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-rw-r--r--src/constants/text_constants.asm15
-rw-r--r--src/engine/bank01.asm34
-rw-r--r--src/engine/home.asm26
-rw-r--r--src/macros/code.asm4
-rw-r--r--src/wram.asm7
5 files changed, 53 insertions, 33 deletions
diff --git a/src/constants/text_constants.asm b/src/constants/text_constants.asm
index 3c93cdf..38f4e9b 100644
--- a/src/constants/text_constants.asm
+++ b/src/constants/text_constants.asm
@@ -15,7 +15,8 @@ done EQUS "db TX_END"
charmap "♀", "%"
charmap "”", "\""
-; TX_SYMBOL (full-tile symbols loaded into v0Tiles2)
+; TX_SYMBOL (full-tile icons/symbols loaded at the beginning of v0Tiles2)
+; TODO: Use symbols in menus (cursor tile number, tile behind cursor), draw text boxes, WriteByteToBGMap0, etc
charmap "<", TX_SYMBOL
charmap " >", $00
charmap "FIRE>", $01
@@ -29,7 +30,10 @@ done EQUS "db TX_END"
charmap "ASLEEP>", $09
charmap "CONFUSED>", $0a
charmap "PARALYZED>", $0b
+ charmap "△>", $0c
charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen
+; charmap $0e
+ charmap "▷>", $0f
charmap "HP>", $10
charmap "Lv>", $11
charmap "E>", $12
@@ -38,6 +42,14 @@ done EQUS "db TX_END"
charmap "DEFENDER>", $15
charmap "🌕>", $16 ; HP tile
charmap "🌑>", $17 ; HP tile with damage counter
+ charmap "╔>", $18
+ charmap "╗>", $19
+ charmap "╚>", $1a
+ charmap "╝>", $1b
+ charmap "TOP ═>", $1c
+ charmap "BOTTOM ═>", $1d
+ charmap "LEFT ║>", $1e
+ charmap "RIGHT ║>", $1f
charmap "0>", $20
charmap "1>", $21
charmap "2>", $22
@@ -49,4 +61,5 @@ done EQUS "db TX_END"
charmap "8>", $28
charmap "9>", $29
charmap "+>", $2b
+ charmap "▽>", $2f
charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen
diff --git a/src/engine/bank01.asm b/src/engine/bank01.asm
index 6a21178..2113a87 100644
--- a/src/engine/bank01.asm
+++ b/src/engine/bank01.asm
@@ -12,7 +12,7 @@ GameLoop: ; 4000 (1:4000)
ld a, [sa009]
ld [wccf2], a
call DisableSRAM
- ld a, $1
+ ld a, 1
ld [wUppercaseFlag], a
ei
farcall CommentedOut_1a6cc
@@ -37,7 +37,7 @@ GameLoop: ; 4000 (1:4000)
Func_4050: ; 4050 (1:4050)
farcall Func_1996e
- ld a, $1
+ ld a, 1
ld [wUppercaseFlag], a
ret
@@ -608,7 +608,7 @@ OpenPlayerHandScreen: ; 4436 (1:4436)
.handle_input
call Func_55f0
push af
- ld a, [wcbdf]
+ ld a, [wSortCardListByID]
or a
call nz, SortHandCardsByID
pop af
@@ -646,7 +646,7 @@ UseEnergyCard: ; 4477 (1:4477)
call OpenPlayAreaScreenForSelection ; choose card to play energy card on
jp c, DuelMainInterface ; exit if no card was chosen
.play_energy_set_played
- ld a, $1
+ ld a, 1
ld [wAlreadyPlayedEnergy], a
.play_energy
ldh a, [hTempPlayAreaLocationOffset_ff9d]
