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|
; goes through whole deck in hl
; for each card ID, goes to its corresponding
; entry in sCardCollection and decrements its count
DecrementDeckCardsInCollection:
push hl
ld b, $0
ld d, DECK_SIZE
.loop_deck
ld a, [hli]
or a
jr z, .done
ld c, a
push hl
ld hl, sCardCollection
add hl, bc
dec [hl]
pop hl
dec d
jr nz, .loop_deck
.done
pop hl
ret
; like AddDeckToCollection, but takes care to
; check if increasing the collection count would
; go over MAX_AMOUNT_OF_CARD and caps it
; this is because it's used within Gift Center,
; so we cannot assume that the deck configuration
; won't make it go over MAX_AMOUNT_OF_CARD
; hl = deck configuration, with cards to add
AddGiftCenterDeckCardsToCollection:
push hl
ld b, $0
ld d, DECK_SIZE
.loop_deck
ld a, [hli]
or a
jr z, .done
ld c, a
push hl
push de
push bc
ld a, ALL_DECKS
call CreateCardCollectionListWithDeckCards
pop bc
pop de
ld hl, wTempCardCollection
add hl, bc
ld a, [hl]
cp MAX_AMOUNT_OF_CARD
jr z, .next_card ; capped
call EnableSRAM ; no DisableSRAM
ld hl, sCardCollection
add hl, bc
ld a, [hl]
cp CARD_NOT_OWNED
jr nz, .incr
; not owned
xor a
ld [hl], a
.incr
inc [hl]
.next_card
pop hl
dec d
jr nz, .loop_deck
.done
pop hl
ret
; adds all cards in deck in hl to player's collection
; assumes SRAM is enabled
; hl = pointer to deck cards
AddDeckToCollection:
push hl
ld b, $0
ld d, DECK_SIZE
.loop_deck
ld a, [hli]
or a
jr z, .done
ld c, a
push hl
ld hl, sCardCollection
add hl, bc
inc [hl]
pop hl
dec d
jr nz, .loop_deck
.done
pop hl
ret
; draws the screen which shows the player's current
; deck configurations
; a = DECK_* flags to pick which deck names to show
DrawDecksScreen:
ld [hffb5], a
call EmptyScreenAndLoadFontDuelAndHandCardsIcons
lb de, 0, 0
lb bc, 20, 4
call DrawRegularTextBox
lb de, 0, 3
lb bc, 20, 4
call DrawRegularTextBox
lb de, 0, 6
lb bc, 20, 4
call DrawRegularTextBox
lb de, 0, 9
lb bc, 20, 4
call DrawRegularTextBox
ld hl, DeckNameMenuData
call PlaceTextItems
; mark all decks as invalid
ld a, NUM_DECKS
ld hl, wDecksValid
call ClearNBytesFromHL
; for each deck, check if it has cards and if so
; mark is as valid in wDecksValid
; deck 1
ld a, [hffb5] ; should be ldh
bit 0, a
jr z, .skip_name_1
ld hl, sDeck1Name
lb de, 6, 2
call PrintDeckName
.skip_name_1
ld hl, sDeck1Cards
call CheckIfDeckHasCards
jr c, .deck_2
ld a, TRUE
ld [wDeck1Valid], a
.deck_2
ld a, [hffb5] ; should be ldh
bit 1, a
jr z, .skip_name_2
ld hl, sDeck2Name
lb de, 6, 5
call PrintDeckName
.skip_name_2
ld hl, sDeck2Cards
call CheckIfDeckHasCards
jr c, .deck_3
ld a, TRUE
ld [wDeck2Valid], a
.deck_3
ld a, [hffb5] ; should be ldh
bit 2, a
jr z, .skip_name_3
ld hl, sDeck3Name
lb de, 6, 8
call PrintDeckName
.skip_name_3
ld hl, sDeck3Cards
call CheckIfDeckHasCards
jr c, .deck_4
ld a, TRUE
ld [wDeck3Valid], a
.deck_4
ld a, [hffb5] ; should be ldh
bit 3, a
jr z, .skip_name_4
ld hl, sDeck4Name
lb de, 6, 11
call PrintDeckName
.skip_name_4
ld hl, sDeck4Cards
call CheckIfDeckHasCards
jr c, .place_cursor
ld a, TRUE
ld [wDeck4Valid], a
.place_cursor
; places cursor on sCurrentlySelectedDeck
; if it's an empty deck, then advance the cursor
; until it's selecting a valid deck
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
ld c, a
ld b, $0
ld d, 2
.check_valid_deck
ld hl, wDecksValid
add hl, bc
ld a, [hl]
or a
jr nz, .valid_selected_deck
inc c
ld a, NUM_DECKS
cp c
jr nz, .check_valid_deck
ld c, 0 ; roll back to deck 1
dec d
jr z, .valid_selected_deck
jr .check_valid_deck
.valid_selected_deck
ld a, c
ld [sCurrentlySelectedDeck], a
call DisableSRAM
call DrawHandCardsTileOnCurDeck
call EnableLCD
ret
DeckNameMenuData:
textitem 4, 2, Deck1Text
textitem 4, 5, Deck2Text
textitem 4, 8, Deck3Text
textitem 4, 11, Deck4Text
db $ff
; copies text from hl to wDefaultText
; with " deck" appended to the end
; hl = ptr to deck name
CopyDeckName:
ld de, wDefaultText
call CopyListFromHLToDE
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, DeckNameSuffix
call CopyListFromHLToDE
ret
; prints deck name given in hl in position de
; if it's an empty deck, print "NEW DECK" instead
; returns carry if it's an empty deck
; hl = deck name (sDeck1Name ~ sDeck4Name)
; de = coordinates to print text
PrintDeckName:
push hl
call CheckIfDeckHasCards
pop hl
jr c, .new_deck
; print "<deck name> deck"
push de
ld de, wDefaultText
call CopyListFromHLToDEInSRAM
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, DeckNameSuffix
call CopyListFromHLToDE
pop de
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
or a
ret
.new_deck
; print "NEW DECK"
call InitTextPrinting
ldtx hl, NewDeckText
call ProcessTextFromID
scf
ret
DeckNameSuffix:
db " deck"
done
; copies a $00-terminated list from hl to de
CopyListFromHLToDE:
ld a, [hli]
ld [de], a
or a
ret z
inc de
jr CopyListFromHLToDE
; same as CopyListFromHLToDE, but for SRAM copying
CopyListFromHLToDEInSRAM:
call EnableSRAM
call CopyListFromHLToDE
call DisableSRAM
ret
; appends text in hl to wDefaultText
; then adds "deck" to the end
; returns carry if deck has no cards
; hl = text to append
; de = input to InitTextPrinting
AppendDeckName:
push hl
call CheckIfDeckHasCards
pop hl
ret c ; no cards
push de
; append the text from hl
ld de, wDefaultText
call CopyListFromHLToDEInSRAM
; get string length (up to DECK_NAME_SIZE_WO_SUFFIX)
ld hl, wDefaultText
call GetTextLengthInTiles
ld a, c
cp DECK_NAME_SIZE_WO_SUFFIX
jr c, .got_len
ld c, DECK_NAME_SIZE_WO_SUFFIX
.got_len
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
; append "deck" starting from the given length
ld hl, .text_start
ld b, .text_end - .text_start
call CopyNBytesFromHLToDE
xor a ; TX_END
ld [wDefaultText + DECK_NAME_SIZE + 2], a
pop de
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
or a
ret
.text_start
db " deck "
.text_end
; returns carry if the deck in hl
; is not valid, that is, has no cards
; alternatively, the direct address of the cards
; can be used, since DECK_SIZE > DECK_NAME_SIZE
; hl = deck name (sDeck1Name ~ sDeck4Name)
; or deck cards (sDeck1Cards ~ sDeck4Cards)
CheckIfDeckHasCards:
ld bc, DECK_NAME_SIZE
add hl, bc
call EnableSRAM
ld a, [hl]
call DisableSRAM
; being max size means last char
; is not TX_END, i.e. $0
or a
jr nz, .max_size
scf
ret
.max_size
or a
ret
; calculates the y coordinate of the currently selected deck
; and draws the hands card tile at that position
DrawHandCardsTileOnCurDeck:
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
call DisableSRAM
ld h, 3
ld l, a
call HtimesL
ld e, l
inc e ; (sCurrentlySelectedDeck * 3) + 1
ld d, 2
; fallthrough
; de = coordinates to draw rectangle
DrawHandCardsTileAtDE:
ld a, $38 ; hand cards tile
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
ret
; handles user input when selecting a card filter
; when building a deck configuration
; the handling of selecting cards themselves from the list
; to add/remove to the deck is done in HandleDeckCardSelectionList
HandleDeckBuildScreen:
call WriteCardListsTerminatorBytes
call CountNumberOfCardsForEachCardType
.skip_count
call DrawCardTypeIconsAndPrintCardCounts
xor a
ld [wCardListVisibleOffset], a
ld [wCurCardTypeFilter], a ; FILTER_GRASS
call PrintFilteredCardList
.skip_draw
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
.wait_input
call DoFrame
ldh a, [hDPadHeld]
and START
jr z, .no_start_btn_1
ld a, $01
call PlaySFXConfirmOrCancel
call ConfirmDeckConfiguration
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
jr .wait_input
.no_start_btn_1
ld a, [wCurCardTypeFilter]
ld b, a
ld a, [wTempCardTypeFilter]
cp b
jr z, .check_down_btn
; need to refresh the filtered card list
ld [wCurCardTypeFilter], a
ld hl, wCardListVisibleOffset
ld [hl], 0
call PrintFilteredCardList
ld a, NUM_FILTERS
ld [wCardListNumCursorPositions], a
.check_down_btn
ldh a, [hDPadHeld]
and D_DOWN
jr z, .no_down_btn
call ConfirmSelectionAndReturnCarry
jr .jump_to_list
.no_down_btn
call HandleCardSelectionInput
jr nc, .wait_input
ld a, [hffb3]
cp $ff ; operation cancelled?
