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|
ChallengeMachine_Reset:
call ChallengeMachine_Initialize
call EnableSRAM
xor a
ld [sTotalChallengeMachineWins], a
ld [sTotalChallengeMachineWins + 1], a
ld [sPresentConsecutiveWins], a
ld [sPresentConsecutiveWins + 1], a
ld [sPresentConsecutiveWinsBackup], a
ld [sPresentConsecutiveWinsBackup + 1], a
ld [sPlayerInChallengeMachine], a
call DisableSRAM
ret
; if a challenge is already in progress, then resume
; otherwise, start a new 5 round challenge
ChallengeMachine_Start:
ld a, 0
ld [wLineSeparation], a
call Func_10a9b
call ChallengeMachine_Initialize
call EnableSRAM
ld a, [sPlayerInChallengeMachine]
call DisableSRAM
cp $ff
jr z, .resume_challenge
; new challenge
call ChallengeMachine_PickOpponentSequence
call ChallengeMachine_DrawScoreScreen
call FlashWhiteScreen
ldtx hl, PlayTheChallengeMachineText
call YesOrNoMenuWithText_SetCursorToYes
jp c, .end_challenge
ldtx hl, LetUsChooseYourOpponentText
call PrintScrollableText_NoTextBoxLabel
call FadeScreenToWhite
call EnableSRAM
xor a
ld [sPresentConsecutiveWinsBackup], a
ld [sPresentConsecutiveWinsBackup + 1], a
call DisableSRAM
call ChallengeMachine_DrawOpponentList
call FlashWhiteScreen
ldtx hl, YourOpponentsForThisGameText
call PrintScrollableText_NoTextBoxLabel
; begin challenge loop
.next_opponent
call ChallengeMachine_GetCurrentOpponent
call ChallengeMachine_AreYouReady
jr nc, .start_duel
ldtx hl, IfYouQuitTheDuelText
call PrintScrollableText_NoTextBoxLabel
ldtx hl, WouldYouLikeToQuitTheDuelText
call YesOrNoMenuWithText
jr c, .next_opponent
jp .quit
.start_duel
call EnableSRAM
ld a, $ff
ld [sPlayerInChallengeMachine], a
call DisableSRAM
call ChallengeMachine_Duel
.resume_challenge
call EnableSRAM
xor a
ld [sPlayerInChallengeMachine], a
bank1call DiscardSavedDuelData
call DisableSRAM
call ChallengeMachine_GetCurrentOpponent
call ChallengeMachine_RecordDuelResult
call ChallengeMachine_DrawOpponentList
call FlashWhiteScreen
ld a, [wDuelResult]
or a
jr nz, .lost
; won
call ChallengeMachine_DuelWon
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
cp NUM_CHALLENGE_MACHINE_OPPONENTS - 1
jr z, .defeated_five_opponents
ld hl, sChallengeMachineOpponentNumber
inc [hl]
call DisableSRAM
jr .next_opponent
.defeated_five_opponents
ld hl, sTotalChallengeMachineWins
call ChallengeMachine_IncrementHLMax999
call FadeScreenToWhite
call ChallengeMachine_CheckForNewRecord
call ChallengeMachine_DrawScoreScreen
call FlashWhiteScreen
call EnableSRAM
ld a, [sTotalChallengeMachineWins]
ld [wTxRam3], a
ld a, [sTotalChallengeMachineWins + 1]
ld [wTxRam3 + 1], a
call DisableSRAM
ldtx hl, SuccessfullyDefeated5OpponentsText
call PrintScrollableText_NoTextBoxLabel
jr .end_challenge
.lost
call ChallengeMachine_GetCurrentOpponent
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
inc a
ld [wTxRam3], a
xor a
ld [wTxRam3 + 1], a
call DisableSRAM
call ChallengeMachine_GetOpponentNameAndDeck
ld a, [wOpponentName]
ld [wTxRam2], a
ld a, [wOpponentName + 1]
ld [wTxRam2 + 1], a
ldtx hl, LostToTheNthOpponentText
call PrintScrollableText_NoTextBoxLabel
.quit
call ChallengeMachine_PrintFinalConsecutiveWinStreak
call FadeScreenToWhite
call ChallengeMachine_CheckForNewRecord
call ChallengeMachine_DrawScoreScreen
call FlashWhiteScreen
call EnableSRAM
; reset streak
xor a
ld [sPresentConsecutiveWins], a
ld [sPresentConsecutiveWins + 1], a
call DisableSRAM
.end_challenge ; end, win or lose
call ChallengeMachine_CheckForNewRecord ; redundant?
