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; buttons
A_BUTTON_F EQU 0
B_BUTTON_F EQU 1
SELECT_F EQU 2
START_F EQU 3
D_RIGHT_F EQU 4
D_LEFT_F EQU 5
D_UP_F EQU 6
D_DOWN_F EQU 7
A_BUTTON EQU 1 << A_BUTTON_F ; $01
B_BUTTON EQU 1 << B_BUTTON_F ; $02
SELECT EQU 1 << SELECT_F ; $04
START EQU 1 << START_F ; $08
D_RIGHT EQU 1 << D_RIGHT_F ; $10
D_LEFT EQU 1 << D_LEFT_F ; $20
D_UP EQU 1 << D_UP_F ; $40
D_DOWN EQU 1 << D_DOWN_F ; $80
BUTTONS EQU A_BUTTON | B_BUTTON | SELECT | START ; $0f
D_PAD EQU D_RIGHT | D_LEFT | D_UP | D_DOWN ; $f0
; console types (wConsole)
CONSOLE_DMG EQU $00
CONSOLE_SGB EQU $01
CONSOLE_CGB EQU $02
; wReentrancyFlag bits
IN_VBLANK EQU 0
IN_TIMER EQU 1
; wFlushPaletteFlags constants
FLUSH_ONE_PAL EQU %10000000
FLUSH_ALL_PALS EQU %11000000
FLUSH_ALL_PALS_F EQU 6
; Game event constants (wGameEvent)
const_def
const GAME_EVENT_OVERWORLD ; $0
const GAME_EVENT_DUEL ; $1
const GAME_EVENT_BATTLE_CENTER ; $2
const GAME_EVENT_GIFT_CENTER ; $3
const GAME_EVENT_CREDITS ; $4
const GAME_EVENT_CONTINUE_DUEL ; $5
const GAME_EVENT_CHALLENGE_MACHINE ; $6
NUM_GAME_EVENTS EQU const_value
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