summaryrefslogtreecommitdiff
path: root/src/engine/duel/ai/retreat.asm
blob: b7decbe470c21d00fc8ac34a40d6be63d3b3a838 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
; determine AI score for retreating
; return carry if AI decides to retreat
AIDecideWhetherToRetreat:
	ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
	or a
	jp nz, .no_carry
	xor a
	ld [wAIPlayEnergyCardForRetreat], a
	call LoadDefendingPokemonColorWRAndPrizeCards
	ld a, $80 ; initial retreat score
	ld [wAIScore], a
	ld a, [wAIRetreatScore]
	or a
	jr z, .check_status
	; add wAIRetreatScore * 8 to score
	srl a
	srl a
	sla a ; *8
	call AddToAIScore

.check_status
	ld a, DUELVARS_ARENA_CARD_STATUS
	call GetTurnDuelistVariable
	or a
	jr z, .check_ko_1 ; no status
	and DOUBLE_POISONED
	jr z, .check_cnf ; no poison
	ld a, 2
	call AddToAIScore
.check_cnf
	ld a, [hl]
	and CNF_SLP_PRZ
	cp CONFUSED
	jr nz, .check_ko_1
	ld a, 1
	call AddToAIScore

.check_ko_1
	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	call CheckIfAnyAttackKnocksOutDefendingCard
	jr nc, .active_cant_ko_1
	call CheckIfSelectedAttackIsUnusable
	jp nc, .active_cant_use_atk
	call LookForEnergyNeededForAttackInHand
	jr nc, .active_cant_ko_1

.active_cant_use_atk
	ld a, 5
	call SubFromAIScore
	ld a, [wAIOpponentPrizeCount]
	cp 2
	jr nc, .active_cant_ko_1
	ld a, 35
	call SubFromAIScore

.active_cant_ko_1
	call CheckIfDefendingPokemonCanKnockOut
	jr nc, .defending_cant_ko
	ld a, 2
	call AddToAIScore

	call CheckIfNotABossDeckID
	jr c, .check_resistance_1
	ld a, [wAIPlayerPrizeCount]
	cp 2
	jr nc, .check_prize_count
	ld a, $01
	ld [wAIPlayEnergyCardForRetreat], a

.defending_cant_ko
	call CheckIfNotABossDeckID
	jr c, .check_resistance_1
	ld a, [wAIPlayerPrizeCount]
	cp 2
	jr nc, .check_prize_count
	ld a, 2
	call AddToAIScore

.check_prize_count
	ld a, [wAIOpponentPrizeCount]
	cp 2
	jr nc, .check_resistance_1
	ld a, 2
	call SubFromAIScore

.check_resistance_1
	call GetArenaCardColor
	call TranslateColorToWR
	ld b, a
	ld a, [wAIPlayerResistance]
	and b
	jr z, .check_weakness_1
	ld a, 1
	call AddToAIScore

; check bench for Pokémon that
; the defending card is not resistant to
; if one is found, skip SubFromAIScore
	ld a, [wAIPlayerResistance]
	ld b, a
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
.loop_resistance_1
	ld a, [hli]
	cp $ff
	jr z, .exit_loop_resistance_1
	call LoadCardDataToBuffer1_FromDeckIndex
	ld a, [wLoadedCard1Type]
	call TranslateColorToWR
	and b
	jr nz, .loop_resistance_1
	jr .check_weakness_1
.exit_loop_resistance_1
	ld a, 2
	call SubFromAIScore

.check_weakness_1
	ld a, [wAIPlayerColor]
	ld b, a
	call GetArenaCardWeakness
	and b
	jr z, .check_resistance_2
	ld a, 2
	call AddToAIScore

; check bench for Pokémon that
; is not weak to defending Pokémon
; if one is found, skip SubFromAIScore
	ld a, [wAIPlayerColor]
	ld b, a
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
.loop_weakness_1
	ld a, [hli]
	cp $ff
	jr z, .exit_loop_weakness_1
	call LoadCardDataToBuffer1_FromDeckIndex
	ld a, [wLoadedCard1Weakness]
	and b
	jr nz, .loop_weakness_1
	jr .check_resistance_2
.exit_loop_weakness_1
	ld a, 3
	call SubFromAIScore

