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|
; continuation of Bank0 Start
; supposed to be the main loop, but the game never returns from _GameLoop anyway
GameLoop: ; 4000 (1:4000)
di
ld sp, $e000
call ResetSerial
call EnableInt_VBlank
call EnableInt_Timer
call EnableSRAM
ld a, [sa006]
ld [wTextSpeed], a
ld a, [sa009]
ld [wccf2], a
call DisableSRAM
ld a, 1
ld [wUppercaseHalfWidthLetters], a
ei
farcall CommentedOut_1a6cc
ldh a, [hButtonsHeld]
cp A_BUTTON | B_BUTTON
jr z, .ask_erase_backup_ram
farcall _GameLoop
jr GameLoop
.ask_erase_backup_ram
call Func_405a
call EmptyScreen
ldtx hl, ResetBackUpRamText
call YesOrNoMenuWithText
jr c, .reset_game
; erase sram
call EnableSRAM
xor a
ld [sa000], a
call DisableSRAM
.reset_game
jp Reset
Func_4050: ; 4050 (1:4050)
farcall Func_1996e
ld a, 1
ld [wUppercaseHalfWidthLetters], a
ret
Func_405a: ; 405a (1:405a)
xor a
ld [wTileMapFill], a
call DisableLCD
call LoadSymbolsFont
call SetDefaultPalettes
ld de, $387f
call Func_2275
ret
; 0x406e
CommentedOut_406e: ; 406e (1:406e)
ret
; 0x406f
; try to resume a saved duel from the main menu
TryContinueDuel: ; 406f (1:406f)
call Func_420b
call $66e9
ldtx hl, BackUpIsBrokenText
jr c, FailedToContinueDuel
; fallthrough
ContinueDuel: ; 407a (1:407a)
ld hl, sp+$00
ld a, l
ld [wDuelReturnAddress], a
ld a, h
ld [wDuelReturnAddress + 1], a
call ClearJoypad
ld a, [wDuelTheme]
call PlaySong
xor a
ld [wDuelFinished], a
call DuelMainInterface
jp MainDuelLoop.begin_turn
; 0x4097
FailedToContinueDuel: ; 4097 (1:4097)
call DrawWideTextBox_WaitForInput
call ResetSerial
scf
ret
; 0x409f
; this function begins the duel after the opponent's
; graphics, name and deck have been introduced
StartDuel: ; 409f (1:409f)
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
ld a, DUELIST_TYPE_PLAYER
ld [wPlayerDuelistType], a
ld a, [wcc19]
ld [wOpponentDeckID], a
call LoadPlayerDeck
call SwapTurn
call LoadOpponentDeck
call SwapTurn
jr .continue
ld a, MUSIC_DUEL_THEME_1
ld [wDuelTheme], a
ld hl, wOpponentName
xor a
ld [hli], a
ld [hl], a
ld [wIsPracticeDuel], a
.continue
ld hl, sp+$0
ld a, l
ld [wDuelReturnAddress], a
ld a, h
ld [wDuelReturnAddress + 1], a
xor a
ld [wCurrentDuelMenuItem], a
call Func_420b
ld a, [wcc18]
ld [wDuelInitialPrizes], a
call $70aa
ld a, [wDuelTheme]
call PlaySong
call Func_4b60
ret c
; fallthrough
; the loop returns here after every turn switch
MainDuelLoop ; 40ee (1:40ee)
xor a
ld [wCurrentDuelMenuItem], a
call UpdateSubstatusConditions_StartOfTurn
call $54c8
call HandleTurn
.begin_turn
call Func_0f58
ld a, [wDuelFinished]
or a
jr nz, .duel_finished
call UpdateSubstatusConditions_EndOfTurn
call $6baf
call Func_3b31
call Func_0f58
ld a, [wDuelFinished]
or a
jr nz, .duel_finished
ld hl, wDuelTurns
inc [hl]
ld a, [wDuelType]
cp DUELTYPE_PRACTICE
jr z, .practice_duel
.next_turn
call SwapTurn
jr MainDuelLoop
.practice_duel
ld a, [wIsPracticeDuel]
or a
jr z, .next_turn
ld a, [hl]
cp 15 ; the practice duel lasts 15 turns
jr c, .next_turn
xor a ; DUEL_WIN
ld [wDuelResult], a
ret
.duel_finished
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
ld a, BOXMSG_DECISION
call DrawDuelBoxMessage
ldtx hl, DecisionText
call DrawWideTextBox_WaitForInput
call EmptyScreen
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call Func_4a97
call Func_4ad6
pop af
ldh [hWhoseTurn], a
call Func_3b21
ld a, [wDuelFinished]
cp TURN_PLAYER_WON
jr z, .active_duelist_won_battle
cp TURN_PLAYER_LOST
jr z, .active_duelist_lost_batte
ld a, $5f
ld c, MUSIC_DARK_DIDDLY
ldtx hl, DuelWasADrawText
jr .handle_duel_finished
.active_duelist_won_battle
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .opponent_won_battle
.player_won_battle
xor a ; DUEL_WIN
ld [wDuelResult], a
ld a, $5d
ld c, MUSIC_MATCH_VICTORY
ldtx hl, WonDuelText
jr .handle_duel_finished
.active_duelist_lost_batte
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .player_won_battle
.opponent_won_battle
ld a, DUEL_LOSS
ld [wDuelResult], a
ld a, $5e
ld c, MUSIC_MATCH_LOSS
ldtx hl, LostDuelText
.handle_duel_finished
call Func_3b6a
ld a, c
call PlaySong
ld a, OPPONENT_TURN
ldh [hWhoseTurn], a
call DrawWideTextBox_PrintText
call EnableLCD
.wait_song
call DoFrame
call AssertSongFinished
or a
jr nz, .wait_song
ld a, [wDuelFinished]
cp TURN_PLAYER_TIED
jr z, .tied_battle
call Func_39fc
call WaitForWideTextBoxInput
call Func_3b31
call ResetSerial
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
ret
.tied_battle
call WaitForWideTextBoxInput
call Func_3b31
ld a, [wDuelTheme]
call PlaySong
ldtx hl, StartSuddenDeathMatchText
call DrawWideTextBox_WaitForInput
ld a, 1
ld [wDuelInitialPrizes], a
call $70aa
ld a, [wDuelType]
cp DUELTYPE_LINK
jr z, .link_duel
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call Func_4b60
jp MainDuelLoop
.link_duel
call Func_0f58
ld h, PLAYER_TURN
ld a, [wSerialOp]
cp $29
jr z, .got_turn
ld h, OPPONENT_TURN
.got_turn
ld a, h
ldh [hWhoseTurn], a
call Func_4b60
jp nc, MainDuelLoop
ret
; 0x420b
Func_420b: ; 420b (1:420b)
xor a
ld [wTileMapFill], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call SetDefaultPalettes
ld de, $389f
call Func_2275
call EnableLCD
ret
; 0x4225
; handle the turn of the duelist identified by hWhoseTurn
HandleTurn: ; 4225 (1:4225)
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [wDuelistType], a
ld a, [wDuelTurns]
cp 2
jr c, .skip_let_evolve ; jump if it's the turn holder's first turn
call SetAllPlayAreaPokemonCanEvolve
.skip_let_evolve
call Func_70e6
call Func_4933
call DrawCardFromDeck
jr nc, .deck_not_empty
ld a, TURN_PLAYER_LOST
ld [wDuelFinished], a
ret
.deck_not_empty
ldh [hTempCardIndex_ff98], a
call AddCardToHand
ld a, [wDuelistType]
cp DUELIST_TYPE_PLAYER
jr z, HandleTurn_PlayerDrewCard
call SwapTurn
call IsClairvoyanceActive
call SwapTurn
call c, DisplayPlayerDrawCardScreen
jr DuelMainInterface
; display the animation of the player drawing the card at hTempCardIndex_ff98,
; save duel state to SRAM, and fall through to DuelMainInterface
; to effectively begin the turn
HandleTurn_PlayerDrewCard:
call DisplayPlayerDrawCardScreen
call SaveDuelStateToSRAM
; fallthrough
Func_4268:
ld a, $06
call DoPracticeDuelAction
; fallthrough
; print the main interface during a duel, including background, Pokemon, HUDs and a text box.
; the bottom text box changes depending on whether the turn belongs to the player (show the duel menu),
; an AI opponent (print "Waiting..." and a reduced menu) or a link opponent (print "<Duelist> is thinking").
DuelMainInterface: ; 426d (1:426d)
call DrawDuelMainScene
ld a, [wDuelistType]
cp DUELIST_TYPE_PLAYER
jr z, PrintDuelMenu
cp DUELIST_TYPE_LINK_OPP
jp z, $6911
; DUELIST_TYPE_AI_OPP
xor a
ld [wVBlankCtr], a
ld [wcbf9], a
ldtx hl, DuelistIsThinkingText
call DrawWideTextBox_PrintTextNoDelay
call Func_2bbf
ld a, $ff
ld [wcc11], a
ld [wcc10], a
ret
PrintDuelMenu: ; 4295 (1:4295)
call DrawWideTextBox
ld hl, DuelMenuData
call PlaceTextItems
.asm_429e
call $669d
ld a, [wDuelFinished]
or a
ret nz
ld a, [wCurrentDuelMenuItem]
call SetMenuItem
.handle_input
call DoFrame
ldh a, [hButtonsHeld]
and B_BUTTON
jr z, .b_not_held
ldh a, [hButtonsPressed]
bit D_UP_F, a
jr nz, DuelMenuShortcut_OpponentPlayArea
bit D_DOWN_F, a
jr nz, DuelMenuShortcut_PlayerPlayArea
bit D_LEFT_F, a
jr nz, DuelMenuShortcut_PlayerDiscardPile
bit D_RIGHT_F, a
jr nz, DuelMenuShortcut_OpponentDiscardPile
bit START_F, a
jp nz, DuelMenuShortcut_OpponentActivePokemon
.b_not_held
ldh a, [hButtonsPressed]
and START
jp nz, DuelMenuShortcut_PlayerActivePokemon
ldh a, [hButtonsPressed]
bit SELECT_F, a
jp nz, DuelMenuShortcut_BothActivePokemon
ld a, [wcbe7]
or a
jr nz, .handle_input
call HandleDuelMenuInput
ld a, e
ld [wCurrentDuelMenuItem], a
jr nc, .handle_input
ldh a, [hCurMenuItem]
ld hl, DuelMenuFunctionTable
jp JumpToFunctionInTable
DuelMenuFunctionTable: ; 42f1 (1:42f1)
dw DuelMenu_Hand
dw DuelMenu_Attack
dw DuelMenu_Check
dw DuelMenu_PkmnPower
dw DuelMenu_Retreat
dw DuelMenu_Done
Func_42fd: ; 42fd (1:42fd)
call DrawCardFromDeck
call nc, AddCardToHand
ld a, $0b
call SetDuelAIAction
jp PrintDuelMenu.asm_429e
; 0x430b
; triggered by pressing B + UP in the duel menu
DuelMenuShortcut_OpponentPlayArea: ; 430b (1:430b)
call OpenOpponentPlayAreaScreen
jp DuelMainInterface
; triggered by pressing B + DOWN in the duel menu
DuelMenuShortcut_PlayerPlayArea: ; 4311 (1:4311)
call OpenPlayAreaScreen
jp DuelMainInterface
; triggered by pressing B + LEFT in the duel menu
DuelMenuShortcut_OpponentDiscardPile: ; 4317 (1:4317)
call OpenOpponentDiscardPileScreen
jp c, PrintDuelMenu
jp DuelMainInterface
; triggered by pressing B + RIGHT in the duel menu
DuelMenuShortcut_PlayerDiscardPile: ; 4320 (1:4320)
call OpenPlayerDiscardPileScreen
jp c, PrintDuelMenu
jp DuelMainInterface
; draw the opponent's play area screen
OpenOpponentPlayAreaScreen: ; 4329 (1:4329)
call SwapTurn
call OpenPlayAreaScreen
call SwapTurn
ret
; draw the turn holder's play area screen
OpenPlayAreaScreen: ; 4333 (1:4333)
call HasAlivePokemonInPlayArea
jp OpenPlayAreaScreenForViewing
; draw the opponent's discard pile screen
OpenOpponentDiscardPileScreen: ; 4339 (1:4339)
call SwapTurn
call OpenDiscardPileScreen
jp SwapTurn
; draw the player's discard pile screen
OpenPlayerDiscardPileScreen: ; 4342 (1:4342)
jp OpenDiscardPileScreen
Func_4345: ; 4345 (1:4345)
call SwapTurn
call Func_434e
jp SwapTurn
; 0x434e
Func_434e: ; 434e (1:434e)
call CreateHandCardList
jr c, .no_cards_in_hand
call DrawCardListScreenLayout
ld a, START + A_BUTTON
ld [wcbd6], a
jp Func_55f0
.no_cards_in_hand
ldtx hl, NoCardsInHandText
jp DrawWideTextBox_WaitForInput
; 0x4364
; triggered by pressing B + START in the duel menu
DuelMenuShortcut_OpponentActivePokemon: ; 4364 (1:4364)
call SwapTurn
call OpenActivePokemonScreen
call SwapTurn
jp DuelMainInterface
; 0x4370
; triggered by pressing START in the duel menu
DuelMenuShortcut_PlayerActivePokemon: ; 4370 (1:4370)
call OpenActivePokemonScreen
jp DuelMainInterface
; 0x4376
; draw the turn holder's active Pokemon screen if it exists
OpenActivePokemonScreen: ; 4376 (1:4376)
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
ld hl, wcbc9
xor a
ld [hli], a
ld [hl], a
call Func_576a
ret
; 0x438e
; triggered by selecting the "Pkmn Power" item in the duel menu
DuelMenu_PkmnPower: ; 438e (1:438e)
call $6431
jp c, DuelMainInterface
call Func_1730
jp DuelMainInterface
; triggered by selecting the "Done" item in the duel menu
DuelMenu_Done: ; 439a (1:439a)
ld a, $08
call DoPracticeDuelAction
jp c, Func_4268
ld a, $05
call SetDuelAIAction
call Func_717a
ret
; triggered by selecting the "Retreat" item in the duel menu
DuelMenu_Retreat: ; 43ab (1:43ab)
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
ldh [hTemp_ffa0], a
jr nz, .not_confused
ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
or a
jr nz, .unable_due_to_confusion
call CheckAbleToRetreat
jr c, .unable_to_retreat
call Func_4611
jr c, .done
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call OpenPlayAreaScreenForSelection
jr c, .done
ld [wBenchSelectedPokemon], a
ld a, [wBenchSelectedPokemon]
ldh [hTempPlayAreaLocationOffset_ffa1], a
ld a, $04
call SetDuelAIAction
call AttemptRetreat
jr nc, .done
call DrawDuelMainScene
.unable_due_to_confusion
ldtx hl, UnableToRetreatText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenu
.not_confused
; note that the energy cards are discarded (DiscardRetreatCostCards), then returned
; (ReturnRetreatCostCardsToArena), then discarded again for good (AttemptRetreat).
