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|
LoadMap:
call DisableLCD
call EnableSRAM
bank1call DiscardSavedDuelData
call DisableSRAM
ld a, GAME_EVENT_OVERWORLD
ld [wGameEvent], a
xor a
ld [wReloadOverworldCallbackPtr], a
ld [wReloadOverworldCallbackPtr + 1], a
ld [wMatchStartTheme], a
farcall Func_10a9b
call WhiteOutDMGPals
call ZeroObjectPositions
xor a
ld [wTileMapFill], a
call LoadSymbolsFont
call Set_OBJ_8x8
xor a
ld [wLineSeparation], a
xor a
ld [wd291], a
.warp
farcall FadeScreenToWhite
call WhiteOutDMGPals
call Func_c241
call EmptyScreen
call Func_3ca0
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
farcall ClearNPCs
ld a, [wTempMap]
ld [wCurMap], a
ld a, [wTempPlayerXCoord]
ld [wPlayerXCoord], a
ld a, [wTempPlayerYCoord]
ld [wPlayerYCoord], a
call Func_c36a
call Func_c184
call Func_c49c
farcall LoadMapGfxAndPermissions
call Func_c4b9
call Func_c943
call Func_c158
farcall DoMapOWFrame
call SetOverworldDoFrameFunction
xor a
ld [wOverworldTransition], a
ld [wOverworldNPCFlags], a
call PlayDefaultSong
farcall FadeScreenFromWhite
call Func_c141
call Func_c17a
.overworld_loop
call DoFrameIfLCDEnabled
call SetScreenScroll
call HandleOverworldMode
ld hl, wOverworldTransition
ld a, [hl]
and %11010000
jr z, .overworld_loop
call DoFrameIfLCDEnabled
ld hl, wOverworldTransition
ld a, [hl]
bit 4, [hl]
jr z, .no_warp
ld a, SFX_0C
call PlaySFX
jp .warp
.no_warp
farcall FadeScreenToWhite
call Func_c1a0
ld a, [wMatchStartTheme]
or a
jr z, .no_duel
call Func_c280
farcall Duel_Init
.no_duel
call Func_c280
ret
HandleOverworldMode:
ld a, [wOverworldMode]
res 7, a
rlca
add LOW(OverworldModePointers)
ld l, a
ld a, HIGH(OverworldModePointers)
adc $0
ld h, a
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
OverworldModePointers:
dw UpdateOverworldMap
dw CallHandlePlayerMoveMode
dw SetScriptData
dw EnterScript
UpdateOverworldMap:
farcall OverworldMap_Update
ret
CallHandlePlayerMoveMode:
call HandlePlayerMoveMode
ret
SetScriptData:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
farcall SetNewScriptNPC
ld a, c
ld [wNextScript], a
ld a, b
ld [wNextScript + 1], a
ld a, OWMODE_SCRIPT
ld [wOverworldMode], a
jr EnterScript
EnterScript:
ld hl, wNextScript
ld a, [hli]
ld h, [hl]
ld l, a
jp hl
; closes dialogue window. seems to be for other things as well.
CloseAdvancedDialogueBox:
ld a, [wOverworldNPCFlags]
bit AUTO_CLOSE_TEXTBOX, a
call nz, CloseTextBox
ld a, [wOverworldNPCFlags]
bit RESTORE_FACING_DIRECTION, a
jr z, .skip
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
farcall Func_1c5e9
.skip
xor a
ld [wOverworldNPCFlags], a
ld a, [wOverworldModeBackup]
ld [wOverworldMode], a
ret
; redraws the background and removes textbox control
CloseTextBox:
push hl
farcall ReloadMapAfterTextClose
ld hl, wOverworldNPCFlags
res AUTO_CLOSE_TEXTBOX, [hl]
pop hl
ret
Func_c141:
ld hl, wActiveGameEvent
ld a, [hl]
or a
