1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
|
GenerateBoosterPack: ; 1e1c4 (7:61c4)
push hl
push bc
push de
ld [wBoosterDataIndex], a
.noCardsFoundLoop
call InitBoosterData
call GenerateBoosterEnergy
call GenerateBoosterCard
jr c, .noCardsFoundLoop
call CopyBoosterEnergiesToBooster
call AddBoosterCardsToCollection
pop de
pop bc
pop hl
ret
GenerateBoosterCard: ; 1e1df (7:61df)
ld a, STAR
ld [wBoosterCurrRarity], a
.generateCardLoop
call FindCurrRarityChance
ld a, [hl]
or a
jr z, .noMoreOfCurrentRarity
call FindCardsInSetAndRarity
call FindTotalTypeChances
or a
jr z, .noValidCards
call Random
call DetermineBoosterCardType
call FindBoosterCard
call UpdateBoosterCardTypesChanceByte
call AddCardToBoosterList
call FindCurrRarityChance
dec [hl]
jr .generateCardLoop
.noMoreOfCurrentRarity
ld a, [wBoosterCurrRarity]
dec a
ld [wBoosterCurrRarity], a
bit 7, a
jr z, .generateCardLoop
or a
ret
.noValidCards
rst $38
scf
ret
FindCurrRarityChance: ; 1e219 (7:6219)
push bc
ld hl, wBoosterDataCommonAmount
ld a, [wBoosterCurrRarity]
ld c, a
ld b, $0
add hl, bc
pop bc
ret
FindCardsInSetAndRarity: ; 1e226 (7:6226)
ld c, BOOSTER_CARD_TYPE_AMOUNT
ld hl, wBoosterAmountOfCardTypeTable
xor a
.deleteTypeTableLoop
ld [hli], a
dec c
jr nz, .deleteTypeTableLoop
xor a
ld hl, wBoosterViableCardList
ld [hl], a
ld de, $1
.checkCardViableLoop
push de
ld a, e
ld [wBoosterTempData], a
call CheckByteInWramZeroed
jr c, .finishedWithCurrentCard
call CheckCardViable
jr c, .finishedWithCurrentCard
ld a, [wBoosterCurrentCardType]
call GetCardType
push af
push hl
ld c, a
ld b, $00
ld hl, wBoosterAmountOfCardTypeTable
add hl, bc
inc [hl]
pop hl
ld a, [wBoosterTempData]
ld [hli], a
pop af
ld [hli], a
xor a
ld [hl], a
.finishedWithCurrentCard
pop de
inc e
ld a, e
cp NUM_CARDS + 1
jr c, .checkCardViableLoop
ret
CheckCardViable: ; 1e268 (7:6268)
push bc
ld a, e
call GetCardHeader
ld [wBoosterCurrentCardType], a
ld a, b
ld [wBoosterCurrentCardRarity], a
ld a, c
ld [wBoosterCurrentCardSet], a
ld a, [wBoosterCurrentCardRarity]
ld c, a
ld a, [wBoosterCurrRarity]
cp c
jr nz, .invalidCard
ld a, [wBoosterCurrentCardType]
call GetCardType
cp BOOSTER_CARD_TYPE_ENERGY
jr z, .returnValidCard
ld a, [wBoosterCurrentCardSet]
swap a
and $0f
ld c, a
ld a, [wBoosterDataCurrSet]
cp c
jr nz, .invalidCard
.returnValidCard
or a
jr .return
.invalidCard
scf
.return
pop bc
ret
GetCardType: ; 1e2a0 (7:62a0)
push hl
push bc
ld hl, CardTypeTable
cp $11
jr nc, .skipToTypeLoad
ld c, a
ld b, $00
add hl, bc
.skipToTypeLoad
ld a, [hl]
pop bc
pop hl
ret
CardTypeTable: ; 1e2b1 (7:62b1)
db BOOSTER_CARD_TYPE_FIRE
db BOOSTER_CARD_TYPE_GRASS
db BOOSTER_CARD_TYPE_LIGHTNING
db BOOSTER_CARD_TYPE_WATER
db BOOSTER_CARD_TYPE_FIGHTING
db BOOSTER_CARD_TYPE_PSYCHIC
db BOOSTER_CARD_TYPE_COLORLESS
db BOOSTER_CARD_TYPE_TRAINER
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_ENERGY
db BOOSTER_CARD_TYPE_TRAINER
db BOOSTER_CARD_TYPE_TRAINER
FindTotalTypeChances: ; 1e2c2 (7:62c2)
ld c, BOOSTER_CARD_TYPE_AMOUNT
xor a
ld hl, wBoosterTempTypeChanceTable
.deleteTempTypeChanceTableLoop
