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Pokémon Trading Card Game
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misc_constants.asm
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Author
2021-06-12
Add sprite animation constants
dannye
and rename more misc wram labels
2021-06-05
Merge https://github.com/pret/poketcg into temp
ElectroDeoxys
2021-06-05
Finish Bank 6
ElectroDeoxys
2021-06-04
Disassemble the challenge machine
dannye
2021-02-22
Disassemble and document Card Pop! functions
ElectroDeoxys
2021-01-17
Improve some labels in bank 3
dannye
2019-10-24
Uncovered NPC Movement and named OWObjects
Andrew Martinek
2019-10-06
Fixed a few macros that were giving weird code. Updated tcgdisasm
Andrew Martinek
2019-10-06
Uncovered a lot of NPC map data and loading functions.
Andrew Martinek
2019-09-23
Fleshed out flags a lot
Andrew Martinek
2018-07-21
More hw constants and various clean up/documentation
xCrystal
2018-02-27
GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLD
xCrystal
2018-02-27
Document main menu and game event functions
xCrystal
2018-02-17
SPRITE_ANIM_ constants (for the sprite anim buffer
xCrystal
2018-02-17
Create sprite_buffer_struct
xCrystal
2018-02-16
Reorganize some graphics
xCrystal
2018-02-16
Correct palette engine functions and more clean up
xCrystal
2018-02-08
Misc formatting and labeling
xCrystal
2016-03-05
use joypad constants
xCrystal
2016-02-16
define duelvar constants
xCrystal
2016-02-09
Made player_turn and opponent_turn values more clear
anmart
2016-02-09
Provided labels for various data
anmart
Defined two new labels in wram. Defined names for the oddly arbitrary values representing whose turn it is in battle. Renamed labels for some parts of the dueling main loop and loss function.
2015-03-14
Move source code into "src/". Update Makefile/scan_includes.
stag019