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; handles printing and player input
; in the card confirmation list shown
; when cards are missing for some deck configuration
; hl = deck name
; de = deck cards
HandleDeckMissingCardsList:
; read deck name from hl and cards from de
push de
ld de, wCurDeckName
call CopyListFromHLToDEInSRAM
pop de
ld hl, wCurDeckCards
call CopyDeckFromSRAM
ld a, NUM_FILTERS
ld hl, wCardFilterCounts
call ClearNBytesFromHL
ld a, DECK_SIZE
ld [wTotalCardCount], a
ld hl, wCardFilterCounts
ld [hl], a
call .HandleList ; can skip call and fallthrough instead
ret
.HandleList
call SortCurDeckCardsByID
call CreateCurDeckUniqueCardList
xor a
ld [wCardListVisibleOffset], a
.loop
ld hl, .DeckConfirmationCardSelectionParams
call InitCardSelectionParams
ld a, [wNumUniqueCards]
ld [wNumCardListEntries], a
cp $05
jr c, .got_num_positions
ld a, $05
.got_num_positions
ld [wCardListNumCursorPositions], a
ld [wNumVisibleCardListEntries], a
call .PrintTitleAndList
ld hl, wCardConfirmationText
ld a, [hli]
ld h, [hl]
ld l, a
call DrawWideTextBox_PrintText
; set card update function
ld hl, .CardListUpdateFunction
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
xor a
ld [wced2], a
.loop_input
call DoFrame
call HandleDeckCardSelectionList
jr c, .selection_made
call HandleLeftRightInCardList
jr c, .loop_input
ldh a, [hDPadHeld]
and START
jr z, .loop_input
.open_card_pge
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListCursorPos]
ld [wced7], a
; set wOwnedCardsCountList as current card list
; and show card page screen
ld de, wOwnedCardsCountList
ld hl, wCurCardListPtr
ld [hl], e
inc hl
ld [hl], d
call OpenCardPageFromCardList
jr .loop
.selection_made
ld a, [hffb3]
cp $ff
ret z
jr .open_card_pge
.DeckConfirmationCardSelectionParams
db 0 ; x pos
db 3 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db 5 ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
.CardListUpdateFunction
ld hl, hffb0
ld [hl], $01
call .PrintDeckIndexAndName
lb de, 1, 14
call InitTextPrinting
ld hl, wCardConfirmationText
ld a, [hli]
ld h, [hl]
ld l, a
call ProcessTextFromID
ld hl, hffb0
ld [hl], $00
jp PrintConfirmationCardList
.PrintTitleAndList
call .ClearScreenAndPrintDeckTitle
lb de, 3, 3
ld hl, wCardListCoords
ld [hl], e
inc hl
ld [hl], d
call PrintConfirmationCardList
ret
.ClearScreenAndPrintDeckTitle
call EmptyScreenAndLoadFontDuelAndHandCardsIcons
call .PrintDeckIndexAndName
call EnableLCD
ret
; prints text in the form "X.<DECK NAME> deck"
; where X is the deck index in the list
.PrintDeckIndexAndName
ld a, [wCurDeckName]
or a
ret z ; not a valid deck
lb de, 0, 1
call InitTextPrinting
ld a, [wCurDeck]
inc a
ld hl, wDefaultText
call ConvertToNumericalDigits
ld [hl], "FW0_・"
inc hl
ld [hl], TX_END
ld hl, wDefaultText
call ProcessText
ld hl, wCurDeckName
ld de, wDefaultText
call CopyListFromHLToDE
ld hl, wDefaultText
call GetTextLengthInTiles
ld b, $0
ld hl, wDefaultText
add hl, bc
ld d, h
ld e, l
ld hl, DeckNameSuffix
call CopyListFromHLToDE
lb de, 3, 1
ld hl, wDefaultText
call InitTextPrinting
call ProcessText
ret
Func_af1d:
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
call EmptyScreen
ld a, $1
ld [wVBlankOAMCopyToggle], a
call LoadSymbolsFont
bank1call SetDefaultConsolePalettes
lb de, $3c, $bf
call SetupText
lb de, 3, 1
call InitTextPrinting
ldtx hl, ProceduresForSendingCardsText
call ProcessTextFromID
lb de, 1, 3
call InitTextPrinting
ldtx hl, CardSendingProceduresText
ld a, $01
ld [wLineSeparation], a
call ProcessTextFromID
xor a
ld [wLineSeparation], a
ldtx hl, PleaseReadTheProceduresForSendingCardsText
call DrawWideTextBox_WaitForInput
call EnableLCD
call PrepareToBuildDeckConfigurationToSend
jr c, .asm_af6b
ld a, $01
or a
ret
.asm_af6b
ld hl, wCurDeckCards
ld de, wDuelTempList
call CopyListFromHLToDE
xor a
ld [wNameBuffer], a
bank1call SendCard
ret c
call EnableSRAM
ld hl, wCurDeckCards
call DecrementDeckCardsInCollection
call DisableSRAM
call SaveGame
ld hl, wNameBuffer
ld de, wDefaultText
call CopyListFromHLToDE
xor a
ret
; never reached
scf
ret
Func_af98:
xor a
ld [wDuelTempList], a
ld [wNameBuffer], a
bank1call ReceiveCard
ret c
call EnableSRAM
ld hl, wDuelTempList
call AddGiftCenterDeckCardsToCollection
call DisableSRAM
call SaveGame
xor a
ld [wCardListVisibleOffset], a
ld hl, Data_b04a
call InitCardSelectionParams
call PrintReceivedTheseCardsText
call Func_b088
call EnableLCD
ld a, [wNumEntriesInCurFilter]
ld [wNumCardListEntries], a
ld hl, wNumVisibleCardListEntries
cp [hl]
jr nc, .asm_afd4
ld [wCardListNumCursorPositions], a
.asm_afd4
ld hl, ShowReceivedCardsList
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
xor a
ld [wced2], a
.asm_afe2
call DoFrame
call HandleDeckCardSelectionList
jr c, .asm_b02f
call HandleLeftRightInCardList
jr c, .asm_afe2
ldh a, [hDPadHeld]
and START
jr z, .asm_afe2
.asm_aff5
ld a, $01
call PlaySFXConfirmOrCancel
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
; set wFilteredCardList as current card list
; and show card page screen
ld de, wFilteredCardList
ld hl, wCurCardListPtr
ld [hl], e
inc hl
ld [hl], d
call OpenCardPageFromCardList
call PrintReceivedTheseCardsText