call EnableSRAM
ld a, [sPresentConsecutiveWins]
ld [sPresentConsecutiveWinsBackup], a
ld a, [sPresentConsecutiveWins + 1]
ld [sPresentConsecutiveWinsBackup + 1], a
call ChallengeMachine_ShowNewRecord
call DisableSRAM
ldtx hl, WeAwaitYourNextChallengeText
call PrintScrollableText_NoTextBoxLabel
ret
; update wChallengeMachineOpponent with the current
; opponent in the sChallengeMachineOpponents list
ChallengeMachine_GetCurrentOpponent:
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
ld e, a
ld d, 0
ld hl, sChallengeMachineOpponents
add hl, de
ld a, [hl]
ld [wChallengeMachineOpponent], a
call DisableSRAM
ret
; play the appropriate match start theme
; then duel the current opponent
ChallengeMachine_Duel:
call ChallengeMachine_PrepareDuel
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
ld e, a
call DisableSRAM
ld d, 0
ld hl, ChallengeMachine_SongIDs
add hl, de
ld a, [hl]
call PlaySong
call WaitForSongToFinish
xor a
ld [wSongOverride], a
call SaveGeneralSaveData
bank1call StartDuel_VSAIOpp
ret
ChallengeMachine_SongIDs:
db MUSIC_MATCH_START_1
db MUSIC_MATCH_START_1
db MUSIC_MATCH_START_1
db MUSIC_MATCH_START_2
db MUSIC_MATCH_START_2
; get the current opponent's name, deck, and prize count
ChallengeMachine_PrepareDuel:
call ChallengeMachine_GetOpponentNameAndDeck
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
ld e, a
call DisableSRAM
ld d, 0
ld hl, ChallengeMachine_Prizes
add hl, de
ld a, [hl]
ld [wNPCDuelPrizes], a
ret
ChallengeMachine_Prizes:
db PRIZES_4
db PRIZES_4
db PRIZES_4
db PRIZES_6
db PRIZES_6
; store the result of the last duel in the current
; position of the sChallengeMachineDuelResults list
ChallengeMachine_RecordDuelResult:
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
ld e, a
ld d, 0
ld hl, sChallengeMachineDuelResults
add hl, de
ld a, [wDuelResult]
or a
jr nz, .lost
ld a, 1 ; won
ld [hl], a
call DisableSRAM
ld hl, sPresentConsecutiveWins
call ChallengeMachine_IncrementHLMax999
ret
.lost
ld a, 2 ; lost
ld [hl], a
call DisableSRAM
ret
; increment the value at hl
; without going above 999
ChallengeMachine_IncrementHLMax999:
call EnableSRAM
inc hl
ld a, [hld]
cp HIGH(999)
jr nz, .increment
ld a, [hl]
cp LOW(999)
jr z, .skip
.increment
ld a, [hl]
add 1
ld [hli], a
ld a, [hl]
adc 0
ld [hl], a
.skip
call DisableSRAM
ret
; update sMaximumConsecutiveWins if the player set a new record
ChallengeMachine_CheckForNewRecord:
call EnableSRAM
ld hl, sMaximumConsecutiveWins + 1
ld a, [sPresentConsecutiveWins + 1]
cp [hl]
jr nz, .high_bytes_different
; high bytes equal, check low bytes
dec hl
ld a, [sPresentConsecutiveWins]
cp [hl]
.high_bytes_different
jr c, .no_record
jr z, .no_record
; new record
ld hl, sMaximumConsecutiveWins
ld a, [sPresentConsecutiveWins]