.check_resistance_2
	ld a, [wAIPlayerColor]
	ld b, a
	call GetArenaCardResistance
	and b
	jr z, .check_weakness_2
	ld a, 3
	call SubFromAIScore

; check bench for Pokémon that
; is the defending Pokémon's weakness
; if none is found, skip AddToAIScore
.check_weakness_2
	ld a, [wAIPlayerWeakness]
	ld b, a
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
	ld e, $00
.loop_weakness_2
	inc e
	ld a, [hli]
	cp $ff
	jr z, .check_resistance_3
	push de
	call LoadCardDataToBuffer1_FromDeckIndex
	ld a, [wLoadedCard1Type]
	call TranslateColorToWR
	pop de
	and b
	jr z, .loop_weakness_2
	ld a, 2
	call AddToAIScore

	push de
	ld a, DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call GetCardIDFromDeckIndex
	ld a, e
	pop de
	cp PORYGON
	jr nz, .check_weakness_3

; handle Porygon
	ld a, e
	call CheckIfCanDamageDefendingPokemon
	jr nc, .check_weakness_3
	ld a, 10
	call AddToAIScore
	jr .check_resistance_3

.check_weakness_3
	call GetArenaCardColor
	call TranslateColorToWR
	ld b, a
	ld a, [wAIPlayerWeakness]
	and b
	jr z, .check_resistance_3
	ld a, 3
	call SubFromAIScore

; check bench for Pokémon that
; is resistant to defending Pokémon
; if none is found, skip AddToAIScore
.check_resistance_3
	ld a, [wAIPlayerColor]
	ld b, a
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
.loop_resistance_2
	ld a, [hli]
	cp $ff
	jr z, .check_ko_2
	call LoadCardDataToBuffer1_FromDeckIndex
	ld a, [wLoadedCard1Resistance]
	and b
	jr z, .loop_resistance_2
	ld a, 1
	call AddToAIScore

; check bench for Pokémon that
; can KO defending Pokémon
; if none is found, skip AddToAIScore
.check_ko_2
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
	ld c, 0
.loop_ko_1
	inc c
	ld a, [hli]
	cp $ff
	jr z, .check_defending_id
	ld a, c
	ldh [hTempPlayAreaLocation_ff9d], a
	push hl
	push bc
	call CheckIfAnyAttackKnocksOutDefendingCard
	jr nc, .no_ko
	call CheckIfSelectedAttackIsUnusable
	jr nc, .success
	call LookForEnergyNeededForAttackInHand
	jr c, .success
.no_ko
	pop bc
	pop hl
	jr .loop_ko_1
.success
	pop bc
	pop hl
	ld a, 2
	call AddToAIScore

; a bench Pokémon was found that can KO
; if this is a boss deck and it's at last prize card
; if arena Pokémon cannot KO, add to AI score
; and set wAIPlayEnergyCardForRetreat to $01

	ld a, [wAIOpponentPrizeCount]
	cp 2
	jr nc, .check_defending_id
	call CheckIfNotABossDeckID
	jr c, .check_defending_id

	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	call CheckIfAnyAttackKnocksOutDefendingCard
	jr nc, .active_cant_ko_2
	call CheckIfSelectedAttackIsUnusable
	jp nc, .check_defending_id
.active_cant_ko_2
	ld a, 40
	call AddToAIScore
	ld a, $01
	ld [wAIPlayEnergyCardForRetreat], a

.check_defending_id
	ld a, DUELVARS_ARENA_CARD
	call GetNonTurnDuelistVariable
	call SwapTurn
	call GetCardIDFromDeckIndex
	call SwapTurn
	ld a, e
	cp MR_MIME
	jr z, .mr_mime_or_hitmonlee
	cp HITMONLEE ; ??
	jr nz, .check_retreat_cost

