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|
INCROM $1c000, $1c056
Func_1c056: ; 1c056 (7:4056)
push hl
push bc
push de
ld a, [wCurMap]
add a
ld c, a
ld b, $0
ld hl, WarpDataPointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld bc, $0005
ld a, [wPlayerXCoord]
ld d, a
ld a, [wPlayerYCoord]
ld e, a
.asm_1c072
ld a, [hli]
or [hl]
jr z, .asm_1c095
ld a, [hld]
cp e
jr nz, .asm_1c07e
ld a, [hl]
cp d
jr z, .asm_1c081
.asm_1c07e
add hl, bc
jr .asm_1c072
.asm_1c081
inc hl
inc hl
ld a, [hli]
ld [wTempMap], a
ld a, [hli]
ld [wTempPlayerXCoord], a
ld a, [hli]
ld [wTempPlayerYCoord], a
ld a, [wPlayerDirection]
ld [wTempPlayerDirection], a
.asm_1c095
pop de
pop bc
pop hl
ret
INCLUDE "data/warps.asm"
Func_1c33b: ; 1c33b (7:433b)
push hl
push bc
push de
ld a, [wCurMap]
add a
ld c, a
add a
add c
ld c, a
ld b, $0
ld hl, MapHeaders
add hl, bc
ld a, [hli]
ld [wd131], a
ld a, [hli]
ld c, a
ld a, [hli]
ld [wd28f], a
ld a, [hli]
ld [wd132], a
ld a, [hli]
ld [wd290], a
ld a, [hli]
ld [wd111], a
ld a, [wConsole]
cp $2
jr nz, .asm_1c370
ld a, c
or a
jr z, .asm_1c370
ld [wd131], a
.asm_1c370
pop de
pop bc
pop hl
ret
INCLUDE "data/map_headers.asm"
Func_1c440: ; 1c440 (7:4440)
INCROM $1c440, $1c455
GetNPCDirection: ; 1c455 (7:4455)
push hl
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_DIRECTION
call GetItemInLoadedNPCIndex
ld a, [hl]
pop hl
ret
Func_1c461: ; 1c461 (7:4461)
push hl
push bc
call Func_1c719
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_COORD_X
call GetItemInLoadedNPCIndex
ld a, b
ld [hli], a
ld [hl], c
call $46e3
pop bc
pop hl
ret
Func_1c477: ; 1c477 (7:4477)
push hl
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_COORD_X
call GetItemInLoadedNPCIndex
ld a, [hli]
ld b, a
ld c, [hl]
pop hl
ret
; Loads NPC Sprite Data
Func_1c485: ; 1c485 (7:4485)
push hl
push bc
push de
xor a
ld [wLoadedNPCTempIndex], a
ld b, a
ld c, LOADED_NPC_MAX
ld hl, wLoadedNPCs
ld de, LOADED_NPC_LENGTH
.findEmptyIndexLoop
ld a, [hl]
or a
jr z, .foundEmptyIndex
add hl, de
inc b
dec c
jr nz, .findEmptyIndexLoop
ld hl, wLoadedNPCs
debug_ret
jr .exit
.foundEmptyIndex
ld a, b
ld [wLoadedNPCTempIndex], a
ld a, [wd3b3]
farcall CreateSpriteAndAnimBufferEntry
jr c, .exit
ld a, [wLoadedNPCTempIndex]
call GetLoadedNPCID
push hl
ld a, [wTempNPC]
ld [hli], a
ld a, [wWhichSprite]
ld [hli], a
ld a, [wLoadNPCXPos]
ld [hli], a
ld a, [wLoadNPCYPos]
ld [hli], a
ld a, [wLoadNPCDirection]
ld [hli], a
ld a, [wd3b2]
ld [hli], a
ld a, [wd3b1]
ld [hli], a
ld a, [wLoadNPCDirection]
