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|
; try to resume a saved duel from the main menu
TryContinueDuel:
call SetupDuel
call LoadAndValidateDuelSaveData
ldtx hl, BackUpIsBrokenText
jr c, HandleFailedToContinueDuel
; fallthrough
_ContinueDuel:
ld hl, sp+$00
ld a, l
ld [wDuelReturnAddress], a
ld a, h
ld [wDuelReturnAddress + 1], a
call ClearJoypad
ld a, [wDuelTheme]
call PlaySong
xor a
ld [wDuelFinished], a
call DuelMainInterface
jp MainDuelLoop.between_turns
HandleFailedToContinueDuel:
call DrawWideTextBox_WaitForInput
call ResetSerial
scf
ret
; this function begins the duel after the opponent's graphics, name and deck have been introduced
; loads both player's decks and sets up the variables and resources required to begin a duel.
StartDuel_VSAIOpp:
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
ld a, DUELIST_TYPE_PLAYER
ld [wPlayerDuelistType], a
ld a, [wNPCDuelDeckID]
ld [wOpponentDeckID], a
call LoadPlayerDeck
call SwapTurn
call LoadOpponentDeck
call SwapTurn
jr StartDuel
StartDuel_VSLinkOpp:
ld a, MUSIC_DUEL_THEME_1
ld [wDuelTheme], a
ld hl, wOpponentName
xor a
ld [hli], a
ld [hl], a
ld [wIsPracticeDuel], a
; fallthrough
StartDuel:
ld hl, sp+$0
ld a, l
ld [wDuelReturnAddress], a
ld a, h
ld [wDuelReturnAddress + 1], a
xor a
ld [wCurrentDuelMenuItem], a
call SetupDuel
ld a, [wNPCDuelPrizes]
ld [wDuelInitialPrizes], a
call InitVariablesToBeginDuel
ld a, [wDuelTheme]
call PlaySong
call HandleDuelSetup
ret c
; fallthrough
; the loop returns here after every turn switch
MainDuelLoop:
xor a
ld [wCurrentDuelMenuItem], a
call UpdateSubstatusConditions_StartOfTurn
call DisplayDuelistTurnScreen
call HandleTurn
.between_turns
call ExchangeRNG
ld a, [wDuelFinished]
or a
jr nz, .duel_finished
call UpdateSubstatusConditions_EndOfTurn
call HandleBetweenTurnsEvents
call Func_3b31
call ExchangeRNG
ld a, [wDuelFinished]
or a
jr nz, .duel_finished
ld hl, wDuelTurns
inc [hl]
ld a, [wDuelType]
cp DUELTYPE_PRACTICE
jr z, .practice_duel
.next_turn
call SwapTurn
jr MainDuelLoop
.practice_duel
ld a, [wIsPracticeDuel]
or a
jr z, .next_turn
ld a, [hl]
cp 15 ; the practice duel lasts 15 turns (8 player turns and 7 opponent turns)
jr c, .next_turn
xor a ; DUEL_WIN
ld [wDuelResult], a
ret
.duel_finished
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
ld a, BOXMSG_DECISION
call DrawDuelBoxMessage
ldtx hl, DecisionText
call DrawWideTextBox_WaitForInput
call EmptyScreen
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call DrawDuelistPortraitsAndNames
call PrintDuelResultStats
pop af
ldh [hWhoseTurn], a
call Func_3b21
; animate the duel result screen
; load the correct music and animation depending on result
ld a, [wDuelFinished]
cp TURN_PLAYER_WON
jr z, .active_duelist_won_duel
cp TURN_PLAYER_LOST
jr z, .active_duelist_lost_duel
ld a, DUEL_ANIM_DUEL_DRAW
ld c, MUSIC_MATCH_DRAW
ldtx hl, DuelWasADrawText
jr .handle_duel_finished
.active_duelist_won_duel
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .opponent_won_duel
.player_won_duel
xor a ; DUEL_WIN
ld [wDuelResult], a
ld a, DUEL_ANIM_DUEL_WIN
ld c, MUSIC_MATCH_VICTORY
ldtx hl, WonDuelText
jr .handle_duel_finished
.active_duelist_lost_duel
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .player_won_duel
.opponent_won_duel
ld a, DUEL_LOSS
ld [wDuelResult], a
ld a, DUEL_ANIM_DUEL_LOSS
ld c, MUSIC_MATCH_LOSS
ldtx hl, LostDuelText
.handle_duel_finished
call PlayDuelAnimation
ld a, c
call PlaySong
ld a, OPPONENT_TURN
ldh [hWhoseTurn], a
call DrawWideTextBox_PrintText
call EnableLCD
.wait_song
call DoFrame
call AssertSongFinished
or a
jr nz, .wait_song
ld a, [wDuelFinished]
cp TURN_PLAYER_TIED
jr z, .tied_duel
call PlayDefaultSong
call WaitForWideTextBoxInput
call Func_3b31
call ResetSerial
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
ret
.tied_duel
call WaitForWideTextBoxInput
call Func_3b31
ld a, [wDuelTheme]
call PlaySong
ldtx hl, StartSuddenDeathMatchText
call DrawWideTextBox_WaitForInput
ld a, 1
ld [wDuelInitialPrizes], a
call InitVariablesToBeginDuel
ld a, [wDuelType]
cp DUELTYPE_LINK
jr z, .link_duel
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call HandleDuelSetup
jp MainDuelLoop
.link_duel
call ExchangeRNG
ld h, PLAYER_TURN
ld a, [wSerialOp]
cp $29
jr z, .got_turn
ld h, OPPONENT_TURN
.got_turn
ld a, h
ldh [hWhoseTurn], a
call HandleDuelSetup
jp nc, MainDuelLoop
ret
; empty the screen, and setup text and graphics for a duel
SetupDuel:
xor a ; SYM_SPACE
ld [wTileMapFill], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call SetDefaultConsolePalettes
lb de, $38, $9f
call SetupText
call EnableLCD
ret
; handle the turn of the duelist identified by hWhoseTurn.
; if player's turn, display the animation of the player drawing the card at
; hTempCardIndex_ff98, and save the duel state to SRAM.
HandleTurn:
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [wDuelistType], a
ld a, [wDuelTurns]
cp 2
jr c, .skip_let_evolve ; jump if it's the turn holder's first turn
call SetAllPlayAreaPokemonCanEvolve
.skip_let_evolve
call InitVariablesToBeginTurn
call DisplayDrawOneCardScreen
call DrawCardFromDeck
jr nc, .deck_not_empty
ld a, TURN_PLAYER_LOST
ld [wDuelFinished], a
ret
.deck_not_empty
ldh [hTempCardIndex_ff98], a
call AddCardToHand
ld a, [wDuelistType]
cp DUELIST_TYPE_PLAYER
jr z, .player_turn
; opponent's turn
call SwapTurn
call IsClairvoyanceActive
call SwapTurn
call c, DisplayPlayerDrawCardScreen
jr DuelMainInterface
; player's turn
.player_turn
call DisplayPlayerDrawCardScreen
call SaveDuelStateToSRAM
; fallthrough
; when a practice duel turn needs to be restarted because the player did not
; follow the instructions correctly, the game loops back here
RestartPracticeDuelTurn:
ld a, PRACTICEDUEL_PRINT_TURN_INSTRUCTIONS
call DoPracticeDuelAction
; fallthrough
; print the main interface during a duel, including background, Pokemon, HUDs and a text box.
; the bottom text box changes depending on whether the turn belongs to the player (show the duel menu),
; an AI opponent (print "Waiting..." and a reduced menu) or a link opponent (print "<Duelist> is thinking").
DuelMainInterface:
call DrawDuelMainScene
ld a, [wDuelistType]
cp DUELIST_TYPE_PLAYER
jr z, PrintDuelMenuAndHandleInput
cp DUELIST_TYPE_LINK_OPP
jp z, DoLinkOpponentTurn
; DUELIST_TYPE_AI_OPP
xor a
ld [wVBlankCounter], a
ld [wSkipDuelistIsThinkingDelay], a
ldtx hl, DuelistIsThinkingText
call DrawWideTextBox_PrintTextNoDelay
call AIDoAction_Turn
ld a, $ff
ld [wPlayerAttackingCardIndex], a
ld [wPlayerAttackingAttackIndex], a
ret
PrintDuelMenuAndHandleInput:
call DrawWideTextBox
ld hl, DuelMenuData
call PlaceTextItems
.menu_items_printed
call SaveDuelData
ld a, [wDuelFinished]
or a
ret nz
ld a, [wCurrentDuelMenuItem]
call SetMenuItem
.handle_input
call DoFrame
ldh a, [hKeysHeld]
and B_BUTTON
jr z, .b_not_held
ldh a, [hKeysPressed]
bit D_UP_F, a
jr nz, DuelMenuShortcut_OpponentPlayArea
bit D_DOWN_F, a
jr nz, DuelMenuShortcut_PlayerPlayArea
bit D_LEFT_F, a
jr nz, DuelMenuShortcut_PlayerDiscardPile
bit D_RIGHT_F, a
jr nz, DuelMenuShortcut_OpponentDiscardPile
bit START_F, a
jp nz, DuelMenuShortcut_OpponentActivePokemon
.b_not_held
ldh a, [hKeysPressed]
and START
jp nz, DuelMenuShortcut_PlayerActivePokemon
ldh a, [hKeysPressed]
bit SELECT_F, a
jp nz, DuelMenuShortcut_BothActivePokemon
ld a, [wDebugSkipDuelMenuInput]
or a
jr nz, .handle_input
call HandleDuelMenuInput
ld a, e
ld [wCurrentDuelMenuItem], a
jr nc, .handle_input
ldh a, [hCurMenuItem]
ld hl, DuelMenuFunctionTable
jp JumpToFunctionInTable
DuelMenuFunctionTable:
dw DuelMenu_Hand
dw DuelMenu_Attack
dw DuelMenu_Check
dw DuelMenu_PkmnPower
dw DuelMenu_Retreat
dw DuelMenu_Done
DrawCardFromDeckToHand:
call DrawCardFromDeck
call nc, AddCardToHand
ld a, OPPACTION_DRAW_CARD
call SetOppAction_SerialSendDuelData
jp PrintDuelMenuAndHandleInput.menu_items_printed
; triggered by pressing B + UP in the duel menu
DuelMenuShortcut_OpponentPlayArea:
call OpenNonTurnHolderPlayAreaScreen
jp DuelMainInterface
; triggered by pressing B + DOWN in the duel menu
DuelMenuShortcut_PlayerPlayArea:
call OpenTurnHolderPlayAreaScreen
jp DuelMainInterface
; triggered by pressing B + RIGHT in the duel menu
DuelMenuShortcut_OpponentDiscardPile:
call OpenNonTurnHolderDiscardPileScreen
jp c, PrintDuelMenuAndHandleInput
jp DuelMainInterface
; triggered by pressing B + LEFT in the duel menu
DuelMenuShortcut_PlayerDiscardPile:
call OpenTurnHolderDiscardPileScreen
jp c, PrintDuelMenuAndHandleInput
jp DuelMainInterface
; draw the non-turn holder's play area screen
OpenNonTurnHolderPlayAreaScreen:
call SwapTurn
call OpenTurnHolderPlayAreaScreen
call SwapTurn
ret
; draw the turn holder's play area screen
OpenTurnHolderPlayAreaScreen:
call HasAlivePokemonInPlayArea
jp OpenPlayAreaScreenForViewing
; draw the non-turn holder's discard pile screen
OpenNonTurnHolderDiscardPileScreen:
call SwapTurn
call OpenDiscardPileScreen
jp SwapTurn
; draw the turn holder's discard pile screen
OpenTurnHolderDiscardPileScreen:
jp OpenDiscardPileScreen
; draw the non-turn holder's hand screen. simpler version of OpenPlayerHandScreen
; used only for checking the cards rather than for playing them.
OpenNonTurnHolderHandScreen_Simple:
call SwapTurn
call OpenTurnHolderHandScreen_Simple
jp SwapTurn
; draw the turn holder's hand screen. simpler version of OpenPlayerHandScreen
; used only for checking the cards rather than for playing them.
; used for example in the "Your Play Area" screen of the Check menu
OpenTurnHolderHandScreen_Simple:
call CreateHandCardList
jr c, .no_cards_in_hand
call InitAndDrawCardListScreenLayout
ld a, START + A_BUTTON
ld [wNoItemSelectionMenuKeys], a
jp DisplayCardList
.no_cards_in_hand
ldtx hl, NoCardsInHandText
jp DrawWideTextBox_WaitForInput
; triggered by pressing B + START in the duel menu
DuelMenuShortcut_OpponentActivePokemon:
call SwapTurn
call OpenActivePokemonScreen
call SwapTurn
jp DuelMainInterface
; triggered by pressing START in the duel menu
DuelMenuShortcut_PlayerActivePokemon:
call OpenActivePokemonScreen
jp DuelMainInterface
; draw the turn holder's active Pokemon screen if it exists
OpenActivePokemonScreen:
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
ld hl, wCurPlayAreaSlot
xor a
ld [hli], a
ld [hl], a ; wCurPlayAreaY
call OpenCardPage_FromCheckPlayArea
ret
; triggered by selecting the "Pkmn Power" item in the duel menu
DuelMenu_PkmnPower:
call Func_6431
jp c, DuelMainInterface
call UseAttackOrPokemonPower
jp DuelMainInterface
; triggered by selecting the "Done" item in the duel menu
DuelMenu_Done:
ld a, PRACTICEDUEL_REPEAT_INSTRUCTIONS
call DoPracticeDuelAction
; always jumps on practice duel (no action requires player to select Done)
jp c, RestartPracticeDuelTurn
ld a, OPPACTION_FINISH_NO_ATTACK
call SetOppAction_SerialSendDuelData
call ClearNonTurnTemporaryDuelvars
ret
; triggered by selecting the "Retreat" item in the duel menu
DuelMenu_Retreat:
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
ldh [hTemp_ffa0], a
jr nz, .not_confused
ld a, [wGotHeadsFromConfusionCheckDuringRetreat]
or a
jr nz, .unable_due_to_confusion
call CheckAbleToRetreat
jr c, .unable_to_retreat
call DisplayRetreatScreen
jr c, .done
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call OpenPlayAreaScreenForSelection
jr c, .done
ld [wBenchSelectedPokemon], a
ld a, [wBenchSelectedPokemon]
ldh [hTempPlayAreaLocation_ffa1], a
ld a, OPPACTION_ATTEMPT_RETREAT
call SetOppAction_SerialSendDuelData
call AttemptRetreat
jr nc, .done
call DrawDuelMainScene
.unable_due_to_confusion
ldtx hl, UnableToRetreatText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenuAndHandleInput
.not_confused
; note that the energy cards are discarded (DiscardRetreatCostCards), then returned
; (ReturnRetreatCostCardsToArena), then discarded again for good (AttemptRetreat).
; It's done this way so that the retreating Pokemon is listed with its energies updated
; when the Play Area screen is shown to select the Pokemon to switch to. The reason why
; AttemptRetreat is responsible for discarding the energy cards is because, if the
; Pokemon is confused, it may not be able to retreat, so they cannot be discarded earlier.
call CheckAbleToRetreat
jr c, .unable_to_retreat
call DisplayRetreatScreen
jr c, .done
call DiscardRetreatCostCards
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call OpenPlayAreaScreenForSelection
ld [wBenchSelectedPokemon], a
ldh [hTempPlayAreaLocation_ffa1], a
push af
call ReturnRetreatCostCardsToArena
pop af
jp c, DuelMainInterface
ld a, OPPACTION_ATTEMPT_RETREAT
call SetOppAction_SerialSendDuelData
call AttemptRetreat
.done
jp DuelMainInterface
.unable_to_retreat
call DrawWideTextBox_WaitForInput
jp PrintDuelMenuAndHandleInput
; triggered by selecting the "Hand" item in the duel menu
DuelMenu_Hand:
ld a, DUELVARS_NUMBER_OF_CARDS_IN_HAND
call GetTurnDuelistVariable
or a
jr nz, OpenPlayerHandScreen
ldtx hl, NoCardsInHandText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenuAndHandleInput
; draw the screen for the player's hand and handle user input to for example check
; a card or attempt to use a card, playing the card if possible in that case.
OpenPlayerHandScreen:
call CreateHandCardList
call InitAndDrawCardListScreenLayout
ldtx hl, PleaseSelectHandText
call SetCardListInfoBoxText
ld a, PLAY_CHECK
ld [wCardListItemSelectionMenuType], a
.handle_input
call DisplayCardList
push af
ld a, [wSortCardListByID]
or a
call nz, SortHandCardsByID
pop af
jp c, DuelMainInterface
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Type]
ld c, a
bit TYPE_TRAINER_F, c
jr nz, .trainer_card
bit TYPE_ENERGY_F, c
jr nz, PlayEnergyCard
call PlayPokemonCard
jr c, ReloadCardListScreen ; jump if card not played
jp DuelMainInterface
.trainer_card
call PlayTrainerCard
jr c, ReloadCardListScreen ; jump if card not played
jp DuelMainInterface
; play the energy card with deck index at hTempCardIndex_ff98
; c contains the type of energy card being played
PlayEnergyCard:
ld a, c
cp TYPE_ENERGY_WATER
jr nz, .not_water_energy
call IsRainDanceActive
jr c, .rain_dance_active
.not_water_energy
ld a, [wAlreadyPlayedEnergy]
or a
jr nz, .already_played_energy
call HasAlivePokemonInPlayArea
call OpenPlayAreaScreenForSelection ; choose card to play energy card on
jp c, DuelMainInterface ; exit if no card was chosen
.play_energy_set_played
ld a, 1
ld [wAlreadyPlayedEnergy], a
.play_energy
ldh a, [hTempPlayAreaLocation_ff9d]
ldh [hTempPlayAreaLocation_ffa1], a
ld e, a
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
call PutHandCardInPlayArea
call PrintPlayAreaCardList_EnableLCD
ld a, OPPACTION_PLAY_ENERGY
call SetOppAction_SerialSendDuelData
call PrintAttachedEnergyToPokemon
jp DuelMainInterface
.rain_dance_active
call HasAlivePokemonInPlayArea
call OpenPlayAreaScreenForSelection ; choose card to play energy card on
jp c, DuelMainInterface ; exit if no card was chosen
call CheckRainDanceScenario
jr c, .play_energy
ld a, [wAlreadyPlayedEnergy]
or a
jr z, .play_energy_set_played
ldtx hl, MayOnlyAttachOneEnergyCardText
call DrawWideTextBox_WaitForInput
jp OpenPlayerHandScreen
.already_played_energy
ldtx hl, MayOnlyAttachOneEnergyCardText
call DrawWideTextBox_WaitForInput
; fallthrough
; reload the card list screen after the card trying to play couldn't be played
ReloadCardListScreen:
call CreateHandCardList
; skip doing the things that have already been done when initially opened
call DrawCardListScreenLayout
jp OpenPlayerHandScreen.handle_input
; place a basic Pokemon card on the arena or bench, or place an stage 1 or 2
; Pokemon card over a Pokemon card already in play to evolve it.
; the card to use is loaded in wLoadedCard1 and its deck index is at hTempCardIndex_ff98.
; return nc if the card was played, carry if it wasn't.
PlayPokemonCard:
ld a, [wLoadedCard1Stage]
or a ; BASIC
jr nz, .try_evolve ; jump if the card being played is a Stage 1 or 2 Pokemon
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_PLAY_AREA_POKEMON
jr nc, .no_space
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
call PutHandPokemonCardInPlayArea
ldh [hTempPlayAreaLocation_ff9d], a
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld [hl], BASIC
ld a, OPPACTION_PLAY_BASIC_PKMN
call SetOppAction_SerialSendDuelData
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, 20
call CopyCardNameAndLevel
ld [hl], $00
ld hl, $0000
call LoadTxRam2
ldtx hl, PlacedOnTheBenchText
call DrawWideTextBox_WaitForInput
call Func_161e
or a
ret
.no_space
ldtx hl, NoSpaceOnTheBenchText
call DrawWideTextBox_WaitForInput
scf
ret
.try_evolve
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ldh a, [hTempCardIndex_ff98]
ld d, a
ld e, PLAY_AREA_ARENA
push de
push bc
.next_play_area_pkmn
push de
call CheckIfCanEvolveInto
pop de
jr nc, .can_evolve
inc e
dec c
jr nz, .next_play_area_pkmn
pop bc
pop de
.find_cant_evolve_reason_loop
push de
call CheckIfCanEvolveInto
pop de
ldtx hl, CantEvolvePokemonInSameTurnItsPlacedText
jr nz, .cant_same_turn
inc e
dec c
jr nz, .find_cant_evolve_reason_loop
ldtx hl, NoPokemonCapableOfEvolvingText
.cant_same_turn
; don't bother opening the selection screen if there are no pokemon capable of evolving
call DrawWideTextBox_WaitForInput
scf
ret
.can_evolve
pop bc
pop de
call IsPrehistoricPowerActive
jr c, .prehistoric_power
call HasAlivePokemonInPlayArea
.try_evolve_loop
call OpenPlayAreaScreenForSelection
jr c, .done
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
ldh a, [hTempPlayAreaLocation_ff9d]
ldh [hTempPlayAreaLocation_ffa1], a
call EvolvePokemonCardIfPossible
jr c, .try_evolve_loop ; jump if evolution wasn't successful somehow
ld a, OPPACTION_EVOLVE_PKMN
call SetOppAction_SerialSendDuelData
call PrintPlayAreaCardList_EnableLCD
call PrintPokemonEvolvedIntoPokemon
call Func_161e
.done
or a
ret
.prehistoric_power
call DrawWideTextBox_WaitForInput
scf
ret
; triggered by selecting the "Check" item in the duel menu
DuelMenu_Check:
call Func_3b31
call OpenDuelCheckMenu
jp DuelMainInterface
; triggered by pressing SELECT in the duel menu
DuelMenuShortcut_BothActivePokemon:
call Func_3b31
call Func_4597
jp DuelMainInterface
Func_4597:
call OpenInPlayAreaScreen_FromSelectButton
ret c
call .Func_45a9
ret c
call SwapTurn
call .Func_45a9
call SwapTurn
ret
.Func_45a9
call HasAlivePokemonInPlayArea
ld a, $02
ld [wcbd4], a
call OpenPlayAreaScreenForViewing
ldh a, [hKeysPressed]
and B_BUTTON
ret z
scf
ret
; check if the turn holder's arena Pokemon is unable to retreat due to
; some status condition or due the bench containing no alive Pokemon.
; return carry if unable, nc if able.
CheckAbleToRetreat:
call CheckCantRetreatDueToAcid
ret c
call CheckIfActiveCardParalyzedOrAsleep
ret c
call HasAlivePokemonInBench
jr c, .unable_to_retreat
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
ld a, [wLoadedCard1Type]
cp TYPE_TRAINER
jr z, .unable_to_retreat
call CheckIfEnoughEnergiesToRetreat
jr c, .not_enough_energies
or a
ret
.not_enough_energies
ld a, [wEnergyCardsRequiredToRetreat]
ld l, a
ld h, $00
call LoadTxRam3
ldtx hl, EnergyCardsRequiredToRetreatText
jr .done
.unable_to_retreat
ldtx hl, UnableToRetreatText
.done
scf
ret
; check if the turn holder's arena Pokemon has enough energies attached to it
; in order to retreat. Return carry if it doesn't.
; load amount of energies required to wEnergyCardsRequiredToRetreat.
CheckIfEnoughEnergiesToRetreat:
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
xor a
ldh [hTempPlayAreaLocation_ff9d], a
call GetPlayAreaCardRetreatCost
ld [wEnergyCardsRequiredToRetreat], a
ld c, a
ld a, [wTotalAttachedEnergies]
cp c
ret c
ld [wNumRetreatEnergiesSelected], a
ld a, c
ld [wEnergyCardsRequiredToRetreat], a
or a
ret
; display the screen that prompts the player to select energy cards to discard
; in order to retreat a Pokemon card. also handle input in order to display
; the amount of energy cards already selected, and return whenever enough
; energy cards have been selected or if the player declines to retreat.
DisplayRetreatScreen:
ld a, $ff
ldh [hTempRetreatCostCards], a
ld a, [wEnergyCardsRequiredToRetreat]
or a
ret z ; return if no energy cards are required at all
xor a
ld [wNumRetreatEnergiesSelected], a
call CreateArenaOrBenchEnergyCardList
call SortCardsInDuelTempListByID
ld a, LOW(hTempRetreatCostCards)
ld [wTempRetreatCostCardsPos], a
xor a
call DisplayEnergyDiscardScreen
ld a, [wEnergyCardsRequiredToRetreat]
ld [wEnergyDiscardMenuDenominator], a
.select_energies_loop
ld a, [wNumRetreatEnergiesSelected]
ld [wEnergyDiscardMenuNumerator], a
call HandleEnergyDiscardMenuInput
ret c
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer2_FromDeckIndex
; append selected energy card to hTempRetreatCostCards
ld hl, wTempRetreatCostCardsPos
ld c, [hl]
inc [hl]
ldh a, [hTempCardIndex_ff98]
ld [$ff00+c], a
; accumulate selected energy card
ld c, 1
ld a, [wLoadedCard2Type]
cp TYPE_ENERGY_DOUBLE_COLORLESS
jr nz, .not_double
inc c
.not_double
ld hl, wNumRetreatEnergiesSelected
ld a, [hl]
add c
ld [hl], a
ld hl, wEnergyCardsRequiredToRetreat
cp [hl]
jr nc, .enough
; not enough energies selected yet
ldh a, [hTempCardIndex_ff98]
call RemoveCardFromDuelTempList
call DisplayEnergyDiscardMenu
jr .select_energies_loop
.enough
; terminate hTempRetreatCostCards array with $ff
ld a, [wTempRetreatCostCardsPos]
ld c, a
ld a, $ff
ld [$ff00+c], a
or a
ret
; display the screen that prompts the player to select energy cards to discard
; in order to retreat a Pokemon card or use an attack like Ember. includes the
; card's information and a menu to select the attached energy cards to discard.
; input: a = PLAY_AREA_* of the Pokemon trying to discard energies from.
DisplayEnergyDiscardScreen:
ld [wcbe0], a
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelFaceDownCardTiles
ld a, [wcbe0]
ld hl, wCurPlayAreaSlot
ld [hli], a
ld [hl], 0 ; wCurPlayAreaY
call PrintPlayAreaCardInformation
xor a
ld [wEnergyDiscardMenuNumerator], a
inc a
ld [wEnergyDiscardMenuDenominator], a
; fallthrough
; display the menu that belongs to the energy discard screen that lets the player
; select energy cards attached to a Pokemon card in order to retreat it or use
; an attack like Ember, Flamethrower...
DisplayEnergyDiscardMenu:
lb de, 0, 3
lb bc, 20, 10
call DrawRegularTextBox
ldtx hl, ChooseEnergyCardToDiscardText
call DrawWideTextBox_PrintTextNoDelay
call EnableLCD
call CountCardsInDuelTempList
ld hl, EnergyDiscardCardListParameters
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ld a, 4
ld [wCardListIndicatorYPosition], a
ret
; if [wEnergyDiscardMenuDenominator] non-0:
; prints "[wEnergyDiscardMenuNumerator]/[wEnergyDiscardMenuDenominator]" at 16,16
; where [wEnergyDiscardMenuNumerator] is the number of energy cards already selected to discard
; and [wEnergyDiscardMenuDenominator] is the total number of energies that are required to discard.
