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|
PointerTable_14000: ; 14000 (05:4000)
dw $47bd ; SAMS_PRACTICE_DECK
dw PointerTable_14668 ; PRACTICE_PLAYER_DECK
dw PointerTable_14668 ; SAMS_NORMAL_DECK
dw PointerTable_14668 ; CHARMANDER_AND_FRIENDS_DECK
dw PointerTable_14668 ; CHARMANDER_EXTRA_DECK
dw PointerTable_14668 ; SQUIRTLE_AND_FRIENDS_DECK
dw PointerTable_14668 ; SQUIRTLE_EXTRA_DECK
dw PointerTable_14668 ; BULBASAUR_AND_FRIENDS_DECK
dw PointerTable_14668 ; BULBASAUR_EXTRA_DECK
dw PointerTable_14668 ; LIGHTNING_AND_FIRE_DECK
dw PointerTable_14668 ; WATER_AND_FIGHTING_DECK
dw PointerTable_14668 ; GRASS_AND_PSYCHIC_DECK
dw $49e8 ; LEGENDARY_MOLTRES_DECK
dw $4b0f ; LEGENDARY_ZAPDOS_DECK
dw $4c0b ; LEGENDARY_ARTICUNO_DECK
dw $4d60 ; LEGENDARY_DRAGONITE_DECK
dw $4e89 ; FIRST_STRIKE_DECK
dw $4f0e ; ROCK_CRUSHER_DECK
dw $4f8f ; GO_GO_RAIN_DANCE_DECK
dw $5019 ; ZAPPING_SELFDESTRUCT_DECK
dw $509b ; FLOWER_POWER_DECK
dw $5122 ; STRANGE_PSYSHOCK_DECK
dw $51ad ; WONDERS_OF_SCIENCE_DECK
dw $5232 ; FIRE_CHARGE_DECK
dw $52bd ; IM_RONALD_DECK
dw $534b ; POWERFUL_RONALD_DECK
dw $53e8 ; INVINCIBLE_RONALD_DECK
dw $546f ; LEGENDARY_RONALD_DECK
dw $48dc ; MUSCLES_FOR_BRAINS_DECK
dw PointerTable_14668 ; HEATED_BATTLE_DECK
dw PointerTable_14668 ; LOVE_TO_BATTLE_DECK
dw PointerTable_14668 ; EXCAVATION_DECK
dw PointerTable_14668 ; BLISTERING_POKEMON_DECK
dw PointerTable_14668 ; HARD_POKEMON_DECK
dw PointerTable_14668 ; WATERFRONT_POKEMON_DECK
dw PointerTable_14668 ; LONELY_FRIENDS_DECK
dw PointerTable_14668 ; SOUND_OF_THE_WAVES_DECK
dw PointerTable_14668 ; PIKACHU_DECK
dw PointerTable_14668 ; BOOM_BOOM_SELFDESTRUCT_DECK
dw PointerTable_14668 ; POWER_GENERATOR_DECK
dw PointerTable_14668 ; ETCETERA_DECK
dw PointerTable_14668 ; FLOWER_GARDEN_DECK
dw PointerTable_14668 ; KALEIDOSCOPE_DECK
dw PointerTable_14668 ; GHOST_DECK
dw PointerTable_14668 ; NAP_TIME_DECK
dw PointerTable_14668 ; STRANGE_POWER_DECK
dw PointerTable_14668 ; FLYIN_POKEMON_DECK
dw PointerTable_14668 ; LOVELY_NIDORAN_DECK
dw PointerTable_14668 ; POISON_DECK
dw PointerTable_14668 ; ANGER_DECK
dw PointerTable_14668 ; FLAMETHROWER_DECK
dw PointerTable_14668 ; RESHUFFLE_DECK
dw $48dc ; IMAKUNI_DECK
; 1406a
PointerTable_1406a: ; 1406a (5:406a)
dw $406c
dw Func_14078
dw Func_14078
dw $409e
dw $40a2
dw $40a6
dw $40aa
Func_14078: ; 14078 (5:4078)
call Func_15eae
call Func_158b2
jr nc, .asm_14091
call Func_15b72
call Func_15d4f
call Func_158b2
jr nc, .asm_14091
call Func_15b72
call Func_15d4f
.asm_14091
call Func_164e8
call Func_169f8
ret c
ld a, $05
bank1call AIMakeDecision
ret
; 0x1409e
INCROM $1409e, $140ae
Func_140ae: ; 140ae (5:40ae)
xor a
call Func_140b5
ret c
ld a, $01
Func_140b5: ; 140b5 (5:40b5)
call Func_143e5
ld a, DUELVARS_ARENA_CARD_HP
call GetNonTurnDuelistVariable
ld hl, wDamage
sub [hl]
ret c
ret nz
scf
ret
; 0x140c5
INCROM $140c5, $140fe
Func_140fe: ; 140fe (5:40fe)
INCROM $140fe, $1410a
Func_1410a: ; 1410a (5:410a)
