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|
; sends serial data to printer
; if there's an error in connection,
; show Printer Not Connected scene with error message
_PreparePrinterConnection:
ld bc, $0
lb de, PRINTERPKT_DATA, $0
call SendPrinterPacket
ret nc ; return if no error
ld hl, wPrinterStatus
ld a, [hl]
or a
jr nz, .asm_19e55
ld [hl], $ff
.asm_19e55
ld a, [hl]
cp $ff
jr z, ShowPrinterIsNotConnected
; fallthrough
; shows message on screen depending on wPrinterStatus
; also shows SCENE_GAMEBOY_PRINTER_NOT_CONNECTED.
HandlePrinterError:
ld a, [wPrinterStatus]
cp $ff
jr z, .cable_or_printer_switch
or a
jr z, .interrupted
bit PRINTER_ERROR_BATTERIES_LOST_CHARGE, a
jr nz, .batteries_lost_charge
bit PRINTER_ERROR_CABLE_PRINTER_SWITCH, a
jr nz, .cable_or_printer_switch
bit PRINTER_ERROR_PAPER_JAMMED, a
jr nz, .jammed_printer
ldtx hl, PrinterPacketErrorText
ld a, $04
jr ShowPrinterConnectionErrorScene
.cable_or_printer_switch
ldtx hl, CheckCableOrPrinterSwitchText
ld a, $02
jr ShowPrinterConnectionErrorScene
.jammed_printer
ldtx hl, PrinterPaperIsJammedText
ld a, $03
jr ShowPrinterConnectionErrorScene
.batteries_lost_charge
ldtx hl, BatteriesHaveLostTheirChargeText
ld a, $01
jr ShowPrinterConnectionErrorScene
.interrupted
ldtx hl, PrintingWasInterruptedText
call DrawWideTextBox_WaitForInput
scf
ret
ShowPrinterIsNotConnected:
ldtx hl, PrinterIsNotConnectedText
ld a, $02
; fallthrough
; a = error code
; hl = text ID to print in text box
ShowPrinterConnectionErrorScene:
push hl
; unnecessary loading TxRam, since the text data
; already incorporate the error number
ld l, a
ld h, $00
call LoadTxRam3
call SetSpriteAnimationsAsVBlankFunction
ld a, SCENE_GAMEBOY_PRINTER_NOT_CONNECTED
lb bc, 0, 0
call LoadScene
pop hl
call DrawWideTextBox_WaitForInput
call RestoreVBlankFunction
scf
ret
; main card printer function
Func_19eb4:
ld e, a
ld d, $0
call LoadCardDataToBuffer1_FromCardID
call SetSpriteAnimationsAsVBlankFunction
ld a, SCENE_GAMEBOY_PRINTER_TRANSMITTING
lb bc, 0, 0
call LoadScene
ld a, 20
call CopyCardNameAndLevel
ld [hl], TX_END
ld hl, $0
call LoadTxRam2
ldtx hl, NowPrintingText
call DrawWideTextBox_PrintText
call EnableLCD
call PrepareForPrinterCommunications
call DrawTopCardInfoInSRAMGfxBuffer0
call Func_19f87
call DrawCardPicInSRAMGfxBuffer2
call Func_19f99
jr c, .error
call DrawBottomCardInfoInSRAMGfxBuffer0
call Func_1a011
jr c, .error
call RestoreVBlankFunction
call ResetPrinterCommunicationSettings
or a
ret
.error
call RestoreVBlankFunction
call ResetPrinterCommunicationSettings
jp HandlePrinterError
DrawCardPicInSRAMGfxBuffer2:
ld hl, wLoadedCard1Gfx
ld a, [hli]
ld h, [hl]
ld l, a
ld de, sGfxBuffer2
call Func_37a5
; draw card's picture in sGfxBuffer2
ld a, $40
lb hl, 12, 1
lb de, 2, 68
lb bc, 16, 12
call FillRectangle
ret
; writes the tiles necessary to draw
