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|
SetNextNPCAndScript:
push bc
call FindLoadedNPC
ld a, [wLoadedNPCTempIndex]
ld [wScriptNPC], a
farcall SetNewScriptNPC
pop bc
; fallthrough
SetNextScript:
push hl
ld hl, wNextScript
ld [hl], c
inc hl
ld [hl], b
ld a, OWMODE_SCRIPT
ld [wOverworldMode], a
pop hl
ret
Func_c943:
push hl
push bc
push de
ld l, MAP_SCRIPT_NPCS
call GetMapScriptPointer
jr nc, .quit
.load_npc_loop
ld a, l
ld [wTempPointer], a
ld a, h
ld [wTempPointer + 1], a
ld a, BANK(MapScripts)
ld [wTempPointerBank], a
ld de, wTempNPC
ld bc, NPC_MAP_SIZE
call CopyBankedDataToDE
ld a, [wTempNPC]
or a
jr z, .quit
push hl
ld a, [wLoadNPCFunction]
ld l, a
ld a, [wLoadNPCFunction + 1]
ld h, a
or l
jr z, .no_script
call CallHL2
jr nc, .next_npc
.no_script
ld a, [wTempNPC]
farcall LoadNPCSpriteData
call Func_c998
farcall LoadNPC
.next_npc
pop hl
ld bc, NPC_MAP_SIZE
add hl, bc
jr .load_npc_loop
.quit
ld l, MAP_SCRIPT_POST_NPC
call CallMapScriptPointerIfExists
pop de
pop bc
pop hl
ret
Func_c998:
ld a, [wTempNPC]
cp NPC_AMY
ret nz
ld a, [wd3d0]
or a
ret z
ld b, $4
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld b, $e
.not_cgb
ld a, b
ld [wNPCAnim], a
ld a, $0
ld [wNPCAnimFlags], a
ret
Func_c9b8:
ld l, MAP_SCRIPT_LOAD_MAP
jr CallMapScriptPointerIfExists
Func_c9bc:
ld l, MAP_SCRIPT_AFTER_DUEL
jr CallMapScriptPointerIfExists
Func_c9c0:
ld l, MAP_SCRIPT_MOVED_PLAYER
CallMapScriptPointerIfExists:
call GetMapScriptPointer
ret nc
jp hl
Func_c9c7:
ld l, MAP_SCRIPT_CLOSE_TEXTBOX
jr CallMapScriptPointerIfExists
ClearEvents:
push hl
push bc
ld hl, wEventVars
ld bc, EVENT_VAR_BYTES
.loop
xor a
ld [hli], a
dec bc
ld a, b
or c
jr nz, .loop
pop bc
pop hl
ret
; Clears temporary event vars before determining Imakuni Room
DetermineImakuniAndChallengeHall:
xor a
ld [wEventVars + EVENT_VAR_BYTES - 1], a
call DetermineImakuniRoom
call DetermineChallengeHallEvent
ret
; Determines what room Imakuni is in when you reset
; Skips current room and does not occur if you haven't talked to Imakuni
DetermineImakuniRoom:
ld c, IMAKUNI_FIGHTING_CLUB
get_event_value EVENT_IMAKUNI_STATE
cp IMAKUNI_TALKED
jr c, .skip
.loop
call UpdateRNGSources
and %11
ld c, a
ld b, 0
ld hl, ImakuniPossibleRooms
add hl, bc
ld a, [wTempMap]
cp [hl]
jr z, .loop
.skip
ld a, c
set_event_value EVENT_IMAKUNI_ROOM
ret
ImakuniPossibleRooms:
db FIGHTING_CLUB_LOBBY
db SCIENCE_CLUB_LOBBY
db LIGHTNING_CLUB_LOBBY
db WATER_CLUB_LOBBY
DetermineChallengeHallEvent:
ld a, [wOverworldMapSelection]
cp OWMAP_CHALLENGE_HALL
jr z, .done
get_event_value EVENT_RECEIVED_LEGENDARY_CARDS
or a
jr nz, .challenge_cup_three
; challenge cup two
get_event_value EVENT_CHALLENGE_CUP_2_STATE
cp CHALLENGE_CUP_OVER
jr z, .done
or a ; cp CHALLENGE_CUP_NOT_STARTED
jr z, .challenge_cup_one
cp CHALLENGE_CUP_WON
jr z, .close_challenge_cup_one
ld c, CHALLENGE_CUP_READY_TO_START
set_event_value EVENT_CHALLENGE_CUP_2_STATE
jr .close_challenge_cup_one
.challenge_cup_one
get_event_value EVENT_CHALLENGE_CUP_1_STATE
cp CHALLENGE_CUP_OVER
jr z, .done
or a ; cp CHALLENGE_CUP_NOT_STARTED
jr z, .done
cp CHALLENGE_CUP_WON
jr z, .done
ld c, CHALLENGE_CUP_READY_TO_START
set_event_value EVENT_CHALLENGE_CUP_1_STATE
jr .done
.challenge_cup_three
call UpdateRNGSources
ld c, CHALLENGE_CUP_READY_TO_START
and %11
or a
jr z, .start_challenge_cup_three
ld c, CHALLENGE_CUP_NOT_STARTED
.start_challenge_cup_three
set_event_value EVENT_CHALLENGE_CUP_3_STATE
jr .close_challenge_cup_two
.close_challenge_cup_two
ld c, CHALLENGE_CUP_OVER
set_event_value EVENT_CHALLENGE_CUP_2_STATE
.close_challenge_cup_one
ld c, CHALLENGE_CUP_OVER
set_event_value EVENT_CHALLENGE_CUP_1_STATE
.done
ret
GetStackEventValue:
call GetByteAfterCall
; fallthrough
; returns the event var's value in a
; also ors it with itself before returning
GetEventValue:
push hl
push bc
call GetEventVar
ld c, [hl]
ld a, [wLoadedEventBits]
.loop
bit 0, a
jr nz, .done
srl a
srl c
jr .loop
.done
and c
pop bc
pop hl
or a
ret
SetStackEventZero:
call GetByteAfterCall
push bc
ld c, 0
call SetEventValue
pop bc
ret
; Use macro set_event_value. The byte db'd after this func is called
; is used as the event value argument for SetEventValue
SetStackEventValue:
call GetByteAfterCall
; fallthrough
; a - event
; c - value - truncated to fit only the event var's bounds
SetEventValue:
push hl
push bc
call GetEventVar
ld a, [wLoadedEventBits]
.loop
bit 0, a
jr nz, .done
srl a
sla c
jr .loop
.done
ld a, [wLoadedEventBits]
and c
ld c, a
ld a, [wLoadedEventBits]
cpl
and [hl]
or c
ld [hl], a
pop bc
pop hl
ret
; returns in a the byte db'd after the call to a function that calls this
GetByteAfterCall:
push hl
ld hl, sp+4
push bc
ld c, [hl]
inc hl
ld b, [hl]
ld a, [bc]
inc bc
ld [hl], b
dec hl
ld [hl], c
pop bc
pop hl
ret
MaxStackEventValue:
call GetByteAfterCall
; fallthrough
MaxOutEventValue:
push bc
ld c, $ff
call SetEventValue
pop bc
ret
SetStackEventFalse:
call GetByteAfterCall
; fallthrough
ZeroOutEventValue:
push bc
ld c, 0
call SetEventValue
pop bc
ret
TryGiveMedalPCPacks:
push hl
push bc
ld hl, MedalEvents
lb bc, 0, 8
.loop
ld a, [hli]
call GetEventValue
jr z, .no_medal
inc b
.no_medal
dec c
jr nz, .loop
ld c, b
set_event_value EVENT_MEDAL_COUNT
ld a, c
push af
cp 8
jr nc, .give_packs_for_eight_medals
cp 7
jr nc, .give_packs_for_seven_medals
cp 3
jr nc, .give_packs_for_three_medals
jr .done
.give_packs_for_eight_medals
ld a, $c
farcall TryGivePCPack
.give_packs_for_seven_medals
ld a, $b
farcall TryGivePCPack
.give_packs_for_three_medals
ld a, $a
farcall TryGivePCPack
.done
pop af
pop bc
pop hl
ret
MedalEvents:
db EVENT_BEAT_NIKKI
db EVENT_BEAT_RICK
db EVENT_BEAT_KEN
db EVENT_BEAT_AMY
db EVENT_BEAT_ISAAC
db EVENT_BEAT_MURRAY
db EVENT_BEAT_GENE
db EVENT_BEAT_MITCH
; returns wEventVars byte in hl, related bits in wLoadedEventBits
GetEventVar:
push bc
ld c, a
ld b, 0
sla c
rl b
ld hl, EventVarMasks
add hl, bc
ld a, [hli]
ld c, a
ld a, [hl]
ld [wLoadedEventBits], a
ld b, 0
ld hl, wEventVars
add hl, bc
pop bc
ret
; location in wEventVars of each event var:
; offset - which byte holds the event value
; mask - which bits in the byte hold the value
; events 0-7 are reset when game resets
EventVarMasks:
event_def $3f, %10000000 ; EVENT_TEMP_TRADED_WITH_ISHIHARA
event_def $3f, %01000000 ; EVENT_TEMP_GIFTED_TO_MAN1
event_def $3f, %00100000 ; EVENT_TEMP_TALKED_TO_IMAKUNI
event_def $3f, %00010000 ; EVENT_TEMP_DUELED_IMAKUNI
event_def $3f, %00001000 ; EVENT_TEMP_TRADED_WITH_LASS2
event_def $3f, %00000100 ; EVENT_TEMP_05 unused?