@@ -2221,7 +2221,7 @@ DrawCardListScreenLayout: ; 559a (1:559a)
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
- ld [wcbdf], a
+ ld [wSortCardListByID], a
ld hl, wcbd8
ld [hli], a
ld [hl], a
@@ -2229,13 +2229,13 @@ DrawCardListScreenLayout: ; 559a (1:559a)
ld a, START
ld [wcbd6], a
ld hl, wCardListInfoBoxText
- ld [hl], LOW(PleaseSelectHandText_)
+ ldtx [hl], PleaseSelectHandText, & $ff
inc hl
- ld [hl], HIGH(PleaseSelectHandText_)
+ ldtx [hl], PleaseSelectHandText, >> 8
inc hl ; wCardListHeaderText
- ld [hl], LOW(DuelistHandText_)
+ ldtx [hl], DuelistHandText, & $ff
inc hl
- ld [hl], HIGH(DuelistHandText_)
+ ldtx [hl], DuelistHandText, >> 8
.draw
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
@@ -2300,7 +2300,7 @@ Func_55f0: ; 55f0 (1:55f0)
or a
ret
.asm_563b
- ld a, [wcbdf]
+ ld a, [wSortCardListByID]
or a
jr nz, .asm_560b
call SortCardsInDuelTempListByID
@@ -2308,8 +2308,8 @@ Func_55f0: ; 55f0 (1:55f0)
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
- ld a, $01
- ld [wcbdf], a
+ ld a, 1
+ ld [wSortCardListByID], a
call EraseCursor
jr .asm_55f6
.asm_5654
@@ -2386,7 +2386,7 @@ Func_56a0: ; 56a0 (1:56a0)
CardListParameters: ; 5710 (1;5710)
db 1, 3 ; cursor x, cursor y
db 4 ; item x
- db $0e
+ db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 5 ; number of items selectable without scrolling
db $0f ; cursor tile number
db $00 ; tile behind cursor
@@ -3428,7 +3428,7 @@ AIUseEnergyCard: ; 69a5 (1:69a5)
call LoadCardDataToBuffer1_FromDeckIndex
call DrawLargePictureOfCard
call $68e4
- ld a, $1
+ ld a, 1
ld [wAlreadyPlayedEnergy], a
call DrawDuelMainScene
ret
@@ -3762,7 +3762,7 @@ _TossCoin: ; 71ad (1:71ad)
INCROM $72ff, $7354
BuildVersion: ; 7354 (1:7354)
- db "VER 12/20 09:36",TX_END
+ db "VER 12/20 09:36", TX_END
INCROM $7364, $7571
@@ -3770,8 +3770,8 @@ Func_7571: ; 7571 (1:7571)
INCROM $7571, $7576
Func_7576: ; 7576 (1:7576)
- farcall $6, $591f
- ret
+ farcall $6, $591f
+ ret
; 0x757b
INCROM $757b, $758f
diff --git a/src/engine/home.asm b/src/engine/home.asm
index f3b5baf..00684cf 100644
--- a/src/engine/home.asm
+++ b/src/engine/home.asm
@@ -4333,7 +4333,7 @@ Func_1823: ; 1823 (0:1823)
DealConfusionDamageToSelf: ; 1828 (0:1828)
bank1call DrawDuelMainScene
- ld a, $1
+ ld a, 1
ld [wDamageToSelfMode], a
ldtx hl, DamageToSelfDueToConfusionText
call DrawWideTextBox_PrintText
@@ -4437,7 +4437,7 @@ CheckSelfConfusionDamage: ; 18d7 (0:18d7)
ldtx de, ConfusionCheckDamageText
call TossCoin
jr c, .no_confusion_damage
- ld a, $1
+ ld a, 1
ld [wGotHeadsFromConfusionCheck], a
scf
ret
@@ -5384,9 +5384,9 @@ DrawLabeledTextBox: ; 1e00 (0:1e00)