; if [wEnergyDiscardMenuDenominator] == 0:
; prints only "[wEnergyDiscardMenuNumerator]"
HandleEnergyDiscardMenuInput:
lb bc, 16, 16
ld a, [wEnergyDiscardMenuDenominator]
or a
jr z, .print_single_number
ld a, [wEnergyDiscardMenuNumerator]
add SYM_0
call WriteByteToBGMap0
inc b
ld a, SYM_SLASH
call WriteByteToBGMap0
inc b
ld a, [wEnergyDiscardMenuDenominator]
add SYM_0
call WriteByteToBGMap0
jr .wait_input
.print_single_number
ld a, [wEnergyDiscardMenuNumerator]
inc b
call WriteTwoDigitNumberInTxSymbolFormat
.wait_input
call DoFrame
call HandleCardListInput
jr nc, .wait_input
cp $ff ; B pressed?
jr z, .return_carry
call GetCardInDuelTempList_OnlyDeckIndex
or a
ret
.return_carry
scf
ret
EnergyDiscardCardListParameters:
db 1, 5 ; cursor x, cursor y
db 4 ; item x
db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 4 ; number of items selectable without scrolling
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
; triggered by selecting the "Attack" item in the duel menu
DuelMenu_Attack:
call HandleCantAttackSubstatus
jr c, .alert_cant_attack_and_cancel_menu
call CheckIfActiveCardParalyzedOrAsleep
jr nc, .can_attack
.alert_cant_attack_and_cancel_menu
call DrawWideTextBox_WaitForInput
jp PrintDuelMenuAndHandleInput
.can_attack
xor a
ld [wSelectedDuelSubMenuItem], a
.try_open_attack_menu
call PrintAndLoadAttacksToDuelTempList
or a
jr nz, .open_attack_menu
ldtx hl, NoSelectableAttackText
call DrawWideTextBox_WaitForInput
jp PrintDuelMenuAndHandleInput
.open_attack_menu
push af
ld a, [wSelectedDuelSubMenuItem]
ld hl, AttackMenuParameters
call InitializeMenuParameters
pop af
ld [wNumMenuItems], a
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_ARENA_CARD
ld a, [hl]
call LoadCardDataToBuffer1_FromDeckIndex
.wait_for_input
call DoFrame
ldh a, [hKeysPressed]
and START
jr nz, .display_selected_attack_info
call HandleMenuInput
jr nc, .wait_for_input
cp -1 ; was B pressed?
jp z, PrintDuelMenuAndHandleInput
ld [wSelectedDuelSubMenuItem], a
call CheckIfEnoughEnergiesToAttack
jr nc, .enough_energy
ldtx hl, NotEnoughEnergyCardsText
call DrawWideTextBox_WaitForInput
jr .try_open_attack_menu
.enough_energy
ldh a, [hCurMenuItem]
add a
ld e, a
ld d, $00
ld hl, wDuelTempList
add hl, de
ld d, [hl] ; card's deck index (0 to 59)
inc hl
ld e, [hl] ; attack index (0 or 1)
call CopyAttackDataAndDamage_FromDeckIndex
call HandleAmnesiaSubstatus
jr c, .cannot_use_due_to_amnesia
ld a, PRACTICEDUEL_VERIFY_PLAYER_TURN_ACTIONS
call DoPracticeDuelAction
; if player did something wrong in the practice duel, jump in order to restart turn
jp c, RestartPracticeDuelTurn
call UseAttackOrPokemonPower
jp c, DuelMainInterface
ret
.cannot_use_due_to_amnesia
call DrawWideTextBox_WaitForInput
jr .try_open_attack_menu
.display_selected_attack_info
call OpenAttackPage
call DrawDuelMainScene
jp .try_open_attack_menu
; draw the attack page of the card at wLoadedCard1 and of the attack selected in the Attack
; menu by hCurMenuItem, and listen for input in order to switch the page or to exit.
OpenAttackPage:
ld a, CARDPAGE_POKEMON_OVERVIEW
ld [wCardPageNumber], a
xor a
ld [wCurPlayAreaSlot], a
call EmptyScreen
call Func_3b31
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetOBP1OrSGB3ToCardPalette
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
lb de, $38, $30 ; X Position and Y Position of top-left corner
call PlaceCardImageOAM
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
ldh a, [hCurMenuItem]
ld [wSelectedDuelSubMenuItem], a
add a
ld e, a
ld d, $00
ld hl, wDuelTempList + 1
add hl, de
ld a, [hl]
or a
jr nz, .attack_2
xor a ; ATTACKPAGE_ATTACK1_1
jr .attack_1
.attack_2
ld a, ATTACKPAGE_ATTACK2_1
.attack_1
ld [wAttackPageNumber], a
.open_page
call DisplayAttackPage
call EnableLCD
.loop
call DoFrame
; switch page (see SwitchAttackPage) if Right or Left pressed
ldh a, [hDPadHeld]
and D_RIGHT | D_LEFT
jr nz, .open_page
; return to Attack menu if A or B pressed
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, .loop
ret
AttackMenuParameters:
db 1, 13 ; cursor x, cursor y
db 2 ; y displacement between items
db 2 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
; display the card page with id at wAttackPageNumber of wLoadedCard1
DisplayAttackPage:
ld a, [wAttackPageNumber]
ld hl, AttackPageDisplayPointerTable
jp JumpToFunctionInTable
AttackPageDisplayPointerTable:
dw DisplayAttackPage_Attack1Page1 ; ATTACKPAGE_ATTACK1_1
dw DisplayAttackPage_Attack1Page2 ; ATTACKPAGE_ATTACK1_2
dw DisplayAttackPage_Attack2Page1 ; ATTACKPAGE_ATTACK2_1
dw DisplayAttackPage_Attack2Page2 ; ATTACKPAGE_ATTACK2_2
; display ATTACKPAGE_ATTACK1_1
DisplayAttackPage_Attack1Page1:
call DisplayCardPage_PokemonAttack1Page1
jr SwitchAttackPage
; display ATTACKPAGE_ATTACK1_2 if it exists. otherwise return in order
; to switch back to ATTACKPAGE_ATTACK1_1 and display it instead.
DisplayAttackPage_Attack1Page2:
ld hl, wLoadedCard1Atk1Description + 2
ld a, [hli]
or [hl]
ret z
call DisplayCardPage_PokemonAttack1Page2
jr SwitchAttackPage
; display ATTACKPAGE_ATTACK2_1
DisplayAttackPage_Attack2Page1:
call DisplayCardPage_PokemonAttack2Page1
jr SwitchAttackPage
; display ATTACKPAGE_ATTACK2_2 if it exists. otherwise return in order
; to switch back to ATTACKPAGE_ATTACK2_1 and display it instead.
DisplayAttackPage_Attack2Page2:
ld hl, wLoadedCard1Atk2Description + 2
ld a, [hli]
or [hl]
ret z
call DisplayCardPage_PokemonAttack2Page2
; fallthrough
; switch to ATTACKPAGE_ATTACK*_2 if in ATTACKPAGE_ATTACK*_1 and vice versa.
; sets the next attack page to switch to if Right or Left are pressed.
SwitchAttackPage:
ld hl, wAttackPageNumber
ld a, $01
xor [hl]
ld [hl], a
ret
; given the card at hTempCardIndex_ff98, for each non-empty, non-Pokemon Power attack slot,
; prints its information at lines 13 (first attack, if any), and 15 (second attack, if any)
; also, copies zero, one, or both of the following to wDuelTempList, $ff terminated:
; if pokemon's first attack slot isn't empty or a Pokemon Power: <card_index>, 0
; if pokemon's second attack slot isn't empty or a Pokemon Power: <card_index>, 1
; return the amount of non-empty, non-Pokemon Power attacks in a.
PrintAndLoadAttacksToDuelTempList:
call DrawWideTextBox
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ldh [hTempCardIndex_ff98], a
call LoadCardDataToBuffer1_FromDeckIndex
ld c, 0
ld b, 13
ld hl, wDuelTempList
xor a
ld [wCardPageNumber], a
ld de, wLoadedCard1Atk1Name
call CheckAttackSlotEmptyOrPokemonPower
jr c, .check_second_atk_slot
ldh a, [hTempCardIndex_ff98]
ld [hli], a
xor a
ld [hli], a
inc c
push hl
push bc
ld e, b
ld hl, wLoadedCard1Atk1Name
call PrintAttackOrPkmnPowerInformation
pop bc
pop hl
inc b
inc b ; 15
.check_second_atk_slot
ld de, wLoadedCard1Atk2Name
call CheckAttackSlotEmptyOrPokemonPower
jr c, .done
ldh a, [hTempCardIndex_ff98]
ld [hli], a
ld a, $01
ld [hli], a
inc c
push hl
push bc
ld e, b
ld hl, wLoadedCard1Atk2Name
call PrintAttackOrPkmnPowerInformation
pop bc
pop hl
.done
ld a, c
ret
; given de = wLoadedCard*Atk*Name, return carry if the attack is a
; Pkmn Power or if the attack slot is empty.
CheckAttackSlotEmptyOrPokemonPower:
push hl
push de
push bc
ld a, [de]
ld c, a
inc de
ld a, [de]
or c
jr z, .return_no_atk_found
ld hl, CARD_DATA_ATTACK1_CATEGORY - (CARD_DATA_ATTACK1_NAME + 1)
add hl, de
ld a, [hl]
and $ff ^ RESIDUAL
cp POKEMON_POWER
jr z, .return_no_atk_found
or a
.return
pop bc
pop de
pop hl
ret
.return_no_atk_found
scf
jr .return
; check if the arena pokemon card has enough energy attached to it
; in order to use the selected attack.
; returns: carry if not enough energy, nc if enough energy.
CheckIfEnoughEnergiesToAttack:
push hl
push bc
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
call HandleEnergyBurn
ldh a, [hCurMenuItem]
add a
ld e, a
ld d, $0
ld hl, wDuelTempList
add hl, de
ld d, [hl] ; card's deck index (0 to 59)
inc hl
ld e, [hl] ; attack index (0 or 1)
call _CheckIfEnoughEnergiesToAttack
pop bc
pop hl
ret
; check if a pokemon card has enough energy attached to it in order to use an attack
; input:
; d = deck index of card (0 to 59)
; e = attack index (0 or 1)
; wAttachedEnergies and wTotalAttachedEnergies
; returns: carry if not enough energy, nc if enough energy.
_CheckIfEnoughEnergiesToAttack:
push de
ld a, d
call LoadCardDataToBuffer1_FromDeckIndex
pop bc
push bc
ld de, wLoadedCard1Atk1EnergyCost
ld a, c
or a
jr z, .got_atk
ld de, wLoadedCard1Atk2EnergyCost
.got_atk
ld hl, CARD_DATA_ATTACK1_NAME - CARD_DATA_ATTACK1_ENERGY_COST
add hl, de
ld a, [hli]
or [hl]
jr z, .not_usable_or_not_enough_energies
ld hl, CARD_DATA_ATTACK1_CATEGORY - CARD_DATA_ATTACK1_ENERGY_COST
add hl, de
ld a, [hl]
cp POKEMON_POWER
jr z, .not_usable_or_not_enough_energies
xor a
ld [wAttachedEnergiesAccum], a
ld hl, wAttachedEnergies
ld c, (NUM_COLORED_TYPES) / 2
.next_energy_type_pair
ld a, [de]
swap a
call CheckIfEnoughEnergiesOfType
jr c, .not_usable_or_not_enough_energies
ld a, [de]
call CheckIfEnoughEnergiesOfType
jr c, .not_usable_or_not_enough_energies
inc de
dec c
jr nz, .next_energy_type_pair
ld a, [de] ; colorless energy
swap a
and $f
ld b, a
ld a, [wAttachedEnergiesAccum]
ld c, a
ld a, [wTotalAttachedEnergies]
sub c
cp b
jr c, .not_usable_or_not_enough_energies
or a
.done
pop de
ret
.not_usable_or_not_enough_energies
scf
jr .done
; given the amount of energies of a specific type required for an attack in the
; lower nybble of register a, test if the pokemon card has enough energies of that type
; to use the attack. Return carry if not enough energy, nc if enough energy.
CheckIfEnoughEnergiesOfType:
and $f
push af
push hl
ld hl, wAttachedEnergiesAccum
add [hl]
ld [hl], a ; accumulate the amount of energies required
pop hl
pop af
jr z, .enough_energies ; jump if no energies of this type are required
cp [hl]
; jump if the energies required of this type are not more than the amount attached
jr z, .enough_energies
jr c, .enough_energies
inc hl
scf
ret
.enough_energies
inc hl
or a
ret
; return carry and the corresponding text in hl if the turn holder's
; arena Pokemon card is paralyzed or asleep.
CheckIfActiveCardParalyzedOrAsleep:
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp PARALYZED
jr z, .paralyzed
cp ASLEEP
jr z, .asleep
or a
ret
.paralyzed
ldtx hl, UnableDueToParalysisText
jr .return_with_status_condition
.asleep
ldtx hl, UnableDueToSleepText
.return_with_status_condition
scf
ret
; display the animation of the turn duelist drawing one card at the beginning of the turn
; if there isn't any card left in the deck, let the player know with a text message
DisplayDrawOneCardScreen:
ld a, 1
; fallthrough
; display the animation of the turn duelist drawing number of cards that is in a.
; if there isn't any card left in the deck, let the player know with a text message.
; input:
; - a = number of cards to draw
DisplayDrawNCardsScreen:
push hl
push de
push bc
ld [wNumCardsTryingToDraw], a
xor a
ld [wNumCardsBeingDrawn], a
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
ld hl, wNumCardsTryingToDraw
cp [hl]
jr nc, .has_cards_left
; trying to draw more cards than there are left in the deck
ld [hl], a ; 0
.has_cards_left
ld a, [wDuelDisplayedScreen]
cp DRAW_CARDS
jr z, .portraits_drawn
cp SHUFFLE_DECK
jr z, .portraits_drawn
call EmptyScreen
call DrawDuelistPortraitsAndNames
.portraits_drawn
ld a, DRAW_CARDS
ld [wDuelDisplayedScreen], a
call PrintDeckAndHandIconsAndNumberOfCards
ld a, [wNumCardsTryingToDraw]
or a
jr nz, .can_draw
; if wNumCardsTryingToDraw set to 0 before, it's because not enough cards in deck
ldtx hl, CannotDrawCardBecauseNoCardsInDeckText
call DrawWideTextBox_WaitForInput
jr .done
.can_draw
ld l, a
ld h, 0
call LoadTxRam3
ldtx hl, DrawCardsFromTheDeckText
call DrawWideTextBox_PrintText
call EnableLCD
.anim_drawing_cards_loop
call PlayTurnDuelistDrawAnimation
ld hl, wNumCardsBeingDrawn
inc [hl]
call PrintNumberOfHandAndDeckCards
ld a, [wNumCardsBeingDrawn]
ld hl, wNumCardsTryingToDraw
cp [hl]
jr c, .anim_drawing_cards_loop
ld c, 30
.wait_loop
call DoFrame
call CheckSkipDelayAllowed
jr c, .done
dec c
jr nz, .wait_loop
.done
pop bc
pop de
pop hl
ret
; animates the screen for Turn Duelist drawing a card
PlayTurnDuelistDrawAnimation:
call Func_3b21
ld e, DUEL_ANIM_PLAYER_DRAW
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .got_duelist
ld e, DUEL_ANIM_OPP_DRAW
.got_duelist
ld a, e
call PlayDuelAnimation
.loop_anim
call DoFrame
call CheckSkipDelayAllowed
jr c, .done_anim
call CheckAnyAnimationPlaying
jr c, .loop_anim
.done_anim
call Func_3b31
ret
; prints, for each duelist, the number of cards in the hand along with the
; hand icon, and the number of cards in the deck, along with the deck icon,
; according to each element's placement in the draw card(s) screen.
PrintDeckAndHandIconsAndNumberOfCards:
call LoadDuelDrawCardsScreenTiles
ld hl, DeckAndHandIconsTileData
call WriteDataBlocksToBGMap0
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
call BankswitchVRAM1
ld hl, DeckAndHandIconsCGBPalData
call WriteDataBlocksToBGMap0
call BankswitchVRAM0
.not_cgb
call PrintPlayerNumberOfHandAndDeckCards
call PrintOpponentNumberOfHandAndDeckCards
ret
; prints, for each duelist, the number of cards in the hand, and the number
; of cards in the deck, according to their placement in the draw card(s) screen.
; input: wNumCardsBeingDrawn = number of cards being drawn (in order to add
; them to the hand cards and subtract them from the deck cards).
PrintNumberOfHandAndDeckCards:
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, PrintOpponentNumberOfHandAndDeckCards
; fallthrough
PrintPlayerNumberOfHandAndDeckCards:
ld a, [wPlayerNumberOfCardsInHand]
ld hl, wNumCardsBeingDrawn
add [hl]
ld d, a
ld a, DECK_SIZE
ld hl, wPlayerNumberOfCardsNotInDeck
sub [hl]
ld hl, wNumCardsBeingDrawn
sub [hl]
ld e, a
ld a, d
lb bc, 16, 10
call WriteTwoDigitNumberInTxSymbolFormat
ld a, e
lb bc, 10, 10
jp WriteTwoDigitNumberInTxSymbolFormat
PrintOpponentNumberOfHandAndDeckCards:
ld a, [wOpponentNumberOfCardsInHand]
ld hl, wNumCardsBeingDrawn
add [hl]
ld d, a
ld a, DECK_SIZE
ld hl, wOpponentNumberOfCardsNotInDeck
sub [hl]
ld hl, wNumCardsBeingDrawn
sub [hl]
ld e, a
ld a, d
lb bc, 5, 3
call WriteTwoDigitNumberInTxSymbolFormat
ld a, e
lb bc, 11, 3
jp WriteTwoDigitNumberInTxSymbolFormat
DeckAndHandIconsTileData:
; x, y, tiles[], 0
db 4, 3, SYM_CROSS, 0 ; x for opponent's hand
db 10, 3, SYM_CROSS, 0 ; x for opponent's deck
db 8, 2, $f4, $f5, 0 ; opponent's deck icon
db 8, 3, $f6, $f7, 0 ; opponent's deck icon
db 2, 2, $f8, $f9, 0 ; opponent's hand icon
db 2, 3, $fa, $fb, 0 ; opponent's hand icon
db 9, 10, SYM_CROSS, 0 ; x for player's deck
db 15, 10, SYM_CROSS, 0 ; x for player's hand
db 7, 9, $f4, $f5, 0 ; player's deck icon
db 7, 10, $f6, $f7, 0 ; player's deck icon
db 13, 9, $f8, $f9, 0 ; player's hand icon
db 13, 10, $fa, $fb, 0 ; player's hand icon
db $ff
DeckAndHandIconsCGBPalData:
; x, y, pals[], 0
db 8, 2, $02, $02, 0
db 8, 3, $02, $02, 0
db 2, 2, $02, $02, 0
db 2, 3, $02, $02, 0
db 7, 9, $02, $02, 0
db 7, 10, $02, $02, 0
db 13, 9, $02, $02, 0
db 13, 10, $02, $02, 0
db $ff
; draw the portraits of the two duelists and print their names.
; also draw an horizontal line separating the two sides.
DrawDuelistPortraitsAndNames:
call LoadSymbolsFont
; player's name
ld de, wDefaultText
push de
call CopyPlayerName
lb de, 0, 11
call InitTextPrinting
pop hl
call ProcessText
; player's portrait
lb bc, 0, 5
call DrawPlayerPortrait
; opponent's name (aligned to the right)
ld de, wDefaultText
push de
call CopyOpponentName
pop hl
call GetTextLengthInTiles
push hl
add SCREEN_WIDTH
ld d, a
ld e, 0
call InitTextPrinting
pop hl
call ProcessText
; opponent's portrait
ld a, [wOpponentPortrait]
lb bc, 13, 1
call DrawOpponentPortrait
; middle line
call DrawDuelHorizontalSeparator
ret
; print the number of prizes left, of active Pokemon, and of cards left in the deck
; of both duelists. this is called when the duel ends.
PrintDuelResultStats:
lb de, 8, 8
call PrintDuelistResultStats
call SwapTurn
lb de, 1, 1
call PrintDuelistResultStats
call SwapTurn
ret
; print, at d,e, the number of prizes left, of active Pokemon, and of cards left in
; the deck of the turn duelist. b,c are used throughout as input coords for
; WriteTwoDigitNumberInTxSymbolFormat, and d,e for InitTextPrinting_ProcessTextFromID.
PrintDuelistResultStats:
call SetNoLineSeparation
ldtx hl, PrizesLeftActivePokemonCardsInDeckText
call InitTextPrinting_ProcessTextFromID
call SetOneLineSeparation
ld c, e
ld a, d
add 7
ld b, a
inc a
inc a
ld d, a
call CountPrizes
call .print_x_cards
inc e
inc c
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ldtx hl, YesText
or a
jr nz, .pkmn_in_play_area
ldtx hl, NoneText
.pkmn_in_play_area
dec d
call InitTextPrinting_ProcessTextFromID
inc e
inc d
inc c
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
.print_x_cards
call WriteTwoDigitNumberInTxSymbolFormat
ldtx hl, CardsText
call InitTextPrinting_ProcessTextFromID
ret
; display the animation of the player drawing the card at hTempCardIndex_ff98
DisplayPlayerDrawCardScreen:
ldtx hl, YouDrewText
ldh a, [hTempCardIndex_ff98]
; fallthrough
; display card detail when a card is drawn or played
; hl is text to display
; a is the card's deck index
DisplayCardDetailScreen:
call LoadCardDataToBuffer1_FromDeckIndex
call _DisplayCardDetailScreen
ret
Func_4b38:
ld a, [wDuelTempList]
cp $ff
ret z
call InitAndDrawCardListScreenLayout
call CountCardsInDuelTempList ; list length
ld hl, CardListParameters ; other list params
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ldtx hl, TheCardYouReceivedText
lb de, 1, 1
call InitTextPrinting
call PrintTextNoDelay
ldtx hl, YouReceivedTheseCardsText
call DrawWideTextBox_WaitForInput
ret
; handles the initial duel actions:
; - drawing starting hand and placing the Basic Pokemon cards
; - placing the appropriate number of prize cards
; - tossing coin to determine first player to go
HandleDuelSetup:
; init variables and shuffle cards
call InitializeDuelVariables
call SwapTurn
call InitializeDuelVariables
call SwapTurn
call PlayShuffleAndDrawCardsAnimation_BothDuelists
call ShuffleDeckAndDrawSevenCards
ldh [hTemp_ffa0], a
call SwapTurn
call ShuffleDeckAndDrawSevenCards
call SwapTurn
ld c, a
; check if any Basic Pokémon cards were drawn
ldh a, [hTemp_ffa0]
ld b, a
and c
jr nz, .hand_cards_ok
ld a, b
or c
jr z, .neither_drew_basic_pkmn
ld a, b
or a
jr nz, .opp_drew_no_basic_pkmn
;.player_drew_no_basic_pkmn
.ensure_player_basic_pkmn_loop
call DisplayNoBasicPokemonInHandScreenAndText
call InitializeDuelVariables
call PlayShuffleAndDrawCardsAnimation_TurnDuelist
call ShuffleDeckAndDrawSevenCards
jr c, .ensure_player_basic_pkmn_loop
jr .hand_cards_ok
.opp_drew_no_basic_pkmn
call SwapTurn
.ensure_opp_basic_pkmn_loop
call DisplayNoBasicPokemonInHandScreenAndText
call InitializeDuelVariables
call PlayShuffleAndDrawCardsAnimation_TurnDuelist
call ShuffleDeckAndDrawSevenCards
jr c, .ensure_opp_basic_pkmn_loop
call SwapTurn
jr .hand_cards_ok
.neither_drew_basic_pkmn
ldtx hl, NeitherPlayerHasBasicPkmnText
call DrawWideTextBox_WaitForInput
call DisplayNoBasicPokemonInHandScreen
call InitializeDuelVariables
call SwapTurn
call DisplayNoBasicPokemonInHandScreen
call InitializeDuelVariables
call SwapTurn
call PrintReturnCardsToDeckDrawAgain
jp HandleDuelSetup
.hand_cards_ok
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call ChooseInitialArenaAndBenchPokemon
call SwapTurn
call ChooseInitialArenaAndBenchPokemon
call SwapTurn
jp c, .error
call DrawPlayAreaToPlacePrizeCards
ldtx hl, PlacingThePrizesText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
ld a, [wDuelInitialPrizes]
ld l, a
ld h, 0
call LoadTxRam3
ldtx hl, PleasePlacePrizesText
call DrawWideTextBox_PrintText
call EnableLCD
call .PlacePrizes
call WaitForWideTextBoxInput
pop af
ldh [hWhoseTurn], a
call InitTurnDuelistPrizes
call SwapTurn
call InitTurnDuelistPrizes
call SwapTurn
call EmptyScreen
ld a, BOXMSG_COIN_TOSS
call DrawDuelBoxMessage
ldtx hl, CoinTossToDecideWhoPlaysFirstText
call DrawWideTextBox_WaitForInput
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr nz, .opponent_turn
; player flips coin
ld de, wDefaultText
call CopyPlayerName
ld hl, $0000
call LoadTxRam2
ldtx hl, YouPlayFirstText
ldtx de, IfHeadsDuelistPlaysFirstText
call TossCoin
jr c, .play_first
call SwapTurn
ldtx hl, YouPlaySecondText
.play_first
call DrawWideTextBox_WaitForInput
call ExchangeRNG
or a
ret
.opponent_turn
; opp flips coin
ld de, wDefaultText
call CopyOpponentName
ld hl, $0000
call LoadTxRam2
ldtx hl, YouPlaySecondText
ldtx de, IfHeadsDuelistPlaysFirstText
call TossCoin
jr c, .play_second
call SwapTurn
ldtx hl, YouPlayFirstText
.play_second
call DrawWideTextBox_WaitForInput
call ExchangeRNG
or a
ret
.error
pop af
ldh [hWhoseTurn], a
scf
ret
; places the prize cards on both sides
; of the Play Area (player & opp)
.PlacePrizes
ld hl, .PrizeCardCoordinates
ld e, DECK_SIZE - 7 - 1 ; deck size - cards drawn - 1
ld a, [wDuelInitialPrizes]
ld d, a
.place_prize
push de
ld b, 20 ; frames to delay
.loop_delay
call DoFrame
call CheckSkipDelayAllowed
jr c, .skip_delay
dec b
jr nz, .loop_delay
.skip_delay
call .DrawPrizeTile
call .DrawPrizeTile
push hl
ld a, SFX_08
call PlaySFX
; print new deck card number
lb bc, 3, 5
ld a, e
call WriteTwoDigitNumberInTxSymbolFormat
lb bc, 18, 7
ld a, e
call WriteTwoDigitNumberInTxSymbolFormat
pop hl
pop de
dec e ; decrease number of cards in deck
dec d ; decrease number of prize cards left
jr nz, .place_prize
ret
.DrawPrizeTile
ld b, [hl]
inc hl
ld c, [hl]
inc hl
ld a, $ac ; prize card tile
jp WriteByteToBGMap0
.PrizeCardCoordinates
; player x, player y, opp x, opp y
db 5, 6, 14, 5 ; Prize 1
db 6, 6, 13, 5 ; Prize 2
db 5, 7, 14, 4 ; Prize 3
db 6, 7, 13, 4 ; Prize 4
db 5, 8, 14, 3 ; Prize 5
db 6, 8, 13, 3 ; Prize 6
; have the turn duelist place, at the beginning of the duel, the active Pokemon
; and 0 more bench Pokemon, all of which must be basic Pokemon cards.
; also transmits the turn holder's duelvars to the other duelist in a link duel.
; called twice, once for each duelist.
ChooseInitialArenaAndBenchPokemon:
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .choose_arena
cp DUELIST_TYPE_LINK_OPP
jr z, .exchange_duelvars
; AI opponent's turn
push af
push hl
call AIDoAction_StartDuel
pop hl
pop af
ld [hl], a
or a
ret
; link opponent's turn
.exchange_duelvars
ldtx hl, TransmittingDataText
call DrawWideTextBox_PrintText
call ExchangeRNG
ld hl, wPlayerDuelVariables
ld de, wOpponentDuelVariables
ld c, (wOpponentDuelVariables - wPlayerDuelVariables) / 2
call SerialExchangeBytes
jr c, .error
ld c, (wOpponentDuelVariables - wPlayerDuelVariables) / 2
call SerialExchangeBytes
jr c, .error
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [hl], DUELIST_TYPE_LINK_OPP
or a
ret
.error
jp DuelTransmissionError
; player's turn (either AI or link duel)
; prompt (force) the player to choose a basic Pokemon card to place in the arena
.choose_arena
call EmptyScreen
ld a, BOXMSG_ARENA_POKEMON
call DrawDuelBoxMessage
ldtx hl, ChooseBasicPkmnToPlaceInArenaText
call DrawWideTextBox_WaitForInput
ld a, PRACTICEDUEL_DRAW_SEVEN_CARDS
call DoPracticeDuelAction
.choose_arena_loop
xor a
ldtx hl, PleaseChooseAnActivePokemonText
call DisplayPlaceInitialPokemonCardsScreen
jr c, .choose_arena_loop
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ld a, PRACTICEDUEL_PLAY_GOLDEEN
call DoPracticeDuelAction
jr c, .choose_arena_loop
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
ldh a, [hTempCardIndex_ff98]
ldtx hl, PlacedInTheArenaText
call DisplayCardDetailScreen
jr .choose_bench
; after choosing the active Pokemon, let the player place 0 or more basic Pokemon
; cards in the bench. loop until the player decides to stop placing Pokemon cards.