event_def $3f, %00000010 ; EVENT_TEMP_06 unused?
event_def $3f, %00000001 ; EVENT_TEMP_07 unused?
event_def $00, %10000000 ; EVENT_BEAT_NIKKI
event_def $00, %01000000 ; EVENT_BEAT_RICK
event_def $00, %00100000 ; EVENT_BEAT_KEN
event_def $00, %00010000 ; EVENT_BEAT_AMY
event_def $00, %00001000 ; EVENT_BEAT_ISAAC
event_def $00, %00000100 ; EVENT_BEAT_MURRAY
event_def $00, %00000010 ; EVENT_BEAT_GENE
event_def $00, %00000001 ; EVENT_BEAT_MITCH
event_def $00, %11111111 ; EVENT_MEDAL_FLAGS
event_def $01, %11110000 ; EVENT_PUPIL_MICHAEL_STATE
event_def $01, %00001111 ; EVENT_GAL1_TRADE_STATE
event_def $02, %11000000 ; EVENT_IMAKUNI_STATE
event_def $02, %00110000 ; EVENT_LASS1_MENTIONED_IMAKUNI
event_def $02, %00001000 ; EVENT_BEAT_SARA
event_def $02, %00000100 ; EVENT_BEAT_AMANDA
event_def $03, %11110000 ; EVENT_PUPIL_CHRIS_STATE
event_def $03, %00001111 ; EVENT_MATTHEW_STATE
event_def $04, %11110000 ; EVENT_CHAP2_TRADE_STATE
event_def $04, %00001111 ; EVENT_DAVID_STATE
event_def $05, %10000000 ; EVENT_BEAT_JOSEPH
event_def $05, %01000000 ; EVENT_ISHIHARA_MENTIONED
event_def $05, %00100000 ; EVENT_ISHIHARA_MET
event_def $05, %00010000 ; EVENT_ISHIHARAS_HOUSE_MENTIONED
event_def $05, %00001111 ; EVENT_ISHIHARA_TRADE_STATE
event_def $06, %11110000 ; EVENT_PUPIL_JESSICA_STATE
event_def $06, %00001100 ; EVENT_LAD2_STATE
event_def $06, %00000010 ; EVENT_RECEIVED_LEGENDARY_CARDS
event_def $06, %00000001 ; EVENT_KEN_HAD_ENOUGH_CARDS
event_def $07, %11000000 ; EVENT_KEN_TALKED
event_def $07, %00100000 ; EVENT_BEAT_JENNIFER
event_def $07, %00010000 ; EVENT_BEAT_NICHOLAS
event_def $07, %00001000 ; EVENT_BEAT_BRANDON
event_def $07, %00000100 ; EVENT_ISAAC_TALKED
event_def $07, %00000010 ; EVENT_MAN1_TALKED
event_def $07, %00000001 ; EVENT_MAN1_WAITING_FOR_CARD
event_def $08, %11111111 ; EVENT_MAN1_REQUESTED_CARD_ID
event_def $09, %11100000 ; EVENT_MAN1_GIFT_SEQUENCE_STATE
event_def $09, %00011111 ; EVENT_MAN1_GIFTED_CARD_FLAGS
event_def $0a, %11110000 ; EVENT_MEDAL_COUNT
event_def $0a, %00001000 ; EVENT_DANIEL_TALKED
event_def $0a, %00000100 ; EVENT_MURRAY_TALKED
event_def $0a, %00000011 ; EVENT_PAPPY1_STATE
event_def $0b, %10000000 ; EVENT_RONALD_PSYCHIC_CLUB_LOBBY_ENCOUNTER
event_def $0b, %01110000 ; EVENT_JOSHUA_STATE
event_def $0b, %00001100 ; EVENT_IMAKUNI_ROOM
event_def $0b, %00000011 ; EVENT_NIKKI_STATE
event_def $0c, %11100000 ; EVENT_IMAKUNI_WIN_COUNT
event_def $0c, %00011100 ; EVENT_LASS2_TRADE_STATE
event_def $0c, %00000010 ; EVENT_ISHIHARA_WANTS_TO_TRADE
event_def $0c, %00000001 ; EVENT_ISHIHARA_CONGRATULATED_PLAYER
event_def $0d, %10000000 ; EVENT_BEAT_KRISTIN
event_def $0d, %01000000 ; EVENT_BEAT_HEATHER
event_def $0d, %00100000 ; EVENT_BEAT_BRITTANY
event_def $0d, %00010000 ; EVENT_DRMASON_CONGRATULATED_PLAYER
event_def $0d, %00001110 ; EVENT_MASON_LAB_STATE
event_def $0e, %11100000 ; EVENT_CHALLENGE_CUP_1_STATE
event_def $0e, %00011100 ; EVENT_CHALLENGE_CUP_2_STATE
event_def $0f, %11100000 ; EVENT_CHALLENGE_CUP_3_STATE
event_def $10, %10000000 ; EVENT_CHALLENGE_CUP_STARTING
event_def $10, %01000000 ; EVENT_CHALLENGE_CUP_STAGE_VISITED
event_def $10, %00110000 ; EVENT_CHALLENGE_CUP_NUMBER
event_def $10, %00001100 ; EVENT_CHALLENGE_CUP_OPPONENT_NUMBER
event_def $10, %00000010 ; EVENT_CHALLENGE_CUP_OPPONENT_CHOSEN
event_def $10, %00000001 ; EVENT_CHALLENGE_CUP_IN_MENU
event_def $11, %11100000 ; EVENT_CHALLENGE_CUP_1_RESULT
event_def $11, %00011100 ; EVENT_CHALLENGE_CUP_2_RESULT
event_def $12, %11100000 ; EVENT_CHALLENGE_CUP_3_RESULT
event_def $13, %10000000 ; EVENT_RONALD_FIRST_CLUB_ENTRANCE_ENCOUNTER
event_def $13, %01100000 ; EVENT_RONALD_FIRST_DUEL_STATE
event_def $13, %00011000 ; EVENT_RONALD_SECOND_DUEL_STATE
event_def $13, %00000100 ; EVENT_RONALD_TALKED
event_def $13, %00000010 ; EVENT_RONALD_POKEMON_DOME_ENTRANCE_ENCOUNTER
event_def $14, %10000000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_1
event_def $14, %01000000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_2
event_def $14, %00100000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_3
event_def $14, %00010000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_4
event_def $14, %00001000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_5
event_def $14, %00000100 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_6
event_def $14, %00000010 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_7
event_def $14, %00000001 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_CONVO_8
event_def $15, %11110000 ; EVENT_RONALD_CHALLENGE_HALL_LOBBY_STATE
event_def $15, %00001000 ; EVENT_PLAYER_ENTERED_CHALLENGE_CUP
event_def $16, %10000000 ; EVENT_FIGHTING_DECK_MACHINE_ACTIVE
event_def $16, %01000000 ; EVENT_ROCK_DECK_MACHINE_ACTIVE
event_def $16, %00100000 ; EVENT_WATER_DECK_MACHINE_ACTIVE
event_def $16, %00010000 ; EVENT_LIGHTNING_DECK_MACHINE_ACTIVE
