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Pokémon Trading Card Game
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wram.asm
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Author
2021-05-03
Document/label bank2 and WRAM related stuff, add menu related constants
ElectroDeoxys
2021-02-03
Change all references of "move" to "attack"
ElectroDeoxys
2021-02-02
Identify Duel Animation structs
ElectroDeoxys
2020-12-24
Initial disasm of banks 7 and 20
ElectroDeoxys
2020-06-06
uncover sprite animation system and data formats
Andrew
2020-05-03
merge changes to main branch into my branch
Andrew Martinek
2020-04-18
AI related constants and wram
ElectroDeoxys
2019-10-06
Fixed a few macros that were giving weird code. Updated tcgdisasm
Andrew Martinek
2018-08-02
Disassemble Pokemon card page functions
xCrystal
2018-07-15
Text struct -> Text header
xCrystal
2018-07-10
More text engine
xCrystal
TODO: update charmaps and text/
2018-07-10
Document some text engine functions
xCrystal
2018-06-30
Rename 'Kind' labels (issue #36)
xCrystal
2018-02-28
Begin disassembling more bank1
xCrystal
2018-02-23
more duel home disassembly
xCrystal
2018-02-22
More duel related disassembly and more DUELVAR constants
xCrystal
2018-02-19
Duel message box constants and more graphics and misc documenting/cleaning up
xCrystal
2018-02-17
SPRITE_ANIM_ constants (for the sprite anim buffer
xCrystal
2018-02-17
Create sprite_buffer_struct
xCrystal
2018-01-09
Split macros
xCrystal