; check bench if there's any Pokémon
; that can damage defending Pokémon
; this is done because of Mr. Mime's PKMN PWR
; but why Hitmonlee ($87) as well?
.mr_mime_or_hitmonlee
	xor a
	call CheckIfCanDamageDefendingPokemon
	jr c, .check_retreat_cost
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
	ld c, 0
.loop_damage
	inc c
	ld a, [hli]
	cp $ff
	jr z, .check_retreat_cost
	ld a, c
	push hl
	push bc
	call CheckIfCanDamageDefendingPokemon
	jr c, .can_damage
	pop bc
	pop hl
	jr .loop_damage
.can_damage
	pop bc
	pop hl
	ld a, 5
	call AddToAIScore
	ld a, $01
	ld [wAIPlayEnergyCardForRetreat], a

; subtract from wAIScore if retreat cost is larger than 1
; then check if any cards have at least half HP,
; are final evolutions and can use second attack in the bench
; and adds to wAIScore if the active Pokémon doesn't meet
; these conditions
.check_retreat_cost
	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	call GetPlayAreaCardRetreatCost
	cp 2
	jr c, .one_or_none
	cp 3
	jr nc, .three_or_more
	; exactly two
	ld a, 1
	call SubFromAIScore
	jr .one_or_none

.three_or_more
	ld a, 2
	call SubFromAIScore

.one_or_none
	call CheckIfArenaCardIsAtHalfHPCanEvolveAndUseSecondAttack
	jr c, .check_defending_can_ko
	call CountNumberOfSetUpBenchPokemon
	cp 2
	jr c, .check_defending_can_ko
	call AddToAIScore

; check bench for Pokémon that
; the defending Pokémon can't knock out
; if none is found, skip SubFromAIScore
.check_defending_can_ko
	ld a, DUELVARS_BENCH
	call GetTurnDuelistVariable
	ld e, 0
.loop_ko_2
	inc e
	ld a, [hli]
	cp $ff
	jr z, .exit_loop_ko
	push de
	push hl
	call LoadCardDataToBuffer2_FromDeckIndex
	ld a, [wLoadedCard2ID]
	pop hl
	pop de
	cp MYSTERIOUS_FOSSIL
	jr z, .loop_ko_2
	cp CLEFAIRY_DOLL
	jr z, .loop_ko_2
	ld a, e
	ldh [hTempPlayAreaLocation_ff9d], a
	push de
	push hl
	call CheckIfDefendingPokemonCanKnockOut
	pop hl
	pop de
	jr c, .loop_ko_2
	jr .check_active_id
.exit_loop_ko
	ld a, 20
	call SubFromAIScore

.check_active_id
	ld a, DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call GetCardIDFromDeckIndex
	ld a, e
	cp MYSTERIOUS_FOSSIL
	jr z, .mysterious_fossil_or_clefairy_doll
	cp CLEFAIRY_DOLL
	jr z, .mysterious_fossil_or_clefairy_doll

; if wAIScore is at least 131, set carry
	ld a, [wAIScore]
	cp 131
	jr nc, .set_carry
.no_carry
	or a
	ret
.set_carry
	scf
	ret

; set carry regardless if active card is
; either Mysterious Fossil or Clefairy Doll
; and there's a bench Pokémon who is not KO'd
; by defending Pokémon and can damage it
.mysterious_fossil_or_clefairy_doll
	ld e, 0
.loop_ko_3
	inc e
	ld a, e
	add DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	cp $ff
	jr z, .no_carry
	ld a, e
	ldh [hTempPlayAreaLocation_ff9d], a
	push de
	call CheckIfDefendingPokemonCanKnockOut
	pop de
	jr c, .loop_ko_3
	ld a, e
	push de
	call CheckIfCanDamageDefendingPokemon
	pop de
	jr nc, .loop_ko_3
	jr .set_carry

; if player's turn and loaded attack is not a Pokémon Power OR
; if opponent's turn and wAITriedAttack == 0
; set wcdda's bit 7 flag
Func_15b54:
	xor a
	ld [wcdda], a
	ld a, [wWhoseTurn]
	cp OPPONENT_TURN
	jr z, .opponent