ld [hli], a
dec c
jr nz, .deleteTempTypeChanceTableLoop
ld [wd4ca], a
ld bc, $00
.checkIfTypeIsValid
push bc
ld hl, wBoosterAmountOfCardTypeTable
add hl, bc
ld a, [hl]
or a
jr z, .amountOfTypeOrChanceZero
ld hl, wBoosterDataTypeChanceData
add hl, bc
ld a, [hl]
or a
jr z, .amountOfTypeOrChanceZero
ld hl, wBoosterTempTypeChanceTable
add hl, bc
ld [hl], a
ld a, [wd4ca]
add [hl]
ld [wd4ca], a
.amountOfTypeOrChanceZero
pop bc
inc c
ld a, c
cp $09
jr c, .checkIfTypeIsValid
ld a, [wd4ca]
ret
DetermineBoosterCardType: ; 1e2fa (7:62fa)
ld [wd4ca], a
ld c, $00
ld hl, wBoosterTempTypeChanceTable
.loopThroughCardTypes
ld a, [hl]
or a
jr z, .skipNoChanceType
ld a, [wd4ca]
sub [hl]
ld [wd4ca], a
jr c, .foundCardType
.skipNoChanceType
inc hl
inc c
ld a, c
cp a, BOOSTER_CARD_TYPE_AMOUNT
jr c, .loopThroughCardTypes
ld a, $08
.foundCardType
ld a, c
ld [wBoosterSelectedCardType], a
ret
FindBoosterCard: ; 1e31d (7:631d)
ld a, [wBoosterSelectedCardType]
ld c, a
ld b, $00
ld hl, wBoosterAmountOfCardTypeTable
add hl, bc
ld a, [hl]
call Random
ld [wd4ca], a
ld hl, wBoosterViableCardList
.findMatchingCardLoop
ld a, [hli]
or a
jr z, .noValidCardFound
ld [wBoosterTempData], a
ld a, [wBoosterSelectedCardType]
cp [hl]
jr nz, .cardIncorrectType
ld a, [wd4ca]
or a
jr z, .returnWithCurrentCard
dec a
ld [wd4ca], a
.cardIncorrectType
inc hl
jr .findMatchingCardLoop
.returnWithCurrentCard
or a
ret
.noValidCardFound
rst $38
scf
ret
;lowers the chance of getting the same type multiple times
UpdateBoosterCardTypesChanceByte: ; 1e350 (7:6350)
push hl
push bc
ld a, [wBoosterSelectedCardType]
ld c, a
ld b, $00
ld hl, wBoosterDataTypeChanceData
add hl, bc
ld a,[wBoosterDataAveragedChance]
ld c, a
ld a, [hl]
sub c
ld [hl], a
jr z, .chanceLessThanOne
jr nc, .stillSomeChanceLeft
.chanceLessThanOne
ld a, $01
ld [hl], a
.stillSomeChanceLeft
pop bc
pop hl
ret
GenerateBoosterEnergy: ; 1e3db (7:63db)
ld hl, wBoosterDataEnergyFunctionPointer + 1
ld a, [hld]
or a
jr z, .noFunctionPointer
ld l, [hl]
ld h, a
jp hl
.noFunctionPointer
ld a, [hl]
or a
ret z
push af
call AddBoosterEnergyToWram
pop af
ret
AddBoosterEnergyToWram: ; 1e380 (7:6380)
ld [wBoosterTempData], a
call AddCardToBoosterEnergies
ret
GenerateEndingEnergy: ; 1e387 (7:6387)
ld a, $06
call Random
add a, $01
jr AddBoosterEnergyToWram
GenerateRandomEnergyBoosterPack: ; 1e390 (7:6390)
ld a, $0a
.generateEnergyLoop
push af
call GenerateEndingEnergy
pop af
dec a
jr nz, .generateEnergyLoop
jr ZeroBoosterRarityData
GenerateEnergyBoosterLightningFire: ; 1e39c (7:639c)
ld hl, EnergyBoosterLightningFireData
jr CreateEnergyBooster
GenerateEnergyBoosterWaterFighting: ; 1e3a1 (7:63a1)
ld hl, EnergyBoosterWaterFightingData
jr CreateEnergyBooster
GenerateEnergyBoosterGrassPsychic: ; 1e3a6 (7:63a6)
ld hl, EnergyBoosterGrassPsychicData
jr CreateEnergyBooster
CreateEnergyBooster: ; 1e3ab (7:63ab)
ld b, $02
.addTwoEnergiesToBoosterLoop
ld c, $05
.addEnergyToBoosterLoop
push hl
push bc
ld a, [hl]
call AddBoosterEnergyToWram
pop bc
pop hl
dec c
jr nz, .addEnergyToBoosterLoop
inc hl
dec b