INCROM $1410a, $14226
Func_14226: ; 14226 (5:4226)
call CreateHandCardList
ld hl, wDuelTempList
.check_for_next_pokemon
ld a, [hli]
ldh [hTempCardIndex_ff98], a
cp $ff
ret z
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .check_for_next_pokemon
ld a, [wLoadedCard1Stage]
or a
jr nz, .check_for_next_pokemon
push hl
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
pop hl
jr .check_for_next_pokemon
; 0x1424b
Func_1424b: ; 1424b (5:424b)
INCROM $1424b, $1433d
Func_1433d: ; 1433d (5:433d)
INCROM $1433d, $143e5
Func_143e5: ; 143e5 (5:43e5)
ld [wSelectedMoveIndex], a
ld e, a
ldh a, [hTempPlayAreaLocation_ff9d]
add $bb
call GetTurnDuelistVariable
ld d, a
call CopyMoveDataAndDamage_FromDeckIndex
ld a, [wLoadedMoveCategory]
cp $04
jr nz, .asm_1440a
ld hl, wDamage
xor a
ld [hli], a
ld [hl], a
ld [wccbb], a
ld [wccbc], a
ld e, a
ld d, a
ret
.asm_1440a
ld a, [wDamage]
ld [wccbb], a
ld [wccbc], a
ld a, $09
call TryExecuteEffectCommandFunction
ld a, [wccbb]
ld hl, wccbc
or [hl]
jr nz, .asm_1442a
ld a, [wDamage]
ld [wccbb], a
ld [wccbc], a
.asm_1442a
ldh a, [hTempPlayAreaLocation_ff9d]
or a
jr z, .asm_14453
ld a, $e7
call GetTurnDuelistVariable
push af
push hl
ld [hl], $00
ld l, $e8
ld a, [hl]
push af
push hl
ld [hl], $00
ld l, $ea
ld a, [hl]
push af
push hl
ld [hl], $00
call .asm_14453
pop hl
pop af
ld [hl], a
pop hl
pop af
ld [hl], a
pop hl
pop af
ld [hl], a
ret
.asm_14453
ld hl, wccbb
call .asm_14462
ld hl, wccbc
call .asm_14462
ld hl, wDamage
.asm_14462
ld e, [hl]
ld d, $00
push hl
ldh a, [hTempPlayAreaLocation_ff9d]
add $bb
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2ID]
ld [wTempTurnDuelistCardID], a
call SwapTurn
ld a, $bb
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2ID]
ld [wTempNonTurnDuelistCardID], a
call SwapTurn
push de
call HandleNoDamageOrEffectSubstatus
pop de
jr nc, .asm_14496
ld de, $0
jr .asm_14502
.asm_14496
ldh a, [hTempPlayAreaLocation_ff9d]
or a
call z, HandleDoubleDamageSubstatus
bit 7, d
res 7, d
jr nz, .asm_144cd
ldh a, [hTempPlayAreaLocation_ff9d]
call GetPlayAreaCardColor
call TranslateColorToWR
ld b, a
call SwapTurn
call GetArenaCardWeakness
call SwapTurn
and b
jr z, .asm_144bb
sla e
rl d
.asm_144bb
call SwapTurn
call GetArenaCardResistance
call SwapTurn
and b
jr z, .asm_144cd
ld hl, $ffe2
add hl, de
ld e, l
ld d, h
.asm_144cd
ldh a, [hTempPlayAreaLocation_ff9d]
add $10
ld b, a
call ApplyAttachedPluspower
call SwapTurn
ld b, $10
call ApplyAttachedDefender
call HandleDamageReduction
bit 7, d
jr z, .asm_144e7
ld de, $0
.asm_144e7
ld a, $f0
call GetTurnDuelistVariable
and $c0
jr z, .asm_144ff
ld c, $14
and $40
jr nz, .asm_144f8
ld c, $0a
.asm_144f8
ld a, c
add e
ld e, a
ld a, $00
adc d
ld d, a
.asm_144ff
call SwapTurn
.asm_14502
pop hl
ld [hl], e
ld a, d
or a
ret z
ld a, $ff
ld [hl], a
ret
; 0x1450b
Func_1450b ; 1450b (5:450b)
INCROM $1450b, $14663
Func_14663: ; 14663 (5:4663)
farcall Func_200e5
ret
; GENERAL DECK POINTER LIST - Not sure on all of these.