.choose_bench
call EmptyScreen
ld a, BOXMSG_BENCH_POKEMON
call DrawDuelBoxMessage
ldtx hl, ChooseUpTo5BasicPkmnToPlaceOnBenchText
call PrintScrollableText_NoTextBoxLabel
ld a, PRACTICEDUEL_PUT_STARYU_IN_BENCH
call DoPracticeDuelAction
.bench_loop
ld a, TRUE
ldtx hl, ChooseYourBenchPokemonText
call DisplayPlaceInitialPokemonCardsScreen
jr c, .bench_done
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp MAX_PLAY_AREA_POKEMON
jr nc, .no_space
ldh a, [hTempCardIndex_ff98]
call PutHandPokemonCardInPlayArea
ldh a, [hTempCardIndex_ff98]
ldtx hl, PlacedOnTheBenchText
call DisplayCardDetailScreen
ld a, PRACTICEDUEL_DONE_PUTTING_ON_BENCH
call DoPracticeDuelAction
jr .bench_loop
.no_space
ldtx hl, NoSpaceOnTheBenchText
call DrawWideTextBox_WaitForInput
jr .bench_loop
.bench_done
ld a, PRACTICEDUEL_VERIFY_INITIAL_PLAY
call DoPracticeDuelAction
jr c, .bench_loop
or a
ret
; the turn duelist shuffles the deck unless it's a practice duel, then draws 7 cards
; returns $00 in a and carry if no basic Pokemon cards are drawn, and $01 in a otherwise
ShuffleDeckAndDrawSevenCards:
call InitializeDuelVariables
ld a, [wDuelType]
cp DUELTYPE_PRACTICE
jr z, .deck_ready
call ShuffleDeck
call ShuffleDeck
.deck_ready
ld b, 7
.draw_loop
call DrawCardFromDeck
call AddCardToHand
dec b
jr nz, .draw_loop
ld a, DUELVARS_HAND
call GetTurnDuelistVariable
ld b, $00
ld c, 7
.cards_loop
ld a, [hli]
push hl
push bc
call LoadCardDataToBuffer1_FromDeckIndex
call IsLoadedCard1BasicPokemon.skip_mysterious_fossil_clefairy_doll
pop bc
pop hl
or b
ld b, a
dec c
jr nz, .cards_loop
ld a, b
or a
ret nz
xor a
scf
ret
; return nc if the card at wLoadedCard1 is a basic Pokemon card
; MYSTERIOUS_FOSSIL and CLEFAIRY_DOLL do count as basic Pokemon cards
IsLoadedCard1BasicPokemon:
ld a, [wLoadedCard1ID]
cp MYSTERIOUS_FOSSIL
jr z, .basic
cp CLEFAIRY_DOLL
jr z, .basic
; fallthrough
; return nc if the card at wLoadedCard1 is a basic Pokemon card
; MYSTERIOUS_FOSSIL and CLEFAIRY_DOLL do NOT count unless already checked
.skip_mysterious_fossil_clefairy_doll
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .energy_trainer_nonbasic
ld a, [wLoadedCard1Stage]
or a
jr nz, .energy_trainer_nonbasic
; basic
ld a, $01
ret ; z
.energy_trainer_nonbasic
xor a
scf
ret
.basic ; MYSTERIOUS_FOSSIL or CLEFAIRY_DOLL
ld a, $01
or a
ret ; nz
DisplayNoBasicPokemonInHandScreenAndText:
ldtx hl, ThereAreNoBasicPokemonInHand
call DrawWideTextBox_WaitForInput
call DisplayNoBasicPokemonInHandScreen
; fallthrough
; prints ReturnCardsToDeckAndDrawAgainText in a textbox and calls ExchangeRNG
PrintReturnCardsToDeckDrawAgain:
ldtx hl, ReturnCardsToDeckAndDrawAgainText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
ret
; display a bare list of seven hand cards of the turn duelist, and the duelist's name above
; used to let the player know that there are no basic Pokemon in the hand and need to redraw
DisplayNoBasicPokemonInHandScreen:
call EmptyScreen
call LoadDuelCardSymbolTiles
lb de, 0, 0
lb bc, 20, 18
call DrawRegularTextBox
call CreateHandCardList
call CountCardsInDuelTempList
ld hl, NoBasicPokemonCardListParameters
lb de, 0, 0
call PrintCardListItems
ldtx hl, DuelistHandText
lb de, 1, 1
call InitTextPrinting
call PrintTextNoDelay
call EnableLCD
call WaitForWideTextBoxInput
ret
NoBasicPokemonCardListParameters:
db 1, 3 ; cursor x, cursor y
db 4 ; item x
db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 7 ; number of items selectable without scrolling
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
; used only during the practice duel with Sam.
; displays the list with the player's cards in hand, and the player's name above the list.
DisplayPracticeDuelPlayerHandScreen:
call CreateHandCardList
call EmptyScreen
call LoadDuelCardSymbolTiles
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
call CountCardsInDuelTempList ; list length
ld hl, CardListParameters ; other list params
lb de, 0, 0 ; initial page scroll offset, initial item (in the visible page)
call PrintCardListItems
ldtx hl, DuelistHandText
lb de, 1, 1
call InitTextPrinting
call PrintTextNoDelay
call EnableLCD
ret
PlayShuffleAndDrawCardsAnimation_TurnDuelist:
ld b, DUEL_ANIM_PLAYER_SHUFFLE
ld c, DUEL_ANIM_PLAYER_DRAW
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .play_anim
ld b, DUEL_ANIM_OPP_SHUFFLE
ld c, DUEL_ANIM_OPP_DRAW
.play_anim
ldtx hl, ShufflesTheDeckText
ldtx de, Drew7CardsText
jr PlayShuffleAndDrawCardsAnimation
PlayShuffleAndDrawCardsAnimation_BothDuelists:
ld b, DUEL_ANIM_BOTH_SHUFFLE
ld c, DUEL_ANIM_BOTH_DRAW
ldtx hl, EachPlayerShuffleOpponentsDeckText
ldtx de, EachPlayerDraw7CardsText
ld a, [wDuelType]
cp DUELTYPE_PRACTICE
jr nz, PlayShuffleAndDrawCardsAnimation
ldtx hl, ThisIsJustPracticeDoNotShuffleText
; fallthrough
; animate the shuffle and drawing screen
; input:
; b = shuffling animation index
; c = drawing animation index
; hl = text to print while shuffling
; de = text to print while drawing
PlayShuffleAndDrawCardsAnimation:
push bc
push de
push hl
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call DrawDuelistPortraitsAndNames
call LoadDuelDrawCardsScreenTiles
ld a, SHUFFLE_DECK
ld [wDuelDisplayedScreen], a
pop hl
call DrawWideTextBox_PrintText
call EnableLCD
ld a, [wDuelType]
cp DUELTYPE_PRACTICE
jr nz, .not_practice
call WaitForWideTextBoxInput
jr .print_deck_info
.not_practice
; get the shuffling animation from input value of b
call Func_3b21
ld hl, sp+$03
; play animation 3 times
ld a, [hl]
call PlayDuelAnimation
ld a, [hl]
call PlayDuelAnimation
ld a, [hl]
call PlayDuelAnimation
.loop_shuffle_anim
call DoFrame
call CheckSkipDelayAllowed
jr c, .done_shuffle
call CheckAnyAnimationPlaying
jr c, .loop_shuffle_anim
.done_shuffle
call Func_3b31
.print_deck_info
xor a
ld [wNumCardsBeingDrawn], a
call PrintDeckAndHandIconsAndNumberOfCards
call Func_3b21
pop hl
call DrawWideTextBox_PrintText
.draw_card
; get the draw animation from input value of c
ld hl, sp+$00
ld a, [hl]
call PlayDuelAnimation
.loop_drawing_anim
call DoFrame
call CheckSkipDelayAllowed
jr c, .done
call CheckAnyAnimationPlaying
jr c, .loop_drawing_anim
ld hl, wNumCardsBeingDrawn
inc [hl]
ld hl, sp+$00
ld a, [hl]
cp DUEL_ANIM_BOTH_DRAW
jr nz, .one_duelist_shuffled
; if both duelists shuffled
call PrintDeckAndHandIconsAndNumberOfCards.not_cgb
jr .check_num_cards
.one_duelist_shuffled
call PrintNumberOfHandAndDeckCards
.check_num_cards
ld a, [wNumCardsBeingDrawn]
cp 7
jr c, .draw_card
ld c, 30
.wait_loop
call DoFrame
call CheckSkipDelayAllowed
jr c, .done
dec c
jr nz, .wait_loop
.done
call Func_3b31
pop bc
ret
Func_4f2d:
ld a, [wDuelDisplayedScreen]
cp SHUFFLE_DECK
jr z, .skip_draw_scene
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call DrawDuelistPortraitsAndNames
.skip_draw_scene
ld a, SHUFFLE_DECK
ld [wDuelDisplayedScreen], a
; if duelist has only one card in deck,
; skip shuffling animation
ld a, DUELVARS_NUMBER_OF_CARDS_NOT_IN_DECK
call GetTurnDuelistVariable
ld a, DECK_SIZE
sub [hl]
cp 2
jr c, .one_card_in_deck
ldtx hl, ShufflesTheDeckText
call DrawWideTextBox_PrintText
call EnableLCD
call Func_3b21
; load correct animation depending on turn duelist
ld e, DUEL_ANIM_PLAYER_SHUFFLE
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .load_anim
ld e, DUEL_ANIM_OPP_SHUFFLE
.load_anim
; play animation 3 times
ld a, e
call PlayDuelAnimation
ld a, e
call PlayDuelAnimation
ld a, e
call PlayDuelAnimation
.loop_anim
call DoFrame
call CheckSkipDelayAllowed
jr c, .done_anim
call CheckAnyAnimationPlaying
jr c, .loop_anim
.done_anim
call Func_3b31
ld a, $01
ret
.one_card_in_deck
; no animation, just print text and delay
ld l, a
ld h, $00
call LoadTxRam3
ldtx hl, DeckHasXCardsText
call DrawWideTextBox_PrintText
call EnableLCD
ld a, 60
.loop_wait
call DoFrame
dec a
jr nz, .loop_wait
ld a, $01
ret
; draw the main scene during a duel, except the contents of the bottom text box,
; which depend on the type of duelist holding the turn.
; includes the background, both arena Pokemon, and both HUDs.
DrawDuelMainScene:
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .draw
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call .draw
pop af
ldh [hWhoseTurn], a
ret
.draw
; first, load the graphics and draw the background scene
ld a, [wDuelDisplayedScreen]
cp DUEL_MAIN_SCENE
ret z
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
ld a, DUEL_MAIN_SCENE
ld [wDuelDisplayedScreen], a
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld de, v0Tiles1 + $50 tiles
call LoadPlayAreaCardGfx
call SetBGP7OrSGB2ToCardPalette
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld de, v0Tiles1 + $20 tiles
call LoadPlayAreaCardGfx
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
call SwapTurn
; next, draw the Pokemon in the arena
;.place_player_arena_pkmn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .place_opponent_arena_pkmn
ld a, $d0 ; v0Tiles1 + $50 tiles
lb hl, 6, 1
lb de, 0, 5
lb bc, 8, 6
call FillRectangle
call ApplyBGP7OrSGB2ToCardImage
.place_opponent_arena_pkmn
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .place_other_elements
ld a, $a0 ; v0Tiles1 + $20 tiles
lb hl, 6, 1
lb de, 12, 1
lb bc, 8, 6
call FillRectangle
call ApplyBGP6OrSGB3ToCardImage
.place_other_elements
call SwapTurn
ld hl, DuelEAndHPTileData
call WriteDataBlocksToBGMap0
call DrawDuelHorizontalSeparator
call DrawDuelHUDs
call DrawWideTextBox
call EnableLCD
ret
; draws the main elements of the main duel interface, including HUDs, HPs, card names
; and color symbols, attached cards, and other information, of both duelists.
DrawDuelHUDs:
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr z, .draw_hud
ldh a, [hWhoseTurn]
push af
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call .draw_hud
pop af
ldh [hWhoseTurn], a
ret
.draw_hud
lb de, 1, 11 ; coordinates for player's arena card name and info icons
lb bc, 11, 8 ; coordinates for player's attached energies and HP bar
call DrawDuelHUD
lb bc, 8, 5
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
call CheckPrintCnfSlpPrz
inc c
call CheckPrintPoisoned
inc c
call CheckPrintDoublePoisoned ; if double poisoned, print a second poison icon
call SwapTurn
lb de, 7, 0 ; coordinates for opponent's arena card name and info icons
lb bc, 3, 1 ; coordinates for opponent's attached energies and HP bar
call GetNonTurnDuelistVariable
call DrawDuelHUD
lb bc, 11, 6
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
call CheckPrintCnfSlpPrz
dec c
call CheckPrintPoisoned
dec c
call CheckPrintDoublePoisoned ; if double poisoned, print a second poison icon
call SwapTurn
ret
DrawDuelHUD:
ld hl, wHUDEnergyAndHPBarsX
ld [hl], b
inc hl
ld [hl], c ; wHUDEnergyAndHPBarsY
push de ; push coordinates for the arena card name
ld d, 1 ; opponent's info icons start in the second tile to the right
ld a, e
or a
jr z, .go
ld d, 15 ; player's info icons start in the 15th tile to the right
.go
push de
pop bc
; print the Pokemon icon along with the no. of play area Pokemon
ld a, SYM_POKEMON
call WriteByteToBGMap0
inc b
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
add SYM_0 - 1
call WriteByteToBGMap0
inc b
; print the Prize icon along with the no. of prizes yet to draw
ld a, SYM_PRIZE
call WriteByteToBGMap0
inc b
call CountPrizes
add SYM_0
call WriteByteToBGMap0
; print the arena Pokemon card name and level text
pop de
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call LoadCardDataToBuffer1_FromDeckIndex
push de
ld a, 32
call CopyCardNameAndLevel
ld [hl], TX_END
; print the arena Pokemon card color symbol just before the name
pop de
ld a, e
or a
jr nz, .print_color_icon
ld hl, wDefaultText
call GetTextLengthInTiles
add SCREEN_WIDTH
ld d, a
.print_color_icon
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
push de
pop bc
call GetArenaCardColor
inc a ; TX_SYMBOL color tiles start at 1
dec b ; place the color symbol one tile to the left of the start of the card's name
call JPWriteByteToBGMap0
; print attached energies
ld hl, wHUDEnergyAndHPBarsX
ld b, [hl]
inc hl
ld c, [hl] ; wHUDEnergyAndHPBarsY
lb de, 9, PLAY_AREA_ARENA
call PrintPlayAreaCardAttachedEnergies
; print HP bar
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1HP]
ld d, a ; max HP
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld e, a ; cur HP
call DrawHPBar
ld hl, wHUDEnergyAndHPBarsX
ld b, [hl]
inc hl
ld c, [hl] ; wHUDEnergyAndHPBarsY
inc c ; [wHUDEnergyAndHPBarsY] + 1
call BCCoordToBGMap0Address
push de
ld hl, wDefaultText
ld b, HP_BAR_LENGTH / 2 ; first row of the HP bar
call SafeCopyDataHLtoDE
pop de
ld hl, BG_MAP_WIDTH
add hl, de
ld e, l
ld d, h
ld hl, wDefaultText + HP_BAR_LENGTH / 2
ld b, HP_BAR_LENGTH / 2 ; second row of the HP bar
call SafeCopyDataHLtoDE
; print number of attached Pluspower and Defender with respective icon, if any
ld hl, wHUDEnergyAndHPBarsX
ld a, [hli]
add 6
ld b, a
ld c, [hl] ; wHUDEnergyAndHPBarsY
inc c
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
call GetTurnDuelistVariable
or a
jr z, .check_defender
ld a, SYM_PLUSPOWER
call WriteByteToBGMap0
inc b
ld a, [hl] ; number of attached Pluspower
add SYM_0
call WriteByteToBGMap0
dec b
.check_defender
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call GetTurnDuelistVariable
or a
jr z, .done
inc c
ld a, SYM_DEFENDER
call WriteByteToBGMap0
inc b
ld a, [hl] ; number of attached Defender
add SYM_0
call WriteByteToBGMap0
.done
ret
; draws an horizontal line that separates the arena side of each duelist
; also colorizes the line on CGB
DrawDuelHorizontalSeparator:
ld hl, DuelHorizontalSeparatorTileData
call WriteDataBlocksToBGMap0
ld a, [wConsole]
cp CONSOLE_CGB
ret nz
call BankswitchVRAM1
ld hl, DuelHorizontalSeparatorCGBPalData
call WriteDataBlocksToBGMap0
call BankswitchVRAM0
ret
DuelEAndHPTileData:
; x, y, tiles[], 0
db 1, 1, SYM_E, 0
db 1, 2, SYM_HP, 0
db 9, 8, SYM_E, 0
db 9, 9, SYM_HP, 0
db $ff
DuelHorizontalSeparatorTileData:
; x, y, tiles[], 0
db 0, 4, $37, $37, $37, $37, $37, $37, $37, $37, $37, $31, $32, 0
db 9, 5, $33, $34, 0
db 9, 6, $33, $34, 0
db 9, 7, $35, $36, $37, $37, $37, $37, $37, $37, $37, $37, $37, 0
db $ff
DuelHorizontalSeparatorCGBPalData:
; x, y, pals[], 0
db 0, 4, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, 0
db 9, 5, $02, $02, 0
db 9, 6, $02, $02, 0
db 9, 7, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, $02, 0
db $ff
; if this is a practice duel, execute the practice duel action at wPracticeDuelAction
; if not a practice duel, always return nc
; the practice duel functions below return carry when something's wrong
DoPracticeDuelAction:
ld [wPracticeDuelAction], a
ld a, [wIsPracticeDuel]
or a
ret z
ld a, [wPracticeDuelAction]
ld hl, PracticeDuelActionTable
jp JumpToFunctionInTable
PracticeDuelActionTable:
dw NULL
dw PracticeDuel_DrawSevenCards
dw PracticeDuel_PlayGoldeen
dw PracticeDuel_PutStaryuInBench
dw PracticeDuel_VerifyInitialPlay
dw PracticeDuel_DonePuttingOnBench
dw PracticeDuel_PrintTurnInstructions
dw PracticeDuel_VerifyPlayerTurnActions
dw PracticeDuel_RepeatInstructions
dw PracticeDuel_PlayStaryuFromBench
dw PracticeDuel_ReplaceKnockedOutPokemon
PracticeDuel_DrawSevenCards:
call DisplayPracticeDuelPlayerHandScreen
call EnableLCD
ldtx hl, DrawSevenCardsPracticeDuelText
jp PrintPracticeDuelDrMasonInstructions
PracticeDuel_PlayGoldeen:
ld a, [wLoadedCard1ID]
cp GOLDEEN
ret z
ldtx hl, ChooseGoldeenPracticeDuelText
ldtx de, DrMasonText
scf
jp PrintPracticeDuelDrMasonInstructions
PracticeDuel_PutStaryuInBench:
call DisplayPracticeDuelPlayerHandScreen
call EnableLCD
ldtx hl, PutPokemonOnBenchPracticeDuelText
jp PrintPracticeDuelDrMasonInstructions
PracticeDuel_VerifyInitialPlay:
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
cp 2
ret z
ldtx hl, ChooseStaryuPracticeDuelText
scf
jp PrintPracticeDuelDrMasonInstructions
PracticeDuel_DonePuttingOnBench:
call DisplayPracticeDuelPlayerHandScreen
call EnableLCD
ld a, $ff
ld [wPracticeDuelTurn], a
ldtx hl, PressBToFinishPracticeDuelText
jp PrintPracticeDuelDrMasonInstructions
PracticeDuel_PrintTurnInstructions:
call DrawPracticeDuelInstructionsTextBox
call EnableLCD
ld a, [wDuelTurns]
ld hl, wPracticeDuelTurn
cp [hl]
ld [hl], a
; calling PrintPracticeDuelInstructionsForCurrentTurn with a = 0 means that Dr. Mason's
; instructions are also printed along with each of the point-by-point instructions
ld a, 0
jp nz, PrintPracticeDuelInstructionsForCurrentTurn
; if we're here, the player followed the current turn actions wrong and has to
; repeat them. ask the player whether to show detailed instructions again, in
; order to call PrintPracticeDuelInstructionsForCurrentTurn with a = 0 or a = 1.
ldtx de, DrMasonText
ldtx hl, NeedPracticeAgainPracticeDuelText
call PrintScrollableText_WithTextBoxLabel_NoWait
call YesOrNoMenu
jp PrintPracticeDuelInstructionsForCurrentTurn
PracticeDuel_VerifyPlayerTurnActions:
ld a, [wDuelTurns]
srl a
ld hl, PracticeDuelTurnVerificationPointerTable
call JumpToFunctionInTable
; return nc if player followed instructions correctly
ret nc
; fallthrough
PracticeDuel_RepeatInstructions:
ldtx hl, FollowMyGuidancePracticeDuelText
call PrintPracticeDuelDrMasonInstructions
; restart the turn from the saved data of the previous turn
ld a, $02
call BankswitchSRAM
ld de, sCurrentDuel
call LoadSavedDuelData
xor a
call BankswitchSRAM
; return carry in order to repeat instructions
scf
ret
PracticeDuel_PlayStaryuFromBench:
ld a, [wDuelTurns]
cp 7
jr z, .its_sam_turn_4
or a
ret
.its_sam_turn_4
; ask player to choose Staryu from bench to replace knocked out Seaking
call DrawPracticeDuelInstructionsTextBox
call EnableLCD
ld hl, PracticeDuelText_SamTurn4
jp PrintPracticeDuelInstructions
PracticeDuel_ReplaceKnockedOutPokemon:
ldh a, [hTempPlayAreaLocation_ff9d]
cp PLAY_AREA_BENCH_1
ret z
; if player selected Drowzee instead (which is at PLAY_AREA_BENCH_2)
call HasAlivePokemonInBench
ldtx hl, SelectStaryuPracticeDuelText
scf
; fallthrough
; print a text box with given the text id at hl, labeled as 'Dr. Mason'
PrintPracticeDuelDrMasonInstructions:
push af
ldtx de, DrMasonText
call PrintScrollableText_WithTextBoxLabel
pop af
ret
INCLUDE "data/duel/practice_text.asm"
; in a practice duel, draws the text box where the point-by-point
; instructions for the next player action will be written into
DrawPracticeDuelInstructionsTextBox:
call EmptyScreen
lb de, 0, 0
lb bc, 20, 12
call DrawRegularTextBox
; fallthrough
; print "<Player>'s Turn [wDuelTurns]" (usually) as the textbox label
PrintPracticeDuelInstructionsTextBoxLabel:
ld a, [wDuelTurns]
cp 7
jr z, .replace_due_to_knockout
; load the player's turn number to TX_RAM3 in order to print it
srl a
inc a
ld l, a
ld h, $00
call LoadTxRam3
lb de, 1, 0
call InitTextPrinting
ldtx hl, PlayersTurnPracticeDuelText
jp PrintText
.replace_due_to_knockout
; when the player needs to replace a knocked out Pokemon, the label text is different
; this happens at the end of Sam's fourth turn
lb de, 1, 0
ldtx hl, ReplaceDueToKnockoutPracticeDuelText
jp InitTextPrinting_ProcessTextFromID
; print the instructions of the current practice duel turn, taken from
; one of the structs in PracticeDuelTextPointerTable.
; if a != 0, only the point-by-point instructions are printed, otherwise
; Dr. Mason instructions are also shown in a textbox at the bottom of the screen.
PrintPracticeDuelInstructionsForCurrentTurn:
push af
ld a, [wDuelTurns]
and %11111110
ld e, a
ld d, $00
ld hl, PracticeDuelTextPointerTable
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
pop af
or a
jr nz, PrintPracticeDuelInstructions_Fast
; fallthrough
; print practice duel instructions given hl = PracticeDuelText_*
; each practicetext entry (see above) contains a Dr. Mason text along with
; a numbered instruction text, that is later printed without text delay.
PrintPracticeDuelInstructions:
xor a
ld [wPracticeDuelTextY], a
ld a, l
ld [wPracticeDuelTextPointer], a
ld a, h
ld [wPracticeDuelTextPointer + 1], a
.print_instructions_loop
call PrintNextPracticeDuelInstruction
ld a, [hli]
ld [wPracticeDuelTextY], a
or a
jr z, PrintPracticeDuelLetsPlayTheGame
ld e, [hl]
inc hl
ld d, [hl]
inc hl
push hl
ld l, e
ld h, d
ldtx de, DrMasonText
call PrintScrollableText_WithTextBoxLabel
pop hl
ld e, [hl]
inc hl
ld d, [hl]
inc hl
push hl
call SetNoLineSeparation
ld l, e
ld h, d
ld a, [wPracticeDuelTextY]
ld e, a
ld d, 1
call InitTextPrinting_ProcessTextFromID
call SetOneLineSeparation
pop hl
jr .print_instructions_loop
; print the generic Dr. Mason's text that completes all his practice duel instructions
PrintPracticeDuelLetsPlayTheGame:
ldtx hl, LetsPlayTheGamePracticeDuelText
call PrintPracticeDuelDrMasonInstructions
ret
; simplified version of PrintPracticeDuelInstructions that skips Dr. Mason's text
; and instead places the point-by-point instructions all at once.
PrintPracticeDuelInstructions_Fast:
ld a, [hli]
or a
jr z, PrintPracticeDuelLetsPlayTheGame
ld e, a ; y
ld d, 1 ; x
call PrintPracticeDuelNumberedInstruction
jr PrintPracticeDuelInstructions_Fast
; print a practice duel point-by-point instruction at d,e, with text id at hl,
; that has been read from an entry of PracticeDuelText_*
PrintPracticeDuelNumberedInstruction:
inc hl
inc hl
ld c, [hl]
inc hl
ld b, [hl]
inc hl
push hl
ld l, c
ld h, b
call SetNoLineSeparation
call InitTextPrinting_ProcessTextFromID
call SetOneLineSeparation
pop hl
ret
; print a single instruction bullet for the current turn
PrintNextPracticeDuelInstruction:
ld a, $01
ldh [hffb0], a
push hl
call PrintPracticeDuelInstructionsTextBoxLabel
ld hl, wPracticeDuelTextPointer
ld a, [hli]
ld h, [hl]
ld l, a
.next
ld a, [wPracticeDuelTextY]
cp [hl]
jr c, .done
ld a, [hli]
or a
jr z, .done
ld e, a ; y
ld d, 1 ; x
call PrintPracticeDuelNumberedInstruction
jr .next
.done
pop hl
xor a
ldh [hffb0], a
ret
PracticeDuelTurnVerificationPointerTable:
dw PracticeDuelVerify_Turn1
dw PracticeDuelVerify_Turn2
dw PracticeDuelVerify_Turn3
dw PracticeDuelVerify_Turn4
dw PracticeDuelVerify_Turn5
dw PracticeDuelVerify_Turn6
dw PracticeDuelVerify_Turn7Or8
dw PracticeDuelVerify_Turn7Or8
PracticeDuelVerify_Turn1:
ld a, [wTempCardID_ccc2]
cp GOLDEEN
jp nz, ReturnWrongAction
ret
PracticeDuelVerify_Turn2:
ld a, [wTempCardID_ccc2]
cp SEAKING
jp nz, ReturnWrongAction
ld a, [wSelectedAttack]
cp 1
jp nz, ReturnWrongAction
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
ld a, [wAttachedEnergies + PSYCHIC]
or a
jr z, ReturnWrongAction
ret
PracticeDuelVerify_Turn3:
ld a, [wTempCardID_ccc2]
cp SEAKING
jr nz, ReturnWrongAction
ld e, PLAY_AREA_BENCH_1
call GetPlayAreaCardAttachedEnergies
ld a, [wAttachedEnergies + WATER]
or a
jr z, ReturnWrongAction
ret
PracticeDuelVerify_Turn4:
ld a, [wPlayerNumberOfPokemonInPlayArea]
cp 3
jr nz, ReturnWrongAction
ld e, PLAY_AREA_BENCH_2
call GetPlayAreaCardAttachedEnergies
ld a, [wAttachedEnergies + WATER]
or a
jr z, ReturnWrongAction
ld a, [wTempCardID_ccc2]
cp SEAKING
jr nz, ReturnWrongAction
ld a, [wSelectedAttack]
cp 1
jr nz, ReturnWrongAction
ret
PracticeDuelVerify_Turn5:
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
ld a, [wAttachedEnergies + WATER]
cp 2
jr nz, ReturnWrongAction
ld a, [wTempCardID_ccc2]
cp STARYU
jr nz, ReturnWrongAction
ret
PracticeDuelVerify_Turn6:
ld e, PLAY_AREA_ARENA
call GetPlayAreaCardAttachedEnergies
ld a, [wAttachedEnergies + WATER]
cp 3
jr nz, ReturnWrongAction
ld a, [wPlayerArenaCardHP]
cp 40
jr nz, ReturnWrongAction
ld a, [wTempCardID_ccc2]
cp STARYU
jr nz, ReturnWrongAction
ret
PracticeDuelVerify_Turn7Or8:
ld a, [wTempCardID_ccc2]
cp STARMIE
jr nz, ReturnWrongAction
ld a, [wSelectedAttack]
cp 1
jr nz, ReturnWrongAction
ret
ReturnWrongAction:
scf
ret
; display BOXMSG_PLAYERS_TURN or BOXMSG_OPPONENTS_TURN and print
; DuelistTurnText in a textbox. also call ExchangeRNG.
DisplayDuelistTurnScreen:
call EmptyScreen
ld c, BOXMSG_PLAYERS_TURN
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .got_turn
inc c ; BOXMSG_OPPONENTS_TURN
.got_turn
ld a, c
call DrawDuelBoxMessage
ldtx hl, DuelistTurnText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
ret
Unknown_54e2: ; unreferenced
db $00, $0c, $06, $0f, $00, $00, $00
DuelMenuData:
; x, y, text id
textitem 3, 14, HandText
textitem 9, 14, CheckText
textitem 15, 14, RetreatText
textitem 3, 16, AttackText
textitem 9, 16, PKMNPowerText
textitem 15, 16, DoneText
db $ff
; display the screen that prompts the player to choose a Pokemon card to
; place in the arena or in the bench at the beginning of the duel.