; It's done this way so that the retreating Pokemon is listed with its energies updated
; when the Play Area screen is shown to select the Pokemon to switch to. The reason why
; AttemptRetreat is responsible for discarding the energy cards is because, if the
; Pokemon is confused, it may not be able to retreat, so they cannot be discarded earlier.
call CheckAbleToRetreat
jr c, .unable_to_retreat
call Func_4611
jr c, .done
call DiscardRetreatCostCards
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call OpenPlayAreaScreenForSelection
ld [wBenchSelectedPokemon], a
ldh [hTempPlayAreaLocationOffset_ffa1], a
push af
call ReturnRetreatCostCardsToArena
pop af
jp c, DuelMainInterface
ld a, $04
call SetDuelAIAction
call AttemptRetreat
.done
jp DuelMainInterface
.unable_to_retreat
call DrawWideTextBox_WaitForInput
jp PrintDuelMenu
; triggered by selecting the "Hand" item in the duel menu
DuelMenu_Hand: ; 4425 (1:4425)
ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
call GetTurnDuelistVariable
or a
jr nz, OpenPlayerHandScreen
ldtx hl, NoCardsInHandText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenu
; draw the screen for the player's hand and handle user input to for example check
; a card or attempt to use a card, playing the card if possible in that case.
OpenPlayerHandScreen: ; 4436 (1:4436)
call CreateHandCardList
call DrawCardListScreenLayout
ldtx hl, PleaseSelectHandText
call SetCardListInfoBoxText
ld a, $1
ld [wcbde], a
.handle_input
call Func_55f0
push af
ld a, [wSortCardListByID]
or a
call nz, SortHandCardsByID
pop af
jp c, DuelMainInterface
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Type]
ld c, a
bit TYPE_TRAINER_F, c
jr nz, .trainer_card
bit TYPE_ENERGY_F, c
jr nz, UseEnergyCard
call UsePokemonCard
jr c, ReloadCardListScreen ; jump if card not played
jp DuelMainInterface
.trainer_card
call UseTrainerCard
jr c, ReloadCardListScreen ; jump if card not played
jp DuelMainInterface
; use the energy card with deck index at hTempCardIndex_ff98
; c contains the type of energy card being played
UseEnergyCard: ; 4477 (1:4477)
ld a, c
cp TYPE_ENERGY_WATER
jr nz, .not_water_energy
call IsRainDanceActive
jr c, .rain_dance_active
.not_water_energy
ld a, [wAlreadyPlayedEnergy]
or a
jr nz, .already_played_energy
call HasAlivePokemonInPlayArea
call OpenPlayAreaScreenForSelection ; choose card to play energy card on
jp c, DuelMainInterface ; exit if no card was chosen
.play_energy_set_played
ld a, 1
ld [wAlreadyPlayedEnergy], a
.play_energy
ldh a, [hTempPlayAreaLocationOffset_ff9d]
ldh [hTempPlayAreaLocationOffset_ffa1], a
ld e, a
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
call PutHandCardInPlayArea
call $61b8
ld a, $3
call SetDuelAIAction
call Func_68e4
jp DuelMainInterface
.rain_dance_active
call HasAlivePokemonInPlayArea
call OpenPlayAreaScreenForSelection ; choose card to play energy card on
jp c, DuelMainInterface ; exit if no card was chosen
call CheckRainDanceScenario
jr c, .play_energy
ld a, [wAlreadyPlayedEnergy]
or a
jr z, .play_energy_set_played
ldtx hl, MayOnlyAttachOneEnergyCardText
call DrawWideTextBox_WaitForInput
jp OpenPlayerHandScreen
.already_played_energy
ldtx hl, MayOnlyAttachOneEnergyCardText
call DrawWideTextBox_WaitForInput
; fallthrough
; reload the card list screen after the card trying to play couldn't be played
ReloadCardListScreen: ; 44d2 (1:44d2)
call CreateHandCardList
; skip doing the things that have already been done when initially opened
call DrawCardListScreenLayout.draw
jp OpenPlayerHandScreen.handle_input
; 0x44db
; use a basic Pokemon card on the arena or bench, or place an stage 1 or 2
; Pokemon card over a Pokemon card already in play to evolve it.
; the card to use is loaded in wLoadedCard1 and its deck index is at hTempCardIndex_ff98.
; return nc if the card was played, carry if it wasn't.
UsePokemonCard: ; 44db (1:44db)
ld a, [wLoadedCard1Stage]
or a ; BASIC
jr nz, .try_evolve ; jump if the card being played is a Stage 1 or 2 Pokemon
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_PLAY_AREA_POKEMON
jr nc, .no_space
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
call PutHandPokemonCardInPlayArea
ldh [hTempPlayAreaLocationOffset_ff9d], a
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld [hl], BASIC
ld a, $01
call SetDuelAIAction
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, 20
call CopyCardNameAndLevel
ld [hl], $00
ld hl, $0000
call LoadTxRam2
ldtx hl, PlacedOnTheBenchText
call DrawWideTextBox_WaitForInput
call Func_161e
or a
ret
.no_space
ldtx hl, NoSpaceOnTheBenchText
call DrawWideTextBox_WaitForInput
scf
ret
.try_evolve
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ldh a, [hTempCardIndex_ff98]
ld d, a
ld e, PLAY_AREA_ARENA
push de
push bc
.next_play_area_pkmn
push de
call CheckIfCanEvolveInto
pop de
jr nc, .can_evolve
inc e
dec c
jr nz, .next_play_area_pkmn
pop bc
pop de
.find_cant_evolve_reason_loop
push de
call CheckIfCanEvolveInto
pop de
ldtx hl, CantEvolvePokemonInSameTurnItsPlacedText
jr nz, .cant_same_turn
inc e
dec c
jr nz, .find_cant_evolve_reason_loop
ldtx hl, NoPokemonCapableOfEvolvingText
.cant_same_turn
; don't bother opening the selection screen if there are no pokemon capable of evolving
call DrawWideTextBox_WaitForInput
scf
ret
.can_evolve
pop bc
pop de
call IsPrehistoricPowerActive
jr c, .prehistoric_power
call HasAlivePokemonInPlayArea
.try_evolve_loop
call OpenPlayAreaScreenForSelection
jr c, .done
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
ldh a, [hTempPlayAreaLocationOffset_ff9d]
ldh [hTempPlayAreaLocationOffset_ffa1], a
call EvolvePokemonCard
jr c, .try_evolve_loop ; jump if evolution wasn't successsful somehow
ld a, $02
call SetDuelAIAction
call $61b8
call Func_68fa
call Func_161e
.done
or a
ret
.prehistoric_power
call DrawWideTextBox_WaitForInput
scf
ret
; 0x4585
; triggered by selecting the "Check" item in the duel menu
DuelMenu_Check: ; 4585 (1:4585)
call Func_3b31
call Func_3096
jp DuelMainInterface
; triggered by pressing SELECT in the duel menu
DuelMenuShortcut_BothActivePokemon: ; 458e (1:458e)
call Func_3b31
call Func_4597
jp DuelMainInterface
; 0x4597
Func_4597: ; 4597 (1:4597)
call Func_30a6
ret c
call Func_45a9
ret c
call SwapTurn
call Func_45a9
call SwapTurn
ret
; 0x45a9
Func_45a9: ; 45a9 (1:45a9)
call HasAlivePokemonInPlayArea
ld a, $02
ld [wcbd4], a
call OpenPlayAreaScreenForViewing
ldh a, [hButtonsPressed]
and B_BUTTON
ret z
scf
ret
; 0x45bb
; check if the turn holder's arena Pokemon is unable to retreat due to
; some status condition or due the bench containing no alive Pokemon.
; return carry if unable, nc if able.
CheckAbleToRetreat: ; 45bb (1:45bb)
call CheckCantRetreatDueToAcid
ret c
call CheckIfActiveCardParalyzedOrAsleep
ret c
call HasAlivePokemonOnBench
jr c, .unable_to_retreat
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
ld a, [wLoadedCard1Type]
cp TYPE_TRAINER
jr z, .unable_to_retreat
call CheckIfEnoughEnergiesToRetreat
jr c, .not_enough_energies
or a
ret
.not_enough_energies
ld a, [wEnergyCardsRequiredToRetreat]
ld l, a
ld h, $00
call LoadTxRam3
ldtx hl, EnergyCardsRequiredToRetreatText
jr .done
.unable_to_retreat
ldtx hl, UnableToRetreatText
.done
scf
ret
; 0x45f4
; check if the turn holder's arena Pokemon has enough energies attached to it
; in order to retreat. Return carry if it doesn't.
; load amount of energies required to wEnergyCardsRequiredToRetreat.
CheckIfEnoughEnergiesToRetreat: ; 45f4 (1:45f4)
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
xor a
ldh [hTempPlayAreaLocationOffset_ff9d], a
call GetPlayAreaCardRetreatCost
ld [wEnergyCardsRequiredToRetreat], a
ld c, a
ld a, [wTotalAttachedEnergies]
cp c
ret c
ld [wcbcd], a
ld a, c
ld [wEnergyCardsRequiredToRetreat], a
or a
ret
; 0x4611
Func_4611: ; 4611 (1:4611)
ld a, $ff
ldh [hTempRetreatCostCards], a
ld a, [wEnergyCardsRequiredToRetreat]
or a
ret z
xor a
ld [wcbcd], a
call CreateArenaOrBenchEnergyCardList
call SortCardsInDuelTempListByID
ld a, LOW(hTempRetreatCostCards)
ld [wcbd5], a
xor a
call Func_4673
ld a, [wEnergyCardsRequiredToRetreat]
ld [wcbfa], a
.asm_4633
ld a, [wcbcd]
ld [wcbfb], a
call Func_46b7
ret c
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer2_FromDeckIndex
ld hl, wcbd5
ld c, [hl]
inc [hl]
ldh a, [hTempCardIndex_ff98]
ld [$ff00+c], a
ld c, $01
ld a, [wLoadedCard2Type]
cp TYPE_ENERGY_DOUBLE_COLORLESS
jr nz, .not_double
inc c
.not_double
ld hl, wcbcd
ld a, [hl]
add c
ld [hl], a
ld hl, wEnergyCardsRequiredToRetreat
cp [hl]
jr nc, .asm_466a
ldh a, [hTempCardIndex_ff98]
call RemoveCardFromDuelTempList
call DisplayEnergyDiscardScreen
jr .asm_4633
.asm_466a
ld a, [wcbd5]
ld c, a
ld a, $ff
ld [$ff00+c], a
or a
ret
; 0x4673
Func_4673: ; 4673 (1:4673)
ld [wcbe0], a
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelFaceDownCardTiles
ld a, [wcbe0]
ld hl, wcbc9
ld [hli], a
ld [hl], $00
call Func_627c
xor a
ld [wcbfb], a
inc a
ld [wcbfa], a
; fallthrough
; display the screen that prompts the player to select energy cards to discard
; in order to retreat a Pokemon card
DisplayEnergyDiscardScreen: ; 4693 (1:4693)
lb de, 0, 3
lb bc, 20, 10
call DrawRegularTextBox
ldtx hl, ChooseEnergyCardToDiscardText
call DrawWideTextBox_PrintTextNoDelay
call EnableLCD
call CountCardsInDuelTempList
ld hl, EnergyDiscardCardListParameters
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ld a, 4
ld [wCardListIndicatorYPosition], a
ret
; 0x46b7
Func_46b7: ; 46b7 (1:46b7)
lb bc, $10, $10
ld a, [wcbfa]
or a
jr z, .asm_46d9
ld a, [wcbfb]
add SYM_0
call WriteByteToBGMap0
inc b
ld a, SYM_SLASH
call WriteByteToBGMap0
inc b
ld a, [wcbfa]
add SYM_0
call WriteByteToBGMap0
jr .asm_46e0
.asm_46d9
ld a, [wcbfb]
inc b
call $65b7
.asm_46e0
call DoFrame
call HandleCardListInput
jr nc, .asm_46e0
cp $ff
jr z, .asm_46f1
call GetCardInDuelTempList_OnlyDeckIndex
or a
ret
.asm_46f1
scf
ret
; 0x46f3
EnergyDiscardCardListParameters:
db 1, 5 ; cursor x, cursor y
db 4 ; item x
db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 4 ; number of items selectable without scrolling
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw $0000 ; function pointer if non-0
; triggered by selecting the "Attack" item in the duel menu
DuelMenu_Attack: ; 46fc (1:46fc)
call HandleCantAttackSubstatus
jr c, .alert_cant_attack_and_cancel_menu
call CheckIfActiveCardParalyzedOrAsleep
jr nc, .can_attack
.alert_cant_attack_and_cancel_menu
call DrawWideTextBox_WaitForInput
jp PrintDuelMenu
.can_attack
xor a
ld [wSelectedDuelSubMenuItem], a
.try_open_attack_menu
call LoadPokemonMovesToDuelTempList
or a
jr nz, .open_attack_menu
ldtx hl, NoSelectableAttackText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenu
.open_attack_menu
push af
ld a, [wSelectedDuelSubMenuItem]
ld hl, AttackMenuParameters
call InitializeMenuParameters
pop af
ld [wNumMenuItems], a
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_ARENA_CARD
ld a, [hl]
call LoadCardDataToBuffer1_FromDeckIndex
.wait_for_input
call DoFrame
ldh a, [hButtonsPressed]
and START
jr nz, .display_selected_move_info
call HandleMenuInput
jr nc, .wait_for_input
cp -1 ; was B pressed?
