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const_def
const OVERWORLD_MAP ; $00
const MASON_LABORATORY ; $01
const DECK_MACHINE_ROOM ; $02
const ISHIHARAS_HOUSE ; $03
const FIGHTING_CLUB_ENTRANCE ; $04
const FIGHTING_CLUB_LOBBY ; $05
const FIGHTING_CLUB ; $06
const ROCK_CLUB_ENTRANCE ; $07
const ROCK_CLUB_LOBBY ; $08
const ROCK_CLUB ; $09
const WATER_CLUB_ENTRANCE ; $0A
const WATER_CLUB_LOBBY ; $0B
const WATER_CLUB ; $0C
const LIGHTNING_CLUB_ENTRANCE ; $0D
const LIGHTNING_CLUB_LOBBY ; $0E
const LIGHTNING_CLUB ; $0F
const GRASS_CLUB_ENTRANCE ; $10
const GRASS_CLUB_LOBBY ; $11
const GRASS_CLUB ; $12
const PSYCHIC_CLUB_ENTRANCE ; $13
const PSYCHIC_CLUB_LOBBY ; $14
const PSYCHIC_CLUB ; $15
const SCIENCE_CLUB_ENTRANCE ; $16
const SCIENCE_CLUB_LOBBY ; $17
const SCIENCE_CLUB ; $18
const FIRE_CLUB_ENTRANCE ; $19
const FIRE_CLUB_LOBBY ; $1A
const FIRE_CLUB ; $1B
const CHALLENGE_HALL_ENTRANCE ; $1C
const CHALLENGE_HALL_LOBBY ; $1D
const CHALLENGE_HALL ; $1E
const POKEMON_DOME_ENTRANCE ; $1F
const POKEMON_DOME ; $20
const HALL_OF_HONOR ; $21
; Size of map data. See data/npc_map_data.asm and data/map_objects.asm
; for more info on what these represent
NPC_MAP_SIZE EQU $06
MAP_OBJECT_SIZE EQU $09
; Most of these aren't fully understood so the names aren't great
MAP_SCRIPT_SIZE EQU $0f
MAP_SCRIPT_NPCS EQU $00
MAP_SCRIPT_POST_NPC EQU $02
MAP_SCRIPT_OBJECTS EQU $04
MAP_SCRIPT_PRESSED_A EQU $06
MAP_SCRIPT_LOAD_MAP EQU $08
MAP_SCRIPT_AFTER_DUEL EQU $0a
MAP_SCRIPT_MOVED_PLAYER EQU $0c
MAP_SCRIPT_CLOSE_TEXTBOX EQU $0e
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