event_def $16, %00001000 ; EVENT_GRASS_DECK_MACHINE_ACTIVE
event_def $16, %00000100 ; EVENT_PSYCHIC_DECK_MACHINE_ACTIVE
event_def $16, %00000010 ; EVENT_SCIENCE_DECK_MACHINE_ACTIVE
event_def $16, %00000001 ; EVENT_FIRE_DECK_MACHINE_ACTIVE
event_def $16, %11111111 ; EVENT_ALL_DECK_MACHINE_FLAGS
event_def $17, %10000000 ; EVENT_HALL_OF_HONOR_DOORS_OPEN
event_def $17, %01000000 ; EVENT_CHALLENGED_GRAND_MASTERS
event_def $17, %00110000 ; EVENT_POKEMON_DOME_STATE
event_def $17, %00001000 ; EVENT_POKEMON_DOME_IN_MENU
event_def $17, %00000100 ; EVENT_CHALLENGED_RONALD
event_def $18, %11000000 ; EVENT_COURTNEY_STATE
event_def $18, %00110000 ; EVENT_STEVE_STATE
event_def $18, %00001100 ; EVENT_JACK_STATE
event_def $18, %00000011 ; EVENT_ROD_STATE
event_def $19, %11000000 ; EVENT_RONALD_POKEMON_DOME_STATE
event_def $19, %00100000 ; EVENT_RECEIVED_ZAPDOS
event_def $19, %00010000 ; EVENT_RECEIVED_MOLTRES
event_def $19, %00001000 ; EVENT_RECEIVED_ARTICUNO
event_def $19, %00000100 ; EVENT_RECEIVED_DRAGONITE
event_def $19, %00111100 ; EVENT_LEGENDARY_CARDS_RECEIVED_FLAGS
event_def $1a, %11111100 ; EVENT_GIFT_CENTER_MENU_CHOICE
event_def $1a, %00000011 ; EVENT_AARON_BOOSTER_REWARD
event_def $1b, %11111111 ; EVENT_CONSOLE
event_def $1c, %11110000 ; EVENT_SAM_MENU_CHOICE
event_def $1c, %00001111 ; EVENT_AARON_DECK_MENU_CHOICE
; Used for basic level objects that just print text and quit
PrintInteractableObjectText:
ld hl, wDefaultObjectText
ld a, [hli]
ld h, [hl]
ld l, a
call Func_cc32
call CloseAdvancedDialogueBox
ret
Func_cc32:
push hl
ld hl, wCurrentNPCNameTx
ld e, [hl]
inc hl
ld d, [hl]
pop hl
call Func_c8ba
ret
; Used for things that are represented as NPCs but don't have a Script
; EX: Clerks and legendary cards that interact through Level Objects
Script_Clerk10:
Script_GiftCenterClerk:
Script_Woman2:
Script_Torch:
Script_LegendaryCardTopLeft:
Script_LegendaryCardTopRight:
Script_LegendaryCardLeftSpark:
Script_LegendaryCardBottomLeft:
Script_LegendaryCardBottomRight:
Script_LegendaryCardRightSpark:
call CloseAdvancedDialogueBox
ret
; Enters into the script loop, continuing until wBreakScriptLoop > 0
; When the loop is broken, it resumes normal code execution where script ended
; Note: Some scripts "double return" and skip this.
RST20:
pop hl
ld a, l
ld [wScriptPointer], a
ld a, h
ld [wScriptPointer + 1], a
xor a
ld [wBreakScriptLoop], a
.loop
call RunOverworldScript
ld a, [wBreakScriptLoop] ; if you break out, it jumps
or a
jr z, .loop
ld hl, wScriptPointer
ld a, [hli]
ld c, a
ld b, [hl]
retbc
IncreaseScriptPointerBy1:
ld a, 1
jr IncreaseScriptPointer
IncreaseScriptPointerBy2:
ld a, 2
jr IncreaseScriptPointer
IncreaseScriptPointerBy4:
ld a, 4
jr IncreaseScriptPointer
IncreaseScriptPointerBy5:
ld a, 5
jr IncreaseScriptPointer
IncreaseScriptPointerBy6:
ld a, 6
jr IncreaseScriptPointer
IncreaseScriptPointerBy7:
ld a, 7
jr IncreaseScriptPointer
IncreaseScriptPointerBy3:
ld a, 3
IncreaseScriptPointer:
ld c, a
ld a, [wScriptPointer]
add c
ld [wScriptPointer], a
ld a, [wScriptPointer + 1]
adc 0
ld [wScriptPointer + 1], a
ret
SetScriptPointer:
ld hl, wScriptPointer
ld [hl], c
inc hl
ld [hl], b
ret
GetScriptArgs5AfterPointer:
ld a, 5
jr GetScriptArgsAfterPointer
GetScriptArgs1AfterPointer:
ld a, 1
jr GetScriptArgsAfterPointer
GetScriptArgs2AfterPointer:
ld a, 2
jr GetScriptArgsAfterPointer
GetScriptArgs3AfterPointer:
ld a, 3
GetScriptArgsAfterPointer:
push hl
ld l, a
ld a, [wScriptPointer]
add l
ld l, a
ld a, [wScriptPointer + 1]
adc 0
ld h, a
ld a, [hli]
ld c, a
ld b, [hl]
pop hl
or b
ret
SetScriptControlBytePass:
ld a, $ff
ld [wScriptControlByte], a
ret
SetScriptControlByteFail:
xor a
ld [wScriptControlByte], a
ret
; Exits Script mode and runs the next instruction like normal
ScriptCommand_EndScript:
ld a, TRUE
ld [wBreakScriptLoop], a
jp IncreaseScriptPointerBy1
ScriptCommand_CloseAdvancedTextBox:
call CloseAdvancedDialogueBox
jp IncreaseScriptPointerBy1
ScriptCommand_QuitScriptFully:
call ScriptCommand_CloseAdvancedTextBox
call ScriptCommand_EndScript
pop hl
ret
; args: 2-Text String Index
ScriptCommand_PrintNPCText:
ld l, c
ld h, b
call Func_cc32
jp IncreaseScriptPointerBy3
ScriptCommand_PrintText:
ld l, c
ld h, b
call Func_c891
jp IncreaseScriptPointerBy3
ScriptCommand_AskQuestionJumpDefaultYes:
ld a, TRUE
ld [wDefaultYesOrNo], a
; fallthrough
; Asks the player a question then jumps if they answer yes. Seem to be able to
; take a text of 0000 (NULL) to overwrite last with (yes no) prompt at the bottom
ScriptCommand_AskQuestionJump:
ld l, c
ld h, b
call Func_c8ed
ld a, [hCurMenuItem]
ld [wScriptControlByte], a
jr c, .no_jump
call GetScriptArgs3AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy5
; args - prize cards, deck id, duel theme index
; sets a duel up, doesn't start until we break out of the script system.
