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bank3.asm
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Author
2018-04-10
Add leading zero to temporary bankX.asm filenames so they show up in order
xCrystal
2018-04-10
define *_DECK_ID constants ; split macros/code.asm
xCrystal
2018-03-13
SetDefaultPalettes
xCrystal
2018-03-02
Disassemble more duel menu functions and some oam functions
xCrystal
2018-02-28
Fix wDuelFinished and wDuelResult constants
xCrystal
2018-02-28
More general labeling and document the main evolve Pokemon functions
xCrystal
2018-02-27
Split duel graphics and document duel gfx loading functions
xCrystal
2018-02-27
GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLD
xCrystal
2018-02-27
Document main menu and game event functions
xCrystal
2018-02-25
Some function name improvements
xCrystal
2018-02-25
some generic sram labels
xCrystal
2018-02-25
Give generic labels to all used wram addresses and use correct space ↵
xCrystal
allocation (default to ds when size of address unknown)
2018-02-24
More bank0 disasm, labeling, and sram-related constants
xCrystal
2018-02-23
More labeling and disasm
xCrystal
2018-02-22
CARD_DATA_* constants and more labeling and disasm
xCrystal
2018-02-21
Label all used hram addresses with generic names
xCrystal
2018-02-20
A few text labels
xCrystal
2018-02-20
Lots of bank0 disassembly related to duels and cards
xCrystal
2018-02-19
more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAM
xCrystal
2018-02-19
Duel message box constants and more graphics and misc documenting/cleaning up
xCrystal
2018-02-17
More style cleaning up
xCrystal
2018-02-17
GetSpriteBufferProperty -> GetSpriteAnimBufferProperty
xCrystal
2018-02-17
SPRITE_ANIM_ constants (for the sprite anim buffer
xCrystal
2018-02-17
Create sprite_buffer_struct
xCrystal
2018-02-16
all permissions 755 -> 644
xCrystal
2018-02-16
Reorganize some graphics
xCrystal
2018-02-16
Correct palette engine functions and more clean up
xCrystal
2018-02-15
Style
xCrystal
2018-02-10
Refractor/rearrange some macros
xCrystal
2018-02-10
More menu engine labeling and documenting
xCrystal
2018-02-09
Consistent Music/SFX label names and more Home disasm
xCrystal
2018-02-08
More formatting and labeling related to menu handling
xCrystal
2018-02-07
Clean up booster pack names and constants
xCrystal
2018-02-07
Label some hardcoded home function calls
xCrystal
2018-02-06
Convenient INCROM macro
xCrystal
2018-02-06
Consistent CopyData* labels
xCrystal
2018-01-09
Uppercase booster constants
xCrystal
2017-09-25
Fix warnings about deprecated mnemonics on newer builds of rgbds
Pokechu22
2016-09-22
replace argt with the already existing tx macro
xCrystal
they're the same
2016-08-11
Remove run_scriptx
dannye
2016-07-29
Began Disassembling Scripting system and AI.
Andrew Martinek
2016-06-13
Added a basic overworld scripting system to help disassemble scripts.
anmart
2016-06-12
Gave names to a few memory locations and routines.
Andrew Martinek
2016-06-09
disassembled overworld interaction code and a lot of relevant routines. Also ↵
Andrew Martinek
ripped a data table and a couple pointer tables.
2016-04-09
Lots of wram addresses
dannye
2016-03-05
use joypad constants
xCrystal
2016-03-03
append "Text" to text labels
xCrystal
2016-02-29
start naming some text labels
xCrystal
includes all labels referenced so far
2016-02-27
Misc fixes
anmart
Labeled some things and fixed a few labels
2016-02-22
use the text_hl macro replace hardcoded text constants
xCrystal
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