call PrintCardSelectionList
call EnableLCD
ld hl, Data_b04a
call InitCardSelectionParams
ld a, [wNumEntriesInCurFilter]
ld hl, wNumVisibleCardListEntries
cp [hl]
jr nc, .asm_b027
ld [wCardListNumCursorPositions], a
.asm_b027
ld a, [wTempCardListCursorPos]
ld [wCardListCursorPos], a
jr .asm_afe2
.asm_b02f
call DrawListCursor_Invisible
ld a, [wCardListCursorPos]
ld [wTempCardListCursorPos], a
ld a, [hffb3]
cp $ff
jr nz, .asm_aff5
ld hl, wNameBuffer
ld de, wDefaultText
call CopyListFromHLToDE
or a
ret
Data_b04a:
db 1 ; x pos
db 3 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db 5 ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
ShowReceivedCardsList:
ld hl, hffb0
ld [hl], $01
lb de, 1, 1
call InitTextPrinting
ldtx hl, CardReceivedText
call ProcessTextFromID
ld hl, wNameBuffer
ld de, wDefaultText
call CopyListFromHLToDE
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
lb de, 1, 14
call InitTextPrinting
ldtx hl, ReceivedTheseCardsFromText
call PrintTextNoDelay
ld hl, hffb0
ld [hl], $00
jp PrintCardSelectionList
Func_b088:
ld a, CARD_COLLECTION_SIZE - 1
ld hl, wTempCardCollection
call ClearNBytesFromHL
ld de, wDuelTempList
call .Func_b0b2
ld a, $ff
call .Func_b0c0
ld a, $05
ld [wNumVisibleCardListEntries], a
lb de, 2, 3
ld hl, wCardListCoords
ld [hl], e
inc hl
ld [hl], d
ld a, SYM_BOX_RIGHT
ld [wCursorAlternateTile], a
call PrintCardSelectionList
ret
.Func_b0b2
ld bc, wTempCardCollection
.loop
ld a, [de]
inc de
or a
ret z
ld h, $00
ld l, a
add hl, bc
inc [hl]
jr .loop
.Func_b0c0
push af
push bc
push de
push hl
push af
ld a, DECK_SIZE
ld hl, wOwnedCardsCountList
call ClearNBytesFromHL
ld a, DECK_SIZE
ld hl, wFilteredCardList
call ClearNBytesFromHL
pop af
ld hl, $0
ld de, $0
ld b, a
.asm_b0dd
inc e
call GetCardType
jr c, .asm_b119
ld c, a
ld a, b
cp $ff
jr z, .asm_b0fc
and FILTER_ENERGY
cp FILTER_ENERGY
jr z, .asm_b0f5
ld a, c
cp b
jr nz, .asm_b0dd
jr .asm_b0fc
.asm_b0f5
ld a, c
and TYPE_ENERGY
cp TYPE_ENERGY
jr nz, .asm_b0dd
.asm_b0fc
push bc
push hl
ld bc, wFilteredCardList
add hl, bc
ld [hl], e
ld hl, wTempCardCollection
add hl, de
ld a, [hl]
and $7f
pop hl
or a
jr z, .asm_b116
push hl
ld bc, wOwnedCardsCountList
add hl, bc
ld [hl], a
pop hl
inc l
.asm_b116
pop bc
jr .asm_b0dd
.asm_b119
ld a, l
ld [wNumEntriesInCurFilter], a
xor a
ld c, l
ld b, h
ld hl, wFilteredCardList
add hl, bc
ld [hl], a
ld a, $ff
ld hl, wOwnedCardsCountList
add hl, bc
ld [hl], a
pop hl
pop de
pop bc
pop af
ret
PrintCardToSendText:
call EmptyScreenAndDrawTextBox
lb de, 1, 1
call InitTextPrinting
ldtx hl, CardToSendText
call ProcessTextFromID
ret
PrintReceivedTheseCardsText:
call EmptyScreenAndDrawTextBox
lb de, 1, 1
call InitTextPrinting
ldtx hl, CardReceivedText
call ProcessTextFromID
ld hl, wNameBuffer
ld de, wDefaultText
call CopyListFromHLToDE
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, ReceivedTheseCardsFromText
call DrawWideTextBox_PrintText
ret
EmptyScreenAndDrawTextBox:
call Set_OBJ_8x8
call Func_8d78
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
ret
Func_b177:
ld a, [wd10e]
and $03
ld hl, .FunctionTable
call JumpToFunctionInTable
jr c, .asm_b18f
or a
jr nz, .asm_b18f
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ret
.asm_b18f
ld a, $ff
ld [wd10e], a
ret
.FunctionTable
dw Func_af1d
dw Func_af98
dw Func_bc04
dw Func_bc7a
HandleDeckSaveMachineMenu:
xor a
ld [wCardListVisibleOffset], a
ldtx de, DeckSaveMachineText
ld hl, wDeckMachineTitleText
ld [hl], e
inc hl
ld [hl], d
call ClearScreenAndDrawDeckMachineScreen
ld a, NUM_DECK_SAVE_MACHINE_SLOTS
ld [wNumDeckMachineEntries], a
xor a
.wait_input
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListScrollArrows
call PrintNumSavedDecks
ldtx hl, PleaseSelectDeckText
call DrawWideTextBox_PrintText
ldtx de, PleaseSelectDeckText
call InitDeckMachineDrawingParams
call HandleDeckMachineSelection
jr c, .wait_input
cp $ff
ret z ; operation cancelled
; get the index of selected deck
ld b, a
ld a, [wCardListVisibleOffset]
add b
ld [wSelectedDeckMachineEntry], a
call ResetCheckMenuCursorPositionAndBlink
call DrawWideTextBox
ld hl, .DeckMachineMenuData
call PlaceTextItems
.wait_input_submenu
call DoFrame
call HandleCheckMenuInput
jp nc, .wait_input_submenu
cp $ff
jr nz, .submenu_option_selected
; return from submenu
ld a, [wTempDeckMachineCursorPos]
jp .wait_input
.submenu_option_selected
ld a, [wCheckMenuCursorYPosition]
sla a
ld hl, wCheckMenuCursorXPosition
add [hl]
or a
jr nz, .ok_1
; Save a Deck
call CheckIfSelectedDeckMachineEntryIsEmpty
jr nc, .prompt_ok_if_deleted
call SaveDeckInDeckSaveMachine
ld a, [wTempDeckMachineCursorPos]
jp c, .wait_input
jr .return_to_list
.prompt_ok_if_deleted
ldtx hl, OKIfFileDeletedText
call YesOrNoMenuWithText
ld a, [wTempDeckMachineCursorPos]
jr c, .wait_input
call SaveDeckInDeckSaveMachine
ld a, [wTempDeckMachineCursorPos]
jp c, .wait_input
jr .return_to_list
.ok_1
cp $1
jr nz, .ok_2
; Delete a Deck
call CheckIfSelectedDeckMachineEntryIsEmpty
jr c, .is_empty
call TryDeleteSavedDeck
ld a, [wTempDeckMachineCursorPos]
jp c, .wait_input
jr .return_to_list
.is_empty
ld hl, WaitForVBlank
call DrawWideTextBox_WaitForInput