; the card's information in sGfxBuffer0
; this includes card's type, lv, HP and attacks if Pokemon card
; or otherwise just the card's name and type symbol
DrawTopCardInfoInSRAMGfxBuffer0:
call Func_1a025
call Func_212f
; draw empty text box frame
ld hl, sGfxBuffer0
ld a, $34
lb de, $30, $31
ld b, 20
call CopyLine
ld c, 15
.loop_lines
xor a ; SYM_SPACE
lb de, $36, $37
ld b, 20
call CopyLine
dec c
jr nz, .loop_lines
; draw card type symbol
ld a, $38
lb hl, 1, 2
lb de, 1, 65
lb bc, 2, 2
call FillRectangle
; print card's name
lb de, 4, 65
ld hl, wLoadedCard1Name
call InitTextPrinting_ProcessTextFromPointerToID
; prints card's type, lv, HP and attacks if it's a Pokemon card
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .skip_pokemon_data
inc a ; symbol corresponding to card's type (color)
lb bc, 18, 65
call WriteByteToBGMap0
ld a, SYM_Lv
lb bc, 11, 66
call WriteByteToBGMap0
ld a, [wLoadedCard1Level]
lb bc, 12, 66
bank1call WriteTwoDigitNumberInTxSymbolFormat
ld a, SYM_HP
lb bc, 15, 66
call WriteByteToBGMap0
ld a, [wLoadedCard1EffectCommands]
inc b
bank1call WriteTwoByteNumberInTxSymbolFormat
.skip_pokemon_data
ret
Func_19f87:
call TryInitPrinterCommunications
ret c
ld hl, sGfxBuffer0
call Func_1a0cc
ret c
call Func_1a0cc
call Func_1a111
ret
Func_19f99:
call TryInitPrinterCommunications
ret c
ld hl, sGfxBuffer0 + $8 tiles
ld c, $06
.asm_19fa2
call Func_1a0cc
ret c
dec c
jr nz, .asm_19fa2
call Func_1a111
ret
; writes the tiles necessary to draw
; the card's information in sGfxBuffer0
; this includes card's Retreat cost, Weakness, Resistance,
; and attack if it's Pokemon card
; or otherwise just the card's description.
DrawBottomCardInfoInSRAMGfxBuffer0:
call Func_1a025
xor a
ld [wCardPageType], a
ld hl, sGfxBuffer0
ld b, 20
ld c, 9
.loop_lines
xor a ; SYM_SPACE
lb de, $36, $37
call CopyLine
dec c
jr nz, .loop_lines
ld a, $35
lb de, $32, $33
call CopyLine
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .not_pkmn_card
ld hl, RetreatWeakResistData
call PlaceTextItems
ld c, 66
bank1call DisplayCardPage_PokemonOverview.attacks
ld a, SYM_No
lb bc, 15, 72
call WriteByteToBGMap0
inc b
ld a, [wLoadedCard1PokedexNumber]
bank1call WriteTwoByteNumberInTxSymbolFormat
ret
.not_pkmn_card
bank1call SetNoLineSeparation
lb de, 1, 66
ld a, SYM_No
call InitTextPrintingInTextbox
ld hl, wLoadedCard1NonPokemonDescription
call ProcessTextFromPointerToID
bank1call SetOneLineSeparation
ret
RetreatWeakResistData:
textitem 1, 70, RetreatText
textitem 1, 71, WeaknessText
textitem 1, 72, ResistanceText
db $ff
Func_1a011:
call TryInitPrinterCommunications
ret c
ld hl, sGfxBuffer0
ld c, $05
.asm_1a01a
call Func_1a0cc
ret c
dec c
jr nz, .asm_1a01a
call Func_1a108
ret
; calls setup text and sets wTilePatternSelector
Func_1a025:
lb de, $40, $bf
call SetupText
ld a, $a4
