld e, JIGGLYPUFF1 + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jp nc, .no_carry + ld [wce06], a + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards -Func_205d7: ; 205d7 (8:45d7) - INCROM $205d7, $205f6 +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d1e -Func_205f6: ; 205f6 (8:45f6) - INCROM $205f6, $2282e +AIDecide_ComputerSearch_Anger: ; 21d1e (8:5d1e) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RATTATA + ld a, RATICATE + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, RATTATA + ld b, RATICATE + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, GROWLITHE + ld a, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, GROWLITHE + ld b, ARCANINE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ld b, DODUO + ld a, DODRIO + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_discard_cards + ld a, DODUO + ld b, DODRIO + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_discard_cards + ; fallthrough + +.no_carry + or a + ret + +; only discard Trainer cards from hand. +; if there are less than 2 Trainer cards to discard, +; then return with no carry. +; else, store the cards to discard and the +; target card deck index, and return carry. +.find_discard_cards + ld [wce06], a + call CreateHandCardList + ld hl, wDuelTempList + ld d, $00 ; first consider Trainer cards + +; ignore wAITrainerCardToPlay for the discard effects. + ld a, [wAITrainerCardToPlay] + ld e, a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1a], a + call RemoveFromListDifferentCardOfGivenType + jr nc, .no_carry + ld [wce1b], a + ld a, [wce06] + scf + ret +; 0x21d7a + +AIPlay_PokemonTrader: ; 21d7a (8:5d7a) + ld a, [wAITrainerCardToPlay] + ldh [hTempCardIndex_ff9f], a + ld a, [wAITrainerCardParameter] + ldh [hTemp_ffa0], a + ld a, [wce1a] + ldh [hTempPlayAreaLocation_ffa1], a + ld a, OPPACTION_EXECUTE_TRAINER_EFFECTS + bank1call AIMakeDecision + ret +; 0x21d8f + +AIDecide_PokemonTrader: ; 21d8f (8:5d8f) +; each deck has their own routine for picking +; what Pokemon to look for. + ld a, [wOpponentDeckID] + cp LEGENDARY_MOLTRES_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryMoltres + cp LEGENDARY_ARTICUNO_DECK_ID + jr z, AIDecide_PokemonTrader_LegendaryArticuno + cp LEGENDARY_DRAGONITE_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryDragonite + cp LEGENDARY_RONALD_DECK_ID + jp z, AIDecide_PokemonTrader_LegendaryRonald + cp BLISTERING_POKEMON_DECK_ID + jp z, AIDecide_PokemonTrader_BlisteringPokemon + cp SOUND_OF_THE_WAVES_DECK_ID + jp z, AIDecide_PokemonTrader_SoundOfTheWaves + cp POWER_GENERATOR_DECK_ID + jp z, AIDecide_PokemonTrader_PowerGenerator + cp FLOWER_GARDEN_DECK_ID + jp z, AIDecide_PokemonTrader_FlowerGarden + cp STRANGE_POWER_DECK_ID + jp z, AIDecide_PokemonTrader_StrangePower + cp FLAMETHROWER_DECK_ID + jp z, AIDecide_PokemonTrader_Flamethrower + or a + ret + +AIDecide_PokemonTrader_LegendaryMoltres: ; 21dc4 (8:5dc4) +; look for Moltres2 card in deck to trade with a +; card in hand different from Moltres1. + ld a, MOLTRES2 + ld e, MOLTRES1 + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; success + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret + +AIDecide_PokemonTrader_LegendaryArticuno: ; 21dd5 (8:5dd5) +; if has none of these cards in Hand or Play Area, proceed + ld a, ARTICUNO1 + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld a, LAPRAS + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + +; if doesn't have Seel in Hand or Play Area, +; look for it in the deck. +; otherwise, look for Dewgong instead. + ld a, SEEL + call LookForCardIDInHandAndPlayArea + jr c, .dewgong + + ld e, SEEL + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .dewgong + ld [wce1a], a + jr .check_hand + +.dewgong + ld a, DEWGONG + call LookForCardIDInHandAndPlayArea + jr c, .no_carry + ld e, DEWGONG + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + ld [wce1a], a + +; a Seel or Dewgong was found in deck, +; check hand for card to trade for +.check_hand + ld a, CHANSEY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DITTO + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, ARTICUNO2 + call CheckIfHasCardIDInHand + jr c, .set_carry + ; doesn't have any of the cards in hand + +.no_carry + or a + ret + +.set_carry + scf + ret +; 0x21e24 + +AIDecide_PokemonTrader_LegendaryDragonite: ; 21e24 (8:5e24) +; if has less than 5 cards of energy +; and of Pokemon in hand/Play Area, +; target a Kangaskhan in deck. + farcall CountOppEnergyCardsInHandAndAttached + cp 5 + jr c, .kangaskhan + call CountPokemonCardsInHandAndInPlayArea + cp 5 + jr c, .kangaskhan + ; total number of energy cards >= 5 + ; total number of Pokemon cards >= 5 + +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, MAGIKARP + ld a, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, MAGIKARP + ld b, GYARADOS + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +.kangaskhan + ld e, KANGASKHAN + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, DRAGONAIR + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMELEON + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, GYARADOS + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, MAGIKARP + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, CHARMANDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, DRATINI + call CheckIfHasCardIDInHand + jr c, .set_carry + ; non found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21ec9 + +AIDecide_PokemonTrader_LegendaryRonald: ; 21ec9 (8:5ec9) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, EEVEE + ld a, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, EEVEE + ld a, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, EEVEE + ld b, FLAREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, VAPOREON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, EEVEE + ld b, JOLTEON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, DRATINI + ld a, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld b, DRAGONAIR + ld a, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, DRATINI + ld b, DRAGONAIR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld a, DRAGONAIR + ld b, DRAGONITE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, ZAPDOS3 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, ARTICUNO2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ld a, MOLTRES2 + call LookForCardIDInHandList_Bank8 + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f41 + +AIDecide_PokemonTrader_BlisteringPokemon: ; 21f41 (8:5f41) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, RHYHORN + ld a, RHYDON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, RHYHORN + ld b, RHYDON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, CUBONE + ld a, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CUBONE + ld b, MAROWAK1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, PONYTA + ld a, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PONYTA + ld b, RAPIDASH + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x21f85 + +AIDecide_PokemonTrader_SoundOfTheWaves: ; 21f85 (8:5f85) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, SEEL + ld a, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SEEL + ld b, DEWGONG + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, KRABBY + ld a, KINGLER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, KRABBY + ld b, KINGLER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, SHELLDER + ld a, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, SHELLDER + ld b, CLOYSTER + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, HORSEA + ld a, SEADRA + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, HORSEA + ld b, SEADRA + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + ld b, TENTACOOL + ld a, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .choose_hand + ld a, TENTACOOL + ld b, TENTACRUEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .choose_hand + jr .no_carry + +; card was found as target in deck, +; look for card in hand to trade with +.choose_hand + ld [wce1a], a + ld a, SEEL + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, KRABBY + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, HORSEA + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, SHELLDER + call CheckIfHasCardIDInHand + jr c, .set_carry + ld a, TENTACOOL + call CheckIfHasCardIDInHand + jr c, .set_carry + ; none found + +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2200b + +AIDecide_PokemonTrader_PowerGenerator: ; 2200b (8:600b) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, PIKACHU2 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jp c, .find_duplicates + ld b, PIKACHU1 + ld a, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, PIKACHU2 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, PIKACHU1 + ld b, RAICHU1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, VOLTORB + ld a, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, VOLTORB + ld b, ELECTRODE1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE1 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, MAGNEMITE2 + ld a, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE2 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, MAGNEMITE1 + ld b, MAGNETON1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ; bug, missing jr .no_carry + +; since this last check falls through regardless of result, +; register a might hold an invalid deck index, +; which might lead to hilarious results like Brandon +; trading a Pikachu with a Grass Energy from the deck. +; however, since it's deep in a tower of conditionals, +; reaching here is extremely unlikely. + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry + or a + ret +.set_carry + scf + ret +; 0x220a8 + +AIDecide_PokemonTrader_FlowerGarden: ; 220a8 (8:60a8) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, BULBASAUR + ld a, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, IVYSAUR + ld a, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BULBASAUR + ld b, IVYSAUR + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, IVYSAUR + ld b, VENUSAUR2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, BELLSPROUT + ld a, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, WEEPINBELL + ld a, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, BELLSPROUT + ld b, WEEPINBELL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, WEEPINBELL + ld b, VICTREEBEL + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, ODDISH + ld a, GLOOM + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, GLOOM + ld a, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, ODDISH + ld b, GLOOM + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, GLOOM + ld b, VILEPLUME + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .found +.no_carry + or a + ret +.found + scf + ret +; 0x22122 + +AIDecide_PokemonTrader_StrangePower: ; 22122 (8:6122) +; looks for a Pokemon in hand to trade with Mr Mime in deck. +; inputing Mr Mime in register e for the function is redundant +; since it already checks whether a Mr Mime exists in the hand. + ld a, MR_MIME + ld e, MR_MIME + call LookForCardIDToTradeWithDifferentHandCard + jr nc, .no_carry +; found + ld [wce1a], a + ld a, e + scf + ret +.no_carry + or a + ret +; 0x22133 + +AIDecide_PokemonTrader_Flamethrower: ; 22133 (8:6133) +; for each of the following cards, +; first run a check if there's a pre-evolution in +; Play Area or in the hand. If there is, choose it as target. +; otherwise, check if the evolution card is in +; hand and if so, choose it as target instead. + ld b, CHARMANDER + ld a, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld b, CHARMELEON + ld a, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, CHARMANDER + ld b, CHARMELEON + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld a, CHARMELEON + ld b, CHARIZARD + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, VULPIX + ld a, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, VULPIX + ld b, NINETAILS1 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, GROWLITHE + ld a, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, GROWLITHE + ld b, ARCANINE2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + ld b, EEVEE + ld a, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHandAndPlayArea + jr c, .find_duplicates + ld a, EEVEE + ld b, FLAREON2 + call LookForCardIDInDeck_GivenCardIDInHand + jr c, .find_duplicates + jr .no_carry + +; a card in deck was found to look for, +; check if there are duplicates in hand to trade with. +.find_duplicates + ld [wce1a], a + call FindDuplicatePokemonCards + jr c, .set_carry +.no_carry + or a + ret +.set_carry + scf + ret +; 0x2219b + +Func_2219b: ; 2219b (8:219b) + INCROM $2219b, $227f6 + +; lists in wDuelTempList all the basic energy cards +; in card location of a. +; outputs in a number of cards found. +; returns carry if none were found. +; input: +; a = CARD_LOCATION_* to look +; output: +; a = number of cards found +FindBasicEnergyCardsInLocation: ; 227f6 (8:67f6) + ld [wTempAI], a + lb de, 0, 0 + ld hl, wDuelTempList + +; d = number of basic energy cards found +; e = current card in deck +; loop entire deck +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + push hl + call GetTurnDuelistVariable + ld hl, wTempAI + cp [hl] + pop hl + jr nz, .next_card + +; is in the card location we're looking for + ld a, e + push de + push hl + call GetCardIDFromDeckIndex + pop hl + ld a, e + pop de + cp DOUBLE_COLORLESS_ENERGY + ; only basic energy cards + ; will set carry here + jr nc, .next_card + +; is a basic energy card +; add this card to the TempList + ld a, e + ld [hli], a + inc d +.next_card + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; check if any were found + ld a, d + or a + jr z, .set_carry + +; some were found, add the termination byte on TempList + ld a, $ff + ld [hl], a + ld a, d + ret + +.set_carry + scf + ret +; 0x2282e ; returns in a the card index of energy card ; attached to Pokémon in Play Area location a, -; that is to be discarded. -GetEnergyCardToDiscard: ; 2282e (8:682e) +; that is to be discarded by the AI for an effect. +; outputs $ff is none was found. +; input: +; a = PLAY_AREA_* constant of card +; output: +; a = deck index of attached energy card chosen +AIPickEnergyCardToDiscard: ; 2282e (8:682e) ; load Pokémon's attached energy cards. ldh [hTempPlayAreaLocation_ff9d], a call CreateArenaOrBenchEnergyCardList @@ -994,8 +6345,206 @@ GetEnergyCardToDiscard: ; 2282e (8:682e) ret ; 0x22875 -Func_22875: ; 22875 (8:6875) - INCROM $22875, $2297b +; returns in a the deck index of an energy card attached to card +; in player's Play Area location a to remove. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first energy card attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; a = deck index of attached energy card +PickAttachedEnergyCardToRemove: ; 22875 (8:6875) +; construct energy list and check if there are any energy cards attached + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + call GetPlayAreaCardAttachedEnergies + ld a, [wTotalAttachedEnergies] + or a + jr z, .no_energy + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found + inc hl + jr .loop_1 + +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found + inc hl + jr .loop_2 + +; return the energy card that was found +.found + ld a, [hl] + ret + +; if none were found with the above criteria, +; just return the first option +.default + ld hl, wDuelTempList + ld a, [hl] + ret + +; return $ff if no energy cards attached +.no_energy + ld a, $ff + ret +; 0x228d1 + +; stores in wTempAI and wCurCardCanAttack the deck indices +; of energy cards attached to card in Play Area location a. +; prioritises double colorless energy, then any useful energy, +; then defaults to the first two energy cards attached if neither +; of those are found. +; returns $ff in a if there are no energy cards attached. +; input: +; a = Play Area location to check +; output: +; [wTempAI] = deck index of attached energy card +; [wCurCardCanAttack] = deck index of attached energy card +PickTwoAttachedEnergyCards: ; 228d1 (8:68d1) + ldh [hTempPlayAreaLocation_ff9d], a + call CreateArenaOrBenchEnergyCardList + ldh a, [hTempPlayAreaLocation_ff9d] + ld e, a + farcall CountNumberOfEnergyCardsAttached + cp 2 + jp c, .not_enough + +; load card data and store its type + ldh a, [hTempPlayAreaLocation_ff9d] + ld b, a + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + call GetCardIDFromDeckIndex + ld a, e + ld [wTempCardID], a + call LoadCardDataToBuffer1_FromCardID + ld a, [wLoadedCard1Type] + or TYPE_ENERGY + ld [wTempCardType], a + ld a, $ff + ld [wTempAI], a + ld [wCurCardCanAttack], a + +; first look for any double colorless energy + ld hl, wDuelTempList +.loop_1 + ld a, [hl] + cp $ff + jr z, .check_useful + push hl + call GetCardIDFromDeckIndex + ld a, e + cp DOUBLE_COLORLESS_ENERGY + pop hl + jr z, .found_double_colorless + inc hl + jr .loop_1 +.found_double_colorless + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_1 + ld a, [hli] + ld [wTempAI], a + jr .loop_1 +.already_chosen_1 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done + +; then look for any energy cards that are useful +.check_useful + ld hl, wDuelTempList +.loop_2 + ld a, [hl] + cp $ff + jr z, .default + farcall CheckIfEnergyIsUseful + jr c, .found_useful + inc hl + jr .loop_2 +.found_useful + ld a, [wTempAI] + cp $ff + jr nz, .already_chosen_2 + ld a, [hli] + ld [wTempAI], a + jr .loop_2 +.already_chosen_2 + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done + +; if none were found with the above criteria, +; just return the first 2 options +.default + ld hl, wDuelTempList + ld a, [wTempAI] + cp $ff + jr nz, .pick_one_card + +; pick 2 cards + ld a, [hli] + ld [wTempAI], a + ld a, [hl] + ld [wCurCardCanAttack], a + jr .done +.pick_one_card + ld a, [wTempAI] + ld b, a +.loop_3 + ld a, [hli] + cp b + jr z, .loop_3 ; already picked + ld [wCurCardCanAttack], a + +.done + ld a, [wCurCardCanAttack] + ld b, a + ld a, [wTempAI] + ret + +; return $ff if no energy cards attached +.not_enough + ld a, $ff + ret +; 0x2297b ; copies $ff terminated buffer from hl to de CopyBuffer: ; 2297b (8:697b) @@ -1007,15 +6556,29 @@ CopyBuffer: ; 2297b (8:697b) jr CopyBuffer ; 0x22983 -Func_22983: ; 22983 (8:6983) - INCROM $22983, $22990 +; zeroes a bytes starting at hl +ClearMemory_Bank8: ; 22983 (8:6983) + push af + push bc + push hl + ld b, a + xor a +.loop + ld [hli], a + dec b + jr nz, .loop + pop hl + pop bc + pop af + ret +; 0x22990 ; counts number of energy cards found in hand ; and outputs result in a ; sets carry if none are found ; output: ; a = number of energy cards found -CountEnergyCardsInHand: ; 22990 (8:6990) +CountOppEnergyCardsInHand: ; 22990 (8:6990) farcall CreateEnergyCardListFromHand ret c ld b, -1 @@ -1030,14 +6593,544 @@ CountEnergyCardsInHand: ; 22990 (8:6990) ret ; 0x229a3 -Func_229a3 ; 229a3 (8:69a3) - INCROM $229a3, $22bad +; converts HP in a to number of equivalent damage counters +; input: +; a = HP +; output: +; a = number of damage counters +ConvertHPToCounters: ; 229a3 (8:69a3) + push bc + ld c, 0 +.loop + sub 10 + jr c, .carry + inc c + jr .loop +.carry + ld a, c + pop bc + ret +; 0x229b0 + +; calculates floor(hl / 10) +CalculateWordTensDigit: ; 229b0 (8:69b0) + push bc + push de + lb bc, $ff, -10 + lb de, $ff, -1 +.asm_229b8 + inc de + add hl, bc + jr c, .asm_229b8 + ld h, d + ld l, e + pop de + pop bc + ret +; 0x229c1 + +; returns in a division of b by a +CalculateBDividedByA_Bank8: ; 229c1 (8:69c1) + push bc + ld c, a + ld a, b + ld b, c + ld c, 0 +.loop + sub b + jr c, .done + inc c + jr .loop +.done + ld a, c + pop bc + ret +; 0x229d0 + +; returns in a the deck index of the first +; instance of card with ID equal to the ID in e +; in card location a. +; returns carry if found. +; input: +; a = CARD_LOCATION_* +; e = card ID to look for +LookForCardIDInLocation: ; 229d0 (8:69d0) + ld b, a + ld c, e + lb de, $00, 0 ; d is never used +.loop + ld a, DUELVARS_CARD_LOCATIONS + add e + call GetTurnDuelistVariable + cp b + jr nz, .next + ld a, e + push de + call GetCardIDFromDeckIndex + ld a, e + pop de + cp c + jr z, .found +.next + inc e + ld a, DECK_SIZE + cp e + jr nz, .loop + +; not found + or a + ret +.found + ld a, e + scf + ret +; 0x229f3 + +; return carry if card ID loaded in a is found in hand +; and outputs in a the deck index of that card +; input: +; a = card ID +; output: +; a = card deck index, if found +; carry set if found +LookForCardIDInHandList_Bank8: ; 229f3 (8:69f3) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + +.loop + ld a, [hli] + cp $ff + ret z + + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop + + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22a10 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand/Play Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHandAndPlayArea: ; 22a10 (8:6a10) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 +; in Hand and Play Area, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandAndPlayArea + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a39 + +; returns carry if card