ld a, [wTempDeckMachineCursorPos]
jp .wait_input
.ok_2
cp $2
jr nz, .cancel
; Build a Deck
call CheckIfSelectedDeckMachineEntryIsEmpty
jr c, .is_empty
call TryBuildDeckMachineDeck
ld a, [wTempDeckMachineCursorPos]
jp nc, .wait_input
.return_to_list
ld a, [wTempCardListVisibleOffset]
ld [wCardListVisibleOffset], a
call ClearScreenAndDrawDeckMachineScreen
call DrawListScrollArrows
call PrintNumSavedDecks
ld a, [wTempDeckMachineCursorPos]
jp .wait_input
.cancel
ret
.DeckMachineMenuData
textitem 2, 14, SaveADeckText
textitem 12, 14, DeleteADeckText
textitem 2, 16, BuildADeckText
textitem 12, 16, CancelText
db $ff
; sets the number of cursor positions for deck machine menu,
; sets the text ID to show given by de
; and sets DrawDeckMachineScreen as the update function
; de = text ID
InitDeckMachineDrawingParams:
ld a, NUM_DECK_MACHINE_SLOTS
ld [wCardListNumCursorPositions], a
ld hl, wDeckMachineText
ld [hl], e
inc hl
ld [hl], d
ld hl, DrawDeckMachineScreen
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
xor a
ld [wced2], a
ret
; handles player input inside the Deck Machine screen
; the Start button opens up the deck confirmation menu
; and returns carry
; otherwise, returns no carry and selection made in a
HandleDeckMachineSelection:
call DoFrame
call HandleDeckCardSelectionList
jr c, .selection_made
call .HandleListJumps
jr c, HandleDeckMachineSelection ; jump back to start
ldh a, [hDPadHeld]
and START
jr z, HandleDeckMachineSelection ; jump back to start
; start btn
ld a, [wCardListVisibleOffset]
ld [wTempCardListVisibleOffset], a
ld b, a
ld a, [wCardListCursorPos]
ld [wTempDeckMachineCursorPos], a
add b
ld c, a
inc a
or $80
ld [wCurDeck], a
; get pointer to selected deck cards
; and if it's an empty deck, jump to start
sla c
ld b, $0
ld hl, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld bc, DECK_NAME_SIZE
add hl, bc
ld d, h
ld e, l
call EnableSRAM
ld a, [hl]
call DisableSRAM
pop hl
or a
jr z, HandleDeckMachineSelection ; jump back to start
; show deck confirmation screen with deck cards
; and return carry set
ld a, $01
call PlaySFXConfirmOrCancel
call OpenDeckConfirmationMenu
ld a, [wTempCardListVisibleOffset]
ld [wCardListVisibleOffset], a
call ClearScreenAndDrawDeckMachineScreen
call DrawListScrollArrows
call PrintNumSavedDecks
ld a, [wTempDeckMachineCursorPos]
ld [wCardListCursorPos], a
scf
ret
.selection_made
call DrawListCursor_Visible
ld a, [wCardListVisibleOffset]
ld [wTempCardListVisibleOffset], a
ld a, [wCardListCursorPos]
ld [wTempDeckMachineCursorPos], a
ld a, [hffb3]
or a
ret
; handles right and left input for jumping several entries at once
; returns carry if jump was made
.HandleListJumps
ld a, [wCardListVisibleOffset]
ld c, a
ldh a, [hDPadHeld]
cp D_RIGHT
jr z, .d_right
cp D_LEFT
jr z, .d_left
or a
ret
.d_right
ld a, [wCardListVisibleOffset]
add NUM_DECK_MACHINE_SLOTS
ld b, a
add NUM_DECK_MACHINE_SLOTS
ld hl, wNumDeckMachineEntries
cp [hl]
jr c, .got_new_pos
ld a, [wNumDeckMachineEntries]
sub NUM_DECK_MACHINE_SLOTS
ld b, a
jr .got_new_pos
.d_left
ld a, [wCardListVisibleOffset]
sub NUM_DECK_MACHINE_SLOTS
ld b, a
jr nc, .got_new_pos
ld b, 0 ; first entry
.got_new_pos
ld a, b
ld [wCardListVisibleOffset], a
cp c
jr z, .set_carry
; play SFX if jump was made
; and update UI
ld a, SFX_01
call PlaySFX
call DrawDeckMachineScreen
call PrintNumSavedDecks
.set_carry
scf
ret
; returns carry if deck corresponding to the
; entry selected in the Deck Machine menu is empty
CheckIfSelectedDeckMachineEntryIsEmpty:
ld a, [wSelectedDeckMachineEntry]
sla a
ld l, a
ld h, $0
ld bc, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld bc, DECK_NAME_SIZE
add hl, bc
call EnableSRAM
ld a, [hl]
call DisableSRAM
or a
ret nz ; is valid
scf
ret; is empty
ClearScreenAndDrawDeckMachineScreen:
call Set_OBJ_8x8
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
call EmptyScreen
ld a, $01
ld [wVBlankOAMCopyToggle], a
call LoadSymbolsFont
call LoadDuelCardSymbolTiles
bank1call SetDefaultConsolePalettes
lb de, $3c, $ff
call SetupText
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
call SetDeckMachineTitleText
call GetSavedDeckPointers
call PrintVisibleDeckMachineEntries
call GetSavedDeckCount
call EnableLCD
ret
; prints wDeckMachineTitleText as title text
SetDeckMachineTitleText:
lb de, 1, 0
call InitTextPrinting
ld hl, wDeckMachineTitleText
ld a, [hli]
ld h, [hl]
ld l, a
call ProcessTextFromID
ret
; save all sSavedDecks pointers in wMachineDeckPtrs
GetSavedDeckPointers:
ld a, NUM_DECK_SAVE_MACHINE_SLOTS
add NUM_DECK_SAVE_MACHINE_SLOTS ; add a is better
ld hl, wMachineDeckPtrs
call ClearNBytesFromHL
ld de, wMachineDeckPtrs
ld hl, sSavedDecks
ld bc, DECK_STRUCT_SIZE
ld a, NUM_DECK_SAVE_MACHINE_SLOTS
.loop_saved_decks
push af
ld a, l
ld [de], a
inc de
ld a, h
ld [de], a
inc de
add hl, bc
pop af
dec a
jr nz, .loop_saved_decks
ret
; given the cursor position in the deck machine menu
; prints the deck names of all entries that are visible
PrintVisibleDeckMachineEntries:
ld a, [wCardListVisibleOffset]
lb de, 2, 2
ld b, NUM_DECK_MACHINE_VISIBLE_DECKS
.loop
push af
push bc
push de
call PrintDeckMachineEntry
pop de
pop bc
pop af
ret c ; jump never made?
