diff options
Diffstat (limited to 'tools/script_extractor.py')
-rw-r--r-- | tools/script_extractor.py | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/tools/script_extractor.py b/tools/script_extractor.py new file mode 100644 index 0000000..f043010 --- /dev/null +++ b/tools/script_extractor.py @@ -0,0 +1,284 @@ +#!/usr/bin/env python3 +############################################################################### +###### Use: python3 tools/script_extractor --noauto --error location ###### +###### --noauto turns off automatic script parsing (enter to continue) ###### +###### --error stops execution if an error occurs ###### +###### location can be local to bank or global. This program assumes ###### +###### every script is in bank 3, which seems to be the case. ###### +###### ###### +###### Script list is a work in progress. The following arguments are ###### +###### accepted and accounted for. ###### +###### b - byte w - word j - jump (within script) t - text (tx) ###### +###### f - flag d - direction i - decimal byte m - npc move ptr ###### +###### q - Used when the script's arguments have not been determined yet ###### +############################################################################### +import argparse + +# Quit Types +DO_NOT_QUIT = 0 +QUIT_CONTINUE_CODE = 1 +QUIT_JUMP = 2 +QUIT_SPECIAL = 3 +QUIT_DEBUG = -1 + +dir_list = ["NORTH","EAST","SOUTH","WEST"] + +def printHeader(loc, prefix): + ls = format(loc,"04x") + lsa = format(loc-0x8000,"04x") + print(prefix + ls + ": ; " + ls + " (3:" + lsa + ")" ) + +def extractMovement(game_data, loc, errQuit): + printHeader(loc, "NPCMovement_") + loc -= 1 # so we can continue without breaking things + while game_data[loc+1] != 0xff: + loc += 1 + dirLow = game_data[loc] & 0x0f + if dirLow > 3: + print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x")) + if errQuit: + return QUIT_DEBUG + continue + lineStr = "\tdb " + dir_list[dirLow] + dirHigh = game_data[loc] & 0xf0 + if dirHigh == 0x80: + lineStr += " | NO_MOVE" + elif dirHigh != 0x00: + print("ERROR: [" + format(loc,"04x") + "] was not a valid direction. Got: " + format(game_data[loc],"02x")) + if errQuit: + return QUIT_DEBUG + continue + print(lineStr) + print("\tdb $ff") + print("; " + format(loc+2,"04x")) + return DO_NOT_QUIT + +def decodeLine(scriptList, game_data, loc, ignore_broken, locList): + currLine = scriptList[game_data[loc]] + ret = "\trun_command " + currLine[0] + "\n" + loc+=1 + quit = currLine[2] + for c in currLine[1]: + if c == "b": + ret += "\tdb $" + format(game_data[loc],"02x") + "\n" + loc += 1 + elif c == "i": + ret += "\tdb " + str(game_data[loc]) + "\n" + loc += 1 + elif c == "w": + ret += "\tdw $" + format((game_data[loc] + (game_data[loc+1]<<8)),"04x") + "\n" + loc += 2 + elif c == "j": + wordLoc = (game_data[loc] + (game_data[loc+1]<<8)) + if wordLoc == 0000: + ret += "\tdw NO_JUMP\n" + else: + ret += "\tdw .ows_" + format(wordLoc+0x8000,"04x") + "\n" + locList.append(wordLoc) + loc += 2 + elif c == "t": + addr = (game_data[loc] + (game_data[loc+1]<<8)) + if addr == 0: + ret += "\tdw $0000\n" + else: + ret += "\ttx Text" + format(addr,"04x") + "\n" + loc += 2 + elif c == "f": + ret += "\tdb EVENT_FLAG_" + format(game_data[loc],"02X") + "\n" + loc += 1 + elif c == "d": + ret += "\tdb " + dir_list[game_data[loc]] + "\n" + loc += 1 + elif c == "m": + wordLoc = (game_data[loc] + (game_data[loc+1]<<8)) + ret += "\tdw NPCMovement_" + format(wordLoc + 0x8000, "04x") + "\n" + loc += 2 + elif c == "q": + print("haven't updated data for this yet") + if not ignore_broken: + quit = QUIT_DEBUG + else: + print("UNACCEPTED CHARACTER: " + c) + return (loc, ret, quit) + +def main(): + scriptList = createList() + locList = [] + + parser = argparse.ArgumentParser(description='Pokemon TCG Script