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|
_OpenDuelCheckMenu: ; 8000 (2:4000)
call ResetCheckMenuCursorPositionAndBlink
xor a
ld [wce5e], a
call DrawWideTextBox
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
ld hl, CheckMenuData
call PlaceTextItems
.loop
call DoFrame
call HandleCheckMenuInput
jr nc, .loop
cp $ff
ret z ; B pressed
; A was pressed
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
ld hl, .jump_table
call JumpToFunctionInTable
jr _OpenDuelCheckMenu
.jump_table: ; 8031 (2:4031)
dw DuelCheckMenu_InPlayArea
dw DuelCheckMenu_Glossary
dw DuelCheckMenu_YourPlayArea
dw DuelCheckMenu_OppPlayArea
; opens the In Play Area submenu
DuelCheckMenu_InPlayArea: ; 8039 (2:4039)
xor a
ld [wInPlayAreaFromSelectButton], a
farcall OpenInPlayAreaScreen
ret
; opens the Glossary submenu
DuelCheckMenu_Glossary: ; 8042 (2:4042)
farcall OpenGlossaryScreen
ret
; opens the Your Play Area submenu
DuelCheckMenu_YourPlayArea: ; 8047 (2:4047)
call ResetCheckMenuCursorPositionAndBlink
xor a
ld [wce5e], a
ldh a, [hWhoseTurn]
.draw
ld h, a
ld l, a
call DrawYourOrOppPlayAreaScreen
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
ld [wYourOrOppPlayAreaLastCursorPosition], a
ld b, $f8 ; black arrow tile
call DrawYourOrOppPlayArea_DrawArrows
call DrawWideTextBox
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
ld hl, YourPlayAreaMenuData
call PlaceTextItems
.loop
call DoFrame
xor a
call DrawYourOrOppPlayArea_RefreshArrows
call HandleCheckMenuInput_YourOrOppPlayArea
jr nc, .loop
call DrawYourOrOppPlayArea_EraseArrows
cp $ff
ret z
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
ld hl, .jump_table
call JumpToFunctionInTable
jr .draw
.jump_table ; 8098 (2:4098)
dw OpenYourOrOppPlayAreaScreen_TurnHolderPlayArea
dw OpenYourOrOppPlayAreaScreen_TurnHolderHand
dw OpenYourOrOppPlayAreaScreen_TurnHolderDiscardPile
OpenYourOrOppPlayAreaScreen_TurnHolderPlayArea: ; 809e (2:409e)
ldh a, [hWhoseTurn]
push af
bank1call OpenTurnHolderPlayAreaScreen
pop af
ldh [hWhoseTurn], a
ret
OpenYourOrOppPlayAreaScreen_NonTurnHolderPlayArea: ; 80a8 (2:40a8)
ldh a, [hWhoseTurn]
push af
bank1call OpenNonTurnHolderPlayAreaScreen
pop af
ldh [hWhoseTurn], a
ret
OpenYourOrOppPlayAreaScreen_TurnHolderHand: ; 80b2 (2:40b2)
ldh a, [hWhoseTurn]
push af
bank1call OpenTurnHolderHandScreen_Simple
pop af
ldh [hWhoseTurn], a
ret
OpenYourOrOppPlayAreaScreen_NonTurnHolderHand: ; 80bc (2:40bc)
ldh a, [hWhoseTurn]
push af
bank1call OpenNonTurnHolderHandScreen_Simple
pop af
ldh [hWhoseTurn], a
ret
OpenYourOrOppPlayAreaScreen_TurnHolderDiscardPile: ; 80c6 (2:40c6)
ldh a, [hWhoseTurn]
push af
bank1call OpenTurnHolderDiscardPileScreen
pop af
ldh [hWhoseTurn], a
ret
OpenYourOrOppPlayAreaScreen_NonTurnHolderDiscardPile: ; 80d0 (2:40d0)
ldh a, [hWhoseTurn]
push af
bank1call OpenNonTurnHolderDiscardPileScreen
pop af
ldh [hWhoseTurn], a
ret
; opens the Opp. Play Area submenu
; if clairvoyance is active, add the option to check
; opponent's hand
DuelCheckMenu_OppPlayArea: ; 80da (2:40da)
call ResetCheckMenuCursorPositionAndBlink
call IsClairvoyanceActive
jr c, .clairvoyance1
ld a, %10000000
ld [wce5e], a
jr .begin
.clairvoyance1
xor a
ld [wce5e], a
.begin
ldh a, [hWhoseTurn]
.turns
ld l, a
cp PLAYER_TURN
jr nz, .opponent
ld a, OPPONENT_TURN
ld h, a
jr .cursor
.opponent
ld a, PLAYER_TURN
ld h, a
.cursor
call DrawYourOrOppPlayAreaScreen
; convert cursor position and
; store it in wYourOrOppPlayAreaLastCursorPosition
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
add 3
ld [wYourOrOppPlayAreaLastCursorPosition], a
; draw black arrows in the Play Area
ld b, $f8 ; black arrow tile
call DrawYourOrOppPlayArea_DrawArrows
call DrawWideTextBox
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
; place text items depending on clairvoyance
; when active, allows to look at opp. hand
call IsClairvoyanceActive
jr c, .clairvoyance2
ld hl, OppPlayAreaMenuData
call PlaceTextItems
jr .loop
.clairvoyance2
ld hl, OppPlayAreaMenuData_WithClairvoyance
call PlaceTextItems
; handle input
.loop
call DoFrame
ld a, 1
call DrawYourOrOppPlayArea_RefreshArrows
call HandleCheckMenuInput_YourOrOppPlayArea
jr nc, .loop
call DrawYourOrOppPlayArea_EraseArrows
cp $ff
ret z ; B was pressed
; A was pressed
; jump to function corresponding to cursor position
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
ld hl, .jump_table
call JumpToFunctionInTable
jr .turns
.jump_table
dw OpenYourOrOppPlayAreaScreen_NonTurnHolderPlayArea
dw OpenYourOrOppPlayAreaScreen_NonTurnHolderHand
dw OpenYourOrOppPlayAreaScreen_NonTurnHolderDiscardPile
CheckMenuData: ; 8158 (2:4158)
textitem 2, 14, InPlayAreaText
textitem 2, 16, YourPlayAreaText
textitem 12, 14, GlossaryText
textitem 12, 16, OppPlayAreaText
db $ff
YourPlayAreaMenuData: ; 8169 (2:4169)
textitem 2, 14, YourPokemonText
textitem 12, 14, YourHandText
textitem 2, 16, YourDiscardPileText2
db $ff
OppPlayAreaMenuData: ; 8176 (2:4176)
textitem 2, 14, OpponentsPokemonText
textitem 2, 16, OpponentsDiscardPileText2
db $ff
OppPlayAreaMenuData_WithClairvoyance: ; 8176 (2:4176)
textitem 2, 14, OpponentsPokemonText
textitem 12, 14, OpponentsHandText
textitem 2, 16, OpponentsDiscardPileText2
db $ff
; checks if arrows need to be erased in Your Play Area or Opp. Play Area
; and draws new arrows upon cursor position change
; input:
; a = an initial offset applied to the cursor position (used to adjust
; for the different layouts of the Your Play Area and Opp. Play Area screens)
DrawYourOrOppPlayArea_RefreshArrows: ; 818c (2:418c)
push af
ld b, a
add b
add b
ld c, a
ld a, [wCheckMenuCursorYPosition]
sla a
ld b, a
ld a, [wCheckMenuCursorXPosition]
add b
add c
; a = 2 * cursor ycoord + cursor xcoord + 3*a
; if cursor position is different than
; last position, then update arrows
ld hl, wYourOrOppPlayAreaLastCursorPosition
cp [hl]
jr z, .unchanged
; erase and draw arrows
call DrawYourOrOppPlayArea_EraseArrows
ld [wYourOrOppPlayAreaLastCursorPosition], a
ld b, $f8 ; black arrow tile byte
call DrawYourOrOppPlayArea_DrawArrows
.unchanged
pop af
ret
; write SYM_SPACE to positions tabulated in
; YourOrOppPlayAreaArrowPositions, with offset calculated from the
; cursor x and y positions in [wYourOrOppPlayAreaLastCursorPosition]
; input:
; [wYourOrOppPlayAreaLastCursorPosition]: cursor position (2*y + x)
DrawYourOrOppPlayArea_EraseArrows: ; 81af (2:41af)
push af
ld a, [wYourOrOppPlayAreaLastCursorPosition]
ld b, SYM_SPACE ; white tile
call DrawYourOrOppPlayArea_DrawArrows
pop af
ret
; writes tile in b to positions tabulated in
; YourOrOppPlayAreaArrowPositions, with offset calculated from the
