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path: root/src/engine/bank3.asm
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2018-04-10Add leading zero to temporary bankX.asm filenames so they show up in orderxCrystal
2018-04-10define *_DECK_ID constants ; split macros/code.asmxCrystal
2018-03-13SetDefaultPalettesxCrystal
2018-03-02Disassemble more duel menu functions and some oam functionsxCrystal
2018-02-28Fix wDuelFinished and wDuelResult constantsxCrystal
2018-02-28More general labeling and document the main evolve Pokemon functionsxCrystal
2018-02-27Split duel graphics and document duel gfx loading functionsxCrystal
2018-02-27GAME_EVENT_CONTINUE_FROM_DIARY_OR_NEW_GAME -> GAME_EVENT_OVERWORLDxCrystal
2018-02-27Document main menu and game event functionsxCrystal
2018-02-25Some function name improvementsxCrystal
2018-02-25some generic sram labelsxCrystal
2018-02-25Give generic labels to all used wram addresses and use correct space ↵xCrystal
allocation (default to ds when size of address unknown)
2018-02-24More bank0 disasm, labeling, and sram-related constantsxCrystal
2018-02-23More labeling and disasmxCrystal
2018-02-22CARD_DATA_* constants and more labeling and disasmxCrystal
2018-02-21Label all used hram addresses with generic namesxCrystal
2018-02-20A few text labelsxCrystal
2018-02-20Lots of bank0 disassembly related to duels and cardsxCrystal
2018-02-19more home disasm and labeling, FillRectangle, BankswitchRAM->BankswitchSRAMxCrystal
2018-02-19Duel message box constants and more graphics and misc documenting/cleaning upxCrystal
2018-02-17More style cleaning upxCrystal
2018-02-17GetSpriteBufferProperty -> GetSpriteAnimBufferPropertyxCrystal
2018-02-17SPRITE_ANIM_ constants (for the sprite anim bufferxCrystal
2018-02-17Create sprite_buffer_structxCrystal
2018-02-16all permissions 755 -> 644xCrystal
2018-02-16Reorganize some graphicsxCrystal
2018-02-16Correct palette engine functions and more clean upxCrystal
2018-02-15StylexCrystal
2018-02-10Refractor/rearrange some macrosxCrystal
2018-02-10More menu engine labeling and documentingxCrystal
2018-02-09Consistent Music/SFX label names and more Home disasmxCrystal
2018-02-08More formatting and labeling related to menu handlingxCrystal
2018-02-07Clean up booster pack names and constantsxCrystal
2018-02-07Label some hardcoded home function callsxCrystal
2018-02-06Convenient INCROM macroxCrystal
2018-02-06Consistent CopyData* labelsxCrystal
2018-01-09Uppercase booster constantsxCrystal
2017-09-25Fix warnings about deprecated mnemonics on newer builds of rgbdsPokechu22
2016-09-22replace argt with the already existing tx macroxCrystal
they're the same
2016-08-11Remove run_scriptxdannye
2016-07-29Began Disassembling Scripting system and AI.Andrew Martinek
2016-06-13Added a basic overworld scripting system to help disassemble scripts.anmart
2016-06-12Gave names to a few memory locations and routines.Andrew Martinek
2016-06-09disassembled overworld interaction code and a lot of relevant routines. Also ↵Andrew Martinek
ripped a data table and a couple pointer tables.
2016-04-09Lots of wram addressesdannye
2016-03-05use joypad constantsxCrystal
2016-03-03append "Text" to text labelsxCrystal
2016-02-29start naming some text labelsxCrystal
includes all labels referenced so far
2016-02-27Misc fixesanmart
Labeled some things and fixed a few labels
2016-02-22use the text_hl macro replace hardcoded text constantsxCrystal