ret z
push af
xor a
ld [hl], a ; clear game event
pop af
dec a
ld hl, PointerTable_c152
jp JumpToFunctionInTable
PointerTable_c152:
dw Func_c9bc ; GAME_EVENT_DUEL
dw Func_fc2b ; GAME_EVENT_BATTLE_CENTER
dw Func_fcad ; GAME_EVENT_GIFT_CENTER
Func_c158:
ld a, [wActiveGameEvent]
cp GAME_EVENT_DUEL
ret nz
ld a, [wNPCDuelist]
ld [wTempNPC], a
call FindLoadedNPC
jr c, .asm_c179
ld a, [wLoadedNPCTempIndex]
ld l, LOADED_NPC_DIRECTION
call GetItemInLoadedNPCIndex
ld a, [wNPCDuelistDirection]
ld [hl], a
farcall UpdateNPCAnimation
.asm_c179
ret
Func_c17a:
ld a, [wOverworldMode]
cp OWMODE_SCRIPT
ret z
call Func_c9b8
ret
Func_c184:
push bc
ld c, OWMODE_MOVE
ld a, [wCurMap]
cp OVERWORLD_MAP
jr nz, .not_map
ld c, OWMODE_MAP
.not_map
ld a, c
ld [wOverworldMode], a
ld [wOverworldModeBackup], a
pop bc
ret
SetOverworldDoFrameFunction:
ld hl, OverworldDoFrameFunction
call SetDoFrameFunction
ret
Func_c1a0:
call ResetDoFrameFunction
ret
WhiteOutDMGPals:
xor a
call SetBGP
xor a
call SetOBP0
xor a
call SetOBP1
ret
Func_c1b1:
ld a, OWMAP_POKEMON_DOME
ld [wOverworldMapSelection], a
ld a, OVERWORLD_MAP
ld [wTempMap], a
ld a, $c
ld [wTempPlayerXCoord], a
ld a, $c
ld [wTempPlayerYCoord], a
ld a, SOUTH
ld [wTempPlayerDirection], a
call ClearEvents
call DetermineImakuniAndChallengeHall
farcall Func_80b7a
farcall ClearMasterBeatenList
farcall ChallengeMachine_Reset
xor a
ld [wPlayTimeCounter + 0], a
ld [wPlayTimeCounter + 1], a
ld [wPlayTimeCounter + 2], a
ld [wPlayTimeCounter + 3], a
ld [wPlayTimeCounter + 4], a
ret
Func_c1ed:
call ClearEvents
farcall LoadBackupSaveData
call DetermineImakuniAndChallengeHall
ret
Func_c1f8:
xor a
ld [wSelectedPauseMenuItem], a
ld [wSelectedPCMenuItem], a
ld [wSelectedGiftCenterMenuItem], a
ld [wConfigCursorYPos], a
ld [wActiveGameEvent], a
ld [wDefaultSong], a
ld [wSongOverride], a
ld [wRonaldIsInMap], a
call EnableSRAM
ld a, [sAnimationsDisabled]
ld [wAnimationsDisabled], a
ld a, [sTextSpeed]
ld [wTextSpeed], a
call DisableSRAM
farcall InitPCPacks
ret
BackupPlayerPosition:
ld a, [wCurMap]
ld [wTempMap], a
ld a, [wPlayerXCoord]
ld [wTempPlayerXCoord], a
ld a, [wPlayerYCoord]
ld [wTempPlayerYCoord], a
ld a, [wPlayerDirection]
ld [wTempPlayerDirection], a
ret
Func_c241:
push hl
push bc
push de
lb de, $30, $7f
call SetupText
call Func_c258
pop de
pop bc
pop hl
ret
Func_c251:
ldh a, [hffb0]
push af
ld a, $1
jr Func_c258.asm_c25d
Func_c258:
ldh a, [hffb0]
push af
ld a, $2
.asm_c25d
ldh [hffb0], a
push hl
call Func_c268
pop hl
pop af
ldh [hffb0], a
ret
Func_c268:
ld hl, PauseMenuTextList
.loop
push hl
ld a, [hli]
ld h, [hl]
ld l, a
or h
jr z, .done
call ProcessTextFromID
pop hl
inc hl
inc hl
jr .loop
.done
pop hl
ret
PauseMenuTextList:
tx PauseMenuOptionsText
dw NULL
Func_c280:
call BackupPlayerPosition
call Func_3ca0
call ZeroObjectPositions
ld hl, wVBlankOAMCopyToggle
inc [hl]
call EnableLCD
call DoFrameIfLCDEnabled
