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|
; input:
; a = scene ID (SCENE_* constant)
; b = base X position of scene in tiles
; c = base Y position of scene in tiles
_LoadScene:
push hl
push bc
push de
ld e, a
ld a, [wCurTilemap]
push af
ld a, [wd291]
push af
ld a, e
push bc
push af
ld a, b
add a
add a
add a
add $08
ld [wSceneBaseX], a
ld a, c
add a
add a
add a
add $10
ld [wSceneBaseY], a
pop af
add a
ld c, a
ld b, 0
ld hl, ScenePointers
add hl, bc
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [hli]
ld [wSceneSGBPacketPtr], a
ld a, [hli]
ld [wSceneSGBPacketPtr + 1], a
ld a, [hli]
ld [wSceneSGBRoutinePtr], a
ld a, [hli]
ld [wSceneSGBRoutinePtr + 1], a
call LoadScene_LoadCompressedSGBPacket
ld a, %11100100
ld [wBGP], a
ld a, [wConsole]
cp CONSOLE_CGB
ld a, [hli]
jr nz, .not_cgb_1
ld a, [hl]
.not_cgb_1
inc hl
push af ; palette
xor a
ld [wd4ca], a
ld a, [hli]
ld [wd4cb], a ; palette offset
ld [wd291], a ; palette offset
pop af ; palette
farcall SetBGPAndLoadedPal ; load palette
ld a, [wConsole]
cp CONSOLE_CGB
ld a, [hli]
jr nz, .not_cgb_2
ld a, [hl]
.not_cgb_2
inc hl
ld [wCurTilemap], a
pop bc
push bc
farcall LoadTilemap_ToVRAM
pop bc ; base x,y
call LoadScene_LoadSGBPacket
ld a, [hli]
ld [wd4ca], a ; tile offset
ld a, [hli]
ld [wd4cb], a ; vram0 or vram1
farcall LoadTilesetGfx
.next_sprite
ld a, [hli]
or a
jr z, .done ; no sprite
ld [wSceneSprite], a
ld a, [wConsole]
cp CONSOLE_CGB
ld a, [hli]
jr nz, .not_cgb_3
ld a, [hl]
.not_cgb_3
inc hl
push af ; sprite palette
xor a
ld [wd4ca], a
ld a, [hli]
ld [wd4cb], a ; palette offset
pop af ; sprite palette
farcall LoadPaletteData
.next_animation
ld a, [hli]
or a
jr z, .next_sprite
dec hl
ld a, [wConsole]
cp CONSOLE_CGB
ld a, [hli]
jr nz, .not_cgb_4
ld a, [hl]
.not_cgb_4
inc hl
ld [wSceneSpriteAnimation], a
ld a, [wSceneSprite]
farcall CreateSpriteAndAnimBufferEntry
ld a, [wWhichSprite]
ld [wSceneSpriteIndex], a
push hl
ld c, SPRITE_ANIM_COORD_X
call GetSpriteAnimBufferProperty
ld e, l
ld d, h
pop hl
ld a, [wSceneBaseX]
add [hl]
ld [de], a
inc hl
inc de
ld a, [wSceneBaseY]
add [hl]
ld [de], a
inc hl
ld a, [wSceneSpriteAnimation]
cp $ff
jr z, .no_animation
farcall StartSpriteAnimation
.no_animation
jr .next_animation
.done
pop af
ld [wd291], a
pop af
ld [wCurTilemap], a
pop de
pop bc
pop hl
ret
INCLUDE "data/scenes.asm"
LoadScene_LoadCompressedSGBPacket:
ld a, [wConsole]
cp CONSOLE_SGB
ret nz
push hl
ld hl, wSceneSGBPacketPtr
ld a, [hli]
ld h, [hl]
ld l, a
or h
jr z, .skip
farcall Func_703cb
.skip
pop hl
ret
LoadScene_LoadSGBPacket:
ld a, [wConsole]
cp CONSOLE_SGB
ret nz
push hl
push bc
push de
ld hl, wSceneSGBPacketPtr
ld a, [hli]
or [hl]
jr z, .done
ld hl, wSceneSGBRoutinePtr + 1
ld a, [hld]
or [hl]
jr z, .use_default
ld a, [hli]
ld h, [hl]
ld l, a
call CallHL2
jr .done
.use_default
