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TX_END EQU $00
TX_SYMBOL EQU $05
TX_START EQU $06
TX_RAM1 EQU $09
TX_LINE EQU "\n" ; $0a
TX_RAM2 EQU $0B
TX_RAM3 EQU $0C
text EQUS "db TX_START, "
line EQUS "db TX_LINE, "
done EQUS "db TX_END"
charmap "é", "`"
charmap "♂", "$"
charmap "♀", "%"
charmap "”", "\""
; TX_SYMBOL (full-tile symbols loaded into v0Tiles2)
charmap "<", TX_SYMBOL
charmap " >", $00
charmap "FIRE>", $01
charmap "GRASS>", $02
charmap "LIGHTNING>", $03
charmap "WATER>", $04
charmap "FIGHTING>", $05
charmap "PSYCHIC>", $06
charmap "COLORLESS>", $07
charmap "POISONED>", $08
charmap "ASLEEP>", $09
charmap "CONFUSED>", $0a
charmap "PARALYZED>", $0b
charmap "PKMN_ICON>", $0d ; icon displayed along with no. of Pkmn in duel screen
charmap "HP>", $10
charmap "Lv>", $11
charmap "E>", $12
charmap "No>", $13
charmap "PLUSPOWER>", $14
charmap "DEFENDER>", $15
charmap "🌕>", $16 ; HP tile
charmap "🌑>", $17 ; HP tile with damage counter
charmap "0>", $20
charmap "1>", $21
charmap "2>", $22
charmap "3>", $23
charmap "4>", $24
charmap "5>", $25
charmap "6>", $26
charmap "7>", $27
charmap "8>", $28
charmap "9>", $29
charmap "+>", $2b
charmap "PRIZE_ICON>", $30 ; icon displayed along with no. of prizes in duel screen
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