; cursor x and y positions in a
; input:
; a = cursor position (2*y + x)
; b = byte to draw
DrawYourOrOppPlayArea_DrawArrows: ; 81ba (2:41ba)
push bc
ld hl, YourOrOppPlayAreaArrowPositions
sla a
ld c, a
ld b, $00
add hl, bc
; hl points to YourOrOppPlayAreaArrowPositions
; plus offset corresponding to a
; load hl with draw position pointer
ld a, [hli]
ld h, [hl]
ld l, a
pop de
.loop
ld a, [hli]
cp $ff
jr z, .done
ld b, a
ld a, [hli]
ld c, a
ld a, d
call WriteByteToBGMap0
jr .loop
.done
ret
YourOrOppPlayAreaArrowPositions: ; 81d7 (2:41d7)
dw YourOrOppPlayAreaArrowPositions_PlayerPokemon
dw YourOrOppPlayAreaArrowPositions_PlayerHand
dw YourOrOppPlayAreaArrowPositions_PlayerDiscardPile
dw YourOrOppPlayAreaArrowPositions_OpponentPokemon
dw YourOrOppPlayAreaArrowPositions_OpponentHand
dw YourOrOppPlayAreaArrowPositions_OpponentDiscardPile
YourOrOppPlayAreaArrowPositions_PlayerPokemon: ; 81e3 (2:41e3)
; x and y coordinates to draw byte
db 5, 5
db 0, 10
db 4, 10
db 8, 10
db 12, 10
db 16, 10
db $ff
YourOrOppPlayAreaArrowPositions_PlayerHand:
db 14, 7
db $ff
YourOrOppPlayAreaArrowPositions_PlayerDiscardPile:
db 14, 5
db $ff
YourOrOppPlayAreaArrowPositions_OpponentPokemon:
db 5, 7
db 0, 3
db 4, 3
db 8, 3
db 12, 3
db 16, 3
db $ff
YourOrOppPlayAreaArrowPositions_OpponentHand:
db 0, 5
db $ff
YourOrOppPlayAreaArrowPositions_OpponentDiscardPile:
db 0, 8
db $ff
; loads tiles and icons to display Your Play Area / Opp. Play Area screen,
; and draws the screen according to the turn player
; input: h -> [wCheckMenuPlayAreaWhichDuelist] and l -> [wCheckMenuPlayAreaWhichLayout]
DrawYourOrOppPlayAreaScreen: ; 8209 (2:4209)
; loads the turn holders
ld a, h
ld [wCheckMenuPlayAreaWhichDuelist], a
ld a, l
ld [wCheckMenuPlayAreaWhichLayout], a
; fallthrough
; loads tiles and icons to display Your Play Area / Opp. Play Area screen,
; and draws the screen according to the turn player
; input: [wCheckMenuPlayAreaWhichDuelist] and [wCheckMenuPlayAreaWhichLayout]
_DrawYourOrOppPlayAreaScreen: ; 8211 (2:4211)
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
call DoFrame
call EmptyScreen
call Set_OBJ_8x8
call LoadCursorTile
call LoadSymbolsFont
call LoadDeckAndDiscardPileIcons
ld a, [wCheckMenuPlayAreaWhichDuelist]
cp PLAYER_TURN
jr nz, .opp_turn1
; print <RAMNAME>'s Play Area
ld de, wDefaultText
call CopyPlayerName
jr .get_text_length
.opp_turn1
ld de, wDefaultText
call CopyOpponentName
.get_text_length
ld hl, wDefaultText
call GetTextLengthInTiles
ld a, 6 ; max name size in tiles
sub b
srl a
add 4
; a = (6 - name text in tiles) / 2 + 4
ld d, a ; text horizontal alignment
ld e, $00
call InitTextPrinting
ldtx hl, DuelistsPlayAreaText
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .opp_turn2
ld a, [wCheckMenuPlayAreaWhichDuelist]
cp PLAYER_TURN
jr nz, .swap
.opp_turn2
call PrintTextNoDelay
jr .draw
.swap
call SwapTurn
call PrintTextNoDelay
call SwapTurn
.draw
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld b, a
ld a, [wCheckMenuPlayAreaWhichLayout]
cp b
jr nz, .not_equal
ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.player
call DrawPlayArea_PrizeCards
lb de, 6, 2 ; coordinates of player's active card
call DrawYourOrOppPlayArea_ActiveCardGfx
lb de, 1, 9 ; coordinates of player's bench cards
ld c, 4 ; spacing
call DrawPlayArea_BenchCards
xor a
call DrawYourOrOppPlayArea_Icons
jr .done
.not_equal
ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.opponent
call DrawPlayArea_PrizeCards
lb de, 6, 5 ; coordinates of opponent's active card
call DrawYourOrOppPlayArea_ActiveCardGfx
lb de, 1, 2 ; coordinates of opponent's bench cards
ld c, 4 ; spacing
call DrawPlayArea_BenchCards
ld a, $01
call DrawYourOrOppPlayArea_Icons
.done
call EnableLCD
ret
Func_82b6: ; 82b6 (2:42b6)
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld b, a
ld a, [wCheckMenuPlayAreaWhichLayout]
cp b
jr nz, .not_equal
ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.player
call DrawPlayArea_PrizeCards
ret
.not_equal
ld hl, PrizeCardsCoordinateData_YourOrOppPlayArea.opponent
call DrawPlayArea_PrizeCards
ret
; loads tiles and icons to display the In Play Area screen,
; and draws the screen
DrawInPlayAreaScreen: ; 82ce (2:42ce)
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
call DoFrame
call EmptyScreen
ld a, $0a
ld [wDuelDisplayedScreen], a
call Set_OBJ_8x8
call LoadCursorTile
call LoadSymbolsFont
call LoadDeckAndDiscardPileIcons
lb de, $80, $9f
call SetupText
; reset turn holders
ldh a, [hWhoseTurn]
ld [wCheckMenuPlayAreaWhichDuelist], a
ld [wCheckMenuPlayAreaWhichLayout], a
; player prize cards
ld hl, PrizeCardsCoordinateData_InPlayArea.player
call DrawPlayArea_PrizeCards
; player bench cards
lb de, 3, 15
ld c, 3
call DrawPlayArea_BenchCards
ld hl, PlayAreaIconCoordinates.player2
call DrawInPlayArea_Icons
call SwapTurn
ldh a, [hWhoseTurn]
ld [wCheckMenuPlayAreaWhichDuelist], a
call SwapTurn
; opponent prize cards
ld hl, PrizeCardsCoordinateData_InPlayArea.opponent
call DrawPlayArea_PrizeCards
; opponent bench cards
lb de, 3, 0
ld c, 3
call DrawPlayArea_BenchCards
call SwapTurn
ld hl, PlayAreaIconCoordinates.opponent2
call DrawInPlayArea_Icons
call SwapTurn
call DrawInPlayArea_ActiveCardGfx
ret
; draws players prize cards and bench cards
_DrawPlayersPrizeAndBenchCards: ; 833c (2:433c)
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
call DoFrame
call EmptyScreen
call LoadSymbolsFont
call LoadDeckAndDiscardPileIcons
; player cards
ld a, PLAYER_TURN
ld [wCheckMenuPlayAreaWhichDuelist], a
ld [wCheckMenuPlayAreaWhichLayout], a
ld hl, PrizeCardsCoordinateData_2.player
call DrawPlayArea_PrizeCards
lb de, 5, 10 ; coordinates
ld c, 3 ; spacing
call DrawPlayArea_BenchCards
; opponent cards
ld a, OPPONENT_TURN
ld [wCheckMenuPlayAreaWhichDuelist], a
ld hl, PrizeCardsCoordinateData_2.opponent
call DrawPlayArea_PrizeCards
lb de, 1, 0 ; coordinates
ld c, 3 ; spacing
call DrawPlayArea_BenchCards
ret
; draws the active card gfx at coordinates de
; of the player (or opponent) depending on wCheckMenuPlayAreaWhichDuelist
; input:
; de = coordinates
DrawYourOrOppPlayArea_ActiveCardGfx: ; 837e (2:437e)
push de
ld a, DUELVARS_ARENA_CARD
ld l, a
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld h, a
ld a, [hl]
cp -1
jr z, .no_pokemon
ld d, a
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld b, a
ldh a, [hWhoseTurn]
cp b
jr nz, .swap
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
jr .draw
.swap
call SwapTurn
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
call SwapTurn
.draw
ld de, v0Tiles1 + $20 tiles ; destination offset of loaded gfx