jr nz, .addTwoEnergiesToBoosterLoop
ZeroBoosterRarityData:
xor a
ld [wBoosterDataCommonAmount], a
ld [wBoosterDataUncommonAmount], a
ld [wBoosterDataRareAmount], a
ret
EnergyBoosterLightningFireData:
db LIGHTNING_ENERGY, FIRE_ENERGY
EnergyBoosterWaterFightingData:
db WATER_ENERGY, FIGHTING_ENERGY
EnergyBoosterGrassPsychicData:
db GRASS_ENERGY, PSYCHIC_ENERGY
AddCardToBoosterEnergies: ; 1e3cf (7:63cf)
push hl
ld hl, wPlayerDeck + $b
call CopyToFirstEmptyByte
call AddBoosterCardToTempCardCollection
pop hl
ret
AddCardToBoosterList: ; 1e3db (7:63db)
push hl
ld hl, wPlayerDeck
call CopyToFirstEmptyByte
call AddBoosterCardToTempCardCollection
pop hl
ret
CopyToFirstEmptyByte: ; 1e3e7 (7:63e7)
ld a, [hli]
or a
jr nz, CopyToFirstEmptyByte
dec hl
ld a, [wBoosterTempData]
ld [hli], a
xor a
ld [hl], a
ret
CopyBoosterEnergiesToBooster: ; 1e3f3 (7:63f3)
push hl
ld hl, wPlayerDeck + $b
.loopThroughExtraCards
ld a, [hli]
or a
jr z, .endOfCards
ld [wBoosterTempData], a
push hl
ld hl, wPlayerDeck
call CopyToFirstEmptyByte
pop hl
jr .loopThroughExtraCards
.endOfCards
pop hl
ret
AddBoosterCardsToCollection:; 1e40a (7:640a)
push hl
ld hl, wPlayerDeck
.addCardsLoop
ld a, [hli]
or a
jr z, .noCardsLeft
call AddCardToCollection
jr .addCardsLoop
.noCardsLeft
pop hl
ret
AddBoosterCardToTempCardCollection: ; 1e419 (7:6419)
push hl
ld h, wTempCardCollection >> 8
ld a, [wBoosterTempData]
ld l, a
inc [hl]
pop hl
ret
CheckByteInWramZeroed: ; 1e423 (7:6423)
push hl
ld h, wTempCardCollection >> 8
ld a, [wBoosterTempData]
ld l, a
ld a, [hl]
pop hl
cp $01
ccf
ret
;clears wPlayerDeck and wTempCardCollection
;copies rarity amounts to ram and averages them into wBoosterDataAveragedChance
InitBoosterData: ; 1e430 (7:6430)
ld c, $16
ld hl, wPlayerDeck
xor a
.clearPlayerDeckLoop
ld [hli], a
dec c
jr nz, .clearPlayerDeckLoop
ld c, $00
ld hl, wTempCardCollection
xor a
.clearTempCardCollectionLoop
ld [hli], a
dec c
jr nz, .clearTempCardCollectionLoop
call FindBoosterDataPointer
ld de, wBoosterDataCurrSet
ld bc, $c
call CopyDataHLtoDE
call LoadRarityAmountsToWram
ld bc, $0
ld d, BOOSTER_CARD_TYPE_AMOUNT
ld e, $0
ld hl, wBoosterDataTypeChanceData
.addChanceBytesLoop
ld a, [hli]
or a
jr z, .skipChanceByte
add c
ld c, a
inc e
.skipChanceByte
dec d
jr nz, .addChanceBytesLoop
call DivideBCbyDE
ld a, c
ld [wBoosterDataAveragedChance], a
ret
FindBoosterDataPointer: ; 1e46f (7:646f)
push bc
ld a, [wBoosterDataIndex]
add a
ld c, a
ld b, $0
ld hl, BoosterData_PtrTbl
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
pop bc
ret
BoosterData_PtrTbl: ; 1e480 (7:6480)
dw PackColoNeutral
dw PackColoGrass
dw PackColoFire
dw PackColoWater
dw PackColoLightning
dw PackColoFighting
dw PackColoTrainer
dw PackEvoNeutral
dw PackEvoGrass
dw PackEvoNeutralFireEnergy
dw PackEvoWater
dw PackEvoFighting
dw PackEvoPsychic
dw PackEvoTrainer
dw PackMysteryNeutral
dw PackMysteryGrassColorless
dw PackMysteryWaterColorless
dw PackLightningColorless
dw PackMysteryFightingColorless
dw PackMysteryTrainerColorless
dw PackLabTrainerLessFighting
dw PackLabGrass