push hl
; top left tile of the box
ld hl, wc000
- ld a, $5
+ ld a, TX_SYMBOL
ld [hli], a
- ld a, $18
+ ld a, LOW("<╔>")
ld [hli], a
; white tile before the text
ld a, $70
@@ -5396,7 +5396,7 @@ DrawLabeledTextBox: ; 1e00 (0:1e00)
ld d, h
pop hl
call CopyText
- ld hl, $c003
+ ld hl, wc000 + 3
call Func_23c1
ld l, e
ld h, d
@@ -5413,17 +5413,17 @@ DrawLabeledTextBox: ; 1e00 (0:1e00)
jr z, .draw_top_border_right_tile
ld b, a
.draw_top_border_line_loop
- ld a, $5
+ ld a, TX_SYMBOL
ld [hli], a
- ld a, $1c
+ ld a, LOW("<TOP ═>")
ld [hli], a
dec b
jr nz, .draw_top_border_line_loop
.draw_top_border_right_tile
- ld a, $5
+ ld a, TX_SYMBOL
ld [hli], a
- ld a, $19
+ ld a, LOW("<╗>")
ld [hli], a
ld [hl], $0
pop bc
@@ -6507,7 +6507,7 @@ InitializeCardListParameters: ; 25ea (0:25ea)
ld a, [hli]
ld [wListItemXPosition], a
ld a, [hli]
- ld [wcd1c], a
+ ld [wListItemNameMaxLength], a
ld a, [hli]
ld [wNumMenuItems], a
ld a, [hli]
@@ -6852,7 +6852,7 @@ PrintCardListItems: ; 2799 (0:2799)
call LoadCardDataToBuffer1_FromDeckIndex
call DrawCardSymbol
call Func_22ae
- ld a, [wcd1c]
+ ld a, [wListItemNameMaxLength]
call CopyCardNameAndLevel
ld hl, wDefaultText
call Func_21c5
@@ -9436,7 +9436,7 @@ Func_380e: ; 380e (0:380e)
; enable the play time counter and execute the game event at [wGameEvent].
; then return to the overworld, or restart the game (only after Credits).
ExecuteGameEvent: ; 383d (0:383d)
- ld a, $1
+ ld a, 1
ld [wPlayTimeCounterEnable], a
ldh a, [hBankROM]
push af
@@ -9967,7 +9967,7 @@ Func_3b31: ; 3b31 (0:3b31)
ld [wcad4], a
.asm_3b45
call ZeroObjectPositions
- ld a, $1
+ ld a, 1
ld [wVBlankOAMCopyToggle], a
pop af
call BankswitchHome
diff --git a/src/macros/code.asm b/src/macros/code.asm
index 9e8a4ce..55f4b63 100644
--- a/src/macros/code.asm
+++ b/src/macros/code.asm
@@ -3,7 +3,11 @@ lb: MACRO ; r, hi, lo
ENDM
ldtx: MACRO
+if _NARG == 2
ld \1, \2_
+else
+ ld \1, \2_ \3
+endc
ENDM
bank1call: MACRO
diff --git a/src/wram.asm b/src/wram.asm
index 84cd374..2d3b9bc 100644
--- a/src/wram.asm
+++ b/src/wram.asm
@@ -642,7 +642,8 @@ wCardListHeaderText:: ; cbdc
wcbde:: ; cbde
ds $1
-wcbdf:: ; cbdf
+; flag indicating whether a list of cards should be sorted by ID
+wSortCardListByID:: ; cbdf
ds $1
wcbe0:: ; cbe0
@@ -958,7 +959,7 @@ wListItemXPosition:: ; cd1a
wNumListItems:: ; cd1b
ds $1
-wcd1c:: ; cd1c
+wListItemNameMaxLength:: ; cd1c
ds $1
wListFunctionPointer:: ; cd1d
@@ -1298,6 +1299,8 @@ wd0aa:: ; d0aa
wd0b4:: ; d0b4
ds $1
+; a GAME_EVENT_* constant corresponding to an entry in GameEventPointerTable
+; overworld, duel, credits...
wGameEvent:: ; d0b5
ds $1