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diff --git a/tools/script_extractor.py b/tools/script_extractor.py
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+#!/usr/bin/env python3
+###############################################################################
+###### Use: python3 tools/script_extractor --noauto --error location ######
+###### --noauto turns off automatic script parsing (enter to continue) ######
+###### --error stops execution if an error occurs ######
+###### location can be local to bank or global. This program assumes ######
+###### every script is in bank 3, which seems to be the case. ######
+###### ######
+###### Script list is a work in progress. The following arguments are ######
+###### accepted and accounted for. ######
+###### b - byte w - word j - jump (within script) t - text (tx) ######
+###### f - flag d - direction i - decimal byte m - npc move ptr ######
+###### q - Used when the script's arguments have not been determined yet ######
+###############################################################################
+import argparse
+
+# Quit Types
+DO_NOT_QUIT = 0
+QUIT_CONTINUE_CODE = 1
+QUIT_JUMP = 2
+QUIT_SPECIAL = 3
+QUIT_DEBUG = -1
+
+dir_list = ["NORTH","EAST","SOUTH","WEST"]
+
+def printHeader(loc, prefix):
+ ls = format(loc,"04x")
+ lsa = format(loc-0x8000,"04x")
+ print(prefix + ls + ": ; " + ls + " (3:" + lsa + ")" )
+
+def extractMovement(game_data, loc, errQuit):
+ printHeader(loc, "NPCMovement_")
+ loc -= 1 # so we can continue without breaking things
+ while game_data[loc+1] != 0xff:
+ loc += 1
+ dirLow = game_data[loc] & 0x0f
+ if dirLow > 3:
+ print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x"))
+ if errQuit:
+ return QUIT_DEBUG
+ continue
+ lineStr = "\tdb " + dir_list[dirLow]
+ dirHigh = game_data[loc] & 0xf0
+ if dirHigh == 0x80:
+ lineStr += " | NO_MOVE"
+ elif dirHigh != 0x00:
+ print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x"))
+ if errQuit:
+ return QUIT_DEBUG
+ continue
+ print(lineStr)
+ print("\tdb $ff")
+ print("; " + format(loc+2,"04x"))
+ return DO_NOT_QUIT
+
+def decodeLine(scriptList, game_data, loc, ignore_broken, locList):
+ currLine = scriptList[game_data[loc]]
+ ret = "\trun_command " + currLine[0] + "\n"
+ loc+=1
+ quit = currLine[2]
+ for c in currLine[1]:
+ if c == "b":
+ ret += "\tdb $" + format(game_data[loc],"02x") + "\n"
+ loc += 1
+ elif c == "i":
+ ret += "\tdb " + str(game_data[loc]) + "\n"
+ loc += 1
+ elif c == "w":
+ ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n"
+ loc += 2
+ elif c == "j":
+ wordLoc = (game_data[loc] + (game_data[loc+1]<<8))
+ if wordLoc == 0000:
+ ret += "\tdw NO_JUMP\n"
+ else:
+ ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n"
+ locList.append(wordLoc)
+ loc += 2
+ elif c == "t":
+ addr = (game_data[loc] + (game_data[loc+1]<<8))
+ if addr == 0:
+ ret += "\tdw $0000\n"
+ else:
+ ret += "\ttx Text" + format(addr,"04x") + "\n"
+ loc += 2
+ elif c == "f":
+ ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n"
+ loc += 1
+ elif c == "d":
+ ret += "\tdb " + dir_list[game_data[loc]] + "\n"
+ loc += 1
+ elif c == "m":
+ wordLoc = (game_data[loc] + (game_data[loc+1]<<8))
+ ret += "\tdw NPCMovement_" + format(wordLoc + 0x8000, "04x") + "\n"
+ loc += 2
+ elif c == "q":
+ print("haven't updated data for this yet")
+ if not ignore_broken:
+ quit = QUIT_DEBUG
+ else:
+ print("UNACCEPTED CHARACTER: " + c)
+ return (loc, ret, quit)
+
+def main():
+ scriptList = createList()
+ locList = []
+
+ parser = argparse.ArgumentParser(description='Pokemon TCG Script Extractor')
+ parser.add_argument('--noauto', action='store_true', help='turns off automatic script parsing')
+ parser.add_argument('--error', action='store_true', help='stops execution if an error occurs')
+ parser.add_argument('-m', '--movement', action='store_true', help='interprets bytes as a movement sequence rather than a Script')
+ parser.add_argument('-r', '--rom', default="baserom.gbc", help='rom file to extract script from')
+ parser.add_argument('locations', nargs="+", help='locations to extract from. May be local to bank or global.')