jp z, OpenDeckConfigurationMenu
; input was made to jump to the card list
.jump_to_list
ld a, [wNumEntriesInCurFilter]
or a
jr z, .wait_input
xor a
.wait_list_input
ld hl, FilteredCardListSelectionParams
call InitCardSelectionParams
ld a, [wNumEntriesInCurFilter]
ld [wNumCardListEntries], a
ld hl, wNumVisibleCardListEntries
cp [hl]
jr nc, .ok
; if total number of entries is greater than or equal to
; the number of visible entries, then set number of cursor positions
; as number of visible entries
ld [wCardListNumCursorPositions], a
.ok
ld hl, PrintDeckBuildingCardList
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
ld a, $01
ld [wced2], a
.loop_input
call DoFrame
ldh a, [hDPadHeld]
and START
jr z, .no_start_btn_2
ld a, $01
call PlaySFXConfirmOrCancel
; temporarily store current cursor position
; to retrieve it later
ld a, [wCardListCursorPos]
ld [wTempFilteredCardListNumCursorPositions], a
call ConfirmDeckConfiguration
ld a, [wTempFilteredCardListNumCursorPositions]
jr .wait_list_input
.no_start_btn_2
call HandleSelectUpAndDownInList
jr c, .loop_input
call HandleDeckCardSelectionList
jr c, .selection_made
jr .loop_input
.open_card_page
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListNumCursorPositions]
ld [wTempCardListNumCursorPositions], a
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
; set wFilteredCardList as current card list
; and show card page screen
ld de, wFilteredCardList
ld hl, wCurCardListPtr
ld [hl], e
inc hl
ld [hl], d
call OpenCardPageFromCardList
call DrawCardTypeIconsAndPrintCardCounts
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
call DrawHorizontalListCursor_Visible
call PrintDeckBuildingCardList
ld hl, FilteredCardListSelectionParams
call InitCardSelectionParams
ld a, [wTempCardListNumCursorPositions]
ld [wCardListNumCursorPositions], a
ld a, [wTempCardListCursorPos]
ld [wCardListCursorPos], a
jr .loop_input
.selection_made
call DrawListCursor_Invisible
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
ld a, [hffb3]
cp $ff
jr nz, .open_card_page
; cancelled
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
jp .wait_input
OpenDeckConfigurationMenu:
xor a
ld [wYourOrOppPlayAreaCurPosition], a
ld de, wDeckConfigurationMenuTransitionTable
ld hl, wMenuInputTablePointer
ld a, [de]
ld [hli], a
inc de
ld a, [de]
ld [hl], a
ld a, $ff
ld [wDuelInitialPrizesUpperBitsSet], a
.skip_init
xor a
ld [wCheckMenuCursorBlinkCounter], a
ld hl, wDeckConfigurationMenuHandlerFunction
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
HandleDeckConfigurationMenu:
lb de, 0, 0
lb bc, 20, 6
call DrawRegularTextBox
ld hl, DeckBuildMenuData
call PlaceTextItems
.do_frame
ld a, $1
ld [wVBlankOAMCopyToggle], a
call DoFrame
call YourOrOppPlayAreaScreen_HandleInput
jr nc, .do_frame
ld [wced6], a
cp $ff
jr nz, .asm_94b5
.draw_icons
call DrawCardTypeIconsAndPrintCardCounts
ld a, [wTempCardListCursorPos]
ld [wCardListCursorPos], a
ld a, [wCurCardTypeFilter]
call PrintFilteredCardList
jp HandleDeckBuildScreen.skip_draw
.asm_94b5
push af
call YourOrOppPlayAreaScreen_HandleInput.draw_cursor
ld a, $01
ld [wVBlankOAMCopyToggle], a
pop af
ld hl, .func_table
call JumpToFunctionInTable
jr OpenDeckConfigurationMenu.skip_init
.func_table
dw ConfirmDeckConfiguration ; Confirm
dw ModifyDeckConfiguration ; Modify
dw ChangeDeckName ; Name
dw SaveDeckConfiguration ; Save
dw DismantleDeck ; Dismantle
dw CancelDeckModifications ; Cancel
ConfirmDeckConfiguration:
ld hl, wCardListVisibleOffset
ld a, [hl]
ld hl, wCardListVisibleOffsetBackup
ld [hl], a
call HandleDeckConfirmationMenu
ld hl, wCardListVisibleOffsetBackup
ld a, [hl]
ld hl, wCardListVisibleOffset
ld [hl], a
call DrawCardTypeIconsAndPrintCardCounts
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
call DrawHorizontalListCursor_Visible
ld a, [wCurCardTypeFilter]
call PrintFilteredCardList
ld a, [wced6]
ld [wCardListCursorPos], a
ret
ModifyDeckConfiguration:
add sp, $2
jr HandleDeckConfigurationMenu.draw_icons
; returns carry set if player chose to go back
CancelDeckModifications:
; if deck was not changed, cancel modification immediately
call CheckIfCurrentDeckWasChanged
jr nc, .cancel_modification
; else prompt the player to confirm
ldtx hl, QuitModifyingTheDeckText
call YesOrNoMenuWithText
jr c, SaveDeckConfiguration.go_back
.cancel_modification
add sp, $2
or a
ret
SaveDeckConfiguration:
; handle deck configuration size
ld a, [wTotalCardCount]
cp DECK_SIZE
jp z, .ask_to_save_deck ; can be jr
ldtx hl, ThisIsntA60CardDeckText
call DrawWideTextBox_WaitForInput
ldtx hl, ReturnToOriginalConfigurationText
call YesOrNoMenuWithText
jr c, .print_deck_size_warning
; return no carry
add sp, $2
or a
ret
.print_deck_size_warning
ldtx hl, TheDeckMustInclude60CardsText
call DrawWideTextBox_WaitForInput
jr .go_back
.ask_to_save_deck
ldtx hl, SaveThisDeckText
call YesOrNoMenuWithText
jr c, .go_back
call CheckIfThereAreAnyBasicCardsInDeck
jr c, .set_carry
ldtx hl, ThereAreNoBasicPokemonInThisDeckText
call DrawWideTextBox_WaitForInput
ldtx hl, YouMustIncludeABasicPokemonInTheDeckText
call DrawWideTextBox_WaitForInput
.go_back
call DrawCardTypeIconsAndPrintCardCounts
call PrintDeckBuildingCardList
ld a, [wced6]
ld [wCardListCursorPos], a
ret
.set_carry
add sp, $2
scf
ret
DismantleDeck:
ldtx hl, DismantleThisDeckText
call YesOrNoMenuWithText
jr c, SaveDeckConfiguration.go_back
call CheckIfHasOtherValidDecks
jp nc, .Dismantle ; can be jr
ldtx hl, ThereIsOnly1DeckSoCannotBeDismantledText
call DrawWideTextBox_WaitForInput
call EmptyScreen
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
call DrawHorizontalListCursor_Visible
call PrintDeckBuildingCardList
call EnableLCD
ld a, [wced6]
ld [wCardListCursorPos], a
ret
.Dismantle
call EnableSRAM
call GetPointerToDeckName
ld a, [hl]
or a
jr z, .done_dismantle
ld a, NAME_BUFFER_LENGTH
call ClearNBytesFromHL
call GetPointerToDeckCards
call AddDeckToCollection
ld a, DECK_SIZE
call ClearNBytesFromHL
.done_dismantle
call DisableSRAM
add sp, $2
ret
ChangeDeckName:
call InputCurDeckName
add sp, $2
jp HandleDeckBuildScreen.skip_count
; returns carry if current deck was changed
; either through its card configuration or its name
CheckIfCurrentDeckWasChanged:
ld a, [wTotalCardCount]
or a
jr z, .skip_size_check
cp DECK_SIZE
jr nz, .set_carry
.skip_size_check
; copy the selected deck to wCurDeckCardChanges
call GetPointerToDeckCards
ld de, wCurDeckCardChanges
ld b, DECK_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
; loops through cards in wCurDeckCards
; then if that card is found in wCurDeckCardChanges
; overwrite it by $0
ld a, $ff ; terminator byte
ld [wCurDeckCardChanges + DECK_SIZE], a
ld de, wCurDeckCards
.loop_outer
ld a, [de]
or a
jr z, .check_empty
ld b, a
inc de
ld hl, wCurDeckCardChanges
.loop_inner
ld a, [hli]
cp $ff
jr z, .loop_outer
cp b
jr nz, .loop_inner
; found
dec hl
xor a
ld [hli], a ; remove
jr .loop_outer
.check_empty
ld hl, wCurDeckCardChanges
.loop_check_empty
ld a, [hli]
cp $ff
jr z, .is_empty
or a
jr nz, .set_carry
jr .loop_check_empty
.is_empty
; wCurDeckCardChanges is empty (all $0)
; check if name was changed
call GetPointerToDeckName
ld de, wCurDeckName
call EnableSRAM
.loop_name
ld a, [de]
cp [hl]
jr nz, .set_carry
inc de
inc hl
or a
jr nz, .loop_name
call DisableSRAM
ret
.set_carry
call DisableSRAM
scf
ret
; returns carry if doesn't have a valid deck
; aside from the current deck
CheckIfHasOtherValidDecks:
ld hl, wDecksValid
lb bc, 0, 0
.loop
inc b
ld a, NUM_DECKS
cp b
jr c, .check_has_cards
ld a, [hli]
or a
jr z, .loop
; is valid
inc c
ld a, 1
cp c
jr nc, .loop ; just 1 valid
; at least 2 decks are valid
.no_carry
or a
ret
.check_has_cards
; doesn't have at least 2 valid decks
; check if current deck is the only one
; that is valid (i.e. has cards)
call GetPointerToDeckCards
call EnableSRAM
ld a, [hl]
call DisableSRAM
or a
jr z, .no_carry ; no cards
; has cards, is the only valid deck!