call DisableLCD
farcall Func_12871
ret
SetOverworldNPCFlags:
push hl
ld hl, wOverworldNPCFlags
or [hl]
ld [hl], a
pop hl
ret
Func_c2a3:
push hl
push bc
push de
call BackupObjectPalettes
farcall FadeScreenToWhite
ld a, 1 << HIDE_ALL_NPC_SPRITES
call SetOverworldNPCFlags
lb de, $30, $7f
call SetupText
farcall Func_12ba7
call Func_3ca0
call ZeroObjectPositions
ld a, $1
ld [wVBlankOAMCopyToggle], a
call EnableLCD
call DoFrameIfLCDEnabled
call DisableLCD
pop de
pop bc
pop hl
ret
ReturnToOverworldNoCallback:
xor a
ld [wReloadOverworldCallbackPtr], a
ld [wReloadOverworldCallbackPtr + 1], a
; fallthrough
ReturnToOverworld:
push hl
push bc
push de
call DisableLCD
call Set_OBJ_8x8
call Func_3ca0
farcall Func_12bcd
ld a, PLAYER_TURN
ldh [hWhoseTurn], a
call Func_c241
call EmptyScreen
ld a, [wDefaultSong]
push af
farcall LoadMapGfxAndPermissions
pop af
ld [wDefaultSong], a
ld hl, wOverworldNPCFlags
res AUTO_CLOSE_TEXTBOX, [hl]
call RestoreObjectPalettes
farcall Func_12c5e
farcall SetAllNPCTilePermissions
ld hl, wOverworldNPCFlags
res HIDE_ALL_NPC_SPRITES, [hl]
ld hl, wReloadOverworldCallbackPtr
ld a, [hli]
or [hl]
jr z, .no_callback
ld a, [hld]
ld l, [hl]
ld h, a
call CallHL2
.no_callback
farcall FadeScreenFromWhite
pop de
pop bc
pop hl
ret
ReturnToOverworldWithCallback:
ld a, l
ld [wReloadOverworldCallbackPtr], a
ld a, h
ld [wReloadOverworldCallbackPtr + 1], a
jr ReturnToOverworld
BackupObjectPalettes:
ld a, [wOBP0]
ld [wOBP0Backup], a
ld a, [wOBP1]
ld [wOBP1Backup], a
ld hl, wObjectPalettesCGB
ld de, wObjectPalettesCGBBackup
ld bc, 8 palettes
call CopyDataHLtoDE_SaveRegisters
ret
RestoreObjectPalettes:
ld a, [wOBP0Backup]
ld [wOBP0], a
ld a, [wOBP1Backup]
ld [wOBP1], a
ld hl, wObjectPalettesCGBBackup
ld de, wObjectPalettesCGB
ld bc, 8 palettes
call CopyDataHLtoDE_SaveRegisters
call FlushAllPalettes
ret
Func_c36a:
xor a
ld [wOWMapEvents], a
ld a, [wCurMap]
cp POKEMON_DOME_ENTRANCE
jr nz, .asm_c379
xor a
ld [wOWMapEvents + 1], a
.asm_c379
ret
; loads in wPermissionMap the permissions
; of the map, which has its compressed permission data
; pointed by wBGMapPermissionDataPtr
LoadPermissionMap:
push hl
push bc
ld hl, wPermissionMap
push hl
ld a, $80 ; impassable and untalkable
ld c, $00
.loop_map
ld [hli], a
dec c
jr nz, .loop_map
pop hl
call DecompressPermissionMap
pop bc
pop hl
ret
; decompresses permission data pointed by wBGMapPermissionDataPtr
; hl = address to write to
DecompressPermissionMap:
push hl
push bc
ld a, [wBGMapPermissionDataPtr]
ld e, a
ld a, [wBGMapPermissionDataPtr + 1]
ld d, a
or e
jr z, .skip
; permissions are applied to 2x2 square tiles
; so the data is half the width and height
; of the actual tile map
push hl
ld b, HIGH(wDecompressionSecondaryBuffer)
call InitDataDecompression
ld a, [wd23d]
ld [wTempPointerBank], a
ld a, [wBGMapHeight]
inc a
srl a
ld b, a ; (height + 1) / 2
ld a, [wBGMapWidth]