jp z, PrintDuelMenu
ld [wSelectedDuelSubMenuItem], a
call CheckIfEnoughEnergiesToMove
jr nc, .enough_energy
ldtx hl, NotEnoughEnergyCardsText
call DrawWideTextBox_WaitForInput
jr .try_open_attack_menu
.enough_energy
ldh a, [hCurMenuItem]
add a
ld e, a
ld d, $00
ld hl, wDuelTempList
add hl, de
ld d, [hl] ; card's deck index (0 to 59)
inc hl
ld e, [hl] ; attack index (0 or 1)
call CopyMoveDataAndDamage_FromDeckIndex
call HandleAmnesiaSubstatus
jr c, .cannot_use_due_to_amnesia
ld a, $07
call DoPracticeDuelAction
jp c, Func_4268
call Func_1730
jp c, DuelMainInterface
ret
.cannot_use_due_to_amnesia
call DrawWideTextBox_WaitForInput
jr .try_open_attack_menu
.display_selected_move_info
call Func_478b
call DrawDuelMainScene
jp .try_open_attack_menu
Func_478b: ; 478b (1:478b)
ld a, CARDPAGE_POKEMON_OVERVIEW
ld [wCardPageNumber], a
xor a
ld [wcbc9], a
call EmptyScreen
call Func_3b31
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetOBP1OrSGB3ToCardPalette
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
lb de, $38, $30 ; X Position and Y Position of top-left corner
call PlaceCardImageOAM
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
ldh a, [hCurMenuItem]
ld [wSelectedDuelSubMenuItem], a
add a
ld e, a
ld d, $00
ld hl, wDuelTempList + 1
add hl, de
ld a, [hl]
or a
jr nz, .asm_47c9
xor a
jr .asm_47cb
.asm_47c9
ld a, $02
.asm_47cb
ld [wcc04], a
.asm_47ce
call Func_47ec
call EnableLCD
.asm_47d4
call DoFrame
ldh a, [hButtonsPressed2]
and D_RIGHT | D_LEFT
jr nz, .asm_47ce
ldh a, [hButtonsPressed]
and A_BUTTON | B_BUTTON
jr z, .asm_47d4
ret
AttackMenuParameters:
db 1, 13 ; cursor x, cursor y
db 2 ; y displacement between items
db 2 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw $0000 ; function pointer if non-0
Func_47ec: ; $47ec (1:47ec)
ld a, [wcc04]
ld hl, $47f5
jp JumpToFunctionInTable
PtrTable_47f5: ; $47f5 (1:47f5)
dw Func_47fd
dw Func_4802
dw Func_480d
dw Func_4812
Func_47fd: ; $47fd (1:47fd)
call $5d1f
jr Func_481b
Func_4802: ; $4802 (1:4802)
ld hl, wLoadedCard1Move1Description + 2
ld a, [hli]
or [hl]
ret z
call $5d27
jr Func_481b
Func_480d: ; $480d (1:480d)
call $5d2f
jr Func_481b
Func_4812: ; $4812 (1:4812)
ld hl, wLoadedCard1Move2Description + 2
ld a, [hli]
or [hl]
ret z
call $5d37
Func_481b: ; $481b (1:481b)
ld hl, wcc04
ld a, $01
xor [hl]
ld [hl], a
ret
; copies the following to the wDuelTempList buffer:
; if pokemon's second moveslot is empty: <card_no>, 0
; else: <card_no>, 0, <card_no>, 1
LoadPokemonMovesToDuelTempList: ; 4823 (1:4823)
call DrawWideTextBox
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ldh [hTempCardIndex_ff98], a
call LoadCardDataToBuffer1_FromDeckIndex
ld c, $00
ld b, $0d
ld hl, wDuelTempList
xor a
ld [wCardPageNumber], a
ld de, wLoadedCard1Move1Name
call CheckIfMoveExists
jr c, .check_for_second_attack_slot
ldh a, [hTempCardIndex_ff98]
ld [hli], a
xor a
ld [hli], a
inc c
push hl
push bc
ld e, b
ld hl, wLoadedCard1Move1Name
call Func_5c33
pop bc
pop hl
inc b
inc b
.check_for_second_attack_slot
ld de, wLoadedCard1Move2Name
call CheckIfMoveExists
jr c, .finish_loading_attacks
ldh a, [hTempCardIndex_ff98]
ld [hli], a
ld a, $01
ld [hli], a
inc c
push hl
push bc
ld e, b
ld hl, wLoadedCard1Move2Name
call Func_5c33
pop bc
pop hl
.finish_loading_attacks
ld a, c
ret
; given de = wLoadedCard*Move*Name, return carry if the move is a
; Pkmn Power or the moveslot is empty.
CheckIfMoveExists: ; 4872 (1:4872)
push hl
push de
push bc
ld a, [de]
ld c, a
inc de
ld a, [de]
or c
jr z, .return_no_move_found
ld hl, CARD_DATA_MOVE1_CATEGORY - (CARD_DATA_MOVE1_NAME + 1)
add hl, de
ld a, [hl]
and $ff ^ RESIDUAL
cp POKEMON_POWER
jr z, .return_no_move_found
or a
.return
pop bc
pop de
pop hl
ret
.return_no_move_found
scf
jr .return
; check if the arena pokemon card has enough energy attached to it
; in order to use the selected move.
; returns: carry if not enough energy, nc if enough energy.
CheckIfEnoughEnergiesToMove: ; 488f (1:488f)
push hl
push bc
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
call HandleEnergyBurn
ldh a, [hCurMenuItem]
add a
ld e, a
ld d, $0
ld hl, wDuelTempList
add hl, de
ld d, [hl] ; card's deck index (0 to 59)
inc hl
ld e, [hl] ; attack index (0 or 1)
call _CheckIfEnoughEnergiesToMove
pop bc
pop hl
ret
; 0x48ac
; check if a pokemon card has enough energy attached to it in order to use a move
; input:
; d = deck index of card (0 to 59)
; e = attack index (0 or 1)
; wAttachedEnergies and wTotalAttachedEnergies
; returns: carry if not enough energy, nc if enough energy.
_CheckIfEnoughEnergiesToMove: ; 48ac (1:48ac)
push de
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
pop bc
push bc
ld de, wLoadedCard1Move1Energy
ld a, c
or a
jr z, .got_move
ld de, wLoadedCard1Move2Energy
.got_move
ld hl, CARD_DATA_MOVE1_NAME - CARD_DATA_MOVE1_ENERGY
add hl, de
ld a, [hli]
or [hl]
jr z, .not_usable_or_not_enough_energies
ld hl, CARD_DATA_MOVE1_CATEGORY - CARD_DATA_MOVE1_ENERGY
add hl, de
ld a, [hl]
cp POKEMON_POWER
jr z, .not_usable_or_not_enough_energies
xor a
ld [wAttachedEnergiesAccum], a
ld hl, wAttachedEnergies
ld c, (NUM_COLORED_TYPES) / 2
.next_energy_type_pair
ld a, [de]
swap a
call CheckIfEnoughEnergiesOfType
jr c, .not_usable_or_not_enough_energies
ld a, [de]
call CheckIfEnoughEnergiesOfType
jr c, .not_usable_or_not_enough_energies
inc de
dec c
jr nz, .next_energy_type_pair
ld a, [de] ; colorless energy
swap a
and $f
ld b, a
ld a, [wAttachedEnergiesAccum]
ld c, a
ld a, [wTotalAttachedEnergies]
sub c
cp b
jr c, .not_usable_or_not_enough_energies
or a
.done
pop de
ret
.not_usable_or_not_enough_energies
scf
jr .done
; 0x4900
; given the amount of energies of a specific type required for an attack in the
; lower nybble of register a, test if the pokemon card has enough energies of that type
; to use the move. Return carry if not enough energy, nc if enough energy.
CheckIfEnoughEnergiesOfType: ; 4900 (1:4900)
and $f
push af
push hl
ld hl, wAttachedEnergiesAccum
add [hl]
ld [hl], a ; accumulate the amount of energies required
pop hl
pop af
jr z, .enough_energies ; jump if no energies of this type are required
cp [hl]
; jump if the energies required of this type are not more than the amount attached
jr z, .enough_energies
jr c, .enough_energies
inc hl
scf
ret
.enough_energies
inc hl
or a
ret
; 0x4918
; return carry and the corresponding text in hl if the turn holder's
; arena Pokemon card is paralyzed or asleep.
CheckIfActiveCardParalyzedOrAsleep: ; 4918 (1:4918)
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp PARALYZED
jr z, .paralyzed
cp ASLEEP
jr z, .asleep
or a
ret
.paralyzed
ldtx hl, UnableDueToParalysisText
jr .return_with_status_condition
.asleep
ldtx hl, UnableDueToSleepText
.return_with_status_condition
scf
ret
; this handles drawing a card at the beginning of the turn among other things
Func_4933: ; 4933 (1:4933)
ld a, $01
push hl
push de
push bc
ld [wcbe8], a
xor a
ld [wcbe9], a
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
ld hl, wcbe8
cp [hl]
jr nc, .has_cards_left
ld [hl], a
.has_cards_left
ld a, [wcac2]
cp $07
jr z, .asm_495f
cp $09
jr z, .asm_495f
call EmptyScreen
call Func_4a97
.asm_495f
ld a, $07
ld [wcac2], a
call Func_49ca
ld a, [wcbe8]
or a
jr nz, .can_draw
ldtx hl, NoCardsInDeckCannotDraw
call DrawWideTextBox_WaitForInput
jr .done
.can_draw
ld l, a
ld h, 0
call LoadTxRam3
ldtx hl, DrawCardsFromTheDeck
call DrawWideTextBox_PrintText
call EnableLCD
.asm_4984
call Func_49a8
ld hl, wcbe9
inc [hl]
call Func_49ed
ld a, [wcbe9]
ld hl, wcbe8
cp [hl]
jr c, .asm_4984
ld c, 30
.asm_4999
call DoFrame
call Func_67b2
jr c, .done
dec c
jr nz, .asm_4999
.done
pop bc
pop de
pop hl
ret
; 0x49a8
Func_49a8: ; 49a8 (1:49a8)
call Func_3b21
ld e, $56
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .asm_49b5
ld e, $57
.asm_49b5
ld a, e
call Func_3b6a
.asm_49b9
call DoFrame
call Func_67b2
jr c, .asm_49c6
call Func_3b52
jr c, .asm_49b9
.asm_49c6
call Func_3b31
ret
; 0x49ca
Func_49ca: ; 49ca (1:49ca)
call LoadDuelDrawCardsScreenTiles
ld hl, $4a35
call WriteDataBlocksToBGMap0
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
call BankswitchVRAM1
ld hl, $4a6e
call WriteDataBlocksToBGMap0
call BankswitchVRAM0
.not_cgb
call Func_49ed.player_turn
call Func_49ed.opponent_turn
ret
; 0x49ed
Func_49ed: ; 49ed (1:49ed)
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .opponent_turn
.player_turn
ld a, [wPlayerNumberOfCardsInHand]
ld hl, wcbe9
add [hl]
ld d, a
ld a, DECK_SIZE
ld hl, wPlayerNumberOfCardsNotInDeck
sub [hl]
ld hl, wcbe9
sub [hl]
ld e, a
ld a, d
lb bc, 16, 10
call $65b7
ld a, e
lb bc, 10, 10
jp $65b7
.opponent_turn
ld a, [wOpponentNumberOfCardsInHand]
ld hl, wcbe9
add [hl]
ld d, a
ld a, DECK_SIZE
ld hl, wOpponentNumberOfCardsNotInDeck
sub [hl]
ld hl, wcbe9
sub [hl]
ld e, a
ld a, d
lb bc, 5, 3
call $65b7
ld a, e
lb bc, 11, 3
jp $65b7
; 0x4a35
INCROM $4a35, $4a97
Func_4a97: ; 4a97 (1:4a97)
call LoadSymbolsFont
ld de, wDefaultText
push de
call CopyPlayerName
lb de, 0, 11
call Func_22ae
pop hl
call Func_21c5
ld bc, $5
call Func_3e10
ld de, wDefaultText
push de
call CopyOpponentName
pop hl
call Func_23c1
push hl
add SCREEN_WIDTH
ld d, a
ld e, 0
call Func_22ae
pop hl
call Func_21c5
ld a, [wOpponentPortrait]
ld bc, $d01
call Func_3e2a
call DrawDuelHorizontalSeparator
ret
; 0x4ad6
Func_4ad6: ; 4ad6 (1:4ad6)
lb de, 8, 8
call Func_4ae9
call SwapTurn
lb de, 1, 1
call Func_4ae9
call SwapTurn
ret
; 0x4ae9
Func_4ae9: ; 4ae9 (1:4ae9)
call $5f4a
ld hl, $7b
call Func_2c1b
call $5f50
ld c, e
ld a, d
add $07
ld b, a
inc a
inc a
ld d, a
call CountPrizes
call .asm_4b22
inc e
inc c
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld hl, $7d
or a
jr nz, .pkmn_in_play_area
ld hl, $7c
.pkmn_in_play_area
dec d
call Func_2c1b
inc e
inc d
inc c
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
.asm_4b22
call $65b7
ld hl, $7e
call Func_2c1b
ret
; 0x4b2c
; display the animation of the player drawing the card at hTempCardIndex_ff98
DisplayPlayerDrawCardScreen: ; 4b2c (1:4b2c)
ldtx hl, YouDrewText
ldh a, [hTempCardIndex_ff98]
; fallthrough
; display card detail when a card is drawn or played
; hl is text to display
; a is card index
DisplayCardDetailScreen: ; 4b31 (1:4b31)
call LoadCardDataToBuffer1_FromDeckIndex
call _DisplayCardDetailScreen
ret
; 0x4b38
Func_4b38: ; 4b38 (1:4b38)
ld a, [wDuelTempList]
cp $ff
ret z
call DrawCardListScreenLayout
call CountCardsInDuelTempList ; list length
ld hl, CardListParameters ; other list params
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ldtx hl, TheCardYouReceivedText
lb de, 1, 1
call Func_22ae
call PrintTextNoDelay
ldtx hl, YouReceivedTheseCardsText
call DrawWideTextBox_WaitForInput
ret
; 0x4b60
Func_4b60: ; 4b60 (1:4b60)
call $7107
call SwapTurn
call $7107
call SwapTurn
call $4e84
call $4d97
ldh [hTemp_ffa0], a
call SwapTurn
call $4d97
call SwapTurn
ld c, a
ldh a, [hTemp_ffa0]
ld b, a
and c
jr nz, .asm_4bd0
ld a, b
or c
jr z, .asm_4bb2
ld a, b
or a
jr nz, .asm_4b9c
.asm_4b8c
call $4df3
call $7107
call $4e6e
call $4d97
jr c, .asm_4b8c
jr .asm_4bd0
.asm_4b9c
call SwapTurn
.asm_4b9f
call $4df3
call $7107
call $4e6e
call $4d97
jr c, .asm_4b9f
call SwapTurn
jr .asm_4bd0
.asm_4bb2
ldtx hl, NeitherPlayerHasBasicPkmnText
call DrawWideTextBox_WaitForInput
call $4e06
call $7107
call SwapTurn
call $4e06
call $7107
call SwapTurn
call $4dfc
jp Func_4b60
.asm_4bd0
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call Func_4cd5
call SwapTurn
call Func_4cd5
call SwapTurn
jp c, $4c77
call Func_311d
ldtx hl, PlacingThePrizesText
call DrawWideTextBox_WaitForInput
call Func_0f58
ld a, [wDuelInitialPrizes]
ld l, a
ld h, 0
call LoadTxRam3
ldtx hl, PleasePlacePrizesText
call DrawWideTextBox_PrintText
call EnableLCD
call $4c7c
call WaitForWideTextBoxInput
pop af
ldh [hWhoseTurn], a
call $7133
call SwapTurn
call $7133
call SwapTurn
call EmptyScreen
ld a, BOXMSG_COIN_TOSS
call DrawDuelBoxMessage
ldtx hl, CoinTossToDetermineWhoFirstText
call DrawWideTextBox_WaitForInput
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .asm_4c52
ld de, wDefaultText
call CopyPlayerName
ld hl, $0000
call LoadTxRam2
ldtx hl, YouPlayFirstText
ldtx de, IfHeadPlayerPlaysFirstText
call TossCoin
jr c, .asm_4c4a
call SwapTurn
ldtx hl, YouPlaySecondText
.asm_4c4a
call DrawWideTextBox_WaitForInput
call Func_0f58
or a
ret
.asm_4c52
ld de, wDefaultText
call CopyOpponentName
ld hl, $0000
call LoadTxRam2
ldtx hl, YouPlaySecondText
ldtx de, IfHeadPlayerPlaysFirstText
call TossCoin
jr c, .asm_4c6f
call SwapTurn
ldtx hl, YouPlayFirstText
.asm_4c6f
call DrawWideTextBox_WaitForInput
call Func_0f58
or a
ret
; 0x4c77
INCROM $4c77, $4cd5
; Select Basic Pokemon From Hand
Func_4cd5: ; 4cd5 (1:4cd5)
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .asm_4d15
cp DUELIST_TYPE_LINK_OPP