ld [hli], a
call Func_1c58e
call Func_1c5b9
ld hl, wd349
inc [hl]
pop hl
call Func_1c665
call Func_1c6e3
ld a, [wTempNPC]
call Func_1c4fa
jr nc, .exit
ld a, $01
ld [wd3b8], a
.exit
pop de
pop bc
pop hl
ret
Func_1c4fa: ; 1c4fa (7:44fa)
cp NPC_RONALD1
jr z, .asm_1c508
cp NPC_RONALD2
jr z, .asm_1c508
cp NPC_RONALD3
jr z, .asm_1c508
or a
ret
.asm_1c508
scf
ret
Func_1c50a: ; 1c50a (7:450a)
push hl
call Func_1c719
ld a, [wLoadedNPCTempIndex]
call GetLoadedNPCID
ld a, [hl]
or a
jr z, .asm_1c52c
call $44fa
jr nc, .asm_1c521
xor a
ld [wd3b8], a
.asm_1c521
xor a
ld [hli], a
ld a, [hl]
farcall $4, $69fd
ld hl, wd349
dec [hl]
.asm_1c52c
pop hl
ret
Func_1c52e: ; 1c52e (7:452e)
push hl
push af
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_07
call GetItemInLoadedNPCIndex
pop af
ld [hl], a
call Func_1c5e9
pop hl
ret
Func_1c53f: ; 1c53f (7:453f)
push hl
push bc
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_DIRECTION
call GetItemInLoadedNPCIndex
ld a, [hl]
ld bc, $0003
add hl, bc
ld [hl], a
push af
call Func_1c5e9
pop af
pop bc
pop hl
ret
Func_1c557: ; 1c557 (7:4557)
push bc
ld c, a
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, c
ld [wTempNPC], a
ld c, $0
call FindLoadedNPC
jr c, .asm_1c570
call Func_1c53f
ld c, a
.asm_1c570
pop af
ld [wTempNPC], a
pop af
ld [wLoadedNPCTempIndex], a
ld a, c
pop bc
ret
Func_1c57b: ; 1c57b (7:457b)
push hl
push bc
push af
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_06
call GetItemInLoadedNPCIndex
pop af
ld [hl], a
call Func_1c58e
pop bc
pop hl
ret
Func_1c58e: ; 1c58e (7:458e)
push hl
push bc
ld a, [wWhichSprite]
push af
ld a, [wLoadedNPCTempIndex]
call GetLoadedNPCID
ld a, [hli]
or a
jr z, .quit
ld a, [hl]
ld [wWhichSprite], a
ld bc, LOADED_NPC_FIELD_06 - LOADED_NPC_SPRITE
add hl, bc
ld a, [hld]
bit 4, [hl]
jr nz, .asm_1c5ae
dec hl
add [hl]
inc hl
.asm_1c5ae
farcall StartNewSpriteAnimation
.quit
pop af
ld [wWhichSprite], a
pop bc
pop hl
ret
Func_1c5b9: ; 1c5b9 (7:45b9)
INCROM $1c5b9, $1c5e9
Func_1c5e9: ; 1c5e9 (7:45e9)
push hl
push bc
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_07
call GetItemInLoadedNPCIndex
ld a, [hl]
ld bc, $fffd
add hl, bc
ld [hl], a
call Func_1c58e
pop bc
pop hl
ret
; 0x1c5ff
INCROM $1c5ff, $1c610
Func_1c610: ; 1c610 (7:4610)
INCROM $1c610, $1c665
Func_1c665: ; 1c665 (7:4665)
INCROM $1c665, $1c6e3
Func_1c6e3: ; 1c6e3 (7:46e3)
push hl
push bc
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_COORD_X
call GetItemInLoadedNPCIndex
ld a, [hli]
ld b, a