ld [hli], a
ld a, [sPresentConsecutiveWins + 1]
ld [hl], a
ld hl, sPlayerName
ld de, sChallengeMachineRecordHolderName
ld bc, NAME_BUFFER_LENGTH
call CopyDataHLtoDE_SaveRegisters
; remember to show congrats message later
ld a, TRUE
ld [sConsecutiveWinRecordIncreased], a
.no_record
call DisableSRAM
ret
; print the next opponent's name and ask the
; player if they want to begin the next duel
ChallengeMachine_AreYouReady:
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
inc a
ld [wTxRam3], a
ld [wTxRam3_b], a
xor a
ld [wTxRam3 + 1], a
ld [wTxRam3_b + 1], a
ldtx hl, NthOpponentIsText
ld a, [sPresentConsecutiveWins + 1]
or a
jr nz, .streak
ld a, [sPresentConsecutiveWins]
cp 2
jr c, .no_streak
.streak
ldtx hl, XConsecutiveWinsNthOpponentIsText
ld a, [sPresentConsecutiveWins]
ld [wTxRam3], a
ld a, [sPresentConsecutiveWins + 1]
ld [wTxRam3 + 1], a
.no_streak
call DisableSRAM
push hl ; text id
call ChallengeMachine_GetOpponentNameAndDeck
ld a, [wOpponentName]
ld [wTxRam2], a
ld a, [wOpponentName + 1]
ld [wTxRam2 + 1], a
pop hl ; text id
call PrintScrollableText_NoTextBoxLabel
ldtx hl, WouldYouLikeToBeginTheDuelText
call YesOrNoMenuWithText_SetCursorToYes
ret
; print opponent win count
; play a jingle for beating 5 opponents
ChallengeMachine_DuelWon:
call EnableSRAM
ld a, [sChallengeMachineOpponentNumber]
inc a
ld [wTxRam3], a
xor a
ld [wTxRam3 + 1], a
ldtx hl, WonAgainstXOpponentsText
ld a, [sChallengeMachineOpponentNumber]
call DisableSRAM
cp NUM_CHALLENGE_MACHINE_OPPONENTS - 1
jr z, .beat_five_opponents
call PrintScrollableText_NoTextBoxLabel
ret
.beat_five_opponents
call PauseSong
ld a, MUSIC_MEDAL
call PlaySong
ldtx hl, Defeated5OpponentsText
call PrintScrollableText_NoTextBoxLabel
call WaitForSongToFinish
call ResumeSong
ret
; when a player's streak ends, print the final
; consecutive win count
ChallengeMachine_PrintFinalConsecutiveWinStreak:
call EnableSRAM
ld a, [sPresentConsecutiveWins]
ld [wTxRam3], a
ld a, [sPresentConsecutiveWins + 1]
ld [wTxRam3 + 1], a
or a
jr nz, .streak
ld a, [sPresentConsecutiveWins]
cp 2
jr c, .no_streak
.streak
ldtx hl, ConsecutiveWinsEndedAtText
call PrintScrollableText_NoTextBoxLabel
.no_streak
call DisableSRAM
ret
; if the player achieved a new record, play a jingle
; otherwise, do nothing
ChallengeMachine_ShowNewRecord:
call EnableSRAM
ld a, [sConsecutiveWinRecordIncreased]
or a
ret z ; no new record
ld a, [sMaximumConsecutiveWins]
ld [wTxRam3], a
ld a, [sMaximumConsecutiveWins + 1]
ld [wTxRam3 + 1], a
call DisableSRAM
call PauseSong
ld a, MUSIC_MEDAL
call PlaySong
ldtx hl, ConsecutiveWinRecordIncreasedText
call PrintScrollableText_NoTextBoxLabel
call WaitForSongToFinish
call ResumeSong
ret
ChallengeMachine_DrawScoreScreen:
call InitMenuScreen