jr z, .asm_4cec
push af
push hl
call Func_2bc3
pop hl
pop af
ld [hl], a
or a
ret
.asm_4cec
ldtx hl, TransmitingDataText
call DrawWideTextBox_PrintText
call Func_0f58
ld hl, wPlayerCardLocations
ld de, wOpponentCardLocations
ld c, $80
call Func_0e63
jr c, .asm_4d12
ld c, $80
call Func_0e63
jr c, .asm_4d12
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [hl], DUELIST_TYPE_LINK_OPP
or a
ret
.asm_4d12
jp DuelTransmissionError
.asm_4d15
call EmptyScreen
ld a, BOXMSG_ARENA_POKEMON
call DrawDuelBoxMessage
ldtx hl, ChooseBasicPkmnToPlaceInArenaText
call DrawWideTextBox_WaitForInput
ld a, $1
call DoPracticeDuelAction
.asm_4d28
xor a
ld hl, $006e
call $5502
jr c, .asm_4d28
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, $2
call DoPracticeDuelAction
jr c, .asm_4d28
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
ldh a, [hTempCardIndex_ff98]
ldtx hl, PlacedInTheArenaText
call DisplayCardDetailScreen
jr .asm_4d4c
.asm_4d4c
call EmptyScreen
ld a, BOXMSG_BENCH_POKEMON
call DrawDuelBoxMessage
ldtx hl, ChooseUpTo5BasicPkmnToPlaceOnBenchText
call Func_2c73
ld a, $3
call DoPracticeDuelAction
.asm_4d5f
ld a, $1
ld hl, $006f
call $5502
jr c, .asm_4d8e
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_PLAY_AREA_POKEMON
jr nc, .asm_4d86
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
ldh a, [hTempCardIndex_ff98]
ldtx hl, PlacedOnTheBenchText
call DisplayCardDetailScreen
ld a, $5
call DoPracticeDuelAction
jr .asm_4d5f
.asm_4d86
ldtx hl, NoSpaceOnTheBenchText
call DrawWideTextBox_WaitForInput
jr .asm_4d5f
.asm_4d8e
ld a, $4
call DoPracticeDuelAction
jr c, .asm_4d5f
or a
ret
; 0x4d97
INCROM $4d97, $4e40
Func_4e40: ; 4e40 (1:4e40)
call CreateHandCardList
call EmptyScreen
call LoadDuelCardSymbolTiles
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
call CountCardsInDuelTempList ; list length
ld hl, CardListParameters ; other list params
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ldtx hl, DuelistHandText
lb de, 1, 1
call Func_22ae
call PrintTextNoDelay
call EnableLCD
ret
; 0x4e6e
INCROM $4e6e, $4f2d
Func_4f2d: ; 4f2d (1:4f2d)
ld a, [wcac2]
cp $09
jr z, .asm_4f3d
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call Func_4a97
.asm_4f3d
ld a, $09
ld [wcac2], a
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
cp $02
jr c, .one_card_in_deck
ldtx hl, ShufflesTheDeckText
call DrawWideTextBox_PrintText
call EnableLCD
call Func_3b21
ld e, $51
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .asm_4f64
ld e, $52
.asm_4f64
ld a, e
call Func_3b6a
ld a, e
call Func_3b6a
ld a, e
call Func_3b6a
.asm_4f70
call DoFrame
call Func_67b2
jr c, .asm_4f7d
call Func_3b52
jr c, .asm_4f70
.asm_4f7d
call Func_3b31
ld a, $01
ret
.one_card_in_deck
ld l, a
ld h, $00
call LoadTxRam3
ldtx hl, DeckHasXCardsText
call DrawWideTextBox_PrintText
call EnableLCD
ld a, $3c
.asm_4f94
call DoFrame
dec a
jr nz, .asm_4f94
ld a, $01
ret
; 0x4f9d
; draw the main scene during a duel, except the contents of the bottom text box,
; which depend on the type of duelist holding the turn.
; includes the background, both arena Pokemon, and both HUDs.
DrawDuelMainScene: ; 4f9d (1:4f9d)
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .draw
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call .draw
pop af
ldh [hWhoseTurn], a
ret
.draw
; first, load the graphics and draw the background scene
ld a, [wcac2]
cp $01
ret z
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
ld a, $01
ld [wcac2], a
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld de, v0Tiles1 + $50 tiles
call LoadPlayAreaCardGfx
call SetBGP7OrSGB2ToCardPalette
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld de, v0Tiles1 + $20 tiles
call LoadPlayAreaCardGfx
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
call SwapTurn
; next, draw the Pokemon in the arena
;.place_player_arena_pkmn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .place_opponent_arena_pkmn
ld a, $d0 ; v0Tiles1 + $50 tiles
lb hl, 6, 1
lb de, 0, 5
lb bc, 8, 6
call FillRectangle
call ApplyBGP7OrSGB2ToCardImage
.place_opponent_arena_pkmn
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .place_other_elements
ld a, $a0 ; v0Tiles1 + $20 tiles
lb hl, 6, 1
lb de, 12, 1
lb bc, 8, 6
call FillRectangle
call ApplyBGP6OrSGB3ToCardImage
.place_other_elements
call SwapTurn
ld hl, DuelEAndHPTileData
call WriteDataBlocksToBGMap0
call DrawDuelHorizontalSeparator
call DrawDuelHUDs
call DrawWideTextBox
call EnableLCD
ret
; 0x503a
; draws the main elements of the main duel interface, including HUDs, HPs, card names
; and color symbols, attached cards, and other information, of both duelists.
DrawDuelHUDs: ; 503a (1:503a)
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .draw_hud
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call .draw_hud
pop af
ldh [hWhoseTurn], a
ret
.draw_hud
lb de, 1, 11 ; coordinates for player's arena card name and info icons
lb bc, 11, 8 ; coordinates for player's attached energies and HP bar
call DrawDuelHUD
lb bc, 8, 5
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
call CheckPrintCnfSlpPrz
inc c
call CheckPrintPoisoned
inc c
call CheckPrintDoublePoisoned
call SwapTurn
lb de, 7, 0 ; coordinates for opponent's arena card name and info icons
lb bc, 3, 1 ; coordinates for opponent's attached energies and HP bar
call GetNonTurnDuelistVariable
call DrawDuelHUD
lb bc, 11, 6
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
call CheckPrintCnfSlpPrz
dec c
call CheckPrintPoisoned
dec c
call CheckPrintDoublePoisoned
call SwapTurn
ret
; 0x5093
DrawDuelHUD: ; 5093 (1:5093)
ld hl, wcbc9
ld [hl], b
inc hl
ld [hl], c ; save coordinates for the HP bar
push de ; save coordinates for the arena card name
ld d, 1 ; opponent's info icons start in the second tile to the right
ld a, e
or a
jr z, .go
ld d, 15 ; player's info icons start in the 15th tile to the right
.go
push de
pop bc
; print the Pokemon icon along with the no. of play area Pokemon
ld a, SYM_POKEMON
call WriteByteToBGMap0
inc b
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
add SYM_0 - 1
call WriteByteToBGMap0
inc b
; print the Prize icon along with the no. of prizes yet to draw
ld a, SYM_PRIZE
call WriteByteToBGMap0
inc b
call CountPrizes
add SYM_0
call WriteByteToBGMap0
; print the arena Pokemon card name and level text
pop de
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call LoadCardDataToBuffer1_FromDeckIndex
push de
ld a, 32
call CopyCardNameAndLevel
ld [hl], TX_END
; print the arena Pokemon card color symbol just before the name
pop de
ld a, e
or a
jr nz, .print_color_icon
ld hl, wDefaultText
call Func_23c1
add SCREEN_WIDTH
ld d, a
.print_color_icon
call Func_22ae
ld hl, wDefaultText
call Func_21c5
push de
pop bc
call GetArenaCardColor
inc a ; TX_SYMBOL color tiles start at 1
dec b ; place the color symbol one tile to the left of the start of the card's name
call JPWriteByteToBGMap0
; print attached energies
ld hl, wcbc9
ld b, [hl]
inc hl
ld c, [hl]
lb de, 9, PLAY_AREA_ARENA
call PrintPlayAreaCardAttachedEnergies
; print HP bar
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1HP]
ld d, a ; max HP
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld e, a ; cur HP
call DrawHPBar
ld hl, wcbc9
ld b, [hl]
inc hl
ld c, [hl]
inc c
call BCCoordToBGMap0Address
push de
ld hl, wDefaultText
ld b, HP_BAR_LENGTH / 2 ; first row of the HP bar
call SafeCopyDataHLtoDE
pop de
ld hl, BG_MAP_WIDTH
add hl, de
ld e, l
ld d, h
ld hl, wDefaultText + HP_BAR_LENGTH / 2
ld b, HP_BAR_LENGTH / 2 ; second row of the HP bar
call SafeCopyDataHLtoDE
; print number of attached Pluspower and Defender with respective icon, if any
ld hl, wcbc9
ld a, [hli]
add 6
ld b, a
ld c, [hl]
inc c
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
call GetTurnDuelistVariable
or a
jr z, .check_defender
ld a, SYM_PLUSPOWER
call WriteByteToBGMap0
inc b
ld a, [hl] ; number of attached Pluspower
add SYM_0
call WriteByteToBGMap0
dec b
.check_defender
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call GetTurnDuelistVariable
or a
jr z, .done
inc c
ld a, SYM_DEFENDER
call WriteByteToBGMap0
inc b
ld a, [hl] ; number of attached Defender
add SYM_0
call WriteByteToBGMap0
.done
ret
; 0x516f
; draws an horizonal line that separates the arena side of each duelist
; also colorizes the line on CGB
DrawDuelHorizontalSeparator: ; 516f (1:516f)
ld hl, DuelHorizontalSeparatorTileData
call WriteDataBlocksToBGMap0
ld a, [wConsole]
cp CONSOLE_CGB
ret nz
call BankswitchVRAM1
ld hl, DuelHorizontalSeparatorCGBPalData
call WriteDataBlocksToBGMap0
call BankswitchVRAM0
ret
; 0x5188
DuelEAndHPTileData: ; 5188 (1:5188)
; x, y, tiles[], 0
db 1, 1, SYM_E, 0
db 1, 2, SYM_HP, 0
db 9, 8, SYM_E, 0
db 9, 9, SYM_HP, 0
db $ff
; 0x5199
DuelHorizontalSeparatorTileData: ; 5199 (1:5199)
; x, y, tiles[], 0
db 0, 4, $37, $37, $37, $37, $37, $37, $37, $37, $37, $31, $32, 0
db 9, 5, $33, $34, 0
db 9, 6, $33, $34, 0
db 9, 7, $35, $36, $37, $37, $37, $37, $37, $37, $37, $37, $37, 0
db $ff
; 0x51c0
DuelHorizontalSeparatorCGBPalData: ; 51c0 (1:51c0)
; x, y, tiles[], 0
db 0, 4, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, 0
db 9, 5, $02, $02, 0
db 9, 6, $02, $02, 0
db 9, 7, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, 0
db $ff
; 0x51e7
; if this is a practice duel, execute the practice duel action at wPracticeDuelAction
DoPracticeDuelAction: ; 51e7 (1:51e7)
ld [wPracticeDuelAction], a
ld a, [wIsPracticeDuel]
or a
ret z
ld a, [wPracticeDuelAction]
ld hl, PracticeDuelActionTable
jp JumpToFunctionInTable
; 0x51f8
PracticeDuelActionTable: ; 51f8 (1:51f8)
dw $0000
dw Func_520e
dw Func_521a
dw Func_522a
dw Func_5236
dw Func_5245
dw Func_5256
dw Func_5278
dw Func_5284
dw Func_529b
dw Func_52b0
; 0x520e
Func_520e: ; 520e (1:520e)
call Func_4e40
call EnableLCD
ldtx hl, Text01a4
jp Func_52bc
; 0x521a
Func_521a: ; 521a (1:521a)
ld a, [wLoadedCard1ID]
cp GOLDEEN
ret z
ldtx hl, Text01a5
ldtx de, DrMasonText
scf
jp Func_52bc
; 0x522a
Func_522a: ; 522a (1:522a)
call Func_4e40
call EnableLCD
ldtx hl, Text01a6
jp Func_52bc
; 0x5236
Func_5236: ; 5236 (1:5236)
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp 2
ret z
ldtx hl, Text01a7
scf
jp Func_52bc
; 0x5245
Func_5245: ; 5245 (1:5245)
call Func_4e40
call EnableLCD
ld a, $ff
ld [wcc00], a
ldtx hl, Text01a8
jp Func_52bc
; 0x5256
Func_5256: ; 5256 (1:5256)
call $5351
call EnableLCD
ld a, [wDuelTurns]
ld hl, wcc00
cp [hl]
ld [hl], a
ld a, $00
jp nz, $5382
ldtx de, DrMasonText
ldtx hl, Text01d9
call Func_2c62.asm_2c67
call YesOrNoMenu
jp $5382
; 0x5278
Func_5278: ; 5278 (1:5278)
ld a, [wDuelTurns]
srl a
ld hl, $541f
call JumpToFunctionInTable
ret nc
; fallthrough
Func_5284: ; 5284 (1:5284)
ldtx hl, Text01da
call Func_52bc
ld a, $02
call BankswitchSRAM
ld de, $bc00
call $66ff
xor a
call BankswitchSRAM
scf
ret
; 0x529b
Func_529b: ; 529b (1:529b)
ld a, [wDuelTurns]
cp 7
jr z, .asm_52a4
or a
ret
.asm_52a4
call $5351
call EnableLCD
ld hl, $5346
jp $5396
; 0x52b0
Func_52b0: ; 52b0 (1:52b0)
ldh a, [hTempPlayAreaLocationOffset_ff9d]
cp PLAY_AREA_BENCH_1
ret z
call HasAlivePokemonOnBench
ldtx hl, Text01d7
scf
; fallthrough
Func_52bc: ; 52bc (1:52bc)
push af
ldtx de, DrMasonText
call Func_2c62
pop af
ret
; 0x52c5
INCROM $52c5, $54e9
DuelMenuData: ; 54e9 (1:54e9)
; x, y, text id
textitem 3, 14, HandText
textitem 9, 14, CheckText
textitem 15, 14, RetreatText
textitem 3, 16, AttackText
textitem 9, 16, PKMNPowerText
textitem 15, 16, DoneText
db $ff
; 0x5502
INCROM $5502, $5550
; draw the turn holder's discard pile screen
OpenDiscardPileScreen: ; 5550 (1:5550)
call CreateDiscardPileCardList
jr c, .discard_pile_empty
call DrawCardListScreenLayout
call SetDiscardPileScreenTexts
ld a, START + A_BUTTON
ld [wcbd6], a
call Func_55f0
or a
ret
.discard_pile_empty
ldtx hl, TheDiscardPileHasNoCardsText
call DrawWideTextBox_WaitForInput
scf
ret
; 0x556d
; set wCardListHeaderText and SetCardListInfoBoxText to the text
; that correspond to the Discard Pile screen
SetDiscardPileScreenTexts: ; 556d (1:556d)
ldtx de, YourDiscardPileText
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .got_header_text
ldtx de, OpponentsDiscardPileText
.got_header_text
ldtx hl, ChooseTheCardYouWishToExamineText
call SetCardListHeaderText
ret
; 0x5580
SetCardListHeaderText: ; 5580 (1:5580)
ld a, e
ld [wCardListHeaderText], a
ld a, d
ld [wCardListHeaderText + 1], a
; fallthrough
SetCardListInfoBoxText: ; 5588 (1:5588)
ld a, l
ld [wCardListInfoBoxText], a
ld a, h
ld [wCardListInfoBoxText + 1], a
ret
; 0x5591
Func_5591: ; 5591 (1:5591)
call DrawCardListScreenLayout
ld a, $02
ld [wcbde], a
ret
; 0x559a
; draw the layout of the screen that displays the player's Hand card list or a
; Discard Pile card list, including a bottom-right image of the current card.