; input:
; a = 0 -> prompted to place Pokemon card in arena
; a = 1 -> prompted to place Pokemon card in bench
; return carry if no card was placed (only allowed for bench)
DisplayPlaceInitialPokemonCardsScreen:
ld [wPlacingInitialBenchPokemon], a
push hl
call CreateHandCardList
call InitAndDrawCardListScreenLayout
pop hl
call SetCardListInfoBoxText
ld a, PLAY_CHECK
ld [wCardListItemSelectionMenuType], a
.display_card_list
call DisplayCardList
jr nc, .card_selected
; attempted to exit screen
ld a, [wPlacingInitialBenchPokemon]
or a
; player is forced to place a Pokemon card in the arena
jr z, .display_card_list
; in the bench, however, we can get away without placing anything
; alternatively, the player doesn't want or can't place more bench Pokemon
scf
jr .done
.card_selected
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
call IsLoadedCard1BasicPokemon
jr nc, .done
; invalid card selected, tell the player and go back
ldtx hl, YouCannotSelectThisCardText
call DrawWideTextBox_WaitForInput
call DrawCardListScreenLayout
jr .display_card_list
.done
; valid basic Pokemon card selected, or no card selected (bench only)
push af
ld a, [wSortCardListByID]
or a
call nz, SortHandCardsByID
pop af
ret
Func_5542:
call CreateDiscardPileCardList
ret c
call InitAndDrawCardListScreenLayout
call SetDiscardPileScreenTexts
call DisplayCardList
ret
; draw the turn holder's discard pile screen
OpenDiscardPileScreen:
call CreateDiscardPileCardList
jr c, .discard_pile_empty
call InitAndDrawCardListScreenLayout
call SetDiscardPileScreenTexts
ld a, START + A_BUTTON
ld [wNoItemSelectionMenuKeys], a
call DisplayCardList
or a
ret
.discard_pile_empty
ldtx hl, TheDiscardPileHasNoCardsText
call DrawWideTextBox_WaitForInput
scf
ret
; set wCardListHeaderText and SetCardListInfoBoxText to the text
; that correspond to the Discard Pile screen
SetDiscardPileScreenTexts:
ldtx de, YourDiscardPileText
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .got_header_text
ldtx de, OpponentsDiscardPileText
.got_header_text
ldtx hl, ChooseTheCardYouWishToExamineText
call SetCardListHeaderText
ret
SetCardListHeaderText:
ld a, e
ld [wCardListHeaderText], a
ld a, d
ld [wCardListHeaderText + 1], a
; fallthrough
SetCardListInfoBoxText:
ld a, l
ld [wCardListInfoBoxText], a
ld a, h
ld [wCardListInfoBoxText + 1], a
ret
Func_5591:
call InitAndDrawCardListScreenLayout
ld a, SELECT_CHECK
ld [wCardListItemSelectionMenuType], a
ret
; draw the layout of the screen that displays the player's Hand card list or a
; Discard Pile card list, including a bottom-right image of the current card.
; since this loads the text for the Hand card list screen, SetDiscardPileScreenTexts
; is called after this if the screen corresponds to a Discard Pile list.
; the dimensions of text box where the card list is printed are 20x13, in order to accommodate
; another text box below it (wCardListInfoBoxText) as well as the image of the selected card.
InitAndDrawCardListScreenLayout:
xor a
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
ld [wSortCardListByID], a
ld hl, wPrintSortNumberInCardListPtr
ld [hli], a
ld [hl], a
ld [wCardListItemSelectionMenuType], a
ld a, START
ld [wNoItemSelectionMenuKeys], a
ld hl, wCardListInfoBoxText
ldtx [hl], PleaseSelectHandText, & $ff
inc hl
ldtx [hl], PleaseSelectHandText, >> 8
inc hl ; wCardListHeaderText
ldtx [hl], DuelistHandText, & $ff
inc hl
ldtx [hl], DuelistHandText, >> 8
; fallthrough
; same as InitAndDrawCardListScreenLayout, except that variables like wSelectedDuelSubMenuItem,
; wNoItemSelectionMenuKeys, wCardListInfoBoxText, wCardListHeaderText, etc already set by caller.
DrawCardListScreenLayout:
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call LoadDuelCardSymbolTiles
; draw the surrounding box
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
; draw the image of the selected card
ld a, $a0
lb hl, 6, 1
lb de, 12, 12
lb bc, 8, 6
call FillRectangle
call ApplyBGP6OrSGB3ToCardImage
call Func_5744
ld a, [wDuelTempList]
cp $ff
scf
ret z
or a
ret
; displays a list of cards and handles input in order to navigate through the list,
; select a card, open a card page, etc.
; input:
; - text IDs at wCardListInfoBoxText and wCardListHeaderText
; - $ff-terminated list of cards to display at wDuelTempList
; - wSelectedDuelSubMenuItem (initial item) and wSelectedDuelSubMenuScrollOffset
; (initial page scroll offset). Usually both 0 to begin with the first card.
; returns carry if B is pressed to exit the card list screen.
; otherwise returns the selected card at hTempCardIndex_ff98 and at a.
DisplayCardList:
call DrawNarrowTextBox
call PrintCardListHeaderAndInfoBoxTexts
.reload_list
; get the list length
call CountCardsInDuelTempList
; get the position and scroll within the list
ld hl, wSelectedDuelSubMenuItem
ld e, [hl] ; initial item (in the visible page)
inc hl
ld d, [hl] ; initial page scroll offset
ld hl, CardListParameters ; other list params
call PrintCardListItems
call LoadSelectedCardGfx
call EnableLCD
.wait_button
call DoFrame
call Func_5690
call HandleCardListInput
jr nc, .wait_button
; refresh the position of the last checked card of the list, so that
; the cursor points to said card when the list is reloaded
ld hl, wSelectedDuelSubMenuItem
ld [hl], e
inc hl
ld [hl], d
ldh a, [hKeysPressed]
ld b, a
bit SELECT_F, b
jr nz, .select_pressed
bit B_BUTTON_F, b
jr nz, .b_pressed
ld a, [wNoItemSelectionMenuKeys]
and b
jr nz, .open_card_page
; display the item selection menu (PLAY|CHECK or SELECT|CHECK) for the selected card
; open the card page if CHECK is selected
ldh a, [hCurMenuItem]
call GetCardInDuelTempList_OnlyDeckIndex
call CardListItemSelectionMenu
; jump back if B pressed to exit the item selection menu
jr c, DisplayCardList
ldh a, [hTempCardIndex_ff98]
or a
ret
.select_pressed
; sort cards by ID if SELECT is pressed and return to the first item
ld a, [wSortCardListByID]
or a
jr nz, .wait_button
call SortCardsInDuelTempListByID
xor a
ld hl, wSelectedDuelSubMenuItem
ld [hli], a
ld [hl], a
ld a, 1
ld [wSortCardListByID], a
call EraseCursor
jr .reload_list
.open_card_page
; open the card page directly, without an item selection menu
; in this mode, D_UP and D_DOWN can be used to open the card page
; of the card above and below the current card
ldh a, [hCurMenuItem]
call GetCardInDuelTempList
call LoadCardDataToBuffer1_FromDeckIndex
call OpenCardPage_FromCheckHandOrDiscardPile
ldh a, [hDPadHeld]
bit D_UP_F, a
jr nz, .up_pressed
bit D_DOWN_F, a
jr nz, .down_pressed
; if B pressed, exit card page and reload the card list
call DrawCardListScreenLayout
jp DisplayCardList
.up_pressed
ldh a, [hCurMenuItem]
or a
jr z, .open_card_page ; if can't go up, reload card page of current card
dec a
jr .move_to_another_card
.down_pressed
call CountCardsInDuelTempList
ld b, a
ldh a, [hCurMenuItem]
inc a
cp b
jr nc, .open_card_page ; if can't go down, reload card page of current card
.move_to_another_card
; update hCurMenuItem, and wSelectedDuelSubMenuScrollOffset.
; this means that when navigating up/down through card pages, the page is
; scrolled to reflect the movement, rather than the cursor going up/down.
ldh [hCurMenuItem], a
ld hl, wSelectedDuelSubMenuItem
ld [hl], $00
inc hl
ld [hl], a
jr .open_card_page
.b_pressed
ldh a, [hCurMenuItem]
scf
ret
Func_5690:
ldh a, [hDPadHeld]
and D_PAD
ret z
ld a, $01
ldh [hffb0], a
call PrintCardListHeaderAndInfoBoxTexts
xor a
ldh [hffb0], a
ret
; prints the text ID at wCardListHeaderText at 1,1
; and the text ID at wCardListInfoBoxText at 1,14
PrintCardListHeaderAndInfoBoxTexts:
lb de, 1, 14
call AdjustCoordinatesForBGScroll
call InitTextPrinting
ld hl, wCardListInfoBoxText
ld a, [hli]
ld h, [hl]
ld l, a
call PrintTextNoDelay
ld hl, wCardListHeaderText
ld a, [hli]
ld h, [hl]
ld l, a
lb de, 1, 1
call InitTextPrinting
call PrintTextNoDelay
ret
; display the SELECT|CHECK or PLAY|CHECK menu when a card of a list is selected
; and handle input. return carry if b is pressed.
; input: wCardListItemSelectionMenuType
CardListItemSelectionMenu:
ld a, [wCardListItemSelectionMenuType]
or a
ret z
ldtx hl, SelectCheckText
ld a, [wCardListItemSelectionMenuType]
cp PLAY_CHECK
jr nz, .got_text
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
ldtx hl, PlayCheck2Text ; identical to PlayCheck1Text
ld a, [wLoadedCard1Type]
cp TYPE_TRAINER
jr nz, .got_text
ldtx hl, PlayCheck1Text
.got_text
call DrawNarrowTextBox_PrintTextNoDelay
ld hl, ItemSelectionMenuParameters
xor a
call InitializeMenuParameters
.wait_a_or_b
call DoFrame
call HandleMenuInput
jr nc, .wait_a_or_b
cp -1
jr z, .b_pressed
; A pressed
or a
ret z
; CHECK option selected: open the card page
ldh a, [hTempCardIndex_ff98]
call LoadCardDataToBuffer1_FromDeckIndex
call OpenCardPage_FromHand
call DrawCardListScreenLayout
.b_pressed
scf
ret
ItemSelectionMenuParameters:
db 1, 14 ; cursor x, cursor y
db 2 ; y displacement between items
db 2 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
CardListParameters:
db 1, 3 ; cursor x, cursor y
db 4 ; item x
db 14 ; maximum length, in tiles, occupied by the name and level string of each card in the list
db 5 ; number of items selectable without scrolling
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw CardListFunction ; function pointer if non-0
; return carry if any of the buttons is pressed, and load the graphics
; of the card pointed to by the cursor whenever a d-pad key is released.
; also return $ff unto hCurMenuItem if B is pressed.
CardListFunction:
ldh a, [hKeysPressed]
bit B_BUTTON_F, a
jr nz, .exit
and A_BUTTON | SELECT | START
jr nz, .action_button
ldh a, [hKeysReleased]
and D_PAD
jr nz, .reload_card_image ; jump if the D_PAD key was released this frame
ret
.exit
ld a, $ff
ldh [hCurMenuItem], a
.action_button
scf
ret
.reload_card_image
call LoadSelectedCardGfx
or a
ret
Func_5735:
ld hl, wPrintSortNumberInCardListPtr
ld de, PrintSortNumberInCardList
ld [hl], e
inc hl
ld [hl], d
ld a, 1
ld [wSortCardListByID], a
ret
Func_5744:
ld hl, wPrintSortNumberInCardListPtr
jp CallIndirect
; goes through list in wDuelTempList + 10
; and prints the number stored in each entry
; beside the corresponding card in screen.
; used in lists for reordering cards in the Deck.
PrintSortNumberInCardList:
lb bc, 1, 2
ld hl, wDuelTempList + 10
.next
ld a, [hli]
cp $ff
jr z, .done
or a ; SYM_SPACE
jr z, .space
add SYM_0 ; load number symbol
.space
call WriteByteToBGMap0
; move two lines down
inc c
inc c
jr .next
.done
ret
; draw the card page of the card at wLoadedCard1 and listen for input
; in order to switch the page or to exit.
; triggered by checking a hand card or a discard pile card in the Check menu.
; D_UP and D_DOWN exit the card page allowing the caller to load the card page
; of the card above or below in the list.
OpenCardPage_FromCheckHandOrDiscardPile:
ld a, B_BUTTON | D_UP | D_DOWN
ld [wCardPageExitKeys], a
xor a ; CARDPAGETYPE_NOT_PLAY_AREA
jr OpenCardPage
; draw the card page of the card at wLoadedCard1 and listen for input
; in order to switch the page or to exit.
; triggered by checking an arena card or a bench card in the Check menu.
OpenCardPage_FromCheckPlayArea:
ld a, B_BUTTON
ld [wCardPageExitKeys], a
ld a, CARDPAGETYPE_PLAY_AREA
jr OpenCardPage
; draw the card page of the card at wLoadedCard1 and listen for input
; in order to switch the page or to exit.
; triggered by checking a card in the Hand menu.
OpenCardPage_FromHand:
ld a, B_BUTTON
ld [wCardPageExitKeys], a
xor a ; CARDPAGETYPE_NOT_PLAY_AREA
; fallthrough
; draw the card page of the card at wLoadedCard1 and listen for input
; in order to switch the page or to exit.
OpenCardPage:
ld [wCardPageType], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call Func_3b31
; load the graphics and display the card image of wLoadedCard1
call LoadDuelCardSymbolTiles
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetOBP1OrSGB3ToCardPalette
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
lb de, $38, $30 ; X Position and Y Position of top-left corner
call PlaceCardImageOAM
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
; display the initial card page for the card at wLoadedCard1
xor a
ld [wCardPageNumber], a
.load_next
call DisplayFirstOrNextCardPage
jr c, .done ; done if trying to advance past the last page with START or A_BUTTON
call EnableLCD
.input_loop
call DoFrame
ldh a, [hDPadHeld]
ld b, a
ld a, [wCardPageExitKeys]
and b
jr nz, .done
; START and A_BUTTON advance to the next valid card page, but close it
; after trying to advance from the last page
ldh a, [hKeysPressed]
and START | A_BUTTON
jr nz, .load_next
; D_RIGHT and D_LEFT advance to the next and previous valid card page respectively.
; however, unlike START and A_BUTTON, D_RIGHT past the last page goes back to the start.
ldh a, [hKeysPressed]
and D_RIGHT | D_LEFT
jr z, .input_loop
call DisplayCardPageOnLeftOrRightPressed
jr .input_loop
.done
ret
; display the previous valid card page of the card at wLoadedCard1 if bit D_LEFT_F
; of a is set, and the first or next valid card page otherwise.
; DisplayFirstOrNextCardPage and DisplayPreviousCardPage only call DisplayCardPage
; when GoToFirstOrNextCardPage and GoToPreviousCardPage respectively return nc
; so the "call c, DisplayCardPage" instructions makes sure the card page switched
; to is always displayed.
DisplayCardPageOnLeftOrRightPressed:
bit D_LEFT_F, a
jr nz, .left
;.right
call DisplayFirstOrNextCardPage
call c, DisplayCardPage
ret
.left
call DisplayPreviousCardPage
call c, DisplayCardPage
ret
; draws text box that covers the whole screen
; and prints the text ID in hl, then
; waits for Player input.
DrawWholeScreenTextBox:
push hl
call EmptyScreen
lb de, 0, 0
lb bc, 20, 18
call DrawRegularTextBox
ld a, 19
lb de, 1, 1
call InitTextPrintingInTextbox
call SetNoLineSeparation
pop hl
call ProcessTextFromID
call EnableLCD
call SetOneLineSeparation
call WaitForWideTextBoxInput
ret
Func_5805:
call Func_3b31
ld a, [wNumberPrizeCardsToTake]
ld l, a
ld h, $00
call LoadTxRam3
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr nz, .opponent
; player
ldtx hl, WillDrawNPrizesText
call DrawWideTextBox_WaitForInput
ld a, [wNumberPrizeCardsToTake]
call SelectPrizeCards
ld hl, hTemp_ffa0
ld d, [hl]
inc hl
ld e, [hl]
call SerialSend8Bytes
.return_has_prizes
call ExchangeRNG
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
or a
ret nz
scf
ret
.opponent
call Func_588a
ldtx hl, WillDrawNPrizesText
call DrawWideTextBox_PrintText
call CountPrizes
ld [wTempNumRemainingPrizeCards], a
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_LINK_OPP
jr z, .link_opponent
call AIDoAction_TakePrize
ld c, 60
.delay_loop
call DoFrame
dec c
jr nz, .delay_loop
jr .asm_586f
.link_opponent
call SerialRecv8Bytes
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
ld [hl], d
ld a, e
cp $ff
call nz, AddCardToHand
.asm_586f
ld a, [wTempNumRemainingPrizeCards]
ld hl, wNumberPrizeCardsToTake
cp [hl]
jr nc, .asm_587e
ld l, a
ld h, $00
call LoadTxRam3
.asm_587e
farcall Func_82b6
ldtx hl, DrewNPrizesText
call DrawWideTextBox_WaitForInput
jr .return_has_prizes
Func_588a:
ld l, PLAYER_TURN
ldh a, [hWhoseTurn]
ld h, a
jp DrawYourOrOppPlayAreaScreen_Bank0
; display the previous valid card page
DisplayPreviousCardPage:
call GoToPreviousCardPage
jr nc, DisplayCardPage
ret
; display the next valid card page or load the first valid card page if [wCardPageNumber] == 0
DisplayFirstOrNextCardPage:
call GoToFirstOrNextCardPage
ret c
; fallthrough
; display the card page with id at wCardPageNumber of wLoadedCard1
DisplayCardPage:
ld a, [wCardPageNumber]
ld hl, CardPageDisplayPointerTable
call JumpToFunctionInTable
call EnableLCD
or a
ret
; load the tiles and palette of the card selected in card list screen
LoadSelectedCardGfx:
ldh a, [hCurMenuItem]
call GetCardInDuelTempList
call LoadCardDataToBuffer1_FromCardID
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
ld de, $c0c ; useless
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
ret
CardPageDisplayPointerTable:
dw DrawDuelMainScene
dw DisplayCardPage_PokemonOverview ; CARDPAGE_POKEMON_OVERVIEW
dw DisplayCardPage_PokemonAttack1Page1 ; CARDPAGE_POKEMON_ATTACK1_1
dw DisplayCardPage_PokemonAttack1Page2 ; CARDPAGE_POKEMON_ATTACK1_2
dw DisplayCardPage_PokemonAttack2Page1 ; CARDPAGE_POKEMON_ATTACK2_1
dw DisplayCardPage_PokemonAttack2Page2 ; CARDPAGE_POKEMON_ATTACK2_2
dw DisplayCardPage_PokemonDescription ; CARDPAGE_POKEMON_DESCRIPTION
dw DrawDuelMainScene
dw DrawDuelMainScene
dw DisplayCardPage_Energy ; CARDPAGE_ENERGY
dw DisplayCardPage_Energy ; CARDPAGE_ENERGY + 1
dw DrawDuelMainScene
dw DrawDuelMainScene
dw DisplayCardPage_TrainerPage1 ; CARDPAGE_TRAINER_1
dw DisplayCardPage_TrainerPage2 ; CARDPAGE_TRAINER_2
dw DrawDuelMainScene
; given the current card page at [wCardPageNumber], go to the next valid card page or load
; the first valid card page of the current card at wLoadedCard1 if [wCardPageNumber] == 0
GoToFirstOrNextCardPage:
ld a, [wCardPageNumber]
or a
jr nz, .advance_page
; load the first page for this type of card
ld a, [wLoadedCard1Type]
ld b, a
ld a, CARDPAGE_ENERGY
bit TYPE_ENERGY_F, b
jr nz, .set_initial_page
ld a, CARDPAGE_TRAINER_1
bit TYPE_TRAINER_F, b
jr nz, .set_initial_page
ld a, CARDPAGE_POKEMON_OVERVIEW
.set_initial_page
ld [wCardPageNumber], a
or a
ret
.advance_page
ld hl, wCardPageNumber
inc [hl]
ld a, [hl]
call SwitchCardPage
jr c, .set_card_page
; stay in this page if it exists, or skip to previous page if it doesn't
or a
ret nz
; non-existent page: skip to next
jr .advance_page
.set_card_page
ld [wCardPageNumber], a
ret
; given the current card page at [wCardPageNumber], go to the previous
; valid card page for the current card at wLoadedCard1
GoToPreviousCardPage:
ld hl, wCardPageNumber
dec [hl]
ld a, [hl]
call SwitchCardPage
jr c, .set_card_page
; stay in this page if it exists, or skip to previous page if it doesn't
or a
ret nz
; non-existent page: skip to previous
jr GoToPreviousCardPage
.set_card_page
ld [wCardPageNumber], a
.previous_page_loop
call SwitchCardPage
or a
jr nz, .stay
ld hl, wCardPageNumber
dec [hl]
jr .previous_page_loop
.stay
scf
ret
; check if the card page trying to switch to is valid for the card at wLoadedCard1
; return with the equivalent to one of these three actions:
; stay in card page trying to switch to (nc, nz)
; change to card page returned in a if D_LEFT/D_RIGHT pressed, or exit if A_BUTTON/START pressed (c)
; non-existent page, so skip to next/previous (nc, z)
SwitchCardPage:
ld hl, CardPageSwitchPointerTable
jp JumpToFunctionInTable
CardPageSwitchPointerTable:
dw CardPageSwitch_00
dw CardPageSwitch_PokemonOverviewOrDescription ; CARDPAGE_POKEMON_OVERVIEW
dw CardPageSwitch_PokemonAttack1Page1 ; CARDPAGE_POKEMON_ATTACK1_1
dw CardPageSwitch_PokemonAttack1Page2 ; CARDPAGE_POKEMON_ATTACK1_2
dw CardPageSwitch_PokemonAttack2Page1 ; CARDPAGE_POKEMON_ATTACK2_1
dw CardPageSwitch_PokemonAttack2Page2 ; CARDPAGE_POKEMON_ATTACK2_2
dw CardPageSwitch_PokemonOverviewOrDescription ; CARDPAGE_POKEMON_DESCRIPTION
dw CardPageSwitch_PokemonEnd
dw CardPageSwitch_08
dw CardPageSwitch_EnergyOrTrainerPage1 ; CARDPAGE_ENERGY
dw CardPageSwitch_TrainerPage2 ; CARDPAGE_ENERGY + 1
dw CardPageSwitch_EnergyEnd
dw CardPageSwitch_0c
dw CardPageSwitch_EnergyOrTrainerPage1 ; CARDPAGE_TRAINER_1
dw CardPageSwitch_TrainerPage2 ; CARDPAGE_TRAINER_2
dw CardPageSwitch_TrainerEnd
; return with CARDPAGE_POKEMON_DESCRIPTION
CardPageSwitch_00:
ld a, CARDPAGE_POKEMON_DESCRIPTION
scf
ret
; return with current page
CardPageSwitch_PokemonOverviewOrDescription:
ld a, $1
or a
ret ; nz
; return with current page if [wLoadedCard1Atk1Name] non-0
; (if card has at least one attack)
CardPageSwitch_PokemonAttack1Page1:
ld hl, wLoadedCard1Atk1Name
jr CheckCardPageExists
; return with current page if [wLoadedCard1Atk1Description + 2] non-0
; (if card's first attack has a two-page description)
CardPageSwitch_PokemonAttack1Page2:
ld hl, wLoadedCard1Atk1Description + 2
jr CheckCardPageExists
; return with current page if [wLoadedCard1Atk2Name] non-0
; (if card has two attacks)
CardPageSwitch_PokemonAttack2Page1:
ld hl, wLoadedCard1Atk2Name
jr CheckCardPageExists
; return with current page if [wLoadedCard1Atk1Description + 2] non-0
; (if card's second attack has a two-page description)
CardPageSwitch_PokemonAttack2Page2:
ld hl, wLoadedCard1Atk2Description + 2
; fallthrough
CheckCardPageExists:
ld a, [hli]
or [hl]
ret
; return with CARDPAGE_POKEMON_OVERVIEW
CardPageSwitch_PokemonEnd:
ld a, CARDPAGE_POKEMON_OVERVIEW
scf
ret
; return with CARDPAGE_ENERGY + 1
CardPageSwitch_08:
ld a, CARDPAGE_ENERGY + 1
scf
ret
; return with current page
CardPageSwitch_EnergyOrTrainerPage1:
ld a, $1
or a
ret ; nz
; return with current page if [wLoadedCard1NonPokemonDescription + 2] non-0
; (if this trainer card has a two-page description)
CardPageSwitch_TrainerPage2:
ld hl, wLoadedCard1NonPokemonDescription + 2
jr CheckCardPageExists
; return with CARDPAGE_ENERGY
CardPageSwitch_EnergyEnd:
ld a, CARDPAGE_ENERGY
scf
ret
; return with CARDPAGE_TRAINER_2
CardPageSwitch_0c:
ld a, CARDPAGE_TRAINER_2
scf
ret
; return with CARDPAGE_TRAINER_1
CardPageSwitch_TrainerEnd:
ld a, CARDPAGE_TRAINER_1
scf
ret
ZeroObjectPositionsAndToggleOAMCopy:
call ZeroObjectPositions
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
; place OAM for a 8x6 image, using object size 8x16 and obj palette 1.
; d, e: X Position and Y Position of the top-left corner.
; starting tile number is $a0 (v0Tiles1 + $20 tiles).
; used to draw the image of a card in the check card screens.
