diff options
Diffstat (limited to 'tools/script_extractor.py')
-rw-r--r-- | tools/script_extractor.py | 268 |
1 files changed, 153 insertions, 115 deletions
diff --git a/tools/script_extractor.py b/tools/script_extractor.py index 812678c..a678bac 100644 --- a/tools/script_extractor.py +++ b/tools/script_extractor.py @@ -55,43 +55,78 @@ def extractMovement(game_data, loc, errQuit): def decodeLine(scriptList, game_data, loc, ignore_broken, locList): currLine = scriptList[game_data[loc]] - ret = "\trun_command " + currLine[0] + "\n" + macroMode = False + if currLine[3] != "": # this seems like a bad way to handle macros, but the least bad I wanna do rn + macroMode = True + ret = "\t" + currLine[3] + " " + else: + ret = "\trun_command " + currLine[0] + "\n" loc+=1 quit = currLine[2] for c in currLine[1]: if c == "b": - ret += "\tdb $" + format(game_data[loc],"02x") + "\n" + if macroMode: + ret += "$" + format(game_data[loc],"02x") + ", " + else: + ret += "\tdb $" + format(game_data[loc],"02x") + "\n" loc += 1 elif c == "i": - ret += "\tdb " + str(game_data[loc]) + "\n" + if macroMode: + ret += str(game_data[loc]) + ", " + else: + ret += "\tdb " + str(game_data[loc]) + "\n" loc += 1 elif c == "w": - ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n" + if macroMode: + ret += "$" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + ", " + else: + ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n" loc += 2 elif c == "j": wordLoc = (game_data[loc] + (game_data[loc+1]<<8)) if wordLoc == 0000: - ret += "\tdw NO_JUMP\n" + if macroMode: + ret += "NO_JUMP, " + else: + ret += "\tdw NO_JUMP\n" else: - ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n" + if macroMode: + ret += ".ows_" + format(wordLoc+0x8000,"04x") + ", " + else: + ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n" locList.append(wordLoc) loc += 2 elif c == "t": addr = (game_data[loc] + (game_data[loc+1]<<8)) if addr == 0: - ret += "\tdw $0000\n" + if macroMode: + ret += "$0000, " + else: + ret += "\tdw $0000\n" else: - ret += "\ttx Text" + format(addr,"04x") + "\n" + if macroMode: + ret += "Text" + format(addr,"04x") + ", " + else: + ret += "\ttx Text" + format(addr,"04x") + "\n" loc += 2 elif c == "f": - ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n" + if macroMode: + ret += "EVENT_FLAG_" + format(game_data[loc],"02X") + ", " + else: + ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n" loc += 1 elif c == "d": - ret += "\tdb " + dir_list[game_data[loc]] + "\n" + if macroMode: + ret += dir_list[game_data[loc]] + ", " + else: + ret += "\tdb " + dir_list[game_data[loc]] + "\n" loc += 1 elif c == "m": wordLoc = (game_data[loc] + (game_data[loc+1]<<8)) - ret += "\tdw NPCMovement_" + format(wordLoc + 0x8000, "04x") + "\n" + if macroMode: + ret += "NPCMovement_" + format(wordLoc + 0x8000, "04x") + ", " + else: + ret += "\tdw NPCMovement_" + format(wordLoc + 0x8000, "04x") + "\n" loc += 2 elif c == "q": print("haven't updated data for this yet") @@ -99,6 +134,9 @@ def decodeLine(scriptList, game_data, loc, ignore_broken, locList): quit = QUIT_DEBUG else: print("UNACCEPTED CHARACTER: " + c) + # if in macro mode, remove the extra `, ` from the end + if macroMode: + ret = ret[:-1] return (loc, ret, quit) def main(): @@ -175,110 +213,110 @@ def printScript(game_data, loc, auto, ignore_broken, scriptList, \ def createList(): # this is a func just so all this can go at the bottom # name, arg list, is an ender return [ - ("ScriptCommand_EndScriptLoop1", "", QUIT_CONTINUE_CODE), - ("ScriptCommand_CloseAdvancedTextBox", "", DO_NOT_QUIT), - ("ScriptCommand_PrintTextString", "t", DO_NOT_QUIT), - ("Func_ccdc", "t", DO_NOT_QUIT), - ("ScriptCommand_AskQuestionJump", "tj", DO_NOT_QUIT), # more