lb de, $30, $bf
call SetupText
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
lb de, 0, 12
lb bc, 20, 6
call DrawRegularTextBox
call EnableSRAM
ld hl, sChallengeMachineRecordHolderName
ld de, wDefaultText
ld bc, NAME_BUFFER_LENGTH
call CopyDataHLtoDE
call DisableSRAM
xor a
ld [wTxRam2], a
ld [wTxRam2 + 1], a
ld hl, ChallengeMachine_PlayerScoreLabels
call PrintLabels
ld hl, ChallengeMachine_PlayerScoreValues
call ChallengeMachine_PrintScores
ret
ChallengeMachine_PlayerScoreLabels:
db 1, 0
tx ChallengeMachineText
db 1, 2
tx PlayersScoreText
db 2, 4
tx Defeated5OpponentsXTimesText
db 2, 6
tx PresentConsecutiveWinsText
db 1, 8
tx MaximumConsecutiveWinsText
db 17, 6
tx WinsText
db 16, 10
tx WinsText
db $ff
ChallengeMachine_PlayerScoreValues:
dw sTotalChallengeMachineWins
db 12, 4
dw sPresentConsecutiveWins
db 14, 6
dw sMaximumConsecutiveWins
db 13, 10
dw NULL
ChallengeMachine_DrawOpponentList:
call InitMenuScreen
lb de, $30, $bf
call SetupText
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
lb de, 0, 12
lb bc, 20, 6
call DrawRegularTextBox
ld hl, ChallengeMachine_OpponentNumberLabels
call PrintLabels
call ChallengeMachine_PrintOpponentInfo
call ChallengeMachine_PrintDuelResultIcons
ret
ChallengeMachine_OpponentNumberLabels:
db 1, 0
tx ChallengeMachineText
db 2, 2
tx ChallengeMachineOpponent1Text
db 2, 4
tx ChallengeMachineOpponent2Text
db 2, 6
tx ChallengeMachineOpponent3Text
db 2, 8
tx ChallengeMachineOpponent4Text
db 2, 10
tx ChallengeMachineOpponent5Text
db $ff
ChallengeMachine_PrintOpponentInfo:
ld hl, sChallengeMachineOpponents
ld bc, 2 ; beginning y-pos
ld e, NUM_CHALLENGE_MACHINE_OPPONENTS
.loop
push hl
push bc
push de
call EnableSRAM
ld a, [hl]
ld [wChallengeMachineOpponent], a
ld b, 14 ; x-pos
call ChallengeMachine_PrintOpponentName
ld b, 4 ; x-pos
call ChallengeMachine_PrintOpponentClubStatus
pop de
pop bc
pop hl
inc hl
; down two rows
inc c
inc c
dec e
jr nz, .loop
call DisableSRAM
ret
ChallengeMachine_PrintOpponentName:
push bc
call ChallengeMachine_GetOpponentNameAndDeck
ld de, 2 ; name
add hl, de
call ChallengeMachine_PrintText
pop bc
ret
ChallengeMachine_PrintText:
ld a, [hli]
ld h, [hl]
ld l, a
ld e, c
ld d, b
push de
call InitTextPrinting
call PrintTextNoDelay
pop de
ret
; print the opponent's rank and element
ChallengeMachine_PrintOpponentClubStatus:
push bc
call ChallengeMachine_GetOpponentNameAndDeck
push hl
ld de, 6 ; rank
add hl, de
call ChallengeMachine_PrintText
ld a, d
add $07
ld d, a
call InitTextPrinting
pop hl
ld bc, 8 ; element
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
or h
jr z, .no_element
call PrintTextNoDelay
.no_element
pop bc
ret
ChallengeMachine_GetOpponentNameAndDeck:
push de
ld a, [wChallengeMachineOpponent]
ld e, a
ld d, 0
