Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-01 | Re-structure deck AI routines and macros | ElectroDeoxys | |
2020-04-29 | Partially document duelist NPC struct | dannye | |
2020-04-25 | Terror Strike effect command and related routines | ElectroDeoxys | |
2020-04-24 | Merge branch 'master' into master | xCrystal | |
2020-04-23 | First contributions | JappaWakka | |
- Renamed some generic variables - Changed variable ThrashDescriptiPn to ThrashDescriptiOn (TrashDescription, the O and P were to clarify which letter I changed) | |||
2020-04-22 | Added some AI related constants | ElectroDeoxys | |
2019-11-14 | Merge pull request #62 from jidoc01/master | Aroymart | |
Disassemble bank 6, 7 (Animation Procedure) | |||
2019-10-29 | Finished extracting Challenge Hall scripts | Andrew Martinek | |
2019-10-28 | extracted a lot of challenge hall scripts | Andrew Martinek | |
2019-10-25 | a bit more scripting stuff, figured out more npc data | Andrew Martinek | |
2019-10-24 | Uncovered NPC Movement and named OWObjects | Andrew Martinek | |
2019-10-13 | More scripts, start to figure out mapscripts | Andrew Martinek | |
2019-10-08 | Created python script to calculate progress and documented some scripts | Andrew Martinek | |
2019-10-07 | Clean up codes in animation | jidoc01 | |
Now I will use only a tab(no 4 spaces) when a new line initiates a instruction or a macro. And for code alignment, I will use spaces(no tabs) between code and operands. Even though you could see aligned codes just with tabs in editors, some of environments, like a web, print them in various ways. | |||
2019-10-07 | Replace spaces with tabs, and ani_ with anim_ | jidoc01 | |
For code readability, removed spaces, and added tabs. And the prefix 'ani' in macro name was changed to 'anim', as the latter seems more usual. | |||
2019-10-06 | Uncovered a lot of NPC map data and loading functions. | Andrew Martinek | |
2019-10-03 | Ronald scripts and overworld data routines. Also made script extractor better | Andrew Martinek | |
2019-10-02 | layout another NPC script, make some assumptions about flags | Andrew Martinek | |
2019-10-01 | Analyze animation data & Add animation constants | jidoc01 | |
Analyzed data structure for animation, and formatted data in "move_animations.asm". But still needs analysis on which effect using which code. | |||
2019-09-27 | Disassemble move animation data | jidoc01 | |
The disassembled data is pretty huge, so I moved it into a new separated file(data/move_animations.asm). I've just named the data labels in a simple way, and it's needed to rename them depending on their corresponding move names. | |||
2019-09-23 | Fleshed out flags a lot | Andrew Martinek | |
2019-09-15 | Lots of NPC data, some temp. comments on mapdatapointers | Andrew Martinek | |
2019-09-12 | Script reversing | Andrew Martinek | |
2019-09-10 | Fix move flag constants and some card constants | ElectroDeoxys | |
2019-09-07 | Add constants for CheckLoadedMoveFlag | ElectroDeoxys | |
2019-07-21 | Effect command constants and documentation | xCrystal | |
2019-07-21 | More progress related to move effects | xCrystal | |
2018-07-22 | home.asm clean up - part 1 | xCrystal | |
2018-07-21 | More hw constants and various clean up/documentation | xCrystal | |
2018-06-30 | Rename 'Kind' labels (issue #36) | xCrystal | |
2018-02-26 | Finish documenting booster packs and wFlushPaletteFlags constants | xCrystal | |
2018-02-20 | A few text labels | xCrystal | |
2018-02-16 | all permissions 755 -> 644 | xCrystal | |
2018-02-15 | Style | xCrystal | |
2018-02-10 | Refractor/rearrange some macros | xCrystal | |
2018-02-08 | Misc formatting and labeling | xCrystal | |
2018-02-08 | Move booster pack data to data/ | xCrystal | |
2018-02-07 | More accurate card type constants | xCrystal | |
2018-02-07 | Use const to enumerate constants | xCrystal | |
2018-02-07 | More home disasm and misc | xCrystal | |
2018-02-07 | More home disassembly | xCrystal | |
2018-02-06 | Fix redundant file names in src/data/ | xCrystal | |
2016-09-18 | more move effects | xCrystal | |
2016-09-18 | more type $03 effects | xCrystal | |
2016-09-18 | Foul Odor and Stiffen effects | xCrystal | |
2016-09-17 | Acid effect and CheckNoDamageOrEffect | xCrystal | |
2016-09-17 | unknown2 param of move struct is actually its animation | xCrystal | |
2016-07-29 | Began Disassembling Scripting system and AI. | Andrew Martinek | |
2016-06-09 | disassembled overworld interaction code and a lot of relevant routines. Also ↵ | Andrew Martinek | |
ripped a data table and a couple pointer tables. | |||
2016-03-05 | figure out substatus duelvars | xCrystal | |
ex can't attack status |