ScriptCommand_StartDuel:
call SetNPCDuelParams
ld a, [wScriptNPC]
ld l, LOADED_NPC_ID
call GetItemInLoadedNPCIndex
ld a, [hl]
farcall SetNPCMatchStartTheme
ld a, [wNPCDuelDeckID]
cp $ff
jr nz, .not_aaron_duel
ld a, [wMultichoiceTextboxResult_ChooseDeckToDuelAgainst]
ld c, a
ld b, 0
ld hl, AaronDeckIDs
add hl, bc
ld a, [hl]
ld [wNPCDuelDeckID], a
.not_aaron_duel
ld a, [wScriptNPC]
ld l, LOADED_NPC_ID
call GetItemInLoadedNPCIndex
ld a, [hl]
.start_duel
ld [wNPCDuelist], a
ld [wNPCDuelistCopy], a
push af
farcall Func_1c557
ld [wNPCDuelistDirection], a
pop af
farcall SetNPCOpponentNameAndPortrait
ld a, GAME_EVENT_DUEL
ld [wGameEvent], a
ld hl, wOverworldTransition
set 6, [hl]
jp IncreaseScriptPointerBy4
ScriptCommand_StartChallengeHallDuel:
call SetNPCDuelParams
ld a, [wChallengeHallNPC]
farcall SetNPCDeckIDAndDuelTheme
ld a, MUSIC_MATCH_START_2
ld [wMatchStartTheme], a
ld a, [wChallengeHallNPC]
jr ScriptCommand_StartDuel.start_duel
AaronDeckIDs:
db LIGHTNING_AND_FIRE_DECK_ID
db WATER_AND_FIGHTING_DECK_ID
db GRASS_AND_PSYCHIC_DECK_ID
SetNPCDuelParams:
ld a, c
ld [wNPCDuelPrizes], a
ld a, b
ld [wNPCDuelDeckID], a
call GetScriptArgs3AfterPointer
ld a, c
ld [wDuelTheme], a
ret
ScriptCommand_BattleCenter:
ld a, GAME_EVENT_BATTLE_CENTER
ld [wGameEvent], a
ld hl, wOverworldTransition
set 6, [hl]
jp IncreaseScriptPointerBy1
; prints text arg 1 or arg 2 depending on wScriptControlByte.
ScriptCommand_PrintVariableNPCText:
ld a, [wScriptControlByte]
or a
jr nz, .print_text
call GetScriptArgs3AfterPointer
.print_text
ld l, c
ld h, b
call Func_cc32
jp IncreaseScriptPointerBy5
ScriptCommand_PrintTextForChallengeCup:
get_event_value EVENT_CHALLENGE_CUP_NUMBER
dec a
and %11
add a
inc a
call GetScriptArgsAfterPointer
ld l, c
ld h, b
call Func_cc32
jp IncreaseScriptPointerBy7
ScriptCommand_PrintVariableText:
ld a, [wScriptControlByte]
or a
jr nz, .print_text
call GetScriptArgs3AfterPointer
.print_text
ld l, c
ld h, b
call Func_c891
jp IncreaseScriptPointerBy5
; Does not return to RST20 - pops an extra time to skip that.
ScriptCommand_PrintTextQuitFully:
ld l, c
ld h, b
call Func_cc32
call CloseAdvancedDialogueBox
ld a, TRUE
ld [wBreakScriptLoop], a
call IncreaseScriptPointerBy3
pop hl
ret
ScriptCommand_UnloadActiveNPC:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
Func_cdd1:
farcall UnloadNPC
jp IncreaseScriptPointerBy1
ScriptCommand_UnloadChallengeHallNPC:
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, [wChallengeHallNPC]
ld [wTempNPC], a
call FindLoadedNPC
call Func_cdd1
pop af
ld [wTempNPC], a
pop af
ld [wLoadedNPCTempIndex], a
ret
ScriptCommand_SetChallengeHallNPCCoords:
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, [wChallengeHallNPC]
ld [wTempNPC], a
ld a, c
ld [wLoadNPCXPos], a
ld a, b
ld [wLoadNPCYPos], a
ld a, SOUTH
ld [wLoadNPCDirection], a
ld a, [wTempNPC]
farcall LoadNPCSpriteData
farcall LoadNPC
pop af
ld [wTempNPC], a
pop af
ld [wLoadedNPCTempIndex], a
jp IncreaseScriptPointerBy3
; Finds and executes an NPCMovement script in the table provided in bc
; based on the active NPC's current direction
ScriptCommand_MoveActiveNPCByDirection:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
farcall GetNPCDirection
rlca
add c
ld l, a
ld a, b
adc 0
ld h, a
ld c, [hl]
inc hl
ld b, [hl]
; fallthrough
; Moves an NPC given the list of directions pointed to by bc
; set bit 7 to only rotate the NPC
ExecuteNPCMovement:
farcall StartNPCMovement
.loop
call DoFrameIfLCDEnabled
farcall CheckIsAnNPCMoving
jr nz, .loop
jp IncreaseScriptPointerBy3
; Begin a series of NPC movements on the currently talking NPC
; based on the series of directions pointed to by bc
ScriptCommand_MoveActiveNPC:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
jr ExecuteNPCMovement
; Begin a series of NPC movements on the Challenge Hall opponent NPC
; based on the series of directions pointed to by bc
ScriptCommand_MoveChallengeHallNPC:
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, [wChallengeHallNPC]
; fallthrough
; Executes movement on an arbitrary NPC using values in a and on the stack
; Changes and fixes Temp NPC using stack values
ExecuteArbitraryNPCMovementFromStack:
ld [wTempNPC], a
call FindLoadedNPC
call ExecuteNPCMovement
pop af
ld [wTempNPC], a
pop af
ld [wLoadedNPCTempIndex], a
ret
ScriptCommand_MoveArbitraryNPC:
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, c
push af
call GetScriptArgs2AfterPointer
push bc
call IncreaseScriptPointerBy1
pop bc
pop af
jr ExecuteArbitraryNPCMovementFromStack
ScriptCommand_CloseTextBox:
call CloseTextBox
jp IncreaseScriptPointerBy1
; args: booster pack index, booster pack index, booster pack index
ScriptCommand_GiveBoosterPacks:
xor a
ld [wAnotherBoosterPack], a
push bc
call Func_c2a3
pop bc
push bc
ld a, c
farcall GiveBoosterPack
ld a, TRUE
ld [wAnotherBoosterPack], a
pop bc
ld a, b
cp NO_BOOSTER
jr z, .done
farcall GiveBoosterPack
call GetScriptArgs3AfterPointer
ld a, c
cp NO_BOOSTER
jr z, .done
farcall GiveBoosterPack
.done
call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy4
ScriptCommand_GiveOneOfEachTrainerBooster:
xor a
ld [wAnotherBoosterPack], a
call Func_c2a3