ld c, [hl]
ld a, $40
call SetPermissionOfMapPosition
pop bc
pop hl
ret
Func_1c6f8: ; 1c6f8 (7:46f8)
INCROM $1c6f8, $1c719
Func_1c719: ; 1c719 (7:4719)
push hl
push bc
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_COORD_X
call GetItemInLoadedNPCIndex
ld a, [hli]
ld b, a
ld c, [hl]
ld a, $40
call $3937
pop bc
pop hl
ret
; Find NPC at coords b (x) c (y)
FindNPCAtLocation: ; 1c72e (7:472e)
push hl
push bc
push de
ld d, $00
ld e, LOADED_NPC_MAX
ld hl, wLoadedNPC1CoordX
.findValidNPCLoop
ld a, [hli]
cp b
jr nz, .noValidNPCHere
ld a, [hl]
cp c
jr nz, .noValidNPCHere
push hl
inc hl
inc hl
bit 6, [hl]
pop hl
jr nz, .noValidNPCHere
push hl
dec hl
dec hl
ld a, [hl]
or a
pop hl
jr nz, .foundNPCExit
.noValidNPCHere
ld a, LOADED_NPC_LENGTH - 1
add l
ld l, a
ld a, h
adc $00
ld h, a
inc d
dec e
jr nz, .findValidNPCLoop
scf
jr .exit
.foundNPCExit
ld a, d
ld [wLoadedNPCTempIndex], a
or a
.exit
pop de
pop bc
pop hl
ret
; Probably needs a new name. Loads data for NPC that the next Script is for
; Sets direction, Loads Image data for it, loads name, and more
SetNewScriptNPC: ; 1c768 (7:4768)
push hl
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_DIRECTION
call GetItemInLoadedNPCIndex
ld a, [wPlayerDirection]
xor $02
ld [hl], a
call Func_1c58e
ld a, $02
farcall Func_c29b
ld a, [wLoadedNPCTempIndex]
call GetLoadedNPCID
ld a, [hl]
farcall GetNPCNameAndScript
pop hl
ret
Func_1c78d: ; 1c78d (7:478d)
push hl
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_05
call GetItemInLoadedNPCIndex
set 5, [hl]
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_08
call GetItemInLoadedNPCIndex
xor a
ld [hli], a
.asm_1c7a2
ld [hl], c
inc hl
ld [hl], b
dec hl
call $39ea
cp $f0
jr nc, .asm_1c7bb
push af
and $7f
call $45ff
pop af
bit 7, a
jr z, .asm_1c7dc
inc bc
jr .asm_1c7a2
.asm_1c7bb
cp $ff
jr z, .asm_1c7d2
inc bc
call $39ea
push hl
ld l, a
ld h, $0
bit 7, l
jr z, .asm_1c7cc
dec h
.asm_1c7cc
add hl, bc
ld c, l
ld b, h
pop hl
jr .asm_1c7a2
.asm_1c7d2
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_FIELD_05
call GetItemInLoadedNPCIndex
res 5, [hl]
.asm_1c7dc
pop hl
ret
Func_1c7de: ; 1c7de (7:47de)
ld a, [wc3b7]
and $20
ret
; 0x1c7e4
INCROM $1c7e4, $1c82e
Func_1c82e: ; 1c82e (7:482e)
INCROM $1c82e, $1c83d
Func_1c83d: ; 1c83d (7:483d)
push hl
push bc
ld b, a
ld c, $a
ld hl, wd3bb
.asm_1c845
ld a, [hl]
or a
jr z, .asm_1c853
cp b
jr z, .asm_1c855
inc hl
dec c
jr nz, .asm_1c845
debug_ret
jr .asm_1c855
.asm_1c853
ld a, b
ld [hl], a
.asm_1c855
pop bc
pop hl
ret