PlaceCardImageOAM:
call Set_OBJ_8x16
ld l, $a0
ld c, 8 ; number of rows
.next_column
ld b, 3 ; number of columns
push de
.next_row
push bc
ld c, l ; tile number
ld b, 1 ; attributes (palette)
call SetOneObjectAttributes
pop bc
inc l
inc l ; next 8x16 tile
ld a, 16
add e ; Y Position += 16 (next 8x16 row)
ld e, a
dec b
jr nz, .next_row
pop de
ld a, 8
add d ; X Position += 8 (next 8x16 column)
ld d, a
dec c
jr nz, .next_column
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
; given the deck index of a card in the play area (i.e. -1 indicates empty)
; load the graphics (tiles and palette) of the card to de
LoadPlayAreaCardGfx:
cp -1
ret z
push de
call LoadCardDataToBuffer1_FromDeckIndex
pop de
; fallthrough
; load the graphics (tiles and palette) of the card loaded in wLoadedCard1 to de
LoadLoaded1CardGfx:
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
lb bc, $30, TILE_SIZE
call LoadCardGfx
ret
SetBGP7OrSGB2ToCardPalette:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $07 ; CGB BG Palette 7
call CopyCGBCardPalette
ret
.sgb
ld hl, wCardPalette
ld de, wTempSGBPacket + 1 ; PAL Packet color #0 (PAL23's SGB2)
ld b, CGB_PAL_SIZE
.copy_pal_loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .copy_pal_loop
ret
SetBGP6OrSGB3ToCardPalette:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, SetSGB3ToCardPalette
ld a, $06 ; CGB BG Palette 6
call CopyCGBCardPalette
ret
SetSGB3ToCardPalette:
ld hl, wCardPalette + 2
ld de, wTempSGBPacket + 9 ; Pal Packet color #4 (PAL23's SGB3)
ld b, 6
jr SetBGP7OrSGB2ToCardPalette.copy_pal_loop
SetOBP1OrSGB3ToCardPalette:
ld a, %11100100
ld [wOBP0], a
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, SetSGB3ToCardPalette
ld a, $09 ; CGB Object Palette 1
; fallthrough
CopyCGBCardPalette:
add a
add a
add a ; a *= CGB_PAL_SIZE
ld e, a
ld d, $00
ld hl, wBackgroundPalettesCGB ; wObjectPalettesCGB - 8 palettes
add hl, de
ld de, wCardPalette
ld b, CGB_PAL_SIZE
.copy_pal_loop
ld a, [de]
inc de
ld [hli], a
dec b
jr nz, .copy_pal_loop
ret
FlushAllPalettesOrSendPal23Packet:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
call FlushAllPalettes
ret
.sgb
; sgb PAL23, 1 ; sgb_command, length
; rgb 28, 28, 24
; colors 1-7 carried over
ld a, PAL23 << 3 + 1
ld hl, wTempSGBPacket
ld [hli], a
ld a, LOW(24 << 10 | 28 << 5 | 28)
ld [hli], a
ld a, HIGH(24 << 10 | 28 << 5 | 28)
ld [hld], a
dec hl
xor a
ld [wTempSGBPacket + $f], a
call SendSGB
ret
ApplyBGP6OrSGB3ToCardImage:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $06 ; CGB BG Palette 6
call ApplyCardCGBAttributes
ret
.sgb
ld a, 3 << 0 + 3 << 2 ; Color Palette Designation
; fallthrough
SendCardAttrBlkPacket:
call CreateCardAttrBlkPacket
call SendSGB
ret
ApplyBGP7OrSGB2ToCardImage:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
ld a, $07 ; CGB BG Palette 7
call ApplyCardCGBAttributes
ret
.sgb
ld a, 2 << 0 + 2 << 2 ; Color Palette Designation
jr SendCardAttrBlkPacket
Func_5a81:
ld a, [wConsole]
or a ; CONSOLE_DMG
ret z
cp CONSOLE_SGB
jr z, .sgb
lb de, 0, 5
call ApplyBGP7OrSGB2ToCardImage
lb de, 12, 1
call ApplyBGP6OrSGB3ToCardImage
ret
.sgb
ld a, 2 << 0 + 2 << 2 ; Data Set #1: Color Palette Designation
lb de, 0, 5 ; Data Set #1: X, Y
call CreateCardAttrBlkPacket
push hl
ld a, 2
ld [wTempSGBPacket + 1], a ; set number of data sets to 2
ld hl, wTempSGBPacket + 8
ld a, 3 << 0 + 3 << 2 ; Data Set #2: Color Palette Designation
lb de, 12, 1 ; Data Set #2: X, Y
call CreateCardAttrBlkPacket_DataSet
pop hl
call SendSGB
ret
CreateCardAttrBlkPacket:
; sgb ATTR_BLK, 1 ; sgb_command, length
; db 1 ; number of data sets
ld hl, wTempSGBPacket
push hl
ld [hl], ATTR_BLK << 3 + 1
inc hl
ld [hl], 1
inc hl
call CreateCardAttrBlkPacket_DataSet
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
pop hl
ret
CreateCardAttrBlkPacket_DataSet:
; Control Code, Color Palette Designation, X1, Y1, X2, Y2
; db ATTR_BLK_CTRL_INSIDE + ATTR_BLK_CTRL_LINE, a, d, e, d+7, e+5 ; data set 1
ld [hl], ATTR_BLK_CTRL_INSIDE + ATTR_BLK_CTRL_LINE
inc hl
ld [hl], a
inc hl
ld [hl], d
inc hl
ld [hl], e
inc hl
ld a, 7
add d
ld [hli], a
ld a, 5
add e
ld [hli], a
ret
; given the 8x6 card image with coordinates at de, fill its BGMap attributes with a
ApplyCardCGBAttributes:
call BankswitchVRAM1
lb hl, 0, 0
lb bc, 8, 6
call FillRectangle
call BankswitchVRAM0
ret
; set the default game palettes for all three systems
; BGP and OBP0 on DMG
; SGB0 and SGB1 on SGB
; BGP0 to BGP5 and OBP1 on CGB
SetDefaultConsolePalettes:
ld a, [wConsole]
cp CONSOLE_SGB
jr z, .sgb
cp CONSOLE_CGB
jr z, .cgb
ld a, %11100100
ld [wOBP0], a
ld [wBGP], a
ld a, $01 ; equivalent to FLUSH_ONE_PAL
ld [wFlushPaletteFlags], a
ret
.cgb
ld a, $04
ld [wTextBoxFrameType], a
ld de, CGBDefaultPalettes
ld hl, wBackgroundPalettesCGB
ld c, 5 palettes
call .copy_de_to_hl
ld de, CGBDefaultPalettes
ld hl, wObjectPalettesCGB
ld c, CGB_PAL_SIZE
call .copy_de_to_hl
call FlushAllPalettes
ret
.sgb
ld a, $04
ld [wTextBoxFrameType], a
ld a, PAL01 << 3 + 1
ld hl, wTempSGBPacket
push hl
ld [hli], a
ld de, Pal01Packet_Default
ld c, $0e
call .copy_de_to_hl
ld [hl], c
pop hl
call SendSGB
ret
.copy_de_to_hl
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .copy_de_to_hl
ret
CGBDefaultPalettes:
; BGP0 and OBP0
rgb 28, 28, 24
rgb 21, 21, 16
rgb 10, 10, 8
rgb 0, 0, 0
; BGP1
rgb 28, 28, 24
rgb 30, 29, 0
rgb 30, 3, 0
rgb 0, 0, 0
; BGP2
rgb 28, 28, 24
rgb 0, 18, 0
rgb 12, 11, 20
rgb 0, 0, 0
; BGP3
rgb 28, 28, 24
rgb 22, 0, 22
rgb 27, 7, 3
rgb 0, 0, 0
; BGP4
rgb 28, 28, 24
rgb 26, 10, 0
rgb 28, 0, 0
rgb 0, 0, 0
; first and last byte of the packet not contained here (see SetDefaultConsolePalettes.sgb)
Pal01Packet_Default:
; SGB0
rgb 28, 28, 24
rgb 21, 21, 16
rgb 10, 10, 8
rgb 0, 0, 0
; SGB1
rgb 26, 10, 0
rgb 28, 0, 0
rgb 0, 0, 0
JPWriteByteToBGMap0:
jp WriteByteToBGMap0
DisplayCardPage_PokemonOverview:
ld a, [wCardPageType]
or a ; CARDPAGETYPE_NOT_PLAY_AREA
jr nz, .play_area_card_page
; CARDPAGETYPE_NOT_PLAY_AREA
; print surrounding box, card name at 5,1, type, set 2, and rarity
call PrintPokemonCardPageGenericInformation
; print fixed text and draw the card symbol associated to its TYPE_*
ld hl, CardPageRetreatWRTextData
call PlaceTextItems
ld hl, CardPageLvHPNoTextTileData
call WriteDataBlocksToBGMap0
lb de, 3, 2
call DrawCardSymbol
; print pre-evolution's name (if any)
ld a, [wLoadedCard1Stage]
or a
jr z, .basic
ld hl, wLoadedCard1PreEvoName
lb de, 1, 3
call InitTextPrinting_ProcessTextFromPointerToID
.basic
; print card level and maximum HP
lb bc, 12, 2
ld a, [wLoadedCard1Level]
call WriteTwoDigitNumberInTxSymbolFormat
lb bc, 16, 2
ld a, [wLoadedCard1HP]
call WriteTwoByteNumberInTxSymbolFormat
jr .print_numbers_and_energies
; CARDPAGETYPE_PLAY_AREA
.play_area_card_page
; draw the surrounding box, and print fixed text
call DrawCardPageSurroundingBox
call LoadDuelCheckPokemonScreenTiles
ld hl, CardPageRetreatWRTextData
call PlaceTextItems
ld hl, CardPageNoTextTileData
call WriteDataBlocksToBGMap0
ld a, 1
ld [wCurPlayAreaY], a
; print set 2 icon and rarity symbol at fixed positions
call DrawCardPageSet2AndRarityIcons
; print (Y coord at [wCurPlayAreaY]) card name, level, type, energies, HP, location...
call PrintPlayAreaCardInformationAndLocation
; common for both card page types
.print_numbers_and_energies
; print Pokedex number in the bottom right corner (16,16)
lb bc, 16, 16
ld a, [wLoadedCard1PokedexNumber]
call WriteTwoByteNumberInTxSymbolFormat
; print the name, damage, and energy cost of each attack and/or Pokemon power that exists
; first attack at 5,10 and second at 5,12
lb bc, 5, 10
.attacks
ld e, c
ld hl, wLoadedCard1Atk1Name
call PrintAttackOrPkmnPowerInformation
inc c
inc c ; 12
ld e, c
ld hl, wLoadedCard1Atk2Name
call PrintAttackOrPkmnPowerInformation
; print the retreat cost (some amount of colorless energies) at 8,14
inc c
inc c ; 14
ld b, 8
ld a, [wLoadedCard1RetreatCost]
ld e, a
inc e
.retreat_cost_loop
dec e
jr z, .retreat_cost_done
ld a, SYM_COLORLESS
call JPWriteByteToBGMap0
inc b
jr .retreat_cost_loop
.retreat_cost_done
; print the colors (energies) of the weakness(es) and resistance(s)
inc c ; 15
ld a, [wCardPageType]
or a
jr z, .wr_from_loaded_card
ld a, [wCurPlayAreaSlot]
or a
jr nz, .wr_from_loaded_card
call GetArenaCardWeakness
ld d, a
call GetArenaCardResistance
ld e, a
jr .got_wr
.wr_from_loaded_card
ld a, [wLoadedCard1Weakness]
ld d, a
ld a, [wLoadedCard1Resistance]
ld e, a
.got_wr
ld a, d
ld b, 8
call PrintCardPageWeaknessesOrResistances
inc c ; 16
ld a, e
call PrintCardPageWeaknessesOrResistances
ret
; displays the name, damage, and energy cost of an attack or Pokemon power.
; used in the Attack menu and in the card page of a Pokemon.
; input:
; hl: pointer to attack 1 name in a atk_data_struct (which can be inside at card_data_struct)
; e: Y coordinate to start printing the data at
PrintAttackOrPkmnPowerInformation:
ld a, [hli]
or [hl]
ret z
push bc
push hl
dec hl
; print text ID pointed to by hl at 7,e
ld d, 7
call InitTextPrinting_ProcessTextFromPointerToID
pop hl
inc hl
inc hl
ld a, [wCardPageNumber]
or a
jr nz, .print_damage
dec hl
ld a, [hli]
or [hl]
jr z, .print_damage
; if in Attack menu and attack 1 description exists, print at 18,e:
ld b, 18
ld c, e
ld a, SYM_ATK_DESCR
call WriteByteToBGMap0
.print_damage
inc hl
inc hl
inc hl
push hl
ld a, [hl]
or a
jr z, .print_category
; print attack damage at 15,(e+1) if non-0
ld b, 15 ; unless damage has three digits, this is effectively 16
ld c, e
inc c
call WriteTwoByteNumberInTxSymbolFormat
.print_category
pop hl
inc hl
ld a, [hl]
and $ff ^ RESIDUAL
jr z, .print_energy_cost
cp POKEMON_POWER
jr z, .print_pokemon_power
; register a is DAMAGE_PLUS, DAMAGE_MINUS, or DAMAGE_X
; print the damage modifier (+, -, x) at 18,(e+1) (after the damage value)
add SYM_PLUS - DAMAGE_PLUS
ld b, 18
ld c, e
inc c
call WriteByteToBGMap0
jr .print_energy_cost
.print_energy_cost
ld bc, CARD_DATA_ATTACK1_ENERGY_COST - CARD_DATA_ATTACK1_CATEGORY
add hl, bc
ld c, e
ld b, 2 ; bc = 2, e
lb de, NUM_TYPES / 2, 0
.energy_loop
ld a, [hl]
swap a
call PrintEnergiesOfColor
ld a, [hli]
call PrintEnergiesOfColor
dec d
jr nz, .energy_loop
pop bc
ret
.print_pokemon_power
; print "PKMN PWR" at 2,e
ld d, 2
ldtx hl, PKMNPWRText
call InitTextPrinting_ProcessTextFromID
pop bc
ret
; print the number of energies required of color (type) e, and return e ++ (next color).
; the requirement of the current color is provided as input in the lower nybble of a.
PrintEnergiesOfColor:
inc e
and $0f
ret z
push de
ld d, a
.print_energies_loop
ld a, e
call JPWriteByteToBGMap0
inc b
dec d
jr nz, .print_energies_loop
pop de
ret
; print the weaknesses or resistances of a Pokemon card, given in a, at b,c
PrintCardPageWeaknessesOrResistances:
push bc
push de
ld d, a
xor a ; FIRE
.loop
; each WR_* constant is a different bit. rotate the value to find out
; which bits are set and therefore which WR_* values are active.
; a is kept updated with the equivalent TYPE_* constant.
inc a
cp 8
jr nc, .done
rl d
jr nc, .loop
push af
call JPWriteByteToBGMap0
inc b
pop af
jr .loop
.done
pop de
pop bc
ret
; prints surrounding box, card name at 5,1, type, set 2, and rarity.
; used in all CARDPAGE_POKEMON_* and ATTACKPAGE_*, except in
; CARDPAGE_POKEMON_OVERVIEW when wCardPageType is CARDPAGETYPE_PLAY_AREA.
PrintPokemonCardPageGenericInformation:
call DrawCardPageSurroundingBox
lb de, 5, 1
ld hl, wLoadedCard1Name
call InitTextPrinting_ProcessTextFromPointerToID
ld a, [wCardPageType]
or a
jr z, .from_loaded_card
ld a, [wCurPlayAreaSlot]
call GetPlayAreaCardColor
jr .got_color
.from_loaded_card
ld a, [wLoadedCard1Type]
.got_color
lb bc, 18, 1
inc a
call JPWriteByteToBGMap0
call DrawCardPageSet2AndRarityIcons
ret
; draws the 20x18 surrounding box and also colorizes the card image
DrawCardPageSurroundingBox:
ld hl, wTextBoxFrameType
set 7, [hl] ; colorize textbox border also on SGB (with SGB1)
push hl
lb de, 0, 0
lb bc, 20, 18
call DrawRegularTextBox
pop hl
res 7, [hl]
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
ret
CardPageRetreatWRTextData:
textitem 1, 14, RetreatCostText
textitem 1, 15, WeaknessText
textitem 1, 16, ResistanceText
db $ff
CardPageLvHPNoTextTileData:
db 11, 2, SYM_Lv, 0
db 15, 2, SYM_HP, 0
; continues to CardPageNoTextTileData
CardPageNoTextTileData:
db 15, 16, SYM_No, 0
db $ff
DisplayCardPage_PokemonAttack1Page1:
ld hl, wLoadedCard1Atk1Name
ld de, wLoadedCard1Atk1Description
jr DisplayPokemonAttackCardPage
DisplayCardPage_PokemonAttack1Page2:
ld hl, wLoadedCard1Atk1Name
ld de, wLoadedCard1Atk1Description + 2
jr DisplayPokemonAttackCardPage
DisplayCardPage_PokemonAttack2Page1:
ld hl, wLoadedCard1Atk2Name
ld de, wLoadedCard1Atk2Description
jr DisplayPokemonAttackCardPage
DisplayCardPage_PokemonAttack2Page2:
ld hl, wLoadedCard1Atk2Name
ld de, wLoadedCard1Atk2Description + 2
; fallthrough
; input:
; hl = address of the attack's name (text id)
; de = address of the attack's description (either first or second text id)
DisplayPokemonAttackCardPage:
push de
push hl
; print surrounding box, card name at 5,1, type, set 2, and rarity
call PrintPokemonCardPageGenericInformation
; print name, damage, and energy cost of attack or Pokemon power starting at line 2
ld e, 2
pop hl
call PrintAttackOrPkmnPowerInformation
pop hl
; fallthrough
; print, if non-null, the description of the trainer card, energy card, attack,
; or Pokemon power, given as a pointer to text id in hl, starting from 1,11
PrintAttackOrNonPokemonCardDescription:
ld a, [hli]
or [hl]
ret z
dec hl
lb de, 1, 11
call PrintAttackOrCardDescription
ret
DisplayCardPage_PokemonDescription:
; print surrounding box, card name at 5,1, type, set 2, and rarity
call PrintPokemonCardPageGenericInformation
call LoadDuelCardSymbolTiles2
; print "LENGTH", "WEIGHT", "Lv", and "HP" where it corresponds in the page
ld hl, CardPageLengthWeightTextData
call PlaceTextItems
ld hl, CardPageLvHPTextTileData
call WriteDataBlocksToBGMap0
; draw the card symbol associated to its TYPE_* at 3,2
lb de, 3, 2
call DrawCardSymbol
; print the Level and HP numbers at 12,2 and 16,2 respectively
lb bc, 12, 2
ld a, [wLoadedCard1Level]
call WriteTwoDigitNumberInTxSymbolFormat
lb bc, 16, 2
ld a, [wLoadedCard1HP]
call WriteTwoByteNumberInTxSymbolFormat
; print the Pokemon's category at 1,10 (just above the length and weight texts)
lb de, 1, 10
ld hl, wLoadedCard1Category
call InitTextPrinting_ProcessTextFromPointerToID
ld a, TX_KATAKANA
call ProcessSpecialTextCharacter
ldtx hl, PokemonText
call ProcessTextFromID
; print the length and weight values at 5,11 and 5,12 respectively
lb bc, 5, 11
ld hl, wLoadedCard1Length
ld a, [hli]
ld l, [hl]
ld h, a
call PrintPokemonCardLength
lb bc, 5, 12
ld hl, wLoadedCard1Weight
ld a, [hli]
ld h, [hl]
ld l, a
call PrintPokemonCardWeight
ldtx hl, LbsText
call InitTextPrinting_ProcessTextFromID
; print the card's description without line separation
call SetNoLineSeparation
ld hl, wLoadedCard1Description
ld a, [hli]
ld h, [hl]
ld l, a
call CountLinesOfTextFromID
lb de, 1, 13
cp 4
jr nc, .print_description
inc e ; move a line down, as the description is short enough to fit in three lines
.print_description
ld a, 19 ; line length
call InitTextPrintingInTextbox
ld hl, wLoadedCard1Description
call ProcessTextFromPointerToID
call SetOneLineSeparation
ret
; given a card rarity constant in a, and CardRarityTextIDs in hl,
; print the text character associated to it at d,e
PrintCardPageRarityIcon:
inc a
add a
ld c, a
ld b, $00
add hl, bc
call InitTextPrinting_ProcessTextFromPointerToID
ret
; prints the card's set 2 icon and the full width text character of the card's rarity
DrawCardPageSet2AndRarityIcons:
ld a, [wLoadedCard1Set]
call LoadCardSet2Tiles
jr c, .icon_done
; draw the 2x2 set 2 icon of this card
ld a, $fc
lb hl, 1, 2
lb bc, 2, 2
lb de, 15, 8
call FillRectangle
.icon_done
lb de, 18, 9
ld hl, CardRarityTextIDs
ld a, [wLoadedCard1Rarity]
cp PROMOSTAR
call nz, PrintCardPageRarityIcon
ret
CardPageLengthWeightTextData:
textitem 1, 11, LengthText
textitem 1, 12, WeightText
db $ff
CardPageLvHPTextTileData:
db 11, 2, SYM_Lv, 0
db 15, 2, SYM_HP, 0
db $ff
CardRarityTextIDs:
tx PromostarRarityText ; PROMOSTAR (unused)
tx CircleRarityText ; CIRCLE
tx DiamondRarityText ; DIAMOND
tx StarRarityText ; STAR
DisplayCardPage_TrainerPage1:
xor a ; HEADER_TRAINER
ld hl, wLoadedCard1NonPokemonDescription
jr DisplayEnergyOrTrainerCardPage
DisplayCardPage_TrainerPage2:
xor a ; HEADER_TRAINER
ld hl, wLoadedCard1NonPokemonDescription + 2
jr DisplayEnergyOrTrainerCardPage
DisplayCardPage_Energy:
ld a, HEADER_ENERGY
ld hl, wLoadedCard1NonPokemonDescription
; fallthrough
; input:
; a = HEADER_ENERGY or HEADER_TRAINER
; hl = address of the card's description (text id)
DisplayEnergyOrTrainerCardPage:
push hl
call LoadCardTypeHeaderTiles
; draw surrounding box
lb de, 0, 0
lb bc, 20, 18
call DrawRegularTextBox
; print the card's name at 4,3
lb de, 4, 3
ld hl, wLoadedCard1Name
call InitTextPrinting_ProcessTextFromPointerToID
; colorize the card image
lb de, 6, 4
call ApplyBGP6OrSGB3ToCardImage
; display the card type header
ld a, $e0
lb hl, 1, 8
lb de, 6, 1
lb bc, 8, 2
call FillRectangle
; print the set 2 icon and rarity symbol of the card
call DrawCardPageSet2AndRarityIcons
pop hl
call PrintAttackOrNonPokemonCardDescription
ret
; display the card details of the card in wLoadedCard1
; print the text at hl
_DisplayCardDetailScreen:
push hl
call DrawLargePictureOfCard
ld a, 18
call CopyCardNameAndLevel
ld [hl], TX_END
ld hl, 0
call LoadTxRam2
pop hl
call DrawWideTextBox_WaitForInput
ret
; draw a large picture of the card loaded in wLoadedCard1, including its image
; and a header indicating the type of card (TRAINER, ENERGY, PoKéMoN)
DrawLargePictureOfCard:
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
call SetDefaultConsolePalettes
ld a, LARGE_CARD_PICTURE
ld [wDuelDisplayedScreen], a
call LoadCardOrDuelMenuBorderTiles
ld e, HEADER_TRAINER
ld a, [wLoadedCard1Type]
cp TYPE_TRAINER
jr z, .draw
ld e, HEADER_ENERGY
and TYPE_ENERGY
jr nz, .draw
ld e, HEADER_POKEMON
.draw
ld a, e
call LoadCardTypeHeaderTiles
ld de, v0Tiles1 + $20 tiles
call LoadLoaded1CardGfx
call SetBGP6OrSGB3ToCardPalette
call FlushAllPalettesOrSendPal23Packet
ld hl, LargeCardTileData
call WriteDataBlocksToBGMap0
lb de, 6, 3
call ApplyBGP6OrSGB3ToCardImage
ret
LargeCardTileData:
db 5, 0, $d0, $d4, $d4, $d4, $d4, $d4, $d4, $d4, $d4, $d1, 0 ; top border
db 5, 1, $d6, $e0, $e1, $e2, $e3, $e4, $e5, $e6, $e7, $d7, 0 ; header top
db 5, 2, $d6, $e8, $e9, $ea, $eb, $ec, $ed, $ee, $ef, $d7, 0 ; header bottom
db 5, 3, $d6, $a0, $a6, $ac, $b2, $b8, $be, $c4, $ca, $d7, 0 ; image
db 5, 4, $d6, $a1, $a7, $ad, $b3, $b9, $bf, $c5, $cb, $d7, 0 ; image
db 5, 5, $d6, $a2, $a8, $ae, $b4, $ba, $c0, $c6, $cc, $d7, 0 ; image
db 5, 6, $d6, $a3, $a9, $af, $b5, $bb, $c1, $c7, $cd, $d7, 0 ; image
db 5, 7, $d6, $a4, $aa, $b0, $b6, $bc, $c2, $c8, $ce, $d7, 0 ; image
db 5, 8, $d6, $a5, $ab, $b1, $b7, $bd, $c3, $c9, $cf, $d7, 0 ; image
db 5, 9, $d6, 0 ; empty line 1 (left)
db 14, 9, $d7, 0 ; empty line 1 (right)
db 5, 10, $d6, 0 ; empty line 2 (left)
db 14, 10, $d7, 0 ; empty line 2 (right)
db 5, 11, $d2, $d5, $d5, $d5, $d5, $d5, $d5, $d5, $d5, $d3, 0 ; bottom border
db $ff
; print lines of text with no separation between them
SetNoLineSeparation:
ld a, $01
; fallthrough
SetLineSeparation:
ld [wLineSeparation], a
ret
; separate lines of text by an empty line
SetOneLineSeparation:
xor a
jr SetLineSeparation
; given a number in hl, print it divided by 10 at b,c, with decimal part
; separated by a dot (unless it's 0). used to print a Pokemon card's weight.
PrintPokemonCardWeight:
push bc
ld de, -1
ld bc, -10
.divide_by_10_loop
inc de
add hl, bc
jr c, .divide_by_10_loop
ld bc, 10
add hl, bc
pop bc
push hl
push bc
ld l, e
ld h, d
call TwoByteNumberToTxSymbol_TrimLeadingZeros_Bank1
pop bc
pop hl
ld a, l
ld hl, wStringBuffer + 5
or a
jr z, .decimal_done
ld [hl], SYM_DOT
inc hl
add SYM_0
ld [hli], a
.decimal_done
ld [hl], 0
push bc
call BCCoordToBGMap0Address
ld hl, wStringBuffer
.find_first_digit_loop
ld a, [hli]
or a
jr z, .find_first_digit_loop
dec hl
push hl
ld b, -1
.get_number_length_loop
inc b
ld a, [hli]
or a
jr nz, .get_number_length_loop
pop hl
push bc
call SafeCopyDataHLtoDE
pop bc
pop de
ld a, b
add d
ld d, a
ret
; given a number in h and another in l, print them formatted as <l>'<h>" at b,c.
; used to print the length (feet and inches) of a Pokemon card.
PrintPokemonCardLength:
push hl
ld l, h
ld h, $00
ldtx de, FeetText ; '
call .print_feet_or_inches
pop hl
ld h, $00
ldtx de, InchesText ; "
call .print_feet_or_inches
ret
.print_feet_or_inches
; keep track how many digits each number consists of in wPokemonLengthPrintOffset,
; in order to align the rest of the string. the text with id at de
; is printed after the number.
push de
push bc
call TwoByteNumberToTxSymbol_TrimLeadingZeros_Bank1
ld a, b
inc a
ld [wPokemonLengthPrintOffset], a
pop bc
push bc
push hl
call BCCoordToBGMap0Address
ld a, [wPokemonLengthPrintOffset]
ld b, a
pop hl
call SafeCopyDataHLtoDE
pop bc
ld a, [wPokemonLengthPrintOffset]
add b
ld b, a
pop hl
push bc
ld e, c
ld d, b
call InitTextPrinting
call ProcessTextFromID
pop bc
inc b
ret
; return carry if the turn holder has any Pokemon with non-zero HP on the bench.
; return how many Pokemon with non-zero HP in b.
; does this by calculating how many Pokemon in play area minus one
HasAlivePokemonInBench:
ld a, $01
jr _HasAlivePokemonInPlayArea
; return carry if the turn holder has any Pokemon with non-zero HP in the play area.
; return how many Pokemon with non-zero HP in b.
HasAlivePokemonInPlayArea:
xor a
; fallthrough
_HasAlivePokemonInPlayArea:
ld [wExcludeArenaPokemon], a
ld b, a
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
sub b
ld c, a
ld a, DUELVARS_ARENA_CARD_HP
add b
call GetTurnDuelistVariable
ld b, 0
inc c
xor a
ld [wPlayAreaScreenLoaded], a
ld [wcbd4], a
jr .next_pkmn
.loop
ld a, [hli]
or a
jr z, .next_pkmn ; jump if this play area Pokemon has 0 HP
inc b
.next_pkmn
dec c
jr nz, .loop
ld a, b
or a
ret nz
scf
ret
OpenPlayAreaScreenForViewing:
ld a, START + A_BUTTON
jr DisplayPlayAreaScreen
OpenPlayAreaScreenForSelection:
ld a, START
; fallthrough
DisplayPlayAreaScreen:
ld [wNoItemSelectionMenuKeys], a
ldh a, [hTempCardIndex_ff98]
push af
ld a, [wPlayAreaScreenLoaded]
or a
jr nz, .skip_ahead
xor a
ld [wSelectedDuelSubMenuItem], a
inc a
ld [wPlayAreaScreenLoaded], a
.asm_6022
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
call PrintPlayAreaCardList
call EnableLCD
.skip_ahead
ld hl, PlayAreaScreenMenuParameters_ActivePokemonIncluded
ld a, [wExcludeArenaPokemon]
or a
jr z, .init_menu_params
ld hl, PlayAreaScreenMenuParameters_ActivePokemonExcluded
.init_menu_params
ld a, [wSelectedDuelSubMenuItem]
call InitializeMenuParameters
ld a, [wNumPlayAreaItems]
ld [wNumMenuItems], a
.asm_604c
call DoFrame
call Func_60dd
jr nc, .asm_6061
cp $02
jp z, .asm_60ac
pop af
ldh [hTempCardIndex_ff98], a
ld a, [wcbd4] ; useless
jr OpenPlayAreaScreenForSelection
.asm_6061
call HandleMenuInput
jr nc, .asm_604c
ld a, e
ld [wSelectedDuelSubMenuItem], a
ld a, [wExcludeArenaPokemon]
add e
ld [wCurPlayAreaSlot], a
ld a, [wNoItemSelectionMenuKeys]
ld b, a
ldh a, [hKeysPressed]
and b
jr z, .asm_6091
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .asm_6022
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
call OpenCardPage_FromCheckPlayArea
jr .asm_6022
.asm_6091
ld a, [wExcludeArenaPokemon]
ld c, a
ldh a, [hCurMenuItem]
add c
ldh [hTempPlayAreaLocation_ff9d], a
ldh a, [hCurMenuItem]
cp $ff
jr z, .asm_60b5
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
or a
jr nz, .asm_60ac
jr .skip_ahead
.asm_60ac
pop af
ldh [hTempCardIndex_ff98], a
ldh a, [hTempPlayAreaLocation_ff9d]
ldh [hCurMenuItem], a
or a
ret
.asm_60b5
pop af
ldh [hTempCardIndex_ff98], a
ldh a, [hTempPlayAreaLocation_ff9d]
ldh [hCurMenuItem], a
scf
ret
PlayAreaScreenMenuParameters_ActivePokemonIncluded:
db 0, 0 ; cursor x, cursor y
db 3 ; y displacement between items
db 6 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw PlayAreaScreenMenuFunction ; function pointer if non-0
PlayAreaScreenMenuParameters_ActivePokemonExcluded:
db 0, 3 ; cursor x, cursor y
db 3 ; y displacement between items
db 6 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw PlayAreaScreenMenuFunction ; function pointer if non-0
PlayAreaScreenMenuFunction:
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON | START
ret z
bit B_BUTTON_F, a
jr z, .start_or_a
ld a, $ff
ldh [hCurMenuItem], a
.start_or_a
scf
ret
Func_60dd:
ld a, [wcbd4]
or a
ret z
ldh a, [hKeysPressed]
and SELECT
ret z
ld a, [wcbd4]
cp $02
jr z, .asm_6121
xor a
ld [wCurrentDuelMenuItem], a
.asm_60f2
call DrawDuelMainScene
ldtx hl, SelectingBenchPokemonHandExamineBackText
call DrawWideTextBox_PrintTextNoDelay
call Func_615c
.asm_60fe
call DoFrame
ldh a, [hKeysPressed]
and A_BUTTON
jr nz, .a_pressed
call Func_6137
call RefreshMenuCursor
xor a
call Func_6862
jr nc, .asm_60fe
ldh a, [hKeysPressed]
and SELECT
jr z, .asm_60f2
.asm_6119
call HasAlivePokemonInBench
ld a, $01
ld [wcbd4], a
.asm_6121
scf
ret
.a_pressed
ld a, [wCurrentDuelMenuItem]
cp 2
jr z, .asm_6119
or a
jr z, .asm_6132
call OpenDuelCheckMenu
jr .asm_60f2
.asm_6132
call OpenTurnHolderHandScreen_Simple
jr .asm_60f2
Func_6137:
ldh a, [hDPadHeld]
bit 1, a
ret nz
and D_RIGHT | D_LEFT
ret z
ld b, a
ld a, [wCurrentDuelMenuItem]
bit D_LEFT_F, b
jr z, .asm_6150
dec a
bit D_DOWN_F, a
jr z, .asm_6156
ld a, 2
jr .asm_6156
.asm_6150
inc a
cp 3
jr c, .asm_6156
xor a
.asm_6156
ld [wCurrentDuelMenuItem], a
call EraseCursor
; fallthrough
Func_615c:
ld a, [wCurrentDuelMenuItem]
ld d, a
add a
add d
add a
add 2
ld d, a
ld e, 16
lb bc, SYM_CURSOR_R, SYM_SPACE
jp SetCursorParametersForTextBox
Func_616e:
ldh [hTempPlayAreaLocation_ff9d], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
xor a
ld [wExcludeArenaPokemon], a
call PrintPlayAreaCardList
call EnableLCD
; fallthrough
Func_6186:
ld hl, wCurPlayAreaSlot
ldh a, [hTempPlayAreaLocation_ff9d]
ld [hli], a
ld c, a
add a
add c
ld [hl], a
call PrintPlayAreaCardInformationAndLocation
ret
Func_6194:
call Func_6186
ld a, [wCurPlayAreaY]
ld e, a
ld d, 0
call SetCursorParametersForTextBox_Default
ret
Func_61a1:
xor a
ld [wExcludeArenaPokemon], a
ld a, [wDuelDisplayedScreen]
cp PLAY_AREA_CARD_LIST
ret z
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
ret
; for each turn holder's play area Pokemon card, print the name, level,
; face down stage card, color symbol, status symbol (if any), pluspower/defender
; symbols (if any), attached energies (if any), and HP bar.