ld hl, .booster_type_table
.loop
ld a, [hl]
cp NO_BOOSTER
jr z, .done
push hl
farcall GiveBoosterPack
ld a, TRUE
ld [wAnotherBoosterPack], a
pop hl
inc hl
jr .loop
.done
call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy1
.booster_type_table
db BOOSTER_COLOSSEUM_TRAINER
db BOOSTER_EVOLUTION_TRAINER
db BOOSTER_MYSTERY_TRAINER_COLORLESS
db BOOSTER_LABORATORY_TRAINER
db NO_BOOSTER ; $ff
; Shows the card received screen for a given promotional card
; arg can either be the card, $00 for a wram card, or $ff for the 4 legendary cards
ScriptCommand_ShowCardReceivedScreen:
call Func_c2a3
ld a, c
cp $ff
jr z, .legendary_card
or a
jr nz, .show_card
ld a, [wCardReceived]
.show_card
push af
farcall InitMenuScreen
farcall FlashWhiteScreen
pop af
bank1call ShowPromotionalCardScreen
call WhiteOutDMGPals
call DoFrameIfLCDEnabled
call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
.legendary_card
xor a
jr .show_card
ScriptCommand_JumpIfCardOwned:
ld a, c
call GetCardCountInCollectionAndDecks
jr ScriptCommand_JumpIfCardInCollection.count_check
ScriptCommand_JumpIfCardInCollection:
ld a, c
call GetCardCountInCollection
.count_check
or a
jr nz, .pass_try_jump
.fail
call SetScriptControlByteFail
jp IncreaseScriptPointerBy4
.pass_try_jump
call SetScriptControlBytePass
call GetScriptArgs2AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy4
ScriptCommand_JumpIfEnoughCardsOwned:
push bc
call IncreaseScriptPointerBy1
pop bc
call GetAmountOfCardsOwned
ld a, h
cp b
jr nz, .high_byte_not_equal
ld a, l
cp c
.high_byte_not_equal
jr nc, ScriptCommand_JumpIfCardInCollection.pass_try_jump
jr ScriptCommand_JumpIfCardInCollection.fail
; Gives the first arg as a card. If that's 0 pulls from wCardReceived
ScriptCommand_GiveCard:
ld a, c
or a
jr nz, .give_card
ld a, [wCardReceived]
.give_card
call AddCardToCollection
jp IncreaseScriptPointerBy2
ScriptCommand_TakeCard:
ld a, c
call RemoveCardFromCollection
jp IncreaseScriptPointerBy2
ScriptCommand_JumpIfAnyEnergyCardsInCollection:
ld c, GRASS_ENERGY
ld b, 0
.loop
ld a, c
call GetCardCountInCollection
add b
ld b, a
inc c
ld a, c
cp DOUBLE_COLORLESS_ENERGY + 1
jr c, .loop
ld a, b
or a
jr nz, .pass_try_jump
.fail
call SetScriptControlByteFail
jp IncreaseScriptPointerBy3
.pass_try_jump
call SetScriptControlBytePass
call GetScriptArgs1AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy3
ScriptCommand_RemoveAllEnergyCardsFromCollection:
ld c, GRASS_ENERGY
.next_energy
push bc
ld a, c
call GetCardCountInCollection
jr c, .no_energy
ld b, a
.remove_loop
ld a, c
call RemoveCardFromCollection
dec b
jr nz, .remove_loop
.no_energy
pop bc
inc c
ld a, c
cp DOUBLE_COLORLESS_ENERGY + 1
jr c, .next_energy
jp IncreaseScriptPointerBy1
ScriptCommand_JumpBasedOnFightingClubPupilStatus:
ld c, 0
get_event_value EVENT_PUPIL_MICHAEL_STATE
or a ; cp PUPIL_INACTIVE
jr z, .first_interaction
cp PUPIL_DEFEATED
jr c, .pupil1_not_defeated
inc c
.pupil1_not_defeated
get_event_value EVENT_PUPIL_CHRIS_STATE
cp PUPIL_DEFEATED
jr c, .pupil2_not_defeated
inc c
.pupil2_not_defeated
get_event_value EVENT_PUPIL_JESSICA_STATE
cp PUPIL_DEFEATED
jr c, .pupil3_not_defeated
inc c
.pupil3_not_defeated
ld a, c
rlca
add 3
call GetScriptArgsAfterPointer
jp SetScriptPointer
.first_interaction
call GetScriptArgs1AfterPointer
jp SetScriptPointer
ScriptCommand_SetActiveNPCDirection:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
ld a, c
farcall Func_1c52e
jp IncreaseScriptPointerBy2
ScriptCommand_PickNextMan1RequestedCard:
get_event_value EVENT_MAN1_GIFTED_CARD_FLAGS
ld b, a
.choose_again
ld a, Man1RequestedCardsList.end - Man1RequestedCardsList
call Random
ld e, 1
ld c, a
push bc
or a
jr z, .skip_shift
.shift_loop
sla e
dec c
jr nz, .shift_loop
.skip_shift
ld a, e
and b ; has this card already been chosen before?
pop bc
jr nz, .choose_again
ld a, e
or b
push bc
ld c, a
set_event_value EVENT_MAN1_GIFTED_CARD_FLAGS
pop bc
ld b, 0
ld hl, Man1RequestedCardsList
add hl, bc
ld c, [hl]
set_event_value EVENT_MAN1_REQUESTED_CARD_ID
jp IncreaseScriptPointerBy1
Man1RequestedCardsList:
db GRAVELER
db OMASTAR
db PARASECT
db RAPIDASH
db WEEZING
.end
ScriptCommand_LoadMan1RequestedCardIntoTxRamSlot:
sla c
ld b, 0
ld hl, wTxRam2
add hl, bc
push hl
get_event_value EVENT_MAN1_REQUESTED_CARD_ID
ld e, a
ld d, 0
call GetCardName
pop hl
ld [hl], e
inc hl
ld [hl], d
jp IncreaseScriptPointerBy2
ScriptCommand_JumpIfMan1RequestedCardOwned:
get_event_value EVENT_MAN1_REQUESTED_CARD_ID
call GetCardCountInCollectionAndDecks
jp c, ScriptCommand_JumpIfAnyEnergyCardsInCollection.fail
jp ScriptCommand_JumpIfAnyEnergyCardsInCollection.pass_try_jump
ScriptCommand_JumpIfMan1RequestedCardInCollection:
get_event_value EVENT_MAN1_REQUESTED_CARD_ID
call GetCardCountInCollection
jp c, ScriptCommand_JumpIfAnyEnergyCardsInCollection.fail
jp ScriptCommand_JumpIfAnyEnergyCardsInCollection.pass_try_jump
ScriptCommand_RemoveMan1RequestedCardFromCollection:
get_event_value EVENT_MAN1_REQUESTED_CARD_ID
call RemoveCardFromCollection
jp IncreaseScriptPointerBy1
ScriptCommand_Jump:
call GetScriptArgs1AfterPointer
jp SetScriptPointer
ScriptCommand_TryGiveMedalPCPacks:
call TryGiveMedalPCPacks
jp IncreaseScriptPointerBy1
ScriptCommand_SetPlayerDirection:
ld a, c
call UpdatePlayerDirection
jp IncreaseScriptPointerBy2
; arg1 - Direction (index in PlayerMovementOffsetTable_Tiles)
; arg2 - Tiles Moves (Speed)
ScriptCommand_MovePlayer:
ld a, c
ld [wd339], a
ld a, b
ld [wd33a], a
call StartScriptedMovement
.wait
call DoFrameIfLCDEnabled
call SetScreenScroll
call Func_c53d
ld a, [wPlayerCurrentlyMoving]
and $03
jr nz, .wait
call DoFrameIfLCDEnabled
call SetScreenScroll
jp IncreaseScriptPointerBy3
ScriptCommand_SetDialogNPC:
ld a, c
farcall SetNPCDialogName
jp IncreaseScriptPointerBy2
ScriptCommand_SetNextNPCAndScript:
ld a, c
ld [wTempNPC], a
call GetScriptArgs2AfterPointer
call SetNextNPCAndScript
jp IncreaseScriptPointerBy4
ScriptCommand_SetSpriteAttributes:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
push bc
call GetScriptArgs3AfterPointer
ld a, [wScriptNPC]
ld l, LOADED_NPC_FLAGS
call GetItemInLoadedNPCIndex
res NPC_FLAG_DIRECTIONLESS_F, [hl]
ld a, [hl]
or c
ld [hl], a
pop bc
ld e, c
ld a, [wConsole]
cp CONSOLE_CGB
jr nz, .not_cgb
ld e, b
.not_cgb
ld a, e
farcall SetNPCAnimation
jp IncreaseScriptPointerBy4
ScriptCommand_SetActiveNPCCoords:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
ld a, c
ld c, b
ld b, a
farcall SetNPCPosition
jp IncreaseScriptPointerBy3
ScriptCommand_DoFrames:
push bc
call DoFrameIfLCDEnabled
pop bc
dec c
jr nz, ScriptCommand_DoFrames
jp IncreaseScriptPointerBy2
ScriptCommand_JumpIfActiveNPCCoordsMatch:
ld a, [wScriptNPC]
ld [wLoadedNPCTempIndex], a
ld d, c
ld e, b
farcall GetNPCPosition
ld a, e
cp c
jp nz, ScriptCommand_JumpIfEventEqual.fail
ld a, d
cp b
jp nz, ScriptCommand_JumpIfEventEqual.fail
jp ScriptCommand_JumpIfEventEqual.pass_try_jump
ScriptCommand_JumpIfPlayerCoordsMatch:
ld a, [wPlayerXCoord]
cp c
jp nz, ScriptCommand_JumpIfEventEqual.fail
ld a, [wPlayerYCoord]
cp b
jp nz, ScriptCommand_JumpIfEventEqual.fail
jp ScriptCommand_JumpIfEventEqual.pass_try_jump
ScriptCommand_JumpIfNPCLoaded:
ld a, [wLoadedNPCTempIndex]
push af
ld a, [wTempNPC]
push af
ld a, c
ld [wTempNPC], a
call FindLoadedNPC
jr c, .not_loaded
call ScriptCommand_JumpIfEventTrue.pass_try_jump
jr .done
.not_loaded
call ScriptCommand_JumpIfEventFalse.fail
.done
pop af
ld [wTempNPC], a
pop af
ld [wLoadedNPCTempIndex], a
ret
ScriptCommand_ShowMedalReceivedScreen:
ld a, c
push af
call Func_c2a3
pop af
farcall ShowMedalReceivedScreen
call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
ScriptCommand_LoadCurrentMapNameIntoTxRamSlot:
sla c
ld b, 0
ld hl, wTxRam2
add hl, bc
push hl
ld a, [wOverworldMapSelection]
rlca
ld c, a
ld b, 0
ld hl, MapNames - 2
add hl, bc
ld e, [hl]
inc hl
ld d, [hl]
pop hl
ld [hl], e
inc hl
ld [hl], d
jp IncreaseScriptPointerBy2
MapNames:
tx MasonLaboratoryMapNameText
tx MrIshiharasHouseMapNameText
tx FightingClubMapNameText
tx RockClubMapNameText
tx WaterClubMapNameText
tx LightningClubMapNameText
tx GrassClubMapNameText
tx PsychicClubMapNameText
tx ScienceClubMapNameText
tx FireClubMapNameText
tx ChallengeHallMapNameText
tx PokemonDomeMapNameText
ScriptCommand_LoadChallengeHallNPCIntoTxRamSlot:
ld hl, wCurrentNPCNameTx
ld e, [hl]
inc hl
ld d, [hl]
push de
sla c
ld b, 0
ld hl, wTxRam2
add hl, bc
push hl
ld a, [wChallengeHallNPC]
farcall SetNPCDialogName
pop hl
ld a, [wCurrentNPCNameTx]
ld [hli], a
ld a, [wCurrentNPCNameTx + 1]
ld [hl], a
pop de
ld hl, wCurrentNPCNameTx
ld [hl], e
inc hl
ld [hl], d
jp IncreaseScriptPointerBy2
ScriptCommand_PickChallengeHallOpponent:
ld a, [wTempNPC]
push af
get_event_value EVENT_CHALLENGE_CUP_OPPONENT_NUMBER
inc a
ld c, a
set_event_value EVENT_CHALLENGE_CUP_OPPONENT_NUMBER
call Func_f580
pop af
ld [wTempNPC], a
jp IncreaseScriptPointerBy1
ScriptCommand_OpenMenu:
call PauseMenu
jp IncreaseScriptPointerBy1
ScriptCommand_PickChallengeCupPrizeCard:
get_event_value EVENT_CHALLENGE_CUP_NUMBER
dec a
cp 2
jr c, .first_or_second_cup
ld a, (ChallengeCupPrizeCards.end - ChallengeCupPrizeCards) / 3 - 2
call Random
add 2
.first_or_second_cup
ld hl, ChallengeCupPrizeCards
.get_card_from_list
ld e, a
add a
add e
ld e, a
ld d, 0
add hl, de
ld a, [hli]
ld [wCardReceived], a
ld a, [hli]
ld [wTxRam2], a
ld a, [hl]
ld [wTxRam2 + 1], a
jp IncreaseScriptPointerBy1
ChallengeCupPrizeCards:
db MEWTWO2
tx MewtwoTradeCardName
db MEW1
tx MewTradeCardName
db ARCANINE1
tx ArcanineTradeCardName
db PIKACHU3
tx PikachuTradeCardName
db PIKACHU4
tx PikachuTradeCardName
db SURFING_PIKACHU1
tx SurfingPikachuTradeCardName
db SURFING_PIKACHU2
tx SurfingPikachuTradeCardName
db ELECTABUZZ1
tx ElectabuzzTradeCardName
db SLOWPOKE1
tx SlowpokeTradeCardName
db MEWTWO3
tx MewtwoTradeCardName
db MEWTWO2
tx MewtwoTradeCardName
db MEW1
tx MewTradeCardName
db JIGGLYPUFF1
tx JigglypuffTradeCardName
db SUPER_ENERGY_RETRIEVAL
tx SuperEnergyRetrievalTradeCardName
db FLYING_PIKACHU
tx FlyingPikachuTradeCardName
.end
ScriptCommand_PickLegendaryCard:
get_event_value EVENT_LEGENDARY_CARDS_RECEIVED_FLAGS
ld e, a
.new_random
call UpdateRNGSources
ld d, %00001000
and %11
ld c, a
ld b, a
.loop
jr z, .done
srl d
dec b
jr .loop
.done
ld a, d
and e ; has this legendary been given already?