inc a
srl a
ld c, a ; (width + 1) / 2
pop de
.loop
push bc
ld b, 0 ; one row (with width in c)
call DecompressDataFromBank
ld hl, $10 ; next row
add hl, de
ld d, h
ld e, l
pop bc
dec b
jr nz, .loop
.skip
pop bc
pop hl
ret
; de = coordinates
Func_c3ca:
push hl
push bc
push de
push bc
push de
pop bc
call GetPermissionByteOfMapPosition
pop bc
srl b
srl c
ld de, $10
.asm_c3db
push bc
push hl
.asm_c3dd
ld a, [hl]
or $10
ld [hli], a
dec b
jr nz, .asm_c3dd
pop hl
add hl, de
pop bc
dec c
jr nz, .asm_c3db
pop de
pop bc
pop hl
ret
; removes flag in whole wPermissionMap
; most likely relate to menu and text boxes
Func_c3ee:
push hl
push bc
ld c, $00
ld hl, wPermissionMap
.loop
ld a, [hl]
and ~$10 ; removes this flag
ld [hli], a
dec c
jr nz, .loop
pop bc
pop hl
ret
Func_c3ff:
ld a, [wBGMapWidth]
sub SCREEN_WIDTH
ld [wd237], a
ld a, [wBGMapHeight]
sub SCREEN_HEIGHT
ld [wd238], a
call Func_c41c
call Func_c469
call SetScreenScrollWram
call SetScreenScroll
ret
Func_c41c:
ld a, [wPlayerXCoordPixels]
sub $40
ld [wSCXBuffer], a
ld a, [wPlayerYCoordPixels]
sub $40
ld [wSCYBuffer], a
call Func_c430
ret
Func_c430:
; update wSCXBuffer
push bc
ld a, [wd237]
sla a
sla a
sla a ; *8
ld b, a
ld a, [wSCXBuffer]
cp $b1
jr c, .asm_c445
xor a
jr .asm_c449
.asm_c445
cp b
jr c, .asm_c449
ld a, b
.asm_c449
ld [wSCXBuffer], a
; update wSCYBuffer
ld a, [wd238]
sla a
sla a
sla a ; *8
ld b, a
ld a, [wSCYBuffer]
cp $b9
jr c, .asm_c460
xor a
jr .asm_c464
.asm_c460
cp b
jr c, .asm_c464
ld a, b
.asm_c464
ld [wSCYBuffer], a
pop bc
ret
Func_c469:
ld a, [wSCXBuffer]
add $4
and $f8
rrca
rrca
rrca
ld [wd233], a
ld a, [wSCYBuffer]
add $4
and $f8
rrca
rrca
rrca
ld [wd234], a
ret
SetScreenScrollWram:
ld a, [wSCXBuffer]
ld [wSCX], a
ld a, [wSCYBuffer]
ld [wSCY], a
ret
SetScreenScroll:
ld a, [wSCX]
ldh [hSCX], a
ld a, [wSCY]
ldh [hSCY], a
ret
Func_c49c:
ld a, [wPlayerXCoord]
and $1f
ld [wPlayerXCoord], a
rlca
rlca
rlca
ld [wPlayerXCoordPixels], a
ld a, [wPlayerYCoord]
and $1f
ld [wPlayerYCoord], a
rlca
rlca
rlca
ld [wPlayerYCoordPixels], a
ret
Func_c4b9:
xor a
ld [wVRAMTileOffset], a
ld [wd4cb], a
ld a, PALETTE_29
farcall LoadPaletteData
ld b, SPRITE_ANIM_LIGHT_NPC_UP
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld b, SPRITE_ANIM_RED_NPC_UP
.not_cgb
ld a, b
ld [wPlayerSpriteBaseAnimation], a
; load Player's sprite for overworld
ld a, SPRITE_OW_PLAYER
farcall CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wPlayerSpriteIndex], a
ld b, SOUTH
ld a, [wCurMap]
cp OVERWORLD_MAP
jr z, .ow_map
ld a, [wTempPlayerDirection]
ld b, a
.ow_map
ld a, b
ld [wPlayerDirection], a
call UpdatePlayerSprite
ld a, [wCurMap]
cp OVERWORLD_MAP
call nz, Func_c6f7
xor a
ld [wPlayerCurrentlyMoving], a
ld [wd338], a
ld a, [wCurMap]
cp OVERWORLD_MAP
jr nz, .not_ow_map
farcall OverworldMap_InitCursorSprite
.not_ow_map
ret
HandlePlayerMoveMode:
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wPlayerCurrentlyMoving]
bit 4, a
ret nz
bit 0, a
call z, HandlePlayerMoveModeInput
ld a, [wPlayerCurrentlyMoving]
or a
jr z, .not_moving
bit 0, a
call nz, Func_c66c
ld a, [wPlayerCurrentlyMoving]
bit 1, a
call nz, Func_c6dc
ret
.not_moving
ldh a, [hKeysPressed]
and START
call nz, OpenPauseMenu
ret
Func_c53d:
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wPlayerCurrentlyMoving]
bit 0, a
call nz, Func_c687
ld a, [wPlayerCurrentlyMoving]
bit 1, a
call nz, Func_c6dc
ret
Func_c554:
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wCurMap]
cp OVERWORLD_MAP
jr nz, .not_ow_map
farcall OverworldMap_UpdatePlayerAndCursorSprites
ret
.not_ow_map
push hl
push bc
push de
call Func_c58b
ld a, [wSCXBuffer]
ld d, a
ld a, [wSCYBuffer]
ld e, a
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld a, [wPlayerXCoordPixels]
sub d
add $8
ld [hli], a
ld a, [wPlayerYCoordPixels]
sub e
add $10
ld [hli], a
pop de
pop bc
pop hl
ret
Func_c58b:
push hl
ld a, [wPlayerXCoord]
ld b, a
ld a, [wPlayerYCoord]
ld c, a
call GetPermissionOfMapPosition
and $10
push af
ld c, SPRITE_ANIM_FLAGS
call GetSpriteAnimBufferProperty
pop af
ld a, [hl]
jr z, .asm_c5a7
or $80
jr .asm_c5a9
.asm_c5a7
and $7f
.asm_c5a9
ld [hl], a
pop hl
ret
HandlePlayerMoveModeInput:
ldh a, [hKeysHeld]
and D_PAD
jr z, .skip_moving
call UpdatePlayerDirectionFromDPad
call AttemptPlayerMovementFromDirection
ld a, [wPlayerCurrentlyMoving]
and $1
jr nz, .done
.skip_moving
ldh a, [hKeysPressed]
and A_BUTTON
jr z, .done
call FindNPCOrObject
jr .done
.done
ret
UpdatePlayerDirectionFromDPad:
call GetDirectionFromDPad
UpdatePlayerDirection:
ld [wPlayerDirection], a
call UpdatePlayerSprite
ret
GetDirectionFromDPad:
push hl
ld hl, KeypadDirectionMap
or a
jr z, .get_direction
.loop
rlca
jr c, .get_direction
inc hl
jr .loop
.get_direction
ld a, [hl]
pop hl
ret
KeypadDirectionMap:
db SOUTH, NORTH, WEST, EAST
; Updates sprite depending on direction
UpdatePlayerSprite:
push bc
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wPlayerSpriteBaseAnimation]
ld b, a
ld a, [wPlayerDirection]
add b
farcall StartNewSpriteAnimation
pop bc
ret
AttemptPlayerMovementFromDirection:
push bc
call FindPlayerMovementFromDirection
call AttemptPlayerMovement
pop bc
ret
StartScriptedMovement:
push bc
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld a, [wd339]
call FindPlayerMovementWithOffset
call AttemptPlayerMovement
pop bc
ret
; bc is the location the player is being scripted to move towards.
AttemptPlayerMovement:
push hl
push bc
ld a, b
cp $1f
jr nc, .quit_movement
ld a, c
cp $1f
jr nc, .quit_movement
call GetPermissionOfMapPosition
and $40 | $80 ; the two impassable objects found in the floor map
jr nz, .quit_movement
ld a, b
ld [wPlayerXCoord], a
ld a, c
ld [wPlayerYCoord], a
ld a, [wPlayerCurrentlyMoving] ; I believe everything starting here is animation related.