ld hl, ChallengeMachine_OpponentDeckIDs
add hl, de
ld a, [hl]
ld [wNPCDuelDeckID], a
call _GetChallengeMachineDuelConfigurations
pop de
ret
ChallengeMachine_PrintDuelResultIcons:
ld hl, sChallengeMachineDuelResults
ld c, NUM_CHALLENGE_MACHINE_OPPONENTS
lb de, 1, 2
.print_loop
push hl
push bc
push de
call InitTextPrinting
call EnableSRAM
ld a, [hl]
add a
ld e, a
ld d, 0
ld hl, ChallengeMachine_DuelResultIcons
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
call PrintTextNoDelay
pop de
pop bc
pop hl
inc hl
; down two rows
inc e
inc e
dec c
jr nz, .print_loop
call DisableSRAM
ret
ChallengeMachine_DuelResultIcons:
tx ChallengeMachineNotDuelledIconText
tx ChallengeMachineDuelWonIconText
tx ChallengeMachineDuelLostIconText
; print all scores in the table pointed to by hl
ChallengeMachine_PrintScores:
.loop
call EnableSRAM
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
or e
jr z, .done
ld b, [hl]
inc hl
ld c, [hl]
inc hl
push hl
push bc
ld a, [de]
ld l, a
inc de
ld a, [de]
ld h, a
call ConvertWordToNumericalDigits
pop bc
call BCCoordToBGMap0Address
ld hl, wDecimalChars
ld b, 3
call SafeCopyDataHLtoDE
pop hl
jr .loop
.done
call DisableSRAM
ret
; if this is the first time the challenge machine has ever
; been used on this cartridge, then clear all vars and
; set Dr. Mason as the record holder
ChallengeMachine_Initialize:
call EnableSRAM
ld a, [sChallengeMachineMagic]
cp $e3
jr nz, .init_vars
ld a, [sChallengeMachineMagic + 1]
cp $95
jr z, .done
.init_vars
ld hl, sChallengeMachineMagic
ld c, sChallengeMachineEnd - sChallengeMachineStart
ld a, $e3
ld [hli], a
ld a, $95
ld [hli], a
xor a
.clear_loop
ld [hli], a
dec c
jr nz, .clear_loop
ld hl, ChallengeMachine_DrMasonText
ld de, sChallengeMachineRecordHolderName
ld bc, NAME_BUFFER_LENGTH
call CopyDataHLtoDE_SaveRegisters
ld a, 1
ld [sMaximumConsecutiveWins], a
xor a
ld [sMaximumConsecutiveWins + 1], a
.done
ld a, [sPlayerInChallengeMachine]
call DisableSRAM
ret
ChallengeMachine_DrMasonText:
text "Dr. Mason", TX_END, TX_END, TX_END, TX_END, TX_END, TX_END
; pick the next opponent sequence and clear challenge vars
ChallengeMachine_PickOpponentSequence:
call EnableSRAM
; pick first opponent
ld a, CLUB_MASTERS_START
call Random
ld [sChallengeMachineOpponents], a
.pick_second_opponent
ld a, CLUB_MASTERS_START
call Random
ld c, 1
call ChallengeMachine_CheckIfOpponentAlreadySelected
jr c, .pick_second_opponent
ld [sChallengeMachineOpponents + 1], a
.pick_third_opponent
ld a, CLUB_MASTERS_START
call Random
ld c, 2
call ChallengeMachine_CheckIfOpponentAlreadySelected
jr c, .pick_third_opponent
ld [sChallengeMachineOpponents + 2], a
; pick fourth opponent
ld a, GRAND_MASTERS_START - CLUB_MASTERS_START
call Random
add CLUB_MASTERS_START