jr nz, .new_random
push bc
ld b, 0
ld hl, LegendaryCardEvents
add hl, bc
ld a, [hl]
call MaxOutEventValue ; also modifies EVENT_LEGENDARY_CARDS_RECEIVED_FLAGS
pop bc
ld hl, LegendaryCards
ld a, c
jr ScriptCommand_PickChallengeCupPrizeCard.get_card_from_list
LegendaryCards:
db ZAPDOS3
tx ZapdosLegendaryCardName
db MOLTRES2
tx MoltresLegendaryCardName
db ARTICUNO2
tx ArticunoLegendaryCardName
db DRAGONITE1
tx DragoniteLegendaryCardName
LegendaryCardEvents:
db EVENT_RECEIVED_ZAPDOS
db EVENT_RECEIVED_MOLTRES
db EVENT_RECEIVED_ARTICUNO
db EVENT_RECEIVED_DRAGONITE
ScriptCommand_ReplaceMapBlocks:
ld a, c
farcall Func_80ba4
jp IncreaseScriptPointerBy2
ScriptCommand_ChooseDeckToDuelAgainstMultichoice:
ld hl, .multichoice_menu_args
xor a
call ShowMultichoiceTextbox
ld a, [wMultichoiceTextboxResult_ChooseDeckToDuelAgainst]
ld c, a
set_event_value EVENT_AARON_DECK_MENU_CHOICE
jp IncreaseScriptPointerBy1
.multichoice_menu_args
dw NULL ; NPC title for textbox under menu
tx SelectDeckToDuelText ; text for textbox under menu
dw MultichoiceTextbox_ConfigTable_ChooseDeckToDuelAgainst ; location of table configuration in bank 4
db AARON_DECK_MENU_CANCEL ; the value to return when b is pressed
dw wMultichoiceTextboxResult_ChooseDeckToDuelAgainst ; ram location to return result into
dw .text_entries ; location of table containing text entries
.text_entries
tx LightningAndFireDeckChoiceText
tx WaterAndFightingDeckChoiceText
tx GrassAndPsychicDeckChoiceText
dw NULL
ScriptCommand_ChooseStarterDeckMultichoice:
ld hl, .multichoice_menu_args
xor a
call ShowMultichoiceTextbox
jp IncreaseScriptPointerBy1
.multichoice_menu_args
dw NULL ; NPC title for textbox under menu
tx SelectDeckToTakeText ; text for textbox under menu
dw MultichoiceTextbox_ConfigTable_ChooseDeckStarterDeck ; location of table configuration in bank 4
db $00 ; the value to return when b is pressed
dw wStarterDeckChoice ; ram location to return result into
dw .text_entries ; location of table containing text entries
.text_entries
tx CharmanderAndFriendsDeckChoiceText
tx SquirtleAndFriendsDeckChoiceText
tx BulbasaurAndFriendsDeckChoiceText
; displays a textbox with multiple choices and a cursor.
; takes as an argument in h1 a pointer to a table
; dw text id for NPC title for textbox under menu
; dw text id for textbox under menu
; dw location of table configuration in bank 4
; db the value to return when b is pressed
; dw ram location to return result into
; dw location of table containing text entries (optional)
ShowMultichoiceTextbox:
ld [wd416], a
push hl
call Func_c241
call Func_c915
call DoFrameIfLCDEnabled
pop hl
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
push hl
ld h, [hl]
ld l, a
or h
jr z, .no_text
call Func_c8ba
.no_text
ld a, 1 << AUTO_CLOSE_TEXTBOX
call SetOverworldNPCFlags
pop hl
inc hl
ld a, [hli]
push hl
ld h, [hl]
ld l, a
ld a, [wd416]
farcall InitAndPrintMenu
pop hl
inc hl
ld a, [hli]
ld [wd417], a
push hl
.wait_input
call DoFrameIfLCDEnabled
call HandleMenuInput
jr nc, .wait_input
ld a, [hCurMenuItem]
cp e
jr z, .got_result
ld a, [wd417]
or a
jr z, .wait_input
ld e, a
ld [hCurMenuItem], a
.got_result
pop hl
ld a, [hli]
push hl
ld h, [hl]
ld l, a
ld a, e
ld [hl], a ; store result
add a
ld c, a
ld b, $0
pop hl
inc hl
ld a, [hli]
ld h, [hl]
ld l, a
or h
jr z, .no_text_2
add hl, bc
ld a, [hli]
ld [wTxRam2], a
ld a, [hl]
ld [wTxRam2 + 1], a
.no_text_2
ret
ScriptCommand_ShowSamNormalMultichoice:
ld hl, .multichoice_menu_args
xor a
call ShowMultichoiceTextbox
ld a, [wMultichoiceTextboxResult_Sam]
ld c, a
set_event_value EVENT_SAM_MENU_CHOICE
xor a
ld [wMultichoiceTextboxResult_Sam], a
jp IncreaseScriptPointerBy1
.multichoice_menu_args
tx SamNPCName ; NPC title for textbox under menu
tx HowCanIHelpText ; text for textbox under menu
dw SamNormalMultichoice_ConfigurationTable ; location of table configuration in bank 4
db SAM_MENU_NOTHING ; the value to return when b is pressed
dw wMultichoiceTextboxResult_Sam ; ram location to return result into
dw NULL ; location of table containing text entries
ScriptCommand_ShowSamRulesMultichoice:
ld hl, .multichoice_menu_args
ld a, [wMultichoiceTextboxResult_Sam]
call ShowMultichoiceTextbox
ld a, [wMultichoiceTextboxResult_Sam]
ld c, a
set_event_value EVENT_SAM_MENU_CHOICE
jp IncreaseScriptPointerBy1
.multichoice_menu_args
dw NULL ; NPC title for textbox under menu
dw NULL ; text for textbox under menu
dw SamRulesMultichoice_ConfigurationTable ; location of table configuration in bank 4
db SAM_MENU_NOTHING_TO_ASK ; the value to return when b is pressed
dw wMultichoiceTextboxResult_Sam ; ram location to return result into
dw NULL ; location of table containing text entries
ScriptCommand_OpenDeckMachine:
push bc
call Func_c2a3
call PauseSong
ld a, MUSIC_DECK_MACHINE
call PlaySong
call EmptyScreen
xor a
ldh [hSCX], a
ldh [hSCY], a
farcall SetDefaultPalettes
call EnableLCD
pop bc
ld a, c
or a
jr z, .asm_d360
dec a
ld [wCurAutoDeckMachine], a
farcall HandleAutoDeckMenu
jr .asm_d364
.asm_d360
farcall HandleDeckSaveMachineMenu
.asm_d364
call ResumeSong
call ReturnToOverworldNoCallback
jp IncreaseScriptPointerBy2
; args: unused, room, new player x, new player y, new player direction
ScriptCommand_EnterMap:
ld a, [wScriptPointer]
ld l, a
ld a, [wScriptPointer + 1]
ld h, a
inc hl
ld a, [hli]
ld a, [hli]
ld [wTempMap], a
ld a, [hli]
ld [wTempPlayerXCoord], a
ld a, [hli]
ld [wTempPlayerYCoord], a
ld a, [hli]
ld [wTempPlayerDirection], a
ld hl, wOverworldTransition
set 4, [hl]
jp IncreaseScriptPointerBy6
ScriptCommand_FlashScreen:
farcall FlashScreenToWhite
jp IncreaseScriptPointerBy2
ScriptCommand_SaveGame:
farcall _SaveGame
jp IncreaseScriptPointerBy2
ScriptCommand_GiftCenter:
ld a, c
or a
jr nz, .load_gift_center
; show menu
farcall GiftCenterMenu
ld c, a
set_event_value EVENT_GIFT_CENTER_MENU_CHOICE
jr .done
.load_gift_center
ld a, GAME_EVENT_GIFT_CENTER
ld [wGameEvent], a
ld hl, wOverworldTransition
set 6, [hl]
.done
jp IncreaseScriptPointerBy2
ScriptCommand_PlayCredits:
call GetReceivedLegendaryCards
ld a, GAME_EVENT_CREDITS