ld [wTilePatternSelector], a
xor a
ld [wTilePatternSelectorCorrection], a
ret
; switches to CGB normal speed, resets serial
; enables SRAM and switches to SRAM1
; and clears sGfxBuffer0
PrepareForPrinterCommunications:
call SwitchToCGBNormalSpeed
call ResetSerial
ld a, $10
ld [wce9b], a
call EnableSRAM
ld a, [sPrinterContrastLevel]
ld [wPrinterContrastLevel], a
call DisableSRAM
ldh a, [hBankSRAM]
ld [wce8f], a
ld a, BANK("SRAM1")
call BankswitchSRAM
call EnableSRAM
; fallthrough
ClearPrinterGfxBuffer:
ld hl, sGfxBuffer0
ld bc, $400
.loop
xor a
ld [hli], a
dec bc
ld a, c
or b
jr nz, .loop
xor a
ld [wce9f], a
ret
; reverts settings changed by PrepareForPrinterCommunications
ResetPrinterCommunicationSettings:
push af
call SwitchToCGBDoubleSpeed
ld a, [wce8f]
call BankswitchSRAM
call DisableSRAM
lb de, $30, $bf
call SetupText
pop af
ret
; send some bytes through serial
Func_1a080: ; unreferenced
ld bc, $0
lb de, PRINTERPKT_NUL, $0
jp SendPrinterPacket
; tries initiating the communications for
; sending data to printer
; returns carry if operation was cancelled
; by pressing B button or serial transfer took long
TryInitPrinterCommunications:
xor a
ld [wPrinterInitAttempts], a
.wait_input
call DoFrame
ldh a, [hKeysHeld]
and B_BUTTON
jr nz, .b_button
ld bc, $0
lb de, PRINTERPKT_NUL, $0
call SendPrinterPacket
jr c, .delay
and (1 << PRINTER_STATUS_BUSY) | (1 << PRINTER_STATUS_PRINTING)
jr nz, .wait_input
.init
ld bc, $0
lb de, PRINTERPKT_INIT, $0
call SendPrinterPacket
jr nc, .no_carry
ld hl, wPrinterInitAttempts
inc [hl]
ld a, [hl]
cp 3
jr c, .wait_input
; time out
scf
ret
.no_carry
ret
.b_button
xor a
ld [wPrinterStatus], a
scf
ret
.delay
ld c, 10
.delay_loop
call DoFrame
dec c
jr nz, .delay_loop
jr .init
; loads tiles given by map in hl to sGfxBuffer5
; copies first 20 tiles, then offsets by 2 tiles
; and copies another 20
Func_1a0cc:
push bc
ld de, sGfxBuffer5
call .Copy20Tiles
call .Copy20Tiles
push hl
call CompressDataForPrinterSerialTransfer
call SendPrinterPacket
pop hl
pop bc
ret
; copies 20 tiles given by hl to de
; then adds 2 tiles to hl
.Copy20Tiles
push hl
ld c, 20
.loop_tiles
ld a, [hli]
call .CopyTile
dec c
jr nz, .loop_tiles
pop hl
ld bc, 2 tiles
add hl, bc
ret
; copies a tile to de
; a = tile to get from sGfxBuffer1
.CopyTile
push hl
push bc
ld l, a
ld h, $00
add hl, hl
add hl, hl
add hl, hl
add hl, hl ; *TILE_SIZE
ld bc, sGfxBuffer1
add hl, bc
ld c, TILE_SIZE
.loop_copy
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .loop_copy
pop bc
pop hl
ret
Func_1a108:
call GetPrinterContrastSerialData
push hl
lb hl, $3, $1
jr SendPrinterInstructionPacket
Func_1a111:
call GetPrinterContrastSerialData
push hl
ld hl, wce9b
ld a, [hl]
ld [hl], $00
ld h, a
ld l, $01
; fallthrough
SendPrinterInstructionPacket:
push hl
ld bc, $0
lb de, PRINTERPKT_DATA, $0
call SendPrinterPacket
