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|
; writes wd293 with byte depending on console
; every entry in the list is $00
Func_10a9b:
push hl
ld a, [wConsole]
add LOW(.data_10ab1)
ld l, a
ld a, HIGH(.data_10ab1)
adc 0
ld h, a
ld a, [hl]
ld [wd293], a
xor a
ld [wd317], a
pop hl
ret
.data_10ab1
db $00 ; CONSOLE_DMG
db $00 ; CONSOLE_SGB
db $00 ; CONSOLE_CGB
FadeScreenToWhite:
ld a, [wLCDC]
bit LCDC_ENABLE_F, a
jr z, .lcd_off
ld a, [wd293]
ld [wTempBGP], a
ld [wTempOBP0], a
ld [wTempOBP1], a
ld de, PALRGB_WHITE
ld hl, wTempBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes
call FillMemoryWithDE
call RestoreFirstColorInOBPals
call FadeScreenToTempPals
call DisableLCD
ret
.lcd_off
ld a, [wd293]
ld [wBGP], a
ld [wOBP0], a
ld [wOBP1], a
ld de, PALRGB_WHITE
ld hl, wBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes
call FillMemoryWithDE
call FlushAllPalettes
ret
FadeScreenFromWhite:
call .BackupPalsAndSetWhite
call RestoreFirstColorInOBPals
call FlushAllPalettes
call EnableLCD
jp FadeScreenToTempPals
.BackupPalsAndSetWhite
ld a, [wBGP]
ld [wTempBGP], a
ld a, [wOBP0]
ld [wTempOBP0], a
ld a, [wOBP1]
ld [wTempOBP1], a
ld hl, wBackgroundPalettesCGB
ld de, wTempBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes + NUM_OBJECT_PALETTES palettes
call CopyDataHLtoDE_SaveRegisters
jr SetWhitePalettes ; can be fallthrough
; fills wBackgroundPalettesCGB with white pal
SetWhitePalettes:
ld a, [wd293]
ld [wBGP], a
ld [wOBP0], a
ld [wOBP1], a
ld de, PALRGB_WHITE
ld hl, wBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes
call FillMemoryWithDE
ret
; gets from backup OB pals the first color
; of each pal and writes them in wObjectPalettesCGB
RestoreFirstColorInOBPals:
ld hl, wTempObjectPalettesCGB
ld de, wObjectPalettesCGB
ld c, NUM_OBJECT_PALETTES
.loop_pals
push bc
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
ld bc, CGB_PAL_SIZE - 1
add hl, bc
ld a, c
add e
ld e, a
ld a, b
adc d
ld d, a
pop bc
dec c
jr nz, .loop_pals
ret
FadeScreenToTempPals:
ld a, [wVBlankCounter]
push af
ld c, $10
.loop
push bc
ld a, c
and %11
cp 0
call z, Func_10b85
call FadeBGPalIntoTemp3
call FadeOBPalIntoTemp
call FlushAllPalettes
call DoFrameIfLCDEnabled
pop bc
dec c
dec c
jr nz, .loop
pop af
ld b, a
ld a, [wVBlankCounter]
sub b
ret
; does something with wBGP given wTempBGP
; mixes them into a single value?