ld [wGameEvent], a
ld hl, wOverworldTransition
set 6, [hl]
jp IncreaseScriptPointerBy1
ScriptCommand_TryGivePCPack:
ld a, c
farcall TryGivePCPack
jp IncreaseScriptPointerBy2
ScriptCommand_nop:
jp IncreaseScriptPointerBy1
ScriptCommand_GiveStarterDeck:
ld a, [wStarterDeckChoice]
bank1call AddStarterDeck
jp IncreaseScriptPointerBy1
Unknown_d3dd:
db $03, $05, $07
ScriptCommand_WalkPlayerToMasonLaboratory:
ld a, OWMAP_MASON_LABORATORY
ld [wOverworldMapSelection], a
farcall OverworldMap_BeginPlayerMovement
.asm_d3e9
call DoFrameIfLCDEnabled
farcall OverworldMap_UpdatePlayerWalkingAnimation
ld a, [wOverworldMapPlayerAnimationState]
cp $2
jr nz, .asm_d3e9
farcall OverworldMap_PrintMapName
jp IncreaseScriptPointerBy1
ScriptCommand_OverrideSong:
ld a, c
ld [wSongOverride], a
call PlaySong
jp IncreaseScriptPointerBy2
ScriptCommand_SetDefaultSong:
ld a, c
ld [wDefaultSong], a
jp IncreaseScriptPointerBy2
ScriptCommand_PlaySong:
ld a, c
call ScriptPlaySong
jp IncreaseScriptPointerBy2
ScriptCommand_PlaySFX:
ld a, c
call PlaySFX
jp IncreaseScriptPointerBy2
ScriptCommand_PlayDefaultSong:
call PlayDefaultSong
jp IncreaseScriptPointerBy1
ScriptCommand_PauseSong:
call PauseSong
jp IncreaseScriptPointerBy1
ScriptCommand_ResumeSong:
call ResumeSong
jp IncreaseScriptPointerBy1
ScriptCommand_WaitForSongToFinish:
call WaitForSongToFinish
jp IncreaseScriptPointerBy1
ScriptCommand_RecordMasterWin:
ld a, c
farcall AddMasterBeatenToList
jp IncreaseScriptPointerBy2
ScriptCommand_ChallengeMachine:
ld a, GAME_EVENT_CHALLENGE_MACHINE
ld [wGameEvent], a
ld hl, wOverworldTransition
set 6, [hl]
jp IncreaseScriptPointerBy1
; sets the event var in arg 1 to the value in arg 2
ScriptCommand_SetEventValue:
ld a, c
ld c, b
call SetEventValue
jp IncreaseScriptPointerBy3
ScriptCommand_IncrementEventValue:
ld a, c
push af
call GetEventValue
inc a
ld c, a
pop af
call SetEventValue
jp IncreaseScriptPointerBy2
ScriptCommand_JumpIfEventZero:
ld a, c
call GetEventValue
or a
jr z, .pass_try_jump
.fail
call SetScriptControlByteFail
jp IncreaseScriptPointerBy4
.pass_try_jump
call SetScriptControlBytePass
call GetScriptArgs2AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy4
ScriptCommand_JumpIfEventNonzero:
ld a, c
call GetEventValue
or a
jr nz, ScriptCommand_JumpIfEventZero.pass_try_jump
jr ScriptCommand_JumpIfEventZero.fail
; args - event var, value, jump address
ScriptCommand_JumpIfEventEqual:
call GetEventValueBC
cp c
jr z, .pass_try_jump
.fail
call SetScriptControlByteFail
jp IncreaseScriptPointerBy5
.pass_try_jump
call SetScriptControlBytePass
call GetScriptArgs3AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy5
ScriptCommand_JumpIfEventNotEqual:
call GetEventValueBC
cp c
jr nz, ScriptCommand_JumpIfEventEqual.pass_try_jump
jr ScriptCommand_JumpIfEventEqual.fail
ScriptCommand_JumpIfEventGreaterOrEqual:
call GetEventValueBC
cp c
jr nc, ScriptCommand_JumpIfEventEqual.pass_try_jump
jr ScriptCommand_JumpIfEventEqual.fail
ScriptCommand_JumpIfEventLessThan:
call GetEventValueBC
cp c
jr c, ScriptCommand_JumpIfEventEqual.pass_try_jump
jr ScriptCommand_JumpIfEventEqual.fail
; Gets event value at c (Script defaults)
; c takes on the value of b as a side effect
GetEventValueBC:
ld a, c
ld c, b
call GetEventValue
ret
ScriptCommand_MaxOutEventValue:
ld a, c
call MaxOutEventValue
jp IncreaseScriptPointerBy2
ScriptCommand_ZeroOutEventValue:
ld a, c
call ZeroOutEventValue
jp IncreaseScriptPointerBy2
ScriptCommand_JumpIfEventTrue:
ld a, c
call GetEventValue
or a
jr z, ScriptCommand_JumpIfEventFalse.fail
.pass_try_jump
call SetScriptControlBytePass
call GetScriptArgs2AfterPointer
jr z, .no_jump
jp SetScriptPointer
.no_jump
jp IncreaseScriptPointerBy4
ScriptCommand_JumpIfEventFalse:
ld a, c
call GetEventValue
or a
jr z, ScriptCommand_JumpIfEventTrue.pass_try_jump
.fail
call SetScriptControlByteFail
jp IncreaseScriptPointerBy4
LoadOverworld:
call Func_d4fb
get_event_value EVENT_MASON_LAB_STATE
or a
ret nz
ld bc, Script_BeginGame
jp SetNextScript
Func_d4fb:
set_event_false EVENT_PLAYER_ENTERED_CHALLENGE_CUP
call Func_f602
get_event_value EVENT_CHALLENGE_CUP_1_STATE
cp CHALLENGE_CUP_WON
jr z, .close_challenge_cup_one
get_event_value EVENT_CHALLENGE_CUP_2_STATE
cp CHALLENGE_CUP_WON
jr z, .close_challenge_cup_two
get_event_value EVENT_CHALLENGE_CUP_3_STATE
cp CHALLENGE_CUP_WON
jr z, .close_challenge_cup_three
ret
.close_challenge_cup_three
ld c, CHALLENGE_CUP_OVER
set_event_value EVENT_CHALLENGE_CUP_3_STATE
.close_challenge_cup_two
ld c, CHALLENGE_CUP_OVER
set_event_value EVENT_CHALLENGE_CUP_2_STATE
.close_challenge_cup_one
ld c, CHALLENGE_CUP_OVER
set_event_value EVENT_CHALLENGE_CUP_1_STATE
ret
INCLUDE "scripts/mason_laboratory.asm"
INCLUDE "scripts/deck_machine_room.asm"
INCLUDE "scripts/ishiharas_house.asm"
INCLUDE "scripts/fighting_club_entrance.asm"
INCLUDE "scripts/fighting_club_lobby.asm"
INCLUDE "scripts/fighting_club.asm"
INCLUDE "scripts/rock_club_entrance.asm"
INCLUDE "scripts/rock_club_lobby.asm"
INCLUDE "scripts/rock_club.asm"
INCLUDE "scripts/water_club_entrance.asm"
INCLUDE "scripts/water_club_lobby.asm"
INCLUDE "scripts/water_club.asm"
INCLUDE "scripts/lightning_club_entrance.asm"
INCLUDE "scripts/lightning_club_lobby.asm"
INCLUDE "scripts/lightning_club.asm"
INCLUDE "scripts/grass_club_entrance.asm"
INCLUDE "scripts/grass_club_lobby.asm"
INCLUDE "scripts/grass_club.asm"
INCLUDE "scripts/psychic_club_entrance.asm"
INCLUDE "scripts/psychic_club_lobby.asm"
INCLUDE "scripts/psychic_club.asm"
INCLUDE "scripts/science_club_entrance.asm"
INCLUDE "scripts/science_club_lobby.asm"
INCLUDE "scripts/science_club.asm"
INCLUDE "scripts/fire_club_entrance.asm"
INCLUDE "scripts/fire_club_lobby.asm"
INCLUDE "scripts/fire_club.asm"
INCLUDE "scripts/challenge_hall_entrance.asm"
INCLUDE "scripts/challenge_hall_lobby.asm"
INCLUDE "scripts/challenge_hall.asm"
INCLUDE "scripts/pokemon_dome_entrance.asm"
INCLUDE "scripts/pokemon_dome.asm"
INCLUDE "scripts/hall_of_honor.asm"
INCLUDE "scripts/battle_center.asm"
INCLUDE "scripts/gift_center.asm"
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