dw PackLabWater
dw PackLabPsychic
dw PackLabTrainer
dw PackEnergyLightningFire
dw PackEnergyWaterFighting
dw PackEnergyGrassPsychic
dw PackRandomEnergies
LoadRarityAmountsToWram: ; 1e4ba (7:64ba)
ld a, [wBoosterDataCurrSet]
add a
add a
ld c, a
ld b, $00
ld hl, BoosterSetRarityAmountTable
add hl, bc
inc hl
ld a, [hli]
ld [wBoosterDataCommonAmount], a
ld a, [hli]
ld [wBoosterDataUncommonAmount], a
ld a, [hli]
ld [wBoosterDataRareAmount], a
ret
BoosterSetRarityAmountTable: ; 1e4d4 (7::64d4)
db $01, $05, $03, $01 ; other, commons, uncommons, rares
db $01, $05, $03, $01 ; other, commons, uncommons, rares
db $00, $06, $03, $01 ; other, commons, uncommons, rares
db $00, $06, $03, $01 ; other, commons, uncommons, rares
PackColoNeutral:: ; 1e4e4 (7:64e4)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateEndingEnergy ; energy or energy generation function
; Card Type Chances
db $14 ; Grass Type Chance
db $14 ; Fire Type Chance
db $14 ; Water Type Chance
db $14 ; Lightning Type Chance
db $14 ; Fighting Type Chance
db $14 ; Psychic Type Chance
db $14 ; Colorless Type Chance
db $14 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoGrass:: ; 1e4f0 (7:64f0)
db COLOSSEUM >> 4 ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
db $30 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoFire:: ; 1e4fc (7:64fc)
db COLOSSEUM >> 4 ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $30 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoWater:: ; 1e508 (7:6508)
db COLOSSEUM >> 4 ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $30 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoLightning:: ; 1e514 (7:6514)
db COLOSSEUM >> 4 ; booster pack set
dw LIGHTNING_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $30 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoFighting:: ; 1e520 (7:6520)
db COLOSSEUM >> 4 ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $30 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackColoTrainer:: ; 1e52c (7:652c)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateEndingEnergy ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $30 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoNeutral:: ; 1e538 (7:6538)
db EVOLUTION >> 4 ; booster pack set
dw GenerateEndingEnergy ; energy or energy generation function
; Card Type Chances
db $14 ; Grass Type Chance
db $14 ; Fire Type Chance
db $14 ; Water Type Chance
db $14 ; Lightning Type Chance
db $14 ; Fighting Type Chance
db $14 ; Psychic Type Chance
db $14 ; Colorless Type Chance
db $14 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoGrass:: ; 1e544 (7:6544)
db EVOLUTION >> 4 ; booster pack set
dw GRASS_ENERGY ; energy or energy generation function
; Card Type Chances
db $30 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoNeutralFireEnergy:: ; 1e550 (7:6550)
db EVOLUTION >> 4 ; booster pack set
dw FIRE_ENERGY ; energy or energy generation function
; Card Type Chances
db $14 ; Grass Type Chance
db $14 ; Fire Type Chance
db $14 ; Water Type Chance
db $14 ; Lightning Type Chance