jr c, .asm_1a135
ld hl, sp+$00 ; contrast level bytes
ld bc, $4 ; instruction packets are 4 bytes in size
lb de, PRINTERPKT_PRINT_INSTRUCTION, $0
call SendPrinterPacket
.asm_1a135
pop hl
pop hl
ret
; returns in h and l the bytes
; to be sent through serial to the printer
; for the set contrast level
GetPrinterContrastSerialData:
ld a, [wPrinterContrastLevel]
ld e, a
ld d, $00
ld hl, .contrast_level_data
add hl, de
ld h, [hl]
ld l, $e4
ret
.contrast_level_data
db $00, $20, $40, $60, $7f
Func_1a14b: ; unreferenced
ld a, $01
jr .asm_1a15d
ld a, $02
jr .asm_1a15d
ld a, $03
jr .asm_1a15d
ld a, $04
jr .asm_1a15d
ld a, $05
.asm_1a15d
ld [wce9d], a
scf
ret
; a = saved deck index to print
_PrintDeckConfiguration:
; copies selected deck from SRAM to wDuelTempList
call EnableSRAM
ld l, a
ld h, DECK_STRUCT_SIZE
call HtimesL
ld de, sSavedDeck1
add hl, de
ld de, wDuelTempList
ld bc, DECK_STRUCT_SIZE
call CopyDataHLtoDE
call DisableSRAM
call ShowPrinterTransmitting
call PrepareForPrinterCommunications
call Func_1a025
call Func_212f
lb de, 0, 64
lb bc, 20, 4
call DrawRegularTextBoxDMG
lb de, 4, 66
call InitTextPrinting
ld hl, wDuelTempList ; print deck name
call ProcessText
ldtx hl, DeckPrinterText
call ProcessTextFromID
ld a, 5
ld [wPrinterHorizontalOffset], a
ld hl, wPrinterTotalCardCount
xor a
ld [hli], a
ld [hl], a
ld [wPrintOnlyStarRarity], a
ld hl, wCurDeckCards
.loop_cards
ld a, [hl]
or a
jr z, .asm_1a1d6
ld e, a
ld d, $00
call LoadCardDataToBuffer1_FromCardID
; find out this card's count
ld a, [hli]
ld b, a
ld c, 1
.loop_card_count
cp [hl]
jr nz, .got_card_count
inc hl
inc c
jr .loop_card_count
.got_card_count
ld a, c
ld [wPrinterCardCount], a
call LoadCardInfoForPrinter
call AddToPrinterGfxBuffer
jr c, .printer_error
jr .loop_cards
.asm_1a1d6
call SendCardListToPrinter
jr c, .printer_error
call ResetPrinterCommunicationSettings
call RestoreVBlankFunction
or a
ret
.printer_error
call ResetPrinterCommunicationSettings
call RestoreVBlankFunction
jp HandlePrinterError
SendCardListToPrinter:
ld a, [wPrinterHorizontalOffset]
cp 1
jr z, .skip_load_gfx
call LoadGfxBufferForPrinter
ret c
.skip_load_gfx
call TryInitPrinterCommunications
ret c
call Func_1a108
ret
; 0z1a1ff
; increases printer horizontal offset by 2
AddToPrinterGfxBuffer:
push hl
ld hl, wPrinterHorizontalOffset
inc [hl]
inc [hl]
ld a, [hl]
pop hl
; return no carry if below 18
cp 18
ccf
ret nc
; >= 18
; fallthrough
; copies Gfx to Gfx buffer and sends some serial data
; returns carry set if unsuccessful
LoadGfxBufferForPrinter:
push hl
call TryInitPrinterCommunications
jr c, .set_carry
ld a, [wPrinterHorizontalOffset]
srl a
ld c, a
ld hl, sGfxBuffer0
.loop_gfx_buffer
call Func_1a0cc
jr c, .set_carry
dec c
jr nz, .loop_gfx_buffer
call Func_1a111
jr c, .set_carry
call ClearPrinterGfxBuffer
ld a, 1
ld [wPrinterHorizontalOffset], a