scf
ret
; checks if wCurDeckCards has any basics
; returns carry set if there is at least
; 1 Basic Pokemon card
CheckIfThereAreAnyBasicCardsInDeck:
ld hl, wCurDeckCards
.loop_cards
ld a, [hli]
ld e, a
or a
jr z, .no_carry
call LoadCardDataToBuffer1_FromCardID
jr c, .no_carry
ld a, [wLoadedCard1Type]
and TYPE_ENERGY
jr nz, .loop_cards
ld a, [wLoadedCard1Stage]
or a
jr nz, .loop_cards
; is basic card
scf
ret
.no_carry
or a
ret
FiltersCardSelectionParams:
db 1 ; x pos
db 1 ; y pos
db 0 ; y spacing
db 2 ; x spacing
db NUM_FILTERS ; num entries
db SYM_CURSOR_D ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
FilteredCardListSelectionParams:
db 0 ; x pos
db 7 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db NUM_FILTERED_LIST_VISIBLE_CARDS ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
DeckConfigurationMenu_TransitionTable:
cursor_transition $10, $20, $00, $03, $03, $01, $02
cursor_transition $48, $20, $00, $04, $04, $02, $00
cursor_transition $80, $20, $00, $05, $05, $00, $01
cursor_transition $10, $30, $00, $00, $00, $04, $05
cursor_transition $48, $30, $00, $01, $01, $05, $03
cursor_transition $80, $30, $00, $02, $02, $03, $04
; draws each card type icon in a line
; the respective card counts underneath each icon
; and prints"X/60" in the upper-right corner,
; where X is the total card count
DrawCardTypeIconsAndPrintCardCounts:
call Set_OBJ_8x8
call Func_8d78
lb bc, 0, 5
ld a, SYM_BOX_TOP
call FillBGMapLineWithA
call DrawCardTypeIcons
call PrintCardTypeCounts
lb de, 15, 0
call PrintTotalCardCount
lb de, 17, 0
call PrintSlashSixty
call EnableLCD
ret
; fills one line at coordinate bc in BG Map
; with the byte in register a
; fills the same line with $04 in VRAM1 if in CGB
; bc = coordinates
FillBGMapLineWithA:
call BCCoordToBGMap0Address
ld b, SCREEN_WIDTH
call FillDEWithA
ld a, [wConsole]
cp CONSOLE_CGB
ret nz ; return if not CGB
ld a, $04
ld b, SCREEN_WIDTH
call BankswitchVRAM1
call FillDEWithA
call BankswitchVRAM0
ret
; saves the count of each type of card that is in wCurDeckCards
; stores these values in wCardFilterCounts
CountNumberOfCardsForEachCardType:
ld hl, wCardFilterCounts
ld de, CardTypeFilters
.loop
ld a, [de]
cp -1
ret z
inc de
call CountNumberOfCardsOfType
ld [hli], a
jr .loop
; fills de with b bytes of the value in register a
FillDEWithA:
push hl
ld l, e
ld h, d
.loop
ld [hli], a
dec b
jr nz, .loop
pop hl
ret
; draws all the card type icons
; in a line specified by .CardTypeIcons
DrawCardTypeIcons:
ld hl, .CardTypeIcons
.loop
ld a, [hli]
or a
ret z ; done
ld d, [hl] ; x coord
inc hl
ld e, [hl] ; y coord
inc hl
call .DrawIcon
jr .loop
; input:
; de = coordinates
.DrawIcon
push hl
push af
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
pop af
call GetCardTypeIconPalette
ld b, a
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld a, b
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.not_cgb
pop hl
ret
.CardTypeIcons
; icon tile, x coord, y coord
db ICON_TILE_GRASS, 1, 2
db ICON_TILE_FIRE, 3, 2
db ICON_TILE_WATER, 5, 2
db ICON_TILE_LIGHTNING, 7, 2
db ICON_TILE_FIGHTING, 9, 2
db ICON_TILE_PSYCHIC, 11, 2
db ICON_TILE_COLORLESS, 13, 2
db ICON_TILE_TRAINER, 15, 2
db ICON_TILE_ENERGY, 17, 2
db $00
DeckBuildMenuData:
; x, y, text id
textitem 2, 2, ConfirmText
textitem 9, 2, ModifyText
textitem 16, 2, NameText
textitem 2, 4, SaveText
textitem 9, 4, DismantleText
textitem 16, 4, CancelText
db $ff
; prints "/60" to the coordinates given in de
PrintSlashSixty:
ld hl, wDefaultText
ld a, TX_SYMBOL
ld [hli], a
ld a, SYM_SLASH
ld [hli], a
ld a, TX_SYMBOL
ld [hli], a
ld a, SYM_6
ld [hli], a
ld a, TX_SYMBOL
ld [hli], a
ld a, SYM_0
ld [hli], a
ld [hl], TX_END
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; creates two separate lists given the card type in register a
; if a card matches the card type given, then it's added to wFilteredCardList
; if a card has been owned by the player, and its card count is at least 1,
; (or in case it's 0 if it's in any deck configurations saved)
; then its collection count is also added to wOwnedCardsCountList
; if input a is $ff, then all card types are included
CreateFilteredCardList:
push af
push bc
push de
push hl
; clear wOwnedCardsCountList and wFilteredCardList
push af
ld a, DECK_SIZE
ld hl, wOwnedCardsCountList
call ClearNBytesFromHL
ld a, DECK_SIZE
ld hl, wFilteredCardList
call ClearNBytesFromHL
pop af
; loops all cards in collection
ld hl, $0
ld de, $0
ld b, a ; input card type
.loop_card_ids
inc e
call GetCardType
jr c, .store_count
ld c, a
ld a, b
cp $ff
jr z, .add_card
and FILTER_ENERGY
cp FILTER_ENERGY
jr z, .check_energy
ld a, c
cp b
jr nz, .loop_card_ids
jr .add_card
.check_energy
ld a, c
and TYPE_ENERGY
cp TYPE_ENERGY
jr nz, .loop_card_ids
.add_card
push bc
push hl
ld bc, wFilteredCardList
add hl, bc
ld [hl], e
ld hl, wTempCardCollection
add hl, de
ld a, [hl]
pop hl
cp CARD_NOT_OWNED
jr z, .next_card ; jump if never seen card
or a
jr nz, .ok ; has at least 1
call IsCardInAnyDeck
jr c, .next_card ; jump if not in any deck
.ok
push hl
ld bc, wOwnedCardsCountList
add hl, bc
ld [hl], a
pop hl
inc l
.next_card
pop bc
jr .loop_card_ids
.store_count
ld a, l
ld [wNumEntriesInCurFilter], a
; add terminator bytes in both lists
xor a
ld c, l
ld b, h
ld hl, wFilteredCardList
add hl, bc
ld [hl], a ; $00
ld a, $ff
ld hl, wOwnedCardsCountList
add hl, bc
ld [hl], a ; $ff
pop hl
pop de
pop bc
pop af
ret
; returns carry if card ID in register e is not
; found in any of the decks saved in SRAM
IsCardInAnyDeck:
push af
push hl
ld hl, sDeck1Cards
call .FindCardInDeck
jr nc, .found_card
ld hl, sDeck2Cards
call .FindCardInDeck
jr nc, .found_card
ld hl, sDeck3Cards
call .FindCardInDeck
jr nc, .found_card
ld hl, sDeck4Cards
call .FindCardInDeck
jr nc, .found_card
pop hl
pop af
scf
ret
.found_card
pop hl
pop af
or a
ret
; returns carry if input card ID in register e
; is not found in deck given by hl
.FindCardInDeck
call EnableSRAM
ld b, DECK_SIZE
.loop
ld a, [hli]
cp e
jr z, .not_found
dec b
jr nz, .loop
; not found
call DisableSRAM
scf
ret
.not_found
call DisableSRAM
or a
ret
; preserves all registers
; hl = start of bytes to set to $0
; a = number of bytes to set to $0
ClearNBytesFromHL:
push af
push bc
push hl
ld b, a
xor a
.loop
ld [hli], a
dec b
jr nz, .loop
pop hl
pop bc
pop af
ret
; returns the number of times that card e
; appears in wCurDeckCards
GetCountOfCardInCurDeck:
push hl
ld hl, wCurDeckCards
ld d, 0
.loop
ld a, [hli]
or a
jr z, .done
cp e
jr nz, .loop
inc d
jr .loop
.done
ld a, d
pop hl
ret
; returns total count of card ID e
; looks it up in wFilteredCardList
; then uses the index to retrieve the count
; value from wOwnedCardsCountList
GetOwnedCardCount:
push hl
ld hl, wFilteredCardList
ld d, -1
.loop
inc d
ld a, [hli]
or a
jr z, .not_found
cp e
jr nz, .loop
ld hl, wOwnedCardsCountList
push de
ld e, d
ld d, $00
add hl, de
pop de
ld a, [hl]
pop hl
ret
.not_found
xor a
pop hl
ret
; appends text "X/Y", where X is the number of included cards
; and Y is the total number of cards in storage of a given card ID
; input:
; e = card ID
AppendOwnedCardCountAndStorageCountNumbers:
push af
push bc
push de
push hl
; count how many bytes until $00
.loop
ld a, [hl]
or a
jr z, .print
inc hl
jr .loop
.print
push de
call GetCountOfCardInCurDeck
call ConvertToNumericalDigits
ld [hl], TX_SYMBOL
inc hl
ld [hl], SYM_SLASH
inc hl
pop de
call GetOwnedCardCount
call ConvertToNumericalDigits
ld [hl], TX_END
pop hl
pop de
pop bc
pop af
ret
; determines the ones and tens digits in a for printing
; the ones place is added $20 (SYM_0) so that it maps to a numerical character
; if the tens is 0, it maps to an empty character
; a = value to calculate digits
CalculateOnesAndTensDigits:
push af
push bc
push de
push hl
ld c, -1
.loop
inc c
sub 10
jr nc, .loop
jr z, .zero1
add 10
; a = a mod 10
; c = floor(a / 10)
.zero1
; ones digit
add SYM_0
ld hl, wOnesAndTensPlace
ld [hli], a
; tens digit