; 0x1c858
INCROM $1c858, $1c8bc
Func_1c8bc: ; 1c8bc (7:48bc)
push hl
push bc
call Set_OBJ_8x8
ld a, LOW(Func_3ba2)
ld [wDoFrameFunction], a
ld a, HIGH(Func_3ba2)
ld [wDoFrameFunction + 1], a
ld a, $ff
ld hl, wAnimationQueue
ld c, ANIMATION_QUEUE_LENGTH
.fill_queue
ld [hli], a
dec c
jr nz, .fill_queue
ld [wd42a], a
ld [wd4c0], a
xor a
ld [wd4ac], a
ld [wd4ad], a
ld [wd4b3], a
call Func_1ccbc
call Func_3ca0
pop bc
pop hl
ret
; 0x1c8ef
Func_1c8ef: ; 1c8ef (7:48ef)
ld a, [wDoFrameFunction + 0]
cp LOW(Func_3ba2)
jr nz, .error
ld a, [wDoFrameFunction + 1]
cp HIGH(Func_3ba2)
jr z, .okay
.error
debug_ret
ret
.okay
ld a, [wTempAnimation]
ld [wd4bf], a
cp $61
jp nc, $4b5e ; asm_007_4b5e
push hl
push bc
push de
call Func_1cab3
; hl: pointer
ld a, [wd421]
or a
jr z, .check_to_play_sfx
push hl
ld bc, $0003
add hl, bc
ld a, [hl]
and %10000000
pop hl
jr z, .return
.check_to_play_sfx
push hl
ld bc, $0004
add hl, bc
ld a, [hl]
pop hl
or a
jr z, .calc_addr
call PlaySFX
.calc_addr
push hl
ld bc, $0005
add hl, bc
ld a, [hl]
rlca
add $48
ld l, a ; LO
ld a, HIGH(.address) ; $49
adc 0
ld h, a ; HI
; hl: pointer
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
call CallBC
.return
pop de
pop bc
pop hl
ret
.address
dw Func_1c94a
Func_1c94a: ; 1c94a (7:494a)
ld e, l
ld d, h
ld c, 3
.loop
ld a, [de]
or a
jr z, .return_with_carry
inc de
dec c
jr nz, .loop
ld a, [hli]
farcall CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wAnimationQueue], a ; push an animation to the queue
xor a
ld [wd4ca], a
ld [wd4cb], a
ld a, [hli]
farcall $20, $4418
ld a, [hli]
push af
ld a, [hli]
ld [wd42b], a
call Func_1c980
pop af
farcall StartNewSpriteAnimation
or a
jr .return
.return_with_carry
scf
.return
ret
Func_1c980: ; 1c980 (7:4980)
push hl
push bc
ld a, [wAnimationQueue]
ld c, SPRITE_ANIM_ATTRIBUTES
call GetSpriteAnimBufferProperty_SpriteInA
call Func_1c9a2
push af
and %01100000
or [hl]
ld [hli], a
ld a, b
ld [hli], a
ld [hl], c
pop af
ld bc, $000c
add hl, bc
ld c, a
and %00000011
or [hl]
ld [hl], a
pop bc
pop hl
ret
Func_1c9a2: ; 1c9a2 (7:49a2)
push hl
ld c, 0
ld a, [wd42b]
and %00000100
jr nz, .calc_addr
ld a, [wd4ae]
add a
ld c, a
add a
add c
add a
ld c, a
ld a, [wd4af]
cp PLAYER_TURN
jr z, .player_turn
ld a, $06
add c
ld c, a
.player_turn
ld a, [wd4b0]
add c ; a = [wd4b0] + c
ld c, a
ld b, 0
ld hl, Data_1c9e0
add hl, bc
ld c, [hl]
.calc_addr
ld a, c
add a ; a = c * 2
add c ; a = c * 3
ld c, a
ld b, 0
ld hl, Data_1ca04
add hl, bc
ld b, [hl]
inc hl
ld c, [hl]
inc hl
ld a, [wd42b]