; player
	ld a, [wLoadedAttackCategory]
	cp POKEMON_POWER
	ret z
	jr .set_flag

.opponent
	ld a, [wAITriedAttack]
	or a
	ret nz

.set_flag
	ld a, %10000000
	ld [wcdda], a
	ret

; calculates AI score for bench Pokémon
; returns in a and [hTempPlayAreaLocation_ff9d] the
; Play Area location of best card to switch to.
; returns carry if no Bench Pokemon.
AIDecideBenchPokemonToSwitchTo:
	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
	call GetTurnDuelistVariable
	cp 2
	ret c

; has at least 2 Pokémon in Play Area
	call Func_15b54
	call LoadDefendingPokemonColorWRAndPrizeCards
	ld a, 50
	ld [wAIScore], a
	ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
	call GetTurnDuelistVariable
	ld b, a
	ld c, PLAY_AREA_ARENA
	push bc
	jp .store_score

.next_bench
	push bc
	ld a, c
	ldh [hTempPlayAreaLocation_ff9d], a
	ld a, 50
	ld [wAIScore], a

; check if card can KO defending Pokémon
; if it can, raise AI score
; if on last prize card, raise AI score again
	call CheckIfAnyAttackKnocksOutDefendingCard
	jr nc, .check_can_use_atks
	call CheckIfSelectedAttackIsUnusable
	jr c, .check_can_use_atks
	ld a, 10
	call AddToAIScore
	ld a, [wcdda]
	or %00000001
	ld [wcdda], a
	call CountPrizes
	cp 2
	jp nc, .check_defending_weak
	ld a, 10
	call AddToAIScore

; calculates damage of both attacks
; to raise AI score accordingly
.check_can_use_atks
	xor a
	ld [wSelectedAttack], a
	call CheckIfSelectedAttackIsUnusable
	call nc, .HandleAttackDamageScore
	ld a, $01
	ld [wSelectedAttack], a
	call CheckIfSelectedAttackIsUnusable
	call nc, .HandleAttackDamageScore
	jr .check_energy_card

; adds to AI score depending on amount of damage
; it can inflict to the defending Pokémon
; AI score += floor(Damage / 10) + 1
.HandleAttackDamageScore
	ld a, [wSelectedAttack]
	call EstimateDamage_VersusDefendingCard
	ld a, [wDamage]
	call CalculateByteTensDigit
	inc a
	call AddToAIScore
	ret

; if an energy card that is needed is found in hand
; calculate damage of the move and raise AI score
; AI score += floor(Damage / 20)
.check_energy_card
	call LookForEnergyNeededInHand
	jr nc, .check_attached_energy
	ld a, [wSelectedAttack]
	call EstimateDamage_VersusDefendingCard
	ld a, [wDamage]
	call CalculateByteTensDigit
	srl a
	call AddToAIScore

; if no energies attached to card, lower AI score
.check_attached_energy
	ldh a, [hTempPlayAreaLocation_ff9d]
	ld e, a
	call GetPlayAreaCardAttachedEnergies
	ld a, [wTotalAttachedEnergies]
	or a
	jr nz, .check_mr_mime
	ld a, 1
	call SubFromAIScore

; if can damage Mr Mime, raise AI score
.check_mr_mime
	ld a, DUELVARS_ARENA_CARD
	call GetNonTurnDuelistVariable
	call SwapTurn
	call LoadCardDataToBuffer2_FromDeckIndex
	call SwapTurn
	cp MR_MIME
	jr nz, .check_defending_weak
	xor a
	call EstimateDamage_VersusDefendingCard
	ld a, [wDamage]
	or a
	jr nz, .can_damage
	ld a, $01
	call EstimateDamage_VersusDefendingCard
	ld a, [wDamage]
	or a
	jr z, .check_defending_weak
.can_damage
	ld a, 5
	call AddToAIScore