+ args = parser.parse_args()
+ for locStr in args.locations:
+ loc = int(locStr,0)
+ if loc > 0x7fff:
+ # Must be a global location
+ loc -= 0x8000
+ locList.append(loc)
+
+ # this is a list of every start location we've read to avoid infinite loops
+ exploredList = []
+
+ with open(args.rom, "rb") as file:
+ game_data = file.read()
+
+ auto = not args.noauto
+ end = DO_NOT_QUIT
+ ignore_broken = not args.error
+ while (len(locList) > 0 and end != QUIT_DEBUG):
+ locList.sort() # export parts in order somewhat
+ loc = locList.pop(0) + 0x8000
+ if args.movement:
+ end = extractMovement(game_data,loc, args.error)
+ else:
+ end = printScript(game_data, loc, auto, ignore_broken, scriptList,\
+ locList, exploredList)
+
+def printScript(game_data, loc, auto, ignore_broken, scriptList, \
+ locList, exploredList):
+ if loc in exploredList:
+ return
+ exploredList.append(loc)
+ script = ""
+ end = DO_NOT_QUIT
+ if game_data[loc] != 0xe7:
+ #print("Error: first byte was not start_script")
+ print(".ows_" + format(loc,"04x"))
+ else:
+
+ # TODO this is hacky please don't do this
+ printHeader(loc, "Script_")
+ loc += 1
+ print("\tstart_script")
+ while end == DO_NOT_QUIT:
+ loc, outstr, end = decodeLine(scriptList,game_data,loc,ignore_broken,locList)
+ outstr = outstr[:-1] # [:-1] strips the newline at the end
+ if auto:
+ print(outstr)
+ else:
+ input(outstr)
+ warning = ""
+ if end == QUIT_CONTINUE_CODE:
+ warning = " WARNING: There is probably regular assembly here"
+
+ print("; " + hex(loc) + warning)
+
+ # if the next byte is a ret, print it for the continue_code case
+ if game_data[loc] == 0xc9:
+ print("\tret")
+
+ return end
+
+def createList(): # this is a func just so all this can go at the bottom
+ # name, arg list, is an ender
+ return [
+ ("ScriptCommand_EndScriptLoop1", "", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_CloseAdvancedTextBox", "", DO_NOT_QUIT),
+ ("ScriptCommand_PrintTextString", "t", DO_NOT_QUIT),
+ ("Func_ccdc", "t", DO_NOT_QUIT),
+ ("ScriptCommand_AskQuestionJump", "tj", DO_NOT_QUIT), # more complex behavior too (jumping)
+ ("ScriptCommand_StartBattle", "bbb", DO_NOT_QUIT),
+ ("ScriptCommand_PrintVariableText", "tt", DO_NOT_QUIT),
+ ("Func_cda8", "bbbb", DO_NOT_QUIT),
+ ("ScriptCommand_PrintTextQuitFully", "t", QUIT_SPECIAL),
+ ("Func_cdcb", "", DO_NOT_QUIT),
+ ("ScriptCommand_MoveActiveNPCByDirection", "w", DO_NOT_QUIT),
+ ("ScriptCommand_CloseTextBox", "", DO_NOT_QUIT),
+ ("ScriptCommand_GiveBoosterPacks", "bbb", DO_NOT_QUIT),
+ ("Func_cf0c", "bj", DO_NOT_QUIT), # more complex behavior too (jumping)
+ ("Func_cf12", "bj", DO_NOT_QUIT),
+ ("ScriptCommand_GiveCard", "b", DO_NOT_QUIT),
+ ("ScriptCommand_TakeCard", "b", DO_NOT_QUIT),
+ ("Func_cf53", "w", DO_NOT_QUIT), # more complex behavior too (jumping)
+ ("Func_cf7b", "", DO_NOT_QUIT),
+ ("Func_cf2d", "bbbb", DO_NOT_QUIT), # more complex behavior too (jumping + ??)