; since this loads the text for the Hand card list screen, SetDiscardPileScreenTexts
; is called after this if the screen corresponds to a Discard Pile list.
DrawCardListScreenLayout: ; 559a (1:559a)
xor a
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
ld [wSortCardListByID], a
ld hl, wcbd8
ld [hli], a
ld [hl], a
ld [wcbde], a
ld a, START
ld [wcbd6], a
ld hl, wCardListInfoBoxText
ldtx [hl], PleaseSelectHandText, & $ff
inc hl
ldtx [hl], PleaseSelectHandText, >> 8
inc hl ; wCardListHeaderText
ldtx [hl], DuelistHandText, & $ff
inc hl
ldtx [hl], DuelistHandText, >> 8
.draw
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call LoadDuelCardSymbolTiles
; draw the surrounding box
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
; draw the image of the selected card
ld a, $a0
lb hl, 6, 1
lb de, 12, 12
lb bc, 8, 6
call FillRectangle
call ApplyBGP6OrSGB3ToCardImage
call Func_5744
ld a, [wDuelTempList]
cp $ff
scf
ret z
or a
ret
; 0x55f0
Func_55f0: ; 55f0 (1:55f0)
call DrawNarrowTextBox
call Func_56a0
.asm_55f6
call CountCardsInDuelTempList ; list length
ld hl, wSelectedDuelSubMenuItem
ld e, [hl] ; initial item (in the visible page)
inc hl
ld d, [hl] ; initial page scroll offset
ld hl, CardListParameters ; other list params
call PrintCardListItems
call LoadSelectedCardGfx
call EnableLCD
.asm_560b
call DoFrame
call Func_5690
call HandleCardListInput
jr nc, .asm_560b
ld hl, wSelectedDuelSubMenuItem
ld [hl], e
inc hl
ld [hl], d
ldh a, [hButtonsPressed]
ld b, a
bit SELECT_F, b
jr nz, .asm_563b
bit B_BUTTON_F, b
jr nz, .asm_568c
ld a, [wcbd6]
and b
jr nz, .asm_5654
ldh a, [hCurMenuItem]
call GetCardInDuelTempList_OnlyDeckIndex
call $56c2
jr c, Func_55f0
ldh a, [hTempCardIndex_ff98]
or a
ret
.asm_563b
ld a, [wSortCardListByID]
or a
jr nz, .asm_560b
call SortCardsInDuelTempListByID
xor a
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
ld a, 1
ld [wSortCardListByID], a
call EraseCursor
jr .asm_55f6
.asm_5654
ldh a, [hCurMenuItem]
call GetCardInDuelTempList
call LoadCardDataToBuffer1_FromDeckIndex
call Func_5762
ldh a, [hButtonsPressed2]
bit D_UP_F, a
jr nz, .asm_566f
bit D_DOWN_F, a
jr nz, .asm_5677
call DrawCardListScreenLayout.draw
jp Func_55f0
.asm_566f
ldh a, [hCurMenuItem]
or a
jr z, .asm_5654
dec a
jr .asm_5681
.asm_5677
call CountCardsInDuelTempList
ld b, a
ldh a, [hCurMenuItem]
inc a
cp b
jr nc, .asm_5654
.asm_5681
ldh [hCurMenuItem], a
ld hl, wSelectedDuelSubMenuItem
ld [hl], $00
inc hl
ld [hl], a
jr .asm_5654
.asm_568c
ldh a, [hCurMenuItem]
scf
ret
; 0x5690
Func_5690: ; 5690 (1:5690)
ldh a, [hButtonsPressed2]
and D_PAD
ret z
ld a, $01
ldh [hffb0], a
call Func_56a0
xor a
ldh [hffb0], a
ret
; 0x56a0
Func_56a0: ; 56a0 (1:56a0)
lb de, 1, 14
call AdjustCoordinatesForBGScroll
call Func_22ae
ld hl, wCardListInfoBoxText
ld a, [hli]
ld h, [hl]
ld l, a
call PrintTextNoDelay
ld hl, wCardListHeaderText
ld a, [hli]
ld h, [hl]
ld l, a
lb de, 1, 1
call Func_22ae
call PrintTextNoDelay
ret
; 0x56c2
INCROM $56c2, $5710
CardListParameters: ; 5710 (1;5710)
db 1, 3 ; cursor x, cursor y
db 4 ; item x
db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 5 ; number of items selectable without scrolling
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw CardListFunction ; function pointer if non-0
; 0x5719
CardListFunction: ; 5719 (1:5719)
ldh a, [hButtonsPressed]
bit B_BUTTON_F, a
jr nz, .exit
and A_BUTTON | SELECT | START
jr nz, .action_button
ldh a, [hButtonsReleased]
and D_PAD
jr nz, .reload_card_image ; jump if the D_PAD button was released this frame
ret
.exit
ld a, $ff
ldh [hCurMenuItem], a
.action_button
scf
ret
.reload_card_image
call LoadSelectedCardGfx
or a
ret
; 0x5735
Func_5735: ; 5735 (1:5735)
ld hl, wcbd8
ld de, Func_574a
ld [hl], e
inc hl
ld [hl], d
ld a, 1
ld [wSortCardListByID], a
ret
; 0x5744
Func_5744: ; 5744 (1:5744)
ld hl, wcbd8
jp CallIndirect
; 0x574a
Func_574a: ; 574a (1:574a)
lb bc, 1, 2
ld hl, wDuelTempList + 10
.next
ld a, [hli]
cp $ff
jr z, .done
or a ; SYM_SPACE
jr z, .space
add SYM_0
.space
call WriteByteToBGMap0
; move two lines down
inc c
inc c
jr .next
.done
ret
; 0x5762
Func_5762: ; 5762 (1:5762)
ld a, B_BUTTON | D_UP | D_DOWN
ld [wcbd7], a
xor a
jr Func_5779
Func_576a: ; 576a (1:576a)
ld a, B_BUTTON
ld [wcbd7], a
ld a, $01
jr Func_5779
Func_5773: ; 5773 (1:5773)
ld a, B_BUTTON
ld [wcbd7], a
xor a
; fallthrough
Func_5779: ; 5779 (1:5779)
ld [wcbd1], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call Func_3b31
call LoadDuelCardSymbolTiles
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetOBP1OrSGB3ToCardPalette
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
lb de, $38, $30 ; X Position and Y Position of top-left corner
call PlaceCardImageOAM
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
xor a
ld [wCardPageNumber], a
.asm_57a7
call Func_5898
jr c, .asm_57cc
call EnableLCD
.asm_57af
call DoFrame
ldh a, [hButtonsPressed2]
ld b, a
ld a, [wcbd7]
and b
jr nz, .asm_57cc
ldh a, [hButtonsPressed]
and START | A_BUTTON
jr nz, .asm_57a7
ldh a, [hButtonsPressed]
and D_RIGHT | D_LEFT
jr z, .asm_57af
call Func_57cd
jr .asm_57af
.asm_57cc
ret
; 0x57cd
Func_57cd: ; 57cd (1:57cd)
bit D_LEFT_F, a
jr nz, .left
;.right
call Func_5898
call c, Func_589c
ret
.left
call Func_5892
call c, Func_589c
ret
; 0x57df
INCROM $57df, $5892
Func_5892: ; 5892 (1:5892)
call Func_5911
jr nc, Func_589c
ret
Func_5898: ; 5898 (1:5898)
call Func_58e2
ret c
; fallthrough
Func_589c: ; 589c (1:589c)
ld a, [wCardPageNumber]
ld hl, CardPagePointerTable
call JumpToFunctionInTable
call EnableLCD
or a
ret
; 0x58aa
; load the tiles and palette of the card selected in card list screen
LoadSelectedCardGfx: ; 58aa (1:58aa)
ldh a, [hCurMenuItem]
call GetCardInDuelTempList
call LoadCardDataToBuffer1_FromCardID
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
ld de, $c0c ; useless
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
ret
; 0x58c2
CardPagePointerTable: ; 58c2 (1:58c2)
dw DrawDuelMainScene
dw $5b7d ; CARDPAGE_POKEMON_OVERVIEW
dw $5d1f ; CARDPAGE_POKEMON_MOVE1_1
dw $5d27 ; CARDPAGE_POKEMON_MOVE1_2
dw $5d2f ; CARDPAGE_POKEMON_MOVE2_1
dw $5d37 ; CARDPAGE_POKEMON_MOVE2_2
dw $5d54 ; CARDPAGE_POKEMON_DESCRIPTION
dw DrawDuelMainScene
dw DrawDuelMainScene
dw $5e28 ; CARDPAGE_ENERGY
dw $5e28 ; CARDPAGE_ENERGY + 1
dw DrawDuelMainScene
dw DrawDuelMainScene
dw $5e1c ; CARDPAGE_TRAINER_1
dw $5e22 ; CARDPAGE_TRAINER_2
dw DrawDuelMainScene
; 0x58e2
Func_58e2: ; 58e2 (1:58e2)
ld a, [wCardPageNumber]
or a
jr nz, .asm_58ff
ld a, [wLoadedCard1Type]
ld b, a
ld a, CARDPAGE_ENERGY
bit TYPE_ENERGY_F, b
jr nz, .set_card_page_nc
ld a, CARDPAGE_TRAINER_1
bit TYPE_TRAINER_F, b
jr nz, .set_card_page_nc
ld a, CARDPAGE_POKEMON_OVERVIEW
.set_card_page_nc
ld [wCardPageNumber], a
or a
ret
.asm_58ff
ld hl, wCardPageNumber
inc [hl]
ld a, [hl]
call Func_5930
jr c, .set_card_page_c
or a
ret nz
jr .asm_58ff
.set_card_page_c
ld [wCardPageNumber], a
ret
; 0x5911
Func_5911: ; 5911 (1:5911)
ld hl, wCardPageNumber
dec [hl]
ld a, [hl]
call Func_5930
jr c, .asm_591f
or a
ret nz
jr Func_5911
.asm_591f
ld [wCardPageNumber], a
.asm_5922
call Func_5930
or a
jr nz, .asm_592e
ld hl, wCardPageNumber
dec [hl]
jr .asm_5922
.asm_592e
scf
ret
; 0x5930
Func_5930: ; 5930 (1:5930)
ld hl, CardPagePointerTable2
jp JumpToFunctionInTable
; 0x5936
CardPagePointerTable2: ; 5936 (1:5936)
dw $5956
dw $595a ; CARDPAGE_POKEMON_OVERVIEW
dw $595e ; CARDPAGE_POKEMON_MOVE1_1
dw $5963 ; CARDPAGE_POKEMON_MOVE1_2
dw $5968 ; CARDPAGE_POKEMON_MOVE2_1
dw $596d ; CARDPAGE_POKEMON_MOVE2_2
dw $595a ; CARDPAGE_POKEMON_DESCRIPTION
dw $5973
dw $5977
dw $597b ; CARDPAGE_ENERGY
dw $597f ; CARDPAGE_ENERGY + 1
dw $5984
dw $5988
dw $597b ; CARDPAGE_TRAINER_1
dw $597f ; CARDPAGE_TRAINER_2
dw $598c
; 0x5956
INCROM $5956, $5990
ZeroObjectPositionsAndToggleOAMCopy: ; 5990 (1:5990)
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
; 0x5999
; place OAM for a 8x6 image, using object size 8x16 and obj palette 1.
; d, e: X Position and Y Position of the top-left corner.
; starting tile number is $a0 (v0Tiles1 + $20 tiles).
; used to draw the image of a card in the check card screens.