dec b
ret z ; no more entries
inc a
inc e
inc e
jr .loop
UpdateDeckMachineScrollArrowsAndEntries:
call DrawListScrollArrows
jr PrintVisibleDeckMachineEntries
DrawDeckMachineScreen:
call DrawListScrollArrows
ld hl, hffb0
ld [hl], $01
call SetDeckMachineTitleText
lb de, 1, 14
call InitTextPrinting
ld hl, wDeckMachineText
ld a, [hli]
ld h, [hl]
ld l, a
call ProcessTextFromID
ld hl, hffb0
ld [hl], $00
jr PrintVisibleDeckMachineEntries
; prints the deck name of the deck corresponding
; to index in register a, from wMachineDeckPtrs
; also checks whether the deck can be built
; either by dismantling other decks or not,
; and places the corresponding symbol next to the name
PrintDeckMachineEntry:
ld b, a
push bc
ld hl, wDefaultText
inc a
call ConvertToNumericalDigits
ld [hl], "FW0_・"
inc hl
ld [hl], TX_END
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
pop af
; get the deck corresponding to input index
; and append its name to wDefaultText
push af
sla a
ld l, a
ld h, $0
ld bc, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
inc d
inc d
inc d
push de
call AppendDeckName
pop de
pop bc
jr nc, .valid_deck
; invalid deck, give it the default
; empty deck name ("--------------")
call InitTextPrinting
ldtx hl, EmptyDeckNameText
call ProcessTextFromID
ld d, 13
inc e
call InitTextPrinting
ld hl, .text
call ProcessText
scf
ret
.valid_deck
push de
push bc
ld d, 18
call InitTextPrinting
; print the symbol that symbolizes whether the deck can
; be built, or if another deck has to be dismantled to build it
ld a, $0 ; no decks dismantled
call CheckIfCanBuildSavedDeck
pop bc
ld hl, wDefaultText
jr c, .cannot_build
lb de, 3, "FW3_○" ; can build
jr .asm_b4c2
.cannot_build
push bc
ld a, ALL_DECKS
call CheckIfCanBuildSavedDeck
jr c, .cannot_build_at_all
pop bc
lb de, 3, "FW3_※" ; can build by dismantling
jr .asm_b4c2
.cannot_build_at_all
lb de, 0, "FW0_×" ; cannot build even by dismantling
call Func_22ca
pop bc
pop de
; place in wDefaultText the number of cards
; that are needed in order to build the deck
push bc
ld d, 17
inc e
call InitTextPrinting
pop bc
call .GetNumCardsMissingToBuildDeck
call CalculateOnesAndTensDigits
ld hl, wOnesAndTensPlace
ld a, [hli]
ld b, a
ld a, [hl]
ld hl, wDefaultText
ld [hl], TX_SYMBOL
inc hl
ld [hli], a
ld [hl], TX_SYMBOL
inc hl
ld a, b
ld [hli], a
ld [hl], TX_END
ld hl, wDefaultText
call ProcessText
or a
ret
.asm_b4c2
call Func_22ca
pop de
ld d, 13
inc e
call InitTextPrinting
ld hl, .text
call ProcessText
or a
ret
.text
db "<SPACE><SPACE><SPACE><SPACE><SPACE><SPACE>"
done
; outputs in a the number of cards that the player does not own
; in order to build the deck entry from wMachineDeckPtrs
; given in register b
.GetNumCardsMissingToBuildDeck
push bc
call SafelySwitchToSRAM0
call CreateCardCollectionListWithDeckCards
call SafelySwitchToTempSRAMBank
pop bc
; get address to cards for the corresponding deck entry
sla b
ld c, b
ld b, $00
ld hl, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld bc, DECK_NAME_SIZE
add hl, bc
call EnableSRAM
ld de, wTempCardCollection
lb bc, 0, 0
.loop
inc b
ld a, DECK_SIZE
cp b
jr c, .done
ld a, [hli]
push hl
ld l, a
ld h, $00
add hl, de
ld a, [hl]
and CARD_COUNT_MASK
or a
jr z, .none
dec a
ld [hl], a
pop hl
jr .loop
.none
inc c
pop hl
jr .loop
.done
ld a, c
call DisableSRAM
ret
; counts how many decks in sSavedDecks are not empty
; stores value in wNumSavedDecks
GetSavedDeckCount:
call EnableSRAM
ld hl, sSavedDecks
ld bc, DECK_STRUCT_SIZE
ld d, NUM_DECK_SAVE_MACHINE_SLOTS
ld e, 0
.loop
ld a, [hl]
or a
jr z, .empty_slot
inc e
.empty_slot
dec d
jr z, .got_count
add hl, bc
jr .loop
.got_count
ld a, e
ld [wNumSavedDecks], a
call DisableSRAM
ret
; prints "[wNumSavedDecks]/60"
PrintNumSavedDecks:
ld a, [wNumSavedDecks]
ld hl, wDefaultText
call ConvertToNumericalDigits
ld a, TX_SYMBOL
ld [hli], a
ld a, SYM_SLASH
ld [hli], a
ld a, NUM_DECK_SAVE_MACHINE_SLOTS
call ConvertToNumericalDigits
ld [hl], TX_END
lb de, 14, 1
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; prints "X/Y" where X is the current list index
; and Y is the total number of saved decks
; unreferenced?
Func_b568:
ld a, [wCardListCursorPos]
ld b, a
ld a, [wCardListVisibleOffset]
add b
inc a
ld hl, wDefaultText
call ConvertToNumericalDigits
ld a, TX_SYMBOL
ld [hli], a
ld a, SYM_SLASH
ld [hli], a
ld a, [wNumSavedDecks]
call ConvertToNumericalDigits
ld [hl], TX_END
lb de, 14, 1
call InitTextPrinting
ld hl, wDefaultText
call ProcessText
ret
; handles player choice in what deck to save
; in the Deck Save Machine
; assumes the slot to save was selected and
; is stored in wSelectedDeckMachineEntry
; if operation was successful, return carry
SaveDeckInDeckSaveMachine:
ld a, ALL_DECKS
call DrawDecksScreen
xor a
.wait_input
ld hl, DeckMachineMenuParameters
call InitializeMenuParameters
ldtx hl, ChooseADeckToSaveText
call DrawWideTextBox_PrintText
.wait_submenu_input
call DoFrame
call HandleStartButtonInDeckSelectionMenu
jr c, .wait_input
call HandleMenuInput
jp nc, .wait_submenu_input ; can be jr
ldh a, [hCurMenuItem]
cp $ff
ret z ; operation cancelled
ld [wCurDeck], a
call CheckIfCurDeckIsValid
jp nc, .SaveDeckInSelectedEntry ; can be jr
; is an empty deck
call PrintThereIsNoDeckHereText
ld a, [wCurDeck]
jr .wait_input
; overwrites data in the selected deck in SRAM
; with the deck that was chosen, in wCurDeck
; then returns carry
.SaveDeckInSelectedEntry
call GetPointerToDeckName