or $1
ld [wPlayerCurrentlyMoving], a
ld a, $10
ld [wd338], a
ld c, SPRITE_ANIM_FLAGS
call GetSpriteAnimBufferProperty
set 2, [hl]
ld c, SPRITE_ANIM_COUNTER
call GetSpriteAnimBufferProperty
ld a, $4
ld [hl], a
.quit_movement
pop bc
pop hl
ret
FindPlayerMovementFromDirection:
ld a, [wPlayerDirection]
FindPlayerMovementWithOffset:
rlca
ld c, a
ld b, $0
push hl
ld hl, PlayerMovementOffsetTable_Tiles
add hl, bc
ld a, [wPlayerXCoord]
add [hl]
ld b, a
inc hl
ld a, [wPlayerYCoord]
add [hl]
ld c, a
pop hl
ret
Func_c66c:
push hl
push bc
ld c, $1
ldh a, [hKeysHeld]
bit B_BUTTON_F, a
jr z, .asm_c67e
ld a, [wd338]
cp $2
jr c, .asm_c67e
inc c
.asm_c67e
ld a, [wPlayerDirection]
call Func_c694
pop bc
pop hl
ret
Func_c687:
push bc
ld a, [wd33a]
ld c, a
ld a, [wd339]
call Func_c694
pop bc
ret
Func_c694:
push hl
push bc
push bc
rlca
ld c, a
ld b, $0
ld hl, PlayerMovementOffsetTable
add hl, bc
pop bc
.asm_c6a0
push hl
ld a, [hli]
or a
call nz, Func_c6cc
ld a, [hli]
or a
call nz, Func_c6d4
pop hl
ld a, [wd338]
dec a
ld [wd338], a
jr z, .asm_c6b8
dec c
jr nz, .asm_c6a0
.asm_c6b8
ld a, [wd338]
or a
jr nz, .asm_c6c3
ld hl, wPlayerCurrentlyMoving
set 1, [hl]
.asm_c6c3
call Func_c41c
call Func_c469
pop bc
pop hl
ret
Func_c6cc:
push hl
ld hl, wPlayerXCoordPixels
add [hl]
ld [hl], a
pop hl
ret
Func_c6d4:
push hl
ld hl, wPlayerYCoordPixels
add [hl]
ld [hl], a
pop hl
ret
Func_c6dc:
push hl
ld hl, wPlayerCurrentlyMoving
res 0, [hl]
res 1, [hl]
call Func_c6f7
call Func_3997
call Func_c70d
ld a, [wOverworldMode]
cp OWMODE_MOVE
call z, Func_c9c0
pop hl
ret
Func_c6f7:
ld a, [wPlayerSpriteIndex]
ld [wWhichSprite], a
ld c, SPRITE_ANIM_FLAGS
call GetSpriteAnimBufferProperty
res 2, [hl]
ld c, SPRITE_ANIM_COUNTER
call GetSpriteAnimBufferProperty
ld a, $ff
ld [hl], a
ret
Func_c70d:
push hl
ld hl, wTempMap
ld a, [wCurMap]
cp [hl]
jr z, .asm_c71c
ld hl, wOverworldTransition
set 4, [hl]
.asm_c71c
pop hl
ret
; Arrives here if A button is pressed when not moving + in map move state
FindNPCOrObject:
ld a, $ff
ld [wScriptNPC], a
call FindPlayerMovementFromDirection
call GetPermissionOfMapPosition
and $40
jr z, .no_npc
farcall FindNPCAtLocation
jr c, .no_npc
ld a, [wLoadedNPCTempIndex]
ld [wScriptNPC], a
ld a, OWMODE_START_SCRIPT
jr .set_mode
.no_npc
call HandleMoveModeAPress
jr nc, .exit
ld a, OWMODE_SCRIPT
jr .set_mode
.exit
or a
ret
.set_mode
ld [wOverworldMode], a
scf
ret
OpenPauseMenu:
push hl
push bc
push de
call PauseMenu
call CloseAdvancedDialogueBox
pop de
pop bc
pop hl
ret
PauseMenu:
call PauseSong
ld a, MUSIC_PAUSE_MENU
call PlaySong
call DisplayPauseMenu
.loop
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
.wait_input
call DoFrameIfLCDEnabled
call HandleMenuInput
jr nc, .wait_input
ld a, e
ld [wSelectedPauseMenuItem], a
ldh a, [hCurMenuItem]
cp e
jr nz, .exit
cp $5
jr z, .exit
call Func_c2a3
ld a, [wSelectedPauseMenuItem]
ld hl, PauseMenuPointerTable
call JumpToFunctionInTable
ld hl, DisplayPauseMenu
call ReturnToOverworldWithCallback
jr .loop
.exit
call ResumeSong
ret
DisplayPauseMenu:
ld a, [wSelectedPauseMenuItem]
ld hl, Unknown_10d98
farcall InitAndPrintMenu
ret
PauseMenuPointerTable:
dw PauseMenu_Status