and [hl]
pop hl
ret
Data_1c9e0:
db $01
db $01
db $01
db $01
db $01
db $01
db $02
db $02
db $02
db $02
db $02
db $02
db $03
db $04
db $05
db $06
db $07
db $08
db $03
db $04
db $05
db $06
db $07
db $08
db $09
db $0a
db $0b
db $0c
db $0d
db $0e
db $09
db $0a
db $0b
db $0c
db $0d
db $0e
macro_1ca04: MACRO
dw \1
db \2
ENDM
Data_1ca04:
; value(2), flag(1)
macro_1ca04 $5858, $08
macro_1ca04 $5028, $00
macro_1ca04 $3088, $63
macro_1ca04 $4858, $00
macro_1ca04 $6018, $00
macro_1ca04 $6038, $00
macro_1ca04 $6058, $00
macro_1ca04 $6078, $00
macro_1ca04 $6098, $00
macro_1ca04 $5058, $00
macro_1ca04 $2898, $00
macro_1ca04 $2878, $00
macro_1ca04 $2858, $00
macro_1ca04 $2838, $00
macro_1ca04 $2818, $00
Func_1ca31: ; 1ca31 (7:4a6b)
push hl
push bc
ld a, [wd4ac]
ld b, a
ld hl, wd4ad
ld a, [hl]
ld c, a
add %00001000
and %01111111
cp b
jp z, .asm_007_4a6b
ld [hl], a
ld b, 0
ld hl, $d42c
add hl, bc
ld a, [wTempAnimation]
ld [hli], a
ld a, [wd4ae]
ld [hli], a
ld a, [wd4af]
ld [hli], a
ld a, [wd4b0]
ld [hli], a
ld a, [$d4b1]
ld [hli], a
ld a, [$d4b2]
ld [hli], a
ld a, [$d4b3]
ld [hli], a
ld a, [wd4be]
ld [hl], a
.asm_007_4a6b
pop bc
pop hl
ret
INCROM $1ca6e, $1cab3
Func_1cab3: ; 1cab3 (7:4ab3)
push bc
ld a, [wTempAnimation]
ld l, a
ld h, 0
add hl, hl ; hl = anim * 2
ld b, h
ld c, l
add hl, hl ; hl = anim * 4
add hl, bc ; hl = anim * 6
ld bc, $4e32
add hl, bc
pop bc
ret
INCROM $1cac5, $1cb18
Func_1cb18: ; 1cb18 (7:4b18)
push hl
push bc
push de
ld a, [wDoFrameFunction]
cp LOW(Func_3ba2)
jr nz, .asm_1cb5b
ld a, [wDoFrameFunction + 1]
cp HIGH(Func_3ba2)
jr nz, .asm_1cb5b
ld a, $ff
ld [wd4c0], a
ld a, [wd42a]
cp $ff
call nz, $4cd4
ld hl, wAnimationQueue
ld c, $07
.asm_1cb3b
push bc
ld a, [hl]
cp $ff
jr z, .asm_1cb4b
ld [wWhichSprite], a
farcall $4, $69fa
ld a, $ff
ld [hl], a
.asm_1cb4b
pop bc
inc hl
dec c
jr nz, .asm_1cb3b
xor a
ld [wd4ac], a
ld [wd4ad], a
.asm_1cb57
pop de
pop bc
pop hl
ret
.asm_1cb5b
scf
jr .asm_1cb57
; 0x1cb5e
INCROM $1cb5e, $1ccbc
Func_1ccbc: ; 1ccbc (7:4cbc)
ld a, $ff
ld [wd42a], a
call DisableInt_LYCoincidence
xor a
ldh [hSCX], a
ldh [rSCX], a
ldh [hSCY], a
ld hl, wd4b9
ld [hl], LOW(Func_1ccbc)
inc hl
ld [hl], HIGH(Func_1ccbc)
ret
; 0x1ccd4
INCROM $1ccd4, $1d078
Func_1d078: ; 1d078 (7:5078)
ld a, [wd627]
or a
jr z, .asm_1d0c7
.asm_1d07e
ld a, MUSIC_STOP
call PlaySong
call Func_3ca0
call $5335
call $53ce
xor a
ld [wd635], a
ld a, $3c
ld [wd626], a
.asm_1d095
call DoFrameIfLCDEnabled
call UpdateRNGSources
call $5614
ld hl, wd635
inc [hl]