; This is an example of an AI pointer table, there's one for each AI type.
PointerTable_14668: ; 14668 (05:4668)
dw Func_14674 ; not used
dw Func_14674 ; general AI for battles
dw Func_14678 ; basic pokemon placement / cheater shuffling on better AI
dw Func_1467f
dw Func_14683
dw Func_14687
; when battle AI gets called
Func_14674: ; 14674 (5:4674)
call Func_1468b
ret
Func_14678: ; 14678 (5:4678)
call Func_15636
call $4226
ret
Func_1467f: ; 1467f (5:467f)
call $5b72
ret
Func_14683: ; 14683 (5:4683)
call $5b72
ret
Func_14687: ; 14687 (5:4687)
call $41e5
ret
; AI for general decks i think
Func_1468b: ; 1468b (5:468b)
call Func_15649
ld a, $1
call Func_14663
farcall $8, $67d3
jp nc, $4776
farcall $8, $6790
farcall $8, $66a3
farcall $8, $637f
ret c
farcall $8, $662d
ld a, $2
call Func_14663
ld a, $3
call Func_14663
ld a, $4
call Func_14663
call $5eae
ret c
ld a, $5
call Func_14663
ld a, $6
call Func_14663
ld a, $7
call Func_14663
ld a, $8
call Func_14663
call $4786
ld a, $a
call Func_14663
ld a, $b
call Func_14663
ld a, $c
call Func_14663
ld a, [wAlreadyPlayedEnergy]
or a
jr nz, .asm_146ed
call $64e8
.asm_146ed
call $5eae
farcall $8, $66a3
farcall $8, $637f
ret c
farcall $8, $6790
ld a, $d
farcall $8, $619b
ld a, $d
call Func_14663
ld a, $f
call Func_14663
ld a, [wce20]
and $4
jr z, .asm_14776
ld a, $1
call Func_14663
ld a, $2
call Func_14663
ld a, $3
call Func_14663
ld a, $4
call Func_14663
call $5eae
ret c
ld a, $5
call Func_14663
ld a, $6
call Func_14663
ld a, $7
call Func_14663
ld a, $8
call Func_14663
call $4786
ld a, $a
call Func_14663
ld a, $b
call Func_14663
ld a, $c
call Func_14663
ld a, [wAlreadyPlayedEnergy]
or a
jr nz, .asm_1475b
call $64e8
.asm_1475b
call $5eae
farcall $8, $66a3
farcall $8, $637f
ret c
farcall $8, $6790
ld a, $d
farcall $8, $619b
ld a, $d
call Func_14663
.asm_14776
ld a, $e
farcall $8, $619b
call $69f8
ret c
ld a, $5
bank1call AIMakeDecision
ret
; 0x14786
INCROM $14786, $1514f
; these seem to be lists of card IDs
; for the AI to look up in their hand
Data_1514f: ; 1514f (5:514f)
db KANGASKHAN
db CHANSEY
db SNORLAX
db MR_MIME
db ABRA
db $00
db ABRA
db MR_MIME
db KANGASKHAN
db SNORLAX
db CHANSEY
db $00
INCROM $1515b, $15636
Func_15636: ; 15636 (5:5636)
ld a, $10
ld hl, wcda5
call ZeroData
ld a, $5
ld [wcda6], a
ld a, $ff
ld [wcda5], a
ret
Func_15649: ; 15649 (5:5649)
ld a, [wcda6]
inc a
ld [wcda6], a
xor a
ld [wce20], a
ld [wcddb], a
ld [wcddc], a
ld [wce03], a
ld a, [wPlayerAttackingMoveIndex]
cp $ff
jr z, .asm_156b1
or a
jr z, .asm_156b1
ld a, [wPlayerAttackingCardIndex]
cp $ff
jr z, .asm_156b1
call SwapTurn
call GetCardIDFromDeckIndex
call SwapTurn
ld a, e
cp MEWTWO1 ; I believe this is a check for Mewtwo1's Barrier move