call GetSelectedSavedDeckPtr
ld b, DECK_STRUCT_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
call ClearScreenAndDrawDeckMachineScreen
call DrawListScrollArrows
call PrintNumSavedDecks
ld a, [wTempDeckMachineCursorPos]
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListCursor_Visible
call GetPointerToDeckName
call EnableSRAM
call CopyDeckName
call DisableSRAM
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, SavedTheConfigurationForText
call DrawWideTextBox_WaitForInput
scf
ret
DeckMachineMenuParameters:
db 1, 2 ; cursor x, cursor y
db 3 ; y displacement between items
db 4 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
; outputs in de pointer of saved deck
; corresponding to index in wSelectedDeckMachineEntry
GetSelectedSavedDeckPtr:
push af
push hl
ld a, [wSelectedDeckMachineEntry]
sla a
ld e, a
ld d, $00
ld hl, wMachineDeckPtrs
add hl, de
ld e, [hl]
inc hl
ld d, [hl]
pop hl
pop af
ret
; checks if it's possible to build saved deck with index b
; includes cards from already built decks from flags in a
; returns carry if cannot build the deck with the given criteria
; a = DECK_* flags for which decks to include in the collection
; b = saved deck index
CheckIfCanBuildSavedDeck:
push bc
call SafelySwitchToSRAM0
call CreateCardCollectionListWithDeckCards
call SafelySwitchToTempSRAMBank
pop bc
sla b
ld c, b
ld b, $0
ld hl, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld bc, DECK_NAME_SIZE
add hl, bc
call CheckIfHasEnoughCardsToBuildDeck
ret
; switches to SRAM bank 0 and stores current SRAM bank in wTempBankSRAM
; skips if current SRAM bank is already 0
SafelySwitchToSRAM0:
push af
ldh a, [hBankSRAM]
or a
jr z, .skip
ld [wTempBankSRAM], a
xor a
call BankswitchSRAM
.skip
pop af
ret
; switches to SRAM bank 1 and stores current SRAM bank in wTempBankSRAM
; skips if current SRAM bank is already 1
SafelySwitchToSRAM1:
push af
ldh a, [hBankSRAM]
cp BANK("SRAM1")
jr z, .skip
ld [wTempBankSRAM], a
ld a, BANK("SRAM1")
call BankswitchSRAM
.skip
pop af
ret
SafelySwitchToTempSRAMBank:
push af
push bc
ldh a, [hBankSRAM]
ld b, a
ld a, [wTempBankSRAM]
cp b
jr z, .skip
call BankswitchSRAM
.skip
pop bc
pop af
ret
; returns carry if wTempCardCollection does not
; have enough cards to build deck pointed by hl
; hl = pointer to cards of deck to check
CheckIfHasEnoughCardsToBuildDeck:
call EnableSRAM
ld de, wTempCardCollection
ld b, 0
.loop
inc b
ld a, DECK_SIZE
cp b
jr c, .no_carry
ld a, [hli]
push hl
ld l, a
ld h, $00
add hl, de
ld a, [hl]
or a
jr z, .set_carry
cp CARD_NOT_OWNED
jr z, .set_carry
dec a
ld [hl], a
pop hl
jr .loop
.set_carry
pop hl
call DisableSRAM
scf
ret
.no_carry
call DisableSRAM
or a
ret
; outputs in a the first slot that is empty to build a deck
; if no empty slot is found, return carry
FindFirstEmptyDeckSlot:
ld hl, sDeck1Cards
ld a, [hl]
or a
jr nz, .check_deck_2
xor a
ret
.check_deck_2
ld hl, sDeck2Cards
ld a, [hl]
or a
jr nz, .check_deck_3
ld a, 1
ret
.check_deck_3
ld hl, sDeck3Cards
ld a, [hl]
or a
jr nz, .check_deck_4
ld a, 2
ret
.check_deck_4
ld hl, sDeck4Cards
ld a, [hl]
or a
jr nz, .set_carry
ld a, 3
ret
.set_carry
scf
ret
; prompts the player whether to delete selected saved deck
; if player selects yes, clears memory in SRAM
; corresponding to that saved deck slot
; if player selects no, return carry
TryDeleteSavedDeck:
ldtx hl, DoYouReallyWishToDeleteText
call YesOrNoMenuWithText
jr c, .no
call GetSelectedSavedDeckPtr
ld l, e
ld h, d
push hl
call EnableSRAM
call CopyDeckName
pop hl
ld a, DECK_STRUCT_SIZE
call ClearNBytesFromHL
call DisableSRAM
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, DeletedTheConfigurationForText
call DrawWideTextBox_WaitForInput
or a
ret
.no
ld a, [wCardListCursorPos]
scf
ret
DeckMachineSelectionParams:
db 1 ; x pos
db 2 ; y pos
db 2 ; y spacing
db 0 ; x spacing
db 5 ; num entries
db SYM_CURSOR_R ; visible cursor tile
db SYM_SPACE ; invisible cursor tile
dw NULL ; wCardListHandlerFunction
DrawListScrollArrows:
ld a, [wCardListVisibleOffset]
or a
jr z, .no_up_cursor
ld a, SYM_CURSOR_U
jr .got_tile_1
.no_up_cursor
ld a, SYM_BOX_RIGHT
.got_tile_1
lb bc, 19, 1
call WriteByteToBGMap0
ld a, [wCardListVisibleOffset]
add NUM_DECK_MACHINE_VISIBLE_DECKS + 1
ld b, a
ld a, [wNumDeckMachineEntries]
cp b
jr c, .no_down_cursor
xor a ; FALSE
ld [wUnableToScrollDown], a
ld a, SYM_CURSOR_D
jr .got_tile_2
.no_down_cursor
ld a, TRUE
ld [wUnableToScrollDown], a
ld a, SYM_BOX_RIGHT
.got_tile_2
lb bc, 19, 11
call WriteByteToBGMap0
ret
; handles the deck menu for when the player
; needs to make space for new deck to build
HandleDismantleDeckToMakeSpace:
ldtx hl, YouMayOnlyCarry4DecksText
call DrawWideTextBox_WaitForInput
call SafelySwitchToSRAM0
ld a, ALL_DECKS
call DrawDecksScreen
xor a
.init_menu_params
ld hl, DeckMachineMenuParameters
call InitializeMenuParameters
ldtx hl, ChooseADeckToDismantleText
call DrawWideTextBox_PrintText
.loop_input
call DoFrame
call HandleStartButtonInDeckSelectionMenu
jr c, .init_menu_params
call HandleMenuInput
jp nc, .loop_input ; can be jr
ldh a, [hCurMenuItem]
cp $ff
jr nz, .selected_deck
; operation was cancelled
call SafelySwitchToTempSRAMBank
scf
ret
.selected_deck
ld [wCurDeck], a
ldtx hl, DismantleThisDeckText
call YesOrNoMenuWithText
jr nc, .dismantle
ld a, [wCurDeck]
jr .init_menu_params
.dismantle
call GetPointerToDeckName
push hl
ld de, wDismantledDeckName
call EnableSRAM