ID in a +; is found in Play Area or in hand +; input: +; a = card ID +LookForCardIDInHandAndPlayArea: ; 22a39 (8:6a39) + ld b, a + push bc + call LookForCardIDInHandList_Bank8 + pop bc + ret c + + ld a, b + ld b, PLAY_AREA_ARENA + call LookForCardIDInPlayArea_Bank8 + ret c + or a + ret +; 0x22a49 + +; searches in deck for card ID 1 in a, and +; if found, searches in Hand Area for card ID 2 in b, and +; if found, searches for card ID 1 in Hand/Play Area, and +; if none found, return carry and output deck index +; of the card ID 1 in deck. +; input: +; a = card ID 1 +; b = card ID 2 +; output: +; a = index of card ID 1 in deck +LookForCardIDInDeck_GivenCardIDInHand: ; 22a49 (8:6a49) +; store a in wCurCardCanAttack +; and b in wTempAI + ld c, a + ld a, b + ld [wTempAI], a + ld a, c + ld [wCurCardCanAttack], a + +; look for the card ID 1 in deck + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + ret nc + +; was found, store its deck index in memory + ld [wTempAIPokemonCard], a + +; look for the card ID 2 in hand, return if not found. + ld a, [wTempAI] + call LookForCardIDInHandList_Bank8 + ret nc + +; look for the card ID 1 in the Hand and Play Area +; if any card is found, return no carry. + ld a, [wCurCardCanAttack] + call LookForCardIDInHandAndPlayArea + jr c, .no_carry +; none found + + ld a, [wTempAIPokemonCard] + scf + ret + +.no_carry + or a + ret +; 0x22a72 + +; returns carry if card ID in a +; is found in Play Area, starting with +; location in b +; input: +; a = card ID +; b = PLAY_AREA_* to start with +; ouput: +; a = PLAY_AREA_* of found card +; carry set if found +LookForCardIDInPlayArea_Bank8: ; 22a72 (8:6a72) + ld [wTempCardIDToLook], a +.loop + ld a, DUELVARS_ARENA_CARD + add b + call GetTurnDuelistVariable + cp $ff + ret z + + call LoadCardDataToBuffer1_FromDeckIndex + ld c, a + ld a, [wTempCardIDToLook] + cp c + jr z, .is_same + + inc b + ld a, MAX_PLAY_AREA_POKEMON + cp b + jr nz, .loop + ld b, $ff + or a + ret + +.is_same + ld a, b + scf + ret +; 0x22a95 + +; runs through list avoiding card in e. +; removes first card in list not equal to e +; and that has a type allowed to be removed, in d. +; returns carry if successful in finding a card. +; input: +; d = type of card allowed to be removed +; ($00 = Trainer, $01 = Pokemon, $02 = Energy) +; e = card deck index to avoid removing +; output: +; a = card index of removed card +RemoveFromListDifferentCardOfGivenType: ; 22a95 (8:6a95) + push hl + push de + push bc + call CountCardsInDuelTempList + call ShuffleCards + +; loop list until a card with +; deck index different from e is found. +.loop_list + ld a, [hli] + cp $ff + jr z, .no_carry + cp e + jr z, .loop_list + +; get this card's type + ldh [hTempCardIndex_ff98], a + push de + call GetCardIDFromDeckIndex + call GetCardType + pop de + cp TYPE_ENERGY + jr c, .pkmn_card + cp TYPE_TRAINER + jr nz, .energy + +; only remove from list specific type. + +; trainer + ld a, d + or a + jr nz, .loop_list + jr .remove_card +.energy + ld a, d + cp $02 + jr nz, .loop_list + jr .remove_card +.pkmn_card + ld a, d + cp $01 + jr nz, .loop_list + ; fallthrough + +.remove_card + ld d, h + ld e, l + dec hl +.loop_remove + ld a, [de] + inc de + ld [hli], a + cp $ff + jr nz, .loop_remove + +; success + ldh a, [hTempCardIndex_ff98] + pop bc + pop de + pop hl + scf + ret +.no_carry + pop bc + pop de + pop hl + or a + ret +; 0x22ae0 + +; used in Pokemon Trader checks to look for a specific +; card in the deck to trade with a card in hand that +; has a card ID different from e. +; returns carry if successful. +; input: +; a = card ID 1 +; e = card ID 2 +; output: +; a = deck index of card ID 1 found in deck +; e = deck index of Pokemon card in hand dfferent than card ID 2 +LookForCardIDToTradeWithDifferentHandCard: ; 22ae0 (8:6ae0) + ld hl, wCurCardCanAttack + ld [hl], e + ld [wTempAI], a + +; if card ID 1 is in hand, return no carry. + call LookForCardIDInHandList_Bank8 + jr c, .no_carry + +; if card ID 1 is not in deck, return no carry. + ld a, [wTempAI] + ld e, a + ld a, CARD_LOCATION_DECK + call LookForCardIDInLocation + jr nc, .no_carry + +; store its deck index + ld [wTempAI], a + +; look in hand for Pokemon card ID that +; is different from