; if defending card is weak to this card, raise AI score
.check_defending_weak
	ldh a, [hTempPlayAreaLocation_ff9d]
	add DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call LoadCardDataToBuffer1_FromDeckIndex
	ld a, [wLoadedCard1Type]
	call TranslateColorToWR
	ld c, a
	ld hl, wAIPlayerWeakness
	and [hl]
	jr z, .check_defending_resist
	ld a, 3
	call AddToAIScore

; if defending card is resistant to this card, lower AI score
.check_defending_resist
	ld a, c
	ld hl, wAIPlayerResistance
	and [hl]
	jr z, .check_resistance
	ld a, 2
	call SubFromAIScore

; if this card is resistant to defending Pokémon, raise AI score
.check_resistance
	ld a, [wAIPlayerColor]
	ld hl, wLoadedCard1Resistance
	and [hl]
	jr z, .check_weakness
	ld a, 2
	call AddToAIScore

; if this card is weak to defending Pokémon, lower AI score
.check_weakness
	ld a, [wAIPlayerColor]
	ld hl, wLoadedCard1Weakness
	and [hl]
	jr z, .check_retreat_cost
	ld a, 3
	call SubFromAIScore

; if this card's retreat cost < 2, raise AI score
; if this card's retreat cost > 2, lower AI score
.check_retreat_cost
	call GetPlayAreaCardRetreatCost
	cp 2
	jr c, .one_or_none
	jr z, .check_player_prize_count
	ld a, 1
	call SubFromAIScore
	jr .check_player_prize_count
.one_or_none
	ld a, 1
	call AddToAIScore

; if wcdda != $81
; if defending Pokémon can KO this card
; if player is not at last prize card, lower 3 from AI score
; if player is at last prize card, lower 10 from AI score
.check_player_prize_count
	ld a, [wcdda]
	cp %10000000 | %00000001
	jr z, .check_hp
	call CheckIfDefendingPokemonCanKnockOut
	jr nc, .check_hp
	ld e, 3
	ld a, [wAIPlayerPrizeCount]
	cp 1
	jr nz, .lower_score_1
	ld e, 10
.lower_score_1
	ld a, e
	call SubFromAIScore

; if this card's HP is 0, make AI score 0
.check_hp
	ldh a, [hTempPlayAreaLocation_ff9d]
	add DUELVARS_ARENA_CARD_HP
	call GetTurnDuelistVariable
	or a
	jr nz, .add_hp_score
	ld [wAIScore], a
	jr .store_score

; AI score += floor(HP/40)
.add_hp_score
	ld b, a
	ld a, 4
	call CalculateBDividedByA_Bank5
	call CalculateByteTensDigit
	call AddToAIScore

; raise AI score if
;	- is a Mr Mime OR
;	- is a Mew1 and defending card is not basic stage
	ldh a, [hTempPlayAreaLocation_ff9d]
	add DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call LoadCardDataToBuffer1_FromDeckIndex
	cp MR_MIME
	jr z, .raise_score
	cp MEW1
	jr nz, .asm_15cf0
	ld a, DUELVARS_ARENA_CARD
	call GetNonTurnDuelistVariable
	call LoadCardDataToBuffer2_FromDeckIndex
	ld a, [wLoadedCard2Stage]
	or a
	jr z, .asm_15cf0
.raise_score
	ld a, 5
	call AddToAIScore

; if wLoadedCard1Unknown2 == $01, lower AI score
.asm_15cf0
	ld a, [wLoadedCard1Unknown2]
	cp $01
	jr nz, .mysterious_fossil_or_clefairy_doll
	ld a, 2
	call SubFromAIScore

; if card is Mysterious Fossil or Clefairy Doll,
; lower AI score
.mysterious_fossil_or_clefairy_doll
	ld a, [wLoadedCard1ID]
	cp MYSTERIOUS_FOSSIL
	jr z, .lower_score_2
	cp CLEFAIRY_DOLL
	jr nz, .ai_score_bonus
.lower_score_2
	ld a, 10
	call SubFromAIScore