call CopyListFromHLToDE
pop hl
push hl
ld bc, DECK_NAME_SIZE
add hl, bc
call AddDeckToCollection
pop hl
ld a, DECK_STRUCT_SIZE
call ClearNBytesFromHL
call DisableSRAM
; redraw deck screen
ld a, ALL_DECKS
call DrawDecksScreen
ld a, [wCurDeck]
ld hl, DeckMachineMenuParameters
call InitializeMenuParameters
call DrawCursor2
call SafelySwitchToTempSRAMBank
ld hl, wDismantledDeckName
call CopyDeckName
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, DismantledDeckText
call DrawWideTextBox_WaitForInput
ld a, [wCurDeck]
ret
; tries to build the deck in wSelectedDeckMachineEntry
; will check if can be built with or without dismantling
; prompts the player in case a deck has to be dismantled
; or, if it's impossible to build deck, shows missing cards list
TryBuildDeckMachineDeck:
ld a, [wSelectedDeckMachineEntry]
ld b, a
push bc
ld a, $0
call CheckIfCanBuildSavedDeck
pop bc
jr nc, .build_deck
ld a, ALL_DECKS
call CheckIfCanBuildSavedDeck
jr c, .do_not_own_all_cards_needed
; can only be built by dismantling some deck
ldtx hl, ThisDeckCanOnlyBeBuiltIfYouDismantleText
call DrawWideTextBox_WaitForInput
call .DismantleDecksNeededToBuild
jr nc, .build_deck
; player chose not to dismantle
.set_carry_and_return
ld a, [wCardListCursorPos]
scf
ret
.do_not_own_all_cards_needed
ldtx hl, YouDoNotOwnAllCardsNeededToBuildThisDeckText
call DrawWideTextBox_WaitForInput
jp .ShowMissingCardList
.build_deck
call EnableSRAM
call SafelySwitchToSRAM0
call FindFirstEmptyDeckSlot
call SafelySwitchToTempSRAMBank
call DisableSRAM
jr nc, .got_deck_slot
call HandleDismantleDeckToMakeSpace
jr nc, .got_deck_slot
scf
ret
.got_deck_slot
ld [wDeckSlotForNewDeck], a
ld a, [wSelectedDeckMachineEntry]
ld c, a
ld b, $0
sla c
ld hl, wMachineDeckPtrs
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
; copy deck to buffer
ld de, wDeckToBuild
ld b, DECK_STRUCT_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
; remove the needed cards from collection
ld hl, wDeckToBuild + DECK_NAME_SIZE
call SafelySwitchToSRAM0
call DecrementDeckCardsInCollection
; copy the deck cards from the buffer
; to the deck slot that was chosen
ld a, [wDeckSlotForNewDeck]
ld l, a
ld h, DECK_STRUCT_SIZE
call HtimesL
ld bc, sBuiltDecks
add hl, bc
ld d, h
ld e, l
ld hl, wDeckToBuild
ld b, DECK_STRUCT_SIZE
call CopyNBytesFromHLToDE
call DisableSRAM
; draw Decks screen
ld a, ALL_DECKS
call DrawDecksScreen
ld a, [wDeckSlotForNewDeck]
ld [wCurDeck], a
ld hl, DeckMachineMenuParameters
call InitializeMenuParameters
call DrawCursor2
call GetPointerToDeckName
call EnableSRAM
call CopyDeckName
call DisableSRAM
call SafelySwitchToTempSRAMBank
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, BuiltDeckText
call DrawWideTextBox_WaitForInput
scf
ret
; asks the player for confirmation to dismantle decks
; needed to build the selected deck from the Deck Save Machine
; returns carry set if player selected "no"
; if player selected "yes", dismantle decks
.DismantleDecksNeededToBuild
; shows Decks screen with the names
; of the decks to be dismantled
farcall CheckWhichDecksToDismantleToBuildSavedDeck
call SafelySwitchToSRAM0
call DrawDecksScreen
ldtx hl, DismantleTheseDecksText
call YesOrNoMenuWithText
jr nc, .yes
; no
call SafelySwitchToTempSRAMBank
scf
ret
.yes
call EnableSRAM
ld a, [wDecksToBeDismantled]
bit DECK_1_F, a
jr z, .deck_2
ld a, DECK_1_F
call .DismantleDeck
.deck_2
ld a, [wDecksToBeDismantled]
bit DECK_2_F, a
jr z, .deck_3
ld a, DECK_2_F
call .DismantleDeck
.deck_3
ld a, [wDecksToBeDismantled]
bit DECK_3_F, a
jr z, .deck_4
ld a, DECK_3_F
call .DismantleDeck
.deck_4
ld a, [wDecksToBeDismantled]
bit DECK_4_F, a
jr z, .done_dismantling
ld a, DECK_4_F
call .DismantleDeck
.done_dismantling
call DisableSRAM
ld a, [wDecksToBeDismantled]
call DrawDecksScreen
call SafelySwitchToTempSRAMBank
ldtx hl, DismantledTheDeckText
call DrawWideTextBox_WaitForInput
or a
ret
; dismantles built deck given by a
; and adds its cards to the collection
; a = DECK_*_F to dismantle
.DismantleDeck
ld l, a
ld h, DECK_STRUCT_SIZE
call HtimesL
ld bc, sBuiltDecks
add hl, bc
push hl
ld bc, DECK_NAME_SIZE
add hl, bc
call AddDeckToCollection
pop hl
ld a, DECK_STRUCT_SIZE
call ClearNBytesFromHL
ret
; collects cards missing from player's collection
; and shows its confirmation list
.ShowMissingCardList
; copy saved deck card from SRAM to wCurDeckCards
; and make unique card list sorted by ID
ld a, [wSelectedDeckMachineEntry]
ld [wCurDeck], a
call GetSelectedSavedDeckPtr
ld hl, DECK_NAME_SIZE
add hl, de
ld de, wCurDeckCards
ld b, DECK_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
xor a ; terminator byte for deck
ld [wCurDeckCards + DECK_SIZE], a
call SortCurDeckCardsByID
call CreateCurDeckUniqueCardList
; create collection card list, including
; the cards from all built decks
ld a, ALL_DECKS
call SafelySwitchToSRAM0
call CreateCardCollectionListWithDeckCards
call SafelySwitchToTempSRAMBank
; creates list in wFilteredCardList with
; cards that are missing to build this deck
ld hl, wUniqueDeckCardList
ld de, wFilteredCardList
.loop_deck_configuration
ld a, [hli]
or a
jr z, .finish_missing_card_list
ld b, a
push bc
push de
push hl
ld hl, wCurDeckCards
call .CheckIfCardIsMissing
pop hl
pop de
pop bc
jr nc, .loop_deck_configuration
; this card is missing
; store in wFilteredCardList this card ID
; a number of times equal to the amount still needed
ld c, a
ld a, b
.loop_number_missing
ld [de], a