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
lb bc, $30, TILE_SIZE
call LoadCardGfx
bank1call SetBGP6OrSGB3ToCardPalette
bank1call FlushAllPalettesOrSendPal23Packet
pop de
; draw card gfx
ld a, $a0
lb hl, 6, 1
lb bc, 8, 6
call FillRectangle
bank1call ApplyBGP6OrSGB3ToCardImage
ret
.no_pokemon
pop de
ret
; draws player and opponent arena card graphics
; in the "In Play Area" screen
DrawInPlayArea_ActiveCardGfx: ; 83cc (2:43cc)
xor a
ld [wArenaCardsInPlayArea], a
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1 ; no pokemon
jr z, .opponent1
push af
ld a, [wArenaCardsInPlayArea]
or %00000001 ; set the player arena Pokemon bit
ld [wArenaCardsInPlayArea], a
pop af
; load card gfx
call LoadCardDataToBuffer1_FromDeckIndex
lb de, $8a, $00
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
lb bc, $30, TILE_SIZE
call LoadCardGfx
bank1call SetBGP6OrSGB3ToCardPalette
.opponent1
ld a, DUELVARS_ARENA_CARD
call GetNonTurnDuelistVariable
cp -1 ; no pokemon
jr z, .draw
push af
ld a, [wArenaCardsInPlayArea]
or %00000010 ; set the opponent arena Pokemon bit
ld [wArenaCardsInPlayArea], a
pop af
; load card gfx
call SwapTurn
call LoadCardDataToBuffer1_FromDeckIndex
lb de, $95, $00
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
lb bc, $30, TILE_SIZE
call LoadCardGfx
bank1call SetBGP7OrSGB2ToCardPalette
call SwapTurn
.draw
ld a, [wArenaCardsInPlayArea]
or a
ret z ; no arena cards in play
bank1call FlushAllPalettesOrSendPal23Packet
ld a, [wArenaCardsInPlayArea]
and %00000001 ; test player arena card bit
jr z, .opponent2
; draw player arena card
ld a, $a0
lb de, 6, 9
lb hl, 6, 1
lb bc, 8, 6
call FillRectangle
bank1call ApplyBGP6OrSGB3ToCardImage
.opponent2
ld a, [wArenaCardsInPlayArea]
and %00000010 ; test opponent arena card bit
ret z
; draw opponent arena card
call SwapTurn
ld a, $50
lb de, 6, 2
lb hl, 6, 1
lb bc, 8, 6
call FillRectangle
bank1call ApplyBGP7OrSGB2ToCardImage
call SwapTurn
ret
; draws prize cards depending on the turn
; loaded in wCheckMenuPlayAreaWhichDuelist
; input:
; hl = pointer to coordinates
DrawPlayArea_PrizeCards: ; 8464 (2:4464)
push hl
call GetDuelInitialPrizesUpperBitsSet
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld h, a
ld l, DUELVARS_PRIZES
ld a, [hl]
pop hl
ld b, 0
push af
; loop each prize card
.loop
inc b
ld a, [wDuelInitialPrizes]
inc a
cp b
jr z, .done
pop af
srl a ; right shift prize cards left
push af
jr c, .not_taken
ld a, $e0 ; tile byte for empty slot
jr .draw
.not_taken
ld a, $dc ; tile byte for card
.draw
ld e, [hl]
inc hl
ld d, [hl]
inc hl
push hl
push bc
lb hl, $01, $02 ; card tile gfx
lb bc, 2, 2 ; rectangle size
call FillRectangle
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld a, $02 ; blue colour
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.not_cgb
pop bc
pop hl
jr .loop
.done
pop af
ret
PrizeCardsCoordinateData_YourOrOppPlayArea: ; 84b4 (2:44b4)
; x and y coordinates for player prize cards
.player
db 2, 1
db 2, 3
db 4, 1
db 4, 3
db 6, 1
db 6, 3
; x and y coordinates for opponent prize cards
.opponent
db 9, 17
db 9, 15
db 7, 17
db 7, 15
db 5, 17
db 5, 15
; used by Func_833c
PrizeCardsCoordinateData_2: ; 84cc (2:44cc)
; x and y coordinates for player prize cards
.player
db 6, 0
db 6, 2
db 8, 0
db 8, 2
db 10, 0
db 10, 2
; x and y coordinates for opponent prize cards
.opponent
db 4, 18
db 4, 16
db 2, 18
db 2, 16
db 0, 18
db 0, 16
PrizeCardsCoordinateData_InPlayArea: ; 84e4 (2:44e4)
; x and y coordinates for player prize cards
.player
db 9, 1
db 9, 3
db 11, 1
db 11, 3
db 13, 1
db 13, 3
; x and y coordinates for opponent prize cards
.opponent
db 6, 17
db 6, 15
db 4, 17
db 4, 15
db 2, 17
db 2, 15
; calculates bits set up to the number of initial prizes, with upper 2 bits set, i.e:
; 6 prizes: a = %11111111
; 4 prizes: a = %11001111
; 3 prizes: a = %11000111
; 2 prizes: a = %11000011
GetDuelInitialPrizesUpperBitsSet: ; 84fc (2:44fc)
ld a, [wDuelInitialPrizes]
ld b, $01
.loop
or a
jr z, .done
sla b
dec a
jr .loop
.done
dec b
ld a, b
or %11000000
ld [wDuelInitialPrizesUpperBitsSet], a
ret
; draws filled and empty bench slots depending on the turn loaded in wCheckMenuPlayAreaWhichDuelist
; if wCheckMenuPlayAreaWhichDuelist is different from wCheckMenuPlayAreaWhichLayout adjusts coordinates of the bench slots
; input:
; de = coordinates to draw bench
; c = spacing between slots
DrawPlayArea_BenchCards: ; 8511 (2:4511)
ld a, [wCheckMenuPlayAreaWhichLayout]
ld b, a
ld a, [wCheckMenuPlayAreaWhichDuelist]
cp b
jr z, .skip
; adjust the starting bench position for opponent
ld a, d
add c
add c
add c
add c
ld d, a
; d = d + 4 * c
; have the spacing go to the left instead of right
xor a
sub c
ld c, a
; c = $ff - c + 1
ld a, [wCheckMenuPlayAreaWhichDuelist]
.skip
ld h, a
ld l, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
ld b, [hl]
ld l, DUELVARS_BENCH1_CARD_STAGE
.loop_1
dec b ; num of Bench Pokemon left
jr z, .done
ld a, [hli]
push hl
push bc
sla a
sla a
add $e4
; a holds the correct stage gfx tile
ld b, a
push bc
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
ld a, [wConsole]
cp CONSOLE_CGB
pop bc
jr nz, .next
ld a, b
cp $ec ; tile offset of 2 stage
jr z, .two_stage
cp $f0 ; tile offset of 2 stage with no 1 stage
jr z, .two_stage
ld a, $02 ; blue colour
jr .palette
.two_stage
ld a, $01 ; red colour
.palette
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.next ; adjust coordinates for next card
pop bc
pop hl
ld a, d
add c
ld d, a
; d = d + c
jr .loop_1
.done
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld h, a
ld l, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
ld b, [hl]
ld a, MAX_PLAY_AREA_POKEMON
sub b
ret z ; return if already full
ld b, a
inc b
.loop_2
dec b
ret z
push bc
ld a, $f4 ; empty bench slot tile
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld a, $02 ; colour
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.not_cgb
pop bc
ld a, d
add c
ld d, a
jr .loop_2
; draws Your/Opp Play Area icons depending on value in a
; the icons correspond to Deck, Discard Pile, and Hand
; the corresponding number of cards is printed alongside each icon
; for "Hand", text is displayed rather than an icon
; input:
; a = $00: draws player icons
; a = $01: draws opponent icons
DrawYourOrOppPlayArea_Icons: ; 85aa (2:45aa)
or a
jr nz, .opponent
ld hl, PlayAreaIconCoordinates.player1
jr .draw
.opponent
ld hl, PlayAreaIconCoordinates.opponent1
.draw
; hand icon and value
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld d, a
ld e, DUELVARS_NUMBER_OF_CARDS_IN_HAND
ld a, [de]
ld b, a
ld a, $d0 ; hand icon, unused?