db $14 ; Fighting Type Chance
db $14 ; Psychic Type Chance
db $14 ; Colorless Type Chance
db $14 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoWater:: ; 1e55c (7:655c)
db EVOLUTION >> 4 ; booster pack set
dw WATER_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $30 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoFighting:: ; 1e568 (7:6568)
db EVOLUTION >> 4 ; booster pack set
dw FIGHTING_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $30 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoPsychic:: ; 1e574 (7:6574)
db EVOLUTION >> 4 ; booster pack set
dw PSYCHIC_ENERGY ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $30 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEvoTrainer:: ; 1e580 (7:6580)
db EVOLUTION >> 4 ; booster pack set
dw GenerateEndingEnergy ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $30 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackMysteryNeutral:: ; 1e58c (7:658c)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $11 ; Grass Type Chance
db $11 ; Fire Type Chance
db $11 ; Water Type Chance
db $11 ; Lightning Type Chance
db $11 ; Fighting Type Chance
db $11 ; Psychic Type Chance
db $11 ; Colorless Type Chance
db $11 ; Trainer Card Chance
db $11 ; Energy Card Chance
PackMysteryGrassColorless:: ; 1e598 (7:6598)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $30 ; Grass Type Chance
db $0C ; Fire Type Chance
db $0C ; Water Type Chance
db $0C ; Lightning Type Chance
db $0C ; Fighting Type Chance
db $0C ; Psychic Type Chance
db $16 ; Colorless Type Chance
db $0C ; Trainer Card Chance
db $0C ; Energy Card Chance
PackMysteryWaterColorless:: ; 1e5a4 (7:65a4)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $0C ; Grass Type Chance
db $0C ; Fire Type Chance
db $30 ; Water Type Chance
db $0C ; Lightning Type Chance
db $0C ; Fighting Type Chance
db $0C ; Psychic Type Chance
db $16 ; Colorless Type Chance
db $0C ; Trainer Card Chance
db $0C ; Energy Card Chance
PackLightningColorless:: ; 1e5b0 (7:65b0)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $0C ; Grass Type Chance
db $0C ; Fire Type Chance
db $0C ; Water Type Chance
db $30 ; Lightning Type Chance
db $0C ; Fighting Type Chance
db $0C ; Psychic Type Chance
db $16 ; Colorless Type Chance
db $0C ; Trainer Card Chance
db $0C ; Energy Card Chance
PackMysteryFightingColorless:: ; 1e5bc (7:65bc)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $0C ; Grass Type Chance
db $0C ; Fire Type Chance
db $0C ; Water Type Chance
db $0C ; Lightning Type Chance
db $30 ; Fighting Type Chance
db $0C ; Psychic Type Chance
db $16 ; Colorless Type Chance
db $0C ; Trainer Card Chance
db $0C ; Energy Card Chance
PackMysteryTrainerColorless:: ; 1e5c8 (7:65c8)
db MYSTERY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $0C ; Grass Type Chance
db $0C ; Fire Type Chance
db $0C ; Water Type Chance
db $0C ; Lightning Type Chance
db $0C ; Fighting Type Chance
db $0C ; Psychic Type Chance
db $16 ; Colorless Type Chance
db $30 ; Trainer Card Chance
db $0C ; Energy Card Chance