ld a, c
or a
jr z, .zero2
add SYM_0
.zero2
ld [hl], a
pop hl
pop de
pop bc
pop af
ret
; converts value in register a to
; numerical symbols for ProcessText
; places the symbols in hl
ConvertToNumericalDigits:
call CalculateOnesAndTensDigits
push hl
ld hl, wOnesAndTensPlace
ld a, [hli]
ld b, a
ld a, [hl]
pop hl
ld [hl], TX_SYMBOL
inc hl
ld [hli], a
ld [hl], TX_SYMBOL
inc hl
ld a, b
ld [hli], a
ret
; counts the number of cards in wCurDeckCards
; that are the same type as input in register a
; if input is $20, counts all energy cards instead
; input:
; - a = card type
; output:
; - a = number of cards of same type
CountNumberOfCardsOfType:
push de
push hl
ld hl, $0
ld b, a
ld c, 0
.loop_cards
push hl
push bc
ld bc, wCurDeckCards
add hl, bc
ld a, [hl]
pop bc
pop hl
inc l
or a
jr z, .done ; end of card list
; get card type and compare it with input type
; if input is FILTER_ENERGY, run a separate comparison
; if it's the same type, increase the count
ld e, a
call GetCardType
jr c, .done
push hl
ld l, a
ld a, b
and FILTER_ENERGY
cp FILTER_ENERGY
jr z, .check_energy
ld a, l
pop hl
cp b
jr nz, .loop_cards
jr .incr_count
; counts all energy cards as the same
.check_energy
ld a, l
pop hl
and TYPE_ENERGY
cp TYPE_ENERGY
jr nz, .loop_cards
.incr_count
inc c
jr .loop_cards
.done
ld a, c
pop hl
pop de
ret
; prints the card count of each individual card type
; assumes CountNumberOfCardsForEachCardType was already called
; this is done by processing text in a single line
; and concatenating all digits
PrintCardTypeCounts:
ld bc, $0
ld hl, wDefaultText
.loop
push hl
ld hl, wCardFilterCounts
add hl, bc
ld a, [hl]
pop hl
push bc
call ConvertToNumericalDigits
pop bc
inc c
ld a, NUM_FILTERS
cp c
jr nz, .loop
ld [hl], TX_END
lb de, 1, 4
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; prints the list of cards, applying the filter from register a
; the counts of each card displayed is taken from wCurDeck
; a = card type filter
PrintFilteredCardList:
push af
ld hl, CardTypeFilters
ld b, $00
ld c, a
add hl, bc
ld a, [hl]
push af
; copy sCardCollection to wTempCardCollection
call EnableSRAM
ld hl, sCardCollection
ld de, wTempCardCollection
ld b, CARD_COLLECTION_SIZE - 1
call CopyNBytesFromHLToDE
call DisableSRAM
ld a, [wIncludeCardsInDeck]
or a
jr z, .ok
call GetPointerToDeckCards
ld d, h
ld e, l
call IncrementDeckCardsInTempCollection
.ok
pop af
call CreateFilteredCardList
ld a, NUM_FILTERED_LIST_VISIBLE_CARDS
ld [wNumVisibleCardListEntries], a
lb de, 1, 7
ld hl, wCardListCoords
ld [hl], e
inc hl
ld [hl], d
call PrintDeckBuildingCardList
pop af
ret
; used to filter the cards in the deck building/card selection screen
CardTypeFilters:
db FILTER_GRASS
db FILTER_FIRE
db FILTER_WATER
db FILTER_LIGHTNING
db FILTER_FIGHTING
db FILTER_PSYCHIC
db FILTER_COLORLESS
db FILTER_TRAINER
db FILTER_ENERGY
db -1 ; end of list
; counts all the cards from each card type
; (stored in wCardFilterCounts) and store it in wTotalCardCount
; also prints it in coordinates de
PrintTotalCardCount:
push de
ld bc, $0
ld hl, wCardFilterCounts
.loop
ld a, [hli]
add b
ld b, a
inc c
ld a, NUM_FILTERS
cp c
jr nz, .loop
ld hl, wDefaultText
ld a, b
ld [wTotalCardCount], a
push bc
call ConvertToNumericalDigits
pop bc
ld [hl], TX_END
pop de
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; prints the name, level and storage count of the cards
; that are visible in the list window
; in the form:
; CARD NAME/LEVEL X/Y
; where X is the current count of that card
; and Y is the storage count of that card
PrintDeckBuildingCardList:
push bc
ld hl, wCardListCoords
ld e, [hl]
inc hl
ld d, [hl]
ld b, 19 ; x coord
ld c, e
dec c
ld a, [wCardListVisibleOffset]
or a
jr z, .no_cursor
ld a, SYM_CURSOR_U
jr .got_cursor_tile
.no_cursor
ld a, SYM_SPACE
.got_cursor_tile
call WriteByteToBGMap0
; iterates by decreasing value in wNumVisibleCardListEntries
; by 1 until it reaches 0
ld a, [wCardListVisibleOffset]
ld c, a
ld b, $0
ld hl, wFilteredCardList
add hl, bc
ld a, [wNumVisibleCardListEntries]
.loop_filtered_cards
push de
or a
jr z, .exit_loop
ld b, a
ld a, [hli]
or a
jr z, .invalid_card ; card ID of 0
ld e, a
call AddCardIDToVisibleList
call LoadCardDataToBuffer1_FromCardID
ld a, 13
push bc
push hl
push de
call CopyCardNameAndLevel
pop de
call AppendOwnedCardCountAndStorageCountNumbers
pop hl
pop bc
pop de
push hl
call InitTextPrinting
ld hl, wDefaultText
jr .process_text
.invalid_card
pop de
push hl
call InitTextPrinting
ld hl, Text_9a30
.process_text
call ProcessText
pop hl
ld a, b
dec a
inc e
inc e
jr .loop_filtered_cards
.exit_loop
ld a, [hli]
or a
jr z, .cannot_scroll
pop de
; draw down cursor because
; there are still more cards
; to be scrolled down
xor a ; FALSE
ld [wUnableToScrollDown], a
ld a, SYM_CURSOR_D
jr .draw_cursor
.cannot_scroll
pop de
ld a, TRUE
ld [wUnableToScrollDown], a
ld a, SYM_SPACE
.draw_cursor
ld b, 19 ; x coord
ld c, e
dec c
dec c
call WriteByteToBGMap0
pop bc
ret
Text_9a30:
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
Text_9a36:
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
db "<SPACE>"
done
; writes the card ID in register e to wVisibleListCardIDs
; given its position in the list in register b
; input:
; b = list position (starts from bottom)
; e = card ID
AddCardIDToVisibleList:
push af
push bc
push hl
ld hl, wVisibleListCardIDs
ld c, b
ld a, [wNumVisibleCardListEntries]
sub c
ld c, a ; wNumVisibleCardListEntries - b
ld b, $0
add hl, bc
ld [hl], e
pop hl
pop bc
pop af
ret
; copies data from hl to:
; wCardListCursorXPos
; wCardListCursorYPos
; wCardListYSpacing
; wCardListXSpacing
; wCardListNumCursorPositions
; wVisibleCursorTile
; wInvisibleCursorTile
; wCardListHandlerFunction
InitCardSelectionParams:
ld [wCardListCursorPos], a
ld [hffb3], a
ld de, wCardListCursorXPos
ld b, $9
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
xor a
ld [wCheckMenuCursorBlinkCounter], a
ret
HandleCardSelectionInput:
xor a ; FALSE
ld [wPlaysSfx], a
ldh a, [hDPadHeld]
or a
jr z, .handle_ab_btns
; handle d-pad
ld b, a
ld a, [wCardListNumCursorPositions]
ld c, a
ld a, [wCardListCursorPos]
bit D_LEFT_F, b
jr z, .check_d_right
dec a
bit 7, a
jr z, .got_cursor_pos
; if underflow, set to max cursor pos
ld a, [wCardListNumCursorPositions]
dec a
jr .got_cursor_pos
.check_d_right
bit D_RIGHT_F, b
jr z, .handle_ab_btns
inc a
cp c
jr c, .got_cursor_pos
; if over max pos, set to pos 0
xor a
.got_cursor_pos
push af
ld a, TRUE
ld [wPlaysSfx], a
call DrawHorizontalListCursor_Invisible
pop af
ld [wCardListCursorPos], a
xor a
ld [wCheckMenuCursorBlinkCounter], a
.handle_ab_btns
ld a, [wCardListCursorPos]
ld [hffb3], a
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, HandleCardSelectionCursorBlink
and A_BUTTON
jr nz, ConfirmSelectionAndReturnCarry
; b button
ld a, $ff
ld [hffb3], a
call PlaySFXConfirmOrCancel
scf
ret
; outputs cursor position in e and selection in a
ConfirmSelectionAndReturnCarry:
call DrawHorizontalListCursor_Visible
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListCursorPos]
ld e, a
ld a, [hffb3]
scf
ret
HandleCardSelectionCursorBlink:
ld a, [wPlaysSfx]
or a
jr z, .skip_sfx
call PlaySFX
.skip_sfx
ld hl, wCheckMenuCursorBlinkCounter
ld a, [hl]
inc [hl]
and $0f
ret nz
ld a, [wVisibleCursorTile]
bit 4, [hl]
jr z, DrawHorizontalListCursor
DrawHorizontalListCursor_Invisible:
ld a, [wInvisibleCursorTile]
; fallthrough
; like DrawListCursor but only
; for lists with one line, and each entry
; being laid horizontally
; a = tile to write
DrawHorizontalListCursor:
ld e, a
ld a, [wCardListXSpacing]
ld l, a
ld a, [wCardListCursorPos]
ld h, a
call HtimesL
ld a, l
ld hl, wCardListCursorXPos
add [hl]
ld b, a ; x coord
ld hl, wCardListCursorYPos
ld a, [hl]
ld c, a ; y coord
ld a, e
call WriteByteToBGMap0
or a
ret
DrawHorizontalListCursor_Visible:
ld a, [wVisibleCursorTile]
jr DrawHorizontalListCursor
; handles user input when selecting cards to add
; to deck configuration