pop hl
or a
ret
.set_carry
pop hl
scf
ret
; load symbol, name, level and card count to buffer
LoadCardInfoForPrinter:
push hl
ld a, [wPrinterHorizontalOffset]
or %1000000
ld e, a
ld d, 3
ld a, [wPrintOnlyStarRarity]
or a
jr nz, .skip_card_symbol
ld hl, wPrinterTotalCardCount
ld a, [hli]
or [hl]
call z, DrawCardSymbol
.skip_card_symbol
ld a, 14
call CopyCardNameAndLevel
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ld a, [wPrinterHorizontalOffset]
or %1000000
ld c, a
ld b, 16
ld a, SYM_CROSS
call WriteByteToBGMap0
inc b
ld a, [wPrinterCardCount]
bank1call WriteTwoDigitNumberInTxSymbolFormat
pop hl
ret
_PrintCardList:
; if Select button is held when printing card list
; only print cards with Star rarity (excluding Promotional cards)
; even if it's not marked as seen in the collection
ld e, FALSE
ldh a, [hKeysHeld]
and SELECT
jr z, .no_select
inc e ; TRUE
.no_select
ld a, e
ld [wPrintOnlyStarRarity], a
call ShowPrinterTransmitting
call CreateTempCardCollection
ld de, wDefaultText
call CopyPlayerName
call PrepareForPrinterCommunications
call Func_1a025
call Func_212f
lb de, 0, 64
lb bc, 20, 4
call DrawRegularTextBoxDMG
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
lb de, 2, 66
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ldtx hl, AllCardsOwnedText
call ProcessTextFromID
ld a, [wPrintOnlyStarRarity]
or a
jr z, .asm_1a2c2
ld a, TX_HALF2FULL
call ProcessSpecialTextCharacter
lb de, 3, 84
call Func_22ca
.asm_1a2c2
ld a, $ff
ld [wCurPrinterCardType], a
xor a
ld hl, wPrinterTotalCardCount
ld [hli], a
ld [hl], a
ld [wPrinterNumCardTypes], a
ld a, 5
ld [wPrinterHorizontalOffset], a
ld e, GRASS_ENERGY
.loop_cards
push de
ld d, $00
call LoadCardDataToBuffer1_FromCardID
jr c, .done_card_loop
ld d, HIGH(wTempCardCollection)
ld a, [de] ; card ID count in collection
ld [wPrinterCardCount], a
call .LoadCardTypeEntry
jr c, .printer_error_pop_de
ld a, [wPrintOnlyStarRarity]
or a
jr z, .all_owned_cards_mode
ld a, [wLoadedCard1Set]
and %11110000
cp PROMOTIONAL
jr z, .next_card
ld a, [wLoadedCard1Rarity]
cp STAR
jr nz, .next_card
; not Promotional, and Star rarity
ld hl, wPrinterCardCount
res CARD_NOT_OWNED_F, [hl]
jr .got_card_count
.all_owned_cards_mode
ld a, [wPrinterCardCount]
or a
jr z, .next_card
cp CARD_NOT_OWNED
jr z, .next_card ; ignore not owned cards
.got_card_count
ld a, [wPrinterCardCount]
and CARD_COUNT_MASK
ld c, a
; add to total card count
ld hl, wPrinterTotalCardCount
add [hl]
ld [hli], a
ld a, 0
adc [hl]
ld [hl], a
; add to current card type count
ld hl, wPrinterCurCardTypeCount
ld a, c
add [hl]
ld [hli], a
ld a, 0
adc [hl]
ld [hl], a
ld hl, wPrinterNumCardTypes
inc [hl]
ld hl, wce98
inc [hl]
call LoadCardInfoForPrinter
call AddToPrinterGfxBuffer
jr c, .printer_error_pop_de
.next_card
pop de
inc e
jr .loop_cards
.printer_error_pop_de