ld [sChallengeMachineOpponents + 3], a
; pick fifth opponent
call UpdateRNGSources
ld hl, ChallengeMachine_FinalOpponentProbabilities
.next
sub [hl]
jr c, .got_opponent
inc hl
inc hl
jr .next
.got_opponent
inc hl
ld a, [hl]
ld [sChallengeMachineOpponents + 4], a
xor a
ld [sChallengeMachineOpponentNumber], a
ld [sConsecutiveWinRecordIncreased], a
ld hl, sChallengeMachineDuelResults
ld c, NUM_CHALLENGE_MACHINE_OPPONENTS
.clear_results
ld [hli], a
dec c
jr nz, .clear_results
ld a, [sPresentConsecutiveWinsBackup]
ld [sPresentConsecutiveWins], a
ld a, [sPresentConsecutiveWinsBackup + 1]
ld [sPresentConsecutiveWins + 1], a
call DisableSRAM
ret
ChallengeMachine_FinalOpponentProbabilities:
db 56, GRAND_MASTERS_START + 0 ; 56/256, courtney
db 56, GRAND_MASTERS_START + 1 ; 56/256, steve
db 56, GRAND_MASTERS_START + 2 ; 56/256, jack
db 56, GRAND_MASTERS_START + 3 ; 56/256, rod
db 8, GRAND_MASTERS_START + 4 ; 8/256, aaron
db 8, GRAND_MASTERS_START + 5 ; 8/256, aaron
db 8, GRAND_MASTERS_START + 6 ; 8/256, aaron
db 255, GRAND_MASTERS_START + 7 ; 8/256, imakuni (catch-all)
; return carry if the opponent in a is already among
; the first c opponents in sChallengeMachineOpponents
ChallengeMachine_CheckIfOpponentAlreadySelected:
ld hl, sChallengeMachineOpponents
.loop
cp [hl]
jr z, .found
inc hl
dec c
jr nz, .loop
; not found
or a
ret
.found
scf
ret
ChallengeMachine_OpponentDeckIDs:
.club_members
db MUSCLES_FOR_BRAINS_DECK_ID
db HEATED_BATTLE_DECK_ID
db LOVE_TO_BATTLE_DECK_ID
db EXCAVATION_DECK_ID
db BLISTERING_POKEMON_DECK_ID
db HARD_POKEMON_DECK_ID
db WATERFRONT_POKEMON_DECK_ID
db LONELY_FRIENDS_DECK_ID
db SOUND_OF_THE_WAVES_DECK_ID
db PIKACHU_DECK_ID
db BOOM_BOOM_SELFDESTRUCT_DECK_ID
db POWER_GENERATOR_DECK_ID
db ETCETERA_DECK_ID
db FLOWER_GARDEN_DECK_ID
db KALEIDOSCOPE_DECK_ID
db GHOST_DECK_ID
db NAP_TIME_DECK_ID
db STRANGE_POWER_DECK_ID
db FLYIN_POKEMON_DECK_ID
db LOVELY_NIDORAN_DECK_ID
db POISON_DECK_ID
db ANGER_DECK_ID
db FLAMETHROWER_DECK_ID
db RESHUFFLE_DECK_ID
.club_masters
db FIRST_STRIKE_DECK_ID
db ROCK_CRUSHER_DECK_ID
db GO_GO_RAIN_DANCE_DECK_ID
db ZAPPING_SELFDESTRUCT_DECK_ID
db FLOWER_POWER_DECK_ID
db STRANGE_PSYSHOCK_DECK_ID
db WONDERS_OF_SCIENCE_DECK_ID
db FIRE_CHARGE_DECK_ID
.grand_masters
db LEGENDARY_MOLTRES_DECK_ID
db LEGENDARY_ZAPDOS_DECK_ID
db LEGENDARY_ARTICUNO_DECK_ID
db LEGENDARY_DRAGONITE_DECK_ID
db LIGHTNING_AND_FIRE_DECK_ID
db WATER_AND_FIGHTING_DECK_ID
db GRASS_AND_PSYCHIC_DECK_ID
db IMAKUNI_DECK_ID
CLUB_MASTERS_START EQU ChallengeMachine_OpponentDeckIDs.club_masters - ChallengeMachine_OpponentDeckIDs.club_members
GRAND_MASTERS_START EQU ChallengeMachine_OpponentDeckIDs.grand_masters - ChallengeMachine_OpponentDeckIDs.club_members
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