.ai_score_bonus
	ld b, a
	ld a, [wAICardListRetreatBonus + 1]
	or a
	jr z, .store_score
	ld h, a
	ld a, [wAICardListRetreatBonus]
	ld l, a

.loop_ids
	ld a, [hli]
	or a
	jr z, .store_score ; list is over
	cp b
	jr nz, .next_id
	ld a, [hl]
	cp $80
	jr c, .subtract_score
	sub $80
	call AddToAIScore
	jr .next_id
.subtract_score
	ld c, a
	ld a, $80
	sub c
	call SubFromAIScore
.next_id
	inc hl
	jr .loop_ids

.store_score
	ldh a, [hTempPlayAreaLocation_ff9d]
	ld c, a
	ld b, $00
	ld hl, wPlayAreaAIScore
	add hl, bc
	ld a, [wAIScore]
	ld [hl], a
	pop bc
	inc c
	dec b
	jp nz, .next_bench

; done
	xor a
	ld [wAIRetreatScore], a
	jp FindHighestBenchScore

; handles AI action of retreating Arena Pokémon
; and chooses which energy cards to discard.
; if card can't discard, return carry.
; in case it's Clefairy Doll or Mysterious Fossil,
; handle its effect to discard itself instead of retreating.
; input:
;	- a = Play Area location (PLAY_AREA_*) of card to retreat to.
AITryToRetreat:
	push af
	ld a, [wAIPlayEnergyCardForRetreat]
	or a
	jr z, .check_id

; AI is allowed to play an energy card
; from the hand in order to provide
; the necessary energy for retreat cost

; check status
	ld a, DUELVARS_ARENA_CARD_STATUS
	call GetTurnDuelistVariable
	and CNF_SLP_PRZ
	cp ASLEEP
	jp z, .check_id
	cp PARALYZED
	jp z, .check_id

; if an energy card hasn't been played yet,
; checks if the Pokémon needs just one more energy to retreat
; if it does, check if there are any energy cards in hand
; and if there are, play that energy card
	ld a, [wAlreadyPlayedEnergy]
	or a
	jr nz, .check_id
	ld e, PLAY_AREA_ARENA
	call CountNumberOfEnergyCardsAttached
	push af
	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	call GetPlayAreaCardRetreatCost
	pop bc
	cp b
	jr c, .check_id
	jr z, .check_id
	; energy attached < retreat cost
	sub b
	cp 1
	jr nz, .check_id
	call CreateEnergyCardListFromHand
	jr c, .check_id
	ld a, [wDuelTempList]
	ldh [hTemp_ffa0], a
	xor a
	ldh [hTempPlayAreaLocation_ffa1], a
	ld a, OPPACTION_PLAY_ENERGY
	bank1call AIMakeDecision

.check_id
	ld a, DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call GetCardIDFromDeckIndex
	ld a, e
	cp MYSTERIOUS_FOSSIL
	jp z, .mysterious_fossil_or_clefairy_doll
	cp CLEFAIRY_DOLL
	jp z, .mysterious_fossil_or_clefairy_doll

; if card is Asleep or Paralyzed, set carry and exit
; else, load the status in hTemp_ffa0
	pop af
	ldh [hTempPlayAreaLocation_ffa1], a
	ld a, DUELVARS_ARENA_CARD_STATUS
	call GetTurnDuelistVariable
	ld b, a
	and CNF_SLP_PRZ
	cp ASLEEP
	jp z, .set_carry
	cp PARALYZED
	jp z, .set_carry
	ld a, b
	ldh [hTemp_ffa0], a
	ld a, $ff
	ldh [hTempRetreatCostCards], a

; check energy required to retreat
; if the cost is 0, retreat right away
	xor a
	ldh [hTempPlayAreaLocation_ff9d], a
	call GetPlayAreaCardRetreatCost
	ld [wTempCardRetreatCost], a
	or a
	jp z, .retreat