dw PauseMenu_Diary
dw PauseMenu_Deck
dw PauseMenu_Card
dw PauseMenu_Config
dw PauseMenu_Exit
PauseMenu_Status:
farcall _PauseMenu_Status
ret
PauseMenu_Diary:
farcall _PauseMenu_Diary
ret
PauseMenu_Deck:
xor a
ldh [hSCX], a
ldh [hSCY], a
call Set_OBJ_8x16
farcall SetDefaultPalettes
farcall DeckSelectionMenu
call Set_OBJ_8x8
ret
PauseMenu_Card:
xor a
ldh [hSCX], a
ldh [hSCY], a
call Set_OBJ_8x16
farcall SetDefaultPalettes
farcall HandlePlayersCardsScreen
call Set_OBJ_8x8
ret
PauseMenu_Config:
farcall _PauseMenu_Config
ret
PauseMenu_Exit:
farcall _PauseMenu_Exit
ret
PCMenu:
ld a, MUSIC_PC_MAIN_MENU
call PlaySong
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
ldtx hl, TurnedPCOnText
call PrintScrollableText_NoTextBoxLabel
call DisplayPCMenu
.loop
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
.wait_input
call DoFrameIfLCDEnabled
call HandleMenuInput
jr nc, .wait_input
ld a, e
ld [wSelectedPCMenuItem], a
ldh a, [hCurMenuItem]
cp e
jr nz, .exit
cp $4
jr z, .exit
call Func_c2a3
ld a, [wSelectedPCMenuItem]
ld hl, PointerTable_c846
call JumpToFunctionInTable
ld hl, DisplayPCMenu
call ReturnToOverworldWithCallback
jr .loop
.exit
call CloseTextBox
call DoFrameIfLCDEnabled
ldtx hl, TurnedPCOffText
call Func_c891
call CloseAdvancedDialogueBox
xor a
ld [wSongOverride], a
call PlayDefaultSong
ret
PointerTable_c846:
dw PCMenu_CardAlbum
dw PCMenu_ReadMail
dw PCMenu_Glossary
dw PCMenu_Print
DisplayPCMenu:
ld a, [wSelectedPCMenuItem]
ld hl, Unknown_10da9
farcall InitAndPrintMenu
ret
PCMenu_CardAlbum:
xor a
ldh [hSCX], a
ldh [hSCY], a
call Set_OBJ_8x16
farcall SetDefaultPalettes
farcall HandleCardAlbumScreen
call Set_OBJ_8x8
ret
PCMenu_ReadMail:
farcall _PCMenu_ReadMail
ret
PCMenu_Glossary:
farcall _PCMenu_Glossary
ret
PCMenu_Print:
xor a
ldh [hSCX], a
ldh [hSCY], a
call Set_OBJ_8x16
farcall SetDefaultPalettes
farcall HandlePrinterMenu
call Set_OBJ_8x8
call WhiteOutDMGPals
call DoFrameIfLCDEnabled
ret
Func_c891:
push hl
ld a, [wOverworldNPCFlags]
bit AUTO_CLOSE_TEXTBOX, a
jr z, .asm_c8a1
ld hl, wd3b9
ld a, [hli]
or [hl]
call nz, CloseTextBox
.asm_c8a1
xor a
ld hl, wd3b9
ld [hli], a
ld [hl], a
pop hl
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
call PrintScrollableText_NoTextBoxLabel
ret
Func_c8ba:
ld a, e
or d
jr z, Func_c891
push hl
ld a, [wOverworldNPCFlags]
bit AUTO_CLOSE_TEXTBOX, a
jr z, .asm_c8d4
ld hl, wd3b9
ld a, [hli]
cp e
jr nz, .asm_c8d1
ld a, [hl]
cp d
jr z, .asm_c8d4
.asm_c8d1
call CloseTextBox
.asm_c8d4
ld hl, wd3b9
ld [hl], e
inc hl
ld [hl], d
pop hl
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
call PrintScrollableText_WithTextBoxLabel
ret
Func_c8ed:
push hl
push bc
push de
push hl
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
call Func_c915
call DoFrameIfLCDEnabled
pop hl
ld a, l
or h
jr z, .asm_c90e
push hl
xor a
ld hl, wd3b9
ld [hli], a
ld [hl], a
pop hl
call YesOrNoMenuWithText
jr .asm_c911
.asm_c90e
call YesOrNoMenu
.asm_c911
pop de
pop bc
pop hl
ret
Func_c915:
push bc
push de
lb de, $00, $0c
lb bc, $14, $06
call AdjustCoordinatesForBGScroll
call Func_c3ca
pop de
pop bc
ret
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