call DrawPlayArea_HandText
; deck icon and value
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld d, a
ld e, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
ld a, [de]
ld b, a
ld a, DECK_SIZE
sub b
ld b, a
ld a, $d4 ; deck icon
call DrawPlayArea_IconWithValue
; discard pile icon and value
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld d, a
ld e, DUELVARS_NUMBER_OF_CARDS_IN_DISCARD_PILE
ld a, [de]
ld b, a
ld a, $d8 ; discard pile icon
call DrawPlayArea_IconWithValue
ret
; draws the interface icon corresponding to the gfx tile in a
; also prints the number in decimal corresponding to the value in b
; the coordinates in screen are given by [hl]
; input:
; a = tile for the icon
; b = value to print alongside icon
; hl = pointer to coordinates
DrawPlayArea_IconWithValue: ; 85e1 (2:45e1)
; drawing the icon
ld d, [hl]
inc hl
ld e, [hl]
inc hl
push hl
push bc
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .skip
ld a, $02
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.skip
; adjust coordinate to the lower right
inc d
inc d
inc e
call InitTextPrinting
pop bc
ld a, b
call CalculateOnesAndTensDigits
ld hl, wOnesAndTensPlace
ld a, [hli]
ld b, a
ld a, [hl]
; loading numerical and cross symbols
ld hl, wDefaultText
ld [hl], TX_SYMBOL
inc hl
ld [hl], SYM_CROSS
inc hl
ld [hl], TX_SYMBOL
inc hl
ld [hli], a ; tens place
ld [hl], TX_SYMBOL
inc hl
ld a, b
ld [hli], a ; ones place
ld [hl], TX_END
; printing the decimal value
ld hl, wDefaultText
call ProcessText
pop hl
ret
PlayAreaIconCoordinates: ; 8635 (2:4635)
; used for "Your/Opp. Play Area" screen
.player1
db 15, 7 ; hand
db 15, 2 ; deck
db 15, 4 ; discard pile
.opponent1
db 1, 5 ; hand
db 1, 9 ; deck
db 1, 7 ; discard pile
; used for "In Play Area" screen
.player2
db 15, 14
db 15, 9
db 15, 11
.opponent2
db 0, 2
db 0, 6
db 0, 4
; draws In Play Area icons depending on value in a
; the icons correspond to Deck, Discard Pile, and Hand
; the corresponding number of cards is printed alongside each icon
; for "Hand", text is displayed rather than an icon
; input:
; a = $00: draws player icons
; a = $01: draws opponent icons
DrawInPlayArea_Icons: ; 864d (2:464d)
ldh a, [hWhoseTurn]
ld d, a
ld e, DUELVARS_NUMBER_OF_CARDS_IN_HAND
ld a, [de]
ld b, a
ld a, $d0 ; hand icon, unused?
call DrawPlayArea_HandText
; deck
ldh a, [hWhoseTurn]
ld d, a
ld e, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
ld a, [de]
ld b, a
ld a, DECK_SIZE
sub b
ld b, a
ld a, $d4 ; deck tile
call DrawPlayArea_IconWithValue
; discard pile
ldh a, [hWhoseTurn]
ld d, a
ld e, $ed
ld a, [de]
ld b, a
ld a, $d8 ; discard pile tile
call DrawPlayArea_IconWithValue
ret
; prints text HandText_2 and a cross with decimal value of b
; input
; b = value to print alongside text
DrawPlayArea_HandText: ; 8676 (2:4676)
ld d, [hl]
inc hl
ld e, [hl]
inc hl
; text
push hl
push bc
call InitTextPrinting
ldtx hl, HandText_2
call ProcessTextFromID
pop bc
; decimal value
ld a, b
call CalculateOnesAndTensDigits
ld hl, wOnesAndTensPlace
ld a, [hli]
ld b, a
ld a, [hl]
ld hl, wDefaultText
ld [hl], TX_SYMBOL
inc hl
ld [hl], SYM_CROSS
inc hl
ld [hl], TX_SYMBOL
inc hl
ld [hli], a
ld [hl], TX_SYMBOL
inc hl
; draw to screen
ld a, b
ld [hli], a
ld [hl], TX_END
ld hl, wDefaultText
call ProcessText
pop hl
ret
; handle player input in menu in Your or Opp. Play Area
; works out which cursor coordinate to go to
; and sets carry flag if A or B are pressed
; returns a = $1 if A pressed
; returns a = $ff if B pressed
HandleCheckMenuInput_YourOrOppPlayArea: ; 86ac (2:46ac)
xor a
ld [wPlaysSfx], a
ld a, [wCheckMenuCursorXPosition]
ld d, a
ld a, [wCheckMenuCursorYPosition]
ld e, a
; d = cursor x position
; e = cursor y position
ldh a, [hDPadHeld]
or a
jr z, .skip
; pad is pressed
ld a, [wce5e]
and %10000000
ldh a, [hDPadHeld]
jr nz, .check_vertical
bit D_LEFT_F, a ; test left button
jr nz, .horizontal
bit D_RIGHT_F, a ; test right button
jr z, .check_vertical
; handle horizontal input
.horizontal
ld a, [wce5e]
and %01111111
or a
jr nz, .asm_86dd ; jump if wce5e's lower 7 bits aren't set
ld a, e
or a
jr z, .flip_x ; jump if y is 0
; wce5e = %10000000
; e = 1
dec e ; change y position
jr .flip_x
.asm_86dd
ld a, e
or a
jr nz, .flip_x ; jump if y is not 0
inc e ; change y position
.flip_x
ld a, d
xor $01 ; flip x position
ld d, a
jr .erase
.check_vertical
bit D_UP_F, a
jr nz, .vertical
bit D_DOWN_F, a
jr z, .skip
; handle vertical input
.vertical
ld a, d
or a
jr z, .flip_y ; jump if x is 0
dec d
.flip_y
ld a, e
xor $01 ; flip y position
ld e, a
.erase
ld a, $01
ld [wPlaysSfx], a
push de
call EraseCheckMenuCursor_YourOrOppPlayArea
pop de
; update x and y cursor positions
ld a, d
ld [wCheckMenuCursorXPosition], a
ld a, e
ld [wCheckMenuCursorYPosition], a
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
.skip
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, .sfx
and A_BUTTON
jr nz, .a_pressed
; B pressed
ld a, $ff ; cancel
call PlaySFXConfirmOrCancel
scf
ret
.a_pressed
call DisplayCheckMenuCursor_YourOrOppPlayArea
ld a, $01
call PlaySFXConfirmOrCancel
scf
ret
.sfx
ld a, [wPlaysSfx]
or a
jr z, .draw_cursor
call PlaySFX
.draw_cursor
ld hl, wCheckMenuCursorBlinkCounter
ld a, [hl]
inc [hl]
and %00001111
ret nz ; only update cursor if blink's lower nibble is 0
ld a, SYM_CURSOR_R ; cursor byte
bit 4, [hl] ; only draw cursor if blink counter's fourth bit is not set
jr z, DrawCheckMenuCursor_YourOrOppPlayArea
; fallthrough
; transforms cursor position into coordinates
; in order to draw byte on menu cursor
EraseCheckMenuCursor_YourOrOppPlayArea: ; 8741 (2:4741)
ld a, SYM_SPACE ; white tile
; fallthrough
; draws in the cursor position
; input:
; a = tile byte to draw
DrawCheckMenuCursor_YourOrOppPlayArea: ; 8743 (2:4743)
ld e, a
ld a, 10
ld l, a
ld a, [wCheckMenuCursorXPosition]
ld h, a
call HtimesL
; h = 10 * cursor x pos
ld a, l
add 1
ld b, a
ld a, [wCheckMenuCursorYPosition]
sla a
add 14
ld c, a
; c = 11 + 2 * cursor y pos + 14
; draw tile loaded in e
ld a, e
call WriteByteToBGMap0
or a
ret
DisplayCheckMenuCursor_YourOrOppPlayArea: ; 8760 (2:4760)
ld a, SYM_CURSOR_R ; load cursor byte