PlaceCardImageOAM: ; 5999 (1:5999)
call Set_OBJ_8x16
ld l, $a0
ld c, 8 ; number of rows
.next_column
ld b, 3 ; number of columns
push de
.next_row
push bc
ld c, l ; tile number
ld b, 1 ; attributes (palette)
call SetOneObjectAttributes
pop bc
inc l
inc l ; next 8x16 tile
ld a, 16
add e ; Y Position += 16 (next 8x16 row)
ld e, a
dec b
jr nz, .next_row
pop de
ld a, 8
add d ; X Position += 8 (next 8x16 column)
ld d, a
dec c
jr nz, .next_column
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
; 0x59c2
; given the deck index of a card in the play area (i.e. -1 indicates empty)
; load the graphics (tiles and palette) of the card to de
LoadPlayAreaCardGfx: ; 59c2 (1:59c2)
cp -1
ret z
push de
call LoadCardDataToBuffer1_FromDeckIndex
pop de
; fallthrough
; load the graphics (tiles and palette) of the card loaded in wLoadedCard1 to de
LoadLoaded1CardGfx: ; 59ca (1:59ca)
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
lb bc, $30, TILE_SIZE
call LoadCardGfx
ret
; 0x59d7
SetBGP7OrSGB2ToCardPalette: ; 59d7 (1:59d7)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $07 ; CGB BG Palette 7
call CopyCGBCardPalette
ret
.sgb
ld hl, wCardPalette
ld de, wTempSGBPacket + 1 ; PAL Packet color #0 (PAL23's SGB2)
ld b, CGB_PAL_SIZE
.copy_pal_loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .copy_pal_loop
ret
; 0x59f5
SetBGP6OrSGB3ToCardPalette: ; 59f5 (1:59f5)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, SetSGB3ToCardPalette
ld a, $06 ; CGB BG Palette 6
call CopyCGBCardPalette
ret
SetSGB3ToCardPalette: ; 5a04 (1:5a04)
ld hl, wCardPalette + 2
ld de, wTempSGBPacket + 9 ; Pal Packet color #4 (PAL23's SGB3)
ld b, 6
jr SetBGP7OrSGB2ToCardPalette.copy_pal_loop
; 0x5a0e
SetOBP1OrSGB3ToCardPalette: ; 5a0e (1:5a0e)
ld a, $e4
ld [wOBP0], a
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, SetSGB3ToCardPalette
ld a, $09 ; CGB Object Palette 1
; fallthrough
CopyCGBCardPalette: ; 5a1e (1:5a1e)
add a
add a
add a ; a *= CGB_PAL_SIZE
ld e, a
ld d, $00
ld hl, wBackgroundPalettesCGB ; wObjectPalettesCGB - 8 palettes
add hl, de
ld de, wCardPalette
ld b, CGB_PAL_SIZE
.copy_pal_loop
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .copy_pal_loop
ret
; 0x5a34
FlushAllPalettesOrSendPal23Packet: ; 5a34 (1:5a34)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
call SetFlushAllPalettes
ret
.sgb
; sgb PAL23, 1 ; sgb_command, length
; rgb 28, 28, 24
; colors 1-7 carried over
ld a, PAL23 << 3 + 1
ld hl, wTempSGBPacket
ld [hli], a
ld a, $9c
ld [hli], a
ld a, $63
ld [hld], a
dec hl
xor a
ld [wTempSGBPacket + $f], a
call SendSGB
ret
; 0x5a56
ApplyBGP6OrSGB3ToCardImage: ; 5a56 (1:5a56)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $06 ; CGB BG Palette 6
call ApplyCardCGBAttributes
ret
.sgb
ld a, 3 << 0 + 3 << 2 ; Color Palette Designation
; fallthrough
SendCardAttrBlkPacket: ; 5a67 (1:5a67)
call CreateCardAttrBlkPacket
call SendSGB
ret
; 0x5a6e
ApplyBGP7OrSGB2ToCardImage: ; 5a6e (1:5a6e)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $07 ; CGB BG Palette 7
call ApplyCardCGBAttributes
ret
.sgb
ld a, 2 << 0 + 2 << 2 ; Color Palette Designation
jr SendCardAttrBlkPacket
; 0x5a81
Func_5a81: ; 5a81 (1:5a81)
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
lb de, 0, 5
call ApplyBGP7OrSGB2ToCardImage
lb de, 12, 1
call ApplyBGP6OrSGB3ToCardImage
ret
.sgb
ld a, 2 << 0 + 2 << 2 ; Data Set #1: Color Palette Designation
lb de, 0, 5 ; Data Set #1: X, Y
call CreateCardAttrBlkPacket
push hl
ld a, 2
ld [wTempSGBPacket + 1], a ; set number of data sets to 2
ld hl, wTempSGBPacket + 8
ld a, 3 << 0 + 3 << 2 ; Data Set #2: Color Palette Designation
lb de, 12, 1 ; Data Set #2: X, Y
call CreateCardAttrBlkPacket_DataSet
pop hl
call SendSGB
ret
; 0x5ab5
CreateCardAttrBlkPacket: ; 5ab5 (1:5ab5)
; sgb ATTR_BLK, 1 ; sgb_command, length
; db 1 ; number of data sets
ld hl, wTempSGBPacket
push hl
ld [hl], ATTR_BLK << 3 + 1
inc hl
ld [hl], 1
inc hl
call CreateCardAttrBlkPacket_DataSet
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ret
; 0x5ac9
CreateCardAttrBlkPacket_DataSet: ; 5ac9 (1:5ac9)
; Control Code, Color Palette Designation, X1, Y1, X2, Y2
; db ATTR_BLK_CTRL_INSIDE + ATTR_BLK_CTRL_LINE, a, d, e, d+7, e+5 ; data set 1
ld [hl], ATTR_BLK_CTRL_INSIDE + ATTR_BLK_CTRL_LINE
inc hl
ld [hl], a
inc hl
ld [hl], d
inc hl
ld [hl], e
inc hl
ld a, 7
add d
ld [hli], a
ld a, 5
add e
ld [hli], a
ret
; 0x5adb
; given the 8x6 card image with coordinates at de, fill its BGMap attributes with a
ApplyCardCGBAttributes: ; 5adb (1:5adb)
call BankswitchVRAM1
lb hl, 0, 0
lb bc, 8, 6
call FillRectangle
call BankswitchVRAM0
ret
; 0x5aeb
; set the default game palettes for all three systems
; BGP and OBP0 on DMG
; SGB0 and SGB1 on SGB
; BGP0 to BGP5 and OBP1 on CGB
SetDefaultPalettes: ; 5aeb (1:5aeb)
ld a, [wConsole]
cp CONSOLE_SGB
jr z, .sgb
cp CONSOLE_CGB
jr z, .cgb
ld a, $e4
ld [wOBP0], a
ld [wBGP], a
ld a, $01 ; equivalent to FLUSH_ONE
ld [wFlushPaletteFlags], a
ret
.cgb
ld a, $04
ld [wTextBoxFrameType], a
ld de, CGBDefaultPalettes
ld hl, wBackgroundPalettesCGB
ld c, 5 palettes
call .copy_de_to_hl
ld de, CGBDefaultPalettes
ld hl, wObjectPalettesCGB
ld c, CGB_PAL_SIZE
call .copy_de_to_hl
call SetFlushAllPalettes
ret
.sgb
ld a, $04
ld [wTextBoxFrameType], a
ld a, PAL01 << 3 + 1
ld hl, wTempSGBPacket
push hl
ld [hli], a
ld de, Pal01Packet_Default
ld c, $0e
call .copy_de_to_hl
ld [hl], c
pop hl
call SendSGB
ret
.copy_de_to_hl
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .copy_de_to_hl
ret
; 0x5b44
CGBDefaultPalettes: ; 5b44 (1:5b44)
; BGP0 and OBP0
rgb 28, 28, 24
rgb 21, 21, 16
rgb 10, 10, 8
rgb 0, 0, 0
; BGP1
rgb 28, 28, 24
rgb 30, 29, 0
rgb 30, 3, 0
rgb 0, 0, 0
; BGP2
rgb 28, 28, 24
rgb 0, 18, 0
rgb 12, 11, 20
rgb 0, 0, 0
; BGP3
rgb 28, 28, 24
rgb 22, 0 ,22
rgb 27, 7, 3
rgb 0, 0, 0
; BGP4
rgb 28, 28, 24
rgb 26, 10, 0
rgb 28, 0, 0
rgb 0, 0, 0
; first and last byte of the packet not contained here (see SetDefaultPalettes.sgb)
Pal01Packet_Default: ; 5b6c (1:5b6c)
; SGB0
rgb 28, 28, 24
rgb 21, 21, 16
rgb 10, 10, 8
rgb 0, 0, 0
; SGB1
rgb 26, 10, 0
rgb 28, 0, 0
rgb 0, 0, 0
JPWriteByteToBGMap0: ; 5b7a (1:5b7a)
jp WriteByteToBGMap0
; 0x5b7d
INCROM $5b7d, $5c33
Func_5c33: ; 5c33 (1:5c33
INCROM $5c33, $5e5f
; display the card details of the card index in wLoadedCard1
; print the text at hl
_DisplayCardDetailScreen: ; 5e5f (1:5e5f)
push hl
call DrawLargePictureOfCard
ld a, 18
call CopyCardNameAndLevel
ld [hl], TX_END
ld hl, 0
call LoadTxRam2
pop hl
call DrawWideTextBox_WaitForInput
ret
; 0x5e75
; draw a large picture of the card loaded in wLoadedCard1, including its image
; and a header indicating the type of card (TRAINER, ENERGY, PoKéMoN)
DrawLargePictureOfCard: ; 5e75 (1:5e75)
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call SetDefaultPalettes
ld a, $08
ld [wcac2], a
call LoadCardOrDuelMenuBorderTiles
ld e, HEADER_TRAINER
ld a, [wLoadedCard1Type]
cp TYPE_TRAINER
jr z, .draw
ld e, HEADER_ENERGY
and TYPE_ENERGY
jr nz, .draw
ld e, HEADER_POKEMON
.draw
ld a, e
call LoadCardTypeHeaderTiles
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
ld hl, LargeCardTileData
call WriteDataBlocksToBGMap0
lb de, 6, 3
call ApplyBGP6OrSGB3ToCardImage
ret
; 0x5eb7
LargeCardTileData: ; 5eb7 (1:5eb7)
db 5, 0, $d0, $d4, $d4, $d4, $d4, $d4, $d4, $d4, $d4, $d1, 0 ; top border
db 5, 1, $d6, $e0, $e1, $e2, $e3, $e4, $e5, $e6, $e7, $d7, 0 ; header top
db 5, 2, $d6, $e8, $e9, $ea, $eb, $ec, $ed, $ee, $ef, $d7, 0 ; header bottom
db 5, 3, $d6, $a0, $a6, $ac, $b2, $b8, $be, $c4, $ca, $d7, 0 ; image
db 5, 4, $d6, $a1, $a7, $ad, $b3, $b9, $bf, $c5, $cb, $d7, 0 ; image
db 5, 5, $d6, $a2, $a8, $ae, $b4, $ba, $c0, $c6, $cc, $d7, 0 ; image
db 5, 6, $d6, $a3, $a9, $af, $b5, $bb, $c1, $c7, $cd, $d7, 0 ; image
db 5, 7, $d6, $a4, $aa, $b0, $b6, $bc, $c2, $c8, $ce, $d7, 0 ; image
db 5, 8, $d6, $a5, $ab, $b1, $b7, $bd, $c3, $c9, $cf, $d7, 0 ; image
db 5, 9, $d6, 0 ; empty line 1 (left)
db 14, 9, $d7, 0 ; empty line 1 (right)
db 5, 10, $d6, 0 ; empty line 2 (left)
db 14, 10, $d7, 0 ; empty line 2 (right)
db 5, 11, $d2, $d5, $d5, $d5, $d5, $d5, $d5, $d5, $d5, $d3, 0 ; bottom border
db $ff
; 0x5f4a
Func_5f4a: ; 5f4a (1:5f4a)
ld a, $01
Func_5f4c: ; 5f4c (1:5f4c)
ld [wLineSeparation], a
ret
; 0x5f50
Func_5f50: ; 5f50 (1:5f50)
xor a
jr Func_5f4c
; 0x5f53
INCROM $5f53, $5fd9
; return carry if the turn holder has any Pokemon with non-zero HP on the bench.
; return how many Pokemon with non-zero HP in b.
; does this by calculating how many Pokemon in play area minus one
HasAlivePokemonOnBench: ; 5fd9 (1:5fd9)
ld a, $01
jr _HasAlivePokemonInPlayArea
; return carry if the turn holder has any Pokemon with non-zero HP in the play area.
; return how many Pokemon with non-zero HP in b.