PackLabTrainerLessFighting:: ; 1e5d4 (7:65d4)
db LABORATORY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $14 ; Grass Type Chance
db $14 ; Fire Type Chance
db $14 ; Water Type Chance
db $14 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $14 ; Psychic Type Chance
db $14 ; Colorless Type Chance
db $18 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackLabGrass:: ; 1e5e0 (7:65e0)
db LABORATORY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $30 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackLabWater:: ; 1e5ec (7:65ec)
db LABORATORY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $30 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackLabPsychic:: ; 1e5f8 (7:65f8)
db LABORATORY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $30 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $10 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackLabTrainer:: ; 1e604 (7:6604)
db LABORATORY >> 4 ; booster pack set
dw $0000 ; energy or energy generation function
; Card Type Chances
db $10 ; Grass Type Chance
db $10 ; Fire Type Chance
db $10 ; Water Type Chance
db $10 ; Lightning Type Chance
db $10 ; Fighting Type Chance
db $10 ; Psychic Type Chance
db $10 ; Colorless Type Chance
db $30 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEnergyLightningFire:: ; 1e610 (7:6610)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateEnergyBoosterLightningFire ; energy or energy generation function
; Card Type Chances
db $00 ; Grass Type Chance
db $00 ; Fire Type Chance
db $00 ; Water Type Chance
db $00 ; Lightning Type Chance
db $00 ; Fighting Type Chance
db $00 ; Psychic Type Chance
db $00 ; Colorless Type Chance
db $00 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEnergyWaterFighting:: ; 1e61c (7:661c)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateEnergyBoosterWaterFighting ; energy or energy generation function
; Card Type Chances
db $00 ; Grass Type Chance
db $00 ; Fire Type Chance
db $00 ; Water Type Chance
db $00 ; Lightning Type Chance
db $00 ; Fighting Type Chance
db $00 ; Psychic Type Chance
db $00 ; Colorless Type Chance
db $00 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackEnergyGrassPsychic:: ; 1e628 (7:6628)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateEnergyBoosterGrassPsychic ; energy or energy generation function
; Card Type Chances
db $00 ; Grass Type Chance
db $00 ; Fire Type Chance
db $00 ; Water Type Chance
db $00 ; Lightning Type Chance
db $00 ; Fighting Type Chance
db $00 ; Psychic Type Chance
db $00 ; Colorless Type Chance
db $00 ; Trainer Card Chance
db $00 ; Energy Card Chance
PackRandomEnergies:: ; 1e634 (7:6634)
db COLOSSEUM >> 4 ; booster pack set
dw GenerateRandomEnergyBoosterPack ; energy or energy generation function
; Card Type Chances
db $00 ; Grass Type Chance
db $00 ; Fire Type Chance
db $00 ; Water Type Chance
db $00 ; Lightning Type Chance
db $00 ; Fighting Type Chance
db $00 ; Psychic Type Chance
db $00 ; Colorless Type Chance
db $00 ; Trainer Card Chance
db $00 ; Energy Card Chance
INCROM $1e640, $20000
|