; returns carry if a selection was made
; (either selected card or cancelled)
; outputs in a the list index if selection was made
; or $ff if operation was cancelled
HandleDeckCardSelectionList:
xor a ; FALSE
ld [wPlaysSfx], a
ldh a, [hDPadHeld]
or a
jp z, .asm_9bb9
ld b, a
ld a, [wCardListNumCursorPositions]
ld c, a
ld a, [wCardListCursorPos]
bit D_UP_F, b
jr z, .check_d_down
push af
ld a, TRUE
ld [wPlaysSfx], a
pop af
dec a
bit 7, a
jr z, .asm_9b8f
ld a, [wCardListVisibleOffset]
or a
jr z, .asm_9b5a
dec a
ld [wCardListVisibleOffset], a
ld hl, wCardListUpdateFunction
call CallIndirect
xor a
jr .asm_9b8f
.asm_9b5a
xor a
ld [wPlaysSfx], a
jr .asm_9b8f
.check_d_down
bit D_DOWN_F, b
jr z, .asm_9b9d
push af
ld a, TRUE
ld [wPlaysSfx], a
pop af
inc a
cp c
jr c, .asm_9b8f
push af
ld a, [wUnableToScrollDown]
or a
jr nz, .cannot_scroll_down
ld a, [wCardListVisibleOffset]
inc a
ld [wCardListVisibleOffset], a
ld hl, wCardListUpdateFunction
call CallIndirect
pop af
dec a
jr .asm_9b8f
.cannot_scroll_down
pop af
dec a
push af
xor a ; FALSE
ld [wPlaysSfx], a
pop af
.asm_9b8f
push af
call DrawListCursor_Invisible
pop af
ld [wCardListCursorPos], a
xor a
ld [wCheckMenuCursorBlinkCounter], a
jr .asm_9bb9
.asm_9b9d
ld a, [wced2]
or a
jr z, .asm_9bb9
bit D_LEFT_F, b
jr z, .check_d_right
call GetSelectedVisibleCardID
call RemoveCardFromDeckAndUpdateCount
jr .asm_9bb9
.check_d_right
bit D_RIGHT_F, b
jr z, .asm_9bb9
call GetSelectedVisibleCardID
call AddCardToDeckAndUpdateCount
.asm_9bb9
ld a, [wCardListCursorPos]
ld [hffb3], a
ld hl, wCardListHandlerFunction
ld a, [hli]
or [hl]
jr z, .handle_ab_btns
; this code seemingly never runs
; because wCardListHandlerFunction is always NULL
ld a, [hld]
ld l, [hl]
ld h, a
ld a, [hffb3]
call CallHL
jr nc, .handle_blink
.select_card
call DrawListCursor_Visible
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListCursorPos]
ld e, a
ld a, [hffb3]
scf
ret
.handle_ab_btns
ldh a, [hKeysPressed]
and A_BUTTON | B_BUTTON
jr z, .check_sfx
and A_BUTTON
jr nz, .select_card
ld a, $ff
ld [hffb3], a
call PlaySFXConfirmOrCancel
scf
ret
.check_sfx
ld a, [wPlaysSfx]
or a
jr z, .handle_blink
call PlaySFX
.handle_blink
ld hl, wCheckMenuCursorBlinkCounter
ld a, [hl]
inc [hl]
and $0f
ret nz
ld a, [wVisibleCursorTile]
bit 4, [hl]
jr z, DrawListCursor
; fallthrough
DrawListCursor_Invisible:
ld a, [wInvisibleCursorTile]
; fallthrough
; draws cursor considering wCardListCursorPos
; spaces each entry horizontally by wCardListXSpacing
; and vertically by wCardListYSpacing
; a = tile to write
DrawListCursor:
ld e, a
ld a, [wCardListXSpacing]
ld l, a
ld a, [wCardListCursorPos]
ld h, a
call HtimesL
ld a, l
ld hl, wCardListCursorXPos
add [hl]
ld b, a ; x coord
ld a, [wCardListYSpacing]
ld l, a
ld a, [wCardListCursorPos]
ld h, a
call HtimesL
ld a, l
ld hl, wCardListCursorYPos
add [hl]
ld c, a ; y coord
ld a, e
call WriteByteToBGMap0
or a
ret
DrawListCursor_Visible:
ld a, [wVisibleCursorTile]
jr DrawListCursor
OpenCardPageFromCardList:
; get the card index that is selected
; and open its card page
ld hl, wCurCardListPtr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCardListCursorPos]
ld c, a
ld b, $0
add hl, bc
ld a, [wCardListVisibleOffset]
ld c, a
ld b, $0
add hl, bc
ld e, [hl]
ld d, $0
push de
call LoadCardDataToBuffer1_FromCardID
lb de, $38, $9f
call SetupText
bank1call OpenCardPage_FromCheckHandOrDiscardPile
pop de
.handle_input
ldh a, [hDPadHeld]
ld b, a
and A_BUTTON | B_BUTTON | SELECT | START
jp nz, .exit
; check d-pad
; if UP or DOWN is pressed, change the
; card that is being shown, given the
; order in the current card list
xor a ; FALSE
ld [wPlaysSfx], a
ld a, [wCardListNumCursorPositions]
ld c, a
ld a, [wCardListCursorPos]
bit D_UP_F, b
jr z, .check_d_down
push af
ld a, TRUE
ld [wPlaysSfx], a
pop af
dec a
bit 7, a
jr z, .reopen_card_page
ld a, [wCardListVisibleOffset]
or a
jr z, .handle_regular_card_page_input
dec a
ld [wCardListVisibleOffset], a
xor a
jr .reopen_card_page
.check_d_down
bit D_DOWN_F, b
jr z, .handle_regular_card_page_input
push af
ld a, TRUE
ld [wPlaysSfx], a
pop af
inc a
cp c
jr c, .reopen_card_page
push af
ld hl, wCurCardListPtr
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wCardListCursorPos]
ld c, a
ld b, $0
add hl, bc
ld a, [wCardListVisibleOffset]
inc a
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
or a
jr z, .skip_change_card
ld a, [wCardListVisibleOffset]
inc a
ld [wCardListVisibleOffset], a
pop af
dec a
.reopen_card_page
ld [wCardListCursorPos], a
ld a, [wPlaysSfx]
or a
jp z, OpenCardPageFromCardList
call PlaySFX
jp OpenCardPageFromCardList
.skip_change_card
pop af
jr .handle_regular_card_page_input ; unnecessary jr
.handle_regular_card_page_input
push de
bank1call OpenCardPage.input_loop
pop de
jp .handle_input
.exit
ld a, $1
ld [wVBlankOAMCopyToggle], a
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
ret
; opens card page from the card list
Func_9ced: ; unreferenced
ld hl, wVisibleListCardIDs
ld a, [wCardListCursorPos]
ld c, a
ld b, $00
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
call LoadCardDataToBuffer1_FromCardID
ld de, $389f
call SetupText
bank1call OpenCardPage_FromHand
ld a, $01
ld [wVBlankOAMCopyToggle], a
ret
; adds card in register e to deck configuration
; and updates the values shown for its count
; in the card selection list
; input:
; e = card ID
AddCardToDeckAndUpdateCount:
call TryAddCardToDeck
ret c ; failed to add card
push de
call PrintCardTypeCounts
lb de, 15, 0
call PrintTotalCardCount
pop de
call GetCountOfCardInCurDeck
call PrintNumberValueInCursorYPos
ret
; tries to add card ID in register e to wCurDeckCards
; fails to add card if one of the following conditions are met:
; - total cards are equal to wMaxNumCardsAllowed
; - cards with the same name as it reached the allowed limit
; - player doesn't own more copies in the collection
; returns carry if fails
; otherwise, writes card ID to first empty slot in wCurDeckCards
; input:
; e = card ID
TryAddCardToDeck:
ld a, [wMaxNumCardsAllowed]
ld d, a
ld a, [wTotalCardCount]
cp d
jr nz, .not_equal
; wMaxNumCardsAllowed == wTotalCardCount
scf
ret
.not_equal
push de
call .CheckIfCanAddCardWithSameName
pop de
ret c ; cannot add more cards with this name
push de
call GetCountOfCardInCurDeck
ld b, a
ld hl, wOwnedCardsCountList
ld d, $0
ld a, [wCardListVisibleOffset]
ld e, a
add hl, de
ld a, [wCardListCursorPos]
ld e, a
add hl, de
ld d, [hl]
ld a, b
cp d
pop de
scf
ret z ; cannot add because player doesn't own more copies
ld a, SFX_01
call PlaySFX
push de
call .AddCardToCurDeck
ld a, [wCurCardTypeFilter]
ld c, a
ld b, $0
ld hl, wCardFilterCounts
add hl, bc
inc [hl]
pop de
or a
ret
; finds first empty slot in wCurDeckCards
; then writes the value in e to it
.AddCardToCurDeck
ld hl, wCurDeckCards
.loop
ld a, [hl]
or a
jr z, .empty
inc hl
jr .loop
.empty
ld [hl], e
inc hl
xor a
ld [hl], a
ret
; returns carry if card ID in e cannot be
; added to the current deck configuration
; due to having reached the maximum number
; of cards allowed with that same name
; e = card id
.CheckIfCanAddCardWithSameName
call LoadCardDataToBuffer1_FromCardID
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY_DOUBLE_COLORLESS
jr z, .double_colorless
; basic energy cards have no limit
and TYPE_ENERGY
cp TYPE_ENERGY
jr z, .exit ; return if basic energy card
.double_colorless
; compare this card's name to
; the names of cards in list wCurDeckCards
ld a, [wLoadedCard1Name + 0]
ld c, a
ld a, [wLoadedCard1Name + 1]
ld b, a
ld hl, wCurDeckCards
ld d, 0
push de
.loop_cards
ld a, [hli]
or a
jr z, .exit_pop_de
ld e, a
ld d, $0
call GetCardName
ld a, e
cp c
jr nz, .loop_cards
ld a, d
cp b
jr nz, .loop_cards
; has same name
pop de
inc d ; increment counter of cards with this name
ld a, [wSameNameCardsLimit]
cp d
push de
jr nz, .loop_cards
; reached the maximum number
; of cards with same name allowed
pop de
scf
ret
.exit_pop_de
pop de
.exit