Func_10b85:
push bc
ld c, $03
ld hl, wBGP
ld de, wTempBGP
.asm_10b8e
push bc
ld b, [hl]
ld a, [de]
ld c, a
call .Func_10b9e
ld [hl], a
pop bc
inc de
inc hl
dec c
jr nz, .asm_10b8e
pop bc
ret
.Func_10b9e
push bc
push de
ld e, 4
ld d, $00
.loop
call .Func_10bba
or d
rlca
rlca
ld d, a
rlc b
rlc b
rlc c
rlc c
dec e
jr nz, .loop
ld a, d
pop de
pop bc
ret
; calculates ((b & %11) << 2) | (c & %11)
; that is, %0000xxyy, where x and y are
; the 2 lower bits of b and c respectively
; and outputs the entry from a table given that value
.Func_10bba
push hl
push bc
ld a, %11
and b
add a
add a
ld b, a
ld a, %11
and c
or b
ld c, a
ld b, $00
ld hl, .data_10bd1
add hl, bc
ld a, [hl]
pop bc
pop hl
ret
.data_10bd1
db %00 ; b = %00 | c = %00
db %01 ; b = %00 | c = %01
db %01 ; b = %00 | c = %10
db %01 ; b = %00 | c = %11
db %00 ; b = %01 | c = %00
db %01 ; b = %01 | c = %01
db %10 ; b = %01 | c = %10
db %10 ; b = %01 | c = %11
db %01 ; b = %10 | c = %00
db %01 ; b = %10 | c = %01
db %10 ; b = %10 | c = %10
db %11 ; b = %10 | c = %11
db %10 ; b = %11 | c = %00
db %10 ; b = %11 | c = %01
db %10 ; b = %11 | c = %10
db %11 ; b = %11 | c = %11
FadeOBPalIntoTemp:
push bc
ld c, 4 palettes
ld hl, wObjectPalettesCGB
ld de, wTempObjectPalettesCGB
jr FadePalIntoAnother
FadeBGPalIntoTemp1:
push bc
ld c, 2 palettes
ld hl, wBackgroundPalettesCGB
ld de, wTempBackgroundPalettesCGB
jr FadePalIntoAnother
FadeBGPalIntoTemp2:
push bc
ld c, 2 palettes
ld hl, wBackgroundPalettesCGB + 4 palettes
ld de, wTempBackgroundPalettesCGB + 4 palettes
jr FadePalIntoAnother
FadeBGPalIntoTemp3:
push bc
ld c, 4 palettes
ld hl, wBackgroundPalettesCGB
ld de, wTempBackgroundPalettesCGB
; fallthrough
; hl = input pal to modify
; de = pal to fade into
; c = number of colors to fade
FadePalIntoAnother:
push bc
ld a, [de]
inc de
ld c, a
ld a, [de]
inc de
ld b, a
push de
push bc
ld c, [hl]
inc hl
ld b, [hl]
pop de
call .GetFadedColor
; overwrite with new color
ld [hld], a
ld [hl], c
inc hl
inc hl
pop de
pop bc
dec c
jr nz, FadePalIntoAnother
pop bc
ret
; fade pal bc to de
; output resulting pal in a and c
.GetFadedColor
push hl
ld a, c
cp e
jr nz, .unequal
ld a, b
cp d
jr z, .skip
.unequal
; red
ld a, e
and %11111
ld l, a
ld a, c
and %11111
call .FadeColor
ldh [hffb6], a
; green
ld a, e
and %11100000
ld l, a
ld a, d
and %11
or l
swap a
rrca
ld l, a
ld a, c
and %11100000
ld h, a
ld a, b
and %11
or h
swap a
rrca
call .FadeColor
rlca
swap a
ld h, a
and %11
ldh [hffb7], a
ld a, %11100000
and h
ld h, a
ldh a, [hffb6]
or h
ld h, a
; blue
ld a, d
and %1111100
rrca
rrca
ld l, a
ld a, b
and %1111100
rrca
rrca
call .FadeColor
rlca
rlca
ld b, a
ldh a, [hffb7]
or b
ld c, h
.skip
pop hl
ret
; compares color in a and in l
; if a is smaller/greater than l, then
; increase/decrease its value up to l
; up to a maximum of 4
; a = pal color (red, green or blue)