jr nz, .asm_156b1
ld a, [wcda7]
bit 7, a
jr nz, .asm_156aa
inc a
ld [wcda7], a
cp $3
jr c, .asm_156c2
ld a, DUELVARS_ARENA_CARD
call GetNonTurnDuelistVariable
call SwapTurn
call GetCardIDFromDeckIndex
call SwapTurn
ld a, e
cp MEWTWO1
jr nz, .asm_156a4
farcall $8, $67a9
jr nc, .asm_156aa
.asm_156a4
xor a
ld [wcda7], a
jr .asm_156c2
.asm_156aa
ld a, $80
ld [wcda7], a
jr .asm_156c2
.asm_156b1
ld a, [wcda7]
bit 7, a
jr z, .asm_156be
inc a
ld [wcda7], a
jr .asm_156c2
.asm_156be
xor a
ld [wcda7], a
.asm_156c2
ret
; 0x156c3
INCROM $156c3, $1575e
; zeroes a bytes starting at hl
ZeroData: ; 1575e (5:575e)
push af
push bc
push hl
ld b, a
xor a
.clear_loop
ld [hli], a
dec b
jr nz, .clear_loop
pop hl
pop bc
pop af
ret
; 0x1576b
INCROM $1576b, $158b2
Func_158b2 ; 158b2 (5:58b2)
INCROM $158b2, $15b72
Func_15b72 ; 15b72 (5:5b72)
INCROM $15b72, $15d4f
Func_15d4f ; 15d4f (5:5d4f)
INCROM $15d4f, $15ea6
; Copy cards from wDuelTempList to wHandTempList
CopyHandCardList: ; 15ea6 (5:5ea6)
ld a, [hli]
ld [de], a
cp $ff
ret z
inc de
jr CopyHandCardList
Func_15eae: ; 15eae (5:5eae)
call CreateHandCardList
call SortTempDeckByIdList
ld hl, wDuelTempList
ld de, wHandTempList
call CopyHandCardList
ld hl, wHandTempList
.next_card
ld a, [hli]
cp $ff
jp z, Func_15f4c
ld [wcdf3], a
push hl
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .skip
; skip non-pokemon cards
ld a, [wLoadedCard1Stage]
or a
jr nz, .skip
; skip non-basic pokemon
ld a, $82
ld [wcdbe], a
call Func_161d5
ld a, $ef
call GetTurnDuelistVariable
cp $04
jr c, .asm_15ef2
ld a, $14
call Func_1410a
jr .asm_15ef7
.asm_15ef2
ld a, $32
call Func_140fe
.asm_15ef7
xor a
ldh [hTempPlayAreaLocation_ff9d], a
call Func_173b1
jr nc, .asm_15f04
ld a, $14
call Func_140fe
.asm_15f04
ld a, [wcdf3]
call Func_163c9
call Func_1637b
jr nc, .asm_15f14
ld a, $14
call Func_140fe
.asm_15f14
ld a, [wcdf3]
call Func_16422
jr nc, .asm_15f21
ld a, $14
call Func_140fe
.asm_15f21
ld a, [wcdf3]
call Func_16451
jr nc, .asm_15f2e
ld a, $0a
call Func_140fe
.asm_15f2e
ld a, [wcdbe]
cp $b4
jr c, .skip
ld a, [wcdf3]
ldh [hTemp_ffa0], a
call Func_1433d
jr c, .skip
ld a, $01
bank1call AIMakeDecision
jr c, .done
.skip
pop hl
jp .next_card
.done
pop hl
ret
Func_15f4c ; 15f4c (5:5f4c)
INCROM $15f4c, $161d5
Func_161d5: ; 161d5 (5:61d5)
; check if deck applies
ld a, [wOpponentDeckID]
cp LEGENDARY_ZAPDOS_DECK_ID
jr z, .begin
cp LEGENDARY_ARTICUNO_DECK_ID
jr z, .begin
cp LEGENDARY_RONALD_DECK_ID
jr z, .begin
ret
; check if card applies
.begin
ld a, [wLoadedCard1ID]
cp ARTICUNO2
jr z, .articuno
cp MOLTRES2
jr z, .moltres
cp ZAPDOS3
jr z, .zapdos
ret
.articuno
; exit if not enough Pokemon in Play Area
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp 2
ret c