card ID 2. + ld a, [wCurCardCanAttack] + ld c, a + call CreateHandCardList + ld hl, wDuelTempList + +.loop_hand + ld a, [hli] + cp $ff + jr z, .no_carry + ld b, a + call LoadCardDataToBuffer1_FromDeckIndex + cp c + jr z, .loop_hand + ld a, [wLoadedCard1Type] + cp TYPE_ENERGY + jr nc, .loop_hand + +; found, output deck index of card ID 1 in deck +; and deck index of card found in hand, and set carry + ld e, b + ld a, [wTempAI] + scf + ret + +.no_carry + or a + ret +; 0x22b1f + +; returns carry if at least one card in the hand +; has the card ID of input. Outputs its index. +; input: +; a = card ID to look for +; output: +; a = deck index of card in hand found +CheckIfHasCardIDInHand: ; 22b1f (8:6b1f) + ld [wTempCardIDToLook], a + call CreateHandCardList + ld hl, wDuelTempList + ld c, 0 + +.loop_hand + ld a, [hli] + cp $ff + ret z + ldh [hTempCardIndex_ff98], a + call LoadCardDataToBuffer1_FromDeckIndex + ld b, a + ld a, [wTempCardIDToLook] + cp b + jr nz, .loop_hand + ld a, c + or a + jr nz, .set_carry + inc c + jr nz, .loop_hand + +.set_carry + ldh a, [hTempCardIndex_ff98] + scf + ret +; 0x22b45 + +; outputs in a total number of Pokemon cards in hand +; plus Pokemon in Turn Duelist's Play Area. +CountPokemonCardsInHandAndInPlayArea: ; 22b45 (8:6b45) + ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA + call GetTurnDuelistVariable + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList +.loop_hand + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + call GetCardType + cp TYPE_ENERGY + jr nc, .loop_hand + ld a, [wTempAI] + inc a + ld [wTempAI], a + jr .loop_hand +.done + ld a, [wTempAI] + ret +; 0x22b6f + +; returns carry if a duplicate Pokemon card is found in hand. +; outputs in a the deck index of one of them. +FindDuplicatePokemonCards: ; 22b6f (8:6b6f) + ld a, $ff + ld [wTempAI], a + call CreateHandCardList + ld hl, wDuelTempList + push hl + +.loop_hand_outer + pop hl + ld a, [hli] + cp $ff + jr z, .done + call GetCardIDFromDeckIndex + ld b, e + push hl + +.loop_hand_inner + ld a, [hli] + cp $ff + jr z, .loop_hand_outer + ld c, a + call GetCardIDFromDeckIndex + ld a, e + cp b + jr nz, .loop_hand_inner + +; found two cards with same ID, +; if they are Pokemon cards, store its deck index. + push bc + call GetCardType + pop bc + cp TYPE_ENERGY + jr nc, .loop_hand_outer + ld a, c + ld [wTempAI], a + ; for some reason loop still continues + ; even though if some other duplicate + ; cards are found, it overwrites the result. + jr .loop_hand_outer + +.done + ld a, [wTempAI] + cp $ff + jr z, .no_carry + +; found + scf + ret +.no_carry + or a + ret +; 0x22bad ; return carry flag if move is not high recoil. Func_22bad: ; 22bad (8:6bad) farcall Func_169ca ret nc - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld e, a ld a, DUELVARS_ARENA_CARD call GetTurnDuelistVariable @@ -1049,5 +7142,6 @@ Func_22bad: ; 22bad (8:6bad) ret ; 0x22bc6 -Func_22bc6 ; 22bc6 (8:6bc6) - INCROM $22bc6, $24000 +rept $143a + db $ff +endr diff --git a/src/engine/home.asm b/src/engine/home.asm index b7374aa..545995a 100644 --- a/src/engine/home.asm +++ b/src/engine/home.asm @@ -4376,7 +4376,7 @@ Func_161e: ; 161e (0:161e) ; 0x16ad ; copies, given a card identified by register a (card ID): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage @@ -4384,7 +4384,7 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) push de push af ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a pop af @@ -4395,13 +4395,13 @@ CopyMoveDataAndDamage_FromCardID: ; 16ad (0:16ad) jr CopyMoveDataAndDamage ; copies, given a card identified by register d (0-59 deck index): -; - e into wSelectedMoveIndex and d into hTempCardIndex_ff9f +; - e into wSelectedAttack and d into hTempCardIndex_ff9f ; - Move1 (if e == 0) or Move2 (if e == 1) data into wLoadedMove ; - Also from that move, its Damage field into wDamage ; finally, clears wNoDamageOrEffect and wDealtDamage CopyMoveDataAndDamage_FromDeckIndex: ; 16c0 (0:16c0) ld a, e - ld [wSelectedMoveIndex], a + ld [wSelectedAttack], a ld a, d ldh [hTempCardIndex_ff9f], a call LoadCardDataToBuffer1_FromDeckIndex @@ -4465,7 +4465,7 @@ Func_16f6: ; 16f6 (0:16f6) ; Use an attack (from DuelMenu_Attack) or a Pokemon Power (from