complex behavior too (jumping) - ("ScriptCommand_StartBattle", "bbb", DO_NOT_QUIT), - ("ScriptCommand_PrintVariableText", "tt", DO_NOT_QUIT), - ("Func_cda8", "bbbb", DO_NOT_QUIT), - ("ScriptCommand_PrintTextQuitFully", "t", QUIT_SPECIAL), - ("Func_cdcb", "", DO_NOT_QUIT), - ("ScriptCommand_MoveActiveNPCByDirection", "w", DO_NOT_QUIT), - ("ScriptCommand_CloseTextBox", "", DO_NOT_QUIT), - ("ScriptCommand_GiveBoosterPacks", "bbb", DO_NOT_QUIT), - ("ScriptCommand_CheckIfCardInCollectionOrDecks", "bj", DO_NOT_QUIT), # more complex behavior too (jumping) - ("ScriptCommand_CheckIfCardInCollection", "bj", DO_NOT_QUIT), - ("ScriptCommand_GiveCard", "b", DO_NOT_QUIT), - ("ScriptCommand_TakeCard", "b", DO_NOT_QUIT), - ("Func_cf53", "w", DO_NOT_QUIT), # more complex behavior too (jumping) - ("Func_cf7b", "", DO_NOT_QUIT), - ("ScriptCommand_CheckRawAmountOfCardsOwned", "bbbb", DO_NOT_QUIT), # more complex behavior too (jumping + ??) - ("ScriptCommand_JumpBasedOnFightingClubPupilStatus", "w", DO_NOT_QUIT), # only jumps? still needs args to do that though - ("Func_cfc6", "b", DO_NOT_QUIT), - ("Func_cfd4", "", DO_NOT_QUIT), - ("Func_d00b", "", DO_NOT_QUIT), # includes something with random and extra data - ("Func_d025", "w", DO_NOT_QUIT), # possibly only jumps, still needs args - ("Func_d032", "w", DO_NOT_QUIT), # see above - ("Func_d03f", "", DO_NOT_QUIT), - ("ScriptCommand_Jump", "j", QUIT_JUMP), # jumps to d - ("ScriptCommand_TryGiveMedalPCPacks", "", DO_NOT_QUIT), - ("ScriptCommand_SetPlayerDirection", "d", DO_NOT_QUIT), - ("ScriptCommand_MovePlayer", "db", DO_NOT_QUIT), - ("ScriptCommand_ShowCardReceivedScreen", "b", DO_NOT_QUIT), - ("ScriptCommand_SetDialogName", "b", DO_NOT_QUIT), - ("ScriptCommand_SetNextNPCandScript", "bj", DO_NOT_QUIT), - ("Func_d095", "bbb", DO_NOT_QUIT), - ("Func_d0be", "bb", DO_NOT_QUIT), - ("ScriptCommand_DoFrames", "i", DO_NOT_QUIT), - ("Func_d0d9", "bbw", DO_NOT_QUIT), # jumps but still needs args - ("ScriptCommand_JumpIfPlayerCoordMatches", "iij", DO_NOT_QUIT), # jumps but still needs args - ("ScriptCommand_MoveActiveNPC", "m", DO_NOT_QUIT), - ("ScriptCommand_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT), - ("Func_d103", "q", DO_NOT_QUIT), - ("Func_d125", "b", DO_NOT_QUIT), - ("Func_d135", "b", DO_NOT_QUIT), - ("Func_d16b", "b", DO_NOT_QUIT), - ("Func_cd4f", "bbb", DO_NOT_QUIT), - ("Func_cd94", "q", DO_NOT_QUIT), - ("ScriptCommand_MoveWramNPC", "m", DO_NOT_QUIT), - ("Func_cdd8", "", DO_NOT_QUIT), - ("Func_cdf5", "bb", DO_NOT_QUIT), - ("Func_d195", "", DO_NOT_QUIT), - ("Func_d1ad", "", DO_NOT_QUIT), - ("Func_d1b3", "", DO_NOT_QUIT), - ("ScriptCommand_QuitScriptFully", "", QUIT_SPECIAL), - ("Func_d244", "q", DO_NOT_QUIT), - ("Func_d24c", "q", DO_NOT_QUIT), - ("ScriptCommand_OpenDeckMachine", "b", DO_NOT_QUIT), - ("Func_d271", "q", DO_NOT_QUIT), - ("ScriptCommand_EnterMap", "bbood", DO_NOT_QUIT), - ("ScriptCommand_MoveArbitraryNPC", "bm", DO_NOT_QUIT), - ("Func_d209", "", DO_NOT_QUIT), - ("Func_d38f", "b", DO_NOT_QUIT), - ("Func_d396", "b", DO_NOT_QUIT), - ("Func_cd76", "", DO_NOT_QUIT), - ("Func_d39d", "b", DO_NOT_QUIT), - ("Func_d3b9", "", DO_NOT_QUIT), - ("ScriptCommand_TryGivePCPack", "b", DO_NOT_QUIT), - ("ScriptCommand_nop", "", DO_NOT_QUIT), - ("Func_d3d4", "q", DO_NOT_QUIT), - ("Func_d3e0", "", DO_NOT_QUIT), - ("Func_d3fe", "q", DO_NOT_QUIT), - ("Func_d408", "b", DO_NOT_QUIT), - ("Func_d40f", "q", DO_NOT_QUIT), - ("ScriptCommand_PlaySFX", "b", DO_NOT_QUIT), - ("ScriptCommand_PauseSong", "q", DO_NOT_QUIT), - ("ScriptCommand_ResumeSong", "q", DO_NOT_QUIT), - ("Func_d41d", "", DO_NOT_QUIT), - ("ScriptCommand_WaitForSongToFinish", "q", DO_NOT_QUIT), - ("Func_d435", "b", DO_NOT_QUIT), - ("ScriptCommand_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT), - ("Func_d2f6", "q", DO_NOT_QUIT), - ("Func_d317", "", DO_NOT_QUIT), - ("Func_d43d", "", DO_NOT_QUIT), - ("ScriptCommand_EndScriptLoop2", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop3", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop4", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop5", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop6", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_SetFlagValue", "fb", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagZero1", "fj", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagNonzero1", "q", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagEqual", "fbj", DO_NOT_QUIT), # also capable of jumping - ("ScriptCommand_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT), # jumps - ("ScriptCommand_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT), - ("ScriptCommand_MaxOutFlagValue", "f", DO_NOT_QUIT), - ("ScriptCommand_ZeroOutFlagValue", "f", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT), - ("ScriptCommand_JumpIfFlagZero2", "fj", DO_NOT_QUIT), - ("ScriptCommand_IncrementFlagValue", "f", DO_NOT_QUIT), - ("ScriptCommand_EndScriptLoop7", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop8", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop9", "q", QUIT_CONTINUE_CODE), - ("ScriptCommand_EndScriptLoop10", "q", QUIT_CONTINUE_CODE) + ("ScriptCommand_EndScriptLoop1", "", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_CloseAdvancedTextBox", "", DO_NOT_QUIT,""), + ("ScriptCommand_PrintTextString", "t", DO_NOT_QUIT,""), + ("Func_ccdc", "t", DO_NOT_QUIT,""), + ("ScriptCommand_AskQuestionJump", "tj", DO_NOT_QUIT,""), # more complex behavior too (jumping) + ("ScriptCommand_StartBattle", "bbb", DO_NOT_QUIT,""), + ("ScriptCommand_PrintVariableText", "tt", DO_NOT_QUIT,""), + ("Func_cda8", "bbbb", DO_NOT_QUIT,""), + ("ScriptCommand_PrintTextQuitFully", "t", QUIT_SPECIAL,""), + ("Func_cdcb", "", DO_NOT_QUIT,""), + ("ScriptCommand_MoveActiveNPCByDirection", "w", DO_NOT_QUIT,""), + ("ScriptCommand_CloseTextBox", "", DO_NOT_QUIT,""), + ("ScriptCommand_GiveBoosterPacks", "bbb", DO_NOT_QUIT,""), + ("ScriptCommand_CheckIfCardInCollectionOrDecks", "bj", DO_NOT_QUIT,""), # more complex behavior too (jumping) + ("ScriptCommand_CheckIfCardInCollection", "bj", DO_NOT_QUIT,""), + ("ScriptCommand_GiveCard", "b", DO_NOT_QUIT,""), + ("ScriptCommand_TakeCard", "b", DO_NOT_QUIT,""), + ("Func_cf53", "w", DO_NOT_QUIT,""), # more complex behavior too (jumping) + ("Func_cf7b", "", DO_NOT_QUIT,""), + ("ScriptCommand_CheckRawAmountOfCardsOwned", "bbbb", DO_NOT_QUIT,""), # more complex behavior too (jumping + ??) + ("ScriptCommand_JumpBasedOnFightingClubPupilStatus", "w", DO_NOT_QUIT,""), # only jumps? still needs args to do that though + ("Func_cfc6", "b", DO_NOT_QUIT,""), + ("Func_cfd4", "", DO_NOT_QUIT,""), + ("Func_d00b", "", DO_NOT_QUIT,""), # includes something with random and extra data + ("Func_d025", "w", DO_NOT_QUIT,""), # possibly only jumps, still needs args + ("Func_d032", "w", DO_NOT_QUIT,""), # see above + ("Func_d03f", "", DO_NOT_QUIT,""), + ("ScriptCommand_Jump", "j", QUIT_JUMP,""), # jumps to d + ("ScriptCommand_TryGiveMedalPCPacks", "", DO_NOT_QUIT,""), + ("ScriptCommand_SetPlayerDirection", "d", DO_NOT_QUIT,""), + ("ScriptCommand_MovePlayer", "di", DO_NOT_QUIT,"move_player"), + ("ScriptCommand_ShowCardReceivedScreen", "b", DO_NOT_QUIT,""), + ("ScriptCommand_SetDialogName", "b", DO_NOT_QUIT,""), + ("ScriptCommand_SetNextNPCandScript", "bj", DO_NOT_QUIT,""), + ("Func_d095", "bbb", DO_NOT_QUIT,""), + ("Func_d0be", "bb", DO_NOT_QUIT,""), + ("ScriptCommand_DoFrames", "i", DO_NOT_QUIT,""), + ("Func_d0d9", "bbw", DO_NOT_QUIT,""), # jumps but still needs args + ("ScriptCommand_JumpIfPlayerCoordMatches", "iij", DO_NOT_QUIT,""), # jumps but still needs args + ("ScriptCommand_MoveActiveNPC", "m", DO_NOT_QUIT,""), + ("ScriptCommand_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT,""), + ("Func_d103", "q", DO_NOT_QUIT,""), + ("Func_d125", "b", DO_NOT_QUIT,""), + ("Func_d135", "b", DO_NOT_QUIT,""), + ("Func_d16b", "b", DO_NOT_QUIT,""), + ("Func_cd4f", "bbb", DO_NOT_QUIT,""), + ("Func_cd94", "q", DO_NOT_QUIT,""), + ("ScriptCommand_MoveWramNPC", "m", DO_NOT_QUIT,""), + ("Func_cdd8", "", DO_NOT_QUIT,""), + ("Func_cdf5", "bb", DO_NOT_QUIT,""), + ("Func_d195", "", DO_NOT_QUIT,""), + ("Func_d1ad", "", DO_NOT_QUIT,""), + ("Func_d1b3", "", DO_NOT_QUIT,""), + ("ScriptCommand_QuitScriptFully", "", QUIT_SPECIAL,""), + ("Func_d244", "q", DO_NOT_QUIT,""), + ("Func_d24c", "q", DO_NOT_QUIT,""), + ("ScriptCommand_OpenDeckMachine", "b", DO_NOT_QUIT,""), + ("Func_d271", "q", DO_NOT_QUIT,""), + ("ScriptCommand_EnterMap", "bbood", DO_NOT_QUIT,""), + ("ScriptCommand_MoveArbitraryNPC", "bm", DO_NOT_QUIT,""), + ("Func_d209", "", DO_NOT_QUIT,""), + ("Func_d38f", "b", DO_NOT_QUIT,""), + ("Func_d396", "b", DO_NOT_QUIT,""), + ("Func_cd76", "", DO_NOT_QUIT,""), + ("Func_d39d", "b", DO_NOT_QUIT,""), + ("Func_d3b9", "", DO_NOT_QUIT,""), + ("ScriptCommand_TryGivePCPack", "b", DO_NOT_QUIT,""), + ("ScriptCommand_nop", "", DO_NOT_QUIT,""), + ("Func_d3d4", "q", DO_NOT_QUIT,""), + ("Func_d3e0", "", DO_NOT_QUIT,""), + ("Func_d3fe", "q", DO_NOT_QUIT,""), + ("Func_d408", "b", DO_NOT_QUIT,""), + ("Func_d40f", "q", DO_NOT_QUIT,""), + ("ScriptCommand_PlaySFX", "b", DO_NOT_QUIT,""), + ("ScriptCommand_PauseSong", "q", DO_NOT_QUIT,""), + ("ScriptCommand_ResumeSong", "q", DO_NOT_QUIT,""), + ("Func_d41d", "", DO_NOT_QUIT,""), + ("ScriptCommand_WaitForSongToFinish", "q", DO_NOT_QUIT,""), + ("Func_d435", "b", DO_NOT_QUIT,""), + ("ScriptCommand_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT,""), + ("Func_d2f6", "q", DO_NOT_QUIT,""), + ("Func_d317", "", DO_NOT_QUIT,""), + ("Func_d43d", "", DO_NOT_QUIT,""), + ("ScriptCommand_EndScriptLoop2", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop3", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop4", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop5", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop6", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_SetFlagValue", "fb", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagZero1", "fj", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagNonzero1", "q", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagEqual", "fbj", DO_NOT_QUIT,""), # also capable of jumping + ("ScriptCommand_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT,""), # jumps + ("ScriptCommand_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT,""), + ("ScriptCommand_MaxOutFlagValue", "f", DO_NOT_QUIT,""), + ("ScriptCommand_ZeroOutFlagValue", "f", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT,""), + ("ScriptCommand_JumpIfFlagZero2", "fj", DO_NOT_QUIT,""), + ("ScriptCommand_IncrementFlagValue", "f", DO_NOT_QUIT,""), + ("ScriptCommand_EndScriptLoop7", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop8", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop9", "q", QUIT_CONTINUE_CODE,""), + ("ScriptCommand_EndScriptLoop10", "q", QUIT_CONTINUE_CODE,"") ] main() |