or a
ret
; gets the element in wVisibleListCardIDs
; corresponding to index wCardListCursorPos
GetSelectedVisibleCardID:
ld hl, wVisibleListCardIDs
ld a, [wCardListCursorPos]
ld e, a
ld d, $00
add hl, de
ld e, [hl]
ret
; appends the digits of value in register a to wDefaultText
; then prints it in cursor Y position
; a = value to convert to numerical digits
PrintNumberValueInCursorYPos:
ld hl, wDefaultText
call ConvertToNumericalDigits
ld [hl], TX_END
ld a, [wCardListYSpacing]
ld l, a
ld a, [wCardListCursorPos]
ld h, a
call HtimesL
ld a, l
ld hl, wCardListCursorYPos
add [hl]
ld e, a
ld d, 14
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; removes card in register e from deck configuration
; and updates the values shown for its count
; in the card selection list
; input:
; e = card ID
RemoveCardFromDeckAndUpdateCount:
call RemoveCardFromDeck
ret nc
push de
call PrintCardTypeCounts
lb de, 15, 0
call PrintTotalCardCount
pop de
call GetCountOfCardInCurDeck
call PrintNumberValueInCursorYPos
ret
; removes card ID in e from wCurDeckCards
RemoveCardFromDeck:
push de
call GetCountOfCardInCurDeck
pop de
or a
ret z ; card is not in deck
ld a, SFX_01
call PlaySFX
push de
call .RemoveCard
ld a, [wCurCardTypeFilter]
ld c, a
ld b, $0
ld hl, wCardFilterCounts
add hl, bc
dec [hl]
pop de
scf
ret
; remove first card instance of card ID in e
; and shift all elements up by one
.RemoveCard
ld hl, wCurDeckCards
ld d, 0 ; unnecessary
.loop_1
inc d ; unnecessary
ld a, [hli]
cp e
jr nz, .loop_1
ld c, l
ld b, h
dec bc
.loop_2
inc d ; unnecessary
ld a, [hli]
or a
jr z, .done
ld [bc], a
inc bc
jr .loop_2
.done
xor a
ld [bc], a
ret
UpdateConfirmationCardScreen:
ld hl, hffb0
ld [hl], $01
call PrintCurDeckNumberAndName
ld hl, hffb0
ld [hl], $00
jp PrintConfirmationCardList
HandleDeckConfirmationMenu:
; if deck is empty, just show deck info header with empty card list
ld a, [wTotalCardCount]
or a
jp z, ShowDeckInfoHeaderAndWaitForBButton
; create list of all unique cards
call SortCurDeckCardsByID
call CreateCurDeckUniqueCardList
xor a
ld [wCardListVisibleOffset], a
.init_params
ld hl, .CardSelectionParams
call InitCardSelectionParams
ld a, [wNumUniqueCards]
ld [wNumCardListEntries], a
cp NUM_DECK_CONFIRMATION_VISIBLE_CARDS
jr c, .no_cap
ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS
.no_cap
ld [wCardListNumCursorPositions], a
ld [wNumVisibleCardListEntries], a
call ShowConfirmationCardScreen
ld hl, UpdateConfirmationCardScreen
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
xor a
ld [wced2], a
.loop_input
call DoFrame
call HandleDeckCardSelectionList
jr c, .selection_made
call HandleLeftRightInCardList
jr c, .loop_input
ldh a, [hDPadHeld]
and START
jr z, .loop_input
.selected_card
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListCursorPos]
ld [wced7], a
; set wOwnedCardsCountList as current card list
; and show card page screen
ld de, wOwnedCardsCountList
ld hl, wCurCardListPtr
ld [hl], e
inc hl
ld [hl], d
call OpenCardPageFromCardList
jr .init_params
.selection_made
ld a, [hffb3]
cp $ff
ret z ; operation cancelled
jr .selected_card
.CardSelectionParams
db 0 ; x pos
db 5 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db 7 ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
; handles pressing left/right in card lists
; scrolls up/down a number of wCardListNumCursorPositions
; entries respectively
; returns carry if scrolling happened
HandleLeftRightInCardList:
ld a, [wCardListNumCursorPositions]
ld d, a
ld a, [wCardListVisibleOffset]
ld c, a
ldh a, [hDPadHeld]
cp D_RIGHT
jr z, .right
cp D_LEFT
jr z, .left
or a
ret
.right
ld a, [wCardListVisibleOffset]
add d
ld b, a
add d
ld hl, wNumCardListEntries
cp [hl]
jr c, .got_new_pos
ld a, [wNumCardListEntries]
sub d
ld b, a
jr .got_new_pos
.left
ld a, [wCardListVisibleOffset]
sub d
ld b, a
jr nc, .got_new_pos
ld b, 0 ; first index
.got_new_pos
ld a, b
ld [wCardListVisibleOffset], a
cp c
jr z, .asm_9efa
ld a, SFX_01
call PlaySFX
ld hl, wCardListUpdateFunction
call CallIndirect
.asm_9efa
scf
ret
; handles scrolling up and down with Select button
; in this case, the cursor position goes up/down
; by wCardListNumCursorPositions entries respectively
; return carry if scrolling happened, otherwise no carry
HandleSelectUpAndDownInList:
ld a, [wCardListNumCursorPositions]
ld d, a
ld a, [wCardListVisibleOffset]
ld c, a
ldh a, [hDPadHeld]
cp SELECT | D_DOWN
jr z, .sel_down
cp SELECT | D_UP
jr z, .sel_up
or a
ret
.sel_down
ld a, [wCardListVisibleOffset]
add d
ld b, a ; wCardListVisibleOffset + wCardListNumCursorPositions
add d
ld hl, wNumCardListEntries
cp [hl]
jr c, .got_new_pos
ld a, [wNumCardListEntries]
sub d
ld b, a ; wNumCardListEntries - wCardListNumCursorPositions
jr .got_new_pos
.sel_up
ld a, [wCardListVisibleOffset]
sub d
ld b, a ; wCardListVisibleOffset - wCardListNumCursorPositions
jr nc, .got_new_pos
ld b, 0 ; go to first position
.got_new_pos
ld a, b
ld [wCardListVisibleOffset], a
cp c
jr z, .set_carry
ld a, SFX_01
call PlaySFX
ld hl, wCardListUpdateFunction
call CallIndirect
.set_carry
scf
ret
; simply draws the deck info header
; then awaits a b button press to exit
ShowDeckInfoHeaderAndWaitForBButton:
call ShowDeckInfoHeader
.wait_input
call DoFrame
ldh a, [hKeysPressed]
and B_BUTTON
jr z, .wait_input
ld a, $ff
call PlaySFXConfirmOrCancel
ret
ShowConfirmationCardScreen:
call ShowDeckInfoHeader
lb de, 3, 5
ld hl, wCardListCoords
ld [hl], e
inc hl
ld [hl], d
call PrintConfirmationCardList
ret
; counts all values stored in wCardFilterCounts
; if the total count is 0, then
; prints "No cards chosen."
TallyCardsInCardFilterLists:
lb bc, 0, 0
ld hl, wCardFilterCounts
.loop
ld a, [hli]
add b
ld b, a
inc c
ld a, NUM_FILTERS
cp c
jr nz, .loop
ld a, b
or a
ret nz
lb de, 11, 1
call InitTextPrinting
ldtx hl, NoCardsChosenText
call ProcessTextFromID
ret
; draws a box on the top of the screen
; with wCurDeck's number, name and card count
; and draws the Hand Cards icon if it's
; the current dueling deck
ShowDeckInfoHeader:
call EmptyScreenAndLoadFontDuelAndHandCardsIcons
lb de, 0, 0
lb bc, 20, 4
call DrawRegularTextBox
ld a, [wCurDeckName]
or a
jp z, .print_card_count ; can be jr
; draw hand cards icon if it's the current dueling deck
call PrintCurDeckNumberAndName
ld a, [wCurDeck]
ld b, a
call EnableSRAM
ld a, [sCurrentlySelectedDeck]
call DisableSRAM
cp b
jr nz, .print_card_count
lb de, 2, 1
call DrawHandCardsTileAtDE
.print_card_count
lb de, 14, 1
call PrintTotalCardCount
lb de, 16, 1
call PrintSlashSixty
call TallyCardsInCardFilterLists
call EnableLCD
ret
; prints the name of wCurDeck in the form
; "X・ <deck name> deck", where X is the number
; of the deck in the given menu
; if no current deck, print blank line
PrintCurDeckNumberAndName:
ld a, [wCurDeck]
cp $ff
jr z, .skip_deck_numeral
; print the deck number in the menu
; in the form "X・"
lb de, 3, 2
call InitTextPrinting
ld a, [wCurDeck]
bit 7, a
jr z, .incr_by_one
and $7f
jr .got_deck_numeral
.incr_by_one
inc a
.got_deck_numeral
ld hl, wDefaultText
call ConvertToNumericalDigits
ld [hl], "FW0_・"
inc hl
ld [hl], TX_END
ld hl, wDefaultText
call ProcessText
.skip_deck_numeral
ld hl, wCurDeckName
ld de, wDefaultText
call CopyListFromHLToDE
ld a, [wCurDeck]
cp $ff
jr z, .blank_deck_name
; print "<deck name> deck"
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, DeckNameSuffix
call CopyListFromHLToDE
lb de, 6, 2
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
ret
.blank_deck_name
lb de, 2, 2
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
ret
; sorts wCurDeckCards by ID
SortCurDeckCardsByID:
; wOpponentDeck is used to temporarily store deck's cards
; so that it can be later sorted by ID
ld hl, wCurDeckCards
ld de, wOpponentDeck
ld bc, wDuelTempList
ld a, -1
ld [bc], a
.loop_copy
inc a ; incr deck index
push af
ld a, [hli]
ld [de], a
inc de
or a
jr z, .sort_cards
pop af
ld [bc], a ; store deck index
inc bc
jr .loop_copy
.sort_cards