; if cost > 0 and number of energy cards attached == cost
; discard them all
	xor a
	call CreateArenaOrBenchEnergyCardList
	ld e, PLAY_AREA_ARENA
	call GetPlayAreaCardAttachedEnergies
	ld a, [wTotalAttachedEnergies]
	ld c, a
	ld a, [wTempCardRetreatCost]
	cp c
	jr nz, .choose_energy_discard

	ld hl, hTempRetreatCostCards
	ld de, wDuelTempList
.loop_1
	ld a, [de]
	inc de
	ld [hli], a
	cp $ff
	jr nz, .loop_1
	jp .retreat

; if cost > 0 and number of energy cards attached > cost
; choose energy cards to discard according to color
.choose_energy_discard
	ld a, DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	call GetCardIDFromDeckIndex
	ld a, e
	ld [wTempCardID], a
	call LoadCardDataToBuffer1_FromCardID
	ld a, [wLoadedCard1Type]
	or TYPE_ENERGY
	ld [wTempCardType], a
	ld a, [wTempCardRetreatCost]
	ld c, a

; first, look for and discard double colorless energy
; if retreat cost is >= 2
	ld hl, wDuelTempList
	ld de, hTempRetreatCostCards
.loop_2
	ld a, c
	cp 2
	jr c, .energy_not_same_color
	ld a, [hli]
	cp $ff
	jr z, .energy_not_same_color
	ld [de], a
	push de
	call GetCardIDFromDeckIndex
	ld a, e
	pop de
	cp DOUBLE_COLORLESS_ENERGY
	jr nz, .loop_2
	ld a, [de]
	call RemoveCardFromDuelTempList
	dec hl
	inc de
	dec c
	dec c
	jr nz, .loop_2
	jr .end_retreat_list

; second, shuffle attached cards and discard energy cards
; that are not of the same type as the Pokémon
; the exception for this are cards that are needed for
; some attacks but are not of the same color as the Pokémon
; (i.e. Psyduck's Headache attack)
; and energy cards attached to Eevee corresponding to a
; color of any of its evolutions (water, fire, lightning)
.energy_not_same_color
	ld hl, wDuelTempList
	call CountCardsInDuelTempList
	call ShuffleCards
.loop_3
	ld a, [hli]
	cp $ff
	jr z, .any_energy
	ld [de], a
	call CheckIfEnergyIsUseful
	jr c, .loop_3
	ld a, [de]
	call RemoveCardFromDuelTempList
	dec hl
	inc de
	dec c
	jr nz, .loop_3
	jr .end_retreat_list

; third, discard any card until
; cost requirement is met
.any_energy
	ld hl, wDuelTempList
.loop_4
	ld a, [hli]
	cp $ff
	jr z, .set_carry
	ld [de], a
	inc de
	push de
	call GetCardIDFromDeckIndex
	ld a, e
	pop de
	cp DOUBLE_COLORLESS_ENERGY
	jr nz, .not_double_colorless
	dec c
	jr z, .end_retreat_list
.not_double_colorless
	dec c
	jr nz, .loop_4

.end_retreat_list
	ld a, $ff
	ld [de], a

.retreat
	ld a, OPPACTION_ATTEMPT_RETREAT
	bank1call AIMakeDecision
	or a
	ret
.set_carry
	scf
	ret

; handle Mysterious Fossil and Clefairy Doll
; if there are bench Pokémon, use effect to discard card
; this is equivalent to using its Pokémon Power
.mysterious_fossil_or_clefairy_doll
	ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
	call GetTurnDuelistVariable
	cp 2
	jr nc, .has_bench
	; doesn't have any bench
	pop af
	jr .set_carry

.has_bench
	ld a, DUELVARS_ARENA_CARD
	call GetTurnDuelistVariable
	ldh [hTempCardIndex_ff9f], a
	xor a
	ldh [hTemp_ffa0], a
	ld a, OPPACTION_USE_PKMN_POWER
	bank1call AIMakeDecision
	pop af
	ldh [hAIPkmnPowerEffectParam], a
	ld a, OPPACTION_EXECUTE_PKMN_POWER_EFFECT
	bank1call AIMakeDecision
	ld a, OPPACTION_DUEL_MAIN_SCENE
	bank1call AIMakeDecision
	or a
	ret