; also print the play area locations (ACT/BPx indicators) for each of the six slots.
; return the value of wNumPlayAreaItems (as returned from PrintPlayAreaCardList) in a.
PrintPlayAreaCardList_EnableLCD:
ld a, PLAY_AREA_CARD_LIST
ld [wDuelDisplayedScreen], a
call PrintPlayAreaCardList
call EnableLCD
ld a, [wNumPlayAreaItems]
ret
; for each turn holder's play area Pokemon card, print the name, level,
; face down stage card, color symbol, status symbol (if any), pluspower/defender
; symbols (if any), attached energies (if any), and HP bar.
; also print the play area locations (ACT/BPx indicators) for each of the six slots.
PrintPlayAreaCardList:
ld a, PLAY_AREA_CARD_LIST
ld [wDuelDisplayedScreen], a
ld de, wDuelTempList
call SetListPointer
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ld b, $00
.print_cards_info_loop
; for each Pokemon card in play area, print its information (and location)
push hl
push bc
ld a, b
ld [wCurPlayAreaSlot], a
ld a, b
add a
add b
ld [wCurPlayAreaY], a
ld a, b
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call SetNextElementOfList
call PrintPlayAreaCardInformationAndLocation
pop bc
pop hl
inc b
dec c
jr nz, .print_cards_info_loop
push bc
.print_locations_loop
; print all play area location indicators (even if there's no Pokemon card on it)
ld a, b
cp MAX_PLAY_AREA_POKEMON
jr z, .locations_printed
ld [wCurPlayAreaSlot], a
add a
add b
ld [wCurPlayAreaY], a
push bc
call PrintPlayAreaCardLocation
pop bc
inc b
jr .print_locations_loop
.locations_printed
pop bc
ld a, b
ld [wNumPlayAreaItems], a
ld a, [wExcludeArenaPokemon]
or a
ret z
; if wExcludeArenaPokemon is set, decrement [wNumPlayAreaItems] and shift back wDuelTempList
dec b
ld a, b
ld [wNumPlayAreaItems], a
ld hl, wDuelTempList + 1
ld de, wDuelTempList
.shift_back_loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .shift_back_loop
ret
; print a turn holder's play area Pokemon card's name, level, face down stage card,
; color symbol, status symbol (if any), pluspower/defender symbols (if any),
; attached energies (if any), HP bar, and the play area location (ACT/BPx indicator)
; input:
; wCurPlayAreaSlot: PLAY_AREA_* of the card to display the information of
; wCurPlayAreaY: Y coordinate of where to print the card's information
; total space occupied is a rectangle of 20x3 tiles
PrintPlayAreaCardInformationAndLocation:
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
ret z
call PrintPlayAreaCardInformation
; fallthrough
; print a turn holder's play area Pokemon card's location (ACT/BPx indicator)
PrintPlayAreaCardLocation:
; print the ACT/BPx indicator
ld a, [wCurPlayAreaSlot]
add a
add a
ld e, a
ld d, $00
ld hl, PlayAreaLocationTileNumbers
add hl, de
ldh a, [hWhoseTurn]
cp PLAYER_TURN
jr z, .write_tiles
; move forward to the opponent's side tile numbers
; they have black letters and white background instead of the other way around
ld d, $0a
.write_tiles
ld a, [wCurPlayAreaY]
ld b, 1
ld c, a
ld a, [hli]
add d
call WriteByteToBGMap0
inc c
ld a, [hli]
add d
call WriteByteToBGMap0
inc c
ld a, [hli]
add d
call WriteByteToBGMap0
ret
PlayAreaLocationTileNumbers:
db $e0, $e1, $e2, $00 ; ACT
db $e3, $e4, $e5, $00 ; BP1
db $e3, $e4, $e6, $00 ; BP2
db $e3, $e4, $e7, $00 ; BP3
db $e3, $e4, $e8, $00 ; BP4
db $e3, $e4, $e9, $00 ; BP5
; print a turn holder's play area Pokemon card's name, level, face down stage card,
; color symbol, status symbol (if any), pluspower/defender symbols (if any),
; attached energies (if any), and HP bar.
; input:
; wCurPlayAreaSlot: PLAY_AREA_* of the card to display the information of
; wCurPlayAreaY: Y coordinate of where to print the card's information
; total space occupied is a rectangle of 20x3 tiles
PrintPlayAreaCardInformation:
; print name, level, color, stage, status, pluspower/defender
call PrintPlayAreaCardHeader
; print the symbols of the attached energies
ld a, [wCurPlayAreaSlot]
ld e, a
ld a, [wCurPlayAreaY]
inc a
ld c, a
ld b, 7
call PrintPlayAreaCardAttachedEnergies
ld a, [wCurPlayAreaY]
inc a
ld c, a
ld b, 5
ld a, SYM_E
call WriteByteToBGMap0
; print the HP bar
inc c
ld a, SYM_HP
call WriteByteToBGMap0
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
or a
jr z, .zero_hp
ld e, a
ld a, [wLoadedCard1HP]
ld d, a
call DrawHPBar
ld a, [wCurPlayAreaY]
inc a
inc a
ld c, a
ld b, 7
call BCCoordToBGMap0Address
ld hl, wDefaultText
ld b, 12
call SafeCopyDataHLtoDE
ret
.zero_hp
; if fainted, print "Knock Out" in place of the HP bar
ld a, [wCurPlayAreaY]
inc a
inc a
ld e, a
ld d, 7
ldtx hl, KnockOutText
call InitTextPrinting_ProcessTextFromID
ret
; print a turn holder's play area Pokemon card's name, level, face down stage card,
; color symbol, status symbol (if any), and pluspower/defender symbols (if any).
; input:
; wCurPlayAreaSlot: PLAY_AREA_* of the card to display the information of
; wCurPlayAreaY: Y coordinate of where to print the card's information
PrintPlayAreaCardHeader:
; start by printing the Pokemon's name
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wCurPlayAreaY]
ld e, a
ld d, 4
call InitTextPrinting
; copy the name to wDefaultText (max. 10 characters)
; then call ProcessText with hl = wDefaultText
ld hl, wLoadedCard1Name
ld a, [hli]
ld h, [hl]
ld l, a
ld de, wDefaultText
push de
ld a, 10 ; card name maximum length
call CopyTextData_FromTextID
pop hl
call ProcessText
; print the Pokemon's color and the level
ld a, [wCurPlayAreaY]
ld c, a
ld b, 18
ld a, [wCurPlayAreaSlot]
call GetPlayAreaCardColor
inc a
call JPWriteByteToBGMap0
ld b, 14
ld a, SYM_Lv
call WriteByteToBGMap0
ld a, [wCurPlayAreaY]
ld c, a
ld b, 15
ld a, [wLoadedCard1Level]
call WriteTwoDigitNumberInTxSymbolFormat
; print the 2x2 face down card image depending on the Pokemon's evolution stage
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
add a
ld e, a
ld d, $00
ld hl, FaceDownCardTileNumbers
add hl, de
ld a, [hli] ; starting tile to fill the 2x2 rectangle with
push hl
push af
lb hl, 1, 2
lb bc, 2, 2
ld a, [wCurPlayAreaY]
ld e, a
ld d, 2
pop af
call FillRectangle
pop hl
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
; in cgb, we have to take care of coloring it too
ld a, [hl]
lb hl, 0, 0
lb bc, 2, 2
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.not_cgb
; print the status condition symbol if any (only for the arena Pokemon card)
ld hl, wCurPlayAreaSlot
ld a, [hli]
or a
jr nz, .skip_status
ld c, [hl]
inc c
inc c
ld b, 2
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
call CheckPrintCnfSlpPrz
inc b
call CheckPrintPoisoned
inc b
call CheckPrintDoublePoisoned
.skip_status
; finally check whether to print the Pluspower and/or Defender symbols
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
call GetTurnDuelistVariable
or a
jr z, .not_pluspower
ld a, [wCurPlayAreaY]
inc a
ld c, a
ld b, 15
ld a, SYM_PLUSPOWER
call WriteByteToBGMap0
inc b
ld a, [hl]
add SYM_0
call WriteByteToBGMap0
.not_pluspower
ld a, [wCurPlayAreaSlot]
add DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call GetTurnDuelistVariable
or a
jr z, .not_defender
ld a, [wCurPlayAreaY]
inc a
ld c, a
ld b, 17
ld a, SYM_DEFENDER
call WriteByteToBGMap0
inc b
ld a, [hl]
add SYM_0
call WriteByteToBGMap0
.not_defender
ret
FaceDownCardTileNumbers:
; starting tile number, cgb palette (grey, yellow/red, green/blue, pink/orange)
db $d0, $02 ; basic
db $d4, $02 ; stage 1
db $d8, $01 ; stage 2
db $dc, $01 ; stage 2 special
; given a card's status in a, print the Poison symbol at bc if it's poisoned
CheckPrintPoisoned:
push af
and POISONED
jr z, .print
.poison
ld a, SYM_POISONED
.print
call WriteByteToBGMap0
pop af
ret
; given a card's status in a, print the Poison symbol at bc if it's double poisoned
CheckPrintDoublePoisoned:
push af
and DOUBLE_POISONED & (POISONED ^ $ff)
jr nz, CheckPrintPoisoned.poison ; double poisoned (print SYM_POISONED)
jr CheckPrintPoisoned.print ; not double poisoned (print SYM_SPACE)
; given a card's status in a, print the Confusion, Sleep, or Paralysis symbol at bc
; for each of those status that is active
CheckPrintCnfSlpPrz:
push af
push hl
push de
and CNF_SLP_PRZ
ld e, a
ld d, $00
ld hl, .status_symbols
add hl, de
ld a, [hl]
call WriteByteToBGMap0
pop de
pop hl
pop af
ret
.status_symbols
; NO_STATUS, CONFUSED, ASLEEP, PARALYZED
db SYM_SPACE, SYM_CONFUSED, SYM_ASLEEP, SYM_PARALYZED
; print the symbols of the attached energies of a turn holder's play area card
; input:
; - e: PLAY_AREA_*
; - b, c: where to print (x, y)
; - wAttachedEnergies and wTotalAttachedEnergies
PrintPlayAreaCardAttachedEnergies:
push bc
call GetPlayAreaCardAttachedEnergies
ld hl, wDefaultText
push hl
ld c, NUM_TYPES
xor a
.empty_loop
ld [hli], a
dec c
jr nz, .empty_loop
pop hl
ld de, wAttachedEnergies
lb bc, SYM_FIRE, NUM_TYPES - 1
.next_color
ld a, [de] ; energy count of current color
inc de
inc a
jr .check_amount
.has_energy
ld [hl], b
inc hl
.check_amount
dec a
jr nz, .has_energy
inc b
dec c
jr nz, .next_color
ld a, [wTotalAttachedEnergies]
cp 9
jr c, .place_tiles
ld a, SYM_PLUS
ld [wDefaultText + 7], a
.place_tiles
pop bc
call BCCoordToBGMap0Address
ld hl, wDefaultText
ld b, NUM_TYPES
call SafeCopyDataHLtoDE
ret
Func_6423:
ld hl, wDefaultText
ld e, $08
.asm_6428
ld a, [hli]
call JPWriteByteToBGMap0
inc b
dec e
jr nz, .asm_6428
ret
Func_6431:
xor a
ld [wSelectedDuelSubMenuItem], a
Func_6435:
call Func_64b0
ld hl, PlayAreaScreenMenuParameters_ActivePokemonIncluded
ld a, [wSelectedDuelSubMenuItem]
call InitializeMenuParameters
ld a, [wNumPlayAreaItems]
ld [wNumMenuItems], a
.asm_6447
call DoFrame
call HandleMenuInput
ldh [hTempPlayAreaLocation_ff9d], a
ld [wHUDEnergyAndHPBarsX], a
jr nc, .asm_6447
cp $ff
jr z, .asm_649b
ld [wSelectedDuelSubMenuItem], a
ldh a, [hKeysPressed]
and START
jr nz, .asm_649d
ldh a, [hCurMenuItem]
add a
ld e, a
ld d, $00
ld hl, wDuelTempList + 1
add hl, de
ld a, [hld]
cp $04
jr nz, .asm_6447
ld a, [hl]
ldh [hTempCardIndex_ff98], a
ld d, a
ld e, $00
call CopyAttackDataAndDamage_FromDeckIndex
call DisplayUsePokemonPowerScreen
ld a, EFFECTCMDTYPE_INITIAL_EFFECT_1
call TryExecuteEffectCommandFunction
jr nc, .asm_648c
ldtx hl, PokemonPowerSelectNotRequiredText
call DrawWideTextBox_WaitForInput
jp Func_6435
.asm_648c
ldtx hl, UseThisPokemonPowerText
call YesOrNoMenuWithText
jp c, Func_6435
ldh a, [hTempCardIndex_ff98]
ldh [hTemp_ffa0], a
or a
ret
.asm_649b
scf
ret
.asm_649d
ldh a, [hCurMenuItem]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
call OpenCardPage_FromCheckPlayArea
jp Func_6435
Func_64b0:
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
ld de, wDuelTempList
call SetListPointer
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ld b, $00
.asm_64ca
push hl
push bc
ld a, b
ld [wHUDEnergyAndHPBarsX], a
ld a, b
add a
add b
ld [wCurPlayAreaY], a
ld a, b
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call SetNextElementOfList
call PrintPlayAreaCardHeader
call PrintPlayAreaCardLocation
call Func_64fc
ld a, [wLoadedCard1Atk1Category]
call SetNextElementOfList
pop bc
pop hl
inc b
dec c
jr nz, .asm_64ca
ld a, b
ld [wNumPlayAreaItems], a
call EnableLCD
ret
Func_64fc:
ld a, [wLoadedCard1Atk1Category]
cp POKEMON_POWER
ret nz
ld a, [wCurPlayAreaY]
inc a
ld e, a
ld d, $04
ld hl, wLoadedCard1Atk1Name
call InitTextPrinting_ProcessTextFromPointerToID
ret
; display the screen that prompts the player to use the selected card's
; Pokemon Power. Includes the card's information above, and the Pokemon Power's
; description below.
; input: hTempPlayAreaLocation_ff9d
DisplayUsePokemonPowerScreen:
ldh a, [hTempPlayAreaLocation_ff9d]
ld [wCurPlayAreaSlot], a
xor a
ld [wCurPlayAreaY], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelCheckPokemonScreenTiles
call PrintPlayAreaCardInformationAndLocation
lb de, 1, 4
call InitTextPrinting
ld hl, wLoadedCard1Atk1Name
call InitTextPrinting_ProcessTextFromPointerToID
lb de, 1, 6
ld hl, wLoadedCard1Atk1Description
call PrintAttackOrCardDescription
ret
; print the description of an attack, a Pokemon power, or a trainer or energy card
; x,y coordinates of where to start printing the text are given at de
; don't separate lines of text
PrintAttackOrCardDescription:
call SetNoLineSeparation
ld a, [hli]
ld h, [hl]
ld l, a
call CountLinesOfTextFromID
cp 7
jr c, .print
dec e ; move one line up to fit (assumes it will be enough)
.print
ld a, 19
call InitTextPrintingInTextbox
call ProcessTextFromID
call SetOneLineSeparation
ret
; moves the cards loaded by deck index at hTempRetreatCostCards to the discard pile
DiscardRetreatCostCards:
ld hl, hTempRetreatCostCards
.discard_loop
ld a, [hli]
cp $ff
ret z
call PutCardInDiscardPile
jr .discard_loop
; moves the discard pile cards that were loaded to hTempRetreatCostCards back to the active Pokemon.
; this exists because they will be discarded again during the call to AttemptRetreat, so
; it prevents the energy cards from being discarded twice.
ReturnRetreatCostCardsToArena:
ld hl, hTempRetreatCostCards
.loop
ld a, [hli]
cp $ff
ret z
push hl
call MoveDiscardPileCardToHand
call AddCardToHand
ld e, PLAY_AREA_ARENA
call PutHandCardInPlayArea
pop hl
jr .loop
; discard retreat cost energy cards and attempt retreat of the arena card.
; return carry if unable to retreat this turn due to unsuccessful confusion check
; if successful, the retreated card is replaced with a bench Pokemon card
AttemptRetreat:
call DiscardRetreatCostCards
ldh a, [hTemp_ffa0]
and CNF_SLP_PRZ
cp CONFUSED
jr nz, .success
ldtx de, ConfusionCheckRetreatText
call TossCoin
jr c, .success
ld a, 1
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
scf
ret
.success
ldh a, [hTempPlayAreaLocation_ffa1]
ld e, a
call SwapArenaWithBenchPokemon
xor a
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
ret
; given a number between 0-255 in a, converts it to TX_SYMBOL format,
; and writes it to wStringBuffer + 2 and to the BGMap0 address at bc.
; leading zeros replaced with SYM_SPACE.
WriteTwoByteNumberInTxSymbolFormat:
push de
push bc
ld l, a
ld h, $00
call TwoByteNumberToTxSymbol_TrimLeadingZeros_Bank1
pop bc
push bc
call BCCoordToBGMap0Address
ld hl, wStringBuffer + 2
ld b, 3
call SafeCopyDataHLtoDE
pop bc
pop de
ret
; given a number between 0-99 in a, converts it to TX_SYMBOL format,
; and writes it to wStringBuffer + 3 and to the BGMap0 address at bc.
; if the number is between 0-9, the first digit is replaced with SYM_SPACE.
WriteTwoDigitNumberInTxSymbolFormat:
push hl
push de
push bc
ld l, a
ld h, $00
call TwoByteNumberToTxSymbol_TrimLeadingZeros_Bank1
pop bc
push bc
call BCCoordToBGMap0Address
ld hl, wStringBuffer + 3
ld b, 2
call SafeCopyDataHLtoDE
pop bc
pop de
pop hl
ret
; convert the number at hl to TX_SYMBOL text format and write it to wStringBuffer
; replace leading zeros with SYM_SPACE
TwoByteNumberToTxSymbol_TrimLeadingZeros_Bank1:
ld de, wStringBuffer
ld bc, -10000
call .get_digit
ld bc, -1000
call .get_digit
ld bc, -100
call .get_digit
ld bc, -10
call .get_digit
ld bc, -1
call .get_digit
xor a ; TX_END
ld [de], a
ld hl, wStringBuffer
ld b, 4
.digit_loop
ld a, [hl]
cp SYM_0
jr nz, .done ; jump if not zero
ld [hl], SYM_SPACE ; trim leading zero
inc hl
dec b
jr nz, .digit_loop
.done
ret
.get_digit
ld a, SYM_0 - 1
.subtract_loop
inc a
add hl, bc
jr c, .subtract_loop
ld [de], a
inc de
ld a, l
sub c
ld l, a
ld a, h
sbc b
ld h, a
ret
; input d, e: max. HP, current HP
DrawHPBar:
ld a, MAX_HP
ld c, SYM_SPACE
call .fill_hp_bar ; empty bar
ld a, d
ld c, SYM_HP_OK
call .fill_hp_bar ; fill (max. HP) with HP counters
ld a, d
sub e
ld c, SYM_HP_NOK
; fill (max. HP - current HP) with damaged HP counters
.fill_hp_bar
or a
ret z
ld hl, wDefaultText
ld b, HP_BAR_LENGTH
.tile_loop
ld [hl], c
inc hl
dec b
ret z
sub MAX_HP / HP_BAR_LENGTH
jr nz, .tile_loop
ret
; when an opponent's Pokemon card attacks, this displays a screen
; containing the description and information of the used attack
DisplayOpponentUsedAttackScreen:
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadDuelCardSymbolTiles
call LoadDuelFaceDownCardTiles
ld a, [wTempCardID_ccc2]
ld e, a
ld d, $00
call LoadCardDataToBuffer1_FromCardID
ld a, CARDPAGE_POKEMON_OVERVIEW
ld [wCardPageNumber], a
ld hl, wLoadedCard1Atk1Name
ld a, [wSelectedAttack]
or a
jr z, .first_atk
ld hl, wLoadedCard1Atk2Name
.first_atk
ld e, 1
call PrintAttackOrPkmnPowerInformation
lb de, 1, 4
ld hl, wLoadedAttackDescription
call PrintAttackOrCardDescription
ret
; display card detail when a trainer card is used, and print "Used xxx"
; hTempCardIndex_ff9f contains the card's deck index
DisplayUsedTrainerCardDetailScreen:
ldh a, [hTempCardIndex_ff9f]
ldtx hl, UsedText
call DisplayCardDetailScreen
ret
; prints the name and description of a trainer card, along with the
; "Used xxx" text in a text box. this function is used to show the player
; the information of a trainer card being used by the opponent.
PrintUsedTrainerCardDescription:
call EmptyScreen
call SetNoLineSeparation
lb de, 1, 1
call InitTextPrinting
ld hl, wLoadedCard1Name
call ProcessTextFromPointerToID
ld a, 19
lb de, 1, 3
call InitTextPrintingInTextbox
ld hl, wLoadedCard1NonPokemonDescription
call ProcessTextFromPointerToID
call SetOneLineSeparation
ldtx hl, UsedText
call DrawWideTextBox_WaitForInput
ret
; save data of the current duel to sCurrentDuel
; byte 0 is $01, bytes 1 and 2 are the checksum, byte 3 is [wDuelType]
; next $33a bytes come from DuelDataToSave
SaveDuelData:
farcall StubbedUnusedSaveDataValidation
ld de, sCurrentDuel
; fallthrough
; save data of the current duel to de (in SRAM)
; byte 0 is $01, bytes 1 and 2 are the checksum, byte 3 is [wDuelType]
; next $33a bytes come from DuelDataToSave
SaveDuelDataToDE:
call EnableSRAM
push de
inc de
inc de
inc de
inc de
ld hl, DuelDataToSave
push de
.save_duel_data_loop
; start copying data to de = sCurrentDuelData + $1
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, c
or b
jr z, .data_done
push hl
push bc
ld c, [hl]
inc hl
ld b, [hl]
inc hl
pop hl
call CopyDataHLtoDE
pop hl
inc hl
inc hl
jr .save_duel_data_loop
.data_done
pop hl
; save a checksum to hl = sCurrentDuelData + $1
lb de, $23, $45
ld bc, $334 ; misses last 6 bytes to calculate checksum
.checksum_loop
ld a, e
sub [hl]
ld e, a
ld a, [hli]
xor d
ld d, a
dec bc
ld a, c
or b
jr nz, .checksum_loop
pop hl
ld a, $01
ld [hli], a ; sCurrentDuel
ld [hl], e ; sCurrentDuelChecksum
inc hl
ld [hl], d ; sCurrentDuelChecksum
inc hl
ld a, [wDuelType]
ld [hl], a ; sCurrentDuelData
call DisableSRAM
ret
; loads current Duel data from SRAM and also general save data
; if the data is not valid, returns carry
LoadAndValidateDuelSaveData:
ld hl, sCurrentDuel
call ValidateSavedDuelData
ret c
ld de, sCurrentDuel
call LoadSavedDuelData
call ValidateGeneralSaveData
ret nc
call LoadGeneralSaveData
or a
ret
; load the data saved in sCurrentDuelData to WRAM according to the distribution
; of DuelDataToSave. assumes saved data exists and that the checksum is valid.
LoadSavedDuelData:
call EnableSRAM
inc de
inc de
inc de
inc de
ld hl, DuelDataToSave
.next_block
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, c
or b
jr z, .done
push hl
push bc
ld c, [hl]
inc hl
ld b, [hl]
inc hl
pop hl
.copy_loop
ld a, [de]
inc de
ld [hli], a
dec bc
ld a, c
or b
jr nz, .copy_loop
pop hl
inc hl
inc hl
jr .next_block
.done
call DisableSRAM
ret
DuelDataToSave:
; dw address, number of bytes to copy
dw wPlayerDuelVariables, wOpponentDuelVariables - wPlayerDuelVariables
dw wOpponentDuelVariables, wPlayerDeck - wOpponentDuelVariables
dw wPlayerDeck, wDuelTempList - wPlayerDeck
dw wWhoseTurn, wDuelTheme + $1 - wWhoseTurn
dw hWhoseTurn, $1
dw wRNG1, wRNGCounter + $1 - wRNG1
dw wAIDuelVars, wAIDuelVarsEnd - wAIDuelVars
dw NULL
; return carry if there is no data saved at sCurrentDuel or if the checksum isn't correct,
; or if the value saved from wDuelType is DUELTYPE_LINK
ValidateSavedNonLinkDuelData:
call EnableSRAM
ld hl, sCurrentDuel
ld a, [sCurrentDuelData]
call DisableSRAM
cp DUELTYPE_LINK
jr nz, ValidateSavedDuelData
; ignore any saved data of a link duel
scf
ret
; return carry if there is no data saved at sCurrentDuel or if the checksum isn't correct
; input: hl = sCurrentDuel
ValidateSavedDuelData:
call EnableSRAM
push de
ld a, [hli]
or a
jr z, .no_saved_data
lb de, $23, $45
ld bc, $334
ld a, [hl]
sub e
ld e, a
inc hl
ld a, [hl]
xor d
ld d, a
inc hl
inc hl
.loop
ld a, [hl]
add e
ld e, a
ld a, [hli]
xor d
ld d, a
dec bc
ld a, c
or b
jr nz, .loop
ld a, e
or d
jr z, .ok
.no_saved_data
scf
.ok
call DisableSRAM
pop de
ret
; discard data of a duel that was saved by SaveDuelData, by setting the first byte
; of sCurrentDuel to $00, and zeroing the checksum (next two bytes)
DiscardSavedDuelData:
call EnableSRAM
ld hl, sCurrentDuel
xor a
ld [hli], a
ld [hli], a
ld [hl], a
call DisableSRAM
ret
; loads a player deck (sDeck*Cards) from SRAM to wPlayerDeck
; sCurrentlySelectedDeck determines which sDeck*Cards source (0-3)
LoadPlayerDeck:
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
ld l, a
ld h, sDeck2Cards - sDeck1Cards
call HtimesL
ld de, sDeck1Cards
add hl, de
ld de, wPlayerDeck
ld c, DECK_SIZE
.copy_cards_loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copy_cards_loop
call DisableSRAM
ret
; returns carry if wSkipDelayAllowed is non-0 and B is being held in order to branch
; out of the caller's wait frames loop. probably only used for debugging.