Extractor') + parser.add_argument('--noauto', action='store_true', help='turns off automatic script parsing') + parser.add_argument('--error', action='store_true', help='stops execution if an error occurs') + parser.add_argument('-m', '--movement', action='store_true', help='interprets bytes as a movement sequence rather than a Script') + parser.add_argument('-r', '--rom', default="baserom.gbc", help='rom file to extract script from') + parser.add_argument('locations', nargs="+", help='locations to extract from. May be local to bank or global.') + args = parser.parse_args() + for locStr in args.locations: + loc = int(locStr,0) + if loc > 0x7fff: + # Must be a global location + loc -= 0x8000 + locList.append(loc) + + # this is a list of every start location we've read to avoid infinite loops + exploredList = [] + + with open(args.rom, "rb") as file: + game_data = file.read() + + auto = not args.noauto + end = DO_NOT_QUIT + ignore_broken = not args.error + while (len(locList) > 0 and end != QUIT_DEBUG): + locList.sort() # export parts in order somewhat + loc = locList.pop(0) + 0x8000 + if args.movement: + end = extractMovement(game_data,loc, args.error) + else: + end = printScript(game_data, loc, auto, ignore_broken, scriptList,\ + locList, exploredList) + +def printScript(game_data, loc, auto, ignore_broken, scriptList, \ + locList, exploredList): + if loc in exploredList: + return + exploredList.append(loc) + script = "" + end = DO_NOT_QUIT + if game_data[loc] != 0xe7: + #print("Error: first byte was not start_script") + print(".ows_" + format(loc,"04x")) + else: + + # TODO this is hacky please don't do this + printHeader(loc, "Script_") + loc += 1 + print("\tstart_script") + while end == DO_NOT_QUIT: + loc, outstr, end = decodeLine(scriptList,game_data,loc,ignore_broken,locList) + outstr = outstr[:-1] # [:-1] strips the newline at the end + if auto: + print(outstr) + else: + input(outstr) + warning = "" + if end == QUIT_CONTINUE_CODE: + warning = " WARNING: There is probably regular assembly here" + + print("; " + hex(loc) + warning) + + # if the next byte is a ret, print it for the continue_code case + if game_data[loc] == 0xc9: + print("\tret") + + return end + +def createList(): # this is a func just so all this can go at the bottom + # name, arg list, is an ender + return [ + ("ScriptCommand_EndScriptLoop1", "", QUIT_CONTINUE_CODE), + ("ScriptCommand_CloseAdvancedTextBox", "", DO_NOT_QUIT), + ("ScriptCommand_PrintTextString", "t", DO_NOT_QUIT), + ("Func_ccdc", "t", DO_NOT_QUIT), + ("ScriptCommand_AskQuestionJump", "tj", DO_NOT_QUIT), # more complex behavior too (jumping) + ("ScriptCommand_StartBattle", "bbb", DO_NOT_QUIT), + ("ScriptCommand_PrintVariableText", "tt", DO_NOT_QUIT), + ("Func_cda8", "bbbb", DO_NOT_QUIT), + ("ScriptCommand_PrintTextQuitFully", "t", QUIT_SPECIAL), + ("Func_cdcb", "", DO_NOT_QUIT), + ("ScriptCommand_MoveActiveNPCByDirection", "w", DO_NOT_QUIT), + ("ScriptCommand_CloseTextBox", "", DO_NOT_QUIT), + ("ScriptCommand_GiveBoosterPacks", "bbb", DO_NOT_QUIT), + ("Func_cf0c", "bj", DO_NOT_QUIT), # more complex behavior too (jumping) + ("Func_cf12", "bj", DO_NOT_QUIT), + ("ScriptCommand_GiveCard", "b", DO_NOT_QUIT), + ("ScriptCommand_TakeCard", "b", DO_NOT_QUIT), + ("Func_cf53", "w", DO_NOT_QUIT), # more complex behavior too (jumping) + ("Func_cf7b", "", DO_NOT_QUIT), + ("Func_cf2d", "bbbb", DO_NOT_QUIT), # more complex behavior too (jumping + ??) + ("Func_cf96", "w", DO_NOT_QUIT), # only jumps? still needs args to do that though + ("Func_cfc6", "b", DO_NOT_QUIT), + ("Func_cfd4", "", DO_NOT_QUIT), + ("Func_d00b", "", DO_NOT_QUIT), # includes something with random and extra data + ("Func_d025", "w", DO_NOT_QUIT), # possibly only jumps, still needs args + ("Func_d032", "w", DO_NOT_QUIT), # see above + ("Func_d03f", "", DO_NOT_QUIT), + ("ScriptCommand_Jump", "j", QUIT_JUMP), # jumps to d + ("ScriptCommand_TryGiveMedalPCPacks", "", DO_NOT_QUIT), + ("ScriptCommand_SetPlayerDirection", "d", DO_NOT_QUIT), + ("ScriptCommand_MovePlayer", "db", DO_NOT_QUIT), + ("ScriptCommand_ShowCardReceivedScreen", "b", DO_NOT_QUIT), + ("ScriptCommand_SetDialogName", "b", DO_NOT_QUIT), + ("ScriptCommand_SetNextNPCandScript", "bj", DO_NOT_QUIT), + ("Func_d095", "bbb", DO_NOT_QUIT), + ("Func_d0be", "bb", DO_NOT_QUIT), + ("ScriptCommand_DoFrames", "i", DO_NOT_QUIT), + ("Func_d0d9", "bbw", DO_NOT_QUIT), # jumps but still needs args + ("ScriptCommand_JumpIfPlayerCoordMatches", "iij", DO_NOT_QUIT), # jumps but still needs args + ("ScriptCommand_MoveActiveNPC", "m", DO_NOT_QUIT), + ("ScriptCommand_GiveOneOfEachTrainerBooster", "", DO_NOT_QUIT), + ("Func_d103", "q", DO_NOT_QUIT), + ("Func_d125", "b", DO_NOT_QUIT), + ("Func_d135", "b", DO_NOT_QUIT), + ("Func_d16b", "b", DO_NOT_QUIT), + ("Func_cd4f", "bbb", DO_NOT_QUIT), + ("Func_cd94", "q", DO_NOT_QUIT), + ("ScriptCommand_MoveWramNPC", "m", DO_NOT_QUIT), + ("Func_cdd8", "", DO_NOT_QUIT), + ("Func_cdf5", "bb", DO_NOT_QUIT), + ("Func_d195", "", DO_NOT_QUIT), + ("Func_d1ad", "", DO_NOT_QUIT), + ("Func_d1b3", "", DO_NOT_QUIT), + ("ScriptCommand_QuitScriptFully", "", QUIT_SPECIAL), + ("Func_d244", "q", DO_NOT_QUIT), + ("Func_d24c", "q", DO_NOT_QUIT), + ("ScriptCommand_OpenDeckMachine", "b", DO_NOT_QUIT), + ("Func_d271", "q", DO_NOT_QUIT), + ("ScriptCommand_EnterMap", "bbood", DO_NOT_QUIT), + ("ScriptCommand_MoveArbitraryNPC", "bm", DO_NOT_QUIT), + ("Func_d209", "", DO_NOT_QUIT), + ("Func_d38f", "b", DO_NOT_QUIT), + ("Func_d396", "b", DO_NOT_QUIT), + ("Func_cd76", "", DO_NOT_QUIT), + ("Func_d39d", "b", DO_NOT_QUIT), + ("Func_d3b9", "", DO_NOT_QUIT), + ("ScriptCommand_TryGivePCPack", "b", DO_NOT_QUIT), + ("ScriptCommand_nop", "", DO_NOT_QUIT), + ("Func_d3d4", "q", DO_NOT_QUIT), + ("Func_d3e0", "", DO_NOT_QUIT), + ("Func_d3fe", "q", DO_NOT_QUIT), + ("Func_d408", "b", DO_NOT_QUIT), + ("Func_d40f", "q", DO_NOT_QUIT), + ("ScriptCommand_PlaySFX", "b", DO_NOT_QUIT), + ("ScriptCommand_PauseSong", "q", DO_NOT_QUIT), + ("ScriptCommand_ResumeSong", "q", DO_NOT_QUIT), + ("Func_d41d", "", DO_NOT_QUIT), + ("ScriptCommand_WaitForSongToFinish", "q", DO_NOT_QUIT), + ("Func_d435", "b", DO_NOT_QUIT), + ("ScriptCommand_AskQuestionJumpDefaultYes", "tj", DO_NOT_QUIT), + ("Func_d2f6", "q", DO_NOT_QUIT), + ("Func_d317", "", DO_NOT_QUIT), + ("Func_d43d", "", DO_NOT_QUIT), + ("ScriptCommand_EndScriptLoop2", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop3", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop4", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop5", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop6", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_SetFlagValue", "fb", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagZero1", "fj", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagNonzero1", "q", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagEqual", "fbj", DO_NOT_QUIT), # also capable of jumping + ("ScriptCommand_JumpIfFlagNotEqual", "fbj", DO_NOT_QUIT), # jumps + ("ScriptCommand_JumpIfFlagNotLessThan", "fbj", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagLessThan", "fbj", DO_NOT_QUIT), + ("ScriptCommand_MaxOutFlagValue", "f", DO_NOT_QUIT), + ("ScriptCommand_ZeroOutFlagValue", "f", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagNonzero2", "fj", DO_NOT_QUIT), + ("ScriptCommand_JumpIfFlagZero2", "fj", DO_NOT_QUIT), + ("ScriptCommand_IncrementFlagValue", "f", DO_NOT_QUIT), + ("ScriptCommand_EndScriptLoop7", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop8", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop9", "q", QUIT_CONTINUE_CODE), + ("ScriptCommand_EndScriptLoop10", "q", QUIT_CONTINUE_CODE) + ] + +main() |