1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
; loads a pointer into hl found on NPCHeaderPointers
GetNPCHeaderPointer:
rlca
add LOW(NPCHeaderPointers)
ld l, a
ld a, HIGH(NPCHeaderPointers)
adc 0
ld h, a
ld a, [hli]
ld h, [hl]
ld l, a
ret
LoadNPCSpriteData:
push hl
push bc
call GetNPCHeaderPointer
ld a, [hli]
ld [wTempNPC], a
ld a, [hli]
ld [wNPCSpriteID], a
ld a, [hli]
ld [wNPCAnim], a
ld a, [hli]
push af
ld a, [hli]
ld [wNPCAnimFlags], a
pop bc
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld a, b
ld [wNPCAnim], a
.not_cgb
pop bc
pop hl
ret
; Loads Name into wCurrentNPCNameTx and gets Script ptr into bc
GetNPCNameAndScript:
push hl
call GetNPCHeaderPointer
ld bc, NPC_DATA_SCRIPT_PTR
add hl, bc
ld c, [hl]
inc hl
ld b, [hl]
inc hl
ld a, [hli]
ld [wCurrentNPCNameTx], a
ld a, [hli]
ld [wCurrentNPCNameTx + 1], a
pop hl
ret
; Sets Dialog Box title to the name of the npc in 'a'
SetNPCDialogName:
push hl
push bc
call GetNPCHeaderPointer
ld bc, NPC_DATA_NAME_TEXT
add hl, bc
ld a, [hli]
ld [wCurrentNPCNameTx], a
ld a, [hli]
ld [wCurrentNPCNameTx + 1], a
pop bc
pop hl
ret
; set the opponent name and portrait for the NPC id in register a
SetNPCOpponentNameAndPortrait:
push hl
push bc
call GetNPCHeaderPointer
ld bc, NPC_DATA_NAME_TEXT
add hl, bc
ld a, [hli]
ld [wOpponentName], a
ld a, [hli]
ld [wOpponentName + 1], a
ld a, [hli]
ld [wOpponentPortrait], a
pop bc
pop hl
ret
; set the deck id and duel theme for the NPC id in register a
SetNPCDeckIDAndDuelTheme:
push hl
push bc
call GetNPCHeaderPointer
ld bc, NPC_DATA_DECK_ID
add hl, bc
ld a, [hli]
ld [wNPCDuelDeckID], a
ld a, [hli]
ld [wDuelTheme], a
pop bc
pop hl
ret
; set the start theme for the NPC id in register a
SetNPCMatchStartTheme:
push hl
push bc
push af
call GetNPCHeaderPointer
ld bc, NPC_DATA_MATCH_START_ID
add hl, bc
ld a, [hli]
ld [wMatchStartTheme], a
pop af
cp NPC_RONALD1
jr nz, .not_ronald_final_duel
ld a, [wCurMap]
cp POKEMON_DOME
jr nz, .not_ronald_final_duel
ld a, MUSIC_MATCH_START_3
ld [wMatchStartTheme], a
.not_ronald_final_duel
pop bc
pop hl
ret
INCLUDE "data/npcs.asm"
_GetNPCDuelConfigurations:
push hl
push bc
push de
ld a, [wNPCDuelDeckID]
ld e, a
ld bc, 9 ; size of struct - 1
ld hl, DeckIDDuelConfigurations
.loop_deck_ids
ld a, [hli]
cp -1 ; end of list?
jr z, .done
cp e
jr nz, .next_deck_id
ld a, [hli]
ld [wOpponentPortrait], a
ld a, [hli]
ld [wOpponentName], a
ld a, [hli]
ld [wOpponentName + 1], a
ld a, [hl]
ld [wNPCDuelPrizes], a
scf
jr .done
.next_deck_id
add hl, bc
jr .loop_deck_ids
.done
pop de
pop bc
pop hl
ret
_GetChallengeMachineDuelConfigurations:
push bc
push de
ld a, [wNPCDuelDeckID]
ld e, a
ld bc, 9 ; size of struct - 1
ld hl, DeckIDDuelConfigurations
.loop_deck_ids
ld a, [hli]
cp -1 ; end of list?
jr z, .done
cp e
jr nz, .next_deck_id
push hl
ld a, [hli]
ld [wOpponentPortrait], a
ld a, [hli]
ld [wOpponentName], a
ld a, [hli]
ld [wOpponentName + 1], a
inc hl
ld a, [hli]
ld [wDuelTheme], a
pop hl
dec hl
scf
jr .done
.next_deck_id
add hl, bc
jr .loop_deck_ids
.done
pop de
pop bc
ret
|