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2016-02-15Rename battle->duel and expand on menu wram addressesxCrystal
2016-02-15Replace a few static addressesdannye
2016-02-15Disassembled Battle Submenu functionsanmart
Disassembled a pointer table to each battle submenu and some code mentioned in their functions, documented two wram bytes
2016-02-09Made player_turn and opponent_turn values more clearanmart
2016-02-09Provided labels for various dataanmart
Defined two new labels in wram. Defined names for the oddly arbitrary values representing whose turn it is in battle. Renamed labels for some parts of the dueling main loop and loss function.
2016-01-28Fix three byte loads from high ramdannye
2016-01-28hram.odannye
2016-01-28Use ldhdannye
2016-01-28Use text processing constants in text processing routineArchaemic
2016-01-27EOLs Windows->UNIXdannye
2016-01-26Clean up white spacedannye
2016-01-26Clean up move effect flagsdannye
use generic constant names for unnamed flags, so that if they are named in the future, it will not be a chore
2016-01-26Rename deck name text stringsdannye
2016-01-26wDoFrameFunctionxCrystal
2016-01-26DoFramexCrystal
2016-01-26more home incbinsxCrystal
2016-01-26more duel incbinsxCrystal
2016-01-26more incbins and labelsxCrystal
2016-01-26duel related labels/documentation 4xCrystal
also some more text box stuff
2016-01-25duel related labels/documentation 3xCrystal
also timer counters and rng sources
2016-01-25duel related labels/documentation 2xCrystal
2016-01-25duel related labels/documentation 1xCrystal
2016-01-25card effect commands labelsxCrystal
2016-01-20more card data documentationxCrystal
2016-01-19finish labeling/documenting text box related functionsxCrystal
2016-01-18another sgb packet and miscxCrystal
2016-01-17rename to DrawLabeledTextBox and DrawRegularTextBoxxCrystal
2016-01-17more draw text box and related functionsxCrystal
2016-01-17generate .map filexCrystal
2016-01-17draw menu box functions and rename CallF to CallHLxCrystal
2016-01-17name some ram addresses and functions, mostly menu input relatedxCrystal
also replace other wram/hram addresses that were hardcoded despite the label already existing
2016-01-17disassemble more incbins and sgb packetsxCrystal
2016-01-17Generalize to "effect commands", even for trainer cards, to avoid confusionxCrystal
2016-01-17disassemble GetCardPointer (0:2f7c)xCrystal
2016-01-17dissasemble 2fcb-302cxCrystal
2016-01-16some label/commentary correctionsxCrystal
2016-01-16clean up wram.asmxCrystal
2016-01-16accidentally messed up the commentaryxCrystal
2016-01-16organize move effect commandsxCrystal
2016-01-16dump move effect commands dataxCrystal
2016-01-16player and opponent card data in wramxCrystal
2016-01-16document more card fields: move effect statusxCrystal
2016-01-16document more card fields: move effect categoryxCrystal
2016-01-16no more underscores in card text pointersxCrystal
2016-01-16gfx macroxCrystal
2016-01-16fix some typos and use lowercase for prepositions in move namesxCrystal
2016-01-16label card names and descriptionsxCrystal
2016-01-14energy macroxCrystal
2015-09-07Use gfx.py instead of rgbgfxdannye
maintain this gfx.py branch until rgbgfx becomes an integral part of rgbds
2015-03-19Merge pull request #6 from stag019/srcrgbgfxDaniel Harding
Move source code into "src/". Update Makefile/scan_includes.