pop af
ld a, $ff ; terminator byte for wDuelTempList
ld [bc], a
; force Opp Turn so that SortCardsInDuelTempListByID can be used
ldh a, [hWhoseTurn]
push af
ld a, OPPONENT_TURN
ldh [hWhoseTurn], a
call SortCardsInDuelTempListByID
pop af
ldh [hWhoseTurn], a
; given the ordered cards in wOpponentDeck,
; each entry in it corresponds to its deck index
; (first ordered card is deck index 0, second is deck index 1, etc)
; place these in this order in wCurDeckCards
ld hl, wCurDeckCards
ld de, wDuelTempList
.loop_order_by_deck_index
ld a, [de]
cp $ff
jr z, .done
ld c, a
ld b, $0
push hl
ld hl, wOpponentDeck
add hl, bc
ld a, [hl]
pop hl
ld [hli], a
inc de
jr .loop_order_by_deck_index
.done
xor a
ld [hl], a
ret
; goes through list in wCurDeckCards, and for each card in it
; creates list in wUniqueDeckCardList of all unique cards
; it finds (assuming wCurDeckCards is sorted by ID)
; also counts the total number of the different cards
CreateCurDeckUniqueCardList:
ld b, 0
ld c, $0
ld hl, wCurDeckCards
ld de, wUniqueDeckCardList
.loop
ld a, [hli]
cp c
jr z, .loop
ld c, a
ld [de], a
inc de
or a
jr z, .done
inc b
jr .loop
.done
ld a, b
ld [wNumUniqueCards], a
ret
; prints the list of cards visible in the window
; of the confirmation screen
; card info is presented with name, level and
; its count preceded by "x"
PrintConfirmationCardList:
push bc
ld hl, wCardListCoords
ld e, [hl]
inc hl
ld d, [hl]
ld b, 19 ; x coord
ld c, e
dec c
ld a, [wCardListVisibleOffset]
or a
jr z, .no_cursor
ld a, SYM_CURSOR_U
jr .got_cursor_tile_1
.no_cursor
ld a, SYM_SPACE
.got_cursor_tile_1
call WriteByteToBGMap0
; iterates by decreasing value in wNumVisibleCardListEntries
; by 1 until it reaches 0
ld a, [wCardListVisibleOffset]
ld c, a
ld b, $0
ld hl, wOwnedCardsCountList
add hl, bc
ld a, [wNumVisibleCardListEntries]
.loop_cards
push de
or a
jr z, .exit_loop
ld b, a
ld a, [hli]
or a
jr z, .no_more_cards
ld e, a
call AddCardIDToVisibleList
call LoadCardDataToBuffer1_FromCardID
; places in wDefaultText the card's name and level
; then appends at the end "x" with the count of that card
; draws the card's type icon as well
ld a, 13
push bc
push hl
push de
call CopyCardNameAndLevel
pop de
call .PrintCardCount
pop hl
pop bc
pop de
call .DrawCardTypeIcon
push hl
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
pop hl
ld a, b
dec a
inc e
inc e
jr .loop_cards
.exit_loop
ld a, [hli]
or a
jr z, .no_more_cards
pop de
xor a ; FALSE
ld [wUnableToScrollDown], a
ld a, SYM_CURSOR_D
jr .got_cursor_tile_2
.no_more_cards
pop de
ld a, TRUE
ld [wUnableToScrollDown], a
ld a, SYM_SPACE
.got_cursor_tile_2
ld b, 19 ; x coord
ld c, e
dec c
dec c
call WriteByteToBGMap0
pop bc
ret
; prints the card count preceded by a cross
; for example "x42"
.PrintCardCount
push af
push bc
push de
push hl
.loop_search
ld a, [hl]
or a
jr z, .found_card_id
inc hl
jr .loop_search
.found_card_id
call GetCountOfCardInCurDeck
ld [hl], TX_SYMBOL
inc hl
ld [hl], SYM_CROSS
inc hl
call ConvertToNumericalDigits
ld [hl], TX_END
pop hl
pop de
pop bc
pop af
ret
; draws the icon corresponding to the loaded card's type
; can be any of Pokemon stages (basic, 1st and 2nd stage)
; Energy or Trainer
; draws it 2 tiles to the left and 1 up to
; the current coordinate in de
.DrawCardTypeIcon
push hl
push de
push bc
ld a, [wLoadedCard1Type]
cp TYPE_ENERGY
jr nc, .not_pkmn_card
; pokemon card
ld a, [wLoadedCard1Stage]
ld b, a
add b
add b
add b ; *4
add ICON_TILE_BASIC_POKEMON
jr .got_tile
.not_pkmn_card
cp TYPE_TRAINER
jr nc, .trainer_card
; energy card
sub TYPE_ENERGY
ld b, a
add b
add b
add b ; *4
add ICON_TILE_FIRE
jr .got_tile
.trainer_card
ld a, ICON_TILE_TRAINER
.got_tile
dec d
dec d
dec e
push af
lb hl, 1, 2
lb bc, 2, 2
call FillRectangle
pop af
call GetCardTypeIconPalette
ld b, a
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .skip_pal
ld a, b
lb bc, 2, 2
lb hl, 0, 0
call BankswitchVRAM1
call FillRectangle
call BankswitchVRAM0
.skip_pal
pop bc
pop de
pop hl
ret
; returns in a the BG Pal corresponding to the
; card type icon in input register a
; if not found, returns $00
GetCardTypeIconPalette:
push bc
push hl
ld b, a
ld hl, .CardTypeIconPalettes
.loop
ld a, [hli]
or a
jr z, .done
cp b
jr z, .done
inc hl
jp .loop ; can be jr
.done
ld a, [hl]
pop hl
pop bc
ret
.CardTypeIconPalettes
; icon tile, BG pal
db ICON_TILE_FIRE, 1
db ICON_TILE_GRASS, 2
db ICON_TILE_LIGHTNING, 1
db ICON_TILE_WATER, 2
db ICON_TILE_FIGHTING, 3
db ICON_TILE_PSYCHIC, 3
db ICON_TILE_COLORLESS, 0
db ICON_TILE_ENERGY, 2
db ICON_TILE_BASIC_POKEMON, 2
db ICON_TILE_STAGE_1_POKEMON, 2
db ICON_TILE_STAGE_2_POKEMON, 1
db ICON_TILE_TRAINER, 2
db $00, $ff
; inits WRAM vars to start creating deck configuration to send
PrepareToBuildDeckConfigurationToSend:
ld hl, wCurDeckCards
ld a, wCurDeckCardsEnd - wCurDeckCards
call ClearNBytesFromHL
ld a, $ff
ld [wCurDeck], a
ld hl, .text
ld de, wCurDeckName
call CopyListFromHLToDE
ld hl, .DeckConfigurationParams
call InitDeckBuildingParams
call HandleDeckBuildScreen
ret
.text
text "Cards chosen to send"
done
.DeckConfigurationParams
db DECK_SIZE ; max number of cards
db 60 ; max number of same name cards
db FALSE ; whether to include deck cards
dw HandleSendDeckConfigurationMenu
dw SendDeckConfigurationMenu_TransitionTable
SendDeckConfigurationMenu_TransitionTable:
cursor_transition $10, $20, $00, $00, $00, $01, $02
cursor_transition $48, $20, $00, $01, $01, $02, $00
cursor_transition $80, $20, $00, $02, $02, $00, $01
SendDeckConfigurationMenuData:
textitem 2, 2, ConfirmText
textitem 9, 2, SendText
textitem 16, 2, CancelText
db $ff
HandleSendDeckConfigurationMenu:
ld de, $0
lb bc, 20, 6
call DrawRegularTextBox
ld hl, SendDeckConfigurationMenuData
call PlaceTextItems
ld a, $ff
ld [wDuelInitialPrizesUpperBitsSet], a
.loop_input
ld a, $01
ld [wVBlankOAMCopyToggle], a
call DoFrame
call YourOrOppPlayAreaScreen_HandleInput
jr nc, .loop_input
ld [wced6], a
cp $ff
jr nz, .asm_a23b
call DrawCardTypeIconsAndPrintCardCounts
ld a, [wTempCardListCursorPos]
ld [wCardListCursorPos], a
ld a, [wCurCardTypeFilter]
call PrintFilteredCardList
jp HandleDeckBuildScreen.skip_draw
.asm_a23b
ld hl, .func_table
call JumpToFunctionInTable
jp OpenDeckConfigurationMenu.skip_init
.func_table
dw ConfirmDeckConfiguration ; Confirm
dw .SendDeckConfiguration ; Send
dw .CancelSendDeckConfiguration ; Cancel
.SendDeckConfiguration
ld a, [wCurDeckCards]
or a
jr z, .CancelSendDeckConfiguration
xor a
ld [wCardListVisibleOffset], a
ld hl, Data_b04a
call InitCardSelectionParams
ld hl, wCurDeckCards
ld de, wDuelTempList
call CopyListFromHLToDE
call PrintCardToSendText
call Func_b088
call EnableLCD
ldtx hl, SendTheseCardsText
call YesOrNoMenuWithText
jr nc, .asm_a279
add sp, $2
jp HandleDeckBuildScreen.skip_count
.asm_a279
add sp, $2
scf
ret
.CancelSendDeckConfiguration
add sp, $2
or a
ret
; copies b bytes from hl to de
CopyNBytesFromHLToDE:
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, CopyNBytesFromHLToDE
ret
; handles the screen showing all the player's cards
HandlePlayersCardsScreen:
call WriteCardListsTerminatorBytes
call PrintPlayersCardsHeaderInfo
xor a
ld [wCardListVisibleOffset], a
ld [wCurCardTypeFilter], a
call PrintFilteredCardSelectionList
call EnableLCD
xor a
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
.wait_input
call DoFrame
ld a, [wCurCardTypeFilter]
ld b, a
ld a, [wTempCardTypeFilter]
cp b
jr z, .check_d_down
ld [wCurCardTypeFilter], a
ld hl, wCardListVisibleOffset
ld [hl], $00
call PrintFilteredCardSelectionList
ld hl, hffb0
ld [hl], $01
call PrintPlayersCardsText
ld hl, hffb0
ld [hl], $00
ld a, NUM_FILTERS
ld [wCardListNumCursorPositions], a
.check_d_down
ldh a, [hDPadHeld]
and D_DOWN
jr z, .no_d_down
call ConfirmSelectionAndReturnCarry
jr .jump_to_list
.no_d_down
call HandleCardSelectionInput
jr nc, .wait_input
ld a, [hffb3]
cp $ff ; operation cancelled
jr nz, .jump_to_list
ret
.jump_to_list
ld a, [wNumEntriesInCurFilter]