inc de
dec c
jr nz, .loop_number_missing
jr .loop_deck_configuration
.finish_missing_card_list
xor a ; terminator byte
ld [de], a
ldtx bc, TheseCardsAreNeededToBuildThisDeckText
ld hl, wCardConfirmationText
ld a, c
ld [hli], a
ld a, b
ld [hl], a
call GetSelectedSavedDeckPtr
ld h, d
ld l, e
ld de, wFilteredCardList
call HandleDeckMissingCardsList
jp .set_carry_and_return
; checks if player has enough cards with ID given in register a
; in the collection to build the deck and, if not, returns
; carry set and outputs in a the difference
; a = card ID
; hl = deck cards
.CheckIfCardIsMissing
call .GetCardCountFromDeck
ld hl, wTempCardCollection
push de
call .GetCardCountFromCollection
ld a, e
pop de
; d = card count in deck
; a = card count in collection
cp d
jr c, .not_enough
or a
ret
.not_enough
; needs more cards than player owns in collection
; return carry set and the number of cards needed
ld e, a
ld a, d
sub e
scf
ret z
; returns in d the card count of card ID given in register a
; that is found in the card list in hl
; a = card ID
; hl = deck cards
.GetCardCountFromDeck
push af
ld e, a
ld d, 0
.loop_deck_cards
ld a, [hli]
or a
jr z, .done_deck_cards
cp e
jr nz, .loop_deck_cards
inc d
jr .loop_deck_cards
.done_deck_cards
pop af
ret
; returns in e the card count of card ID given in register a
; that is found in the card collection
; a = card ID
; hl = card collection
.GetCardCountFromCollection
push af
ld e, a
ld d, $0
add hl, de
ld a, [hl]
and CARD_COUNT_MASK
ld e, a
pop af
ret
PrinterMenu_DeckConfiguration:
xor a
ld [wCardListVisibleOffset], a
call ClearScreenAndDrawDeckMachineScreen
ld a, DECK_SIZE
ld [wNumDeckMachineEntries], a
xor a
.asm_b99e
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListScrollArrows
call PrintNumSavedDecks
ldtx hl, PleaseChooseDeckConfigurationToPrintText
call DrawWideTextBox_PrintText
ldtx de, PleaseChooseDeckConfigurationToPrintText
call InitDeckMachineDrawingParams
.asm_b9b6
call HandleDeckMachineSelection
jr c, .asm_b99e
cp $ff
ret z
ld b, a
ld a, [wCardListVisibleOffset]
add b
ld [wSelectedDeckMachineEntry], a
call CheckIfSelectedDeckMachineEntryIsEmpty
jr c, .asm_b9b6
call DrawWideTextBox
ldtx hl, PrintThisDeckText
call YesOrNoMenuWithText
jr c, .no
call GetSelectedSavedDeckPtr
ld hl, $18
add hl, de
ld de, wCurDeckCards
ld b, DECK_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
xor a ; terminator byte for deck
ld [wCurDeckCards + DECK_SIZE], a
call SortCurDeckCardsByID
ld a, [wSelectedDeckMachineEntry]
bank1call PrintDeckConfiguration
call ClearScreenAndDrawDeckMachineScreen
.no
ld a, [wTempDeckMachineCursorPos]
ld [wCardListCursorPos], a
jp .asm_b99e
HandleAutoDeckMenu:
ld a, [wCurAutoDeckMachine]
ld hl, .DeckMachineTitleTextList
sla a
ld c, a
ld b, $0
add hl, bc
ld de, wDeckMachineTitleText
ld a, [hli]
ld [de], a
inc de
ld a, [hl]
ld [de], a
xor a
ld [wCardListVisibleOffset], a
call .InitAutoDeckMenu
ld a, NUM_DECK_MACHINE_SLOTS
ld [wNumDeckMachineEntries], a
xor a
.please_select_deck
ld hl, .MenuParameters
call InitializeMenuParameters
ldtx hl, PleaseSelectDeckText
call DrawWideTextBox_PrintText
ld a, NUM_DECK_MACHINE_SLOTS
ld [wCardListNumCursorPositions], a
ld hl, UpdateDeckMachineScrollArrowsAndEntries
ld d, h
ld a, l
ld hl, wCardListUpdateFunction
ld [hli], a
ld [hl], d
.wait_input
call DoFrame
call HandleMenuInput
jr c, .deck_selection_made
; the following lines do nothing
ldh a, [hDPadHeld]
and D_UP | D_DOWN
jr z, .asm_ba4e
.asm_ba4e
; check whether to show deck confirmation list
ldh a, [hDPadHeld]
and START
jr z, .wait_input
ld a, [wCardListVisibleOffset]
ld [wTempCardListVisibleOffset], a
ld b, a
ld a, [wCurMenuItem]
ld [wTempDeckMachineCursorPos], a
add b
ld c, a
inc a
or $80
ld [wCurDeck], a
sla c
ld b, $0
ld hl, wMachineDeckPtrs
add hl, bc
call SafelySwitchToSRAM1
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld bc, DECK_NAME_SIZE
add hl, bc
ld d, h
ld e, l
ld a, [hl]
pop hl
call SafelySwitchToSRAM0
or a
jr z, .wait_input ; invalid deck
; show confirmation list
ld a, $1
call PlaySFXConfirmOrCancel
call SafelySwitchToSRAM1
call OpenDeckConfirmationMenu
call SafelySwitchToSRAM0
ld a, [wTempCardListVisibleOffset]
ld [wCardListVisibleOffset], a
call .InitAutoDeckMenu
ld a, [wTempDeckMachineCursorPos]
jp .please_select_deck
.deck_selection_made
call DrawCursor2
ld a, [wCardListVisibleOffset]
ld [wTempCardListVisibleOffset], a
ld a, [wCurMenuItem]
ld [wTempDeckMachineCursorPos], a
ldh a, [hCurMenuItem]
cp $ff
jp z, .exit ; operation cancelled
ld [wSelectedDeckMachineEntry], a
call ResetCheckMenuCursorPositionAndBlink
xor a
ld [wce5e], a
call DrawWideTextBox
ld hl, .DeckMachineMenuData
call PlaceTextItems
.wait_submenu_input
call DoFrame
call HandleCheckMenuInput_YourOrOppPlayArea
jp nc, .wait_submenu_input
cp $ff
jr nz, .submenu_option_selected
ld a, [wTempDeckMachineCursorPos]
jp .please_select_deck
.submenu_option_selected
ld a, [wCheckMenuCursorYPosition]
sla a
ld hl, wCheckMenuCursorXPosition
add [hl]
or a
jr nz, .asm_bb09
; Build a Deck
call SafelySwitchToSRAM1
call TryBuildDeckMachineDeck
call SafelySwitchToSRAM0
ld a, [wTempDeckMachineCursorPos]
jp nc, .please_select_deck
ld a, [wTempCardListVisibleOffset]
ld [wCardListVisibleOffset], a
call .InitAutoDeckMenu
ld a, [wTempDeckMachineCursorPos]
jp .please_select_deck
.asm_bb09
cp $1
jr nz, .read_the_instructions
.exit
xor a
ld [wTempBankSRAM], a
ret