CheckSkipDelayAllowed:
ld a, [wSkipDelayAllowed]
or a
ret z
ldh a, [hKeysHeld]
and B_BUTTON
ret z
scf
ret
; related to AI taking their turn in a duel
; called multiple times during one AI turn
; each call results in the execution of an OppActionTable function
AIMakeDecision:
ldh [hOppActionTableIndex], a
ld hl, wSkipDuelistIsThinkingDelay
ld a, [hl]
ld [hl], $0
or a
jr nz, .skip_delay
.delay_loop
call DoFrame
ld a, [wVBlankCounter]
cp 60
jr c, .delay_loop
.skip_delay
ldh a, [hOppActionTableIndex]
ld hl, wOpponentTurnEnded
ld [hl], 0
ld hl, OppActionTable
call JumpToFunctionInTable
ld a, [wDuelFinished]
ld hl, wOpponentTurnEnded
or [hl]
jr nz, .turn_ended
ld a, [wSkipDuelistIsThinkingDelay]
or a
ret nz
ld [wVBlankCounter], a
ldtx hl, DuelistIsThinkingText
call DrawWideTextBox_PrintTextNoDelay
or a
ret
.turn_ended
scf
ret
Func_67fb:
ld a, 10
.delay_loop
call DoFrame
dec a
jr nz, .delay_loop
ld [wCurrentDuelMenuItem], a ; 0
.asm_6806
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
ldtx hl, WaitingHandExamineText
call DrawWideTextBox_PrintTextNoDelay
call Func_6850
.asm_6813
call DoFrame
call Func_683e
call RefreshMenuCursor
ldh a, [hKeysPressed]
bit 0, a
jr nz, .asm_682e
ld a, $01
call Func_6862
jr nc, .asm_6813
.asm_6829
call DrawDuelMainScene
jr .asm_6806
.asm_682e
ld a, [wCurrentDuelMenuItem]
or a
jr z, .asm_6839
call OpenDuelCheckMenu
jr .asm_6829
.asm_6839
call OpenTurnHolderHandScreen_Simple
jr .asm_6829
Func_683e:
ldh a, [hDPadHeld]
bit 1, a
ret nz
and D_LEFT | D_RIGHT
ret z
call EraseCursor
ld hl, wCurrentDuelMenuItem
ld a, [hl]
xor $01
ld [hl], a
; fallthrough
Func_6850:
ld d, 2
ld a, [wCurrentDuelMenuItem]
or a
jr z, .set_cursor_params
ld d, 8
.set_cursor_params
ld e, 16
lb bc, SYM_CURSOR_R, SYM_SPACE
jp SetCursorParametersForTextBox
Func_6862:
ld [wcbff], a
ldh a, [hKeysPressed]
bit START_F, a
jr nz, .start_pressed
bit SELECT_F, a
jr nz, .select_pressed
ldh a, [hKeysHeld]
and B_BUTTON
ret z
ldh a, [hKeysPressed]
bit D_DOWN_F, a
jr nz, .down_pressed
bit D_LEFT_F, a
jr nz, .left_pressed
bit D_UP_F, a
jr nz, .up_pressed
bit D_RIGHT_F, a
jr nz, .right_pressed
or a
ret
.start_pressed
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
cp -1
jr z, .return_carry
call GetCardIDFromDeckIndex
call LoadCardDataToBuffer1_FromCardID
ld hl, wCurPlayAreaSlot
xor a
ld [hli], a
ld [hl], a ; wCurPlayAreaY
call OpenCardPage_FromCheckPlayArea
.return_carry
scf
ret
.select_pressed
ld a, [wcbff]
or a
jr nz, .asm_68ad
call OpenInPlayAreaScreen_FromSelectButton
jr .return_carry
.asm_68ad
call Func_4597
jr .return_carry
.down_pressed
call OpenTurnHolderPlayAreaScreen
jr .return_carry
.left_pressed
call OpenTurnHolderDiscardPileScreen
jr .return_carry
.up_pressed
call OpenNonTurnHolderPlayAreaScreen
jr .return_carry
.right_pressed
call OpenNonTurnHolderDiscardPileScreen
jr .return_carry
Func_68c6:
call Func_3b31
ld hl, sp+$00
ld a, l
ld [wcbf7], a
ld a, h
ld [wcbf7 + 1], a
ld de, Func_0f1d
ld hl, wDoFrameFunction
ld [hl], e
inc hl
ld [hl], d
ret
ResetDoFrameFunction_Bank1:
xor a
ld hl, wDoFrameFunction
ld [hli], a
ld [hl], a
ret
; print the AttachedEnergyToPokemonText, given the energy card to attach in hTempCardIndex_ff98,
; and the PLAY_AREA_* of the turn holder's Pokemon to attach the energy to in hTempPlayAreaLocation_ff9d
PrintAttachedEnergyToPokemon:
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardNameToTxRam2_b
ldh a, [hTempCardIndex_ff98]
call LoadCardNameToTxRam2
ldtx hl, AttachedEnergyToPokemonText
call DrawWideTextBox_WaitForInput
ret
; print the PokemonEvolvedIntoPokemonText, given the Pokemon card to evolve in wPreEvolutionPokemonCard,
; and the evolved Pokemon card in hTempCardIndex_ff98. also play a sound effect.
PrintPokemonEvolvedIntoPokemon:
ld a, SFX_5E
call PlaySFX
ld a, [wPreEvolutionPokemonCard]
call LoadCardNameToTxRam2
ldh a, [hTempCardIndex_ff98]
call LoadCardNameToTxRam2_b
ldtx hl, PokemonEvolvedIntoPokemonText
call DrawWideTextBox_WaitForInput
ret
; handle the opponent's turn in a link duel
; loop until either [wOpponentTurnEnded] or [wDuelFinished] is non-0
DoLinkOpponentTurn:
xor a
ld [wOpponentTurnEnded], a
xor a
ld [wSkipDuelistIsThinkingDelay], a
.link_opp_turn_loop
ld a, [wSkipDuelistIsThinkingDelay]
or a
jr nz, .asm_6932
call Func_68c6
call Func_67fb
ld a, [wDuelDisplayedScreen]
cp CHECK_PLAY_AREA
jr nz, .asm_6932
lb de, $38, $9f
call SetupText
.asm_6932
call ResetDoFrameFunction_Bank1
call SerialRecvDuelData
ld a, OPPONENT_TURN
ldh [hWhoseTurn], a
ld a, [wSerialFlags]
or a
jp nz, DuelTransmissionError
xor a
ld [wSkipDuelistIsThinkingDelay], a
ldh a, [hOppActionTableIndex]
cp $17
jp nc, DuelTransmissionError
ld hl, OppActionTable
call JumpToFunctionInTable
ld hl, wOpponentTurnEnded
ld a, [wDuelFinished]
or [hl]
jr z, .link_opp_turn_loop
ret
; actions for the opponent's turn
; on a link duel, this is referenced by DoLinkOpponentTurn in a loop (on each opponent's HandleTurn)
; on a non-link duel (vs AI opponent), this is referenced by AIMakeDecision
OppActionTable:
dw DuelTransmissionError
dw OppAction_PlayBasicPokemonCard
dw OppAction_EvolvePokemonCard
dw OppAction_PlayEnergyCard
dw OppAction_AttemptRetreat
dw OppAction_FinishTurnWithoutAttacking
dw OppAction_PlayTrainerCard
dw OppAction_ExecuteTrainerCardEffectCommands
dw OppAction_BeginUseAttack
dw OppAction_UseAttack
dw OppAction_PlayAttackAnimationDealAttackDamage
dw OppAction_DrawCard
dw OppAction_UsePokemonPower
dw OppAction_ExecutePokemonPowerEffect
dw OppAction_ForceSwitchActive
dw OppAction_NoAction
dw OppAction_NoAction
dw OppAction_TossCoinATimes
dw OppAction_6b30
dw OppAction_NoAction
dw OppAction_UseMetronomeAttack
dw OppAction_6b15
dw OppAction_DrawDuelMainScene
OppAction_DrawCard:
call DrawCardFromDeck
call nc, AddCardToHand
ret
OppAction_FinishTurnWithoutAttacking:
call DrawDuelMainScene
call ClearNonTurnTemporaryDuelvars
ldtx hl, FinishedTurnWithoutAttackingText
call DrawWideTextBox_WaitForInput
ld a, 1
ld [wOpponentTurnEnded], a
ret
; attach an energy card from hand to the arena or a benched Pokemon
OppAction_PlayEnergyCard:
ldh a, [hTempPlayAreaLocation_ffa1]
ldh [hTempPlayAreaLocation_ff9d], a
ld e, a
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call PutHandCardInPlayArea
ldh a, [hTemp_ffa0]
call LoadCardDataToBuffer1_FromDeckIndex
call DrawLargePictureOfCard
call PrintAttachedEnergyToPokemon
ld a, 1
ld [wAlreadyPlayedEnergy], a
call DrawDuelMainScene
ret
; evolve a Pokemon card in the arena or in the bench
OppAction_EvolvePokemonCard:
ldh a, [hTempPlayAreaLocation_ffa1]
ldh [hTempPlayAreaLocation_ff9d], a
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call LoadCardDataToBuffer1_FromDeckIndex
call DrawLargePictureOfCard
call EvolvePokemonCardIfPossible
call PrintPokemonEvolvedIntoPokemon
call Func_161e
call DrawDuelMainScene
ret
; place a basic Pokemon card from hand in the bench
OppAction_PlayBasicPokemonCard:
ldh a, [hTemp_ffa0]
ldh [hTempCardIndex_ff98], a
call PutHandPokemonCardInPlayArea
ldh [hTempPlayAreaLocation_ff9d], a
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld [hl], 0
ldh a, [hTemp_ffa0]
ldtx hl, PlacedOnTheBenchText
call DisplayCardDetailScreen
call Func_161e
call DrawDuelMainScene
ret
; attempt the retreat of the active Pokemon card
; if successful, discard the required energy cards for retreat and
; swap the retreated card with a Pokemon card from the bench
OppAction_AttemptRetreat:
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
push af
call AttemptRetreat
ldtx hl, RetreatWasUnsuccessfulText
jr c, .failed
xor a
ld [wDuelDisplayedScreen], a
ldtx hl, RetreatedToTheBenchText
.failed
push hl
call DrawDuelMainScene
pop hl
pop af
push hl
call LoadCardNameToTxRam2
pop hl
call DrawWideTextBox_WaitForInput_Bank1
ret
; play trainer card from hand
OppAction_PlayTrainerCard:
call LoadNonPokemonCardEffectCommands
call DisplayUsedTrainerCardDetailScreen
call PrintUsedTrainerCardDescription
call ExchangeRNG
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
; execute the effect commands of the trainer card that is being played
; used only for Trainer cards, as a continuation of OppAction_PlayTrainerCard
OppAction_ExecuteTrainerCardEffectCommands:
ld a, EFFECTCMDTYPE_DISCARD_ENERGY
call TryExecuteEffectCommandFunction
ld a, EFFECTCMDTYPE_BEFORE_DAMAGE
call TryExecuteEffectCommandFunction
call DrawDuelMainScene
ldh a, [hTempCardIndex_ff9f]
call MoveHandCardToDiscardPile
call ExchangeRNG
call DrawDuelMainScene
ret
; begin the execution of an attack and handle the attack being
; possibly unsuccessful due to Sand Attack or Smokescreen
OppAction_BeginUseAttack:
ldh a, [hTempCardIndex_ff9f]
ld d, a
ldh a, [hTemp_ffa0]
ld e, a
call CopyAttackDataAndDamage_FromDeckIndex
call Func_16f6
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
call CheckSandAttackOrSmokescreenSubstatus
jr c, .has_status
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
jr z, .has_status
call ExchangeRNG
ret
; we make it here is attacker is affected by
; Sand Attack, Smokescreen, or confusion
.has_status
call DrawDuelMainScene
call PrintPokemonsAttackText
call WaitForWideTextBoxInput
call ExchangeRNG
call HandleSandAttackOrSmokescreenSubstatus
ret nc ; return if attack is successful (won the coin toss)
call ClearNonTurnTemporaryDuelvars
; end the turn if the attack fails
ld a, 1
ld [wOpponentTurnEnded], a
ret
; display the attack used by the opponent, and handle
; EFFECTCMDTYPE_DISCARD_ENERGY and confusion damage to self
OppAction_UseAttack:
ld a, EFFECTCMDTYPE_DISCARD_ENERGY
call TryExecuteEffectCommandFunction
call CheckSelfConfusionDamage
jr c, .confusion_damage
call DisplayOpponentUsedAttackScreen
call PrintPokemonsAttackText
call WaitForWideTextBoxInput
call ExchangeRNG
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
.confusion_damage
call HandleConfusionDamageToSelf
; end the turn if dealing damage to self due to confusion
ld a, 1
ld [wOpponentTurnEnded], a
ret
OppAction_PlayAttackAnimationDealAttackDamage:
call PlayAttackAnimation_DealAttackDamage
ld a, 1
ld [wOpponentTurnEnded], a
ret
; force the player to switch the active Pokemon with a benched Pokemon
OppAction_ForceSwitchActive:
ldtx hl, SelectPkmnOnBenchToSwitchWithActiveText
call DrawWideTextBox_WaitForInput
call SwapTurn
call HasAlivePokemonInBench
ld a, $01
ld [wcbd4], a
.force_selection
call OpenPlayAreaScreenForSelection
jr c, .force_selection
call SwapTurn
ldh a, [hTempPlayAreaLocation_ff9d]
call SerialSendByte
ret
OppAction_UsePokemonPower:
ldh a, [hTempCardIndex_ff9f]
ld d, a
ld e, $00
call CopyAttackDataAndDamage_FromDeckIndex
ldh a, [hTemp_ffa0]
ldh [hTempPlayAreaLocation_ff9d], a
call DisplayUsePokemonPowerScreen
ldh a, [hTempCardIndex_ff9f]
call LoadCardNameToTxRam2
ld hl, wLoadedAttackName
ld a, [hli]
ld [wTxRam2_b], a
ld a, [hl]
ld [wTxRam2_b + 1], a
ldtx hl, WillUseThePokemonPowerText
call DrawWideTextBox_WaitForInput_Bank1
call ExchangeRNG
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
; execute the EFFECTCMDTYPE_BEFORE_DAMAGE command of the used Pokemon Power
OppAction_ExecutePokemonPowerEffect:
call Func_7415
ld a, EFFECTCMDTYPE_BEFORE_DAMAGE
call TryExecuteEffectCommandFunction
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
; execute the EFFECTCMDTYPE_AFTER_DAMAGE command of the used Pokemon Power
OppAction_6b15:
ld a, EFFECTCMDTYPE_AFTER_DAMAGE
call TryExecuteEffectCommandFunction
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
OppAction_DrawDuelMainScene:
call DrawDuelMainScene
ret
OppAction_TossCoinATimes:
call SerialRecv8Bytes
call TossCoinATimes
ld a, $01
ld [wSkipDuelistIsThinkingDelay], a
ret
OppAction_6b30:
ldh a, [hWhoseTurn]
push af
ldh a, [hTemp_ffa0]
ldh [hWhoseTurn], a
call Func_4f2d
pop af
ldh [hWhoseTurn], a
ret
OppAction_UseMetronomeAttack:
call DrawDuelMainScene
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
and CNF_SLP_PRZ
cp CONFUSED
jr z, .asm_6b56
call PrintPokemonsAttackText
call .asm_6b56
call WaitForWideTextBoxInput
ret
.asm_6b56
call SerialRecv8Bytes
push bc
call SwapTurn
call CopyAttackDataAndDamage_FromDeckIndex
call SwapTurn
ldh a, [hTempCardIndex_ff9f]
ld [wPlayerAttackingCardIndex], a
ld a, [wSelectedAttack]
ld [wPlayerAttackingAttackIndex], a
ld a, [wTempCardID_ccc2]
ld [wPlayerAttackingCardID], a
call Func_16f6
pop bc
ld a, c
ld [wMetronomeEnergyCost], a
ret
OppAction_NoAction:
ret
; load the text ID of the card name with deck index given in a to TxRam2
; also loads the card to wLoadedCard1
LoadCardNameToTxRam2:
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Name]
ld [wTxRam2], a
ld a, [wLoadedCard1Name + 1]
ld [wTxRam2 + 1], a
ret
; load the text ID of the card name with deck index given in a to TxRam2_b
; also loads the card to wLoadedCard1
LoadCardNameToTxRam2_b:
call LoadCardDataToBuffer1_FromDeckIndex
ld a, [wLoadedCard1Name]
ld [wTxRam2_b], a
ld a, [wLoadedCard1Name + 1]
ld [wTxRam2_b + 1], a
ret
DrawWideTextBox_WaitForInput_Bank1:
call DrawWideTextBox_WaitForInput
ret
Func_6ba2:
call DrawWideTextBox_PrintText
ld a, [wDuelistType]
cp DUELIST_TYPE_LINK_OPP
ret z
call WaitForWideTextBoxInput
ret
; apply and/or refresh status conditions and other events that trigger between turns
HandleBetweenTurnsEvents:
call IsArenaPokemonAsleepOrPoisoned
jr c, .something_to_handle
cp PARALYZED
jr z, .something_to_handle
call SwapTurn
call IsArenaPokemonAsleepOrPoisoned
call SwapTurn
jr c, .something_to_handle
call DiscardAttachedPluspowers
call SwapTurn
call DiscardAttachedDefenders
call SwapTurn
ret
.something_to_handle
; either:
; 1. turn holder's arena Pokemon is paralyzed, asleep, poisoned or double poisoned
; 2. non-turn holder's arena Pokemon is asleep, poisoned or double poisoned
call Func_3b21
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
ld a, BOXMSG_BETWEEN_TURNS
call DrawDuelBoxMessage
ldtx hl, BetweenTurnsText
call DrawWideTextBox_WaitForInput
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempNonTurnDuelistCardID], a
ld l, DUELVARS_ARENA_CARD_STATUS
ld a, [hl]
or a
jr z, .discard_pluspower
; has status condition
call HandlePoisonDamage
jr c, .discard_pluspower
call HandleSleepCheck
ld a, [hl]
and CNF_SLP_PRZ
cp PARALYZED
jr nz, .discard_pluspower
; heal paralysis
ld a, DOUBLE_POISONED
and [hl]
ld [hl], a
call Func_6c7e
ldtx hl, IsCuredOfParalysisText
call Func_6ce4
ld a, DUEL_ANIM_HEAL
call Func_6cab
call WaitForWideTextBoxInput
.discard_pluspower
call DiscardAttachedPluspowers
call SwapTurn
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call GetCardIDFromDeckIndex
ld a, e
ld [wTempNonTurnDuelistCardID], a
ld l, DUELVARS_ARENA_CARD_STATUS
ld a, [hl]
or a
jr z, .asm_6c3a
call HandlePoisonDamage
jr c, .asm_6c3a
call HandleSleepCheck
.asm_6c3a
call DiscardAttachedDefenders
call SwapTurn
call Func_6e4c
ret
; discard any PLUSPOWER attached to the turn holder's arena and/or bench Pokemon
DiscardAttachedPluspowers:
ld a, DUELVARS_ARENA_CARD_ATTACHED_PLUSPOWER
call GetTurnDuelistVariable
ld e, MAX_PLAY_AREA_POKEMON
xor a
.unattach_pluspower_loop
ld [hli], a
dec e
jr nz, .unattach_pluspower_loop
ld de, PLUSPOWER
jp MoveCardToDiscardPileIfInArena
; discard any DEFENDER attached to the turn holder's arena and/or bench Pokemon
DiscardAttachedDefenders:
ld a, DUELVARS_ARENA_CARD_ATTACHED_DEFENDER
call GetTurnDuelistVariable
ld e, MAX_PLAY_AREA_POKEMON
xor a
.unattach_defender_loop
ld [hli], a
dec e
jr nz, .unattach_defender_loop
ld de, DEFENDER
jp MoveCardToDiscardPileIfInArena
; return carry if the turn holder's arena Pokemon card is asleep, poisoned, or double poisoned.
; also, if confused, paralyzed, or asleep, return the status condition in a.
IsArenaPokemonAsleepOrPoisoned:
ld a, DUELVARS_ARENA_CARD_STATUS
call GetTurnDuelistVariable
or a
ret z
; note that POISONED | DOUBLE_POISONED is the same as just DOUBLE_POISONED ($c0)
; poison status masking is normally done with PSN_DBLPSN ($f0)
and POISONED | DOUBLE_POISONED
jr nz, .set_carry
ld a, [hl]
and CNF_SLP_PRZ
cp ASLEEP
jr z, .set_carry
or a
ret
.set_carry
scf
ret
Func_6c7e:
ld a, [wDuelDisplayedScreen]
cp DUEL_MAIN_SCENE
jr z, .asm_6c98
ld hl, wWhoseTurn
ldh a, [hWhoseTurn]
cp [hl]
jp z, DrawDuelMainScene
call SwapTurn
call DrawDuelMainScene
call SwapTurn
ret
.asm_6c98
ld hl, wWhoseTurn
ldh a, [hWhoseTurn]
cp [hl]
jp z, DrawDuelHUDs
call SwapTurn
call DrawDuelHUDs
call SwapTurn
ret
; input:
; a = animation ID
Func_6cab:
push af
ld a, [wDuelType]
or a
jr nz, .store_duelist_turn
ld a, [wWhoseTurn]
cp PLAYER_TURN
jr z, .store_duelist_turn
call SwapTurn
ldh a, [hWhoseTurn]
ld [wDuelAnimDuelistSide], a
call SwapTurn
jr .asm_6ccb
.store_duelist_turn
ldh a, [hWhoseTurn]
ld [wDuelAnimDuelistSide], a
.asm_6ccb
xor a
ld [wDuelAnimLocationParam], a
ld a, DUEL_ANIM_SCREEN_MAIN_SCENE
ld [wDuelAnimationScreen], a
pop af
; play animation
call PlayDuelAnimation
.loop_anim
call DoFrame
call CheckAnyAnimationPlaying
jr c, .loop_anim
call Func_6c7e.asm_6c98
ret
; prints the name of the card at wTempNonTurnDuelistCardID in a text box
Func_6ce4:
push hl
ld a, [wTempNonTurnDuelistCardID]
ld e, a
call LoadCardDataToBuffer1_FromCardID
ld hl, wLoadedCard1Name
ld a, [hli]
ld h, [hl]
ld l, a
call LoadTxRam2
pop hl
call DrawWideTextBox_PrintText
ret
; handles the sleep check for the NonTurn Duelist
; heals sleep status if coin is heads, else
; it plays sleeping animation
HandleSleepCheck:
ld a, [hl]
and CNF_SLP_PRZ
cp ASLEEP
ret nz ; quit if not asleep
push hl
ld a, [wTempNonTurnDuelistCardID]
ld e, a
call LoadCardDataToBuffer1_FromCardID
ld a, 18
call CopyCardNameAndLevel
ld [hl], TX_END
ld hl, wTxRam2
xor a
ld [hli], a
ld [hl], a
ldtx de, PokemonsSleepCheckText
call TossCoin
ld a, DUEL_ANIM_SLEEP
ldtx hl, IsStillAsleepText
jr nc, .tails
; coin toss was heads, cure sleep status
pop hl
push hl
ld a, DOUBLE_POISONED
and [hl]
ld [hl], a
ld a, DUEL_ANIM_HEAL
ldtx hl, IsCuredOfSleepText
.tails
push af
push hl
call Func_6c7e
pop hl
call Func_6ce4
pop af
call Func_6cab
pop hl
call WaitForWideTextBoxInput
ret
HandlePoisonDamage:
or a
bit POISONED_F , [hl]
ret z ; quit if not poisoned
; load damage and text according to normal/double poison
push hl
bit DOUBLE_POISONED_F, [hl]
ld a, PSN_DAMAGE
ldtx hl, Received10DamageDueToPoisonText
jr z, .not_double_poisoned
ld a, DBLPSN_DAMAGE
ldtx hl, Received20DamageDueToPoisonText
.not_double_poisoned
push af
ld [wDuelAnimDamage], a
xor a
ld [wDuelAnimDamage + 1], a
push hl
call Func_6c7e
pop hl
call Func_6ce4
; play animation
ld a, DUEL_ANIM_POISON
call Func_6cab
pop af
; deal poison damage
ld e, a
ld d, $00
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
call SubtractHP
push hl
ld a, $8c
call Func_6cab
pop hl
call PrintKnockedOutIfHLZero
push af
call WaitForWideTextBoxInput
pop af
pop hl
ret
; given the deck index of a turn holder's card in register a,
; and a pointer in hl to the wLoadedCard* buffer where the card data is loaded,
; check if the card is Clefairy Doll or Mysterious Fossil, and, if so, convert it
; to a Pokemon card in the wLoadedCard* buffer, using .trainer_to_pkmn_data.
ConvertSpecialTrainerCardToPokemon:
ld c, a
ld a, [hl]
cp TYPE_TRAINER
ret nz ; return if the card is not TRAINER type
push hl
ldh a, [hWhoseTurn]
ld h, a
ld l, c
ld a, [hl]
and CARD_LOCATION_PLAY_AREA
pop hl
ret z ; return if the card is not in the arena or bench
ld a, e
cp MYSTERIOUS_FOSSIL
jr nz, .check_for_clefairy_doll
ld a, d
cp $00 ; MYSTERIOUS_FOSSIL >> 8
jr z, .start_ram_data_overwrite
ret
.check_for_clefairy_doll
cp CLEFAIRY_DOLL
ret nz
ld a, d
cp $00 ; CLEFAIRY_DOLL >> 8
ret nz
.start_ram_data_overwrite
push de
ld [hl], TYPE_PKMN_COLORLESS
ld bc, CARD_DATA_HP
add hl, bc
ld de, .trainer_to_pkmn_data
ld c, CARD_DATA_UNKNOWN2 - CARD_DATA_HP
.loop
ld a, [de]
inc de
ld [hli], a
dec c
jr nz, .loop
pop de
ret
.trainer_to_pkmn_data
db 10 ; CARD_DATA_HP
ds $07 ; CARD_DATA_ATTACK1_NAME - (CARD_DATA_HP + 1)
tx DiscardName ; CARD_DATA_ATTACK1_NAME
tx DiscardDescription ; CARD_DATA_ATTACK1_DESCRIPTION
ds $03 ; CARD_DATA_ATTACK1_CATEGORY - (CARD_DATA_ATTACK1_DESCRIPTION + 2)
db POKEMON_POWER ; CARD_DATA_ATTACK1_CATEGORY
dw TrainerCardAsPokemonEffectCommands ; CARD_DATA_ATTACK1_EFFECT_COMMANDS
ds $18 ; CARD_DATA_RETREAT_COST - (CARD_DATA_ATTACK1_EFFECT_COMMANDS + 2)
db UNABLE_RETREAT ; CARD_DATA_RETREAT_COST
ds $0d ; PKMN_CARD_DATA_LENGTH - (CARD_DATA_RETREAT_COST + 1)
; this function applies status conditions to the defending Pokemon,
; returned by the effect functions in wEffectFunctionsFeedback
Func_6df1:
xor a
ld [wPlayerArenaCardLastTurnStatus], a
ld [wOpponentArenaCardLastTurnStatus], a
ld hl, wEffectFunctionsFeedbackIndex
ld a, [hl]
or a
ret z
ld e, [hl]
ld d, $00
ld hl, wEffectFunctionsFeedback
add hl, de
ld [hl], $00
call CheckNoDamageOrEffect
jr c, .no_damage_or_effect
ld hl, wEffectFunctionsFeedback
.apply_status_loop
ld a, [hli]
or a
jr z, .done
ld d, a
call ApplyStatusConditionToArenaPokemon
jr .apply_status_loop
.done
scf
ret
.no_damage_or_effect
ld a, l
or h
call nz, DrawWideTextBox_PrintText
ld hl, wEffectFunctionsFeedback
.asm_6e23
ld a, [hli]
or a
jr z, .asm_6e37
ld d, a
ld a, [wWhoseTurn]
cp d
jr z, .asm_6e32
inc hl
inc hl
jr .asm_6e23
.asm_6e32
call ApplyStatusConditionToArenaPokemon
jr .asm_6e23
.asm_6e37
ret
; apply the status condition at hl+1 to the arena Pokemon
; discard the arena Pokemon's status conditions contained in the bitmask at hl
ApplyStatusConditionToArenaPokemon:
ld e, DUELVARS_ARENA_CARD_STATUS
ld a, [de]
and [hl]
inc hl
or [hl]
ld [de], a
dec hl
ld e, DUELVARS_ARENA_CARD_LAST_TURN_STATUS
ld a, [de]
and [hl]
inc hl
or [hl]
inc hl
ld [de], a
ret
Func_6e49:
call HandleDestinyBondSubstatus
; fallthrough
Func_6e4c:
call ClearDamageReductionSubstatus2OfKnockedOutPokemon
xor a
ld [wcce8], a
call SwapTurn
call Func_6ef6
call SwapTurn
ld a, [wcce8]
or a
jr z, .asm_6e86
call Func_6ff7
jr c, .asm_6e86
call CountKnockedOutPokemon
ld c, a
call SwapTurn
call CountPrizes
call SwapTurn
dec a
cp c
jr c, .asm_6e86
ld a, c
call SwapTurn
call TakeAPrizes
call SwapTurn
ld a, $01
jr .asm_6ecc
.asm_6e86
call Func_6ef6
ld a, [wcce8]
cp $01
jr nz, .asm_6e9f
call SwapTurn
call Func_6ff7
call SwapTurn
jr c, .asm_6e9f
ld a, $02
jr .asm_6ecc
.asm_6e9f
call SwapTurn
call Func_6eff
call SwapTurn
call Func_6eff
ld a, [wcce8]
or a
jr nz, .asm_6ec4
xor a
.asm_6eb2
push af
call MoveAllTurnHolderKnockedOutPokemonToDiscardPile
call SwapTurn
call MoveAllTurnHolderKnockedOutPokemonToDiscardPile
call SwapTurn
call ShiftAllPokemonToFirstPlayAreaSlots
pop af
ret
.asm_6ec4
ld e, a
ld d, $00
ld hl, Data_6ed2
add hl, de
ld a, [hl]
.asm_6ecc
ld [wDuelFinished], a
scf
jr .asm_6eb2
Data_6ed2:
db DUEL_NOT_FINISHED, TURN_PLAYER_LOST, TURN_PLAYER_WON, TURN_PLAYER_TIED
db TURN_PLAYER_LOST, TURN_PLAYER_LOST, TURN_PLAYER_TIED, TURN_PLAYER_LOST
db TURN_PLAYER_WON, TURN_PLAYER_TIED, TURN_PLAYER_WON, TURN_PLAYER_WON
db TURN_PLAYER_TIED, TURN_PLAYER_LOST, TURN_PLAYER_WON, TURN_PLAYER_TIED
; clears SUBSTATUS2_REDUCE_BY_20, SUBSTATUS2_POUNCE, SUBSTATUS2_GROWL,
; SUBSTATUS2_TAIL_WAG, and SUBSTATUS2_LEER for each arena Pokemon with 0 HP
ClearDamageReductionSubstatus2OfKnockedOutPokemon:
call SwapTurn
call .clear
call SwapTurn
.clear
ld a, DUELVARS_ARENA_CARD_HP
call GetNonTurnDuelistVariable
or a
ret nz
call ClearDamageReductionSubstatus2
ret
Func_6ef6:
call Func_6fa5
ld hl, wcce8
rl [hl]
ret
Func_6eff:
call ReplaceKnockedOutPokemon
ld hl, wcce8
rl [hl]
ret
; for each Pokemon in the turn holder's play area (arena and bench),
; move that card to the discard pile if its HP is 0
MoveAllTurnHolderKnockedOutPokemonToDiscardPile:
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld d, a
ld l, DUELVARS_ARENA_CARD_HP
ld e, PLAY_AREA_ARENA
.loop
ld a, [hl]
or a
jr nz, .next
push hl
push de
call MovePlayAreaCardToDiscardPile
pop de
pop hl
.next
inc hl
inc e
dec d
jr nz, .loop
ret
; have the turn holder replace the arena Pokemon card when it's been knocked out.