; l = pal color (red, green or blue)
.FadeColor
cp l
ret z ; same value
jr c, .incr_a
; decr a
dec a
cp l
ret z
dec a
cp l
ret z
dec a
cp l
ret z
dec a
ret
.incr_a
inc a
cp l
ret z
inc a
cp l
ret z
inc a
cp l
ret z
inc a
ret
; fades screen to white then
; if c == 0, fade back in
; keep white otherwise
FlashScreenToWhite:
ldh a, [hBankSRAM]
push af
push bc
ld a, BANK("SRAM1")
call BankswitchSRAM
call CopyPalsToSRAMBuffer
call FadeScreenToWhite
pop bc
ld a, c
or a
jr nz, .skip_fade_in
call LoadPalsFromSRAMBuffer
call FadeScreenFromWhite
.skip_fade_in
call EnableLCD
pop af
call BankswitchSRAM
call DisableSRAM
ret
; copies current BG and OP pals,
; wBackgroundPalettesCGB and wObjectPalettesCGB
; to sGfxBuffer2
CopyPalsToSRAMBuffer:
ldh a, [hBankSRAM]
push af
cp BANK("SRAM1")
jr z, .ok
debug_nop
.ok
ld a, BANK("SRAM1")
call BankswitchSRAM
ld hl, sGfxBuffer2
ld a, [wBGP]
ld [hli], a
ld a, [wOBP0]
ld [hli], a
ld a, [wOBP1]
ld [hli], a
ld e, l
ld d, h
ld hl, wBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes + NUM_OBJECT_PALETTES palettes
call CopyDataHLtoDE_SaveRegisters
pop af
call BankswitchSRAM
call DisableSRAM
ret
; loads BG and OP pals,
; wBackgroundPalettesCGB and wObjectPalettesCGB
; from sGfxBuffer2
LoadPalsFromSRAMBuffer:
ldh a, [hBankSRAM]
push af
cp BANK("SRAM1")
jr z, .ok
debug_nop
.ok
ld a, BANK("SRAM1")
call BankswitchSRAM
ld hl, sGfxBuffer2
ld a, [hli]
ld [wBGP], a
ld a, [hli]
ld [wOBP0], a
ld a, [hli]
ld [wOBP1], a
ld de, wBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes + NUM_OBJECT_PALETTES palettes
call CopyDataHLtoDE_SaveRegisters
pop af
call BankswitchSRAM
call DisableSRAM
ret
; backs up all palettes
; and writes 4 BG pals with white pal
Func_10d17:
ld a, [wBGP]
ld [wTempBGP], a
ld a, [wOBP0]
ld [wTempOBP0], a
ld a, [wOBP1]
ld [wTempOBP1], a
ld hl, wBackgroundPalettesCGB
ld de, wTempBackgroundPalettesCGB
ld bc, NUM_BACKGROUND_PALETTES palettes + NUM_OBJECT_PALETTES palettes
call CopyDataHLtoDE_SaveRegisters
ld a, [wd293]
ld [wBGP], a
ld de, PALRGB_WHITE
ld hl, wBackgroundPalettesCGB
ld bc, 4 palettes
call FillMemoryWithDE
call FlushAllPalettes
ld a, $10
ld [wd317], a
ret
Func_10d50:
ld a, [wd293]
ld [wTempBGP], a
ld a, [wOBP0]
ld [wTempOBP0], a
ld a, [wOBP1]
ld [wTempOBP1], a
ld de, PALRGB_WHITE
ld hl, wTempBackgroundPalettesCGB
ld bc, 4 palettes
call FillMemoryWithDE
ld a, $10
ld [wd317], a
ret
; does stuff according to bottom 2 bits from wd317:
; - if equal to %01, modify wBGP
; - if bottom bit not set, fade BG pals 0 and 1
; - if bottom bit is set, fade BG pals 4 and 5
; and Flush Palettes
; then decrements wd317
; does nothing if wd317 is 0
Func_10d74:
ld a, [wd317]
or a
ret z
and %11
ld c, a
cp $1
call z, Func_10b85
bit 0, c
call z, FadeBGPalIntoTemp1
bit 0, c
call nz, FadeBGPalIntoTemp2
bit 0, c
call nz, FlushAllPalettes
ld a, [wd317]
dec a
ld [wd317], a
ret
|