jr DrawCheckMenuCursor_YourOrOppPlayArea
; seems to be function to deal with the Peek menu
; to select a prize card to view
Func_8764: ; 8764 (2:4764)
call Set_OBJ_8x8
call LoadCursorTile
; reset ce5c and ce56
xor a
ld [$ce5c], a
ld [$ce56], a
; draw play area screen for the turn player
ldh a, [hWhoseTurn]
ld h, a
ld l, a
call DrawYourOrOppPlayAreaScreen
.swap
ld a, [$ce56]
or a
jr z, .draw_menu
; if ce56 != 0, swap turn
call SwapTurn
xor a
ld [$ce56], a
.draw_menu
xor a
ld hl, PlayAreaMenuParameters
call InitializeMenuParameters
call DrawWideTextBox
ld hl, YourOrOppPlayAreaData
call PlaceTextItems
.loop_1
call DoFrame
call HandleMenuInput ; await input
jr nc, .loop_1
cp $ff
jr z, .loop_1
call EraseCursor
ldh a, [hCurMenuItem]
or a
jp nz, Func_8883 ; jump if not first option
; hCurMenuItem = 0
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld b, a
ldh a, [hWhoseTurn]
cp b
jr z, .text
; switch the play area to draw
ld h, a
ld l, a
call DrawYourOrOppPlayAreaScreen
xor a
ld [$ce56], a
.text
call DrawWideTextBox
lb de, $01, $0e
call InitTextPrinting
ldtx hl, WhichCardWouldYouLikeToSeeText
call ProcessTextFromID
xor a
ld [wPrizeCardCursorPosition], a
ld de, Func_8764_TransitionTable
ld hl, wce53
ld [hl], e
inc hl
ld [hl], d
.loop_2
ld a, $01
ld [wVBlankOAMCopyToggle], a
call DoFrame
call Func_89ae
jr c, .asm_87e7
jr .loop_2
.asm_87e7
cp $ff
jr nz, .asm_87f0
call ZeroObjectPositionsWithCopyToggleOn
jr .swap
.asm_87f0
ld hl, .asm_87f8
call JumpToFunctionInTable
jr .loop_2
.asm_87f8
rept 6
dw Func_8819
endr
dw Func_883c
dw Func_8849
YourOrOppPlayAreaData: ; 8808 (2:4808)
textitem 2, 14, YourPlayAreaText
textitem 2, 16, OppPlayAreaText
db $ff
PlayAreaMenuParameters: ; 8811 (2:4811)
db 1, 14 ; cursor x, cursor y
db 2 ; y displacement between items
db 2 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw $0000 ; function pointer if non-0
Func_8819: ; 8819 (2:4819)
ld a, [wPrizeCardCursorPosition]
ld c, a
ld b, $01
; left-shift b a number of times
; corresponding to this prize card
.loop
or a
jr z, .asm_8827
sla b
dec a
jr .loop
.asm_8827
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
and b
ret z ; return if prize card taken
ld a, c
add $40
ld [$ce5c], a
ld a, c
add DUELVARS_PRIZE_CARDS
call GetTurnDuelistVariable
jr Func_8855
Func_883c: ; 883c (2:483c)
call CreateHandCardList
ret c
ld hl, wDuelTempList
call ShuffleCards
ld a, [hl]
jr Func_8855
Func_8849: ; 8849 (2:4849)
call CreateDeckCardList
ret c
ld a, %01111111
ld [$ce5c], a
ld a, [wDuelTempList]
; fallthrough
; input:
; a = deck index of card to be loaded
; output:
; a = ce5c
; with upper bit set if turn was swapped
Func_8855: ; 8855 (2:4855)
ld b, a
ld a, [$ce5c]
or a
jr nz, .display
ld a, b
ld [$ce5c], a
.display
ld a, b
call LoadCardDataToBuffer1_FromDeckIndex
call Set_OBJ_8x16
bank1call OpenCardPage_FromHand
ld a, $01
ld [wVBlankOAMCopyToggle], a
pop af
; if ce56 != 0, swap turn
ld a, [$ce56]
or a
jr z, .dont_swap
call SwapTurn
ld a, [$ce5c]
or %10000000
ret
.dont_swap
ld a, [$ce5c]
ret
Func_8883: ; 8883 (2:4883)
ld a, [wCheckMenuPlayAreaWhichDuelist]
ld b, a
ldh a, [hWhoseTurn]
cp b
jr nz, .text
ld l, a
cp PLAYER_TURN
jr nz, .opponent
ld a, OPPONENT_TURN
jr .draw
.opponent
ld a, PLAYER_TURN
.draw
ld h, a
call DrawYourOrOppPlayAreaScreen
.text
call DrawWideTextBox
lb de, $01, $0e
call InitTextPrinting
ldtx hl, WhichCardWouldYouLikeToSeeText
call ProcessTextFromID
xor a
ld [wPrizeCardCursorPosition], a
ld de, Func_8883_TransitionTable
ld hl, wce53
ld [hl], e
inc hl
ld [hl], d
call SwapTurn
ld a, $01
ld [$ce56], a
jp Func_8764.loop_2
Func_8764_TransitionTable: ; 88c2 (2:48c2)
cursor_transition $08, $28, $00, $04, $02, $01, $07
cursor_transition $30, $28, $20, $05, $03, $07, $00
cursor_transition $08, $38, $00, $00, $04, $03, $07
cursor_transition $30, $38, $20, $01, $05, $07, $02
cursor_transition $08, $48, $00, $02, $00, $05, $07
cursor_transition $30, $48, $20, $03, $01, $07, $04
cursor_transition $78, $50, $00, $07, $07, $00, $01
cursor_transition $78, $28, $00, $07, $07, $00, $01
Func_8883_TransitionTable:
cursor_transition $a0, $60, $20, $02, $04, $07, $01
cursor_transition $78, $60, $00, $03, $05, $00, $07
cursor_transition $a0, $50, $20, $04, $00, $06, $03
cursor_transition $78, $50, $00, $05, $01, $02, $06
cursor_transition $a0, $40, $20, $00, $02, $06, $05
cursor_transition $78, $40, $00, $01, $03, $04, $06
cursor_transition $08, $38, $00, $07, $07, $05, $04
cursor_transition $08, $60, $00, $06, $06, $01, $00
Func_8932: ; 8932 (2:4932)
INCROM $8932, $8992
LoadCursorTile: ; 8992 (2:4992)
ld de, v0Tiles0
ld hl, .tile_data
ld b, 16
call SafeCopyDataHLtoDE
ret
.tile_data: ; 899e (2:499e)
db $e0, $c0, $98, $b0, $84, $8c, $83, $82
db $86, $8f, $9d, $be, $f4, $f8, $50, $60
; similar to OpenInPlayAreaScreen_HandleInput
Func_89ae: ; 89ae (2:49ae)
xor a
ld [wPlaysSfx], a
ld hl, wce53
ld e, [hl]
inc hl
ld d, [hl]
ld a, [wPrizeCardCursorPosition]
ld [wPrizeCardCursorTemporaryPosition], a
ld l, a
ld h, 7
call HtimesL
add hl, de
; hl = [wce53] + 7 * wce52
ldh a, [hDPadHeld]
or a
jp z, .check_button
inc hl
inc hl
inc hl
bit D_UP_F, a
jr z, .else_if_down
; up
ld a, [hl]
jr .process_dpad
.else_if_down
inc hl
bit D_DOWN_F, a
jr z, .else_if_right
; down
ld a, [hl]
jr .process_dpad
.else_if_right
inc hl
bit D_RIGHT_F, a
jr z, .else_if_left
; right
ld a, [hl]
jr .process_dpad
.else_if_left
inc hl
bit D_LEFT_F, a
jr z, .check_button
; left
ld a, [hl]
.process_dpad
ld [wPrizeCardCursorPosition], a
cp $08 ; if a >= 0x8
jr nc, .next
ld b, $01
; this loop equals to
; b = (1 << a)
.make_bitmask_loop
or a
jr z, .make_bitmask_done
sla b
dec a
jr .make_bitmask_loop
.make_bitmask_done
; check if the moved cursor refers to an existing item.
; it's always true when this function was called from the glossary procedure.
ld a, [wDuelInitialPrizesUpperBitsSet]
and b
jr nz, .next
; when no cards exist at the cursor,
ld a, [wPrizeCardCursorTemporaryPosition]
cp $06
jr nz, Func_89ae
; move once more in the direction (recursively) until it reaches an existing item.
; check if one of the dpad, left or right, is pressed.
; if not, just go back to the start.