.read_the_instructions
; show card confirmation list
ld a, [wCardListVisibleOffset]
ld [wTempCardListVisibleOffset], a
ld b, a
ld a, [wCurMenuItem]
ld [wTempDeckMachineCursorPos], a
add b
ld c, a
ld [wCurDeck], a
sla c
ld b, $0
ld hl, wMachineDeckPtrs
add hl, bc
; set the description text in text box
push hl
ld hl, wAutoDeckMachineTextDescriptions
add hl, bc
ld bc, wCardConfirmationText
ld a, [hli]
ld [bc], a
inc bc
ld a, [hl]
ld [bc], a
pop hl
call SafelySwitchToSRAM1
ld a, [hli]
ld h, [hl]
ld l, a
push hl
ld bc, DECK_NAME_SIZE
add hl, bc
ld d, h
ld e, l
ld a, [hl]
pop hl
call SafelySwitchToSRAM0
or a
jp z, .wait_input ; invalid deck
; show confirmation list
ld a, $1
call PlaySFXConfirmOrCancel
call SafelySwitchToSRAM1
xor a
call HandleDeckMissingCardsList
call SafelySwitchToSRAM0
ld a, [wTempCardListVisibleOffset]
ld [wCardListVisibleOffset], a
call .InitAutoDeckMenu
ld a, [wTempDeckMachineCursorPos]
jp .please_select_deck
.MenuParameters
db 1, 2 ; cursor x, cursor y
db 2 ; y displacement between items
db 5 ; number of items
db SYM_CURSOR_R ; cursor tile number
db SYM_SPACE ; tile behind cursor
dw NULL ; function pointer if non-0
.DeckMachineMenuData
textitem 2, 14, BuildADeckText
textitem 12, 14, CancelText
textitem 2, 16, ReadTheInstructionsText
db $ff
.DeckMachineTitleTextList
tx FightingMachineText
tx RockMachineText
tx WaterMachineText
tx LightningMachineText
tx GrassMachineText
tx PsychicMachineText
tx ScienceMachineText
tx FireMachineText
tx AutoMachineText
tx LegendaryMachineText
; clears screen, loads the proper tiles
; prints the Auto Deck title and deck entries
; and creates the auto deck configurations
.InitAutoDeckMenu
call Set_OBJ_8x8
xor a
ld [wTileMapFill], a
call ZeroObjectPositions
call EmptyScreen
ld a, $01
ld [wVBlankOAMCopyToggle], a
call LoadSymbolsFont
call LoadDuelCardSymbolTiles
bank1call SetDefaultConsolePalettes
lb de, $3c, $ff
call SetupText
lb de, 0, 0
lb bc, 20, 13
call DrawRegularTextBox
lb de, 1, 0
call InitTextPrinting
ld hl, wDeckMachineTitleText
ld a, [hli]
ld h, [hl]
ld l, a
call ProcessTextFromID
call SafelySwitchToSRAM1
farcall ReadAutoDeckConfiguration
call .CreateAutoDeckPointerList
call PrintVisibleDeckMachineEntries
call SafelySwitchToSRAM0
call EnableLCD
ret
; writes to wMachineDeckPtrs the pointers
; to the Auto Decks in sAutoDecks
.CreateAutoDeckPointerList
ld a, 2 * NUM_DECK_MACHINE_SLOTS
ld hl, wMachineDeckPtrs
call ClearNBytesFromHL
ld de, wMachineDeckPtrs
ld hl, sAutoDecks
ld bc, DECK_STRUCT_SIZE
ld a, NUM_DECK_MACHINE_SLOTS
.loop
push af
ld a, l
ld [de], a
inc de
ld a, h
ld [de], a
inc de
add hl, bc
pop af
dec a
jr nz, .loop
ret
Func_bc04:
xor a
ld [wCardListVisibleOffset], a
ldtx de, DeckSaveMachineText
ld hl, wDeckMachineTitleText
ld [hl], e
inc hl
ld [hl], d
call ClearScreenAndDrawDeckMachineScreen
ld a, DECK_SIZE
ld [wNumDeckMachineEntries], a
xor a
.asm_bc1a
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListScrollArrows
call PrintNumSavedDecks
ldtx hl, PleaseChooseADeckConfigurationToSendText
call DrawWideTextBox_PrintText
ldtx de, PleaseChooseADeckConfigurationToSendText
call InitDeckMachineDrawingParams
.asm_bc32
call HandleDeckMachineSelection
jr c, .asm_bc1a
cp $ff
jr nz, .asm_bc3f
ld a, $01
or a
ret
.asm_bc3f
ld b, a
ld a, [wCardListVisibleOffset]
add b
ld [wSelectedDeckMachineEntry], a
call CheckIfSelectedDeckMachineEntryIsEmpty
jr c, .asm_bc32
call GetSelectedSavedDeckPtr
ld l, e
ld h, d
ld de, wDuelTempList
ld b, DECK_STRUCT_SIZE
call EnableSRAM
call CopyNBytesFromHLToDE
call DisableSRAM
xor a
ld [wNameBuffer], a
bank1call SendDeckConfiguration
ret c
call GetSelectedSavedDeckPtr
ld l, e
ld h, d
ld de, wDefaultText
call EnableSRAM
call CopyListFromHLToDE
call DisableSRAM
or a
ret
Func_bc7a:
xor a
ld [wCardListVisibleOffset], a
ldtx de, DeckSaveMachineText
ld hl, wDeckMachineTitleText
ld [hl], e
inc hl
ld [hl], d
call ClearScreenAndDrawDeckMachineScreen
ld a, DECK_SIZE
ld [wNumDeckMachineEntries], a
xor a
.asm_bc90
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListScrollArrows
call PrintNumSavedDecks
ldtx hl, PleaseChooseASaveSlotText
call DrawWideTextBox_PrintText
ldtx de, PleaseChooseASaveSlotText
call InitDeckMachineDrawingParams
call HandleDeckMachineSelection
jr c, .asm_bc90
cp $ff
jr nz, .asm_bcb5
ld a, $01
or a
ret
.asm_bcb5
ld b, a
ld a, [wCardListVisibleOffset]
add b
ld [wSelectedDeckMachineEntry], a
call CheckIfSelectedDeckMachineEntryIsEmpty
jr nc, .asm_bcc4
jr .asm_bcd1
.asm_bcc4
ldtx hl, OKIfFileDeletedText
call YesOrNoMenuWithText
jr nc, .asm_bcd1
ld a, [wCardListCursorPos]
jr .asm_bc90
.asm_bcd1
xor a
ld [wDuelTempList], a
ld [wNameBuffer], a
bank1call ReceiveDeckConfiguration
ret c
call EnableSRAM
ld hl, wDuelTempList
call GetSelectedSavedDeckPtr
ld b, DECK_STRUCT_SIZE
call CopyNBytesFromHLToDE
call DisableSRAM
call SaveGame
call ClearScreenAndDrawDeckMachineScreen
ld a, [wCardListCursorPos]
ld hl, DeckMachineSelectionParams
call InitCardSelectionParams
call DrawListScrollArrows
call PrintNumSavedDecks
call DrawListCursor_Visible
ld hl, wNameBuffer
ld de, wDefaultText
call CopyListFromHLToDE
xor a
ld [wTxRam2 + 0], a
ld [wTxRam2 + 1], a
ldtx hl, ReceivedADeckConfigurationFromText
call DrawWideTextBox_WaitForInput
call GetSelectedSavedDeckPtr
ld l, e
ld h, d
ld de, wDefaultText
call EnableSRAM
call CopyListFromHLToDE
call DisableSRAM
xor a
ret
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