pop de
.printer_error
call ResetPrinterCommunicationSettings
call RestoreVBlankFunction
jp HandlePrinterError
.done_card_loop
pop de
; add separator line
ld a, [wPrinterHorizontalOffset]
dec a
or $40
ld c, a
ld b, 0
call BCCoordToBGMap0Address
ld a, $35
lb de, $35, $35
ld b, 20
call CopyLine
call AddToPrinterGfxBuffer
jr c, .printer_error
ld hl, wPrinterTotalCardCount
ld c, [hl]
inc hl
ld b, [hl]
ldtx hl, TotalNumberOfCardsText
call .PrintTextWithNumber
jr c, .printer_error
ld a, [wPrintOnlyStarRarity]
or a
jr nz, .done
ld a, [wPrinterNumCardTypes]
ld c, a
ld b, 0
ldtx hl, TypesOfCardsText
call .PrintTextWithNumber
jr c, .printer_error
.done
call SendCardListToPrinter
jr c, .printer_error
call ResetPrinterCommunicationSettings
call RestoreVBlankFunction
or a
ret
; prints text ID given in hl
; with decimal representation of
; the number given in bc
; hl = text ID
; bc = number
.PrintTextWithNumber
push bc
ld a, [wPrinterHorizontalOffset]
dec a
or $40
ld e, a
ld d, 2
call InitTextPrinting
call ProcessTextFromID
ld d, 14
call InitTextPrinting
pop hl
call TwoByteNumberToTxSymbol_TrimLeadingZeros
ld hl, wStringBuffer
call ProcessText
call AddToPrinterGfxBuffer
ret
; loads this card's type icon and text
; if it's a new card type that hasn't been printed yet
.LoadCardTypeEntry
ld a, [wLoadedCard1Type]
ld c, a
cp TYPE_ENERGY
jr c, .got_type ; jump if Pokemon card
ld c, $08
cp TYPE_TRAINER
jr nc, .got_type ; jump if Trainer card
ld c, $07
.got_type
ld hl, wCurPrinterCardType
ld a, [hl]
cp c
ret z ; already handled this card type
; show corresponding icon and text
; for this new card type
ld a, c
ld [hl], a ; set it as current card type
add a
add c ; *3
ld c, a
ld b, $00
ld hl, .IconTextList
add hl, bc
ld a, [wPrinterHorizontalOffset]
dec a
or %1000000
ld e, a
ld d, 1
ld a, [hli]
push hl
lb bc, 2, 2
lb hl, 1, 2
call FillRectangle
pop hl
ld d, 3
inc e
call InitTextPrinting
ld a, [hli]
ld h, [hl]
ld l, a
call ProcessTextFromID
call AddToPrinterGfxBuffer
ld hl, wPrinterCurCardTypeCount
xor a
ld [hli], a
ld [hl], a
ld [wce98], a
ret
.IconTextList
; Fire
db $e0 ; icon tile
tx FirePokemonText
; Grass
db $e4 ; icon tile
tx GrassPokemonText
; Lightning
db $e8 ; icon tile
tx LightningPokemonText
; Water
db $ec ; icon tile
tx WaterPokemonText
; Fighting
db $f0 ; icon tile
tx FightingPokemonText
; Psychic
db $f4 ; icon tile
tx PsychicPokemonText
; Colorless
db $f8 ; icon tile
tx ColorlessPokemonText
; Energy
db $fc ; icon tile
tx EnergyCardText
; Trainer
db $dc ; icon tile
tx TrainerCardText
ShowPrinterTransmitting:
call SetSpriteAnimationsAsVBlankFunction
ld a, SCENE_GAMEBOY_PRINTER_TRANSMITTING
lb bc, 0, 0
call LoadScene
ldtx hl, NowPrintingPleaseWaitText
call DrawWideTextBox_PrintText
call EnableLCD
ret
; compresses $28 tiles in sGfxBuffer5
; and writes it in sGfxBuffer5 + $28 tiles.