ldh a, [hDPadHeld]
bit D_RIGHT_F, a
jr nz, .left_or_right
bit D_LEFT_F, a
jr z, Func_89ae
.left_or_right
ld a, [wDuelInitialPrizes]
cp $05
jr nc, .next
ld a, [wPrizeCardCursorPosition]
cp $05
jr nz, .asm_8a28
ld a, $03
ld [wPrizeCardCursorPosition], a
jr .asm_8a2d
.asm_8a28
ld a, $02
ld [wPrizeCardCursorPosition], a
.asm_8a2d
ld a, [wDuelInitialPrizes]
cp $03
jr nc, .asm_8a3c
ld a, [wPrizeCardCursorPosition]
sub $02
ld [wPrizeCardCursorPosition], a
.asm_8a3c
ld a, [wPrizeCardCursorPosition]
ld [wPrizeCardCursorTemporaryPosition], a
ld b, $01
jr .make_bitmask_loop
.next
ld a, $01
ld [wPlaysSfx], a
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
.check_button
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, .return
and A_BUTTON
jr nz, .a_button
ld a, -1 ; cancel
call PlaySFXConfirmOrCancel
scf
ret
.a_button
call .draw_cursor
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wPrizeCardCursorPosition]
scf
ret
.return
ld a, [wPlaysSfx]
or a
jr z, .skip_sfx
call PlaySFX
.skip_sfx
ld hl, wCheckMenuCursorBlinkCounter
ld a, [hl]
inc [hl]
and (1 << 4) - 1
ret nz
bit 4, [hl]
jr nz, ZeroObjectPositionsWithCopyToggleOn
.draw_cursor
call ZeroObjectPositions
ld hl, wce53
ld e, [hl]
inc hl
ld d, [hl]
ld a, [wPrizeCardCursorPosition]
ld l, a
ld h, 7
call HtimesL
add hl, de
; hl = [wce53] + 7 * wce52
ld d, [hl]
inc hl
ld e, [hl]
inc hl
ld b, [hl]
ld c, $00
call SetOneObjectAttributes
or a
ret
ZeroObjectPositionsWithCopyToggleOn: ; 8aa1 (2:4aa1)
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
Func_8aaa: ; 8aaa (2:4aaa)
INCROM $8aaa, $8b85
Func_8b85: ; 8b85 (2:4b85)
INCROM $8b85, $8c8e
OpenGlossaryScreen_TransitionTable:
cursor_transition $08, $28, $00, $04, $01, $05, $05
cursor_transition $08, $38, $00, $00, $02, $06, $06
cursor_transition $08, $48, $00, $01, $03, $07, $07
cursor_transition $08, $58, $00, $02, $04, $08, $08
cursor_transition $08, $68, $00, $03, $00, $09, $09
cursor_transition $58, $28, $00, $09, $06, $00, $00
cursor_transition $58, $38, $00, $05, $07, $01, $01
cursor_transition $58, $48, $00, $06, $08, $02, $02
cursor_transition $58, $58, $00, $07, $09, $03, $03
cursor_transition $58, $68, $00, $08, $05, $04, $04
Func_8cd4: ; 8cd4 (2:4cd4)
push bc
call EnableSRAM
ld b, $3c
.asm_8cda
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .asm_8cda
xor a
ld [hl], a
call DisableSRAM
pop bc
ret
; 0x8ce7
INCROM $8ce7, $8cf9
Func_8cf9: ; 8cf9 (2:4cf9)
call EnableSRAM
xor a
ld hl, $b703
ld [hli], a
inc a
ld [hli], a
ld [hli], a
ld [hl], a
ld [$b701], a
call DisableSRAM
Func_8d0b: ; 8d0b (2:4d0b)
ld hl, Unknown_8d15
ld de, $9380
call Func_92ad
ret
Unknown_8d15: ; 8d15 (2:4d15)
INCROM $8d15, $8d56
Func_8d56: ; 8d56 (2:4d56)
xor a
ld [wTileMapFill], a
call EmptyScreen
call ZeroObjectPositions
ld a, $1
ld [wVBlankOAMCopyToggle], a
call LoadSymbolsFont
call LoadDuelCardSymbolTiles
call Func_8d0b
bank1call SetDefaultPalettes
lb de, $3c, $bf
call SetupText
ret
; 0x8d78
INCROM $8d78, $8d9d
Func_8d9d: ; 8d9d (2:4d9d)
ld de, wcfd1
ld b, $7
.asm_8da2
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_8da2
ret
Unknown_8da9: ; 8da9 (2:4da9)
INCROM $8da9, $8db0
Func_8db0: ; 8db0 (2:4db0)
ld hl, Unknown_8da9
call Func_8d9d
ld a, $ff
call Func_9168
xor a
Func_8dbc: ; 8dbc (2:4dbc)
ld hl, Unknown_8de2
call InitializeMenuParameters
ldtx hl, PleaseSelectDeckText
call DrawWideTextBox_PrintText
.asm_8dc8
call DoFrame
jr c, Func_8dbc
call Func_8dea
jr c, Func_8dbc
call HandleMenuInput
jr nc, .asm_8dc8
ldh a, [hCurMenuItem]
cp $ff
ret z
ld [wceb1], a
jp Func_8e42
Unknown_8de2: ; 8de2 (2:4de2)
INCROM $8de2, $8dea
Func_8dea: ; 8dea (2:4dea)
ldh a, [hDPadHeld]
and START
ret z
ld a, [wCurMenuItem]
ld [wceb1], a
call Func_8ff2
jp nc, Func_8e05
ld a, $ff ; cancel
call PlaySFXConfirmOrCancel
call Func_8fe8
scf
ret
Func_8e05: ; 8e05 (2:4e05)
ld a, $1
call PlaySFXConfirmOrCancel
call GetPointerToDeckCards
push hl
call GetPointerToDeckName
pop de
call Func_8e1f
ld a, $ff
call Func_9168
ld a, [wceb1]
scf
ret
Func_8e1f: ; 8e1f (2:4e1f)
push de
ld de, wcfb9
call Func_92b4
pop de
ld hl, wcf17
call Func_8cd4
ld a, $9
ld hl, wcebb
call Func_9843
ld a, $3c
ld [wcecc], a
ld hl, wcebb
ld [hl], a
call Func_9e41
ret
Func_8e42: ; 8e42 (2:4e42)
call DrawWideTextBox
ld hl, Unknown_9027
call PlaceTextItems
call ResetCheckMenuCursorPositionAndBlink
.asm_8e4e
call DoFrame
call HandleCheckMenuInput
jp nc, .asm_8e4e
cp $ff
jr nz, .asm_8e64
call EraseCheckMenuCursor
ld a, [wceb1]
jp Func_8dbc
.asm_8e64
ld a, [wCheckMenuCursorXPosition]
or a
jp nz, Func_8f8a
ld a, [wCheckMenuCursorYPosition]
or a
jp nz, .asm_8ecf
call GetPointerToDeckCards
ld e, l
ld d, h
ld hl, wcf17
call Func_8cd4
ld a, $14
ld hl, wcfb9
call Func_9843
ld de, wcfb9
call GetPointerToDeckName
call Func_92b4
call Func_9345
jr nc, .asm_8ec4
call EnableSRAM
ld hl, wcf17
call Func_910a
call GetPointerToDeckCards
call Func_9152
ld e, l
ld d, h
ld hl, wcf17
ld b, $3c
.asm_8ea9
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .asm_8ea9
call GetPointerToDeckName
ld d, h
ld e, l
ld hl, wcfb9
call Func_92ad
call GetPointerToDeckName
ld a, [hl]
call DisableSRAM
or a
jr z, .asm_8edb
.asm_8ec4
ld a, $ff
call Func_9168
ld a, [wceb1]
jp Func_8dbc
.asm_8ecf
call Func_8ff2
jp nc, .asm_8edb
call Func_8fe8
jp Func_8dbc
.asm_8edb
ld a, $14
ld hl, wcfb9
call Func_9843
ld de, wcfb9
call GetPointerToDeckName
call Func_92b4
call Func_8f05
call GetPointerToDeckName
ld d, h
ld e, l
ld hl, wcfb9
call Func_92b4
ld a, $ff
call Func_9168
ld a, [wceb1]
jp Func_8dbc
Func_8f05: ; 8f05 (2:4f05)
ld a, [wceb1]
or a
jr nz, .asm_8f10
; it refers to a data in the other bank without any bank desc.