; if there are no Pokemon cards in the turn holder's bench, return carry.
ReplaceKnockedOutPokemon:
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
or a
ret nz
call ClearAllStatusConditions
call HasAlivePokemonInBench
jr nc, .can_replace_pokemon
; if we made it here, the duelist can't replace the knocked out Pokemon
bank1call DrawDuelMainScene
ldtx hl, ThereAreNoPokemonInPlayAreaText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
scf
ret
.can_replace_pokemon
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
cp DUELIST_TYPE_PLAYER
jr nz, .opponent
; prompt the player to replace the knocked out Pokemon with one from bench
bank1call DrawDuelMainScene
ldtx hl, SelectPokemonToPlaceInTheArenaText
call DrawWideTextBox_WaitForInput
ld a, $01
ld [wcbd4], a
ld a, PRACTICEDUEL_PLAY_STARYU_FROM_BENCH
call DoPracticeDuelAction
.select_pokemon
call OpenPlayAreaScreenForSelection
jr c, .select_pokemon
ldh a, [hTempPlayAreaLocation_ff9d]
call SerialSend8Bytes
; replace the arena Pokemon with the one at location [hTempPlayAreaLocation_ff9d]
.replace_pokemon
call Func_3b31
ld a, PRACTICEDUEL_REPLACE_KNOCKED_OUT_POKEMON
call DoPracticeDuelAction
jr c, .select_pokemon
ldh a, [hTempPlayAreaLocation_ff9d]
ld d, a
ld e, PLAY_AREA_ARENA
call SwapPlayAreaPokemon
ld a, DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ldtx hl, DuelistPlacedACardText
bank1call DisplayCardDetailScreen
call ExchangeRNG
or a
ret
; the AI opponent replaces the knocked out Pokemon with one from bench
.opponent
cp DUELIST_TYPE_LINK_OPP
jr z, .link_opponent
call AIDoAction_KOSwitch
ldh a, [hTemp_ffa0]
ldh [hTempPlayAreaLocation_ff9d], a
jr .replace_pokemon
; wait for link opponent to replace the knocked out Pokemon with one from bench
.link_opponent
bank1call DrawDuelMainScene
ldtx hl, DuelistIsSelectingPokemonToPlaceInArenaText
call DrawWideTextBox_PrintText
call SerialRecv8Bytes
ldh [hTempPlayAreaLocation_ff9d], a
jr .replace_pokemon
Func_6fa5:
call CountKnockedOutPokemon
ret nc
; at least one Pokemon knocked out
call SwapTurn
bank1call Func_5805
call SwapTurn
ret nc
call SwapTurn
bank1call DrawDuelMainScene
ldtx hl, TookAllThePrizesText
call DrawWideTextBox_WaitForInput
call ExchangeRNG
call SwapTurn
scf
ret
; return in wNumberPrizeCardsToTake the amount of Pokemon in the turn holder's
; play area that are still there despite having 0 HP.
; that is, the number of Pokemon that have just been knocked out.
; Clefairy Doll and Mysterious Fossil don't count.
CountKnockedOutPokemon:
ld a, DUELVARS_ARENA_CARD_HP
call GetTurnDuelistVariable
ld d, h
ld e, DUELVARS_ARENA_CARD
ld b, PLAY_AREA_ARENA
ld c, MAX_PLAY_AREA_POKEMON
.loop
ld a, [de]
cp -1
jr z, .next ; jump if no Pokemon in this location
ld a, [hl]
or a
jr nz, .next ; jump if this Pokemon's HP isn't 0
; this Pokemon's HP has just become 0
ld a, [de]
push de
call GetCardIDFromDeckIndex
call GetCardType
pop de
cp TYPE_TRAINER
jr z, .next ; jump if this is a trainer card (Clefairy Doll or Mysterious Fossil)
inc b
.next
inc hl
inc de
dec c
jr nz, .loop
ld a, b
ld [wNumberPrizeCardsToTake], a
or a
ret z
scf
ret
Func_6ff7:
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ld l, DUELVARS_ARENA_CARD_HP
.loop
ld a, [hli]
or a
jr nz, .non_zero_hp
dec c
jr nz, .loop
scf
ret
.non_zero_hp
or a
ret
; print one of the "There was no effect from" texts depending
; on the value at wNoEffectFromWhichStatus (NO_STATUS or a status condition constant)
PrintThereWasNoEffectFromStatusText:
ld a, [wNoEffectFromWhichStatus]
or a
jr nz, .status
ld hl, wLoadedAttackName
ld a, [hli]
ld h, [hl]
ld l, a
call LoadTxRam2
ldtx hl, ThereWasNoEffectFromTxRam2Text
ret
.status
ld c, a
ldtx hl, ThereWasNoEffectFromPoisonConfusionText
cp POISONED | CONFUSED
ret z
and PSN_DBLPSN
jr nz, .poison
ld a, c
and CNF_SLP_PRZ
ldtx hl, ThereWasNoEffectFromParalysisText
cp PARALYZED
ret z
ldtx hl, ThereWasNoEffectFromSleepText
cp ASLEEP
ret z
ldtx hl, ThereWasNoEffectFromConfusionText
ret
.poison
ldtx hl, ThereWasNoEffectFromPoisonText
cp POISONED
ret z
ldtx hl, ThereWasNoEffectFromToxicText
ret
; returns carry if card at hTempPlayAreaLocation_ff9d
; is a basic card.
; otherwise, lists the card indices of all stages in
; that card location, and returns the card one
; stage below.
; input:
; hTempPlayAreaLocation_ff9d = play area location to check;
; output:
; a = card index in hTempPlayAreaLocation_ff9d;
; d = card index of card one stage below;
; carry set if card is a basic card.
GetCardOneStageBelow:
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2Stage]
or a
jr nz, .not_basic
scf
ret
.not_basic
ld hl, wAllStagesIndices
ld a, $ff
ld [hli], a
ld [hli], a
ld [hl], a
; loads deck indices of the stages present in hTempPlayAreaLocation_ff9d.
; the three stages are loaded consecutively in wAllStagesIndices.
ldh a, [hTempPlayAreaLocation_ff9d]
or CARD_LOCATION_ARENA
ld c, a
ld a, DUELVARS_CARD_LOCATIONS
call GetTurnDuelistVariable
.loop
ld a, [hl]
cp c
jr nz, .next
ld a, l
call LoadCardDataToBuffer2_FromDeckIndex
ld a, [wLoadedCard2Type]
cp TYPE_ENERGY
jr nc, .next
ld b, l
push hl
ld a, [wLoadedCard2Stage]
ld e, a
ld d, $00
ld hl, wAllStagesIndices
add hl, de
ld [hl], b
pop hl
.next
inc l
ld a, l
cp DECK_SIZE
jr c, .loop
; if card at hTempPlayAreaLocation_ff9d is a stage 1, load d with basic card.
; otherwise if stage 2, load d with the stage 1 card.
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD_STAGE
call GetTurnDuelistVariable
ld hl, wAllStagesIndices ; pointing to basic
cp STAGE1
jr z, .done
; if stage1 was skipped, hl should point to Basic stage card
cp STAGE2_WITHOUT_STAGE1
jr z, .done
inc hl ; pointing to stage 1
.done
ld d, [hl]
ldh a, [hTempPlayAreaLocation_ff9d]
add DUELVARS_ARENA_CARD
call GetTurnDuelistVariable
ld e, a
or a
ret
; initializes variables when a duel begins, such as zeroing wDuelFinished or wDuelTurns,
; and setting wDuelType based on wPlayerDuelistType and wOpponentDuelistType
InitVariablesToBeginDuel:
xor a
ld [wDuelFinished], a
ld [wDuelTurns], a
ld [wcce7], a
ld a, $ff
ld [wcc0f], a
ld [wPlayerAttackingCardIndex], a
ld [wPlayerAttackingAttackIndex], a
call EnableSRAM
ld a, [sSkipDelayAllowed]
ld [wSkipDelayAllowed], a
call DisableSRAM
ld a, [wPlayerDuelistType]
cp DUELIST_TYPE_LINK_OPP
jr z, .set_duel_type
bit 7, a ; DUELIST_TYPE_AI_OPP
jr nz, .set_duel_type
ld a, [wOpponentDuelistType]
cp DUELIST_TYPE_LINK_OPP
jr z, .set_duel_type
bit 7, a ; DUELIST_TYPE_AI_OPP
jr nz, .set_duel_type
xor a
.set_duel_type
ld [wDuelType], a
ret
; init variables that last a single player's turn
InitVariablesToBeginTurn:
xor a
ld [wAlreadyPlayedEnergy], a
ld [wGotHeadsFromConfusionCheckDuringRetreat], a
ld [wGotHeadsFromSandAttackOrSmokescreenCheck], a
ldh a, [hWhoseTurn]
ld [wWhoseTurn], a
ret
; make all Pokemon in the turn holder's play area able to evolve. called from the
; player's second turn on, in order to allow evolution of all Pokemon already played.
SetAllPlayAreaPokemonCanEvolve:
ld a, DUELVARS_NUMBER_OF_POKEMON_IN_PLAY_AREA
call GetTurnDuelistVariable
ld c, a
ld l, DUELVARS_ARENA_CARD_FLAGS
.next_pkmn_loop
res 5, [hl]
set CAN_EVOLVE_THIS_TURN_F, [hl]
inc l
dec c
jr nz, .next_pkmn_loop
ret
; initializes duel variables such as cards in deck and in hand, or Pokemon in play area
; player turn: [c200, c2ff]
; opponent turn: [c300, c3ff]
InitializeDuelVariables:
ldh a, [hWhoseTurn]
ld h, a
ld l, DUELVARS_DUELIST_TYPE
ld a, [hl]
push hl
push af
xor a
ld l, a
.zero_duel_variables_loop
ld [hl], a
inc l
jr nz, .zero_duel_variables_loop
pop af
pop hl
ld [hl], a
lb bc, DUELVARS_CARD_LOCATIONS, DECK_SIZE
ld l, DUELVARS_DECK_CARDS
.init_duel_variables_loop
; zero card locations and cards in hand, and init order of cards in deck
push hl
ld [hl], b
ld l, b
ld [hl], $0
pop hl
inc l
inc b
dec c
jr nz, .init_duel_variables_loop
ld l, DUELVARS_ARENA_CARD
ld c, 1 + MAX_BENCH_POKEMON + 1
.init_play_area
; initialize to $ff card in arena as well as cards in bench (plus a terminator)
ld [hl], -1
inc l
dec c
jr nz, .init_play_area
ret
; draw [wDuelInitialPrizes] cards from the turn holder's deck and place them as prizes:
; write their deck indexes to DUELVARS_PRIZE_CARDS, set their location to
; CARD_LOCATION_PRIZE, and set [wDuelInitialPrizes] bits of DUELVARS_PRIZES.
InitTurnDuelistPrizes:
ldh a, [hWhoseTurn]
ld d, a
ld e, DUELVARS_PRIZE_CARDS
ld a, [wDuelInitialPrizes]
ld c, a
ld b, 0
.draw_prizes_loop
call DrawCardFromDeck
ld [de], a
inc de
ld h, d
ld l, a
ld [hl], CARD_LOCATION_PRIZE
inc b
ld a, b
cp c
jr nz, .draw_prizes_loop
push hl
ld e, c
ld d, $00
ld hl, PrizeBitmasks
add hl, de
ld a, [hl]
pop hl
ld l, DUELVARS_PRIZES
ld [hl], a
ret
PrizeBitmasks:
db %0, %1, %11, %111, %1111, %11111, %111111
; update the turn holder's DUELVARS_PRIZES following that duelist
; drawing a number of prizes equal to register a
TakeAPrizes:
or a
ret z
ld c, a
call CountPrizes
sub c
jr nc, .no_underflow
xor a
.no_underflow
ld c, a
ld b, $00
ld hl, PrizeBitmasks
add hl, bc
ld b, [hl]
ld a, DUELVARS_PRIZES
call GetTurnDuelistVariable
ld [hl], b
ret
; clear the non-turn holder's duelvars starting at DUELVARS_ARENA_CARD_DISABLED_ATTACK_INDEX
; these duelvars only last a two-player turn at most.
ClearNonTurnTemporaryDuelvars:
ld a, DUELVARS_ARENA_CARD_DISABLED_ATTACK_INDEX
call GetNonTurnDuelistVariable
xor a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hli], a
ld [hl], a
ret
; same as ClearNonTurnTemporaryDuelvars, except the non-turn holder's arena
; Pokemon status condition is copied to wccc5
ClearNonTurnTemporaryDuelvars_CopyStatus:
ld a, DUELVARS_ARENA_CARD_STATUS
call GetNonTurnDuelistVariable
ld [wccc5], a
call ClearNonTurnTemporaryDuelvars
ret
; update non-turn holder's DUELVARS_ARENA_CARD_LAST_TURN_DAMAGE
; if wccef == 0: set to [wDealtDamage]
; if wceef != 0: set to 0
Func_7195:
ld a, DUELVARS_ARENA_CARD_LAST_TURN_DAMAGE
call GetNonTurnDuelistVariable
ld a, [wccef]
or a
jr nz, .zero
ld a, [wDealtDamage]
ld [hli], a
ld a, [wDealtDamage + 1]
ld [hl], a
ret
.zero
xor a
ld [hli], a
ld [hl], a
ret
_TossCoin:
ld [wCoinTossTotalNum], a
ld a, [wDuelDisplayedScreen]
cp COIN_TOSS
jr z, .print_text
xor a
ld [wCoinTossNumTossed], a
call EmptyScreen
call LoadDuelCoinTossResultTiles
.print_text
; no need to print text if this is not the first coin toss
ld a, [wCoinTossNumTossed]
or a
jr nz, .clear_text_pointer
ld a, COIN_TOSS
ld [wDuelDisplayedScreen], a
lb de, 0, 12
lb bc, 20, 6
ld hl, $0000
call DrawLabeledTextBox
call EnableLCD
lb de, 1, 14
ld a, 19
call InitTextPrintingInTextbox
ld hl, wCoinTossScreenTextID
ld a, [hli]
ld h, [hl]
ld l, a
call PrintText
.clear_text_pointer
ld hl, wCoinTossScreenTextID
xor a
ld [hli], a
ld [hl], a
; store duelist type and reset number of heads
call EnableLCD
ld a, DUELVARS_DUELIST_TYPE
call GetTurnDuelistVariable
ld [wCoinTossDuelistType], a
call ExchangeRNG
xor a
ld [wCoinTossNumHeads], a
.print_coin_tally
; skip printing text if it's only one coin toss
ld a, [wCoinTossTotalNum]
cp 2
jr c, .asm_7223
; write "#coin/#total coins"
lb bc, 15, 11
ld a, [wCoinTossNumTossed]
inc a ; current coin number is wCoinTossNumTossed + 1
call WriteTwoDigitNumberInTxSymbolFormat
ld b, 17
ld a, SYM_SLASH
call WriteByteToBGMap0
inc b
ld a, [wCoinTossTotalNum]
call WriteTwoDigitNumberInTxSymbolFormat
.asm_7223
call Func_3b21
ld a, DUEL_ANIM_COIN_SPIN
call PlayDuelAnimation
ld a, [wCoinTossDuelistType]
or a
jr z, .asm_7236
call Func_7324
jr .asm_723c
.asm_7236
call WaitForWideTextBoxInput
call Func_72ff
.asm_723c
call Func_3b21
ld d, DUEL_ANIM_COIN_TOSS2
ld e, $0 ; heads
call UpdateRNGSources
rra
jr c, .got_result
ld d, DUEL_ANIM_COIN_TOSS1
ld e, $1 ; tails
.got_result
; already decided on coin toss result,
; load the correct tossing animation
; and wait for it to finish
ld a, d
call PlayDuelAnimation
ld a, [wCoinTossDuelistType]
or a
jr z, .wait_anim
ld a, e
call Func_7310
ld e, a
jr .done_toss_anim
.wait_anim
push de
call DoFrame
call CheckAnyAnimationPlaying
pop de
jr c, .wait_anim
ld a, e
call Func_72ff
.done_toss_anim
ld b, DUEL_ANIM_COIN_HEADS
ld c, $34 ; tile for circle
ld a, e
or a
jr z, .show_result
ld b, DUEL_ANIM_COIN_TAILS
ld c, $30 ; tile for cross
ld hl, wCoinTossNumHeads
inc [hl]
.show_result
ld a, b
call PlayDuelAnimation
; load correct sound effect
; the sound of the coin toss result
; is dependant on whether it was the Player
; or the Opponent to get heads/tails
ld a, [wCoinTossDuelistType]
or a
jr z, .check_sfx
ld a, $1
xor e ; invert result in case it's not Player
ld e, a
.check_sfx
ld d, SFX_54
ld a, e
or a
jr nz, .got_sfx
ld d, SFX_55
.got_sfx
ld a, d
call PlaySFX
; in case it's a multiple coin toss scenario,
; then the result needs to be registered on screen
; with a circle (o) or a cross (x)
ld a, [wCoinTossTotalNum]
dec a
jr z, .incr_num_coin_tossed ; skip if not more than 1 coin toss
ld a, c
push af
ld e, 0
ld a, [wCoinTossNumTossed]
; calculate the offset to draw the circle/cross
.asm_72a3
; if < 10, then the offset is simply calculated
; from wCoinTossNumTossed * 2...
cp 10
jr c, .got_offset
; ...else the y-offset is added for each multiple of 10
inc e
inc e
sub 10
jr .asm_72a3
.got_offset
add a
ld d, a
lb bc, 2, 2
lb hl, 1, 2
pop af
call FillRectangle
.incr_num_coin_tossed
ld hl, wCoinTossNumTossed
inc [hl]
ld a, [wCoinTossDuelistType]
or a
jr z, .asm_72dc
ld a, [hl]
ld hl, wCoinTossTotalNum
cp [hl]
call z, WaitForWideTextBoxInput
call Func_7324
ld a, [wCoinTossTotalNum]
ld hl, wCoinTossNumHeads
or [hl]
jr nz, .asm_72e2
call z, WaitForWideTextBoxInput
jr .asm_72e2
.asm_72dc
call WaitForWideTextBoxInput
call Func_72ff
.asm_72e2
call Func_3b31
ld a, [wCoinTossNumTossed]
ld hl, wCoinTossTotalNum
cp [hl]
jp c, .print_coin_tally
call ExchangeRNG
call Func_3b31
call Func_3b21
; return carry if at least 1 heads
ld a, [wCoinTossNumHeads]
or a
ret z
scf
ret
Func_72ff:
ldh [hff96], a
ld a, [wDuelType]
cp DUELTYPE_LINK
ret nz
ldh a, [hff96]
call SerialSendByte
call Func_7344
ret
Func_7310:
ldh [hff96], a
ld a, [wDuelType]
cp DUELTYPE_LINK
jr z, Func_7338
.loop_anim
call DoFrame
call CheckAnyAnimationPlaying
jr c, .loop_anim
ldh a, [hff96]
ret
Func_7324:
ldh [hff96], a
ld a, [wDuelType]
cp DUELTYPE_LINK
jr z, Func_7338
; delay coin flip for AI opponent
ld a, 30
.asm_732f
call DoFrame
dec a
jr nz, .asm_732f
ldh a, [hff96]
ret
Func_7338:
call DoFrame
call SerialRecvByte
jr c, Func_7338
call Func_7344
ret
Func_7344:
push af
ld a, [wSerialFlags]
or a
jr nz, .asm_734d
pop af
ret
.asm_734d
call Func_3b31
call DuelTransmissionError
ret
BuildVersion:
db "VER 12/20 09:36", TX_END
; possibly unreferenced, used for testing
; enters computer opponent selection screen
; handles input to select/cancel/scroll through deck IDs
; loads the NPC duel configurations if one was selected
; returns carry if selection was cancelled
Func_7364:
xor a
ld [wTileMapFill], a
call ZeroObjectPositionsAndToggleOAMCopy
call EmptyScreen
call LoadSymbolsFont
lb de, $38, $9f
call SetupText
call DrawWideTextBox
call EnableLCD
xor a
ld [wOpponentDeckID], a
call DrawOpponentSelectionScreen
.wait_input
call DoFrame
ldh a, [hDPadHeld]
or a
jr z, .wait_input
ld b, a
; handle selection/cancellation buttons
and A_BUTTON | START
jr nz, .select_opp
bit B_BUTTON_F, b
jr nz, .cancel
; handle D-pad inputs
; check right
ld a, [wOpponentDeckID]
bit D_RIGHT_F, b
jr z, .check_left
inc a ; next deck ID
cp DECK_IDS_END + 1
jr c, .check_left
xor a ; wrap around to first deck ID
.check_left
bit D_LEFT_F, b
jr z, .check_up
or a
jr nz, .not_first_deck_id
ld a, DECK_IDS_END ; wrap around to last deck ID
jr .check_up
.not_first_deck_id
dec a ; previous deck ID
.check_up
bit D_UP_F, b
jr z, .check_down
add 10
cp DECK_IDS_END + 1
jr c, .check_down
xor a ; wrap around to first deck ID
.check_down
bit D_DOWN_F, b
jr z, .got_deck_id
sub 10
jr nc, .got_deck_id
ld a, DECK_IDS_END ; wrap around to last deck ID
.got_deck_id
ld [wOpponentDeckID], a
call DrawOpponentSelectionScreen
jr .wait_input
.cancel
scf
ret
.select_opp
ld a, [wOpponentDeckID]
ld [wNPCDuelDeckID], a
call GetNPCDuelConfigurations
or a
ret
; draws the current opponent to be selected
; (his/her portrait and name)
; and prints text box for selection
DrawOpponentSelectionScreen:
ld a, [wOpponentDeckID]
ld [wNPCDuelDeckID], a
call GetNPCDuelConfigurations
jr c, .ok
; duel configuration not found for the NPC
; so load a default portrait and name
xor a
ld [wOpponentPortrait], a
ld hl, wOpponentName
ld [hli], a
ld [hl], a
.ok
ld hl, SelectComputerOpponentData
call PlaceTextItems
call DrawDuelistPortraitsAndNames
ld a, [wOpponentDeckID]
lb bc, 5, 16
call WriteTwoByteNumberInTxSymbolFormat
ld a, [wNPCDuelPrizes]
lb bc, 15, 10
call WriteTwoByteNumberInTxSymbolFormat
ret
SelectComputerOpponentData:
textitem 10, 0, ClearOpponentNameText
textitem 10, 10, NumberOfPrizesText
textitem 3, 14, SelectComputerOpponentText
db $ff
Func_7415:
xor a
ld [wce7e], a
ret
Func_741a:
ld hl, wEffectFunctionsFeedbackIndex
ld a, [hl]
or a
ret z
ld e, a
ld d, $00
ld hl, wEffectFunctionsFeedback
add hl, de
ld [hl], $00
ld hl, wEffectFunctionsFeedback
.loop
ld a, [hli]
or a
jr z, .done
ld d, a
inc hl
ld a, [hli]
ld e, ATK_ANIM_SLEEP
cp ASLEEP
jr z, .got_anim
ld e, ATK_ANIM_PARALYSIS
cp PARALYZED
jr z, .got_anim
ld e, ATK_ANIM_POISON
cp POISONED
jr z, .got_anim
ld e, ATK_ANIM_POISON
cp DOUBLE_POISONED
jr z, .got_anim
ld e, ATK_ANIM_CONFUSION
cp CONFUSED
jr nz, .loop
ldh a, [hWhoseTurn]
cp d
jr nz, .got_anim
ld e, ATK_ANIM_IMAKUNI_CONFUSION
.got_anim
ld a, e
ld [wLoadedAttackAnimation], a
xor a
ld [wDuelAnimLocationParam], a
push hl
farcall PlayAttackAnimationCommands
pop hl
jr .loop
.done
ret
; this is a simple version of PlayAttackAnimation_DealAttackDamage that doesn't
; take into account status conditions, damage modifiers, etc, for damage calculation.
; used for confusion damage to self and for damage to benched Pokemon, for example
PlayAttackAnimation_DealAttackDamageSimple:
push hl
push de
call PlayAttackAnimation
call WaitAttackAnimation
pop de
pop hl
call SubtractHP
ld a, [wDuelDisplayedScreen]
cp DUEL_MAIN_SCENE
ret nz
push hl
push de
call DrawDuelHUDs
pop de
pop hl
ret
; if [wLoadedAttackAnimation] != 0, wait until the animation is over
WaitAttackAnimation:
ld a, [wLoadedAttackAnimation]
or a
ret z
push de
.anim_loop
call DoFrame
call CheckAnyAnimationPlaying
jr c, .anim_loop
pop de
ret
; play attack animation
; input:
; - [wLoadedAttackAnimation]: animation to play
; - de: damage dealt by the attack (to display the animation with the number)
; - c: a wDamageEffectiveness constant (to print WEAK or RESIST if necessary)
PlayAttackAnimation:
ldh a, [hWhoseTurn]
push af
push hl
push de
push bc
ld a, [wWhoseTurn]
ldh [hWhoseTurn], a
ld a, c
ld [wce81], a
ldh a, [hWhoseTurn]
cp h
jr z, .asm_74aa
set 7, b
.asm_74aa
ld a, b
ld [wce82], a
ld a, [wWhoseTurn]
ld [wce83], a
ld a, [wTempNonTurnDuelistCardID]
ld [wce84], a
ld hl, wce7f
ld [hl], e
inc hl
ld [hl], d
; if damage >= 70, ATK_ANIM_HIT becomes ATK_ANIM_BIG_HIT
ld a, [wLoadedAttackAnimation]
cp ATK_ANIM_HIT
jr nz, .got_anim
ld a, e
cp 70
jr c, .got_anim
ld a, ATK_ANIM_BIG_HIT
ld [wLoadedAttackAnimation], a
.got_anim
farcall PlayAttackAnimationCommands
pop bc
pop de
pop hl
pop af
ldh [hWhoseTurn], a
ret
Func_74dc:
call EmptyScreen
call EnableLCD
ld a, GRASS_ENERGY
ld [wPrizeCardSelectionFrameCounter], a
.wait_input
call DoFrame
ldh a, [hDPadHeld]
ld b, a
ld a, [wPrizeCardSelectionFrameCounter]
; left
bit D_LEFT_F, b
jr z, .right
dec a ; previous card
.right
bit D_RIGHT_F, b
jr z, .up
inc a ; next card
.up
bit D_UP_F, b
jr z, .down
add 10
.down
bit D_DOWN_F, b
jr z, .got_card_id
sub 10
.got_card_id
ld [wPrizeCardSelectionFrameCounter], a
lb bc, 5, 5
bank1call WriteTwoByteNumberInTxSymbolFormat
ldh a, [hKeysPressed]
and START
jr z, .wait_input
ld a, [wPrizeCardSelectionFrameCounter]
ld e, a
ld d, $0
.card_loop
call LoadCardDataToBuffer1_FromCardID
ret c ; card not found
push de
ld a, e
call Func_758a
pop de
inc de
jr .card_loop
; seems to communicate with other device
; for starting a duel
; outputs in hl either wPlayerDuelVariables
; or wOpponentDuelVariables depending on wSerialOp
DecideLinkDuelVariables:
call Func_0e8e
ldtx hl, PressStartWhenReadyText
call DrawWideTextBox_PrintText
call EnableLCD
.input_loop
call DoFrame
ldh a, [hKeysPressed]
bit B_BUTTON_F, a
jr nz, .link_cancel
and START
call Func_0cc5
jr nc, .input_loop
ld hl, wPlayerDuelVariables
ld a, [wSerialOp]
cp $29
jr z, .link_continue
ld hl, wOpponentDuelVariables
cp $12
jr z, .link_continue
.link_cancel
call ResetSerial
scf
ret
.link_continue
or a
ret
ret ; stray ret
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