DuelMenu_PkmnPower) UseAttackOrPokemonPower: ; 1730 (0:1730) - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] ld [wPlayerAttackingMoveIndex], a ldh a, [hTempCardIndex_ff9f] ld [wPlayerAttackingCardIndex], a @@ -5259,7 +5259,7 @@ MoveCardToDiscardPileIfInArena: ; 1c13 (0:1c13) ret ; 0x1c35 -; calculate damage of card at CARD_LOCATION_PLAY_AREA + e +; calculate damage of card at CARD_LOCATION_* in e ; return the result in a GetCardDamage: ; 1c35 (0:1c35) push hl @@ -9858,7 +9858,7 @@ HandleCantAttackSubstatus: ; 33c1 (0:33c1) ret ; return carry if the turn holder's arena Pokemon cannot use -; selected move at wSelectedMoveIndex due to amnesia +; selected move at wSelectedAttack due to amnesia HandleAmnesiaSubstatus: ; 33e1 (0:33e1) ld a, DUELVARS_ARENA_CARD_SUBSTATUS2 call GetTurnDuelistVariable @@ -9874,7 +9874,7 @@ HandleAmnesiaSubstatus: ; 33e1 (0:33e1) .affected_by_amnesia ld a, DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX call GetTurnDuelistVariable - ld a, [wSelectedMoveIndex] + ld a, [wSelectedAttack] cp [hl] jr nz, .not_the_disabled_move ldtx hl, UnableToUseAttackDueToAmnesiaText diff --git a/src/macros/wram.asm b/src/macros/wram.asm index ca8a9d0..ef7d8b2 100644 --- a/src/macros/wram.asm +++ b/src/macros/wram.asm @@ -35,7 +35,7 @@ move_data_struct: MACRO \1Flag1:: ds 1 \1Flag2:: ds 1 \1Flag3:: ds 1 -\1Unknown1:: ds 1 +\1EffectParam:: ds 1 \1Animation:: ds 1 ENDM diff --git a/src/text/text1.asm b/src/text/text1.asm index 075a9ef..f64553a 100644 --- a/src/text/text1.asm +++ b/src/text/text1.asm @@ -1123,7 +1123,7 @@ Text00ee: ; 37eb8 (d:7eb8) line "If Heads, Attack is successful!" done -Text00ef: ; 37eea (d:7eea) +TrainerCardSuccessCheckText: ; 37eea (d:7eea) text "Trainer card success check!" line "If Heads, you're successful!" done diff --git a/src/text/text_offsets.asm b/src/text/text_offsets.asm index 56f1f41..a415e93 100644 --- a/src/text/text_offsets.asm +++ b/src/text/text_offsets.asm @@ -240,7 +240,7 @@ TextOffsets:: ; 34000 (d:4000) textpointer Text00ec ; 0x00ec textpointer Text00ed ; 0x00ed textpointer Text00ee ; 0x00ee - textpointer Text00ef ; 0x00ef + textpointer TrainerCardSuccessCheckText ; 0x00ef textpointer Text00f0 ; 0x00f0 textpointer IfHeadsNoDamageNextTurnText ; 0x00f1 textpointer Text00f2 ; 0x00f2 diff --git a/src/wram.asm b/src/wram.asm index 20abcf6..e5fc9c6 100644 --- a/src/wram.asm +++ b/src/wram.asm @@ -955,8 +955,10 @@ wTempNonTurnDuelistCardID:: ; ccc4 wccc5:: ; ccc5 ds $1 -; may contain 0 or 1 depending on which move was selected -wSelectedMoveIndex:: ; ccc6 +; *_ATTACK constants for selected attack +; 0 for the first attack (or PKMN Power) +; 1 for the second attack +wSelectedAttack:: ; ccc6 ds $1 ; if affected by a no damage or effect substatus, this flag indicates what the cause was @@ -1201,6 +1203,7 @@ wcdb2:: ; cdb2 wcdb3:: ; cdb3 ds $1 +wcdb4:: ; cdb4 ds $1 ; information about various properties of @@ -1259,7 +1262,9 @@ wTempCardIDToLook:: ; cdd4 wcdd5:: ; cdd5 ds $1 -wcdd6:: ; cdd6 +; the index of attack chosen by AI +; to use with Pluspower. +wAIPluspowerAttack:: ; cdd6 ds $1 ; whether AI is allowed to play an energy card @@ -1355,9 +1360,18 @@ wce03:: ; ce03 wce06:: ; ce06 ds $1 - ds $0f +wce07:: ; ce07 + ds $1 + +wce08:: ; ce08 + ds $7 + +wce0f:: ; ce0f + ds $7 -wce16:: ; ce16 +; stores the deck index (0-59) of the Trainer card +; the AI intends to play from hand. +wAITrainerCardToPlay:: ; ce16 ds $1 wce17:: ; ce17 @@ -1366,15 +1380,34 @@ wce17:: ; ce17 wce18:: ; ce18 ds $1 -wce19:: ; ce19 +; parameters output by AI Trainer card logic routines +; (e.g. what Pokemon in Play Area to use card on, etc) +wAITrainerCardParameter:: ; ce19 ds $1 - ds $6 +wce1a:: ; ce1a + ds $1 + +wce1b:: ; ce1b + ds $1 + +wce1c:: ; ce1c + ds $1 + +wce1d:: ; ce1d + ds $1 + +wce1e:: ; ce1e + ds $1 -wce20:: ; ce20 +wce1f:: ; ce1f ds $1 -wce21:: ; ce21 +; used to store previous/current flags of AI actions +; see AI_FLAG_* constants +wPreviousAIFlags:: ; ce20 + ds $1 +wCurrentAIFlags:: ; ce21 ds $1 ; During a duel, this is always $b after the first attack. @@ -1676,7 +1709,7 @@ wcf17:: ; cf17 ds $15 -; used by Func_200e5, AI related +; used by _AIProcessHandTrainerCards, AI related wTempHandCardList:: ; cf68 ds DECK_SIZE |