ld hl, Deck1Data
jr .asm_8f23
.asm_8f10
dec a
jr nz, .asm_8f18
ld hl, Deck2Data
jr .asm_8f23
.asm_8f18
dec a
jr nz, .asm_8f20
ld hl, Deck3Data
jr .asm_8f23
.asm_8f20
ld hl, Deck4Data
.asm_8f23
ld a, MAX_DECK_NAME_LENGTH
lb bc, 4, 1
ld de, wcfb9
farcall InputDeckName
ld a, [wcfb9]
or a
ret nz
call Func_8f38
ret
Func_8f38: ; 8f38 (2:4f38)
ld hl, $b701
call EnableSRAM
ld a, [hli]
ld h, [hl]
call DisableSRAM
ld l, a
ld de, wDefaultText
call TwoByteNumberToText
ld hl, wcfb9
ld [hl], $6
inc hl
ld [hl], $44
inc hl
ld [hl], $65
inc hl
ld [hl], $63
inc hl
ld [hl], $6b
inc hl
ld [hl], $20
inc hl
ld de, $c592
ld a, [de]
inc de
ld [hli], a
ld a, [de]
inc de
ld [hli], a
ld a, [de]
ld [hli], a
xor a
ld [hl], a
ld hl, $b701
call EnableSRAM
ld e, [hl]
inc hl
ld d, [hl]
ld a, $3
cp d
jr nz, .asm_8f82
ld a, $e7
cp e
jr nz, .asm_8f82
ld de, $0000
.asm_8f82
inc de
ld [hl], d
dec hl
ld [hl], e
call DisableSRAM
ret
Func_8f8a: ; 8f8a (2:4f8a)
ld a, [wCheckMenuCursorYPosition]
or a
jp nz, Func_9026
call Func_8ff2
jp nc, Func_8f9d
call Func_8fe8
jp Func_8dbc
Func_8f9d: ; 8f9d (2:4f9d)
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
call DisableSRAM
ld h, $3
ld l, a
call HtimesL
ld e, l
inc e
ld d, 2
xor a
lb hl, 0, 0
lb bc, 2, 2
call FillRectangle
ld a, [wceb1]
call EnableSRAM
ld [sCurrentlySelectedDeck], a
call DisableSRAM
call Func_9326
call GetPointerToDeckName
call EnableSRAM
call Func_9253
call DisableSRAM
xor a
ld [wTxRam2], a
ld [wTxRam2 + 1], a
ldtx hl, ChosenAsDuelingDeckText
call DrawWideTextBox_WaitForInput
ld a, [wceb1]
jp Func_8dbc
Func_8fe8: ; 8fe8 (2:4fe8)
ldtx hl, ThereIsNoDeckHereText
call DrawWideTextBox_WaitForInput
ld a, [wceb1]
ret
Func_8ff2: ; 8ff2 (2:4ff2)
ld a, [wceb1]
ld hl, wceb2
ld b, $0
ld c, a
add hl, bc
ld a, [hl]
or a
ret nz
scf
ret
; 0x9001
INCROM $9001, $9026
Func_9026: ; 9026 (2:5026)
ret
Unknown_9027: ; 9027 (2:5027)
INCROM $9027, $9038
; return, in hl, the pointer to sDeckXName where X is [wceb1] + 1
GetPointerToDeckName: ; 9038 (2:5038)
ld a, [wceb1]
ld h, a
ld l, sDeck2Name - sDeck1Name
call HtimesL
push de
ld de, sDeck1Name
add hl, de
pop de
ret
; return, in hl, the pointer to sDeckXCards where X is [wceb1] + 1
GetPointerToDeckCards: ; 9048 (2:5048)
push af
ld a, [wceb1]
ld h, a
ld l, sDeck2Cards - sDeck1Cards
call HtimesL
push de
ld de, sDeck1Cards
add hl, de
pop de
pop af
ret
ResetCheckMenuCursorPositionAndBlink: ; 905a (2:505a)
xor a
ld [wCheckMenuCursorXPosition], a
ld [wCheckMenuCursorYPosition], a
ld [wCheckMenuCursorBlinkCounter], a
ret
; handle player input in check menu
; works out which cursor coordinate to go to
; and sets carry flag if A or B are pressed
; returns a = $1 if A pressed
; returns a = $ff if B pressed
HandleCheckMenuInput: ; 9065 (2:5065)
xor a
ld [wPlaysSfx], a
ld a, [wCheckMenuCursorXPosition]
ld d, a
ld a, [wCheckMenuCursorYPosition]
ld e, a
; d = cursor x position
; e = cursor y position
ldh a, [hDPadHeld]
or a
jr z, .no_pad
bit D_LEFT_F, a
jr nz, .horizontal
bit D_RIGHT_F, a
jr z, .check_vertical
; handle horizontal input
.horizontal
ld a, d
xor $1 ; flips x coordinate
ld d, a
jr .okay
.check_vertical
bit D_UP_F, a
jr nz, .vertical
bit D_DOWN_F, a
jr z, .no_pad
; handle vertical input
.vertical
ld a, e
xor $01 ; flips y coordinate
ld e, a
.okay
ld a, $01
ld [wPlaysSfx], a
push de
call EraseCheckMenuCursor
pop de
; update x and y cursor positions
ld a, d
ld [wCheckMenuCursorXPosition], a
ld a, e
ld [wCheckMenuCursorYPosition], a
; reset cursor blink
xor a
ld [wCheckMenuCursorBlinkCounter], a
.no_pad
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, .no_input
and A_BUTTON
jr nz, .a_press
ld a, $ff ; cancel
call PlaySFXConfirmOrCancel
scf
ret
.a_press
call DisplayCheckMenuCursor
ld a, $01
call PlaySFXConfirmOrCancel
scf
ret
.no_input
ld a, [wPlaysSfx]
or a
jr z, .check_blink
call PlaySFX
.check_blink
ld hl, wCheckMenuCursorBlinkCounter
ld a, [hl]
inc [hl]
and %00001111
ret nz ; only update cursor if blink's lower nibble is 0
ld a, SYM_CURSOR_R ; cursor byte
bit 4, [hl] ; only draw cursor if blink counter's fourth bit is not set
jr z, DrawCheckMenuCursor
; draws in the cursor position
EraseCheckMenuCursor: ; 90d8 (2:50d8)
ld a, SYM_SPACE ; empty cursor
; fallthrough
; draws in the cursor position
; input:
; a = tile byte to draw
DrawCheckMenuCursor: ; 90da (2:50da)
ld e, a
ld a, 10
ld l, a
ld a, [wCheckMenuCursorXPosition]
ld h, a
call HtimesL
ld a, l
add 1
ld b, a
ld a, [wCheckMenuCursorYPosition]
sla a
add 14
ld c, a
ld a, e
call WriteByteToBGMap0
or a
ret
DisplayCheckMenuCursor: ; 90f7 (2:50f7)
ld a, SYM_CURSOR_R
jr DrawCheckMenuCursor
; plays sound depending on value in a
; input:
; a = $ff: play cancel sound
; a != $ff: play confirm sound
PlaySFXConfirmOrCancel: ; 90fb (2:50fb)
push af
inc a
jr z, .asm_9103
ld a, SFX_02 ; confirmation sfx
jr .asm_9105
.asm_9103
ld a, SFX_03 ; cancellation sfx
.asm_9105
call PlaySFX
pop af
ret
Func_910a: ; 910a (2:510a)
push hl
ld b, $0
ld d, $3c
.asm_910f
ld a, [hli]
or a
jr z, .asm_911e
ld c, a
push hl
ld hl, sCardCollection
add hl, bc
dec [hl]
pop hl
dec d
jr nz, .asm_910f
.asm_911e
pop hl
ret
; 0x9120
INCROM $9120, $9152
Func_9152: ; 9152 (2:5152)
push hl
ld b, $0
ld d, $3c
.asm_9157
ld a, [hli]
or a
jr z, .asm_9166
ld c, a
push hl
ld hl, sCardCollection
add hl, bc
inc [hl]
pop hl
dec d
jr nz, .asm_9157
.asm_9166
pop hl
ret
Func_9168: ; 9168 (2:5168)
ld [hffb5], a
call Func_8d56
ld de, $0000
ld bc, $1404
call DrawRegularTextBox
ld de, $0003
ld bc, $1404
call DrawRegularTextBox
ld de, $0006
ld bc, $1404
call DrawRegularTextBox
ld de, $0009
ld bc, $1404
call DrawRegularTextBox
ld hl, Unknown_9242
call PlaceTextItems
ld a, $4
ld hl, wceb2
call Func_9843
ld a, [hffb5]
bit 0, a
jr z, .asm_91b0
ld hl, sDeck1Name
ld de, $0602
call Func_926e
.asm_91b0
ld hl, sDeck1Cards
call Func_9314
jr c, .asm_91bd
ld a, $1
ld [wceb2], a
.asm_91bd
ld a, [hffb5]
bit 1, a
jr z, .asm_91cd
ld hl, sDeck2Name
ld de, $0605
call Func_926e
.asm_91cd
ld hl, sDeck2Cards
call Func_9314
jr c, .asm_91da
ld a, $1
ld [wceb3], a
.asm_91da
ld a, [hffb5]
bit 2, a
jr z, .asm_91ea
ld hl, sDeck3Name
ld de, $0608
call Func_926e
.asm_91ea
ld hl, sDeck3Cards
call Func_9314
jr c, .asm_91f7
ld a, $1
ld [wceb4], a
.asm_91f7
ld a, [hffb5]
bit 3, a
jr z, .asm_9207
ld hl, sDeck4Name
ld de, $060b
call Func_926e
.asm_9207
ld hl, sDeck4Cards
call Func_9314