call AssertSongFinished
or a
jr nz, .asm_1d0ae
farcall Func_10ab4
jr .asm_1d07e
.asm_1d0ae
ld hl, wd626
ld a, [hl]
or a
jr z, .asm_1d0b8
dec [hl]
jr .asm_1d095
.asm_1d0b8
ldh a, [hKeysPressed]
and A_BUTTON | START
jr z, .asm_1d095
ld a, SFX_02
call PlaySFX
farcall Func_10ab4
.asm_1d0c7
call $50fa
call $511c
ld a, [wd628]
cp $2
jr nz, .asm_1d0db
call $5289
jr c, Func_1d078
jr .asm_1d0e7
.asm_1d0db
ld a, [wd628]
cp $1
jr nz, .asm_1d0e7
call $52b8
jr c, Func_1d078
.asm_1d0e7
ld a, [wd628]
cp $0
jr nz, .asm_1d0f3
call $52dd
jr c, Func_1d078
.asm_1d0f3
call ResetDoFrameFunction
call Func_3ca0
ret
; 0x1d0fa
INCROM $1d0fa, $1d11c
Func_1d11c: ; 1d11c (7:511c)
ld a, MUSIC_PC_MAIN_MENU
call PlaySong
call DisableLCD
farcall $4, $4000
lb de, $30, $8f
call SetupText
call Func_3ca0
xor a
ld [wLineSeparation], a
call $51e1
call $517f
ld a, $ff
ld [wd626], a
ld a, [wd627]
cp $4
jr c, .asm_1d14f
ld a, [wd624]
or a
jr z, .asm_1d14f
ld a, $1
.asm_1d14f
ld hl, wd636
farcall Func_111e9
farcall $4, $4031
.asm_1d15a
call DoFrameIfLCDEnabled
call UpdateRNGSources
call HandleMenuInput
push af
call $51e9
pop af
jr nc, .asm_1d15a
ldh a, [hCurMenuItem]
cp e
jr nz, .asm_1d15a
ld [wd627], a
ld a, [wd624]
or a
jr nz, .asm_1d17a
inc e
inc e
.asm_1d17a
ld a, e
ld [wd628], a
ret
; 0x1d17f
INCROM $1d17f, $1d306
Func_1d306: ; 1d306 (7:5306)
INCROM $1d306, $1d386
Titlescreen_1d386: ; 1d386 (7:5386)
call AssertSongFinished
or a
jr nz, .asm_1d39f
call DisableLCD
ld a, MUSIC_TITLESCREEN
call PlaySong
ld bc, $0000
ld a, $0
call Func_3df3
call Func_1d59c
.asm_1d39f
call Func_3ca0
call Func_1d3a9
call EnableLCD
ret
Func_1d3a9: ; 1d3a9 (7:53a9)
INCROM $1d3a9, $1d42e
Func_1d42e: ; 1d42e (7:542e)
INCROM $1d42e, $1d519
Titlescreen_1d519: ; 1d519 (7:5519)
ld a, MUSIC_TITLESCREEN
call PlaySong
call Func_1d42e
scf
ret
; 0x1d523
INCROM $1d523, $1d59c
Func_1d59c: ; 1d59c (7:559c)
INCROM $1d59c, $1d6ad
Credits_1d6ad: ; 1d6ad (7:56ad)
ld a, MUSIC_STOP
call PlaySong
call $5705
call $4858
xor a
ld [wd324], a
ld a, MUSIC_CREDITS
call PlaySong
farcall $4, $4031
call $57fc
.asm_1d6c8
call DoFrameIfLCDEnabled
call $5765
call $580b
ld a, [wd633]
cp $ff
jr nz, .asm_1d6c8
call WaitForSongToFinish
ld a, $8
farcall $4, $6863
ld a, MUSIC_STOP
call PlaySong
farcall Func_10ab4
call Func_3ca4
call Set_WD_off
call $5758
call EnableLCD
call DoFrameIfLCDEnabled
call DisableLCD
ld hl, wLCDC
set 1, [hl]
call ResetDoFrameFunction
ret
; 0x1d705
INCROM $1d705, $1e1c4
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