or a
jr z, .wait_input
xor a
ld hl, Data_a396
call InitCardSelectionParams
ld a, [wNumEntriesInCurFilter]
ld [wNumCardListEntries], a
ld hl, wNumVisibleCardListEntries
cp [hl]
jr nc, .asm_a300
ld [wCardListNumCursorPositions], a
.asm_a300
ld hl, PrintCardSelectionList
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
xor a
ld [wced2], a
.loop_input
call DoFrame
call HandleSelectUpAndDownInList
jr c, .loop_input
call HandleDeckCardSelectionList
jr c, .asm_a36a
ldh a, [hDPadHeld]
and START
jr z, .loop_input
; start btn pressed
.open_card_page
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListNumCursorPositions]
ld [wTempCardListNumCursorPositions], a
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
; set wFilteredCardList as current card list
; and show card page screen
ld de, wFilteredCardList
ld hl, wCurCardListPtr
ld [hl], e
inc hl
ld [hl], d
call OpenCardPageFromCardList
call PrintPlayersCardsHeaderInfo
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
call DrawHorizontalListCursor_Visible
call PrintCardSelectionList
call EnableLCD
ld hl, Data_a396
call InitCardSelectionParams
ld a, [wTempCardListNumCursorPositions]
ld [wCardListNumCursorPositions], a
ld a, [wTempCardListCursorPos]
ld [wCardListCursorPos], a
jr .loop_input
.asm_a36a
call DrawListCursor_Invisible
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
ld a, [hffb3]
cp $ff
jr nz, .open_card_page
ld hl, FiltersCardSelectionParams
call InitCardSelectionParams
ld a, [wCurCardTypeFilter]
ld [wTempCardTypeFilter], a
ld hl, hffb0
ld [hl], $01
call PrintPlayersCardsText
ld hl, hffb0
ld [hl], $00
jp .wait_input
Data_a396:
db 1 ; x pos
db 5 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db 7 ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
; a = which card type filter
PrintFilteredCardSelectionList:
push af
ld hl, CardTypeFilters
ld b, $00
ld c, a
add hl, bc
ld a, [hl]
push af
ld a, ALL_DECKS
call CreateCardCollectionListWithDeckCards
pop af
call CreateFilteredCardList
ld a, NUM_DECK_CONFIRMATION_VISIBLE_CARDS
ld [wNumVisibleCardListEntries], a
lb de, 2, 5
ld hl, wCardListCoords
ld [hl], e
inc hl
ld [hl], d
ld a, SYM_SPACE
ld [wCursorAlternateTile], a
call PrintCardSelectionList
pop af
ret
; outputs in wTempCardCollection all the cards in sCardCollection
; plus the cards that are being used in built decks
; a = DECK_* flags for which decks to include in the collection
CreateCardCollectionListWithDeckCards:
ld [hffb5], a
; copies sCardCollection to wTempCardCollection
ld hl, sCardCollection
ld de, wTempCardCollection
ld b, CARD_COLLECTION_SIZE - 1
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
; deck_1
ld a, [hffb5] ; should be ldh
bit DECK_1_F, a
jr z, .deck_2
ld de, sDeck1Cards
call IncrementDeckCardsInTempCollection
.deck_2
ld a, [hffb5] ; should be ldh
bit DECK_2_F, a
jr z, .deck_3
ld de, sDeck2Cards
call IncrementDeckCardsInTempCollection
.deck_3
ld a, [hffb5] ; should be ldh
bit DECK_3_F, a
jr z, .deck_4
ld de, sDeck3Cards
call IncrementDeckCardsInTempCollection
.deck_4
ld a, [hffb5] ; should be ldh
bit DECK_4_F, a
ret z
ld de, sDeck4Cards
call IncrementDeckCardsInTempCollection
ret
; goes through cards in deck in de
; and for each card ID, increments its corresponding
; entry in wTempCardCollection
IncrementDeckCardsInTempCollection:
call EnableSRAM
ld bc, wTempCardCollection
ld h, DECK_SIZE
.loop
ld a, [de]
inc de
or a
jr z, .done
push hl
ld h, $0
ld l, a
add hl, bc
inc [hl]
pop hl
dec h
jr nz, .loop
.done
call DisableSRAM
ret
; prints the name, level and storage count of the cards
; that are visible in the list window
; in the form:
; CARD NAME/LEVEL X
; where X is the current count of that card
PrintCardSelectionList:
push bc
ld hl, wCardListCoords
ld e, [hl]
inc hl
ld d, [hl]
ld b, 19 ; x coord
ld c, e
ld a, [wCardListVisibleOffset]
or a
jr z, .alternate_cursor_tile
ld a, SYM_CURSOR_U
jr .got_cursor_tile_1
.alternate_cursor_tile
ld a, [wCursorAlternateTile]
.got_cursor_tile_1
call WriteByteToBGMap0
; iterates by decreasing value in wNumVisibleCardListEntries
; by 1 until it reaches 0
ld a, [wCardListVisibleOffset]
ld c, a
ld b, $0
ld hl, wFilteredCardList
add hl, bc
ld a, [wNumVisibleCardListEntries]
.loop_filtered_cards
push de
or a
jr z, .exit_loop
ld b, a
ld a, [hli]
or a
jr z, .invalid_card ; card ID of 0
ld e, a
call AddCardIDToVisibleList
call LoadCardDataToBuffer1_FromCardID
; places in wDefaultText the card's name and level
; then appends at the end the count of that card
; in the card storage
ld a, 14
push bc
push hl
push de
call CopyCardNameAndLevel
pop de
call AppendOwnedCardCountNumber
pop hl
pop bc
pop de
push hl
call InitTextPrinting
ld hl, wDefaultText
jr .process_text
.invalid_card
pop de
push hl
call InitTextPrinting
ld hl, Text_9a36
.process_text
call ProcessText
pop hl
ld a, b
dec a
inc e
inc e
jr .loop_filtered_cards
.exit_loop
ld a, [hli]
or a
jr z, .cannot_scroll
pop de
; draw down cursor because
; there are still more cards
; to be scrolled down
xor a ; FALSE
ld [wUnableToScrollDown], a
ld a, SYM_CURSOR_D
jr .got_cursor_tile_2
.cannot_scroll
pop de
ld a, TRUE
ld [wUnableToScrollDown], a
ld a, [wCursorAlternateTile]
.got_cursor_tile_2
ld b, 19 ; x coord
ld c, e
dec c
dec c
call WriteByteToBGMap0
pop bc
ret
; appends the card count given in register e
; to the list in hl, in numerical form
; (i.e. its numeric symbol representation)
AppendOwnedCardCountNumber:
push af
push bc
push de
push hl
; increment hl until end is reached ($00 byte)
.loop
ld a, [hl]
or a
jr z, .end
inc hl
jr .loop
.end
call GetOwnedCardCount
call ConvertToNumericalDigits
ld [hl], $00 ; insert byte terminator
pop hl
pop de
pop bc
pop af
ret
; print header info (card count and player name)
PrintPlayersCardsHeaderInfo:
call Set_OBJ_8x8
call Func_8d78
.skip_empty_screen
lb bc, 0, 4
ld a, SYM_BOX_TOP
call FillBGMapLineWithA
call PrintTotalNumberOfCardsInCollection
call PrintPlayersCardsText
call DrawCardTypeIcons
ret
; prints "<PLAYER>'s cards"
PrintPlayersCardsText:
lb de, 1, 0
call InitTextPrinting
ld de, wDefaultText
call CopyPlayerName
ld hl, wDefaultText
call ProcessText
ld hl, wDefaultText
call GetTextLengthInTiles
inc b
ld d, b
ld e, 0
call InitTextPrinting
ldtx hl, SCardsText
call ProcessTextFromID
ret
PrintTotalNumberOfCardsInCollection:
ld a, ALL_DECKS
call CreateCardCollectionListWithDeckCards
; count all the cards in collection
ld de, wTempCardCollection + 1
ld b, 0
ld hl, 0
.loop_all_cards
ld a, [de]
inc de
and $7f
push bc
ld b, $00
ld c, a
add hl, bc
pop bc
inc b
ld a, NUM_CARDS
cp b
jr nz, .loop_all_cards
; hl = total number of cards in collection
call .GetTotalCountDigits
ld hl, wTempCardCollection
ld de, wOnesAndTensPlace
ld b, $00
call .PlaceNumericalChar
call .PlaceNumericalChar
call .PlaceNumericalChar
call .PlaceNumericalChar
call .PlaceNumericalChar
ld a, $07
ld [hli], a
ld [hl], TX_END
lb de, 13, 0
call InitTextPrinting
ld hl, wTempCardCollection
call ProcessText
ret
; places a numerical character in hl from de
; doesn't place a 0 if no non-0
; numerical character has been placed before
; this makes it so that there are no
; 0s in more significant digits
.PlaceNumericalChar
ld [hl], TX_SYMBOL
inc hl
ld a, b
or a
jr z, .leading_num
ld a, [de]
inc de
ld [hli], a
ret
.leading_num
; don't place a 0 as a leading number
ld a, [de]
inc de
cp SYM_0
jr z, .space_char
ld [hli], a
ld b, $01 ; at least one non-0 char was placed
ret
.space_char
xor a ; SYM_SPACE
ld [hli], a
ret
; gets the digits in decimal form
; of value stored in hl
; stores the result in wOnesAndTensPlace
.GetTotalCountDigits
ld de, wOnesAndTensPlace
ld bc, -10000
call .GetDigit
ld bc, -1000
call .GetDigit
ld bc, -100
call .GetDigit
ld bc, -10
call .GetDigit
ld bc, -1
call .GetDigit
ret
.GetDigit
ld a, SYM_0 - 1
.loop
inc a
add hl, bc
jr c, .loop
ld [de], a
inc de
ld a, l
sub c
ld l, a
ld a, h
sbc b
ld h, a
ret
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