call Func_1628f
jr c, .asm_16258
call Func_162a1
jr nc, .asm_16258
call Func_158b2
jr c, .asm_16258
; checks for player's active card status
ld a, DUELVARS_ARENA_CARD_STATUS
call GetNonTurnDuelistVariable
and CNF_SLP_PRZ
or a
jr nz, .asm_16258
; checks for player's Pokemon Power
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld d, a
ld e, $00
call CopyMoveDataAndDamage_FromDeckIndex
call SwapTurn
ld a, [wLoadedMoveCategory]
cp POKEMON_POWER
jr z, .check_muk_and_snorlax
; return if no space on the bench
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_BENCH_POKEMON
jr c, .check_muk_and_snorlax
ret
.check_muk_and_snorlax
; checks for Muk in both Play Areas
ld a, MUK
call CountPokemonIDInBothPlayAreas
jr c, .asm_16258
; checks if player's active card is Snorlax
ld a, DUELVARS_ARENA_CARD
call GetNonTurnDuelistVariable
call SwapTurn
call GetCardIDFromDeckIndex
call SwapTurn
ld a, e
cp SNORLAX
jr z, .asm_16258
ld a, $46
call Func_140fe
ret
.asm_16258
ld a, $64
call Func_1410a
ret
.moltres
; checks if there's enough cards in deck
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
cp $38 ; max number of cards not in deck to activate
jr nc, .asm_16258
ret
.zapdos
; checks for Muk in both Play Areas
ld a, MUK
call CountPokemonIDInBothPlayAreas
jr c, .asm_16258
ret
; 0x16270
INCROM $16270, $1628f
Func_1628f: ; 1628f (5:628f)
xor a
ldh [hTempPlayAreaLocation_ff9d], a
call Func_140ae
jr nc, .asm_1629f
call Func_1424b
jp c, .asm_1629f
scf
ret
.asm_1629f
or a
ret
; 0x162a1
Func_162a1 ; 162a1 (5:62a1)
INCROM $162a1, $1633f
; Goes through $00 terminated list pointed
; by wcdae and compares it to each card in hand.
; Sorts the hand in wDuelTempList so that the found card IDs
; are in the same order as the list pointed by de.
SortTempDeckByIdList: ; 1633f (5:633f)
ld a, [wcdaf]
or a
ret z
ld d, a
ld a, [wcdae]
ld e, a
ld c, $00
.next_id
ld a, [de]
or a
ret z
inc de
ld hl, wDuelTempList
ld b, $00
add hl, bc
ld b, a
.next_card
ld a, [hl]
ldh [hTempCardIndex_ff98], a
cp $ff
jr z, .next_id
push bc
push de
call GetCardIDFromDeckIndex
ld a, e
pop de
pop bc
cp b
jr nz, .not_same
; found
push bc
push hl
ld b, $00
ld hl, wDuelTempList
add hl, bc
ld b, [hl]
ldh a, [hTempCardIndex_ff98]
ld [hl], a
pop hl
ld [hl], b
pop bc
inc c
.not_same
inc hl
jr .next_card
; 0x1637b
Func_1637b ; 1637b (5:637b)
INCROM $1637b, $163c9
Func_163c9 ; 163c9 (5:63c9)
INCROM $163c9, $16422
Func_16422 ; 16422 (5:6422)
INCROM $16422, $16451
Func_16451 ; 16451 (5:6451)
INCROM $16451, $164e8
Func_164e8 ; 164e8 (5:64e8)
INCROM $164e8, $169f8
Func_169f8 ; 169f8 (5:69f8)
INCROM $169f8, $173b1
Func_173b1 ; 173b1 (5:73b1)
INCROM $173b1, $18000
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