HasAlivePokemonInPlayArea: ; 5fdd (1:5fdd)
xor a
_HasAlivePokemonInPlayArea: ; 5fde (1:5fde)
ld [wExcludeArenaPokemon], a
ld b, a
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
sub b
ld c, a
ld a, DUELVARS_ARENA_CARD_HP
add b
call GetTurnDuelistVariable
ld b, 0
inc c
xor a
ld [wcbd3], a
ld [wcbd4], a
jr .next_pkmn
.loop
ld a, [hli]
or a
jr z, .next_pkmn ; jump if this play area Pokemon has 0 HP
inc b
.next_pkmn
dec c
jr nz, .loop
ld a, b
or a
ret nz
scf
ret
; 0x6008
OpenPlayAreaScreenForViewing: ; 6008 (1:6008)
ld a, START + A_BUTTON
jr _OpenPlayAreaScreen
OpenPlayAreaScreenForSelection: ; 600c (1:600c)
ld a, START
; fallthrough
_OpenPlayAreaScreen: ; 600e (1:600e)
ld [wcbd6], a
ldh a, [hTempCardIndex_ff98]
push af
ld a, [wcbd3]
or a
jr nz, .asm_6034
xor a
ld [wSelectedDuelSubMenuItem], a
inc a
ld [wcbd3], a
.asm_6022
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
call $61c7
call EnableLCD
.asm_6034
ld hl, PlayAreaScreenMenuParameters_ActivePokemonIncluded
ld a, [wExcludeArenaPokemon]
or a
jr z, .asm_6040
ld hl, PlayAreaScreenMenuParameters_ActivePokemonExcluded
.asm_6040
ld a, [wSelectedDuelSubMenuItem]
call InitializeMenuParameters
ld a, [wcbc8]
ld [wNumMenuItems], a
.asm_604c
call DoFrame
call $60dd
jr nc, .asm_6061
cp $02
jp z, $60ac
pop af
ldh [hTempCardIndex_ff98], a
ld a, [wcbd4] ; useless
jr OpenPlayAreaScreenForSelection
.asm_6061
call HandleMenuInput
jr nc, .asm_604c
ld a, e
ld [wSelectedDuelSubMenuItem], a
ld a, [wExcludeArenaPokemon]
add e
ld [wcbc9], a
ld a, [wcbd6]
ld b, a
ldh a, [hButtonsPressed]
and b
jr z, .asm_6091
ld a, [wcbc9]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .asm_6022
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
call Func_576a
jr .asm_6022
.asm_6091
ld a, [wExcludeArenaPokemon]
ld c, a
ldh a, [hCurMenuItem]
add c
ldh [hTempPlayAreaLocationOffset_ff9d], a
ldh a, [hCurMenuItem]
cp $ff
jr z, .asm_60b5
ldh a, [hTempPlayAreaLocationOffset_ff9d]
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
or a
jr nz, .asm_60ac
jr .asm_6034
.asm_60ac
pop af
ldh [hTempCardIndex_ff98], a
ldh a, [hTempPlayAreaLocationOffset_ff9d]
ldh [hCurMenuItem], a
or a
ret
.asm_60b5
pop af
ldh [hTempCardIndex_ff98], a
ldh a, [hTempPlayAreaLocationOffset_ff9d]
ldh [hCurMenuItem], a
scf
ret
; 0x60be
PlayAreaScreenMenuParameters_ActivePokemonIncluded: ; 60be (1:60be)
db 0, 0 ; cursor x, cursor y
db 3 ; y displacement between items
db 6 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw PlayAreaScreenMenuFunction ; function pointer if non-0
PlayAreaScreenMenuParameters_ActivePokemonExcluded: ; 60c6 (1:60c6)
db 0, 3 ; cursor x, cursor y
db 3 ; y displacement between items
db 6 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw PlayAreaScreenMenuFunction ; function pointer if non-0
PlayAreaScreenMenuFunction: ; 60ce (1:60ce)
ldh a, [hButtonsPressed]
and A_BUTTON | B_BUTTON | START
ret z
bit B_BUTTON_F, a
jr z, .start_or_a
ld a, $ff
ldh [hCurMenuItem], a
.start_or_a
scf
ret
; 0x60dd
INCROM $60dd, $622a
Func_622a: ; 622a (1:622a)
ld a, [wcbc9]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call Func_627c
ld a, [wcbc9]
add a
add a
ld e, a
ld d, $00
ld hl, UnknownData_6264
add hl, de
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .asm_624c
ld d, $0a
.asm_624c
ld a, [wcbc9 + 1]
ld b, $01
ld c, a
ld a, [hli]
add d
call WriteByteToBGMap0
inc c
ld a, [hli]
add d
call WriteByteToBGMap0
inc c
ld a, [hli]
add d
call WriteByteToBGMap0
ret
; 0x6264
UnknownData_6264: ; 6264 (1:6264)
INCROM $6264, $627c
Func_627c: ; 627c (1:627c)
INCROM $627c, $63bb
; given a card's status in a, print the Poison symbol at bc if it's poisoned
CheckPrintPoisoned: ; 63bb (1:63bb)
push af
and POISONED
jr z, .print
.poison
ld a, SYM_POISONED
.print
call WriteByteToBGMap0
pop af
ret
; 0x63c7
; given a card's status in a, print the Poison symbol at bc if it's double poisoned
CheckPrintDoublePoisoned: ; 63c7 (1:63c7)
push af
and DOUBLE_POISONED - POISONED
jr nz, CheckPrintPoisoned.poison ; double poison (print a second symbol)
jr CheckPrintPoisoned.print ; not double poisoned
; 0x63ce
; given a card's status in a, print the Confusion, Sleep, or Paralysis symbol at bc
; for each of those status that is active
CheckPrintCnfSlpPrz: ; 63ce (1:63ce)
push af
push hl
push de
and CNF_SLP_PRZ
ld e, a
ld d, $00
ld hl, .status_symbols
add hl, de
ld a, [hl]
call WriteByteToBGMap0
pop de
pop hl
pop af
ret
.status_symbols
; NO_STATUS, CONFUSED, ASLEEP, PARALYZED
db SYM_SPACE, SYM_CONFUSED, SYM_ASLEEP, SYM_PARALYZED
; 0x63e6
; print the symbols of the attached energies of a turn holder's play area card
; input:
; - e: PLAY_AREA_*
; - b, c: where to print (x, y)
; - wAttachedEnergies and wTotalAttachedEnergies
PrintPlayAreaCardAttachedEnergies: ; 63e6 (1:63e6)
push bc
call GetPlayAreaCardAttachedEnergies
ld hl, wDefaultText
push hl
ld c, NUM_TYPES
xor a
.empty_loop
ld [hli], a
dec c
jr nz, .empty_loop
pop hl
ld de, wAttachedEnergies
lb bc, SYM_FIRE, NUM_TYPES - 1
.next_color
ld a, [de] ; energy count of current color
inc de
inc a
jr .check_amount
.has_energy
ld [hl], b
inc hl
.check_amount
dec a
jr nz, .has_energy
inc b
dec c
jr nz, .next_color
ld a, [wTotalAttachedEnergies]
cp 9
jr c, .place_tiles
ld a, SYM_PLUS
ld [wDefaultText + 7], a
.place_tiles
pop bc
call BCCoordToBGMap0Address
ld hl, wDefaultText
ld b, NUM_TYPES
call SafeCopyDataHLtoDE
ret
; 0x6423
INCROM $6423, $6510
Func_6510: ; 6510 (1:6510)
ldh a, [hTempPlayAreaLocationOffset_ff9d]
ld [wcbc9], a
xor a
ld [wcbc9 + 1], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
call Func_622a
lb de, 1, 4
call Func_22ae
ld hl, wLoadedCard1Move1Name
call Func_2c20
lb de, 1, 6
ld hl, wLoadedCard1Move1Description
call Func_653e
ret
; 0x653e
Func_653e: ; 653e (1:653e)
call Func_5f4a
ld a, [hli]
ld h, [hl]
ld l, a
call Func_2c37
cp $07
jr c, .asm_654c
dec e
.asm_654c
ld a, 19
call Func_22a6
call Func_2c29
call Func_5f50
ret
; 0x6558
; moves the cards loaded by deck index at hTempRetreatCostCards to the discard pile
DiscardRetreatCostCards: ; 6558 (1:6558)
ld hl, hTempRetreatCostCards
.discard_loop
ld a, [hli]
cp $ff
ret z
call PutCardInDiscardPile
jr .discard_loop
; 0x6564
; moves the discard pile cards that were loaded to hTempRetreatCostCards back to the active Pokemon.
; this exists because they will be discarded again during the call to AttemptRetreat, so
; it prevents the energy cards from being discarded twice.
ReturnRetreatCostCardsToArena: ; 6564 (1:6564)
ld hl, hTempRetreatCostCards
.loop
ld a, [hli]
cp $ff
ret z
push hl
call MoveDiscardPileCardToHand
call AddCardToHand
ld e, PLAY_AREA_ARENA
call PutHandCardInPlayArea
pop hl
jr .loop
; 0x657a
; discard retreat cost energy cards and attempt retreat.
; return carry if unable to retreat this turn due to unsuccessful confusion check
AttemptRetreat: ; 657a (1:657a)
call DiscardRetreatCostCards
ldh a, [hTemp_ffa0]
and CNF_SLP_PRZ
cp CONFUSED
jr nz, .success
ldtx de, ConfusionCheckRetreatText
call TossCoin
jr c, .success
ld a, 1
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
scf
ret
.success
ldh a, [hTempPlayAreaLocationOffset_ffa1]
ld e, a
call SwapArenaWithBenchPokemon
xor a
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
ret
; 0x659f
INCROM $659f, $6614
; input d, e: max. HP, current HP
DrawHPBar: ; 6614 (1:6614)
ld a, MAX_HP
ld c, SYM_SPACE
call .fill_hp_bar ; empty bar
ld a, d
ld c, SYM_HP_OK
call .fill_hp_bar ; fill (max. HP) with HP counters
ld a, d
sub e
ld c, SYM_HP_NOK
; fill (max. HP - current HP) with damaged HP counters
.fill_hp_bar
or a
ret z
ld hl, wDefaultText
ld b, HP_BAR_LENGTH
.tile_loop
ld [hl], c
inc hl
dec b
ret z
sub MAX_HP / HP_BAR_LENGTH
jr nz, .tile_loop
ret
; 0x6635
Func_6635: ; 6635 (1:6635)
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelFaceDownCardTiles
ld a, [wTempCardID_ccc2]
ld e, a
ld d, $00
call LoadCardDataToBuffer1_FromCardID
ld a, CARDPAGE_POKEMON_OVERVIEW
ld [wCardPageNumber], a
ld hl, wLoadedCard1Move1Name
ld a, [wSelectedMoveIndex]
or a
jr z, .first_move
ld hl, wLoadedCard1Move2Name
.first_move
ld e, $01
call Func_5c33
lb de, 1, 4
ld hl, wLoadedMoveDescription
call Func_653e
ret
; 0x666a
Func_666a: ; 666a (1:666a)
ldh a, [hTempCardIndex_ff9f]
ldtx hl, UsedText
call DisplayCardDetailScreen
ret
; 0x6673
Func_6673: ; 6673 (1:6673)
call EmptyScreen
call Func_5f4a
lb de, 1, 1
call Func_22ae
ld hl, wLoadedCard1Name
call Func_2c23
ld a, 19
lb de, 1, 3
call Func_22a6
ld hl, wLoadedCard1NonPokemonDescription
call Func_2c23
call Func_5f50
ldtx hl, UsedText
call DrawWideTextBox_WaitForInput
ret
; 0x669d
INCROM $669d, $6785
Func_6785: ; 6785 (1:6785)
call EnableSRAM
ld hl, $bc00
xor a
ld [hli], a
ld [hli], a
ld [hl], a
call DisableSRAM
ret
; 0x6793
; loads player deck from SRAM to wPlayerDeck
LoadPlayerDeck: ; 6793 (1:6793)
call EnableSRAM
ld a, [$b700]
ld l, a
ld h, $54
call HtimesL
ld de, sDeck1Cards
add hl, de
ld de, wPlayerDeck
ld c, DECK_SIZE
.next_card_loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .next_card_loop
call DisableSRAM
ret
; 0x67b2
Func_67b2: ; 67b2 (1:67b2)
ld a, [wccf2]
or a
ret z
ldh a, [hButtonsHeld]
and B_BUTTON
ret z
scf
ret
; 0x67be
; related to ai taking their turn in a duel
; called multiple times during one ai turn
AIMakeDecision: ; 67be (1:67be)
ldh [hAIActionTableIndex], a
ld hl, wcbf9
ld a, [hl]
ld [hl], $0
or a
jr nz, .skip_delay
.delay_loop
call DoFrame
ld a, [wVBlankCtr]
cp $3c
jr c, .delay_loop
.skip_delay
ldh a, [hAIActionTableIndex]
ld hl, wAITurnEnded
ld [hl], 0
ld hl, AIActionTable
call JumpToFunctionInTable
ld a, [wDuelFinished]
ld hl, wAITurnEnded
or [hl]
jr nz, .turn_ended
ld a, [wcbf9]
or a
ret nz
ld [wVBlankCtr], a
ldtx hl, DuelistIsThinkingText
call DrawWideTextBox_PrintTextNoDelay
or a
ret
.turn_ended
scf
ret
; 0x67fb
INCROM $67fb, $68e4
Func_68e4: ; 68e4 (1:68e4)
INCROM $68e4, $68fa
Func_68fa: ; 68fa (1:68fa)
INCROM $68fa, $695e
AIActionTable: ; 695e (1:695e)
dw DuelTransmissionError
dw AIAction_PlayBenchPokemon
dw AIAction_EvolvePokemon
dw AIAction_UseEnergyCard
dw AIAction_TryRetreat
dw AIAction_FinishedTurnNoAttack
dw AIAction_PlayNonPokemonCard
dw AIAction_TryExecuteEffect
dw AIAction_Attack
dw AIAction_AttackEffect
dw AIAction_AttackDamage
dw AIAction_DrawCard
dw AIAction_PokemonPower
dw AIAction_6b07
dw AIAction_ForceOpponentSwitchActive
dw AIAction_NoAction
dw AIAction_NoAction
dw AIAction_TossCoinATimes
dw AIAction_6b30
dw AIAction_NoAction
dw AIAction_6b3e
dw AIAction_6b15
dw AIAction_DrawDuelMainScene
AIAction_DrawCard: ; 698c (1:698c)
call DrawCardFromDeck
call nc, AddCardToHand
ret
; 0x6993
AIAction_FinishedTurnNoAttack: ; 6993 (1:6993)
call DrawDuelMainScene
call Func_717a
ldtx hl, FinishedTurnWithoutAttackingText
call DrawWideTextBox_WaitForInput
ld a, 1
ld [wAITurnEnded], a
ret
; 0x69a5
AIAction_UseEnergyCard: ; 69a5 (1:69a5)
ldh a, [hTempPlayAreaLocationOffset_ffa1]
ldh [hTempPlayAreaLocationOffset_ff9d], a
ld e, a
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call PutHandCardInPlayArea
ldh a, [hTemp_ffa0]
call LoadCardDataToBuffer1_FromDeckIndex