+ ("Func_cf96", "w", DO_NOT_QUIT), # only jumps? still needs args to do that though
+ ("Func_cfc6", "b", DO_NOT_QUIT),
+ ("Func_cfd4", "", DO_NOT_QUIT),
+ ("Func_d00b", "", DO_NOT_QUIT), # includes something with random and extra data
+ ("Func_d025", "w", DO_NOT_QUIT), # possibly only jumps, still needs args
+ ("Func_d032", "w", DO_NOT_QUIT), # see above
+ ("Func_d03f", "", DO_NOT_QUIT),
+ ("ScriptCommand_Jump", "j", QUIT_JUMP), # jumps to d
+ ("ScriptCommand_TryGiveMedalPCPacks", "", DO_NOT_QUIT),
+ ("ScriptCommand_SetPlayerDirection", "d", DO_NOT_QUIT),
+ ("ScriptCommand_MovePlayer", "db", DO_NOT_QUIT),
+ ("ScriptCommand_ShowCardReceivedScreen", "b", DO_NOT_QUIT),
+ ("ScriptCommand_SetDialogName", "b", DO_NOT_QUIT),
+ ("ScriptCommand_SetNextNPCandScript", "bj", DO_NOT_QUIT),
+ ("Func_d095", "bbb", DO_NOT_QUIT),
+ ("Func_d0be", "bb", DO_NOT_QUIT),
+ ("ScriptCommand_DoFrames", "i", DO_NOT_QUIT),
+ ("Func_d0d9", "bbw", DO_NOT_QUIT), # jumps but still needs args
+ ("ScriptCommand_JumpIfPlayerCoordMatches", "iij", DO_NOT_QUIT), # jumps but still needs args
+ ("ScriptCommand_MoveActiveNPC", "m", DO_NOT_QUIT),
+ ("ScriptCommand_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT),
+ ("Func_d103", "q", DO_NOT_QUIT),
+ ("Func_d125", "b", DO_NOT_QUIT),
+ ("Func_d135", "b", DO_NOT_QUIT),
+ ("Func_d16b", "b", DO_NOT_QUIT),
+ ("Func_cd4f", "bbb", DO_NOT_QUIT),
+ ("Func_cd94", "q", DO_NOT_QUIT),
+ ("ScriptCommand_MoveWramNPC", "m", DO_NOT_QUIT),
+ ("Func_cdd8", "", DO_NOT_QUIT),
+ ("Func_cdf5", "bb", DO_NOT_QUIT),
+ ("Func_d195", "", DO_NOT_QUIT),
+ ("Func_d1ad", "", DO_NOT_QUIT),
+ ("Func_d1b3", "", DO_NOT_QUIT),
+ ("ScriptCommand_QuitScriptFully", "", QUIT_SPECIAL),
+ ("Func_d244", "q", DO_NOT_QUIT),
+ ("Func_d24c", "q", DO_NOT_QUIT),
+ ("ScriptCommand_OpenDeckMachine", "b", DO_NOT_QUIT),
+ ("Func_d271", "q", DO_NOT_QUIT),
+ ("ScriptCommand_EnterMap", "bbood", DO_NOT_QUIT),
+ ("ScriptCommand_MoveArbitraryNPC", "bm", DO_NOT_QUIT),
+ ("Func_d209", "", DO_NOT_QUIT),
+ ("Func_d38f", "b", DO_NOT_QUIT),
+ ("Func_d396", "b", DO_NOT_QUIT),
+ ("Func_cd76", "", DO_NOT_QUIT),
+ ("Func_d39d", "b", DO_NOT_QUIT),
+ ("Func_d3b9", "", DO_NOT_QUIT),
+ ("ScriptCommand_TryGivePCPack", "b", DO_NOT_QUIT),
+ ("ScriptCommand_nop", "", DO_NOT_QUIT),
+ ("Func_d3d4", "q", DO_NOT_QUIT),
+ ("Func_d3e0", "", DO_NOT_QUIT),
+ ("Func_d3fe", "q", DO_NOT_QUIT),
+ ("Func_d408", "b", DO_NOT_QUIT),
+ ("Func_d40f", "q", DO_NOT_QUIT),
+ ("ScriptCommand_PlaySFX", "b", DO_NOT_QUIT),
+ ("ScriptCommand_PauseSong", "q", DO_NOT_QUIT),
+ ("ScriptCommand_ResumeSong", "q", DO_NOT_QUIT),
+ ("Func_d41d", "", DO_NOT_QUIT),
+ ("ScriptCommand_WaitForSongToFinish", "q", DO_NOT_QUIT),
+ ("Func_d435", "b", DO_NOT_QUIT),
+ ("ScriptCommand_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT),
+ ("Func_d2f6", "q", DO_NOT_QUIT),
+ ("Func_d317", "", DO_NOT_QUIT),
+ ("Func_d43d", "", DO_NOT_QUIT),
+ ("ScriptCommand_EndScriptLoop2", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop3", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop4", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop5", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop6", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_SetFlagValue", "fb", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagZero1", "fj", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagNonzero1", "q", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagEqual", "fbj", DO_NOT_QUIT), # also capable of jumping
+ ("ScriptCommand_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT), # jumps
+ ("ScriptCommand_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT),
+ ("ScriptCommand_MaxOutFlagValue", "f", DO_NOT_QUIT),
+ ("ScriptCommand_ZeroOutFlagValue", "f", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT),
+ ("ScriptCommand_JumpIfFlagZero2", "fj", DO_NOT_QUIT),
+ ("ScriptCommand_IncrementFlagValue", "f", DO_NOT_QUIT),
+ ("ScriptCommand_EndScriptLoop7", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop8", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop9", "q", QUIT_CONTINUE_CODE),
+ ("ScriptCommand_EndScriptLoop10", "q", QUIT_CONTINUE_CODE)
+ ]
+
+main()