jr c, .asm_9214
ld a, $1
ld [wceb5], a
.asm_9214
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
ld c, a
ld b, $0
ld d, $2
.asm_921f
ld hl, wceb2
add hl, bc
ld a, [hl]
or a
jr nz, .asm_9234
inc c
ld a, $4
cp c
jr nz, .asm_921f
ld c, $0
dec d
jr z, .asm_9234
jr .asm_921f
.asm_9234
ld a, c
ld [sCurrentlySelectedDeck], a
call DisableSRAM
call Func_9326
call EnableLCD
ret
Unknown_9242: ; 9242 (2:5242)
INCROM $9242, $9253
Func_9253: ; 9253 (2:5253)
ld de, wDefaultText
call Func_92ad
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, Unknown_92a7
call Func_92ad
ret
Func_926e: ; 926e (2:526e)
push hl
call Func_9314
pop hl
jr c, .asm_929c
push de
ld de, wDefaultText
call Func_92b4
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, Unknown_92a7
call Func_92ad
pop de
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
or a
ret
.asm_929c
call InitTextPrinting
ldtx hl, NewDeckText
call ProcessTextFromID
scf
ret
Unknown_92a7: ; 92a7 (2:52a7)
INCROM $92a7, $92ad
Func_92ad: ; 92ad (2:52ad)
ld a, [hli]
ld [de], a
or a
ret z
inc de
jr Func_92ad
Func_92b4: ; 92b4 (2:52b4)
call EnableSRAM
call Func_92ad
call DisableSRAM
ret
; 0x92be
INCROM $92be, $9314
Func_9314: ; 9314 (2:5314)
ld bc, $0018
add hl, bc
call EnableSRAM
ld a, [hl]
call DisableSRAM
or a
jr nz, .asm_9324
scf
ret
.asm_9324
or a
ret
Func_9326: ; 9326 (2:5326)
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
call DisableSRAM
ld h, 3
ld l, a
call HtimesL
ld e, l
inc e
ld d, 2
ld a, $38
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
ret
Func_9345: ; 9345 (2:5345)
INCROM $9345, $9649
; checks if selected deck has any basics
Func_9649: ; 9649 (2:5649)
ld hl, wcf17
.asm_964c
ld a, [hli]
ld e, a
or a
jr z, .asm_9665
call LoadCardDataToBuffer1_FromCardID
jr c, .asm_9665
ld a, [wLoadedCard1Type]
and $08
jr nz, .asm_964c
ld a, [wLoadedCard1Stage]
or a
jr nz, .asm_964c
scf
ret
.asm_9665
or a
ret
; 0x9667
INCROM $9667, $9843
Func_9843: ; 9843 (2:5843)
INCROM $9843, $98a6
; determines the ones and tens digits in a for printing
; the ones place is added $20 (SYM_0) so that it maps to a numerical character
; if the tens is 0, it maps to an empty character
; a = value to calculate digits
CalculateOnesAndTensDigits: ; 98a6 (2:58a6)
push af
push bc
push de
push hl
ld c, -1
.loop
inc c
sub 10
jr nc, .loop
jr z, .zero1
add 10
; a = a mod 10
; c = floor(a / 10)
.zero1
; ones digit
add SYM_0
ld hl, wOnesAndTensPlace
ld [hli], a
; tens digit
ld a, c
or a
jr z, .zero2
add SYM_0
.zero2
ld [hl], a
pop hl
pop de
pop bc
pop af
ret
INCROM $98c7, $9e41
Func_9e41: ; 9e41 (2:5e41)
INCROM $9e41, $a288
Func_a288: ; a288 (2:6288)
INCROM $a288, $b177
Func_b177: ; b177 (2:7177)
INCROM $b177, $b19d
Func_b19d: ; b19d (2:719d)
xor a
ld [wcea1], a
ld de, CheckForCGB
ld hl, wd0a2
ld [hl], e
inc hl
ld [hl], d
call $7379
ld a, $3c
ld [wd0a5], a
xor a
.asm_b1b3
ld hl, $76fb
call $5a6d
call $7704
call $7545
ldtx hl, PleaseSelectDeckText
call DrawWideTextBox_PrintText
ld de, $0224 ; PleaseSelectDeckText?
call $7285
call $729f
jr c, .asm_b1b3
cp $ff
ret z
ld b, a
ld a, [wcea1]
add b
ld [wd088], a
call ResetCheckMenuCursorPositionAndBlink
call DrawWideTextBox
ld hl, $7274
call PlaceTextItems
call DoFrame
call HandleCheckMenuInput
jp nc, $71e7
cp $ff
jr nz, .asm_b1fa
ld a, [wd086]
jp $71b3
.asm_b1fa
ld a, [wCheckMenuCursorYPosition]
sla a
ld hl, wCheckMenuCursorXPosition
add [hl]
or a
jr nz, .asm_b22c
call $735b
jr nc, .asm_b216
call $7592
ld a, [wd086]
jp c, $71b3
jr .asm_b25e
.asm_b216
ld hl, $0272
call YesOrNoMenuWithText
ld a, [wd086]
jr c, .asm_b1b3
call $7592
ld a, [wd086]
jp c, $71b3
jr .asm_b25e
.asm_b22c
cp $1
jr nz, .asm_b24c
call $735b
jr c, .asm_b240
call $76ca
ld a, [wd086]
jp c, $71b3
jr .asm_b25e
.asm_b240
ld hl, WaitForVBlank
call DrawWideTextBox_WaitForInput
ld a, [wd086]
jp $71b3
.asm_b24c
cp $2
jr nz, .asm_b273
call $735b
jr c, .asm_b240
call $77c6
ld a, [wd086]
jp nc, $71b3
.asm_b25e
ld a, [wd087]
ld [wcea1], a
call $7379
call $7704
call $7545
ld a, [wd086]
jp $71b3
.asm_b273
ret
; 0xb274
INCROM $b274, $ba04
Func_ba04: ; ba04 (2:7a04)
ld a, [wd0a9]
ld hl, $7b83
sla a
ld c, a
ld b, $0
add hl, bc
ld de, wd0a2
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
xor a
ld [wcea1], a
call $7b97
ld a, $5
ld [wd0a5], a
xor a
ld hl, $7b6e
call InitializeMenuParameters
ldtx hl, PleaseSelectDeckText
call DrawWideTextBox_PrintText
ld a, $5
ld [wNamingScreenKeyboardHeight], a
ld hl, $73fe
ld d, h
ld a, l
ld hl, wcece
ld [hli], a
ld [hl], d
.asm_ba40
call DoFrame
call HandleMenuInput
jr c, .asm_baa3
ldh a, [hDPadHeld]
and D_UP | D_DOWN
jr z, .asm_ba4e
.asm_ba4e
ldh a, [hDPadHeld]
and START
jr z, .asm_ba40
ld a, [wcea1]
ld [wd087], a
ld b, a
ld a, [wCurMenuItem]
ld [wd086], a
add b
ld c, a
inc a
or $80
ld [wceb1], a
sla c
ld b, $0
ld hl, wd00d
add hl, bc
call $7653
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld bc, $0018
add hl, bc
ld d, h
ld e, l
ld a, [hl]
pop hl
call $7644
or a
jr z, .asm_ba40
ld a, $1
call PlaySFXConfirmOrCancel
call $7653
call Func_8e1f
call $7644
ld a, [wd087]
ld [wcea1], a
call $7b97
ld a, [wd086]
jp $7a25
.asm_baa3
call DrawCursor2
ld a, [wcea1]
ld [wd087], a
ld a, [wCurMenuItem]
ld [wd086], a
ldh a, [hCurMenuItem]
cp $ff
jp z, $7b0d
ld [wd088], a
call ResetCheckMenuCursorPositionAndBlink
xor a
ld [wce5e], a
call DrawWideTextBox
ld hl, $7b76
call PlaceTextItems
call DoFrame
call $46ac
jp nc, $7acc
cp $ff
jr nz, .asm_badf
ld a, [wd086]
jp $7a25
.asm_badf
ld a, [wCheckMenuCursorYPosition]
sla a
ld hl, wCheckMenuCursorXPosition
add [hl]
or a
jr nz, .asm_bb09
call $7653
call $77c6
call $7644
ld a, [wd086]
jp nc, $7a25
ld a, [wd087]
ld [wcea1], a
call $7b97
ld a, [wd086]
jp $7a25
.asm_bb09
cp $1
jr nz, .asm_bb12
xor a
ld [wd0a4], a
ret
.asm_bb12
ld a, [wcea1]
ld [wd087], a
ld b, a
ld a, [wCurMenuItem]
ld [wd086], a
add b
ld c, a
ld [wceb1], a
sla c
ld b, $0
ld hl, wd00d
add hl, bc
push hl
ld hl, wd0aa
add hl, bc
ld bc, wcfda
ld a, [hli]
ld [bc], a
inc bc
ld a, [hl]
ld [bc], a
pop hl
call $7653
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld bc, $0018
add hl, bc
ld d, h
ld e, l
ld a, [hl]
pop hl
call $7644
or a
jp z, $7a40
ld a, $1
call PlaySFXConfirmOrCancel
call $7653
xor a
call $6dfe
call $7644
ld a, [wd087]
ld [wcea1], a
call $7b97
ld a, [wd086]
jp $7a25
; 0xbb6e
INCROM $bb6e, $c000
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