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Author
2020-05-01
Re-structure deck AI routines and macros
ElectroDeoxys
2020-04-29
Partially document duelist NPC struct
dannye
2020-04-25
Terror Strike effect command and related routines
ElectroDeoxys
2020-04-24
Merge branch 'master' into master
xCrystal
2020-04-23
First contributions
JappaWakka
2020-04-22
Added some AI related constants
ElectroDeoxys
2019-11-14
Merge pull request #62 from jidoc01/master
Aroymart
2019-10-29
Finished extracting Challenge Hall scripts
Andrew Martinek
2019-10-28
extracted a lot of challenge hall scripts
Andrew Martinek
2019-10-25
a bit more scripting stuff, figured out more npc data
Andrew Martinek
2019-10-24
Uncovered NPC Movement and named OWObjects
Andrew Martinek
2019-10-13
More scripts, start to figure out mapscripts
Andrew Martinek
2019-10-08
Created python script to calculate progress and documented some scripts
Andrew Martinek
2019-10-07
Clean up codes in animation
jidoc01
2019-10-07
Replace spaces with tabs, and ani_ with anim_
jidoc01
2019-10-06
Uncovered a lot of NPC map data and loading functions.
Andrew Martinek
2019-10-03
Ronald scripts and overworld data routines. Also made script extractor better
Andrew Martinek
2019-10-02
layout another NPC script, make some assumptions about flags
Andrew Martinek
2019-10-01
Analyze animation data & Add animation constants
jidoc01
2019-09-27
Disassemble move animation data
jidoc01
2019-09-23
Fleshed out flags a lot
Andrew Martinek
2019-09-15
Lots of NPC data, some temp. comments on mapdatapointers
Andrew Martinek
2019-09-12
Script reversing
Andrew Martinek
2019-09-10
Fix move flag constants and some card constants
ElectroDeoxys
2019-09-07
Add constants for CheckLoadedMoveFlag
ElectroDeoxys
2019-07-21
Effect command constants and documentation
xCrystal
2019-07-21
More progress related to move effects
xCrystal
2018-07-22
home.asm clean up - part 1
xCrystal
2018-07-21
More hw constants and various clean up/documentation
xCrystal
2018-06-30
Rename 'Kind' labels (issue #36)
xCrystal
2018-02-26
Finish documenting booster packs and wFlushPaletteFlags constants
xCrystal
2018-02-20
A few text labels
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-15
Style
xCrystal
2018-02-10
Refractor/rearrange some macros
xCrystal
2018-02-08
Misc formatting and labeling
xCrystal
2018-02-08
Move booster pack data to data/
xCrystal
2018-02-07
More accurate card type constants
xCrystal
2018-02-07
Use const to enumerate constants
xCrystal
2018-02-07
More home disasm and misc
xCrystal
2018-02-07
More home disassembly
xCrystal
2018-02-06
Fix redundant file names in src/data/
xCrystal
2016-09-18
more move effects
xCrystal
2016-09-18
more type $03 effects
xCrystal
2016-09-18
Foul Odor and Stiffen effects
xCrystal
2016-09-17
Acid effect and CheckNoDamageOrEffect
xCrystal
2016-09-17
unknown2 param of move struct is actually its animation
xCrystal
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ...
Andrew Martinek
2016-03-05
figure out substatus duelvars
xCrystal
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