call DrawLargePictureOfCard
call Func_68e4
ld a, 1
ld [wAlreadyPlayedEnergy], a
call DrawDuelMainScene
ret
; 0x69c5
AIAction_EvolvePokemon: ; 69c5 (1:69c5)
ldh a, [hTempPlayAreaLocationOffset_ffa1]
ldh [hTempPlayAreaLocationOffset_ff9d], a
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call LoadCardDataToBuffer1_FromDeckIndex
call DrawLargePictureOfCard
call EvolvePokemonCard
call Func_68fa
call Func_161e
call DrawDuelMainScene
ret
; 0x69e0
AIAction_PlayBenchPokemon: ; 69e0 (1:69e0)
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call PutHandPokemonCardInPlayArea
ldh [hTempPlayAreaLocationOffset_ff9d], a
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld [hl], 0
ldh a, [hTemp_ffa0]
ldtx hl, PlacedOnTheBenchText
call DisplayCardDetailScreen
call Func_161e
call DrawDuelMainScene
ret
; 0x69ff
AIAction_TryRetreat: ; 69ff (1:69ff)
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
push af
call AttemptRetreat
ldtx hl, RetreatWasUnsuccessfulText
jr c, .failed
xor a
ld [wcac2], a
ldtx hl, RetreatedToTheBenchText
.failed
push hl
call DrawDuelMainScene
pop hl
pop af
push hl
call Func_6b7e
pop hl
call Func_6b9e
ret
; 0x6a23
AIAction_PlayNonPokemonCard: ; 6a23 (1:6a23)
call LoadNonPokemonCardEffectCommands
call Func_666a
call Func_6673
call Func_0f58
ld a, $01
ld [wcbf9], a
ret
; 0x6a35
; for trainer card effects
AIAction_TryExecuteEffect: ; 6a35 (1:6a35)
ld a, $06
call TryExecuteEffectCommandFunction
ld a, $03
call TryExecuteEffectCommandFunction
call DrawDuelMainScene
ldh a, [hTempCardIndex_ff9f]
call MoveHandCardToDiscardPile
call Func_0f58
call DrawDuelMainScene
ret
; 0x6a4e
; determine if an attack is successful
; if no, end the turn early
; if yes, AIAction_AttackEffect and AIAction_AttackDamage can be called next
AIAction_Attack: ; 6a4e (1:6a4e)
ldh a, [hTempCardIndex_ff9f]
ld d, a
ldh a, [hTemp_ffa0]
ld e, a
call CopyMoveDataAndDamage_FromDeckIndex
call Func_16f6
ld a, $01
ld [wcbf9], a
call CheckSandAttackOrSmokescreenSubstatus
jr c, .has_status_effect
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
jr z, .has_status_effect
call Func_0f58
ret
.has_status_effect
call DrawDuelMainScene
call Func_1b90
call WaitForWideTextBoxInput
call Func_0f58
call HandleSandAttackOrSmokescreenSubstatus
ret nc ; attack is successful
call Func_717a
; only end the turn if the attack fails
ld a, 1
ld [wAITurnEnded], a
ret
; 0x6a8c
AIAction_AttackEffect: ; 6a8c (1:6a8c)
ld a, $06
call TryExecuteEffectCommandFunction
call CheckSelfConfusionDamage
jr c, .confusion_damage
call Func_6635
call Func_1b90
call WaitForWideTextBoxInput
call Func_0f58
ld a, $01
ld [wcbf9], a
ret
.confusion_damage
call DealConfusionDamageToSelf
; only end the turn if the attack fails
ld a, 1
ld [wAITurnEnded], a
ret
; 0x6ab1
AIAction_AttackDamage: ; 6ab1 (1:6ab1)
call Func_179a
ld a, 1
ld [wAITurnEnded], a
ret
; 0x6aba
AIAction_ForceOpponentSwitchActive: ; 6aba (1:6aba)
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call SwapTurn
call HasAlivePokemonOnBench
ld a, $01
ld [wcbd4], a
.force_selection
call OpenPlayAreaScreenForSelection
jr c, .force_selection
call SwapTurn
ldh a, [hTempPlayAreaLocationOffset_ff9d]
call Func_0e0a
ret
; 0x6ad9
AIAction_PokemonPower: ; 6ad9 (1:6ad9)
ldh a, [hTempCardIndex_ff9f]
ld d, a
ld e, $00
call CopyMoveDataAndDamage_FromDeckIndex
ldh a, [hTemp_ffa0]
ldh [hTempPlayAreaLocationOffset_ff9d], a
call Func_6510
ldh a, [hTempCardIndex_ff9f]
call Func_6b7e
ld hl, wLoadedMoveName
ld a, [hli]
ld [wTxRam2_b], a
ld a, [hl]
ld [wTxRam2_b + 1], a
ldtx hl, WillUseThePokemonPowerText
call Func_6b9e
call Func_0f58
ld a, $01
ld [wcbf9], a
ret
; 0x6b07
AIAction_6b07: ; 6b07 (1:6b07)
call Func_7415
ld a, $03
call TryExecuteEffectCommandFunction
ld a, $01
ld [wcbf9], a
ret
; 0x6b15
AIAction_6b15: ; 6b15 (1:6b15)
ld a, $04
call TryExecuteEffectCommandFunction
ld a, $01
ld [wcbf9], a
ret
; 0x6b20
AIAction_DrawDuelMainScene: ; 6b20 (1:6b20)
call DrawDuelMainScene
ret
; 0x6b24
AIAction_TossCoinATimes: ; 6b24 (1:6b24)
call Func_0fe9
call TossCoinATimes
ld a, $01
ld [wcbf9], a
ret
; 0x6b30
AIAction_6b30: ; 6b30 (1:6b30)
ldh a, [hWhoseTurn]
push af
ldh a, [hTemp_ffa0]
ldh [hWhoseTurn], a
call Func_4f2d
pop af
ldh [hWhoseTurn], a
ret
; 0x6b3e
AIAction_6b3e: ; 6b3e (1:6b3e)
call DrawDuelMainScene
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
jr z, .asm_6b56
call Func_1b90
call .asm_6b56
call WaitForWideTextBoxInput
ret
.asm_6b56
call Func_0fe9
push bc
call SwapTurn
call CopyMoveDataAndDamage_FromDeckIndex
call SwapTurn
ldh a, [hTempCardIndex_ff9f]
ld [wcc11], a
ld a, [wSelectedMoveIndex]
ld [wcc10], a
ld a, [wTempCardID_ccc2]
ld [wcc12], a
call Func_16f6
pop bc
ld a, c
ld [wccf0], a
ret
; 0x6b7d
AIAction_NoAction: ; 6b7d (1:6b7d)
ret
; 0x6b7e
Func_6b7e: ; 6b7e (1:6b7e)
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Name]
ld [wTxRam2], a
ld a, [wLoadedCard1Name + 1]
ld [wTxRam2 + 1], a
ret
; 0x6b8e
Func_6b8e: ; 6b8e (1:6b8e)
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Name]
ld [wTxRam2_b], a
ld a, [wLoadedCard1Name + 1]
ld [wTxRam2_b + 1], a
ret
; 0x6b9e
Func_6b9e: ; 6b9e (1:6b9e)
call DrawWideTextBox_WaitForInput
ret
; 0x6ba2
INCROM $6ba2, $6d84
; given the deck index of a turn holder's card in register a,
; and a pointer in hl to the wLoadedCard* buffer where the card data is loaded,
; check if the card is Clefairy Doll or Mysterious Fossil, and, if so, convert it
; to a Pokemon card in the wLoadedCard* buffer, using .trainer_to_pkmn_data.
ConvertSpecialTrainerCardToPokemon: ; 6d84 (1:6d84)
ld c, a
ld a, [hl]
cp TYPE_TRAINER
ret nz ; return if the card is not TRAINER type
push hl
ldh a, [hWhoseTurn]
ld h, a
ld l, c
ld a, [hl]
and CARD_LOCATION_PLAY_AREA
pop hl
ret z ; return if the card is not in the arena or bench
ld a, e
cp MYSTERIOUS_FOSSIL
jr nz, .check_for_clefairy_doll
ld a, d
cp $00 ; MYSTERIOUS_FOSSIL >> 8
jr z, .start_ram_data_overwrite
ret
.check_for_clefairy_doll
cp CLEFAIRY_DOLL
ret nz
ld a, d
cp $00 ; CLEFAIRY_DOLL >> 8
ret nz
.start_ram_data_overwrite
push de
ld [hl], TYPE_PKMN_COLORLESS
ld bc, CARD_DATA_HP
add hl, bc
ld de, .trainer_to_pkmn_data
ld c, CARD_DATA_UNKNOWN2 - CARD_DATA_HP
.loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .loop
pop de
ret
.trainer_to_pkmn_data
db 10 ; CARD_DATA_HP
ds $07 ; CARD_DATA_MOVE1_NAME - (CARD_DATA_HP + 1)
tx DiscardName ; CARD_DATA_MOVE1_NAME
tx DiscardDescription ; CARD_DATA_MOVE1_DESCRIPTION
ds $03 ; CARD_DATA_MOVE1_CATEGORY - (CARD_DATA_MOVE1_DESCRIPTION + 2)
db POKEMON_POWER ; CARD_DATA_MOVE1_CATEGORY
dw TrainerCardAsPokemonEffectCommands ; CARD_DATA_MOVE1_EFFECT_COMMANDS
ds $18 ; CARD_DATA_RETREAT_COST - (CARD_DATA_MOVE1_EFFECT_COMMANDS + 2)
db UNABLE_RETREAT ; CARD_DATA_RETREAT_COST
ds $0d ; PKMN_CARD_DATA_LENGTH - (CARD_DATA_RETREAT_COST + 1)
INCROM $6df1, $70e6
Func_70e6: ; 70e6 (1:70e6)
xor a
ld [wAlreadyPlayedEnergy], a
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
ld [wGotHeadsFromSandAttackOrSmokescreenCheck], a
ldh a, [hWhoseTurn]
ld [wcc05], a
ret
; 0x70f6
SetAllPlayAreaPokemonCanEvolve: ; 70f6 (1:70f6)
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ld l, DUELVARS_ARENA_CARD_FLAGS_C2
.next_pkmn_loop
res 5, [hl]
set CAN_EVOLVE_THIS_TURN_F, [hl]
inc l
dec c
jr nz, .next_pkmn_loop
ret
; 0x7107
; initializes duel variables such as cards in deck and in hand, or Pokemon in play area
; player turn: [c200, c2ff]
; opponent turn: [c300, c3ff]
InitializeDuelVariables: ; 7107 (1:7107)
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_DUELIST_TYPE
ld a, [hl]
push hl
push af
xor a
ld l, a
.zero_duel_variables_loop
ld [hl], a
inc l
jr nz, .zero_duel_variables_loop
pop af
pop hl
ld [hl], a
lb bc, DUELVARS_CARD_LOCATIONS, DECK_SIZE
ld l, DUELVARS_DECK_CARDS
.init_duel_variables_loop
; zero card locations and cards in hand, and init order of cards in deck
push hl
ld [hl], b
ld l, b
ld [hl], $0
pop hl
inc l
inc b
dec c
jr nz, .init_duel_variables_loop
ld l, DUELVARS_ARENA_CARD
ld c, 1 + MAX_BENCH_POKEMON + 1
.init_play_area
; initialize to $ff card in arena as well as cards in bench (plus a terminator)
ld [hl], $ff
inc l
dec c
jr nz, .init_play_area
ret
; 0x7133
INCROM $7133, $717a
Func_717a: ; 717a (1:717a)
ld a, DUELVARS_ARENA_CARD_DISABLED_MOVE_INDEX
call GetNonTurnDuelistVariable
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ret
; 0x7189
INCROM $7189, $71ad
_TossCoin: ; 71ad (1:71ad)
ld [wcd9c], a
ld a, [wcac2]
cp $6
jr z, .asm_71c1
xor a
ld [wcd9f], a
call EmptyScreen
call LoadDuelCoinTossResultTiles
.asm_71c1
ld a, [wcd9f]
or a
jr nz, .asm_71ec
ld a, $6
ld [wcac2], a
ld de, $000c
ld bc, $1406
ld hl, $0000
call DrawLabeledTextBox
call EnableLCD
lb de, 1, 14
ld a, 19
call Func_22a6
ld hl, wCoinTossScreenTextID
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
.asm_71ec
ld hl, wCoinTossScreenTextID
xor a
ld [hli], a
ld [hl], a
call EnableLCD
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [wcd9e], a
call Func_0f58
xor a
ld [wcd9d], a
.asm_7204
ld a, [wcd9c]
cp $2
jr c, .asm_7223
ld bc, $0f0b
ld a, [wcd9f]
inc a
call $65b7
ld b, 17
ld a, $2e
call WriteByteToBGMap0
inc b
ld a, [wcd9c]
call $65b7
.asm_7223
call Func_3b21
ld a, $58
call Func_3b6a
ld a, [wcd9e]
or a
jr z, .asm_7236
call $7324
jr .asm_723c
.asm_7236
call WaitForWideTextBoxInput
call $72ff
.asm_723c
call Func_3b21
ld d, $5a
ld e, $0
call UpdateRNGSources
rra
jr c, .asm_724d
ld d, $59
ld e, $1
.asm_724d
ld a, d
call Func_3b6a
ld a, [wcd9e]
or a
jr z, .asm_725e
ld a, e
call $7310
ld e, a
jr .asm_726c
.asm_725e
push de
call DoFrame
call Func_3b52
pop de
jr c, .asm_725e
ld a, e
call $72ff
.asm_726c
ld b, $5c
ld c, $34
ld a, e
or a
jr z, .asm_727c
ld b, $5b
ld c, $30
ld hl, wcd9d
inc [hl]
.asm_727c
ld a, b
call Func_3b6a
ld a, [wcd9e]
or a
jr z, .asm_728a
ld a, $1
xor e
ld e, a
.asm_728a
ld d, $54
ld a, e
or a
jr nz, .asm_7292
ld d, $55
.asm_7292
ld a, d
call PlaySFX
ld a, [wcd9c]
dec a
jr z, .asm_72b9
ld a, c
push af
ld e, $0
ld a, [wcd9f]
.asm_72a3
cp $a
jr c, .asm_72ad
inc e
inc e
sub $a
jr .asm_72a3
.asm_72ad
add a
ld d, a
lb bc, 2, 2
lb hl, 1, 2
pop af
call FillRectangle
.asm_72b9
ld hl, wcd9f
inc [hl]
ld a, [wcd9e]
or a
jr z, .asm_72dc
ld a, [hl]
ld hl, wcd9c
cp [hl]
call z, WaitForWideTextBoxInput
call $7324
ld a, [wcd9c]
ld hl, wcd9d
or [hl]
jr nz, .asm_72e2
call z, WaitForWideTextBoxInput
jr .asm_72e2
.asm_72dc
call WaitForWideTextBoxInput
call $72ff
.asm_72e2
call Func_3b31
ld a, [wcd9f]
ld hl, wcd9c
cp [hl]
jp c, .asm_7204
call Func_0f58
call Func_3b31
call Func_3b21
ld a, [wcd9d]
or a
ret z
scf
ret
; 0x72ff
INCROM $72ff, $7354
BuildVersion: ; 7354 (1:7354)
db "VER 12/20 09:36", TX_END
INCROM $7364, $7415
Func_7415: ; 7415 (1:7415)
xor a
ld [wce7e], a
ret
; 0x741a
INCROM $741a, $7571
Func_7571: ; 7571 (1:7571)
INCROM $7571, $7576
Func_7576: ; 7576 (1:7576)
farcall $6, $591f
ret
; 0x757b
INCROM $757b, $758f
Func_758f: ; 758f (1:758f)
INCROM $758f, $7594
Func_7594: ; 7594 (1:7594)
farcall $6, $661f
ret
; 0x7599
INCROM $7599, $8000
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