; compressed data has 2 commands to instruct on how to decompress it.
; - a command byte with bit 7 not set, means to copy that many + 1
; bytes that are following it literally.
; - a command byte with bit 7 set, means to copy the following byte
; that many times + 2 (after masking the top bit of command byte).
; returns in bc the size of the compressed data and
; in de the packet type data.
CompressDataForPrinterSerialTransfer:
ld hl, sGfxBuffer5
ld de, sGfxBuffer5 + $28 tiles
ld bc, $28 tiles
.loop_remaining_data
ld a, $ff
inc b
dec b
jr nz, .check_compression
ld a, c
.check_compression
push bc
push de
ld c, a
call CheckDataCompression
ld a, e
ld c, e
pop de
jr c, .copy_byte
ld a, c
ld b, c
dec a
ld [de], a ; number of bytes to copy literally - 1
inc de
.copy_literal_sequence
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .copy_literal_sequence
ld c, b
jr .sub_added_bytes
.copy_byte
ld a, c
dec a
dec a
or %10000000 ; set high bit
ld [de], a ; = (n times to copy - 2) | %10000000
inc de
ld a, [hl] ; byte to copy n times
ld [de], a
inc de
ld b, $0
add hl, bc
.sub_added_bytes
ld a, c
cpl
inc a
pop bc
add c
ld c, a
ld a, $ff
adc b
ld b, a
or c
jr nz, .loop_remaining_data
ld hl, $10000 - (sGfxBuffer5 + $28 tiles)
add hl, de ; gets the size of the compressed data
ld c, l
ld b, h
ld hl, sGfxBuffer5 + $28 tiles
lb de, PRINTERPKT_DATA, $1
ret
; checks whether the next byte sequence in hl, up to c bytes, can be compressed
; returns carry if the next sequence of bytes can be compressed,
; i.e. has at least 3 consecutive bytes with the same value.
; in that case, returns in e the number of consecutive
; same value bytes that were found.
; if there are no bytes with same value, then count as many bytes left
; as possible until either there are no more remaining data bytes,
; or until a sequence of 3 bytes with the same value are found.
; in that case, the number of bytes in this sequence is returned in e.
CheckDataCompression:
push hl
ld e, c
ld a, c
; if number of remaining bytes is less than 4
; then no point in compressing
cp 4
jr c, .no_carry
; check first if there are at least
; 3 consecutive bytes with the same value
ld b, c
ld a, [hli]
cp [hl]
inc hl
jr nz, .literal_copy ; not same
cp [hl]
inc hl
jr nz, .literal_copy ; not same
; 3 consecutive bytes were found with same value
; keep track of how many consecutive bytes
; with the same value there are in e
dec c
dec c
dec c
ld e, 3
.loop_same_value
cp [hl]
jr nz, .set_carry ; exit when a different byte is found
inc hl
inc e
dec c
jr z, .set_carry ; exit when there is no more remaining data
bit 5, e
; exit if number of consecutive bytes >= $20
jr z, .loop_same_value
.set_carry
pop hl
scf
ret
.literal_copy
; consecutive bytes are not the same value
; count the number of bytes there are left
; until a sequence of 3 bytes with the same value is found
pop hl
push hl
ld c, b ; number of remaining bytes
ld e, 1
ld a, [hli]
dec c
jr z, .no_carry ; exit if no more data
.reset_same_value_count
ld d, 2 ; number of consecutive same value bytes to exit
.next_byte
inc e
dec c
jr z, .no_carry
bit 7, e
jr nz, .no_carry ; exit if >= $80
cp [hl]
jr z, .same_consecutive_value
ld a, [hli]
jr .reset_same_value_count
.no_carry
pop hl
or a
ret
.same_consecutive_value
inc hl
dec d
jr nz, .next_byte
; 3 consecutive bytes with same value found
; discard the last 3 bytes in the sequence
dec e
dec e
dec e
jr .no_carry
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