ld l, %001010 ; outside, border, inside palette numbers
ld a, [wBGMapWidth]
ld d, a
ld a, [wBGMapHeight]
ld e, a
farcall Func_70498
.done
pop de
pop bc
pop hl
ret
LoadScene_SetGameBoyPrinterAttrBlk:
push hl
push bc
push de
ld hl, SGBPacket_GameBoyPrinter
call SendSGB
pop de
pop bc
pop hl
ret
SGBPacket_GameBoyPrinter:
sgb ATTR_BLK, 1
db 1 ; number of data sets
db ATTR_BLK_CTRL_OUTSIDE | ATTR_BLK_CTRL_LINE | ATTR_BLK_CTRL_INSIDE
db %101111 ; Color Palette Designation
db 11 ; x1
db 0 ; y1
db 16 ; x2
db 9 ; y2
ds 6 ; data set 2
ds 2 ; data set 3
LoadScene_SetCardPopAttrBlk:
push hl
push bc
push de
ld hl, SGBPacket_CardPop
call SendSGB
pop de
pop bc
pop hl
ret
SGBPacket_CardPop:
sgb ATTR_BLK, 1
db 1 ; number of data sets
db ATTR_BLK_CTRL_OUTSIDE | ATTR_BLK_CTRL_LINE | ATTR_BLK_CTRL_INSIDE
db %101111 ; Color Palette Designation
db 0 ; x1
db 0 ; y1
db 19 ; x2
db 4 ; y3
ds 6 ; data set 2
ds 2 ; data set 3
Func_12fc6:
ld a, [wd291]
push af
push de
push bc
lb de, $d0, $07
ld a, [wCurTilemap]
cp TILEMAP_PLAYER
jr z, .asm_12fd9
lb de, $a0, $06
.asm_12fd9
ld a, e
ld [wd291], a
farcall LoadTilemap_ToVRAM
ld a, [wd61e]
add a
add a
ld c, a
ld b, $00
ld hl, PortraitGfxData
add hl, bc
ld a, [hli]
push hl
ld [wCurTileset], a
ld a, d
ld [wd4ca], a
xor a
ld [wd4cb], a
farcall LoadTilesetGfx
pop hl
xor a
ld [wd4ca], a
ld a, [wd291]
ld [wd4cb], a
ld a, [hli]
push hl
farcall SetBGPAndLoadedPal
pop hl
ld a, [hli]
ld h, [hl]
ld l, a
pop bc
farcall SendSGBPortraitPalettes
pop de
pop af
ld [wd291], a
ret
PortraitGfxData:
db TILESET_PLAYER, PALETTE_119
dw SGBData_PlayerPortraitPals
db TILESET_PLAYER, PALETTE_119
dw SGBData_PlayerPortraitPals
db TILESET_RONALD, PALETTE_121
dw SGBData_RonaldPortraitPals
db TILESET_SAM, PALETTE_122
dw SGBData_SamPortraitPals
db TILESET_IMAKUNI, PALETTE_123
dw SGBData_ImakuniPortraitPals
db TILESET_NIKKI, PALETTE_124
dw SGBData_NikkiPortraitPals
db TILESET_RICK, PALETTE_125
dw SGBData_RickPortraitPals
db TILESET_KEN, PALETTE_126
dw SGBData_KenPortraitPals
db TILESET_AMY, PALETTE_127
dw SGBData_AmyPortraitPals
db TILESET_ISAAC, PALETTE_128
dw SGBData_IsaacPortraitPals
db TILESET_MITCH, PALETTE_129
dw SGBData_MitchPortraitPals
db TILESET_GENE, PALETTE_130
dw SGBData_GenePortraitPals
db TILESET_MURRAY, PALETTE_131
dw SGBData_MurrayPortraitPals
db TILESET_COURTNEY, PALETTE_132
dw SGBData_CourtneyPortraitPals
db TILESET_STEVE, PALETTE_133
dw SGBData_StevePortraitPals
db TILESET_JACK, PALETTE_134
dw SGBData_JackPortraitPals
db TILESET_ROD, PALETTE_135
dw SGBData_RodPortraitPals
db TILESET_JOSEPH, PALETTE_136
dw SGBData_JosephPortraitPals
db TILESET_DAVID, PALETTE_137
dw SGBData_DavidPortraitPals
db TILESET_ERIK, PALETTE_138
dw SGBData_ErikPortraitPals
db TILESET_JOHN, PALETTE_139
dw SGBData_JohnPortraitPals
db TILESET_ADAM, PALETTE_140
dw SGBData_AdamPortraitPals
db TILESET_JONATHAN, PALETTE_141
dw SGBData_JonathanPortraitPals
db TILESET_JOSHUA, PALETTE_142
dw SGBData_JoshuaPortraitPals
db TILESET_NICHOLAS, PALETTE_143
dw SGBData_NicholasPortraitPals
db TILESET_BRANDON, PALETTE_144
dw SGBData_BrandonPortraitPals
db TILESET_MATTHEW, PALETTE_145
dw SGBData_MatthewPortraitPals
db TILESET_RYAN, PALETTE_146
dw SGBData_RyanPortraitPals
db TILESET_ANDREW, PALETTE_147
dw SGBData_AndrewPortraitPals
db TILESET_CHRIS, PALETTE_148
dw SGBData_ChrisPortraitPals
db TILESET_MICHAEL, PALETTE_149
dw SGBData_MichaelPortraitPals
db TILESET_DANIEL, PALETTE_150
dw SGBData_DanielPortraitPals
db TILESET_ROBERT, PALETTE_151
dw SGBData_RobertPortraitPals
db TILESET_BRITTANY, PALETTE_152
dw SGBData_BrittanyPortraitPals
db TILESET_KRISTIN, PALETTE_153
dw SGBData_KristinPortraitPals
db TILESET_HEATHER, PALETTE_154
dw SGBData_HeatherPortraitPals
db TILESET_SARA, PALETTE_155
dw SGBData_SaraPortraitPals
db TILESET_AMANDA, PALETTE_156
dw SGBData_AmandaPortraitPals
db TILESET_JENNIFER, PALETTE_157
dw SGBData_JenniferPortraitPals
db TILESET_JESSICA, PALETTE_158
dw SGBData_JessicaPortraitPals
db TILESET_STEPHANIE, PALETTE_159
dw SGBData_StephaniePortraitPals
db TILESET_AARON, PALETTE_160
dw SGBData_AaronPortraitPals
db TILESET_PLAYER, PALETTE_120
dw SGBData_LinkOpponentPortraitPals
LoadBoosterGfx:
push hl
push bc
push de
ld e, a
ld a, [wCurTilemap]
push af
push bc
ld a, e
call _LoadScene
call FlushAllPalettes
call SetBoosterLogoOAM
pop bc
pop af
ld [wCurTilemap], a
pop de
pop bc
pop hl
ret
SetBoosterLogoOAM:
ld a, [wConsole]
cp CONSOLE_CGB
ret nz
push hl
push bc
push de
push bc
xor a
ld [wd4cb], a
ld [wd4ca], a
ld a, SPRITE_BOOSTER_PACK_OAM
farcall Func_8025b
pop bc
call ZeroObjectPositions
ld hl, BoosterLogoOAM
ld c, [hl]
inc hl
.oam_loop
push bc
ldh a, [hSCX]
ld d, a
ldh a, [hSCY]
ld e, a
ld a, [wSceneBaseY]
sub e
add [hl]
ld e, a
inc hl
ld a, [wSceneBaseX]
sub d
add [hl]
ld d, a
inc hl
ld a, [wd61f]
add [hl]
ld c, a
inc hl
ld b, [hl]
inc hl
call SetOneObjectAttributes
pop bc
dec c
jr nz, .oam_loop
ld hl, wVBlankOAMCopyToggle
inc [hl]
pop de
pop bc
pop hl
ret
BoosterLogoOAM:
db $20
db $00, $00, $00, $00
db $00, $08, $01, $00
db $00, $10, $02, $00
db $00, $18, $03, $00
db $00, $20, $04, $00
db $00, $28, $05, $00
db $00, $30, $06, $00
db $00, $38, $07, $00
db $08, $00, $10, $00
db $08, $08, $11, $00
db $08, $10, $12, $00
db $08, $18, $13, $00
db $08, $20, $14, $00
db $08, $28, $15, $00
db $08, $30, $16, $00
db $08, $38, $17, $00
db $10, $00, $08, $00
db $10, $08, $09, $00
db $10, $10, $0a, $00
db $10, $18, $0b, $00
db $10, $20, $0c, $00
db $10, $28, $0d, $00
db $10, $30, $0e, $00
db $10, $38, $0f, $00
db $18, $00, $18, $00
db $18, $08, $19, $00
db $18, $10, $1a, $00
db $18, $18, $1b, $00
db $18, $20, $1c, $00
db $18, $28, $1d, $00
db $18, $30, $1e, $00
db $18, $38, $1f, $00
|